[DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" Using writeable configuration source: "/tmp/tmp.jvBlFq3x7f/springsettings.990921.cfg" LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt ============== ============== Available: ArchiveScanner AutohostInterface BumpWater CSMFGroundTextures CrashHandler CregSerializer DecalsDrawerGL4 DynWater FarTextureHandler Font GameServer GroundMoveType KeyBindings LuaSocket Model Net Path Piece RoamMeshDrawer Shader SkyBox Sound Texture VFS Enabled: Sound (Notice) VFS (Info) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. ============== ============== ============== ============== InputTextGeo = 0.26 0.73 0.02 0.028 MouseDragCircleCommandThreshold = 25 ROAM = 2 RotateLogFiles = 1 TeamHighlight = 0 ============== ============== ============== ============== Spring Engine Version: 104.0.1-1544-ge1f249f maintenance (Headless) Build Environment: gcc libstdc++ version 20160609 Compiler Version: gcc-5.4.0 20160609 Operating System: Linux 4.19.0-12-amd64 #1 SMP Debian 4.19.152-1 (2020-10-18) (x86_64) Hardware Config: Intel(R) Xeon(R) CPU E5-2697 v4 @ 2.30GHz; 1995MB RAM Binary Word Size: 64-bit (native) Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 1 Logical CPU Cores: 1 ============== ============== [good_fpu_init][STREFLOP_SSE] SSE 1.0 : 1, SSE 2.0 : 1 SSE 3.0 : 1, SSSE 3.0 : 1 SSE 4.1 : 1, SSE 4.2 : 1 SSE 4.0A: 0, SSE 5.0A: 0 [WatchDog::Install] installed (hang-timeout: 10s) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz} [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window [GR::LogVersionInfo] SDL version : 0.0.0 (linked) / 2.0.1 (compiled) GL version : GL vendor : GL renderer : GLSL version: GLEW version: spring headless stub GLEW version GPU memory : unknown SDL swap-int: 0 ARB shader support : 0 GLSL shader support : 0 FBO extension support : 0 NVX GPU mem-info support : 0 ATI GPU mem-info support : 0 NPOT-texture support : 1 (0) S3TC/DXT1 texture support : 0/0 texture query-LOD support : 1 (0) MSAA frame-buffer support : 0 (0) 24-bit Z-buffer support : 0 (-) primitive-restart support : 0 (0) clip-space control support: 0 (0) seamless cube-map support : 0 (0) frag-depth layout support : 0 (-) max. FBO samples : -1 max. texture size : 2048 max. texture anisotropy level: 0.000000 max. vec4 varyings/attributes: 0/0 max. draw-buffers : 0 max. rec. indices/vertices : 0/0 max. uniform buffer-bindings : 0 max. uniform block-size : 0KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [GR::UpdateGLConfigs] [GR::UpdateGLGeometry][1] winSize=<1,1> [GR::UpdateGLGeometry][2] winSize=<8,8> [GR::InitGLState] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated) [TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/ Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base Scanning: /var/lib/zkreplay/Zero-K/maps Scanning: /var/lib/zkreplay/Zero-K/games Scanning: /var/lib/zkreplay/Zero-K/packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 75ms [VFS] [SpringVFS::ReserveArchives] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f2d68090360 (SpringVFS) global=(nil) (null) [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [ThreadPool::SetThreadCount][2] workers=0 [Threading] Main thread CPU affinity mask set: 1 [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.65.3 OpenSSL/1.1.1c [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1) [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:105:ValidateCaFile():Downloading https://springrts.com/dl/cacert.pem [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K [Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 8441 MB [f=-000001] [CPreGame] using server IP localhost and port 8452 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/990921/replay.sdfz" for game data... [f=-000001] [PreGame::StartServerForDemo] starting GameServer [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452 [f=-000001] [UDPListener] successfully bound socket on port 8452 [f=-000001] [PreGame::StartServerForDemo] started GameServer [f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 527ms [f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3) [f=-000001] [PreGame::AddMapArchivesToVFS][server=0x45d98540] using map "FrostyCove v1.11" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="FrostyCove v1.11", overwrite=false)] section=1 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [f=-000001] [PreGame::AddModArchivesToVFS][server=0x45d98540] using game "Zero-K v1.8.11.2" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.8.11.2", overwrite=false)] section=0 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 127ms [f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 1), creating LoadScreen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff [f=-000001] [LuaIntro] Loading widget: LoadProgress [f=-000001] [LuaIntro] Loading widget: Main [f=-000001] [LuaIntro] Loading widget: LoadTexture [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::Load][1] globalQuit=0 threaded=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (40 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 753ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 829ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 0ms [f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 35ms [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [f=-000001] [Init] number of ArmorDefs: 6 [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 720ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 164ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 29ms [f=-000001] [IPathManager::GetInstance] using HAPFS [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [f=-000001] [Init] shadow rendering is disabled (config-value -1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [f=-000001] InfoTexture: legacy [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 3ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Set ROAM mode to DisplayLists [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0) [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer" [f=-000001] Loaded DecalsDrawer: off [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 64ms [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 64ms [f=-000001] Synced LuaRules: starting loading Loaded gadget: API versioning stuff for maps and user widgets Loaded gadget: Dev Command Checker Loaded gadget: Save/Load Loaded gadget: Startbox handler Loaded gadget: Wanted Speed Loaded gadget: Metalspot Finder Gadget Loaded gadget: No Friendly Fire Loaded gadget: IconGenerator Loaded gadget: Mex Placement Loaded gadget: Nano Frame Death Handeling Loaded gadget: Nano Frame Rate Limit Loaded gadget: No Self-D Loaded gadget: ShareControl Loaded gadget: UnitPriority Loaded gadget: Mex Control with energy link Loaded gadget: Script notification Loaded gadget: Antinuke Handler Loaded gadget: Attributes Loaded gadget: Attributes Generic Loaded gadget: Auto-Target Lookahead Loaded gadget: Boolean Disable Loaded gadget: Impulse Float Toggle Loaded gadget: LockOptions Loaded gadget: Perks Loaded gadget: Shield Charge Loaded gadget: StartSetup Loaded gadget: Stockpile Loaded gadget: Teleport Throw [f=-000001] Setting morph for custom comms for player: 1 [f=-000001] Setting morph for custom comms for player: 0 Loaded gadget: UnitMorph Loaded gadget: Zenith Skyline Checker Loaded gadget: AirPlantParents Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: Aircraft Crashing Loaded gadget: Allow Builder Hold Fire Loaded gadget: Area Guard Loaded gadget: Block Ally and Neutral Attack Loaded gadget: Block direct control Loaded gadget: Blocking Tag Implementation Loaded gadget: Bomber Dive Loaded gadget: CAI Loaded gadget: CEG Spawner Loaded gadget: Capture Loaded gadget: Carrier Drones Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Control gunship strafe range Loaded gadget: D-Gun Aim Fix Loaded gadget: Debris physics Loaded gadget: Decloak when damaged Loaded gadget: Dev Commands Loaded gadget: Disable Buildoptions Loaded gadget: Dont fire at radar Loaded gadget: Experience Loaded gadget: Factory Anti Slacker Loaded gadget: Factory Plate Loaded gadget: Factory Stop Production Loaded gadget: Fall Damage Loaded gadget: Feature Effects Loaded gadget: Fire Once command Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: GameRules Events Loaded gadget: Grey Goo Loaded gadget: Gunship Bugger Off Loaded gadget: Gunship Oscillate Loaded gadget: Gunship Strafe Control Loaded gadget: Hide Autorepairlevel Command Loaded gadget: Ignore Gibs Loaded gadget: Instant Self Destruct Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LUS Loaded gadget: Lag Monitor Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Mod statistics Loaded gadget: Modular Comm Info Loaded gadget: Nuke Explosion Chooser Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Overkill Prevention Loaded gadget: Overkill Prevention Placeholder Loaded gadget: Paralysis Loaded gadget: Player extra information Loaded gadget: Prevent Lab Hax Loaded gadget: Prevent Landship Loaded gadget: Prevent turret overshoot Loaded gadget: Projectile Radar Homing Loaded gadget: Projectile Retarget Loaded gadget: Puppy Handler Loaded gadget: Radar Wobble Control Loaded gadget: Reclaim HP changer Loaded gadget: Refuel Pad Handler Loaded gadget: Regeneration Loaded gadget: Remove Wait Loaded gadget: Repair Speed Changer Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Rezz Hp changer + effect Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Show Shooter Loaded gadget: Spherical LOS Loaded gadget: Tactical Unit AI Loaded gadget: Target Features Loaded gadget: Target Priority Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Time slow v2 Loaded gadget: Torpedo Stay Underwater Loaded gadget: Transport Load Unload Loaded gadget: Transport Selected Load Loaded gadget: Transport Speed Loaded gadget: TransportAIbuttons Loaded gadget: Turn Without Interia Loaded gadget: Typemap Options Loaded gadget: Unit removal from rezzed structures Loaded gadget: UnitStealth Loaded gadget: Units on fire Loaded gadget: Wade Effects Loaded gadget: Water Effects Loaded gadget: Weapon Impulse Loaded gadget: Weapon Reaim Time Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_widget_events.lua Loaded gadget: astar.lua Loaded gadget: feature placer v3 Loaded gadget: init_auto_ready.lua Loaded gadget: lups_cloak_fx.lua Loaded gadget: lups_thrusters.lua Loaded gadget: lups_wrapper.lua Loaded gadget: we require more minerals v1.1 Loaded gadget: weapon_hide_sniper.lua Loaded gadget: Center Offset and Growth Scale Loaded gadget: Commander Upgrade Loaded gadget: CustomUnitShaders Loaded gadget: Factory exit flatten Loaded gadget: Game Over Loaded gadget: On/Off Loaded gadget: UnitCloakShield Loaded gadget: Water level modoption Loaded gadget: Windmill Control Loaded gadget: Fighter pull-up Loaded gadget: Energy Drain Loaded gadget: Share mode Loaded gadget: Chicken control Loaded gadget: Area Denial Loaded gadget: Cannot Damage Unit Loaded gadget: Disallow unit for command targeting Loaded gadget: Single-Hit Weapon Loaded gadget: Starlight Handler Loaded gadget: Noexplode Stopper Loaded gadget: Unit Explosion Spawner Loaded gadget: Shield Merge Loaded gadget: Lups Shield Loaded gadget: Endgame Graphs Loaded gadget: Awards Loaded gadget: Backup allyteam names Loaded gadget: Gadget Profiler New Loaded gadget: Gameframe Orders Loaded gadget: Planet Wars Structures Loaded gadget: Profiler Loaded gadget: Zombies! [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading Loaded gadget: Dev Command Checker Loaded gadget: Engine Taskbar Stuff Loaded gadget: Save/Load Loaded gadget: Metalspot Finder Gadget Loaded gadget: IconGenerator Loaded gadget: Mex Placement Loaded gadget: Script notification Loaded gadget: StartSetup Loaded gadget: Teleport Throw Loaded gadget: UnitMorph Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: AutoReadyStartpos Loaded gadget: Block Ally and Neutral Attack Loaded gadget: CAI Loaded gadget: Capture Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Dev Commands Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Modular Comm Info Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Target Features Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Thrusters Loaded gadget: Time slow v2 Loaded gadget: TransportAIbuttons Loaded gadget: Units on fire Loaded gadget: Widget Events Loaded gadget: api_gameframe_orders.lua Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_versioning.lua Loaded gadget: astar.lua Loaded gadget: bank.lua Loaded gadget: cmd_areaguard.lua Loaded gadget: cmd_fire_once.lua Loaded gadget: cmd_hide_autorepairlevel.lua Loaded gadget: cmd_onoff.lua Loaded gadget: cmd_remove_wait.lua Loaded gadget: cmd_select_load_helper.lua Loaded gadget: dbg_ceg_spawner.lua Loaded gadget: dbg_size_changer.lua Loaded gadget: endgame_graphs.lua Loaded gadget: factory_anti_slacker.lua Loaded gadget: feature placer v3 Loaded gadget: feature_debris_physics.lua Loaded gadget: feature_fx.lua Loaded gadget: game_globallos.lua Loaded gadget: game_lagmonitor.lua Loaded gadget: game_over.lua Loaded gadget: game_perks.lua Loaded gadget: lockunits_modoption.lua Loaded gadget: player_extra_information.lua Loaded gadget: share_control.lua Loaded gadget: start_boxes.lua Loaded gadget: start_teamnames.lua Loaded gadget: start_waterlevel.lua Loaded gadget: typemap_options.lua Loaded gadget: unit_air_plants.lua Loaded gadget: unit_aircraft_crash.lua Loaded gadget: unit_allow_builder_hold_fire.lua Loaded gadget: unit_attributes.lua Loaded gadget: unit_attributes_generic.lua Loaded gadget: unit_block_direct_control.lua Loaded gadget: unit_bomber_dive.lua Loaded gadget: unit_bounty.lua Loaded gadget: unit_cannot_damage_unit.lua Loaded gadget: unit_carrier_drones.lua Loaded gadget: unit_centeroffset.lua Loaded gadget: unit_control_gunship_stafe_range.lua Loaded gadget: unit_dont_fire_at_radar.lua Loaded gadget: unit_explosion_spawner.lua Loaded gadget: unit_factory_flatten.lua Loaded gadget: unit_factory_plate.lua Loaded gadget: unit_fall_damage.lua Loaded gadget: unit_fighter_pullup.lua Loaded gadget: unit_gamerules_events.lua Loaded gadget: unit_grass_cutter.lua Loaded gadget: unit_gunship_climb.lua Loaded gadget: unit_gunship_oscillate.lua Loaded gadget: unit_impulsefloat_toggle.lua Loaded gadget: unit_marketplace.lua Loaded gadget: unit_mex_overdrive.lua Loaded gadget: unit_overkill_prevention.lua Loaded gadget: unit_overkill_prevention_placeholder.lua Loaded gadget: unit_planetwars.lua Loaded gadget: unit_prevent_lab_hax.lua Loaded gadget: unit_prevent_landship.lua Loaded gadget: unit_prevent_turret_overshoot.lua Loaded gadget: unit_priority.lua Loaded gadget: unit_radar_wobble.lua Loaded gadget: unit_regeneration.lua Loaded gadget: unit_removal_from_rezzed_structure.lua Loaded gadget: unit_rezz_hp.lua Loaded gadget: unit_self_destruct.lua Loaded gadget: unit_solar_force_closed.lua Loaded gadget: unit_spherical_los.lua Loaded gadget: unit_starlight_handler.lua Loaded gadget: unit_stealth.lua Loaded gadget: unit_target_lookahead.lua Loaded gadget: unit_target_priority.lua Loaded gadget: unit_transport_load_unload.lua Loaded gadget: unit_transport_speed.lua Loaded gadget: unit_turn_without_interia.lua Loaded gadget: unit_untargetable.lua Loaded gadget: unit_wanted_speed.lua Loaded gadget: unit_water_effects.lua Loaded gadget: unit_windmill_control.lua Loaded gadget: unit_xp.lua Loaded gadget: unit_zenithskylinecheck.lua Loaded gadget: unit_zombies.lua Loaded gadget: wake_fx.lua Loaded gadget: we require more minerals v1.1 Loaded gadget: weapon_ignore_gibs.lua Loaded gadget: weapon_impulse.lua Loaded gadget: weapon_noexplode_stopper.lua Loaded gadget: weapon_shield_merge.lua Loaded gadget: weapon_single_hit.lua Loaded gadget: weapon_torpedo_stay_underwater.lua Loaded gadget: weapon_trail_burnout.lua Loaded gadget: Commander Upgrade Loaded gadget: UnitCloakShield Loaded gadget: Lups Cloak FX Loaded gadget: Share mode Loaded gadget: Chicken control Loaded gadget: Area Denial Loaded gadget: Lups Loaded gadget: Lups Shield Loaded gadget: Awards Loaded gadget: Chicken Spawner Loaded gadget: Gadget Profiler New Loaded gadget: Profiler [f=-000001] Unsynced LuaRules: finished loading [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI" [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaSocket Support: enabled [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] localWidgets, nil, true, true [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] USE_OLD_CHILI [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 2, This game player count: 2 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] Testing last game's team 1 mapped to this game's team 0 [f=-000001] DanWarior was in last game but is now absent, resetting scores [f=-000001] Deferred Rendering: Failed to create bloom buffers! [f=-000001] Deferred Rendering: Failed to create HDR buffer! [f=-000001] Nightvision Shader: GLSL not supported. [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Loaded API widget: i18n [f=-000001] Loaded API widget: Shared Functions [f=-000001] Loaded API widget: Hacky version fix [f=-000001] Loaded API widget: Cluster Detection [f=-000001] Loaded API widget: Win Counter [f=-000001] Loaded API widget: Modular Comm Info [f=-000001] Loaded API widget: Draw Mouse Build [f=-000001] Loaded API widget: Lobby Battle Status [f=-000001] Loaded API widget: CommandInsert [f=-000001] Loaded API widget: Pre-Selection Handler [f=-000001] Loaded API widget: Lups [f=-000001] Loaded API widget: Lag (AFK) monitor [f=-000001] Loaded API widget: Chili Framework [f=-000001] Loaded widget: Selection Hierarchy [f=-000001] Loaded widget: Save/Load API [f=-000001] Loaded widget: Chili Highlight [f=-000001] Loaded widget: Draw After Chili [f=-000001] Hardware mouse-cursor is disabled! [f=-000001] Loaded DecalsDrawer: off [f=-000001] Ground-decal rendering is disabled! [f=-000001] Set maximum particles to: 0 [f=-000001] Set UnitLodDist to 0 [f=-000001] Set UnitIconDist to 0 [f=-000001] Loaded widget: EPIC Menu [f=-000001] Loaded widget: Hide Interface and Mouse Cursor [f=-000001] Loaded widget: Chili Widget Selector [f=-000001] Loaded widget: Chili Minimap [f=-000001] [Depth of Field::Initialize] removing widget, no shader support [f=-000001] Loaded widget: Depth of Field Shader [f=-000001] Deferred Rendering requires shader support! [f=-000001] Loaded widget: Deferred rendering [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option [f=-000001] Loaded widget: Local Team Colors [f=-000001] Loaded widget: Display Keys 2 [f=-000001] Loaded widget: Save Game Menu [f=-000001] Loaded widget: Specific Unit Reclaimer [f=-000001] Loaded widget: One click weapon handler [f=-000001] Loaded widget: Area-reclaim trees [f=-000001] Loaded widget: Unit Target Command Helper [f=-000001] Loaded widget: Attack Command Helper [f=-000001] Loaded widget: Selection Modkeys [f=-000001] Loaded widget: Chili Global Commands [f=-000001] Loaded widget: Outline No Shader [f=-000001] Loaded widget: Unit Icons [f=-000001] Loaded widget: Terraform Icon Draw [f=-000001] Loaded widget: Noises [f=-000001] Loaded widget: HealthBars [f=-000001] Loaded widget: Chili Commander Upgrade [f=-000001] Loaded widget: Chili Vote Display [f=-000001] Loaded widget: Auto Patrol Nanos [f=-000001] We appear to be in a replay/spectator. Writing stats to file. [f=-000001] Attempting to open LuaUI/Logs/replay_stats/990921/events.log [f=-000001] Loaded widget: SpringRTS Replay Stats [f=-000001] Loaded widget: Factory Plate Placer [f=-000001] Loaded widget: Unit Marker Zero-K [f=-000001] Loaded widget: Objectives [f=-000001] Loaded widget: EndGame Stats [f=-000001] Loaded widget: Double-Click attack-move [f=-000001] Loaded widget: Cloak Fire State 2 [f=-000001] Loaded widget: BuildETA [f=-000001] Loaded widget: Initial Queue ZK [f=-000001] We appear to be in a replay/spectator, maxing out game speed. [f=-000001] Loaded widget: SpringRTS Replay Speed [f=-000001] Loaded widget: Transport Load Double Tap [f=-000001] Loaded widget: Music Player v2 [f=-000001] Loaded widget: Stop Self-D [f=-000001] Loaded widget: Stereo3D [f=-000001] Loaded widget: Ghost Site [f=-000001] Loaded widget: State Reverse Toggle [f=-000001] Loaded widget: Spectate Selected Team [f=-000001] Loaded widget: SmoothCam [f=-000001] Loaded widget: Smart Bombers [f=-000001] Loaded widget: Simple Settings [f=-000001] Loaded widget: Showeco and Grid Drawer [f=-000001] Loaded widget: Show selected unit range [f=-000001] Loaded widget: Show All Commands v2 [f=-000001] Loaded widget: ReclaimInfo [f=-000001] Loaded widget: Raw Move Issue [f=-000001] Loaded widget: Point Tracker [f=-000001] Loaded widget: Orbit Command [f=-000001] Loaded widget: Morph Finished notification [f=-000001] Loaded widget: Mission Results Handler [f=-000001] Loaded widget: Missile Silo Range [f=-000001] Loaded widget: Missile Silo Commands [f=-000001] Loaded widget: Misc default command replacements [f=-000001] Loaded widget: MinimapEvents [f=-000001] Mex Placement Initialised with 36 spots. [f=-000001] Loaded widget: Mex Placement Handler [f=-000001] Loaded widget: Local Widgets Config [f=-000001] Loaded widget: Keep Target [f=-000001] Loaded widget: In-game Ignore [f=-000001] Loaded widget: In-game Guide [f=-000001] Loaded widget: Highlight Geos [f=-000001] Loaded widget: Haven Handler [f=-000001] Loaded widget: Guard Remove [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input [f=-000001] Loaded widget: Game Analytics Handler [f=-000001] Loaded widget: Galaxy Battle Handler [f=-000001] Loaded widget: Economic Victory Announcer [f=-000001] Loaded widget: Defense Range Zero-K [f=-000001] Loaded widget: Decoration Handler [f=-000001] Loaded widget: MetalFeatures (new) [f=-000001] Loaded widget: Decloak Range [f=-000001] Loaded widget: Darkening [f=-000001] Loaded widget: Context Menu [f=-000001] Loaded widget: Chili Spectator Panels [f=-000001] Loaded widget: Ferry Points [f=-000001] Loaded widget: Chili Selections & CursorTip v2 [f=-000001] Loaded widget: Chili Rejoining Progress Bar [f=-000001] Loaded widget: Chili Nuke Warning [f=-000001] Loaded widget: Chili Inactivity Win [f=-000001] Loaded widget: Chili EndGame Window [f=-000001] Loaded widget: Chili Economy Panel Default [f=-000001] Loaded widget: Cheat Sheet [f=-000001] Loaded widget: Easy Facing [f=-000001] Loaded widget: CameraShake [f=-000001] Loaded widget: Blast Radius [f=-000001] Loaded widget: Autoquit [f=-000001] Loaded widget: Area Attack Tweak [f=-000001] Loaded widget: Antinuke Coverage [f=-000001] Loaded widget: Set Springsettings and Config [f=-000001] Loaded widget: Camera Save Position [f=-000001] Loaded widget: Command Alpha [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info [f=-000001] Loaded widget: Attack Warning [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing [f=-000001] Loaded widget: Auto Group [f=-000001] Loaded widget: Chili AI Set Start [f=-000001] Loaded widget: NoDuplicateOrders [f=-000001] Projectile Lights (gfx_projectile_lights.lua) - Deferred rendering widget not found. [f=-000001] Loaded widget: Projectile Lights [f=-000001] Loaded widget: Start Point Remover & Comm Selector [f=-000001] Loaded widget: Startup Info and Selector [f=-000001] Loaded widget: Transport AI [f=-000001] Loaded widget: UnitNoStuckInFactory [f=-000001] Loaded widget: Unit Start State [f=-000001] Loaded widget: Smooth Scroll [f=-000001] Loaded widget: Replay control buttons [f=-000001] Loaded widget: Chili Custom Modoptions Info [f=-000001] Loaded widget: Persistent Build Spacing [f=-000001] Loaded widget: Icon Sets [f=-000001] Loaded widget: Attack AoE [f=-000001] Loaded widget: Nubtron 2.0 [f=-000001] Loaded widget: PlanetWars Info [f=-000001] Loaded widget: MessageBoxes ZK [f=-000001] Loaded widget: Commands FX [f=-000001] Loaded widget: UnitShapes [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Stockpiler [f=-000001] Loaded widget: Map Edge Extension [f=-000001] Loaded widget: Lua Metal Decals [f=-000001] Loaded widget: State Icons [f=-000001] Loaded widget: Shield Guard [f=-000001] Loaded widget: Selection Send [f=-000001] Loaded widget: Rank Icons 2 [f=-000001] Loaded widget: Gadget Icons [f=-000001] Loaded widget: AllyCursors [f=-000001] Loaded widget: Disable Bad Widgets [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Building Starter [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Cloaker Guard [f=-000001] Loaded widget: Units on Fire [f=-000001] Loaded widget: Smoke Signals [f=-000001] Loaded widget: LupsManager [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 [f=-000001] Loaded widget: Newton Firezone [f=-000001] Loaded widget: Receive Units Indicator [f=-000001] Loaded widget: Auto-toggle false color vision [f=-000001] Loaded widget: Chili Crude Player List [f=-000001] Loaded widget: Chili Pro Console [f=-000001] Loaded widget: Chili Docking [f=-000001] Loaded widget: HUD Presets [f=-000001] Loaded widget: Lasso Terraform GUI [f=-000001] Loaded widget: Image Preloader [f=-000001] Loaded widget: Chili Core Selector [f=-000001] Loaded widget: Custom Markers [f=-000001] Loaded widget: Select Keys [f=-000001] Loaded widget: Default Group Recall Fix [f=-000001] Loaded widget: Start Boxes [f=-000001] Loaded widget: Restricted Zones [f=-000001] Loaded widget: Pause Screen [f=-000001] Loaded widget: Chili Share menu v1.24 [f=-000001] Loaded widget: Jumpjet GUI [f=-000001] Loaded widget: CustomFormations2 [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. [f=-000001] Error in [Outline Shader] widget: Deferred shading is not enabled or advanced shading is not active [f=-000001] Loading: LuaUI/Widgets/gfx_outline_no_shader.lua [f=-000001] Loaded widget: Outline Shader [f=-000001] Loaded widget: Text To Speech Control [f=-000001] Loaded widget: Persistent Build Height [f=-000001] Loaded widget: Layout Handler [f=-000001] Lua garbage collection rate: 30/s [f=-000001] Loaded widget: GC Control [f=-000001] Loaded widget: Chili Integral Menu [f=-000001] Loaded widget: Color Blindness Correction [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0 [f=-000001] placing 0 unit(s) [f=-000001] placing 612 feature(s) [f=-000001] placing 0 building(s) [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=1a373a0 [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=a946f860 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=9e11bc21 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=80522928 [f=-000001] [Path] [PathEstimator::ReadFile] hash=80522928 file="cache/104dev-maintenance/paths/FrostyCove v1.11.pe-80522928.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=1a373a0 [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=a946f860 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=9e11bc21 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=80522938 [f=-000001] [Path] [PathEstimator::ReadFile] hash=80522938 file="cache/104dev-maintenance/paths/FrostyCove v1.11.pe2-80522938.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]" [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (256ms, checksum 6ad25b8a)" [f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={11646,0,0} {chunk,block}Bytes={0,0} [f=-000001] Spectator mode. Widget removed. [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] Opening demofile demos/990921/replay.sdfz [f=-000001] Connection attempt from UnnamedPlayer (spec) [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Linux 64-bit (native)] [f=-000001] [Game::ClientReadNet] added new player UnnamedPlayer (spec) with number 2 to team 0 [f=-000001] -> Connection established (given id 2) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=1ddb045d3e82b189e52f3b584aafb72e5863a34b5965bd6c54d772fa74e3db07ad4c0c0c1b45e217a2a5af018f86141423e1de3efc28db031d341a3a05bc843c" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Speed set to 20.0 [server] [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=fd63e257ccf45c428c934b94a120b102c9f83ca6d67b4b2007251c0d08e49ab48fa3cb1a58d809944cb93e62e52ad61e0f3c3d8c9f576451d14c9922b3eb49d4]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=6d6e793392e232dd6cd70357338eb5e675b6c7d79302b47a67ff55846bcb4950788dca0b6bfa771ce0e1b48bc4172cbf69ba09df7c0155e31d9e6e362ee59c68]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[Game::Load][lua{Rules,Gaia}={0x52485af0,(nil)}]" [f=-000001] Spectator UnnamedPlayer (spec) finished loading and is now ingame [f=-000001] Switching to Overhead (TA) style camera [f=-000001] Epicmenu: Switching to Default camera mode [f=-000001] Spectator mode. Widget removed. [f=-000001] Playback paused [f=-000001] Beginning demo playback [f=-000001] GameID: 964eb15fa90e7eaf14c6488fe9531ae8 [f=-000001] Connection attempt from SausageandMash [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] [0] Event [undefined]: SausageandMash changed status [f=-000001] -> Connection established (given id 1) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="SausageandMash" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=1ddb045d3e82b189e52f3b584aafb72e5863a34b5965bd6c54d772fa74e3db07ad4c0c0c1b45e217a2a5af018f86141423e1de3efc28db031d341a3a05bc843c" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="SausageandMash" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Connection attempt from playforfun31 [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] [0] Event [undefined]: playforfun31 changed status [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="playforfun31" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=1ddb045d3e82b189e52f3b584aafb72e5863a34b5965bd6c54d772fa74e3db07ad4c0c0c1b45e217a2a5af018f86141423e1de3efc28db031d341a3a05bc843c" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="playforfun31" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="SausageandMash" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=fd63e257ccf45c428c934b94a120b102c9f83ca6d67b4b2007251c0d08e49ab48fa3cb1a58d809944cb93e62e52ad61e0f3c3d8c9f576451d14c9922b3eb49d4]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="SausageandMash" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=6d6e793392e232dd6cd70357338eb5e675b6c7d79302b47a67ff55846bcb4950788dca0b6bfa771ce0e1b48bc4172cbf69ba09df7c0155e31d9e6e362ee59c68]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="SausageandMash" string="[Game::Load][lua{Rules,Gaia}={000000016a794080,0000000000000000}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="playforfun31" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=fd63e257ccf45c428c934b94a120b102c9f83ca6d67b4b2007251c0d08e49ab48fa3cb1a58d809944cb93e62e52ad61e0f3c3d8c9f576451d14c9922b3eb49d4]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="playforfun31" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=6d6e793392e232dd6cd70357338eb5e675b6c7d79302b47a67ff55846bcb4950788dca0b6bfa771ce0e1b48bc4172cbf69ba09df7c0155e31d9e6e362ee59c68]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="playforfun31" string="[Game::Load][lua{Rules,Gaia}={000000010b82bad0,0000000000000000}]" [f=-000001] Allies: I choose: Engineer! [f=-000001] Allies: I choose: 3 Balls! [f=-000001] hi glhf [f=-000001] [0] Event [4164,267.453613,4781]: 0 finished unit Engineer Commander [f=-000001] [0] Event [743,269.312134,426]: 1 finished unit Strike Commander [f=0000000] [0] SausageandMash, team: 1, elo:1663 [f=0000000] [0] playforfun31, team: 0, elo:1254 [f=0000000] [0] ?, team: 2, elo:0 [f=0000000] Playback continued [f=0000012] [12] Event [4080,267.446533,4624]: 0 finished unit Tank Foundry [f=0000076] [76] Event [952,267.446533,480]: 1 finished unit Cloakbot Factory [f=0000321] [321] Event [4200,267.678467,4984]: 0 finished unit Metal Extractor [f=0000495] [495] Event [952,267.446533,168]: 1 finished unit Metal Extractor [f=0000523] [523] Event [952,267.446533,489.600006]: 1 finished unit Conjurer [f=0000724] [724] Event [4080.04297,268.766541,4596]: 0 finished unit Welder [f=0000810] [810] Event [4648,313.173676,4568]: 0 finished unit Metal Extractor [f=0000888] [888] Event [952,267.446533,489.600006]: 1 finished unit Conjurer [f=0001060] [1060] Event [4344,269.309235,4888]: 0 finished unit Wind/Tidal Generator [f=0001215] [1215] Event [216,310.317993,200]: 1 finished unit Metal Extractor [f=0001268] [1268] Event [952,267.446533,489.600006]: 1 finished unit Conjurer [f=0001359] [1359] Event [4344,268.780151,4840]: 0 finished unit Wind/Tidal Generator [f=0001470] [1470] Event [952,267.446533,489.600006]: 1 finished unit Glaive [f=0001600] [1600] Event [4080.04297,268.766541,4596]: 0 finished unit Welder [f=0001652] [1652] Event [4936,310.289001,4952]: 0 finished unit Metal Extractor [f=0001697] [1697] Event [4296,268.961334,4888]: 0 finished unit Wind/Tidal Generator [f=0001771] [1771] Event [952,267.446533,489.600006]: 1 finished unit Glaive [f=0001861] [1861] Event [504,310.629639,584]: 1 finished unit Metal Extractor [f=0001897] [1897] Event [4296,268.62793,4840]: 0 finished unit Wind/Tidal Generator [f=0002054] [2054] Event [600,444.404602,1240]: 1 finished unit Wind/Tidal Generator [f=0002135] [2135] Event [952,267.446533,489.600006]: 1 finished unit Glaive [f=0002297] [2297] Event [4080.04297,268.766541,4596]: 0 finished unit Kodachi [f=0002329] [2329] Event [520,444.404602,1256]: 1 finished unit Wind/Tidal Generator [f=0002439] [2439] Event [952,267.446533,489.600006]: 1 finished unit Glaive [f=0002479] [2479] Event [4240,267.446533,4544]: 0 finished unit Lotus [f=0002624] [2624] Event [4248,267.446533,4840]: 0 finished unit Wind/Tidal Generator [f=0002655] [2655] Event [4344,269.244019,4792]: 0 finished unit Wind/Tidal Generator [f=0002766] [2766] Event [440,441.853333,1272]: 1 finished unit Wind/Tidal Generator [f=0002769] [2769] Event [4248,267.446533,4888]: 0 finished unit Wind/Tidal Generator [f=0002843] [2843] Event [952,267.446533,489.600006]: 1 finished unit Glaive [f=0002862] [2862] Event [4296,268.374268,4792]: 0 finished unit Wind/Tidal Generator [f=0002952] [2952] Event [4248,267.446533,4792]: 0 finished unit Wind/Tidal Generator [f=0003030] [3030] Event [4392,269.128052,4792]: 0 finished unit Wind/Tidal Generator [f=0003109] [3109] Event [616,444.404602,1176]: 1 finished unit Metal Extractor [f=0003198] [3198] Event [4392,269.330994,4888]: 0 finished unit Wind/Tidal Generator [f=0003216] [3216] Event [360,438.077148,1288]: 1 finished unit Wind/Tidal Generator [f=0003220] [3220] Event [952,267.446533,489.600006]: 1 finished unit Glaive [f=0003235] [3235] Event [4536,444.404602,3976]: 0 finished unit Metal Extractor [f=0003256] [3256] Event [1000,267.446533,344]: 1 finished unit Caretaker [f=0003464] [3464] Event [952,267.446533,489.600006]: 1 finished unit Glaive [f=0003467] [3467] Event [4392,268.359741,4840]: 0 finished unit Wind/Tidal Generator [f=0003642] [3642] Event [720,444.332123,1280]: 1 finished unit Radar Tower [f=0003751] [3751] Event [4200,267.678467,4984]: 0 lost unit Metal Extractor [f=0003777] [3777] Event [280,443.781281,1304]: 1 finished unit Wind/Tidal Generator [f=0003808] [3808] Event [4296,268.961334,4888]: 0 lost unit Wind/Tidal Generator [f=0003841] [3841] Event [4248,266.106506,4888]: 0 lost unit Wind/Tidal Generator [f=0003848] [3848] Event [4145.17236,268.387207,4902.32715]: 1 lost unit Glaive [f=0003889] [3889] Event [952,267.446533,489.600006]: 1 finished unit Glaive [f=0004124] [4124] Event [4296,263.635101,4888]: 0 finished unit Wind/Tidal Generator [f=0004160] [4160] Event [920,267.446533,344]: 1 finished unit Caretaker [f=0004206] [4206] Event [952,267.446533,489.600006]: 1 finished unit Glaive [f=0004220] [4220] Event [200,444.404602,1320]: 1 finished unit Wind/Tidal Generator [f=0004425] [4425] Event [4248,262.524963,4888]: 0 finished unit Wind/Tidal Generator [f=0004555] [4555] Event [184,444.404602,1256]: 1 finished unit Wind/Tidal Generator [f=0004641] [4641] Event [4240,267.446533,4672]: 0 finished unit Lotus [f=0004658] [4658] Event [4080.04297,268.766541,4596]: 0 finished unit Blitz [f=0004827] [4827] Event [856,267.446533,344]: 1 finished unit Caretaker [f=0004968] [4968] Event [4344,97.9393005,3400]: 0 finished unit Metal Extractor [f=0005070] [5070] Event [952,267.446533,489.600006]: 1 finished unit Reaver [f=0005108] [5108] Event [184,443.223206,1176]: 1 finished unit Wind/Tidal Generator [f=0005146] [5146] Event [4200,264.055115,4984]: 0 finished unit Metal Extractor [f=0005181] [5181] Event [4520,308.208862,4600]: 0 finished unit Energy Pylon [f=0005356] [5356] Event [952,267.446533,489.600006]: 1 finished unit Conjurer [f=0005436] [5436] Event [184,435.92453,1096]: 1 finished unit Wind/Tidal Generator [f=0005532] [5532] Event [4568,97.8450775,3192]: 0 finished unit Metal Extractor [f=0005631] [5631] Event [2088,267.446533,280]: 1 finished unit Metal Extractor [f=0005841] [5841] Event [952,267.446533,489.600006]: 1 finished unit Reaver [f=0005889] [5889] Event [4080.04297,268.766541,4596]: 0 finished unit Blitz [f=0005935] [5935] Event [184,418.326569,1016]: 1 finished unit Wind/Tidal Generator [f=0006013] [6013] Event [4984,2.94075012,3032]: 0 lost unit Metal Extractor [f=0006042] [6042] Event [952,267.446533,489.600006]: 1 finished unit Conjurer [f=0006179] [6179] Event [4748.72217,11.0349264,2996.99487]: 1 lost unit Glaive [f=0006202] [6202] Event [4766.23145,3.21517515,2954.25171]: 1 lost unit Glaive [f=0006213] [6213] Event [4751.57617,2.94075012,2906.24854]: 1 lost unit Glaive [f=0006216] [6216] Event [4747.29541,3.00333858,2922.69458]: 1 lost unit Glaive [f=0006227] [6227] Event [4805.79443,2.94075012,2879.80225]: 1 lost unit Glaive [f=0006251] [6251] Event [4786.23584,2.94075012,2826.96948]: 1 lost unit Glaive [f=0006278] [6278] Event [4750.23584,2.94075012,2743.78247]: 1 lost unit Glaive [f=0006445] [6445] Event [4080.04297,268.766541,4596]: 0 finished unit Kodachi [f=0006491] [6491] Event [184,407.556152,936]: 1 finished unit Wind/Tidal Generator [f=0006499] [6499] Event [952,267.446533,489.600006]: 1 finished unit Reaver [f=0007053] [7053] Event [952,267.446533,489.600006]: 1 finished unit Reaver [f=0007071] [7071] Event [4080.04297,268.766541,4596]: 0 finished unit Kodachi [f=0007094] [7094] Event [3048,97.9393005,488]: 1 finished unit Metal Extractor [f=0007104] [7104] Event [184,393.47345,856]: 1 finished unit Wind/Tidal Generator [f=0007295] [7295] Event [3464,97.9393005,3208]: 0 finished unit Metal Extractor [f=0007439] [7439] Event [952,267.446533,489.600006]: 1 finished unit Reaver [f=0007458] [7458] Event [4664,431.300354,3688]: 0 finished unit Energy Pylon [f=0007556] [7556] Event [1928,97.9393005,1272]: 1 finished unit Metal Extractor [f=0007591] [7591] Event [184,373.621368,776]: 1 finished unit Wind/Tidal Generator [f=0008086] [8086] Event [3224,97.9393005,3880]: 0 finished unit Metal Extractor [f=0008101] [8101] Event [952,267.446533,489.600006]: 1 finished unit Knight [f=0008174] [8174] Event [168,355.204407,696]: 1 finished unit Wind/Tidal Generator [f=0008311] [8311] Event [4080.04297,268.766541,4596]: 0 finished unit Blitz [f=0008571] [8571] Event [952,267.446533,489.600006]: 1 finished unit Reaver [f=0008749] [8749] Event [2776,97.9393005,3832]: 0 finished unit Metal Extractor [f=0008786] [8786] Event [168,341.266632,616]: 1 finished unit Wind/Tidal Generator [f=0008832] [8832] Event [4456,269.309235,4880]: 0 finished unit Fusion Reactor [f=0009115] [9115] Event [360,308.788696,120]: 1 finished unit Storage [f=0009238] [9238] Event [2376,97.9393005,1320]: 1 finished unit Metal Extractor [f=0009296] [9296] Event [952,267.446533,489.600006]: 1 finished unit Knight [f=0009349] [9349] Event [4080.04297,268.766541,4596]: 0 finished unit Blitz [f=0009380] [9380] Event [168,326.712799,536]: 1 finished unit Wind/Tidal Generator [f=0009568] [9568] Event [4024,185.037613,472]: 1 finished unit Stardust [f=0009705] [9705] Event [952,267.446533,489.600006]: 1 finished unit Reaver [f=0009846] [9846] Event [168,318.36319,456]: 1 finished unit Wind/Tidal Generator [f=0009973] [9973] Event [4080.04297,268.766541,4596]: 0 finished unit Welder [f=0010335] [10335] Event [168,310.289001,376]: 1 finished unit Wind/Tidal Generator [f=0010458] [10458] Event [296,310.332489,120]: 1 finished unit Storage [f=0010465] [10465] Event [952,267.446533,489.600006]: 1 finished unit Knight [f=0010504] [10504] Event [3688,97.9393005,3640]: 0 finished unit Energy Pylon [f=0010587] [10587] Event [4080.04297,268.766541,4596]: 0 finished unit Welder [f=0010651] [10651] Event [2104,97.9393005,4664]: 0 finished unit Metal Extractor [f=0010797] [10797] Event [1688,97.9393005,1944]: 1 finished unit Metal Extractor [f=0010834] [10834] Event [4008,202.251434,904]: 1 finished unit Caretaker [f=0010905] [10905] Event [952,267.446533,489.600006]: 1 finished unit Reaver [f=0010907] [10907] Event [168,310.289001,296]: 1 finished unit Wind/Tidal Generator [f=0011142] [11142] Event [4080.04297,268.766541,4596]: 0 finished unit Kodachi [f=0011288] [11288] Event [168,310.289001,216]: 1 finished unit Wind/Tidal Generator [f=0011397] [11397] Event [952,267.446533,489.600006]: 1 finished unit Knight [f=0011484] [11484] Event [4424,202.251434,696]: 1 finished unit Metal Extractor [f=0011602] [11602] Event [232,310.289001,264]: 1 finished unit Wind/Tidal Generator [f=0011678] [11678] Event [952,267.446533,489.600006]: 1 finished unit Reaver [f=0011698] [11698] Event [4080.04297,268.766541,4596]: 0 finished unit Kodachi [f=0011701] [11701] Event [3064,267.446533,4872]: 0 finished unit Metal Extractor [f=0011784] [11784] Event [4456,269.309235,4816]: 0 finished unit Fusion Reactor [f=0011870] [11870] Event [232,310.289001,344]: 1 finished unit Wind/Tidal Generator [f=0012034] [12034] Event [2712,97.9393005,3640]: 0 finished unit Energy Pylon [f=0012058] [12058] Event [2104,97.9393005,4664]: 0 lost unit Metal Extractor [f=0012168] [12168] Event [952,267.446533,489.600006]: 1 finished unit Knight [f=0012199] [12199] Event [232,310.281738,424]: 1 finished unit Wind/Tidal Generator [f=0012239] [12239] Event [4328,292.843262,5032]: 0 finished unit Storage [f=0012251] [12251] Event [3752,202.251434,1144]: 1 finished unit Metal Extractor [f=0012495] [12495] Event [232,317.812347,504]: 1 finished unit Wind/Tidal Generator [f=0012508] [12508] Event [952,267.446533,489.600006]: 1 finished unit Reaver [f=0012790] [12790] Event [3064,267.446533,4872]: 0 lost unit Metal Extractor [f=0012832] [12832] Event [232,333.170715,584]: 1 finished unit Wind/Tidal Generator [f=0013025] [13025] Event [2960.9646,267.443237,4759.59717]: 0 lost unit Blitz [f=0013097] [13097] Event [952,267.446533,489.600006]: 1 finished unit Knight [f=0013168] [13168] Event [232,351.109314,664]: 1 finished unit Wind/Tidal Generator [f=0013374] [13374] Event [952,267.446533,489.600006]: 1 finished unit Conjurer [f=0013464] [13464] Event [232,367.9245,744]: 1 finished unit Wind/Tidal Generator [f=0013494] [13494] Event [4728,323.9151,4440]: 0 finished unit Stinger [f=0013618] [13618] Event [1824,97.9393005,1888]: 1 finished unit Faraday [f=0013629] [13629] Event [3294.96704,267.446533,4832.31006]: 0 lost unit Kodachi [f=0013681] [13681] Event [4984,2.94075012,3032]: 0 finished unit Metal Extractor [f=0013681] [13681] Event [3162.03516,267.830261,4823.39893]: 0 lost unit Kodachi [f=0013684] [13684] Event [3153.04346,266.870697,4782.05225]: 0 lost unit Kodachi [f=0013713] [13713] Event [3083.33154,267.570221,4767.98877]: 0 lost unit Kodachi [f=0013737] [13737] Event [952,267.446533,489.600006]: 1 finished unit Reaver [f=0013773] [13773] Event [3099.54858,267.943878,4798.89941]: 0 lost unit Blitz [f=0013784] [13784] Event [232,387.791077,824]: 1 finished unit Wind/Tidal Generator [f=0013865] [13865] Event [2885.15771,266.283539,4787.12207]: 0 lost unit Blitz [f=0013900] [13900] Event [4616,97.9393005,3240]: 0 finished unit Stinger [f=0013921] [13921] Event [2957.1604,267.781189,4840.92432]: 0 lost unit Kodachi [f=0013945] [13945] Event [undefined]: playforfun31 resigned [f=0013945] game_message: playforfun31 has been destroyed! [f=0013945] game_message: SausageandMash wins! [f=0013945] Submitting stats [f=0013945] Automatically exiting in 10 seconds. Move mouse to cancel. [f=0013945] Part| Total Time|Time of the last 0.5s [f=0013945] Draw 11472.84ms 16.96% [f=0013945] Lua::Callins::Synced 4924.11ms 14.60% [f=0013945] Lua::Callins::Unsynced 14266.76ms 22.58% [f=0013945] Lua::CollectGarbage::Synced 222.96ms 0.10% [f=0013945] Lua::CollectGarbage::Unsynced 500.69ms 0.10% [f=0013945] Misc::Profiler::AddTime 47.84ms 0.10% [f=0013945] Sim 20251.95ms 70.71% [f=0013945] [13945] Received game_message: playforfun31 has been destroyed! [f=0013945] [13945] Received game_message: SausageandMash wins! [f=0013946] [13946] Game End Stats Header: time,allyTeam1_unit_value,allyTeam0_unit_value,team1_unit_value,team0_unit_value,allyTeam1_metal_overdrive,allyTeam0_metal_overdrive,team1_metal_overdrive,team0_metal_overdrive,allyTeam1_metalProduced,allyTeam0_metalProduced,team1_metalProduced,team0_metalProduced,allyTeam1_metalUsed,allyTeam0_metalUsed,team1_metalUsed,team0_metalUsed,allyTeam1_metal_excess,allyTeam0_metal_excess,team1_metal_excess,team0_metal_excess,allyTeam1_damage_dealt,allyTeam0_damage_dealt,team1_damage_dealt,team0_damage_dealt,allyTeam1_unit_value_def,allyTeam0_unit_value_def,team1_unit_value_def,team0_unit_value_def,allyTeam1_energy_income,allyTeam0_energy_income,team1_energy_income,team0_energy_income,allyTeam1_unit_value_other,allyTeam0_unit_value_other,team1_unit_value_other,team0_unit_value_other,allyTeam1_metal_income,allyTeam0_metal_income,team1_metal_income,team0_metal_income,allyTeam1_unit_value_army,allyTeam0_unit_value_army,team1_unit_value_army,team0_unit_value_army,allyTeam1_unit_value_killed,allyTeam0_unit_value_killed,team1_unit_value_killed,team0_unit_value_killed,allyTeam1_unit_value_econ,allyTeam0_unit_value_econ,team1_unit_value_econ,team0_unit_value_econ,allyTeam1_unit_value_lost,allyTeam0_unit_value_lost,team1_unit_value_lost,team0_unit_value_lost,allyTeam1_metal_reclaim,allyTeam0_metal_reclaim,team1_metal_reclaim,team0_metal_reclaim,allyTeam1_damage_received,allyTeam0_damage_received,team1_damage_received,team0_damage_received 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Event [4056,202.251434,1208]: 1 finished unit Geothermal Generator [f=0013954] [13954] Event [2848.07837,250.851151,4835.36035]: 0 lost unit Blitz [f=0014068] Spectator playforfun31 left the game: normal quit [f=0014068] [14068] Event [undefined]: playforfun31 quit [f=0014076] [14076] Event [232,403.076935,904]: 1 finished unit Wind/Tidal Generator [f=0014230] No clients connected, shutting down server [f=0014230] Server shutdown [f=0014241] [14241] Event [952,267.446533,489.600006]: 1 finished unit Knight [f=0014362] [14362] Event [232,413.977814,984]: 1 finished unit Wind/Tidal Generator [f=0014420] [14420] Event [952,267.446533,489.600006]: 1 finished unit Conjurer [f=0014635] [14635] Event [232,431.06842,1064]: 1 finished unit Wind/Tidal Generator [f=0014717] [14717] Event [952,267.446533,489.600006]: 1 finished unit Reaver [f=0014889] [14889] Event [232,441.469177,1144]: 1 finished unit Wind/Tidal Generator [f=0015164] [15164] Event [3816,202.251434,1368]: 1 finished unit Stardust [f=0015179] [15179] Event [952,267.446533,489.600006]: 1 finished unit Knight [f=0015232] [15232] Event [232,444.404602,1224]: 1 finished unit Wind/Tidal Generator [f=0015304] [15304] Event [952,267.446533,489.600006]: 1 finished unit Conjurer [f=0015595] [15595] Event [952,267.446533,489.600006]: 1 finished unit Reaver [f=0015830] [15830] Event [488,310.354248,648]: 1 finished unit Wind/Tidal Generator [f=0016053] [16053] Event [4280,202.251434,1304]: 1 finished unit Stardust [f=0016064] [16064] Event [408,321.117401,664]: 1 finished unit Wind/Tidal Generator [f=0016136] [16136] Event [952,267.446533,489.600006]: 1 finished unit Knight [f=0016232] [16232] Event [328,340.12146,680]: 1 finished unit Wind/Tidal Generator [f=0016281] [16281] Event [952,267.446533,489.600006]: 1 finished unit Conjurer [f=0016329] [16329] Event [2128,97.9393005,1616]: 1 finished unit Faraday [f=0016392] [16392] Event [424,320.769501,600]: 1 finished unit Wind/Tidal Generator [f=0016547] [16547] Event [952,267.446533,489.600006]: 1 finished unit Reaver [f=0016571] [16571] Event [344,325.683594,600]: 1 finished unit Wind/Tidal Generator [f=0016602] Autoquit sending quit command. [f=0016602] [QuitAction] user exited to system [f=0016602] [SpringApp::Kill][1] fromRun=1 [f=0016602] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [f=0016602] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0016602] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0016602] [ThreadPool::SetThreadCount][2] workers=0 [f=0016602] [SpringApp::Kill][2] [f=0016602] [Game::KillLua][0] dtor=0 loadscreen=(nil) [f=0016602] [Game::KillLua][3] dtor=0 luaUI=0x52be57c0 [f=0016602] Start widgetHandler:Shutdown [f=0016602] Shutdown - SaveOrderList Complete [f=0016602] Writing last game win data [f=0016602] Shutdown - SaveConfigData Complete [f=0016602] Shutdown Widget - Save/Load API [f=0016602] Shutdown Widget - Chili Highlight [f=0016602] Shutdown Widget - Draw After Chili [f=0016602] Shutdown Widget - EPIC Menu [f=0016602] Shutdown Widget - Chili Widget Selector [f=0016602] Shutdown Widget - Chili Minimap [f=0016602] Shutdown Widget - Local Team Colors [f=0016602] Shutdown Widget - Display Keys 2 [f=0016602] Shutdown Widget - Save Game Menu [f=0016602] Shutdown Widget - Unit Icons [f=0016602] Shutdown Widget - Noises [f=0016602] Shutdown Widget - HealthBars [f=0016602] Shutdown Widget - Win Counter [f=0016602] Shutdown Widget - SpringRTS Replay Stats [f=0016602] Shutdown Widget - BuildETA [f=0016602] Shutdown Widget - Modular Comm Info [f=0016602] Shutdown Widget - Music Player v2 [f=0016602] Shutdown Widget - Stereo3D [f=0016602] Shutdown Widget - Showeco and Grid Drawer [f=0016602] Shutdown Widget - Point Tracker [f=0016602] Shutdown Widget - Missile Silo Range [f=0016602] Shutdown Widget - MinimapEvents [f=0016602] Shutdown Widget - Mex Placement Handler [f=0016602] Shutdown Widget - Local Widgets Config [f=0016602] Shutdown Widget - Highlight Geos [f=0016602] Shutdown Widget - Grab Input [f=0016602] Input grabbing is disabled! [f=0016602] Shutdown Widget - Defense Range Zero-K [f=0016602] Shutdown Widget - MetalFeatures (new) [f=0016602] Shutdown Widget - Darkening [f=0016602] Shutdown Widget - Context Menu [f=0016602] Shutdown Widget - Chili Spectator Panels [f=0016602] Shutdown Widget - Chili Selections & CursorTip v2 [f=0016602] Shutdown Widget - Chili Nuke Warning [f=0016602] Shutdown Widget - Chili EndGame Window [f=0016602] Shutdown Widget - Chili Economy Panel Default [f=0016602] Shutdown Widget - CameraShake [f=0016602] Shutdown Widget - Attack AoE [f=0016602] Shutdown Widget - UnitShapes [f=0016602] Shutdown Widget - Map Edge Extension [f=0016602] Shutdown Widget - Selection Send [f=0016602] Shutdown Widget - LupsManager [f=0016602] Shutdown Widget - Newton Firezone [f=0016602] Shutdown Widget - Chili Pro Console [f=0016602] Shutdown Widget - Lasso Terraform GUI [f=0016602] Shutdown Widget - Lups [f=0016602] Shutdown Widget - Chili Framework [f=0016602] Shutdown Widget - Chili Core Selector [f=0016602] Shutdown Widget - Custom Markers [f=0016602] Shutdown Widget - Select Keys [f=0016602] Shutdown Widget - Pause Screen [f=0016602] Shutdown Widget - Text To Speech Control [f=0016602] Shutdown Widget - Persistent Build Height [f=0016602] Shutdown Widget - Layout Handler [f=0016602] End widgetHandler:Shutdown [f=0016602] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={568321,86356063} {int,ext,rec}Allocs={22559704,0,0} {chunk,block}Bytes={86356063,0} [f=0016602] [Game::KillLua][1] dtor=0 luaGaia=(nil) [f=0016602] [Game::KillLua][2] dtor=0 luaRules=0x52485af0 [f=0016602] Start gadgetHandler:Shutdown [f=0016602] Shutdown - StartSetup [f=0016602] Shutdown - UnitMorph [f=0016602] Shutdown - Carrier Drones [f=0016602] Shutdown - LupsNanoSpray [f=0016602] Shutdown - Missile Silo Controller [f=0016602] Shutdown - Modular Comm Info [f=0016602] Shutdown - Terrain Texture Handler [f=0016602] Shutdown - UnitCloakShield [f=0016602] Shutdown - Starlight Handler [f=0016602] End gadgetHandler:Shutdown [f=0016602] Start gadgetHandler:Shutdown [f=0016602] Shutdown - Save/Load [f=0016602] Shutdown - Teleport Throw [f=0016602] Shutdown - UnitMorph [f=0016602] Shutdown - Modular Comm Info [f=0016602] Shutdown - Retreat Command [f=0016602] Shutdown - Shockwaves [f=0016602] Shutdown - we require more minerals v1.1 [f=0016602] Shutdown - UnitCloakShield [f=0016602] Shutdown - Lups Cloak FX [f=0016602] Shutdown - Lups [f=0016602] Shutdown - Lups Shield [f=0016602] End gadgetHandler:Shutdown [f=0016602] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={22559791,0,0} {chunk,block}Bytes={0,0} [f=0016602] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={22559791,0,0} {chunk,block}Bytes={0,0} [f=0016602] [Game::KillLua][4] dtor=0 [f=0016602] [Game::~CGame][1] [f=0016602] [Game::KillLua][0] dtor=1 loadscreen=(nil) [f=0016602] [Game::KillLua][3] dtor=1 luaUI=(nil) [f=0016602] [Game::KillLua][1] dtor=1 luaGaia=(nil) [f=0016602] [Game::KillLua][2] dtor=1 luaRules=(nil) [f=0016602] [Game::KillLua][4] dtor=1 [f=0016602] [Game::KillMisc][1] [f=0016602] [Game::KillMisc][2] [f=0016602] [Game::KillMisc][3] [f=0016602] [Game::KillRendering][1] [f=0016602] [3DOParser::Kill] allocated 155 pieces [f=0016602] [S3OParser::Kill] allocated 2689 pieces [f=0016602] [AssParser::Kill] allocated 225 pieces [f=0016602] [Game::KillInterface][1] [f=0016602] [Game::KillInterface][2] [f=0016602] [Game::KillSimulation][1] [f=0016602] [Game::KillSimulation][2] [f=0016602] [CCollisionHandler] dis-/continuous tests: 0/1355365 [f=0016602] [Game::KillSimulation][3] [f=0016602] [~CPathCache(20x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0016602] [~CPathCache(20x20)] cacheHits=162 hitPercentage=41% numHashColls=0 maxCacheSize=19 [f=0016602] [~CPathCache(40x40)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0016602] [~CPathCache(40x40)] cacheHits=889 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0016602] [~CRectangleOverlapHandler] 0% overlap reduction [f=0016602] [~CRectangleOverlapHandler] 0% overlap reduction [f=0016602] [LosHandler::Kill] raycast instance cache-{hits,misses}={4534,9761}; shared=3%; cached=29% [f=0016602] [Game::KillSimulation][4] [f=0016602] [CommonDefHandler::KillStatic] 3172 sound-set data items added [f=0016602] [Game::~CGame][2] [f=0016602] [Game::~CGame][3] [f=0016602] [SpringApp::Kill][3] [f=0016602] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 174935 bytes sent 113506 bytes recv'd [f=0016602] [SpringApp::Kill][4] font=0x45ccdaa0 [f=0016602] [SpringApp::Kill][5] [f=0016602] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [VFS] [SpringVFS::DeleteArchives] [VFS] [SpringVFS::DeleteArchives(section=0)] #archives[section]=1 #files[section]=7804 [VFS] archive=/var/lib/zkreplay/Zero-K/packages/bf13d007f4f5b47228a18d05faf205e0.sdp (0x44a727c0) [~CPoolArchive] archiveFile="/var/lib/zkreplay/Zero-K/packages/bf13d007f4f5b47228a18d05faf205e0.sdp" numZipFiles=7804 sumInflSize=722844kb sumReadTime=4154ms file="unittextures/factorytank_1.png" indx=7152 inflSize=4103kb readTime=75ms file="bitmaps/loadpictures/commandqueueing.png" indx=497 inflSize=3444kb readTime=61ms file="unittextures/bcore_abc_1.tga" indx=6977 inflSize=3210kb readTime=57ms file="luaui/configs/lang/campaign_units.en.json" indx=2856 inflSize=4kb readTime=44ms file="objects3d/funnelweb.dae" indx=5153 inflSize=1500kb readTime=42ms file="objects3d/chickenflyerqueen.s3o" indx=4969 inflSize=46kb readTime=30ms file="unittextures/bcore_abc_2.tga" indx=6979 inflSize=1800kb readTime=28ms file="objects3d/strikecom_2.dae" indx=5467 inflSize=1000kb readTime=28ms file="unitpics/cloakjammer.png" indx=6343 inflSize=9kb readTime=25ms file="unittextures/factorytank_2.png" indx=7154 inflSize=4103kb readTime=24ms [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/packages/bf13d007f4f5b47228a18d05faf205e0.sdp] 62868618 bytes cached in 2893 files [VFS] [SpringVFS::DeleteArchives(section=1)] #archives[section]=1 #files[section]=21 [VFS] archive=/var/lib/zkreplay/Zero-K/maps/frostycove_v1.11.sd7 (0x45e6b590) [VFS] [SpringVFS::DeleteArchives(section=2)] #archives[section]=3 #files[section]=319 [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz (0x45e67250) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz] 1507472 bytes cached in 14 files [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/maphelper.sdz (0x45d4bfe0) [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz (0x7f2d680010f0) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz] 156539 bytes cached in 66 files [VFS] [SpringVFS::DeleteArchives(section=3)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=4)] #archives[section]=0 #files[section]=130 [VFS] [SpringVFS::DeleteArchives(section=5)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=6)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=7)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=8)] #archives[section]=0 #files[section]=0 [SpringApp::Kill][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=0x1de1d50 (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9]