[DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" Using writeable configuration source: "/tmp/tmp.YAFKIvIIJi/springsettings.979237.cfg" LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt ============== ============== Available: ArchiveScanner AutohostInterface BumpWater CSMFGroundTextures CrashHandler CregSerializer DecalsDrawerGL4 DynWater FarTextureHandler Font GameServer GroundMoveType KeyBindings LuaSocket Model Net Path Piece RoamMeshDrawer Shader SkyBox Sound Texture VFS Enabled: Sound (Notice) VFS (Info) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. ============== ============== ============== ============== InputTextGeo = 0.26 0.73 0.02 0.028 MouseDragCircleCommandThreshold = 25 ROAM = 2 RotateLogFiles = 1 TeamHighlight = 0 ============== ============== ============== ============== Spring Engine Version: 104.0.1-1544-ge1f249f maintenance (Headless) Build Environment: gcc libstdc++ version 20160609 Compiler Version: gcc-5.4.0 20160609 Operating System: Linux 4.19.0-12-amd64 #1 SMP Debian 4.19.152-1 (2020-10-18) (x86_64) Hardware Config: Intel(R) Xeon(R) CPU E5-2697 v4 @ 2.30GHz; 1995MB RAM Binary Word Size: 64-bit (native) Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 1 Logical CPU Cores: 1 ============== ============== [good_fpu_init][STREFLOP_SSE] SSE 1.0 : 1, SSE 2.0 : 1 SSE 3.0 : 1, SSSE 3.0 : 1 SSE 4.1 : 1, SSE 4.2 : 1 SSE 4.0A: 0, SSE 5.0A: 0 [WatchDog::Install] installed (hang-timeout: 10s) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz} [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window [GR::LogVersionInfo] SDL version : 0.0.0 (linked) / 2.0.1 (compiled) GL version : GL vendor : GL renderer : GLSL version: GLEW version: spring headless stub GLEW version GPU memory : unknown SDL swap-int: 0 ARB shader support : 0 GLSL shader support : 0 FBO extension support : 0 NVX GPU mem-info support : 0 ATI GPU mem-info support : 0 NPOT-texture support : 1 (0) S3TC/DXT1 texture support : 0/0 texture query-LOD support : 1 (0) MSAA frame-buffer support : 0 (0) 24-bit Z-buffer support : 0 (-) primitive-restart support : 0 (0) clip-space control support: 0 (0) seamless cube-map support : 0 (0) frag-depth layout support : 0 (-) max. FBO samples : -1 max. texture size : 2048 max. texture anisotropy level: 0.000000 max. vec4 varyings/attributes: 0/0 max. draw-buffers : 0 max. rec. indices/vertices : 0/0 max. uniform buffer-bindings : 0 max. uniform block-size : 0KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [GR::UpdateGLConfigs] [GR::UpdateGLGeometry][1] winSize=<1,1> [GR::UpdateGLGeometry][2] winSize=<8,8> [GR::InitGLState] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated) [TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/ Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base Scanning: /var/lib/zkreplay/Zero-K/maps Scanning: /var/lib/zkreplay/Zero-K/games Scanning: /var/lib/zkreplay/Zero-K/packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 16ms [VFS] [SpringVFS::ReserveArchives] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f17d001d170 (SpringVFS) global=(nil) (null) [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [ThreadPool::SetThreadCount][2] workers=0 [Threading] Main thread CPU affinity mask set: 1 [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.65.3 OpenSSL/1.1.1c [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1) [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:105:ValidateCaFile():Downloading https://springrts.com/dl/cacert.pem [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K [Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 8690 MB [f=-000001] [CPreGame] using server IP localhost and port 8452 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/979237/replay.sdfz" for game data... [f=-000001] [PreGame::StartServerForDemo] starting GameServer [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452 [f=-000001] [UDPListener] successfully bound socket on port 8452 [f=-000001] [PreGame::StartServerForDemo] started GameServer [f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 207ms [f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3) [f=-000001] [PreGame::AddMapArchivesToVFS][server=0x44d80470] using map "Sparkles Reef v1.01" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Sparkles Reef v1.01", overwrite=false)] section=1 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [f=-000001] [PreGame::AddModArchivesToVFS][server=0x44d80470] using game "Zero-K v1.8.10.0" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.8.10.0", overwrite=false)] section=0 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 107ms [f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 0), creating LoadScreen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff [f=-000001] [LuaIntro] Loading widget: LoadProgress [f=-000001] [LuaIntro] Loading widget: Main [f=-000001] [LuaIntro] Loading widget: LoadTexture [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::Load][1] globalQuit=0 threaded=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (40 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 647ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 798ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 7ms [f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 31ms [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [f=-000001] [Init] number of ArmorDefs: 6 [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 983ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 157ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 46ms [f=-000001] [IPathManager::GetInstance] using HAPFS [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [f=-000001] [Init] shadow rendering is disabled (config-value -1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [f=-000001] InfoTexture: legacy [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Set ROAM mode to DisplayLists [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0) [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer" [f=-000001] Loaded DecalsDrawer: off [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 30ms [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 61ms [f=-000001] Synced LuaRules: starting loading Loaded gadget: API versioning stuff for maps and user widgets Loaded gadget: Dev Command Checker Loaded gadget: Save/Load Loaded gadget: Startbox handler Loaded gadget: Wanted Speed Loaded gadget: Metalspot Finder Gadget Loaded gadget: No Friendly Fire Loaded gadget: IconGenerator Loaded gadget: Map Lua Metal Spot Placer Loaded gadget: Mex Placement Loaded gadget: Nano Frame Death Handeling Loaded gadget: Nano Frame Rate Limit Loaded gadget: No Self-D Loaded gadget: ShareControl Loaded gadget: UnitPriority Loaded gadget: Mex Control with energy link Loaded gadget: Particles Gadget 1.0 Loaded gadget: Script notification Loaded gadget: Antinuke Handler Loaded gadget: Attributes Loaded gadget: Attributes Generic Loaded gadget: Auto-Target Lookahead Loaded gadget: Boolean Disable Loaded gadget: Impulse Float Toggle Loaded gadget: LockOptions Loaded gadget: Perks Loaded gadget: Shield Charge Loaded gadget: StartSetup Loaded gadget: Stockpile Loaded gadget: Teleport Throw [f=-000001] Setting morph for custom comms for player: 1 Loaded gadget: UnitMorph Loaded gadget: Zenith Skyline Checker Loaded gadget: AirPlantParents Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: Aircraft Crashing Loaded gadget: Allow Builder Hold Fire Loaded gadget: Area Guard Loaded gadget: Block Ally and Neutral Attack Loaded gadget: Block direct control Loaded gadget: Blocking Tag Implementation Loaded gadget: Bomber Dive Loaded gadget: CAI Loaded gadget: CEG Spawner Loaded gadget: Capture Loaded gadget: Carrier Drones Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Control gunship strafe range Loaded gadget: D-Gun Aim Fix Loaded gadget: Debris physics Loaded gadget: Decloak when damaged Loaded gadget: Dev Commands Loaded gadget: Disable Buildoptions Loaded gadget: Dont fire at radar Loaded gadget: Experience Loaded gadget: Factory Anti Slacker Loaded gadget: Factory Plate Loaded gadget: Factory Stop Production Loaded gadget: Fall Damage Loaded gadget: Feature Effects Loaded gadget: Fire Once command Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: GameRules Events Loaded gadget: Grey Goo Loaded gadget: Gunship Bugger Off Loaded gadget: Gunship Oscillate Loaded gadget: Gunship Strafe Control Loaded gadget: Hide Autorepairlevel Command Loaded gadget: Ignore Gibs Loaded gadget: Instant Self Destruct Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LUS Loaded gadget: Lag Monitor Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Mod statistics Loaded gadget: Modular Comm Info Loaded gadget: Nuke Explosion Chooser Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Overkill Prevention Loaded gadget: Overkill Prevention Placeholder Loaded gadget: Paralysis Loaded gadget: Player extra information Loaded gadget: Prevent Lab Hax Loaded gadget: Prevent Landship Loaded gadget: Prevent turret overshoot Loaded gadget: Projectile Radar Homing Loaded gadget: Projectile Retarget Loaded gadget: Puppy Handler Loaded gadget: Radar Wobble Control Loaded gadget: Reclaim HP changer Loaded gadget: Refuel Pad Handler Loaded gadget: Regeneration Loaded gadget: Remove Wait Loaded gadget: Repair Speed Changer Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Rezz Hp changer + effect Loaded gadget: Share mode Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Show Shooter Loaded gadget: Spherical LOS Loaded gadget: Tactical Unit AI Loaded gadget: Target Features Loaded gadget: Target Priority Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Time slow v2 Loaded gadget: Torpedo Stay Underwater Loaded gadget: Transport Load Unload Loaded gadget: Transport Selected Load Loaded gadget: Transport Speed Loaded gadget: TransportAIbuttons Loaded gadget: Turn Without Interia Loaded gadget: Typemap Options Loaded gadget: Unit removal from rezzed structures Loaded gadget: UnitStealth Loaded gadget: Units on fire Loaded gadget: Wade Effects Loaded gadget: Water Effects Loaded gadget: Weapon Impulse Loaded gadget: Weapon Reaim Time Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_widget_events.lua Loaded gadget: astar.lua Loaded gadget: init_auto_ready.lua Loaded gadget: lups_cloak_fx.lua Loaded gadget: lups_thrusters.lua Loaded gadget: lups_wrapper.lua Loaded gadget: we require more minerals v1.1 Loaded gadget: weapon_hide_sniper.lua Loaded gadget: Center Offset and Growth Scale Loaded gadget: Commander Upgrade Loaded gadget: CustomUnitShaders Loaded gadget: Factory exit flatten Loaded gadget: Game Over Loaded gadget: On/Off Loaded gadget: UnitCloakShield Loaded gadget: Water level modoption Loaded gadget: Windmill Control Loaded gadget: Fighter pull-up Loaded gadget: Energy Drain Loaded gadget: Chicken control Loaded gadget: Area Denial Loaded gadget: Cannot Damage Unit Loaded gadget: Disallow unit for command targeting Loaded gadget: Single-Hit Weapon Loaded gadget: Starlight Handler Loaded gadget: Noexplode Stopper Loaded gadget: Unit Explosion Spawner Loaded gadget: Shield Merge Loaded gadget: Lups Shield Loaded gadget: Endgame Graphs Loaded gadget: Awards Loaded gadget: Backup allyteam names Loaded gadget: Gadget Profiler New Loaded gadget: Gameframe Orders Loaded gadget: Planet Wars Structures Loaded gadget: Profiler Loaded gadget: Zombies! [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading Loaded gadget: Dev Command Checker Loaded gadget: Engine Taskbar Stuff Loaded gadget: Save/Load Loaded gadget: Metalspot Finder Gadget Loaded gadget: IconGenerator Loaded gadget: Mex Placement Loaded gadget: Particles Gadget 1.0 Loaded gadget: Script notification Loaded gadget: StartSetup Loaded gadget: Teleport Throw Loaded gadget: UnitMorph Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: AutoReadyStartpos Loaded gadget: Block Ally and Neutral Attack Loaded gadget: CAI Loaded gadget: Capture Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Dev Commands Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Modular Comm Info Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Share mode Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Target Features Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Thrusters Loaded gadget: Time slow v2 Loaded gadget: TransportAIbuttons Loaded gadget: Units on fire Loaded gadget: Widget Events Loaded gadget: api_gameframe_orders.lua Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_versioning.lua Loaded gadget: astar.lua Loaded gadget: bank.lua Loaded gadget: cmd_areaguard.lua Loaded gadget: cmd_fire_once.lua Loaded gadget: cmd_hide_autorepairlevel.lua Loaded gadget: cmd_onoff.lua Loaded gadget: cmd_remove_wait.lua Loaded gadget: cmd_select_load_helper.lua Loaded gadget: dbg_ceg_spawner.lua Loaded gadget: dbg_size_changer.lua Loaded gadget: endgame_graphs.lua Loaded gadget: factory_anti_slacker.lua Loaded gadget: feature_debris_physics.lua Loaded gadget: feature_fx.lua Loaded gadget: game_globallos.lua Loaded gadget: game_lagmonitor.lua Loaded gadget: game_over.lua Loaded gadget: game_perks.lua Loaded gadget: lockunits_modoption.lua Loaded gadget: map_lua_metal_spots.lua Loaded gadget: player_extra_information.lua Loaded gadget: share_control.lua Loaded gadget: start_boxes.lua Loaded gadget: start_teamnames.lua Loaded gadget: start_waterlevel.lua Loaded gadget: typemap_options.lua Loaded gadget: unit_air_plants.lua Loaded gadget: unit_aircraft_crash.lua Loaded gadget: unit_allow_builder_hold_fire.lua Loaded gadget: unit_attributes.lua Loaded gadget: unit_attributes_generic.lua Loaded gadget: unit_block_direct_control.lua Loaded gadget: unit_bomber_dive.lua Loaded gadget: unit_bounty.lua Loaded gadget: unit_cannot_damage_unit.lua Loaded gadget: unit_carrier_drones.lua Loaded gadget: unit_centeroffset.lua Loaded gadget: unit_control_gunship_stafe_range.lua Loaded gadget: unit_dont_fire_at_radar.lua Loaded gadget: unit_explosion_spawner.lua Loaded gadget: unit_factory_flatten.lua Loaded gadget: unit_factory_plate.lua Loaded gadget: unit_fall_damage.lua Loaded gadget: unit_fighter_pullup.lua Loaded gadget: unit_gamerules_events.lua Loaded gadget: unit_grass_cutter.lua Loaded gadget: unit_gunship_climb.lua Loaded gadget: unit_gunship_oscillate.lua Loaded gadget: unit_impulsefloat_toggle.lua Loaded gadget: unit_marketplace.lua Loaded gadget: unit_mex_overdrive.lua Loaded gadget: unit_overkill_prevention.lua Loaded gadget: unit_overkill_prevention_placeholder.lua Loaded gadget: unit_planetwars.lua Loaded gadget: unit_prevent_lab_hax.lua Loaded gadget: unit_prevent_landship.lua Loaded gadget: unit_prevent_turret_overshoot.lua Loaded gadget: unit_priority.lua Loaded gadget: unit_radar_wobble.lua Loaded gadget: unit_regeneration.lua Loaded gadget: unit_removal_from_rezzed_structure.lua Loaded gadget: unit_rezz_hp.lua Loaded gadget: unit_self_destruct.lua Loaded gadget: unit_solar_force_closed.lua Loaded gadget: unit_spherical_los.lua Loaded gadget: unit_starlight_handler.lua Loaded gadget: unit_stealth.lua Loaded gadget: unit_target_lookahead.lua Loaded gadget: unit_target_priority.lua Loaded gadget: unit_transport_load_unload.lua Loaded gadget: unit_transport_speed.lua Loaded gadget: unit_turn_without_interia.lua Loaded gadget: unit_untargetable.lua Loaded gadget: unit_wanted_speed.lua Loaded gadget: unit_water_effects.lua Loaded gadget: unit_windmill_control.lua Loaded gadget: unit_xp.lua Loaded gadget: unit_zenithskylinecheck.lua Loaded gadget: unit_zombies.lua Loaded gadget: wake_fx.lua Loaded gadget: we require more minerals v1.1 Loaded gadget: weapon_ignore_gibs.lua Loaded gadget: weapon_impulse.lua Loaded gadget: weapon_noexplode_stopper.lua Loaded gadget: weapon_shield_merge.lua Loaded gadget: weapon_single_hit.lua Loaded gadget: weapon_torpedo_stay_underwater.lua Loaded gadget: weapon_trail_burnout.lua Loaded gadget: Commander Upgrade Loaded gadget: UnitCloakShield Loaded gadget: Lups Cloak FX Loaded gadget: Chicken control Loaded gadget: Area Denial Loaded gadget: Lups Loaded gadget: Lups Shield Loaded gadget: Awards Loaded gadget: Chicken Spawner Loaded gadget: Gadget Profiler New Loaded gadget: Profiler [f=-000001] Unsynced LuaRules: finished loading [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaGaia)] 72ms [f=-000001] Loaded SYNCED gadget: Feature Creation Counter [f=-000001] Loaded SYNCED gadget: s11n gadget [f=-000001] Loaded SYNCED gadget: s11n map feature loader [f=-000001] Loaded SYNCED gadget: Springboard Fixer [f=-000001] Loaded UNSYNCED gadget: s11n_gadget_load.lua [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI" [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaSocket Support: enabled [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] localWidgets, nil, true, true [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] Spring.GetMyPlayerID(), 2 [f=-000001] Spring.GetMyPlayerID() done, [f=-000001] USE_OLD_CHILI [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 2, This game player count: 2 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] brianfreeman was in last game but is now absent, resetting scores [f=-000001] Deferred Rendering: Failed to create bloom buffers! [f=-000001] Deferred Rendering: Failed to create HDR buffer! [f=-000001] Nightvision Shader: GLSL not supported. [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Loaded API widget: i18n [f=-000001] Loaded API widget: Shared Functions [f=-000001] Loaded API widget: Hacky version fix [f=-000001] Loaded API widget: Cluster Detection [f=-000001] Loaded API widget: Win Counter [f=-000001] Loaded API widget: Modular Comm Info [f=-000001] Loaded API widget: Draw Mouse Build [f=-000001] Loaded API widget: Lobby Battle Status [f=-000001] Loaded API widget: CommandInsert [f=-000001] Loaded API widget: Pre-Selection Handler [f=-000001] Loaded API widget: Lups [f=-000001] Loaded API widget: Lag (AFK) monitor [f=-000001] Loaded API widget: Chili Framework [f=-000001] Loaded widget: Selection Hierarchy [f=-000001] Loaded widget: Save/Load API [f=-000001] Loaded widget: Chili Highlight [f=-000001] Loaded widget: Draw After Chili [f=-000001] Hardware mouse-cursor is disabled! [f=-000001] Loaded DecalsDrawer: off [f=-000001] Ground-decal rendering is disabled! [f=-000001] Set maximum particles to: 0 [f=-000001] Set UnitLodDist to 0 [f=-000001] Set UnitIconDist to 0 [f=-000001] Loaded widget: EPIC Menu [f=-000001] Loaded widget: Hide Interface and Mouse Cursor [f=-000001] Loaded widget: Chili Widget Selector [f=-000001] Loaded widget: Chili Minimap [f=-000001] [Depth of Field::Initialize] removing widget, no shader support [f=-000001] Loaded widget: Depth of Field Shader [f=-000001] Deferred Rendering requires shader support! [f=-000001] Loaded widget: Deferred rendering [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option [f=-000001] Loaded widget: Local Team Colors [f=-000001] Loaded widget: Display Keys 2 [f=-000001] Loaded widget: Save Game Menu [f=-000001] Loaded widget: Specific Unit Reclaimer [f=-000001] Loaded widget: One click weapon handler [f=-000001] Loaded widget: Area-reclaim trees [f=-000001] Loaded widget: Unit Target Command Helper [f=-000001] Loaded widget: Attack Command Helper [f=-000001] Loaded widget: Selection Modkeys [f=-000001] Loaded widget: Chili Global Commands [f=-000001] Loaded widget: Outline No Shader [f=-000001] Loaded widget: Unit Icons [f=-000001] Loaded widget: Terraform Icon Draw [f=-000001] Loaded widget: Noises [f=-000001] Loaded widget: HealthBars [f=-000001] Loaded widget: Chili Commander Upgrade [f=-000001] Loaded widget: Chili Vote Display [f=-000001] Loaded widget: Auto Patrol Nanos [f=-000001] We appear to be in a replay/spectator. Writing stats to file. [f=-000001] Attempting to open LuaUI/Logs/replay_stats/979237/events.log [f=-000001] Loaded widget: SpringRTS Replay Stats [f=-000001] Loaded widget: Factory Plate Placer [f=-000001] Loaded widget: Unit Marker Zero-K [f=-000001] Loaded widget: Objectives [f=-000001] Loaded widget: EndGame Stats [f=-000001] Loaded widget: Double-Click attack-move [f=-000001] Loaded widget: Cloak Fire State 2 [f=-000001] Loaded widget: BuildETA [f=-000001] Loaded widget: Initial Queue ZK [f=-000001] We appear to be in a replay/spectator, maxing out game speed. [f=-000001] Loaded widget: SpringRTS Replay Speed [f=-000001] Loaded widget: Transport Load Double Tap [f=-000001] Loaded widget: Music Player v2 [f=-000001] Loaded widget: Ghost Site [f=-000001] Loaded widget: Stop Self-D [f=-000001] Loaded widget: Stereo3D [f=-000001] Loaded widget: State Reverse Toggle [f=-000001] Loaded widget: Spectate Selected Team [f=-000001] Loaded widget: SmoothCam [f=-000001] Loaded widget: Smart Bombers [f=-000001] Loaded widget: Simple Settings [f=-000001] Loaded widget: Showeco and Grid Drawer [f=-000001] Loaded widget: Show selected unit range [f=-000001] Loaded widget: Show All Commands v2 [f=-000001] Loaded widget: ReclaimInfo [f=-000001] Loaded widget: Raw Move Issue [f=-000001] Loaded widget: Point Tracker [f=-000001] Loaded widget: Orbit Command [f=-000001] Loaded widget: Morph Finished notification [f=-000001] Loaded widget: Mission Results Handler [f=-000001] Loaded widget: Missile Silo Range [f=-000001] Loaded widget: Missile Silo Commands [f=-000001] Loaded widget: Misc default command replacements [f=-000001] Loaded widget: MinimapEvents [f=-000001] Mex Placement Initialised with 34 spots. [f=-000001] Loaded widget: Mex Placement Handler [f=-000001] Loaded widget: Local Widgets Config [f=-000001] Loaded widget: Keep Target [f=-000001] Loaded widget: In-game Ignore [f=-000001] Loaded widget: In-game Guide [f=-000001] Loaded widget: Highlight Geos [f=-000001] Loaded widget: Haven Handler [f=-000001] Loaded widget: Guard Remove [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input [f=-000001] Loaded widget: Game Analytics Handler [f=-000001] Loaded widget: Galaxy Battle Handler [f=-000001] Loaded widget: Economic Victory Announcer [f=-000001] Loaded widget: Defense Range Zero-K [f=-000001] Loaded widget: Decoration Handler [f=-000001] Loaded widget: MetalFeatures (new) [f=-000001] Loaded widget: Decloak Range [f=-000001] Loaded widget: Darkening [f=-000001] Loaded widget: Context Menu [f=-000001] Loaded widget: Chili Spectator Panels [f=-000001] Loaded widget: Easy Facing [f=-000001] Loaded widget: Ferry Points [f=-000001] Loaded widget: Chili Selections & CursorTip v2 [f=-000001] Loaded widget: Chili Rejoining Progress Bar [f=-000001] Loaded widget: Chili Nuke Warning [f=-000001] Loaded widget: Chili Inactivity Win [f=-000001] Loaded widget: Chili EndGame Window [f=-000001] Loaded widget: Chili Economy Panel Default [f=-000001] Loaded widget: Cheat Sheet [f=-000001] Loaded widget: CameraShake [f=-000001] Loaded widget: Blast Radius [f=-000001] Loaded widget: Autoquit [f=-000001] Loaded widget: Area Attack Tweak [f=-000001] Loaded widget: Antinuke Coverage [f=-000001] Loaded widget: Set Springsettings and Config [f=-000001] Loaded widget: Camera Save Position [f=-000001] Loaded widget: Command Alpha [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info [f=-000001] Loaded widget: Attack Warning [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing [f=-000001] Loaded widget: Auto Group [f=-000001] Loaded widget: Chili AI Set Start [f=-000001] Loaded widget: NoDuplicateOrders [f=-000001] Projectile Lights (gfx_projectile_lights.lua) - Deferred rendering widget not found. [f=-000001] Loaded widget: Projectile Lights [f=-000001] Loaded widget: Start Point Remover & Comm Selector [f=-000001] Loaded widget: Startup Info and Selector [f=-000001] Loaded widget: Transport AI [f=-000001] Loaded widget: UnitNoStuckInFactory [f=-000001] Loaded widget: Unit Start State [f=-000001] Loaded widget: Smooth Scroll [f=-000001] Loaded widget: Replay control buttons [f=-000001] Loaded widget: Persistent Build Spacing [f=-000001] Loaded widget: Icon Sets [f=-000001] Loaded widget: Attack AoE [f=-000001] Loaded widget: Nubtron 2.0 [f=-000001] Loaded widget: Chili Custom Modoptions Info [f=-000001] Loaded widget: PlanetWars Info [f=-000001] Loaded widget: UnitShapes [f=-000001] Loaded widget: MessageBoxes ZK [f=-000001] Loaded widget: Commands FX [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Stockpiler [f=-000001] Loaded widget: Map Edge Extension [f=-000001] Loaded widget: Lua Metal Decals [f=-000001] Loaded widget: State Icons [f=-000001] Loaded widget: Shield Guard [f=-000001] Loaded widget: Selection Send [f=-000001] Loaded widget: Rank Icons 2 [f=-000001] Loaded widget: Gadget Icons [f=-000001] Loaded widget: AllyCursors [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Building Starter [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Cloaker Guard [f=-000001] Loaded widget: Disable Bad Widgets [f=-000001] Loaded widget: Units on Fire [f=-000001] Loaded widget: Smoke Signals [f=-000001] Loaded widget: LupsManager [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 [f=-000001] Loaded widget: Newton Firezone [f=-000001] Loaded widget: Receive Units Indicator [f=-000001] Loaded widget: Auto-toggle false color vision [f=-000001] Loaded widget: Chili Crude Player List [f=-000001] Loaded widget: Chili Pro Console [f=-000001] Loaded widget: Chili Docking [f=-000001] Loaded widget: HUD Presets [f=-000001] Loaded widget: Lasso Terraform GUI [f=-000001] Loaded widget: Image Preloader [f=-000001] Loaded widget: Chili Core Selector [f=-000001] Loaded widget: Custom Markers [f=-000001] Loaded widget: Select Keys [f=-000001] Loaded widget: Start Boxes [f=-000001] Loaded widget: Default Group Recall Fix [f=-000001] Loaded widget: Restricted Zones [f=-000001] Loaded widget: Pause Screen [f=-000001] Loaded widget: Chili Share menu v1.24 [f=-000001] Loaded widget: Jumpjet GUI [f=-000001] Loaded widget: CustomFormations2 [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. [f=-000001] Error in [Outline Shader] widget: Deferred shading is not enabled or advanced shading is not active [f=-000001] Loading: LuaUI/Widgets/gfx_outline_no_shader.lua [f=-000001] Loaded widget: Outline Shader [f=-000001] Loaded widget: Text To Speech Control [f=-000001] Loaded widget: Persistent Build Height [f=-000001] Loaded widget: Layout Handler [f=-000001] Lua garbage collection rate: 30/s [f=-000001] Loaded widget: GC Control [f=-000001] Loaded widget: Chili Integral Menu [f=-000001] Loaded widget: Color Blindness Correction [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0 [f=-000001] [s11n] Loading s11n file... [f=-000001] [s11n] Parsing model... [f=-000001] [s11n] Populating game world... [f=-000001] [s11n] s11n loading complete. [f=-000001] Running Springboard Feature Fixer, 34, 70 [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=ccb8844c [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=a946f860 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=79653f79 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=26babd2c [f=-000001] [Path] [PathEstimator::ReadFile] hash=26babd2c file="cache/104dev-maintenance/paths/Sparkles Reef v1.01.pe-26babd2c.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=ccb8844c [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=a946f860 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=79653f79 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=26babd3c [f=-000001] [Path] [PathEstimator::ReadFile] hash=26babd3c file="cache/104dev-maintenance/paths/Sparkles Reef v1.01.pe2-26babd3c.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]" [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (174ms, checksum 0f087854)" [f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={11612,0,0} {chunk,block}Bytes={0,0} [f=-000001] Spectator mode. Widget removed. [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] Opening demofile demos/979237/replay.sdfz [f=-000001] Connection attempt from UnnamedPlayer (spec) [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Linux 64-bit (native)] [f=-000001] [Game::ClientReadNet] added new player UnnamedPlayer (spec) with number 2 to team 0 [f=-000001] -> Connection established (given id 2) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=5030b62b8369ff1f12db7c26418b4216e4fcaa20adad2fe03a1f689a4f26e946c23e4e509dff35e428e6d7cd5354e02ad4ce24027e4e9008498718731d226483" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Speed set to 20.0 [server] [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=f48e086bf5db08c7c21278ee3502f770f660346b8977fc5d4c7f883668e364a619c77bfbbfb2fe442558656ea6daa2666b7b48707fe0f3c4d1bc7196ea541f46]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=1a7a6fe97a8125f7278ff15d3a6df848ab7f220451c714f03986246b133ff4a2020d9496084c04b38a6c0a3e8140e00aabb832211812a13fa6278be23ad4eec8]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[Game::Load][lua{Rules,Gaia}={0x513cc7b0,0x6243f430}]" [f=-000001] Spectator UnnamedPlayer (spec) finished loading and is now ingame [f=-000001] Switching to Overhead (TA) style camera [f=-000001] Epicmenu: Switching to Default camera mode [f=-000001] Spectator mode. Widget removed. [f=-000001] Playback paused [f=-000001] Beginning demo playback [f=-000001] GameID: e801965f39b08ab530240ad7f30d042d [f=-000001] Connection attempt from eqdw [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] [0] Event [undefined]: eqdw changed status [f=-000001] -> Connection established (given id 1) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="eqdw" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=5030b62b8369ff1f12db7c26418b4216e4fcaa20adad2fe03a1f689a4f26e946c23e4e509dff35e428e6d7cd5354e02ad4ce24027e4e9008498718731d226483" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="eqdw" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Connection attempt from Jabba360 [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] [0] Event [undefined]: Jabba360 changed status [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Jabba360" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=5030b62b8369ff1f12db7c26418b4216e4fcaa20adad2fe03a1f689a4f26e946c23e4e509dff35e428e6d7cd5354e02ad4ce24027e4e9008498718731d226483" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Jabba360" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="eqdw" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=f48e086bf5db08c7c21278ee3502f770f660346b8977fc5d4c7f883668e364a619c77bfbbfb2fe442558656ea6daa2666b7b48707fe0f3c4d1bc7196ea541f46]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="eqdw" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=1a7a6fe97a8125f7278ff15d3a6df848ab7f220451c714f03986246b133ff4a2020d9496084c04b38a6c0a3e8140e00aabb832211812a13fa6278be23ad4eec8]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="eqdw" string="[Game::Load][lua{Rules,Gaia}={00000000f7db1e80,000000010286bd80}]" [f=-000001] Allies: I choose: Soban! [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Jabba360" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=f48e086bf5db08c7c21278ee3502f770f660346b8977fc5d4c7f883668e364a619c77bfbbfb2fe442558656ea6daa2666b7b48707fe0f3c4d1bc7196ea541f46]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Jabba360" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=1a7a6fe97a8125f7278ff15d3a6df848ab7f220451c714f03986246b133ff4a2020d9496084c04b38a6c0a3e8140e00aabb832211812a13fa6278be23ad4eec8]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Jabba360" string="[Game::Load][lua{Rules,Gaia}={00000000ee908c40,00000000e8266c40}]" [f=-000001] I am so fucking bad at this game idk why I even play [f=-000001] you're not bad [f=-000001] you're not amazing, but not many people are [f=-000001] i've felt challenged playing you, if that means anyth9ing [f=-000001] there must be a large influx of new users because normalyl when I play the prediction engine gives me <5% chance of victory [f=-000001] im not sure what the correlation is [f=-000001] Allies: I choose: Engineer! [f=-000001] > Game will be force started in 60 seconds [f=-000001] > Game will be force started in 40 seconds [f=-000001] [0] Event [4797,-59.643555,384]: 0 finished unit Engineer Commander [f=-000001] [0] Event [574,-59.211121,4924]: 1 finished unit Strike Commander [f=0000000] [0] Jabba360, team: 0, elo:1760 [f=0000000] [0] eqdw, team: 1, elo:1619 [f=0000000] [0] ?, team: 2, elo:0 [f=0000000] Playback continued [f=0000005] [5] Event [664,-59.441833,4984]: 1 finished unit Amphbot Factory [f=0000007] [7] Event [4680,-60.686035,440]: 0 finished unit Amphbot Factory [f=0000300] [300] Event [4840,-1,136]: 0 finished unit Metal Extractor [f=0000402] [402] Event [4872,0,184]: 0 finished unit Wind/Tidal Generator [f=0000420] [420] Event [280,-1,4984]: 1 finished unit Metal Extractor [f=0000492] [492] Event [4904,0,232]: 0 finished unit Wind/Tidal Generator [f=0000504] [504] Event [664.055237,-60.317993,4948]: 1 finished unit Conch [f=0000570] [570] Event [216,0,4984]: 1 finished unit Wind/Tidal Generator [f=0000582] [582] Event [4936,0,280]: 0 finished unit Wind/Tidal Generator [f=0000614] [614] Event [4644,-59.685196,440]: 0 finished unit Duck [f=0000749] [749] Event [152,0,4920]: 1 finished unit Wind/Tidal Generator [f=0000810] [810] Event [4984,-1,264]: 0 finished unit Metal Extractor [f=0000858] [858] Event [4644,-59.685196,440]: 0 finished unit Duck [f=0000962] [962] Event [664.055237,-60.317993,4948]: 1 finished unit Conch [f=0001099] [1099] Event [4784,-5,512]: 0 finished unit Lotus [f=0001186] [1186] Event [4644,-59.685196,440]: 0 finished unit Duck [f=0001228] [1228] Event [136,-1,4856]: 1 finished unit Metal Extractor [f=0001709] [1709] Event [1400,-1,5016]: 1 finished unit Metal Extractor [f=0001751] [1751] Event [664.055237,-60.317993,4948]: 1 finished unit Duck [f=0001891] [1891] Event [4644,-59.685196,440]: 0 finished unit Conch [f=0002086] [2086] Event [896,168.911743,4288]: 1 finished unit Radar Tower [f=0002146] [2146] Event [4644,-59.685196,440]: 0 finished unit Duck [f=0002205] [2205] Event [4952,-1,1656]: 0 finished unit Metal Extractor [f=0002216] [2216] Event [1592,-1,4936]: 1 finished unit Metal Extractor [f=0002337] [2337] Event [4904,0,1688]: 0 finished unit Wind/Tidal Generator [f=0002366] [2366] Event [1528,0,4968]: 1 finished unit Wind/Tidal Generator [f=0002457] [2457] Event [4644,-59.685196,440]: 0 finished unit Duck [f=0002516] [2516] Event [4856,0,1688]: 0 finished unit Wind/Tidal Generator [f=0002517] [2517] Event [1448,0,5048]: 1 finished unit Wind/Tidal Generator [f=0002521] [2521] Event [440,-1,4824]: 1 finished unit Urchin [f=0002531] [2531] Event [664.055237,-60.317993,4948]: 1 finished unit Duck [f=0002721] [2721] Event [1352,0,5080]: 1 finished unit Wind/Tidal Generator [f=0002726] [2726] Event [4856,0,1640]: 0 finished unit Wind/Tidal Generator [f=0002825] [2825] Event [664.055237,-60.317993,4948]: 1 finished unit Duck [f=0002916] [2916] Event [1272,0,5080]: 1 finished unit Wind/Tidal Generator [f=0003020] [3020] Event [4644,-59.685196,440]: 0 finished unit Duck [f=0003096] [3096] Event [1192,0,5080]: 1 finished unit Wind/Tidal Generator [f=0003149] [3149] Event [3720,-1,104]: 0 finished unit Metal Extractor [f=0003180] [3180] Event [4776,-1,1672]: 0 finished unit Metal Extractor [f=0003291] [3291] Event [1112,0,5080]: 1 finished unit Wind/Tidal Generator [f=0003327] [3327] Event [3656,0,104]: 0 finished unit Wind/Tidal Generator [f=0003343] [3343] Event [664.055237,-60.317993,4948]: 1 finished unit Duck [f=0003487] [3487] Event [1032,0,5064]: 1 finished unit Wind/Tidal Generator [f=0003490] [3490] Event [3640,0,152]: 0 finished unit Wind/Tidal Generator [f=0003586] [3586] Event [840,-1,4824]: 1 finished unit Urchin [f=0003635] [3635] Event [423.880127,26.0060215,2584.18457]: 1 lost unit Conch [f=0003655] [3655] Event [3624,0,200]: 0 finished unit Wind/Tidal Generator [f=0003687] [3687] Event [952,0,5064]: 1 finished unit Wind/Tidal Generator [f=0003747] [3747] Event [664.055237,-60.317993,4948]: 1 finished unit Duck [f=0003804] [3804] Event [4644,-59.685196,440]: 0 finished unit Duck [f=0003876] [3876] Event [872,0,5064]: 1 finished unit Wind/Tidal Generator [f=0004062] [4062] Event [4644,-59.685196,440]: 0 finished unit Duck [f=0004080] [4080] Event [792,0,5064]: 1 finished unit Wind/Tidal Generator [f=0004085] [4085] Event [3528,-1,184]: 0 finished unit Metal Extractor [f=0004290] [4290] Event [712,0,5064]: 1 finished unit Wind/Tidal Generator [f=0004318] [4318] Event [4644,-59.685196,440]: 0 finished unit Duck [f=0004380] [4380] Event [4664,-1,1528]: 0 finished unit Urchin [f=0004494] [4494] Event [664.055237,-60.317993,4948]: 1 finished unit Conch [f=0004502] [4502] Event [632,0,5064]: 1 finished unit Wind/Tidal Generator [f=0004586] [4586] Event [1320,-1,4824]: 1 finished unit Urchin [f=0004700] [4700] Event [552,0,5064]: 1 finished unit Wind/Tidal Generator [f=0004895] [4895] Event [472,0,5064]: 1 finished unit Wind/Tidal Generator [f=0005000] [5000] Event [664.055237,-60.317993,4948]: 1 finished unit Conch [f=0005004] [5004] Event [4644,-59.685196,440]: 0 finished unit Conch [f=0005090] [5090] Event [392,0,5048]: 1 finished unit Wind/Tidal Generator [f=0005286] [5286] Event [312,0,5048]: 1 finished unit Wind/Tidal Generator [f=0005403] [5403] Event [3656,-1,328]: 0 finished unit Urchin [f=0005471] [5471] Event [4644,-59.685196,440]: 0 finished unit Conch [f=0005480] [5480] Event [232,0,5048]: 1 finished unit Wind/Tidal Generator [f=0005505] [5505] Event [4776,28.0340576,2552]: 0 finished unit Metal Extractor [f=0005610] [5610] Event [664.055237,-60.317993,4948]: 1 finished unit Archer [f=0005675] [5675] Event [152,0,5048]: 1 finished unit Wind/Tidal Generator [f=0005831] [5831] Event [4728,0,360]: 0 finished unit Caretaker [f=0005874] [5874] Event [72,0,5048]: 1 finished unit Wind/Tidal Generator [f=0006000] [6000] Event [4664,-1,664]: 0 finished unit Urchin [f=0006088] [6088] Event [4644,-59.685196,440]: 0 finished unit Duck [f=0006379] [6379] Event [4408,-1,408]: 0 finished unit Urchin [f=0006399] [6399] Event [664.055237,-60.317993,4948]: 1 finished unit Archer [f=0006573] [6573] Event [4644,-59.685196,440]: 0 finished unit Archer [f=0006660] [6660] Event [344,-1,3448]: 1 finished unit Metal Extractor [f=0006874] [6874] Event [4644,-59.685196,440]: 0 finished unit Archer [f=0006926] [6926] Event [4792,24.2712402,2632]: 0 finished unit Solar Collector [f=0007106] [7106] Event [4712,24.6337891,2648]: 0 finished unit Solar Collector [f=0007166] [7166] Event [664.055237,-60.317993,4948]: 1 finished unit Archer [f=0007245] [7245] Event [824,28.2098389,4184]: 1 finished unit Gauss [f=0007259] [7259] Event [168,-1,3464]: 1 finished unit Metal Extractor [f=0007335] [7335] Event [4616,26.8914795,2616]: 0 finished unit Metal Extractor [f=0007657] [7657] Event [4644,-59.685196,440]: 0 finished unit Scallop [f=0007817] [7817] Event [824,-1,4056]: 1 finished unit Urchin [f=0007913] [7913] Event [664.055237,-60.317993,4948]: 1 finished unit Archer [f=0007927] [7927] Event [296,-1,3608]: 1 finished unit Urchin [f=0007958] [7958] Event [3032,-1,1672]: 0 finished unit Metal Extractor [f=0008102] [8102] Event [4644,-59.685196,440]: 0 finished unit Scallop [f=0008308] [8308] Event [2952,0,1656]: 0 finished unit Wind/Tidal Generator [f=0008347] [8347] Event [552,0,5000]: 1 finished unit Caretaker [f=0008393] [8393] Event [4644,-59.685196,440]: 0 finished unit Duck [f=0008488] [8488] Event [2888,0,1624]: 0 finished unit Wind/Tidal Generator [f=0008533] [8533] Event [664.055237,-60.317993,4948]: 1 finished unit Archer [f=0008538] [8538] Event [4644,-59.685196,440]: 0 finished unit Duck [f=0008584] [8584] Event [4176,0,1536]: 0 finished unit Radar Tower [f=0008668] [8668] Event [1664,111.870728,4112]: 1 finished unit Radar Tower [f=0008668] [8668] Event [2824,0,1592]: 0 finished unit Wind/Tidal Generator [f=0008823] [8823] Event [4644,-59.685196,440]: 0 finished unit Archer [f=0008834] [8834] Event [536,0,4920]: 1 finished unit Caretaker [f=0008839] [8839] Event [568,-1,2760]: 1 finished unit Urchin [f=0008862] [8862] Event [2760,0,1576]: 0 finished unit Wind/Tidal Generator [f=0009122] [9122] Event [4644,-59.685196,440]: 0 finished unit Archer [f=0009224] [9224] Event [664.055237,-60.317993,4948]: 1 finished unit Duck [f=0009277] [9277] Event [2696,-1,1576]: 0 finished unit Metal Extractor [f=0009327] [9327] Event [664.055237,-60.317993,4948]: 1 finished unit Duck [f=0009352] [9352] Event [3896,-1,1576]: 0 finished unit Urchin [f=0009425] [9425] Event [1737.07898,-41.849491,634.104858]: 0 lost unit Duck [f=0009444] [9444] Event [664.055237,-60.317993,4948]: 1 finished unit Duck [f=0009450] [9450] Event [4640,14.6801758,2784]: 0 finished unit Lotus [f=0009586] [9586] Event [2145.43921,-57.352989,463.457031]: 0 lost unit Duck [f=0009604] [9604] Event [664.055237,-60.317993,4948]: 1 finished unit Duck [f=0009847] [9847] Event [4644,-59.685196,440]: 0 finished unit Archer [f=0009863] [9863] Event [664.055237,-60.317993,4948]: 1 finished unit Duck [f=0009930] [9930] Event [4928,23.425293,2656]: 0 finished unit Lotus [f=0010143] [10143] Event [4644,-59.685196,440]: 0 finished unit Archer [f=0010269] [10269] Event [2442.61401,-56.250786,490.35144]: 1 lost unit Duck [f=0010272] [10272] Event [1592,91.6174316,4056]: 1 finished unit Gauss [f=0010428] [10428] Event [2348.47754,-65.933319,3646.52295]: 0 lost unit Duck [f=0010436] [10436] Event [2307.65967,-12.673715,3766.94971]: 1 lost unit Archer [f=0010442] [10442] Event [4644,-59.685196,440]: 0 finished unit Archer [f=0010471] [10471] Event [2768.00342,-60.954727,545.475891]: 1 lost unit Duck [f=0010500] [10500] Event [2911.02173,-58.911743,315.586792]: 1 lost unit Duck [f=0010509] [10509] Event [504,26.8914795,2504]: 1 finished unit Metal Extractor [f=0010525] [10525] Event [2942.40503,-60.748608,266.763763]: 1 lost unit Duck [f=0010554] [10554] Event [664.055237,-60.317993,4948]: 1 finished unit Buoy [f=0010655] [10655] Event [2648,-1,1752]: 0 finished unit Urchin [f=0010696] [10696] Event [4616,0,312]: 0 finished unit Caretaker [f=0010867] [10867] Event [4644,-59.685196,440]: 0 finished unit Conch [f=0010991] [10991] Event [4712,-59.362183,104]: 0 finished unit Storage [f=0011166] [11166] Event [2792,-1,1800]: 0 finished unit Urchin [f=0011213] [11213] Event [664.055237,-60.317993,4948]: 1 finished unit Buoy [f=0011224] [11224] Event [2792,-1,5016]: 1 finished unit Metal Extractor [f=0011422] [11422] Event [344,28.0340576,2568]: 1 finished unit Metal Extractor [f=0011505] [11505] Event [3140.51953,-20.015062,4902.89014]: 1 lost unit Duck [f=0011541] [11541] Event [4644,-59.685196,440]: 0 finished unit Archer [f=0011555] [11555] Event [1720,-1,4008]: 1 finished unit Urchin [f=0011598] [11598] Event [3239.59082,-60.550278,4741.20117]: 1 lost unit Duck [f=0011726] [11726] Event [664.055237,-60.317993,4948]: 1 finished unit Buoy [f=0011730] [11730] Event [3262.39893,-14.638501,4702.88281]: 0 lost unit Scallop [f=0011750] [11750] Event [4644,-59.685196,440]: 0 finished unit Archer [f=0011851] [11851] Event [3224.65674,-59.493877,4643.47852]: 1 lost unit Duck [f=0011960] [11960] Event [4644,-59.685196,440]: 0 finished unit Archer [f=0011980] [11980] Event [3277.04053,-58.220798,4576.65332]: 1 lost unit Duck [f=0012042] [12042] Event [3384,-1,5016]: 1 finished unit Metal Extractor [f=0012283] [12283] Event [664.055237,-60.317993,4948]: 1 finished unit Scallop [f=0012399] [12399] Event [4644,-59.685196,440]: 0 finished unit Scallop [f=0012436] [12436] Event [1630.92896,-65.586288,3828.30664]: 1 finished unit Strike Commander [f=0012516] [12516] Event [2424,-1,3544]: 0 finished unit Metal Extractor [f=0012629] [12629] Event [2357.08545,-16.675461,3504.09961]: 1 lost unit Archer [f=0012697] [12697] Event [3088.79785,-61.114765,4571.09521]: 1 lost unit Conch [f=0012705] [12705] Event [4644,-59.685196,440]: 0 finished unit Scallop [f=0012762] [12762] Event [664.055237,-60.317993,4948]: 1 finished unit Scallop [f=0013020] [13020] Event [4644,-59.685196,440]: 0 finished unit Scallop [f=0013049] [13049] Event [3521.46655,-53.694054,4523.52051]: 0 lost unit Scallop [f=0013271] [13271] Event [328,0,4392]: 1 finished unit Razor [f=0013272] [13272] Event [2328,-1,104]: 0 finished unit Metal Extractor [f=0013341] [13341] Event [664.055237,-60.317993,4948]: 1 finished unit Conch [f=0013472] [13472] Event [2264,0,152]: 0 finished unit Wind/Tidal Generator [f=0013534] [13534] Event [664.055237,-60.317993,4948]: 1 finished unit Archer [f=0013622] [13622] Event [2312,0,152]: 0 finished unit Wind/Tidal Generator [f=0013744] [13744] Event [664.055237,-60.317993,4948]: 1 finished unit Archer [f=0013763] [13763] Event [4644,-59.685196,440]: 0 finished unit Buoy [f=0013873] [13873] Event [2360,0,152]: 0 finished unit Wind/Tidal Generator [f=0014077] [14077] Event [4644,-59.685196,440]: 0 finished unit Buoy [f=0014256] [14256] Event [4840,-60.548706,712]: 0 finished unit Energy Pylon [f=0014492] [14492] Event [4644,-59.685196,440]: 0 finished unit Buoy [f=0014545] [14545] Event [2344,0,3528]: 0 finished unit Wind/Tidal Generator [f=0014560] [14560] Event [1729.94482,-66.152901,2496.64868]: 0 lost unit Duck [f=0014608] [14608] Event [1578.34436,-65.259468,2519.5647]: 0 lost unit Duck [f=0014704] [14704] Event [1485.10571,-65.666161,2511.22778]: 1 lost unit Duck [f=0014710] [14710] Event [2296,0,3496]: 0 finished unit Wind/Tidal Generator [f=0014714] [14714] Event [896,154.052734,2352]: 1 finished unit Radar Tower [f=0014804] [14804] Event [4644,-59.685196,440]: 0 finished unit Buoy [f=0014829] [14829] Event [2344,0,3528]: 0 lost unit Wind/Tidal Generator [f=0014840] [14840] Event [2296,0,3496]: 0 lost unit Wind/Tidal Generator [f=0014858] [14858] Event [1625.23511,-63.809444,2488.51343]: 0 lost unit Duck [f=0014890] [14890] Event [2248,0,3464]: 0 finished unit Wind/Tidal Generator [f=0014925] [14925] Event [3720,-1,888]: 0 finished unit Urchin [f=0014932] [14932] Event [2234.79175,-65.915642,3509.36377]: 0 lost unit Duck [f=0014940] [14940] Event [2402.26538,-13.218756,3670.17139]: 1 lost unit Archer [f=0014986] [14986] Event [1638.99658,-12.50213,2618.25415]: 1 lost unit Archer [f=0015005] [15005] Event [2182.46216,-64.877831,3673.48511]: 0 lost unit Duck [f=0015005] [15005] Event [2218.18481,-65.873253,3694.07056]: 0 lost unit Duck [f=0015012] [15012] Event [2166.0459,-12.586883,3572.49121]: 1 lost unit Archer [f=0015130] [15130] Event [1976,-1,728]: 0 finished unit Metal Extractor [f=0015150] [15150] Event [416,0,4936]: 1 finished unit Airplane Plant [f=0015150] I have lost this one [f=0015175] [15175] Event [664.055237,-60.317993,4948]: 1 finished unit Buoy [f=0015180] [15180] Event [969.920837,110.553925,2604.57349]: 1 finished unit Strike Commander [f=0015186] [15186] Event [3032,-1,4488]: 1 finished unit Urchin [f=0015315] [15315] Event [2008,0,808]: 0 finished unit Wind/Tidal Generator [f=0015399] [15399] Event [2200,0,3432]: 0 finished unit Wind/Tidal Generator [f=0015474] [15474] Event [4680,-56.099243,1576]: 0 finished unit Energy Pylon [f=0015480] [15480] Event [1960,0,808]: 0 finished unit Wind/Tidal Generator [f=0015502] [15502] Event [4644,-59.685196,440]: 0 finished unit Buoy [f=0015579] [15579] Event [2152,0,3400]: 0 finished unit Wind/Tidal Generator [f=0015590] i dont know what you've got [f=0015610] [15610] Event [664.055237,-60.317993,4948]: 1 finished unit Buoy [f=0015618] [15618] Event [958.583862,15.4658403,2762.60864]: 0 lost unit Archer [f=0015816] [15816] Event [4644,-59.685196,440]: 0 finished unit Buoy [f=0015882] [15882] Event [1282.52356,-57.023811,2873.42432]: 1 lost unit Archer [f=0015898] you have me boxed in and control 3/4ths of the mexes [f=0015927] [15927] Event [3511.44238,-51.498779,4501.91113]: 0 lost unit Scallop [f=0015979] [15979] Event [2088,-1,3448]: 0 finished unit Metal Extractor [f=0015993] [15993] Event [undefined]: eqdw resigned [f=0015993] game_message: eqdw has been destroyed! [f=0015993] game_message: Jabba360 wins! [f=0015993] Submitting stats [f=0015993] Automatically exiting in 10 seconds. Move mouse to cancel. [f=0015993] Part| Total Time|Time of the last 0.5s [f=0015993] Draw 25798.53ms 39.38% [f=0015993] Lua::Callins::Synced 6377.19ms 6.98% [f=0015993] Lua::Callins::Unsynced 33837.29ms 46.86% [f=0015993] Lua::CollectGarbage::Synced 459.94ms 1.30% [f=0015993] Lua::CollectGarbage::Unsynced 1352.52ms 0.80% [f=0015993] Misc::Profiler::AddTime 97.73ms 0.10% [f=0015993] Sim 51303.70ms 41.08% [f=0015993] [15993] Received game_message: eqdw has been destroyed! [f=0015993] [15993] Received game_message: Jabba360 wins! [f=0015994] [15994] Game End Stats Header: time,allyTeam1_unit_value,allyTeam0_unit_value,team1_unit_value,team0_unit_value,allyTeam1_metal_overdrive,allyTeam0_metal_overdrive,team1_metal_overdrive,team0_metal_overdrive,allyTeam1_metalProduced,allyTeam0_metalProduced,team1_metalProduced,team0_metalProduced,allyTeam1_metalUsed,allyTeam0_metalUsed,team1_metalUsed,team0_metalUsed,allyTeam1_metal_excess,allyTeam0_metal_excess,team1_metal_excess,team0_metal_excess,allyTeam1_damage_dealt,allyTeam0_damage_dealt,team1_damage_dealt,team0_damage_dealt,allyTeam1_unit_value_def,allyTeam0_unit_value_def,team1_unit_value_def,team0_unit_value_def,allyTeam1_energy_income,allyTeam0_energy_income,team1_energy_income,team0_energy_income,allyTeam1_unit_value_other,allyTeam0_unit_value_other,team1_unit_value_other,team0_unit_value_other,allyTeam1_metal_income,allyTeam0_metal_income,team1_metal_income,team0_metal_income,allyTeam1_unit_value_army,allyTeam0_unit_value_army,team1_unit_value_army,team0_unit_value_army,allyTeam1_unit_value_killed,allyTeam0_unit_value_killed,team1_unit_value_killed,team0_unit_value_killed,allyTeam1_unit_value_econ,allyTeam0_unit_value_econ,team1_unit_value_econ,team0_unit_value_econ,allyTeam1_unit_value_lost,allyTeam0_unit_value_lost,team1_unit_value_lost,team0_unit_value_lost,allyTeam1_metal_reclaim,allyTeam0_metal_reclaim,team1_metal_reclaim,team0_metal_reclaim,allyTeam1_damage_received,allyTeam0_damage_received,team1_damage_received,team0_damage_received [f=0015994] [15994] Game End Stats Values: 0,"-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-" [f=0015994] [15994] Game End Stats Values: 1,1275,1275,1275,1275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1275,1275,1275,1275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 [f=0015994] [15994] Game End Stats Values: 2,2165,2200,2165,2200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7.4666667,7.4666667,7.4666667,7.4666667,1275,1275,1275,1275,5.5999999,6.13333321,5.5999999,6.13333321,0,0,0,0,0,0,0,0,890,925,890,925,0,0,0,0,0,0,0,0,0,0,0,0 [f=0015994] [15994] Game End Stats Values: 3,2385,2520,2385,2520,0.06261046,0,0.06261046,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9.11999893,10.8800011,9.11999893,10.8800011,1275,1275,1275,1275,8.00417423,8.26666641,8.00417423,8.26666641,0,160,0,160,0,0,0,0,1110,1085,1110,1085,0,0,0,0,0,0,0,0,0,0,0,0 [f=0015994] [15994] Game End Stats Values: 4,2625,2690,2625,2690,2.80427551,6.24094772,2.80427551,6.24094772,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,90,0,90,10.3999996,11.6000013,10.3999996,11.6000013,1275,1275,1275,1275,8.58277798,10.4160633,8.58277798,10.4160633,0,240,0,240,0,0,0,0,1350,1085,1350,1085,0,0,0,0,0,0,0,0,0,0,0,0 [f=0015994] [15994] Game End Stats Values: 5,2795,2690,2795,2690,5.47683287,17.7304153,5.47683287,17.7304153,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,90,0,90,10.3999996,11.6000013,10.3999996,11.6000013,1275,1275,1275,1275,10.4448366,10.7659636,10.4448366,10.7659636,80,240,80,240,0,0,0,0,1440,1085,1440,1085,0,0,0,0,0,0,0,0,0,0,0,0 [f=0015994] [15994] Game End Stats Values: 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33,9240,10200,9240,10200,908.151123,583.229065,908.151123,583.229065,0,0,0,0,0,0,0,0,0,677.377686,0,677.377686,1613.29822,1590.99585,1613.29822,1590.99585,1920,1110,1920,1110,33.8500099,31.2000065,33.8500099,31.2000065,1615,1330,1615,1330,27.0792236,34.8257408,27.0792236,34.8257408,2460,3920,2460,3920,800,1120,800,1120,3245,3840,3245,3840,1300,905.333252,1300,905.333252,140.515793,132.42334,140.515793,132.42334,1625.04236,1730.42175,1625.04236,1730.42175 [f=0015994] [15994] Game End Stats Values: 34,9215,10600,9215,10600,931.721191,588.041809,931.721191,588.041809,0,0,0,0,0,0,0,0,0,677.377686,0,677.377686,1977.48755,1854.48303,1977.48755,1854.48303,1920,1110,1920,1110,33.2000084,32.1599998,33.2000084,32.1599998,1670,1330,1670,1330,27.5713425,30.7041836,27.5713425,30.7041836,2380,4320,2380,4320,995,1200,995,1200,3245,3840,3245,3840,1380,1135.33325,1380,1135.33325,140.515793,132.42334,140.515793,132.42334,1915.26038,2105.95459,1915.26038,2105.95459 [f=0015994] [15994] Game End Stats Values: 35,10325,10525,10325,10525,958.2854,624.799683,958.2854,624.799683,0,0,0,0,0,0,0,0,0,691.272278,0,691.272278,2468.68408,2283.09058,2468.68408,2283.09058,2040,1230,2040,1230,33.2000084,32.3199959,33.2000084,32.3199959,2120,1330,2120,1330,27.770956,32.9838638,27.770956,32.9838638,2120,4000,2120,4000,1315,1740,1315,1740,4045,3965,4045,3965,1920,1455.33325,1920,1455.33325,140.515793,132.42334,140.515793,132.42334,2347.68018,2616.72852,2347.68018,2616.72852 [f=0015994] [15994] Game End Stats Values: 36,10605,10965,10605,10965,970.905029,633.587402,970.905029,633.587402,0,0,0,0,0,0,0,0,0,691.272278,0,691.272278,2648.69556,2454.62085,2648.69556,2454.62085,2040,1230,2040,1230,33.2000084,35.2000046,33.2000084,35.2000046,2120,1330,2120,1330,26.8413124,32.5858459,26.8413124,32.5858459,2400,4100,2400,4100,1495,1740,1495,1740,4045,4305,4045,4305,1920,1635.33325,1920,1635.33325,140.515793,132.42334,140.515793,132.42334,2519.21045,2796.73999,2519.21045,2796.73999 [f=0015994] [15994] Game End Stats Values: 37,10425,11055,10425,11055,981.90863,636.938721,981.90863,636.938721,0,0,0,0,0,0,0,0,0,691.272278,0,691.272278,2941.93115,2653.26196,2941.93115,2653.26196,2040,1230,2040,1230,33.2000084,37.2000046,33.2000084,37.2000046,2120,1330,2120,1330,27.22262,32.3723679,27.22262,32.3723679,2220,4100,2220,4100,1775,1920,1775,1920,4045,4395,4045,4395,2100,1915.33325,2100,1915.33325,140.515793,132.42334,140.515793,132.42334,2839.4082,3133.40576,2839.4082,3133.40576 [f=0016123] [16123] Event [4644,-59.685196,440]: 0 finished unit Buoy [f=0016158] Spectator eqdw left the game: normal quit [f=0016158] [16158] Event [undefined]: eqdw quit [f=0016180] [16180] Event [1736,-1,104]: 0 finished unit Metal Extractor [f=0016278] No clients connected, shutting down server [f=0016278] Server shutdown [f=0016278] End of demo reached [f=0016333] [16333] Event [1704,0,168]: 0 finished unit Wind/Tidal Generator [f=0016438] [16438] Event [4644,-59.685196,440]: 0 finished unit Scallop [f=0016483] [16483] Event [1752,0,152]: 0 finished unit Wind/Tidal Generator [f=0016753] [16753] Event [4644,-59.685196,440]: 0 finished unit Scallop [f=0018182] Autoquit sending quit command. [f=0018182] [QuitAction] user exited to system [f=0018182] [SpringApp::Kill][1] fromRun=1 [f=0018182] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [f=0018182] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0018182] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0018182] [ThreadPool::SetThreadCount][2] workers=0 [f=0018182] [SpringApp::Kill][2] [f=0018182] [Game::KillLua][0] dtor=0 loadscreen=(nil) [f=0018182] [Game::KillLua][3] dtor=0 luaUI=0x61449a90 [f=0018182] Start widgetHandler:Shutdown [f=0018182] Shutdown - SaveOrderList Complete [f=0018182] Writing last game win data [f=0018182] Shutdown - SaveConfigData Complete [f=0018182] Shutdown Widget - Save/Load API [f=0018182] Shutdown Widget - Chili Highlight [f=0018182] Shutdown Widget - Draw After Chili [f=0018182] Shutdown Widget - EPIC Menu [f=0018182] Shutdown Widget - Chili Widget Selector [f=0018182] Shutdown Widget - Chili Minimap [f=0018182] Shutdown Widget - Local Team Colors [f=0018182] Shutdown Widget - Display Keys 2 [f=0018182] Shutdown Widget - Save Game Menu [f=0018182] Shutdown Widget - Unit Icons [f=0018182] Shutdown Widget - Noises [f=0018182] Shutdown Widget - HealthBars [f=0018182] Shutdown Widget - Win Counter [f=0018182] Shutdown Widget - SpringRTS Replay Stats [f=0018182] Shutdown Widget - BuildETA [f=0018182] Shutdown Widget - Modular Comm Info [f=0018182] Shutdown Widget - Music Player v2 [f=0018182] Shutdown Widget - Stereo3D [f=0018182] Shutdown Widget - Showeco and Grid Drawer [f=0018182] Shutdown Widget - Point Tracker [f=0018182] Shutdown Widget - Missile Silo Range [f=0018182] Shutdown Widget - MinimapEvents [f=0018182] Shutdown Widget - Mex Placement Handler [f=0018182] Shutdown Widget - Local Widgets Config [f=0018182] Shutdown Widget - Highlight Geos [f=0018182] Shutdown Widget - Grab Input [f=0018182] Input grabbing is disabled! [f=0018182] Shutdown Widget - Defense Range Zero-K [f=0018182] Shutdown Widget - MetalFeatures (new) [f=0018182] Shutdown Widget - Darkening [f=0018182] Shutdown Widget - Context Menu [f=0018182] Shutdown Widget - Chili Spectator Panels [f=0018182] Shutdown Widget - Chili Selections & CursorTip v2 [f=0018182] Shutdown Widget - Chili Nuke Warning [f=0018182] Shutdown Widget - Chili EndGame Window [f=0018182] Shutdown Widget - Chili Economy Panel Default [f=0018182] Shutdown Widget - CameraShake [f=0018182] Shutdown Widget - Attack AoE [f=0018182] Shutdown Widget - Selection Send [f=0018182] Shutdown Widget - LupsManager [f=0018182] Shutdown Widget - Newton Firezone [f=0018182] Shutdown Widget - Chili Pro Console [f=0018182] Shutdown Widget - Lasso Terraform GUI [f=0018182] Shutdown Widget - Lups [f=0018182] Shutdown Widget - Chili Framework [f=0018182] Shutdown Widget - Chili Core Selector [f=0018182] Shutdown Widget - Custom Markers [f=0018182] Shutdown Widget - Select Keys [f=0018182] Shutdown Widget - Pause Screen [f=0018182] Shutdown Widget - Text To Speech Control [f=0018182] Shutdown Widget - Persistent Build Height [f=0018182] Shutdown Widget - Layout Handler [f=0018182] End widgetHandler:Shutdown [f=0018182] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={540667,68962518} {int,ext,rec}Allocs={29286096,0,0} {chunk,block}Bytes={68962518,0} [f=0018182] [Game::KillLua][1] dtor=0 luaGaia=0x6243f430 [f=0018182] [LuaMemPool::LogStats][handle=LuaGaia (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={306880,54946093} {int,ext,rec}Allocs={29286097,0,0} {chunk,block}Bytes={54946093,0} [f=0018182] [LuaMemPool::LogStats][handle=LuaGaia (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={306880,54946093} {int,ext,rec}Allocs={29286097,0,0} {chunk,block}Bytes={54946093,0} [f=0018182] [Game::KillLua][2] dtor=0 luaRules=0x513cc7b0 [f=0018182] Start gadgetHandler:Shutdown [f=0018182] Shutdown - StartSetup [f=0018182] Shutdown - UnitMorph [f=0018182] Shutdown - Carrier Drones [f=0018182] Shutdown - LupsNanoSpray [f=0018182] Shutdown - Missile Silo Controller [f=0018182] Shutdown - Modular Comm Info [f=0018182] Shutdown - Terrain Texture Handler [f=0018182] Shutdown - UnitCloakShield [f=0018182] Shutdown - Starlight Handler [f=0018182] End gadgetHandler:Shutdown [f=0018182] Start gadgetHandler:Shutdown [f=0018182] Shutdown - Save/Load [f=0018182] Shutdown - Teleport Throw [f=0018182] Shutdown - UnitMorph [f=0018182] Shutdown - Modular Comm Info [f=0018182] Shutdown - Retreat Command [f=0018182] Shutdown - Shockwaves [f=0018182] Shutdown - we require more minerals v1.1 [f=0018182] Shutdown - UnitCloakShield [f=0018182] Shutdown - Lups Cloak FX [f=0018182] Shutdown - Lups [f=0018182] Shutdown - Lups Shield [f=0018182] End gadgetHandler:Shutdown [f=0018182] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={29286130,0,0} {chunk,block}Bytes={0,0} [f=0018182] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={29286130,0,0} {chunk,block}Bytes={0,0} [f=0018182] [Game::KillLua][4] dtor=0 [f=0018182] [Game::~CGame][1] [f=0018182] [Game::KillLua][0] dtor=1 loadscreen=(nil) [f=0018182] [Game::KillLua][3] dtor=1 luaUI=(nil) [f=0018182] [Game::KillLua][1] dtor=1 luaGaia=(nil) [f=0018182] [Game::KillLua][2] dtor=1 luaRules=(nil) [f=0018182] [Game::KillLua][4] dtor=1 [f=0018182] [Game::KillMisc][1] [f=0018182] [Game::KillMisc][2] [f=0018182] [Game::KillMisc][3] [f=0018182] [Game::KillRendering][1] [f=0018182] [3DOParser::Kill] allocated 137 pieces [f=0018182] [S3OParser::Kill] allocated 2730 pieces [f=0018182] [AssParser::Kill] allocated 250 pieces [f=0018182] [Game::KillInterface][1] [f=0018182] [Game::KillInterface][2] [f=0018182] [Game::KillSimulation][1] [f=0018182] [Game::KillSimulation][2] [f=0018182] [CCollisionHandler] dis-/continuous tests: 0/892793 [f=0018182] [Game::KillSimulation][3] [f=0018182] [~CPathCache(20x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0018182] [~CPathCache(20x20)] cacheHits=28 hitPercentage=26% numHashColls=0 maxCacheSize=11 [f=0018182] [~CPathCache(40x40)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0018182] [~CPathCache(40x40)] cacheHits=14 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0018182] [~CRectangleOverlapHandler] 0% overlap reduction [f=0018182] [~CRectangleOverlapHandler] 0% overlap reduction [f=0018182] [LosHandler::Kill] raycast instance cache-{hits,misses}={4675,11476}; shared=1%; cached=28% [f=0018182] [Game::KillSimulation][4] [f=0018182] [CommonDefHandler::KillStatic] 3163 sound-set data items added [f=0018182] [Game::~CGame][2] [f=0018182] [Game::~CGame][3] [f=0018182] [SpringApp::Kill][3] [f=0018182] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 191223 bytes sent 145216 bytes recv'd [f=0018182] [SpringApp::Kill][4] font=0x44cb4aa0 [f=0018182] [SpringApp::Kill][5] [f=0018182] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [VFS] [SpringVFS::DeleteArchives] [VFS] [SpringVFS::DeleteArchives(section=0)] #archives[section]=1 #files[section]=7792 [VFS] archive=/var/lib/zkreplay/Zero-K/packages/1744f8151505db92eb3c8724f41eb638.sdp (0x44d21c80) [~CPoolArchive] archiveFile="/var/lib/zkreplay/Zero-K/packages/1744f8151505db92eb3c8724f41eb638.sdp" numZipFiles=7792 sumInflSize=721737kb sumReadTime=4270ms file="unittextures/bcore_abc_1.tga" indx=6966 inflSize=3210kb readTime=79ms file="unittextures/bcore_abc_2.tga" indx=6968 inflSize=1800kb readTime=39ms file="objects3d/spiderriot.s3o" indx=5433 inflSize=134kb readTime=34ms file="luaui/widgets/unit_tree_reclaim.lua" indx=4756 inflSize=1kb readTime=26ms file="icons/gunshiptransport.png" indx=1010 inflSize=64kb readTime=26ms file="luaui/headers/ecopanels.lua" indx=2936 inflSize=1kb readTime=25ms file="objects3d/strikecom_1.dae.lua" indx=5458 inflSize=0kb readTime=25ms file="unitpics/tankheavyraid.png" indx=6593 inflSize=12kb readTime=23ms file="unittextures/gauss3_tex1.png" indx=7161 inflSize=1103kb readTime=22ms file="icons/heavygunshipassault.png" indx=1012 inflSize=64kb readTime=22ms [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/packages/1744f8151505db92eb3c8724f41eb638.sdp] 56460417 bytes cached in 2894 files [VFS] [SpringVFS::DeleteArchives(section=1)] #archives[section]=1 #files[section]=133 [VFS] archive=/var/lib/zkreplay/Zero-K/maps/SparklesReef_V1.01.sd7 (0x44e0ebb0) [VFS] [SpringVFS::DeleteArchives(section=2)] #archives[section]=3 #files[section]=319 [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz (0x44e23390) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz] 1507472 bytes cached in 14 files [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/maphelper.sdz (0x44d77760) [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz (0x7f17d008bf10) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz] 207630 bytes cached in 66 files [VFS] [SpringVFS::DeleteArchives(section=3)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=4)] #archives[section]=0 #files[section]=130 [VFS] [SpringVFS::DeleteArchives(section=5)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=6)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=7)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=8)] #archives[section]=0 #files[section]=0 [SpringApp::Kill][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=0x1de1d50 (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9]