[DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" Using writeable configuration source: "/tmp/tmp.68R3NwNADP/springsettings.977000.cfg" LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt ============== ============== Available: ArchiveScanner AutohostInterface BumpWater CSMFGroundTextures CrashHandler CregSerializer DecalsDrawerGL4 DynWater FarTextureHandler Font GameServer GroundMoveType KeyBindings LuaSocket Model Net Path Piece RoamMeshDrawer Shader SkyBox Sound Texture VFS Enabled: Sound (Notice) VFS (Info) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. ============== ============== ============== ============== InputTextGeo = 0.26 0.73 0.02 0.028 MouseDragCircleCommandThreshold = 25 ROAM = 2 RotateLogFiles = 1 TeamHighlight = 0 ============== ============== ============== ============== Spring Engine Version: 104.0.1-1544-ge1f249f maintenance (Headless) Build Environment: gcc libstdc++ version 20160609 Compiler Version: gcc-5.4.0 20160609 Operating System: Linux 4.19.0-12-amd64 #1 SMP Debian 4.19.152-1 (2020-10-18) (x86_64) Hardware Config: Intel(R) Xeon(R) CPU E5-2697 v4 @ 2.30GHz; 1995MB RAM Binary Word Size: 64-bit (native) Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 1 Logical CPU Cores: 1 ============== ============== [good_fpu_init][STREFLOP_SSE] SSE 1.0 : 1, SSE 2.0 : 1 SSE 3.0 : 1, SSSE 3.0 : 1 SSE 4.1 : 1, SSE 4.2 : 1 SSE 4.0A: 0, SSE 5.0A: 0 [WatchDog::Install] installed (hang-timeout: 10s) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz} [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window [GR::LogVersionInfo] SDL version : 0.0.0 (linked) / 2.0.1 (compiled) GL version : GL vendor : GL renderer : GLSL version: GLEW version: spring headless stub GLEW version GPU memory : unknown SDL swap-int: 0 ARB shader support : 0 GLSL shader support : 0 FBO extension support : 0 NVX GPU mem-info support : 0 ATI GPU mem-info support : 0 NPOT-texture support : 1 (0) S3TC/DXT1 texture support : 0/0 texture query-LOD support : 1 (0) MSAA frame-buffer support : 0 (0) 24-bit Z-buffer support : 0 (-) primitive-restart support : 0 (0) clip-space control support: 0 (0) seamless cube-map support : 0 (0) frag-depth layout support : 0 (-) max. FBO samples : -1 max. texture size : 2048 max. texture anisotropy level: 0.000000 max. vec4 varyings/attributes: 0/0 max. draw-buffers : 0 max. rec. indices/vertices : 0/0 max. uniform buffer-bindings : 0 max. uniform block-size : 0KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [GR::UpdateGLConfigs] [GR::UpdateGLGeometry][1] winSize=<1,1> [GR::UpdateGLGeometry][2] winSize=<8,8> [GR::InitGLState] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated) [TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/ Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base Scanning: /var/lib/zkreplay/Zero-K/maps Scanning: /var/lib/zkreplay/Zero-K/games Scanning: /var/lib/zkreplay/Zero-K/packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 17ms [VFS] [SpringVFS::ReserveArchives] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7feb7c01d170 (SpringVFS) global=(nil) (null) [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [ThreadPool::SetThreadCount][2] workers=0 [Threading] Main thread CPU affinity mask set: 1 [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.65.3 OpenSSL/1.1.1c [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1) [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:105:ValidateCaFile():Downloading https://springrts.com/dl/cacert.pem [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K [Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 8541 MB [f=-000001] [CPreGame] using server IP localhost and port 8452 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/977000/replay.sdfz" for game data... [f=-000001] [PreGame::StartServerForDemo] starting GameServer [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452 [f=-000001] [UDPListener] successfully bound socket on port 8452 [f=-000001] [PreGame::StartServerForDemo] started GameServer [f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 201ms [f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3) [f=-000001] [PreGame::AddMapArchivesToVFS][server=0x450ec9a0] using map "Sparkles Reef v1.01" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Sparkles Reef v1.01", overwrite=false)] section=1 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [f=-000001] [PreGame::AddModArchivesToVFS][server=0x450ec9a0] using game "Zero-K v1.8.10.0" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.8.10.0", overwrite=false)] section=0 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 112ms [f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 0), creating LoadScreen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff [f=-000001] [LuaIntro] Loading widget: LoadProgress [f=-000001] [LuaIntro] Loading widget: Main [f=-000001] [LuaIntro] Loading widget: LoadTexture [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::Load][1] globalQuit=0 threaded=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (40 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 949ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 1057ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 2ms [f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 30ms [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [f=-000001] [Init] number of ArmorDefs: 6 [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 718ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 108ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 24ms [f=-000001] [IPathManager::GetInstance] using HAPFS [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [f=-000001] [Init] shadow rendering is disabled (config-value -1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [f=-000001] InfoTexture: legacy [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 4ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Set ROAM mode to DisplayLists [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0) [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer" [f=-000001] Loaded DecalsDrawer: off [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 25ms [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 114ms [f=-000001] Synced LuaRules: starting loading Loaded gadget: API versioning stuff for maps and user widgets Loaded gadget: Dev Command Checker Loaded gadget: Save/Load Loaded gadget: Startbox handler Loaded gadget: Wanted Speed Loaded gadget: Metalspot Finder Gadget Loaded gadget: No Friendly Fire Loaded gadget: IconGenerator Loaded gadget: Map Lua Metal Spot Placer Loaded gadget: Mex Placement Loaded gadget: Nano Frame Death Handeling Loaded gadget: Nano Frame Rate Limit Loaded gadget: No Self-D Loaded gadget: ShareControl Loaded gadget: UnitPriority Loaded gadget: Mex Control with energy link Loaded gadget: Particles Gadget 1.0 Loaded gadget: Script notification Loaded gadget: Antinuke Handler Loaded gadget: Attributes Loaded gadget: Attributes Generic Loaded gadget: Auto-Target Lookahead Loaded gadget: Boolean Disable Loaded gadget: Impulse Float Toggle Loaded gadget: LockOptions Loaded gadget: Perks Loaded gadget: Shield Charge Loaded gadget: StartSetup Loaded gadget: Stockpile Loaded gadget: Teleport Throw Loaded gadget: UnitMorph Loaded gadget: Zenith Skyline Checker Loaded gadget: AirPlantParents Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: Aircraft Crashing Loaded gadget: Allow Builder Hold Fire Loaded gadget: Area Guard Loaded gadget: Block Ally and Neutral Attack Loaded gadget: Block direct control Loaded gadget: Blocking Tag Implementation Loaded gadget: Bomber Dive Loaded gadget: CAI Loaded gadget: CEG Spawner Loaded gadget: Capture Loaded gadget: Carrier Drones Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Control gunship strafe range Loaded gadget: D-Gun Aim Fix Loaded gadget: Debris physics Loaded gadget: Decloak when damaged Loaded gadget: Dev Commands Loaded gadget: Disable Buildoptions Loaded gadget: Dont fire at radar Loaded gadget: Experience Loaded gadget: Factory Anti Slacker Loaded gadget: Factory Plate Loaded gadget: Factory Stop Production Loaded gadget: Fall Damage Loaded gadget: Feature Effects Loaded gadget: Fire Once command Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: GameRules Events Loaded gadget: Grey Goo Loaded gadget: Gunship Bugger Off Loaded gadget: Gunship Oscillate Loaded gadget: Gunship Strafe Control Loaded gadget: Hide Autorepairlevel Command Loaded gadget: Ignore Gibs Loaded gadget: Instant Self Destruct Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LUS Loaded gadget: Lag Monitor Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Mod statistics Loaded gadget: Modular Comm Info Loaded gadget: Nuke Explosion Chooser Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Overkill Prevention Loaded gadget: Overkill Prevention Placeholder Loaded gadget: Paralysis Loaded gadget: Player extra information Loaded gadget: Prevent Lab Hax Loaded gadget: Prevent Landship Loaded gadget: Prevent turret overshoot Loaded gadget: Projectile Radar Homing Loaded gadget: Projectile Retarget Loaded gadget: Puppy Handler Loaded gadget: Radar Wobble Control Loaded gadget: Reclaim HP changer Loaded gadget: Refuel Pad Handler Loaded gadget: Regeneration Loaded gadget: Remove Wait Loaded gadget: Repair Speed Changer Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Rezz Hp changer + effect Loaded gadget: Share mode Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Show Shooter Loaded gadget: Spherical LOS Loaded gadget: Tactical Unit AI Loaded gadget: Target Features Loaded gadget: Target Priority Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Time slow v2 Loaded gadget: Torpedo Stay Underwater Loaded gadget: Transport Load Unload Loaded gadget: Transport Selected Load Loaded gadget: Transport Speed Loaded gadget: TransportAIbuttons Loaded gadget: Turn Without Interia Loaded gadget: Typemap Options Loaded gadget: Unit removal from rezzed structures Loaded gadget: UnitStealth Loaded gadget: Units on fire Loaded gadget: Wade Effects Loaded gadget: Water Effects Loaded gadget: Weapon Impulse Loaded gadget: Weapon Reaim Time Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_widget_events.lua Loaded gadget: astar.lua Loaded gadget: init_auto_ready.lua Loaded gadget: lups_cloak_fx.lua Loaded gadget: lups_thrusters.lua Loaded gadget: lups_wrapper.lua Loaded gadget: we require more minerals v1.1 Loaded gadget: weapon_hide_sniper.lua Loaded gadget: Center Offset and Growth Scale Loaded gadget: Commander Upgrade Loaded gadget: CustomUnitShaders Loaded gadget: Factory exit flatten Loaded gadget: Game Over Loaded gadget: On/Off Loaded gadget: UnitCloakShield Loaded gadget: Water level modoption Loaded gadget: Windmill Control Loaded gadget: Fighter pull-up Loaded gadget: Energy Drain Loaded gadget: Chicken control Loaded gadget: Area Denial Loaded gadget: Cannot Damage Unit Loaded gadget: Disallow unit for command targeting Loaded gadget: Single-Hit Weapon Loaded gadget: Starlight Handler Loaded gadget: Noexplode Stopper Loaded gadget: Unit Explosion Spawner Loaded gadget: Shield Merge Loaded gadget: Lups Shield Loaded gadget: Endgame Graphs Loaded gadget: Awards Loaded gadget: Backup allyteam names Loaded gadget: Gadget Profiler New Loaded gadget: Gameframe Orders Loaded gadget: Planet Wars Structures Loaded gadget: Profiler Loaded gadget: Zombies! [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading Loaded gadget: Dev Command Checker Loaded gadget: Engine Taskbar Stuff Loaded gadget: Save/Load Loaded gadget: Metalspot Finder Gadget Loaded gadget: IconGenerator Loaded gadget: Mex Placement Loaded gadget: Particles Gadget 1.0 Loaded gadget: Script notification Loaded gadget: StartSetup Loaded gadget: Teleport Throw Loaded gadget: UnitMorph Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: AutoReadyStartpos Loaded gadget: Block Ally and Neutral Attack Loaded gadget: CAI Loaded gadget: Capture Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Dev Commands Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Modular Comm Info Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Share mode Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Target Features Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Thrusters Loaded gadget: Time slow v2 Loaded gadget: TransportAIbuttons Loaded gadget: Units on fire Loaded gadget: Widget Events Loaded gadget: api_gameframe_orders.lua Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_versioning.lua Loaded gadget: astar.lua Loaded gadget: bank.lua Loaded gadget: cmd_areaguard.lua Loaded gadget: cmd_fire_once.lua Loaded gadget: cmd_hide_autorepairlevel.lua Loaded gadget: cmd_onoff.lua Loaded gadget: cmd_remove_wait.lua Loaded gadget: cmd_select_load_helper.lua Loaded gadget: dbg_ceg_spawner.lua Loaded gadget: dbg_size_changer.lua Loaded gadget: endgame_graphs.lua Loaded gadget: factory_anti_slacker.lua Loaded gadget: feature_debris_physics.lua Loaded gadget: feature_fx.lua Loaded gadget: game_globallos.lua Loaded gadget: game_lagmonitor.lua Loaded gadget: game_over.lua Loaded gadget: game_perks.lua Loaded gadget: lockunits_modoption.lua Loaded gadget: map_lua_metal_spots.lua Loaded gadget: player_extra_information.lua Loaded gadget: share_control.lua Loaded gadget: start_boxes.lua Loaded gadget: start_teamnames.lua Loaded gadget: start_waterlevel.lua Loaded gadget: typemap_options.lua Loaded gadget: unit_air_plants.lua Loaded gadget: unit_aircraft_crash.lua Loaded gadget: unit_allow_builder_hold_fire.lua Loaded gadget: unit_attributes.lua Loaded gadget: unit_attributes_generic.lua Loaded gadget: unit_block_direct_control.lua Loaded gadget: unit_bomber_dive.lua Loaded gadget: unit_bounty.lua Loaded gadget: unit_cannot_damage_unit.lua Loaded gadget: unit_carrier_drones.lua Loaded gadget: unit_centeroffset.lua Loaded gadget: unit_control_gunship_stafe_range.lua Loaded gadget: unit_dont_fire_at_radar.lua Loaded gadget: unit_explosion_spawner.lua Loaded gadget: unit_factory_flatten.lua Loaded gadget: unit_factory_plate.lua Loaded gadget: unit_fall_damage.lua Loaded gadget: unit_fighter_pullup.lua Loaded gadget: unit_gamerules_events.lua Loaded gadget: unit_grass_cutter.lua Loaded gadget: unit_gunship_climb.lua Loaded gadget: unit_gunship_oscillate.lua Loaded gadget: unit_impulsefloat_toggle.lua Loaded gadget: unit_marketplace.lua Loaded gadget: unit_mex_overdrive.lua Loaded gadget: unit_overkill_prevention.lua Loaded gadget: unit_overkill_prevention_placeholder.lua Loaded gadget: unit_planetwars.lua Loaded gadget: unit_prevent_lab_hax.lua Loaded gadget: unit_prevent_landship.lua Loaded gadget: unit_prevent_turret_overshoot.lua Loaded gadget: unit_priority.lua Loaded gadget: unit_radar_wobble.lua Loaded gadget: unit_regeneration.lua Loaded gadget: unit_removal_from_rezzed_structure.lua Loaded gadget: unit_rezz_hp.lua Loaded gadget: unit_self_destruct.lua Loaded gadget: unit_solar_force_closed.lua Loaded gadget: unit_spherical_los.lua Loaded gadget: unit_starlight_handler.lua Loaded gadget: unit_stealth.lua Loaded gadget: unit_target_lookahead.lua Loaded gadget: unit_target_priority.lua Loaded gadget: unit_transport_load_unload.lua Loaded gadget: unit_transport_speed.lua Loaded gadget: unit_turn_without_interia.lua Loaded gadget: unit_untargetable.lua Loaded gadget: unit_wanted_speed.lua Loaded gadget: unit_water_effects.lua Loaded gadget: unit_windmill_control.lua Loaded gadget: unit_xp.lua Loaded gadget: unit_zenithskylinecheck.lua Loaded gadget: unit_zombies.lua Loaded gadget: wake_fx.lua Loaded gadget: we require more minerals v1.1 Loaded gadget: weapon_ignore_gibs.lua Loaded gadget: weapon_impulse.lua Loaded gadget: weapon_noexplode_stopper.lua Loaded gadget: weapon_shield_merge.lua Loaded gadget: weapon_single_hit.lua Loaded gadget: weapon_torpedo_stay_underwater.lua Loaded gadget: weapon_trail_burnout.lua Loaded gadget: Commander Upgrade Loaded gadget: UnitCloakShield Loaded gadget: Lups Cloak FX Loaded gadget: Chicken control Loaded gadget: Area Denial Loaded gadget: Lups Loaded gadget: Lups Shield Loaded gadget: Awards Loaded gadget: Chicken Spawner Loaded gadget: Gadget Profiler New Loaded gadget: Profiler [f=-000001] Unsynced LuaRules: finished loading [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaGaia)] 77ms [f=-000001] Loaded SYNCED gadget: Feature Creation Counter [f=-000001] Loaded SYNCED gadget: s11n gadget [f=-000001] Loaded SYNCED gadget: s11n map feature loader [f=-000001] Loaded SYNCED gadget: Springboard Fixer [f=-000001] Loaded UNSYNCED gadget: s11n_gadget_load.lua [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI" [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaSocket Support: enabled [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] localWidgets, nil, true, true [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] Spring.GetMyPlayerID(), 2 [f=-000001] Spring.GetMyPlayerID() done, [f=-000001] USE_OLD_CHILI [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 2, This game player count: 2 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] CHAOSBOSS was in last game but is now absent, resetting scores [f=-000001] Deferred Rendering: Failed to create bloom buffers! [f=-000001] Deferred Rendering: Failed to create HDR buffer! [f=-000001] Nightvision Shader: GLSL not supported. [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Loaded API widget: i18n [f=-000001] Loaded API widget: Shared Functions [f=-000001] Loaded API widget: Hacky version fix [f=-000001] Loaded API widget: Cluster Detection [f=-000001] Loaded API widget: Win Counter [f=-000001] Loaded API widget: Modular Comm Info [f=-000001] Loaded API widget: Draw Mouse Build [f=-000001] Loaded API widget: Lobby Battle Status [f=-000001] Loaded API widget: CommandInsert [f=-000001] Loaded API widget: Pre-Selection Handler [f=-000001] Loaded API widget: Lups [f=-000001] Loaded API widget: Lag (AFK) monitor [f=-000001] Loaded API widget: Chili Framework [f=-000001] Loaded widget: Selection Hierarchy [f=-000001] Loaded widget: Save/Load API [f=-000001] Loaded widget: Chili Highlight [f=-000001] Loaded widget: Draw After Chili [f=-000001] Hardware mouse-cursor is disabled! [f=-000001] Loaded DecalsDrawer: off [f=-000001] Ground-decal rendering is disabled! [f=-000001] Set maximum particles to: 0 [f=-000001] Set UnitLodDist to 0 [f=-000001] Set UnitIconDist to 0 [f=-000001] Loaded widget: EPIC Menu [f=-000001] Loaded widget: Hide Interface and Mouse Cursor [f=-000001] Loaded widget: Chili Widget Selector [f=-000001] Loaded widget: Chili Minimap [f=-000001] [Depth of Field::Initialize] removing widget, no shader support [f=-000001] Loaded widget: Depth of Field Shader [f=-000001] Deferred Rendering requires shader support! [f=-000001] Loaded widget: Deferred rendering [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option [f=-000001] Loaded widget: Local Team Colors [f=-000001] Loaded widget: Display Keys 2 [f=-000001] Loaded widget: Save Game Menu [f=-000001] Loaded widget: Specific Unit Reclaimer [f=-000001] Loaded widget: One click weapon handler [f=-000001] Loaded widget: Area-reclaim trees [f=-000001] Loaded widget: Unit Target Command Helper [f=-000001] Loaded widget: Attack Command Helper [f=-000001] Loaded widget: Selection Modkeys [f=-000001] Loaded widget: Chili Global Commands [f=-000001] Loaded widget: Outline No Shader [f=-000001] Loaded widget: Unit Icons [f=-000001] Loaded widget: Terraform Icon Draw [f=-000001] Loaded widget: Noises [f=-000001] Loaded widget: HealthBars [f=-000001] Loaded widget: Chili Commander Upgrade [f=-000001] Loaded widget: Chili Vote Display [f=-000001] Loaded widget: Auto Patrol Nanos [f=-000001] We appear to be in a replay/spectator. Writing stats to file. [f=-000001] Attempting to open LuaUI/Logs/replay_stats/977000/events.log [f=-000001] Loaded widget: SpringRTS Replay Stats [f=-000001] Loaded widget: Factory Plate Placer [f=-000001] Loaded widget: Unit Marker Zero-K [f=-000001] Loaded widget: Objectives [f=-000001] Loaded widget: EndGame Stats [f=-000001] Loaded widget: Double-Click attack-move [f=-000001] Loaded widget: Cloak Fire State 2 [f=-000001] Loaded widget: BuildETA [f=-000001] Loaded widget: Initial Queue ZK [f=-000001] We appear to be in a replay/spectator, maxing out game speed. [f=-000001] Loaded widget: SpringRTS Replay Speed [f=-000001] Loaded widget: Transport Load Double Tap [f=-000001] Loaded widget: Music Player v2 [f=-000001] Loaded widget: Ghost Site [f=-000001] Loaded widget: Stop Self-D [f=-000001] Loaded widget: Stereo3D [f=-000001] Loaded widget: State Reverse Toggle [f=-000001] Loaded widget: Spectate Selected Team [f=-000001] Loaded widget: SmoothCam [f=-000001] Loaded widget: Smart Bombers [f=-000001] Loaded widget: Simple Settings [f=-000001] Loaded widget: Showeco and Grid Drawer [f=-000001] Loaded widget: Show selected unit range [f=-000001] Loaded widget: Show All Commands v2 [f=-000001] Loaded widget: ReclaimInfo [f=-000001] Loaded widget: Raw Move Issue [f=-000001] Loaded widget: Point Tracker [f=-000001] Loaded widget: Orbit Command [f=-000001] Loaded widget: Morph Finished notification [f=-000001] Loaded widget: Mission Results Handler [f=-000001] Loaded widget: Missile Silo Range [f=-000001] Loaded widget: Missile Silo Commands [f=-000001] Loaded widget: Misc default command replacements [f=-000001] Loaded widget: MinimapEvents [f=-000001] Mex Placement Initialised with 34 spots. [f=-000001] Loaded widget: Mex Placement Handler [f=-000001] Loaded widget: Local Widgets Config [f=-000001] Loaded widget: Keep Target [f=-000001] Loaded widget: In-game Ignore [f=-000001] Loaded widget: In-game Guide [f=-000001] Loaded widget: Highlight Geos [f=-000001] Loaded widget: Haven Handler [f=-000001] Loaded widget: Guard Remove [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input [f=-000001] Loaded widget: Game Analytics Handler [f=-000001] Loaded widget: Galaxy Battle Handler [f=-000001] Loaded widget: Economic Victory Announcer [f=-000001] Loaded widget: Defense Range Zero-K [f=-000001] Loaded widget: Decoration Handler [f=-000001] Loaded widget: MetalFeatures (new) [f=-000001] Loaded widget: Decloak Range [f=-000001] Loaded widget: Darkening [f=-000001] Loaded widget: Context Menu [f=-000001] Loaded widget: Chili Spectator Panels [f=-000001] Loaded widget: Easy Facing [f=-000001] Loaded widget: Ferry Points [f=-000001] Loaded widget: Chili Selections & CursorTip v2 [f=-000001] Loaded widget: Chili Rejoining Progress Bar [f=-000001] Loaded widget: Chili Nuke Warning [f=-000001] Loaded widget: Chili Inactivity Win [f=-000001] Loaded widget: Chili EndGame Window [f=-000001] Loaded widget: Chili Economy Panel Default [f=-000001] Loaded widget: Cheat Sheet [f=-000001] Loaded widget: CameraShake [f=-000001] Loaded widget: Blast Radius [f=-000001] Loaded widget: Autoquit [f=-000001] Loaded widget: Area Attack Tweak [f=-000001] Loaded widget: Antinuke Coverage [f=-000001] Loaded widget: Set Springsettings and Config [f=-000001] Loaded widget: Camera Save Position [f=-000001] Loaded widget: Command Alpha [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info [f=-000001] Loaded widget: Attack Warning [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing [f=-000001] Loaded widget: Auto Group [f=-000001] Loaded widget: Chili AI Set Start [f=-000001] Loaded widget: NoDuplicateOrders [f=-000001] Projectile Lights (gfx_projectile_lights.lua) - Deferred rendering widget not found. [f=-000001] Loaded widget: Projectile Lights [f=-000001] Loaded widget: Start Point Remover & Comm Selector [f=-000001] Loaded widget: Startup Info and Selector [f=-000001] Loaded widget: Transport AI [f=-000001] Loaded widget: UnitNoStuckInFactory [f=-000001] Loaded widget: Unit Start State [f=-000001] Loaded widget: Smooth Scroll [f=-000001] Loaded widget: Replay control buttons [f=-000001] Loaded widget: Persistent Build Spacing [f=-000001] Loaded widget: Icon Sets [f=-000001] Loaded widget: Attack AoE [f=-000001] Loaded widget: Nubtron 2.0 [f=-000001] Loaded widget: Chili Custom Modoptions Info [f=-000001] Loaded widget: PlanetWars Info [f=-000001] Loaded widget: UnitShapes [f=-000001] Loaded widget: MessageBoxes ZK [f=-000001] Loaded widget: Commands FX [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Stockpiler [f=-000001] Loaded widget: Map Edge Extension [f=-000001] Loaded widget: Lua Metal Decals [f=-000001] Loaded widget: State Icons [f=-000001] Loaded widget: Shield Guard [f=-000001] Loaded widget: Selection Send [f=-000001] Loaded widget: Rank Icons 2 [f=-000001] Loaded widget: Gadget Icons [f=-000001] Loaded widget: AllyCursors [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Building Starter [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Cloaker Guard [f=-000001] Loaded widget: Disable Bad Widgets [f=-000001] Loaded widget: Units on Fire [f=-000001] Loaded widget: Smoke Signals [f=-000001] Loaded widget: LupsManager [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 [f=-000001] Loaded widget: Newton Firezone [f=-000001] Loaded widget: Receive Units Indicator [f=-000001] Loaded widget: Auto-toggle false color vision [f=-000001] Loaded widget: Chili Crude Player List [f=-000001] Loaded widget: Chili Pro Console [f=-000001] Loaded widget: Chili Docking [f=-000001] Loaded widget: HUD Presets [f=-000001] Loaded widget: Lasso Terraform GUI [f=-000001] Loaded widget: Image Preloader [f=-000001] Loaded widget: Chili Core Selector [f=-000001] Loaded widget: Custom Markers [f=-000001] Loaded widget: Select Keys [f=-000001] Loaded widget: Start Boxes [f=-000001] Loaded widget: Default Group Recall Fix [f=-000001] Loaded widget: Restricted Zones [f=-000001] Loaded widget: Pause Screen [f=-000001] Loaded widget: Chili Share menu v1.24 [f=-000001] Loaded widget: Jumpjet GUI [f=-000001] Loaded widget: CustomFormations2 [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. [f=-000001] Error in [Outline Shader] widget: Deferred shading is not enabled or advanced shading is not active [f=-000001] Loading: LuaUI/Widgets/gfx_outline_no_shader.lua [f=-000001] Loaded widget: Outline Shader [f=-000001] Loaded widget: Text To Speech Control [f=-000001] Loaded widget: Persistent Build Height [f=-000001] Loaded widget: Layout Handler [f=-000001] Lua garbage collection rate: 30/s [f=-000001] Loaded widget: GC Control [f=-000001] Loaded widget: Chili Integral Menu [f=-000001] Loaded widget: Color Blindness Correction [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0 [f=-000001] [s11n] Loading s11n file... [f=-000001] [s11n] Parsing model... [f=-000001] [s11n] Populating game world... [f=-000001] [s11n] s11n loading complete. [f=-000001] Running Springboard Feature Fixer, 34, 70 [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=ccb8844c [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=a946f860 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=79653f79 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=26babd2c [f=-000001] [Path] [PathEstimator::ReadFile] hash=26babd2c file="cache/104dev-maintenance/paths/Sparkles Reef v1.01.pe-26babd2c.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=ccb8844c [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=a946f860 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=79653f79 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=26babd3c [f=-000001] [Path] [PathEstimator::ReadFile] hash=26babd3c file="cache/104dev-maintenance/paths/Sparkles Reef v1.01.pe2-26babd3c.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]" [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (599ms, checksum 0f087854)" [f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={11611,0,0} {chunk,block}Bytes={0,0} [f=-000001] Spectator mode. Widget removed. [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] Opening demofile demos/977000/replay.sdfz [f=-000001] Connection attempt from UnnamedPlayer (spec) [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Linux 64-bit (native)] [f=-000001] [Game::ClientReadNet] added new player UnnamedPlayer (spec) with number 2 to team 0 [f=-000001] -> Connection established (given id 2) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=5030b62b8369ff1f12db7c26418b4216e4fcaa20adad2fe03a1f689a4f26e946c23e4e509dff35e428e6d7cd5354e02ad4ce24027e4e9008498718731d226483" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Speed set to 20.0 [server] [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=f48e086bf5db08c7c21278ee3502f770f660346b8977fc5d4c7f883668e364a619c77bfbbfb2fe442558656ea6daa2666b7b48707fe0f3c4d1bc7196ea541f46]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=1a7a6fe97a8125f7278ff15d3a6df848ab7f220451c714f03986246b133ff4a2020d9496084c04b38a6c0a3e8140e00aabb832211812a13fa6278be23ad4eec8]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[Game::Load][lua{Rules,Gaia}={0x516eef10,0x62d750d0}]" [f=-000001] Spectator UnnamedPlayer (spec) finished loading and is now ingame [f=-000001] Spectator mode. Widget removed. [f=-000001] Playback paused [f=-000001] Switching to Overhead (TA) style camera [f=-000001] Epicmenu: Switching to Default camera mode [f=-000001] Beginning demo playback [f=-000001] GameID: 3311925ffe80e2d24daef3f448b97af0 [f=-000001] Connection attempt from mad_kraft [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] [0] Event [undefined]: mad_kraft changed status [f=-000001] -> Connection established (given id 0) [f=-000001] Connection attempt from LouisKing [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] [0] Event [undefined]: LouisKing changed status [f=-000001] -> Connection established (given id 1) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="LouisKing" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=5030b62b8369ff1f12db7c26418b4216e4fcaa20adad2fe03a1f689a4f26e946c23e4e509dff35e428e6d7cd5354e02ad4ce24027e4e9008498718731d226483" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="LouisKing" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="mad_kraft" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=5030b62b8369ff1f12db7c26418b4216e4fcaa20adad2fe03a1f689a4f26e946c23e4e509dff35e428e6d7cd5354e02ad4ce24027e4e9008498718731d226483" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="mad_kraft" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="LouisKing" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=f48e086bf5db08c7c21278ee3502f770f660346b8977fc5d4c7f883668e364a619c77bfbbfb2fe442558656ea6daa2666b7b48707fe0f3c4d1bc7196ea541f46]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="LouisKing" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=1a7a6fe97a8125f7278ff15d3a6df848ab7f220451c714f03986246b133ff4a2020d9496084c04b38a6c0a3e8140e00aabb832211812a13fa6278be23ad4eec8]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="LouisKing" string="[Game::Load][lua{Rules,Gaia}={0000000069bee7d0,000000006f5bc840}]" [f=-000001] Allies: I choose: Engineer! [f=-000001] [Game::ClientReadNet][LOGMSG] sender="mad_kraft" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=f48e086bf5db08c7c21278ee3502f770f660346b8977fc5d4c7f883668e364a619c77bfbbfb2fe442558656ea6daa2666b7b48707fe0f3c4d1bc7196ea541f46]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="mad_kraft" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=1a7a6fe97a8125f7278ff15d3a6df848ab7f220451c714f03986246b133ff4a2020d9496084c04b38a6c0a3e8140e00aabb832211812a13fa6278be23ad4eec8]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="mad_kraft" string="[Game::Load][lua{Rules,Gaia}={00000000e9b19150,00000000fde68a90}]" [f=-000001] Allies: I choose: Engineer! [f=-000001] hi [f=-000001] hi [f=-000001] gl hf [f=-000001] > Game will be force started in 60 seconds [f=-000001] [0] Event [220,-60.252625,4770]: 0 finished unit Engineer Commander [f=-000001] [0] Event [4835,-59.153809,421]: 1 finished unit Engineer Commander [f=0000000] [0] mad_kraft, team: 0, elo:1683 [f=0000000] [0] LouisKing, team: 1, elo:1562 [f=0000000] [0] ?, team: 2, elo:0 [f=0000000] Playback continued [f=0000004] [4] Event [312,-59.374542,4648]: 0 finished unit Amphbot Factory [f=0000008] [8] Event [4784,0,288]: 1 finished unit Shipyard [f=0000240] [240] Event [136,-1,4856]: 0 finished unit Metal Extractor [f=0000301] [301] Event [4840,-1,136]: 1 finished unit Metal Extractor [f=0000342] [342] Event [88,0,4856]: 0 finished unit Wind/Tidal Generator [f=0000432] [432] Event [136,0,4808]: 0 finished unit Wind/Tidal Generator [f=0000522] [522] Event [184,0,4856]: 0 finished unit Wind/Tidal Generator [f=0000522] [522] Event [348,-60.317993,4648]: 0 finished unit Conch [f=0000541] [541] Event [4984,-1,264]: 1 finished unit Metal Extractor [f=0000612] [612] Event [136,0,4904]: 0 finished unit Wind/Tidal Generator [f=0000643] [643] Event [4984,0,312]: 1 finished unit Wind/Tidal Generator [f=0000685] [685] Event [4784,0,295.999969]: 1 finished unit Mariner [f=0000732] [732] Event [5032,0,312]: 1 finished unit Wind/Tidal Generator [f=0000886] [886] Event [5032,0,264]: 1 finished unit Wind/Tidal Generator [f=0000886] [886] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0001061] [1061] Event [280,-1,4984]: 0 finished unit Metal Extractor [f=0001143] [1143] Event [5032,0,216]: 1 finished unit Wind/Tidal Generator [f=0001306] [1306] Event [232,0,4984]: 0 finished unit Wind/Tidal Generator [f=0001402] [1402] Event [4984,0,216]: 1 finished unit Wind/Tidal Generator [f=0001548] [1548] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0001555] [1555] Event [280,0,4936]: 0 finished unit Wind/Tidal Generator [f=0001657] [1657] Event [4936,0,216]: 1 finished unit Wind/Tidal Generator [f=0001798] [1798] Event [328,0,4984]: 0 finished unit Wind/Tidal Generator [f=0001910] [1910] Event [4936,0,264]: 1 finished unit Wind/Tidal Generator [f=0002054] [2054] Event [1400,-1,5016]: 0 finished unit Metal Extractor [f=0002055] [2055] Event [280,0,5032]: 0 finished unit Wind/Tidal Generator [f=0002137] [2137] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0002161] [2161] Event [4936,0,312]: 1 finished unit Wind/Tidal Generator [f=0002216] [2216] Event [216,0,4920]: 0 finished unit Wind/Tidal Generator [f=0002227] [2227] Event [4784,0,295.999969]: 1 finished unit Mariner [f=0002349] [2349] Event [4888,0,136]: 1 finished unit Wind/Tidal Generator [f=0002496] [2496] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0002554] [2554] Event [4888,0,88]: 1 finished unit Wind/Tidal Generator [f=0002625] [2625] Event [4760,0,424]: 1 finished unit Caretaker [f=0002654] [2654] Event [1592,-1,4936]: 0 finished unit Metal Extractor [f=0002818] [2818] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0002904] [2904] Event [4840,0,88]: 1 finished unit Wind/Tidal Generator [f=0002949] [2949] Event [392,0,4984]: 0 finished unit Wind/Tidal Generator [f=0003138] i hate this map [f=0003171] [3171] Event [472,0,4984]: 0 finished unit Wind/Tidal Generator [f=0003222] [3222] Event [1456,-5,4880]: 0 finished unit Lotus [f=0003261] [3261] Event [4792,0,88]: 1 finished unit Wind/Tidal Generator [f=0003339] [3339] Event [552,0,4984]: 0 finished unit Wind/Tidal Generator [f=0003478] [3478] Event [348,-60.317993,4648]: 0 finished unit Conch [f=0003503] [3503] Event [632,0,4984]: 0 finished unit Wind/Tidal Generator [f=0003618] [3618] Event [4792,0,136]: 1 finished unit Wind/Tidal Generator [f=0003663] [3663] Event [712,0,4984]: 0 finished unit Wind/Tidal Generator [f=0003753] [3753] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0003823] [3823] Event [792,0,4984]: 0 finished unit Wind/Tidal Generator [f=0003863] [3863] Event [4712,0,424]: 1 finished unit Caretaker [f=0003914] ya water map are harsh [f=0003916] [3916] Event [4936,0,312]: 1 lost unit Wind/Tidal Generator [f=0003936] [3936] Event [3720,-1,104]: 1 finished unit Metal Extractor [f=0004013] [4013] Event [872,0,5000]: 0 finished unit Wind/Tidal Generator [f=0004064] [4064] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0004169] [4169] Event [4784,-4,295.999969]: 1 finished unit Mistral [f=0004195] wow gg xD [f=0004270] [4270] Event [952,0,5000]: 0 finished unit Wind/Tidal Generator [f=0004545] [4545] Event [1032,0,5000]: 0 finished unit Wind/Tidal Generator [f=0004571] [4571] Event [2792,-1,5016]: 0 finished unit Metal Extractor [f=0004573] [4573] Event [3528,-1,184]: 1 finished unit Metal Extractor [f=0004574] [4574] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0004672] [4672] Event [4784,0,295.999969]: 1 finished unit Hunter [f=0004673] [4673] Event [3528,-1,184]: 1 lost unit Metal Extractor [f=0004744] [4744] Event [1112,0,5000]: 0 finished unit Wind/Tidal Generator [f=0004766] [4766] Event [3424,41.305542,1712]: 1 finished unit Radar Tower [f=0004941] [4941] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0004969] [4969] Event [1192,0,5000]: 0 finished unit Wind/Tidal Generator [f=0005002] [5002] Event [4352.32568,-4,474.346039]: 1 lost unit Mistral [f=0005052] [5052] Event [4784,0,295.999969]: 1 finished unit Hunter [f=0005053] [5053] Event [3720,-1,104]: 1 lost unit Metal Extractor [f=0005067] [5067] Event [3646.01587,0,1542.08191]: 1 lost unit Mariner [f=0005177] [5177] Event [4864.27246,-58.960743,441.314667]: 0 lost unit Duck [f=0005229] [5229] Event [1272,0,5000]: 0 finished unit Wind/Tidal Generator [f=0005293] [5293] Event [4976,-5,496]: 1 finished unit Lotus [f=0005430] [5430] Event [1135.19788,-60.080597,4994.37109]: 0 finished unit Engineer Commander [f=0005430] game_message: Morph complete: Engineer lvl 1 -> Engineer lvl 2 [f=0005430] [5430] Received game_message: Morph complete: Engineer lvl 1 -> Engineer lvl 2 [f=0005433] [5433] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0005486] [5486] Event [1352,0,5000]: 0 finished unit Wind/Tidal Generator [f=0005496] [5496] Event [3384,-1,5016]: 0 finished unit Metal Extractor [f=0005617] [5617] Event [4784,0,295.999969]: 1 finished unit Hunter [f=0005677] [5677] Event [4413.77637,-59.85561,614.409241]: 0 lost unit Duck [f=0005703] [5703] Event [4792,0,184]: 1 finished unit Wind/Tidal Generator [f=0005876] [5876] Event [4180.45264,-59.558525,463.40155]: 0 lost unit Duck [f=0005938] [5938] Event [348,-60.317993,4648]: 0 finished unit Conch [f=0005943] [5943] Event [2328,-1,104]: 1 finished unit Metal Extractor [f=0005957] [5957] Event [4441.44385,-60.709637,61.9021797]: 0 lost unit Duck [f=0005973] [5973] Event [4784,0,295.999969]: 1 finished unit Hunter [f=0006135] [6135] Event [3144,-1,4392]: 0 finished unit Metal Extractor [f=0006147] [6147] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0006312] [6312] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0006445] [6445] Event [1432,0,4968]: 0 finished unit Wind/Tidal Generator [f=0006449] [6449] Event [4784,0,295.999969]: 1 finished unit Mariner [f=0006477] [6477] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0006578] [6578] Event [1512,0,4920]: 0 finished unit Wind/Tidal Generator [f=0006615] [6615] Event [1736,-1,104]: 1 finished unit Metal Extractor [f=0006637] [6637] Event [4632,-1,4792]: 0 finished unit Metal Extractor [f=0006655] [6655] Event [4840,0,200]: 1 finished unit Wind/Tidal Generator [f=0006692] [6692] Event [4784,0,295.999969]: 1 finished unit Hunter [f=0006713] [6713] Event [1592,0,4872]: 0 finished unit Wind/Tidal Generator [f=0006723] [6723] Event [4888,0,200]: 1 finished unit Wind/Tidal Generator [f=0006732] [6732] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0006818] [6818] Event [1656,0,4872]: 0 finished unit Wind/Tidal Generator [f=0006938] [6938] Event [1736,0,4872]: 0 finished unit Wind/Tidal Generator [f=0006982] [6982] Event [4784,0,295.999969]: 1 finished unit Hunter [f=0006987] [6987] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0007058] [7058] Event [1816,0,4888]: 0 finished unit Wind/Tidal Generator [f=0007130] [7130] Event [4824,-1,4696]: 0 finished unit Metal Extractor [f=0007192] [7192] Event [1896,0,4888]: 0 finished unit Wind/Tidal Generator [f=0007214] [7214] Event [4936,-59.510498,24]: 1 finished unit Storage [f=0007237] [7237] Event [1976,-1,728]: 1 lost unit Metal Extractor [f=0007258] [7258] Event [4460.36816,-60.497753,333.821106]: 0 lost unit Duck [f=0007305] [7305] Event [4640.78125,-60.743244,409.957886]: 0 lost unit Duck [f=0007312] [7312] Event [1976,0,4904]: 0 finished unit Wind/Tidal Generator [f=0007322] [7322] Event [4338.5791,0,398.360413]: 1 lost unit Hunter [f=0007323] [7323] Event [4328.36572,-59.100788,363.388672]: 0 lost unit Duck [f=0007360] [7360] Event [2060.43726,-56.825317,704.598877]: 0 lost unit Duck [f=0007438] [7438] Event [4760,0,424]: 1 lost unit Caretaker [f=0007444] [7444] Event [4764.375,-60.42947,508.239136]: 0 lost unit Duck [f=0007448] [7448] Event [2056,0,4904]: 0 finished unit Wind/Tidal Generator [f=0007556] [7556] Event [4784,0,295.999969]: 1 finished unit Hunter [f=0007597] [7597] Event [2136,0,4904]: 0 finished unit Wind/Tidal Generator [f=0007605] [7605] Event [4984,-58.928223,24]: 1 finished unit Storage [f=0007614] [7614] Event [168,-1,3464]: 0 finished unit Metal Extractor [f=0007716] [7716] Event [2216,0,4920]: 0 finished unit Wind/Tidal Generator [f=0007836] [7836] Event [2296,0,4920]: 0 finished unit Wind/Tidal Generator [f=0007842] [7842] Event [348,-60.317993,4648]: 0 finished unit Scallop [f=0007956] [7956] Event [2376,0,4936]: 0 finished unit Wind/Tidal Generator [f=0007989] [7989] Event [344,-1,3448]: 0 finished unit Metal Extractor [f=0008000] [8000] Event [3950.31958,-65.083946,1524.95276]: 0 lost unit Duck [f=0008076] [8076] Event [2456,0,4936]: 0 finished unit Wind/Tidal Generator [f=0008211] [8211] Event [2536,0,4952]: 0 finished unit Wind/Tidal Generator [f=0008299] [8299] Event [3960,17.4597168,3544]: 0 finished unit Metal Extractor [f=0008305] [8305] Event [348,-60.317993,4648]: 0 finished unit Conch [f=0008331] [8331] Event [2616,0,4952]: 0 finished unit Wind/Tidal Generator [f=0008451] [8451] Event [2696,0,4952]: 0 finished unit Wind/Tidal Generator [f=0008563] [8563] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0008571] [8571] Event [2776,0,4968]: 0 finished unit Wind/Tidal Generator [f=0008659] [8659] Event [2565.79761,-60.372849,4948.625]: 0 finished unit Engineer Commander [f=0008659] game_message: Morph complete: Engineer lvl 2 -> Engineer lvl 3 [f=0008659] [8659] Received game_message: Morph complete: Engineer lvl 2 -> Engineer lvl 3 [f=0008692] [8692] Event [3424,41.305542,1712]: 1 lost unit Radar Tower [f=0008705] [8705] Event [3832,15.4272461,3640]: 0 finished unit Metal Extractor [f=0008820] [8820] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0008901] [8901] Event [4784,0,295.999969]: 1 finished unit Hunter [f=0009075] [9075] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0009082] [9082] Event [344,28.0340576,2568]: 0 finished unit Metal Extractor [f=0009104] [9104] Event [328,0,4568]: 0 finished unit Caretaker [f=0009223] [9223] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0009478] [9478] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0009516] [9516] Event [504,26.8914795,2504]: 0 finished unit Metal Extractor [f=0009628] [9628] Event [4784,0,295.999969]: 1 finished unit Hunter [f=0009919] [9919] Event [348,-60.317993,4648]: 0 finished unit Scallop [f=0010104] [10104] Event [408,0,4552]: 0 finished unit Caretaker [f=0010202] [10202] Event [348,-60.317993,4648]: 0 finished unit Conch [f=0010318] [10318] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0010345] [10345] Event [4784,0,295.999969]: 1 finished unit Hunter [f=0010423] [10423] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0010528] [10528] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0010670] [10670] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0010794] [10794] Event [504,0,4552]: 0 finished unit Caretaker [f=0010827] [10827] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0010880] [10880] Event [5088,-58.972168,40]: 1 finished unit Fusion Reactor [f=0010892] [10892] Event [1384,0,4952]: 0 finished unit Wind/Tidal Generator [f=0011063] [11063] Event [348,-60.317993,4648]: 0 finished unit Scallop [f=0011106] [11106] Event [1160,16.6906738,1576]: 0 finished unit Metal Extractor [f=0011192] [11192] Event [1656,0,4920]: 0 finished unit Wind/Tidal Generator [f=0011218] [11218] Event [2536,22.8320313,872]: 1 finished unit Geothermal Generator [f=0011415] [11415] Event [2424,-1,3544]: 0 finished unit Metal Extractor [f=0011532] [11532] Event [348,-60.317993,4648]: 0 finished unit Conch [f=0011588] [11588] Event [1288,15.4876709,1480]: 0 finished unit Metal Extractor [f=0011693] [11693] Event [448,0,4384]: 0 finished unit Shipyard [f=0011719] [11719] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0011793] [11793] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0012013] [12013] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0012047] [12047] Event [2088,-1,3448]: 0 finished unit Metal Extractor [f=0012100] [12100] Event [2856,0,5000]: 0 finished unit Wind/Tidal Generator [f=0012150] [12150] Event [2472,18.6462402,808]: 1 finished unit Caretaker [f=0012208] [12208] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0012269] [12269] Event [4856,0,1608]: 1 finished unit Caretaker [f=0012324] [12324] Event [4784,-4,295.999969]: 1 finished unit Mistral [f=0012401] [12401] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0012574] [12574] Event [4632,-1,1656]: 1 finished unit Urchin [f=0012629] [12629] Event [448,0,4376]: 0 finished unit Envoy [f=0012661] [12661] Event [1976,-1,728]: 1 finished unit Metal Extractor [f=0012668] [12668] Event [3368,0,4952]: 0 finished unit Wind/Tidal Generator [f=0012696] [12696] Event [3720,-1,104]: 1 finished unit Metal Extractor [f=0012702] [12702] Event [4417.44482,-55.45018,1725.31116]: 0 lost unit Duck [f=0012809] [12809] Event [348,-60.317993,4648]: 0 finished unit Scallop [f=0012891] [12891] Event [4325.72754,-50.852695,2102.71631]: 0 lost unit Duck [f=0012895] [12895] Event [4210.63281,0,2082.55054]: 1 lost unit Hunter [f=0012919] [12919] Event [3448,0,5000]: 0 finished unit Wind/Tidal Generator [f=0012954] [12954] Event [4178.15674,0,2263.79248]: 1 lost unit Hunter [f=0012965] [12965] Event [4173.46289,0,2266.85571]: 1 lost unit Hunter [f=0013124] [13124] Event [4584,-1,1480]: 1 finished unit Urchin [f=0013187] [13187] Event [348,-60.317993,4648]: 0 finished unit Conch [f=0013187] [13187] Event [4784,-4,295.999969]: 1 finished unit Mistral [f=0013233] [13233] Event [1736,-1,104]: 1 lost unit Metal Extractor [f=0013257] [13257] Event [3528,-1,184]: 1 finished unit Metal Extractor [f=0013314] [13314] Event [2568,0,776]: 1 finished unit Stardust [f=0013401] [13401] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0013441] [13441] Event [448,0,4376]: 0 finished unit Siren [f=0013483] [13483] Event [3128,0,4328]: 0 finished unit Wind/Tidal Generator [f=0013483] [13483] Event [1976,-1,728]: 1 lost unit Metal Extractor [f=0013508] [13508] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0013587] [13587] Event [3864,11.0986328,3496]: 0 finished unit Stardust [f=0013684] [13684] Event [2696,-1,1576]: 0 finished unit Metal Extractor [f=0013704] [13704] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0013716] [13716] Event [3208,0,4376]: 0 finished unit Wind/Tidal Generator [f=0013739] [13739] Event [2775.68237,-59.994175,652.367798]: 0 lost unit Duck [f=0013768] [13768] Event [448,0,4376]: 0 finished unit Corsair [f=0013805] [13805] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0013851] [13851] Event [4440,-1,1160]: 1 finished unit Urchin [f=0013916] [13916] Event [2306.53369,-45.892303,484.020538]: 0 lost unit Duck [f=0013921] [13921] Event [2328,-1,104]: 1 lost unit Metal Extractor [f=0013939] [13939] Event [2259.24487,0,492.900879]: 1 lost unit Hunter [f=0013962] [13962] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0013976] [13976] Event [2225.81372,-27.274487,527.015137]: 0 lost unit Duck [f=0013989] [13989] Event [2150.01392,0,499.5271]: 1 lost unit Hunter [f=0014014] [14014] Event [2131.65063,0,516.663025]: 1 lost unit Hunter [f=0014135] [14135] Event [2318.03979,-4.0579748,556.923035]: 0 lost unit Duck [f=0014193] [14193] Event [2361.59448,-3.1822534,594.864624]: 0 lost unit Duck [f=0014325] [14325] Event [3032,-1,1672]: 0 finished unit Metal Extractor [f=0014338] [14338] Event [2608,12.444458,848]: 1 finished unit Faraday [f=0014339] [14339] Event [4952,-1,1656]: 1 finished unit Metal Extractor [f=0014401] [14401] Event [2827.3208,0,877.329712]: 1 lost unit Mariner [f=0014402] [14402] Event [2288.41333,151.373535,722.502441]: 0 lost unit Duck [f=0014449] [14449] Event [348,-60.317993,4648]: 0 finished unit Scallop [f=0014513] [14513] Event [4784,-4,295.999969]: 1 finished unit Mistral [f=0014540] [14540] Event [4472,-1,1256]: 1 finished unit Urchin [f=0014598] [14598] Event [4776,-1,1672]: 1 finished unit Metal Extractor [f=0014625] [14625] Event [448,0,4376]: 0 finished unit Envoy [f=0014674] [14674] Event [348,-60.317993,4648]: 0 finished unit Conch [f=0014678] [14678] Event [4045.36499,-4,362.608521]: 1 lost unit Mistral [f=0014714] [14714] Event [2568,0,776]: 1 lost unit Stardust [f=0014824] [14824] Event [3816,12.9608154,3576]: 0 finished unit Solar Collector [f=0014842] [14842] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0014922] [14922] Event [2752,172.696533,3360]: 0 finished unit Radar Tower [f=0014976] [14976] Event [3528,-1,184]: 1 lost unit Metal Extractor [f=0014998] [14998] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0015083] [15083] Event [undefined]: LouisKing resigned [f=0015083] game_message: LouisKing has been destroyed! [f=0015083] game_message: mad_kraft wins! [f=0015083] Submitting stats [f=0015083] Automatically exiting in 10 seconds. Move mouse to cancel. [f=0015083] Part| Total Time|Time of the last 0.5s [f=0015083] Draw 22318.23ms 26.00% [f=0015083] Lua::Callins::Synced 6440.81ms 9.00% [f=0015083] Lua::Callins::Unsynced 29267.64ms 31.90% [f=0015083] Lua::CollectGarbage::Synced 525.85ms 1.70% [f=0015083] Lua::CollectGarbage::Unsynced 1410.30ms 0.40% [f=0015083] Misc::Profiler::AddTime 68.97ms 0.00% [f=0015083] Sim 45634.02ms 58.50% [f=0015083] [15083] Received game_message: LouisKing has been destroyed! [f=0015083] [15083] Received game_message: mad_kraft wins! [f=0015084] [15084] Game End Stats Header: time,allyTeam1_unit_value,allyTeam0_unit_value,team1_unit_value,team0_unit_value,allyTeam1_metal_overdrive,allyTeam0_metal_overdrive,team1_metal_overdrive,team0_metal_overdrive,allyTeam1_metalProduced,allyTeam0_metalProduced,team1_metalProduced,team0_metalProduced,allyTeam1_metalUsed,allyTeam0_metalUsed,team1_metalUsed,team0_metalUsed,allyTeam1_metal_excess,allyTeam0_metal_excess,team1_metal_excess,team0_metal_excess,allyTeam1_damage_dealt,allyTeam0_damage_dealt,team1_damage_dealt,team0_damage_dealt,allyTeam1_unit_value_def,allyTeam0_unit_value_def,team1_unit_value_def,team0_unit_value_def,allyTeam1_energy_income,allyTeam0_energy_income,team1_energy_income,team0_energy_income,allyTeam1_unit_value_other,allyTeam0_unit_value_other,team1_unit_value_other,team0_unit_value_other,allyTeam1_metal_income,allyTeam0_metal_income,team1_metal_income,team0_metal_income,allyTeam1_unit_value_army,allyTeam0_unit_value_army,team1_unit_value_army,team0_unit_value_army,allyTeam1_unit_value_killed,allyTeam0_unit_value_killed,team1_unit_value_killed,team0_unit_value_killed,allyTeam1_unit_value_econ,allyTeam0_unit_value_econ,team1_unit_value_econ,team0_unit_value_econ,allyTeam1_unit_value_lost,allyTeam0_unit_value_lost,team1_unit_value_lost,team0_unit_value_lost,allyTeam1_metal_reclaim,allyTeam0_metal_reclaim,team1_metal_reclaim,team0_metal_reclaim,allyTeam1_damage_received,allyTeam0_damage_received,team1_damage_received,team0_damage_received [f=0015084] [15084] Game End Stats Values: 0,"-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-" [f=0015084] [15084] Game End Stats Values: 1,1275,1275,1275,1275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1275,1275,1275,1275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 [f=0015084] [15084] Game End Stats Values: 2,2165,2235,2165,2235,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7.4666667,7.62666607,7.4666667,7.62666607,1275,1275,1275,1275,6,6.4000001,6,6.4000001,0,0,0,0,0,0,0,0,890,960,890,960,0,0,0,0,0,0,0,0,0,0,0,0 [f=0015084] [15084] Game End Stats Values: 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35,6730,14515,6730,14515,1117.79517,1549.70471,1117.79517,1549.70471,0,0,0,0,0,0,0,0,0,698.42627,0,698.42627,1549.54346,3699.94458,1549.54346,3699.94458,820,310,820,310,86,66.1500244,86,66.1500244,1275,1960,1275,1960,22.6478138,53.0836411,22.6478138,53.0836411,780,5300,780,5300,1360,2557.5,1360,2557.5,3855,6945,3855,6945,3081.8335,1600,3081.8335,1600,208.916367,20.0888863,208.916367,20.0888863,4350.94043,1849.51477,4350.94043,1849.51477 [f=0015106] [15106] Event [4784,0,295.999969]: 1 finished unit Hunter [f=0015126] [15126] Event [4665.57324,-30.196714,1712.17822]: 0 lost unit Duck [f=0015132] [15132] Event [4632,-1,1656]: 1 lost unit Urchin [f=0015134] [15134] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0015206] Spectator LouisKing left the game: normal quit [f=0015206] [15206] Event [undefined]: LouisKing quit [f=0015274] [15274] Event [448,0,4376]: 0 finished unit Siren [f=0015277] [15277] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0015310] [15310] Event [3896,18.7341309,3624]: 0 finished unit Solar Collector [f=0015351] [15351] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0015367] No clients connected, shutting down server [f=0015367] Server shutdown [f=0015541] [15541] Event [448,0,4376]: 0 finished unit Corsair [f=0015624] [15624] Event [348,-60.317993,4648]: 0 finished unit Scallop [f=0015657] [15657] Event [3944,5.75927734,3480]: 0 finished unit Wind/Tidal Generator [f=0015867] [15867] Event [348,-60.317993,4648]: 0 finished unit Conch [f=0015960] [15960] Event [4024,9.68139648,3528]: 0 finished unit Wind/Tidal Generator [f=0016000] [16000] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0016125] [16125] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0016154] [16154] Event [1976,-1,728]: 0 finished unit Metal Extractor [f=0016232] [16232] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0016337] [16337] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0016442] [16442] Event [348,-60.317993,4648]: 0 finished unit Duck [f=0016490] [16490] Event [448,0,4376]: 0 finished unit Envoy [f=0016635] [16635] Event [348,-60.317993,4648]: 0 finished unit Scallop [f=0016816] [16816] Event [348,-60.317993,4648]: 0 finished unit Conch [f=0016872] Autoquit sending quit command. [f=0016872] [QuitAction] user exited to system [f=0016872] [SpringApp::Kill][1] fromRun=1 [f=0016872] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [f=0016872] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0016872] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0016872] [ThreadPool::SetThreadCount][2] workers=0 [f=0016872] [SpringApp::Kill][2] [f=0016872] [Game::KillLua][0] dtor=0 loadscreen=(nil) [f=0016872] [Game::KillLua][3] dtor=0 luaUI=0x626cdfe0 [f=0016872] Start widgetHandler:Shutdown [f=0016872] Shutdown - SaveOrderList Complete [f=0016872] Writing last game win data [f=0016872] Shutdown - SaveConfigData Complete [f=0016872] Shutdown Widget - Save/Load API [f=0016872] Shutdown Widget - Chili Highlight [f=0016872] Shutdown Widget - Draw After Chili [f=0016872] Shutdown Widget - EPIC Menu [f=0016872] Shutdown Widget - Chili Widget Selector [f=0016872] Shutdown Widget - Chili Minimap [f=0016872] Shutdown Widget - Local Team Colors [f=0016872] Shutdown Widget - Display Keys 2 [f=0016872] Shutdown Widget - Save Game Menu [f=0016872] Shutdown Widget - Unit Icons [f=0016872] Shutdown Widget - Noises [f=0016872] Shutdown Widget - HealthBars [f=0016872] Shutdown Widget - Win Counter [f=0016872] Shutdown Widget - SpringRTS Replay Stats [f=0016872] Shutdown Widget - BuildETA [f=0016872] Shutdown Widget - Modular Comm Info [f=0016872] Shutdown Widget - Music Player v2 [f=0016872] Shutdown Widget - Stereo3D [f=0016872] Shutdown Widget - Showeco and Grid Drawer [f=0016872] Shutdown Widget - Point Tracker [f=0016872] Shutdown Widget - Missile Silo Range [f=0016872] Shutdown Widget - MinimapEvents [f=0016872] Shutdown Widget - Mex Placement Handler [f=0016872] Shutdown Widget - Local Widgets Config [f=0016872] Shutdown Widget - Highlight Geos [f=0016872] Shutdown Widget - Grab Input [f=0016872] Input grabbing is disabled! [f=0016872] Shutdown Widget - Defense Range Zero-K [f=0016872] Shutdown Widget - MetalFeatures (new) [f=0016872] Shutdown Widget - Darkening [f=0016872] Shutdown Widget - Context Menu [f=0016872] Shutdown Widget - Chili Spectator Panels [f=0016872] Shutdown Widget - Chili Selections & CursorTip v2 [f=0016872] Shutdown Widget - Chili Nuke Warning [f=0016872] Shutdown Widget - Chili EndGame Window [f=0016872] Shutdown Widget - Chili Economy Panel Default [f=0016872] Shutdown Widget - CameraShake [f=0016872] Shutdown Widget - Attack AoE [f=0016872] Shutdown Widget - Selection Send [f=0016872] Shutdown Widget - LupsManager [f=0016872] Shutdown Widget - Newton Firezone [f=0016872] Shutdown Widget - Chili Pro Console [f=0016872] Shutdown Widget - Lasso Terraform GUI [f=0016872] Shutdown Widget - Lups [f=0016872] Shutdown Widget - Chili Framework [f=0016872] Shutdown Widget - Chili Core Selector [f=0016872] Shutdown Widget - Custom Markers [f=0016872] Shutdown Widget - Select Keys [f=0016872] Shutdown Widget - Pause Screen [f=0016872] Shutdown Widget - Text To Speech Control [f=0016872] Shutdown Widget - Persistent Build Height [f=0016872] Shutdown Widget - Layout Handler [f=0016872] End widgetHandler:Shutdown [f=0016872] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={637520,73692661} {int,ext,rec}Allocs={28581211,0,0} {chunk,block}Bytes={73692661,0} [f=0016872] [Game::KillLua][1] dtor=0 luaGaia=0x62d750d0 [f=0016872] [LuaMemPool::LogStats][handle=LuaGaia (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={415623,60282796} {int,ext,rec}Allocs={28581212,0,0} {chunk,block}Bytes={60282796,0} [f=0016872] [LuaMemPool::LogStats][handle=LuaGaia (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={415623,60282796} {int,ext,rec}Allocs={28581212,0,0} {chunk,block}Bytes={60282796,0} [f=0016872] [Game::KillLua][2] dtor=0 luaRules=0x516eef10 [f=0016872] Start gadgetHandler:Shutdown [f=0016872] Shutdown - StartSetup [f=0016872] Shutdown - UnitMorph [f=0016872] Shutdown - Carrier Drones [f=0016872] Shutdown - LupsNanoSpray [f=0016872] Shutdown - Missile Silo Controller [f=0016872] Shutdown - Modular Comm Info [f=0016872] Shutdown - Terrain Texture Handler [f=0016872] Shutdown - UnitCloakShield [f=0016872] Shutdown - Starlight Handler [f=0016872] End gadgetHandler:Shutdown [f=0016872] Start gadgetHandler:Shutdown [f=0016872] Shutdown - Save/Load [f=0016872] Shutdown - Teleport Throw [f=0016872] Shutdown - UnitMorph [f=0016872] Shutdown - Modular Comm Info [f=0016872] Shutdown - Retreat Command [f=0016872] Shutdown - Shockwaves [f=0016872] Shutdown - we require more minerals v1.1 [f=0016872] Shutdown - UnitCloakShield [f=0016872] Shutdown - Lups Cloak FX [f=0016872] Shutdown - Lups [f=0016872] Shutdown - Lups Shield [f=0016872] End gadgetHandler:Shutdown [f=0016872] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={28581245,0,0} {chunk,block}Bytes={0,0} [f=0016872] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={28581245,0,0} {chunk,block}Bytes={0,0} [f=0016872] [Game::KillLua][4] dtor=0 [f=0016872] [Game::~CGame][1] [f=0016872] [Game::KillLua][0] dtor=1 loadscreen=(nil) [f=0016872] [Game::KillLua][3] dtor=1 luaUI=(nil) [f=0016872] [Game::KillLua][1] dtor=1 luaGaia=(nil) [f=0016872] [Game::KillLua][2] dtor=1 luaRules=(nil) [f=0016872] [Game::KillLua][4] dtor=1 [f=0016872] [Game::KillMisc][1] [f=0016872] [Game::KillMisc][2] [f=0016872] [Game::KillMisc][3] [f=0016872] [Game::KillRendering][1] [f=0016872] [3DOParser::Kill] allocated 155 pieces [f=0016872] [S3OParser::Kill] allocated 2811 pieces [f=0016872] [AssParser::Kill] allocated 244 pieces [f=0016872] [Game::KillInterface][1] [f=0016872] [Game::KillInterface][2] [f=0016872] [Game::KillSimulation][1] [f=0016872] [Game::KillSimulation][2] [f=0016872] [CCollisionHandler] dis-/continuous tests: 0/850038 [f=0016872] [Game::KillSimulation][3] [f=0016872] [~CPathCache(20x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0016872] [~CPathCache(20x20)] cacheHits=27 hitPercentage=21% numHashColls=0 maxCacheSize=10 [f=0016872] [~CPathCache(40x40)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0016872] [~CPathCache(40x40)] cacheHits=50 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0016872] [~CRectangleOverlapHandler] 0% overlap reduction [f=0016872] [~CRectangleOverlapHandler] 0% overlap reduction [f=0016872] [LosHandler::Kill] raycast instance cache-{hits,misses}={6294,9455}; shared=6%; cached=34% [f=0016872] [Game::KillSimulation][4] [f=0016872] [CommonDefHandler::KillStatic] 3163 sound-set data items added [f=0016872] [Game::~CGame][2] [f=0016872] [Game::~CGame][3] [f=0016872] [SpringApp::Kill][3] [f=0016872] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 177984 bytes sent 118647 bytes recv'd [f=0016872] [SpringApp::Kill][4] font=0x45026aa0 [f=0016872] [SpringApp::Kill][5] [f=0016872] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [VFS] [SpringVFS::DeleteArchives] [VFS] [SpringVFS::DeleteArchives(section=0)] #archives[section]=1 #files[section]=7792 [VFS] archive=/var/lib/zkreplay/Zero-K/packages/1744f8151505db92eb3c8724f41eb638.sdp (0x450e9780) [~CPoolArchive] archiveFile="/var/lib/zkreplay/Zero-K/packages/1744f8151505db92eb3c8724f41eb638.sdp" numZipFiles=7792 sumInflSize=721737kb sumReadTime=3977ms file="unittextures/bcore_abc_1.tga" indx=6966 inflSize=3210kb readTime=57ms file="bitmaps/loadpictures/metalandenergy.png" indx=508 inflSize=1541kb readTime=45ms file="gamedata/unitdefs_pre.lua" indx=923 inflSize=0kb readTime=37ms file="objects3d/weaver.s3o" indx=5499 inflSize=128kb readTime=34ms file="bitmaps/smoke/smoke10.tga" indx=585 inflSize=16kb readTime=32ms file="unittextures/bcore_abc_2.tga" indx=6968 inflSize=1800kb readTime=30ms file="objects3d/strikecom.dae" indx=5455 inflSize=999kb readTime=29ms file="luaui/configs/lang/healthbars.en.json" indx=2862 inflSize=0kb readTime=27ms file="objects3d/hermit.s3o" indx=5172 inflSize=105kb readTime=24ms file="luaui/configs/lang/units.en.json" indx=2883 inflSize=75kb readTime=21ms [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/packages/1744f8151505db92eb3c8724f41eb638.sdp] 52591948 bytes cached in 2905 files [VFS] [SpringVFS::DeleteArchives(section=1)] #archives[section]=1 #files[section]=133 [VFS] archive=/var/lib/zkreplay/Zero-K/maps/SparklesReef_V1.01.sd7 (0x4517d160) [VFS] [SpringVFS::DeleteArchives(section=2)] #archives[section]=3 #files[section]=319 [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz (0x45179580) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz] 1507472 bytes cached in 14 files [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/maphelper.sdz (0x450e3a60) [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz (0x7feb7c08bf10) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz] 207630 bytes cached in 66 files [VFS] [SpringVFS::DeleteArchives(section=3)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=4)] #archives[section]=0 #files[section]=130 [VFS] [SpringVFS::DeleteArchives(section=5)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=6)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=7)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=8)] #archives[section]=0 #files[section]=0 [SpringApp::Kill][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=0x1de1d50 (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9]