[DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" Using writeable configuration source: "/tmp/tmp.Lmapmj9aBQ/springsettings.975696.cfg" LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt ============== ============== Available: ArchiveScanner AutohostInterface BumpWater CSMFGroundTextures CrashHandler CregSerializer DecalsDrawerGL4 DynWater FarTextureHandler Font GameServer GroundMoveType KeyBindings LuaSocket Model Net Path Piece RoamMeshDrawer Shader SkyBox Sound Texture VFS Enabled: Sound (Notice) VFS (Info) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. ============== ============== ============== ============== InputTextGeo = 0.26 0.73 0.02 0.028 MouseDragCircleCommandThreshold = 25 ROAM = 2 RotateLogFiles = 1 TeamHighlight = 0 ============== ============== ============== ============== Spring Engine Version: 104.0.1-1544-ge1f249f maintenance (Headless) Build Environment: gcc libstdc++ version 20160609 Compiler Version: gcc-5.4.0 20160609 Operating System: Linux 4.19.0-11-amd64 #1 SMP Debian 4.19.146-1 (2020-09-17) (x86_64) Hardware Config: Intel(R) Xeon(R) CPU E5-2697 v4 @ 2.30GHz; 1995MB RAM Binary Word Size: 64-bit (native) Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 1 Logical CPU Cores: 1 ============== ============== [good_fpu_init][STREFLOP_SSE] SSE 1.0 : 1, SSE 2.0 : 1 SSE 3.0 : 1, SSSE 3.0 : 1 SSE 4.1 : 1, SSE 4.2 : 1 SSE 4.0A: 0, SSE 5.0A: 0 [WatchDog::Install] installed (hang-timeout: 10s) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz} [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window [GR::LogVersionInfo] SDL version : 0.0.0 (linked) / 2.0.1 (compiled) GL version : GL vendor : GL renderer : GLSL version: GLEW version: spring headless stub GLEW version GPU memory : unknown SDL swap-int: 0 ARB shader support : 0 GLSL shader support : 0 FBO extension support : 0 NVX GPU mem-info support : 0 ATI GPU mem-info support : 0 NPOT-texture support : 1 (0) S3TC/DXT1 texture support : 0/0 texture query-LOD support : 1 (0) MSAA frame-buffer support : 0 (0) 24-bit Z-buffer support : 0 (-) primitive-restart support : 0 (0) clip-space control support: 0 (0) seamless cube-map support : 0 (0) frag-depth layout support : 0 (-) max. FBO samples : -1 max. texture size : 2048 max. texture anisotropy level: 0.000000 max. vec4 varyings/attributes: 0/0 max. draw-buffers : 0 max. rec. indices/vertices : 0/0 max. uniform buffer-bindings : 0 max. uniform block-size : 0KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [GR::UpdateGLConfigs] [GR::UpdateGLGeometry][1] winSize=<1,1> [GR::UpdateGLGeometry][2] winSize=<8,8> [GR::InitGLState] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated) [TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/ Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base Scanning: /var/lib/zkreplay/Zero-K/maps Scanning: /var/lib/zkreplay/Zero-K/games Scanning: /var/lib/zkreplay/Zero-K/packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 238ms [VFS] [SpringVFS::ReserveArchives] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7fdbec01d170 (SpringVFS) global=(nil) (null) [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [ThreadPool::SetThreadCount][2] workers=0 [Threading] Main thread CPU affinity mask set: 1 [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.65.3 OpenSSL/1.1.1c [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1) [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:105:ValidateCaFile():Downloading https://springrts.com/dl/cacert.pem [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K [Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 9052 MB [f=-000001] [CPreGame] using server IP localhost and port 8452 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/975696/replay.sdfz" for game data... [f=-000001] [PreGame::StartServerForDemo] starting GameServer [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452 [f=-000001] [UDPListener] successfully bound socket on port 8452 [f=-000001] [PreGame::StartServerForDemo] started GameServer [f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 595ms [f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 3 to team 0 (#active=4) [f=-000001] [PreGame::AddMapArchivesToVFS][server=0x4594f0d0] using map "Sparkles Reef v1.01" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Sparkles Reef v1.01", overwrite=false)] section=1 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [f=-000001] [PreGame::AddModArchivesToVFS][server=0x4594f0d0] using game "Zero-K v1.8.10.0" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.8.10.0", overwrite=false)] section=0 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 8790ms [f=-000001] [PreGame::UpdateClientNet] received local player number 3 (team 0, allyteam 0), creating LoadScreen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff [f=-000001] [LuaIntro] Loading widget: LoadProgress [f=-000001] [LuaIntro] Loading widget: Main [f=-000001] [LuaIntro] Loading widget: LoadTexture [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::Load][1] globalQuit=0 threaded=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (40 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 1640ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 1829ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 1ms [f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 46ms [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [f=-000001] [Init] number of ArmorDefs: 6 [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 731ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 431ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 23ms [f=-000001] [IPathManager::GetInstance] using HAPFS [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [f=-000001] [Init] shadow rendering is disabled (config-value -1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [f=-000001] InfoTexture: legacy [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Set ROAM mode to DisplayLists [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0) [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer" [f=-000001] Loaded DecalsDrawer: off [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 31ms [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 146ms [f=-000001] Synced LuaRules: starting loading Loaded gadget: API versioning stuff for maps and user widgets Loaded gadget: Dev Command Checker Loaded gadget: Save/Load Loaded gadget: Startbox handler Loaded gadget: Wanted Speed Loaded gadget: Metalspot Finder Gadget Loaded gadget: No Friendly Fire Loaded gadget: IconGenerator Loaded gadget: Map Lua Metal Spot Placer Loaded gadget: Mex Placement Loaded gadget: Nano Frame Death Handeling Loaded gadget: Nano Frame Rate Limit Loaded gadget: No Self-D Loaded gadget: ShareControl Loaded gadget: UnitPriority Loaded gadget: Mex Control with energy link Loaded gadget: Particles Gadget 1.0 Loaded gadget: Script notification Loaded gadget: Antinuke Handler Loaded gadget: Attributes Loaded gadget: Attributes Generic Loaded gadget: Auto-Target Lookahead Loaded gadget: Boolean Disable Loaded gadget: Impulse Float Toggle Loaded gadget: LockOptions Loaded gadget: Perks Loaded gadget: Shield Charge Loaded gadget: StartSetup Loaded gadget: Stockpile Loaded gadget: Teleport Throw Loaded gadget: UnitMorph Loaded gadget: Zenith Skyline Checker Loaded gadget: AirPlantParents Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: Aircraft Crashing Loaded gadget: Allow Builder Hold Fire Loaded gadget: Area Guard Loaded gadget: Block Ally and Neutral Attack Loaded gadget: Block direct control Loaded gadget: Blocking Tag Implementation Loaded gadget: Bomber Dive Loaded gadget: CAI Loaded gadget: CEG Spawner Loaded gadget: Capture Loaded gadget: Carrier Drones Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Control gunship strafe range Loaded gadget: D-Gun Aim Fix Loaded gadget: Debris physics Loaded gadget: Decloak when damaged Loaded gadget: Dev Commands Loaded gadget: Disable Buildoptions Loaded gadget: Dont fire at radar Loaded gadget: Experience Loaded gadget: Factory Anti Slacker Loaded gadget: Factory Plate Loaded gadget: Factory Stop Production Loaded gadget: Fall Damage Loaded gadget: Feature Effects Loaded gadget: Fire Once command Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: GameRules Events Loaded gadget: Grey Goo Loaded gadget: Gunship Bugger Off Loaded gadget: Gunship Oscillate Loaded gadget: Gunship Strafe Control Loaded gadget: Hide Autorepairlevel Command Loaded gadget: Ignore Gibs Loaded gadget: Instant Self Destruct Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LUS Loaded gadget: Lag Monitor Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Mod statistics Loaded gadget: Modular Comm Info Loaded gadget: Nuke Explosion Chooser Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Overkill Prevention Loaded gadget: Overkill Prevention Placeholder Loaded gadget: Paralysis Loaded gadget: Player extra information Loaded gadget: Prevent Lab Hax Loaded gadget: Prevent Landship Loaded gadget: Prevent turret overshoot Loaded gadget: Projectile Radar Homing Loaded gadget: Projectile Retarget Loaded gadget: Puppy Handler Loaded gadget: Radar Wobble Control Loaded gadget: Reclaim HP changer Loaded gadget: Refuel Pad Handler Loaded gadget: Regeneration Loaded gadget: Remove Wait Loaded gadget: Repair Speed Changer Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Rezz Hp changer + effect Loaded gadget: Share mode Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Show Shooter Loaded gadget: Spherical LOS Loaded gadget: Tactical Unit AI Loaded gadget: Target Features Loaded gadget: Target Priority Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Time slow v2 Loaded gadget: Torpedo Stay Underwater Loaded gadget: Transport Load Unload Loaded gadget: Transport Selected Load Loaded gadget: Transport Speed Loaded gadget: TransportAIbuttons Loaded gadget: Turn Without Interia Loaded gadget: Typemap Options Loaded gadget: Unit removal from rezzed structures Loaded gadget: UnitStealth Loaded gadget: Units on fire Loaded gadget: Wade Effects Loaded gadget: Water Effects Loaded gadget: Weapon Impulse Loaded gadget: Weapon Reaim Time Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_widget_events.lua Loaded gadget: astar.lua Loaded gadget: init_auto_ready.lua Loaded gadget: lups_cloak_fx.lua Loaded gadget: lups_thrusters.lua Loaded gadget: lups_wrapper.lua Loaded gadget: we require more minerals v1.1 Loaded gadget: weapon_hide_sniper.lua Loaded gadget: Center Offset and Growth Scale Loaded gadget: Commander Upgrade Loaded gadget: CustomUnitShaders Loaded gadget: Factory exit flatten Loaded gadget: Game Over Loaded gadget: On/Off Loaded gadget: UnitCloakShield Loaded gadget: Water level modoption Loaded gadget: Windmill Control Loaded gadget: Fighter pull-up Loaded gadget: Energy Drain Loaded gadget: Chicken control Loaded gadget: Area Denial Loaded gadget: Cannot Damage Unit Loaded gadget: Disallow unit for command targeting Loaded gadget: Single-Hit Weapon Loaded gadget: Starlight Handler Loaded gadget: Noexplode Stopper Loaded gadget: Unit Explosion Spawner Loaded gadget: Shield Merge Loaded gadget: Lups Shield Loaded gadget: Endgame Graphs Loaded gadget: Awards Loaded gadget: Backup allyteam names Loaded gadget: Gadget Profiler New Loaded gadget: Gameframe Orders Loaded gadget: Planet Wars Structures Loaded gadget: Profiler Loaded gadget: Zombies! [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading Loaded gadget: Dev Command Checker Loaded gadget: Engine Taskbar Stuff Loaded gadget: Save/Load Loaded gadget: Metalspot Finder Gadget Loaded gadget: IconGenerator Loaded gadget: Mex Placement Loaded gadget: Particles Gadget 1.0 Loaded gadget: Script notification Loaded gadget: StartSetup Loaded gadget: Teleport Throw Loaded gadget: UnitMorph Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: AutoReadyStartpos Loaded gadget: Block Ally and Neutral Attack Loaded gadget: CAI Loaded gadget: Capture Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Dev Commands Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Modular Comm Info Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Share mode Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Target Features Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Thrusters Loaded gadget: Time slow v2 Loaded gadget: TransportAIbuttons Loaded gadget: Units on fire Loaded gadget: Widget Events Loaded gadget: api_gameframe_orders.lua Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_versioning.lua Loaded gadget: astar.lua Loaded gadget: bank.lua Loaded gadget: cmd_areaguard.lua Loaded gadget: cmd_fire_once.lua Loaded gadget: cmd_hide_autorepairlevel.lua Loaded gadget: cmd_onoff.lua Loaded gadget: cmd_remove_wait.lua Loaded gadget: cmd_select_load_helper.lua Loaded gadget: dbg_ceg_spawner.lua Loaded gadget: dbg_size_changer.lua Loaded gadget: endgame_graphs.lua Loaded gadget: factory_anti_slacker.lua Loaded gadget: feature_debris_physics.lua Loaded gadget: feature_fx.lua Loaded gadget: game_globallos.lua Loaded gadget: game_lagmonitor.lua Loaded gadget: game_over.lua Loaded gadget: game_perks.lua Loaded gadget: lockunits_modoption.lua Loaded gadget: map_lua_metal_spots.lua Loaded gadget: player_extra_information.lua Loaded gadget: share_control.lua Loaded gadget: start_boxes.lua Loaded gadget: start_teamnames.lua Loaded gadget: start_waterlevel.lua Loaded gadget: typemap_options.lua Loaded gadget: unit_air_plants.lua Loaded gadget: unit_aircraft_crash.lua Loaded gadget: unit_allow_builder_hold_fire.lua Loaded gadget: unit_attributes.lua Loaded gadget: unit_attributes_generic.lua Loaded gadget: unit_block_direct_control.lua Loaded gadget: unit_bomber_dive.lua Loaded gadget: unit_bounty.lua Loaded gadget: unit_cannot_damage_unit.lua Loaded gadget: unit_carrier_drones.lua Loaded gadget: unit_centeroffset.lua Loaded gadget: unit_control_gunship_stafe_range.lua Loaded gadget: unit_dont_fire_at_radar.lua Loaded gadget: unit_explosion_spawner.lua Loaded gadget: unit_factory_flatten.lua Loaded gadget: unit_factory_plate.lua Loaded gadget: unit_fall_damage.lua Loaded gadget: unit_fighter_pullup.lua Loaded gadget: unit_gamerules_events.lua Loaded gadget: unit_grass_cutter.lua Loaded gadget: unit_gunship_climb.lua Loaded gadget: unit_gunship_oscillate.lua Loaded gadget: unit_impulsefloat_toggle.lua Loaded gadget: unit_marketplace.lua Loaded gadget: unit_mex_overdrive.lua Loaded gadget: unit_overkill_prevention.lua Loaded gadget: unit_overkill_prevention_placeholder.lua Loaded gadget: unit_planetwars.lua Loaded gadget: unit_prevent_lab_hax.lua Loaded gadget: unit_prevent_landship.lua Loaded gadget: unit_prevent_turret_overshoot.lua Loaded gadget: unit_priority.lua Loaded gadget: unit_radar_wobble.lua Loaded gadget: unit_regeneration.lua Loaded gadget: unit_removal_from_rezzed_structure.lua Loaded gadget: unit_rezz_hp.lua Loaded gadget: unit_self_destruct.lua Loaded gadget: unit_solar_force_closed.lua Loaded gadget: unit_spherical_los.lua Loaded gadget: unit_starlight_handler.lua Loaded gadget: unit_stealth.lua Loaded gadget: unit_target_lookahead.lua Loaded gadget: unit_target_priority.lua Loaded gadget: unit_transport_load_unload.lua Loaded gadget: unit_transport_speed.lua Loaded gadget: unit_turn_without_interia.lua Loaded gadget: unit_untargetable.lua Loaded gadget: unit_wanted_speed.lua Loaded gadget: unit_water_effects.lua Loaded gadget: unit_windmill_control.lua Loaded gadget: unit_xp.lua Loaded gadget: unit_zenithskylinecheck.lua Loaded gadget: unit_zombies.lua Loaded gadget: wake_fx.lua Loaded gadget: we require more minerals v1.1 Loaded gadget: weapon_ignore_gibs.lua Loaded gadget: weapon_impulse.lua Loaded gadget: weapon_noexplode_stopper.lua Loaded gadget: weapon_shield_merge.lua Loaded gadget: weapon_single_hit.lua Loaded gadget: weapon_torpedo_stay_underwater.lua Loaded gadget: weapon_trail_burnout.lua Loaded gadget: Commander Upgrade Loaded gadget: UnitCloakShield Loaded gadget: Lups Cloak FX Loaded gadget: Chicken control Loaded gadget: Area Denial Loaded gadget: Lups Loaded gadget: Lups Shield Loaded gadget: Awards Loaded gadget: Chicken Spawner Loaded gadget: Gadget Profiler New Loaded gadget: Profiler [f=-000001] Unsynced LuaRules: finished loading [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaGaia)] 81ms [f=-000001] Loaded SYNCED gadget: Feature Creation Counter [f=-000001] Loaded SYNCED gadget: s11n gadget [f=-000001] Loaded SYNCED gadget: s11n map feature loader [f=-000001] Loaded SYNCED gadget: Springboard Fixer [f=-000001] Loaded UNSYNCED gadget: s11n_gadget_load.lua [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI" [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaSocket Support: enabled [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] localWidgets, nil, true, true [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] Spring.GetMyPlayerID(), 3 [f=-000001] Spring.GetMyPlayerID() done, [f=-000001] USE_OLD_CHILI [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 2, This game player count: 2 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] Testing last game's team 1 mapped to this game's team 1 [f=-000001] Testing last game's team 0 mapped to this game's team 0 [f=-000001] All players and teams match from last game, using last game's scores as base [f=-000001] Deferred Rendering: Failed to create bloom buffers! [f=-000001] Deferred Rendering: Failed to create HDR buffer! [f=-000001] Nightvision Shader: GLSL not supported. [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Loaded API widget: i18n [f=-000001] Loaded API widget: Shared Functions [f=-000001] Loaded API widget: Hacky version fix [f=-000001] Loaded API widget: Cluster Detection [f=-000001] Loaded API widget: Win Counter [f=-000001] Loaded API widget: Modular Comm Info [f=-000001] Loaded API widget: Draw Mouse Build [f=-000001] Loaded API widget: Lobby Battle Status [f=-000001] Loaded API widget: CommandInsert [f=-000001] Loaded API widget: Pre-Selection Handler [f=-000001] Loaded API widget: Lups [f=-000001] Loaded API widget: Lag (AFK) monitor [f=-000001] Loaded API widget: Chili Framework [f=-000001] Loaded widget: Selection Hierarchy [f=-000001] Loaded widget: Save/Load API [f=-000001] Loaded widget: Chili Highlight [f=-000001] Loaded widget: Draw After Chili [f=-000001] Hardware mouse-cursor is disabled! [f=-000001] Loaded DecalsDrawer: off [f=-000001] Ground-decal rendering is disabled! [f=-000001] Set maximum particles to: 0 [f=-000001] Set UnitLodDist to 0 [f=-000001] Set UnitIconDist to 0 [f=-000001] Loaded widget: EPIC Menu [f=-000001] Loaded widget: Hide Interface and Mouse Cursor [f=-000001] Loaded widget: Chili Widget Selector [f=-000001] Loaded widget: Chili Minimap [f=-000001] [Depth of Field::Initialize] removing widget, no shader support [f=-000001] Loaded widget: Depth of Field Shader [f=-000001] Deferred Rendering requires shader support! [f=-000001] Loaded widget: Deferred rendering [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option [f=-000001] Loaded widget: Local Team Colors [f=-000001] Loaded widget: Display Keys 2 [f=-000001] Loaded widget: Save Game Menu [f=-000001] Loaded widget: Specific Unit Reclaimer [f=-000001] Loaded widget: One click weapon handler [f=-000001] Loaded widget: Area-reclaim trees [f=-000001] Loaded widget: Unit Target Command Helper [f=-000001] Loaded widget: Attack Command Helper [f=-000001] Loaded widget: Selection Modkeys [f=-000001] Loaded widget: Chili Global Commands [f=-000001] Loaded widget: Outline No Shader [f=-000001] Loaded widget: Unit Icons [f=-000001] Loaded widget: Terraform Icon Draw [f=-000001] Loaded widget: Noises [f=-000001] Loaded widget: HealthBars [f=-000001] Loaded widget: Chili Commander Upgrade [f=-000001] Loaded widget: Chili Vote Display [f=-000001] Loaded widget: Auto Patrol Nanos [f=-000001] We appear to be in a replay/spectator. Writing stats to file. [f=-000001] Attempting to open LuaUI/Logs/replay_stats/975696/events.log [f=-000001] Loaded widget: SpringRTS Replay Stats [f=-000001] Loaded widget: Factory Plate Placer [f=-000001] Loaded widget: Unit Marker Zero-K [f=-000001] Loaded widget: Objectives [f=-000001] Loaded widget: EndGame Stats [f=-000001] Loaded widget: Double-Click attack-move [f=-000001] Loaded widget: Cloak Fire State 2 [f=-000001] Loaded widget: BuildETA [f=-000001] Loaded widget: Initial Queue ZK [f=-000001] We appear to be in a replay/spectator, maxing out game speed. [f=-000001] Loaded widget: SpringRTS Replay Speed [f=-000001] Loaded widget: Transport Load Double Tap [f=-000001] Loaded widget: Music Player v2 [f=-000001] Loaded widget: Ghost Site [f=-000001] Loaded widget: Stop Self-D [f=-000001] Loaded widget: Stereo3D [f=-000001] Loaded widget: State Reverse Toggle [f=-000001] Loaded widget: Spectate Selected Team [f=-000001] Loaded widget: SmoothCam [f=-000001] Loaded widget: Smart Bombers [f=-000001] Loaded widget: Simple Settings [f=-000001] Loaded widget: Showeco and Grid Drawer [f=-000001] Loaded widget: Show selected unit range [f=-000001] Loaded widget: Show All Commands v2 [f=-000001] Loaded widget: ReclaimInfo [f=-000001] Loaded widget: Raw Move Issue [f=-000001] Loaded widget: Point Tracker [f=-000001] Loaded widget: Orbit Command [f=-000001] Loaded widget: Morph Finished notification [f=-000001] Loaded widget: Mission Results Handler [f=-000001] Loaded widget: Missile Silo Range [f=-000001] Loaded widget: Missile Silo Commands [f=-000001] Loaded widget: Misc default command replacements [f=-000001] Loaded widget: MinimapEvents [f=-000001] Mex Placement Initialised with 34 spots. [f=-000001] Loaded widget: Mex Placement Handler [f=-000001] Loaded widget: Local Widgets Config [f=-000001] Loaded widget: Keep Target [f=-000001] Loaded widget: In-game Ignore [f=-000001] Loaded widget: In-game Guide [f=-000001] Loaded widget: Highlight Geos [f=-000001] Loaded widget: Haven Handler [f=-000001] Loaded widget: Guard Remove [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input [f=-000001] Loaded widget: Game Analytics Handler [f=-000001] Loaded widget: Galaxy Battle Handler [f=-000001] Loaded widget: Economic Victory Announcer [f=-000001] Loaded widget: Defense Range Zero-K [f=-000001] Loaded widget: Decoration Handler [f=-000001] Loaded widget: MetalFeatures (new) [f=-000001] Loaded widget: Decloak Range [f=-000001] Loaded widget: Darkening [f=-000001] Loaded widget: Context Menu [f=-000001] Loaded widget: Chili Spectator Panels [f=-000001] Loaded widget: Ferry Points [f=-000001] Loaded widget: Chili Selections & CursorTip v2 [f=-000001] Loaded widget: Chili Rejoining Progress Bar [f=-000001] Loaded widget: Chili Nuke Warning [f=-000001] Loaded widget: Chili Inactivity Win [f=-000001] Loaded widget: Chili EndGame Window [f=-000001] Loaded widget: Chili Economy Panel Default [f=-000001] Loaded widget: Cheat Sheet [f=-000001] Loaded widget: CameraShake [f=-000001] Loaded widget: Blast Radius [f=-000001] Loaded widget: Autoquit [f=-000001] Loaded widget: Easy Facing [f=-000001] Loaded widget: Area Attack Tweak [f=-000001] Loaded widget: Antinuke Coverage [f=-000001] Loaded widget: Set Springsettings and Config [f=-000001] Loaded widget: Camera Save Position [f=-000001] Loaded widget: Command Alpha [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info [f=-000001] Loaded widget: Attack Warning [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing [f=-000001] Loaded widget: Auto Group [f=-000001] Loaded widget: Chili AI Set Start [f=-000001] Loaded widget: NoDuplicateOrders [f=-000001] Projectile Lights (gfx_projectile_lights.lua) - Deferred rendering widget not found. [f=-000001] Loaded widget: Projectile Lights [f=-000001] Loaded widget: Start Point Remover & Comm Selector [f=-000001] Loaded widget: Startup Info and Selector [f=-000001] Loaded widget: Transport AI [f=-000001] Loaded widget: UnitNoStuckInFactory [f=-000001] Loaded widget: Unit Start State [f=-000001] Loaded widget: Smooth Scroll [f=-000001] Loaded widget: Replay control buttons [f=-000001] Loaded widget: Persistent Build Spacing [f=-000001] Loaded widget: Icon Sets [f=-000001] Loaded widget: Attack AoE [f=-000001] Loaded widget: Nubtron 2.0 [f=-000001] Loaded widget: Chili Custom Modoptions Info [f=-000001] Loaded widget: PlanetWars Info [f=-000001] Loaded widget: UnitShapes [f=-000001] Loaded widget: MessageBoxes ZK [f=-000001] Loaded widget: Commands FX [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Stockpiler [f=-000001] Loaded widget: Map Edge Extension [f=-000001] Loaded widget: Lua Metal Decals [f=-000001] Loaded widget: State Icons [f=-000001] Loaded widget: Shield Guard [f=-000001] Loaded widget: Selection Send [f=-000001] Loaded widget: Rank Icons 2 [f=-000001] Loaded widget: Gadget Icons [f=-000001] Loaded widget: AllyCursors [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Building Starter [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Cloaker Guard [f=-000001] Loaded widget: Disable Bad Widgets [f=-000001] Loaded widget: Units on Fire [f=-000001] Loaded widget: Smoke Signals [f=-000001] Loaded widget: LupsManager [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 [f=-000001] Loaded widget: Newton Firezone [f=-000001] Loaded widget: Receive Units Indicator [f=-000001] Loaded widget: Auto-toggle false color vision [f=-000001] Loaded widget: Chili Crude Player List [f=-000001] Loaded widget: Chili Pro Console [f=-000001] Loaded widget: Chili Docking [f=-000001] Loaded widget: HUD Presets [f=-000001] Loaded widget: Lasso Terraform GUI [f=-000001] Loaded widget: Image Preloader [f=-000001] Loaded widget: Chili Core Selector [f=-000001] Loaded widget: Custom Markers [f=-000001] Loaded widget: Select Keys [f=-000001] Loaded widget: Default Group Recall Fix [f=-000001] Loaded widget: Start Boxes [f=-000001] Loaded widget: Restricted Zones [f=-000001] Loaded widget: Pause Screen [f=-000001] Loaded widget: Chili Share menu v1.24 [f=-000001] Loaded widget: Jumpjet GUI [f=-000001] Loaded widget: CustomFormations2 [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. [f=-000001] Error in [Outline Shader] widget: Deferred shading is not enabled or advanced shading is not active [f=-000001] Loading: LuaUI/Widgets/gfx_outline_no_shader.lua [f=-000001] Loaded widget: Outline Shader [f=-000001] Loaded widget: Text To Speech Control [f=-000001] Loaded widget: Persistent Build Height [f=-000001] Loaded widget: Layout Handler [f=-000001] Lua garbage collection rate: 30/s [f=-000001] Loaded widget: GC Control [f=-000001] Loaded widget: Chili Integral Menu [f=-000001] Loaded widget: Color Blindness Correction [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0 [f=-000001] [s11n] Loading s11n file... [f=-000001] [s11n] Parsing model... [f=-000001] [s11n] Populating game world... [f=-000001] [s11n] s11n loading complete. [f=-000001] Running Springboard Feature Fixer, 34, 70 [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=ccb8844c [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=a946f860 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=79653f79 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=26babd2c [f=-000001] [Path] [PathEstimator::ReadFile] hash=26babd2c file="cache/104dev-maintenance/paths/Sparkles Reef v1.01.pe-26babd2c.zip" (exists=0) [f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] creating PE16 cache with 1 PF thread (5 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 0 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 100 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 200 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 300 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 400 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 500 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 600 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 700 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 800 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 900 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1000 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1100 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1200 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1300 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1400 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1500 of 1600 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] writing PE16 cache-file pe-26babd2c" [f=-000001] [Path] [PathEstimator::WriteFile] hash=26babd2c file="cache/104dev-maintenance/paths/Sparkles Reef v1.01.pe-26babd2c.zip" (exists=0) [f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] written PE16 cache-file pe-26babd2c" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=ccb8844c [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=a946f860 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=79653f79 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=26babd3c [f=-000001] [Path] [PathEstimator::ReadFile] hash=26babd3c file="cache/104dev-maintenance/paths/Sparkles Reef v1.01.pe2-26babd3c.zip" (exists=0) [f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] creating PE32 cache with 1 PF thread (1 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 0 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 25 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 50 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 75 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 100 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 125 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 150 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 175 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 200 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 225 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 250 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 275 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 300 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 325 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 350 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 375 of 400 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] writing PE32 cache-file pe2-26babd3c" [f=-000001] [Path] [PathEstimator::WriteFile] hash=26babd3c file="cache/104dev-maintenance/paths/Sparkles Reef v1.01.pe2-26babd3c.zip" (exists=0) [f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] written PE32 cache-file pe2-26babd3c" [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (6680ms, checksum 0f087854)" [f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={11740,0,0} {chunk,block}Bytes={0,0} [f=-000001] Spectator mode. Widget removed. [f=-000001] Spectator mode. Widget removed. [f=-000001] Playback paused [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] Opening demofile demos/975696/replay.sdfz [f=-000001] Connection attempt from UnnamedPlayer (spec) [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Linux 64-bit (native)] [f=-000001] [Game::ClientReadNet] added new player UnnamedPlayer (spec) with number 3 to team 0 [f=-000001] -> Connection established (given id 3) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=5030b62b8369ff1f12db7c26418b4216e4fcaa20adad2fe03a1f689a4f26e946c23e4e509dff35e428e6d7cd5354e02ad4ce24027e4e9008498718731d226483" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Speed set to 20.0 [server] [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=f48e086bf5db08c7c21278ee3502f770f660346b8977fc5d4c7f883668e364a619c77bfbbfb2fe442558656ea6daa2666b7b48707fe0f3c4d1bc7196ea541f46]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=1a7a6fe97a8125f7278ff15d3a6df848ab7f220451c714f03986246b133ff4a2020d9496084c04b38a6c0a3e8140e00aabb832211812a13fa6278be23ad4eec8]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[Game::Load][lua{Rules,Gaia}={0x5d4edda0,0x6eb825e0}]" [f=-000001] Spectator UnnamedPlayer (spec) finished loading and is now ingame [f=-000001] Switching to Overhead (TA) style camera [f=-000001] Epicmenu: Switching to Default camera mode [f=-000001] Beginning demo playback [f=-000001] GameID: 65d98e5f22676f38b801e5995fb36b56 [f=-000001] Connection attempt from sdfasdf [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Linux 64-bit (native)] [f=-000001] [0] Event [undefined]: sdfasdf changed status [f=-000001] -> Connection established (given id 1) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="sdfasdf" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=5030b62b8369ff1f12db7c26418b4216e4fcaa20adad2fe03a1f689a4f26e946c23e4e509dff35e428e6d7cd5354e02ad4ce24027e4e9008498718731d226483" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="sdfasdf" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Connection attempt from Toude [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Linux 64-bit (native)] [f=-000001] [0] Event [undefined]: Toude changed status [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Toude" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=5030b62b8369ff1f12db7c26418b4216e4fcaa20adad2fe03a1f689a4f26e946c23e4e509dff35e428e6d7cd5354e02ad4ce24027e4e9008498718731d226483" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Toude" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Toude" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=f48e086bf5db08c7c21278ee3502f770f660346b8977fc5d4c7f883668e364a619c77bfbbfb2fe442558656ea6daa2666b7b48707fe0f3c4d1bc7196ea541f46]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Toude" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=1a7a6fe97a8125f7278ff15d3a6df848ab7f220451c714f03986246b133ff4a2020d9496084c04b38a6c0a3e8140e00aabb832211812a13fa6278be23ad4eec8]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Toude" string="[Game::Load][lua{Rules,Gaia}={0x473caa10,0x8a3c4be0}]" [f=-000001] Allies: I choose: Engineer! [f=-000001] [Game::ClientReadNet][LOGMSG] sender="sdfasdf" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=f48e086bf5db08c7c21278ee3502f770f660346b8977fc5d4c7f883668e364a619c77bfbbfb2fe442558656ea6daa2666b7b48707fe0f3c4d1bc7196ea541f46]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="sdfasdf" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=1a7a6fe97a8125f7278ff15d3a6df848ab7f220451c714f03986246b133ff4a2020d9496084c04b38a6c0a3e8140e00aabb832211812a13fa6278be23ad4eec8]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="sdfasdf" string="[Game::Load][lua{Rules,Gaia}={0x67b2e000,0x6e8dd280}]" [f=-000001] Allies: I choose: Guardian! [f=-000001] glhf [f=-000001] [0] Event [4857,-61.298218,254]: 0 finished unit Engineer Commander [f=-000001] [0] Event [322,-60.333069,4798]: 1 finished unit Guardian Commander [f=0000000] [0] Toude, team: 0, elo:1625 [f=0000000] [0] sdfasdf, team: 1, elo:1424 [f=0000000] [0] ?, team: 2, elo:0 [f=0000000] Playback continued [f=0000059] [59] Event [4768,0,432]: 0 finished unit Shipyard [f=0000285] [285] Event [4984,-1,264]: 0 finished unit Metal Extractor [f=0000376] [376] Event [416,0,4704]: 1 finished unit Shipyard [f=0000525] [525] Event [4840,-1,136]: 0 finished unit Metal Extractor [f=0000573] ouch lag is bad [f=0000627] [627] Event [4904,0,136]: 0 finished unit Wind/Tidal Generator [f=0000689] [689] Event [386.84082,17.6808853,4906.95996]: 1 finished unit Firefly [f=0000717] [717] Event [4952,0,168]: 0 finished unit Wind/Tidal Generator [f=0000780] [780] Event [280,-1,4984]: 1 finished unit Metal Extractor [f=0000791] [791] Event [4776,0,432]: 0 finished unit Mariner [f=0000807] [807] Event [5000,0,200]: 0 finished unit Wind/Tidal Generator [f=0000919] [919] Event [5048,0,232]: 0 finished unit Wind/Tidal Generator [f=0001081] [1081] Event [416,0,4696]: 1 finished unit Mariner [f=0001102] [1102] Event [5048,0,296]: 0 finished unit Wind/Tidal Generator [f=0001169] [1169] Event [136,-1,4856]: 1 finished unit Metal Extractor [f=0001179] [1179] Event [4776,-2,432]: 0 finished unit Cutter [f=0001326] [1326] Event [5048,0,344]: 0 finished unit Wind/Tidal Generator [f=0001399] [1399] Event [416,0,4696]: 1 finished unit Hunter [f=0001585] [1585] Event [5048,0,392]: 0 finished unit Wind/Tidal Generator [f=0001718] [1718] Event [416,0,4696]: 1 finished unit Hunter [f=0001759] [1759] Event [4776,-2,432]: 0 finished unit Cutter [f=0001818] [1818] Event [376,0,5032]: 1 finished unit Wind/Tidal Generator [f=0001829] [1829] Event [5048,0,440]: 0 finished unit Wind/Tidal Generator [f=0001934] [1934] Event [456,0,5032]: 1 finished unit Wind/Tidal Generator [f=0002036] [2036] Event [416,0,4696]: 1 finished unit Hunter [f=0002069] [2069] Event [552,0,5048]: 1 finished unit Wind/Tidal Generator [f=0002104] [2104] Event [5048,0,488]: 0 finished unit Wind/Tidal Generator [f=0002108] [2108] Event [4952,-1,1656]: 0 finished unit Metal Extractor [f=0002262] [2262] Event [4776,-2,432]: 0 finished unit Cutter [f=0002321] [2321] Event [5048,0,536]: 0 finished unit Wind/Tidal Generator [f=0002386] [2386] Event [168,-1,3464]: 1 finished unit Metal Extractor [f=0002392] [2392] Event [632,0,5048]: 1 finished unit Wind/Tidal Generator [f=0002551] [2551] Event [5048,0,584]: 0 finished unit Wind/Tidal Generator [f=0002647] [2647] Event [416,0,4696]: 1 finished unit Hunter [f=0002653] [2653] Event [4776,-2,432]: 0 finished unit Cutter [f=0002683] [2683] Event [712,0,5064]: 1 finished unit Wind/Tidal Generator [f=0002745] [2745] Event [4776,-1,1672]: 0 finished unit Metal Extractor [f=0002867] [2867] Event [408,0,4936]: 1 finished unit Wind/Tidal Generator [f=0002921] [2921] Event [344,-1,3448]: 1 finished unit Metal Extractor [f=0002925] [2925] Event [4840,0,1624]: 0 finished unit Wind/Tidal Generator [f=0003039] [3039] Event [3534.19751,-0.6135318,2627.4248]: 0 lost unit Cutter [f=0003067] [3067] Event [488,0,4952]: 1 finished unit Wind/Tidal Generator [f=0003101] [3101] Event [4888,0,1608]: 0 finished unit Wind/Tidal Generator [f=0003264] [3264] Event [4936,0,1592]: 0 finished unit Wind/Tidal Generator [f=0003270] [3270] Event [416,0,4696]: 1 finished unit Hunter [f=0003271] [3271] Event [568,0,4952]: 1 finished unit Wind/Tidal Generator [f=0003303] [3303] Event [4776,0,432]: 0 finished unit Mariner [f=0003426] [3426] Event [4984,0,1576]: 0 finished unit Wind/Tidal Generator [f=0003463] [3463] Event [4545.12305,-2,1262.82178]: 0 lost unit Cutter [f=0003507] [3507] Event [648,0,4968]: 1 finished unit Wind/Tidal Generator [f=0003591] [3591] Event [5032,0,1576]: 0 finished unit Wind/Tidal Generator [f=0003633] [3633] Event [416,0,4696]: 1 finished unit Hunter [f=0003648] [3648] Event [556.500488,0,3515.40283]: 1 lost unit Hunter [f=0003702] [3702] Event [4840,0,1624]: 0 lost unit Wind/Tidal Generator [f=0003707] [3707] Event [728,0,4984]: 1 finished unit Wind/Tidal Generator [f=0003756] [3756] Event [5080,0,1560]: 0 finished unit Wind/Tidal Generator [f=0003764] [3764] Event [4888,0,1608]: 0 lost unit Wind/Tidal Generator [f=0003919] [3919] Event [4886.31885,0,1361.96204]: 0 lost unit Mariner [f=0003924] [3924] Event [4776,0,432]: 0 finished unit Mariner [f=0003937] [3937] Event [776,0,5064]: 1 finished unit Wind/Tidal Generator [f=0003998] [3998] Event [4936,0,1592]: 0 lost unit Wind/Tidal Generator [f=0004059] [4059] Event [4984,0,1576]: 0 lost unit Wind/Tidal Generator [f=0004089] [4089] Event [5032,0,1576]: 0 lost unit Wind/Tidal Generator [f=0004224] [4224] Event [4776,-1,1672]: 0 lost unit Metal Extractor [f=0004345] [4345] Event [4952,-1,1656]: 0 lost unit Metal Extractor [f=0004358] [4358] Event [4776,-1,1112]: 0 finished unit Urchin [f=0004424] [4424] Event [280,0,4888]: 1 finished unit Wind/Tidal Generator [f=0004432] [4432] Event [4796.61719,0,1373.72217]: 1 lost unit Hunter [f=0004455] [4455] Event [566.28241,-2,3476.54102]: 0 lost unit Cutter [f=0004482] [4482] Event [4776,0,432]: 0 finished unit Hunter [f=0004504] [4504] Event [392.319885,-2,3395.37231]: 0 lost unit Cutter [f=0004604] [4604] Event [232,0,4824]: 1 finished unit Wind/Tidal Generator [f=0004618] [4618] Event [4792.20703,0,1302.97546]: 1 lost unit Hunter [f=0004798] [4798] Event [4776,0,432]: 0 finished unit Hunter [f=0004814] [4814] Event [136,0,4760]: 1 finished unit Wind/Tidal Generator [f=0004994] [4994] Event [104,0,4664]: 1 finished unit Wind/Tidal Generator [f=0005114] [5114] Event [184,0,4664]: 1 finished unit Wind/Tidal Generator [f=0005125] [5125] Event [4776,0,432]: 0 finished unit Hunter [f=0005441] [5441] Event [4776,0,432]: 0 finished unit Hunter [f=0005512] [5512] Event [416,-4,4696]: 1 finished unit Mistral [f=0005677] [5677] Event [4360,-1,360]: 0 finished unit Urchin [f=0005757] [5757] Event [4776,0,432]: 0 finished unit Hunter [f=0005921] [5921] Event [384,0,4560]: 1 finished unit Ship Plate [f=0006072] [6072] Event [4776,0,432]: 0 finished unit Hunter [f=0006143] [6143] Event [4776,28.0340576,2552]: 0 finished unit Metal Extractor [f=0006250] [6250] Event [416,-4,4696]: 1 finished unit Mistral [f=0006270] [6270] Event [472,-1,3656]: 1 finished unit Urchin [f=0006404] [6404] Event [384,0,4448]: 1 finished unit Ship Plate [f=0006533] [6533] Event [4616,26.8914795,2616]: 0 finished unit Metal Extractor [f=0006741] [6741] Event [2355.5022,0,2196.00366]: 0 lost unit Hunter [f=0006780] [6780] Event [536,-1,3736]: 1 finished unit Urchin [f=0007952] [7952] Event [384,0,4552]: 1 finished unit Corsair [f=0007952] [7952] Event [384,0,4440]: 1 finished unit Corsair [f=0008071] [8071] Event [1400,-1,5016]: 1 finished unit Metal Extractor [f=0008227] [Game::ClientReadNet] added new player TheWarning with number 2 to team 0 [f=0008227] > SPRINGIE:User TheWarning|roost|3_4||False|AtoSen||IN [f=0008252] Connection attempt from TheWarning [f=0008252] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=0008252] -> Connection established (given id 2) [f=0008359] [Game::ClientReadNet][LOGMSG] sender="TheWarning" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=5030b62b8369ff1f12db7c26418b4216e4fcaa20adad2fe03a1f689a4f26e946c23e4e509dff35e428e6d7cd5354e02ad4ce24027e4e9008498718731d226483" [f=0008359] [Game::ClientReadNet][LOGMSG] sender="TheWarning" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=0008526] [8526] Event [1592,-1,4936]: 1 finished unit Metal Extractor [f=0008942] [8942] Event [384,0,4552]: 1 finished unit Corsair [f=0008944] [8944] Event [384,0,4440]: 1 finished unit Corsair [f=0009025] [Game::ClientReadNet][LOGMSG] sender="TheWarning" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=f48e086bf5db08c7c21278ee3502f770f660346b8977fc5d4c7f883668e364a619c77bfbbfb2fe442558656ea6daa2666b7b48707fe0f3c4d1bc7196ea541f46]" [f=0009051] [Game::ClientReadNet][LOGMSG] sender="TheWarning" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=1a7a6fe97a8125f7278ff15d3a6df848ab7f220451c714f03986246b133ff4a2020d9496084c04b38a6c0a3e8140e00aabb832211812a13fa6278be23ad4eec8]" [f=0009051] [Game::ClientReadNet][LOGMSG] sender="TheWarning" string="[Game::Load][lua{Rules,Gaia}={00000000c55fa9e0,000000015041b6b0}]" [f=0009364] Player Toude left the game: timeout [f=0009364] [9364] Event [undefined]: Toude timed out [f=0009454] [9454] Event [1400,-1,4872]: 1 finished unit Urchin [f=0009526] [9526] Event [4217.69092,0,488.765778]: 1 lost unit Hunter [f=0009562] [9562] Event [4360,-1,360]: 0 lost unit Urchin [f=0009679] [9679] Event [2488.32471,0,2198.96899]: 0 lost unit Hunter [f=0009740] [9740] Event [2468.28687,0,2116.16479]: 0 lost unit Hunter [f=0009843] [9843] Event [4447.62939,0,661.965576]: 0 lost unit Mariner [f=0010318] [10318] Event [384,0,4552]: 1 finished unit Corsair [f=0010331] [10331] Event [384,0,4440]: 1 finished unit Corsair [f=0010365] [10365] Event [1496,-1,4840]: 1 finished unit Urchin [f=0010551] [10551] Event [4768,0,432]: 0 lost unit Shipyard [f=0010633] [10633] Event [416,0,4696]: 1 finished unit Siren [f=0010788] [10788] Event [4904,0,136]: 0 lost unit Wind/Tidal Generator [f=0010796] Spectator TheWarning left the game: normal quit [f=0010796] [10796] Event [undefined]: TheWarning quit [f=0010812] [10812] Event [4840,-1,136]: 0 lost unit Metal Extractor [f=0010954] [10954] Event [4952,0,168]: 0 lost unit Wind/Tidal Generator [f=0010973] [10973] Event [5000,0,200]: 0 lost unit Wind/Tidal Generator [f=0011177] [11177] Event [4984,-1,264]: 0 lost unit Metal Extractor [f=0011222] [11222] Event [5048,0,296]: 0 lost unit Wind/Tidal Generator [f=0011264] [11264] Event [5048,0,232]: 0 lost unit Wind/Tidal Generator [f=0011337] [11337] Event [5048,0,344]: 0 lost unit Wind/Tidal Generator [f=0011409] [11409] Event [5048,0,392]: 0 lost unit Wind/Tidal Generator [f=0011483] [11483] Event [5048,0,440]: 0 lost unit Wind/Tidal Generator [f=0011496] [11496] Event [5048,0,488]: 0 lost unit Wind/Tidal Generator [f=0011522] [11522] Event [5048,0,536]: 0 lost unit Wind/Tidal Generator [f=0011568] [11568] Event [5048,0,584]: 0 lost unit Wind/Tidal Generator [f=0011931] > SPRINGIE:User Toude|jumpaa|2_3||False|||FR [f=0011931] > SPRINGIE:User Toude|jumpaa|2_3||False|||FR [f=0011959] Connection attempt from Toude [f=0011959] -> Version: 104.0.1-1544-ge1f249f maintenance [Linux 64-bit (native)] [f=0011959] [11959] Event [undefined]: Toude changed status [f=0011959] -> Connection established (given id 0) [f=0011991] [Game::ClientReadNet][LOGMSG] sender="Toude" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=5030b62b8369ff1f12db7c26418b4216e4fcaa20adad2fe03a1f689a4f26e946c23e4e509dff35e428e6d7cd5354e02ad4ce24027e4e9008498718731d226483" [f=0011991] [Game::ClientReadNet][LOGMSG] sender="Toude" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=0012346] [12346] Event [344,28.0340576,2568]: 1 finished unit Metal Extractor [f=0012351] [Game::ClientReadNet][LOGMSG] sender="Toude" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=f48e086bf5db08c7c21278ee3502f770f660346b8977fc5d4c7f883668e364a619c77bfbbfb2fe442558656ea6daa2666b7b48707fe0f3c4d1bc7196ea541f46]" [f=0012361] [Game::ClientReadNet][LOGMSG] sender="Toude" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=1a7a6fe97a8125f7278ff15d3a6df848ab7f220451c714f03986246b133ff4a2020d9496084c04b38a6c0a3e8140e00aabb832211812a13fa6278be23ad4eec8]" [f=0012361] [Game::ClientReadNet][LOGMSG] sender="Toude" string="[Game::Load][lua{Rules,Gaia}={0x932a1e60,0x94377cd0}]" [f=0012460] [12460] Event [416,0,4696]: 1 finished unit Siren [f=0012728] sry [f=0012736] [12736] Event [504,26.8914795,2504]: 1 finished unit Metal Extractor [f=0012866] [12866] Event [4238.66699,-4,1592.07129]: 1 lost unit Mistral [f=0012953] [12953] Event [384,-4,4440]: 1 finished unit Mistral [f=0013101] [13101] Event [4612.55566,0,1530.66333]: 0 lost unit Hunter [f=0013153] [13153] Event [4688.96436,0,1627.11353]: 0 lost unit Hunter [f=0013286] my connection crashed, want a rematch? [f=0013370] [13370] Event [4630.85645,0,1441.19934]: 0 lost unit Hunter [f=0013450] ok [f=0013524] [13524] Event [undefined]: Toude resigned [f=0013524] game_message: Toude has been destroyed! [f=0013524] game_message: sdfasdf wins! [f=0013524] Submitting stats [f=0013524] Automatically exiting in 10 seconds. Move mouse to cancel. [f=0013524] Part| Total Time|Time of the last 0.5s [f=0013524] Draw 20780.44ms 10.40% [f=0013524] Lua::Callins::Synced 5596.94ms 13.47% [f=0013524] Lua::Callins::Unsynced 27836.97ms 27.13% [f=0013524] Lua::CollectGarbage::Synced 1161.70ms 0.20% [f=0013524] Lua::CollectGarbage::Unsynced 1064.32ms 0.40% [f=0013524] Misc::Profiler::AddTime 76.55ms 0.00% [f=0013524] Sim 42159.30ms 70.99% [f=0013524] [13524] Received game_message: Toude has been destroyed! [f=0013524] [13524] Received game_message: sdfasdf wins! [f=0013525] [13525] Game End Stats Header: time,allyTeam1_unit_value,allyTeam0_unit_value,team1_unit_value,team0_unit_value,allyTeam1_metal_overdrive,allyTeam0_metal_overdrive,team1_metal_overdrive,team0_metal_overdrive,allyTeam1_metalProduced,allyTeam0_metalProduced,team1_metalProduced,team0_metalProduced,allyTeam1_metalUsed,allyTeam0_metalUsed,team1_metalUsed,team0_metalUsed,allyTeam1_metal_excess,allyTeam0_metal_excess,team1_metal_excess,team0_metal_excess,allyTeam1_damage_dealt,allyTeam0_damage_dealt,team1_damage_dealt,team0_damage_dealt,allyTeam1_unit_value_def,allyTeam0_unit_value_def,team1_unit_value_def,team0_unit_value_def,allyTeam1_energy_income,allyTeam0_energy_income,team1_energy_income,team0_energy_income,allyTeam1_unit_value_other,allyTeam0_unit_value_other,team1_unit_value_other,team0_unit_value_other,allyTeam1_metal_income,allyTeam0_metal_income,team1_metal_income,team0_metal_income,allyTeam1_unit_value_army,allyTeam0_unit_value_army,team1_unit_value_army,team0_unit_value_army,allyTeam1_unit_value_killed,allyTeam0_unit_value_killed,team1_unit_value_killed,team0_unit_value_killed,allyTeam1_unit_value_econ,allyTeam0_unit_value_econ,team1_unit_value_econ,team0_unit_value_econ,allyTeam1_unit_value_lost,allyTeam0_unit_value_lost,team1_unit_value_lost,team0_unit_value_lost,allyTeam1_metal_reclaim,allyTeam0_metal_reclaim,team1_metal_reclaim,team0_metal_reclaim,allyTeam1_damage_received,allyTeam0_damage_received,team1_damage_received,team0_damage_received [f=0013525] [13525] Game End Stats Values: 0,"-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-" [f=0013525] [13525] Game End Stats Values: 1,1275,1275,1275,1275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1275,1275,1275,1275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 [f=0013525] [13525] Game End Stats Values: 2,2075,2165,2075,2165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7.4666667,7.4666667,7.4666667,7.4666667,1275,1275,1275,1275,5.5999999,6.13333321,5.5999999,6.13333321,0,0,0,0,0,0,0,0,800,890,800,890,0,0,0,0,0,0,0,0,0,0,0,0 [f=0013525] [13525] Game End Stats Values: 3,2185,2560,2185,2560,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,9.19999981,8,9.19999981,1275,1275,1275,1275,6.4000001,9.46666622,6.4000001,9.46666622,0,0,0,0,0,0,0,0,890,1285,890,1285,0,0,0,0,0,0,0,0,0,0,0,0 [f=0013525] [13525] Game End Stats Values: 4,2475,2735,2475,2735,0,3.80411983,0,3.80411983,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,13.1999998,8,13.1999998,1275,1275,1275,1275,8.66666698,10.2536077,8.66666698,10.2536077,0,70,0,70,0,0,0,0,1180,1390,1180,1390,0,0,0,0,0,0,0,0,0,0,0,0 [f=0013525] [13525] Game End Stats Values: 5,2675,2840,2675,2840,0,13.4333925,0,13.4333925,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,15.5999975,8,15.5999975,1275,1275,1275,1275,10,10.6419516,10,10.6419516,200,140,200,140,0,0,0,0,1180,1425,1180,1425,0,0,0,0,0,0,0,0,0,0,0,0 [f=0013525] [13525] Game End Stats Values: 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sdfasdf left the game: normal quit [f=0013689] [13689] Event [undefined]: sdfasdf quit [f=0013697] Spectator Toude left the game: normal quit [f=0013697] [13697] Event [undefined]: Toude quit [f=0013703] No clients connected, shutting down server [f=0013703] Server shutdown [f=0013703] End of demo reached [f=0013855] [13855] Event [384,-4,4440]: 1 finished unit Mistral [f=0013968] [13968] Event [1160,16.6906738,1576]: 1 finished unit Metal Extractor [f=0014560] [14560] Event [1288,15.4876709,1480]: 1 finished unit Metal Extractor [f=0014694] [14694] Event [416,0,4696]: 1 finished unit Siren [f=0014857] [14857] Event [384,-4,4440]: 1 finished unit Mistral [f=0015128] [15128] Event [384,0,4552]: 1 finished unit Envoy [f=0015368] Autoquit sending quit command. [f=0015368] [QuitAction] user exited to system [f=0015368] [SpringApp::Kill][1] fromRun=1 [f=0015368] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [f=0015368] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0015368] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0015368] [ThreadPool::SetThreadCount][2] workers=0 [f=0015368] [SpringApp::Kill][2] [f=0015368] [Game::KillLua][0] dtor=0 loadscreen=(nil) [f=0015368] [Game::KillLua][3] dtor=0 luaUI=0x6e43e240 [f=0015368] Start widgetHandler:Shutdown [f=0015368] Shutdown - SaveOrderList Complete [f=0015368] Writing last game win data [f=0015368] Shutdown - SaveConfigData Complete [f=0015368] Shutdown Widget - Save/Load API [f=0015368] Shutdown Widget - Chili Highlight [f=0015368] Shutdown Widget - Draw After Chili [f=0015368] Shutdown Widget - EPIC Menu [f=0015368] Shutdown Widget - Chili Widget Selector [f=0015368] Shutdown Widget - Chili Minimap [f=0015368] Shutdown Widget - Local Team Colors [f=0015368] Shutdown Widget - Display Keys 2 [f=0015368] Shutdown Widget - Save Game Menu [f=0015368] Shutdown Widget - Unit Icons [f=0015368] Shutdown Widget - Noises [f=0015368] Shutdown Widget - HealthBars [f=0015368] Shutdown Widget - Win Counter [f=0015368] Shutdown Widget - SpringRTS Replay Stats [f=0015368] Shutdown Widget - BuildETA [f=0015368] Shutdown Widget - Modular Comm Info [f=0015368] Shutdown Widget - Music Player v2 [f=0015368] Shutdown Widget - Stereo3D [f=0015368] Shutdown Widget - Showeco and Grid Drawer [f=0015368] Shutdown Widget - Point Tracker [f=0015368] Shutdown Widget - Missile Silo Range [f=0015368] Shutdown Widget - MinimapEvents [f=0015368] Shutdown Widget - Mex Placement Handler [f=0015368] Shutdown Widget - Local Widgets Config [f=0015368] Shutdown Widget - Highlight Geos [f=0015368] Shutdown Widget - Grab Input [f=0015368] Input grabbing is disabled! [f=0015368] Shutdown Widget - Defense Range Zero-K [f=0015368] Shutdown Widget - MetalFeatures (new) [f=0015368] Shutdown Widget - Darkening [f=0015368] Shutdown Widget - Context Menu [f=0015368] Shutdown Widget - Chili Spectator Panels [f=0015368] Shutdown Widget - Chili Selections & CursorTip v2 [f=0015368] Shutdown Widget - Chili Nuke Warning [f=0015368] Shutdown Widget - Chili EndGame Window [f=0015368] Shutdown Widget - Chili Economy Panel Default [f=0015368] Shutdown Widget - CameraShake [f=0015368] Shutdown Widget - Attack AoE [f=0015368] Shutdown Widget - UnitShapes [f=0015368] Shutdown Widget - Selection Send [f=0015368] Shutdown Widget - LupsManager [f=0015368] Shutdown Widget - Newton Firezone [f=0015368] Shutdown Widget - Chili Pro Console [f=0015368] Shutdown Widget - Lasso Terraform GUI [f=0015368] Shutdown Widget - Lups [f=0015368] Shutdown Widget - Chili Framework [f=0015368] Shutdown Widget - Chili Core Selector [f=0015368] Shutdown Widget - Custom Markers [f=0015368] Shutdown Widget - Select Keys [f=0015368] Shutdown Widget - Pause Screen [f=0015368] Shutdown Widget - Text To Speech Control [f=0015368] Shutdown Widget - Persistent Build Height [f=0015368] Shutdown Widget - Layout Handler [f=0015368] End widgetHandler:Shutdown [f=0015368] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={523178,64276081} {int,ext,rec}Allocs={26152320,0,0} {chunk,block}Bytes={64276081,0} [f=0015368] [Game::KillLua][1] dtor=0 luaGaia=0x6eb825e0 [f=0015368] [LuaMemPool::LogStats][handle=LuaGaia (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={315209,51570976} {int,ext,rec}Allocs={26152321,0,0} {chunk,block}Bytes={51570976,0} [f=0015368] [LuaMemPool::LogStats][handle=LuaGaia (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={315209,51570976} {int,ext,rec}Allocs={26152321,0,0} {chunk,block}Bytes={51570976,0} [f=0015368] [Game::KillLua][2] dtor=0 luaRules=0x5d4edda0 [f=0015368] Start gadgetHandler:Shutdown [f=0015368] Shutdown - StartSetup [f=0015368] Shutdown - UnitMorph [f=0015368] Shutdown - Carrier Drones [f=0015368] Shutdown - LupsNanoSpray [f=0015368] Shutdown - Missile Silo Controller [f=0015368] Shutdown - Modular Comm Info [f=0015368] Shutdown - Terrain Texture Handler [f=0015368] Shutdown - UnitCloakShield [f=0015368] Shutdown - Starlight Handler [f=0015368] End gadgetHandler:Shutdown [f=0015368] Start gadgetHandler:Shutdown [f=0015368] Shutdown - Save/Load [f=0015368] Shutdown - Teleport Throw [f=0015368] Shutdown - UnitMorph [f=0015368] Shutdown - Modular Comm Info [f=0015368] Shutdown - Retreat Command [f=0015368] Shutdown - Shockwaves [f=0015368] Shutdown - we require more minerals v1.1 [f=0015368] Shutdown - UnitCloakShield [f=0015368] Shutdown - Lups Cloak FX [f=0015368] Shutdown - Lups [f=0015368] Shutdown - Lups Shield [f=0015368] End gadgetHandler:Shutdown [f=0015368] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={26152360,0,0} {chunk,block}Bytes={0,0} [f=0015368] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={26152360,0,0} {chunk,block}Bytes={0,0} [f=0015368] [Game::KillLua][4] dtor=0 [f=0015368] [Game::~CGame][1] [f=0015368] [Game::KillLua][0] dtor=1 loadscreen=(nil) [f=0015368] [Game::KillLua][3] dtor=1 luaUI=(nil) [f=0015368] [Game::KillLua][1] dtor=1 luaGaia=(nil) [f=0015368] [Game::KillLua][2] dtor=1 luaRules=(nil) [f=0015368] [Game::KillLua][4] dtor=1 [f=0015368] [Game::KillMisc][1] [f=0015368] [Game::KillMisc][2] [f=0015368] [Game::KillMisc][3] [f=0015368] [Game::KillRendering][1] [f=0015368] [3DOParser::Kill] allocated 137 pieces [f=0015368] [S3OParser::Kill] allocated 2792 pieces [f=0015368] [AssParser::Kill] allocated 241 pieces [f=0015368] [Game::KillInterface][1] [f=0015368] [Game::KillInterface][2] [f=0015368] [Game::KillSimulation][1] [f=0015368] [Game::KillSimulation][2] [f=0015368] [CCollisionHandler] dis-/continuous tests: 0/740523 [f=0015368] [Game::KillSimulation][3] [f=0015368] [~CPathCache(20x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0015368] [~CPathCache(20x20)] cacheHits=311 hitPercentage=59% numHashColls=0 maxCacheSize=28 [f=0015368] [~CPathCache(40x40)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0015368] [~CPathCache(40x40)] cacheHits=52 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0015368] [~CRectangleOverlapHandler] 0% overlap reduction [f=0015368] [~CRectangleOverlapHandler] 0% overlap reduction [f=0015368] [LosHandler::Kill] raycast instance cache-{hits,misses}={4708,6424}; shared=0%; cached=42% [f=0015368] [Game::KillSimulation][4] [f=0015368] [CommonDefHandler::KillStatic] 3163 sound-set data items added [f=0015368] [Game::~CGame][2] [f=0015368] [Game::~CGame][3] [f=0015368] [SpringApp::Kill][3] [f=0015368] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 162794 bytes sent 129018 bytes recv'd [f=0015368] [SpringApp::Kill][4] font=0x45889aa0 [f=0015368] [SpringApp::Kill][5] [f=0015368] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [VFS] [SpringVFS::DeleteArchives] [VFS] [SpringVFS::DeleteArchives(section=0)] #archives[section]=1 #files[section]=7792 [VFS] archive=/var/lib/zkreplay/Zero-K/packages/1744f8151505db92eb3c8724f41eb638.sdp (0x4462e7c0) [~CPoolArchive] archiveFile="/var/lib/zkreplay/Zero-K/packages/1744f8151505db92eb3c8724f41eb638.sdp" numZipFiles=7792 sumInflSize=721737kb sumReadTime=6973ms file="bitmaps/loadpictures/communication.png" indx=496 inflSize=2799kb readTime=258ms file="objects3d/funnelweb.dae" indx=5147 inflSize=1500kb readTime=183ms file="unittextures/bcore_abc_1.tga" indx=6966 inflSize=3210kb readTime=129ms file="bitmaps/gpl/glow2.tga" indx=444 inflSize=256kb readTime=100ms file="objects3d/benzcom5.s3o" indx=4912 inflSize=326kb readTime=73ms file="unittextures/bcore_abc_2.tga" indx=6968 inflSize=1800kb readTime=64ms file="bitmaps/cc/bigexplo.tga" indx=407 inflSize=256kb readTime=61ms file="bitmaps/pd/shield3wake.png" indx=558 inflSize=192kb readTime=55ms file="objects3d/detriment.s3o" indx=5099 inflSize=514kb readTime=54ms file="objects3d/benzcom4.s3o" indx=4910 inflSize=297kb readTime=51ms [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/packages/1744f8151505db92eb3c8724f41eb638.sdp] 53802758 bytes cached in 2889 files [VFS] [SpringVFS::DeleteArchives(section=1)] #archives[section]=1 #files[section]=133 [VFS] archive=/var/lib/zkreplay/Zero-K/maps/SparklesReef_V1.01.sd7 (0x459e0350) [VFS] [SpringVFS::DeleteArchives(section=2)] #archives[section]=3 #files[section]=319 [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz (0x459f0850) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz] 1507472 bytes cached in 14 files [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/maphelper.sdz (0x45902a70) [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz (0x7fdbec08bf10) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz] 207630 bytes cached in 66 files [VFS] [SpringVFS::DeleteArchives(section=3)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=4)] #archives[section]=0 #files[section]=130 [VFS] [SpringVFS::DeleteArchives(section=5)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=6)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=7)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=8)] #archives[section]=0 #files[section]=0 [SpringApp::Kill][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=0x1de1d50 (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9]