[DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" Using writeable configuration source: "/tmp/tmp.37QU8r7CRf/springsettings.974655.cfg" LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt ============== ============== Available: ArchiveScanner AutohostInterface BumpWater CSMFGroundTextures CrashHandler CregSerializer DecalsDrawerGL4 DynWater FarTextureHandler Font GameServer GroundMoveType KeyBindings LuaSocket Model Net Path Piece RoamMeshDrawer Shader SkyBox Sound Texture VFS Enabled: Sound (Notice) VFS (Info) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. ============== ============== ============== ============== InputTextGeo = 0.26 0.73 0.02 0.028 MouseDragCircleCommandThreshold = 25 ROAM = 2 RotateLogFiles = 1 TeamHighlight = 0 ============== ============== ============== ============== Spring Engine Version: 104.0.1-1544-ge1f249f maintenance (Headless) Build Environment: gcc libstdc++ version 20160609 Compiler Version: gcc-5.4.0 20160609 Operating System: Linux 4.19.0-11-amd64 #1 SMP Debian 4.19.146-1 (2020-09-17) (x86_64) Hardware Config: Intel(R) Xeon(R) CPU E5-2697 v4 @ 2.30GHz; 1995MB RAM Binary Word Size: 64-bit (native) Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 1 Logical CPU Cores: 1 ============== ============== [good_fpu_init][STREFLOP_SSE] SSE 1.0 : 1, SSE 2.0 : 1 SSE 3.0 : 1, SSSE 3.0 : 1 SSE 4.1 : 1, SSE 4.2 : 1 SSE 4.0A: 0, SSE 5.0A: 0 [WatchDog::Install] installed (hang-timeout: 10s) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz} [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window [GR::LogVersionInfo] SDL version : 0.0.0 (linked) / 2.0.1 (compiled) GL version : GL vendor : GL renderer : GLSL version: GLEW version: spring headless stub GLEW version GPU memory : unknown SDL swap-int: 0 ARB shader support : 0 GLSL shader support : 0 FBO extension support : 0 NVX GPU mem-info support : 0 ATI GPU mem-info support : 0 NPOT-texture support : 1 (0) S3TC/DXT1 texture support : 0/0 texture query-LOD support : 1 (0) MSAA frame-buffer support : 0 (0) 24-bit Z-buffer support : 0 (-) primitive-restart support : 0 (0) clip-space control support: 0 (0) seamless cube-map support : 0 (0) frag-depth layout support : 0 (-) max. FBO samples : -1 max. texture size : 2048 max. texture anisotropy level: 0.000000 max. vec4 varyings/attributes: 0/0 max. draw-buffers : 0 max. rec. indices/vertices : 0/0 max. uniform buffer-bindings : 0 max. uniform block-size : 0KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [GR::UpdateGLConfigs] [GR::UpdateGLGeometry][1] winSize=<1,1> [GR::UpdateGLGeometry][2] winSize=<8,8> [GR::InitGLState] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated) [TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/ Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base Scanning: /var/lib/zkreplay/Zero-K/maps Scanning: /var/lib/zkreplay/Zero-K/games Scanning: /var/lib/zkreplay/Zero-K/packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 190ms [VFS] [SpringVFS::ReserveArchives] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f435001d170 (SpringVFS) global=(nil) (null) [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [ThreadPool::SetThreadCount][2] workers=0 [Threading] Main thread CPU affinity mask set: 1 [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.65.3 OpenSSL/1.1.1c [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1) [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:105:ValidateCaFile():Downloading https://springrts.com/dl/cacert.pem [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K [Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 9258 MB [f=-000001] [CPreGame] using server IP localhost and port 8452 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/974655/replay.sdfz" for game data... [f=-000001] [PreGame::StartServerForDemo] starting GameServer [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452 [f=-000001] [UDPListener] successfully bound socket on port 8452 [f=-000001] [PreGame::StartServerForDemo] started GameServer [f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 220ms [f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3) [f=-000001] [PreGame::AddMapArchivesToVFS][server=0x45a96760] using map "Sparkles Reef v1.01" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Sparkles Reef v1.01", overwrite=false)] section=1 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [f=-000001] [PreGame::AddModArchivesToVFS][server=0x45a96760] using game "Zero-K v1.8.10.0" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.8.10.0", overwrite=false)] section=0 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 121ms [f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 1), creating LoadScreen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff [f=-000001] [LuaIntro] Loading widget: LoadProgress [f=-000001] [LuaIntro] Loading widget: Main [f=-000001] [LuaIntro] Loading widget: LoadTexture [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::Load][1] globalQuit=0 threaded=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (40 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 3314ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 3543ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 23ms [f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 73ms [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [f=-000001] [Init] number of ArmorDefs: 6 [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 682ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 108ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 25ms [f=-000001] [IPathManager::GetInstance] using HAPFS [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [f=-000001] [Init] shadow rendering is disabled (config-value -1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [f=-000001] InfoTexture: legacy [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Set ROAM mode to DisplayLists [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0) [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer" [f=-000001] Loaded DecalsDrawer: off [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 28ms [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 62ms [f=-000001] Synced LuaRules: starting loading Loaded gadget: API versioning stuff for maps and user widgets Loaded gadget: Dev Command Checker Loaded gadget: Save/Load Loaded gadget: Startbox handler Loaded gadget: Wanted Speed Loaded gadget: Metalspot Finder Gadget Loaded gadget: No Friendly Fire Loaded gadget: IconGenerator Loaded gadget: Map Lua Metal Spot Placer Loaded gadget: Mex Placement Loaded gadget: Nano Frame Death Handeling Loaded gadget: Nano Frame Rate Limit Loaded gadget: No Self-D Loaded gadget: ShareControl Loaded gadget: UnitPriority Loaded gadget: Mex Control with energy link Loaded gadget: Particles Gadget 1.0 Loaded gadget: Script notification Loaded gadget: Antinuke Handler Loaded gadget: Attributes Loaded gadget: Attributes Generic Loaded gadget: Auto-Target Lookahead Loaded gadget: Boolean Disable Loaded gadget: Impulse Float Toggle Loaded gadget: LockOptions Loaded gadget: Perks Loaded gadget: Shield Charge Loaded gadget: StartSetup Loaded gadget: Stockpile Loaded gadget: Teleport Throw [f=-000001] Setting morph for custom comms for player: 1 [f=-000001] Setting morph for custom comms for player: 0 Loaded gadget: UnitMorph Loaded gadget: Zenith Skyline Checker Loaded gadget: AirPlantParents Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: Aircraft Crashing Loaded gadget: Allow Builder Hold Fire Loaded gadget: Area Guard Loaded gadget: Block Ally and Neutral Attack Loaded gadget: Block direct control Loaded gadget: Blocking Tag Implementation Loaded gadget: Bomber Dive Loaded gadget: CAI Loaded gadget: CEG Spawner Loaded gadget: Capture Loaded gadget: Carrier Drones Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Control gunship strafe range Loaded gadget: D-Gun Aim Fix Loaded gadget: Debris physics Loaded gadget: Decloak when damaged Loaded gadget: Dev Commands Loaded gadget: Disable Buildoptions Loaded gadget: Dont fire at radar Loaded gadget: Experience Loaded gadget: Factory Anti Slacker Loaded gadget: Factory Plate Loaded gadget: Factory Stop Production Loaded gadget: Fall Damage Loaded gadget: Feature Effects Loaded gadget: Fire Once command Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: GameRules Events Loaded gadget: Grey Goo Loaded gadget: Gunship Bugger Off Loaded gadget: Gunship Oscillate Loaded gadget: Gunship Strafe Control Loaded gadget: Hide Autorepairlevel Command Loaded gadget: Ignore Gibs Loaded gadget: Instant Self Destruct Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LUS Loaded gadget: Lag Monitor Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Mod statistics Loaded gadget: Modular Comm Info Loaded gadget: Nuke Explosion Chooser Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Overkill Prevention Loaded gadget: Overkill Prevention Placeholder Loaded gadget: Paralysis Loaded gadget: Player extra information Loaded gadget: Prevent Lab Hax Loaded gadget: Prevent Landship Loaded gadget: Prevent turret overshoot Loaded gadget: Projectile Radar Homing Loaded gadget: Projectile Retarget Loaded gadget: Puppy Handler Loaded gadget: Radar Wobble Control Loaded gadget: Reclaim HP changer Loaded gadget: Refuel Pad Handler Loaded gadget: Regeneration Loaded gadget: Remove Wait Loaded gadget: Repair Speed Changer Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Rezz Hp changer + effect Loaded gadget: Share mode Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Show Shooter Loaded gadget: Spherical LOS Loaded gadget: Tactical Unit AI Loaded gadget: Target Features Loaded gadget: Target Priority Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Time slow v2 Loaded gadget: Torpedo Stay Underwater Loaded gadget: Transport Load Unload Loaded gadget: Transport Selected Load Loaded gadget: Transport Speed Loaded gadget: TransportAIbuttons Loaded gadget: Turn Without Interia Loaded gadget: Typemap Options Loaded gadget: Unit removal from rezzed structures Loaded gadget: UnitStealth Loaded gadget: Units on fire Loaded gadget: Wade Effects Loaded gadget: Water Effects Loaded gadget: Weapon Impulse Loaded gadget: Weapon Reaim Time Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_widget_events.lua Loaded gadget: astar.lua Loaded gadget: init_auto_ready.lua Loaded gadget: lups_cloak_fx.lua Loaded gadget: lups_thrusters.lua Loaded gadget: lups_wrapper.lua Loaded gadget: we require more minerals v1.1 Loaded gadget: weapon_hide_sniper.lua Loaded gadget: Center Offset and Growth Scale Loaded gadget: Commander Upgrade Loaded gadget: CustomUnitShaders Loaded gadget: Factory exit flatten Loaded gadget: Game Over Loaded gadget: On/Off Loaded gadget: UnitCloakShield Loaded gadget: Water level modoption Loaded gadget: Windmill Control Loaded gadget: Fighter pull-up Loaded gadget: Energy Drain Loaded gadget: Chicken control Loaded gadget: Area Denial Loaded gadget: Cannot Damage Unit Loaded gadget: Disallow unit for command targeting Loaded gadget: Single-Hit Weapon Loaded gadget: Starlight Handler Loaded gadget: Noexplode Stopper Loaded gadget: Unit Explosion Spawner Loaded gadget: Shield Merge Loaded gadget: Lups Shield Loaded gadget: Endgame Graphs Loaded gadget: Awards Loaded gadget: Backup allyteam names Loaded gadget: Gadget Profiler New Loaded gadget: Gameframe Orders Loaded gadget: Planet Wars Structures Loaded gadget: Profiler Loaded gadget: Zombies! [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading Loaded gadget: Dev Command Checker Loaded gadget: Engine Taskbar Stuff Loaded gadget: Save/Load Loaded gadget: Metalspot Finder Gadget Loaded gadget: IconGenerator Loaded gadget: Mex Placement Loaded gadget: Particles Gadget 1.0 Loaded gadget: Script notification Loaded gadget: StartSetup Loaded gadget: Teleport Throw Loaded gadget: UnitMorph Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: AutoReadyStartpos Loaded gadget: Block Ally and Neutral Attack Loaded gadget: CAI Loaded gadget: Capture Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Dev Commands Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Modular Comm Info Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Share mode Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Target Features Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Thrusters Loaded gadget: Time slow v2 Loaded gadget: TransportAIbuttons Loaded gadget: Units on fire Loaded gadget: Widget Events Loaded gadget: api_gameframe_orders.lua Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_versioning.lua Loaded gadget: astar.lua Loaded gadget: bank.lua Loaded gadget: cmd_areaguard.lua Loaded gadget: cmd_fire_once.lua Loaded gadget: cmd_hide_autorepairlevel.lua Loaded gadget: cmd_onoff.lua Loaded gadget: cmd_remove_wait.lua Loaded gadget: cmd_select_load_helper.lua Loaded gadget: dbg_ceg_spawner.lua Loaded gadget: dbg_size_changer.lua Loaded gadget: endgame_graphs.lua Loaded gadget: factory_anti_slacker.lua Loaded gadget: feature_debris_physics.lua Loaded gadget: feature_fx.lua Loaded gadget: game_globallos.lua Loaded gadget: game_lagmonitor.lua Loaded gadget: game_over.lua Loaded gadget: game_perks.lua Loaded gadget: lockunits_modoption.lua Loaded gadget: map_lua_metal_spots.lua Loaded gadget: player_extra_information.lua Loaded gadget: share_control.lua Loaded gadget: start_boxes.lua Loaded gadget: start_teamnames.lua Loaded gadget: start_waterlevel.lua Loaded gadget: typemap_options.lua Loaded gadget: unit_air_plants.lua Loaded gadget: unit_aircraft_crash.lua Loaded gadget: unit_allow_builder_hold_fire.lua Loaded gadget: unit_attributes.lua Loaded gadget: unit_attributes_generic.lua Loaded gadget: unit_block_direct_control.lua Loaded gadget: unit_bomber_dive.lua Loaded gadget: unit_bounty.lua Loaded gadget: unit_cannot_damage_unit.lua Loaded gadget: unit_carrier_drones.lua Loaded gadget: unit_centeroffset.lua Loaded gadget: unit_control_gunship_stafe_range.lua Loaded gadget: unit_dont_fire_at_radar.lua Loaded gadget: unit_explosion_spawner.lua Loaded gadget: unit_factory_flatten.lua Loaded gadget: unit_factory_plate.lua Loaded gadget: unit_fall_damage.lua Loaded gadget: unit_fighter_pullup.lua Loaded gadget: unit_gamerules_events.lua Loaded gadget: unit_grass_cutter.lua Loaded gadget: unit_gunship_climb.lua Loaded gadget: unit_gunship_oscillate.lua Loaded gadget: unit_impulsefloat_toggle.lua Loaded gadget: unit_marketplace.lua Loaded gadget: unit_mex_overdrive.lua Loaded gadget: unit_overkill_prevention.lua Loaded gadget: unit_overkill_prevention_placeholder.lua Loaded gadget: unit_planetwars.lua Loaded gadget: unit_prevent_lab_hax.lua Loaded gadget: unit_prevent_landship.lua Loaded gadget: unit_prevent_turret_overshoot.lua Loaded gadget: unit_priority.lua Loaded gadget: unit_radar_wobble.lua Loaded gadget: unit_regeneration.lua Loaded gadget: unit_removal_from_rezzed_structure.lua Loaded gadget: unit_rezz_hp.lua Loaded gadget: unit_self_destruct.lua Loaded gadget: unit_solar_force_closed.lua Loaded gadget: unit_spherical_los.lua Loaded gadget: unit_starlight_handler.lua Loaded gadget: unit_stealth.lua Loaded gadget: unit_target_lookahead.lua Loaded gadget: unit_target_priority.lua Loaded gadget: unit_transport_load_unload.lua Loaded gadget: unit_transport_speed.lua Loaded gadget: unit_turn_without_interia.lua Loaded gadget: unit_untargetable.lua Loaded gadget: unit_wanted_speed.lua Loaded gadget: unit_water_effects.lua Loaded gadget: unit_windmill_control.lua Loaded gadget: unit_xp.lua Loaded gadget: unit_zenithskylinecheck.lua Loaded gadget: unit_zombies.lua Loaded gadget: wake_fx.lua Loaded gadget: we require more minerals v1.1 Loaded gadget: weapon_ignore_gibs.lua Loaded gadget: weapon_impulse.lua Loaded gadget: weapon_noexplode_stopper.lua Loaded gadget: weapon_shield_merge.lua Loaded gadget: weapon_single_hit.lua Loaded gadget: weapon_torpedo_stay_underwater.lua Loaded gadget: weapon_trail_burnout.lua Loaded gadget: Commander Upgrade Loaded gadget: UnitCloakShield Loaded gadget: Lups Cloak FX Loaded gadget: Chicken control Loaded gadget: Area Denial Loaded gadget: Lups Loaded gadget: Lups Shield Loaded gadget: Awards Loaded gadget: Chicken Spawner Loaded gadget: Gadget Profiler New Loaded gadget: Profiler [f=-000001] Unsynced LuaRules: finished loading [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaGaia)] 406ms [f=-000001] Loaded SYNCED gadget: Feature Creation Counter [f=-000001] Loaded SYNCED gadget: s11n gadget [f=-000001] Loaded SYNCED gadget: s11n map feature loader [f=-000001] Loaded SYNCED gadget: Springboard Fixer [f=-000001] Loaded UNSYNCED gadget: s11n_gadget_load.lua [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI" [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaSocket Support: enabled [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] localWidgets, nil, true, true [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] Spring.GetMyPlayerID(), 2 [f=-000001] Spring.GetMyPlayerID() done, [f=-000001] USE_OLD_CHILI [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 2, This game player count: 2 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] DeinFreund was in last game but is now absent, resetting scores [f=-000001] Deferred Rendering: Failed to create bloom buffers! [f=-000001] Deferred Rendering: Failed to create HDR buffer! [f=-000001] Nightvision Shader: GLSL not supported. [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Loaded API widget: i18n [f=-000001] Loaded API widget: Shared Functions [f=-000001] Loaded API widget: Hacky version fix [f=-000001] Loaded API widget: Cluster Detection [f=-000001] Loaded API widget: Win Counter [f=-000001] Loaded API widget: Modular Comm Info [f=-000001] Loaded API widget: Draw Mouse Build [f=-000001] Loaded API widget: Lobby Battle Status [f=-000001] Loaded API widget: CommandInsert [f=-000001] Loaded API widget: Pre-Selection Handler [f=-000001] Loaded API widget: Lups [f=-000001] Loaded API widget: Lag (AFK) monitor [f=-000001] Loaded API widget: Chili Framework [f=-000001] Loaded widget: Selection Hierarchy [f=-000001] Loaded widget: Save/Load API [f=-000001] Loaded widget: Chili Highlight [f=-000001] Loaded widget: Draw After Chili [f=-000001] Hardware mouse-cursor is disabled! [f=-000001] Loaded DecalsDrawer: off [f=-000001] Ground-decal rendering is disabled! [f=-000001] Set maximum particles to: 0 [f=-000001] Set UnitLodDist to 0 [f=-000001] Set UnitIconDist to 0 [f=-000001] Loaded widget: EPIC Menu [f=-000001] Loaded widget: Hide Interface and Mouse Cursor [f=-000001] Loaded widget: Chili Widget Selector [f=-000001] Loaded widget: Chili Minimap [f=-000001] [Depth of Field::Initialize] removing widget, no shader support [f=-000001] Loaded widget: Depth of Field Shader [f=-000001] Deferred Rendering requires shader support! [f=-000001] Loaded widget: Deferred rendering [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option [f=-000001] Loaded widget: Local Team Colors [f=-000001] Loaded widget: Display Keys 2 [f=-000001] Loaded widget: Save Game Menu [f=-000001] Loaded widget: Specific Unit Reclaimer [f=-000001] Loaded widget: One click weapon handler [f=-000001] Loaded widget: Area-reclaim trees [f=-000001] Loaded widget: Unit Target Command Helper [f=-000001] Loaded widget: Attack Command Helper [f=-000001] Loaded widget: Selection Modkeys [f=-000001] Loaded widget: Chili Global Commands [f=-000001] Loaded widget: Outline No Shader [f=-000001] Loaded widget: Unit Icons [f=-000001] Loaded widget: Terraform Icon Draw [f=-000001] Loaded widget: Noises [f=-000001] Loaded widget: HealthBars [f=-000001] Loaded widget: Chili Commander Upgrade [f=-000001] Loaded widget: Chili Vote Display [f=-000001] Loaded widget: Auto Patrol Nanos [f=-000001] We appear to be in a replay/spectator. Writing stats to file. [f=-000001] Attempting to open LuaUI/Logs/replay_stats/974655/events.log [f=-000001] Loaded widget: SpringRTS Replay Stats [f=-000001] Loaded widget: Factory Plate Placer [f=-000001] Loaded widget: Unit Marker Zero-K [f=-000001] Loaded widget: Objectives [f=-000001] Loaded widget: EndGame Stats [f=-000001] Loaded widget: Double-Click attack-move [f=-000001] Loaded widget: Cloak Fire State 2 [f=-000001] Loaded widget: BuildETA [f=-000001] Loaded widget: Initial Queue ZK [f=-000001] We appear to be in a replay/spectator, maxing out game speed. [f=-000001] Loaded widget: SpringRTS Replay Speed [f=-000001] Loaded widget: Transport Load Double Tap [f=-000001] Loaded widget: Music Player v2 [f=-000001] Loaded widget: Stop Self-D [f=-000001] Loaded widget: Ghost Site [f=-000001] Loaded widget: Stereo3D [f=-000001] Loaded widget: State Reverse Toggle [f=-000001] Loaded widget: Spectate Selected Team [f=-000001] Loaded widget: SmoothCam [f=-000001] Loaded widget: Smart Bombers [f=-000001] Loaded widget: Simple Settings [f=-000001] Loaded widget: Showeco and Grid Drawer [f=-000001] Loaded widget: Show selected unit range [f=-000001] Loaded widget: Show All Commands v2 [f=-000001] Loaded widget: ReclaimInfo [f=-000001] Loaded widget: Raw Move Issue [f=-000001] Loaded widget: Point Tracker [f=-000001] Loaded widget: Orbit Command [f=-000001] Loaded widget: Morph Finished notification [f=-000001] Loaded widget: Mission Results Handler [f=-000001] Loaded widget: Missile Silo Range [f=-000001] Loaded widget: Missile Silo Commands [f=-000001] Loaded widget: Misc default command replacements [f=-000001] Loaded widget: MinimapEvents [f=-000001] Mex Placement Initialised with 34 spots. [f=-000001] Loaded widget: Mex Placement Handler [f=-000001] Loaded widget: Local Widgets Config [f=-000001] Loaded widget: Keep Target [f=-000001] Loaded widget: In-game Ignore [f=-000001] Loaded widget: In-game Guide [f=-000001] Loaded widget: Highlight Geos [f=-000001] Loaded widget: Haven Handler [f=-000001] Loaded widget: Guard Remove [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input [f=-000001] Loaded widget: Game Analytics Handler [f=-000001] Loaded widget: Galaxy Battle Handler [f=-000001] Loaded widget: Economic Victory Announcer [f=-000001] Loaded widget: Defense Range Zero-K [f=-000001] Loaded widget: Decoration Handler [f=-000001] Loaded widget: MetalFeatures (new) [f=-000001] Loaded widget: Decloak Range [f=-000001] Loaded widget: Darkening [f=-000001] Loaded widget: Context Menu [f=-000001] Loaded widget: Chili Spectator Panels [f=-000001] Loaded widget: Ferry Points [f=-000001] Loaded widget: Chili Selections & CursorTip v2 [f=-000001] Loaded widget: Chili Rejoining Progress Bar [f=-000001] Loaded widget: Chili Nuke Warning [f=-000001] Loaded widget: Chili Inactivity Win [f=-000001] Loaded widget: Chili EndGame Window [f=-000001] Loaded widget: Chili Economy Panel Default [f=-000001] Loaded widget: Cheat Sheet [f=-000001] Loaded widget: CameraShake [f=-000001] Loaded widget: Blast Radius [f=-000001] Loaded widget: Easy Facing [f=-000001] Loaded widget: Autoquit [f=-000001] Loaded widget: Area Attack Tweak [f=-000001] Loaded widget: Antinuke Coverage [f=-000001] Loaded widget: Set Springsettings and Config [f=-000001] Loaded widget: Camera Save Position [f=-000001] Loaded widget: Command Alpha [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info [f=-000001] Loaded widget: Attack Warning [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing [f=-000001] Loaded widget: Auto Group [f=-000001] Loaded widget: Chili AI Set Start [f=-000001] Loaded widget: NoDuplicateOrders [f=-000001] Projectile Lights (gfx_projectile_lights.lua) - Deferred rendering widget not found. [f=-000001] Loaded widget: Projectile Lights [f=-000001] Loaded widget: Start Point Remover & Comm Selector [f=-000001] Loaded widget: Startup Info and Selector [f=-000001] Loaded widget: Transport AI [f=-000001] Loaded widget: UnitNoStuckInFactory [f=-000001] Loaded widget: Unit Start State [f=-000001] Loaded widget: Smooth Scroll [f=-000001] Loaded widget: Replay control buttons [f=-000001] Loaded widget: Persistent Build Spacing [f=-000001] Loaded widget: Icon Sets [f=-000001] Loaded widget: Attack AoE [f=-000001] Loaded widget: Nubtron 2.0 [f=-000001] Loaded widget: Chili Custom Modoptions Info [f=-000001] Loaded widget: PlanetWars Info [f=-000001] Loaded widget: MessageBoxes ZK [f=-000001] Loaded widget: Commands FX [f=-000001] Loaded widget: UnitShapes [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Stockpiler [f=-000001] Loaded widget: Map Edge Extension [f=-000001] Loaded widget: Lua Metal Decals [f=-000001] Loaded widget: State Icons [f=-000001] Loaded widget: Shield Guard [f=-000001] Loaded widget: Selection Send [f=-000001] Loaded widget: Rank Icons 2 [f=-000001] Loaded widget: Gadget Icons [f=-000001] Loaded widget: AllyCursors [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Building Starter [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Cloaker Guard [f=-000001] Loaded widget: Disable Bad Widgets [f=-000001] Loaded widget: Units on Fire [f=-000001] Loaded widget: Smoke Signals [f=-000001] Loaded widget: LupsManager [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 [f=-000001] Loaded widget: Newton Firezone [f=-000001] Loaded widget: Receive Units Indicator [f=-000001] Loaded widget: Auto-toggle false color vision [f=-000001] Loaded widget: Chili Crude Player List [f=-000001] Loaded widget: Chili Pro Console [f=-000001] Loaded widget: Chili Docking [f=-000001] Loaded widget: HUD Presets [f=-000001] Loaded widget: Lasso Terraform GUI [f=-000001] Loaded widget: Image Preloader [f=-000001] Loaded widget: Chili Core Selector [f=-000001] Loaded widget: Custom Markers [f=-000001] Loaded widget: Select Keys [f=-000001] Loaded widget: Default Group Recall Fix [f=-000001] Loaded widget: Start Boxes [f=-000001] Loaded widget: Restricted Zones [f=-000001] Loaded widget: Pause Screen [f=-000001] Loaded widget: Chili Share menu v1.24 [f=-000001] Loaded widget: Jumpjet GUI [f=-000001] Loaded widget: CustomFormations2 [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. [f=-000001] Error in [Outline Shader] widget: Deferred shading is not enabled or advanced shading is not active [f=-000001] Loading: LuaUI/Widgets/gfx_outline_no_shader.lua [f=-000001] Loaded widget: Outline Shader [f=-000001] Loaded widget: Text To Speech Control [f=-000001] Loaded widget: Persistent Build Height [f=-000001] Loaded widget: Layout Handler [f=-000001] Lua garbage collection rate: 30/s [f=-000001] Loaded widget: GC Control [f=-000001] Loaded widget: Chili Integral Menu [f=-000001] Loaded widget: Color Blindness Correction [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0 [f=-000001] [s11n] Loading s11n file... [f=-000001] [s11n] Parsing model... [f=-000001] [s11n] Populating game world... [f=-000001] [s11n] s11n loading complete. [f=-000001] Running Springboard Feature Fixer, 34, 70 [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=ccb8844c [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=a946f860 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=79653f79 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=26babd2c [f=-000001] [Path] [PathEstimator::ReadFile] hash=26babd2c file="cache/104dev-maintenance/paths/Sparkles Reef v1.01.pe-26babd2c.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=ccb8844c [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=a946f860 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=79653f79 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=26babd3c [f=-000001] [Path] [PathEstimator::ReadFile] hash=26babd3c file="cache/104dev-maintenance/paths/Sparkles Reef v1.01.pe2-26babd3c.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]" [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (1130ms, checksum 0f087854)" [f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={11611,0,0} {chunk,block}Bytes={0,0} [f=-000001] Spectator mode. Widget removed. [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] Opening demofile demos/974655/replay.sdfz [f=-000001] Connection attempt from UnnamedPlayer (spec) [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Linux 64-bit (native)] [f=-000001] [Game::ClientReadNet] added new player UnnamedPlayer (spec) with number 2 to team 0 [f=-000001] -> Connection established (given id 2) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=5030b62b8369ff1f12db7c26418b4216e4fcaa20adad2fe03a1f689a4f26e946c23e4e509dff35e428e6d7cd5354e02ad4ce24027e4e9008498718731d226483" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Speed set to 20.0 [server] [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=f48e086bf5db08c7c21278ee3502f770f660346b8977fc5d4c7f883668e364a619c77bfbbfb2fe442558656ea6daa2666b7b48707fe0f3c4d1bc7196ea541f46]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=1a7a6fe97a8125f7278ff15d3a6df848ab7f220451c714f03986246b133ff4a2020d9496084c04b38a6c0a3e8140e00aabb832211812a13fa6278be23ad4eec8]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[Game::Load][lua{Rules,Gaia}={0x5217a990,0x63af9b40}]" [f=-000001] Spectator UnnamedPlayer (spec) finished loading and is now ingame [f=-000001] Spectator mode. Widget removed. [f=-000001] Playback paused [f=-000001] Switching to Overhead (TA) style camera [f=-000001] Epicmenu: Switching to Default camera mode [f=-000001] Beginning demo playback [f=-000001] GameID: bb788c5f7336474e47b280185fc8eb57 [f=-000001] Connection attempt from Dregs [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] [0] Event [undefined]: Dregs changed status [f=-000001] -> Connection established (given id 1) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Dregs" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=5030b62b8369ff1f12db7c26418b4216e4fcaa20adad2fe03a1f689a4f26e946c23e4e509dff35e428e6d7cd5354e02ad4ce24027e4e9008498718731d226483" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Dregs" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Connection attempt from cabinboy [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] [0] Event [undefined]: cabinboy changed status [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="cabinboy" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=5030b62b8369ff1f12db7c26418b4216e4fcaa20adad2fe03a1f689a4f26e946c23e4e509dff35e428e6d7cd5354e02ad4ce24027e4e9008498718731d226483" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="cabinboy" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Dregs" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=f48e086bf5db08c7c21278ee3502f770f660346b8977fc5d4c7f883668e364a619c77bfbbfb2fe442558656ea6daa2666b7b48707fe0f3c4d1bc7196ea541f46]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Dregs" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=1a7a6fe97a8125f7278ff15d3a6df848ab7f220451c714f03986246b133ff4a2020d9496084c04b38a6c0a3e8140e00aabb832211812a13fa6278be23ad4eec8]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Dregs" string="[Game::Load][lua{Rules,Gaia}={000000006f5cb870,00000000c7447590}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="cabinboy" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=f48e086bf5db08c7c21278ee3502f770f660346b8977fc5d4c7f883668e364a619c77bfbbfb2fe442558656ea6daa2666b7b48707fe0f3c4d1bc7196ea541f46]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="cabinboy" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=1a7a6fe97a8125f7278ff15d3a6df848ab7f220451c714f03986246b133ff4a2020d9496084c04b38a6c0a3e8140e00aabb832211812a13fa6278be23ad4eec8]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="cabinboy" string="[Game::Load][lua{Rules,Gaia}={000000005adecb70,00000000978f0020}]" [f=-000001] Allies: I choose: Grandma! [f=-000001] Yo mate Good luck [f=-000001] gl hf [f=-000001] > Game will be force started in 60 seconds [f=-000001] Allies: I choose: Engineer! [f=-000001] > Game will be force started in 40 seconds [f=-000001] [0] Event [197,-60.646896,4767]: 0 finished unit Engineer Commander [f=-000001] [0] Event [4779,-60.257568,353]: 1 finished unit Engineer Commander [f=0000000] [0] Dregs, team: 1, elo:2932 [f=0000000] [0] cabinboy, team: 0, elo:2392 [f=0000000] [0] ?, team: 2, elo:0 [f=0000000] Playback continued [f=0000006] [6] Event [4600,-61.703644,488]: 1 finished unit Amphbot Factory [f=0000010] [10] Event [336,0,4736]: 0 finished unit Shipyard [f=0000240] [240] Event [136,-1,4856]: 0 finished unit Metal Extractor [f=0000241] [241] Event [4840,-1,136]: 1 finished unit Metal Extractor [f=0000342] [342] Event [56,0,4888]: 0 finished unit Wind/Tidal Generator [f=0000432] [432] Event [104,0,4936]: 0 finished unit Wind/Tidal Generator [f=0000438] [438] Event [328.000031,0,4735.98779]: 0 finished unit Hunter [f=0000481] [481] Event [4984,-1,264]: 1 finished unit Metal Extractor [f=0000509] [509] Event [4600,-60.378418,524]: 1 finished unit Conch [f=0000522] [522] Event [152,0,4968]: 0 finished unit Wind/Tidal Generator [f=0000583] [583] Event [4936,0,216]: 1 finished unit Wind/Tidal Generator [f=0000642] [642] Event [200,0,5016]: 0 finished unit Wind/Tidal Generator [f=0000672] [672] Event [4872,0,200]: 1 finished unit Wind/Tidal Generator [f=0000747] [747] Event [248,0,5048]: 0 finished unit Wind/Tidal Generator [f=0000782] [782] Event [4760,0,152]: 1 finished unit Wind/Tidal Generator [f=0000935] [935] Event [4680,0,184]: 1 finished unit Wind/Tidal Generator [f=0000978] [978] Event [296,0,5096]: 0 finished unit Wind/Tidal Generator [f=0001154] [1154] Event [4600,-60.378418,524]: 1 finished unit Archer [f=0001378] [1378] Event [328.000031,0,4735.98779]: 0 finished unit Mariner [f=0001544] [1544] Event [280,-1,4984]: 0 finished unit Metal Extractor [f=0001691] [1691] Event [3832,0,120]: 1 finished unit Wind/Tidal Generator [f=0001977] [1977] Event [328.000031,0,4735.98779]: 0 finished unit Hunter [f=0002040] [2040] Event [4776,-1,1672]: 1 finished unit Metal Extractor [f=0002158] [2158] Event [3720,-1,104]: 1 finished unit Metal Extractor [f=0002207] [2207] Event [4600,-60.378418,524]: 1 finished unit Conch [f=0002314] [2314] Event [3864,-1,248]: 1 lost unit Urchin [f=0002389] [2389] Event [568,-1,4904]: 0 finished unit Urchin [f=0002542] [2542] Event [3968,-5,192]: 1 finished unit Lotus [f=0002595] [2595] Event [4952,-1,1656]: 1 finished unit Metal Extractor [f=0002614] [2614] Event [168,-1,3464]: 0 finished unit Metal Extractor [f=0002672] [2672] Event [328.000031,0,4735.98779]: 0 finished unit Hunter [f=0002677] [2677] Event [3654.78052,0,292.004089]: 0 lost unit Hunter [f=0003100] [3100] Event [4600,-60.378418,524]: 1 finished unit Archer [f=0003251] [3251] Event [184,-1,4520]: 0 finished unit Urchin [f=0003259] [3259] Event [3864,-1,248]: 1 finished unit Urchin [f=0003308] [3308] Event [328.000031,0,4735.98779]: 0 finished unit Hunter [f=0003427] [3427] Event [344,-1,3448]: 0 finished unit Metal Extractor [f=0003505] [3505] Event [4088,-1,1496]: 1 finished unit Urchin [f=0003564] [3564] Event [328.000031,0,4735.98779]: 0 finished unit Hunter [f=0003632] [3632] Event [3528,-1,184]: 1 finished unit Metal Extractor [f=0003732] [3732] Event [3608,0,152]: 1 finished unit Wind/Tidal Generator [f=0003768] [3768] Event [328.000031,0,4735.98779]: 0 finished unit Hunter [f=0003822] [3822] Event [3672,0,168]: 1 finished unit Wind/Tidal Generator [f=0003907] [3907] Event [4504,0,1944]: 1 finished unit Wind/Tidal Generator [f=0003938] [3938] Event [1589.26331,0,4632.37842]: 0 lost unit Hunter [f=0003957] [3957] Event [3480,0,248]: 1 finished unit Wind/Tidal Generator [f=0003971] [3971] Event [1640.74451,0,4709.90088]: 0 lost unit Hunter [f=0004005] [4005] Event [1697.63452,0,4666.03711]: 0 lost unit Hunter [f=0004008] [4008] Event [328.000031,0,4735.98779]: 0 finished unit Hunter [f=0004077] [4077] Event [1783.37744,0,4709.29785]: 0 lost unit Hunter [f=0004089] [4089] Event [3392,47.3260498,1712]: 1 finished unit Radar Tower [f=0004192] uh [f=0004387] [4387] Event [4600,-60.378418,524]: 1 finished unit Archer [f=0004500] You can mention it to Googlefrog. I would. [f=0004572] [4572] Event [328.000031,0,4735.98779]: 0 finished unit Mariner [f=0004581] [4581] Event [344,28.0340576,2568]: 0 finished unit Metal Extractor [f=0004650] [4650] Event [3032,-1,488]: 1 finished unit Urchin [f=0004681] [4681] Event [4776,28.0340576,2552]: 1 finished unit Metal Extractor [f=0004822] [4822] Event [328.000031,0,4735.98779]: 0 finished unit Hunter [f=0004915] [4915] Event [2920,0,280]: 1 finished unit Wind/Tidal Generator [f=0005110] [5110] Event [3032,-1,1672]: 1 finished unit Metal Extractor [f=0005116] [5116] Event [4616,26.8914795,2616]: 1 finished unit Metal Extractor [f=0005204] [5204] Event [504,26.8914795,2504]: 0 finished unit Metal Extractor [f=0005305] [5305] Event [2952,0,1640]: 1 finished unit Wind/Tidal Generator [f=0005345] [5345] Event [328.000031,0,4735.98779]: 0 finished unit Corsair [f=0005359] [5359] Event [4600,-60.378418,524]: 1 finished unit Archer [f=0005513] [5513] Event [328.000031,0,4735.98779]: 0 finished unit Hunter [f=0005515] [5515] Event [2856,0,1576]: 1 finished unit Wind/Tidal Generator [f=0005550] [5550] Event [2328,-1,104]: 1 finished unit Metal Extractor [f=0005679] [5679] Event [328.000031,0,4735.98779]: 0 finished unit Hunter [f=0005802] [5802] Event [2168,0,344]: 1 finished unit Wind/Tidal Generator [f=0005842] [5842] Event [328.000031,0,4735.98779]: 0 finished unit Hunter [f=0005921] [5921] Event [4600,-60.378418,524]: 1 finished unit Archer [f=0005974] [5974] Event [2696,-1,1576]: 1 finished unit Metal Extractor [f=0005982] [5982] Event [2104,0,472]: 1 finished unit Wind/Tidal Generator [f=0006144] [6144] Event [328.000031,0,4735.98779]: 0 finished unit Mariner [f=0006153] [6153] Event [865.894592,-13.207571,2926.56006]: 1 lost unit Archer [f=0006258] [6258] Event [1273.01013,0,3630.27246]: 0 lost unit Mariner [f=0006308] [6308] Event [328.000031,0,4735.98779]: 0 finished unit Hunter [f=0006431] [6431] Event [1276.02344,0,3487.70117]: 0 lost unit Hunter [f=0006435] [6435] Event [1976,-1,728]: 1 finished unit Metal Extractor [f=0006475] [6475] Event [4600,-60.378418,524]: 1 finished unit Archer [f=0006528] [6528] Event [2744,-1,1800]: 1 finished unit Urchin [f=0006606] [6606] Event [1288.97302,4.6790905,3592.16992]: 1 lost unit Archer [f=0006751] [6751] Event [1534.42578,-12.239866,3640.48828]: 1 lost unit Archer [f=0006757] [6757] Event [328.000031,0,4735.98779]: 0 finished unit Corsair [f=0006810] [6810] Event [1832,-1,440]: 1 finished unit Urchin [f=0006960] [6960] Event [328.000031,0,4735.98779]: 0 finished unit Hunter [f=0007031] [7031] Event [4600,-60.378418,524]: 1 finished unit Archer [f=0007098] [7098] Event [2888,-1,1880]: 1 finished unit Urchin [f=0007171] [7171] Event [328.000031,0,4735.98779]: 0 finished unit Hunter [f=0007290] [7290] Event [1736,-1,104]: 1 finished unit Metal Extractor [f=0007497] [7497] Event [4600,-60.378418,524]: 1 finished unit Conch [f=0007498] [7498] Event [328.000031,0,4735.98779]: 0 finished unit Hunter [f=0007605] [7605] Event [1752,-1,344]: 1 finished unit Urchin [f=0007778] [7778] Event [1784,0,264]: 1 finished unit Wind/Tidal Generator [f=0007872] [7872] Event [1848,0,264]: 1 finished unit Wind/Tidal Generator [f=0007915] [7915] Event [200,0,4664]: 0 finished unit Caretaker [f=0007962] [7962] Event [1880,0,360]: 1 finished unit Wind/Tidal Generator [f=0008014] [8014] Event [328.000031,0,4735.98779]: 0 finished unit Mariner [f=0008048] [8048] Event [1818.73669,-10.171677,2063.65088]: 1 lost unit Archer [f=0008194] [8194] Event [328.000031,0,4735.98779]: 0 finished unit Hunter [f=0008320] [8320] Event [4760,0,584]: 1 finished unit Caretaker [f=0008330] [8330] Event [4600,-60.378418,524]: 1 finished unit Scallop [f=0008384] [8384] Event [616,-1,2744]: 0 finished unit Urchin [f=0008412] [8412] Event [2318.81567,0,2463.02002]: 0 lost unit Hunter [f=0008435] [8435] Event [1728,49.0124512,784]: 1 finished unit Lotus [f=0008464] [8464] Event [2292.7124,0,2265.02759]: 0 lost unit Hunter [f=0008485] [8485] Event [2317.20581,-12.986364,2212.34644]: 1 lost unit Archer [f=0008559] [8559] Event [4600,-60.378418,524]: 1 finished unit Duck [f=0008571] [8571] Event [1450.19861,0,1294.26196]: 0 lost unit Corsair [f=0008616] [8616] Event [1677.24072,-47.083912,619.283325]: 1 finished unit Engineer Commander [f=0008663] [8663] Event [2650.00391,0,2327.02954]: 0 lost unit Hunter [f=0008669] [8669] Event [1568,-5,816]: 1 finished unit Lotus [f=0008674] [8674] Event [328.000031,0,4735.98779]: 0 finished unit Corsair [f=0008702] [8702] Event [4840,0,472]: 1 finished unit Wind/Tidal Generator [f=0008726] [8726] Event [4616,18.2946777,2520]: 1 finished unit Stardust [f=0008794] [8794] Event [4840,0,552]: 1 finished unit Wind/Tidal Generator [f=0008801] [8801] Event [1720,-1,2088]: 1 finished unit Urchin [f=0008860] [8860] Event [4840,0,632]: 1 finished unit Wind/Tidal Generator [f=0008906] [8906] Event [4600,-60.378418,524]: 1 finished unit Duck [f=0008945] [8945] Event [328.000031,0,4735.98779]: 0 finished unit Hunter [f=0009070] [9070] Event [4176,127.828369,2608]: 1 finished unit Radar Tower [f=0009093] [9093] Event [1400,-1,5016]: 0 finished unit Metal Extractor [f=0009150] [9150] Event [104,0,4808]: 0 finished unit Wind/Tidal Generator [f=0009213] [9213] Event [4600,-60.378418,524]: 1 finished unit Duck [f=0009299] [9299] Event [104,0,4760]: 0 finished unit Wind/Tidal Generator [f=0009303] [9303] Event [4760,0,696]: 1 finished unit Caretaker [f=0009336] [9336] Event [328.000031,0,4735.98779]: 0 finished unit Hunter [f=0009418] [9418] Event [104,0,4712]: 0 finished unit Wind/Tidal Generator [f=0009520] [9520] Event [1944,-1,2104]: 1 finished unit Urchin [f=0009522] [9522] Event [4488,24.2327881,2648]: 1 finished unit Solar Collector [f=0009553] [9553] Event [4600,-60.378418,524]: 1 finished unit Archer [f=0009562] [9562] Event [4840,0,744]: 1 finished unit Wind/Tidal Generator [f=0009629] [9629] Event [88,0,4664]: 0 finished unit Wind/Tidal Generator [f=0009778] [9778] Event [88,0,4616]: 0 finished unit Wind/Tidal Generator [f=0009781] [9781] Event [4840,0,824]: 1 finished unit Wind/Tidal Generator [f=0009819] [9819] Event [328.000031,0,4735.98779]: 0 finished unit Hunter [f=0009857] [9857] Event [2303.9751,-60.493668,2675.89111]: 1 lost unit Duck [f=0009885] [9885] Event [4352,-5,2512]: 1 finished unit Lotus [f=0009914] [9914] Event [2088,-1,3448]: 0 finished unit Metal Extractor [f=0009928] [9928] Event [1048,17.1740723,1368]: 1 finished unit Solar Collector [f=0009961] [9961] Event [4600,-60.378418,524]: 1 finished unit Scallop [f=0009988] [9988] Event [4856,0,904]: 1 finished unit Wind/Tidal Generator [f=0010003] [10003] Event [88,0,4568]: 0 finished unit Wind/Tidal Generator [f=0010086] [10086] Event [1592,-1,4936]: 0 finished unit Metal Extractor [f=0010153] [10153] Event [88,0,4520]: 0 finished unit Wind/Tidal Generator [f=0010182] [10182] Event [4856,0,984]: 1 finished unit Wind/Tidal Generator [f=0010275] [10275] Event [4600,-60.378418,524]: 1 finished unit Scallop [f=0010275] [10275] Event [4092.68701,0,2148.93945]: 0 lost unit Hunter [f=0010312] [10312] Event [1816,0,2008]: 1 finished unit Wind/Tidal Generator [f=0010315] [10315] Event [1288,15.4876709,1480]: 1 finished unit Metal Extractor [f=0010326] [10326] Event [1332.73352,0,2782.66772]: 0 lost unit Hunter [f=0010334] [10334] Event [328.000031,0,4735.98779]: 0 finished unit Mariner [f=0010361] [10361] Event [88,0,4472]: 0 finished unit Wind/Tidal Generator [f=0010423] [10423] Event [1209.30322,0,2700.0647]: 0 lost unit Hunter [f=0010439] [10439] Event [1504.21375,-7.1571875,2738.4248]: 1 lost unit Archer [f=0010462] [10462] Event [1896,0,2008]: 1 finished unit Wind/Tidal Generator [f=0010495] [10495] Event [1160,16.6906738,1576]: 1 finished unit Metal Extractor [f=0010506] [10506] Event [4504,0,1944]: 1 lost unit Wind/Tidal Generator [f=0010512] [10512] Event [72,0,4424]: 0 finished unit Wind/Tidal Generator [f=0010527] [10527] Event [1354.35144,-13.497309,2508.79395]: 1 lost unit Archer [f=0010554] [10554] Event [2424,-1,3544]: 0 finished unit Metal Extractor [f=0010568] [10568] Event [2461.70654,-66.78862,3283.51099]: 1 lost unit Duck [f=0010594] [10594] Event [328.000031,0,4735.98779]: 0 finished unit Hunter [f=0010632] [10632] Event [4600,-60.378418,524]: 1 finished unit Scallop [f=0010704] [10704] Event [1232,14.1967773,1616]: 1 finished unit Lotus [f=0010740] [10740] Event [4192,162.984619,2688]: 1 finished unit Lotus [f=0010752] [10752] Event [72,0,4376]: 0 finished unit Wind/Tidal Generator [f=0010788] [10788] Event [1716.15601,0,2330.42358]: 0 lost unit Hunter [f=0010871] [10871] Event [1105.26416,0,2114.72266]: 0 lost unit Hunter [f=0010899] [10899] Event [1280,10.6756592,1616]: 1 finished unit Picket [f=0010902] [10902] Event [72,0,4328]: 0 finished unit Wind/Tidal Generator [f=0010924] [10924] Event [1160.55347,0,1984.23474]: 0 lost unit Hunter [f=0010955] [10955] Event [1888,94.2047119,2368]: 1 finished unit Radar Tower [f=0010964] [10964] Event [328.000031,0,4735.98779]: 0 finished unit Corsair [f=0011015] [11015] Event [2792,-1,5016]: 0 finished unit Metal Extractor [f=0011023] [11023] Event [978.775757,0,1940.85193]: 0 lost unit Corsair [f=0011063] [11063] Event [4660.5835,0,1678.92615]: 0 lost unit Hunter [f=0011065] [11065] Event [4600,-60.378418,524]: 1 finished unit Scallop [f=0011080] [11080] Event [4888,0,1032]: 1 finished unit Wind/Tidal Generator [f=0011112] [11112] Event [328.000031,0,4735.98779]: 0 finished unit Hunter [f=0011169] [11169] Event [4600,-60.378418,524]: 1 finished unit Duck [f=0011222] [11222] Event [4904,0,1112]: 1 finished unit Wind/Tidal Generator [f=0011247] [11247] Event [328.000031,0,4735.98779]: 0 finished unit Hunter [f=0011284] [11284] Event [4600,-60.378418,524]: 1 finished unit Duck [f=0011380] [11380] Event [4600,-60.378418,524]: 1 finished unit Duck [f=0011382] [11382] Event [328.000031,0,4735.98779]: 0 finished unit Hunter [f=0011396] [11396] Event [4920,0,1192]: 1 finished unit Wind/Tidal Generator [f=0011453] [11453] Event [1768,-1,2232]: 1 finished unit Urchin [f=0011484] [11484] Event [4600,-60.378418,524]: 1 finished unit Duck [f=0011589] [11589] Event [4600,-60.378418,524]: 1 finished unit Duck [f=0011606] [11606] Event [4936,0,1272]: 1 finished unit Wind/Tidal Generator [f=0011626] [11626] Event [328.000031,0,4735.98779]: 0 finished unit Mariner [f=0011630] [11630] Event [3144,-1,4392]: 0 finished unit Metal Extractor [f=0011772] [11772] Event [328.000031,0,4735.98779]: 0 finished unit Hunter [f=0011800] [11800] Event [4952,0,1352]: 1 finished unit Wind/Tidal Generator [f=0011893] [11893] Event [4600,-60.378418,524]: 1 finished unit Scallop [f=0011985] [11985] Event [1688,-1,2248]: 1 finished unit Urchin [f=0011995] [11995] Event [4968,0,1432]: 1 finished unit Wind/Tidal Generator [f=0012023] [12023] Event [2140.74927,-66.013153,3327.16699]: 1 lost unit Duck [f=0012059] [12059] Event [328.000031,0,4735.98779]: 0 finished unit Corsair [f=0012093] [12093] Event [4600,-60.378418,524]: 1 finished unit Archer [f=0012172] [12172] Event [488,-1,328]: 1 finished unit Metal Extractor [f=0012190] [12190] Event [4984,0,1512]: 1 finished unit Wind/Tidal Generator [f=0012191] [12191] Event [328.000031,0,4735.98779]: 0 finished unit Hunter [f=0012304] [12304] Event [4600,-60.378418,524]: 1 finished unit Archer [f=0012349] [12349] Event [328.000031,0,4735.98779]: 0 finished unit Hunter [f=0012385] [12385] Event [5000,0,1592]: 1 finished unit Wind/Tidal Generator [f=0012413] [12413] Event [4600,-60.378418,524]: 1 finished unit Duck [f=0012427] [12427] Event [296,-1,424]: 1 finished unit Metal Extractor [f=0012493] [12493] Event [328.000031,0,4735.98779]: 0 finished unit Hunter [f=0012499] [12499] Event [376,0,504]: 1 finished unit Wind/Tidal Generator [f=0012559] [12559] Event [456,0,456]: 1 finished unit Wind/Tidal Generator [f=0012580] [12580] Event [5016,0,1672]: 1 finished unit Wind/Tidal Generator [f=0012619] [12619] Event [536,0,408]: 1 finished unit Wind/Tidal Generator [f=0012703] [12703] Event [3384,-1,5016]: 0 finished unit Metal Extractor [f=0012718] [12718] Event [4600,-60.378418,524]: 1 finished unit Scallop [f=0012730] [12730] Event [4904,0,1608]: 1 finished unit Wind/Tidal Generator [f=0012794] [12794] Event [328.000031,-55,4735.98779]: 0 finished unit Seawolf [f=0012829] [12829] Event [120,0,4328]: 0 finished unit Wind/Tidal Generator [f=0012836] [12836] Event [2088,-1,3448]: 0 lost unit Metal Extractor [f=0012858] [12858] Event [2381.76343,-64.563469,3414.51831]: 1 lost unit Duck [f=0012910] [12910] Event [1476.41956,0,2361.00049]: 0 lost unit Hunter [f=0012925] [12925] Event [4824,0,1624]: 1 finished unit Wind/Tidal Generator [f=0012929] [12929] Event [2270.49609,0,3444.61011]: 0 lost unit Hunter [f=0012930] [12930] Event [3960,17.4597168,3544]: 1 finished unit Metal Extractor [f=0012936] [12936] Event [2278.97778,-65.436836,3390.396]: 1 lost unit Duck [f=0012956] [12956] Event [472,-1,856]: 1 finished unit Urchin [f=0012982] [12982] Event [2532.15088,-62.238483,3371.54712]: 1 lost unit Duck [f=0012992] [12992] Event [2563.05981,0,3546.38281]: 0 lost unit Hunter [f=0013018] [13018] Event [4600,-60.378418,524]: 1 finished unit Buoy [f=0013041] [13041] Event [120,0,4280]: 0 finished unit Wind/Tidal Generator [f=0013149] [13149] Event [2083.87036,-66.433228,3539.05762]: 1 lost unit Duck [f=0013151] [13151] Event [328.000031,-55,4735.98779]: 0 finished unit Seawolf [f=0013164] [13164] Event [2424,-1,3544]: 0 lost unit Metal Extractor [f=0013184] [13184] Event [120,0,4232]: 0 finished unit Wind/Tidal Generator [f=0013233] [13233] Event [4600,-60.378418,524]: 1 finished unit Archer [f=0013321] [13321] Event [2367.02808,0,3420.34131]: 0 lost unit Hunter [f=0013340] [13340] Event [2418.23657,0,3345.84961]: 0 lost unit Hunter [f=0013343] [13343] Event [4600,-60.378418,524]: 1 finished unit Duck [f=0013353] [13353] Event [2439.67651,0,3361.8147]: 0 lost unit Hunter [f=0013359] [13359] Event [2566.65356,-11.898295,3354.19214]: 1 lost unit Scallop [f=0013372] [13372] Event [120,0,4184]: 0 finished unit Wind/Tidal Generator [f=0013395] [13395] Event [3832,15.4272461,3640]: 1 finished unit Metal Extractor [f=0013422] [13422] Event [3704,-1,4680]: 0 finished unit Urchin [f=0013472] [13472] Event [328.000031,-55,4735.98779]: 0 finished unit Seawolf [f=0013539] [13539] Event [4744,0,856]: 1 finished unit Caretaker [f=0013595] [13595] Event [120,0,4136]: 0 finished unit Wind/Tidal Generator [f=0013712] [13712] Event [4600,-60.378418,524]: 1 finished unit Scallop [f=0013781] [13781] Event [328.000031,-55,4735.98779]: 0 finished unit Seawolf [f=0013797] [13797] Event [104,0,4088]: 0 finished unit Wind/Tidal Generator [f=0013855] [13855] Event [1901.14514,-64.677567,3613.82471]: 1 lost unit Duck [f=0013927] [13927] Event [1887.75024,0,3592.98877]: 0 lost unit Hunter [f=0013941] [13941] Event [4760,0,488]: 1 finished unit Caretaker [f=0013965] [13965] Event [3512,-1,4520]: 0 finished unit Urchin [f=0013984] welp [f=0013988] [13988] Event [2028.25745,0,3638.0188]: 0 lost unit Corsair [f=0014000] [14000] Event [104,0,4040]: 0 finished unit Wind/Tidal Generator [f=0014032] [14032] Event [328.000031,0,4735.98779]: 0 finished unit Mariner [f=0014036] [14036] Event [2072.59668,0,3601.6189]: 0 lost unit Corsair [f=0014037] [14037] Event [4600,-60.378418,524]: 1 finished unit Buoy [f=0014059] [14059] Event [4856,0,408]: 1 finished unit Wind/Tidal Generator [f=0014089] [14089] Event [1851.83276,0,3581.13721]: 0 lost unit Corsair [f=0014157] [14157] Event [104,0,3992]: 0 finished unit Wind/Tidal Generator [f=0014163] [14163] Event [992,95.1055908,2624]: 1 finished unit Lotus [f=0014171] [14171] Event [328.000031,0,4735.98779]: 0 finished unit Hunter [f=0014177] [14177] Event [undefined]: cabinboy resigned [f=0014177] game_message: cabinboy has been destroyed! [f=0014177] game_message: Dregs wins! [f=0014177] Submitting stats [f=0014177] Automatically exiting in 10 seconds. Move mouse to cancel. [f=0014177] Part| Total Time|Time of the last 0.5s [f=0014177] Draw 22744.56ms 22.70% [f=0014177] Lua::Callins::Synced 6118.85ms 16.50% [f=0014177] Lua::Callins::Unsynced 30147.24ms 28.70% [f=0014177] Lua::CollectGarbage::Synced 2460.42ms 0.00% [f=0014177] Lua::CollectGarbage::Unsynced 1839.15ms 0.70% [f=0014177] Misc::Profiler::AddTime 81.92ms 0.10% [f=0014177] Sim 43620.00ms 64.30% [f=0014177] [14177] Received game_message: cabinboy has been destroyed! [f=0014177] [14177] Received game_message: Dregs wins! [f=0014178] [14178] Game End Stats Header: 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[14178] Game End Stats Values: 30,7100,11725,11725,7100,138.432755,222.769928,222.769928,138.432755,0,0,0,0,0,0,0,0,0,345.419891,345.419891,0,2628.63647,3127.44312,3127.44312,2628.63647,360,2300,2300,360,28.8800011,57.120018,57.120018,28.8800011,1275,1670,1670,1275,30.5816135,47.7643166,47.7643166,30.5816135,1740,3020,3020,1740,1792.19995,2370,2370,1792.19995,3725,4735,4735,3725,2670,1792.19995,1792.19995,2670,80.2569199,474.525085,474.525085,80.2569199,3430.61768,2743.20215,2743.20215,3430.61768 [f=0014178] [14178] Game End Stats Values: 31,7340,11715,11715,7340,139.505524,304.877106,304.877106,139.505524,0,0,0,0,0,0,0,0,0,345.419891,345.419891,0,2931.34229,3458.35303,3458.35303,2931.34229,480,2300,2300,480,31.6800041,58.8000336,58.8000336,31.6800041,1275,1670,1670,1275,28.7381859,49.39048,49.39048,28.7381859,1880,2920,2920,1880,2152.19995,2760,2760,2152.19995,3705,4825,4825,3705,3060,2152.19995,2152.19995,3060,80.2569199,492.025085,492.025085,80.2569199,3812.04175,3096.84253,3096.84253,3812.04175 [f=0014178] [14178] Game End Stats Values: 32,7530,12275,12275,7530,141.826843,382.999573,382.999573,141.826843,0,0,0,0,0,0,0,0,0,378.202637,378.202637,0,3013.74951,3759.64893,3759.64893,3013.74951,480,2300,2300,480,34.3200035,62.1333656,62.1333656,34.3200035,1275,1670,1670,1275,28.1547546,50.8748055,50.8748055,28.1547546,2000,3120,3120,2000,2232.19995,2860,2860,2232.19995,3775,5185,5185,3775,3160,2232.19995,2232.19995,3160,80.2569199,513.095764,513.095764,80.2569199,4161.3877,3179.24976,3179.24976,4161.3877 [f=0014178] [14178] Game End Stats Values: 33,7300,12680,12680,7300,144.712311,394.947998,394.947998,144.712311,0,0,0,0,0,0,0,0,0,378.202637,378.202637,0,3514.02661,4671.93701,4671.93701,3514.02661,600,2390,2390,600,36.3500061,63.9583817,63.9583817,36.3500061,1275,1670,1670,1275,28.3606815,47.8476868,47.8476868,28.3606815,1380,3400,3400,1380,2232.19995,3580,3580,2232.19995,4045,5220,5220,4045,3880,2232.19995,2232.19995,3880,80.2569199,528.292053,528.292053,80.2569199,5073.67529,3799.29858,3799.29858,5073.67529 [f=0014184] [14184] Event [4600,-60.378418,524]: 1 finished unit Archer [f=0014206] [14206] Event [4936,0,376]: 1 finished unit Wind/Tidal Generator [f=0014211] [14211] Event [1186.38171,0,2527.50415]: 0 lost unit Hunter [f=0014217] [14217] Event [1600.07202,-65.836487,3667.06396]: 0 lost unit Engineer Commander [f=0014259] [14259] Event [4600,-60.378418,524]: 1 finished unit Duck [f=0014279] Player Dregs left the game: normal quit [f=0014279] [14279] Event [undefined]: Dregs quit [f=0014293] [14293] Event [5016,0,328]: 1 finished unit Wind/Tidal Generator [f=0014336] [14336] Event [1368,-1,1928]: 1 finished unit Urchin [f=0014461] No clients connected, shutting down server [f=0014461] Server shutdown [f=0014463] [14463] Event [4600,-60.378418,524]: 1 finished unit Scallop [f=0014501] [14501] Event [4632,0,184]: 1 finished unit Wind/Tidal Generator [f=0014699] [14699] Event [1544,-1,2024]: 1 finished unit Urchin [f=0014806] [14806] Event [4600,-60.378418,524]: 1 finished unit Buoy [f=0014821] [14821] Event [4552,0,168]: 1 finished unit Wind/Tidal Generator [f=0014978] [14978] Event [864,152.1521,2336]: 1 finished unit Lotus [f=0014993] [14993] Event [4600,-60.378418,524]: 1 finished unit Archer [f=0015030] [15030] Event [1387.83179,-59.741653,1880.73193]: 1 finished unit Engineer Commander [f=0015030] [15030] Event [4472,0,168]: 1 finished unit Wind/Tidal Generator [f=0015074] [15074] Event [4600,-60.378418,524]: 1 finished unit Duck [f=0015143] [15143] Event [4392,0,152]: 1 finished unit Wind/Tidal Generator [f=0015305] [15305] Event [4600,-60.378418,524]: 1 finished unit Scallop [f=0015370] [15370] Event [4312,0,136]: 1 finished unit Wind/Tidal Generator [f=0015466] [15466] Event [832,163.918457,2304]: 1 finished unit Picket [f=0015479] Autoquit sending quit command. [f=0015479] [QuitAction] user exited to system [f=0015479] [SpringApp::Kill][1] fromRun=1 [f=0015479] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [f=0015479] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0015479] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0015479] [ThreadPool::SetThreadCount][2] workers=0 [f=0015479] [SpringApp::Kill][2] [f=0015479] [Game::KillLua][0] dtor=0 loadscreen=(nil) [f=0015479] [Game::KillLua][3] dtor=0 luaUI=0x63755f80 [f=0015479] Start widgetHandler:Shutdown [f=0015479] Shutdown - SaveOrderList Complete [f=0015479] Writing last game win data [f=0015479] Shutdown - SaveConfigData Complete [f=0015479] Shutdown Widget - Save/Load API [f=0015479] Shutdown Widget - Chili Highlight [f=0015479] Shutdown Widget - Draw After Chili [f=0015479] Shutdown Widget - EPIC Menu [f=0015479] Shutdown Widget - Chili Widget Selector [f=0015479] Shutdown Widget - Chili Minimap [f=0015479] Shutdown Widget - Local Team Colors [f=0015479] Shutdown Widget - Display Keys 2 [f=0015479] Shutdown Widget - Save Game Menu [f=0015479] Shutdown Widget - Unit Icons [f=0015479] Shutdown Widget - Noises [f=0015479] Shutdown Widget - HealthBars [f=0015479] Shutdown Widget - Win Counter [f=0015479] Shutdown Widget - SpringRTS Replay Stats [f=0015479] Shutdown Widget - BuildETA [f=0015479] Shutdown Widget - Modular Comm Info [f=0015479] Shutdown Widget - Music Player v2 [f=0015479] Shutdown Widget - Stereo3D [f=0015479] Shutdown Widget - Showeco and Grid Drawer [f=0015479] Shutdown Widget - Point Tracker [f=0015479] Shutdown Widget - Missile Silo Range [f=0015479] Shutdown Widget - MinimapEvents [f=0015479] Shutdown Widget - Mex Placement Handler [f=0015479] Shutdown Widget - Local Widgets Config [f=0015479] Shutdown Widget - Highlight Geos [f=0015479] Shutdown Widget - Grab Input [f=0015479] Input grabbing is disabled! [f=0015479] Shutdown Widget - Defense Range Zero-K [f=0015479] Shutdown Widget - MetalFeatures (new) [f=0015479] Shutdown Widget - Darkening [f=0015479] Shutdown Widget - Context Menu [f=0015479] Shutdown Widget - Chili Spectator Panels [f=0015479] Shutdown Widget - Chili Selections & CursorTip v2 [f=0015479] Shutdown Widget - Chili Nuke Warning [f=0015479] Shutdown Widget - Chili EndGame Window [f=0015479] Shutdown Widget - Chili Economy Panel Default [f=0015479] Shutdown Widget - CameraShake [f=0015479] Shutdown Widget - Attack AoE [f=0015479] Shutdown Widget - Selection Send [f=0015479] Shutdown Widget - LupsManager [f=0015479] Shutdown Widget - Newton Firezone [f=0015479] Shutdown Widget - Chili Pro Console [f=0015479] Shutdown Widget - Lasso Terraform GUI [f=0015479] Shutdown Widget - Lups [f=0015479] Shutdown Widget - Chili Framework [f=0015479] Shutdown Widget - Chili Core Selector [f=0015479] Shutdown Widget - Custom Markers [f=0015479] Shutdown Widget - Select Keys [f=0015479] Shutdown Widget - Pause Screen [f=0015479] Shutdown Widget - Text To Speech Control [f=0015479] Shutdown Widget - Persistent Build Height [f=0015479] Shutdown Widget - Layout Handler [f=0015479] End widgetHandler:Shutdown [f=0015479] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={543315,67361179} {int,ext,rec}Allocs={28797479,0,0} {chunk,block}Bytes={67361179,0} [f=0015479] [Game::KillLua][1] dtor=0 luaGaia=0x63af9b40 [f=0015479] [LuaMemPool::LogStats][handle=LuaGaia (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={333541,54560774} {int,ext,rec}Allocs={28797480,0,0} {chunk,block}Bytes={54560774,0} [f=0015479] [LuaMemPool::LogStats][handle=LuaGaia (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={333541,54560774} {int,ext,rec}Allocs={28797480,0,0} {chunk,block}Bytes={54560774,0} [f=0015479] [Game::KillLua][2] dtor=0 luaRules=0x5217a990 [f=0015479] Start gadgetHandler:Shutdown [f=0015479] Shutdown - StartSetup [f=0015479] Shutdown - UnitMorph [f=0015479] Shutdown - Carrier Drones [f=0015479] Shutdown - LupsNanoSpray [f=0015479] Shutdown - Missile Silo Controller [f=0015479] Shutdown - Modular Comm Info [f=0015479] Shutdown - Terrain Texture Handler [f=0015479] Shutdown - UnitCloakShield [f=0015479] Shutdown - Starlight Handler [f=0015479] End gadgetHandler:Shutdown [f=0015479] Start gadgetHandler:Shutdown [f=0015479] Shutdown - Save/Load [f=0015479] Shutdown - Teleport Throw [f=0015479] Shutdown - UnitMorph [f=0015479] Shutdown - Modular Comm Info [f=0015479] Shutdown - Retreat Command [f=0015479] Shutdown - Shockwaves [f=0015479] Shutdown - we require more minerals v1.1 [f=0015479] Shutdown - UnitCloakShield [f=0015479] Shutdown - Lups Cloak FX [f=0015479] Shutdown - Lups [f=0015479] Shutdown - Lups Shield [f=0015479] End gadgetHandler:Shutdown [f=0015479] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={28797512,0,0} {chunk,block}Bytes={0,0} [f=0015479] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={28797512,0,0} {chunk,block}Bytes={0,0} [f=0015479] [Game::KillLua][4] dtor=0 [f=0015479] [Game::~CGame][1] [f=0015479] [Game::KillLua][0] dtor=1 loadscreen=(nil) [f=0015479] [Game::KillLua][3] dtor=1 luaUI=(nil) [f=0015479] [Game::KillLua][1] dtor=1 luaGaia=(nil) [f=0015479] [Game::KillLua][2] dtor=1 luaRules=(nil) [f=0015479] [Game::KillLua][4] dtor=1 [f=0015479] [Game::KillMisc][1] [f=0015479] [Game::KillMisc][2] [f=0015479] [Game::KillMisc][3] [f=0015479] [Game::KillRendering][1] [f=0015479] [3DOParser::Kill] allocated 137 pieces [f=0015479] [S3OParser::Kill] allocated 2775 pieces [f=0015479] [AssParser::Kill] allocated 241 pieces [f=0015479] [Game::KillInterface][1] [f=0015479] [Game::KillInterface][2] [f=0015479] [Game::KillSimulation][1] [f=0015479] [Game::KillSimulation][2] [f=0015479] [CCollisionHandler] dis-/continuous tests: 0/709263 [f=0015479] [Game::KillSimulation][3] [f=0015479] [~CPathCache(20x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0015479] [~CPathCache(20x20)] cacheHits=18 hitPercentage=13% numHashColls=0 maxCacheSize=12 [f=0015479] [~CPathCache(40x40)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0015479] [~CPathCache(40x40)] cacheHits=14 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0015479] [~CRectangleOverlapHandler] 0% overlap reduction [f=0015479] [~CRectangleOverlapHandler] 0% overlap reduction [f=0015479] [LosHandler::Kill] raycast instance cache-{hits,misses}={6088,10412}; shared=0%; cached=37% [f=0015479] [Game::KillSimulation][4] [f=0015479] [CommonDefHandler::KillStatic] 3163 sound-set data items added [f=0015479] [Game::~CGame][2] [f=0015479] [Game::~CGame][3] [f=0015479] [SpringApp::Kill][3] [f=0015479] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 164235 bytes sent 163100 bytes recv'd [f=0015479] [SpringApp::Kill][4] font=0x459caaa0 [f=0015479] [SpringApp::Kill][5] [f=0015479] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [VFS] [SpringVFS::DeleteArchives] [VFS] [SpringVFS::DeleteArchives(section=0)] #archives[section]=1 #files[section]=7792 [VFS] archive=/var/lib/zkreplay/Zero-K/packages/1744f8151505db92eb3c8724f41eb638.sdp (0x45a44870) [~CPoolArchive] archiveFile="/var/lib/zkreplay/Zero-K/packages/1744f8151505db92eb3c8724f41eb638.sdp" numZipFiles=7792 sumInflSize=721737kb sumReadTime=7125ms file="unittextures/bcore_abc_1.tga" indx=6966 inflSize=3210kb readTime=227ms file="objects3d/catapult.s3o" indx=4927 inflSize=217kb readTime=81ms file="objects3d/bantha.s3o" indx=4884 inflSize=433kb readTime=76ms file="objects3d/commsupport.s3o" indx=4984 inflSize=85kb readTime=59ms file="objects3d/corcomalt4.s3o" indx=5016 inflSize=114kb readTime=49ms file="objects3d/corcomalt3.s3o" indx=5015 inflSize=114kb readTime=48ms file="objects3d/arm_flea.s3o" indx=4846 inflSize=32kb readTime=46ms file="luaui/widgets/unit_state_icons.lua" indx=4751 inflSize=9kb readTime=46ms file="bitmaps/pd/bloodblast.png" indx=531 inflSize=25kb readTime=46ms file="bitmaps/cc/pinknovaexplo.tga" indx=419 inflSize=64kb readTime=45ms [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/packages/1744f8151505db92eb3c8724f41eb638.sdp] 52528524 bytes cached in 2892 files [VFS] [SpringVFS::DeleteArchives(section=1)] #archives[section]=1 #files[section]=133 [VFS] archive=/var/lib/zkreplay/Zero-K/maps/SparklesReef_V1.01.sd7 (0x45b283f0) [VFS] [SpringVFS::DeleteArchives(section=2)] #archives[section]=3 #files[section]=319 [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz (0x45b1cab0) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz] 1507472 bytes cached in 14 files [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/maphelper.sdz (0x45a44370) [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz (0x7f435008bf10) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz] 207630 bytes cached in 66 files [VFS] [SpringVFS::DeleteArchives(section=3)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=4)] #archives[section]=0 #files[section]=130 [VFS] [SpringVFS::DeleteArchives(section=5)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=6)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=7)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=8)] #archives[section]=0 #files[section]=0 [SpringApp::Kill][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=0x1de1d50 (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9]