[DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" Using writeable configuration source: "/tmp/tmp.CXOVhHmUdT/springsettings.972426.cfg" LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt ============== ============== Available: ArchiveScanner AutohostInterface BumpWater CSMFGroundTextures CrashHandler CregSerializer DecalsDrawerGL4 DynWater FarTextureHandler Font GameServer GroundMoveType KeyBindings LuaSocket Model Net Path Piece RoamMeshDrawer Shader SkyBox Sound Texture VFS Enabled: Sound (Notice) VFS (Info) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. ============== ============== ============== ============== InputTextGeo = 0.26 0.73 0.02 0.028 MouseDragCircleCommandThreshold = 25 ROAM = 2 RotateLogFiles = 1 TeamHighlight = 0 ============== ============== ============== ============== Spring Engine Version: 104.0.1-1544-ge1f249f maintenance (Headless) Build Environment: gcc libstdc++ version 20160609 Compiler Version: gcc-5.4.0 20160609 Operating System: Linux 4.19.0-12-amd64 #1 SMP Debian 4.19.152-1 (2020-10-18) (x86_64) Hardware Config: Intel(R) Xeon(R) CPU E5-2697 v4 @ 2.30GHz; 1995MB RAM Binary Word Size: 64-bit (native) Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 1 Logical CPU Cores: 1 ============== ============== [good_fpu_init][STREFLOP_SSE] SSE 1.0 : 1, SSE 2.0 : 1 SSE 3.0 : 1, SSSE 3.0 : 1 SSE 4.1 : 1, SSE 4.2 : 1 SSE 4.0A: 0, SSE 5.0A: 0 [WatchDog::Install] installed (hang-timeout: 10s) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz} [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window [GR::LogVersionInfo] SDL version : 0.0.0 (linked) / 2.0.1 (compiled) GL version : GL vendor : GL renderer : GLSL version: GLEW version: spring headless stub GLEW version GPU memory : unknown SDL swap-int: 0 ARB shader support : 0 GLSL shader support : 0 FBO extension support : 0 NVX GPU mem-info support : 0 ATI GPU mem-info support : 0 NPOT-texture support : 1 (0) S3TC/DXT1 texture support : 0/0 texture query-LOD support : 1 (0) MSAA frame-buffer support : 0 (0) 24-bit Z-buffer support : 0 (-) primitive-restart support : 0 (0) clip-space control support: 0 (0) seamless cube-map support : 0 (0) frag-depth layout support : 0 (-) max. FBO samples : -1 max. texture size : 2048 max. texture anisotropy level: 0.000000 max. vec4 varyings/attributes: 0/0 max. draw-buffers : 0 max. rec. indices/vertices : 0/0 max. uniform buffer-bindings : 0 max. uniform block-size : 0KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [GR::UpdateGLConfigs] [GR::UpdateGLGeometry][1] winSize=<1,1> [GR::UpdateGLGeometry][2] winSize=<8,8> [GR::InitGLState] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated) [TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/ Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base Scanning: /var/lib/zkreplay/Zero-K/maps Scanning: /var/lib/zkreplay/Zero-K/games Scanning: /var/lib/zkreplay/Zero-K/packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 15ms [VFS] [SpringVFS::ReserveArchives] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f078801d170 (SpringVFS) global=(nil) (null) [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [ThreadPool::SetThreadCount][2] workers=0 [Threading] Main thread CPU affinity mask set: 1 [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.65.3 OpenSSL/1.1.1c [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1) [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:105:ValidateCaFile():Downloading https://springrts.com/dl/cacert.pem [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K [Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 8515 MB [f=-000001] [CPreGame] using server IP localhost and port 8452 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/972426/replay.sdfz" for game data... [f=-000001] [PreGame::StartServerForDemo] starting GameServer [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452 [f=-000001] [UDPListener] successfully bound socket on port 8452 [f=-000001] [PreGame::StartServerForDemo] started GameServer [f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 206ms [f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3) [f=-000001] [PreGame::AddMapArchivesToVFS][server=0x44facc40] using map "Firebreak v1.1" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Firebreak v1.1", overwrite=false)] section=1 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [f=-000001] [PreGame::AddModArchivesToVFS][server=0x44facc40] using game "Zero-K v1.8.9.4" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.8.9.4", overwrite=false)] section=0 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 114ms [f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 1), creating LoadScreen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff [f=-000001] [LuaIntro] Loading widget: LoadProgress [f=-000001] [LuaIntro] Loading widget: Main [f=-000001] [LuaIntro] Loading widget: LoadTexture [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::Load][1] globalQuit=0 threaded=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (56 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 847ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 1079ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 1ms [f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 54ms [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [f=-000001] [Init] number of ArmorDefs: 6 [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 677ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 116ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 24ms [f=-000001] [IPathManager::GetInstance] using HAPFS [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [f=-000001] [Init] shadow rendering is disabled (config-value -1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [f=-000001] InfoTexture: legacy [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 7ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Set ROAM mode to DisplayLists [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0) [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer" [f=-000001] Loaded DecalsDrawer: off [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 26ms [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 60ms [f=-000001] Synced LuaRules: starting loading Loaded gadget: API versioning stuff for maps and user widgets Loaded gadget: Dev Command Checker Loaded gadget: Save/Load Loaded gadget: Startbox handler Loaded gadget: Wanted Speed Loaded gadget: Metalspot Finder Gadget Loaded gadget: No Friendly Fire Loaded gadget: IconGenerator Loaded gadget: Map Lua Metal Spot Placer Loaded gadget: Mex Placement Loaded gadget: Nano Frame Death Handeling Loaded gadget: Nano Frame Rate Limit Loaded gadget: No Self-D Loaded gadget: ShareControl Loaded gadget: UnitPriority Loaded gadget: Mex Control with energy link Loaded gadget: Script notification Loaded gadget: Antinuke Handler Loaded gadget: Attributes Loaded gadget: Attributes Generic Loaded gadget: Auto-Target Lookahead Loaded gadget: Boolean Disable Loaded gadget: Impulse Float Toggle Loaded gadget: LockOptions Loaded gadget: Perks Loaded gadget: Shield Charge Loaded gadget: StartSetup Loaded gadget: Stockpile Loaded gadget: Teleport Throw [f=-000001] Setting morph for custom comms for player: 1 [f=-000001] Setting morph for custom comms for player: 0 Loaded gadget: UnitMorph Loaded gadget: Zenith Skyline Checker Loaded gadget: AirPlantParents Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: Aircraft Crashing Loaded gadget: Allow Builder Hold Fire Loaded gadget: Area Guard Loaded gadget: Block Ally and Neutral Attack Loaded gadget: Block direct control Loaded gadget: Blocking Tag Implementation Loaded gadget: Bomber Dive Loaded gadget: CAI Loaded gadget: CEG Spawner Loaded gadget: Capture Loaded gadget: Carrier Drones Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Control gunship strafe range Loaded gadget: D-Gun Aim Fix Loaded gadget: Debris physics Loaded gadget: Decloak when damaged Loaded gadget: Dev Commands Loaded gadget: Disable Buildoptions Loaded gadget: Dont fire at radar Loaded gadget: Experience Loaded gadget: Factory Anti Slacker Loaded gadget: Factory Plate Loaded gadget: Factory Stop Production Loaded gadget: Fall Damage Loaded gadget: Feature Effects Loaded gadget: Fire Once command Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: GameRules Events Loaded gadget: Grey Goo Loaded gadget: Gunship Bugger Off Loaded gadget: Gunship Oscillate Loaded gadget: Gunship Strafe Control Loaded gadget: Hide Autorepairlevel Command Loaded gadget: Ignore Gibs Loaded gadget: Instant Self Destruct Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LUS Loaded gadget: Lag Monitor Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Mod statistics Loaded gadget: Modular Comm Info Loaded gadget: Nuke Explosion Chooser Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Overkill Prevention Loaded gadget: Overkill Prevention Placeholder Loaded gadget: Paralysis Loaded gadget: Player extra information Loaded gadget: Prevent Lab Hax Loaded gadget: Prevent Landship Loaded gadget: Prevent turret overshoot Loaded gadget: Projectile Radar Homing Loaded gadget: Projectile Retarget Loaded gadget: Puppy Handler Loaded gadget: Radar Wobble Control Loaded gadget: Reclaim HP changer Loaded gadget: Refuel Pad Handler Loaded gadget: Regeneration Loaded gadget: Remove Wait Loaded gadget: Repair Speed Changer Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Rezz Hp changer + effect Loaded gadget: Share mode Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Show Shooter Loaded gadget: Spherical LOS Loaded gadget: Tactical Unit AI Loaded gadget: Target Features Loaded gadget: Target Priority Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Time slow v2 Loaded gadget: Torpedo Stay Underwater Loaded gadget: Transport Load Unload Loaded gadget: Transport Selected Load Loaded gadget: Transport Speed Loaded gadget: TransportAIbuttons Loaded gadget: Turn Without Interia Loaded gadget: Typemap Options Loaded gadget: Unit removal from rezzed structures Loaded gadget: UnitStealth Loaded gadget: Units on fire Loaded gadget: Wade Effects Loaded gadget: Water Effects Loaded gadget: Weapon Impulse Loaded gadget: Weapon Reaim Time Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_widget_events.lua Loaded gadget: astar.lua Loaded gadget: init_auto_ready.lua Loaded gadget: lups_cloak_fx.lua Loaded gadget: lups_thrusters.lua Loaded gadget: lups_wrapper.lua Loaded gadget: weapon_hide_sniper.lua Loaded gadget: Center Offset and Growth Scale Loaded gadget: Commander Upgrade Loaded gadget: CustomUnitShaders Loaded gadget: Factory exit flatten Loaded gadget: Game Over Loaded gadget: On/Off Loaded gadget: UnitCloakShield Loaded gadget: Water level modoption Loaded gadget: Windmill Control Loaded gadget: Fighter pull-up Loaded gadget: Energy Drain Loaded gadget: Chicken control Loaded gadget: Area Denial Loaded gadget: Cannot Damage Unit Loaded gadget: Disallow unit for command targeting Loaded gadget: Single-Hit Weapon Loaded gadget: Starlight Handler Loaded gadget: Noexplode Stopper Loaded gadget: Unit Explosion Spawner Loaded gadget: Shield Merge Loaded gadget: Lups Shield Loaded gadget: Endgame Graphs Loaded gadget: Awards Loaded gadget: Backup allyteam names Loaded gadget: Gadget Profiler New Loaded gadget: Gameframe Orders Loaded gadget: Planet Wars Structures Loaded gadget: Profiler Loaded gadget: Zombies! [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading Loaded gadget: Dev Command Checker Loaded gadget: Engine Taskbar Stuff Loaded gadget: Save/Load Loaded gadget: Metalspot Finder Gadget Loaded gadget: IconGenerator Loaded gadget: Mex Placement Loaded gadget: Script notification Loaded gadget: StartSetup Loaded gadget: Teleport Throw Loaded gadget: UnitMorph Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: AutoReadyStartpos Loaded gadget: Block Ally and Neutral Attack Loaded gadget: CAI Loaded gadget: Capture Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Dev Commands Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Modular Comm Info Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Share mode Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Target Features Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Thrusters Loaded gadget: Time slow v2 Loaded gadget: TransportAIbuttons Loaded gadget: Units on fire Loaded gadget: Widget Events Loaded gadget: api_gameframe_orders.lua Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_versioning.lua Loaded gadget: astar.lua Loaded gadget: bank.lua Loaded gadget: cmd_areaguard.lua Loaded gadget: cmd_fire_once.lua Loaded gadget: cmd_hide_autorepairlevel.lua Loaded gadget: cmd_onoff.lua Loaded gadget: cmd_remove_wait.lua Loaded gadget: cmd_select_load_helper.lua Loaded gadget: dbg_ceg_spawner.lua Loaded gadget: dbg_size_changer.lua Loaded gadget: endgame_graphs.lua Loaded gadget: factory_anti_slacker.lua Loaded gadget: feature_debris_physics.lua Loaded gadget: feature_fx.lua Loaded gadget: game_globallos.lua Loaded gadget: game_lagmonitor.lua Loaded gadget: game_over.lua Loaded gadget: game_perks.lua Loaded gadget: lockunits_modoption.lua Loaded gadget: map_lua_metal_spots.lua Loaded gadget: player_extra_information.lua Loaded gadget: share_control.lua Loaded gadget: start_boxes.lua Loaded gadget: start_teamnames.lua Loaded gadget: start_waterlevel.lua Loaded gadget: typemap_options.lua Loaded gadget: unit_air_plants.lua Loaded gadget: unit_aircraft_crash.lua Loaded gadget: unit_allow_builder_hold_fire.lua Loaded gadget: unit_attributes.lua Loaded gadget: unit_attributes_generic.lua Loaded gadget: unit_block_direct_control.lua Loaded gadget: unit_bomber_dive.lua Loaded gadget: unit_bounty.lua Loaded gadget: unit_cannot_damage_unit.lua Loaded gadget: unit_carrier_drones.lua Loaded gadget: unit_centeroffset.lua Loaded gadget: unit_control_gunship_stafe_range.lua Loaded gadget: unit_dont_fire_at_radar.lua Loaded gadget: unit_explosion_spawner.lua Loaded gadget: unit_factory_flatten.lua Loaded gadget: unit_factory_plate.lua Loaded gadget: unit_fall_damage.lua Loaded gadget: unit_fighter_pullup.lua Loaded gadget: unit_gamerules_events.lua Loaded gadget: unit_grass_cutter.lua Loaded gadget: unit_gunship_climb.lua Loaded gadget: unit_gunship_oscillate.lua Loaded gadget: unit_impulsefloat_toggle.lua Loaded gadget: unit_marketplace.lua Loaded gadget: unit_mex_overdrive.lua Loaded gadget: unit_overkill_prevention.lua Loaded gadget: unit_overkill_prevention_placeholder.lua Loaded gadget: unit_planetwars.lua Loaded gadget: unit_prevent_lab_hax.lua Loaded gadget: unit_prevent_landship.lua Loaded gadget: unit_prevent_turret_overshoot.lua Loaded gadget: unit_priority.lua Loaded gadget: unit_radar_wobble.lua Loaded gadget: unit_regeneration.lua Loaded gadget: unit_removal_from_rezzed_structure.lua Loaded gadget: unit_rezz_hp.lua Loaded gadget: unit_self_destruct.lua Loaded gadget: unit_solar_force_closed.lua Loaded gadget: unit_spherical_los.lua Loaded gadget: unit_starlight_handler.lua Loaded gadget: unit_stealth.lua Loaded gadget: unit_target_lookahead.lua Loaded gadget: unit_target_priority.lua Loaded gadget: unit_transport_load_unload.lua Loaded gadget: unit_transport_speed.lua Loaded gadget: unit_turn_without_interia.lua Loaded gadget: unit_untargetable.lua Loaded gadget: unit_wanted_speed.lua Loaded gadget: unit_water_effects.lua Loaded gadget: unit_windmill_control.lua Loaded gadget: unit_xp.lua Loaded gadget: unit_zenithskylinecheck.lua Loaded gadget: unit_zombies.lua Loaded gadget: wake_fx.lua Loaded gadget: weapon_ignore_gibs.lua Loaded gadget: weapon_impulse.lua Loaded gadget: weapon_noexplode_stopper.lua Loaded gadget: weapon_shield_merge.lua Loaded gadget: weapon_single_hit.lua Loaded gadget: weapon_torpedo_stay_underwater.lua Loaded gadget: weapon_trail_burnout.lua Loaded gadget: Commander Upgrade Loaded gadget: UnitCloakShield Loaded gadget: Lups Cloak FX Loaded gadget: Chicken control Loaded gadget: Area Denial Loaded gadget: Lups Loaded gadget: Lups Shield Loaded gadget: Awards Loaded gadget: Chicken Spawner Loaded gadget: Gadget Profiler New Loaded gadget: Profiler [f=-000001] Unsynced LuaRules: finished loading [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaGaia)] 140ms [f=-000001] Loaded SYNCED gadget: Feature Creation Counter [f=-000001] Loaded SYNCED gadget: s11n gadget [f=-000001] Loaded SYNCED gadget: s11n map feature loader [f=-000001] Loaded SYNCED gadget: Springboard Fixer [f=-000001] Loaded UNSYNCED gadget: s11n_gadget_load.lua [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI" [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaSocket Support: enabled [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] localWidgets, nil, true, true [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] Spring.GetMyPlayerID(), 2 [f=-000001] Spring.GetMyPlayerID() done, [f=-000001] USE_OLD_CHILI [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 2, This game player count: 2 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] larrellopgame1 was in last game but is now absent, resetting scores [f=-000001] Deferred Rendering: Failed to create bloom buffers! [f=-000001] Deferred Rendering: Failed to create HDR buffer! [f=-000001] Nightvision Shader: GLSL not supported. [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Loaded API widget: Cluster Detection [f=-000001] Loaded API widget: Hacky version fix [f=-000001] Loaded API widget: Shared Functions [f=-000001] Loaded API widget: i18n [f=-000001] Loaded API widget: Win Counter [f=-000001] Loaded API widget: Draw Mouse Build [f=-000001] Loaded API widget: Modular Comm Info [f=-000001] Loaded API widget: Lobby Battle Status [f=-000001] Loaded API widget: CommandInsert [f=-000001] Loaded API widget: Chili Framework [f=-000001] Loaded API widget: Lag (AFK) monitor [f=-000001] Loaded API widget: Lups [f=-000001] Loaded API widget: Pre-Selection Handler [f=-000001] Loaded widget: Chili Highlight [f=-000001] Loaded widget: Save/Load API [f=-000001] Loaded widget: Selection Hierarchy [f=-000001] Loaded widget: Draw After Chili [f=-000001] Hardware mouse-cursor is disabled! [f=-000001] Loaded DecalsDrawer: off [f=-000001] Ground-decal rendering is disabled! [f=-000001] Set maximum particles to: 0 [f=-000001] Set UnitLodDist to 0 [f=-000001] Set UnitIconDist to 0 [f=-000001] Loaded widget: EPIC Menu [f=-000001] Loaded widget: Chili Minimap [f=-000001] Loaded widget: Chili Widget Selector [f=-000001] Loaded widget: Hide Interface and Mouse Cursor [f=-000001] [Depth of Field::Initialize] removing widget, no shader support [f=-000001] Loaded widget: Depth of Field Shader [f=-000001] Deferred Rendering requires shader support! [f=-000001] Loaded widget: Deferred rendering [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option [f=-000001] Loaded widget: Local Team Colors [f=-000001] Loaded widget: Display Keys 2 [f=-000001] Loaded widget: Save Game Menu [f=-000001] Loaded widget: Specific Unit Reclaimer [f=-000001] Loaded widget: Area-reclaim trees [f=-000001] Loaded widget: One click weapon handler [f=-000001] Loaded widget: Unit Target Command Helper [f=-000001] Loaded widget: Attack Command Helper [f=-000001] Loaded widget: Selection Modkeys [f=-000001] Loaded widget: Chili Global Commands [f=-000001] Loaded widget: Outline No Shader [f=-000001] Loaded widget: Chili Commander Upgrade [f=-000001] Loaded widget: HealthBars [f=-000001] Loaded widget: Noises [f=-000001] Loaded widget: Terraform Icon Draw [f=-000001] Loaded widget: Unit Icons [f=-000001] Loaded widget: Chili Vote Display [f=-000001] Loaded widget: Auto Patrol Nanos [f=-000001] Loaded widget: BuildETA [f=-000001] Loaded widget: Cloak Fire State 2 [f=-000001] Loaded widget: Double-Click attack-move [f=-000001] Loaded widget: EndGame Stats [f=-000001] Loaded widget: Objectives [f=-000001] Loaded widget: Unit Marker Zero-K [f=-000001] Loaded widget: Factory Plate Placer [f=-000001] Loaded widget: Initial Queue ZK [f=-000001] We appear to be in a replay/spectator. Writing stats to file. [f=-000001] Attempting to open LuaUI/Logs/replay_stats/972426/events.log [f=-000001] Loaded widget: SpringRTS Replay Stats [f=-000001] We appear to be in a replay/spectator, maxing out game speed. [f=-000001] Loaded widget: SpringRTS Replay Speed [f=-000001] Loaded widget: Command Alpha [f=-000001] Loaded widget: Camera Save Position [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info [f=-000001] Loaded widget: Set Springsettings and Config [f=-000001] Loaded widget: Antinuke Coverage [f=-000001] Loaded widget: Area Attack Tweak [f=-000001] Loaded widget: Autoquit [f=-000001] Loaded widget: Blast Radius [f=-000001] Loaded widget: CameraShake [f=-000001] Loaded widget: Cheat Sheet [f=-000001] Loaded widget: Chili Economy Panel Default [f=-000001] Loaded widget: Chili EndGame Window [f=-000001] Loaded widget: Chili Inactivity Win [f=-000001] Loaded widget: Chili Nuke Warning [f=-000001] Loaded widget: Chili Rejoining Progress Bar [f=-000001] Loaded widget: Chili Selections & CursorTip v2 [f=-000001] Loaded widget: Ferry Points [f=-000001] Loaded widget: Chili Spectator Panels [f=-000001] Loaded widget: Context Menu [f=-000001] Loaded widget: Darkening [f=-000001] Loaded widget: Decloak Range [f=-000001] Loaded widget: Easy Facing [f=-000001] Loaded widget: MetalFeatures (new) [f=-000001] Loaded widget: Decoration Handler [f=-000001] Loaded widget: Defense Range Zero-K [f=-000001] Loaded widget: Economic Victory Announcer [f=-000001] Loaded widget: Galaxy Battle Handler [f=-000001] Loaded widget: Game Analytics Handler [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input [f=-000001] Loaded widget: Guard Remove [f=-000001] Loaded widget: Haven Handler [f=-000001] Loaded widget: Highlight Geos [f=-000001] Loaded widget: In-game Guide [f=-000001] Loaded widget: In-game Ignore [f=-000001] Loaded widget: Keep Target [f=-000001] Loaded widget: Local Widgets Config [f=-000001] Mex Placement Initialised with 32 spots. [f=-000001] Loaded widget: Mex Placement Handler [f=-000001] Loaded widget: MinimapEvents [f=-000001] Loaded widget: Misc default command replacements [f=-000001] Loaded widget: Missile Silo Commands [f=-000001] Loaded widget: Missile Silo Range [f=-000001] Loaded widget: Mission Results Handler [f=-000001] Loaded widget: Morph Finished notification [f=-000001] Loaded widget: Orbit Command [f=-000001] Loaded widget: Point Tracker [f=-000001] Loaded widget: Raw Move Issue [f=-000001] Loaded widget: ReclaimInfo [f=-000001] Loaded widget: Show All Commands v2 [f=-000001] Loaded widget: Show selected unit range [f=-000001] Loaded widget: Showeco and Grid Drawer [f=-000001] Loaded widget: Simple Settings [f=-000001] Loaded widget: Smart Bombers [f=-000001] Loaded widget: SmoothCam [f=-000001] Loaded widget: Spectate Selected Team [f=-000001] Loaded widget: State Reverse Toggle [f=-000001] Loaded widget: Stereo3D [f=-000001] Loaded widget: Stop Self-D [f=-000001] Loaded widget: Music Player v2 [f=-000001] Loaded widget: Transport Load Double Tap [f=-000001] Loaded widget: Ghost Site [f=-000001] Loaded widget: Attack Warning [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing [f=-000001] Loaded widget: Auto Group [f=-000001] Loaded widget: Chili AI Set Start [f=-000001] Loaded widget: NoDuplicateOrders [f=-000001] Projectile Lights (gfx_projectile_lights.lua) - Deferred rendering widget not found. [f=-000001] Loaded widget: Projectile Lights [f=-000001] Loaded widget: Start Point Remover & Comm Selector [f=-000001] Loaded widget: Startup Info and Selector [f=-000001] Loaded widget: Transport AI [f=-000001] Loaded widget: Nubtron 2.0 [f=-000001] Loaded widget: Attack AoE [f=-000001] Loaded widget: Icon Sets [f=-000001] Loaded widget: Persistent Build Spacing [f=-000001] Loaded widget: Replay control buttons [f=-000001] Loaded widget: Smooth Scroll [f=-000001] Loaded widget: Unit Start State [f=-000001] Loaded widget: UnitNoStuckInFactory [f=-000001] Loaded widget: Chili Custom Modoptions Info [f=-000001] Loaded widget: PlanetWars Info [f=-000001] Loaded widget: UnitShapes [f=-000001] Loaded widget: Commands FX [f=-000001] Loaded widget: MessageBoxes ZK [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Stockpiler [f=-000001] Loaded widget: Map Edge Extension [f=-000001] Loaded widget: AllyCursors [f=-000001] Loaded widget: Lua Metal Decals [f=-000001] Loaded widget: Gadget Icons [f=-000001] Loaded widget: Rank Icons 2 [f=-000001] Loaded widget: Selection Send [f=-000001] Loaded widget: Shield Guard [f=-000001] Loaded widget: State Icons [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Building Starter [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Cloaker Guard [f=-000001] Loaded widget: Disable Bad Widgets [f=-000001] Loaded widget: LupsManager [f=-000001] Loaded widget: Smoke Signals [f=-000001] Loaded widget: Units on Fire [f=-000001] Loaded widget: Newton Firezone [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 [f=-000001] Loaded widget: Receive Units Indicator [f=-000001] Loaded widget: Auto-toggle false color vision [f=-000001] Loaded widget: Chili Docking [f=-000001] Loaded widget: Chili Pro Console [f=-000001] Loaded widget: Chili Crude Player List [f=-000001] Loaded widget: HUD Presets [f=-000001] Loaded widget: Lasso Terraform GUI [f=-000001] Loaded widget: Image Preloader [f=-000001] Loaded widget: Custom Markers [f=-000001] Loaded widget: Chili Core Selector [f=-000001] Loaded widget: Default Group Recall Fix [f=-000001] Loaded widget: Select Keys [f=-000001] Loaded widget: Start Boxes [f=-000001] Loaded widget: Chili Share menu v1.24 [f=-000001] Loaded widget: Pause Screen [f=-000001] Loaded widget: Restricted Zones [f=-000001] Loaded widget: Jumpjet GUI [f=-000001] Loaded widget: CustomFormations2 [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. [f=-000001] Loaded widget: Chili Integral Menu [f=-000001] Error in [Outline Shader] widget: Deferred shading is not enabled or advanced shading is not active [f=-000001] Loading: LuaUI/Widgets/gfx_outline_no_shader.lua [f=-000001] Loaded widget: Outline Shader [f=-000001] Lua garbage collection rate: 30/s [f=-000001] Loaded widget: GC Control [f=-000001] Loaded widget: Layout Handler [f=-000001] Loaded widget: Persistent Build Height [f=-000001] Loaded widget: Text To Speech Control [f=-000001] Loaded widget: Color Blindness Correction [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0 [f=-000001] [s11n] Loading s11n file... [f=-000001] [s11n] Parsing model... [f=-000001] [s11n] Populating game world... [f=-000001] [s11n] s11n loading complete. [f=-000001] Running Springboard Feature Fixer, 32, 872 [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=4ad4cb8a [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=a946f860 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=90cf340c [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=bc40f8fd [f=-000001] [Path] [PathEstimator::ReadFile] hash=bc40f8fd file="cache/104dev-maintenance/paths/Firebreak v1.1.pe-bc40f8fd.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=4ad4cb8a [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=a946f860 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=90cf340c [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=bc40f90d [f=-000001] [Path] [PathEstimator::ReadFile] hash=bc40f90d file="cache/104dev-maintenance/paths/Firebreak v1.1.pe2-bc40f90d.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]" [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (931ms, checksum 80ff0fa0)" [f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={11609,0,0} {chunk,block}Bytes={0,0} [f=-000001] Spectator mode. Widget removed. [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] Opening demofile demos/972426/replay.sdfz [f=-000001] Connection attempt from UnnamedPlayer (spec) [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Linux 64-bit (native)] [f=-000001] [Game::ClientReadNet] added new player UnnamedPlayer (spec) with number 2 to team 0 [f=-000001] -> Connection established (given id 2) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=50f63e0f58a4ec18824d4815a5ce946667569253096d6495e091f1fcc07bc637c3c82893c0de540d3aa7b2b0f1c2bf509955a1740ca144056e56d86d5a7eaea2" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Speed set to 20.0 [server] [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=7d953e4b6367d1946388a8c31b85f1311e5ec6b5e642fe3629e0b8784da270644a1ae6ea2001c76f230a46ff36ce0c9d48e0555875f5c30f8045b04d3b6a9778]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=0369d155b7084cd07c4f294b65d7e0d8579c4c5ef313bfd1ab621055aaa8acb06f871f0a34580d437187391d858c2e05c9b323d4da1c43a894eb06cf9e2a6136]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[Game::Load][lua{Rules,Gaia}={0x55660080,0x69138000}]" [f=-000001] Spectator UnnamedPlayer (spec) finished loading and is now ingame [f=-000001] Spectator mode. Widget removed. [f=-000001] Playback paused [f=-000001] Switching to Overhead (TA) style camera [f=-000001] Epicmenu: Switching to Default camera mode [f=-000001] Beginning demo playback [f=-000001] GameID: d377875f51bbbe88333d37a39ebcb8ca [f=-000001] Connection attempt from SentinelComanche [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] [0] Event [undefined]: SentinelComanche changed status [f=-000001] -> Connection established (given id 1) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="SentinelComanche" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=50f63e0f58a4ec18824d4815a5ce946667569253096d6495e091f1fcc07bc637c3c82893c0de540d3aa7b2b0f1c2bf509955a1740ca144056e56d86d5a7eaea2" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="SentinelComanche" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Connection attempt from LordSwan3x [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] [0] Event [undefined]: LordSwan3x changed status [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="LordSwan3x" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=50f63e0f58a4ec18824d4815a5ce946667569253096d6495e091f1fcc07bc637c3c82893c0de540d3aa7b2b0f1c2bf509955a1740ca144056e56d86d5a7eaea2" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="LordSwan3x" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="SentinelComanche" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=7d953e4b6367d1946388a8c31b85f1311e5ec6b5e642fe3629e0b8784da270644a1ae6ea2001c76f230a46ff36ce0c9d48e0555875f5c30f8045b04d3b6a9778]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="SentinelComanche" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=0369d155b7084cd07c4f294b65d7e0d8579c4c5ef313bfd1ab621055aaa8acb06f871f0a34580d437187391d858c2e05c9b323d4da1c43a894eb06cf9e2a6136]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="SentinelComanche" string="[Game::Load][lua{Rules,Gaia}={00000000f51fbd90,00000000effb1300}]" [f=-000001] Player LordSwan3x left the game: timeout [f=-000001] [0] Event [undefined]: LordSwan3x timed out [f=-000001] Allies: I choose: Engineer! [f=-000001] > SPRINGIE:User LordSwan3x|shieldscout|3_3||False|||BR [f=-000001] Connection attempt from LordSwan3x [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] [0] Event [undefined]: LordSwan3x changed status [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="LordSwan3x" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=50f63e0f58a4ec18824d4815a5ce946667569253096d6495e091f1fcc07bc637c3c82893c0de540d3aa7b2b0f1c2bf509955a1740ca144056e56d86d5a7eaea2" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="LordSwan3x" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] > Game will be force started in 60 seconds [f=-000001] [Game::ClientReadNet][LOGMSG] sender="LordSwan3x" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=7d953e4b6367d1946388a8c31b85f1311e5ec6b5e642fe3629e0b8784da270644a1ae6ea2001c76f230a46ff36ce0c9d48e0555875f5c30f8045b04d3b6a9778]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="LordSwan3x" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=0369d155b7084cd07c4f294b65d7e0d8579c4c5ef313bfd1ab621055aaa8acb06f871f0a34580d437187391d858c2e05c9b323d4da1c43a894eb06cf9e2a6136]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="LordSwan3x" string="[Game::Load][lua{Rules,Gaia}={000000009fc69460,0000000066a357a0}]" [f=-000001] Allies: I choose: idinahuy! [f=-000001] [0] Event [1356,92.7827148,3143]: 0 finished unit Engineer Commander [f=-000001] [0] Event [5704,91.663208,1792]: 1 finished unit Engineer Commander [f=0000000] [0] SentinelComanche, team: 1, elo:2491 [f=0000000] [0] LordSwan3x, team: 0, elo:1824 [f=0000000] [0] ?, team: 2, elo:0 [f=0000000] Playback continued [f=0000006] [6] Event [5592,91.5507813,1848]: 1 finished unit Shieldbot Factory [f=0000030] [30] Event [1440,91.1435547,3264]: 0 finished unit Tank Foundry [f=0000241] [241] Event [5672,92.5585938,1672]: 1 finished unit Metal Extractor [f=0000270] [270] Event [1256,95.3886719,3144]: 0 finished unit Metal Extractor [f=0000302] [302] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0000481] [481] Event [5848,85.6621094,1736]: 1 finished unit Metal Extractor [f=0000525] [525] Event [1320,91.5742188,3384]: 0 finished unit Metal Extractor [f=0000546] [546] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0000812] [812] Event [5912,87.0625,1976]: 1 finished unit Metal Extractor [f=0000823] [823] Event [1468,94.0508575,3264]: 0 finished unit Kodachi [f=0000825] [825] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0000855] [855] Event [1496,96.3203125,3448]: 0 finished unit Metal Extractor [f=0001154] [1154] Event [1432,95.1484375,3400]: 0 finished unit Solar Collector [f=0001268] [1268] Event [5768,90.6835938,1688]: 1 finished unit Solar Collector [f=0001481] [1481] Event [5848,83.8164063,1880]: 1 finished unit Solar Collector [f=0001545] [1545] Event [1544,94.328125,3384]: 0 finished unit Solar Collector [f=0001593] [1593] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0001659] [1659] Event [5736,91.4980469,1768]: 1 finished unit Wind/Tidal Generator [f=0001809] [1809] Event [5944,87.53125,1880]: 1 finished unit Wind/Tidal Generator [f=0001842] [1842] Event [1468,94.0508575,3264]: 0 finished unit Welder [f=0001916] [1916] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0001970] [1970] Event [1600,95.9335938,3216]: 0 finished unit Lotus [f=0002191] [2191] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0002194] [2194] Event [5752,91.0351563,1976]: 1 finished unit Solar Collector [f=0002431] [2431] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0002565] [2565] Event [1432,92.1777344,2504]: 0 finished unit Metal Extractor [f=0002671] [2671] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0002756] [2756] Event [1464,94.1757813,2600]: 0 finished unit Solar Collector [f=0002774] [2774] Event [5580,89.607811,1848]: 1 finished unit Dirtbag [f=0003021] [3021] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0003097] [3097] Event [5640,93.4726563,1992]: 1 finished unit Caretaker [f=0003245] [3245] Event [1034.84473,129.43219,2572.08984]: 1 lost unit Bandit [f=0003248] [3248] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0003276] [3276] Event [1140.9624,129.325287,2468.94482]: 1 lost unit Bandit [f=0003366] [3366] Event [1468,94.0508575,3264]: 0 finished unit Kodachi [f=0003426] [3426] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0003535] [3535] Event [3048,41.7871094,4776]: 0 finished unit Metal Extractor [f=0003601] [3601] Event [1400.57751,52.4033508,2288.55078]: 1 lost unit Bandit [f=0003603] [3603] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0003762] [3762] Event [1544,96.0449219,2488]: 0 finished unit Solar Collector [f=0003777] [3777] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0003924] [3924] Event [1468,94.0508575,3264]: 0 finished unit Kodachi [f=0003932] [3932] Event [3048,41.96875,4888]: 0 finished unit Solar Collector [f=0003951] [3951] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0004050] [4050] Event [1632,95.9101563,2416]: 0 finished unit Lotus [f=0004136] [4136] Event [3144.32251,33.5044823,4506.77832]: 1 lost unit Bandit [f=0004218] [4218] Event [3373.86182,122.70459,4556.48242]: 1 lost unit Bandit [f=0004236] [4236] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0004256] [4256] Event [3390.57251,37.5738754,4865.69189]: 0 lost unit Kodachi [f=0004304] [4304] Event [3160,41.265625,4824]: 0 finished unit Solar Collector [f=0004452] [4452] Event [3319.05493,38.5878105,4857.57617]: 1 lost unit Bandit [f=0004462] [4462] Event [5736,90.2558594,2616]: 1 finished unit Metal Extractor [f=0004474] [4474] Event [3277.03442,40.114254,4869.67041]: 0 lost unit Kodachi [f=0004532] [4532] Event [3216.69971,64.8973236,4595.74414]: 1 lost unit Bandit [f=0004541] [4541] Event [1468,94.0508575,3264]: 0 finished unit Welder [f=0004627] [4627] Event [3345.68091,113.284172,4573.21289]: 1 lost unit Bandit [f=0004744] [4744] Event [3136,40.2050781,4704]: 0 finished unit Lotus [f=0004794] [4794] Event [3404.7876,77.2493057,4338.72119]: 1 lost unit Bandit [f=0004838] [4838] Event [5720,89.8398438,2536]: 1 finished unit Solar Collector [f=0004953] [4953] Event [3388.60767,100.769081,4421.16406]: 1 lost unit Bandit [f=0004977] [4977] Event [3157.34692,44.8053055,4649.46338]: 1 lost unit Dirtbag [f=0005055] [5055] Event [2552,37.2226563,2168]: 0 finished unit Metal Extractor [f=0005226] [5226] Event [5648,92.5234375,2656]: 1 finished unit Lotus [f=0005369] [5369] Event [5580,89.607811,1848]: 1 finished unit Racketeer [f=0005381] [5381] Event [2600,36.4375,2104]: 0 finished unit Solar Collector [f=0005524] [5524] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0005542] [5542] Event [4655.74023,89.434639,4911.83447]: 0 lost unit Welder [f=0005546] [5546] Event [1468,94.0508575,3264]: 0 finished unit Kodachi [f=0005594] [5594] Event [2664,22.0761719,2232]: 0 finished unit Solar Collector [f=0005596] [5596] Event [5580,89.607811,1848]: 1 finished unit Dirtbag [f=0005737] [5737] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0005890] [5890] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0005910] [5910] Event [2720,22.1289063,2112]: 0 finished unit Lotus [f=0006041] [6041] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0006053] [6053] Event [3169.70703,40.3059998,4766.7749]: 0 lost unit Kodachi [f=0006071] [6071] Event [3341.54565,48.5778656,4747.5127]: 1 lost unit Bandit [f=0006090] [6090] Event [1468,94.0508575,3264]: 0 finished unit Kodachi [f=0006160] [6160] Event [3136,40.2050781,4704]: 0 lost unit Lotus [f=0006262] [6262] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0006321] [6321] Event [3048,41.7871094,4776]: 0 lost unit Metal Extractor [f=0006512] [6512] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0006534] [6534] Event [5192,42.0390625,3528]: 1 finished unit Metal Extractor [f=0006561] [6561] Event [3206.1333,61.3304596,4591.64014]: 0 lost unit Kodachi [f=0006630] [6630] Event [1468,94.0508575,3264]: 0 finished unit Kodachi [f=0006818] [6818] Event [3160,41.265625,4824]: 0 lost unit Solar Collector [f=0006838] [6838] Event [5580,89.607811,1848]: 1 finished unit Convict [f=0006903] [6903] Event [5096,40.7792969,3528]: 1 finished unit Solar Collector [f=0006951] [6951] Event [2616,20.0664063,3624]: 0 finished unit Metal Extractor [f=0007039] [7039] Event [3048,41.96875,4888]: 0 lost unit Solar Collector [f=0007048] [7048] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0007065] [7065] Event [2776,97.1289063,1000]: 0 finished unit Metal Extractor [f=0007170] [7170] Event [1468,94.0508575,3264]: 0 finished unit Kodachi [f=0007212] [7212] Event [2872,95.5820313,968]: 0 finished unit Wind/Tidal Generator [f=0007241] [7241] Event [5288,39.3261719,3512]: 1 finished unit Solar Collector [f=0007269] [7269] Event [3336,19.8320313,3704]: 0 lost unit Metal Extractor [f=0007271] [7271] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0007392] [7392] Event [2984,95.3300781,936]: 0 finished unit Wind/Tidal Generator [f=0007400] [7400] Event [3451.37817,18.1670513,3616.88354]: 1 lost unit Bandit [f=0007426] [7426] Event [3476.07349,5.07009125,3712.21582]: 0 lost unit Kodachi [f=0007428] [7428] Event [3168.56201,-4.8917241,4095.58423]: 1 lost unit Bandit [f=0007478] [7478] Event [3355.12012,24.8730049,3588.64087]: 1 lost unit Bandit [f=0007532] [7532] Event [2912,58.3691406,1136]: 0 finished unit Radar Tower [f=0007581] [7581] Event [3037.73657,18.3262348,3839.56787]: 1 lost unit Bandit [f=0007710] [7710] Event [1468,94.0508575,3264]: 0 finished unit Kodachi [f=0007717] [7717] Event [3432.58789,1.00016916,3794.8313]: 0 lost unit Kodachi [f=0007843] [7843] Event [3024.00146,18.3819141,3881.04565]: 0 lost unit Welder [f=0007937] [7937] Event [5304,39.3144531,1224]: 1 finished unit Metal Extractor [f=0007994] [7994] Event [5580,89.607811,1848]: 1 finished unit Racketeer [f=0008109] [8109] Event [3396.01025,-5.2368374,4077.23804]: 1 lost unit Bandit [f=0008118] [8118] Event [3243.78442,14.5396633,3922.4104]: 1 lost unit Bandit [f=0008138] [8138] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0008154] [8154] Event [3040.34399,17.5231667,4079.47021]: 0 lost unit Kodachi [f=0008175] [8175] Event [3128,95.8105469,920]: 0 finished unit Metal Extractor [f=0008203] [8203] Event [2814.27075,2.30487013,3623.71631]: 1 lost unit Bandit [f=0008206] [8206] Event [5580,89.607811,1848]: 1 finished unit Dirtbag [f=0008250] [8250] Event [1468,94.0508575,3264]: 0 finished unit Kodachi [f=0008335] [8335] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0008409] [8409] Event [2815.47314,3.79465866,2163.02759]: 1 lost unit Bandit [f=0008469] [8469] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0008577] [8577] Event [2616,20.0664063,3624]: 0 lost unit Metal Extractor [f=0008604] [8604] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0008616] [8616] Event [2651.67114,19.8825092,3616.72046]: 1 lost unit Dirtbag [f=0008739] [8739] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0008790] [8790] Event [1468,94.0508575,3264]: 0 finished unit Kodachi [f=0008874] [8874] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0008973] [8973] Event [5320,30.2617188,1144]: 1 finished unit Solar Collector [f=0009000] [9000] Event [3832,23.0078125,1416]: 0 finished unit Metal Extractor [f=0009076] [9076] Event [5580,89.607811,1848]: 1 finished unit Convict [f=0009272] [9272] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0009330] [9330] Event [1468,94.0508575,3264]: 0 finished unit Kodachi [f=0009334] [9334] Event [4616,38.1894531,2968]: 1 finished unit Metal Extractor [f=0009456] [9456] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0009597] [9597] Event [4616,39.3378906,3048]: 1 finished unit Solar Collector [f=0009625] [9625] Event [3704,24.1679688,1608]: 0 finished unit Stardust [f=0009635] [9635] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0009758] [9758] Event [5264,43.3457031,1344]: 1 finished unit Lotus [f=0009760] [9760] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0009884] [9884] Event [1468,94.0508575,3264]: 0 finished unit Kodachi [f=0009893] [9893] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0010059] [10059] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0010064] [10064] Event [5712,168.724609,1312]: 1 finished unit Radar Tower [f=0010232] [10232] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0010270] [10270] Event [4560,43.2871094,3168]: 1 finished unit Lotus [f=0010320] [10320] Event [2882.68286,22.0082836,3082.00781]: 1 lost unit Bandit [f=0010323] [10323] Event [2026.85986,-6.8467679,4475.33252]: 0 lost unit Kodachi [f=0010368] [10368] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0010446] [10446] Event [4787.58643,37.2211456,3466.5]: 0 lost unit Kodachi [f=0010479] [10479] Event [2404.88306,14.0923395,4602.37793]: 0 lost unit Kodachi [f=0010695] [10695] Event [3800,26.7988281,1592]: 0 finished unit Stinger [f=0010785] [10785] Event [1468,94.0508575,3264]: 0 finished unit Blitz [f=0010906] [10906] Event [5580,89.607811,1848]: 1 finished unit Racketeer [f=0011048] [11048] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0011114] [11114] Event [5580,89.607811,1848]: 1 finished unit Dirtbag [f=0011244] [11244] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0011256] [11256] Event [2865.26929,22.1578693,3028.0564]: 1 lost unit Bandit [f=0011260] [11260] Event [2222.32129,-0.5099825,3605.6311]: 0 lost unit Kodachi [f=0011377] [11377] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0011451] [11451] Event [2427.37769,-1.9346062,3061.30225]: 0 lost unit Blitz [f=0011512] [11512] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0011647] [11647] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0011700] [11700] Event [1468,94.0508575,3264]: 0 finished unit Blitz [f=0011726] [11726] Event [1775.01416,89.2809982,3262.73193]: 1 lost unit Bandit [f=0011782] [11782] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0011783] [11783] Event [4552,21.1386719,1496]: 0 finished unit Metal Extractor [f=0011804] [11804] Event [1795.28381,86.8770065,3291.67944]: 1 lost unit Bandit [f=0011852] [11852] Event [1600,95.9335938,3216]: 0 lost unit Lotus [f=0011882] [11882] Event [1749.17493,92.4854813,3144.97339]: 1 lost unit Bandit [f=0011885] [11885] Event [5368,19.796875,264]: 1 finished unit Metal Extractor [f=0011896] [11896] Event [1572.00305,93.2384109,3305.80859]: 0 lost unit Blitz [f=0011918] [11918] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0012011] [12011] Event [1468,94.0508575,3264]: 0 lost unit Blitz [f=0012011] [12011] Event [1496,96.3203125,3448]: 0 lost unit Metal Extractor [f=0012031] [12031] Event [1468,94.0508575,3264]: 0 lost unit Blitz [f=0012035] game [f=0012052] [12052] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0012061] [12061] Event [1468,94.0508575,3264]: 0 lost unit Blitz [f=0012096] [12096] Event [1468,94.0508575,3264]: 0 lost unit Blitz [f=0012122] [12122] Event [1468,94.0508575,3264]: 0 lost unit Blitz [f=0012150] [12150] Event [1468,94.0508575,3264]: 0 lost unit Blitz [f=0012181] [12181] Event [1468,94.0508575,3264]: 0 lost unit Blitz [f=0012187] [12187] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0012228] [12228] Event [1468,94.0508575,3264]: 0 lost unit Blitz [f=0012258] [12258] Event [1468,94.0508575,3264]: 0 lost unit Blitz [f=0012284] [12284] Event [1468,94.0508575,3264]: 0 lost unit Blitz [f=0012286] gg [f=0012315] [12315] Event [1468,94.0508575,3264]: 0 lost unit Blitz [f=0012340] [12340] Event [4504,20.8691406,1592]: 0 finished unit Stardust [f=0012357] [12357] Event [1256,95.3886719,3144]: 0 lost unit Metal Extractor [f=0012358] gg [f=0012360] [12360] Event [1468,94.0508575,3264]: 0 lost unit Blitz [f=0012390] [12390] Event [5580,89.607811,1848]: 1 finished unit Convict [f=0012390] [12390] Event [1468,94.0508575,3264]: 0 lost unit Blitz [f=0012420] [12420] Event [1468,94.0508575,3264]: 0 lost unit Blitz [f=0012427] [12427] Event [5456,18.8769531,256]: 1 finished unit Lotus [f=0012437] [12437] Event [undefined]: LordSwan3x resigned [f=0012437] game_message: LordSwan3x has been destroyed! [f=0012437] game_message: SentinelComanche wins! [f=0012437] Submitting stats [f=0012437] Automatically exiting in 10 seconds. Move mouse to cancel. [f=0012437] Part| Total Time|Time of the last 0.5s [f=0012437] Draw 32252.68ms 19.26% [f=0012437] Lua::Callins::Synced 9276.93ms 20.06% [f=0012437] Lua::Callins::Unsynced 29218.24ms 18.46% [f=0012437] Lua::CollectGarbage::Synced 639.34ms 0.30% [f=0012437] Lua::CollectGarbage::Unsynced 1467.11ms 1.20% [f=0012437] Misc::Profiler::AddTime 78.53ms 0.00% [f=0012437] Sim 65359.79ms 68.16% [f=0012437] [12437] Received game_message: LordSwan3x has been destroyed! [f=0012437] [12437] Received game_message: SentinelComanche wins! [f=0012438] [12438] Event [1544,94.328125,3384]: 0 lost unit Solar Collector [f=0012438] [12438] Game End Stats Header: time,allyTeam1_unit_value,allyTeam0_unit_value,team1_unit_value,team0_unit_value,allyTeam1_metal_overdrive,allyTeam0_metal_overdrive,team1_metal_overdrive,team0_metal_overdrive,allyTeam1_metalProduced,allyTeam0_metalProduced,team1_metalProduced,team0_metalProduced,allyTeam1_metalUsed,allyTeam0_metalUsed,team1_metalUsed,team0_metalUsed,allyTeam1_metal_excess,allyTeam0_metal_excess,team1_metal_excess,team0_metal_excess,allyTeam1_damage_dealt,allyTeam0_damage_dealt,team1_damage_dealt,team0_damage_dealt,allyTeam1_unit_value_def,allyTeam0_unit_value_def,team1_unit_value_def,team0_unit_value_def,allyTeam1_energy_income,allyTeam0_energy_income,team1_energy_income,team0_energy_income,allyTeam1_unit_value_other,allyTeam0_unit_value_other,team1_unit_value_other,team0_unit_value_other,allyTeam1_metal_income,allyTeam0_metal_income,team1_metal_income,team0_metal_income,allyTeam1_unit_value_army,allyTeam0_unit_value_army,team1_unit_value_army,team0_unit_value_army,allyTeam1_unit_value_killed,allyTeam0_unit_value_killed,team1_unit_value_killed,team0_unit_value_killed,allyTeam1_unit_value_econ,allyTeam0_unit_value_econ,team1_unit_value_econ,team0_unit_value_econ,allyTeam1_unit_value_lost,allyTeam0_unit_value_lost,team1_unit_value_lost,team0_unit_value_lost,allyTeam1_metal_reclaim,allyTeam0_metal_reclaim,team1_metal_reclaim,team0_metal_reclaim,allyTeam1_damage_received,allyTeam0_damage_received,team1_damage_received,team0_damage_received [f=0012438] [12438] Game End Stats Values: 0,"-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-" [f=0012438] [12438] Game End Stats Values: 1,1275,1275,1275,1275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1275,1275,1275,1275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 [f=0012438] [12438] Game End Stats Values: 2,2165,2240,2240,2165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7.4666667,7.4666667,7.4666667,7.4666667,1275,1275,1275,1275,6.26666689,6.26666689,6.26666689,6.26666689,0,75,75,0,0,0,0,0,890,890,890,890,0,0,0,0,0,0,0,0,0,0,0,0 [f=0012438] [12438] Game End Stats Values: 3,2525,2570,2570,2525,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8,8,1275,1275,1275,1275,9.46666622,9.73333359,9.73333359,9.46666622,180,225,225,180,0,0,0,0,1070,1070,1070,1070,0,0,0,0,0,0,0,0,0,0,0,0 [f=0012438] [12438] Game End Stats Values: 4,2595,2640,2640,2595,0.43727216,0.34287375,0.34287375,0.43727216,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8.66666698,8.13333321,8.13333321,8.66666698,1275,1275,1275,1275,12.0291529,12.0228586,12.0228586,12.0291529,180,225,225,180,0,0,0,0,1140,1140,1140,1140,0,0,0,0,0,0,0,0,0,0,0,0 [f=0012438] [12438] Game End Stats Values: 5,2665,2820,2820,2665,2.0450604,1.89714968,1.89714968,2.0450604,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10.9333334,11.4407806,11.4407806,10.9333334,1275,1275,1275,1275,12.1071873,12.1036196,12.1036196,12.1071873,180,300,300,180,0,0,0,0,1210,1245,1245,1210,0,0,0,0,0,0,0,0,0,0,0,0 [f=0012438] [12438] Game End Stats Values: 6,2955,3075,3075,2955,8.95328426,4.99194384,4.99194384,8.95328426,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,90,0,0,90,12,14.3024025,14.3024025,12,1275,1275,1275,1275,12.4605494,12.2063189,12.2063189,12.4605494,180,450,450,180,0,0,0,0,1410,1350,1350,1410,0,0,0,0,0,0,0,0,0,0,0,0 [f=0012438] [12438] Game End Stats Values: 7,3045,3225,3225,3045,16.4208832,15.3381844,15.3381844,16.4208832,0,0,0,0,0,0,0,0,0,0,0,0,115.577461,100.719398,100.719398,115.577461,90,0,0,90,12,15.6734304,15.6734304,12,1275,1275,1275,1275,12.8978386,12.6897478,12.6897478,12.8978386,180,600,600,180,0,0,0,0,1500,1350,1350,1500,0,0,0,0,0,0,0,0,100.719398,115.577461,115.577461,100.719398 [f=0012438] [12438] Game End Stats Values: 8,3115,3510,3510,3115,24.2168064,17.1081238,17.1081238,24.2168064,0,0,0,0,0,0,0,0,0,0,0,0,115.577461,100.719398,100.719398,115.577461,90,0,0,90,13.6000004,16.0293388,16.0293388,13.6000004,1275,1275,1275,1275,14.5197287,12.1179972,12.1179972,14.5197287,180,705,705,180,0,0,0,0,1570,1530,1530,1570,0,0,0,0,0,0,0,0,100.719398,115.577461,115.577461,100.719398 [f=0012438] [12438] Game End Stats Values: 9,3385,3510,3510,3385,27.520916,26.5746441,26.5746441,27.520916,0,0,0,0,0,0,0,0,0,0,0,0,244.886398,139.0811,139.0811,244.886398,90,0,0,90,14,17.5419598,17.5419598,14,1275,1275,1275,1275,14.3536072,12.6311016,12.6311016,14.3536072,360,705,705,360,150,0,0,150,1660,1530,1530,1660,0,150,150,0,0,0,0,0,139.0811,244.886398,244.886398,139.0811 [f=0012438] [12438] Game End Stats Values: 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Blitz [f=0012453] [12453] Event [1432,92.1777344,2504]: 0 lost unit Metal Extractor [f=0012456] [12456] Event [1423.30933,98.770546,2691.35791]: 1 lost unit Bandit [f=0012463] [12463] Event [5367.46045,38.6430855,4444.05566]: 0 lost unit Kodachi [f=0012475] SentinelComanche paused the game [f=0012475] SentinelComanche unpaused the game [f=0012478] [12478] Event [1464,94.194397,2600]: 0 lost unit Solar Collector [f=0012481] [12481] Event [1440,92.7308578,3264]: 0 lost unit Tank Foundry [f=0012483] [12483] Event [3800,26.7988281,1592]: 0 lost unit Stinger [f=0012486] [12486] Event [1432,95.1472626,3400]: 0 lost unit Solar Collector [f=0012518] [12518] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0012552] Player SentinelComanche left the game: normal quit [f=0012552] [12552] Event [undefined]: SentinelComanche quit [f=0012579] Spectator LordSwan3x left the game: normal quit [f=0012579] [12579] Event [undefined]: LordSwan3x quit [f=0012585] No clients connected, shutting down server [f=0012585] Server shutdown [f=0012652] [12652] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0012787] [12787] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0012922] [12922] Event [5580,89.607811,1848]: 1 finished unit Bandit [f=0013207] [13207] Event [5580,89.607811,1848]: 1 finished unit Thug [f=0013293] [13293] Event [5976,19.3632813,4920]: 1 finished unit Metal Extractor [f=0013442] Autoquit sending quit command. [f=0013442] [QuitAction] user exited to system [f=0013442] [SpringApp::Kill][1] fromRun=1 [f=0013442] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [f=0013442] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0013442] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0013442] [ThreadPool::SetThreadCount][2] workers=0 [f=0013442] [SpringApp::Kill][2] [f=0013442] [Game::KillLua][0] dtor=0 loadscreen=(nil) [f=0013442] [Game::KillLua][3] dtor=0 luaUI=0x68e15380 [f=0013442] Start widgetHandler:Shutdown [f=0013442] Shutdown - SaveOrderList Complete [f=0013442] Writing last game win data [f=0013442] Shutdown - SaveConfigData Complete [f=0013442] Shutdown Widget - Chili Highlight [f=0013442] Shutdown Widget - Save/Load API [f=0013442] Shutdown Widget - Draw After Chili [f=0013442] Shutdown Widget - EPIC Menu [f=0013442] Shutdown Widget - Chili Minimap [f=0013442] Shutdown Widget - Chili Widget Selector [f=0013442] Shutdown Widget - Local Team Colors [f=0013442] Shutdown Widget - Display Keys 2 [f=0013442] Shutdown Widget - Save Game Menu [f=0013442] Shutdown Widget - HealthBars [f=0013442] Shutdown Widget - Noises [f=0013442] Shutdown Widget - Unit Icons [f=0013442] Shutdown Widget - Win Counter [f=0013442] Shutdown Widget - BuildETA [f=0013442] Shutdown Widget - SpringRTS Replay Stats [f=0013442] Shutdown Widget - Modular Comm Info [f=0013442] Shutdown Widget - CameraShake [f=0013442] Shutdown Widget - Chili Economy Panel Default [f=0013442] Shutdown Widget - Chili EndGame Window [f=0013442] Shutdown Widget - Chili Nuke Warning [f=0013442] Shutdown Widget - Chili Selections & CursorTip v2 [f=0013442] Shutdown Widget - Chili Spectator Panels [f=0013442] Shutdown Widget - Context Menu [f=0013442] Shutdown Widget - Darkening [f=0013442] Shutdown Widget - MetalFeatures (new) [f=0013442] Shutdown Widget - Defense Range Zero-K [f=0013442] Shutdown Widget - Grab Input [f=0013442] Input grabbing is disabled! [f=0013442] Shutdown Widget - Highlight Geos [f=0013442] Shutdown Widget - Local Widgets Config [f=0013442] Shutdown Widget - Mex Placement Handler [f=0013442] Shutdown Widget - MinimapEvents [f=0013442] Shutdown Widget - Missile Silo Range [f=0013442] Shutdown Widget - Point Tracker [f=0013442] Shutdown Widget - Showeco and Grid Drawer [f=0013442] Shutdown Widget - Stereo3D [f=0013442] Shutdown Widget - Music Player v2 [f=0013442] Shutdown Widget - Attack AoE [f=0013442] Shutdown Widget - Map Edge Extension [f=0013442] Shutdown Widget - Selection Send [f=0013442] Shutdown Widget - LupsManager [f=0013442] Shutdown Widget - Newton Firezone [f=0013442] Shutdown Widget - Chili Pro Console [f=0013442] Shutdown Widget - Lasso Terraform GUI [f=0013442] Shutdown Widget - Chili Framework [f=0013442] Shutdown Widget - Lups [f=0013442] Shutdown Widget - Custom Markers [f=0013442] Shutdown Widget - Chili Core Selector [f=0013442] Shutdown Widget - Select Keys [f=0013442] Shutdown Widget - Pause Screen [f=0013442] Shutdown Widget - Layout Handler [f=0013442] Shutdown Widget - Persistent Build Height [f=0013442] Shutdown Widget - Text To Speech Control [f=0013442] End widgetHandler:Shutdown [f=0013442] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={523564,63818504} {int,ext,rec}Allocs={27265473,0,0} {chunk,block}Bytes={63818504,0} [f=0013442] [Game::KillLua][1] dtor=0 luaGaia=0x69138000 [f=0013442] [LuaMemPool::LogStats][handle=LuaGaia (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={332745,51906419} {int,ext,rec}Allocs={27265474,0,0} {chunk,block}Bytes={51906419,0} [f=0013442] [LuaMemPool::LogStats][handle=LuaGaia (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={332745,51906419} {int,ext,rec}Allocs={27265474,0,0} {chunk,block}Bytes={51906419,0} [f=0013442] [Game::KillLua][2] dtor=0 luaRules=0x55660080 [f=0013442] Start gadgetHandler:Shutdown [f=0013442] Shutdown - StartSetup [f=0013442] Shutdown - UnitMorph [f=0013442] Shutdown - Carrier Drones [f=0013442] Shutdown - LupsNanoSpray [f=0013442] Shutdown - Missile Silo Controller [f=0013442] Shutdown - Modular Comm Info [f=0013442] Shutdown - Terrain Texture Handler [f=0013442] Shutdown - UnitCloakShield [f=0013442] Shutdown - Starlight Handler [f=0013442] End gadgetHandler:Shutdown [f=0013442] Start gadgetHandler:Shutdown [f=0013442] Shutdown - Save/Load [f=0013442] Shutdown - Teleport Throw [f=0013442] Shutdown - UnitMorph [f=0013442] Shutdown - Modular Comm Info [f=0013442] Shutdown - Retreat Command [f=0013442] Shutdown - Shockwaves [f=0013442] Shutdown - UnitCloakShield [f=0013442] Shutdown - Lups Cloak FX [f=0013442] Shutdown - Lups [f=0013442] Shutdown - Lups Shield [f=0013442] End gadgetHandler:Shutdown [f=0013442] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={27265506,0,0} {chunk,block}Bytes={0,0} [f=0013442] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={27265506,0,0} {chunk,block}Bytes={0,0} [f=0013442] [Game::KillLua][4] dtor=0 [f=0013442] [Game::~CGame][1] [f=0013442] [Game::KillLua][0] dtor=1 loadscreen=(nil) [f=0013442] [Game::KillLua][3] dtor=1 luaUI=(nil) [f=0013442] [Game::KillLua][1] dtor=1 luaGaia=(nil) [f=0013442] [Game::KillLua][2] dtor=1 luaRules=(nil) [f=0013442] [Game::KillLua][4] dtor=1 [f=0013442] [Game::KillMisc][1] [f=0013442] [Game::KillMisc][2] [f=0013442] [Game::KillMisc][3] [f=0013442] [Game::KillRendering][1] [f=0013442] [3DOParser::Kill] allocated 137 pieces [f=0013442] [S3OParser::Kill] allocated 2735 pieces [f=0013442] [AssParser::Kill] allocated 220 pieces [f=0013442] [Game::KillInterface][1] [f=0013442] [Game::KillInterface][2] [f=0013442] [Game::KillSimulation][1] [f=0013442] [Game::KillSimulation][2] [f=0013442] [CCollisionHandler] dis-/continuous tests: 0/1707931 [f=0013442] [Game::KillSimulation][3] [f=0013442] [~CPathCache(28x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0013442] [~CPathCache(28x20)] cacheHits=20 hitPercentage=33% numHashColls=0 maxCacheSize=5 [f=0013442] [~CPathCache(56x40)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0013442] [~CPathCache(56x40)] cacheHits=15 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0013442] [~CRectangleOverlapHandler] 0% overlap reduction [f=0013442] [~CRectangleOverlapHandler] 0% overlap reduction [f=0013442] [LosHandler::Kill] raycast instance cache-{hits,misses}={5905,10950}; shared=3%; cached=32% [f=0013442] [Game::KillSimulation][4] [f=0013442] [CommonDefHandler::KillStatic] 3160 sound-set data items added [f=0013442] [Game::~CGame][2] [f=0013442] [Game::~CGame][3] [f=0013442] [SpringApp::Kill][3] [f=0013442] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 143464 bytes sent 141163 bytes recv'd [f=0013442] [SpringApp::Kill][4] font=0x44ee4aa0 [f=0013442] [SpringApp::Kill][5] [f=0013442] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [VFS] [SpringVFS::DeleteArchives] [VFS] [SpringVFS::DeleteArchives(section=0)] #archives[section]=1 #files[section]=7796 [VFS] archive=/var/lib/zkreplay/Zero-K/packages/4ccd82285cf7aef0e7a353cba6f6a0d8.sdp (0x44fa9300) [~CPoolArchive] archiveFile="/var/lib/zkreplay/Zero-K/packages/4ccd82285cf7aef0e7a353cba6f6a0d8.sdp" numZipFiles=7796 sumInflSize=714914kb sumReadTime=4540ms file="unittextures/factorytank_1.png" indx=7145 inflSize=4103kb readTime=114ms file="bitmaps/loadpictures/cooperation.png" indx=498 inflSize=2500kb readTime=47ms file="objects3d/strikecom_3.dae" indx=5461 inflSize=1000kb readTime=46ms file="luaui/widgets/unit_terraform_draw.lua" indx=4753 inflSize=6kb readTime=42ms file="bitmaps/pd/shockwave.tga" indx=560 inflSize=256kb readTime=39ms file="luaui/widgets/unit_auto_patrol_nanos.lua" indx=4716 inflSize=6kb readTime=37ms file="objects3d/amphbomb.s3o" indx=4823 inflSize=40kb readTime=35ms file="gamedata/explosions.lua" indx=843 inflSize=0kb readTime=33ms file="luaui/widgets/gui_chili_crudeplayerlist_old.lua" indx=4585 inflSize=29kb readTime=33ms file="luaui/widgets/api_saveload.lua" indx=3795 inflSize=6kb readTime=31ms [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/packages/4ccd82285cf7aef0e7a353cba6f6a0d8.sdp] 56557227 bytes cached in 2889 files [VFS] [SpringVFS::DeleteArchives(section=1)] #archives[section]=1 #files[section]=134 [VFS] archive=/var/lib/zkreplay/Zero-K/maps/firebreak_v1.1.sd7 (0x4503f480) [VFS] [SpringVFS::DeleteArchives(section=2)] #archives[section]=3 #files[section]=319 [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz (0x4505c580) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz] 1244250 bytes cached in 13 files [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/maphelper.sdz (0x44f5ce00) [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz (0x7f078808bf10) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz] 207630 bytes cached in 66 files [VFS] [SpringVFS::DeleteArchives(section=3)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=4)] #archives[section]=0 #files[section]=130 [VFS] [SpringVFS::DeleteArchives(section=5)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=6)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=7)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=8)] #archives[section]=0 #files[section]=0 [SpringApp::Kill][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=0x1de1d50 (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9]