[DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" Using writeable configuration source: "/tmp/tmp.aII6BDX3il/springsettings.971493.cfg" LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt ============== ============== Available: ArchiveScanner AutohostInterface BumpWater CSMFGroundTextures CrashHandler CregSerializer DecalsDrawerGL4 DynWater FarTextureHandler Font GameServer GroundMoveType KeyBindings LuaSocket Model Net Path Piece RoamMeshDrawer Shader SkyBox Sound Texture VFS Enabled: Sound (Notice) VFS (Info) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. ============== ============== ============== ============== InputTextGeo = 0.26 0.73 0.02 0.028 MouseDragCircleCommandThreshold = 25 ROAM = 2 RotateLogFiles = 1 TeamHighlight = 0 ============== ============== ============== ============== Spring Engine Version: 104.0.1-1544-ge1f249f maintenance (Headless) Build Environment: gcc libstdc++ version 20160609 Compiler Version: gcc-5.4.0 20160609 Operating System: Linux 4.19.0-11-amd64 #1 SMP Debian 4.19.146-1 (2020-09-17) (x86_64) Hardware Config: Intel(R) Xeon(R) CPU E5-2697 v4 @ 2.30GHz; 1995MB RAM Binary Word Size: 64-bit (native) Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 1 Logical CPU Cores: 1 ============== ============== [good_fpu_init][STREFLOP_SSE] SSE 1.0 : 1, SSE 2.0 : 1 SSE 3.0 : 1, SSSE 3.0 : 1 SSE 4.1 : 1, SSE 4.2 : 1 SSE 4.0A: 0, SSE 5.0A: 0 [WatchDog::Install] installed (hang-timeout: 10s) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz} [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window [GR::LogVersionInfo] SDL version : 0.0.0 (linked) / 2.0.1 (compiled) GL version : GL vendor : GL renderer : GLSL version: GLEW version: spring headless stub GLEW version GPU memory : unknown SDL swap-int: 0 ARB shader support : 0 GLSL shader support : 0 FBO extension support : 0 NVX GPU mem-info support : 0 ATI GPU mem-info support : 0 NPOT-texture support : 1 (0) S3TC/DXT1 texture support : 0/0 texture query-LOD support : 1 (0) MSAA frame-buffer support : 0 (0) 24-bit Z-buffer support : 0 (-) primitive-restart support : 0 (0) clip-space control support: 0 (0) seamless cube-map support : 0 (0) frag-depth layout support : 0 (-) max. FBO samples : -1 max. texture size : 2048 max. texture anisotropy level: 0.000000 max. vec4 varyings/attributes: 0/0 max. draw-buffers : 0 max. rec. indices/vertices : 0/0 max. uniform buffer-bindings : 0 max. uniform block-size : 0KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [GR::UpdateGLConfigs] [GR::UpdateGLGeometry][1] winSize=<1,1> [GR::UpdateGLGeometry][2] winSize=<8,8> [GR::InitGLState] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated) [TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/ Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base Scanning: /var/lib/zkreplay/Zero-K/maps Scanning: /var/lib/zkreplay/Zero-K/games Scanning: /var/lib/zkreplay/Zero-K/packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 32ms [VFS] [SpringVFS::ReserveArchives] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f461001e6e0 (SpringVFS) global=(nil) (null) [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [ThreadPool::SetThreadCount][2] workers=0 [Threading] Main thread CPU affinity mask set: 1 [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.65.3 OpenSSL/1.1.1c [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1) [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:105:ValidateCaFile():Downloading https://springrts.com/dl/cacert.pem [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K [Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 3713 MB [f=-000001] [CPreGame] using server IP localhost and port 8452 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/971493/replay.sdfz" for game data... [f=-000001] [PreGame::StartServerForDemo] starting GameServer [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452 [f=-000001] [UDPListener] successfully bound socket on port 8452 [f=-000001] [PreGame::StartServerForDemo] started GameServer [f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 247ms [f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 3 to team 0 (#active=4) [f=-000001] [PreGame::AddMapArchivesToVFS][server=0x44d0e210] using map "Shimmershore v1.1" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Shimmershore v1.1", overwrite=false)] section=1 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [f=-000001] [PreGame::AddModArchivesToVFS][server=0x44d0e210] using game "Zero-K v1.8.9.4" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.8.9.4", overwrite=false)] section=0 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 109ms [f=-000001] [PreGame::UpdateClientNet] received local player number 3 (team 0, allyteam 1), creating LoadScreen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff [f=-000001] [LuaIntro] Loading widget: LoadProgress [f=-000001] [LuaIntro] Loading widget: Main [f=-000001] [LuaIntro] Loading widget: LoadTexture [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::Load][1] globalQuit=0 threaded=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (58 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 1046ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 1411ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 6ms [f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 43ms [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [f=-000001] [Init] number of ArmorDefs: 6 [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 864ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 144ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 24ms [f=-000001] [IPathManager::GetInstance] using HAPFS [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [f=-000001] [Init] shadow rendering is disabled (config-value -1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [f=-000001] InfoTexture: legacy [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Set ROAM mode to DisplayLists [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0) [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer" [f=-000001] Loaded DecalsDrawer: off [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 64ms [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 167ms [f=-000001] Synced LuaRules: starting loading Loaded gadget: API versioning stuff for maps and user widgets Loaded gadget: Dev Command Checker Loaded gadget: Save/Load Loaded gadget: Startbox handler Loaded gadget: Wanted Speed Loaded gadget: Metalspot Finder Gadget Loaded gadget: s11n gadget Loaded gadget: s11n map feature loader Loaded gadget: No Friendly Fire Loaded gadget: IconGenerator Loaded gadget: Map Lua Metal Spot Placer Loaded gadget: Mex Placement Loaded gadget: Nano Frame Death Handeling Loaded gadget: Nano Frame Rate Limit Loaded gadget: No Self-D Loaded gadget: ShareControl Loaded gadget: UnitPriority Loaded gadget: Mex Control with energy link Loaded gadget: Script notification Loaded gadget: Antinuke Handler Loaded gadget: Attributes Loaded gadget: Attributes Generic Loaded gadget: Auto-Target Lookahead Loaded gadget: Boolean Disable Loaded gadget: Impulse Float Toggle Loaded gadget: LockOptions Loaded gadget: Perks Loaded gadget: Shield Charge Loaded gadget: StartSetup Loaded gadget: Stockpile Loaded gadget: Teleport Throw [f=-000001] Setting morph for custom comms for player: 1 [f=-000001] Setting morph for custom comms for player: 0 Loaded gadget: UnitMorph Loaded gadget: Zenith Skyline Checker Loaded gadget: AirPlantParents Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: Aircraft Crashing Loaded gadget: Allow Builder Hold Fire Loaded gadget: Area Guard Loaded gadget: Block Ally and Neutral Attack Loaded gadget: Block direct control Loaded gadget: Blocking Tag Implementation Loaded gadget: Bomber Dive Loaded gadget: CAI Loaded gadget: CEG Spawner Loaded gadget: Capture Loaded gadget: Carrier Drones Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Control gunship strafe range Loaded gadget: D-Gun Aim Fix Loaded gadget: Debris physics Loaded gadget: Decloak when damaged Loaded gadget: Dev Commands Loaded gadget: Disable Buildoptions Loaded gadget: Dont fire at radar Loaded gadget: Experience Loaded gadget: Factory Anti Slacker Loaded gadget: Factory Plate Loaded gadget: Factory Stop Production Loaded gadget: Fall Damage Loaded gadget: Feature Effects Loaded gadget: Fire Once command Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: GameRules Events Loaded gadget: Grey Goo Loaded gadget: Gunship Bugger Off Loaded gadget: Gunship Oscillate Loaded gadget: Gunship Strafe Control Loaded gadget: Hide Autorepairlevel Command Loaded gadget: Ignore Gibs Loaded gadget: Instant Self Destruct Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LUS Loaded gadget: Lag Monitor Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Mod statistics Loaded gadget: Modular Comm Info Loaded gadget: Nuke Explosion Chooser Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Overkill Prevention Loaded gadget: Overkill Prevention Placeholder Loaded gadget: Paralysis Loaded gadget: Player extra information Loaded gadget: Prevent Lab Hax Loaded gadget: Prevent Landship Loaded gadget: Prevent turret overshoot Loaded gadget: Projectile Radar Homing Loaded gadget: Projectile Retarget Loaded gadget: Puppy Handler Loaded gadget: Radar Wobble Control Loaded gadget: Reclaim HP changer Loaded gadget: Refuel Pad Handler Loaded gadget: Regeneration Loaded gadget: Remove Wait Loaded gadget: Repair Speed Changer Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Rezz Hp changer + effect Loaded gadget: Share mode Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Show Shooter Loaded gadget: Spherical LOS Loaded gadget: Tactical Unit AI Loaded gadget: Target Features Loaded gadget: Target Priority Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Time slow v2 Loaded gadget: Torpedo Stay Underwater Loaded gadget: Transport Load Unload Loaded gadget: Transport Selected Load Loaded gadget: Transport Speed Loaded gadget: TransportAIbuttons Loaded gadget: Turn Without Interia Loaded gadget: Typemap Options Loaded gadget: Unit removal from rezzed structures Loaded gadget: UnitStealth Loaded gadget: Units on fire Loaded gadget: Wade Effects Loaded gadget: Water Effects Loaded gadget: Weapon Impulse Loaded gadget: Weapon Reaim Time Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_widget_events.lua Loaded gadget: astar.lua Loaded gadget: init_auto_ready.lua Loaded gadget: lups_cloak_fx.lua Loaded gadget: lups_thrusters.lua Loaded gadget: lups_wrapper.lua Loaded gadget: weapon_hide_sniper.lua Loaded gadget: Center Offset and Growth Scale Loaded gadget: Commander Upgrade Loaded gadget: CustomUnitShaders Loaded gadget: Factory exit flatten Loaded gadget: Game Over Loaded gadget: On/Off Loaded gadget: UnitCloakShield Loaded gadget: Water level modoption Loaded gadget: Windmill Control Loaded gadget: Fighter pull-up Loaded gadget: Energy Drain Loaded gadget: Chicken control Loaded gadget: Area Denial Loaded gadget: Cannot Damage Unit Loaded gadget: Disallow unit for command targeting Loaded gadget: Single-Hit Weapon Loaded gadget: Starlight Handler Loaded gadget: Noexplode Stopper Loaded gadget: Unit Explosion Spawner Loaded gadget: Shield Merge Loaded gadget: Lups Shield Loaded gadget: Endgame Graphs Loaded gadget: Awards Loaded gadget: Backup allyteam names Loaded gadget: Gadget Profiler New Loaded gadget: Gameframe Orders Loaded gadget: Planet Wars Structures Loaded gadget: Profiler Loaded gadget: Zombies! [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading Loaded gadget: Dev Command Checker Loaded gadget: Engine Taskbar Stuff Loaded gadget: Save/Load Loaded gadget: Metalspot Finder Gadget Loaded gadget: IconGenerator Loaded gadget: Mex Placement Loaded gadget: Script notification Loaded gadget: StartSetup Loaded gadget: Teleport Throw Loaded gadget: UnitMorph Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: AutoReadyStartpos Loaded gadget: Block Ally and Neutral Attack Loaded gadget: CAI Loaded gadget: Capture Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Dev Commands Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Modular Comm Info Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Share mode Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Target Features Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Thrusters Loaded gadget: Time slow v2 Loaded gadget: TransportAIbuttons Loaded gadget: Units on fire Loaded gadget: Widget Events Loaded gadget: api_gameframe_orders.lua Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_versioning.lua Loaded gadget: astar.lua Loaded gadget: bank.lua Loaded gadget: cmd_areaguard.lua Loaded gadget: cmd_fire_once.lua Loaded gadget: cmd_hide_autorepairlevel.lua Loaded gadget: cmd_onoff.lua Loaded gadget: cmd_remove_wait.lua Loaded gadget: cmd_select_load_helper.lua Loaded gadget: dbg_ceg_spawner.lua Loaded gadget: dbg_size_changer.lua Loaded gadget: endgame_graphs.lua Loaded gadget: factory_anti_slacker.lua Loaded gadget: feature_debris_physics.lua Loaded gadget: feature_fx.lua Loaded gadget: game_globallos.lua Loaded gadget: game_lagmonitor.lua Loaded gadget: game_over.lua Loaded gadget: game_perks.lua Loaded gadget: lockunits_modoption.lua Loaded gadget: map_lua_metal_spots.lua Loaded gadget: player_extra_information.lua Loaded gadget: s11n_gadget_load.lua Loaded gadget: share_control.lua Loaded gadget: start_boxes.lua Loaded gadget: start_teamnames.lua Loaded gadget: start_waterlevel.lua Loaded gadget: typemap_options.lua Loaded gadget: unit_air_plants.lua Loaded gadget: unit_aircraft_crash.lua Loaded gadget: unit_allow_builder_hold_fire.lua Loaded gadget: unit_attributes.lua Loaded gadget: unit_attributes_generic.lua Loaded gadget: unit_block_direct_control.lua Loaded gadget: unit_bomber_dive.lua Loaded gadget: unit_bounty.lua Loaded gadget: unit_cannot_damage_unit.lua Loaded gadget: unit_carrier_drones.lua Loaded gadget: unit_centeroffset.lua Loaded gadget: unit_control_gunship_stafe_range.lua Loaded gadget: unit_dont_fire_at_radar.lua Loaded gadget: unit_explosion_spawner.lua Loaded gadget: unit_factory_flatten.lua Loaded gadget: unit_factory_plate.lua Loaded gadget: unit_fall_damage.lua Loaded gadget: unit_fighter_pullup.lua Loaded gadget: unit_gamerules_events.lua Loaded gadget: unit_grass_cutter.lua Loaded gadget: unit_gunship_climb.lua Loaded gadget: unit_gunship_oscillate.lua Loaded gadget: unit_impulsefloat_toggle.lua Loaded gadget: unit_marketplace.lua Loaded gadget: unit_mex_overdrive.lua Loaded gadget: unit_overkill_prevention.lua Loaded gadget: unit_overkill_prevention_placeholder.lua Loaded gadget: unit_planetwars.lua Loaded gadget: unit_prevent_lab_hax.lua Loaded gadget: unit_prevent_landship.lua Loaded gadget: unit_prevent_turret_overshoot.lua Loaded gadget: unit_priority.lua Loaded gadget: unit_radar_wobble.lua Loaded gadget: unit_regeneration.lua Loaded gadget: unit_removal_from_rezzed_structure.lua Loaded gadget: unit_rezz_hp.lua Loaded gadget: unit_self_destruct.lua Loaded gadget: unit_solar_force_closed.lua Loaded gadget: unit_spherical_los.lua Loaded gadget: unit_starlight_handler.lua Loaded gadget: unit_stealth.lua Loaded gadget: unit_target_lookahead.lua Loaded gadget: unit_target_priority.lua Loaded gadget: unit_transport_load_unload.lua Loaded gadget: unit_transport_speed.lua Loaded gadget: unit_turn_without_interia.lua Loaded gadget: unit_untargetable.lua Loaded gadget: unit_wanted_speed.lua Loaded gadget: unit_water_effects.lua Loaded gadget: unit_windmill_control.lua Loaded gadget: unit_xp.lua Loaded gadget: unit_zenithskylinecheck.lua Loaded gadget: unit_zombies.lua Loaded gadget: wake_fx.lua Loaded gadget: weapon_ignore_gibs.lua Loaded gadget: weapon_impulse.lua Loaded gadget: weapon_noexplode_stopper.lua Loaded gadget: weapon_shield_merge.lua Loaded gadget: weapon_single_hit.lua Loaded gadget: weapon_torpedo_stay_underwater.lua Loaded gadget: weapon_trail_burnout.lua Loaded gadget: Commander Upgrade Loaded gadget: UnitCloakShield Loaded gadget: Lups Cloak FX Loaded gadget: Chicken control Loaded gadget: Area Denial Loaded gadget: Lups Loaded gadget: Lups Shield Loaded gadget: Awards Loaded gadget: Chicken Spawner Loaded gadget: Gadget Profiler New Loaded gadget: Profiler [f=-000001] Unsynced LuaRules: finished loading [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI" [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaSocket Support: enabled [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] localWidgets, nil, true, true [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] Spring.GetMyPlayerID(), 3 [f=-000001] Spring.GetMyPlayerID() done, [f=-000001] USE_OLD_CHILI [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 2, This game player count: 2 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] Testing last game's team 1 mapped to this game's team 1 [f=-000001] cabinboy was in last game but is now absent, resetting scores [f=-000001] Deferred Rendering: Failed to create bloom buffers! [f=-000001] Deferred Rendering: Failed to create HDR buffer! [f=-000001] Nightvision Shader: GLSL not supported. [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Loaded API widget: i18n [f=-000001] Loaded API widget: Shared Functions [f=-000001] Loaded API widget: Hacky version fix [f=-000001] Loaded API widget: Cluster Detection [f=-000001] Loaded API widget: Win Counter [f=-000001] Loaded API widget: Modular Comm Info [f=-000001] Loaded API widget: Draw Mouse Build [f=-000001] Loaded API widget: Lobby Battle Status [f=-000001] Loaded API widget: CommandInsert [f=-000001] Loaded API widget: Pre-Selection Handler [f=-000001] Loaded API widget: Lups [f=-000001] Loaded API widget: Lag (AFK) monitor [f=-000001] Loaded API widget: Chili Framework [f=-000001] Loaded widget: Selection Hierarchy [f=-000001] Loaded widget: Save/Load API [f=-000001] Loaded widget: Chili Highlight [f=-000001] Loaded widget: Draw After Chili [f=-000001] Hardware mouse-cursor is disabled! [f=-000001] Loaded DecalsDrawer: off [f=-000001] Ground-decal rendering is disabled! [f=-000001] Set maximum particles to: 0 [f=-000001] Set UnitLodDist to 0 [f=-000001] Set UnitIconDist to 0 [f=-000001] Loaded widget: EPIC Menu [f=-000001] Loaded widget: Hide Interface and Mouse Cursor [f=-000001] Loaded widget: Chili Widget Selector [f=-000001] Loaded widget: Chili Minimap [f=-000001] [Depth of Field::Initialize] removing widget, no shader support [f=-000001] Loaded widget: Depth of Field Shader [f=-000001] Deferred Rendering requires shader support! [f=-000001] Loaded widget: Deferred rendering [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option [f=-000001] Loaded widget: Local Team Colors [f=-000001] Loaded widget: Display Keys 2 [f=-000001] Loaded widget: Save Game Menu [f=-000001] Loaded widget: Specific Unit Reclaimer [f=-000001] Loaded widget: One click weapon handler [f=-000001] Loaded widget: Area-reclaim trees [f=-000001] Loaded widget: Unit Target Command Helper [f=-000001] Loaded widget: Attack Command Helper [f=-000001] Loaded widget: Selection Modkeys [f=-000001] Loaded widget: Chili Global Commands [f=-000001] Loaded widget: Outline No Shader [f=-000001] Loaded widget: Unit Icons [f=-000001] Loaded widget: Terraform Icon Draw [f=-000001] Loaded widget: Noises [f=-000001] Loaded widget: HealthBars [f=-000001] Loaded widget: Chili Commander Upgrade [f=-000001] Loaded widget: Chili Vote Display [f=-000001] Loaded widget: Auto Patrol Nanos [f=-000001] We appear to be in a replay/spectator. Writing stats to file. [f=-000001] Attempting to open LuaUI/Logs/replay_stats/971493/events.log [f=-000001] Loaded widget: SpringRTS Replay Stats [f=-000001] Loaded widget: Factory Plate Placer [f=-000001] Loaded widget: Unit Marker Zero-K [f=-000001] Loaded widget: Objectives [f=-000001] Loaded widget: EndGame Stats [f=-000001] Loaded widget: Double-Click attack-move [f=-000001] Loaded widget: Cloak Fire State 2 [f=-000001] Loaded widget: BuildETA [f=-000001] Loaded widget: Initial Queue ZK [f=-000001] We appear to be in a replay/spectator, maxing out game speed. [f=-000001] Loaded widget: SpringRTS Replay Speed [f=-000001] Loaded widget: Transport Load Double Tap [f=-000001] Loaded widget: Music Player v2 [f=-000001] Loaded widget: Ghost Site [f=-000001] Loaded widget: Stop Self-D [f=-000001] Loaded widget: Stereo3D [f=-000001] Loaded widget: State Reverse Toggle [f=-000001] Loaded widget: Spectate Selected Team [f=-000001] Loaded widget: SmoothCam [f=-000001] Loaded widget: Smart Bombers [f=-000001] Loaded widget: Simple Settings [f=-000001] Loaded widget: Showeco and Grid Drawer [f=-000001] Loaded widget: Show selected unit range [f=-000001] Loaded widget: Show All Commands v2 [f=-000001] Loaded widget: ReclaimInfo [f=-000001] Loaded widget: Raw Move Issue [f=-000001] Loaded widget: Point Tracker [f=-000001] Loaded widget: Orbit Command [f=-000001] Loaded widget: Morph Finished notification [f=-000001] Loaded widget: Mission Results Handler [f=-000001] Loaded widget: Missile Silo Range [f=-000001] Loaded widget: Missile Silo Commands [f=-000001] Loaded widget: Misc default command replacements [f=-000001] Loaded widget: MinimapEvents [f=-000001] Mex Placement Initialised with 22 spots. [f=-000001] Loaded widget: Mex Placement Handler [f=-000001] Loaded widget: Local Widgets Config [f=-000001] Loaded widget: Keep Target [f=-000001] Loaded widget: In-game Ignore [f=-000001] Loaded widget: In-game Guide [f=-000001] Loaded widget: Highlight Geos [f=-000001] Loaded widget: Haven Handler [f=-000001] Loaded widget: Guard Remove [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input [f=-000001] Loaded widget: Game Analytics Handler [f=-000001] Loaded widget: Galaxy Battle Handler [f=-000001] Loaded widget: Economic Victory Announcer [f=-000001] Loaded widget: Defense Range Zero-K [f=-000001] Loaded widget: Decoration Handler [f=-000001] Loaded widget: MetalFeatures (new) [f=-000001] Loaded widget: Decloak Range [f=-000001] Loaded widget: Darkening [f=-000001] Loaded widget: Context Menu [f=-000001] Loaded widget: Chili Spectator Panels [f=-000001] Loaded widget: Ferry Points [f=-000001] Loaded widget: Chili Selections & CursorTip v2 [f=-000001] Loaded widget: Chili Rejoining Progress Bar [f=-000001] Loaded widget: Chili Nuke Warning [f=-000001] Loaded widget: Chili Inactivity Win [f=-000001] Loaded widget: Chili EndGame Window [f=-000001] Loaded widget: Chili Economy Panel Default [f=-000001] Loaded widget: Cheat Sheet [f=-000001] Loaded widget: CameraShake [f=-000001] Loaded widget: Blast Radius [f=-000001] Loaded widget: Easy Facing [f=-000001] Loaded widget: Autoquit [f=-000001] Loaded widget: Area Attack Tweak [f=-000001] Loaded widget: Antinuke Coverage [f=-000001] Loaded widget: Set Springsettings and Config [f=-000001] Loaded widget: Camera Save Position [f=-000001] Loaded widget: Command Alpha [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info [f=-000001] Loaded widget: Attack Warning [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing [f=-000001] Loaded widget: Auto Group [f=-000001] Loaded widget: Chili AI Set Start [f=-000001] Loaded widget: NoDuplicateOrders [f=-000001] Projectile Lights (gfx_projectile_lights.lua) - Deferred rendering widget not found. [f=-000001] Loaded widget: Projectile Lights [f=-000001] Loaded widget: Start Point Remover & Comm Selector [f=-000001] Loaded widget: Startup Info and Selector [f=-000001] Loaded widget: Transport AI [f=-000001] Loaded widget: UnitNoStuckInFactory [f=-000001] Loaded widget: Unit Start State [f=-000001] Loaded widget: Smooth Scroll [f=-000001] Loaded widget: Replay control buttons [f=-000001] Loaded widget: Persistent Build Spacing [f=-000001] Loaded widget: Icon Sets [f=-000001] Loaded widget: Attack AoE [f=-000001] Loaded widget: Nubtron 2.0 [f=-000001] Loaded widget: Chili Custom Modoptions Info [f=-000001] Loaded widget: PlanetWars Info [f=-000001] Loaded widget: MessageBoxes ZK [f=-000001] Loaded widget: Commands FX [f=-000001] Loaded widget: UnitShapes [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Stockpiler [f=-000001] Loaded widget: Map Edge Extension [f=-000001] Loaded widget: Lua Metal Decals [f=-000001] Loaded widget: State Icons [f=-000001] Loaded widget: Shield Guard [f=-000001] Loaded widget: Selection Send [f=-000001] Loaded widget: Rank Icons 2 [f=-000001] Loaded widget: Gadget Icons [f=-000001] Loaded widget: AllyCursors [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Building Starter [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Cloaker Guard [f=-000001] Loaded widget: Disable Bad Widgets [f=-000001] Loaded widget: Units on Fire [f=-000001] Loaded widget: Smoke Signals [f=-000001] Loaded widget: LupsManager [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 [f=-000001] Loaded widget: Newton Firezone [f=-000001] Loaded widget: Receive Units Indicator [f=-000001] Loaded widget: Auto-toggle false color vision [f=-000001] Loaded widget: Chili Crude Player List [f=-000001] Loaded widget: Chili Pro Console [f=-000001] Loaded widget: Chili Docking [f=-000001] Loaded widget: HUD Presets [f=-000001] Loaded widget: Lasso Terraform GUI [f=-000001] Loaded widget: Image Preloader [f=-000001] Loaded widget: Chili Core Selector [f=-000001] Loaded widget: Custom Markers [f=-000001] Loaded widget: Select Keys [f=-000001] Loaded widget: Default Group Recall Fix [f=-000001] Loaded widget: Start Boxes [f=-000001] Loaded widget: Restricted Zones [f=-000001] Loaded widget: Pause Screen [f=-000001] Loaded widget: Chili Share menu v1.24 [f=-000001] Loaded widget: Jumpjet GUI [f=-000001] Loaded widget: CustomFormations2 [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. [f=-000001] Error in [Outline Shader] widget: Deferred shading is not enabled or advanced shading is not active [f=-000001] Loading: LuaUI/Widgets/gfx_outline_no_shader.lua [f=-000001] Loaded widget: Outline Shader [f=-000001] Loaded widget: Text To Speech Control [f=-000001] Loaded widget: Persistent Build Height [f=-000001] Loaded widget: Layout Handler [f=-000001] Lua garbage collection rate: 30/s [f=-000001] Loaded widget: GC Control [f=-000001] Loaded widget: Chili Integral Menu [f=-000001] Loaded widget: Color Blindness Correction [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0 [f=-000001] [s11n] Loading s11n file... [f=-000001] [s11n] Parsing model... [f=-000001] [s11n] Populating game world... [f=-000001] [s11n] s11n loading complete. [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=61804de5 [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=ee65e996 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=a946f860 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=14df452a [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=e0c7579 [f=-000001] [Path] [PathEstimator::ReadFile] hash=e0c7579 file="cache/104dev-maintenance/paths/Shimmershore v1.1.pe-e0c7579.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=61804de5 [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=ee65e996 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=a946f860 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=14df452a [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=e0c7589 [f=-000001] [Path] [PathEstimator::ReadFile] hash=e0c7589 file="cache/104dev-maintenance/paths/Shimmershore v1.1.pe2-e0c7589.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]" [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (685ms, checksum e35fbcab)" [f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={11540,0,0} {chunk,block}Bytes={0,0} [f=-000001] Spectator mode. Widget removed. [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] Opening demofile demos/971493/replay.sdfz [f=-000001] Connection attempt from UnnamedPlayer (spec) [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Linux 64-bit (native)] [f=-000001] [Game::ClientReadNet] added new player UnnamedPlayer (spec) with number 3 to team 0 [f=-000001] -> Connection established (given id 3) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=33722eca58a42f910e773f98eee14d493ce98b6fbb913dd913266887349bafad9b455cf691909b5025b22542f44e8f4466389697f596ca865a058bbcbcde255e" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Speed set to 20.0 [server] [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=b9e5c6a5d32b1a1ed01e454a6022c72e91857cbb802304fc0d852fbf6898bb9d54c22995000e5696474a50c866960e6c3592913008ff0b1e42c2e07f52e49ebd]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=2979f606451b2c3674c524d96c248069914f3375feabe55e367445526d8a30c8727cd267c6d91a65df00c74335413576dc8abdb56cbbaa367b4d97eb37c61230]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[Game::Load][lua{Rules,Gaia}={0x52c1f240,(nil)}]" [f=-000001] Spectator UnnamedPlayer (spec) finished loading and is now ingame [f=-000001] Spectator mode. Widget removed. [f=-000001] Playback paused [f=-000001] Switching to Overhead (TA) style camera [f=-000001] Epicmenu: Switching to Default camera mode [f=-000001] Beginning demo playback [f=-000001] GameID: eec1845fe1ca7dd12acde83a5fdaa0bf [f=-000001] Connection attempt from Dregs [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] [0] Event [undefined]: Dregs changed status [f=-000001] -> Connection established (given id 1) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Dregs" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=33722eca58a42f910e773f98eee14d493ce98b6fbb913dd913266887349bafad9b455cf691909b5025b22542f44e8f4466389697f596ca865a058bbcbcde255e" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Dregs" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Connection attempt from Shapeshifters [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] [0] Event [undefined]: Shapeshifters changed status [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Shapeshifters" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=33722eca58a42f910e773f98eee14d493ce98b6fbb913dd913266887349bafad9b455cf691909b5025b22542f44e8f4466389697f596ca865a058bbcbcde255e" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Shapeshifters" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet] added new player cabinboy with number 2 to team 0 [f=-000001] > SPRINGIE:User cabinboy|roost|3_3||False|||US [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Dregs" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=b9e5c6a5d32b1a1ed01e454a6022c72e91857cbb802304fc0d852fbf6898bb9d54c22995000e5696474a50c866960e6c3592913008ff0b1e42c2e07f52e49ebd]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Dregs" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=2979f606451b2c3674c524d96c248069914f3375feabe55e367445526d8a30c8727cd267c6d91a65df00c74335413576dc8abdb56cbbaa367b4d97eb37c61230]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Dregs" string="[Game::Load][lua{Rules,Gaia}={00000000c5577c40,0000000000000000}]" [f=-000001] Connection attempt from cabinboy [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] -> Connection established (given id 2) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="cabinboy" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=33722eca58a42f910e773f98eee14d493ce98b6fbb913dd913266887349bafad9b455cf691909b5025b22542f44e8f4466389697f596ca865a058bbcbcde255e" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="cabinboy" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Allies: I choose: MF Doom! [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Shapeshifters" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=b9e5c6a5d32b1a1ed01e454a6022c72e91857cbb802304fc0d852fbf6898bb9d54c22995000e5696474a50c866960e6c3592913008ff0b1e42c2e07f52e49ebd]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Shapeshifters" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=2979f606451b2c3674c524d96c248069914f3375feabe55e367445526d8a30c8727cd267c6d91a65df00c74335413576dc8abdb56cbbaa367b4d97eb37c61230]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Shapeshifters" string="[Game::Load][lua{Rules,Gaia}={00000000ea0a0d50,0000000000000000}]" [f=-000001] oh fantastic [f=-000001] Allies: I choose: Recommander! [f=-000001] I wouldn't worry [f=-000001] [0] Event [847,-17.062012,5531]: 0 finished unit Recon Commander [f=-000001] [0] Event [5341,-17.059021,654]: 1 finished unit Engineer Commander [f=0000000] [0] Dregs, team: 1, elo:2831 [f=0000000] [0] Shapeshifters, team: 0, elo:2317 [f=0000000] [0] ?, team: 2, elo:0 [f=0000000] Playback continued [f=0000005] [5] Event [960,-1,5456]: 0 finished unit Hovercraft Platform [f=0000007] [7] Event [5200,0,784]: 1 finished unit Shipyard [f=0000045] I can't compete atm [f=0000049] [Game::ClientReadNet][LOGMSG] sender="cabinboy" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=b9e5c6a5d32b1a1ed01e454a6022c72e91857cbb802304fc0d852fbf6898bb9d54c22995000e5696474a50c866960e6c3592913008ff0b1e42c2e07f52e49ebd]" [f=0000078] [Game::ClientReadNet][LOGMSG] sender="cabinboy" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=2979f606451b2c3674c524d96c248069914f3375feabe55e367445526d8a30c8727cd267c6d91a65df00c74335413576dc8abdb56cbbaa367b4d97eb37c61230]" [f=0000078] [Game::ClientReadNet][LOGMSG] sender="cabinboy" string="[Game::Load][lua{Rules,Gaia}={00007f01b0cd2180,0000000000000000}]" [f=0000241] [241] Event [5528,-1,776]: 1 finished unit Metal Extractor [f=0000352] [352] Event [824,-1,5624]: 0 finished unit Metal Extractor [f=0000366] [366] Event [959.950928,0,5488]: 0 finished unit Dagger [f=0000395] genuinely lost 200 playing with long covid lol [f=0000481] [481] Event [5320,-1,520]: 1 finished unit Metal Extractor [f=0000583] [583] Event [5384,0,536]: 1 finished unit Wind/Tidal Generator [f=0000673] [673] Event [5256,0,504]: 1 finished unit Wind/Tidal Generator [f=0000693] [693] Event [5200,0,791.999939]: 1 finished unit Mariner [f=0000773] [773] Event [959.950928,0,5488]: 0 finished unit Quill [f=0000792] [792] Event [5192,0,520]: 1 finished unit Wind/Tidal Generator [f=0000802] [802] Event [616,-1,5368]: 0 finished unit Metal Extractor [f=0000986] [986] Event [776,0,5608]: 0 finished unit Wind/Tidal Generator [f=0001024] [1024] Event [959.950928,0,5488]: 0 finished unit Dagger [f=0001149] [1149] Event [5032,-1,472]: 1 finished unit Metal Extractor [f=0001199] [1199] Event [5200,-2,791.999939]: 1 finished unit Cutter [f=0001212] awh that sucks [f=0001222] [1222] Event [696,0,5528]: 0 finished unit Wind/Tidal Generator [f=0001244] [1244] Event [5080,0,520]: 1 finished unit Wind/Tidal Generator [f=0001282] [1282] Event [959.950928,0,5488]: 0 finished unit Dagger [f=0001348] [1348] Event [5128,0,520]: 1 finished unit Wind/Tidal Generator [f=0001438] [1438] Event [5400,0,632]: 1 finished unit Wind/Tidal Generator [f=0001534] I don't mind, playing is keeping me chill [f=0001539] [1539] Event [616,0,5448]: 0 finished unit Wind/Tidal Generator [f=0001588] [1588] Event [5448,0,696]: 1 finished unit Wind/Tidal Generator [f=0001658] [1658] Event [959.950928,0,5488]: 0 finished unit Dagger [f=0001676] [1676] Event [5200,-2,791.999939]: 1 finished unit Cutter [f=0001722] [1722] Event [5464,0,776]: 1 finished unit Wind/Tidal Generator [f=0001829] [1829] Event [5200,-2,791.999939]: 1 finished unit Cutter [f=0001842] [1842] Event [696,0,5688]: 0 finished unit Wind/Tidal Generator [f=0001869] you're still one of the top dogs tho [f=0001949] [1949] Event [5200,-2,791.999939]: 1 finished unit Cutter [f=0002006] lol [f=0002066] [2066] Event [5200,-2,791.999939]: 1 finished unit Cutter [f=0002082] [2082] Event [959.950928,0,5488]: 0 finished unit Dagger [f=0002155] [2155] Event [632,0,5608]: 0 finished unit Wind/Tidal Generator [f=0002189] [2189] Event [5200,-2,791.999939]: 1 finished unit Cutter [f=0002298] [2298] Event [4784.71387,0,2811.80078]: 0 lost unit Dagger [f=0002308] [2308] Event [5200,-2,791.999939]: 1 finished unit Cutter [f=0002328] [2328] Event [760,6.72271729,3944]: 0 finished unit Metal Extractor [f=0002427] [2427] Event [5200,-2,791.999939]: 1 finished unit Cutter [f=0002465] [2465] Event [584,0,5528]: 0 finished unit Wind/Tidal Generator [f=0002547] [2547] Event [5200,-2,791.999939]: 1 finished unit Cutter [f=0002624] [2624] Event [959.950928,0,5488]: 0 finished unit Quill [f=0002722] [2722] Event [520,0,5448]: 0 finished unit Wind/Tidal Generator [f=0002751] [2751] Event [5200,-2,791.999939]: 1 finished unit Cutter [f=0002791] [2791] Event [5416,0,792]: 1 finished unit Wind/Tidal Generator [f=0002791] [2791] Event [4122.80957,0,2133.55322]: 0 lost unit Dagger [f=0002892] [2892] Event [5320,0,616]: 1 finished unit Wind/Tidal Generator [f=0002964] [2964] Event [959.950928,0,5488]: 0 finished unit Dagger [f=0002982] [2982] Event [5352,0,664]: 1 finished unit Wind/Tidal Generator [f=0003041] [3041] Event [5200,-2,791.999939]: 1 finished unit Cutter [f=0003141] dang thats a lott bois [f=0003192] [3192] Event [648,0,5736]: 0 finished unit Wind/Tidal Generator [f=0003354] [3354] Event [5200,0,791.999939]: 1 finished unit Mariner [f=0003465] [3465] Event [584,0,5656]: 0 finished unit Wind/Tidal Generator [f=0003476] [3476] Event [959.950928,0,5488]: 0 finished unit Dagger [f=0003477] [3477] Event [5200,-2,791.999939]: 1 finished unit Cutter [f=0003644] [3644] Event [1128,-1,5688]: 0 finished unit Metal Extractor [f=0003712] [3712] Event [5200,0,791.999939]: 1 finished unit Hunter [f=0003730] [3730] Event [504,0,5576]: 0 finished unit Wind/Tidal Generator [f=0003750] [3750] Event [136,-1,3096]: 0 finished unit Metal Extractor [f=0003837] how you make so many so fast [f=0003859] [3859] Event [959.950928,0,5488]: 0 finished unit Dagger [f=0003926] [3926] Event [440,0,5496]: 0 finished unit Wind/Tidal Generator [f=0003956] [3956] Event [5200,0,791.999939]: 1 finished unit Hunter [f=0004076] [4076] Event [760,6.72271729,3944]: 0 lost unit Metal Extractor [f=0004110] [4110] Event [959.950928,0,5488]: 0 finished unit Dagger [f=0004151] [4151] Event [312,0,5512]: 0 finished unit Wind/Tidal Generator [f=0004152] Engi [f=0004281] [4281] Event [504,-1,2664]: 0 lost unit Metal Extractor [f=0004325] [4325] Event [2770.80029,0,244.966156]: 0 lost unit Dagger [f=0004365] [4365] Event [959.950928,0,5488]: 0 finished unit Dagger [f=0004489] [4489] Event [5200,-17.063141,791.999939]: 1 finished unit Seawolf [f=0004526] [4526] Event [959.950928,0,5488]: 0 finished unit Dagger [f=0004683] [4683] Event [959.950928,0,5488]: 0 finished unit Dagger [f=0004710] [4710] Event [410.48703,0,1507.41101]: 0 lost unit Quill [f=0004861] [4861] Event [959.950928,0,5488]: 0 finished unit Dagger [f=0004935] [4935] Event [2600,-1,120]: 1 finished unit Metal Extractor [f=0005015] [5015] Event [5200,-17.063141,791.999939]: 1 finished unit Seawolf [f=0005021] [5021] Event [136,-1,3096]: 0 lost unit Metal Extractor [f=0005052] [5052] Event [3544,-1,6024]: 0 finished unit Metal Extractor [f=0005088] [5088] Event [959.950928,0,5488]: 0 finished unit Dagger [f=0005188] [5188] Event [820.334656,0,3125.19897]: 0 lost unit Dagger [f=0005247] [5247] Event [959.950928,0,5488]: 0 finished unit Dagger [f=0005428] [5428] Event [959.950928,0,5488]: 0 finished unit Dagger [f=0005555] [5555] Event [5200,0,791.999939]: 1 finished unit Corsair [f=0005634] [5634] Event [959.950928,0,5488]: 0 finished unit Dagger [f=0005802] [5802] Event [4024,-1,6056]: 0 finished unit Metal Extractor [f=0005846] [5846] Event [2120,-1,88]: 1 finished unit Metal Extractor [f=0005861] [5861] Event [3544,-1,6024]: 0 lost unit Metal Extractor [f=0006133] [6133] Event [4024,-1,6056]: 0 lost unit Metal Extractor [f=0006159] [6159] Event [959.950928,0,5488]: 0 finished unit Bolas [f=0006220] [6220] Event [5200,0,791.999939]: 1 finished unit Corsair [f=0006278] [6278] Event [2990.40552,-2,1015.87488]: 1 lost unit Cutter [f=0006361] [6361] Event [2072,-1,216]: 1 finished unit Urchin [f=0006440] [6440] Event [2168,-1,264]: 1 lost unit Urchin [f=0006465] [6465] Event [5200,0,791.999939]: 1 finished unit Hunter [f=0006476] [6476] Event [2296,-1,264]: 1 lost unit Urchin [f=0006502] [6502] Event [959.950928,0,5488]: 0 finished unit Bolas [f=0006601] [6601] Event [2072,-1,216]: 1 lost unit Urchin [f=0006633] [6633] Event [5200,0,791.999939]: 1 finished unit Hunter [f=0006804] [6804] Event [5200,0,791.999939]: 1 finished unit Hunter [f=0006969] [6969] Event [5200,0,791.999939]: 1 finished unit Hunter [f=0006983] [6983] Event [959.950928,0,5488]: 0 finished unit Bolas [f=0006997] [6997] Event [5752,-1,5400]: 0 finished unit Metal Extractor [f=0007094] [7094] Event [532.846924,0,1091.09155]: 0 lost unit Dagger [f=0007133] [7133] Event [5200,0,791.999939]: 1 finished unit Hunter [f=0007296] [7296] Event [252.319794,0,2018.06482]: 0 lost unit Dagger [f=0007298] [7298] Event [5200,0,791.999939]: 1 finished unit Hunter [f=0007334] [7334] Event [959.950928,0,5488]: 0 finished unit Bolas [f=0007462] [7462] Event [5240,0,584]: 1 finished unit Wind/Tidal Generator [f=0007503] [7503] Event [959.950928,0,5488]: 0 finished unit Dagger [f=0007520] [7520] Event [5752,-1,5400]: 0 lost unit Metal Extractor [f=0007557] [7557] Event [5192,0,600]: 1 finished unit Wind/Tidal Generator [f=0007569] [7569] Event [5200,0,791.999939]: 1 finished unit Hunter [f=0007647] [7647] Event [5112,0,600]: 1 finished unit Wind/Tidal Generator [f=0007661] [7661] Event [959.950928,0,5488]: 0 finished unit Dagger [f=0007706] [7706] Event [4608.71387,0,2927.31201]: 1 lost unit Hunter [f=0007812] [7812] Event [5048,0,616]: 1 finished unit Wind/Tidal Generator [f=0007883] [7883] Event [959.950928,0,5488]: 0 finished unit Dagger [f=0007887] [7887] Event [5200,0,791.999939]: 1 finished unit Hunter [f=0007983] [7983] Event [4520.90576,0,2559.30396]: 0 lost unit Dagger [f=0008026] [8026] Event [2080,-5,176]: 1 finished unit Lotus [f=0008129] [8129] Event [959.950928,0,5488]: 0 finished unit Dagger [f=0008187] [8187] Event [4024,-1,6056]: 0 finished unit Metal Extractor [f=0008203] [8203] Event [5200,0,791.999939]: 1 finished unit Hunter [f=0008221] [8221] Event [4493.94385,0,1680.73413]: 0 lost unit Dagger [f=0008286] [8286] Event [5160,0,664]: 1 finished unit Caretaker [f=0008301] [8301] Event [959.950928,0,5488]: 0 finished unit Dagger [f=0008312] [8312] Event [4129.82568,0,2088.96167]: 1 lost unit Hunter [f=0008312] [8312] Event [4136.37695,0,2059.95361]: 0 lost unit Dagger [f=0008361] [8361] Event [4096.71191,0,1940.06714]: 1 lost unit Hunter [f=0008434] [8434] Event [2384,-5,240]: 1 finished unit Lotus [f=0008456] [8456] Event [959.950928,0,5488]: 0 finished unit Dagger [f=0008514] [8514] Event [5352,0,792]: 1 finished unit Wind/Tidal Generator [f=0008606] [8606] Event [5200,0,791.999939]: 1 finished unit Hunter [f=0008614] [8614] Event [959.950928,0,5488]: 0 finished unit Dagger [f=0008661] [8661] Event [5384,10.0790405,2200]: 1 finished unit Metal Extractor [f=0008716] [8716] Event [5384,0,872]: 1 finished unit Wind/Tidal Generator [f=0008777] [8777] Event [858.154602,-2,3925.96777]: 1 lost unit Cutter [f=0008808] [8808] Event [2480,-5,176]: 1 finished unit Lotus [f=0008858] [8858] Event [959.950928,0,5488]: 0 finished unit Quill [f=0008873] [8873] Event [864.994873,0,3792.64893]: 0 lost unit Dagger [f=0008891] [8891] Event [855.993469,-55,3802.46777]: 1 lost unit Seawolf [f=0009020] [9020] Event [5448,0,920]: 1 finished unit Wind/Tidal Generator [f=0009026] [9026] Event [4173.36328,0,1946.63635]: 1 lost unit Hunter [f=0009053] [9053] Event [959.950928,0,5488]: 0 finished unit Dagger [f=0009067] [9067] Event [5424,-5,2256]: 1 finished unit Lotus [f=0009124] [9124] Event [3544,-1,6024]: 0 finished unit Metal Extractor [f=0009205] [9205] Event [2142.43237,0,3896.73096]: 0 lost unit Dagger [f=0009225] [9225] Event [959.950928,0,5488]: 0 finished unit Dagger [f=0009263] [9263] Event [2350.93188,0,3882.35547]: 0 lost unit Dagger [f=0009281] [9281] Event [2288.03101,0,3802.16602]: 1 lost unit Corsair [f=0009317] [9317] Event [5472,75.464859,2320]: 1 finished unit Radar Tower [f=0009368] [9368] Event [5200,0,791.999939]: 1 finished unit Corsair [f=0009386] [9386] Event [959.950928,0,5488]: 0 finished unit Dagger [f=0009543] [9543] Event [959.950928,0,5488]: 0 finished unit Dagger [f=0009696] [9696] Event [2296,-1,248]: 1 finished unit Urchin [f=0009701] [9701] Event [959.950928,0,5488]: 0 finished unit Dagger [f=0009859] [9859] Event [5200,0,791.999939]: 1 finished unit Corsair [f=0009920] [9920] Event [4485.68701,0,1804.48669]: 0 lost unit Bolas [f=0009927] [9927] Event [959.950928,0,5488]: 0 finished unit Dagger [f=0009941] [9941] Event [888,0,5672]: 0 finished unit Wind/Tidal Generator [f=0010041] [10041] Event [5200,0,791.999939]: 1 finished unit Hunter [f=0010065] [10065] Event [6008,-1,3048]: 1 finished unit Metal Extractor [f=0010121] [10121] Event [952,0,5720]: 0 finished unit Wind/Tidal Generator [f=0010167] [10167] Event [5200,0,791.999939]: 1 finished unit Hunter [f=0010183] [10183] Event [959.950928,0,5488]: 0 finished unit Dagger [f=0010186] [10186] Event [2291.87549,0,394.123901]: 0 lost unit Dagger [f=0010211] [10211] Event [760,4.69199181,3944]: 0 finished unit Metal Extractor [f=0010230] [10230] Event [2499.34766,0,356.565338]: 0 lost unit Dagger [f=0010238] [10238] Event [2408.62573,0,399.450745]: 0 lost unit Dagger [f=0010280] [10280] Event [2578.19263,0,355.792389]: 0 lost unit Dagger [f=0010287] [10287] Event [5200,0,791.999939]: 1 finished unit Hunter [f=0010301] [10301] Event [1032,0,5736]: 0 finished unit Wind/Tidal Generator [f=0010333] [10333] Event [2561.64355,0,208.958115]: 0 lost unit Dagger [f=0010375] [10375] Event [2384,-5,240]: 1 lost unit Lotus [f=0010407] [10407] Event [5200,0,791.999939]: 1 finished unit Hunter [f=0010419] [10419] Event [2546.31396,0,296.450592]: 0 lost unit Dagger [f=0010438] [10438] Event [959.950928,0,5488]: 0 finished unit Dagger [f=0010444] [10444] Event [2527.61353,0,205.566605]: 0 lost unit Dagger [f=0010474] [10474] Event [2551.58667,1.5479672,231.498703]: 0 lost unit Dagger [f=0010496] [10496] Event [1112,0,5736]: 0 finished unit Wind/Tidal Generator [f=0010526] [10526] Event [5200,0,791.999939]: 1 finished unit Hunter [f=0010575] [10575] Event [2831.05225,0,783.050354]: 1 lost unit Hunter [f=0010595] [10595] Event [5640,-1,3480]: 1 finished unit Metal Extractor [f=0010628] [10628] Event [2751.16675,0,585.703308]: 1 lost unit Hunter [f=0010647] [10647] Event [5200,0,791.999939]: 1 finished unit Hunter [f=0010676] [10676] Event [1192,0,5752]: 0 finished unit Wind/Tidal Generator [f=0010679] [10679] Event [2580.76733,0,643.613464]: 1 lost unit Hunter [f=0010693] [10693] Event [959.950928,0,5488]: 0 finished unit Dagger [f=0010726] [10726] Event [2840.40015,0,696.605713]: 0 lost unit Bolas [f=0010766] [10766] Event [5200,0,791.999939]: 1 finished unit Hunter [f=0010788] [10788] Event [3060.13354,0,514.678406]: 0 lost unit Bolas [f=0010829] [10829] Event [222.11676,0,3208.27539]: 0 lost unit Quill [f=0010886] [10886] Event [1208,0,5832]: 0 finished unit Wind/Tidal Generator [f=0010914] [10914] Event [5200,0,791.999939]: 1 finished unit Hunter [f=0010949] [10949] Event [959.950928,0,5488]: 0 finished unit Dagger [f=0010977] [10977] Event [3493.64038,0,333.999176]: 0 lost unit Bolas [f=0011009] yea sure dont worry he says [f=0011036] [11036] Event [5200,0,791.999939]: 1 finished unit Hunter [f=0011077] [11077] Event [5728,-5,3200]: 1 finished unit Lotus [f=0011080] [11080] Event [1128,0,5816]: 0 finished unit Wind/Tidal Generator [f=0011141] [11141] Event [760,4.69199181,3944]: 0 lost unit Metal Extractor [f=0011190] [11190] Event [959.950928,0,5488]: 0 finished unit Dagger [f=0011249] [11249] Event [5200,0,791.999939]: 1 finished unit Mariner [f=0011303] [11303] Event [1048,0,5800]: 0 finished unit Wind/Tidal Generator [f=0011358] your odds were better [f=0011445] [11445] Event [959.950928,0,5488]: 0 finished unit Dagger [f=0011502] [11502] Event [5200,0,791.999939]: 1 finished unit Mariner [f=0011529] [11529] Event [968,0,5800]: 0 finished unit Wind/Tidal Generator [f=0011639] [11639] Event [5200,0,791.999939]: 1 finished unit Hunter [f=0011659] [11659] Event [5768,-1,3304]: 1 finished unit Urchin [f=0011687] [11687] Event [5480,0,632]: 1 finished unit Wind/Tidal Generator [f=0011700] [11700] Event [959.950928,0,5488]: 0 finished unit Dagger [f=0011748] [11748] Event [5448,0,584]: 1 finished unit Wind/Tidal Generator [f=0011754] [11754] Event [888,0,5784]: 0 finished unit Wind/Tidal Generator [f=0011870] [11870] Event [5496,0,568]: 1 finished unit Wind/Tidal Generator [f=0011930] [11930] Event [5544,0,664]: 1 finished unit Wind/Tidal Generator [f=0011932] idk man those scouts [f=0011955] [11955] Event [959.950928,0,5488]: 0 finished unit Dagger [f=0011979] [11979] Event [808,0,5768]: 0 finished unit Wind/Tidal Generator [f=0011990] [11990] Event [5576,0,712]: 1 finished unit Wind/Tidal Generator [f=0012191] disarming swarm seems op lol [f=0012210] [12210] Event [959.950928,0,5488]: 0 finished unit Dagger [f=0012216] [12216] Event [728,0,5752]: 0 finished unit Wind/Tidal Generator [f=0012259] [12259] Event [5672,-1,3368]: 1 finished unit Urchin [f=0012331] [12331] Event [504,-1,824]: 1 finished unit Urchin [f=0012465] [12465] Event [959.950928,0,5488]: 0 finished unit Dagger [f=0012878] [12878] Event [408,-1,920]: 1 finished unit Urchin [f=0012899] [12899] Event [5358.12842,-17.063141,718.228577]: 1 finished unit Engineer Commander [f=0012900] [12900] Event [5200,0,791.999939]: 1 finished unit Siren [f=0012947] [12947] Event [959.950928,0,5488]: 0 finished unit Quill [f=0013009] [13009] Event [4024,-1,6056]: 0 lost unit Metal Extractor [f=0013260] [13260] Event [408,-1,744]: 1 finished unit Metal Extractor [f=0013349] [13349] Event [959.950928,0,5488]: 0 finished unit Quill [f=0013411] [13411] Event [5200,0,791.999939]: 1 finished unit Siren [f=0013477] !resign [f=0013477] > Poll: Resign team 2? [!y=0/1, !n=0/1] [f=0013477] > Poll: Resign team 2? [!y=1/1, !n=0/1] [f=0013478] > Poll: Resign team 2? [END:SUCCESS] [f=0013478] [13478] Event [undefined]: Shapeshifters resigned [f=0013478] game_message: Shapeshifters has been destroyed! [f=0013478] game_message: Dregs wins! [f=0013478] Submitting stats [f=0013478] Automatically exiting in 10 seconds. Move mouse to cancel. [f=0013478] Part| Total Time|Time of the last 0.5s [f=0013478] Draw 11238.88ms 18.71% [f=0013478] Lua::Callins::Synced 6199.09ms 15.22% [f=0013478] Lua::Callins::Unsynced 15085.78ms 24.58% [f=0013478] Lua::CollectGarbage::Synced 385.69ms 0.80% [f=0013478] Lua::CollectGarbage::Unsynced 1097.37ms 0.70% [f=0013478] Misc::Profiler::AddTime 51.60ms 0.10% [f=0013478] Sim 21527.77ms 60.30% [f=0013478] [13478] Received game_message: Shapeshifters has been destroyed! [f=0013478] [13478] Received game_message: Dregs wins! [f=0013478] > Team 2 resigned [f=0013479] [13479] Game End Stats Header: time,allyTeam1_unit_value,allyTeam0_unit_value,team1_unit_value,team0_unit_value,allyTeam1_metal_overdrive,allyTeam0_metal_overdrive,team1_metal_overdrive,team0_metal_overdrive,allyTeam1_metalProduced,allyTeam0_metalProduced,team1_metalProduced,team0_metalProduced,allyTeam1_metalUsed,allyTeam0_metalUsed,team1_metalUsed,team0_metalUsed,allyTeam1_metal_excess,allyTeam0_metal_excess,team1_metal_excess,team0_metal_excess,allyTeam1_damage_dealt,allyTeam0_damage_dealt,team1_damage_dealt,team0_damage_dealt,allyTeam1_unit_value_def,allyTeam0_unit_value_def,team1_unit_value_def,team0_unit_value_def,allyTeam1_energy_income,allyTeam0_energy_income,team1_energy_income,team0_energy_income,allyTeam1_unit_value_other,allyTeam0_unit_value_other,team1_unit_value_other,team0_unit_value_other,allyTeam1_metal_income,allyTeam0_metal_income,team1_metal_income,team0_metal_income,allyTeam1_unit_value_army,allyTeam0_unit_value_army,team1_unit_value_army,team0_unit_value_army,allyTeam1_unit_value_killed,allyTeam0_unit_value_killed,team1_unit_value_killed,team0_unit_value_killed,allyTeam1_unit_value_econ,allyTeam0_unit_value_econ,team1_unit_value_econ,team0_unit_value_econ,allyTeam1_unit_value_lost,allyTeam0_unit_value_lost,team1_unit_value_lost,team0_unit_value_lost,allyTeam1_metal_reclaim,allyTeam0_metal_reclaim,team1_metal_reclaim,team0_metal_reclaim,allyTeam1_damage_received,allyTeam0_damage_received,team1_damage_received,team0_damage_received 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Stats Values: 30,4815,9565,9565,4815,725.977356,476.749664,476.749664,725.977356,0,0,0,0,0,0,0,0,699.674255,0,0,699.674255,2442.40186,3391.31055,3391.31055,2442.40186,0,960,960,0,37.5318565,35.6000099,35.6000099,37.5318565,1275,1560,1560,1275,22.359026,35.8936539,35.8936539,22.359026,1280,3740,3740,1280,1525.25,3270,3270,1525.25,2260,3305,3305,2260,3669.1333,1525.25,1525.25,3669.1333,330.331909,1178.052,1178.052,330.331909,3799.90063,2500.50366,2500.50366,3799.90063 [f=0013479] [13479] Game End Stats Values: 31,4945,10255,10255,4945,797.622437,478.979248,478.979248,797.622437,0,0,0,0,0,0,0,0,811.984375,0,0,811.984375,2442.40186,3438.47534,3438.47534,2442.40186,0,960,960,0,37.7378464,35.6000023,35.6000023,37.7378464,1275,1560,1560,1275,19.7763443,43.5319824,43.5319824,19.7763443,1280,4340,4340,1280,1525.25,3270,3270,1525.25,2390,3395,3395,2390,3669.1333,1525.25,1525.25,3669.1333,330.331909,1437.302,1437.302,330.331909,3847.06543,2500.50366,2500.50366,3847.06543 [f=0013489] [13489] Event [1792.32251,0,4336.94775]: 0 lost unit Dagger [f=0013489] [13489] Event [1800.41809,0,4285.25244]: 0 lost unit Dagger [f=0013493] [13493] Event [1779.49243,0,4401.60889]: 0 lost unit Dagger [f=0013527] [13527] Event [3067.48608,0,5737.45459]: 0 lost unit Quill [f=0013527] [13527] Event [897.901611,0,5185.23877]: 0 lost unit Quill [f=0013579] Player Dregs left the game: normal quit [f=0013579] [13579] Event [undefined]: Dregs quit [f=0013585] Spectator Shapeshifters left the game: normal quit [f=0013585] [13585] Event [undefined]: Shapeshifters quit [f=0013585] Spectator cabinboy left the game: normal quit [f=0013585] [13585] Event [undefined]: cabinboy quit [f=0013591] No clients connected, shutting down server [f=0013591] Server shutdown [f=0013644] [13644] Event [5200,0,791.999939]: 1 finished unit Corsair [f=0013883] [13883] Event [5200,0,791.999939]: 1 finished unit Corsair [f=0014407] [14407] Event [5200,0,791.999939]: 1 finished unit Siren [f=0014917] [14917] Event [5200,0,791.999939]: 1 finished unit Siren [f=0015427] [15427] Event [5200,0,791.999939]: 1 finished unit Siren [f=0015653] [15653] Event [5200,0,791.999939]: 1 finished unit Corsair [f=0015878] [15878] Event [5200,0,791.999939]: 1 finished unit Corsair [f=0016103] [16103] Event [5200,0,791.999939]: 1 finished unit Corsair [f=0016328] [16328] Event [5200,0,791.999939]: 1 finished unit Corsair [f=0016553] [16553] Event [5200,0,791.999939]: 1 finished unit Corsair [f=0016587] Autoquit sending quit command. [f=0016587] [QuitAction] user exited to system [f=0016587] [SpringApp::Kill][1] fromRun=1 [f=0016587] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [f=0016587] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0016587] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0016587] [ThreadPool::SetThreadCount][2] workers=0 [f=0016587] [SpringApp::Kill][2] [f=0016587] [Game::KillLua][0] dtor=0 loadscreen=(nil) [f=0016587] [Game::KillLua][3] dtor=0 luaUI=0x52f23e70 [f=0016587] Start widgetHandler:Shutdown [f=0016587] Shutdown - SaveOrderList Complete [f=0016587] Writing last game win data [f=0016587] Shutdown - SaveConfigData Complete [f=0016587] Shutdown Widget - Save/Load API [f=0016587] Shutdown Widget - Chili Highlight [f=0016587] Shutdown Widget - Draw After Chili [f=0016587] Shutdown Widget - EPIC Menu [f=0016587] Shutdown Widget - Chili Widget Selector [f=0016587] Shutdown Widget - Chili Minimap [f=0016587] Shutdown Widget - Local Team Colors [f=0016587] Shutdown Widget - Display Keys 2 [f=0016587] Shutdown Widget - Save Game Menu [f=0016587] Shutdown Widget - Unit Icons [f=0016587] Shutdown Widget - Noises [f=0016587] Shutdown Widget - HealthBars [f=0016587] Shutdown Widget - Win Counter [f=0016587] Shutdown Widget - SpringRTS Replay Stats [f=0016587] Shutdown Widget - BuildETA [f=0016587] Shutdown Widget - Modular Comm Info [f=0016587] Shutdown Widget - Music Player v2 [f=0016587] Shutdown Widget - Stereo3D [f=0016587] Shutdown Widget - Showeco and Grid Drawer [f=0016587] Shutdown Widget - Point Tracker [f=0016587] Shutdown Widget - Missile Silo Range [f=0016587] Shutdown Widget - MinimapEvents [f=0016587] Shutdown Widget - Mex Placement Handler [f=0016587] Shutdown Widget - Local Widgets Config [f=0016587] Shutdown Widget - Highlight Geos [f=0016587] Shutdown Widget - Grab Input [f=0016587] Input grabbing is disabled! [f=0016587] Shutdown Widget - Defense Range Zero-K [f=0016587] Shutdown Widget - MetalFeatures (new) [f=0016587] Shutdown Widget - Darkening [f=0016587] Shutdown Widget - Context Menu [f=0016587] Shutdown Widget - Chili Spectator Panels [f=0016587] Shutdown Widget - Chili Selections & CursorTip v2 [f=0016587] Shutdown Widget - Chili Nuke Warning [f=0016587] Shutdown Widget - Chili EndGame Window [f=0016587] Shutdown Widget - Chili Economy Panel Default [f=0016587] Shutdown Widget - CameraShake [f=0016587] Shutdown Widget - Attack AoE [f=0016587] Shutdown Widget - Map Edge Extension [f=0016587] Shutdown Widget - Selection Send [f=0016587] Shutdown Widget - LupsManager [f=0016587] Shutdown Widget - Newton Firezone [f=0016587] Shutdown Widget - Chili Pro Console [f=0016587] Shutdown Widget - Lasso Terraform GUI [f=0016587] Shutdown Widget - Lups [f=0016587] Shutdown Widget - Chili Framework [f=0016587] Shutdown Widget - Chili Core Selector [f=0016587] Shutdown Widget - Custom Markers [f=0016587] Shutdown Widget - Select Keys [f=0016587] Shutdown Widget - Pause Screen [f=0016587] Shutdown Widget - Text To Speech Control [f=0016587] Shutdown Widget - Persistent Build Height [f=0016587] Shutdown Widget - Layout Handler [f=0016587] End widgetHandler:Shutdown [f=0016587] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={870570,93767730} {int,ext,rec}Allocs={24817419,0,0} {chunk,block}Bytes={93767730,0} [f=0016587] [Game::KillLua][1] dtor=0 luaGaia=(nil) [f=0016587] [Game::KillLua][2] dtor=0 luaRules=0x52c1f240 [f=0016587] Start gadgetHandler:Shutdown [f=0016587] Shutdown - StartSetup [f=0016587] Shutdown - UnitMorph [f=0016587] Shutdown - Carrier Drones [f=0016587] Shutdown - LupsNanoSpray [f=0016587] Shutdown - Missile Silo Controller [f=0016587] Shutdown - Modular Comm Info [f=0016587] Shutdown - Terrain Texture Handler [f=0016587] Shutdown - UnitCloakShield [f=0016587] Shutdown - Starlight Handler [f=0016587] End gadgetHandler:Shutdown [f=0016587] Start gadgetHandler:Shutdown [f=0016587] Shutdown - Save/Load [f=0016587] Shutdown - Teleport Throw [f=0016587] Shutdown - UnitMorph [f=0016587] Shutdown - Modular Comm Info [f=0016587] Shutdown - Retreat Command [f=0016587] Shutdown - Shockwaves [f=0016587] Shutdown - UnitCloakShield [f=0016587] Shutdown - Lups Cloak FX [f=0016587] Shutdown - Lups [f=0016587] Shutdown - Lups Shield [f=0016587] End gadgetHandler:Shutdown [f=0016587] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={24817450,0,0} {chunk,block}Bytes={0,0} [f=0016587] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={24817450,0,0} {chunk,block}Bytes={0,0} [f=0016587] [Game::KillLua][4] dtor=0 [f=0016587] [Game::~CGame][1] [f=0016587] [Game::KillLua][0] dtor=1 loadscreen=(nil) [f=0016587] [Game::KillLua][3] dtor=1 luaUI=(nil) [f=0016587] [Game::KillLua][1] dtor=1 luaGaia=(nil) [f=0016587] [Game::KillLua][2] dtor=1 luaRules=(nil) [f=0016587] [Game::KillLua][4] dtor=1 [f=0016587] [Game::KillMisc][1] [f=0016587] [Game::KillMisc][2] [f=0016587] [Game::KillMisc][3] [f=0016587] [Game::KillRendering][1] [f=0016587] [3DOParser::Kill] allocated 137 pieces [f=0016587] [S3OParser::Kill] allocated 2807 pieces [f=0016587] [AssParser::Kill] allocated 233 pieces [f=0016587] [Game::KillInterface][1] [f=0016587] [Game::KillInterface][2] [f=0016587] [Game::KillSimulation][1] [f=0016587] [Game::KillSimulation][2] [f=0016587] [CCollisionHandler] dis-/continuous tests: 0/79560 [f=0016587] [Game::KillSimulation][3] [f=0016587] [~CPathCache(24x24)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0016587] [~CPathCache(24x24)] cacheHits=98 hitPercentage=34% numHashColls=0 maxCacheSize=19 [f=0016587] [~CPathCache(48x48)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0016587] [~CPathCache(48x48)] cacheHits=389 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0016587] [~CRectangleOverlapHandler] 0% overlap reduction [f=0016587] [~CRectangleOverlapHandler] 0% overlap reduction [f=0016587] [LosHandler::Kill] raycast instance cache-{hits,misses}={17123,26722}; shared=2%; cached=37% [f=0016587] [Game::KillSimulation][4] [f=0016587] [CommonDefHandler::KillStatic] 3160 sound-set data items added [f=0016587] [Game::~CGame][2] [f=0016587] [Game::~CGame][3] [f=0016587] [SpringApp::Kill][3] [f=0016587] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 174751 bytes sent 228968 bytes recv'd [f=0016587] [SpringApp::Kill][4] font=0x44c99aa0 [f=0016587] [SpringApp::Kill][5] [f=0016587] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [VFS] [SpringVFS::DeleteArchives] [VFS] [SpringVFS::DeleteArchives(section=0)] #archives[section]=1 #files[section]=7796 [VFS] archive=/var/lib/zkreplay/Zero-K/packages/4ccd82285cf7aef0e7a353cba6f6a0d8.sdp (0x44d08260) [~CPoolArchive] archiveFile="/var/lib/zkreplay/Zero-K/packages/4ccd82285cf7aef0e7a353cba6f6a0d8.sdp" numZipFiles=7796 sumInflSize=714914kb sumReadTime=4563ms file="bitmaps/loadpictures/fire.png" indx=500 inflSize=3301kb readTime=106ms file="luaui/widgets/gui_healthbars.lua" indx=4625 inflSize=50kb readTime=95ms file="luaui/widgets/gui_havens.lua" indx=4624 inflSize=5kb readTime=86ms file="icons/amphaa.png" indx=925 inflSize=1kb readTime=55ms file="bitmaps/gpl/explosion2/exp00_10.tga" indx=428 inflSize=15kb readTime=52ms file="objects3d/strikecom_4.dae" indx=5463 inflSize=1000kb readTime=51ms file="bitmaps/smoke/smoke00.tga" indx=575 inflSize=16kb readTime=41ms file="luarules/gadgets/weapon_noexplode_stopper.lua" indx=1813 inflSize=2kb readTime=38ms file="unitpics/asteroid.png" indx=6294 inflSize=10kb readTime=38ms file="objects3d/detriment.s3o" indx=5099 inflSize=514kb readTime=30ms [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/packages/4ccd82285cf7aef0e7a353cba6f6a0d8.sdp] 49393174 bytes cached in 2893 files [VFS] [SpringVFS::DeleteArchives(section=1)] #archives[section]=1 #files[section]=73 [VFS] archive=/var/lib/zkreplay/Zero-K/maps/Shimmershore_v1.1.sd7 (0x44dfdec0) [VFS] [SpringVFS::DeleteArchives(section=2)] #archives[section]=3 #files[section]=319 [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz (0x44df9c90) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz] 1244250 bytes cached in 13 files [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/maphelper.sdz (0x44d18820) [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz (0x7f461001e9d0) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz] 156539 bytes cached in 66 files [VFS] [SpringVFS::DeleteArchives(section=3)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=4)] #archives[section]=0 #files[section]=130 [VFS] [SpringVFS::DeleteArchives(section=5)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=6)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=7)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=8)] #archives[section]=0 #files[section]=0 [SpringApp::Kill][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=0x1de1d50 (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9]