[DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" Using writeable configuration source: "/tmp/tmp.1d5zzzXYoR/springsettings.967425.cfg" LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt ============== ============== Available: ArchiveScanner AutohostInterface BumpWater CSMFGroundTextures CrashHandler CregSerializer DecalsDrawerGL4 DynWater FarTextureHandler Font GameServer GroundMoveType KeyBindings LuaSocket Model Net Path Piece RoamMeshDrawer Shader SkyBox Sound Texture VFS Enabled: Sound (Notice) VFS (Info) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. ============== ============== ============== ============== InputTextGeo = 0.26 0.73 0.02 0.028 MouseDragCircleCommandThreshold = 25 ROAM = 2 RotateLogFiles = 1 TeamHighlight = 0 ============== ============== ============== ============== Spring Engine Version: 104.0.1-1544-ge1f249f maintenance (Headless) Build Environment: gcc libstdc++ version 20160609 Compiler Version: gcc-5.4.0 20160609 Operating System: Linux 4.19.0-10-amd64 #1 SMP Debian 4.19.132-1 (2020-07-24) (x86_64) Hardware Config: Intel(R) Xeon(R) CPU E5-2697 v4 @ 2.30GHz; 1995MB RAM Binary Word Size: 64-bit (native) Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 1 Logical CPU Cores: 1 ============== ============== [good_fpu_init][STREFLOP_SSE] SSE 1.0 : 1, SSE 2.0 : 1 SSE 3.0 : 1, SSSE 3.0 : 1 SSE 4.1 : 1, SSE 4.2 : 1 SSE 4.0A: 0, SSE 5.0A: 0 [WatchDog::Install] installed (hang-timeout: 10s) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz} [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window [GR::LogVersionInfo] SDL version : 0.0.0 (linked) / 2.0.1 (compiled) GL version : GL vendor : GL renderer : GLSL version: GLEW version: spring headless stub GLEW version GPU memory : unknown SDL swap-int: 0 ARB shader support : 0 GLSL shader support : 0 FBO extension support : 0 NVX GPU mem-info support : 0 ATI GPU mem-info support : 0 NPOT-texture support : 1 (0) S3TC/DXT1 texture support : 0/0 texture query-LOD support : 1 (0) MSAA frame-buffer support : 0 (0) 24-bit Z-buffer support : 0 (-) primitive-restart support : 0 (0) clip-space control support: 0 (0) seamless cube-map support : 0 (0) frag-depth layout support : 0 (-) max. FBO samples : -1 max. texture size : 2048 max. texture anisotropy level: 0.000000 max. vec4 varyings/attributes: 0/0 max. draw-buffers : 0 max. rec. indices/vertices : 0/0 max. uniform buffer-bindings : 0 max. uniform block-size : 0KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [GR::UpdateGLConfigs] [GR::UpdateGLGeometry][1] winSize=<1,1> [GR::UpdateGLGeometry][2] winSize=<8,8> [GR::InitGLState] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated) [TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/ Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base Scanning: /var/lib/zkreplay/Zero-K/maps Scanning: /var/lib/zkreplay/Zero-K/games Scanning: /var/lib/zkreplay/Zero-K/packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 115ms [VFS] [SpringVFS::ReserveArchives] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7fc8dc01e6e0 (SpringVFS) global=(nil) (null) [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [ThreadPool::SetThreadCount][2] workers=0 [Threading] Main thread CPU affinity mask set: 1 [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.65.3 OpenSSL/1.1.1c [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1) [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:105:ValidateCaFile():Downloading https://springrts.com/dl/cacert.pem [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K [Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 4290 MB [f=-000001] [CPreGame] using server IP localhost and port 8452 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/967425/replay.sdfz" for game data... [f=-000001] [PreGame::StartServerForDemo] starting GameServer [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452 [f=-000001] [UDPListener] successfully bound socket on port 8452 [f=-000001] [PreGame::StartServerForDemo] started GameServer [f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 1172ms [f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3) [f=-000001] [PreGame::AddMapArchivesToVFS][server=0x4643c020] using map "Iced Coffee v4.3" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Iced Coffee v4.3", overwrite=false)] section=1 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [f=-000001] [PreGame::AddModArchivesToVFS][server=0x4643c020] using game "Zero-K v1.8.9.4" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.8.9.4", overwrite=false)] section=0 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 649ms [f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 0), creating LoadScreen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff [f=-000001] [LuaIntro] Loading widget: LoadProgress [f=-000001] [LuaIntro] Loading widget: Main [f=-000001] [LuaIntro] Loading widget: LoadTexture [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::Load][1] globalQuit=0 threaded=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (25 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 4827ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 5633ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 44ms [f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 78ms [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [f=-000001] [Init] number of ArmorDefs: 6 [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 1408ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 125ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 28ms [f=-000001] [IPathManager::GetInstance] using HAPFS [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [f=-000001] [Init] shadow rendering is disabled (config-value -1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [f=-000001] InfoTexture: legacy [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 7ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Set ROAM mode to DisplayLists [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0) [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer" [f=-000001] Loaded DecalsDrawer: off [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 286ms [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 105ms [f=-000001] Synced LuaRules: starting loading Loaded gadget: API versioning stuff for maps and user widgets Loaded gadget: Dev Command Checker Loaded gadget: Save/Load Loaded gadget: Startbox handler Loaded gadget: Wanted Speed Loaded gadget: Metalspot Finder Gadget Loaded gadget: No Friendly Fire Loaded gadget: IconGenerator Loaded gadget: Mex Placement Loaded gadget: Nano Frame Death Handeling Loaded gadget: Nano Frame Rate Limit Loaded gadget: No Self-D Loaded gadget: ShareControl Loaded gadget: UnitPriority Loaded gadget: Mex Control with energy link Loaded gadget: Script notification Loaded gadget: Antinuke Handler Loaded gadget: Attributes Loaded gadget: Attributes Generic Loaded gadget: Auto-Target Lookahead Loaded gadget: Boolean Disable Loaded gadget: Impulse Float Toggle Loaded gadget: LockOptions Loaded gadget: Perks Loaded gadget: Shield Charge Loaded gadget: StartSetup Loaded gadget: Stockpile Loaded gadget: Teleport Throw Loaded gadget: UnitMorph Loaded gadget: Zenith Skyline Checker Loaded gadget: AirPlantParents Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: Aircraft Crashing Loaded gadget: Allow Builder Hold Fire Loaded gadget: Area Guard Loaded gadget: Block Ally and Neutral Attack Loaded gadget: Block direct control Loaded gadget: Blocking Tag Implementation Loaded gadget: Bomber Dive Loaded gadget: CAI Loaded gadget: CEG Spawner Loaded gadget: Capture Loaded gadget: Carrier Drones Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Control gunship strafe range Loaded gadget: D-Gun Aim Fix Loaded gadget: Debris physics Loaded gadget: Decloak when damaged Loaded gadget: Dev Commands Loaded gadget: Disable Buildoptions Loaded gadget: Dont fire at radar Loaded gadget: Experience Loaded gadget: Factory Anti Slacker Loaded gadget: Factory Plate Loaded gadget: Factory Stop Production Loaded gadget: Fall Damage Loaded gadget: Feature Effects Loaded gadget: Fire Once command Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: GameRules Events Loaded gadget: Grey Goo Loaded gadget: Gunship Bugger Off Loaded gadget: Gunship Oscillate Loaded gadget: Gunship Strafe Control Loaded gadget: Hide Autorepairlevel Command Loaded gadget: Ignore Gibs Loaded gadget: Instant Self Destruct Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LUS Loaded gadget: Lag Monitor Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Mod statistics Loaded gadget: Modular Comm Info Loaded gadget: Nuke Explosion Chooser Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Overkill Prevention Loaded gadget: Overkill Prevention Placeholder Loaded gadget: Paralysis Loaded gadget: Player extra information Loaded gadget: Prevent Lab Hax Loaded gadget: Prevent Landship Loaded gadget: Prevent turret overshoot Loaded gadget: Projectile Radar Homing Loaded gadget: Projectile Retarget Loaded gadget: Puppy Handler Loaded gadget: Radar Wobble Control Loaded gadget: Reclaim HP changer Loaded gadget: Refuel Pad Handler Loaded gadget: Regeneration Loaded gadget: Remove Wait Loaded gadget: Repair Speed Changer Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Rezz Hp changer + effect Loaded gadget: Share mode Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Show Shooter Loaded gadget: Spherical LOS Loaded gadget: Tactical Unit AI Loaded gadget: Target Features Loaded gadget: Target Priority Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Time slow v2 Loaded gadget: Torpedo Stay Underwater Loaded gadget: Transport Load Unload Loaded gadget: Transport Selected Load Loaded gadget: Transport Speed Loaded gadget: TransportAIbuttons Loaded gadget: Turn Without Interia Loaded gadget: Typemap Options Loaded gadget: Unit removal from rezzed structures Loaded gadget: UnitStealth Loaded gadget: Units on fire Loaded gadget: Wade Effects Loaded gadget: Water Effects Loaded gadget: Weapon Impulse Loaded gadget: Weapon Reaim Time Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_widget_events.lua Loaded gadget: astar.lua Loaded gadget: init_auto_ready.lua Loaded gadget: lups_cloak_fx.lua Loaded gadget: lups_thrusters.lua Loaded gadget: lups_wrapper.lua Loaded gadget: weapon_hide_sniper.lua Loaded gadget: Center Offset and Growth Scale Loaded gadget: Commander Upgrade Loaded gadget: CustomUnitShaders Loaded gadget: Factory exit flatten Loaded gadget: Game Over Loaded gadget: On/Off Loaded gadget: UnitCloakShield Loaded gadget: Water level modoption Loaded gadget: Windmill Control Loaded gadget: Fighter pull-up Loaded gadget: Energy Drain Loaded gadget: Chicken control Loaded gadget: Area Denial Loaded gadget: Cannot Damage Unit Loaded gadget: Disallow unit for command targeting Loaded gadget: Single-Hit Weapon Loaded gadget: Starlight Handler Loaded gadget: Noexplode Stopper Loaded gadget: Unit Explosion Spawner Loaded gadget: Shield Merge Loaded gadget: Lups Shield Loaded gadget: Endgame Graphs Loaded gadget: Awards Loaded gadget: Backup allyteam names Loaded gadget: Gadget Profiler New Loaded gadget: Gameframe Orders Loaded gadget: Planet Wars Structures Loaded gadget: Profiler Loaded gadget: Zombies! [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading Loaded gadget: Dev Command Checker Loaded gadget: Engine Taskbar Stuff Loaded gadget: Save/Load Loaded gadget: Metalspot Finder Gadget Loaded gadget: IconGenerator Loaded gadget: Mex Placement Loaded gadget: Script notification Loaded gadget: StartSetup Loaded gadget: Teleport Throw Loaded gadget: UnitMorph Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: AutoReadyStartpos Loaded gadget: Block Ally and Neutral Attack Loaded gadget: CAI Loaded gadget: Capture Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Dev Commands Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Modular Comm Info Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Share mode Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Target Features Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Thrusters Loaded gadget: Time slow v2 Loaded gadget: TransportAIbuttons Loaded gadget: Units on fire Loaded gadget: Widget Events Loaded gadget: api_gameframe_orders.lua Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_versioning.lua Loaded gadget: astar.lua Loaded gadget: bank.lua Loaded gadget: cmd_areaguard.lua Loaded gadget: cmd_fire_once.lua Loaded gadget: cmd_hide_autorepairlevel.lua Loaded gadget: cmd_onoff.lua Loaded gadget: cmd_remove_wait.lua Loaded gadget: cmd_select_load_helper.lua Loaded gadget: dbg_ceg_spawner.lua Loaded gadget: dbg_size_changer.lua Loaded gadget: endgame_graphs.lua Loaded gadget: factory_anti_slacker.lua Loaded gadget: feature_debris_physics.lua Loaded gadget: feature_fx.lua Loaded gadget: game_globallos.lua Loaded gadget: game_lagmonitor.lua Loaded gadget: game_over.lua Loaded gadget: game_perks.lua Loaded gadget: lockunits_modoption.lua Loaded gadget: player_extra_information.lua Loaded gadget: share_control.lua Loaded gadget: start_boxes.lua Loaded gadget: start_teamnames.lua Loaded gadget: start_waterlevel.lua Loaded gadget: typemap_options.lua Loaded gadget: unit_air_plants.lua Loaded gadget: unit_aircraft_crash.lua Loaded gadget: unit_allow_builder_hold_fire.lua Loaded gadget: unit_attributes.lua Loaded gadget: unit_attributes_generic.lua Loaded gadget: unit_block_direct_control.lua Loaded gadget: unit_bomber_dive.lua Loaded gadget: unit_bounty.lua Loaded gadget: unit_cannot_damage_unit.lua Loaded gadget: unit_carrier_drones.lua Loaded gadget: unit_centeroffset.lua Loaded gadget: unit_control_gunship_stafe_range.lua Loaded gadget: unit_dont_fire_at_radar.lua Loaded gadget: unit_explosion_spawner.lua Loaded gadget: unit_factory_flatten.lua Loaded gadget: unit_factory_plate.lua Loaded gadget: unit_fall_damage.lua Loaded gadget: unit_fighter_pullup.lua Loaded gadget: unit_gamerules_events.lua Loaded gadget: unit_grass_cutter.lua Loaded gadget: unit_gunship_climb.lua Loaded gadget: unit_gunship_oscillate.lua Loaded gadget: unit_impulsefloat_toggle.lua Loaded gadget: unit_marketplace.lua Loaded gadget: unit_mex_overdrive.lua Loaded gadget: unit_overkill_prevention.lua Loaded gadget: unit_overkill_prevention_placeholder.lua Loaded gadget: unit_planetwars.lua Loaded gadget: unit_prevent_lab_hax.lua Loaded gadget: unit_prevent_landship.lua Loaded gadget: unit_prevent_turret_overshoot.lua Loaded gadget: unit_priority.lua Loaded gadget: unit_radar_wobble.lua Loaded gadget: unit_regeneration.lua Loaded gadget: unit_removal_from_rezzed_structure.lua Loaded gadget: unit_rezz_hp.lua Loaded gadget: unit_self_destruct.lua Loaded gadget: unit_solar_force_closed.lua Loaded gadget: unit_spherical_los.lua Loaded gadget: unit_starlight_handler.lua Loaded gadget: unit_stealth.lua Loaded gadget: unit_target_lookahead.lua Loaded gadget: unit_target_priority.lua Loaded gadget: unit_transport_load_unload.lua Loaded gadget: unit_transport_speed.lua Loaded gadget: unit_turn_without_interia.lua Loaded gadget: unit_untargetable.lua Loaded gadget: unit_wanted_speed.lua Loaded gadget: unit_water_effects.lua Loaded gadget: unit_windmill_control.lua Loaded gadget: unit_xp.lua Loaded gadget: unit_zenithskylinecheck.lua Loaded gadget: unit_zombies.lua Loaded gadget: wake_fx.lua Loaded gadget: weapon_ignore_gibs.lua Loaded gadget: weapon_impulse.lua Loaded gadget: weapon_noexplode_stopper.lua Loaded gadget: weapon_shield_merge.lua Loaded gadget: weapon_single_hit.lua Loaded gadget: weapon_torpedo_stay_underwater.lua Loaded gadget: weapon_trail_burnout.lua Loaded gadget: Commander Upgrade Loaded gadget: UnitCloakShield Loaded gadget: Lups Cloak FX Loaded gadget: Chicken control Loaded gadget: Area Denial Loaded gadget: Lups Loaded gadget: Lups Shield Loaded gadget: Awards Loaded gadget: Chicken Spawner Loaded gadget: Gadget Profiler New Loaded gadget: Profiler [f=-000001] Unsynced LuaRules: finished loading [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI" [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaSocket Support: enabled [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] localWidgets, nil, true, true [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] Spring.GetMyPlayerID(), 2 [f=-000001] Spring.GetMyPlayerID() done, [f=-000001] USE_OLD_CHILI [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 2, This game player count: 2 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] izirayd was in last game but is now absent, resetting scores [f=-000001] Deferred Rendering: Failed to create bloom buffers! [f=-000001] Deferred Rendering: Failed to create HDR buffer! [f=-000001] Nightvision Shader: GLSL not supported. [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Loaded API widget: i18n [f=-000001] Loaded API widget: Shared Functions [f=-000001] Loaded API widget: Hacky version fix [f=-000001] Loaded API widget: Cluster Detection [f=-000001] Loaded API widget: Win Counter [f=-000001] Loaded API widget: Modular Comm Info [f=-000001] Loaded API widget: Draw Mouse Build [f=-000001] Loaded API widget: Lobby Battle Status [f=-000001] Loaded API widget: CommandInsert [f=-000001] Loaded API widget: Pre-Selection Handler [f=-000001] Loaded API widget: Lups [f=-000001] Loaded API widget: Lag (AFK) monitor [f=-000001] Loaded API widget: Chili Framework [f=-000001] Loaded widget: Selection Hierarchy [f=-000001] Loaded widget: Save/Load API [f=-000001] Loaded widget: Chili Highlight [f=-000001] Loaded widget: Draw After Chili [f=-000001] Hardware mouse-cursor is disabled! [f=-000001] Loaded DecalsDrawer: off [f=-000001] Ground-decal rendering is disabled! [f=-000001] Set maximum particles to: 0 [f=-000001] Set UnitLodDist to 0 [f=-000001] Set UnitIconDist to 0 [f=-000001] Loaded widget: EPIC Menu [f=-000001] Loaded widget: Hide Interface and Mouse Cursor [f=-000001] Loaded widget: Chili Widget Selector [f=-000001] Loaded widget: Chili Minimap [f=-000001] [Depth of Field::Initialize] removing widget, no shader support [f=-000001] Loaded widget: Depth of Field Shader [f=-000001] Deferred Rendering requires shader support! [f=-000001] Loaded widget: Deferred rendering [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option [f=-000001] Loaded widget: Local Team Colors [f=-000001] Loaded widget: Display Keys 2 [f=-000001] Loaded widget: Save Game Menu [f=-000001] Loaded widget: Specific Unit Reclaimer [f=-000001] Loaded widget: One click weapon handler [f=-000001] Loaded widget: Area-reclaim trees [f=-000001] Loaded widget: Unit Target Command Helper [f=-000001] Loaded widget: Attack Command Helper [f=-000001] Loaded widget: Selection Modkeys [f=-000001] Loaded widget: Chili Global Commands [f=-000001] Loaded widget: Outline No Shader [f=-000001] Loaded widget: Unit Icons [f=-000001] Loaded widget: Terraform Icon Draw [f=-000001] Loaded widget: Noises [f=-000001] Loaded widget: HealthBars [f=-000001] Loaded widget: Chili Commander Upgrade [f=-000001] Loaded widget: Chili Vote Display [f=-000001] Loaded widget: Auto Patrol Nanos [f=-000001] We appear to be in a replay/spectator. Writing stats to file. [f=-000001] Attempting to open LuaUI/Logs/replay_stats/967425/events.log [f=-000001] Loaded widget: SpringRTS Replay Stats [f=-000001] Loaded widget: Factory Plate Placer [f=-000001] Loaded widget: Unit Marker Zero-K [f=-000001] Loaded widget: Objectives [f=-000001] Loaded widget: EndGame Stats [f=-000001] Loaded widget: Double-Click attack-move [f=-000001] Loaded widget: Cloak Fire State 2 [f=-000001] Loaded widget: BuildETA [f=-000001] Loaded widget: Initial Queue ZK [f=-000001] We appear to be in a replay/spectator, maxing out game speed. [f=-000001] Loaded widget: SpringRTS Replay Speed [f=-000001] Loaded widget: Transport Load Double Tap [f=-000001] Loaded widget: Music Player v2 [f=-000001] Loaded widget: Stop Self-D [f=-000001] Loaded widget: Ghost Site [f=-000001] Loaded widget: Stereo3D [f=-000001] Loaded widget: State Reverse Toggle [f=-000001] Loaded widget: Spectate Selected Team [f=-000001] Loaded widget: SmoothCam [f=-000001] Loaded widget: Smart Bombers [f=-000001] Loaded widget: Simple Settings [f=-000001] Loaded widget: Showeco and Grid Drawer [f=-000001] Loaded widget: Show selected unit range [f=-000001] Loaded widget: Show All Commands v2 [f=-000001] Loaded widget: ReclaimInfo [f=-000001] Loaded widget: Raw Move Issue [f=-000001] Loaded widget: Point Tracker [f=-000001] Loaded widget: Orbit Command [f=-000001] Loaded widget: Morph Finished notification [f=-000001] Loaded widget: Mission Results Handler [f=-000001] Loaded widget: Missile Silo Range [f=-000001] Loaded widget: Missile Silo Commands [f=-000001] Loaded widget: Misc default command replacements [f=-000001] Loaded widget: MinimapEvents [f=-000001] Mex Placement Initialised with 22 spots. [f=-000001] Loaded widget: Mex Placement Handler [f=-000001] Loaded widget: Local Widgets Config [f=-000001] Loaded widget: Keep Target [f=-000001] Loaded widget: In-game Ignore [f=-000001] Loaded widget: In-game Guide [f=-000001] Loaded widget: Highlight Geos [f=-000001] Loaded widget: Haven Handler [f=-000001] Loaded widget: Guard Remove [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input [f=-000001] Loaded widget: Game Analytics Handler [f=-000001] Loaded widget: Galaxy Battle Handler [f=-000001] Loaded widget: Economic Victory Announcer [f=-000001] Loaded widget: Defense Range Zero-K [f=-000001] Loaded widget: Decoration Handler [f=-000001] Loaded widget: MetalFeatures (new) [f=-000001] Loaded widget: Decloak Range [f=-000001] Loaded widget: Darkening [f=-000001] Loaded widget: Context Menu [f=-000001] Loaded widget: Chili Spectator Panels [f=-000001] Loaded widget: Ferry Points [f=-000001] Loaded widget: Chili Selections & CursorTip v2 [f=-000001] Loaded widget: Chili Rejoining Progress Bar [f=-000001] Loaded widget: Chili Nuke Warning [f=-000001] Loaded widget: Chili Inactivity Win [f=-000001] Loaded widget: Chili EndGame Window [f=-000001] Loaded widget: Chili Economy Panel Default [f=-000001] Loaded widget: Cheat Sheet [f=-000001] Loaded widget: CameraShake [f=-000001] Loaded widget: Blast Radius [f=-000001] Loaded widget: Autoquit [f=-000001] Loaded widget: Area Attack Tweak [f=-000001] Loaded widget: Antinuke Coverage [f=-000001] Loaded widget: Easy Facing [f=-000001] Loaded widget: Set Springsettings and Config [f=-000001] Loaded widget: Camera Save Position [f=-000001] Loaded widget: Command Alpha [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info [f=-000001] Loaded widget: Attack Warning [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing [f=-000001] Loaded widget: Auto Group [f=-000001] Loaded widget: Chili AI Set Start [f=-000001] Loaded widget: NoDuplicateOrders [f=-000001] Projectile Lights (gfx_projectile_lights.lua) - Deferred rendering widget not found. [f=-000001] Loaded widget: Projectile Lights [f=-000001] Loaded widget: Start Point Remover & Comm Selector [f=-000001] Loaded widget: Startup Info and Selector [f=-000001] Loaded widget: Transport AI [f=-000001] Loaded widget: UnitNoStuckInFactory [f=-000001] Loaded widget: Unit Start State [f=-000001] Loaded widget: Smooth Scroll [f=-000001] Loaded widget: Replay control buttons [f=-000001] Loaded widget: Persistent Build Spacing [f=-000001] Loaded widget: Icon Sets [f=-000001] Loaded widget: Attack AoE [f=-000001] Loaded widget: Nubtron 2.0 [f=-000001] Loaded widget: Chili Custom Modoptions Info [f=-000001] Loaded widget: PlanetWars Info [f=-000001] Loaded widget: MessageBoxes ZK [f=-000001] Loaded widget: Commands FX [f=-000001] Loaded widget: UnitShapes [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Stockpiler [f=-000001] Loaded widget: Map Edge Extension [f=-000001] Loaded widget: Lua Metal Decals [f=-000001] Loaded widget: State Icons [f=-000001] Loaded widget: Shield Guard [f=-000001] Loaded widget: Selection Send [f=-000001] Loaded widget: Rank Icons 2 [f=-000001] Loaded widget: Gadget Icons [f=-000001] Loaded widget: AllyCursors [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Building Starter [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Cloaker Guard [f=-000001] Loaded widget: Disable Bad Widgets [f=-000001] Loaded widget: Units on Fire [f=-000001] Loaded widget: Smoke Signals [f=-000001] Loaded widget: LupsManager [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 [f=-000001] Loaded widget: Newton Firezone [f=-000001] Loaded widget: Receive Units Indicator [f=-000001] Loaded widget: Auto-toggle false color vision [f=-000001] Loaded widget: Chili Crude Player List [f=-000001] Loaded widget: Chili Pro Console [f=-000001] Loaded widget: Chili Docking [f=-000001] Loaded widget: HUD Presets [f=-000001] Loaded widget: Lasso Terraform GUI [f=-000001] Loaded widget: Image Preloader [f=-000001] Loaded widget: Chili Core Selector [f=-000001] Loaded widget: Custom Markers [f=-000001] Loaded widget: Select Keys [f=-000001] Loaded widget: Default Group Recall Fix [f=-000001] Loaded widget: Start Boxes [f=-000001] Loaded widget: Restricted Zones [f=-000001] Loaded widget: Pause Screen [f=-000001] Loaded widget: Chili Share menu v1.24 [f=-000001] Loaded widget: Jumpjet GUI [f=-000001] Loaded widget: CustomFormations2 [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. [f=-000001] Error in [Outline Shader] widget: Deferred shading is not enabled or advanced shading is not active [f=-000001] Loading: LuaUI/Widgets/gfx_outline_no_shader.lua [f=-000001] Loaded widget: Outline Shader [f=-000001] Loaded widget: Text To Speech Control [f=-000001] Loaded widget: Persistent Build Height [f=-000001] Loaded widget: Layout Handler [f=-000001] Lua garbage collection rate: 30/s [f=-000001] Loaded widget: GC Control [f=-000001] Loaded widget: Chili Integral Menu [f=-000001] Loaded widget: Color Blindness Correction [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=ea73907 [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=a946f860 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=ef443508 [f=-000001] [Path] [PathEstimator::ReadFile] hash=ef443508 file="cache/104dev-maintenance/paths/Iced Coffee v4.3.pe-ef443508.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=ea73907 [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=a946f860 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=ef443518 [f=-000001] [Path] [PathEstimator::ReadFile] hash=ef443518 file="cache/104dev-maintenance/paths/Iced Coffee v4.3.pe2-ef443518.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]" [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (5728ms, checksum 60d8c34c)" [f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={11538,0,0} {chunk,block}Bytes={0,0} [f=-000001] Spectator mode. Widget removed. [f=-000001] Spectator mode. Widget removed. [f=-000001] Playback paused [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] Opening demofile demos/967425/replay.sdfz [f=-000001] Connection attempt from UnnamedPlayer (spec) [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Linux 64-bit (native)] [f=-000001] [Game::ClientReadNet] added new player UnnamedPlayer (spec) with number 2 to team 0 [f=-000001] -> Connection established (given id 2) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=e3c109ac0f783d4c741f2b818bcf505ba39c01f231654dcc17ffddb0c90777a0fdaf2654fde354e7e302f0ffb3f6575867945c7c1423151c44830230a1ace790" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Speed set to 20.0 [server] [f=-000001] Switching to Overhead (TA) style camera [f=-000001] Epicmenu: Switching to Default camera mode [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=d785dcf19de5727fd88f4977927b0609e41e37ce580d3d5eab982e5560c38c8487550a2ead31f30e5d003c24922f1631b6320c9e1fcbd829a0cb4382a947b0ba]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=8952e65bac96463a9de155fc24d45cae8359f9550ee95634b9ae4964645300c0eb866e998f5ae949d1327d5729f5b15b2755701c02dd32c0b1ab7e67d4cc080b]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[Game::Load][lua{Rules,Gaia}={0x528e3c20,(nil)}]" [f=-000001] Spectator UnnamedPlayer (spec) finished loading and is now ingame [f=-000001] Beginning demo playback [f=-000001] GameID: b5f8795fe5e4f7b022bcf6585fc8eb57 [f=-000001] Connection attempt from SausageandMash [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] -> Connection established (given id 0) [f=-000001] Connection attempt from LouisKing [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] -> Connection established (given id 1) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="SausageandMash" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=e3c109ac0f783d4c741f2b818bcf505ba39c01f231654dcc17ffddb0c90777a0fdaf2654fde354e7e302f0ffb3f6575867945c7c1423151c44830230a1ace790" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="SausageandMash" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="LouisKing" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=e3c109ac0f783d4c741f2b818bcf505ba39c01f231654dcc17ffddb0c90777a0fdaf2654fde354e7e302f0ffb3f6575867945c7c1423151c44830230a1ace790" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="LouisKing" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="SausageandMash" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=d785dcf19de5727fd88f4977927b0609e41e37ce580d3d5eab982e5560c38c8487550a2ead31f30e5d003c24922f1631b6320c9e1fcbd829a0cb4382a947b0ba]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="SausageandMash" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=8952e65bac96463a9de155fc24d45cae8359f9550ee95634b9ae4964645300c0eb866e998f5ae949d1327d5729f5b15b2755701c02dd32c0b1ab7e67d4cc080b]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="SausageandMash" string="[Game::Load][lua{Rules,Gaia}={00000000df017ac0,0000000000000000}]" [f=-000001] Allies: I choose: Engineer! [f=-000001] [Game::ClientReadNet][LOGMSG] sender="LouisKing" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=d785dcf19de5727fd88f4977927b0609e41e37ce580d3d5eab982e5560c38c8487550a2ead31f30e5d003c24922f1631b6320c9e1fcbd829a0cb4382a947b0ba]" [f=-000001] hi [f=-000001] [Game::ClientReadNet][LOGMSG] sender="LouisKing" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=8952e65bac96463a9de155fc24d45cae8359f9550ee95634b9ae4964645300c0eb866e998f5ae949d1327d5729f5b15b2755701c02dd32c0b1ab7e67d4cc080b]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="LouisKing" string="[Game::Load][lua{Rules,Gaia}={000000004842a870,0000000000000000}]" [f=-000001] Allies: I choose: Engineer! [f=-000001] hi [f=-000001] are you good? [f=-000001] im really bad at this map [f=-000001] how about you? [f=-000001] im a noob always :( good luck [f=-000001] lol youll be fine :) we all are at this level [f=-000001] [0] Event [1637,202.190948,3362]: 0 finished unit Engineer Commander [f=-000001] [0] Event [2515,203.495239,658]: 1 finished unit Engineer Commander [f=0000000] [0] SausageandMash, team: 0, elo:1716 [f=0000000] [0] LouisKing, team: 1, elo:1365 [f=0000000] [0] ?, team: 2, elo:0 [f=0000006] [6] Event [1656,191.675323,3520]: 0 finished unit Cloakbot Factory [f=0000006] Playback continued [f=0000197] [197] Event [2488,190.99675,512]: 1 finished unit Cloakbot Factory [f=0000240] [240] Event [1496,223.862915,3224]: 0 finished unit Metal Extractor [f=0000372] [372] Event [1432,207.33783,3512]: 0 finished unit Wind/Tidal Generator [f=0000455] [455] Event [2600,207.328613,616]: 1 finished unit Metal Extractor [f=0000462] [462] Event [1432,214.100586,3432]: 0 finished unit Wind/Tidal Generator [f=0000494] stay away from a guy called the warning, hes an arsehole when he wins [f=0000509] [509] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Conjurer [f=0000552] [552] Event [1432,219.676392,3352]: 0 finished unit Wind/Tidal Generator [f=0000642] [642] Event [1432,223.982544,3272]: 0 finished unit Wind/Tidal Generator [f=0000688] [688] Event [2488,194.631165,521.599976]: 1 finished unit Conjurer [f=0000752] [752] Event [2312,190.159424,712]: 1 finished unit Metal Extractor [f=0000762] [762] Event [1432,225.52832,3192]: 0 finished unit Wind/Tidal Generator [f=0000889] [889] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Conjurer [f=0001052] [1052] Event [2488,194.631165,521.599976]: 1 finished unit Conjurer [f=0001159] [1159] Event [2112,154.302979,672]: 1 finished unit Lotus [f=0001192] Playback paused [f=0001199] Playback continued [f=0001504] [1504] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Glaive [f=0001657] [1657] Event [1392,205.387207,3520]: 0 finished unit Picket [f=0001719] [1719] Event [2376,192.284912,712]: 1 finished unit Solar Collector [f=0001953] [1953] Event [2600,225.703125,888]: 1 finished unit Metal Extractor [f=0001995] [1995] Event [2488,194.631165,521.599976]: 1 finished unit Conjurer [f=0002034] [2034] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Glaive [f=0002103] [2103] Event [2312,189.340576,632]: 1 finished unit Solar Collector [f=0002173] [2173] Event [1496,205.341187,3496]: 0 finished unit Metal Extractor [f=0002458] [2458] Event [1696,208.966431,3104]: 0 finished unit Picket [f=0002530] [2530] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Glaive [f=0002577] Playback paused [f=0002600] Playback continued [f=0002710] [2710] Event [2112,140.887817,768]: 1 finished unit Lotus [f=0002895] [2895] Event [2392,189.837402,632]: 1 finished unit Solar Collector [f=0002998] [2998] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Glaive [f=0003042] [3042] Event [2096,147.365356,544]: 1 finished unit Lotus [f=0003064] witch warning? [f=0003363] [3363] Event [1920,171.702148,3632]: 0 finished unit Picket [f=0003423] [3423] Event [2600,225.703125,888]: 1 lost unit Metal Extractor [f=0003452] [3452] Event [2440,206.748962,792]: 1 finished unit Caretaker [f=0003475] [3475] Event [2736.0498,213.273087,915.27655]: 0 lost unit Glaive [f=0003489] [3489] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Glaive [f=0003507] [3507] Event [3560,40.9552307,3976]: 0 finished unit Metal Extractor [f=0003519] [3519] Event [1784,190.122681,3384]: 0 finished unit Metal Extractor [f=0003577] hes a player from india [f=0003684] [3684] Event [1512,222.169922,3144]: 0 finished unit Wind/Tidal Generator [f=0003737] [3737] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Glaive [f=0003776] [3776] Event [2600,221.641693,888]: 1 finished unit Metal Extractor [f=0003832] [3832] Event [1592,219.087524,3192]: 0 finished unit Wind/Tidal Generator [f=0003992] [3992] Event [1672,210.733032,3256]: 0 finished unit Wind/Tidal Generator [f=0004066] [4066] Event [2384,181.464478,400]: 1 finished unit Lotus [f=0004150] [4150] Event [1752,200.207031,3304]: 0 finished unit Wind/Tidal Generator [f=0004206] [4206] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Ronin [f=0004239] i just played 2 games against him first i won then second he won then he sent annoying messages and bragged in group chat [f=0004240] [4240] Event [2688,204.365845,544]: 1 finished unit Lotus [f=0004456] [4456] Event [3928,46.6966858,3784]: 0 finished unit Metal Extractor [f=0004497] [4497] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Ronin [f=0004583] lol i thort there is only one enter [f=0004780] [4780] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Ronin [f=0004955] [4955] Event [3656,44.2584229,3944]: 0 finished unit Solar Collector [f=0005209] [5209] Event [2752,210.677795,768]: 1 finished unit Lotus [f=0005212] walkers can walk up hills, spiders can go over everything [f=0005278] [5278] Event [2688,220.481384,944]: 1 finished unit Picket [f=0005329] [5329] Event [2392,33.428772,3736]: 0 finished unit Metal Extractor [f=0005485] [5485] Event [2576,195.928528,1088]: 1 finished unit Picket [f=0005520] [5520] Event [3784,46.9727173,3896]: 0 finished unit Solar Collector [f=0005561] [5561] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Scythe [f=0005685] [5685] Event [2752,206.307312,640]: 1 finished unit Picket [f=0005810] [5810] Event [2488,194.631165,521.599976]: 1 finished unit Conjurer [f=0005842] press f2 and you can see if a person can go up it [f=0005887] [5887] Event [2376,204.19104,792]: 1 finished unit Solar Collector [f=0005983] [5983] Event [3928,44.9024658,3880]: 0 finished unit Solar Collector [f=0006003] [6003] Event [2560,184.850464,400]: 1 finished unit Picket [f=0006012] [6012] Event [1560,206.583313,3432]: 0 finished unit Caretaker [f=0006045] [6045] Event [2488,194.631165,521.599976]: 1 finished unit Conjurer [f=0006084] [6084] Event [2872,30.5120239,3192]: 0 finished unit Metal Extractor [f=0006231] [6231] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Scythe [f=0006241] [6241] Event [2656,201.237549,1040]: 1 finished unit Lotus [f=0006632] [6632] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Scythe [f=0006643] [6643] Event [2352,201.605591,1008]: 1 finished unit Picket [f=0006784] [6784] Event [2488,194.631165,521.599976]: 1 finished unit Conjurer [f=0006911] [6911] Event [2296,192.772583,776]: 1 finished unit Solar Collector [f=0006944] [6944] Event [2904,31.6161499,3256]: 0 finished unit Solar Collector [f=0007024] [7024] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Scythe [f=0007128] [7128] Event [2288,183.433472,960]: 1 finished unit Lotus [f=0007331] [7331] Event [2440,199.516907,728]: 1 finished unit Storage [f=0007366] [7366] Event [2232,182.421387,632]: 1 finished unit Solar Collector [f=0007416] [7416] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Scythe [f=0007496] [7496] Event [2328,35.3886108,3816]: 0 finished unit Solar Collector [f=0007500] Playback paused [f=0007503] Playback continued [f=0007763] [7763] Event [2408,36.5571289,3816]: 0 finished unit Solar Collector [f=0007842] [7842] Event [3416,31.1929321,2616]: 0 finished unit Metal Extractor [f=0007925] [7925] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Scythe [f=0008075] [8075] Event [2464,194.833618,1088]: 1 finished unit Lotus [f=0008327] [8327] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Scythe [f=0008730] [8730] Event [184,34.1924438,2056]: 0 finished unit Metal Extractor [f=0008775] [8775] Event [3576,33.5299683,744]: 1 finished unit Metal Extractor [f=0008808] [8808] Event [3880,35.0481567,2056]: 0 finished unit Metal Extractor [f=0008812] [8812] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Scythe [f=0008815] Playback paused [f=0008816] Playback continued [f=0009225] [9225] Event [2672,29.0582886,3280]: 0 finished unit Faraday [f=0009263] [9263] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Scythe [f=0009353] [9353] Event [536,37.909668,136]: 1 finished unit Metal Extractor [f=0009395] [9395] Event [3976,36.6675415,2072]: 0 finished unit Solar Collector [f=0009661] [9661] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Scythe [f=0009705] [9705] Event [344,37.6152344,2984]: 0 finished unit Metal Extractor [f=0009764] [9764] Event [2208,179.99231,416]: 1 finished unit Picket [f=0009814] [9814] Event [3768,36.713562,1128]: 1 finished unit Metal Extractor [f=0009827] [9827] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Ronin [f=0009953] [9953] Event [3928,35.9866638,2152]: 0 finished unit Solar Collector [f=0009996] [9996] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Ronin [f=0010183] [10183] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Ronin [f=0010201] [10201] Event [3024,31.0457153,3152]: 0 finished unit Faraday [f=0010369] [10369] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Ronin [f=0010541] [10541] Event [2224,180.691589,712]: 1 finished unit Fusion Reactor [f=0010586] [10586] Event [3880,35.6370239,2232]: 0 finished unit Solar Collector [f=0010630] [10630] Event [168,41.8845215,328]: 1 finished unit Metal Extractor [f=0010631] [10631] Event [536,35.9866638,3368]: 0 finished unit Metal Extractor [f=0010788] [10788] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Reaver [f=0010873] [10873] Event [2808,30.6408691,3240]: 0 finished unit Stardust [f=0011062] [11062] Event [2904,34.0268555,3384]: 0 finished unit Solar Collector [f=0011169] [11169] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Reaver [f=0011181] [11181] Event [3576,33.5299683,744]: 1 lost unit Metal Extractor [f=0011255] [11255] Event [2824,34.9285278,3464]: 0 finished unit Solar Collector [f=0011369] ah thx [f=0011462] [11462] Event [3691.91162,36.1088448,1062.6665]: 1 lost unit Conjurer [f=0011545] [11545] Event [2744,35.8118286,3544]: 0 finished unit Solar Collector [f=0011549] [11549] Event [2384,181.464478,400]: 1 lost unit Lotus [f=0011592] [11592] Event [2452.90015,187.795624,417.748596]: 1 lost unit Conjurer [f=0011597] [11597] Event [2423.75073,191.961945,570.406006]: 0 lost unit Scythe [f=0011652] [11652] Event [2424.40698,190.72789,583.8573]: 0 lost unit Scythe [f=0011722] [11722] Event [2472.58105,194.631165,587.312683]: 0 lost unit Scythe [f=0011762] [11762] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Knight [f=0011780] [11780] Event [2440.50757,192.004486,671.484253]: 0 lost unit Scythe [f=0011789] [11789] Event [2501.02271,210.858307,769.060425]: 1 lost unit Engineer Commander [f=0011803] [11803] Event [2512.19434,193.960526,692.923218]: 0 lost unit Scythe [f=0011809] [11809] Event [2503.7854,192.779388,685.605713]: 0 lost unit Scythe [f=0011822] [11822] Event [2477.97412,190.281479,728.473755]: 0 lost unit Scythe [f=0011826] [11826] Event [2501.28857,194.237076,755.742676]: 0 lost unit Scythe [f=0011827] [11827] Event [2664,35.9406738,3624]: 0 finished unit Solar Collector [f=0011888] [11888] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Glaive [f=0011926] [11926] Event [2417.7915,184.460907,429.105377]: 0 lost unit Scythe [f=0012008] [12008] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Glaive [f=0012046] [12046] Event [3848,34.3028564,1960]: 0 finished unit Stardust [f=0012047] funny game xD [f=0012085] [12085] Event [2584,36.0786743,3704]: 0 finished unit Solar Collector [f=0012110] [12110] Event [3672,33.4931641,1176]: 1 lost unit Stinger [f=0012128] [12128] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Glaive [f=0012248] [12248] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Glaive [f=0012369] [12369] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Glaive [f=0012370] [12370] Event [2504,36.5111084,3784]: 0 finished unit Solar Collector [f=0012489] [12489] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Glaive [f=0012579] its ok youll learn i hate this map as what i did to you happens to me always but now you know too [f=0012620] [12620] Event [104,39.4278564,2088]: 0 finished unit Stardust [f=0012646] [12646] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Ronin [f=0012797] [12797] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Ronin [f=0012928] [12928] Event [2376,185.535278,696]: 1 finished unit Storage [f=0012947] [12947] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Ronin [f=0012956] Playback paused [f=0012958] Playback continued [f=0013097] [13097] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Ronin [f=0013442] [13442] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Reaver [f=0013495] [13495] Event [3768,36.713562,1128]: 1 lost unit Metal Extractor [f=0013531] [13531] Event [3528,84.0897522,2040]: 0 finished unit Stardust [f=0013554] [13554] Event [2256,49.3189697,3664]: 0 finished unit Faraday [f=0013611] [13611] Event [2376,193.719742,744]: 1 finished unit Storage [f=0013801] [13801] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Reaver [f=0014043] i play this game since 2 years but not so aktiv and i dont know what i made wrong [f=0014229] [14229] Event [2640,28.2209778,3424]: 0 finished unit Faraday [f=0014340] [14340] Event [216,39.8879089,2984]: 0 finished unit Stardust [f=0014356] [14356] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Knight [f=0014394] [14394] Event [2360,197.237747,792]: 1 finished unit Storage [f=0014484] [14484] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Glaive [f=0014600] ah i only started the other week again too [f=0014604] [14604] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Glaive [f=0014722] [14722] Event [2408,198.822693,808]: 1 finished unit Storage [f=0014723] [14723] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Glaive [f=0014843] [14843] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Glaive [f=0014894] im really enjoying it and the community is nice [f=0014963] [14963] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Glaive [f=0015045] [15045] Event [3568,89.6011963,1952]: 0 finished unit Faraday [f=0015083] [15083] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Glaive [f=0015240] [15240] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Ronin [f=0015249] [15249] Event [3072,31.1653137,3232]: 0 finished unit Faraday [f=0015391] [15391] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Ronin [f=0015492] [15492] Event [2472,188.064102,712]: 1 finished unit Caretaker [f=0015541] [15541] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Ronin [f=0015691] [15691] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Ronin [f=0015712] when do i lose the game? [f=0015870] [15870] Event [648,35.0941772,3032]: 0 finished unit Stardust [f=0016037] [16037] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Reaver [f=0016272] you can either resign or when i kill enough stuff the game says you have no reasonable chance to win [f=0016396] [16396] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Reaver [f=0016666] [16666] Event [2440,184.842178,760]: 1 finished unit Energy Pylon [f=0016710] [16710] Event [3616,91.1745605,1680]: 0 finished unit Faraday [f=0016780] [16780] Event [2376,38.1029053,3896]: 0 finished unit Gauss [f=0016793] [16793] Event [2328,189.183716,504]: 1 finished unit Gunship Plant [f=0016819] ok [f=0016951] [16951] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Knight [f=0017078] [17078] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Glaive [f=0017198] [17198] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Glaive [f=0017273] [17273] Event [1711.43115,29.9701538,845.175171]: 0 lost unit Ronin [f=0017318] [17318] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Glaive [f=0017411] [17411] Event [1667.96411,47.1490059,599.322937]: 0 lost unit Ronin [f=0017438] [17438] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Glaive [f=0017474] [17474] Event [320,39.1886292,3088]: 0 finished unit Faraday [f=0017541] [17541] Event [1807.40613,70.4236603,750.318787]: 0 lost unit Glaive [f=0017558] [17558] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Glaive [f=0017611] [17611] Event [1876.62134,101.995323,630.682312]: 0 lost unit Glaive [f=0017649] [17649] Event [2057.91992,143.089813,589.636108]: 0 lost unit Glaive [f=0017665] [17665] Event [2118.99292,157.324646,631.808105]: 0 lost unit Glaive [f=0017678] [17678] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Glaive [f=0017685] [17685] Event [2112,154.302979,672]: 1 lost unit Lotus [f=0017689] [17689] Event [2093.4646,146.464462,706.965637]: 0 lost unit Glaive [f=0017714] [17714] Event [1984.20227,95.1573868,828.660339]: 0 lost unit Ronin [f=0017751] [17751] Event [2081.27832,83.4701538,912.793823]: 0 lost unit Glaive [f=0017784] [17784] Event [2096,147.365356,544]: 1 lost unit Lotus [f=0017825] [17825] Event [2488,194.631165,521.599976]: 1 finished unit Glaive [f=0017835] [17835] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Ronin [f=0017857] [17857] Event [2112,140.887817,768]: 1 lost unit Lotus [f=0017875] [17875] Event [2680,38.2225342,3816]: 0 finished unit Gauss [f=0017916] [17916] Event [2488,194.631165,521.599976]: 1 finished unit Glaive [f=0017986] [17986] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Ronin [f=0018013] [18013] Event [2488,194.631165,521.599976]: 1 finished unit Glaive [f=0018034] [18034] Event [2288,183.433472,960]: 1 lost unit Lotus [f=0018059] they have update the game lol [f=0018118] [18118] Event [2488,194.631165,521.599976]: 1 finished unit Glaive [f=0018119] [18119] Event [2022.80786,135.683975,462.401337]: 0 lost unit Scythe [f=0018136] [18136] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Ronin [f=0018201] [18201] Event [2144.00391,155.518539,718.52533]: 1 lost unit Glaive [f=0018223] [18223] Event [2488,194.631165,521.599976]: 1 finished unit Glaive [f=0018230] [18230] Event [1802.47009,71.9805222,507.520386]: 1 lost unit Glaive [f=0018249] [18249] Event [2071.94653,144.464767,671.633606]: 1 lost unit Glaive [f=0018286] [18286] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Ronin [f=0018328] [18328] Event [2488,194.631165,521.599976]: 1 finished unit Glaive [f=0018345] [18345] Event [2136.93823,156.677292,683.084656]: 1 lost unit Glaive [f=0018353] [18353] Event [2063.90112,72.9581299,913.68042]: 0 lost unit Reaver [f=0018401] [18401] Event [2136.79224,155.806168,683.479614]: 1 lost unit Glaive [f=0018433] [18433] Event [2488,194.631165,521.599976]: 1 finished unit Glaive [f=0018472] [18472] Event [1931.52246,107.821335,695.99408]: 0 lost unit Ronin [f=0018474] [18474] Event [2352,201.605591,1008]: 1 lost unit Picket [f=0018518] [18518] Event [2224,180.691589,712]: 1 lost unit Fusion Reactor [f=0018519] [18519] Event [2232,182.421387,632]: 1 lost unit Solar Collector [f=0018532] [18532] Event [2120.15576,129.226303,834.436096]: 0 lost unit Reaver [f=0018538] [18538] Event [2488,195.658051,521.599976]: 1 finished unit Glaive [f=0018631] [18631] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Reaver [f=0018853] [18853] Event [1665.23938,22.973341,889.107544]: 0 lost unit Ronin [f=0018897] [18897] Event [1662.6167,18.9360275,1014.82782]: 0 lost unit Ronin [f=0018933] is it better to build deff or are the troops the deff? [f=0018990] [18990] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Reaver [f=0019019] [19019] Event [544,36.0602722,3120]: 0 finished unit Faraday [f=0019215] a little of both to be honest [f=0019345] [19345] Event [3000,35.7382202,3512]: 0 finished unit Gauss [f=0019545] [19545] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Knight [f=0019623] [19623] Event [568,32.7294922,3448]: 0 finished unit Solar Collector [f=0019672] [19672] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Glaive [f=0019778] [19778] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Glaive [f=0019898] [19898] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Glaive [f=0019960] i think you maybe made a few too many defences and the power supply was too big early on as you dont have much money [f=0020003] [20003] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Glaive [f=0020056] [20056] Event [648,36.6859436,3432]: 0 finished unit Solar Collector [f=0020123] [20123] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Glaive [f=0020224] [20224] Event [2488,194.631165,521.599976]: 1 finished unit Glaive [f=0020228] [20228] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Glaive [f=0020380] [20380] Event [3160,32.8583069,3352]: 0 finished unit Gauss [f=0020385] [20385] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Ronin [f=0020536] [20536] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Ronin [f=0020641] [20641] Event [392,37.4312134,3048]: 0 finished unit Solar Collector [f=0020686] [20686] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Ronin [f=0020836] [20836] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Ronin [f=0021158] [21158] Event [408,38.2593384,3128]: 0 finished unit Solar Collector [f=0021160] [21160] Event [2456,29.9599609,3352]: 0 finished unit Stardust [f=0021329] Playback paused [f=0021331] Playback continued [f=0021367] Playback paused [f=0021369] Playback continued [f=0021376] Playback paused [f=0021379] Playback continued [f=0021436] money? [f=0021594] metal production [f=0021661] [21661] Event [424,36.7503662,3208]: 0 finished unit Solar Collector [f=0021955] [21955] Event [2168,87.9909973,3272]: 0 finished unit Stardust [f=0022110] [22110] Event [1959.29126,73.0538635,885.59198]: 1 lost unit Glaive [f=0022111] [22111] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Phantom [f=0022195] [22195] Event [440,34.8089294,3288]: 0 finished unit Solar Collector [f=0022232] so you need to mine metal to build and at the beginning you maybe make 20 per second so stuff needs to be cheap [f=0022367] [22367] Event [1784,188.171997,3608]: 0 finished unit Caretaker [f=0022440] [22440] Event [1923.18079,50.4459381,925.171448]: 1 lost unit Glaive [f=0022720] [22720] Event [2424,185.816299,664]: 1 finished unit Storage [f=0023065] [23065] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Phantom [f=0023123] [23123] Event [1768,189.63501,3544]: 0 finished unit Caretaker [f=0023226] [23226] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Sling [f=0023340] [23340] Event [1784,189.174927,3480]: 0 finished unit Caretaker [f=0023396] [23396] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Sling [f=0023488] [23488] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Sling [f=0023616] [23616] Event [1848,183.81073,3544]: 0 finished unit Caretaker [f=0023981] [23981] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Phantom [f=0024017] what should i build at the beginning for elektricity [f=0024472] [24472] Event [312,35.885437,2904]: 0 finished unit Solar Collector [f=0024562] [24562] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Phantom [f=0024648] [24648] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Sling [f=0024738] [24738] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Sling [f=0024828] [24828] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Sling [f=0024867] on a hill do wind farms, low down just solar energy ones will be fine [f=0025095] [25095] Event [296,32.9595337,2824]: 0 finished unit Solar Collector [f=0025273] [25273] Event [2464,194.833618,1088]: 1 lost unit Lotus [f=0025458] [25458] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Phantom [f=0025569] are wind farms better on high position? [f=0025582] [25582] Event [2576,195.928528,1088]: 1 lost unit Picket [f=0025725] yep [f=0025815] [25815] Event [280,30.4384155,2744]: 0 finished unit Solar Collector [f=0025875] Playback paused [f=0025876] Playback continued [f=0026083] [26083] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Phantom [f=0026109] [26109] Event [2312,166.340759,712]: 1 finished unit Metal Extractor [f=0026177] [26177] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Sling [f=0026272] [26272] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Sling [f=0026375] [26375] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Sling [f=0026474] [26474] Event [280,28.4694214,2664]: 0 finished unit Solar Collector [f=0026734] [26734] Event [184,41.5532837,168]: 1 finished unit Storage [f=0026876] [26876] Event [2656,201.237549,1040]: 1 lost unit Lotus [f=0026981] ok [f=0027067] [27067] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Phantom [f=0027254] [27254] Event [264,30.1624146,2584]: 0 finished unit Solar Collector [f=0027255] [27255] Event [2752,210.677795,768]: 1 lost unit Lotus [f=0027293] [27293] Event [2688,220.481384,944]: 1 lost unit Picket [f=0027622] Playback paused [f=0027623] Playback continued [f=0027759] [27759] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Phantom [f=0027799] [27799] Event [2752,206.307312,640]: 1 lost unit Picket [f=0027852] [27852] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Sling [f=0027949] [27949] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Sling [f=0027999] [27999] Event [248,32.9779053,2504]: 0 finished unit Solar Collector [f=0028043] [28043] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Sling [f=0028047] [28047] Event [2688,204.365845,544]: 1 lost unit Lotus [f=0028060] [28060] Event [168,41.5900879,264]: 1 finished unit Solar Collector [f=0028522] [28522] Event [2312,166.340759,712]: 1 lost unit Metal Extractor [f=0028587] [28587] Event [1958.14368,125.840805,580.389954]: 0 lost unit Glaive [f=0028669] [28669] Event [2208,179.99231,416]: 1 lost unit Picket [f=0028699] [28699] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Phantom [f=0028728] [28728] Event [232,33.8152161,2424]: 0 finished unit Solar Collector [f=0028765] [28765] Event [2424,185.816299,664]: 1 lost unit Storage [f=0028831] [28831] Event [184,41.5532837,120]: 1 finished unit Storage [f=0028888] [28888] Event [2472,187.889847,712]: 1 lost unit Caretaker [f=0028896] [28896] Event [2440,185.447037,760]: 1 lost unit Energy Pylon [f=0028936] [28936] Event [2600,223.647461,888]: 1 lost unit Metal Extractor [f=0029021] [29021] Event [2490.89941,214.95607,907.376099]: 0 lost unit Glaive [f=0029087] [29087] Event [2639.99512,216.381363,701.317993]: 0 lost unit Glaive [f=0029168] [29168] Event [2488,194.631165,512]: 1 lost unit Cloakbot Factory [f=0029264] [29264] Event [2328,189.332764,504]: 1 lost unit Gunship Plant [f=0029295] game_message: AllyTeam 0 has an overwhelming numerical advantage! [f=0029295] [29295] Received game_message: AllyTeam 0 has an overwhelming numerical advantage! [f=0029335] [29335] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Phantom [f=0029427] [29427] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Sling [f=0029459] [29459] Event [232,33.8612061,2344]: 0 finished unit Solar Collector [f=0029517] [29517] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Sling [f=0029607] [29607] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Sling [f=0029769] [29769] Event [136,41.5532837,120]: 1 finished unit Storage [f=0029953] [29953] Event [1832,21.6974487,1000]: 0 finished unit Stinger [f=0030125] [30125] Event [248,42.0133667,264]: 1 finished unit Solar Collector [f=0030166] [30166] Event [216,33.9716187,2264]: 0 finished unit Solar Collector [f=0030325] [30325] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Phantom [f=0030477] xD [f=0030484] [30484] Event [88,41.7281189,264]: 1 finished unit Solar Collector [f=0030560] [30560] Event [168,41.8845215,328]: 1 lost unit Metal Extractor [f=0030667] [30667] Event [536,37.909668,136]: 1 lost unit Metal Extractor [f=0030836] [30836] Event [36.387249,45.3165283,507.823761]: 1 lost unit Conjurer [f=0030837] gg [f=0030881] [30881] Event [184,41.5532837,168]: 1 lost unit Storage [f=0030884] [30884] Event [184,41.2746735,120]: 1 lost unit Storage [f=0030920] [30920] Event [45.4026947,43.723259,504.562195]: 1 lost unit Conjurer [f=0030936] [30936] Event [57.3880577,45.3165283,552.844543]: 1 lost unit Conjurer [f=0030977] [30977] Event [248,42.227066,264]: 1 lost unit Solar Collector [f=0031038] [31038] Event [168,41.5900879,264]: 1 lost unit Solar Collector [f=0031043] [31043] Event [200,34.6157227,2184]: 0 finished unit Solar Collector [f=0031057] [31057] Event [136,41.5537415,120]: 1 lost unit Storage [f=0031110] [31110] Event [88,41.7126312,264]: 1 lost unit Solar Collector [f=0031111] [31111] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Phantom [f=0031134] its fun to learn play and watch replays back [f=0031211] [31211] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Sling [f=0031274] [31274] Event [1163.6825,29.1947384,1846.77942]: 0 finished unit Engineer Commander [f=0031274] game_message: Morph complete: Engineer lvl 1 -> Engineer lvl 2 [f=0031274] [31274] Received game_message: Morph complete: Engineer lvl 1 -> Engineer lvl 2 [f=0031305] [31305] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Sling [f=0031392] [31392] Event [1656.01477,192.827759,3510.3999]: 0 finished unit Sling [f=0031557] game_message: LouisKing has been destroyed! [f=0031557] [31557] Event [undefined]: LouisKing resigned [f=0031557] game_message: SausageandMash wins! [f=0031557] Submitting stats [f=0031557] Automatically exiting in 10 seconds. Move mouse to cancel. [f=0031557] Part| Total Time|Time of the last 0.5s [f=0031557] Draw 45176.50ms 2.64% [f=0031557] Lua::Callins::Synced 52910.32ms 7.91% [f=0031557] Lua::Callins::Unsynced 95943.31ms 9.28% [f=0031557] Lua::CollectGarbage::Synced 30699.22ms 22.46% [f=0031557] Lua::CollectGarbage::Unsynced 57549.81ms 30.37% [f=0031557] Misc::Profiler::AddTime 172.33ms 0.00% [f=0031557] Sim 131502.47ms 40.43% [f=0031557] [31557] Event [85.21698,41.3929596,1547.16211]: 1 lost unit Conjurer [f=0031557] [31557] Received game_message: LouisKing has been destroyed! [f=0031557] [31557] Received game_message: SausageandMash wins! [f=0031558] [31558] Game End Stats Header: time,allyTeam1_unit_value,allyTeam0_unit_value,team1_unit_value,team0_unit_value,allyTeam1_metal_overdrive,allyTeam0_metal_overdrive,team1_metal_overdrive,team0_metal_overdrive,allyTeam1_metalProduced,allyTeam0_metalProduced,team1_metalProduced,team0_metalProduced,allyTeam1_metalUsed,allyTeam0_metalUsed,team1_metalUsed,team0_metalUsed,allyTeam1_metal_excess,allyTeam0_metal_excess,team1_metal_excess,team0_metal_excess,allyTeam1_damage_dealt,allyTeam0_damage_dealt,team1_damage_dealt,team0_damage_dealt,allyTeam1_unit_value_def,allyTeam0_unit_value_def,team1_unit_value_def,team0_unit_value_def,allyTeam1_energy_income,allyTeam0_energy_income,team1_energy_income,team0_energy_income,allyTeam1_unit_value_other,allyTeam0_unit_value_other,team1_unit_value_other,team0_unit_value_other,allyTeam1_metal_income,allyTeam0_metal_income,team1_metal_income,team0_metal_income,allyTeam1_unit_value_army,allyTeam0_unit_value_army,team1_unit_value_army,team0_unit_value_army,allyTeam1_unit_value_killed,allyTeam0_unit_value_killed,team1_unit_value_killed,team0_unit_value_killed,allyTeam1_unit_value_econ,allyTeam0_unit_value_econ,team1_unit_value_econ,team0_unit_value_econ,allyTeam1_unit_value_lost,allyTeam0_unit_value_lost,team1_unit_value_lost,team0_unit_value_lost,allyTeam1_metal_reclaim,allyTeam0_metal_reclaim,team1_metal_reclaim,team0_metal_reclaim,allyTeam1_damage_received,allyTeam0_damage_received,team1_damage_received,team0_damage_received [f=0031558] [31558] Game End Stats Values: 0,"-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-" [f=0031558] [31558] Game End Stats Values: 1,1275,1275,1275,1275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1275,1275,1275,1275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 [f=0031558] [31558] Game End Stats Values: 2,2075,2200,2075,2200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7.4666667,7.52769518,7.4666667,7.52769518,1275,1275,1275,1275,5.5999999,6.4000001,5.5999999,6.4000001,0,0,0,0,0,0,0,0,800,925,800,925,0,0,0,0,0,0,0,0,0,0,0,0 [f=0031558] [31558] Game End Stats Values: 3,2375,2580,2375,2580,0,0.31327403,0,0.31327403,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,10.9783754,8,10.9783754,1275,1275,1275,1275,8.13333321,8.02088547,8.13333321,8.02088547,0,0,0,0,0,0,0,0,1100,1305,1100,1305,0,0,0,0,0,0,0,0,0,0,0,0 [f=0031558] [31558] Game End Stats Values: 4,2585,2580,2585,2580,0,7.24934721,0,7.24934721,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,90,0,90,0,8,14.1715269,8,14.1715269,1275,1275,1275,1275,10,8.4624052,10,8.4624052,0,0,0,0,0,0,0,0,1220,1305,1220,1305,0,0,0,0,0,0,0,0,0,0,0,0 [f=0031558] [31558] Game End Stats Values: 5,2655,2745,2655,2745,0.15483107,18.8170242,0.15483107,18.8170242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,90,100,90,100,8.13333321,16.121706,8.13333321,16.121706,1275,1275,1275,1275,10.0103216,8.77117825,10.0103216,8.77117825,0,65,0,65,0,0,0,0,1290,1305,1290,1305,0,0,0,0,0,0,0,0,0,0,0,0 [f=0031558] [31558] Game End Stats Values: 6,2935,2900,2935,2900,1.6310333,34.0525932,1.6310333,34.0525932,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,90,100,90,100,10.3999996,17.146759,10.3999996,17.146759,1275,1275,1275,1275,11.1650801,9.14903736,11.1650801,9.14903736,0,130,0,130,0,0,0,0,1570,1395,1570,1395,0,0,0,0,0,0,0,0,0,0,0,0 [f=0031558] [31558] Game End Stats Values: 7,2935,3065,2935,3065,2.89621997,56.6358109,2.89621997,56.6358109,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,90,200,90,200,12,19.5385418,12,19.5385418,1275,1275,1275,1275,12.0843468,11.5055494,12.0843468,11.5055494,0,195,0,195,0,0,0,0,1570,1395,1570,1395,0,0,0,0,0,0,0,0,0,0,0,0 [f=0031558] [31558] Game End Stats Values: 8,3185,3130,3185,3130,5.19026327,79.8871613,5.19026327,79.8871613,0,0,0,0,0,0,0,0,0,0,0,0,0,55.9542732,0,55.9542732,270,200,270,200,12.9333334,18.7886734,12.9333334,18.7886734,1275,1275,1275,1275,12.1529369,11.5500908,12.1529369,11.5500908,0,260,0,260,0,0,0,0,1640,1395,1640,1395,0,0,0,0,0,0,0,0,55.9542732,0,55.9542732,0 [f=0031558] [31558] Game End Stats Values: 9,3275,3410,3275,3410,16.0927944,99.0906525,16.0927944,99.0906525,0,0,0,0,0,0,0,0,0,0,0,0,79.1304169,174.51442,79.1304169,174.51442,270,300,270,300,14,15.6017437,14,15.6017437,1275,1275,1275,1275,13.3401728,11.680234,13.3401728,11.680234,0,260,0,260,65,90,65,90,1730,1575,1730,1575,90,65,90,65,28.7999821,0,28.7999821,0,174.51442,79.1304169,174.51442,79.1304169 [f=0031558] [31558] Game End Stats Values: 10,3365,3580,3365,3580,21.7523327,111.777176,21.7523327,111.777176,0,0,0,0,0,0,0,0,0,0,0,0,79.1304169,174.51442,79.1304169,174.51442,270,300,270,300,14,17.2947216,14,17.2947216,1275,1275,1275,1275,14.4306326,14.845768,14.4306326,14.845768,0,325,0,325,65,90,65,90,1820,1680,1820,1680,90,65,90,65,61.9998932,0,61.9998932,0,174.51442,79.1304169,174.51442,79.1304169 [f=0031558] [31558] Game End Stats Values: 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Values: 67,930,26465,930,26465,937.448792,4602.26465,937.448792,4602.26465,0,0,0,0,0,0,0,0,5628.65527,2275.37598,5628.65527,2275.37598,4061.35547,7889.03613,4061.35547,7889.03613,0,5910,0,5910,4,82.5111084,4,82.5111084,0,1275,0,1275,6.02561283,41.3811874,6.02561283,41.3811874,0,13915,0,13915,3845,6642.50049,3845,6642.50049,930,5365,930,5365,8572.83398,4826.6665,8572.83398,4826.6665,782.656372,0,782.656372,0,10005.8506,5266.48389,10005.8506,5266.48389 [f=0031558] [31558] Game End Stats Values: 68,1100,26885,1100,26885,938.232544,4674.00928,938.232544,4674.00928,0,0,0,0,0,0,0,0,5628.65527,2275.37598,5628.65527,2275.37598,4061.35547,7889.03613,4061.35547,7889.03613,0,6330,0,6330,4,79.2172165,4,79.2172165,0,1275,0,1275,6.05225277,37.7829361,6.05225277,37.7829361,0,13915,0,13915,3845,6642.50049,3845,6642.50049,1100,5365,1100,5365,8572.83398,4826.6665,8572.83398,4826.6665,782.656372,0,782.656372,0,10005.8506,5266.48389,10005.8506,5266.48389 [f=0031558] [31558] Game End Stats Values: 69,1080,27705,1080,27705,939.090515,4723.45801,939.090515,4723.45801,0,0,0,0,0,0,0,0,5628.65527,2275.37598,5628.65527,2275.37598,4061.35547,8008.53711,4061.35547,8008.53711,0,6330,0,6330,6.13333321,75.2482758,6.13333321,75.2482758,0,1275,0,1275,6.05720425,36.2966118,6.05720425,36.2966118,0,14665,0,14665,3845,6732.50049,3845,6732.50049,1080,5435,1080,5435,8662.83398,4826.6665,8662.83398,4826.6665,782.656372,0,782.656372,0,10138.5547,5266.48389,10138.5547,5266.48389 [f=0031558] [31558] Game End Stats Values: 70,290,27775,290,27775,939.090515,4770.22803,939.090515,4770.22803,0,0,0,0,0,0,0,0,5810.83398,2275.37598,5810.83398,2275.37598,4061.35547,8909.90918,4061.35547,8909.90918,0,6330,0,6330,3.0666666,74.9513474,3.0666666,74.9513474,0,1275,0,1275,2.5333333,36.1179619,2.5333333,36.1179619,0,14665,0,14665,3845,7422.50049,3845,7422.50049,290,5505,290,5505,9452.83398,4826.6665,9452.83398,4826.6665,782.656372,0,782.656372,0,11079.9199,5280.11572,11079.9199,5280.11572 [f=0031558] [31558] Game End Stats Values: 71,120,29055,120,29055,939.090515,4847.34375,939.090515,4847.34375,0,0,0,0,0,0,0,0,6340.33398,2275.37598,6340.33398,2275.37598,4061.35547,8999.34277,4061.35547,8999.34277,0,6330,0,6330,2,75.503006,2,75.503006,0,1505,0,1505,2,38.1410637,2,38.1410637,0,15715,0,15715,3845,7592.50049,3845,7592.50049,120,5505,120,5505,9622.83398,4826.6665,9622.83398,4826.6665,782.656372,0,782.656372,0,11169.3535,5298.28076,11169.3535,5298.28076 [f=0031558] [31558] Game End Stats Values: 72,120,29055,120,29055,939.090515,4847.34375,939.090515,4847.34375,0,0,0,0,0,0,0,0,6344.33398,2275.37598,6344.33398,2275.37598,4061.35547,9005.91113,4061.35547,9005.91113,0,6330,0,6330,2,75.636322,2,75.636322,0,1505,0,1505,2,33,2,33,0,15715,0,15715,3845,7592.50049,3845,7592.50049,120,5505,120,5505,9622.83398,4826.6665,9622.83398,4826.6665,782.656372,0,782.656372,0,11175.9219,5298.28076,11175.9219,5298.28076 [f=0031558] Playback paused [f=0031559] Playback continued [f=0031732] Autoquit sending quit command. [f=0031732] [QuitAction] user exited to system [f=0031732] [SpringApp::Kill][1] fromRun=1 [f=0031732] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [f=0031732] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0031732] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0031732] [ThreadPool::SetThreadCount][2] workers=0 [f=0031732] [SpringApp::Kill][2] [f=0031732] [Game::KillLua][0] dtor=0 loadscreen=(nil) [f=0031732] [Game::KillLua][3] dtor=0 luaUI=0x523f9f80 [f=0031732] Start widgetHandler:Shutdown [f=0031732] Shutdown - SaveOrderList Complete [f=0031732] Writing last game win data [f=0031732] Shutdown - SaveConfigData Complete [f=0031732] Shutdown Widget - Save/Load API [f=0031732] Shutdown Widget - Chili Highlight [f=0031732] Shutdown Widget - Draw After Chili [f=0031732] Shutdown Widget - EPIC Menu [f=0031732] Shutdown Widget - Chili Widget Selector [f=0031732] Shutdown Widget - Chili Minimap [f=0031732] Shutdown Widget - Local Team Colors [f=0031732] Shutdown Widget - Display Keys 2 [f=0031732] Shutdown Widget - Save Game Menu [f=0031732] Shutdown Widget - Unit Icons [f=0031732] Shutdown Widget - Noises [f=0031732] Shutdown Widget - HealthBars [f=0031732] Shutdown Widget - Win Counter [f=0031732] Shutdown Widget - SpringRTS Replay Stats [f=0031732] Shutdown Widget - BuildETA [f=0031732] Shutdown Widget - Modular Comm Info [f=0031732] Shutdown Widget - Music Player v2 [f=0031732] Shutdown Widget - Stereo3D [f=0031732] Shutdown Widget - Showeco and Grid Drawer [f=0031732] Shutdown Widget - Point Tracker [f=0031732] Shutdown Widget - Missile Silo Range [f=0031732] Shutdown Widget - MinimapEvents [f=0031732] Shutdown Widget - Mex Placement Handler [f=0031732] Shutdown Widget - Local Widgets Config [f=0031732] Shutdown Widget - Highlight Geos [f=0031732] Shutdown Widget - Grab Input [f=0031732] Input grabbing is disabled! [f=0031732] Shutdown Widget - Defense Range Zero-K [f=0031732] Shutdown Widget - MetalFeatures (new) [f=0031732] Shutdown Widget - Darkening [f=0031732] Shutdown Widget - Context Menu [f=0031732] Shutdown Widget - Chili Spectator Panels [f=0031732] Shutdown Widget - Chili Selections & CursorTip v2 [f=0031732] Shutdown Widget - Chili Nuke Warning [f=0031732] Shutdown Widget - Chili EndGame Window [f=0031732] Shutdown Widget - Chili Economy Panel Default [f=0031732] Shutdown Widget - CameraShake [f=0031732] Shutdown Widget - Attack AoE [f=0031732] Shutdown Widget - UnitShapes [f=0031732] Shutdown Widget - Map Edge Extension [f=0031732] Shutdown Widget - Selection Send [f=0031732] Shutdown Widget - LupsManager [f=0031732] Shutdown Widget - Newton Firezone [f=0031732] Shutdown Widget - Chili Pro Console [f=0031732] Shutdown Widget - Lasso Terraform GUI [f=0031732] Shutdown Widget - Lups [f=0031732] Shutdown Widget - Chili Framework [f=0031732] Shutdown Widget - Chili Core Selector [f=0031732] Shutdown Widget - Custom Markers [f=0031732] Shutdown Widget - Select Keys [f=0031732] Shutdown Widget - Pause Screen [f=0031732] Shutdown Widget - Text To Speech Control [f=0031732] Shutdown Widget - Persistent Build Height [f=0031732] Shutdown Widget - Layout Handler [f=0031732] End widgetHandler:Shutdown [f=0031732] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={3919998,385779324} {int,ext,rec}Allocs={28634224,0,0} {chunk,block}Bytes={385779324,0} [f=0031732] [Game::KillLua][1] dtor=0 luaGaia=(nil) [f=0031732] [Game::KillLua][2] dtor=0 luaRules=0x528e3c20 [f=0031732] Start gadgetHandler:Shutdown [f=0031732] Shutdown - StartSetup [f=0031732] Shutdown - UnitMorph [f=0031732] Shutdown - Carrier Drones [f=0031732] Shutdown - LupsNanoSpray [f=0031732] Shutdown - Missile Silo Controller [f=0031732] Shutdown - Modular Comm Info [f=0031732] Shutdown - Terrain Texture Handler [f=0031732] Shutdown - UnitCloakShield [f=0031732] Shutdown - Starlight Handler [f=0031732] End gadgetHandler:Shutdown [f=0031732] Start gadgetHandler:Shutdown [f=0031732] Shutdown - Save/Load [f=0031732] Shutdown - Teleport Throw [f=0031732] Shutdown - UnitMorph [f=0031732] Shutdown - Modular Comm Info [f=0031732] Shutdown - Retreat Command [f=0031732] Shutdown - Shockwaves [f=0031732] Shutdown - UnitCloakShield [f=0031732] Shutdown - Lups Cloak FX [f=0031732] Shutdown - Lups [f=0031732] Shutdown - Lups Shield [f=0031732] End gadgetHandler:Shutdown [f=0031732] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={28634339,0,0} {chunk,block}Bytes={0,0} [f=0031732] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={28634339,0,0} {chunk,block}Bytes={0,0} [f=0031732] [Game::KillLua][4] dtor=0 [f=0031732] [Game::~CGame][1] [f=0031732] [Game::KillLua][0] dtor=1 loadscreen=(nil) [f=0031732] [Game::KillLua][3] dtor=1 luaUI=(nil) [f=0031732] [Game::KillLua][1] dtor=1 luaGaia=(nil) [f=0031732] [Game::KillLua][2] dtor=1 luaRules=(nil) [f=0031732] [Game::KillLua][4] dtor=1 [f=0031732] [Game::KillMisc][1] [f=0031732] [Game::KillMisc][2] [f=0031732] [Game::KillMisc][3] [f=0031732] [Game::KillRendering][1] [f=0031732] [3DOParser::Kill] allocated 155 pieces [f=0031732] [S3OParser::Kill] allocated 2769 pieces [f=0031732] [AssParser::Kill] allocated 248 pieces [f=0031732] [Game::KillInterface][1] [f=0031732] [Game::KillInterface][2] [f=0031732] [Game::KillSimulation][1] [f=0031732] [Game::KillSimulation][2] [f=0031732] [CCollisionHandler] dis-/continuous tests: 79/960444 [f=0031732] [Game::KillSimulation][3] [f=0031732] [~CPathCache(16x16)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0031732] [~CPathCache(16x16)] cacheHits=155 hitPercentage=45% numHashColls=0 maxCacheSize=23 [f=0031732] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0031732] [~CPathCache(32x32)] cacheHits=573 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0031732] [~CRectangleOverlapHandler] 0% overlap reduction [f=0031732] [~CRectangleOverlapHandler] 0% overlap reduction [f=0031732] [LosHandler::Kill] raycast instance cache-{hits,misses}={11098,14029}; shared=6%; cached=38% [f=0031732] [Game::KillSimulation][4] [f=0031732] [CommonDefHandler::KillStatic] 3160 sound-set data items added [f=0031732] [Game::~CGame][2] [f=0031732] [Game::~CGame][3] [f=0031732] [SpringApp::Kill][3] [f=0031732] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 335591 bytes sent 210522 bytes recv'd [f=0031732] [SpringApp::Kill][4] font=0x46376aa0 [f=0031732] [SpringApp::Kill][5] [f=0031732] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [VFS] [SpringVFS::DeleteArchives] [VFS] [SpringVFS::DeleteArchives(section=0)] #archives[section]=1 #files[section]=7796 [VFS] archive=/var/lib/zkreplay/Zero-K/packages/4ccd82285cf7aef0e7a353cba6f6a0d8.sdp (0x463ebc20) [~CPoolArchive] archiveFile="/var/lib/zkreplay/Zero-K/packages/4ccd82285cf7aef0e7a353cba6f6a0d8.sdp" numZipFiles=7796 sumInflSize=714914kb sumReadTime=11610ms file="objects3d/funnelweb.dae" indx=5147 inflSize=1500kb readTime=326ms file="bitmaps/loadpictures/constructionmods.png" indx=497 inflSize=4000kb readTime=243ms file="objects3d/strikecom_2.dae" indx=5459 inflSize=1000kb readTime=220ms file="objects3d/strikecom.dae" indx=5455 inflSize=999kb readTime=208ms file="objects3d/strikecom_1.dae" indx=5457 inflSize=999kb readTime=184ms file="objects3d/benzcom5.s3o" indx=4910 inflSize=326kb readTime=108ms file="objects3d/detriment.s3o" indx=5099 inflSize=514kb readTime=95ms file="objects3d/bantha.s3o" indx=4882 inflSize=433kb readTime=87ms file="objects3d/corcomalt3.s3o" indx=5015 inflSize=114kb readTime=86ms file="objects3d/tarantula.s3o" indx=5480 inflSize=126kb readTime=78ms [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/packages/4ccd82285cf7aef0e7a353cba6f6a0d8.sdp] 53357080 bytes cached in 2909 files [VFS] [SpringVFS::DeleteArchives(section=1)] #archives[section]=1 #files[section]=13 [VFS] archive=/var/lib/zkreplay/Zero-K/maps/iced_coffee_v4.3.sd7 (0x464cc320) [VFS] [SpringVFS::DeleteArchives(section=2)] #archives[section]=3 #files[section]=319 [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz (0x46658470) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz] 1507472 bytes cached in 14 files [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/maphelper.sdz (0x4643a4a0) [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz (0x7fc8dc01e9d0) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz] 156539 bytes cached in 66 files [VFS] [SpringVFS::DeleteArchives(section=3)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=4)] #archives[section]=0 #files[section]=130 [VFS] [SpringVFS::DeleteArchives(section=5)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=6)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=7)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=8)] #archives[section]=0 #files[section]=0 [SpringApp::Kill][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=0x1de1d50 (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9]