[DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" Using writeable configuration source: "/tmp/tmp.rYn6ahE8Hr/springsettings.966596.cfg" LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt ============== ============== Available: ArchiveScanner AutohostInterface BumpWater CSMFGroundTextures CrashHandler CregSerializer DecalsDrawerGL4 DynWater FarTextureHandler Font GameServer GroundMoveType KeyBindings LuaSocket Model Net Path Piece RoamMeshDrawer Shader SkyBox Sound Texture VFS Enabled: Sound (Notice) VFS (Info) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. ============== ============== ============== ============== InputTextGeo = 0.26 0.73 0.02 0.028 MouseDragCircleCommandThreshold = 25 ROAM = 2 RotateLogFiles = 1 TeamHighlight = 0 ============== ============== ============== ============== Spring Engine Version: 104.0.1-1544-ge1f249f maintenance (Headless) Build Environment: gcc libstdc++ version 20160609 Compiler Version: gcc-5.4.0 20160609 Operating System: Linux 4.19.0-10-amd64 #1 SMP Debian 4.19.132-1 (2020-07-24) (x86_64) Hardware Config: Intel(R) Xeon(R) CPU E5-2697 v4 @ 2.30GHz; 1995MB RAM Binary Word Size: 64-bit (native) Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 1 Logical CPU Cores: 1 ============== ============== [good_fpu_init][STREFLOP_SSE] SSE 1.0 : 1, SSE 2.0 : 1 SSE 3.0 : 1, SSSE 3.0 : 1 SSE 4.1 : 1, SSE 4.2 : 1 SSE 4.0A: 0, SSE 5.0A: 0 [WatchDog::Install] installed (hang-timeout: 10s) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz} [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window [GR::LogVersionInfo] SDL version : 0.0.0 (linked) / 2.0.1 (compiled) GL version : GL vendor : GL renderer : GLSL version: GLEW version: spring headless stub GLEW version GPU memory : unknown SDL swap-int: 0 ARB shader support : 0 GLSL shader support : 0 FBO extension support : 0 NVX GPU mem-info support : 0 ATI GPU mem-info support : 0 NPOT-texture support : 1 (0) S3TC/DXT1 texture support : 0/0 texture query-LOD support : 1 (0) MSAA frame-buffer support : 0 (0) 24-bit Z-buffer support : 0 (-) primitive-restart support : 0 (0) clip-space control support: 0 (0) seamless cube-map support : 0 (0) frag-depth layout support : 0 (-) max. FBO samples : -1 max. texture size : 2048 max. texture anisotropy level: 0.000000 max. vec4 varyings/attributes: 0/0 max. draw-buffers : 0 max. rec. indices/vertices : 0/0 max. uniform buffer-bindings : 0 max. uniform block-size : 0KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [GR::UpdateGLConfigs] [GR::UpdateGLGeometry][1] winSize=<1,1> [GR::UpdateGLGeometry][2] winSize=<8,8> [GR::InitGLState] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated) [TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/ Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base Scanning: /var/lib/zkreplay/Zero-K/maps Scanning: /var/lib/zkreplay/Zero-K/games Scanning: /var/lib/zkreplay/Zero-K/packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 26ms [VFS] [SpringVFS::ReserveArchives] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7fd82001e6e0 (SpringVFS) global=(nil) (null) [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [ThreadPool::SetThreadCount][2] workers=0 [Threading] Main thread CPU affinity mask set: 1 [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.65.3 OpenSSL/1.1.1c [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1) [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:105:ValidateCaFile():Downloading https://springrts.com/dl/cacert.pem [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K [Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 4436 MB [f=-000001] [CPreGame] using server IP localhost and port 8452 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/966596/replay.sdfz" for game data... [f=-000001] [PreGame::StartServerForDemo] starting GameServer [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452 [f=-000001] [UDPListener] successfully bound socket on port 8452 [f=-000001] [PreGame::StartServerForDemo] started GameServer [f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 643ms [f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3) [f=-000001] [PreGame::AddMapArchivesToVFS][server=0x44ac2e20] using map "Shimmershore v1.1" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Shimmershore v1.1", overwrite=false)] section=1 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [f=-000001] [PreGame::AddModArchivesToVFS][server=0x44ac2e20] using game "Zero-K v1.8.9.4" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.8.9.4", overwrite=false)] section=0 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 148ms [f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 1), creating LoadScreen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff [f=-000001] [LuaIntro] Loading widget: LoadProgress [f=-000001] [LuaIntro] Loading widget: Main [f=-000001] [LuaIntro] Loading widget: LoadTexture [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::Load][1] globalQuit=0 threaded=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (58 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 4842ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 5569ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 11ms [f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 51ms [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [f=-000001] [Init] number of ArmorDefs: 6 [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 775ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 1101ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 34ms [f=-000001] [IPathManager::GetInstance] using HAPFS [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [f=-000001] [Init] shadow rendering is disabled (config-value -1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [f=-000001] InfoTexture: legacy [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 10ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Set ROAM mode to DisplayLists [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0) [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer" [f=-000001] Loaded DecalsDrawer: off [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 59ms [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 69ms [f=-000001] Synced LuaRules: starting loading Loaded gadget: API versioning stuff for maps and user widgets Loaded gadget: Dev Command Checker Loaded gadget: Save/Load Loaded gadget: Startbox handler Loaded gadget: Wanted Speed Loaded gadget: Metalspot Finder Gadget Loaded gadget: s11n gadget Loaded gadget: s11n map feature loader Loaded gadget: No Friendly Fire Loaded gadget: IconGenerator Loaded gadget: Map Lua Metal Spot Placer Loaded gadget: Mex Placement Loaded gadget: Nano Frame Death Handeling Loaded gadget: Nano Frame Rate Limit Loaded gadget: No Self-D Loaded gadget: ShareControl Loaded gadget: UnitPriority Loaded gadget: Mex Control with energy link Loaded gadget: Script notification Loaded gadget: Antinuke Handler Loaded gadget: Attributes Loaded gadget: Attributes Generic Loaded gadget: Auto-Target Lookahead Loaded gadget: Boolean Disable Loaded gadget: Impulse Float Toggle Loaded gadget: LockOptions Loaded gadget: Perks Loaded gadget: Shield Charge Loaded gadget: StartSetup Loaded gadget: Stockpile Loaded gadget: Teleport Throw [f=-000001] Setting morph for custom comms for player: 1 [f=-000001] Setting morph for custom comms for player: 0 Loaded gadget: UnitMorph Loaded gadget: Zenith Skyline Checker Loaded gadget: AirPlantParents Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: Aircraft Crashing Loaded gadget: Allow Builder Hold Fire Loaded gadget: Area Guard Loaded gadget: Block Ally and Neutral Attack Loaded gadget: Block direct control Loaded gadget: Blocking Tag Implementation Loaded gadget: Bomber Dive Loaded gadget: CAI Loaded gadget: CEG Spawner Loaded gadget: Capture Loaded gadget: Carrier Drones Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Control gunship strafe range Loaded gadget: D-Gun Aim Fix Loaded gadget: Debris physics Loaded gadget: Decloak when damaged Loaded gadget: Dev Commands Loaded gadget: Disable Buildoptions Loaded gadget: Dont fire at radar Loaded gadget: Experience Loaded gadget: Factory Anti Slacker Loaded gadget: Factory Plate Loaded gadget: Factory Stop Production Loaded gadget: Fall Damage Loaded gadget: Feature Effects Loaded gadget: Fire Once command Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: GameRules Events Loaded gadget: Grey Goo Loaded gadget: Gunship Bugger Off Loaded gadget: Gunship Oscillate Loaded gadget: Gunship Strafe Control Loaded gadget: Hide Autorepairlevel Command Loaded gadget: Ignore Gibs Loaded gadget: Instant Self Destruct Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LUS Loaded gadget: Lag Monitor Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Mod statistics Loaded gadget: Modular Comm Info Loaded gadget: Nuke Explosion Chooser Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Overkill Prevention Loaded gadget: Overkill Prevention Placeholder Loaded gadget: Paralysis Loaded gadget: Player extra information Loaded gadget: Prevent Lab Hax Loaded gadget: Prevent Landship Loaded gadget: Prevent turret overshoot Loaded gadget: Projectile Radar Homing Loaded gadget: Projectile Retarget Loaded gadget: Puppy Handler Loaded gadget: Radar Wobble Control Loaded gadget: Reclaim HP changer Loaded gadget: Refuel Pad Handler Loaded gadget: Regeneration Loaded gadget: Remove Wait Loaded gadget: Repair Speed Changer Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Rezz Hp changer + effect Loaded gadget: Share mode Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Show Shooter Loaded gadget: Spherical LOS Loaded gadget: Tactical Unit AI Loaded gadget: Target Features Loaded gadget: Target Priority Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Time slow v2 Loaded gadget: Torpedo Stay Underwater Loaded gadget: Transport Load Unload Loaded gadget: Transport Selected Load Loaded gadget: Transport Speed Loaded gadget: TransportAIbuttons Loaded gadget: Turn Without Interia Loaded gadget: Typemap Options Loaded gadget: Unit removal from rezzed structures Loaded gadget: UnitStealth Loaded gadget: Units on fire Loaded gadget: Wade Effects Loaded gadget: Water Effects Loaded gadget: Weapon Impulse Loaded gadget: Weapon Reaim Time Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_widget_events.lua Loaded gadget: astar.lua Loaded gadget: init_auto_ready.lua Loaded gadget: lups_cloak_fx.lua Loaded gadget: lups_thrusters.lua Loaded gadget: lups_wrapper.lua Loaded gadget: weapon_hide_sniper.lua Loaded gadget: Center Offset and Growth Scale Loaded gadget: Commander Upgrade Loaded gadget: CustomUnitShaders Loaded gadget: Factory exit flatten Loaded gadget: Game Over Loaded gadget: On/Off Loaded gadget: UnitCloakShield Loaded gadget: Water level modoption Loaded gadget: Windmill Control Loaded gadget: Fighter pull-up Loaded gadget: Energy Drain Loaded gadget: Chicken control Loaded gadget: Area Denial Loaded gadget: Cannot Damage Unit Loaded gadget: Disallow unit for command targeting Loaded gadget: Single-Hit Weapon Loaded gadget: Starlight Handler Loaded gadget: Noexplode Stopper Loaded gadget: Unit Explosion Spawner Loaded gadget: Shield Merge Loaded gadget: Lups Shield Loaded gadget: Endgame Graphs Loaded gadget: Awards Loaded gadget: Backup allyteam names Loaded gadget: Gadget Profiler New Loaded gadget: Gameframe Orders Loaded gadget: Planet Wars Structures Loaded gadget: Profiler Loaded gadget: Zombies! [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading Loaded gadget: Dev Command Checker Loaded gadget: Engine Taskbar Stuff Loaded gadget: Save/Load Loaded gadget: Metalspot Finder Gadget Loaded gadget: IconGenerator Loaded gadget: Mex Placement Loaded gadget: Script notification Loaded gadget: StartSetup Loaded gadget: Teleport Throw Loaded gadget: UnitMorph Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: AutoReadyStartpos Loaded gadget: Block Ally and Neutral Attack Loaded gadget: CAI Loaded gadget: Capture Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Dev Commands Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Modular Comm Info Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Share mode Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Target Features Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Thrusters Loaded gadget: Time slow v2 Loaded gadget: TransportAIbuttons Loaded gadget: Units on fire Loaded gadget: Widget Events Loaded gadget: api_gameframe_orders.lua Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_versioning.lua Loaded gadget: astar.lua Loaded gadget: bank.lua Loaded gadget: cmd_areaguard.lua Loaded gadget: cmd_fire_once.lua Loaded gadget: cmd_hide_autorepairlevel.lua Loaded gadget: cmd_onoff.lua Loaded gadget: cmd_remove_wait.lua Loaded gadget: cmd_select_load_helper.lua Loaded gadget: dbg_ceg_spawner.lua Loaded gadget: dbg_size_changer.lua Loaded gadget: endgame_graphs.lua Loaded gadget: factory_anti_slacker.lua Loaded gadget: feature_debris_physics.lua Loaded gadget: feature_fx.lua Loaded gadget: game_globallos.lua Loaded gadget: game_lagmonitor.lua Loaded gadget: game_over.lua Loaded gadget: game_perks.lua Loaded gadget: lockunits_modoption.lua Loaded gadget: map_lua_metal_spots.lua Loaded gadget: player_extra_information.lua Loaded gadget: s11n_gadget_load.lua Loaded gadget: share_control.lua Loaded gadget: start_boxes.lua Loaded gadget: start_teamnames.lua Loaded gadget: start_waterlevel.lua Loaded gadget: typemap_options.lua Loaded gadget: unit_air_plants.lua Loaded gadget: unit_aircraft_crash.lua Loaded gadget: unit_allow_builder_hold_fire.lua Loaded gadget: unit_attributes.lua Loaded gadget: unit_attributes_generic.lua Loaded gadget: unit_block_direct_control.lua Loaded gadget: unit_bomber_dive.lua Loaded gadget: unit_bounty.lua Loaded gadget: unit_cannot_damage_unit.lua Loaded gadget: unit_carrier_drones.lua Loaded gadget: unit_centeroffset.lua Loaded gadget: unit_control_gunship_stafe_range.lua Loaded gadget: unit_dont_fire_at_radar.lua Loaded gadget: unit_explosion_spawner.lua Loaded gadget: unit_factory_flatten.lua Loaded gadget: unit_factory_plate.lua Loaded gadget: unit_fall_damage.lua Loaded gadget: unit_fighter_pullup.lua Loaded gadget: unit_gamerules_events.lua Loaded gadget: unit_grass_cutter.lua Loaded gadget: unit_gunship_climb.lua Loaded gadget: unit_gunship_oscillate.lua Loaded gadget: unit_impulsefloat_toggle.lua Loaded gadget: unit_marketplace.lua Loaded gadget: unit_mex_overdrive.lua Loaded gadget: unit_overkill_prevention.lua Loaded gadget: unit_overkill_prevention_placeholder.lua Loaded gadget: unit_planetwars.lua Loaded gadget: unit_prevent_lab_hax.lua Loaded gadget: unit_prevent_landship.lua Loaded gadget: unit_prevent_turret_overshoot.lua Loaded gadget: unit_priority.lua Loaded gadget: unit_radar_wobble.lua Loaded gadget: unit_regeneration.lua Loaded gadget: unit_removal_from_rezzed_structure.lua Loaded gadget: unit_rezz_hp.lua Loaded gadget: unit_self_destruct.lua Loaded gadget: unit_solar_force_closed.lua Loaded gadget: unit_spherical_los.lua Loaded gadget: unit_starlight_handler.lua Loaded gadget: unit_stealth.lua Loaded gadget: unit_target_lookahead.lua Loaded gadget: unit_target_priority.lua Loaded gadget: unit_transport_load_unload.lua Loaded gadget: unit_transport_speed.lua Loaded gadget: unit_turn_without_interia.lua Loaded gadget: unit_untargetable.lua Loaded gadget: unit_wanted_speed.lua Loaded gadget: unit_water_effects.lua Loaded gadget: unit_windmill_control.lua Loaded gadget: unit_xp.lua Loaded gadget: unit_zenithskylinecheck.lua Loaded gadget: unit_zombies.lua Loaded gadget: wake_fx.lua Loaded gadget: weapon_ignore_gibs.lua Loaded gadget: weapon_impulse.lua Loaded gadget: weapon_noexplode_stopper.lua Loaded gadget: weapon_shield_merge.lua Loaded gadget: weapon_single_hit.lua Loaded gadget: weapon_torpedo_stay_underwater.lua Loaded gadget: weapon_trail_burnout.lua Loaded gadget: Commander Upgrade Loaded gadget: UnitCloakShield Loaded gadget: Lups Cloak FX Loaded gadget: Chicken control Loaded gadget: Area Denial Loaded gadget: Lups Loaded gadget: Lups Shield Loaded gadget: Awards Loaded gadget: Chicken Spawner Loaded gadget: Gadget Profiler New Loaded gadget: Profiler [f=-000001] Unsynced LuaRules: finished loading [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI" [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaSocket Support: enabled [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] localWidgets, nil, true, true [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] Spring.GetMyPlayerID(), 2 [f=-000001] Spring.GetMyPlayerID() done, [f=-000001] USE_OLD_CHILI [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 2, This game player count: 2 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] SausageandMash was in last game but is now absent, resetting scores [f=-000001] Deferred Rendering: Failed to create bloom buffers! [f=-000001] Deferred Rendering: Failed to create HDR buffer! [f=-000001] Nightvision Shader: GLSL not supported. [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Loaded API widget: i18n [f=-000001] Loaded API widget: Shared Functions [f=-000001] Loaded API widget: Hacky version fix [f=-000001] Loaded API widget: Cluster Detection [f=-000001] Loaded API widget: Win Counter [f=-000001] Loaded API widget: Modular Comm Info [f=-000001] Loaded API widget: Draw Mouse Build [f=-000001] Loaded API widget: Lobby Battle Status [f=-000001] Loaded API widget: CommandInsert [f=-000001] Loaded API widget: Pre-Selection Handler [f=-000001] Loaded API widget: Lups [f=-000001] Loaded API widget: Lag (AFK) monitor [f=-000001] Loaded API widget: Chili Framework [f=-000001] Loaded widget: Selection Hierarchy [f=-000001] Loaded widget: Save/Load API [f=-000001] Loaded widget: Chili Highlight [f=-000001] Loaded widget: Draw After Chili [f=-000001] Hardware mouse-cursor is disabled! [f=-000001] Loaded DecalsDrawer: off [f=-000001] Ground-decal rendering is disabled! [f=-000001] Set maximum particles to: 0 [f=-000001] Set UnitLodDist to 0 [f=-000001] Set UnitIconDist to 0 [f=-000001] Loaded widget: EPIC Menu [f=-000001] Loaded widget: Hide Interface and Mouse Cursor [f=-000001] Loaded widget: Chili Widget Selector [f=-000001] Loaded widget: Chili Minimap [f=-000001] [Depth of Field::Initialize] removing widget, no shader support [f=-000001] Loaded widget: Depth of Field Shader [f=-000001] Deferred Rendering requires shader support! [f=-000001] Loaded widget: Deferred rendering [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option [f=-000001] Loaded widget: Local Team Colors [f=-000001] Loaded widget: Display Keys 2 [f=-000001] Loaded widget: Save Game Menu [f=-000001] Loaded widget: Specific Unit Reclaimer [f=-000001] Loaded widget: One click weapon handler [f=-000001] Loaded widget: Area-reclaim trees [f=-000001] Loaded widget: Unit Target Command Helper [f=-000001] Loaded widget: Attack Command Helper [f=-000001] Loaded widget: Selection Modkeys [f=-000001] Loaded widget: Chili Global Commands [f=-000001] Loaded widget: Outline No Shader [f=-000001] Loaded widget: Unit Icons [f=-000001] Loaded widget: Terraform Icon Draw [f=-000001] Loaded widget: Noises [f=-000001] Loaded widget: HealthBars [f=-000001] Loaded widget: Chili Commander Upgrade [f=-000001] Loaded widget: Chili Vote Display [f=-000001] Loaded widget: Auto Patrol Nanos [f=-000001] We appear to be in a replay/spectator. Writing stats to file. [f=-000001] Attempting to open LuaUI/Logs/replay_stats/966596/events.log [f=-000001] Loaded widget: SpringRTS Replay Stats [f=-000001] Loaded widget: Factory Plate Placer [f=-000001] Loaded widget: Unit Marker Zero-K [f=-000001] Loaded widget: Objectives [f=-000001] Loaded widget: EndGame Stats [f=-000001] Loaded widget: Double-Click attack-move [f=-000001] Loaded widget: Cloak Fire State 2 [f=-000001] Loaded widget: BuildETA [f=-000001] Loaded widget: Initial Queue ZK [f=-000001] We appear to be in a replay/spectator, maxing out game speed. [f=-000001] Loaded widget: SpringRTS Replay Speed [f=-000001] Loaded widget: Transport Load Double Tap [f=-000001] Loaded widget: Music Player v2 [f=-000001] Loaded widget: Ghost Site [f=-000001] Loaded widget: Stop Self-D [f=-000001] Loaded widget: Stereo3D [f=-000001] Loaded widget: State Reverse Toggle [f=-000001] Loaded widget: Spectate Selected Team [f=-000001] Loaded widget: SmoothCam [f=-000001] Loaded widget: Smart Bombers [f=-000001] Loaded widget: Simple Settings [f=-000001] Loaded widget: Showeco and Grid Drawer [f=-000001] Loaded widget: Show selected unit range [f=-000001] Loaded widget: Show All Commands v2 [f=-000001] Loaded widget: ReclaimInfo [f=-000001] Loaded widget: Raw Move Issue [f=-000001] Loaded widget: Point Tracker [f=-000001] Loaded widget: Orbit Command [f=-000001] Loaded widget: Morph Finished notification [f=-000001] Loaded widget: Mission Results Handler [f=-000001] Loaded widget: Missile Silo Range [f=-000001] Loaded widget: Missile Silo Commands [f=-000001] Loaded widget: Misc default command replacements [f=-000001] Loaded widget: MinimapEvents [f=-000001] Mex Placement Initialised with 22 spots. [f=-000001] Loaded widget: Mex Placement Handler [f=-000001] Loaded widget: Local Widgets Config [f=-000001] Loaded widget: Keep Target [f=-000001] Loaded widget: In-game Ignore [f=-000001] Loaded widget: In-game Guide [f=-000001] Loaded widget: Highlight Geos [f=-000001] Loaded widget: Haven Handler [f=-000001] Loaded widget: Guard Remove [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input [f=-000001] Loaded widget: Game Analytics Handler [f=-000001] Loaded widget: Galaxy Battle Handler [f=-000001] Loaded widget: Economic Victory Announcer [f=-000001] Loaded widget: Defense Range Zero-K [f=-000001] Loaded widget: Decoration Handler [f=-000001] Loaded widget: MetalFeatures (new) [f=-000001] Loaded widget: Decloak Range [f=-000001] Loaded widget: Darkening [f=-000001] Loaded widget: Context Menu [f=-000001] Loaded widget: Chili Spectator Panels [f=-000001] Loaded widget: Ferry Points [f=-000001] Loaded widget: Chili Selections & CursorTip v2 [f=-000001] Loaded widget: Chili Rejoining Progress Bar [f=-000001] Loaded widget: Chili Nuke Warning [f=-000001] Loaded widget: Chili Inactivity Win [f=-000001] Loaded widget: Chili EndGame Window [f=-000001] Loaded widget: Chili Economy Panel Default [f=-000001] Loaded widget: Cheat Sheet [f=-000001] Loaded widget: CameraShake [f=-000001] Loaded widget: Easy Facing [f=-000001] Loaded widget: Blast Radius [f=-000001] Loaded widget: Autoquit [f=-000001] Loaded widget: Area Attack Tweak [f=-000001] Loaded widget: Antinuke Coverage [f=-000001] Loaded widget: Set Springsettings and Config [f=-000001] Loaded widget: Camera Save Position [f=-000001] Loaded widget: Command Alpha [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info [f=-000001] Loaded widget: Attack Warning [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing [f=-000001] Loaded widget: Auto Group [f=-000001] Loaded widget: Chili AI Set Start [f=-000001] Loaded widget: NoDuplicateOrders [f=-000001] Projectile Lights (gfx_projectile_lights.lua) - Deferred rendering widget not found. [f=-000001] Loaded widget: Projectile Lights [f=-000001] Loaded widget: Start Point Remover & Comm Selector [f=-000001] Loaded widget: Startup Info and Selector [f=-000001] Loaded widget: Transport AI [f=-000001] Loaded widget: UnitNoStuckInFactory [f=-000001] Loaded widget: Unit Start State [f=-000001] Loaded widget: Smooth Scroll [f=-000001] Loaded widget: Replay control buttons [f=-000001] Loaded widget: Persistent Build Spacing [f=-000001] Loaded widget: Icon Sets [f=-000001] Loaded widget: Attack AoE [f=-000001] Loaded widget: Nubtron 2.0 [f=-000001] Loaded widget: Chili Custom Modoptions Info [f=-000001] Loaded widget: PlanetWars Info [f=-000001] Loaded widget: MessageBoxes ZK [f=-000001] Loaded widget: Commands FX [f=-000001] Loaded widget: UnitShapes [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Stockpiler [f=-000001] Loaded widget: Map Edge Extension [f=-000001] Loaded widget: Lua Metal Decals [f=-000001] Loaded widget: State Icons [f=-000001] Loaded widget: Shield Guard [f=-000001] Loaded widget: Selection Send [f=-000001] Loaded widget: Rank Icons 2 [f=-000001] Loaded widget: Gadget Icons [f=-000001] Loaded widget: AllyCursors [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Building Starter [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Cloaker Guard [f=-000001] Loaded widget: Disable Bad Widgets [f=-000001] Loaded widget: Units on Fire [f=-000001] Loaded widget: Smoke Signals [f=-000001] Loaded widget: LupsManager [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 [f=-000001] Loaded widget: Newton Firezone [f=-000001] Loaded widget: Receive Units Indicator [f=-000001] Loaded widget: Auto-toggle false color vision [f=-000001] Loaded widget: Chili Crude Player List [f=-000001] Loaded widget: Chili Pro Console [f=-000001] Loaded widget: Chili Docking [f=-000001] Loaded widget: HUD Presets [f=-000001] Loaded widget: Lasso Terraform GUI [f=-000001] Loaded widget: Image Preloader [f=-000001] Loaded widget: Chili Core Selector [f=-000001] Loaded widget: Custom Markers [f=-000001] Loaded widget: Select Keys [f=-000001] Loaded widget: Default Group Recall Fix [f=-000001] Loaded widget: Start Boxes [f=-000001] Loaded widget: Restricted Zones [f=-000001] Loaded widget: Pause Screen [f=-000001] Loaded widget: Chili Share menu v1.24 [f=-000001] Loaded widget: Jumpjet GUI [f=-000001] Loaded widget: CustomFormations2 [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. [f=-000001] Error in [Outline Shader] widget: Deferred shading is not enabled or advanced shading is not active [f=-000001] Loading: LuaUI/Widgets/gfx_outline_no_shader.lua [f=-000001] Loaded widget: Outline Shader [f=-000001] Loaded widget: Text To Speech Control [f=-000001] Loaded widget: Persistent Build Height [f=-000001] Loaded widget: Layout Handler [f=-000001] Lua garbage collection rate: 30/s [f=-000001] Loaded widget: GC Control [f=-000001] Loaded widget: Chili Integral Menu [f=-000001] Loaded widget: Color Blindness Correction [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0 [f=-000001] [s11n] Loading s11n file... [f=-000001] [s11n] Parsing model... [f=-000001] [s11n] Populating game world... [f=-000001] [s11n] s11n loading complete. [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=61804de5 [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=ee65e996 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=a946f860 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=14df452a [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=e0c7579 [f=-000001] [Path] [PathEstimator::ReadFile] hash=e0c7579 file="cache/104dev-maintenance/paths/Shimmershore v1.1.pe-e0c7579.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=61804de5 [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=ee65e996 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=a946f860 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=14df452a [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=e0c7589 [f=-000001] [Path] [PathEstimator::ReadFile] hash=e0c7589 file="cache/104dev-maintenance/paths/Shimmershore v1.1.pe2-e0c7589.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]" [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (8226ms, checksum e35fbcab)" [f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={11539,0,0} {chunk,block}Bytes={0,0} [f=-000001] Spectator mode. Widget removed. [f=-000001] Spectator mode. Widget removed. [f=-000001] Playback paused [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] Opening demofile demos/966596/replay.sdfz [f=-000001] Connection attempt from UnnamedPlayer (spec) [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Linux 64-bit (native)] [f=-000001] [Game::ClientReadNet] added new player UnnamedPlayer (spec) with number 2 to team 0 [f=-000001] -> Connection established (given id 2) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=33722eca58a42f910e773f98eee14d493ce98b6fbb913dd913266887349bafad9b455cf691909b5025b22542f44e8f4466389697f596ca865a058bbcbcde255e" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Speed set to 20.0 [server] [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=b9e5c6a5d32b1a1ed01e454a6022c72e91857cbb802304fc0d852fbf6898bb9d54c22995000e5696474a50c866960e6c3592913008ff0b1e42c2e07f52e49ebd]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=2979f606451b2c3674c524d96c248069914f3375feabe55e367445526d8a30c8727cd267c6d91a65df00c74335413576dc8abdb56cbbaa367b4d97eb37c61230]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[Game::Load][lua{Rules,Gaia}={0x529178c0,(nil)}]" [f=-000001] Spectator UnnamedPlayer (spec) finished loading and is now ingame [f=-000001] Beginning demo playback [f=-000001] GameID: a25c785fa59f711206532b225fdaa0bf [f=-000001] Connection attempt from artuv [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] -> Connection established (given id 1) [f=-000001] Connection attempt from juletz [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="juletz" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=33722eca58a42f910e773f98eee14d493ce98b6fbb913dd913266887349bafad9b455cf691909b5025b22542f44e8f4466389697f596ca865a058bbcbcde255e" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="juletz" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="artuv" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=33722eca58a42f910e773f98eee14d493ce98b6fbb913dd913266887349bafad9b455cf691909b5025b22542f44e8f4466389697f596ca865a058bbcbcde255e" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="artuv" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="juletz" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=b9e5c6a5d32b1a1ed01e454a6022c72e91857cbb802304fc0d852fbf6898bb9d54c22995000e5696474a50c866960e6c3592913008ff0b1e42c2e07f52e49ebd]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="juletz" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=2979f606451b2c3674c524d96c248069914f3375feabe55e367445526d8a30c8727cd267c6d91a65df00c74335413576dc8abdb56cbbaa367b4d97eb37c61230]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="juletz" string="[Game::Load][lua{Rules,Gaia}={00000000e5c31680,0000000000000000}]" [f=-000001] Switching to Overhead (TA) style camera [f=-000001] Epicmenu: Switching to Default camera mode [f=-000001] Allies: I choose: RobCo Specialist! [f=-000001] [Game::ClientReadNet][LOGMSG] sender="artuv" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=b9e5c6a5d32b1a1ed01e454a6022c72e91857cbb802304fc0d852fbf6898bb9d54c22995000e5696474a50c866960e6c3592913008ff0b1e42c2e07f52e49ebd]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="artuv" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=2979f606451b2c3674c524d96c248069914f3375feabe55e367445526d8a30c8727cd267c6d91a65df00c74335413576dc8abdb56cbbaa367b4d97eb37c61230]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="artuv" string="[Game::Load][lua{Rules,Gaia}={00000000d20e7d60,0000000000000000}]" [f=-000001] Allies: I choose: Engineer! [f=-000001] gl [f=-000001] !predict [f=-000001] > Team juletz has a 5% chance to win [f=-000001] > Team artuv has a 95% chance to win [f=-000001] gl [f=-000001] lol [f=-000001] [0] Event [794,-17.059692,5159]: 0 finished unit Recon Commander [f=-000001] [0] Event [5341,-17.058655,712]: 1 finished unit Engineer Commander [f=0000000] [0] artuv, team: 1, elo:2531 [f=0000000] [0] juletz, team: 0, elo:2018 [f=0000000] [0] ?, team: 2, elo:0 [f=0000000] Playback continued [f=0000009] [9] Event [5152,0,800]: 1 finished unit Shipyard [f=0000075] [75] Event [896,0,5344]: 0 finished unit Shipyard [f=0000109] no idea how to play with ships [f=0000241] [241] Event [5528,-1,776]: 1 finished unit Metal Extractor [f=0000390] idem XD [f=0000420] [420] Event [896,-2,5336]: 0 finished unit Cutter [f=0000481] [481] Event [5320,-1,520]: 1 finished unit Metal Extractor [f=0000532] [532] Event [616,-1,5368]: 0 finished unit Metal Extractor [f=0000587] [587] Event [5368,0,520]: 1 finished unit Wind/Tidal Generator [f=0000651] [651] Event [896,-2,5336]: 0 finished unit Cutter [f=0000675] [675] Event [5160,0,800]: 1 finished unit Mariner [f=0000688] [688] Event [5368,0,568]: 1 finished unit Wind/Tidal Generator [f=0000817] [817] Event [5320,0,568]: 1 finished unit Wind/Tidal Generator [f=0001024] [1024] Event [5272,0,568]: 1 finished unit Wind/Tidal Generator [f=0001027] [1027] Event [824,-1,5624]: 0 finished unit Metal Extractor [f=0001075] we dont play it often... [f=0001244] [1244] Event [5272,0,520]: 1 finished unit Wind/Tidal Generator [f=0001269] [1269] Event [896,0,5336]: 0 finished unit Mariner [f=0001338] [1338] Event [5160,0,800]: 1 finished unit Hunter [f=0001455] [1455] Event [5272,0,472]: 1 finished unit Wind/Tidal Generator [f=0001596] [1596] Event [896,0,5336]: 0 finished unit Hunter [f=0001616] [1616] Event [5320,0,472]: 1 finished unit Wind/Tidal Generator [f=0001643] [1643] Event [5032,-1,472]: 1 finished unit Metal Extractor [f=0001745] [1745] Event [5368,0,472]: 1 finished unit Wind/Tidal Generator [f=0001784] [1784] Event [1128,-1,5688]: 0 finished unit Metal Extractor [f=0001835] [1835] Event [5080,0,472]: 1 finished unit Wind/Tidal Generator [f=0001893] [1893] Event [5576,0,776]: 1 finished unit Wind/Tidal Generator [f=0002019] [2019] Event [5080,0,520]: 1 finished unit Wind/Tidal Generator [f=0002028] [2028] Event [5576,0,824]: 1 finished unit Wind/Tidal Generator [f=0002136] [2136] Event [1048,0,5688]: 0 finished unit Wind/Tidal Generator [f=0002145] [2145] Event [5528,0,824]: 1 finished unit Wind/Tidal Generator [f=0002171] [2171] Event [896,0,5336]: 0 finished unit Hunter [f=0002207] [2207] Event [5032,0,520]: 1 finished unit Wind/Tidal Generator [f=0002261] [2261] Event [5480,0,824]: 1 finished unit Wind/Tidal Generator [f=0002407] [2407] Event [5480,0,776]: 1 finished unit Wind/Tidal Generator [f=0002437] [2437] Event [968,0,5688]: 0 finished unit Wind/Tidal Generator [f=0002460] [2460] Event [4984,0,520]: 1 finished unit Wind/Tidal Generator [f=0002567] [2567] Event [5480,0,728]: 1 finished unit Wind/Tidal Generator [f=0002619] [2619] Event [888,0,5672]: 0 finished unit Wind/Tidal Generator [f=0002742] [2742] Event [5528,0,728]: 1 finished unit Wind/Tidal Generator [f=0002769] [2769] Event [4984,0,472]: 1 finished unit Wind/Tidal Generator [f=0002793] [2793] Event [760,6.72271729,3944]: 0 finished unit Metal Extractor [f=0002814] [2814] Event [760,0,5640]: 0 finished unit Wind/Tidal Generator [f=0002857] [2857] Event [5160,0,800]: 1 finished unit Hunter [f=0002883] [2883] Event [5576,0,728]: 1 finished unit Wind/Tidal Generator [f=0002978] [2978] Event [696,0,5560]: 0 finished unit Wind/Tidal Generator [f=0003073] [3073] Event [896,0,5336]: 0 finished unit Hunter [f=0003173] [3173] Event [632,0,5480]: 0 finished unit Wind/Tidal Generator [f=0003197] [3197] Event [4984,0,424]: 1 finished unit Wind/Tidal Generator [f=0003379] [3379] Event [5160,0,800]: 1 finished unit Hunter [f=0003407] [3407] Event [5032,0,424]: 1 finished unit Wind/Tidal Generator [f=0003408] [3408] Event [896,0,5336]: 0 finished unit Hunter [f=0003476] [3476] Event [624,72.4953461,3888]: 0 finished unit Radar Tower [f=0003486] [3486] Event [5264,0,864]: 1 finished unit Ship Plate [f=0003636] [3636] Event [5080,0,424]: 1 finished unit Wind/Tidal Generator [f=0003732] [3732] Event [896,0,5336]: 0 finished unit Hunter [f=0003769] [3769] Event [4142.04834,0,2092.32178]: 0 lost unit Hunter [f=0004156] [4156] Event [5288,0,680]: 1 finished unit Caretaker [f=0004225] [4225] Event [4374.18457,-2,2573.84473]: 0 lost unit Cutter [f=0004312] [4312] Event [136,-1,3096]: 0 finished unit Metal Extractor [f=0004348] [4348] Event [896,0,5336]: 0 finished unit Mariner [f=0004361] [4361] Event [5160,0,800]: 1 finished unit Hunter [f=0004390] [4390] Event [5272,0,864]: 1 finished unit Mariner [f=0004558] [4558] Event [5160,0,800]: 1 finished unit Hunter [f=0004777] [4777] Event [5160,0,800]: 1 finished unit Hunter [f=0005002] [5002] Event [504,-1,2664]: 0 finished unit Metal Extractor [f=0005189] [5189] Event [2392,-1,296]: 1 finished unit Urchin [f=0005388] [5388] Event [5160,0,800]: 1 finished unit Hunter [f=0005430] [5430] Event [896,0,5336]: 0 finished unit Hunter [f=0005437] [5437] Event [5384,10.0790405,2200]: 1 finished unit Metal Extractor [f=0005527] [5527] Event [4653.87988,0,2961.35498]: 0 lost unit Hunter [f=0005561] [5561] Event [5272,0,864]: 1 finished unit Hunter [f=0005591] [5591] Event [4676.03369,0,2813.35938]: 0 lost unit Hunter [f=0005757] [5757] Event [896,0,5336]: 0 finished unit Hunter [f=0005785] [5785] Event [3544,-1,6024]: 0 finished unit Metal Extractor [f=0005887] [5887] Event [5160,0,800]: 1 finished unit Hunter [f=0006073] [6073] Event [896,0,5336]: 0 finished unit Hunter [f=0006082] [6082] Event [552,0,5496]: 0 finished unit Wind/Tidal Generator [f=0006084] [6084] Event [5272,-1,2200]: 1 finished unit Urchin [f=0006104] [6104] Event [5272,0,864]: 1 finished unit Hunter [f=0006159] [6159] Event [2120,-1,88]: 1 finished unit Metal Extractor [f=0006277] [6277] Event [584,0,5624]: 0 finished unit Wind/Tidal Generator [f=0006355] [6355] Event [4024,-1,6056]: 0 finished unit Metal Extractor [f=0006388] [6388] Event [896,0,5336]: 0 finished unit Hunter [f=0006442] [6442] Event [664,0,5688]: 0 finished unit Wind/Tidal Generator [f=0006556] [6556] Event [2600,-1,120]: 1 finished unit Metal Extractor [f=0006606] [6606] Event [744,0,5736]: 0 finished unit Wind/Tidal Generator [f=0006727] [6727] Event [5160,0,800]: 1 finished unit Hunter [f=0006771] [6771] Event [824,0,5800]: 0 finished unit Wind/Tidal Generator [f=0006802] [6802] Event [5272,0,864]: 1 finished unit Hunter [f=0006870] [6870] Event [1481.85522,0,2627.07397]: 1 lost unit Hunter [f=0006909] [6909] Event [728,-1,2840]: 0 lost unit Urchin [f=0006919] [6919] Event [1403.56421,0,2473.66943]: 1 lost unit Hunter [f=0006920] [6920] Event [1358.2135,-2,2487.72046]: 0 lost unit Cutter [f=0006925] [6925] Event [5160,0,800]: 1 finished unit Hunter [f=0006987] [6987] Event [1605.88025,0,2651.28271]: 1 lost unit Hunter [f=0006993] [6993] Event [1426.80969,0,2575.95947]: 0 lost unit Hunter [f=0007012] [7012] Event [5768,-1,3208]: 1 finished unit Urchin [f=0007032] [7032] Event [5272,0,864]: 1 finished unit Hunter [f=0007050] [7050] Event [1501.44739,0,2911.01001]: 0 lost unit Hunter [f=0007135] [7135] Event [896,0,5336]: 0 finished unit Corsair [f=0007157] [7157] Event [5160,0,800]: 1 finished unit Hunter [f=0007317] [7317] Event [5272,0,864]: 1 finished unit Hunter [f=0007466] [7466] Event [896,0,5336]: 0 finished unit Hunter [f=0007515] [7515] Event [952,0,5560]: 0 finished unit Caretaker [f=0007655] [7655] Event [896,0,5336]: 0 finished unit Hunter [f=0007724] [7724] Event [712,-1,2664]: 0 finished unit Urchin [f=0007838] [7838] Event [6008,-1,3048]: 1 finished unit Metal Extractor [f=0007919] [7919] Event [5160,0,800]: 1 finished unit Corsair [f=0007922] [7922] Event [408,-1,744]: 1 finished unit Metal Extractor [f=0008003] [8003] Event [712,0,5416]: 0 finished unit Caretaker [f=0008174] [8174] Event [5272,0,864]: 1 finished unit Corsair [f=0008359] [8359] Event [5640,-1,3480]: 1 finished unit Metal Extractor [f=0008379] [8379] Event [3592,-1,5624]: 0 finished unit Urchin [f=0008475] [8475] Event [376,-1,968]: 1 finished unit Urchin [f=0008505] [8505] Event [5160,0,800]: 1 finished unit Hunter [f=0008507] [8507] Event [3548.58008,0,5639.4585]: 1 lost unit Hunter [f=0008554] [8554] Event [3592,-1,5624]: 0 lost unit Urchin [f=0008580] [8580] Event [5272,0,864]: 1 finished unit Hunter [f=0008614] [8614] Event [4024,-1,5672]: 0 lost unit Urchin [f=0008653] [8653] Event [896,0,5336]: 0 finished unit Corsair [f=0008670] [8670] Event [1496,-1,5480]: 0 finished unit Urchin [f=0008721] [8721] Event [3496.4563,0,5898.18848]: 0 lost unit Mariner [f=0008724] [8724] Event [5160,0,800]: 1 finished unit Hunter [f=0008764] [8764] Event [712,-1,3032]: 0 finished unit Urchin [f=0008850] [8850] Event [5272,0,864]: 1 finished unit Hunter [f=0008862] [8862] Event [896,0,5336]: 0 finished unit Hunter [f=0008867] [8867] Event [3544,-1,6024]: 0 lost unit Metal Extractor [f=0008907] [8907] Event [4024,-1,6056]: 0 lost unit Metal Extractor [f=0008981] [8981] Event [5160,0,800]: 1 finished unit Hunter [f=0009073] [9073] Event [744,-1,808]: 1 finished unit Urchin [f=0009115] [9115] Event [5272,0,864]: 1 finished unit Hunter [f=0009263] [9263] Event [5160,0,800]: 1 finished unit Hunter [f=0009270] [9270] Event [1048,-1,4968]: 0 finished unit Urchin [f=0009315] [9315] Event [896,0,5336]: 0 finished unit Mariner [f=0009459] [9459] Event [5272,0,864]: 1 finished unit Hunter [f=0009565] [9565] Event [3144,-1,1528]: 1 finished unit Metal Extractor [f=0009633] [9633] Event [5160,0,800]: 1 finished unit Hunter [f=0009671] [9671] Event [896,-4,5336]: 0 finished unit Mistral [f=0009719] [9719] Event [128,3.15811157,688]: 1 finished unit Radar Tower [f=0009781] [9781] Event [5272,0,864]: 1 finished unit Hunter [f=0009878] [9878] Event [2866.40576,0,3738.21021]: 0 lost unit Hunter [f=0009883] [9883] Event [2725.48315,0,3762.2627]: 1 lost unit Hunter [f=0009883] [9883] Event [2689.66821,0,3814.29224]: 1 lost unit Hunter [f=0009889] [9889] Event [2614.93481,0,4019.68994]: 1 lost unit Hunter [f=0009906] [9906] Event [2790.68652,0,3804.69458]: 0 lost unit Hunter [f=0009907] [9907] Event [2736.07202,0,3880.94385]: 0 lost unit Hunter [f=0009913] [9913] Event [544,0,1472]: 0 lost unit Picket [f=0009929] [9929] Event [2757.58496,0,3864.65405]: 0 lost unit Hunter [f=0009940] [9940] Event [2855.62378,0,3698.68311]: 0 lost unit Hunter [f=0009945] [9945] Event [2678.66602,-0.1835173,3988.04761]: 1 lost unit Hunter [f=0009975] [9975] Event [2958.41602,0,3668.53833]: 0 lost unit Hunter [f=0010005] [10005] Event [2850.7439,0,4110.30127]: 1 lost unit Hunter [f=0010039] [10039] Event [3144,-1,1672]: 1 finished unit Urchin [f=0010044] [10044] Event [2914.20142,0,3996.16016]: 0 lost unit Hunter [f=0010054] [10054] Event [896,0,5336]: 0 finished unit Corsair [f=0010072] [10072] Event [2985.47241,-0.2768795,4094.85791]: 1 lost unit Hunter [f=0010076] [10076] Event [5864,0,3320]: 1 finished unit Caretaker [f=0010204] [10204] Event [896,0,5336]: 0 finished unit Hunter [f=0010338] [10338] Event [2728.28052,0,4575.34717]: 0 lost unit Corsair [f=0010339] [10339] Event [2521.86719,0,4405.17285]: 1 lost unit Corsair [f=0010423] [10423] Event [5672,-1,3368]: 1 finished unit Urchin [f=0010561] [10561] Event [512,0,928]: 1 finished unit Picket [f=0010696] [10696] Event [3544,-1,6024]: 0 finished unit Metal Extractor [f=0010773] [10773] Event [5880,-1,3496]: 1 finished unit Urchin [f=0010921] [10921] Event [5272,0,864]: 1 finished unit Siren [f=0011254] [11254] Event [2409.6377,0,4179.57764]: 1 lost unit Hunter [f=0011340] [11340] Event [1808,17.324295,1296]: 1 finished unit Lotus [f=0011416] [11416] Event [4024,-1,6056]: 0 finished unit Metal Extractor [f=0011446] [11446] Event [896,0,5336]: 0 finished unit Hunter [f=0011460] [11460] Event [4024,-1,6056]: 0 lost unit Metal Extractor [f=0011495] [11495] Event [5160,-55,800]: 1 finished unit Seawolf [f=0011580] [11580] Event [896,0,5336]: 0 finished unit Hunter [f=0011587] [11587] Event [3689.50977,0,6057.5708]: 0 lost unit Mariner [f=0011606] [11606] Event [1370.86792,0,5141.27588]: 0 lost unit Hunter [f=0011622] [11622] Event [1139.06213,0,5069.3584]: 1 lost unit Hunter [f=0011632] [11632] Event [1328.75793,0,5168.81299]: 1 lost unit Hunter [f=0011640] [11640] Event [1736,17.6873016,1224]: 1 finished unit Metal Extractor [f=0011652] [11652] Event [3544,-1,6024]: 0 lost unit Metal Extractor [f=0011656] [11656] Event [1165.03918,0,5218.08496]: 1 lost unit Hunter [f=0011667] [11667] Event [5272,-55,864]: 1 finished unit Seawolf [f=0011714] [11714] Event [896,0,5336]: 0 finished unit Hunter [f=0011716] [11716] Event [3192,-1,5688]: 0 lost unit Urchin [f=0011746] [11746] Event [816.508606,0,5313.00684]: 1 lost unit Hunter [f=0011877] [11877] Event [3246.90186,0,5532.59912]: 0 lost unit Mariner [f=0011926] [11926] Event [5160,-55,800]: 1 finished unit Seawolf [f=0012133] [12133] Event [5272,-55,864]: 1 finished unit Seawolf [f=0012377] [12377] Event [5160,-55,800]: 1 finished unit Seawolf [f=0012482] [12482] Event [896,0,5336]: 0 finished unit Hunter [f=0012585] [12585] Event [2687.29858,0,3524.27783]: 0 lost unit Hunter [f=0012595] [12595] Event [5272,-55,864]: 1 finished unit Seawolf [f=0012616] [12616] Event [896,0,5336]: 0 finished unit Hunter [f=0012643] [12643] Event [2606.9873,-17.063141,3637.94165]: 1 lost unit Seawolf [f=0012677] [12677] Event [888,3.37234497,1544]: 0 finished unit Stinger [f=0012751] [12751] Event [896,0,5336]: 0 finished unit Hunter [f=0013025] [13025] Event [896,0,5336]: 0 finished unit Corsair [f=0013233] [13233] Event [5160,-4,800]: 1 finished unit Mistral [f=0013327] [13327] Event [896,-4,5336]: 0 finished unit Mistral [f=0013440] [13440] Event [5336,0,744]: 1 finished unit Caretaker [f=0013483] [13483] Event [2701.30811,0,3324.06543]: 0 lost unit Hunter [f=0013491] [13491] Event [2704.83643,0,3403.22778]: 0 lost unit Hunter [f=0013501] [13501] Event [5160,0,800]: 1 finished unit Hunter [f=0013516] [13516] Event [5272,-4,864]: 1 finished unit Mistral [f=0013636] [13636] Event [5160,0,800]: 1 finished unit Hunter [f=0013639] gg [f=0013654] [13654] Event [2104,48.0221558,1656]: 1 finished unit Stinger [f=0013675] [13675] Event [undefined]: juletz resigned [f=0013675] game_message: juletz has been destroyed! [f=0013675] game_message: artuv wins! [f=0013675] Submitting stats [f=0013675] Automatically exiting in 10 seconds. Move mouse to cancel. [f=0013675] Part| Total Time|Time of the last 0.5s [f=0013675] Draw 19535.82ms 23.28% [f=0013675] Lua::Callins::Synced 19570.17ms 11.19% [f=0013675] Lua::Callins::Unsynced 36192.30ms 31.27% [f=0013675] Lua::CollectGarbage::Synced 3090.14ms 1.80% [f=0013675] Lua::CollectGarbage::Unsynced 3553.12ms 4.80% [f=0013675] Misc::Profiler::AddTime 70.11ms 0.00% [f=0013675] Sim 41029.21ms 46.95% [f=0013675] [13675] Received game_message: juletz has been destroyed! [f=0013675] [13675] Received game_message: artuv wins! [f=0013676] [13676] Game End Stats Header: time,allyTeam1_unit_value,allyTeam0_unit_value,team1_unit_value,team0_unit_value,allyTeam1_metal_overdrive,allyTeam0_metal_overdrive,team1_metal_overdrive,team0_metal_overdrive,allyTeam1_metalProduced,allyTeam0_metalProduced,team1_metalProduced,team0_metalProduced,allyTeam1_metalUsed,allyTeam0_metalUsed,team1_metalUsed,team0_metalUsed,allyTeam1_metal_excess,allyTeam0_metal_excess,team1_metal_excess,team0_metal_excess,allyTeam1_damage_dealt,allyTeam0_damage_dealt,team1_damage_dealt,team0_damage_dealt,allyTeam1_unit_value_def,allyTeam0_unit_value_def,team1_unit_value_def,team0_unit_value_def,allyTeam1_energy_income,allyTeam0_energy_income,team1_energy_income,team0_energy_income,allyTeam1_unit_value_other,allyTeam0_unit_value_other,team1_unit_value_other,team0_unit_value_other,allyTeam1_metal_income,allyTeam0_metal_income,team1_metal_income,team0_metal_income,allyTeam1_unit_value_army,allyTeam0_unit_value_army,team1_unit_value_army,team0_unit_value_army,allyTeam1_unit_value_killed,allyTeam0_unit_value_killed,team1_unit_value_killed,team0_unit_value_killed,allyTeam1_unit_value_econ,allyTeam0_unit_value_econ,team1_unit_value_econ,team0_unit_value_econ,allyTeam1_unit_value_lost,allyTeam0_unit_value_lost,team1_unit_value_lost,team0_unit_value_lost,allyTeam1_metal_reclaim,allyTeam0_metal_reclaim,team1_metal_reclaim,team0_metal_reclaim,allyTeam1_damage_received,allyTeam0_damage_received,team1_damage_received,team0_damage_received [f=0013676] [13676] Game End Stats Values: 0,"-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-" [f=0013676] [13676] Game End Stats Values: 1,1275,1275,1275,1275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1275,1275,1275,1275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 [f=0013676] [13676] Game End Stats Values: 2,2145,2165,2165,2145,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7.4666667,7.4666667,7.4666667,7.4666667,1275,1275,1275,1275,5.5999999,6.3499999,6.3499999,5.5999999,70,0,0,70,0,0,0,0,800,890,890,800,0,0,0,0,0,0,0,0,0,0,0,0 [f=0013676] [13676] Game End Stats Values: 3,2305,2560,2560,2305,0,0.19429681,0.19429681,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,9.28000069,9.28000069,8,1275,1275,1275,1275,7.6500001,10.0629539,10.0629539,7.6500001,140,0,0,140,0,0,0,0,890,1285,1285,890,0,0,0,0,0,0,0,0,0,0,0,0 [f=0013676] [13676] Game End Stats Values: 4,2595,2730,2730,2595,0,1.33568025,1.33568025,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,12.4800005,12.4800005,8,1275,1275,1275,1275,9.60000038,10.5760937,10.5760937,9.60000038,140,100,100,140,0,0,0,0,1180,1355,1355,1180,0,0,0,0,0,0,0,0,0,0,0,0 [f=0013676] [13676] Game End Stats Values: 5,2785,2925,2925,2785,0,6.27182579,6.27182579,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,15.1999979,15.1999979,8,1275,1275,1275,1275,10.5,11.4290771,11.4290771,10.5,240,100,100,240,0,0,0,0,1270,1550,1550,1270,0,0,0,0,0,0,0,0,0,0,0,0 [f=0013676] [13676] Game End Stats Values: 6,2920,3135,3135,2920,0.17805563,21.8191128,21.8191128,0.17805563,0,0,0,0,0,0,0,0,0,0,0,0,67.7419357,103.206421,103.206421,67.7419357,0,0,0,0,8.15999985,20.4799995,20.4799995,8.15999985,1275,1275,1275,1275,12.6118708,13.7864857,13.7864857,12.6118708,340,100,100,340,0,0,0,0,1305,1760,1760,1305,0,0,0,0,0,0,0,0,103.206421,67.7419357,67.7419357,103.206421 [f=0013676] [13676] Game End Stats Values: 7,2990,3275,3275,2990,1.03719473,54.9072571,54.9072571,1.03719473,0,0,0,0,0,0,0,0,0,0,0,0,67.7419357,103.206421,103.206421,67.7419357,0,0,0,0,9.84000015,27.2800007,27.2800007,9.84000015,1275,1275,1275,1275,12.8072758,14.9558764,14.9558764,12.8072758,340,100,100,340,0,0,0,0,1375,1900,1900,1375,0,0,0,0,0,0,0,0,103.206421,67.7419357,67.7419357,103.206421 [f=0013676] [13676] Game End Stats Values: 8,3250,3480,3480,3250,2.86297798,96.3252182,96.3252182,2.86297798,0,0,0,0,0,0,0,0,0,0,0,0,67.7419357,103.206421,103.206421,67.7419357,0,0,0,0,12.7200012,32.0000076,32.0000076,12.7200012,1275,1275,1275,1275,14.3717184,15.5111961,15.5111961,14.3717184,440,200,200,440,0,0,0,0,1535,2005,2005,1535,0,0,0,0,0,0,0,0,103.206421,67.7419357,67.7419357,103.206421 [f=0013676] [13676] Game End Stats Values: 9,3440,3800,3800,3440,5.83584547,150.557892,150.557892,5.83584547,0,0,0,0,0,0,0,0,0,0,0,0,67.7419357,103.206421,103.206421,67.7419357,0,0,0,0,15.0399981,34.5600014,34.5600014,15.0399981,1330,1275,1275,1330,15.1981916,16.3655128,16.3655128,15.1981916,540,300,300,540,0,0,0,0,1570,2225,2225,1570,0,0,0,0,0,0,0,0,103.206421,67.7419357,67.7419357,103.206421 [f=0013676] [13676] Game End Stats Values: 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End Stats Values: 32,5815,9840,9840,5815,215.720581,1090.98157,1090.98157,215.720581,0,0,0,0,0,0,0,0,1456.33813,71.9631348,71.9631348,1456.33813,1959.49536,3276.56885,3276.56885,1959.49536,900,1570,1570,900,21.1999969,36.8000069,36.8000069,21.1999969,1330,1330,1330,1330,19.5324612,30.8335133,30.8335133,19.5324612,1500,3220,3220,1500,1660,3026.44995,3026.44995,1660,2085,3720,3720,2085,3196.44995,2460,2460,3196.44995,153.833359,0,0,153.833359,3682.03271,2967.16479,2967.16479,3682.03271 [f=0013734] [13734] Event [5272,0,864]: 1 finished unit Hunter [f=0013824] Player artuv left the game: normal quit [f=0013824] [13824] Event [undefined]: artuv quit [f=0013843] Spectator juletz left the game: normal quit [f=0013843] [13843] Event [undefined]: juletz quit [f=0013849] No clients connected, shutting down server [f=0013849] Server shutdown [f=0013886] [13886] Event [5160,0,800]: 1 finished unit Hunter [f=0014030] [14030] Event [5272,0,864]: 1 finished unit Hunter [f=0014187] [14187] Event [1856,13.0634308,1440]: 1 finished unit Picket [f=0014397] [14397] Event [856,-34.829636,648]: 1 finished unit Energy Pylon [f=0014504] [14504] Event [5272,0,864]: 1 finished unit Hunter [f=0014819] Autoquit sending quit command. [f=0014819] [QuitAction] user exited to system [f=0014819] [SpringApp::Kill][1] fromRun=1 [f=0014819] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [f=0014819] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0014819] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0014819] [ThreadPool::SetThreadCount][2] workers=0 [f=0014819] [SpringApp::Kill][2] [f=0014819] [Game::KillLua][0] dtor=0 loadscreen=(nil) [f=0014819] [Game::KillLua][3] dtor=0 luaUI=0x53277db0 [f=0014819] Start widgetHandler:Shutdown [f=0014819] Shutdown - SaveOrderList Complete [f=0014819] Writing last game win data [f=0014819] Shutdown - SaveConfigData Complete [f=0014819] Shutdown Widget - Save/Load API [f=0014819] Shutdown Widget - Chili Highlight [f=0014819] Shutdown Widget - Draw After Chili [f=0014819] Shutdown Widget - EPIC Menu [f=0014819] Shutdown Widget - Chili Widget Selector [f=0014819] Shutdown Widget - Chili Minimap [f=0014819] Shutdown Widget - Local Team Colors [f=0014819] Shutdown Widget - Display Keys 2 [f=0014819] Shutdown Widget - Save Game Menu [f=0014819] Shutdown Widget - Unit Icons [f=0014819] Shutdown Widget - Noises [f=0014819] Shutdown Widget - HealthBars [f=0014819] Shutdown Widget - Win Counter [f=0014819] Shutdown Widget - SpringRTS Replay Stats [f=0014819] Shutdown Widget - BuildETA [f=0014819] Shutdown Widget - Modular Comm Info [f=0014819] Shutdown Widget - Music Player v2 [f=0014819] Shutdown Widget - Stereo3D [f=0014819] Shutdown Widget - Showeco and Grid Drawer [f=0014819] Shutdown Widget - Point Tracker [f=0014819] Shutdown Widget - Missile Silo Range [f=0014819] Shutdown Widget - MinimapEvents [f=0014819] Shutdown Widget - Mex Placement Handler [f=0014819] Shutdown Widget - Local Widgets Config [f=0014819] Shutdown Widget - Highlight Geos [f=0014819] Shutdown Widget - Grab Input [f=0014819] Input grabbing is disabled! [f=0014819] Shutdown Widget - Defense Range Zero-K [f=0014819] Shutdown Widget - MetalFeatures (new) [f=0014819] Shutdown Widget - Darkening [f=0014819] Shutdown Widget - Context Menu [f=0014819] Shutdown Widget - Chili Spectator Panels [f=0014819] Shutdown Widget - Chili Selections & CursorTip v2 [f=0014819] Shutdown Widget - Chili Nuke Warning [f=0014819] Shutdown Widget - Chili EndGame Window [f=0014819] Shutdown Widget - Chili Economy Panel Default [f=0014819] Shutdown Widget - CameraShake [f=0014819] Shutdown Widget - Attack AoE [f=0014819] Shutdown Widget - Map Edge Extension [f=0014819] Shutdown Widget - Selection Send [f=0014819] Shutdown Widget - LupsManager [f=0014819] Shutdown Widget - Newton Firezone [f=0014819] Shutdown Widget - Chili Pro Console [f=0014819] Shutdown Widget - Lasso Terraform GUI [f=0014819] Shutdown Widget - Lups [f=0014819] Shutdown Widget - Chili Framework [f=0014819] Shutdown Widget - Chili Core Selector [f=0014819] Shutdown Widget - Custom Markers [f=0014819] Shutdown Widget - Select Keys [f=0014819] Shutdown Widget - Pause Screen [f=0014819] Shutdown Widget - Text To Speech Control [f=0014819] Shutdown Widget - Persistent Build Height [f=0014819] Shutdown Widget - Layout Handler [f=0014819] End widgetHandler:Shutdown [f=0014819] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={2940098,252295123} {int,ext,rec}Allocs={23617124,0,0} {chunk,block}Bytes={252295123,0} [f=0014819] [Game::KillLua][1] dtor=0 luaGaia=(nil) [f=0014819] [Game::KillLua][2] dtor=0 luaRules=0x529178c0 [f=0014819] Start gadgetHandler:Shutdown [f=0014819] Shutdown - StartSetup [f=0014819] Shutdown - UnitMorph [f=0014819] Shutdown - Carrier Drones [f=0014819] Shutdown - LupsNanoSpray [f=0014819] Shutdown - Missile Silo Controller [f=0014819] Shutdown - Modular Comm Info [f=0014819] Shutdown - Terrain Texture Handler [f=0014819] Shutdown - UnitCloakShield [f=0014819] Shutdown - Starlight Handler [f=0014819] End gadgetHandler:Shutdown [f=0014819] Start gadgetHandler:Shutdown [f=0014819] Shutdown - Save/Load [f=0014819] Shutdown - Teleport Throw [f=0014819] Shutdown - UnitMorph [f=0014819] Shutdown - Modular Comm Info [f=0014819] Shutdown - Retreat Command [f=0014819] Shutdown - Shockwaves [f=0014819] Shutdown - UnitCloakShield [f=0014819] Shutdown - Lups Cloak FX [f=0014819] Shutdown - Lups [f=0014819] Shutdown - Lups Shield [f=0014819] End gadgetHandler:Shutdown [f=0014819] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={23617155,0,0} {chunk,block}Bytes={0,0} [f=0014819] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={23617155,0,0} {chunk,block}Bytes={0,0} [f=0014819] [Game::KillLua][4] dtor=0 [f=0014819] [Game::~CGame][1] [f=0014819] [Game::KillLua][0] dtor=1 loadscreen=(nil) [f=0014819] [Game::KillLua][3] dtor=1 luaUI=(nil) [f=0014819] [Game::KillLua][1] dtor=1 luaGaia=(nil) [f=0014819] [Game::KillLua][2] dtor=1 luaRules=(nil) [f=0014819] [Game::KillLua][4] dtor=1 [f=0014819] [Game::KillMisc][1] [f=0014819] [Game::KillMisc][2] [f=0014819] [Game::KillMisc][3] [f=0014819] [Game::KillRendering][1] [f=0014819] [3DOParser::Kill] allocated 137 pieces [f=0014819] [S3OParser::Kill] allocated 2813 pieces [f=0014819] [AssParser::Kill] allocated 233 pieces [f=0014819] [Game::KillInterface][1] [f=0014819] [Game::KillInterface][2] [f=0014819] [Game::KillSimulation][1] [f=0014819] [Game::KillSimulation][2] [f=0014819] [CCollisionHandler] dis-/continuous tests: 0/111278 [f=0014819] [Game::KillSimulation][3] [f=0014819] [~CPathCache(24x24)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0014819] [~CPathCache(24x24)] cacheHits=44 hitPercentage=34% numHashColls=0 maxCacheSize=13 [f=0014819] [~CPathCache(48x48)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0014819] [~CPathCache(48x48)] cacheHits=378 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0014819] [~CRectangleOverlapHandler] 0% overlap reduction [f=0014819] [~CRectangleOverlapHandler] 0% overlap reduction [f=0014819] [LosHandler::Kill] raycast instance cache-{hits,misses}={7520,17125}; shared=0%; cached=30% [f=0014819] [Game::KillSimulation][4] [f=0014819] [CommonDefHandler::KillStatic] 3160 sound-set data items added [f=0014819] [Game::~CGame][2] [f=0014819] [Game::~CGame][3] [f=0014819] [SpringApp::Kill][3] [f=0014819] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 156716 bytes sent 163892 bytes recv'd [f=0014819] [SpringApp::Kill][4] font=0x449fbaa0 [f=0014819] [SpringApp::Kill][5] [f=0014819] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [VFS] [SpringVFS::DeleteArchives] [VFS] [SpringVFS::DeleteArchives(section=0)] #archives[section]=1 #files[section]=7796 [VFS] archive=/var/lib/zkreplay/Zero-K/packages/4ccd82285cf7aef0e7a353cba6f6a0d8.sdp (0x44a73170) [~CPoolArchive] archiveFile="/var/lib/zkreplay/Zero-K/packages/4ccd82285cf7aef0e7a353cba6f6a0d8.sdp" numZipFiles=7796 sumInflSize=714914kb sumReadTime=9302ms file="objects3d/commrecon3.s3o" indx=4977 inflSize=130kb readTime=468ms file="bitmaps/loadpictures/fkeys.png" indx=502 inflSize=4463kb readTime=233ms file="objects3d/strikecom_4.dae" indx=5463 inflSize=1000kb readTime=198ms file="objects3d/benzcom4.s3o" indx=4908 inflSize=297kb readTime=89ms file="objects3d/bantha.s3o" indx=4882 inflSize=433kb readTime=88ms file="objects3d/detriment.s3o" indx=5099 inflSize=514kb readTime=86ms file="objects3d/shipscout.s3o" indx=5404 inflSize=70kb readTime=78ms file="objects3d/sharpshooter.s3o" indx=5383 inflSize=90kb readTime=64ms file="objects3d/benzcom5.s3o" indx=4910 inflSize=326kb readTime=60ms file="bitmaps/gpl/sporetrail2.tga" indx=478 inflSize=37kb readTime=60ms [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/packages/4ccd82285cf7aef0e7a353cba6f6a0d8.sdp] 50196578 bytes cached in 2897 files [VFS] [SpringVFS::DeleteArchives(section=1)] #archives[section]=1 #files[section]=73 [VFS] archive=/var/lib/zkreplay/Zero-K/maps/Shimmershore_v1.1.sd7 (0x44b54090) [VFS] [SpringVFS::DeleteArchives(section=2)] #archives[section]=3 #files[section]=319 [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz (0x44b50520) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz] 1244250 bytes cached in 13 files [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/maphelper.sdz (0x44a6dff0) [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz (0x7fd82001e9d0) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz] 156539 bytes cached in 66 files [VFS] [SpringVFS::DeleteArchives(section=3)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=4)] #archives[section]=0 #files[section]=130 [VFS] [SpringVFS::DeleteArchives(section=5)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=6)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=7)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=8)] #archives[section]=0 #files[section]=0 [SpringApp::Kill][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=0x1de1d50 (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9]