[DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" Using writeable configuration source: "/tmp/tmp.NAC2yAihYV/springsettings.945314.cfg" LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt ============== ============== Available: ArchiveScanner AutohostInterface BumpWater CSMFGroundTextures CrashHandler CregSerializer DecalsDrawerGL4 DynWater FarTextureHandler Font GameServer GroundMoveType KeyBindings LuaSocket Model Net Path Piece RoamMeshDrawer Shader SkyBox Sound Texture VFS Enabled: Sound (Notice) VFS (Info) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. ============== ============== ============== ============== InputTextGeo = 0.26 0.73 0.02 0.028 MouseDragCircleCommandThreshold = 25 ROAM = 2 RotateLogFiles = 1 TeamHighlight = 0 ============== ============== ============== ============== Spring Engine Version: 104.0.1-1544-ge1f249f maintenance (Headless) Build Environment: gcc libstdc++ version 20160609 Compiler Version: gcc-5.4.0 20160609 Operating System: Linux 4.19.0-10-amd64 #1 SMP Debian 4.19.132-1 (2020-07-24) (x86_64) Hardware Config: Intel(R) Xeon(R) CPU E5-2697 v4 @ 2.30GHz; 1995MB RAM Binary Word Size: 64-bit (native) Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 1 Logical CPU Cores: 1 ============== ============== [good_fpu_init][STREFLOP_SSE] SSE 1.0 : 1, SSE 2.0 : 1 SSE 3.0 : 1, SSSE 3.0 : 1 SSE 4.1 : 1, SSE 4.2 : 1 SSE 4.0A: 0, SSE 5.0A: 0 [WatchDog::Install] installed (hang-timeout: 10s) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz} [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window [GR::LogVersionInfo] SDL version : 0.0.0 (linked) / 2.0.1 (compiled) GL version : GL vendor : GL renderer : GLSL version: GLEW version: spring headless stub GLEW version GPU memory : unknown SDL swap-int: 0 ARB shader support : 0 GLSL shader support : 0 FBO extension support : 0 NVX GPU mem-info support : 0 ATI GPU mem-info support : 0 NPOT-texture support : 1 (0) S3TC/DXT1 texture support : 0/0 texture query-LOD support : 1 (0) MSAA frame-buffer support : 0 (0) 24-bit Z-buffer support : 0 (-) primitive-restart support : 0 (0) clip-space control support: 0 (0) seamless cube-map support : 0 (0) frag-depth layout support : 0 (-) max. FBO samples : -1 max. texture size : 2048 max. texture anisotropy level: 0.000000 max. vec4 varyings/attributes: 0/0 max. draw-buffers : 0 max. rec. indices/vertices : 0/0 max. uniform buffer-bindings : 0 max. uniform block-size : 0KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [GR::UpdateGLConfigs] [GR::UpdateGLGeometry][1] winSize=<1,1> [GR::UpdateGLGeometry][2] winSize=<8,8> [GR::InitGLState] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated) [TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/ Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base Scanning: /var/lib/zkreplay/Zero-K/maps Scanning: /var/lib/zkreplay/Zero-K/games Scanning: /var/lib/zkreplay/Zero-K/packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 79ms [VFS] [SpringVFS::ReserveArchives] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f2bb001e5f0 (SpringVFS) global=(nil) (null) [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [ThreadPool::SetThreadCount][2] workers=0 [Threading] Main thread CPU affinity mask set: 1 [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.65.3 OpenSSL/1.1.1c [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1) [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:105:ValidateCaFile():Downloading https://springrts.com/dl/cacert.pem [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K [Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 8667 MB [f=-000001] [CPreGame] using server IP localhost and port 8452 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/945314/replay.sdfz" for game data... [f=-000001] [PreGame::StartServerForDemo] starting GameServer [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452 [f=-000001] [UDPListener] successfully bound socket on port 8452 [f=-000001] [PreGame::StartServerForDemo] started GameServer [f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 439ms [f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3) [f=-000001] [PreGame::AddMapArchivesToVFS][server=0x45ac2060] using map "Mercurial v1.1" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Mercurial v1.1", overwrite=false)] section=1 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [f=-000001] [PreGame::AddModArchivesToVFS][server=0x45ac2060] using game "Zero-K v1.8.8.4" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.8.8.4", overwrite=false)] section=0 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 118ms [f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 1), creating LoadScreen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff [f=-000001] [LuaIntro] Loading widget: LoadProgress [f=-000001] [LuaIntro] Loading widget: Main [f=-000001] [LuaIntro] Loading widget: LoadTexture [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::Load][1] globalQuit=0 threaded=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (58 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 1122ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 1450ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 0ms [f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 48ms [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [f=-000001] [Init] number of ArmorDefs: 6 [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 705ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 114ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 25ms [f=-000001] [IPathManager::GetInstance] using HAPFS [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [f=-000001] [Init] shadow rendering is disabled (config-value -1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [f=-000001] InfoTexture: legacy [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 3ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Set ROAM mode to DisplayLists [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0) [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer" [f=-000001] Loaded DecalsDrawer: off [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 27ms [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 321ms [f=-000001] Synced LuaRules: starting loading Loaded gadget: API versioning stuff for maps and user widgets Loaded gadget: Dev Command Checker Loaded gadget: Save/Load Loaded gadget: Startbox handler Loaded gadget: Wanted Speed Loaded gadget: Metalspot Finder Gadget Loaded gadget: No Friendly Fire Loaded gadget: IconGenerator Loaded gadget: Map Lua Metal Spot Placer Loaded gadget: Mex Placement Loaded gadget: Nano Frame Death Handeling Loaded gadget: Nano Frame Rate Limit Loaded gadget: No Self-D Loaded gadget: ShareControl Loaded gadget: UnitPriority Loaded gadget: Mex Control with energy link Loaded gadget: Acid Gadget 1.0 Loaded gadget: Script notification Loaded gadget: Antinuke Handler Loaded gadget: Attributes Loaded gadget: Attributes Generic Loaded gadget: Auto-Target Lookahead Loaded gadget: Boolean Disable Loaded gadget: Impulse Float Toggle Loaded gadget: LockOptions Loaded gadget: Perks Loaded gadget: Shield Charge Loaded gadget: StartSetup Loaded gadget: Stockpile Loaded gadget: Teleport Throw Loaded gadget: UnitMorph Loaded gadget: Zenith Skyline Checker Loaded gadget: AirPlantParents Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: Aircraft Crashing Loaded gadget: Allow Builder Hold Fire Loaded gadget: Area Guard Loaded gadget: Block Ally and Neutral Attack Loaded gadget: Block direct control Loaded gadget: Blocking Tag Implementation Loaded gadget: Bomber Dive Loaded gadget: CAI Loaded gadget: CEG Spawner Loaded gadget: Capture Loaded gadget: Carrier Drones Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Control gunship strafe range Loaded gadget: D-Gun Aim Fix Loaded gadget: Debris physics Loaded gadget: Decloak when damaged Loaded gadget: Dev Commands Loaded gadget: Disable Buildoptions Loaded gadget: Dont fire at radar Loaded gadget: Experience Loaded gadget: Factory Anti Slacker Loaded gadget: Factory Plate Loaded gadget: Factory Stop Production Loaded gadget: Fall Damage Loaded gadget: Feature Effects Loaded gadget: Fire Once command Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: GameRules Events Loaded gadget: Grey Goo Loaded gadget: Gunship Bugger Off Loaded gadget: Gunship Oscillate Loaded gadget: Gunship Strafe Control Loaded gadget: Hide Autorepairlevel Command Loaded gadget: Ignore Gibs Loaded gadget: Instant Self Destruct Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LUS Loaded gadget: Lag Monitor Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Mod statistics Loaded gadget: Modular Comm Info Loaded gadget: Nuke Explosion Chooser Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Overkill Prevention Loaded gadget: Overkill Prevention Placeholder Loaded gadget: Paralysis Loaded gadget: Player extra information Loaded gadget: Prevent Lab Hax Loaded gadget: Prevent Landship Loaded gadget: Prevent turret overshoot Loaded gadget: Projectile Radar Homing Loaded gadget: Projectile Retarget Loaded gadget: Puppy Handler Loaded gadget: Radar Wobble Control Loaded gadget: Reclaim HP changer Loaded gadget: Refuel Pad Handler Loaded gadget: Regeneration Loaded gadget: Remove Wait Loaded gadget: Repair Speed Changer Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Rezz Hp changer + effect Loaded gadget: Share mode Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Show Shooter Loaded gadget: Spherical LOS Loaded gadget: Tactical Unit AI Loaded gadget: Target Features Loaded gadget: Target Priority Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Time slow v2 Loaded gadget: Torpedo Stay Underwater Loaded gadget: Transport Load Unload Loaded gadget: Transport Selected Load Loaded gadget: Transport Speed Loaded gadget: TransportAIbuttons Loaded gadget: Turn Without Interia Loaded gadget: Typemap Options Loaded gadget: Unit removal from rezzed structures Loaded gadget: UnitStealth Loaded gadget: Units on fire Loaded gadget: Wade Effects Loaded gadget: Water Effects Loaded gadget: Weapon Impulse Loaded gadget: Weapon Reaim Time Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_widget_events.lua Loaded gadget: astar.lua Loaded gadget: init_auto_ready.lua Loaded gadget: lups_cloak_fx.lua Loaded gadget: lups_thrusters.lua Loaded gadget: lups_wrapper.lua Loaded gadget: weapon_hide_sniper.lua Loaded gadget: Center Offset and Growth Scale Loaded gadget: Commander Upgrade Loaded gadget: CustomUnitShaders Loaded gadget: Factory exit flatten Loaded gadget: Game Over Loaded gadget: On/Off Loaded gadget: UnitCloakShield Loaded gadget: Water level modoption Loaded gadget: Windmill Control Loaded gadget: Fighter pull-up Loaded gadget: Energy Drain Loaded gadget: Chicken control Loaded gadget: Area Denial Loaded gadget: Cannot Damage Unit Loaded gadget: Disallow unit for command targeting Loaded gadget: Single-Hit Weapon Loaded gadget: Starlight Handler Loaded gadget: Noexplode Stopper Loaded gadget: Unit Explosion Spawner Loaded gadget: Shield Merge Loaded gadget: Lups Shield Loaded gadget: Endgame Graphs Loaded gadget: Awards Loaded gadget: Backup allyteam names Loaded gadget: Gadget Profiler New Loaded gadget: Gameframe Orders Loaded gadget: Planet Wars Structures Loaded gadget: Profiler Loaded gadget: Zombies! [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading Loaded gadget: Dev Command Checker Loaded gadget: Engine Taskbar Stuff Loaded gadget: Save/Load Loaded gadget: Metalspot Finder Gadget Loaded gadget: IconGenerator Loaded gadget: Mex Placement Loaded gadget: Acid Gadget 1.0 Loaded gadget: Script notification Loaded gadget: StartSetup Loaded gadget: Teleport Throw Loaded gadget: UnitMorph Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: AutoReadyStartpos Loaded gadget: Block Ally and Neutral Attack Loaded gadget: CAI Loaded gadget: Capture Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Dev Commands Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Modular Comm Info Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Share mode Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Target Features Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Thrusters Loaded gadget: Time slow v2 Loaded gadget: TransportAIbuttons Loaded gadget: Units on fire Loaded gadget: Widget Events Loaded gadget: api_gameframe_orders.lua Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_versioning.lua Loaded gadget: astar.lua Loaded gadget: bank.lua Loaded gadget: cmd_areaguard.lua Loaded gadget: cmd_fire_once.lua Loaded gadget: cmd_hide_autorepairlevel.lua Loaded gadget: cmd_onoff.lua Loaded gadget: cmd_remove_wait.lua Loaded gadget: cmd_select_load_helper.lua Loaded gadget: dbg_ceg_spawner.lua Loaded gadget: dbg_size_changer.lua Loaded gadget: endgame_graphs.lua Loaded gadget: factory_anti_slacker.lua Loaded gadget: feature_debris_physics.lua Loaded gadget: feature_fx.lua Loaded gadget: game_globallos.lua Loaded gadget: game_lagmonitor.lua Loaded gadget: game_over.lua Loaded gadget: game_perks.lua Loaded gadget: lockunits_modoption.lua Loaded gadget: map_lua_metal_spots.lua Loaded gadget: player_extra_information.lua Loaded gadget: share_control.lua Loaded gadget: start_boxes.lua Loaded gadget: start_teamnames.lua Loaded gadget: start_waterlevel.lua Loaded gadget: typemap_options.lua Loaded gadget: unit_air_plants.lua Loaded gadget: unit_aircraft_crash.lua Loaded gadget: unit_allow_builder_hold_fire.lua Loaded gadget: unit_attributes.lua Loaded gadget: unit_attributes_generic.lua Loaded gadget: unit_block_direct_control.lua Loaded gadget: unit_bomber_dive.lua Loaded gadget: unit_bounty.lua Loaded gadget: unit_cannot_damage_unit.lua Loaded gadget: unit_carrier_drones.lua Loaded gadget: unit_centeroffset.lua Loaded gadget: unit_control_gunship_stafe_range.lua Loaded gadget: unit_dont_fire_at_radar.lua Loaded gadget: unit_explosion_spawner.lua Loaded gadget: unit_factory_flatten.lua Loaded gadget: unit_factory_plate.lua Loaded gadget: unit_fall_damage.lua Loaded gadget: unit_fighter_pullup.lua Loaded gadget: unit_gamerules_events.lua Loaded gadget: unit_grass_cutter.lua Loaded gadget: unit_gunship_climb.lua Loaded gadget: unit_gunship_oscillate.lua Loaded gadget: unit_impulsefloat_toggle.lua Loaded gadget: unit_marketplace.lua Loaded gadget: unit_mex_overdrive.lua Loaded gadget: unit_overkill_prevention.lua Loaded gadget: unit_overkill_prevention_placeholder.lua Loaded gadget: unit_planetwars.lua Loaded gadget: unit_prevent_lab_hax.lua Loaded gadget: unit_prevent_landship.lua Loaded gadget: unit_prevent_turret_overshoot.lua Loaded gadget: unit_priority.lua Loaded gadget: unit_radar_wobble.lua Loaded gadget: unit_regeneration.lua Loaded gadget: unit_removal_from_rezzed_structure.lua Loaded gadget: unit_rezz_hp.lua Loaded gadget: unit_self_destruct.lua Loaded gadget: unit_solar_force_closed.lua Loaded gadget: unit_spherical_los.lua Loaded gadget: unit_starlight_handler.lua Loaded gadget: unit_stealth.lua Loaded gadget: unit_target_lookahead.lua Loaded gadget: unit_target_priority.lua Loaded gadget: unit_transport_load_unload.lua Loaded gadget: unit_transport_speed.lua Loaded gadget: unit_turn_without_interia.lua Loaded gadget: unit_untargetable.lua Loaded gadget: unit_wanted_speed.lua Loaded gadget: unit_water_effects.lua Loaded gadget: unit_windmill_control.lua Loaded gadget: unit_xp.lua Loaded gadget: unit_zenithskylinecheck.lua Loaded gadget: unit_zombies.lua Loaded gadget: wake_fx.lua Loaded gadget: weapon_ignore_gibs.lua Loaded gadget: weapon_impulse.lua Loaded gadget: weapon_noexplode_stopper.lua Loaded gadget: weapon_shield_merge.lua Loaded gadget: weapon_single_hit.lua Loaded gadget: weapon_trail_burnout.lua Loaded gadget: Commander Upgrade Loaded gadget: UnitCloakShield Loaded gadget: Lups Cloak FX Loaded gadget: Chicken control Loaded gadget: Area Denial Loaded gadget: Lups Loaded gadget: Lups Shield Loaded gadget: Awards Loaded gadget: Chicken Spawner Loaded gadget: Gadget Profiler New Loaded gadget: Profiler [f=-000001] Unsynced LuaRules: finished loading [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaGaia)] 85ms [f=-000001] Loaded SYNCED gadget: Feature Creation Counter [f=-000001] Loaded SYNCED gadget: s11n gadget [f=-000001] Loaded SYNCED gadget: s11n map feature loader [f=-000001] Loaded SYNCED gadget: Springboard Fixer [f=-000001] Loaded UNSYNCED gadget: s11n_gadget_load.lua [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI" [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaSocket Support: enabled [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] localWidgets, nil, true, true [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] Spring.GetMyPlayerID(), 2 [f=-000001] Spring.GetMyPlayerID() done, [f=-000001] USE_OLD_CHILI [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 2, This game player count: 2 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] Inde_Irae was in last game but is now absent, resetting scores [f=-000001] Deferred Rendering: Failed to create bloom buffers! [f=-000001] Deferred Rendering: Failed to create HDR buffer! [f=-000001] Nightvision Shader: GLSL not supported. [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Loaded API widget: Cluster Detection [f=-000001] Loaded API widget: Hacky version fix [f=-000001] Loaded API widget: Shared Functions [f=-000001] Loaded API widget: i18n [f=-000001] Loaded API widget: Win Counter [f=-000001] Loaded API widget: Draw Mouse Build [f=-000001] Loaded API widget: Modular Comm Info [f=-000001] Loaded API widget: Lobby Battle Status [f=-000001] Loaded API widget: CommandInsert [f=-000001] Loaded API widget: Chili Framework [f=-000001] Loaded API widget: Lag (AFK) monitor [f=-000001] Loaded API widget: Lups [f=-000001] Loaded API widget: Pre-Selection Handler [f=-000001] Loaded widget: Chili Highlight [f=-000001] Loaded widget: Save/Load API [f=-000001] Loaded widget: Selection Hierarchy [f=-000001] Loaded widget: Draw After Chili [f=-000001] Hardware mouse-cursor is disabled! [f=-000001] Loaded DecalsDrawer: off [f=-000001] Ground-decal rendering is disabled! [f=-000001] Set maximum particles to: 0 [f=-000001] Set UnitLodDist to 0 [f=-000001] Set UnitIconDist to 0 [f=-000001] Loaded widget: EPIC Menu [f=-000001] Loaded widget: Chili Minimap [f=-000001] Loaded widget: Chili Widget Selector [f=-000001] Loaded widget: Hide Interface and Mouse Cursor [f=-000001] [Depth of Field::Initialize] removing widget, no shader support [f=-000001] Loaded widget: Depth of Field Shader [f=-000001] Deferred Rendering requires shader support! [f=-000001] Loaded widget: Deferred rendering [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option [f=-000001] Loaded widget: Local Team Colors [f=-000001] Loaded widget: Display Keys 2 [f=-000001] Loaded widget: Save Game Menu [f=-000001] Loaded widget: Specific Unit Reclaimer [f=-000001] Loaded widget: Area-reclaim trees [f=-000001] Loaded widget: One click weapon handler [f=-000001] Loaded widget: Unit Target Command Helper [f=-000001] Loaded widget: Attack Command Helper [f=-000001] Loaded widget: Selection Modkeys [f=-000001] Loaded widget: Chili Global Commands [f=-000001] Loaded widget: Outline No Shader [f=-000001] Loaded widget: Chili Commander Upgrade [f=-000001] Loaded widget: HealthBars [f=-000001] Loaded widget: Noises [f=-000001] Loaded widget: Terraform Icon Draw [f=-000001] Loaded widget: Unit Icons [f=-000001] Loaded widget: Chili Vote Display [f=-000001] Loaded widget: Auto Patrol Nanos [f=-000001] Loaded widget: BuildETA [f=-000001] Loaded widget: Cloak Fire State 2 [f=-000001] Loaded widget: Double-Click attack-move [f=-000001] Loaded widget: EndGame Stats [f=-000001] Loaded widget: Objectives [f=-000001] Loaded widget: Unit Marker Zero-K [f=-000001] We appear to be in a replay/spectator. Writing stats to file. [f=-000001] Attempting to open LuaUI/Logs/replay_stats/945314/events.log [f=-000001] Loaded widget: SpringRTS Replay Stats [f=-000001] Loaded widget: Factory Plate Placer [f=-000001] Loaded widget: Initial Queue ZK [f=-000001] We appear to be in a replay/spectator, maxing out game speed. [f=-000001] Loaded widget: SpringRTS Replay Speed [f=-000001] Loaded widget: Set Springsettings and Config [f=-000001] Loaded widget: Antinuke Coverage [f=-000001] Loaded widget: Area Attack Tweak [f=-000001] Loaded widget: Autoquit [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info [f=-000001] Loaded widget: Blast Radius [f=-000001] Loaded widget: CameraShake [f=-000001] Loaded widget: Cheat Sheet [f=-000001] Loaded widget: Chili Economy Panel Default [f=-000001] Loaded widget: Chili EndGame Window [f=-000001] Loaded widget: Easy Facing [f=-000001] Loaded widget: Chili Inactivity Win [f=-000001] Loaded widget: Chili Nuke Warning [f=-000001] Loaded widget: Chili Rejoining Progress Bar [f=-000001] Loaded widget: Chili Selections & CursorTip v2 [f=-000001] Loaded widget: Ferry Points [f=-000001] Loaded widget: Chili Spectator Panels [f=-000001] Loaded widget: Context Menu [f=-000001] Loaded widget: Darkening [f=-000001] Loaded widget: Decloak Range [f=-000001] Loaded widget: MetalFeatures (new) [f=-000001] Loaded widget: Decoration Handler [f=-000001] Loaded widget: Defense Range Zero-K [f=-000001] Loaded widget: Economic Victory Announcer [f=-000001] Loaded widget: Galaxy Battle Handler [f=-000001] Loaded widget: Game Analytics Handler [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input [f=-000001] Loaded widget: Guard Remove [f=-000001] Loaded widget: Haven Handler [f=-000001] Loaded widget: Highlight Geos [f=-000001] Loaded widget: In-game Guide [f=-000001] Loaded widget: In-game Ignore [f=-000001] Loaded widget: Keep Target [f=-000001] Loaded widget: Local Widgets Config [f=-000001] Mex Placement Initialised with 38 spots. [f=-000001] Loaded widget: Mex Placement Handler [f=-000001] Loaded widget: MinimapEvents [f=-000001] Loaded widget: Misc default command replacements [f=-000001] Loaded widget: Missile Silo Commands [f=-000001] Loaded widget: Missile Silo Range [f=-000001] Loaded widget: Mission Results Handler [f=-000001] Loaded widget: Morph Finished notification [f=-000001] Loaded widget: Orbit Command [f=-000001] Loaded widget: Point Tracker [f=-000001] Loaded widget: Raw Move Issue [f=-000001] Loaded widget: ReclaimInfo [f=-000001] Loaded widget: Show All Commands v2 [f=-000001] Loaded widget: Show selected unit range [f=-000001] Loaded widget: Showeco and Grid Drawer [f=-000001] Loaded widget: Simple Settings [f=-000001] Loaded widget: Smart Bombers [f=-000001] Loaded widget: SmoothCam [f=-000001] Loaded widget: Spectate Selected Team [f=-000001] Loaded widget: State Reverse Toggle [f=-000001] Loaded widget: Stereo3D [f=-000001] Loaded widget: Stop Self-D [f=-000001] Loaded widget: Transport Load Double Tap [f=-000001] Loaded widget: Music Player v2 [f=-000001] Loaded widget: Ghost Site [f=-000001] Loaded widget: Attack Warning [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing [f=-000001] Loaded widget: Auto Group [f=-000001] Loaded widget: Chili AI Set Start [f=-000001] Loaded widget: NoDuplicateOrders [f=-000001] Projectile Lights (gfx_projectile_lights.lua) - Deferred rendering widget not found. [f=-000001] Loaded widget: Projectile Lights [f=-000001] Loaded widget: Start Point Remover & Comm Selector [f=-000001] Loaded widget: Startup Info and Selector [f=-000001] Loaded widget: Transport AI [f=-000001] Loaded widget: Attack AoE [f=-000001] Loaded widget: Icon Sets [f=-000001] Loaded widget: Persistent Build Spacing [f=-000001] Loaded widget: Replay control buttons [f=-000001] Loaded widget: Smooth Scroll [f=-000001] Loaded widget: Unit Start State [f=-000001] Loaded widget: UnitNoStuckInFactory [f=-000001] Loaded widget: Chili Custom Modoptions Info [f=-000001] Loaded widget: PlanetWars Info [f=-000001] Loaded widget: Commands FX [f=-000001] Loaded widget: MessageBoxes ZK [f=-000001] Loaded widget: UnitShapes [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Stockpiler [f=-000001] Loaded widget: Map Edge Extension [f=-000001] Loaded widget: AllyCursors [f=-000001] Loaded widget: Lua Metal Decals [f=-000001] Loaded widget: Gadget Icons [f=-000001] Loaded widget: Rank Icons 2 [f=-000001] Loaded widget: Selection Send [f=-000001] Loaded widget: Shield Guard [f=-000001] Loaded widget: State Icons [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Building Starter [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Cloaker Guard [f=-000001] Loaded widget: Disable Bad Widgets [f=-000001] Loaded widget: LupsManager [f=-000001] Loaded widget: Smoke Signals [f=-000001] Loaded widget: Units on Fire [f=-000001] Loaded widget: Newton Firezone [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 [f=-000001] Loaded widget: Receive Units Indicator [f=-000001] Loaded widget: Auto-toggle false color vision [f=-000001] Loaded widget: Chili Docking [f=-000001] Loaded widget: Chili Pro Console [f=-000001] Loaded widget: Chili Crude Player List [f=-000001] Loaded widget: HUD Presets [f=-000001] Loaded widget: Lasso Terraform GUI [f=-000001] Loaded widget: Image Preloader [f=-000001] Loaded widget: Custom Markers [f=-000001] Loaded widget: Chili Core Selector [f=-000001] Loaded widget: Default Group Recall Fix [f=-000001] Loaded widget: Start Boxes [f=-000001] Loaded widget: Select Keys [f=-000001] Loaded widget: Chili Share menu v1.24 [f=-000001] Loaded widget: Pause Screen [f=-000001] Loaded widget: Restricted Zones [f=-000001] Loaded widget: Jumpjet GUI [f=-000001] Loaded widget: CustomFormations2 [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. [f=-000001] Loaded widget: Chili Integral Menu [f=-000001] Error in [Outline Shader] widget: Deferred shading is not enabled or advanced shading is not active [f=-000001] Loading: LuaUI/Widgets/gfx_outline_no_shader.lua [f=-000001] Loaded widget: Outline Shader [f=-000001] Lua garbage collection rate: 30/s [f=-000001] Loaded widget: GC Control [f=-000001] Loaded widget: Layout Handler [f=-000001] Loaded widget: Persistent Build Height [f=-000001] Loaded widget: Text To Speech Control [f=-000001] Loaded widget: Color Blindness Correction [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0 [f=-000001] [s11n] Loading s11n file... [f=-000001] [s11n] Parsing model... [f=-000001] [s11n] Populating game world... [f=-000001] [s11n] s11n loading complete. [f=-000001] Running Springboard Feature Fixer, 38, 189 [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=e2f8608f [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=26ed807a [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=e5b1cbf9 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=26edae09 [f=-000001] [Path] [PathEstimator::ReadFile] hash=26edae09 file="cache/104dev-maintenance/paths/Mercurial v1.1.pe-26edae09.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=e2f8608f [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=26ed807a [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=e5b1cbf9 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=26edae19 [f=-000001] [Path] [PathEstimator::ReadFile] hash=26edae19 file="cache/104dev-maintenance/paths/Mercurial v1.1.pe2-26edae19.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]" [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (1271ms, checksum f6815e66)" [f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={11512,0,0} {chunk,block}Bytes={0,0} [f=-000001] Spectator mode. Widget removed. [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] Opening demofile demos/945314/replay.sdfz [f=-000001] Connection attempt from UnnamedPlayer (spec) [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Linux 64-bit (native)] [f=-000001] [Game::ClientReadNet] added new player UnnamedPlayer (spec) with number 2 to team 0 [f=-000001] -> Connection established (given id 2) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=134ac4ddac6381f91d3e8a31aeed9746749d45ec1b5c363343aa6fb3f03c849c82755442291f348fa9092cd1bb7eff8be8ded1b7f2a6d3a8f2f54970f72de8bf" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Speed set to 20.0 [server] [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=731f5fab1e50b7913cc3183e8af8b0106cfe7c748a2db8681ac7b0350edcc8d6a5a27a9772a0dd14507d459cce9e312be0aad9a1ecd987177e2a9f9543bca2df]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=8361febb0d16f2f032e3fd275d1d3ac7f03770776b859c725fe28148ed52c10dc64f1017e009b832b6116ee3c377544addd2e87c47aac88c4ed779407ec0f471]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[Game::Load][lua{Rules,Gaia}={0x538aca90,0x66c9fb20}]" [f=-000001] Spectator UnnamedPlayer (spec) finished loading and is now ingame [f=-000001] Spectator mode. Widget removed. [f=-000001] Playback paused [f=-000001] Switching to Overhead (TA) style camera [f=-000001] Epicmenu: Switching to Default camera mode [f=-000001] Beginning demo playback [f=-000001] GameID: 510f445f449c1825e5845e1552e76435 [f=-000001] Connection attempt from BOMBIK [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] [0] Event [undefined]: BOMBIK changed status [f=-000001] -> Connection established (given id 1) [f=-000001] Connection attempt from gabrey [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] [0] Event [undefined]: gabrey changed status [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="gabrey" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=134ac4ddac6381f91d3e8a31aeed9746749d45ec1b5c363343aa6fb3f03c849c82755442291f348fa9092cd1bb7eff8be8ded1b7f2a6d3a8f2f54970f72de8bf" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="gabrey" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="BOMBIK" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=134ac4ddac6381f91d3e8a31aeed9746749d45ec1b5c363343aa6fb3f03c849c82755442291f348fa9092cd1bb7eff8be8ded1b7f2a6d3a8f2f54970f72de8bf" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="BOMBIK" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="gabrey" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=731f5fab1e50b7913cc3183e8af8b0106cfe7c748a2db8681ac7b0350edcc8d6a5a27a9772a0dd14507d459cce9e312be0aad9a1ecd987177e2a9f9543bca2df]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="gabrey" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=8361febb0d16f2f032e3fd275d1d3ac7f03770776b859c725fe28148ed52c10dc64f1017e009b832b6116ee3c377544addd2e87c47aac88c4ed779407ec0f471]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="gabrey" string="[Game::Load][lua{Rules,Gaia}={00000000791b31b0,00000000a24c22b0}]" [f=-000001] Allies: I choose: Engineer! [f=-000001] [Game::ClientReadNet][LOGMSG] sender="BOMBIK" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=731f5fab1e50b7913cc3183e8af8b0106cfe7c748a2db8681ac7b0350edcc8d6a5a27a9772a0dd14507d459cce9e312be0aad9a1ecd987177e2a9f9543bca2df]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="BOMBIK" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=8361febb0d16f2f032e3fd275d1d3ac7f03770776b859c725fe28148ed52c10dc64f1017e009b832b6116ee3c377544addd2e87c47aac88c4ed779407ec0f471]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="BOMBIK" string="[Game::Load][lua{Rules,Gaia}={000000006163cfa0,000000016d19aa30}]" [f=-000001] Allies: I choose: Engineer! [f=-000001] [0] Event [4588,259.879028,896]: 0 finished unit Engineer Commander [f=-000001] [0] Event [1478,259.905273,5405]: 1 finished unit Engineer Commander [f=0000000] [0] BOMBIK, team: 1, elo:1558 [f=0000000] [0] gabrey, team: 0, elo:1321 [f=0000000] [0] ?, team: 2, elo:0 [f=0000000] Playback continued [f=0000010] [10] Event [4704,259.877167,880]: 0 finished unit Tank Foundry [f=0000151] [151] Event [1264,259.877167,5584]: 1 finished unit Tank Foundry [f=0000345] [345] Event [4344,259.877167,1144]: 0 finished unit Metal Extractor [f=0000541] [541] Event [1064,259.877167,5256]: 1 finished unit Metal Extractor [f=0000657] [657] Event [4704,261.197174,908]: 0 finished unit Welder [f=0000720] [720] Event [4248,259.877167,712]: 0 finished unit Metal Extractor [f=0001059] [1059] Event [1264.04297,261.197174,5556]: 1 finished unit Welder [f=0001126] [1126] Event [1800,259.877167,5000]: 1 finished unit Metal Extractor [f=0001365] [1365] Event [4704,261.197174,908]: 0 finished unit Welder [f=0001531] [1531] Event [1896,259.877167,5432]: 1 finished unit Metal Extractor [f=0001717] [1717] Event [1056,257.18277,4864]: 1 finished unit Lotus [f=0001894] [1894] Event [5080,259.877167,888]: 0 finished unit Metal Extractor [f=0002163] [2163] Event [1392,256.676025,4864]: 1 finished unit Lotus [f=0002423] [2423] Event [1112,259.877167,5256]: 1 finished unit Wind/Tidal Generator [f=0002428] [2428] Event [1748.57104,151.220474,4273.18164]: 1 finished unit Engineer Commander [f=0002475] [2475] Event [4704,261.197174,908]: 0 finished unit Kodachi [f=0002562] [2562] Event [5496,153.467026,1688]: 0 finished unit Metal Extractor [f=0002603] [2603] Event [1112,259.877167,5304]: 1 finished unit Wind/Tidal Generator [f=0002753] [2753] Event [1064,259.877167,5304]: 1 finished unit Wind/Tidal Generator [f=0002912] [2912] Event [5016,259.877167,904]: 0 finished unit Solar Collector [f=0002933] [2933] Event [1016,259.877167,5304]: 1 finished unit Wind/Tidal Generator [f=0003083] [3083] Event [1016,259.877167,5256]: 1 finished unit Wind/Tidal Generator [f=0003233] [3233] Event [1016,259.877167,5208]: 1 finished unit Wind/Tidal Generator [f=0003279] [3279] Event [4408,259.877167,1160]: 0 finished unit Solar Collector [f=0003383] [3383] Event [1064,259.877167,5208]: 1 finished unit Wind/Tidal Generator [f=0003471] [3471] Event [2504,56.5861511,5000]: 1 finished unit Metal Extractor [f=0003495] [3495] Event [5096,259.877167,952]: 0 finished unit Solar Collector [f=0003667] [3667] Event [1112,259.877167,5208]: 1 finished unit Wind/Tidal Generator [f=0003775] [3775] Event [2600,56.5861511,5128]: 1 finished unit Metal Extractor [f=0003788] [3788] Event [1264.04297,261.197174,5556]: 1 finished unit Welder [f=0003943] [3943] Event [5144,259.877167,872]: 0 finished unit Solar Collector [f=0004025] [4025] Event [4552,153.467026,2280]: 0 finished unit Metal Extractor [f=0004116] [4116] Event [4328,259.877167,1208]: 0 finished unit Solar Collector [f=0004174] [4174] Event [2792,56.5861511,5256]: 1 finished unit Metal Extractor [f=0004264] [4264] Event [5064,259.877167,824]: 0 finished unit Solar Collector [f=0004323] [4323] Event [1800,259.877167,5048]: 1 finished unit Wind/Tidal Generator [f=0004342] [4342] Event [4704,261.197174,908]: 0 finished unit Welder [f=0004445] [4445] Event [1264.04297,261.197174,5556]: 1 finished unit Kodachi [f=0004469] [4469] Event [4280,259.877167,1128]: 0 finished unit Solar Collector [f=0004477] [4477] Event [1752,259.877167,5048]: 1 finished unit Wind/Tidal Generator [f=0004627] [4627] Event [1752,259.877167,5000]: 1 finished unit Wind/Tidal Generator [f=0004776] [4776] Event [1752,259.877167,4952]: 1 finished unit Wind/Tidal Generator [f=0004830] [4830] Event [5464,153.467026,2872]: 0 finished unit Metal Extractor [f=0004848] [4848] Event [4360,259.877167,1080]: 0 finished unit Solar Collector [f=0004941] [4941] Event [1800,259.877167,4952]: 1 finished unit Wind/Tidal Generator [f=0005166] [5166] Event [1848,259.877167,4952]: 1 finished unit Wind/Tidal Generator [f=0005217] [5217] Event [2504,56.5861511,5048]: 1 finished unit Wind/Tidal Generator [f=0005250] [5250] Event [4704,261.197174,908]: 0 finished unit Blitz [f=0005316] [5316] Event [1848,259.877167,5000]: 1 finished unit Wind/Tidal Generator [f=0005372] [5372] Event [2456,56.5861511,5048]: 1 finished unit Wind/Tidal Generator [f=0005432] [5432] Event [2456,56.5861511,5000]: 1 finished unit Wind/Tidal Generator [f=0005466] [5466] Event [1848,259.877167,5048]: 1 finished unit Wind/Tidal Generator [f=0005492] [5492] Event [2456,56.5861511,4952]: 1 finished unit Wind/Tidal Generator [f=0005552] [5552] Event [2504,56.5861511,4952]: 1 finished unit Wind/Tidal Generator [f=0005577] [5577] Event [4264,259.877167,776]: 0 finished unit Solar Collector [f=0005612] [5612] Event [2552,56.5861511,4952]: 1 finished unit Wind/Tidal Generator [f=0005686] [5686] Event [2552,56.5861511,5000]: 1 finished unit Wind/Tidal Generator [f=0005691] [5691] Event [1896,259.877167,5384]: 1 finished unit Wind/Tidal Generator [f=0005746] [5746] Event [2552,56.5861511,5048]: 1 finished unit Wind/Tidal Generator [f=0005767] [5767] Event [2776,56.5861511,2648]: 1 finished unit Metal Extractor [f=0005806] [5806] Event [2600,56.5861511,5080]: 1 finished unit Wind/Tidal Generator [f=0005856] [5856] Event [1944,259.877167,5384]: 1 finished unit Wind/Tidal Generator [f=0005866] [5866] Event [2648,56.5861511,5080]: 1 finished unit Wind/Tidal Generator [f=0005876] [5876] Event [4312,259.877167,696]: 0 finished unit Solar Collector [f=0005894] [5894] Event [4664,259.877167,792]: 0 finished unit Caretaker [f=0005904] [5904] Event [2590.25122,56.5861511,3077.98193]: 0 lost unit Kodachi [f=0006021] [6021] Event [1944,259.877167,5432]: 1 finished unit Wind/Tidal Generator [f=0006201] [6201] Event [1944,259.877167,5480]: 1 finished unit Wind/Tidal Generator [f=0006273] [6273] Event [4712,259.877167,792]: 0 finished unit Caretaker [f=0006351] [6351] Event [1896,259.877167,5480]: 1 finished unit Wind/Tidal Generator [f=0006380] [6380] Event [2456,56.5861511,2168]: 1 finished unit Metal Extractor [f=0006410] [6410] Event [4232,259.877167,648]: 0 finished unit Solar Collector [f=0006465] [6465] Event [2648,56.5861511,5144]: 1 finished unit Wind/Tidal Generator [f=0006501] [6501] Event [1848,259.877167,5480]: 1 finished unit Wind/Tidal Generator [f=0006555] [6555] Event [2648,56.5861511,5192]: 1 finished unit Wind/Tidal Generator [f=0006615] [6615] Event [2600,56.5861511,5176]: 1 finished unit Wind/Tidal Generator [f=0006651] [6651] Event [1848,259.877167,5432]: 1 finished unit Wind/Tidal Generator [f=0006675] [6675] Event [2552,56.5861511,5176]: 1 finished unit Wind/Tidal Generator [f=0006735] [6735] Event [2552,56.5861511,5128]: 1 finished unit Wind/Tidal Generator [f=0006801] [6801] Event [1848,259.877167,5384]: 1 finished unit Wind/Tidal Generator [f=0006855] [6855] Event [2792,56.5861511,5208]: 1 finished unit Wind/Tidal Generator [f=0006934] [6934] Event [2464,56.5861511,1808]: 1 finished unit Lotus [f=0006945] [6945] Event [2840,56.5861511,5208]: 1 finished unit Wind/Tidal Generator [f=0006973] [6973] Event [4552,153.467026,2376]: 0 finished unit Stardust [f=0007035] [7035] Event [2840,56.5861511,5256]: 1 finished unit Wind/Tidal Generator [f=0007140] [7140] Event [2840,56.5861511,5304]: 1 finished unit Wind/Tidal Generator [f=0007167] [7167] Event [2776,56.5861511,2648]: 1 lost unit Metal Extractor [f=0007200] [7200] Event [2792,56.5861511,5304]: 1 finished unit Wind/Tidal Generator [f=0007260] [7260] Event [2744,56.5861511,5304]: 1 finished unit Wind/Tidal Generator [f=0007320] [7320] Event [2744,56.5861511,5256]: 1 finished unit Wind/Tidal Generator [f=0007327] [7327] Event [4184,259.877167,728]: 0 finished unit Solar Collector [f=0007369] [7369] Event [2672,56.5861511,2112]: 1 finished unit Lotus [f=0007380] [7380] Event [2744,56.5861511,5208]: 1 finished unit Wind/Tidal Generator [f=0007492] [7492] Event [2656.17554,56.5861511,2048.53516]: 0 lost unit Blitz [f=0007609] [7609] Event [4760,259.877167,792]: 0 finished unit Caretaker [f=0007727] [7727] Event [2480,56.5861511,4768]: 1 finished unit Lotus [f=0007892] [7892] Event [2816,56.5861511,4880]: 1 finished unit Lotus [f=0007953] [7953] Event [2880,56.5861511,2464]: 1 finished unit Lotus [f=0008297] [8297] Event [3040,56.5861511,5216]: 1 finished unit Lotus [f=0008379] [8379] Event [4704,261.197174,908]: 0 finished unit Minotaur [f=0008553] [8553] Event [2776,55.4257202,2648]: 1 finished unit Metal Extractor [f=0008680] [8680] Event [1264.04297,261.197174,5556]: 1 finished unit Kodachi [f=0008929] [8929] Event [1496,259.877167,5272]: 1 finished unit Energy Pylon [f=0009237] [9237] Event [1264.04297,261.197174,5556]: 1 finished unit Kodachi [f=0009435] [9435] Event [5016,147.256317,3032]: 0 finished unit Stardust [f=0009791] [9791] Event [4704,259.877167,908]: 0 finished unit Emissary [f=0009935] [9935] Event [3465.05835,56.5861511,4291.96826]: 1 finished unit Engineer Commander [f=0010009] [10009] Event [4616,259.877167,792]: 0 finished unit Caretaker [f=0010068] [10068] Event [3770.60864,56.5861511,2351.22534]: 1 lost unit Kodachi [f=0010158] [10158] Event [3688,56.5861511,3992]: 1 finished unit Metal Extractor [f=0010202] [10202] Event [2536,56.5861511,2456]: 1 finished unit Caretaker [f=0010223] [10223] Event [3940.57349,65.2038422,2597.12329]: 1 lost unit Kodachi [f=0010623] [10623] Event [3368,56.5861511,3496]: 1 finished unit Metal Extractor [f=0010784] [10784] Event [2880,56.5861511,2464]: 1 lost unit Lotus [f=0010870] [10870] Event [4704,261.197174,908]: 0 finished unit Ogre [f=0011098] [11098] Event [1264.04297,261.197174,5556]: 1 finished unit Kodachi [f=0011186] [11186] Event [4616,259.877167,840]: 0 finished unit Caretaker [f=0011429] [11429] Event [1368,259.877167,5208]: 1 finished unit Caretaker [f=0011547] [11547] Event [1264.04297,261.197174,5556]: 1 finished unit Kodachi [f=0011679] [11679] Event [3735.68848,56.5861511,1635.71094]: 1 lost unit Kodachi [f=0011812] [11812] Event [1416,259.877167,5208]: 1 finished unit Caretaker [f=0011912] [11912] Event [1264.04297,261.197174,5556]: 1 finished unit Kodachi [f=0012091] [12091] Event [1416,259.877167,5256]: 1 finished unit Caretaker [f=0012179] [12179] Event [4704,261.197174,908]: 0 finished unit Ogre [f=0012237] [12237] Event [4616,259.877167,888]: 0 finished unit Caretaker [f=0012259] [12259] Event [1368,259.877167,5256]: 1 finished unit Caretaker [f=0012416] [12416] Event [3624,56.5861511,3528]: 1 finished unit Stinger [f=0012530] [12530] Event [2672,56.5861511,2112]: 1 lost unit Lotus [f=0012884] [12884] Event [3163.53955,56.5861511,2372.91284]: 1 lost unit Kodachi [f=0012904] [12904] Event [5016,259.877167,984]: 0 finished unit Solar Collector [f=0012953] [12953] Event [3377.84888,56.7662544,2369.03418]: 1 lost unit Kodachi [f=0013061] [13061] Event [3880,56.5861511,3832]: 1 finished unit Stinger [f=0013234] [13234] Event [3416,56.5861511,3496]: 1 finished unit Wind/Tidal Generator [f=0013279] [13279] Event [3416,56.5861511,3544]: 1 finished unit Wind/Tidal Generator [f=0013324] [13324] Event [3368,56.5861511,3544]: 1 finished unit Wind/Tidal Generator [f=0013372] [13372] Event [2776,55.4257202,2648]: 1 lost unit Metal Extractor [f=0013377] [13377] Event [2456,56.5861511,2168]: 1 lost unit Metal Extractor [f=0013414] [13414] Event [3320,56.5861511,3544]: 1 finished unit Wind/Tidal Generator [f=0013474] [13474] Event [3320,56.5861511,3496]: 1 finished unit Wind/Tidal Generator [f=0013501] [13501] Event [2464,56.5861511,1808]: 1 lost unit Lotus [f=0013541] [13541] Event [1264.04297,261.197174,5556]: 1 finished unit Ogre [f=0013548] [13548] Event [3320,56.5861511,3448]: 1 finished unit Wind/Tidal Generator [f=0013589] [13589] Event [2536,56.5861511,2456]: 1 lost unit Caretaker [f=0013593] [13593] Event [3368,56.5861511,3448]: 1 finished unit Wind/Tidal Generator [f=0013637] [13637] Event [3416,56.5861511,3448]: 1 finished unit Wind/Tidal Generator [f=0013672] [13672] Event [5016,259.877167,1064]: 0 finished unit Solar Collector [f=0013836] [13836] Event [4704,261.197174,908]: 0 finished unit Minotaur [f=0013908] [13908] Event [3688,56.5861511,3944]: 1 finished unit Wind/Tidal Generator [f=0013921] [13921] Event [5096,259.877167,1032]: 0 finished unit Solar Collector [f=0014038] [14038] Event [3736,56.5861511,3944]: 1 finished unit Wind/Tidal Generator [f=0014144] [14144] Event [1264.04297,261.197174,5556]: 1 finished unit Ogre [f=0014180] [14180] Event [3736,56.5861511,3992]: 1 finished unit Wind/Tidal Generator [f=0014236] [14236] Event [4616,259.877167,936]: 0 finished unit Caretaker [f=0014267] [14267] Event [3736,56.5861511,4040]: 1 finished unit Wind/Tidal Generator [f=0014312] [14312] Event [3688,56.5861511,4040]: 1 finished unit Wind/Tidal Generator [f=0014357] [14357] Event [3640,56.5861511,4040]: 1 finished unit Wind/Tidal Generator [f=0014402] [14402] Event [3640,56.5861511,3992]: 1 finished unit Wind/Tidal Generator [f=0014447] [14447] Event [3640,56.5861511,3944]: 1 finished unit Wind/Tidal Generator [f=0015137] [15137] Event [2728,56.5861511,3928]: 1 finished unit Metal Extractor [f=0015279] [15279] Event [3504,56.5861511,3680]: 1 finished unit Aegis [f=0015453] [15453] Event [2605.44946,56.8556824,3585.25708]: 1 lost unit Ogre [f=0015464] [15464] Event [4704,261.197174,908]: 0 finished unit Emissary [f=0015553] [15553] Event [2920,56.5861511,3256]: 1 lost unit Metal Extractor [f=0015704] [15704] Event [1600,255.365906,4832]: 1 finished unit Advanced Radar [f=0015713] [15713] Event [4792,259.877167,840]: 0 finished unit Caretaker [f=0015737] [15737] Event [2775.89526,56.6003952,3711.38135]: 1 lost unit Kodachi [f=0015866] [15866] Event [3094.80908,56.5861511,3621.82056]: 1 lost unit Welder [f=0015973] [15973] Event [4840,153.467026,2296]: 0 finished unit Solar Collector [f=0016015] [16015] Event [2728,54.1580582,3928]: 1 lost unit Metal Extractor [f=0016100] [16100] Event [3092.06519,56.6412697,3815.59937]: 1 lost unit Ogre [f=0016674] [16674] Event [3256,56.5861511,3720]: 1 lost unit Stinger [f=0016744] [16744] Event [3320,56.5861511,3544]: 1 lost unit Wind/Tidal Generator [f=0016752] [16752] Event [3320,56.2713776,3496]: 1 lost unit Wind/Tidal Generator [f=0016755] [16755] Event [3368,56.3667603,3544]: 1 lost unit Wind/Tidal Generator [f=0016796] [16796] Event [1264.04297,261.197174,5556]: 1 finished unit Kodachi [f=0016907] [16907] Event [3320,56.3758469,3448]: 1 lost unit Wind/Tidal Generator [f=0016919] [16919] Event [4704,261.197174,908]: 0 finished unit Emissary [f=0016931] [16931] Event [1264.04297,261.197174,5556]: 1 finished unit Kodachi [f=0017065] [17065] Event [1264.04297,261.197174,5556]: 1 finished unit Kodachi [f=0017267] [17267] Event [3368,56.5861511,3448]: 1 lost unit Wind/Tidal Generator [f=0017277] [17277] Event [1264.04297,261.197174,5556]: 1 finished unit Kodachi [f=0017281] [17281] Event [3416,56.1289139,3448]: 1 lost unit Wind/Tidal Generator [f=0017395] [17395] Event [3368,55.9649658,3496]: 1 lost unit Metal Extractor [f=0017402] [17402] Event [3416,55.965271,3496]: 1 lost unit Wind/Tidal Generator [f=0017417] [17417] Event [3504,56.5861511,3680]: 1 lost unit Aegis [f=0017428] [17428] Event [4920,153.467026,2296]: 0 finished unit Solar Collector [f=0017505] [17505] Event [3416,56.2556839,3544]: 1 lost unit Wind/Tidal Generator [f=0017624] [17624] Event [1264.04297,261.197174,5556]: 1 finished unit Kodachi [f=0017678] [17678] Event [3240,56.6490173,3768]: 1 lost unit Stinger [f=0017690] [17690] Event [2951.79004,55.962059,3668.16016]: 0 lost unit Ogre [f=0018259] [18259] Event [3544,56.5861511,1016]: 0 finished unit Metal Extractor [f=0018409] [18409] Event [2404.41235,56.5861511,3266.07495]: 1 lost unit Kodachi [f=0018423] [18423] Event [3624,56.5861511,3528]: 1 lost unit Stinger [f=0018434] [18434] Event [2474.37842,56.5530891,3207.28882]: 1 lost unit Kodachi [f=0018469] [18469] Event [2545.52979,56.5861511,3217.11182]: 0 lost unit Emissary [f=0018473] [18473] Event [2536.68164,56.5861511,3112.14673]: 1 lost unit Kodachi [f=0018499] [18499] Event [2633.96948,56.5861511,3150.38232]: 1 lost unit Kodachi [f=0018538] [18538] Event [2743.93506,56.5861511,3149.95703]: 1 lost unit Kodachi [f=0018729] [18729] Event [undefined]: BOMBIK resigned [f=0018729] game_message: BOMBIK has been destroyed! [f=0018729] game_message: gabrey wins! [f=0018729] Submitting stats [f=0018729] Automatically exiting in 10 seconds. Move mouse to cancel. [f=0018729] Part| Total Time|Time of the last 0.5s [f=0018729] Draw 16458.00ms 10.68% [f=0018729] Lua::Callins::Synced 9297.32ms 10.58% [f=0018729] Lua::Callins::Unsynced 20670.04ms 15.97% [f=0018729] Lua::CollectGarbage::Synced 660.33ms 0.00% [f=0018729] Lua::CollectGarbage::Unsynced 853.80ms 1.70% [f=0018729] Misc::Profiler::AddTime 77.72ms 0.00% [f=0018729] Sim 28581.46ms 81.14% [f=0018729] [18729] Received game_message: BOMBIK has been destroyed! [f=0018729] [18729] Received game_message: gabrey wins! [f=0018730] [18730] Game End Stats Header: time,allyTeam1_unit_value,allyTeam0_unit_value,team1_unit_value,team0_unit_value,allyTeam1_metal_overdrive,allyTeam0_metal_overdrive,team1_metal_overdrive,team0_metal_overdrive,allyTeam1_metalProduced,allyTeam0_metalProduced,team1_metalProduced,team0_metalProduced,allyTeam1_metalUsed,allyTeam0_metalUsed,team1_metalUsed,team0_metalUsed,allyTeam1_metal_excess,allyTeam0_metal_excess,team1_metal_excess,team0_metal_excess,allyTeam1_damage_dealt,allyTeam0_damage_dealt,team1_damage_dealt,team0_damage_dealt,allyTeam1_unit_value_def,allyTeam0_unit_value_def,team1_unit_value_def,team0_unit_value_def,allyTeam1_energy_income,allyTeam0_energy_income,team1_energy_income,team0_energy_income,allyTeam1_unit_value_other,allyTeam0_unit_value_other,team1_unit_value_other,team0_unit_value_other,allyTeam1_metal_income,allyTeam0_metal_income,team1_metal_income,team0_metal_income,allyTeam1_unit_value_army,allyTeam0_unit_value_army,team1_unit_value_army,team0_unit_value_army,allyTeam1_unit_value_killed,allyTeam0_unit_value_killed,team1_unit_value_killed,team0_unit_value_killed,allyTeam1_unit_value_econ,allyTeam0_unit_value_econ,team1_unit_value_econ,team0_unit_value_econ,allyTeam1_unit_value_lost,allyTeam0_unit_value_lost,team1_unit_value_lost,team0_unit_value_lost,allyTeam1_metal_reclaim,allyTeam0_metal_reclaim,team1_metal_reclaim,team0_metal_reclaim,allyTeam1_damage_received,allyTeam0_damage_received,team1_damage_received,team0_damage_received [f=0018730] [18730] Game End Stats Values: 0,"-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-" [f=0018730] [18730] Game End Stats Values: 1,1275,1275,1275,1275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1275,1275,1275,1275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 [f=0018730] [18730] Game End Stats Values: 2,2165,2075,2075,2165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7.4666667,7.4666667,7.4666667,7.4666667,1275,1275,1275,1275,5.82666636,5.5999999,5.5999999,5.82666636,0,0,0,0,0,0,0,0,890,800,800,890,0,0,0,0,0,0,0,0,0,0,0,0 [f=0018730] [18730] Game End Stats Values: 3,2455,2165,2165,2455,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8,8,1275,1275,1275,1275,8.26666737,7.13333225,7.13333225,8.26666737,0,0,0,0,0,0,0,0,1180,890,890,1180,0,0,0,0,0,0,0,0,0,0,0,0 [f=0018730] [18730] Game End Stats Values: 4,2455,2455,2455,2455,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8,8,1275,1275,1275,1275,9.39999962,8.38000107,8.38000107,9.39999962,0,0,0,0,0,0,0,0,1180,1180,1180,1180,0,0,0,0,0,0,0,0,0,0,0,0 [f=0018730] [18730] Game End Stats Values: 5,2655,2635,2635,2655,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,90,90,0,8,8,8,8,1275,1275,1275,1275,9.39999962,10.1933336,10.1933336,9.39999962,0,0,0,0,0,0,0,0,1380,1270,1270,1380,0,0,0,0,0,0,0,0,0,0,0,0 [f=0018730] [18730] Game End Stats Values: 6,2745,2725,2725,2745,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,180,180,0,8,8,8,8,1275,1275,1275,1275,10.5333338,11.1000013,11.1000013,10.5333338,0,0,0,0,0,0,0,0,1470,1270,1270,1470,0,0,0,0,0,0,0,0,0,0,0,0 [f=0018730] [18730] Game End Stats Values: 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40,11085,8890,8890,11085,1004.08905,2880.46362,2880.46362,1004.08905,0,0,0,0,0,0,0,0,0,2327.94189,2327.94189,0,6249.96826,3780.63452,3780.63452,6249.96826,440,1290,1290,440,40.4000015,59.9757729,59.9757729,40.4000015,1275,2405,2405,1275,18.9117222,22.3845596,22.3845596,18.9117222,4800,720,720,4800,4089.43335,480,480,4089.43335,4570,4475,4475,4570,480,4124.43359,4124.43359,480,0,247.249634,247.249634,0,3991.17407,6456.65039,6456.65039,3991.17407 [f=0018730] [18730] Game End Stats Values: 41,10585,9070,9070,10585,1049.61707,3042.24976,3042.24976,1049.61707,0,0,0,0,0,0,0,0,0,2327.94189,2327.94189,0,6402.41553,3919.35913,3919.35913,6402.41553,440,1290,1290,440,42,114.505539,114.505539,42,1275,2405,2405,1275,19.2351856,28.6857491,28.6857491,19.2351856,4300,900,900,4300,4406.76709,980,980,4406.76709,4570,4475,4475,4570,980,4441.76709,4441.76709,980,0,247.249634,247.249634,0,4129.89941,6613.94775,6613.94775,4129.89941 [f=0018730] [18730] Game End Stats Values: 42,10675,8290,8290,10675,1092.51233,3215.10718,3215.10718,1092.51233,0,0,0,0,0,0,0,0,0,2580.69678,2580.69678,0,7437.11328,4289.1582,4289.1582,7437.11328,440,870,870,440,42,113.155037,113.155037,42,1275,2405,2405,1275,19.6263447,29.4238014,29.4238014,19.6263447,4300,540,540,4300,5186.76709,980,980,5186.76709,4660,4475,4475,4660,980,5221.76709,5221.76709,980,0,247.249634,247.249634,0,4595.80078,7658.38086,7658.38086,4595.80078 [f=0018730] [18730] Game End Stats Values: 43,9975,7750,7750,9975,1124.66345,3317.41528,3317.41528,1124.66345,0,0,0,0,0,0,0,0,0,2862.00439,2862.00439,0,7649.66064,4554.15186,4554.15186,7649.66064,440,870,870,440,42,91.0045395,91.0045395,42,1275,2405,2405,1275,21.1150932,28.1308327,28.1308327,21.1150932,3600,0,0,3600,5726.76709,1680,1680,5726.76709,4660,4475,4475,4660,1680,5761.76709,5761.76709,1680,0,247.249634,247.249634,0,4903.00391,7933.9458,7933.9458,4903.00391 [f=0018762] [18762] Event [3534.55615,56.6873741,3916.33936]: 1 lost unit Engineer Commander [f=0018926] Spectator BOMBIK left the game: normal quit [f=0018926] [18926] Event [undefined]: BOMBIK quit [f=0018971] [18971] Event [4840,153.467026,2376]: 0 finished unit Solar Collector [f=0019015] No clients connected, shutting down server [f=0019015] Server shutdown [f=0019015] End of demo reached [f=0020167] [20167] Event [3352,56.5861511,888]: 0 finished unit Metal Extractor [f=0020407] [20407] Event [4920,153.467026,2376]: 0 finished unit Solar Collector [f=0020620] [20620] Event [4704,261.197174,908]: 0 finished unit Cyclops [f=0021682] [21682] Event [5000,153.467026,2296]: 0 finished unit Solar Collector [f=0021810] [21810] Event [4704,261.197174,908]: 0 finished unit Minotaur [f=0022044] Autoquit sending quit command. [f=0022044] [QuitAction] user exited to system [f=0022044] [SpringApp::Kill][1] fromRun=1 [f=0022044] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [f=0022044] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0022044] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0022044] [ThreadPool::SetThreadCount][2] workers=0 [f=0022044] [SpringApp::Kill][2] [f=0022044] [Game::KillLua][0] dtor=0 loadscreen=(nil) [f=0022044] [Game::KillLua][3] dtor=0 luaUI=0x533c3a00 [f=0022044] Start widgetHandler:Shutdown [f=0022044] Shutdown - SaveOrderList Complete [f=0022044] Writing last game win data [f=0022044] Shutdown - SaveConfigData Complete [f=0022044] Shutdown Widget - Chili Highlight [f=0022044] Shutdown Widget - Save/Load API [f=0022044] Shutdown Widget - Draw After Chili [f=0022044] Shutdown Widget - EPIC Menu [f=0022044] Shutdown Widget - Chili Minimap [f=0022044] Shutdown Widget - Chili Widget Selector [f=0022044] Shutdown Widget - Local Team Colors [f=0022044] Shutdown Widget - Display Keys 2 [f=0022044] Shutdown Widget - Save Game Menu [f=0022044] Shutdown Widget - HealthBars [f=0022044] Shutdown Widget - Noises [f=0022044] Shutdown Widget - Unit Icons [f=0022044] Shutdown Widget - Win Counter [f=0022044] Shutdown Widget - BuildETA [f=0022044] Shutdown Widget - SpringRTS Replay Stats [f=0022044] Shutdown Widget - Modular Comm Info [f=0022044] Shutdown Widget - CameraShake [f=0022044] Shutdown Widget - Chili Economy Panel Default [f=0022044] Shutdown Widget - Chili EndGame Window [f=0022044] Shutdown Widget - Chili Nuke Warning [f=0022044] Shutdown Widget - Chili Selections & CursorTip v2 [f=0022044] Shutdown Widget - Chili Spectator Panels [f=0022044] Shutdown Widget - Context Menu [f=0022044] Shutdown Widget - Darkening [f=0022044] Shutdown Widget - MetalFeatures (new) [f=0022044] Shutdown Widget - Grab Input [f=0022044] Input grabbing is disabled! [f=0022044] Shutdown Widget - Highlight Geos [f=0022044] Shutdown Widget - Local Widgets Config [f=0022044] Shutdown Widget - Mex Placement Handler [f=0022044] Shutdown Widget - MinimapEvents [f=0022044] Shutdown Widget - Missile Silo Range [f=0022044] Shutdown Widget - Point Tracker [f=0022044] Shutdown Widget - Showeco and Grid Drawer [f=0022044] Shutdown Widget - Stereo3D [f=0022044] Shutdown Widget - Music Player v2 [f=0022044] Shutdown Widget - Attack AoE [f=0022044] Shutdown Widget - UnitShapes [f=0022044] Shutdown Widget - Map Edge Extension [f=0022044] Shutdown Widget - Selection Send [f=0022044] Shutdown Widget - LupsManager [f=0022044] Shutdown Widget - Newton Firezone [f=0022044] Shutdown Widget - Chili Pro Console [f=0022044] Shutdown Widget - Lasso Terraform GUI [f=0022044] Shutdown Widget - Chili Framework [f=0022044] Shutdown Widget - Lups [f=0022044] Shutdown Widget - Custom Markers [f=0022044] Shutdown Widget - Chili Core Selector [f=0022044] Shutdown Widget - Select Keys [f=0022044] Shutdown Widget - Pause Screen [f=0022044] Shutdown Widget - Layout Handler [f=0022044] Shutdown Widget - Persistent Build Height [f=0022044] Shutdown Widget - Text To Speech Control [f=0022044] End widgetHandler:Shutdown [f=0022044] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={717762,79380342} {int,ext,rec}Allocs={26231639,0,0} {chunk,block}Bytes={79380342,0} [f=0022044] [Game::KillLua][1] dtor=0 luaGaia=0x66c9fb20 [f=0022044] [LuaMemPool::LogStats][handle=LuaGaia (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={480856,65188984} {int,ext,rec}Allocs={26231640,0,0} {chunk,block}Bytes={65188984,0} [f=0022044] [LuaMemPool::LogStats][handle=LuaGaia (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={480856,65188984} {int,ext,rec}Allocs={26231640,0,0} {chunk,block}Bytes={65188984,0} [f=0022044] [Game::KillLua][2] dtor=0 luaRules=0x538aca90 [f=0022044] Start gadgetHandler:Shutdown [f=0022044] Shutdown - StartSetup [f=0022044] Shutdown - UnitMorph [f=0022044] Shutdown - LupsNanoSpray [f=0022044] Shutdown - Missile Silo Controller [f=0022044] Shutdown - Modular Comm Info [f=0022044] Shutdown - Terrain Texture Handler [f=0022044] Shutdown - UnitCloakShield [f=0022044] Shutdown - Starlight Handler [f=0022044] End gadgetHandler:Shutdown [f=0022044] Start gadgetHandler:Shutdown [f=0022044] Shutdown - Save/Load [f=0022044] Shutdown - Teleport Throw [f=0022044] Shutdown - UnitMorph [f=0022044] Shutdown - Modular Comm Info [f=0022044] Shutdown - Retreat Command [f=0022044] Shutdown - Shockwaves [f=0022044] Shutdown - UnitCloakShield [f=0022044] Shutdown - Lups Cloak FX [f=0022044] Shutdown - Lups [f=0022044] Shutdown - Lups Shield [f=0022044] End gadgetHandler:Shutdown [f=0022044] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={26231670,0,0} {chunk,block}Bytes={0,0} [f=0022044] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={26231670,0,0} {chunk,block}Bytes={0,0} [f=0022044] [Game::KillLua][4] dtor=0 [f=0022044] [Game::~CGame][1] [f=0022044] [Game::KillLua][0] dtor=1 loadscreen=(nil) [f=0022044] [Game::KillLua][3] dtor=1 luaUI=(nil) [f=0022044] [Game::KillLua][1] dtor=1 luaGaia=(nil) [f=0022044] [Game::KillLua][2] dtor=1 luaRules=(nil) [f=0022044] [Game::KillLua][4] dtor=1 [f=0022044] [Game::KillMisc][1] [f=0022044] [Game::KillMisc][2] [f=0022044] [Game::KillMisc][3] [f=0022044] [Game::KillRendering][1] [f=0022044] [3DOParser::Kill] allocated 137 pieces [f=0022044] [S3OParser::Kill] allocated 2723 pieces [f=0022044] [AssParser::Kill] allocated 220 pieces [f=0022044] [Game::KillInterface][1] [f=0022044] [Game::KillInterface][2] [f=0022044] [Game::KillSimulation][1] [f=0022044] [Game::KillSimulation][2] [f=0022044] [CCollisionHandler] dis-/continuous tests: 0/111444 [f=0022044] [Game::KillSimulation][3] [f=0022044] [~CPathCache(24x24)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0022044] [~CPathCache(24x24)] cacheHits=30 hitPercentage=32% numHashColls=0 maxCacheSize=5 [f=0022044] [~CPathCache(48x48)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0022044] [~CPathCache(48x48)] cacheHits=260 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0022044] [~CRectangleOverlapHandler] 0% overlap reduction [f=0022044] [~CRectangleOverlapHandler] 0% overlap reduction [f=0022044] [LosHandler::Kill] raycast instance cache-{hits,misses}={1476,6063}; shared=0%; cached=19% [f=0022044] [Game::KillSimulation][4] [f=0022044] [CommonDefHandler::KillStatic] 3160 sound-set data items added [f=0022044] [Game::~CGame][2] [f=0022044] [Game::~CGame][3] [f=0022044] [SpringApp::Kill][3] [f=0022044] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 231883 bytes sent 162642 bytes recv'd [f=0022044] [SpringApp::Kill][4] font=0x459fcaa0 [f=0022044] [SpringApp::Kill][5] [f=0022044] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [VFS] [SpringVFS::DeleteArchives] [VFS] [SpringVFS::DeleteArchives(section=0)] #archives[section]=1 #files[section]=7764 [VFS] archive=/var/lib/zkreplay/Zero-K/packages/97ebe05a07efbd6665a606ebe5d1c43d.sdp (0x45ac1c90) [~CPoolArchive] archiveFile="/var/lib/zkreplay/Zero-K/packages/97ebe05a07efbd6665a606ebe5d1c43d.sdp" numZipFiles=7764 sumInflSize=713524kb sumReadTime=4082ms file="bitmaps/loadpictures/linemove.png" indx=503 inflSize=3005kb readTime=216ms file="objects3d/funnelweb.dae" indx=5120 inflSize=1500kb readTime=193ms file="objects3d/corcomalt5.s3o" indx=4990 inflSize=114kb readTime=59ms file="unittextures/factorytank_1.png" indx=7113 inflSize=4103kb readTime=57ms file="luaui/configs/marking_menu_menu_striderhub.lua" indx=2891 inflSize=0kb readTime=54ms file="luaui/widgets/gui_epicmenu.lua" indx=4595 inflSize=99kb readTime=45ms file="luaui/widgets/gui_chili_gesture_menu.lua" indx=4567 inflSize=20kb readTime=37ms file="unitpics/pw_warpgate.png" indx=6479 inflSize=10kb readTime=34ms file="luaui/widgets/gui_selection_modkeys.lua" indx=4628 inflSize=7kb readTime=32ms file="luaui/widgets/unit_tree_reclaim.lua" indx=4728 inflSize=1kb readTime=32ms [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/packages/97ebe05a07efbd6665a606ebe5d1c43d.sdp] 57121255 bytes cached in 2886 files [VFS] [SpringVFS::DeleteArchives(section=1)] #archives[section]=1 #files[section]=201 [VFS] archive=/var/lib/zkreplay/Zero-K/maps/mercurial_v1.1.sd7 (0x45b50090) [VFS] [SpringVFS::DeleteArchives(section=2)] #archives[section]=3 #files[section]=319 [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz (0x45b6c0f0) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz] 1244250 bytes cached in 13 files [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/maphelper.sdz (0x45ac0570) [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz (0x7f2bb001e8e0) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz] 207630 bytes cached in 66 files [VFS] [SpringVFS::DeleteArchives(section=3)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=4)] #archives[section]=0 #files[section]=130 [VFS] [SpringVFS::DeleteArchives(section=5)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=6)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=7)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=8)] #archives[section]=0 #files[section]=0 [SpringApp::Kill][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=0x1de1d50 (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9]