[DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" Using writeable configuration source: "/tmp/tmp.ujwcsQ2WET/springsettings.944639.cfg" LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt ============== ============== Available: ArchiveScanner AutohostInterface BumpWater CSMFGroundTextures CrashHandler CregSerializer DecalsDrawerGL4 DynWater FarTextureHandler Font GameServer GroundMoveType KeyBindings LuaSocket Model Net Path Piece RoamMeshDrawer Shader SkyBox Sound Texture VFS Enabled: Sound (Notice) VFS (Info) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. ============== ============== ============== ============== InputTextGeo = 0.26 0.73 0.02 0.028 MouseDragCircleCommandThreshold = 25 ROAM = 2 RotateLogFiles = 1 TeamHighlight = 0 ============== ============== ============== ============== Spring Engine Version: 104.0.1-1544-ge1f249f maintenance (Headless) Build Environment: gcc libstdc++ version 20160609 Compiler Version: gcc-5.4.0 20160609 Operating System: Linux 4.19.0-10-amd64 #1 SMP Debian 4.19.132-1 (2020-07-24) (x86_64) Hardware Config: Intel(R) Xeon(R) CPU E5-2697 v4 @ 2.30GHz; 1995MB RAM Binary Word Size: 64-bit (native) Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 1 Logical CPU Cores: 1 ============== ============== [good_fpu_init][STREFLOP_SSE] SSE 1.0 : 1, SSE 2.0 : 1 SSE 3.0 : 1, SSSE 3.0 : 1 SSE 4.1 : 1, SSE 4.2 : 1 SSE 4.0A: 0, SSE 5.0A: 0 [WatchDog::Install] installed (hang-timeout: 10s) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz} [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window [GR::LogVersionInfo] SDL version : 0.0.0 (linked) / 2.0.1 (compiled) GL version : GL vendor : GL renderer : GLSL version: GLEW version: spring headless stub GLEW version GPU memory : unknown SDL swap-int: 0 ARB shader support : 0 GLSL shader support : 0 FBO extension support : 0 NVX GPU mem-info support : 0 ATI GPU mem-info support : 0 NPOT-texture support : 1 (0) S3TC/DXT1 texture support : 0/0 texture query-LOD support : 1 (0) MSAA frame-buffer support : 0 (0) 24-bit Z-buffer support : 0 (-) primitive-restart support : 0 (0) clip-space control support: 0 (0) seamless cube-map support : 0 (0) frag-depth layout support : 0 (-) max. FBO samples : -1 max. texture size : 2048 max. texture anisotropy level: 0.000000 max. vec4 varyings/attributes: 0/0 max. draw-buffers : 0 max. rec. indices/vertices : 0/0 max. uniform buffer-bindings : 0 max. uniform block-size : 0KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [GR::UpdateGLConfigs] [GR::UpdateGLGeometry][1] winSize=<1,1> [GR::UpdateGLGeometry][2] winSize=<8,8> [GR::InitGLState] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated) [TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/ Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base Scanning: /var/lib/zkreplay/Zero-K/maps Scanning: /var/lib/zkreplay/Zero-K/games Scanning: /var/lib/zkreplay/Zero-K/packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 24ms [VFS] [SpringVFS::ReserveArchives] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7fc17401e5f0 (SpringVFS) global=(nil) (null) [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [ThreadPool::SetThreadCount][2] workers=0 [Threading] Main thread CPU affinity mask set: 1 [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.65.3 OpenSSL/1.1.1c [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1) [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:105:ValidateCaFile():Downloading https://springrts.com/dl/cacert.pem [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K [Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 8609 MB [f=-000001] [CPreGame] using server IP localhost and port 8452 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/944639/replay.sdfz" for game data... [f=-000001] [PreGame::StartServerForDemo] starting GameServer [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452 [f=-000001] [UDPListener] successfully bound socket on port 8452 [f=-000001] [PreGame::StartServerForDemo] started GameServer [f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 643ms [f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3) [f=-000001] [PreGame::AddMapArchivesToVFS][server=0x45cf8690] using map "AlienDesert" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="AlienDesert", overwrite=false)] section=1 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [f=-000001] [PreGame::AddModArchivesToVFS][server=0x45cf8690] using game "Zero-K v1.8.7.2" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.8.7.2", overwrite=false)] section=0 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 143ms [f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 0), creating LoadScreen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff [f=-000001] [LuaIntro] Loading widget: LoadProgress [f=-000001] [LuaIntro] Loading widget: Main [f=-000001] [LuaIntro] Loading widget: LoadTexture [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::Load][1] globalQuit=0 threaded=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (38 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 2064ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 2421ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 0ms [f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 32ms [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [f=-000001] [Init] number of ArmorDefs: 6 [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 747ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 340ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 24ms [f=-000001] [IPathManager::GetInstance] using HAPFS [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [f=-000001] [Init] shadow rendering is disabled (config-value -1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [f=-000001] InfoTexture: legacy [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 17ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Set ROAM mode to DisplayLists [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0) [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer" [f=-000001] Loaded DecalsDrawer: off [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 31ms [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 69ms [f=-000001] Synced LuaRules: starting loading Loaded gadget: API versioning stuff for maps and user widgets Loaded gadget: Dev Command Checker Loaded gadget: Save/Load Loaded gadget: Startbox handler Loaded gadget: Wanted Speed Loaded gadget: Metalspot Finder Gadget Loaded gadget: No Friendly Fire Loaded gadget: IconGenerator Loaded gadget: Mex Placement Loaded gadget: Nano Frame Death Handeling Loaded gadget: Nano Frame Rate Limit Loaded gadget: No Self-D Loaded gadget: ShareControl Loaded gadget: UnitPriority Loaded gadget: Mex Control with energy link Loaded gadget: Script notification Loaded gadget: Antinuke Handler Loaded gadget: Attributes Loaded gadget: Attributes Generic Loaded gadget: Auto-Target Lookahead Loaded gadget: Boolean Disable Loaded gadget: Impulse Float Toggle Loaded gadget: LockOptions Loaded gadget: Perks Loaded gadget: Shield Charge Loaded gadget: StartSetup Loaded gadget: Stockpile Loaded gadget: Teleport Throw [f=-000001] Setting morph for custom comms for player: 0 Loaded gadget: UnitMorph Loaded gadget: Zenith Skyline Checker Loaded gadget: AirPlantParents Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: Aircraft Crashing Loaded gadget: Allow Builder Hold Fire Loaded gadget: Area Guard Loaded gadget: Block Ally and Neutral Attack Loaded gadget: Block direct control Loaded gadget: Blocking Tag Implementation Loaded gadget: Bomber Dive Loaded gadget: CAI Loaded gadget: CEG Spawner Loaded gadget: Capture Loaded gadget: Carrier Drones Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Control gunship strafe range Loaded gadget: D-Gun Aim Fix Loaded gadget: Debris physics Loaded gadget: Decloak when damaged Loaded gadget: Dev Commands Loaded gadget: Disable Buildoptions Loaded gadget: Dont fire at radar Loaded gadget: Experience Loaded gadget: Factory Anti Slacker Loaded gadget: Factory Stop Production Loaded gadget: Fall Damage Loaded gadget: Feature Effects Loaded gadget: Fire Once command Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: GameRules Events Loaded gadget: Grey Goo Loaded gadget: Gunship Bugger Off Loaded gadget: Gunship Oscillate Loaded gadget: Gunship Strafe Control Loaded gadget: Hide Autorepairlevel Command Loaded gadget: Ignore Gibs Loaded gadget: Instant Self Destruct Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LUS Loaded gadget: Lag Monitor Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Mod statistics Loaded gadget: Modular Comm Info Loaded gadget: Nuke Explosion Chooser Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Overkill Prevention Loaded gadget: Overkill Prevention Placeholder Loaded gadget: Paralysis Loaded gadget: Player extra information Loaded gadget: Prevent Lab Hax Loaded gadget: Prevent Landship Loaded gadget: Prevent turret overshoot Loaded gadget: Projectile Radar Homing Loaded gadget: Projectile Retarget Loaded gadget: Puppy Handler Loaded gadget: Reclaim HP changer Loaded gadget: Refuel Pad Handler Loaded gadget: Regeneration Loaded gadget: Remove Wait Loaded gadget: Repair Speed Changer Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Rezz Hp changer + effect Loaded gadget: Share mode Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Show Shooter Loaded gadget: Spherical LOS Loaded gadget: Tactical Unit AI Loaded gadget: Target Features Loaded gadget: Target Priority Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Time slow v2 Loaded gadget: Torpedo Stay Underwater Loaded gadget: Transport Load Unload Loaded gadget: Transport Selected Load Loaded gadget: Transport Speed Loaded gadget: TransportAIbuttons Loaded gadget: Turn Without Interia Loaded gadget: Typemap Options Loaded gadget: Unit removal from rezzed structures Loaded gadget: UnitStealth Loaded gadget: Units on fire Loaded gadget: Wade Effects Loaded gadget: Water Effects Loaded gadget: Weapon Impulse Loaded gadget: Weapon Reaim Time Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_widget_events.lua Loaded gadget: astar.lua Loaded gadget: init_auto_ready.lua Loaded gadget: lups_cloak_fx.lua Loaded gadget: lups_thrusters.lua Loaded gadget: lups_wrapper.lua Loaded gadget: weapon_hide_sniper.lua Loaded gadget: Center Offset and Growth Scale Loaded gadget: Commander Upgrade Loaded gadget: CustomUnitShaders Loaded gadget: Factory exit flatten Loaded gadget: Game Over Loaded gadget: On/Off Loaded gadget: UnitCloakShield Loaded gadget: Water level modoption Loaded gadget: Windmill Control Loaded gadget: Fighter pull-up Loaded gadget: Energy Drain Loaded gadget: Chicken control Loaded gadget: Area Denial Loaded gadget: Cannot Damage Unit Loaded gadget: Disallow unit for command targeting Loaded gadget: Single-Hit Weapon Loaded gadget: Starlight Handler Loaded gadget: Noexplode Stopper Loaded gadget: Unit Explosion Spawner Loaded gadget: Shield Merge Loaded gadget: Lups Shield Loaded gadget: Endgame Graphs Loaded gadget: Awards Loaded gadget: Backup allyteam names Loaded gadget: Gadget Profiler New Loaded gadget: Gameframe Orders Loaded gadget: Planet Wars Structures Loaded gadget: Profiler Loaded gadget: Zombies! [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading Loaded gadget: Dev Command Checker Loaded gadget: Engine Taskbar Stuff Loaded gadget: Save/Load Loaded gadget: Metalspot Finder Gadget Loaded gadget: IconGenerator Loaded gadget: Mex Placement Loaded gadget: Script notification Loaded gadget: StartSetup Loaded gadget: Teleport Throw Loaded gadget: UnitMorph Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: AutoReadyStartpos Loaded gadget: Block Ally and Neutral Attack Loaded gadget: CAI Loaded gadget: Capture Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Dev Commands Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Modular Comm Info Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Share mode Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Target Features Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Thrusters Loaded gadget: Time slow v2 Loaded gadget: TransportAIbuttons Loaded gadget: Units on fire Loaded gadget: Widget Events Loaded gadget: api_gameframe_orders.lua Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_versioning.lua Loaded gadget: astar.lua Loaded gadget: bank.lua Loaded gadget: cmd_areaguard.lua Loaded gadget: cmd_fire_once.lua Loaded gadget: cmd_hide_autorepairlevel.lua Loaded gadget: cmd_onoff.lua Loaded gadget: cmd_remove_wait.lua Loaded gadget: cmd_select_load_helper.lua Loaded gadget: dbg_ceg_spawner.lua Loaded gadget: dbg_size_changer.lua Loaded gadget: endgame_graphs.lua Loaded gadget: factory_anti_slacker.lua Loaded gadget: feature_debris_physics.lua Loaded gadget: feature_fx.lua Loaded gadget: game_globallos.lua Loaded gadget: game_lagmonitor.lua Loaded gadget: game_over.lua Loaded gadget: game_perks.lua Loaded gadget: lockunits_modoption.lua Loaded gadget: player_extra_information.lua Loaded gadget: share_control.lua Loaded gadget: start_boxes.lua Loaded gadget: start_teamnames.lua Loaded gadget: start_waterlevel.lua Loaded gadget: typemap_options.lua Loaded gadget: unit_air_plants.lua Loaded gadget: unit_aircraft_crash.lua Loaded gadget: unit_allow_builder_hold_fire.lua Loaded gadget: unit_attributes.lua Loaded gadget: unit_attributes_generic.lua Loaded gadget: unit_block_direct_control.lua Loaded gadget: unit_bomber_dive.lua Loaded gadget: unit_bounty.lua Loaded gadget: unit_cannot_damage_unit.lua Loaded gadget: unit_carrier_drones.lua Loaded gadget: unit_centeroffset.lua Loaded gadget: unit_control_gunship_stafe_range.lua Loaded gadget: unit_dont_fire_at_radar.lua Loaded gadget: unit_explosion_spawner.lua Loaded gadget: unit_factory_flatten.lua Loaded gadget: unit_fall_damage.lua Loaded gadget: unit_fighter_pullup.lua Loaded gadget: unit_gamerules_events.lua Loaded gadget: unit_grass_cutter.lua Loaded gadget: unit_gunship_climb.lua Loaded gadget: unit_gunship_oscillate.lua Loaded gadget: unit_impulsefloat_toggle.lua Loaded gadget: unit_marketplace.lua Loaded gadget: unit_mex_overdrive.lua Loaded gadget: unit_overkill_prevention.lua Loaded gadget: unit_overkill_prevention_placeholder.lua Loaded gadget: unit_planetwars.lua Loaded gadget: unit_prevent_lab_hax.lua Loaded gadget: unit_prevent_landship.lua Loaded gadget: unit_prevent_turret_overshoot.lua Loaded gadget: unit_priority.lua Loaded gadget: unit_regeneration.lua Loaded gadget: unit_removal_from_rezzed_structure.lua Loaded gadget: unit_rezz_hp.lua Loaded gadget: unit_self_destruct.lua Loaded gadget: unit_solar_force_closed.lua Loaded gadget: unit_spherical_los.lua Loaded gadget: unit_starlight_handler.lua Loaded gadget: unit_stealth.lua Loaded gadget: unit_target_lookahead.lua Loaded gadget: unit_target_priority.lua Loaded gadget: unit_transport_load_unload.lua Loaded gadget: unit_transport_speed.lua Loaded gadget: unit_turn_without_interia.lua Loaded gadget: unit_untargetable.lua Loaded gadget: unit_wanted_speed.lua Loaded gadget: unit_water_effects.lua Loaded gadget: unit_windmill_control.lua Loaded gadget: unit_xp.lua Loaded gadget: unit_zenithskylinecheck.lua Loaded gadget: unit_zombies.lua Loaded gadget: wake_fx.lua Loaded gadget: weapon_ignore_gibs.lua Loaded gadget: weapon_impulse.lua Loaded gadget: weapon_noexplode_stopper.lua Loaded gadget: weapon_shield_merge.lua Loaded gadget: weapon_single_hit.lua Loaded gadget: weapon_trail_burnout.lua Loaded gadget: Commander Upgrade Loaded gadget: UnitCloakShield Loaded gadget: Lups Cloak FX Loaded gadget: Chicken control Loaded gadget: Area Denial Loaded gadget: Lups Loaded gadget: Lups Shield Loaded gadget: Awards Loaded gadget: Chicken Spawner Loaded gadget: Gadget Profiler New Loaded gadget: Profiler [f=-000001] Unsynced LuaRules: finished loading [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI" [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaSocket Support: enabled [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] localWidgets, nil, true, true [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] Spring.GetMyPlayerID(), 2 [f=-000001] Spring.GetMyPlayerID() done, [f=-000001] USE_OLD_CHILI [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 2, This game player count: 2 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] Testing last game's team 1 mapped to this game's team 1 [f=-000001] Testing last game's team 0 mapped to this game's team 0 [f=-000001] All players and teams match from last game, using last game's scores as base [f=-000001] Deferred Rendering: Failed to create bloom buffers! [f=-000001] Deferred Rendering: Failed to create HDR buffer! [f=-000001] Nightvision Shader: GLSL not supported. [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Loaded API widget: i18n [f=-000001] Loaded API widget: Shared Functions [f=-000001] Loaded API widget: Hacky version fix [f=-000001] Loaded API widget: Cluster Detection [f=-000001] Loaded API widget: Win Counter [f=-000001] Loaded API widget: Modular Comm Info [f=-000001] Loaded API widget: Draw Mouse Build [f=-000001] Loaded API widget: Lobby Battle Status [f=-000001] Loaded API widget: CommandInsert [f=-000001] Loaded API widget: Pre-Selection Handler [f=-000001] Loaded API widget: Lups [f=-000001] Loaded API widget: Lag (AFK) monitor [f=-000001] Loaded API widget: Chili Framework [f=-000001] Loaded widget: Selection Hierarchy [f=-000001] Loaded widget: Save/Load API [f=-000001] Loaded widget: Chili Highlight [f=-000001] Loaded widget: Draw After Chili [f=-000001] Hardware mouse-cursor is disabled! [f=-000001] Loaded DecalsDrawer: off [f=-000001] Ground-decal rendering is disabled! [f=-000001] Set maximum particles to: 0 [f=-000001] Set UnitLodDist to 0 [f=-000001] Set UnitIconDist to 0 [f=-000001] Loaded widget: EPIC Menu [f=-000001] Loaded widget: Hide Interface and Mouse Cursor [f=-000001] Loaded widget: Chili Widget Selector [f=-000001] Loaded widget: Chili Minimap [f=-000001] [Depth of Field::Initialize] removing widget, no shader support [f=-000001] Loaded widget: Depth of Field Shader [f=-000001] Deferred Rendering requires shader support! [f=-000001] Loaded widget: Deferred rendering [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option [f=-000001] Loaded widget: Local Team Colors [f=-000001] Loaded widget: Display Keys 2 [f=-000001] Loaded widget: Save Game Menu [f=-000001] Loaded widget: Specific Unit Reclaimer [f=-000001] Loaded widget: One click weapon handler [f=-000001] Loaded widget: Area-reclaim trees [f=-000001] Loaded widget: Unit Target Command Helper [f=-000001] Loaded widget: Attack Command Helper [f=-000001] Loaded widget: Selection Modkeys [f=-000001] Loaded widget: Chili Global Commands [f=-000001] Loaded widget: Outline No Shader [f=-000001] Loaded widget: Unit Icons [f=-000001] Loaded widget: Terraform Icon Draw [f=-000001] Loaded widget: Noises [f=-000001] Loaded widget: HealthBars [f=-000001] Loaded widget: Chili Commander Upgrade [f=-000001] Loaded widget: Chili Vote Display [f=-000001] Loaded widget: Auto Patrol Nanos [f=-000001] We appear to be in a replay/spectator. Writing stats to file. [f=-000001] Attempting to open LuaUI/Logs/replay_stats/944639/events.log [f=-000001] Loaded widget: SpringRTS Replay Stats [f=-000001] Loaded widget: Unit Marker Zero-K [f=-000001] Loaded widget: Objectives [f=-000001] Loaded widget: EndGame Stats [f=-000001] Loaded widget: Double-Click attack-move [f=-000001] Loaded widget: Cloak Fire State 2 [f=-000001] Loaded widget: BuildETA [f=-000001] Loaded widget: Initial Queue ZK [f=-000001] We appear to be in a replay/spectator, maxing out game speed. [f=-000001] Loaded widget: SpringRTS Replay Speed [f=-000001] Loaded widget: Transport Load Double Tap [f=-000001] Loaded widget: Stop Self-D [f=-000001] Loaded widget: Ghost Site [f=-000001] Loaded widget: Stereo3D [f=-000001] Loaded widget: State Reverse Toggle [f=-000001] Loaded widget: Spectate Selected Team [f=-000001] Loaded widget: SmoothCam [f=-000001] Loaded widget: Smart Bombers [f=-000001] Loaded widget: Simple Settings [f=-000001] Loaded widget: Showeco and Grid Drawer [f=-000001] Loaded widget: Show selected unit range [f=-000001] Loaded widget: Show All Commands v2 [f=-000001] Loaded widget: ReclaimInfo [f=-000001] Loaded widget: Raw Move Issue [f=-000001] Loaded widget: Point Tracker [f=-000001] Loaded widget: Orbit Command [f=-000001] Loaded widget: Morph Finished notification [f=-000001] Loaded widget: Mission Results Handler [f=-000001] Loaded widget: Missile Silo Range [f=-000001] Loaded widget: Missile Silo Commands [f=-000001] Loaded widget: Misc default command replacements [f=-000001] Loaded widget: MinimapEvents [f=-000001] Mex Placement Initialised with 32 spots. [f=-000001] Loaded widget: Mex Placement Handler [f=-000001] Loaded widget: Local Widgets Config [f=-000001] Loaded widget: Keep Target [f=-000001] Loaded widget: In-game Ignore [f=-000001] Loaded widget: In-game Guide [f=-000001] Loaded widget: Highlight Geos [f=-000001] Loaded widget: Haven Handler [f=-000001] Loaded widget: Guard Remove [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input [f=-000001] Loaded widget: Game Analytics Handler [f=-000001] Loaded widget: Galaxy Battle Handler [f=-000001] Loaded widget: Economic Victory Announcer [f=-000001] Loaded widget: Defense Range Zero-K [f=-000001] Loaded widget: Decoration Handler [f=-000001] Loaded widget: MetalFeatures (new) [f=-000001] Loaded widget: Decloak Range [f=-000001] Loaded widget: Darkening [f=-000001] Loaded widget: Context Menu [f=-000001] Loaded widget: Chili Spectator Panels [f=-000001] Loaded widget: Music Player [f=-000001] Loaded widget: Ferry Points [f=-000001] Loaded widget: Chili Selections & CursorTip v2 [f=-000001] Loaded widget: Chili Rejoining Progress Bar [f=-000001] Loaded widget: Chili Nuke Warning [f=-000001] Loaded widget: Chili Inactivity Win [f=-000001] Loaded widget: Chili EndGame Window [f=-000001] Loaded widget: Chili Economy Panel Default [f=-000001] Loaded widget: Cheat Sheet [f=-000001] Loaded widget: Easy Facing [f=-000001] Loaded widget: CameraShake [f=-000001] Loaded widget: Blast Radius [f=-000001] Loaded widget: Autoquit [f=-000001] Loaded widget: Area Attack Tweak [f=-000001] Loaded widget: Antinuke Coverage [f=-000001] Loaded widget: Set Springsettings and Config [f=-000001] Loaded widget: Voice Assistant [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info [f=-000001] Loaded widget: Attack Warning [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing [f=-000001] Loaded widget: Auto Group [f=-000001] Loaded widget: Chili AI Set Start [f=-000001] Loaded widget: NoDuplicateOrders [f=-000001] Projectile Lights (gfx_projectile_lights.lua) - Deferred rendering widget not found. [f=-000001] Loaded widget: Projectile Lights [f=-000001] Loaded widget: Start Point Remover & Comm Selector [f=-000001] Loaded widget: Startup Info and Selector [f=-000001] Loaded widget: Transport AI [f=-000001] Loaded widget: UnitNoStuckInFactory [f=-000001] Loaded widget: Unit Start State [f=-000001] Loaded widget: Smooth Scroll [f=-000001] Loaded widget: Replay control buttons [f=-000001] Loaded widget: Persistent Build Spacing [f=-000001] Loaded widget: Icon Sets [f=-000001] Loaded widget: Attack AoE [f=-000001] Loaded widget: Chili Custom Modoptions Info [f=-000001] Loaded widget: PlanetWars Info [f=-000001] Loaded widget: MessageBoxes ZK [f=-000001] Loaded widget: Commands FX [f=-000001] Loaded widget: UnitShapes [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Stockpiler [f=-000001] Loaded widget: Map Edge Extension [f=-000001] Loaded widget: Lua Metal Decals [f=-000001] Loaded widget: State Icons [f=-000001] Loaded widget: Shield Guard [f=-000001] Loaded widget: Selection Send [f=-000001] Loaded widget: Rank Icons 2 [f=-000001] Loaded widget: Gadget Icons [f=-000001] Loaded widget: AllyCursors [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Building Starter [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Cloaker Guard [f=-000001] Loaded widget: Disable Bad Widgets [f=-000001] Loaded widget: Units on Fire [f=-000001] Loaded widget: Smoke Signals [f=-000001] Loaded widget: LupsManager [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 [f=-000001] Loaded widget: Newton Firezone [f=-000001] Loaded widget: Receive Units Indicator [f=-000001] Loaded widget: Auto-toggle false color vision [f=-000001] Loaded widget: Chili Crude Player List [f=-000001] Loaded widget: Chili Pro Console [f=-000001] Loaded widget: Chili Docking [f=-000001] Loaded widget: HUD Presets [f=-000001] Loaded widget: Lasso Terraform GUI [f=-000001] Loaded widget: Image Preloader [f=-000001] Loaded widget: Chili Core Selector [f=-000001] Loaded widget: Custom Markers [f=-000001] Loaded widget: Select Keys [f=-000001] Loaded widget: Default Group Recall Fix [f=-000001] Loaded widget: Start Boxes [f=-000001] Loaded widget: Restricted Zones [f=-000001] Loaded widget: Pause Screen [f=-000001] Loaded widget: Chili Share menu v1.24 [f=-000001] Loaded widget: Jumpjet GUI [f=-000001] Loaded widget: CustomFormations2 [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. [f=-000001] Error in [Outline Shader] widget: Deferred shading is not enabled or advanced shading is not active [f=-000001] Loading: LuaUI/Widgets/gfx_outline_no_shader.lua [f=-000001] Loaded widget: Outline Shader [f=-000001] Loaded widget: Text To Speech Control [f=-000001] Loaded widget: Persistent Build Height [f=-000001] Loaded widget: Layout Handler [f=-000001] Lua garbage collection rate: 30/s [f=-000001] Loaded widget: GC Control [f=-000001] Loaded widget: Chili Integral Menu [f=-000001] Loaded widget: Color Blindness Correction [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=1221be25 [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=58aee0df [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=a946f860 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=14179a72 [f=-000001] [Path] [PathEstimator::ReadFile] hash=14179a72 file="cache/104dev-maintenance/paths/AlienDesert.pe-14179a72.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=1221be25 [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=58aee0df [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=a946f860 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=14179a82 [f=-000001] [Path] [PathEstimator::ReadFile] hash=14179a82 file="cache/104dev-maintenance/paths/AlienDesert.pe2-14179a82.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]" [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (933ms, checksum e3b81e21)" [f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={11513,0,0} {chunk,block}Bytes={0,0} [f=-000001] Spectator mode. Widget removed. [f=-000001] Spectator mode. Widget removed. [f=-000001] Playback paused [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] Opening demofile demos/944639/replay.sdfz [f=-000001] Connection attempt from UnnamedPlayer (spec) [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Linux 64-bit (native)] [f=-000001] [Game::ClientReadNet] added new player UnnamedPlayer (spec) with number 2 to team 0 [f=-000001] -> Connection established (given id 2) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=a592b6225253fa7aa91b00a04dcdb5b8bc76b6fb638204cc9a67b70c50b2b2e3f526d09550030156ba800ea3ed29b27e51ab0fe35e2e957061a3edc326751f12" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Speed set to 20.0 [server] [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=984fc269e96717d5e07822c32eaa918226c531a595e089cba34c51e691bfd9b05bb48936b8a164b5f1194fc372c080ed5ca5eb81ee95e92524549f3151267bf5]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=4b685bb87490183cfb4da4eda0555054f4d272d5ab34f77dbf801cccfecb453d8a472fbe63798ee4894b7237178c3f18ed946ae576039fea8f32fba7c9d81ed8]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[Game::Load][lua{Rules,Gaia}={0x520c45c0,(nil)}]" [f=-000001] Spectator UnnamedPlayer (spec) finished loading and is now ingame [f=-000001] Switching to Overhead (TA) style camera [f=-000001] Epicmenu: Switching to Default camera mode [f=-000001] Beginning demo playback [f=-000001] GameID: e377425f280d52e5437950665fc8eb57 [f=-000001] Connection attempt from REKSH [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] [0] Event [undefined]: REKSH changed status [f=-000001] -> Connection established (given id 1) [f=-000001] Connection attempt from hig [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] [0] Event [undefined]: hig changed status [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="hig" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=a592b6225253fa7aa91b00a04dcdb5b8bc76b6fb638204cc9a67b70c50b2b2e3f526d09550030156ba800ea3ed29b27e51ab0fe35e2e957061a3edc326751f12" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="hig" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="REKSH" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=a592b6225253fa7aa91b00a04dcdb5b8bc76b6fb638204cc9a67b70c50b2b2e3f526d09550030156ba800ea3ed29b27e51ab0fe35e2e957061a3edc326751f12" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="REKSH" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="REKSH" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=984fc269e96717d5e07822c32eaa918226c531a595e089cba34c51e691bfd9b05bb48936b8a164b5f1194fc372c080ed5ca5eb81ee95e92524549f3151267bf5]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="REKSH" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=4b685bb87490183cfb4da4eda0555054f4d272d5ab34f77dbf801cccfecb453d8a472fbe63798ee4894b7237178c3f18ed946ae576039fea8f32fba7c9d81ed8]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="REKSH" string="[Game::Load][lua{Rules,Gaia}={000000005e88a0f0,0000000000000000}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="hig" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=984fc269e96717d5e07822c32eaa918226c531a595e089cba34c51e691bfd9b05bb48936b8a164b5f1194fc372c080ed5ca5eb81ee95e92524549f3151267bf5]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="hig" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=4b685bb87490183cfb4da4eda0555054f4d272d5ab34f77dbf801cccfecb453d8a472fbe63798ee4894b7237178c3f18ed946ae576039fea8f32fba7c9d81ed8]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="hig" string="[Game::Load][lua{Rules,Gaia}={00000000dcf0f660,0000000000000000}]" [f=-000001] Allies: I choose: Engineer! [f=-000001] Allies: I choose: Engineer! [f=-000001] > Game will be force started in 60 seconds [f=-000001] [0] Event [1168,59.109314,3525]: 0 finished unit Engineer Commander [f=-000001] [0] Event [5011,59.0260506,520]: 1 finished unit Engineer Commander [f=0000000] [0] hig, team: 0, elo:1938 [f=0000000] [0] REKSH, team: 1, elo:1650 [f=0000000] [0] ?, team: 2, elo:0 [f=0000000] Playback continued [f=0000007] [7] Event [1296,57.6093674,3424]: 0 finished unit Tank Foundry [f=0000007] !transmitlobby @voice@buildUnit@add;tankcon;Welder [f=0000007] !transmitlobby @voice@buildUnit@add;tankraid;Kodachi [f=0000007] !transmitlobby @voice@buildUnit@add;tankheavyraid;Blitz [f=0000007] !transmitlobby @voice@buildUnit@add;tankriot;Ogre [f=0000007] !transmitlobby @voice@buildUnit@add;tankassault;Minotaur [f=0000007] !transmitlobby @voice@buildUnit@add;tankheavyassault;Cyclops [f=0000007] !transmitlobby @voice@buildUnit@add;tankarty;Emissary [f=0000007] !transmitlobby @voice@buildUnit@add;tankheavyarty;Tremor [f=0000007] !transmitlobby @voice@buildUnit@add;tankaa;Ettin [f=0000007] !transmitlobby @voice@buildUnit@reload [f=0000008] [8] Event [4800,54.6367645,480]: 1 finished unit Rover Assembly [f=0000241] [241] Event [5128,56.0501099,600]: 1 finished unit Metal Extractor [f=0000379] [379] Event [1016,57.9307556,3544]: 0 finished unit Metal Extractor [f=0000565] [565] Event [1032,58.441925,3480]: 0 finished unit Solar Collector [f=0000586] [586] Event [5288,53.0326843,328]: 1 finished unit Metal Extractor [f=0000745] [745] Event [1080,58.354187,3560]: 0 finished unit Solar Collector [f=0000747] [747] Event [1296.04297,57.0794296,3396]: 0 finished unit Kodachi [f=0000807] [807] Event [5352,55.5427551,344]: 1 finished unit Solar Collector [f=0000986] [986] Event [5272,55.6037903,392]: 1 finished unit Solar Collector [f=0001141] [1141] Event [4782.00781,53.8509674,480.029633]: 1 finished unit Ripper [f=0001187] [1187] Event [5224,52.9296875,312]: 1 finished unit Solar Collector [f=0001309] [1309] Event [872,58.6097717,3832]: 0 finished unit Metal Extractor [f=0001375] [1375] Event [5304,53.90625,264]: 1 finished unit Solar Collector [f=0001555] [1555] Event [5192,54.9552917,616]: 1 finished unit Solar Collector [f=0001611] [1611] Event [1000,58.9225769,3608]: 0 finished unit Solar Collector [f=0001664] [1664] Event [1296.04297,57.0794296,3396]: 0 finished unit Welder [f=0001750] [1750] Event [5112,54.940033,664]: 1 finished unit Solar Collector [f=0001930] [1930] Event [5064,56.2904358,584]: 1 finished unit Solar Collector [f=0002096] [2096] Event [888,58.8157654,3768]: 0 finished unit Solar Collector [f=0002111] [2111] Event [5144,58.5296631,536]: 1 finished unit Solar Collector [f=0002498] [2498] Event [936,56.9084167,3848]: 0 finished unit Solar Collector [f=0002571] [2571] Event [1296.04297,57.0794296,3396]: 0 finished unit Kodachi [f=0002611] [2611] Event [4782.00781,53.8509674,480.029633]: 1 finished unit Mason [f=0002946] [2946] Event [856,56.2103271,3896]: 0 finished unit Solar Collector [f=0002955] [2955] Event [5896,55.0125122,1016]: 1 finished unit Metal Extractor [f=0003093] [3093] Event [248,58.7585449,3144]: 0 finished unit Metal Extractor [f=0003315] [3315] Event [6008,58.9797974,1144]: 1 finished unit Metal Extractor [f=0003329] [3329] Event [952,57.5645447,3528]: 0 finished unit Solar Collector [f=0003536] [3536] Event [1296.04297,57.0794296,3396]: 0 finished unit Kodachi [f=0003741] [3741] Event [4782.00781,53.8509674,480.029633]: 1 finished unit Ripper [f=0003936] [3936] Event [808,57.8086853,3816]: 0 finished unit Solar Collector [f=0003948] [3948] Event [5848,56.893158,1064]: 1 finished unit Stardust [f=0004045] [4045] Event [152,56.9694519,3000]: 0 finished unit Metal Extractor [f=0004057] [4057] Event [2536,53.6964417,232]: 1 finished unit Metal Extractor [f=0004109] [4109] Event [6120,57.6904297,1096]: 1 finished unit Wind/Tidal Generator [f=0004212] [4212] Event [6120,54.2152405,1016]: 1 finished unit Wind/Tidal Generator [f=0004244] [4244] Event [1296.04297,57.0794296,3396]: 0 finished unit Kodachi [f=0004300] [4300] Event [5868.16846,59.5028191,1227.27625]: 0 lost unit Kodachi [f=0004315] [4315] Event [6120,57.2784424,936]: 1 finished unit Wind/Tidal Generator [f=0004387] [4387] Event [264,57.7667236,3080]: 0 finished unit Solar Collector [f=0004438] [4438] Event [6120,57.2059631,856]: 1 finished unit Wind/Tidal Generator [f=0004536] [4536] Event [4782.00781,53.8509674,480.029633]: 1 finished unit Ripper [f=0004584] [4584] Event [6120,56.9694519,776]: 1 finished unit Wind/Tidal Generator [f=0004700] [4700] Event [6072,57.9307556,776]: 1 finished unit Wind/Tidal Generator [f=0004766] [4766] Event [1296.04297,57.0794296,3396]: 0 finished unit Kodachi [f=0004824] [4824] Event [6072,57.5874329,856]: 1 finished unit Wind/Tidal Generator [f=0004945] [4945] Event [6072,56.8359375,936]: 1 finished unit Wind/Tidal Generator [f=0004958] [4958] Event [2152,53.7536621,440]: 1 finished unit Metal Extractor [f=0005026] [5026] Event [4782.00781,53.8509674,480.029633]: 1 finished unit Mason [f=0005048] [5048] Event [6072,54.0092468,1016]: 1 finished unit Wind/Tidal Generator [f=0005142] [5142] Event [6072,57.5874329,1096]: 1 finished unit Wind/Tidal Generator [f=0005289] [5289] Event [1296.04297,57.0794296,3396]: 0 finished unit Kodachi [f=0005539] [5539] Event [1384,56.9999695,3576]: 0 finished unit Caretaker [f=0005553] [5553] Event [72,56.6108704,1928]: 0 finished unit Metal Extractor [f=0005822] [5822] Event [1296.04297,55.7594299,3396]: 0 finished unit Blitz [f=0006009] [6009] Event [1296.04297,57.0794296,3396]: 0 finished unit Kodachi [f=0006225] [6225] Event [6088,58.0490112,2216]: 1 finished unit Metal Extractor [f=0006311] [6311] Event [2200,52.986908,488]: 1 finished unit Stardust [f=0006472] [6472] Event [5898.18066,59.2168884,1759.56726]: 0 lost unit Kodachi [f=0006507] [6507] Event [5875.97217,56.2458191,1664.21643]: 0 lost unit Kodachi [f=0006521] [6521] Event [4952,54.8370361,456]: 1 finished unit Caretaker [f=0006525] [6525] Event [1296.04297,57.0794296,3396]: 0 finished unit Blitz [f=0006622] [6622] Event [72,56.893158,952]: 0 finished unit Metal Extractor [f=0006690] [6690] Event [4782.00781,53.8509674,480.029633]: 1 finished unit Ripper [f=0006787] [6787] Event [1296.04297,57.0794296,3396]: 0 finished unit Kodachi [f=0007035] [7035] Event [4952,56.9084167,552]: 1 finished unit Caretaker [f=0007176] [7176] Event [4782.00781,53.8509674,480.029633]: 1 finished unit Ripper [f=0007303] [7303] Event [1296.04297,55.7594299,3396]: 0 finished unit Blitz [f=0007370] [7370] Event [376,57.5149536,856]: 0 finished unit Metal Extractor [f=0007426] [7426] Event [4782.00781,53.8509674,480.029633]: 1 finished unit Ripper [f=0007540] [7540] Event [1296.04297,55.7594299,3396]: 0 finished unit Kodachi [f=0007603] [7603] Event [4952,57.8849792,648]: 1 finished unit Caretaker [f=0007755] [7755] Event [4782.00781,53.8509674,480.029633]: 1 finished unit Ripper [f=0007762] [7762] Event [807.711487,54.6152573,1319.71106]: 0 lost unit Welder [f=0007969] [7969] Event [1296.04297,57.0794296,3396]: 0 finished unit Blitz [f=0007973] [7973] Event [4782.00781,53.8509674,480.029633]: 1 finished unit Ripper [f=0007973] [7973] Event [376,57.5027847,856]: 0 lost unit Metal Extractor [f=0008036] [8036] Event [6088,58.0490112,2216]: 1 lost unit Metal Extractor [f=0008168] [8168] Event [4782.00781,53.8509674,480.029633]: 1 finished unit Ripper [f=0008189] [8189] Event [319.701202,61.6083298,904.191772]: 1 lost unit Ripper [f=0008253] [8253] Event [1296.04297,57.0794296,3396]: 0 finished unit Kodachi [f=0008376] [8376] Event [4782.00781,53.8509674,480.029633]: 1 finished unit Ripper [f=0008483] [8483] Event [117.888,57.5905075,673.172302]: 1 lost unit Mason [f=0008691] [8691] Event [4782.00781,53.8509674,480.029633]: 1 finished unit Ripper [f=0008734] [8734] Event [1296.04297,57.0794296,3396]: 0 finished unit Blitz [f=0008770] [8770] Event [312,57.7819824,3160]: 0 finished unit Solar Collector [f=0008950] [8950] Event [232,57.4539185,3208]: 0 finished unit Solar Collector [f=0009002] [9002] Event [4782.00781,53.8509674,480.029633]: 1 finished unit Ripper [f=0009018] [9018] Event [1296.04297,57.0794296,3396]: 0 finished unit Kodachi [f=0009101] [9101] Event [5960.83203,57.1172295,1490.21619]: 0 lost unit Kodachi [f=0009139] [9139] Event [5869.90479,54.9799347,1547.76221]: 0 lost unit Kodachi [f=0009148] [9148] Event [184,59.3955994,3128]: 0 finished unit Solar Collector [f=0009238] [9238] Event [4782.00781,53.8509674,480.029633]: 1 finished unit Ripper [f=0009364] [9364] Event [1296.04297,57.0794296,3396]: 0 finished unit Welder [f=0009485] [9485] Event [168,58.7585449,2936]: 0 finished unit Solar Collector [f=0009543] [9543] Event [4782.00781,53.8509674,480.029633]: 1 finished unit Ripper [f=0009610] [9610] Event [216,58.5487366,3016]: 0 finished unit Wind/Tidal Generator [f=0009852] [9852] Event [4782.00781,53.8509674,480.029633]: 1 finished unit Ripper [f=0009894] [9894] Event [88,57.2479248,2984]: 0 finished unit Solar Collector [f=0009949] [9949] Event [1296.04297,57.0794296,3396]: 0 finished unit Blitz [f=0009980] [9980] Event [undefined]: REKSH resigned [f=0009980] game_message: REKSH has been destroyed! [f=0009980] game_message: hig wins! [f=0009980] Submitting stats [f=0009980] Automatically exiting in 10 seconds. Move mouse to cancel. [f=0009980] Part| Total Time|Time of the last 0.5s [f=0009980] Draw 10045.41ms 25.75% [f=0009980] Lua::Callins::Synced 3572.45ms 16.67% [f=0009980] Lua::Callins::Unsynced 13692.80ms 36.93% [f=0009980] Lua::CollectGarbage::Synced 184.73ms 0.10% [f=0009980] Lua::CollectGarbage::Unsynced 443.37ms 1.80% [f=0009980] Misc::Profiler::AddTime 39.99ms 0.10% [f=0009980] Sim 11823.08ms 37.03% [f=0009980] [9980] Received game_message: REKSH has been destroyed! [f=0009980] [9980] Received game_message: hig wins! [f=0009981] [9981] Game End Stats Header: time,allyTeam1_unit_value,allyTeam0_unit_value,team1_unit_value,team0_unit_value,allyTeam1_metal_overdrive,allyTeam0_metal_overdrive,team1_metal_overdrive,team0_metal_overdrive,allyTeam1_metalProduced,allyTeam0_metalProduced,team1_metalProduced,team0_metalProduced,allyTeam1_metalUsed,allyTeam0_metalUsed,team1_metalUsed,team0_metalUsed,allyTeam1_metal_excess,allyTeam0_metal_excess,team1_metal_excess,team0_metal_excess,allyTeam1_damage_dealt,allyTeam0_damage_dealt,team1_damage_dealt,team0_damage_dealt,allyTeam1_unit_value_def,allyTeam0_unit_value_def,team1_unit_value_def,team0_unit_value_def,allyTeam1_energy_income,allyTeam0_energy_income,team1_energy_income,team0_energy_income,allyTeam1_unit_value_other,allyTeam0_unit_value_other,team1_unit_value_other,team0_unit_value_other,allyTeam1_metal_income,allyTeam0_metal_income,team1_metal_income,team0_metal_income,allyTeam1_unit_value_army,allyTeam0_unit_value_army,team1_unit_value_army,team0_unit_value_army,allyTeam1_unit_value_killed,allyTeam0_unit_value_killed,team1_unit_value_killed,team0_unit_value_killed,allyTeam1_unit_value_econ,allyTeam0_unit_value_econ,team1_unit_value_econ,team0_unit_value_econ,allyTeam1_unit_value_lost,allyTeam0_unit_value_lost,team1_unit_value_lost,team0_unit_value_lost,allyTeam1_metal_reclaim,allyTeam0_metal_reclaim,team1_metal_reclaim,team0_metal_reclaim,allyTeam1_damage_received,allyTeam0_damage_received,team1_damage_received,team0_damage_received 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22,7505,6355,7505,6355,645.877014,488.26474,645.877014,488.26474,0,0,0,0,0,0,0,0,170.987183,0,170.987183,0,1439.15869,605.862793,1439.15869,605.862793,440,0,440,0,36.7785568,31.2000008,36.7785568,31.2000008,1275,1275,1275,1275,27.2303448,22.3877449,27.2303448,22.3877449,2880,2520,2880,2520,1140,450,1140,450,2910,2560,2910,2560,450,1140,450,1140,68.0001144,0,68.0001144,0,752.450562,1529.81238,752.450562,1529.81238 [f=0009981] [9981] Game End Stats Values: 23,7985,6530,7985,6530,694.468018,537.041382,694.468018,537.041382,0,0,0,0,0,0,0,0,170.987183,0,170.987183,0,1439.15869,605.862793,1439.15869,605.862793,440,0,440,0,35.7366486,34.1785927,35.7366486,34.1785927,1275,1275,1275,1275,23.3393974,23.3517704,23.3393974,23.3517704,3360,2520,3360,2520,1140,450,1140,450,2910,2735,2910,2735,450,1140,450,1140,68.0001144,0,68.0001144,0,752.450562,1529.81238,752.450562,1529.81238 [f=0009981] [9981] Game End Stats Values: 24,7985,6830,7985,6830,709.303711,549.832886,709.303711,549.832886,0,0,0,0,0,0,0,0,170.987183,0,170.987183,0,1439.15869,605.862793,1439.15869,605.862793,440,0,440,0,32.5820122,36.1942711,32.5820122,36.1942711,1275,1275,1275,1275,25.045229,24.3638382,25.045229,24.3638382,3360,2820,3360,2820,1140,450,1140,450,2910,2735,2910,2735,450,1140,450,1140,68.0001144,0,68.0001144,0,752.450562,1529.81238,752.450562,1529.81238 [f=0010102] Spectator REKSH left the game: normal quit [f=0010102] [10102] Event [undefined]: REKSH quit [f=0010232] [10232] Event [1296.04297,57.0794296,3396]: 0 finished unit Kodachi [f=0010266] No clients connected, shutting down server [f=0010266] Server shutdown [f=0011005] [11005] Event [1096,58.1062317,1608]: 0 finished unit Metal Extractor [f=0011010] [11010] Event [1296.04297,57.0794296,3396]: 0 finished unit Ogre [f=0011491] [11491] Event [1296.04297,57.0794296,3396]: 0 finished unit Blitz [f=0011740] [11740] Event [1560,54.5967102,952]: 0 finished unit Metal Extractor [f=0011762] [11762] Event [1296.04297,57.0794296,3396]: 0 finished unit Kodachi [f=0012527] [12527] Event [1296.04297,57.0794296,3396]: 0 finished unit Ogre [f=0012595] [12595] Event [376,57.4635696,856]: 0 finished unit Metal Extractor [f=0013019] [13019] Event [1296.04297,57.0794296,3396]: 0 finished unit Blitz [f=0013291] [13291] Event [1296.04297,57.0794296,3396]: 0 finished unit Kodachi [f=0014069] [14069] Event [1296.04297,57.0794296,3396]: 0 finished unit Ogre [f=0014511] Autoquit sending quit command. [f=0014511] [QuitAction] user exited to system [f=0014511] [SpringApp::Kill][1] fromRun=1 [f=0014511] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [f=0014511] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0014511] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0014511] [ThreadPool::SetThreadCount][2] workers=0 [f=0014511] [SpringApp::Kill][2] [f=0014511] [Game::KillLua][0] dtor=0 loadscreen=(nil) [f=0014511] [Game::KillLua][3] dtor=0 luaUI=0x51c58380 [f=0014511] Start widgetHandler:Shutdown [f=0014511] Shutdown - SaveOrderList Complete [f=0014511] Writing last game win data [f=0014511] Shutdown - SaveConfigData Complete [f=0014511] Shutdown Widget - Save/Load API [f=0014511] Shutdown Widget - Chili Highlight [f=0014511] Shutdown Widget - Draw After Chili [f=0014511] Shutdown Widget - EPIC Menu [f=0014511] Shutdown Widget - Chili Widget Selector [f=0014511] Shutdown Widget - Chili Minimap [f=0014511] Shutdown Widget - Local Team Colors [f=0014511] Shutdown Widget - Display Keys 2 [f=0014511] Shutdown Widget - Save Game Menu [f=0014511] Shutdown Widget - Unit Icons [f=0014511] Shutdown Widget - Noises [f=0014511] Shutdown Widget - HealthBars [f=0014511] Shutdown Widget - Win Counter [f=0014511] Shutdown Widget - SpringRTS Replay Stats [f=0014511] Shutdown Widget - BuildETA [f=0014511] Shutdown Widget - Modular Comm Info [f=0014511] Shutdown Widget - Stereo3D [f=0014511] Shutdown Widget - Showeco and Grid Drawer [f=0014511] Shutdown Widget - Point Tracker [f=0014511] Shutdown Widget - Missile Silo Range [f=0014511] Shutdown Widget - MinimapEvents [f=0014511] Shutdown Widget - Mex Placement Handler [f=0014511] Shutdown Widget - Local Widgets Config [f=0014511] Shutdown Widget - Highlight Geos [f=0014511] Shutdown Widget - Grab Input [f=0014511] Input grabbing is disabled! [f=0014511] Shutdown Widget - MetalFeatures (new) [f=0014511] Shutdown Widget - Darkening [f=0014511] Shutdown Widget - Context Menu [f=0014511] Shutdown Widget - Chili Spectator Panels [f=0014511] Shutdown Widget - Music Player [f=0014511] Shutdown Widget - Chili Selections & CursorTip v2 [f=0014511] Shutdown Widget - Chili Nuke Warning [f=0014511] Shutdown Widget - Chili EndGame Window [f=0014511] Shutdown Widget - Chili Economy Panel Default [f=0014511] Shutdown Widget - CameraShake [f=0014511] Shutdown Widget - Attack AoE [f=0014511] Shutdown Widget - UnitShapes [f=0014511] Shutdown Widget - Map Edge Extension [f=0014511] Shutdown Widget - Selection Send [f=0014511] Shutdown Widget - LupsManager [f=0014511] Shutdown Widget - Newton Firezone [f=0014511] Shutdown Widget - Chili Pro Console [f=0014511] Shutdown Widget - Lasso Terraform GUI [f=0014511] Shutdown Widget - Lups [f=0014511] Shutdown Widget - Chili Framework [f=0014511] Shutdown Widget - Chili Core Selector [f=0014511] Shutdown Widget - Custom Markers [f=0014511] Shutdown Widget - Select Keys [f=0014511] Shutdown Widget - Pause Screen [f=0014511] Shutdown Widget - Text To Speech Control [f=0014511] Shutdown Widget - Persistent Build Height [f=0014511] Shutdown Widget - Layout Handler [f=0014511] End widgetHandler:Shutdown [f=0014511] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={458777,64716015} {int,ext,rec}Allocs={21269179,0,0} {chunk,block}Bytes={64716015,0} [f=0014511] [Game::KillLua][1] dtor=0 luaGaia=(nil) [f=0014511] [Game::KillLua][2] dtor=0 luaRules=0x520c45c0 [f=0014511] Start gadgetHandler:Shutdown [f=0014511] Shutdown - StartSetup [f=0014511] Shutdown - UnitMorph [f=0014511] Shutdown - LupsNanoSpray [f=0014511] Shutdown - Missile Silo Controller [f=0014511] Shutdown - Modular Comm Info [f=0014511] Shutdown - Terrain Texture Handler [f=0014511] Shutdown - UnitCloakShield [f=0014511] Shutdown - Starlight Handler [f=0014511] End gadgetHandler:Shutdown [f=0014511] Start gadgetHandler:Shutdown [f=0014511] Shutdown - Save/Load [f=0014511] Shutdown - Teleport Throw [f=0014511] Shutdown - UnitMorph [f=0014511] Shutdown - Modular Comm Info [f=0014511] Shutdown - Retreat Command [f=0014511] Shutdown - Shockwaves [f=0014511] Shutdown - UnitCloakShield [f=0014511] Shutdown - Lups Cloak FX [f=0014511] Shutdown - Lups [f=0014511] Shutdown - Lups Shield [f=0014511] End gadgetHandler:Shutdown [f=0014511] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={21269209,0,0} {chunk,block}Bytes={0,0} [f=0014511] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={21269209,0,0} {chunk,block}Bytes={0,0} [f=0014511] [Game::KillLua][4] dtor=0 [f=0014511] [Game::~CGame][1] [f=0014511] [Game::KillLua][0] dtor=1 loadscreen=(nil) [f=0014511] [Game::KillLua][3] dtor=1 luaUI=(nil) [f=0014511] [Game::KillLua][1] dtor=1 luaGaia=(nil) [f=0014511] [Game::KillLua][2] dtor=1 luaRules=(nil) [f=0014511] [Game::KillLua][4] dtor=1 [f=0014511] [Game::KillMisc][1] [f=0014511] [Game::KillMisc][2] [f=0014511] [Game::KillMisc][3] [f=0014511] [Game::KillRendering][1] [f=0014511] [3DOParser::Kill] allocated 137 pieces [f=0014511] [S3OParser::Kill] allocated 2662 pieces [f=0014511] [AssParser::Kill] allocated 243 pieces [f=0014511] [Game::KillInterface][1] [f=0014511] [Game::KillInterface][2] [f=0014511] [Game::KillSimulation][1] [f=0014511] [Game::KillSimulation][2] [f=0014511] [CCollisionHandler] dis-/continuous tests: 0/1876 [f=0014511] [Game::KillSimulation][3] [f=0014511] [~CPathCache(24x16)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0014511] [~CPathCache(24x16)] cacheHits=5 hitPercentage=24% numHashColls=0 maxCacheSize=3 [f=0014511] [~CPathCache(48x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0014511] [~CPathCache(48x32)] cacheHits=190 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0014511] [~CRectangleOverlapHandler] 0% overlap reduction [f=0014511] [~CRectangleOverlapHandler] 0% overlap reduction [f=0014511] [LosHandler::Kill] raycast instance cache-{hits,misses}={869,3571}; shared=0%; cached=19% [f=0014511] [Game::KillSimulation][4] [f=0014511] [CommonDefHandler::KillStatic] 3160 sound-set data items added [f=0014511] [Game::~CGame][2] [f=0014511] [Game::~CGame][3] [f=0014511] [SpringApp::Kill][3] [f=0014511] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 151874 bytes sent 89937 bytes recv'd [f=0014511] [SpringApp::Kill][4] font=0x45c2eaa0 [f=0014511] [SpringApp::Kill][5] [f=0014511] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [VFS] [SpringVFS::DeleteArchives] [VFS] [SpringVFS::DeleteArchives(section=0)] #archives[section]=1 #files[section]=7659 [VFS] archive=/var/lib/zkreplay/Zero-K/packages/6b4e802a5905f62318bfc5fcd092b015.sdp (0x45c9bb50) [~CPoolArchive] archiveFile="/var/lib/zkreplay/Zero-K/packages/6b4e802a5905f62318bfc5fcd092b015.sdp" numZipFiles=7659 sumInflSize=696810kb sumReadTime=6407ms file="unittextures/factorytank_1.png" indx=7023 inflSize=4103kb readTime=309ms file="objects3d/spherezeus.s3o" indx=5347 inflSize=118kb readTime=224ms file="objects3d/benzcom4.s3o" indx=4867 inflSize=297kb readTime=171ms file="objects3d/commrecon5.s3o" indx=4940 inflSize=133kb readTime=61ms file="objects3d/m-5.s3o" indx=5175 inflSize=124kb readTime=58ms file="objects3d/benzcom3.s3o" indx=4865 inflSize=255kb readTime=56ms file="bitmaps/pd/shield2.png" indx=553 inflSize=119kb readTime=50ms file="objects3d/amphcon.s3o" indx=4784 inflSize=76kb readTime=43ms file="luaui/widgets/gui_unit_target_command_helper.lua" indx=4624 inflSize=6kb readTime=41ms file="bitmaps/gpl/plasmashot.png" indx=472 inflSize=1kb readTime=40ms [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/packages/6b4e802a5905f62318bfc5fcd092b015.sdp] 58180922 bytes cached in 2831 files [VFS] [SpringVFS::DeleteArchives(section=1)] #archives[section]=1 #files[section]=3 [VFS] archive=/var/lib/zkreplay/Zero-K/maps/AlienDesert.sd7 (0x45dc5780) [VFS] [SpringVFS::DeleteArchives(section=2)] #archives[section]=3 #files[section]=319 [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz (0x45dbcc10) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz] 1507472 bytes cached in 14 files [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/maphelper.sdz (0x45cf4eb0) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/maphelper.sdz] 14008 bytes cached in 3 files [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz (0x7fc17401e8e0) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz] 156539 bytes cached in 66 files [VFS] [SpringVFS::DeleteArchives(section=3)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=4)] #archives[section]=0 #files[section]=130 [VFS] [SpringVFS::DeleteArchives(section=5)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=6)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=7)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=8)] #archives[section]=0 #files[section]=0 [SpringApp::Kill][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=0x1de1d50 (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9]