[DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" Using writeable configuration source: "/tmp/tmp.x0TFAsTdOG/springsettings.941088.cfg" LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt ============== ============== Available: ArchiveScanner AutohostInterface BumpWater CSMFGroundTextures CrashHandler CregSerializer DecalsDrawerGL4 DynWater FarTextureHandler Font GameServer GroundMoveType KeyBindings LuaSocket Model Net Path Piece RoamMeshDrawer Shader SkyBox Sound Texture VFS Enabled: Sound (Notice) VFS (Info) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. ============== ============== ============== ============== InputTextGeo = 0.26 0.73 0.02 0.028 MouseDragCircleCommandThreshold = 25 ROAM = 2 RotateLogFiles = 1 TeamHighlight = 0 ============== ============== ============== ============== Spring Engine Version: 104.0.1-1544-ge1f249f maintenance (Headless) Build Environment: gcc libstdc++ version 20160609 Compiler Version: gcc-5.4.0 20160609 Operating System: Linux 4.19.0-10-amd64 #1 SMP Debian 4.19.132-1 (2020-07-24) (x86_64) Hardware Config: Intel(R) Xeon(R) CPU E5-2697 v4 @ 2.30GHz; 1995MB RAM Binary Word Size: 64-bit (native) Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 1 Logical CPU Cores: 1 ============== ============== [good_fpu_init][STREFLOP_SSE] SSE 1.0 : 1, SSE 2.0 : 1 SSE 3.0 : 1, SSSE 3.0 : 1 SSE 4.1 : 1, SSE 4.2 : 1 SSE 4.0A: 0, SSE 5.0A: 0 [WatchDog::Install] installed (hang-timeout: 10s) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz} [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window [GR::LogVersionInfo] SDL version : 0.0.0 (linked) / 2.0.1 (compiled) GL version : GL vendor : GL renderer : GLSL version: GLEW version: spring headless stub GLEW version GPU memory : unknown SDL swap-int: 0 ARB shader support : 0 GLSL shader support : 0 FBO extension support : 0 NVX GPU mem-info support : 0 ATI GPU mem-info support : 0 NPOT-texture support : 1 (0) S3TC/DXT1 texture support : 0/0 texture query-LOD support : 1 (0) MSAA frame-buffer support : 0 (0) 24-bit Z-buffer support : 0 (-) primitive-restart support : 0 (0) clip-space control support: 0 (0) seamless cube-map support : 0 (0) frag-depth layout support : 0 (-) max. FBO samples : -1 max. texture size : 2048 max. texture anisotropy level: 0.000000 max. vec4 varyings/attributes: 0/0 max. draw-buffers : 0 max. rec. indices/vertices : 0/0 max. uniform buffer-bindings : 0 max. uniform block-size : 0KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [GR::UpdateGLConfigs] [GR::UpdateGLGeometry][1] winSize=<1,1> [GR::UpdateGLGeometry][2] winSize=<8,8> [GR::InitGLState] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated) [TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/ Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base Scanning: /var/lib/zkreplay/Zero-K/maps Scanning: /var/lib/zkreplay/Zero-K/games Scanning: /var/lib/zkreplay/Zero-K/packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 16ms [VFS] [SpringVFS::ReserveArchives] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7fb5e401d350 (SpringVFS) global=(nil) (null) [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [ThreadPool::SetThreadCount][2] workers=0 [Threading] Main thread CPU affinity mask set: 1 [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.65.3 OpenSSL/1.1.1c [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1) [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:105:ValidateCaFile():Downloading https://springrts.com/dl/cacert.pem [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K [Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 9291 MB [f=-000001] [CPreGame] using server IP localhost and port 8452 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/941088/replay.sdfz" for game data... [f=-000001] [PreGame::StartServerForDemo] starting GameServer [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452 [f=-000001] [UDPListener] successfully bound socket on port 8452 [f=-000001] [PreGame::StartServerForDemo] started GameServer [f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 200ms [f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3) [f=-000001] [PreGame::AddMapArchivesToVFS][server=0x4595dfc0] using map "AlienDesert" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="AlienDesert", overwrite=false)] section=1 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [f=-000001] [PreGame::AddModArchivesToVFS][server=0x4595dfc0] using game "Zero-K v1.8.7.2" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.8.7.2", overwrite=false)] section=0 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 104ms [f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 1), creating LoadScreen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff [f=-000001] [LuaIntro] Loading widget: LoadProgress [f=-000001] [LuaIntro] Loading widget: Main [f=-000001] [LuaIntro] Loading widget: LoadTexture [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::Load][1] globalQuit=0 threaded=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (38 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 548ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 624ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 0ms [f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 30ms [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [f=-000001] [Init] number of ArmorDefs: 6 [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 733ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 110ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 26ms [f=-000001] [IPathManager::GetInstance] using HAPFS [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [f=-000001] [Init] shadow rendering is disabled (config-value -1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [f=-000001] InfoTexture: legacy [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Set ROAM mode to DisplayLists [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0) [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer" [f=-000001] Loaded DecalsDrawer: off [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 31ms [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 92ms [f=-000001] Synced LuaRules: starting loading Loaded gadget: API versioning stuff for maps and user widgets Loaded gadget: Dev Command Checker Loaded gadget: Save/Load Loaded gadget: Startbox handler Loaded gadget: Wanted Speed Loaded gadget: Metalspot Finder Gadget Loaded gadget: No Friendly Fire Loaded gadget: IconGenerator Loaded gadget: Mex Placement Loaded gadget: Nano Frame Death Handeling Loaded gadget: Nano Frame Rate Limit Loaded gadget: No Self-D Loaded gadget: ShareControl Loaded gadget: UnitPriority Loaded gadget: Mex Control with energy link Loaded gadget: Script notification Loaded gadget: Antinuke Handler Loaded gadget: Attributes Loaded gadget: Attributes Generic Loaded gadget: Auto-Target Lookahead Loaded gadget: Boolean Disable Loaded gadget: Impulse Float Toggle Loaded gadget: LockOptions Loaded gadget: Perks Loaded gadget: Shield Charge Loaded gadget: StartSetup Loaded gadget: Stockpile Loaded gadget: Teleport Throw Loaded gadget: UnitMorph Loaded gadget: Zenith Skyline Checker Loaded gadget: AirPlantParents Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: Aircraft Crashing Loaded gadget: Allow Builder Hold Fire Loaded gadget: Area Guard Loaded gadget: Block Ally and Neutral Attack Loaded gadget: Block direct control Loaded gadget: Blocking Tag Implementation Loaded gadget: Bomber Dive Loaded gadget: CAI Loaded gadget: CEG Spawner Loaded gadget: Capture Loaded gadget: Carrier Drones Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Control gunship strafe range Loaded gadget: D-Gun Aim Fix Loaded gadget: Debris physics Loaded gadget: Decloak when damaged Loaded gadget: Dev Commands Loaded gadget: Disable Buildoptions Loaded gadget: Dont fire at radar Loaded gadget: Experience Loaded gadget: Factory Anti Slacker Loaded gadget: Factory Stop Production Loaded gadget: Fall Damage Loaded gadget: Feature Effects Loaded gadget: Fire Once command Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: GameRules Events Loaded gadget: Grey Goo Loaded gadget: Gunship Bugger Off Loaded gadget: Gunship Oscillate Loaded gadget: Gunship Strafe Control Loaded gadget: Hide Autorepairlevel Command Loaded gadget: Ignore Gibs Loaded gadget: Instant Self Destruct Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LUS Loaded gadget: Lag Monitor Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Mod statistics Loaded gadget: Modular Comm Info Loaded gadget: Nuke Explosion Chooser Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Overkill Prevention Loaded gadget: Overkill Prevention Placeholder Loaded gadget: Paralysis Loaded gadget: Player extra information Loaded gadget: Prevent Lab Hax Loaded gadget: Prevent Landship Loaded gadget: Prevent turret overshoot Loaded gadget: Projectile Radar Homing Loaded gadget: Projectile Retarget Loaded gadget: Puppy Handler Loaded gadget: Reclaim HP changer Loaded gadget: Refuel Pad Handler Loaded gadget: Regeneration Loaded gadget: Remove Wait Loaded gadget: Repair Speed Changer Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Rezz Hp changer + effect Loaded gadget: Share mode Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Show Shooter Loaded gadget: Spherical LOS Loaded gadget: Tactical Unit AI Loaded gadget: Target Features Loaded gadget: Target Priority Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Time slow v2 Loaded gadget: Torpedo Stay Underwater Loaded gadget: Transport Load Unload Loaded gadget: Transport Selected Load Loaded gadget: Transport Speed Loaded gadget: TransportAIbuttons Loaded gadget: Turn Without Interia Loaded gadget: Typemap Options Loaded gadget: Unit removal from rezzed structures Loaded gadget: UnitStealth Loaded gadget: Units on fire Loaded gadget: Wade Effects Loaded gadget: Water Effects Loaded gadget: Weapon Impulse Loaded gadget: Weapon Reaim Time Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_widget_events.lua Loaded gadget: astar.lua Loaded gadget: init_auto_ready.lua Loaded gadget: lups_cloak_fx.lua Loaded gadget: lups_thrusters.lua Loaded gadget: lups_wrapper.lua Loaded gadget: weapon_hide_sniper.lua Loaded gadget: Center Offset and Growth Scale Loaded gadget: Commander Upgrade Loaded gadget: CustomUnitShaders Loaded gadget: Factory exit flatten Loaded gadget: Game Over Loaded gadget: On/Off Loaded gadget: UnitCloakShield Loaded gadget: Water level modoption Loaded gadget: Windmill Control Loaded gadget: Fighter pull-up Loaded gadget: Energy Drain Loaded gadget: Chicken control Loaded gadget: Area Denial Loaded gadget: Cannot Damage Unit Loaded gadget: Disallow unit for command targeting Loaded gadget: Single-Hit Weapon Loaded gadget: Starlight Handler Loaded gadget: Noexplode Stopper Loaded gadget: Unit Explosion Spawner Loaded gadget: Shield Merge Loaded gadget: Lups Shield Loaded gadget: Endgame Graphs Loaded gadget: Awards Loaded gadget: Backup allyteam names Loaded gadget: Gadget Profiler New Loaded gadget: Gameframe Orders Loaded gadget: Planet Wars Structures Loaded gadget: Profiler Loaded gadget: Zombies! [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading Loaded gadget: Dev Command Checker Loaded gadget: Engine Taskbar Stuff Loaded gadget: Save/Load Loaded gadget: Metalspot Finder Gadget Loaded gadget: IconGenerator Loaded gadget: Mex Placement Loaded gadget: Script notification Loaded gadget: StartSetup Loaded gadget: Teleport Throw Loaded gadget: UnitMorph Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: AutoReadyStartpos Loaded gadget: Block Ally and Neutral Attack Loaded gadget: CAI Loaded gadget: Capture Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Dev Commands Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Modular Comm Info Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Share mode Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Target Features Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Thrusters Loaded gadget: Time slow v2 Loaded gadget: TransportAIbuttons Loaded gadget: Units on fire Loaded gadget: Widget Events Loaded gadget: api_gameframe_orders.lua Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_versioning.lua Loaded gadget: astar.lua Loaded gadget: bank.lua Loaded gadget: cmd_areaguard.lua Loaded gadget: cmd_fire_once.lua Loaded gadget: cmd_hide_autorepairlevel.lua Loaded gadget: cmd_onoff.lua Loaded gadget: cmd_remove_wait.lua Loaded gadget: cmd_select_load_helper.lua Loaded gadget: dbg_ceg_spawner.lua Loaded gadget: dbg_size_changer.lua Loaded gadget: endgame_graphs.lua Loaded gadget: factory_anti_slacker.lua Loaded gadget: feature_debris_physics.lua Loaded gadget: feature_fx.lua Loaded gadget: game_globallos.lua Loaded gadget: game_lagmonitor.lua Loaded gadget: game_over.lua Loaded gadget: game_perks.lua Loaded gadget: lockunits_modoption.lua Loaded gadget: player_extra_information.lua Loaded gadget: share_control.lua Loaded gadget: start_boxes.lua Loaded gadget: start_teamnames.lua Loaded gadget: start_waterlevel.lua Loaded gadget: typemap_options.lua Loaded gadget: unit_air_plants.lua Loaded gadget: unit_aircraft_crash.lua Loaded gadget: unit_allow_builder_hold_fire.lua Loaded gadget: unit_attributes.lua Loaded gadget: unit_attributes_generic.lua Loaded gadget: unit_block_direct_control.lua Loaded gadget: unit_bomber_dive.lua Loaded gadget: unit_bounty.lua Loaded gadget: unit_cannot_damage_unit.lua Loaded gadget: unit_carrier_drones.lua Loaded gadget: unit_centeroffset.lua Loaded gadget: unit_control_gunship_stafe_range.lua Loaded gadget: unit_dont_fire_at_radar.lua Loaded gadget: unit_explosion_spawner.lua Loaded gadget: unit_factory_flatten.lua Loaded gadget: unit_fall_damage.lua Loaded gadget: unit_fighter_pullup.lua Loaded gadget: unit_gamerules_events.lua Loaded gadget: unit_grass_cutter.lua Loaded gadget: unit_gunship_climb.lua Loaded gadget: unit_gunship_oscillate.lua Loaded gadget: unit_impulsefloat_toggle.lua Loaded gadget: unit_marketplace.lua Loaded gadget: unit_mex_overdrive.lua Loaded gadget: unit_overkill_prevention.lua Loaded gadget: unit_overkill_prevention_placeholder.lua Loaded gadget: unit_planetwars.lua Loaded gadget: unit_prevent_lab_hax.lua Loaded gadget: unit_prevent_landship.lua Loaded gadget: unit_prevent_turret_overshoot.lua Loaded gadget: unit_priority.lua Loaded gadget: unit_regeneration.lua Loaded gadget: unit_removal_from_rezzed_structure.lua Loaded gadget: unit_rezz_hp.lua Loaded gadget: unit_self_destruct.lua Loaded gadget: unit_solar_force_closed.lua Loaded gadget: unit_spherical_los.lua Loaded gadget: unit_starlight_handler.lua Loaded gadget: unit_stealth.lua Loaded gadget: unit_target_lookahead.lua Loaded gadget: unit_target_priority.lua Loaded gadget: unit_transport_load_unload.lua Loaded gadget: unit_transport_speed.lua Loaded gadget: unit_turn_without_interia.lua Loaded gadget: unit_untargetable.lua Loaded gadget: unit_wanted_speed.lua Loaded gadget: unit_water_effects.lua Loaded gadget: unit_windmill_control.lua Loaded gadget: unit_xp.lua Loaded gadget: unit_zenithskylinecheck.lua Loaded gadget: unit_zombies.lua Loaded gadget: wake_fx.lua Loaded gadget: weapon_ignore_gibs.lua Loaded gadget: weapon_impulse.lua Loaded gadget: weapon_noexplode_stopper.lua Loaded gadget: weapon_shield_merge.lua Loaded gadget: weapon_single_hit.lua Loaded gadget: weapon_trail_burnout.lua Loaded gadget: Commander Upgrade Loaded gadget: UnitCloakShield Loaded gadget: Lups Cloak FX Loaded gadget: Chicken control Loaded gadget: Area Denial Loaded gadget: Lups Loaded gadget: Lups Shield Loaded gadget: Awards Loaded gadget: Chicken Spawner Loaded gadget: Gadget Profiler New Loaded gadget: Profiler [f=-000001] Unsynced LuaRules: finished loading [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI" [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaSocket Support: enabled [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] localWidgets, nil, true, true [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] Spring.GetMyPlayerID(), 2 [f=-000001] Spring.GetMyPlayerID() done, [f=-000001] USE_OLD_CHILI [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 2, This game player count: 2 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] brianfreeman was in last game but is now absent, resetting scores [f=-000001] Deferred Rendering: Failed to create bloom buffers! [f=-000001] Deferred Rendering: Failed to create HDR buffer! [f=-000001] Nightvision Shader: GLSL not supported. [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Loaded API widget: i18n [f=-000001] Loaded API widget: Shared Functions [f=-000001] Loaded API widget: Hacky version fix [f=-000001] Loaded API widget: Cluster Detection [f=-000001] Loaded API widget: Win Counter [f=-000001] Loaded API widget: Modular Comm Info [f=-000001] Loaded API widget: Draw Mouse Build [f=-000001] Loaded API widget: Lobby Battle Status [f=-000001] Loaded API widget: CommandInsert [f=-000001] Loaded API widget: Pre-Selection Handler [f=-000001] Loaded API widget: Lups [f=-000001] Loaded API widget: Lag (AFK) monitor [f=-000001] Loaded API widget: Chili Framework [f=-000001] Loaded widget: Selection Hierarchy [f=-000001] Loaded widget: Save/Load API [f=-000001] Loaded widget: Chili Highlight [f=-000001] Loaded widget: Draw After Chili [f=-000001] Hardware mouse-cursor is disabled! [f=-000001] Loaded DecalsDrawer: off [f=-000001] Ground-decal rendering is disabled! [f=-000001] Set maximum particles to: 0 [f=-000001] Set UnitLodDist to 0 [f=-000001] Set UnitIconDist to 0 [f=-000001] Loaded widget: EPIC Menu [f=-000001] Loaded widget: Hide Interface and Mouse Cursor [f=-000001] Loaded widget: Chili Widget Selector [f=-000001] Loaded widget: Chili Minimap [f=-000001] [Depth of Field::Initialize] removing widget, no shader support [f=-000001] Loaded widget: Depth of Field Shader [f=-000001] Deferred Rendering requires shader support! [f=-000001] Loaded widget: Deferred rendering [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option [f=-000001] Loaded widget: Local Team Colors [f=-000001] Loaded widget: Display Keys 2 [f=-000001] Loaded widget: Save Game Menu [f=-000001] Loaded widget: Specific Unit Reclaimer [f=-000001] Loaded widget: One click weapon handler [f=-000001] Loaded widget: Area-reclaim trees [f=-000001] Loaded widget: Unit Target Command Helper [f=-000001] Loaded widget: Attack Command Helper [f=-000001] Loaded widget: Selection Modkeys [f=-000001] Loaded widget: Chili Global Commands [f=-000001] Loaded widget: Outline No Shader [f=-000001] Loaded widget: Unit Icons [f=-000001] Loaded widget: Terraform Icon Draw [f=-000001] Loaded widget: Noises [f=-000001] Loaded widget: HealthBars [f=-000001] Loaded widget: Chili Commander Upgrade [f=-000001] Loaded widget: Chili Vote Display [f=-000001] Loaded widget: Auto Patrol Nanos [f=-000001] We appear to be in a replay/spectator. Writing stats to file. [f=-000001] Attempting to open LuaUI/Logs/replay_stats/941088/events.log [f=-000001] Loaded widget: SpringRTS Replay Stats [f=-000001] Loaded widget: Unit Marker Zero-K [f=-000001] Loaded widget: Objectives [f=-000001] Loaded widget: EndGame Stats [f=-000001] Loaded widget: Double-Click attack-move [f=-000001] Loaded widget: Cloak Fire State 2 [f=-000001] Loaded widget: BuildETA [f=-000001] Loaded widget: Initial Queue ZK [f=-000001] We appear to be in a replay/spectator, maxing out game speed. [f=-000001] Loaded widget: SpringRTS Replay Speed [f=-000001] Loaded widget: Voice Assistant [f=-000001] Loaded widget: Transport Load Double Tap [f=-000001] Loaded widget: Stop Self-D [f=-000001] Loaded widget: Ghost Site [f=-000001] Loaded widget: Stereo3D [f=-000001] Loaded widget: State Reverse Toggle [f=-000001] Loaded widget: Spectate Selected Team [f=-000001] Loaded widget: SmoothCam [f=-000001] Loaded widget: Smart Bombers [f=-000001] Loaded widget: Simple Settings [f=-000001] Loaded widget: Showeco and Grid Drawer [f=-000001] Loaded widget: Show selected unit range [f=-000001] Loaded widget: Show All Commands v2 [f=-000001] Loaded widget: ReclaimInfo [f=-000001] Loaded widget: Raw Move Issue [f=-000001] Loaded widget: Point Tracker [f=-000001] Loaded widget: Orbit Command [f=-000001] Loaded widget: Music Player [f=-000001] Loaded widget: Morph Finished notification [f=-000001] Loaded widget: Mission Results Handler [f=-000001] Loaded widget: Missile Silo Range [f=-000001] Loaded widget: Missile Silo Commands [f=-000001] Loaded widget: Misc default command replacements [f=-000001] Loaded widget: MinimapEvents [f=-000001] Mex Placement Initialised with 32 spots. [f=-000001] Loaded widget: Mex Placement Handler [f=-000001] Loaded widget: Local Widgets Config [f=-000001] Loaded widget: Keep Target [f=-000001] Loaded widget: In-game Ignore [f=-000001] Loaded widget: In-game Guide [f=-000001] Loaded widget: Highlight Geos [f=-000001] Loaded widget: Haven Handler [f=-000001] Loaded widget: Guard Remove [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input [f=-000001] Loaded widget: Game Analytics Handler [f=-000001] Loaded widget: Galaxy Battle Handler [f=-000001] Loaded widget: Economic Victory Announcer [f=-000001] Loaded widget: Defense Range Zero-K [f=-000001] Loaded widget: Decoration Handler [f=-000001] Loaded widget: MetalFeatures (new) [f=-000001] Loaded widget: Decloak Range [f=-000001] Loaded widget: Darkening [f=-000001] Loaded widget: Context Menu [f=-000001] Loaded widget: Chili Spectator Panels [f=-000001] Loaded widget: Ferry Points [f=-000001] Loaded widget: Chili Selections & CursorTip v2 [f=-000001] Loaded widget: Chili Rejoining Progress Bar [f=-000001] Loaded widget: Chili Nuke Warning [f=-000001] Loaded widget: Chili Inactivity Win [f=-000001] Loaded widget: Chili EndGame Window [f=-000001] Loaded widget: Easy Facing [f=-000001] Loaded widget: Chili Economy Panel Default [f=-000001] Loaded widget: Cheat Sheet [f=-000001] Loaded widget: CameraShake [f=-000001] Loaded widget: Blast Radius [f=-000001] Loaded widget: Autoquit [f=-000001] Loaded widget: Area Attack Tweak [f=-000001] Loaded widget: Antinuke Coverage [f=-000001] Loaded widget: Set Springsettings and Config [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info [f=-000001] Loaded widget: Attack Warning [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing [f=-000001] Loaded widget: Auto Group [f=-000001] Loaded widget: Chili AI Set Start [f=-000001] Loaded widget: NoDuplicateOrders [f=-000001] Projectile Lights (gfx_projectile_lights.lua) - Deferred rendering widget not found. [f=-000001] Loaded widget: Projectile Lights [f=-000001] Loaded widget: Start Point Remover & Comm Selector [f=-000001] Loaded widget: Startup Info and Selector [f=-000001] Loaded widget: Transport AI [f=-000001] Loaded widget: UnitNoStuckInFactory [f=-000001] Loaded widget: Unit Start State [f=-000001] Loaded widget: Smooth Scroll [f=-000001] Loaded widget: Replay control buttons [f=-000001] Loaded widget: Persistent Build Spacing [f=-000001] Loaded widget: Icon Sets [f=-000001] Loaded widget: Attack AoE [f=-000001] Loaded widget: Chili Custom Modoptions Info [f=-000001] Loaded widget: PlanetWars Info [f=-000001] Loaded widget: MessageBoxes ZK [f=-000001] Loaded widget: Commands FX [f=-000001] Loaded widget: UnitShapes [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Stockpiler [f=-000001] Loaded widget: Map Edge Extension [f=-000001] Loaded widget: Lua Metal Decals [f=-000001] Loaded widget: State Icons [f=-000001] Loaded widget: Shield Guard [f=-000001] Loaded widget: Selection Send [f=-000001] Loaded widget: Rank Icons 2 [f=-000001] Loaded widget: Gadget Icons [f=-000001] Loaded widget: AllyCursors [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Building Starter [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Cloaker Guard [f=-000001] Loaded widget: Disable Bad Widgets [f=-000001] Loaded widget: Units on Fire [f=-000001] Loaded widget: Smoke Signals [f=-000001] Loaded widget: LupsManager [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 [f=-000001] Loaded widget: Newton Firezone [f=-000001] Loaded widget: Receive Units Indicator [f=-000001] Loaded widget: Auto-toggle false color vision [f=-000001] Loaded widget: Chili Crude Player List [f=-000001] Loaded widget: Chili Pro Console [f=-000001] Loaded widget: Chili Docking [f=-000001] Loaded widget: HUD Presets [f=-000001] Loaded widget: Lasso Terraform GUI [f=-000001] Loaded widget: Image Preloader [f=-000001] Loaded widget: Chili Core Selector [f=-000001] Loaded widget: Custom Markers [f=-000001] Loaded widget: Select Keys [f=-000001] Loaded widget: Default Group Recall Fix [f=-000001] Loaded widget: Start Boxes [f=-000001] Loaded widget: Restricted Zones [f=-000001] Loaded widget: Pause Screen [f=-000001] Loaded widget: Chili Share menu v1.24 [f=-000001] Loaded widget: Jumpjet GUI [f=-000001] Loaded widget: CustomFormations2 [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. [f=-000001] Error in [Outline Shader] widget: Deferred shading is not enabled or advanced shading is not active [f=-000001] Loading: LuaUI/Widgets/gfx_outline_no_shader.lua [f=-000001] Loaded widget: Outline Shader [f=-000001] Loaded widget: Text To Speech Control [f=-000001] Loaded widget: Persistent Build Height [f=-000001] Loaded widget: Layout Handler [f=-000001] Lua garbage collection rate: 30/s [f=-000001] Loaded widget: GC Control [f=-000001] Loaded widget: Chili Integral Menu [f=-000001] Loaded widget: Color Blindness Correction [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=1221be25 [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=58aee0df [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=a946f860 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=14179a72 [f=-000001] [Path] [PathEstimator::ReadFile] hash=14179a72 file="cache/104dev-maintenance/paths/AlienDesert.pe-14179a72.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=1221be25 [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=58aee0df [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=a946f860 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=14179a82 [f=-000001] [Path] [PathEstimator::ReadFile] hash=14179a82 file="cache/104dev-maintenance/paths/AlienDesert.pe2-14179a82.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]" [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (178ms, checksum e3b81e21)" [f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={11509,0,0} {chunk,block}Bytes={0,0} [f=-000001] Spectator mode. Widget removed. [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] Opening demofile demos/941088/replay.sdfz [f=-000001] Connection attempt from UnnamedPlayer (spec) [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Linux 64-bit (native)] [f=-000001] [Game::ClientReadNet] added new player UnnamedPlayer (spec) with number 2 to team 0 [f=-000001] -> Connection established (given id 2) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=a592b6225253fa7aa91b00a04dcdb5b8bc76b6fb638204cc9a67b70c50b2b2e3f526d09550030156ba800ea3ed29b27e51ab0fe35e2e957061a3edc326751f12" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Speed set to 20.0 [server] [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=984fc269e96717d5e07822c32eaa918226c531a595e089cba34c51e691bfd9b05bb48936b8a164b5f1194fc372c080ed5ca5eb81ee95e92524549f3151267bf5]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=4b685bb87490183cfb4da4eda0555054f4d272d5ab34f77dbf801cccfecb453d8a472fbe63798ee4894b7237178c3f18ed946ae576039fea8f32fba7c9d81ed8]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[Game::Load][lua{Rules,Gaia}={0x51ce2ed0,(nil)}]" [f=-000001] Spectator UnnamedPlayer (spec) finished loading and is now ingame [f=-000001] Switching to Overhead (TA) style camera [f=-000001] Epicmenu: Switching to Default camera mode [f=-000001] Spectator mode. Widget removed. [f=-000001] Playback paused [f=-000001] Beginning demo playback [f=-000001] GameID: 1695385fff670f0735a7b3f25fc8eb57 [f=-000001] Connection attempt from bisq01 [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] [0] Event [undefined]: bisq01 changed status [f=-000001] -> Connection established (given id 1) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="bisq01" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=a592b6225253fa7aa91b00a04dcdb5b8bc76b6fb638204cc9a67b70c50b2b2e3f526d09550030156ba800ea3ed29b27e51ab0fe35e2e957061a3edc326751f12" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="bisq01" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Connection attempt from BOMBIK [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] [0] Event [undefined]: BOMBIK changed status [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="BOMBIK" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=a592b6225253fa7aa91b00a04dcdb5b8bc76b6fb638204cc9a67b70c50b2b2e3f526d09550030156ba800ea3ed29b27e51ab0fe35e2e957061a3edc326751f12" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="BOMBIK" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="bisq01" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=984fc269e96717d5e07822c32eaa918226c531a595e089cba34c51e691bfd9b05bb48936b8a164b5f1194fc372c080ed5ca5eb81ee95e92524549f3151267bf5]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="bisq01" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=4b685bb87490183cfb4da4eda0555054f4d272d5ab34f77dbf801cccfecb453d8a472fbe63798ee4894b7237178c3f18ed946ae576039fea8f32fba7c9d81ed8]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="bisq01" string="[Game::Load][lua{Rules,Gaia}={00000000e4baada0,0000000000000000}]" [f=-000001] Allies: I choose: Engineer! [f=-000001] [Game::ClientReadNet][LOGMSG] sender="BOMBIK" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=984fc269e96717d5e07822c32eaa918226c531a595e089cba34c51e691bfd9b05bb48936b8a164b5f1194fc372c080ed5ca5eb81ee95e92524549f3151267bf5]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="BOMBIK" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=4b685bb87490183cfb4da4eda0555054f4d272d5ab34f77dbf801cccfecb453d8a472fbe63798ee4894b7237178c3f18ed946ae576039fea8f32fba7c9d81ed8]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="BOMBIK" string="[Game::Load][lua{Rules,Gaia}={0000000193ddc880,0000000000000000}]" [f=-000001] Allies: I choose: Engineer! [f=-000001] [0] Event [711,56.778717,3609]: 0 finished unit Engineer Commander [f=-000001] [0] Event [5103,56.1030388,412]: 1 finished unit Engineer Commander [f=0000000] [0] bisq01, team: 1, elo:1530 [f=0000000] [0] BOMBIK, team: 0, elo:1393 [f=0000000] [0] ?, team: 2, elo:0 [f=0000006] Playback continued [f=0000014] [14] Event [704,58.3971024,3696]: 0 finished unit Tank Foundry [f=0000014] !transmitlobby @voice@buildUnit@add;tankcon;Welder [f=0000014] !transmitlobby @voice@buildUnit@add;tankraid;Kodachi [f=0000014] !transmitlobby @voice@buildUnit@add;tankheavyraid;Blitz [f=0000014] !transmitlobby @voice@buildUnit@add;tankriot;Ogre [f=0000014] !transmitlobby @voice@buildUnit@add;tankassault;Minotaur [f=0000014] !transmitlobby @voice@buildUnit@add;tankheavyassault;Cyclops [f=0000014] !transmitlobby @voice@buildUnit@add;tankarty;Emissary [f=0000014] !transmitlobby @voice@buildUnit@add;tankheavyarty;Tremor [f=0000014] !transmitlobby @voice@buildUnit@add;tankaa;Ettin [f=0000014] !transmitlobby @voice@buildUnit@reload [f=0000093] [93] Event [5064,55.1651001,264]: 1 finished unit Wind/Tidal Generator [f=0000193] [193] Event [4984,53.1089783,312]: 1 finished unit Wind/Tidal Generator [f=0000371] [371] Event [5000,54.6424866,232]: 1 finished unit Solar Collector [f=0000438] [438] Event [872,58.6097717,3832]: 0 finished unit Metal Extractor [f=0000601] [601] Event [5288,53.0326843,328]: 1 finished unit Metal Extractor [f=0000690] [690] Event [1016,57.9307556,3544]: 0 finished unit Metal Extractor [f=0000841] [841] Event [5128,56.0501099,600]: 1 finished unit Metal Extractor [f=0000947] [947] Event [648,58.2588196,3592]: 0 finished unit Wind/Tidal Generator [f=0001047] [1047] Event [696,56.2828064,3592]: 0 finished unit Wind/Tidal Generator [f=0001137] [1137] Event [744,57.6446533,3592]: 0 finished unit Wind/Tidal Generator [f=0001154] [1154] Event [4992,54.6796799,432]: 1 finished unit Rover Assembly [f=0001212] [1212] Event [827.544067,58.8758583,3665.39722]: 0 finished unit Engineer Commander [f=0001212] game_message: Morph complete: Engineer lvl 1 -> Engineer lvl 2 [f=0001212] [1212] Received game_message: Morph complete: Engineer lvl 1 -> Engineer lvl 2 [f=0001224] [1224] Event [984,58.8195801,3592]: 0 finished unit Wind/Tidal Generator [f=0001312] [1312] Event [1032,58.8310242,3592]: 0 finished unit Wind/Tidal Generator [f=0001402] [1402] Event [904,58.8348389,3784]: 0 finished unit Wind/Tidal Generator [f=0001492] [1492] Event [856,58.5639954,3784]: 0 finished unit Wind/Tidal Generator [f=0002058] [2058] Event [4974.00781,54.1938858,432.029633]: 1 finished unit Badger [f=0002609] [2609] Event [732,59.5978928,3696]: 0 finished unit Kodachi [f=0002859] [2859] Event [4974.00781,54.8389854,432.029633]: 1 finished unit Badger [f=0002894] [2894] Event [659.10022,58.2573509,3768.79248]: 0 finished unit Engineer Commander [f=0002894] game_message: Morph complete: Engineer lvl 2 -> Engineer lvl 3 [f=0002894] [2894] Received game_message: Morph complete: Engineer lvl 2 -> Engineer lvl 3 [f=0003140] [3140] Event [732,59.5978928,3696]: 0 finished unit Kodachi [f=0003249] [3249] Event [4974.00781,54.8389854,432.029633]: 1 finished unit Mason [f=0003611] [3611] Event [732,59.5978928,3696]: 0 finished unit Kodachi [f=0003625] [3625] Event [4974.00781,54.8389854,432.029633]: 1 finished unit Mason [f=0004794] [4794] Event [3832,54.8789978,1416]: 1 finished unit Metal Extractor [f=0005505] [5505] Event [356.81427,56.0535202,3113.9563]: 1 finished unit Claw [f=0005566] [5566] Event [69.8226547,57.9001541,2822.17163]: 1 lost unit Badger [f=0005634] [5634] Event [3880,52.9296875,2072]: 1 finished unit Metal Extractor [f=0005685] [5685] Event [979.580322,58.1241455,3569.04907]: 1 finished unit Claw [f=0005853] [5853] Event [1044.47412,58.7313728,3560.43872]: 1 finished unit Claw [f=0005897] [5897] Event [4974.00781,54.8389854,432.029633]: 1 finished unit Ravager [f=0006041] [6041] Event [1235.3551,55.3450317,3371.55981]: 1 finished unit Claw [f=0006123] [6123] Event [5200,56.8206787,464]: 1 finished unit Faraday [f=0006186] [6186] Event [2204.23242,57.7494354,3477.40039]: 1 lost unit Badger [f=0006209] [6209] Event [1921.91321,58.2439995,3289.40088]: 1 finished unit Claw [f=0006385] [6385] Event [5096,55.9165955,312]: 1 finished unit Storage [f=0006468] [6468] Event [991.821045,58.0591164,3395.85205]: 0 finished unit Engineer Commander [f=0006468] game_message: Morph complete: Engineer lvl 3 -> Engineer lvl 4 [f=0006468] [6468] Received game_message: Morph complete: Engineer lvl 3 -> Engineer lvl 4 [f=0006470] [6470] Event [3336,56.6986084,2472]: 1 finished unit Metal Extractor [f=0006650] [6650] Event [4974.00781,54.8389854,432.029633]: 1 finished unit Ravager [f=0006719] [6719] Event [5112,57.5721741,248]: 1 finished unit Wind/Tidal Generator [f=0006822] [6822] Event [5160,55.8670044,232]: 1 finished unit Wind/Tidal Generator [f=0006912] [6912] Event [5208,54.2419434,232]: 1 finished unit Wind/Tidal Generator [f=0007113] [7113] Event [5160,53.90625,280]: 1 finished unit Wind/Tidal Generator [f=0007355] [7355] Event [5208,53.0632019,280]: 1 finished unit Wind/Tidal Generator [f=0007815] [7815] Event [2824,53.7994385,1688]: 1 finished unit Metal Extractor [f=0007872] [7872] Event [5208,52.9563904,328]: 1 finished unit Wind/Tidal Generator [f=0007873] [7873] Event [4974.00781,54.8389854,432.029633]: 1 finished unit Ravager [f=0007993] [7993] Event [5160,53.5972595,328]: 1 finished unit Wind/Tidal Generator [f=0008105] [8105] Event [5208,55.0621033,376]: 1 finished unit Wind/Tidal Generator [f=0008231] [8231] Event [5160,55.6648254,376]: 1 finished unit Wind/Tidal Generator [f=0008378] [8378] Event [2117.18604,57.6174011,2876.06934]: 0 finished unit Engineer Commander [f=0008378] game_message: Morph complete: Engineer lvl 4 -> Engineer lvl 5 [f=0008378] [8378] Received game_message: Morph complete: Engineer lvl 4 -> Engineer lvl 5 [f=0008403] [8403] Event [2312,58.8729858,2744]: 0 finished unit Metal Extractor [f=0008657] [8657] Event [2264,58.1481934,2088]: 1 finished unit Metal Extractor [f=0008719] [8719] Event [4974.00781,54.8389854,432.029633]: 1 finished unit Ravager [f=0009006] [9006] Event [5384,56.893158,552]: 1 finished unit Solar Collector [f=0009148] [9148] Event [732,59.5978928,3696]: 0 finished unit Kodachi [f=0009190] [9190] Event [5384,58.518219,456]: 1 finished unit Solar Collector [f=0009370] [9370] Event [5288,57.56073,456]: 1 finished unit Solar Collector [f=0009423] [9423] Event [2248,55.7220459,1400]: 1 finished unit Metal Extractor [f=0009482] [9482] Event [4974.00781,54.8389854,432.029633]: 1 finished unit Ravager [f=0009550] [9550] Event [5288,57.9269409,536]: 1 finished unit Solar Collector [f=0009670] [9670] Event [732,59.5978928,3696]: 0 finished unit Kodachi [f=0009686] [9686] Event [3336,56.6986084,2472]: 1 lost unit Metal Extractor [f=0010195] [10195] Event [732,59.5978928,3696]: 0 finished unit Kodachi [f=0010232] [10232] Event [4974.00781,54.8389854,432.029633]: 1 finished unit Ravager [f=0010271] [10271] Event [3880,52.9296875,2072]: 1 lost unit Metal Extractor [f=0010503] [10503] Event [2536,53.6964417,232]: 1 finished unit Metal Extractor [f=0010720] [10720] Event [732,59.5978928,3696]: 0 finished unit Kodachi [f=0010823] [10823] Event [3832,54.8789978,1416]: 1 lost unit Metal Extractor [f=0010982] [10982] Event [4974.00781,54.8389854,432.029633]: 1 finished unit Ravager [f=0011178] [11178] Event [2152,53.7536621,440]: 1 finished unit Metal Extractor [f=0011727] [11727] Event [732,59.5978928,3696]: 0 finished unit Kodachi [f=0011732] [11732] Event [4974.00781,54.8389854,432.029633]: 1 finished unit Ravager [f=0011826] [11826] Event [2824,53.7994385,1688]: 1 lost unit Metal Extractor [f=0012062] [12062] Event [1560,54.5967102,952]: 1 finished unit Metal Extractor [f=0012496] [12496] Event [4974.00781,54.8389854,432.029633]: 1 finished unit Ravager [f=0012629] [12629] Event [5216,55.4588318,744]: 1 finished unit Fusion Reactor [f=0012845] [12845] Event [4137.18604,58.2619553,1171.85913]: 0 finished unit Engineer Commander [f=0012845] [12845] Event [4137.18604,58.2619553,1171.85913]: 0 lost unit Engineer Commander [f=0012845] game_message: Morph complete: Engineer lvl 5 -> Engineer lvl 6 [f=0012845] [12845] Received game_message: Morph complete: Engineer lvl 5 -> Engineer lvl 6 [f=0012890] [12890] Event [4392.31055,59.3377609,1149.13159]: 1 lost unit Ravager [f=0012916] [12916] Event [4432.57275,58.753067,1135.23816]: 1 lost unit Ravager [f=0012961] [12961] Event [732,59.5978928,3696]: 0 finished unit Kodachi [f=0012977] [12977] Event [4349.52881,58.7179184,1034.43567]: 1 lost unit Ravager [f=0012997] [12997] Event [4417.28662,56.8915138,1032.97998]: 1 lost unit Ravager [f=0013018] [13018] Event [4400.58057,57.915966,1109.48987]: 1 lost unit Ravager [f=0013046] [13046] Event [4360.64941,58.5796623,1105.17029]: 1 lost unit Ravager [f=0013095] [13095] Event [4388.9209,56.8737907,999.659485]: 1 lost unit Ravager [f=0013127] [13127] Event [376,57.5149536,856]: 1 finished unit Metal Extractor [f=0013158] [13158] Event [4424.31104,57.0252342,1076.70081]: 1 lost unit Ravager [f=0013246] [13246] Event [4974.00781,54.8389854,432.029633]: 1 finished unit Ravager [f=0013495] [13495] Event [732,59.5978928,3696]: 0 finished unit Kodachi [f=0013852] [13852] Event [5216,54.7073364,656]: 1 finished unit Picket [f=0014004] [14004] Event [4740.1123,57.4567566,582.892578]: 1 lost unit Ravager [f=0014023] [14023] Event [732,59.5978928,3696]: 0 finished unit Kodachi [f=0014028] [14028] Event [4974.00781,54.8389854,432.029633]: 1 finished unit Badger [f=0014109] [14109] Event [5248,56.9694519,624]: 1 finished unit Picket [f=0014147] [14147] Event [72,56.6108704,1928]: 1 finished unit Metal Extractor [f=0014167] [14167] Event [4554.00049,57.8910027,691.859741]: 1 finished unit Claw [f=0014306] [14306] Event [4648,58.4991455,400]: 1 lost unit Shieldbot Factory [f=0014340] [14340] Event [5069.83398,56.1487465,731.37207]: 1 finished unit Claw [f=0014394] [14394] Event [2248,55.7220459,1400]: 1 lost unit Metal Extractor [f=0014416] [14416] Event [4525.99658,53.4513817,343.149963]: 1 lost unit Mason [f=0014464] [14464] Event [5167.61426,54.4014168,714.525696]: 1 lost unit Ravager [f=0014505] [14505] Event [5186.66895,53.9679794,981.040039]: 1 finished unit Claw [f=0014545] [14545] Event [732,59.5978928,3696]: 0 finished unit Kodachi [f=0014580] [14580] Event [5238.38818,53.9719582,1056.68311]: 0 lost unit Kodachi [f=0014677] [14677] Event [4539.41309,58.5652771,711.200928]: 1 finished unit Claw [f=0014790] [14790] Event [5003.83984,54.8625298,1012.74951]: 0 lost unit Kodachi [f=0014830] [14830] Event [5216,55.4588318,744]: 1 lost unit Fusion Reactor [f=0014841] [14841] Event [5091.81104,56.3984108,831.801208]: 0 lost unit Kodachi [f=0014842] [14842] Event [5123.42383,55.1911354,867.637207]: 0 lost unit Kodachi [f=0014843] [14843] Event [5128,56.0209961,600]: 1 lost unit Metal Extractor [f=0014847] [14847] Event [5107.51758,56.093605,852.284119]: 1 finished unit Claw [f=0014863] [14863] Event [5064.33057,55.4254341,863.43573]: 0 lost unit Kodachi [f=0014971] [14971] Event [5249.90332,53.9817429,853.17865]: 0 lost unit Kodachi [f=0015009] [15009] Event [4528.60547,57.1111145,792.867676]: 1 finished unit Claw [f=0015026] [15026] Event [4948.34082,54.1690102,366.806305]: 1 lost unit Badger [f=0015027] [15027] Event [5270.93506,55.2487679,755.078857]: 0 lost unit Kodachi [f=0015041] [15041] Event [4974.00781,54.8389854,432.029633]: 1 finished unit Badger [f=0015062] [15062] Event [1096,58.1062317,1608]: 1 finished unit Metal Extractor [f=0015070] [15070] Event [732,59.5978928,3696]: 0 finished unit Kodachi [f=0015091] [15091] Event [4886.79736,56.2900047,415.318024]: 1 lost unit Badger [f=0015097] [15097] Event [5344,56.3776932,608]: 1 finished unit Picket [f=0015101] [15101] Event [4974.00781,54.8389854,432.029633]: 1 lost unit Badger [f=0015115] [15115] Event [4974.00781,54.8389854,432.029633]: 1 lost unit Badger [f=0015124] [15124] Event [5347.34521,56.9306679,686.300171]: 0 lost unit Kodachi [f=0015129] [15129] Event [4974.00781,54.8389854,432.029633]: 1 lost unit Badger [f=0015145] [15145] Event [4974.00781,54.8389854,432.029633]: 1 lost unit Badger [f=0015159] [15159] Event [4974.00781,54.8389854,432.029633]: 1 lost unit Badger [f=0015174] [15174] Event [4974.00781,54.8389854,432.029633]: 1 lost unit Badger [f=0015183] [15183] Event [4642.71387,55.0519104,556.840698]: 1 finished unit Claw [f=0015189] [15189] Event [4974.00781,54.8389854,432.029633]: 1 lost unit Badger [f=0015204] [15204] Event [4974.00781,54.8389854,432.029633]: 1 lost unit Badger [f=0015219] [15219] Event [4974.00781,54.8389854,432.029633]: 1 lost unit Badger [f=0015234] [15234] Event [4974.00781,54.8389854,432.029633]: 1 lost unit Badger [f=0015249] [15249] Event [4974.00781,54.8389854,432.029633]: 1 lost unit Badger [f=0015291] [15291] Event [4974.00781,54.8389854,432.029633]: 1 lost unit Badger [f=0015304] [15304] Event [4974.00781,54.8389854,432.029633]: 1 lost unit Badger [f=0015320] [15320] Event [4974.00781,54.8389854,432.029633]: 1 lost unit Badger [f=0015334] [15334] Event [4974.00781,54.8389854,432.029633]: 1 lost unit Badger [f=0015350] [15350] Event [4974.00781,54.8389854,432.029633]: 1 lost unit Badger [f=0015354] [15354] Event [5392,56.6938019,640]: 1 finished unit Picket [f=0015399] [15399] Event [5155.36963,54.8965759,615.790466]: 0 lost unit Kodachi [f=0015418] [15418] Event [5344,56.3776932,608]: 1 lost unit Picket [f=0015497] [15497] Event [5174.04102,57.8116989,551.890564]: 0 lost unit Kodachi [f=0015555] [15555] Event [5314.37158,57.0934677,645.374451]: 1 lost unit Engineer Commander [f=0015595] [15595] Event [732,59.5978928,3696]: 0 finished unit Kodachi [f=0015713] [15713] Event [5200,56.8206787,464]: 1 lost unit Faraday [f=0015743] [15743] Event [4974.00781,54.8389854,432.029633]: 1 lost unit Badger [f=0015753] [15753] Event [5208,55.0523376,376]: 1 lost unit Wind/Tidal Generator [f=0015763] [15763] Event [4974.00781,54.8389854,432.029633]: 1 lost unit Badger [f=0015774] [15774] Event [4974.00781,54.8389854,432.029633]: 1 lost unit Badger [f=0015789] [15789] Event [4974.00781,54.8389854,432.029633]: 1 lost unit Badger [f=0015804] [15804] Event [4974.00781,54.8389854,432.029633]: 1 lost unit Badger [f=0015819] [15819] Event [4974.00781,54.8389854,432.029633]: 1 lost unit Badger [f=0015834] [15834] Event [4974.00781,54.8389854,432.029633]: 1 lost unit Badger [f=0015846] Player bisq01 left the game: normal quit [f=0015846] [15846] Event [undefined]: bisq01 quit [f=0015849] [15849] Event [4974.00781,54.8389854,432.029633]: 1 lost unit Badger [f=0015864] [15864] Event [4974.00781,54.8389854,432.029633]: 1 lost unit Badger [f=0015879] [15879] Event [4974.00781,54.8389854,432.029633]: 1 lost unit Badger [f=0015894] [15894] Event [4974.00781,54.8389854,432.029633]: 1 lost unit Badger [f=0015909] [15909] Event [4974.00781,54.8389854,432.029633]: 1 lost unit Badger [f=0015924] [15924] Event [4974.00781,54.8389854,432.029633]: 1 lost unit Badger [f=0015939] [15939] Event [4974.00781,54.8389854,432.029633]: 1 lost unit Badger [f=0015950] BOMBIK has forced a win due to dropped opposition. [f=0015950] game_message: bisq01 has been destroyed! [f=0015950] [15950] Event [undefined]: bisq01 resigned [f=0015950] game_message: BOMBIK wins! [f=0015950] Submitting stats [f=0015950] Automatically exiting in 10 seconds. Move mouse to cancel. [f=0015950] Part| Total Time|Time of the last 0.5s [f=0015950] Draw 12140.16ms 30.31% [f=0015950] Lua::Callins::Synced 8541.71ms 14.22% [f=0015950] Lua::Callins::Unsynced 17287.17ms 35.04% [f=0015950] Lua::CollectGarbage::Synced 343.80ms 0.30% [f=0015950] Lua::CollectGarbage::Unsynced 662.53ms 1.78% [f=0015950] Misc::Profiler::AddTime 50.44ms 0.00% [f=0015950] Sim 18846.18ms 37.51% [f=0015950] [15950] Received game_message: bisq01 has been destroyed! [f=0015950] [15950] Received game_message: BOMBIK wins! [f=0015951] [15951] Game End Stats Header: time,allyTeam1_unit_value,allyTeam0_unit_value,team1_unit_value,team0_unit_value,allyTeam1_metal_overdrive,allyTeam0_metal_overdrive,team1_metal_overdrive,team0_metal_overdrive,allyTeam1_metalProduced,allyTeam0_metalProduced,team1_metalProduced,team0_metalProduced,allyTeam1_metalUsed,allyTeam0_metalUsed,team1_metalUsed,team0_metalUsed,allyTeam1_metal_excess,allyTeam0_metal_excess,team1_metal_excess,team0_metal_excess,allyTeam1_damage_dealt,allyTeam0_damage_dealt,team1_damage_dealt,team0_damage_dealt,allyTeam1_unit_value_def,allyTeam0_unit_value_def,team1_unit_value_def,team0_unit_value_def,allyTeam1_energy_income,allyTeam0_energy_income,team1_energy_income,team0_energy_income,allyTeam1_unit_value_other,allyTeam0_unit_value_other,team1_unit_value_other,team0_unit_value_other,allyTeam1_metal_income,allyTeam0_metal_income,team1_metal_income,team0_metal_income,allyTeam1_unit_value_army,allyTeam0_unit_value_army,team1_unit_value_army,team0_unit_value_army,allyTeam1_unit_value_killed,allyTeam0_unit_value_killed,team1_unit_value_killed,team0_unit_value_killed,allyTeam1_unit_value_econ,allyTeam0_unit_value_econ,team1_unit_value_econ,team0_unit_value_econ,allyTeam1_unit_value_lost,allyTeam0_unit_value_lost,team1_unit_value_lost,team0_unit_value_lost,allyTeam1_metal_reclaim,allyTeam0_metal_reclaim,team1_metal_reclaim,team0_metal_reclaim,allyTeam1_damage_received,allyTeam0_damage_received,team1_damage_received,team0_damage_received [f=0015951] [15951] Game End Stats Values: 0,"-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-" [f=0015951] [15951] Game End Stats Values: 1,1275,1275,1275,1275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1275,1275,1275,1275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 [f=0015951] [15951] Game End Stats Values: 2,2165,1415,1415,2165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7.4666667,10.0339775,10.0339775,7.4666667,1275,1275,1275,1275,5.5999999,5.5999999,5.5999999,5.5999999,0,0,0,0,0,0,0,0,890,140,140,890,0,0,0,0,0,0,0,0,0,0,0,0 [f=0015951] [15951] Game End Stats Values: 3,2255,1595,1595,2255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,14.2951345,14.2951345,8,1275,1275,1275,1275,9.13333225,7.25333261,7.25333261,9.13333225,0,0,0,0,0,0,0,0,980,320,320,980,0,0,0,0,0,0,0,0,0,0,0,0 [f=0015951] [15951] Game End Stats Values: 4,2660,2395,2395,2660,1.26402819,0,0,1.26402819,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12.0507021,14.5214491,14.5214491,12.0507021,1505,1275,1275,1505,10.7842674,10.6999979,10.6999979,10.7842674,0,0,0,0,0,0,0,0,1155,1120,1120,1155,0,0,0,0,0,0,0,0,0,0,0,0 [f=0015951] [15951] Game End Stats Values: 5,2730,2395,2395,2730,29.8241062,0,0,29.8241062,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,22.9361401,14.817399,14.817399,22.9361401,1505,1275,1275,1505,12.6040039,10.6999979,10.6999979,12.6040039,0,0,0,0,0,0,0,0,1225,1120,1120,1225,0,0,0,0,0,0,0,0,0,0,0,0 [f=0015951] [15951] Game End Stats Values: 6,2730,2655,2655,2730,59.9931984,0,0,59.9931984,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,21.4739151,13.8451128,13.8451128,21.4739151,1505,1275,1275,1505,12.7112722,10.6999979,10.6999979,12.7112722,0,260,260,0,0,0,0,0,1225,1120,1120,1225,0,0,0,0,0,0,0,0,0,0,0,0 [f=0015951] [15951] Game End Stats Values: 7,2900,2655,2655,2900,59.9931984,0,0,59.9931984,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,13.5650444,11.5764446,11.5764446,13.5650444,1505,1275,1275,1505,10.6999979,10.6999979,10.6999979,10.6999979,170,260,260,170,0,0,0,0,1225,1120,1120,1225,0,0,0,0,0,0,0,0,0,0,0,0 [f=0015951] [15951] Game End Stats Values: 8,3470,2915,2915,3470,64.2372208,0,0,64.2372208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12.983963,11.4097614,11.4097614,12.983963,1905,1275,1275,1905,10.982935,10.6999979,10.6999979,10.982935,340,520,520,340,0,0,0,0,1225,1120,1120,1225,0,0,0,0,0,0,0,0,0,0,0,0 [f=0015951] [15951] Game End Stats Values: 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36,6750,2405,2405,6750,474.055145,587.692017,587.692017,474.055145,0,0,0,0,0,0,0,0,5.40536499,1262.60474,1262.60474,5.40536499,7041.82568,3240.48584,3240.48584,7041.82568,0,0,0,0,15.2258444,20.3159351,20.3159351,15.2258444,4755,0,0,4755,14.3493319,22.9532127,22.9532127,14.3493319,680,0,0,680,7399.84277,1360,1360,7399.84277,1315,2405,2405,1315,1700,7940.24268,7940.24268,1700,36.4000206,0,0,36.4000206,4341.49414,8362.7334,8362.7334,4341.49414 [f=0015951] [15951] Game End Stats Values: 37,6750,2370,2370,6750,491.79953,606.167542,606.167542,491.79953,0,0,0,0,0,0,0,0,5.63833618,1354.34509,1354.34509,5.63833618,7131.45068,3240.48584,3240.48584,7131.45068,0,0,0,0,24.2892914,31.3575115,31.3575115,24.2892914,4755,0,0,4755,15.5849218,23.4393654,23.4393654,15.5849218,680,0,0,680,7466.84473,1360,1360,7466.84473,1315,2370,2370,1315,1700,8007.24463,8007.24463,1700,36.4000206,0,0,36.4000206,4341.49414,8487.75879,8487.75879,4341.49414 [f=0015954] [15954] Event [4974.00781,54.8389854,432.029633]: 1 lost unit Badger [f=0015961] [15961] Event [5160,55.6648254,376]: 1 lost unit Wind/Tidal Generator [f=0015962] [15962] Event [5208,52.9563904,328]: 1 lost unit Wind/Tidal Generator [f=0015975] [15975] Event [5288,53.0326843,328]: 1 lost unit Metal Extractor [f=0015987] [15987] Event [4992,54.1938858,432]: 1 lost unit Rover Assembly [f=0015995] [15995] Event [5384,58.5183716,456]: 1 lost unit Solar Collector [f=0015997] [15997] Event [5288,57.5628815,456]: 1 lost unit Solar Collector [f=0016099] Player BOMBIK left the game: normal quit [f=0016099] [16099] Event [undefined]: BOMBIK quit [f=0016105] No clients connected, shutting down server [f=0016105] Server shutdown [f=0016120] [16120] Event [732,59.5978928,3696]: 0 finished unit Kodachi [f=0016642] [16642] Event [732,59.5978928,3696]: 0 finished unit Kodachi [f=0017168] [17168] Event [732,59.5978928,3696]: 0 finished unit Kodachi [f=0019247] Autoquit sending quit command. [f=0019247] [QuitAction] user exited to system [f=0019247] [SpringApp::Kill][1] fromRun=1 [f=0019247] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [f=0019247] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0019247] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0019247] [ThreadPool::SetThreadCount][2] workers=0 [f=0019247] [SpringApp::Kill][2] [f=0019247] [Game::KillLua][0] dtor=0 loadscreen=(nil) [f=0019247] [Game::KillLua][3] dtor=0 luaUI=0x518798b0 [f=0019247] Start widgetHandler:Shutdown [f=0019247] Shutdown - SaveOrderList Complete [f=0019247] Writing last game win data [f=0019247] Shutdown - SaveConfigData Complete [f=0019247] Shutdown Widget - Save/Load API [f=0019247] Shutdown Widget - Chili Highlight [f=0019247] Shutdown Widget - Draw After Chili [f=0019247] Shutdown Widget - EPIC Menu [f=0019247] Shutdown Widget - Chili Widget Selector [f=0019247] Shutdown Widget - Chili Minimap [f=0019247] Shutdown Widget - Local Team Colors [f=0019247] Shutdown Widget - Display Keys 2 [f=0019247] Shutdown Widget - Save Game Menu [f=0019247] Shutdown Widget - Unit Icons [f=0019247] Shutdown Widget - Noises [f=0019247] Shutdown Widget - HealthBars [f=0019247] Shutdown Widget - Win Counter [f=0019247] Shutdown Widget - SpringRTS Replay Stats [f=0019247] Shutdown Widget - BuildETA [f=0019247] Shutdown Widget - Modular Comm Info [f=0019247] Shutdown Widget - Stereo3D [f=0019247] Shutdown Widget - Showeco and Grid Drawer [f=0019247] Shutdown Widget - Point Tracker [f=0019247] Shutdown Widget - Music Player [f=0019247] Shutdown Widget - Missile Silo Range [f=0019247] Shutdown Widget - MinimapEvents [f=0019247] Shutdown Widget - Mex Placement Handler [f=0019247] Shutdown Widget - Local Widgets Config [f=0019247] Shutdown Widget - Highlight Geos [f=0019247] Shutdown Widget - Grab Input [f=0019247] Input grabbing is disabled! [f=0019247] Shutdown Widget - MetalFeatures (new) [f=0019247] Shutdown Widget - Darkening [f=0019247] Shutdown Widget - Context Menu [f=0019247] Shutdown Widget - Chili Spectator Panels [f=0019247] Shutdown Widget - Chili Selections & CursorTip v2 [f=0019247] Shutdown Widget - Chili Nuke Warning [f=0019247] Shutdown Widget - Chili EndGame Window [f=0019247] Shutdown Widget - Chili Economy Panel Default [f=0019247] Shutdown Widget - CameraShake [f=0019247] Shutdown Widget - Attack AoE [f=0019247] Shutdown Widget - Map Edge Extension [f=0019247] Shutdown Widget - Selection Send [f=0019247] Shutdown Widget - LupsManager [f=0019247] Shutdown Widget - Newton Firezone [f=0019247] Shutdown Widget - Chili Pro Console [f=0019247] Shutdown Widget - Lasso Terraform GUI [f=0019247] Shutdown Widget - Lups [f=0019247] Shutdown Widget - Chili Framework [f=0019247] Shutdown Widget - Chili Core Selector [f=0019247] Shutdown Widget - Custom Markers [f=0019247] Shutdown Widget - Select Keys [f=0019247] Shutdown Widget - Pause Screen [f=0019247] Shutdown Widget - Text To Speech Control [f=0019247] Shutdown Widget - Persistent Build Height [f=0019247] Shutdown Widget - Layout Handler [f=0019247] End widgetHandler:Shutdown [f=0019247] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={322094,56343591} {int,ext,rec}Allocs={23424890,0,0} {chunk,block}Bytes={56343591,0} [f=0019247] [Game::KillLua][1] dtor=0 luaGaia=(nil) [f=0019247] [Game::KillLua][2] dtor=0 luaRules=0x51ce2ed0 [f=0019247] Start gadgetHandler:Shutdown [f=0019247] Shutdown - StartSetup [f=0019247] Shutdown - UnitMorph [f=0019247] Shutdown - LupsNanoSpray [f=0019247] Shutdown - Missile Silo Controller [f=0019247] Shutdown - Modular Comm Info [f=0019247] Shutdown - Terrain Texture Handler [f=0019247] Shutdown - UnitCloakShield [f=0019247] Shutdown - Starlight Handler [f=0019247] End gadgetHandler:Shutdown [f=0019247] Start gadgetHandler:Shutdown [f=0019247] Shutdown - Save/Load [f=0019247] Shutdown - Teleport Throw [f=0019247] Shutdown - UnitMorph [f=0019247] Shutdown - Modular Comm Info [f=0019247] Shutdown - Retreat Command [f=0019247] Shutdown - Shockwaves [f=0019247] Shutdown - UnitCloakShield [f=0019247] Shutdown - Lups Cloak FX [f=0019247] Shutdown - Lups [f=0019247] Shutdown - Lups Shield [f=0019247] End gadgetHandler:Shutdown [f=0019247] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={23424920,0,0} {chunk,block}Bytes={0,0} [f=0019247] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={23424920,0,0} {chunk,block}Bytes={0,0} [f=0019247] [Game::KillLua][4] dtor=0 [f=0019247] [Game::~CGame][1] [f=0019247] [Game::KillLua][0] dtor=1 loadscreen=(nil) [f=0019247] [Game::KillLua][3] dtor=1 luaUI=(nil) [f=0019247] [Game::KillLua][1] dtor=1 luaGaia=(nil) [f=0019247] [Game::KillLua][2] dtor=1 luaRules=(nil) [f=0019247] [Game::KillLua][4] dtor=1 [f=0019247] [Game::KillMisc][1] [f=0019247] [Game::KillMisc][2] [f=0019247] [Game::KillMisc][3] [f=0019247] [Game::KillRendering][1] [f=0019247] [3DOParser::Kill] allocated 155 pieces [f=0019247] [S3OParser::Kill] allocated 2767 pieces [f=0019247] [AssParser::Kill] allocated 241 pieces [f=0019247] [Game::KillInterface][1] [f=0019247] [Game::KillInterface][2] [f=0019247] [Game::KillSimulation][1] [f=0019247] [Game::KillSimulation][2] [f=0019247] [CCollisionHandler] dis-/continuous tests: 0/26361 [f=0019247] [Game::KillSimulation][3] [f=0019247] [~CPathCache(24x16)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0019247] [~CPathCache(24x16)] cacheHits=18 hitPercentage=10% numHashColls=0 maxCacheSize=11 [f=0019247] [~CPathCache(48x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0019247] [~CPathCache(48x32)] cacheHits=151 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0019247] [~CRectangleOverlapHandler] 0% overlap reduction [f=0019247] [~CRectangleOverlapHandler] 0% overlap reduction [f=0019247] [LosHandler::Kill] raycast instance cache-{hits,misses}={3068,5338}; shared=1%; cached=36% [f=0019247] [Game::KillSimulation][4] [f=0019247] [CommonDefHandler::KillStatic] 3160 sound-set data items added [f=0019247] [Game::~CGame][2] [f=0019247] [Game::~CGame][3] [f=0019247] [SpringApp::Kill][3] [f=0019247] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 202218 bytes sent 120312 bytes recv'd [f=0019247] [SpringApp::Kill][4] font=0x45898aa0 [f=0019247] [SpringApp::Kill][5] [f=0019247] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [VFS] [SpringVFS::DeleteArchives] [VFS] [SpringVFS::DeleteArchives(section=0)] #archives[section]=1 #files[section]=7659 [VFS] archive=/var/lib/zkreplay/Zero-K/packages/6b4e802a5905f62318bfc5fcd092b015.sdp (0x4463d7c0) [~CPoolArchive] archiveFile="/var/lib/zkreplay/Zero-K/packages/6b4e802a5905f62318bfc5fcd092b015.sdp" numZipFiles=7659 sumInflSize=696810kb sumReadTime=3163ms file="unittextures/factorytank_1.png" indx=7023 inflSize=4103kb readTime=56ms file="objects3d/strikecom_1.dae" indx=5374 inflSize=999kb readTime=37ms file="unittextures/factoryveh1.png" indx=7028 inflSize=1077kb readTime=26ms file="unittextures/factorytank_2.png" indx=7024 inflSize=4103kb readTime=26ms file="objects3d/funnelweb.dae" indx=5106 inflSize=1500kb readTime=22ms file="objects3d/strikecom_2.dae" indx=5376 inflSize=1000kb readTime=21ms file="luaui/configs/marking_menu_keys.lua" indx=2874 inflSize=1kb readTime=19ms file="luaui/setupdefs.lua" indx=3727 inflSize=2kb readTime=18ms file="bitmaps/loadpictures/cloaking.png" indx=492 inflSize=3633kb readTime=17ms file="objects3d/strikecom_3.dae" indx=5378 inflSize=1000kb readTime=17ms [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/packages/6b4e802a5905f62318bfc5fcd092b015.sdp] 59614878 bytes cached in 2844 files [VFS] [SpringVFS::DeleteArchives(section=1)] #archives[section]=1 #files[section]=3 [VFS] archive=/var/lib/zkreplay/Zero-K/maps/AlienDesert.sd7 (0x459ead00) [VFS] [SpringVFS::DeleteArchives(section=2)] #archives[section]=3 #files[section]=319 [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz (0x45b733a0) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz] 1507472 bytes cached in 14 files [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/maphelper.sdz (0x459093f0) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/maphelper.sdz] 14008 bytes cached in 3 files [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz (0x7fb5e407b5b0) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz] 156539 bytes cached in 66 files [VFS] [SpringVFS::DeleteArchives(section=3)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=4)] #archives[section]=0 #files[section]=130 [VFS] [SpringVFS::DeleteArchives(section=5)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=6)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=7)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=8)] #archives[section]=0 #files[section]=0 [SpringApp::Kill][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=0x1de1d50 (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9]