[DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" Using writeable configuration source: "/tmp/tmp.7bSGY3iHNq/springsettings.939005.cfg" LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt ============== ============== Available: ArchiveScanner AutohostInterface BumpWater CSMFGroundTextures CrashHandler CregSerializer DecalsDrawerGL4 DynWater FarTextureHandler Font GameServer GroundMoveType KeyBindings LuaSocket Model Net Path Piece RoamMeshDrawer Shader SkyBox Sound Texture VFS Enabled: Sound (Notice) VFS (Info) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. ============== ============== ============== ============== InputTextGeo = 0.26 0.73 0.02 0.028 MouseDragCircleCommandThreshold = 25 ROAM = 2 RotateLogFiles = 1 TeamHighlight = 0 ============== ============== ============== ============== Spring Engine Version: 104.0.1-1544-ge1f249f maintenance (Headless) Build Environment: gcc libstdc++ version 20160609 Compiler Version: gcc-5.4.0 20160609 Operating System: Linux 4.19.0-10-amd64 #1 SMP Debian 4.19.132-1 (2020-07-24) (x86_64) Hardware Config: Intel(R) Xeon(R) CPU E5-2697 v4 @ 2.30GHz; 1995MB RAM Binary Word Size: 64-bit (native) Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 1 Logical CPU Cores: 1 ============== ============== [good_fpu_init][STREFLOP_SSE] SSE 1.0 : 1, SSE 2.0 : 1 SSE 3.0 : 1, SSSE 3.0 : 1 SSE 4.1 : 1, SSE 4.2 : 1 SSE 4.0A: 0, SSE 5.0A: 0 [WatchDog::Install] installed (hang-timeout: 10s) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz} [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window [GR::LogVersionInfo] SDL version : 0.0.0 (linked) / 2.0.1 (compiled) GL version : GL vendor : GL renderer : GLSL version: GLEW version: spring headless stub GLEW version GPU memory : unknown SDL swap-int: 0 ARB shader support : 0 GLSL shader support : 0 FBO extension support : 0 NVX GPU mem-info support : 0 ATI GPU mem-info support : 0 NPOT-texture support : 1 (0) S3TC/DXT1 texture support : 0/0 texture query-LOD support : 1 (0) MSAA frame-buffer support : 0 (0) 24-bit Z-buffer support : 0 (-) primitive-restart support : 0 (0) clip-space control support: 0 (0) seamless cube-map support : 0 (0) frag-depth layout support : 0 (-) max. FBO samples : -1 max. texture size : 2048 max. texture anisotropy level: 0.000000 max. vec4 varyings/attributes: 0/0 max. draw-buffers : 0 max. rec. indices/vertices : 0/0 max. uniform buffer-bindings : 0 max. uniform block-size : 0KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [GR::UpdateGLConfigs] [GR::UpdateGLGeometry][1] winSize=<1,1> [GR::UpdateGLGeometry][2] winSize=<8,8> [GR::InitGLState] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated) [TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/ Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base Scanning: /var/lib/zkreplay/Zero-K/maps Scanning: /var/lib/zkreplay/Zero-K/games Scanning: /var/lib/zkreplay/Zero-K/packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 32ms [VFS] [SpringVFS::ReserveArchives] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7fc57c01d350 (SpringVFS) global=(nil) (null) [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [ThreadPool::SetThreadCount][2] workers=0 [Threading] Main thread CPU affinity mask set: 1 [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.65.3 OpenSSL/1.1.1c [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1) [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:105:ValidateCaFile():Downloading https://springrts.com/dl/cacert.pem [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K [Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 9189 MB [f=-000001] [CPreGame] using server IP localhost and port 8452 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/939005/replay.sdfz" for game data... [f=-000001] [PreGame::StartServerForDemo] starting GameServer [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452 [f=-000001] [UDPListener] successfully bound socket on port 8452 [f=-000001] [PreGame::StartServerForDemo] started GameServer [f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 224ms [f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3) [f=-000001] [PreGame::AddMapArchivesToVFS][server=0x46557110] using map "Hide_and_Seek_v03" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Hide_and_Seek_v03", overwrite=false)] section=1 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [f=-000001] [PreGame::AddModArchivesToVFS][server=0x46557110] using game "Zero-K v1.8.7.2" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.8.7.2", overwrite=false)] section=0 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 119ms [f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 0), creating LoadScreen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff [f=-000001] [LuaIntro] Loading widget: LoadProgress [f=-000001] [LuaIntro] Loading widget: Main [f=-000001] [LuaIntro] Loading widget: LoadTexture [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::Load][1] globalQuit=0 threaded=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (79 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 979ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 1089ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 23ms [f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 90ms [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [f=-000001] [Init] number of ArmorDefs: 6 [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 739ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 112ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 60ms [f=-000001] [IPathManager::GetInstance] using HAPFS [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [f=-000001] [Init] shadow rendering is disabled (config-value -1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [f=-000001] InfoTexture: legacy [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 3ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Set ROAM mode to DisplayLists [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0) [f=-000001] [TriNodePool::Resize] to 2097152 [f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer" [f=-000001] Loaded DecalsDrawer: off [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 62ms [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 117ms [f=-000001] Synced LuaRules: starting loading Loaded gadget: API versioning stuff for maps and user widgets Loaded gadget: Dev Command Checker Loaded gadget: Save/Load Loaded gadget: Startbox handler Loaded gadget: Wanted Speed Loaded gadget: Metalspot Finder Gadget Loaded gadget: No Friendly Fire Loaded gadget: IconGenerator Loaded gadget: Mex Placement Loaded gadget: Nano Frame Death Handeling Loaded gadget: Nano Frame Rate Limit Loaded gadget: No Self-D Loaded gadget: ShareControl Loaded gadget: UnitPriority Loaded gadget: Mex Control with energy link Loaded gadget: Script notification Loaded gadget: Antinuke Handler Loaded gadget: Attributes Loaded gadget: Attributes Generic Loaded gadget: Auto-Target Lookahead Loaded gadget: Boolean Disable Loaded gadget: Impulse Float Toggle Loaded gadget: LockOptions Loaded gadget: Perks Loaded gadget: Shield Charge Loaded gadget: StartSetup Loaded gadget: Stockpile Loaded gadget: Teleport Throw Loaded gadget: UnitMorph Loaded gadget: Zenith Skyline Checker Loaded gadget: AirPlantParents Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: Aircraft Crashing Loaded gadget: Allow Builder Hold Fire Loaded gadget: Area Guard Loaded gadget: Block Ally and Neutral Attack Loaded gadget: Block direct control Loaded gadget: Blocking Tag Implementation Loaded gadget: Bomber Dive Loaded gadget: CAI Loaded gadget: CEG Spawner Loaded gadget: Capture Loaded gadget: Carrier Drones Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Control gunship strafe range Loaded gadget: D-Gun Aim Fix Loaded gadget: Debris physics Loaded gadget: Decloak when damaged Loaded gadget: Dev Commands Loaded gadget: Disable Buildoptions Loaded gadget: Dont fire at radar Loaded gadget: Experience Loaded gadget: Factory Anti Slacker Loaded gadget: Factory Stop Production Loaded gadget: Fall Damage Loaded gadget: Feature Effects Loaded gadget: Fire Once command Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: GameRules Events Loaded gadget: Grey Goo Loaded gadget: Gunship Bugger Off Loaded gadget: Gunship Oscillate Loaded gadget: Gunship Strafe Control Loaded gadget: Hide Autorepairlevel Command Loaded gadget: Ignore Gibs Loaded gadget: Instant Self Destruct Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LUS Loaded gadget: Lag Monitor Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Mod statistics Loaded gadget: Modular Comm Info Loaded gadget: Nuke Explosion Chooser Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Overkill Prevention Loaded gadget: Overkill Prevention Placeholder Loaded gadget: Paralysis Loaded gadget: Player extra information Loaded gadget: Prevent Lab Hax Loaded gadget: Prevent Landship Loaded gadget: Prevent turret overshoot Loaded gadget: Projectile Radar Homing Loaded gadget: Projectile Retarget Loaded gadget: Puppy Handler Loaded gadget: Reclaim HP changer Loaded gadget: Refuel Pad Handler Loaded gadget: Regeneration Loaded gadget: Remove Wait Loaded gadget: Repair Speed Changer Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Rezz Hp changer + effect Loaded gadget: Share mode Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Show Shooter Loaded gadget: Spherical LOS Loaded gadget: Tactical Unit AI Loaded gadget: Target Features Loaded gadget: Target Priority Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Time slow v2 Loaded gadget: Torpedo Stay Underwater Loaded gadget: Transport Load Unload Loaded gadget: Transport Selected Load Loaded gadget: Transport Speed Loaded gadget: TransportAIbuttons Loaded gadget: Turn Without Interia Loaded gadget: Typemap Options Loaded gadget: Unit removal from rezzed structures Loaded gadget: UnitStealth Loaded gadget: Units on fire Loaded gadget: Wade Effects Loaded gadget: Water Effects Loaded gadget: Weapon Impulse Loaded gadget: Weapon Reaim Time Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_widget_events.lua Loaded gadget: astar.lua Loaded gadget: init_auto_ready.lua Loaded gadget: lups_cloak_fx.lua Loaded gadget: lups_thrusters.lua Loaded gadget: lups_wrapper.lua Loaded gadget: weapon_hide_sniper.lua Loaded gadget: Center Offset and Growth Scale Loaded gadget: Commander Upgrade Loaded gadget: CustomUnitShaders Loaded gadget: Factory exit flatten Loaded gadget: Game Over Loaded gadget: On/Off Loaded gadget: UnitCloakShield Loaded gadget: Water level modoption Loaded gadget: Windmill Control Loaded gadget: Fighter pull-up Loaded gadget: Energy Drain Loaded gadget: Chicken control Loaded gadget: Area Denial Loaded gadget: Cannot Damage Unit Loaded gadget: Disallow unit for command targeting Loaded gadget: Single-Hit Weapon Loaded gadget: Starlight Handler Loaded gadget: Noexplode Stopper Loaded gadget: Unit Explosion Spawner Loaded gadget: Shield Merge Loaded gadget: Lups Shield Loaded gadget: Endgame Graphs Loaded gadget: Awards Loaded gadget: Backup allyteam names Loaded gadget: Gadget Profiler New Loaded gadget: Gameframe Orders Loaded gadget: Planet Wars Structures Loaded gadget: Profiler Loaded gadget: Zombies! [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading Loaded gadget: Dev Command Checker Loaded gadget: Engine Taskbar Stuff Loaded gadget: Save/Load Loaded gadget: Metalspot Finder Gadget Loaded gadget: IconGenerator Loaded gadget: Mex Placement Loaded gadget: Script notification Loaded gadget: StartSetup Loaded gadget: Teleport Throw Loaded gadget: UnitMorph Loaded gadget: AirTransport_SeaPickup Loaded gadget: Aircraft Command Loaded gadget: AutoReadyStartpos Loaded gadget: Block Ally and Neutral Attack Loaded gadget: CAI Loaded gadget: Capture Loaded gadget: Command Raw Move Loaded gadget: Command Transfer Unit Loaded gadget: Constructor Auto Assist Loaded gadget: Dev Commands Loaded gadget: Fog Hidden Effects API Loaded gadget: Galaxy Campaign Battle Handler Loaded gadget: Invincibility Loaded gadget: Jumpjets Loaded gadget: LupsNanoSpray Loaded gadget: Mantis 6282 Loaded gadget: Missile Silo Controller Loaded gadget: Modular Comm Info Loaded gadget: One Click Weapon Loaded gadget: Orbital Drop Loaded gadget: Resign Gadget Loaded gadget: Retreat Command Loaded gadget: Share mode Loaded gadget: Shield Link Loaded gadget: Shockwaves Loaded gadget: Target Features Loaded gadget: Target on the move Loaded gadget: Teleporter Loaded gadget: Terraformers Loaded gadget: Terrain Texture Handler Loaded gadget: Thrusters Loaded gadget: Time slow v2 Loaded gadget: TransportAIbuttons Loaded gadget: Units on fire Loaded gadget: Widget Events Loaded gadget: api_gameframe_orders.lua Loaded gadget: api_subdir_gadgets.lua Loaded gadget: api_versioning.lua Loaded gadget: astar.lua Loaded gadget: bank.lua Loaded gadget: cmd_areaguard.lua Loaded gadget: cmd_fire_once.lua Loaded gadget: cmd_hide_autorepairlevel.lua Loaded gadget: cmd_onoff.lua Loaded gadget: cmd_remove_wait.lua Loaded gadget: cmd_select_load_helper.lua Loaded gadget: dbg_ceg_spawner.lua Loaded gadget: dbg_size_changer.lua Loaded gadget: endgame_graphs.lua Loaded gadget: factory_anti_slacker.lua Loaded gadget: feature_debris_physics.lua Loaded gadget: feature_fx.lua Loaded gadget: game_globallos.lua Loaded gadget: game_lagmonitor.lua Loaded gadget: game_over.lua Loaded gadget: game_perks.lua Loaded gadget: lockunits_modoption.lua Loaded gadget: player_extra_information.lua Loaded gadget: share_control.lua Loaded gadget: start_boxes.lua Loaded gadget: start_teamnames.lua Loaded gadget: start_waterlevel.lua Loaded gadget: typemap_options.lua Loaded gadget: unit_air_plants.lua Loaded gadget: unit_aircraft_crash.lua Loaded gadget: unit_allow_builder_hold_fire.lua Loaded gadget: unit_attributes.lua Loaded gadget: unit_attributes_generic.lua Loaded gadget: unit_block_direct_control.lua Loaded gadget: unit_bomber_dive.lua Loaded gadget: unit_bounty.lua Loaded gadget: unit_cannot_damage_unit.lua Loaded gadget: unit_carrier_drones.lua Loaded gadget: unit_centeroffset.lua Loaded gadget: unit_control_gunship_stafe_range.lua Loaded gadget: unit_dont_fire_at_radar.lua Loaded gadget: unit_explosion_spawner.lua Loaded gadget: unit_factory_flatten.lua Loaded gadget: unit_fall_damage.lua Loaded gadget: unit_fighter_pullup.lua Loaded gadget: unit_gamerules_events.lua Loaded gadget: unit_grass_cutter.lua Loaded gadget: unit_gunship_climb.lua Loaded gadget: unit_gunship_oscillate.lua Loaded gadget: unit_impulsefloat_toggle.lua Loaded gadget: unit_marketplace.lua Loaded gadget: unit_mex_overdrive.lua Loaded gadget: unit_overkill_prevention.lua Loaded gadget: unit_overkill_prevention_placeholder.lua Loaded gadget: unit_planetwars.lua Loaded gadget: unit_prevent_lab_hax.lua Loaded gadget: unit_prevent_landship.lua Loaded gadget: unit_prevent_turret_overshoot.lua Loaded gadget: unit_priority.lua Loaded gadget: unit_regeneration.lua Loaded gadget: unit_removal_from_rezzed_structure.lua Loaded gadget: unit_rezz_hp.lua Loaded gadget: unit_self_destruct.lua Loaded gadget: unit_solar_force_closed.lua Loaded gadget: unit_spherical_los.lua Loaded gadget: unit_starlight_handler.lua Loaded gadget: unit_stealth.lua Loaded gadget: unit_target_lookahead.lua Loaded gadget: unit_target_priority.lua Loaded gadget: unit_transport_load_unload.lua Loaded gadget: unit_transport_speed.lua Loaded gadget: unit_turn_without_interia.lua Loaded gadget: unit_untargetable.lua Loaded gadget: unit_wanted_speed.lua Loaded gadget: unit_water_effects.lua Loaded gadget: unit_windmill_control.lua Loaded gadget: unit_xp.lua Loaded gadget: unit_zenithskylinecheck.lua Loaded gadget: unit_zombies.lua Loaded gadget: wake_fx.lua Loaded gadget: weapon_ignore_gibs.lua Loaded gadget: weapon_impulse.lua Loaded gadget: weapon_noexplode_stopper.lua Loaded gadget: weapon_shield_merge.lua Loaded gadget: weapon_single_hit.lua Loaded gadget: weapon_trail_burnout.lua Loaded gadget: Commander Upgrade Loaded gadget: UnitCloakShield Loaded gadget: Lups Cloak FX Loaded gadget: Chicken control Loaded gadget: Area Denial Loaded gadget: Lups Loaded gadget: Lups Shield Loaded gadget: Awards Loaded gadget: Chicken Spawner Loaded gadget: Gadget Profiler New Loaded gadget: Profiler [f=-000001] Unsynced LuaRules: finished loading [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI" [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaSocket Support: enabled [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] localWidgets, nil, true, true [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] Spring.GetMyPlayerID(), 2 [f=-000001] Spring.GetMyPlayerID() done, [f=-000001] USE_OLD_CHILI [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 2, This game player count: 2 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] Testing last game's team 1 mapped to this game's team 1 [f=-000001] Testing last game's team 0 mapped to this game's team 0 [f=-000001] All players and teams match from last game, using last game's scores as base [f=-000001] Deferred Rendering: Failed to create bloom buffers! [f=-000001] Deferred Rendering: Failed to create HDR buffer! [f=-000001] Nightvision Shader: GLSL not supported. [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Loaded API widget: i18n [f=-000001] Loaded API widget: Shared Functions [f=-000001] Loaded API widget: Hacky version fix [f=-000001] Loaded API widget: Cluster Detection [f=-000001] Loaded API widget: Win Counter [f=-000001] Loaded API widget: Modular Comm Info [f=-000001] Loaded API widget: Draw Mouse Build [f=-000001] Loaded API widget: Lobby Battle Status [f=-000001] Loaded API widget: CommandInsert [f=-000001] Loaded API widget: Pre-Selection Handler [f=-000001] Loaded API widget: Lups [f=-000001] Loaded API widget: Lag (AFK) monitor [f=-000001] Loaded API widget: Chili Framework [f=-000001] Loaded widget: Selection Hierarchy [f=-000001] Loaded widget: Save/Load API [f=-000001] Loaded widget: Chili Highlight [f=-000001] Loaded widget: Draw After Chili [f=-000001] Hardware mouse-cursor is disabled! [f=-000001] Loaded DecalsDrawer: off [f=-000001] Ground-decal rendering is disabled! [f=-000001] Set maximum particles to: 0 [f=-000001] Set UnitLodDist to 0 [f=-000001] Set UnitIconDist to 0 [f=-000001] Loaded widget: EPIC Menu [f=-000001] Loaded widget: Hide Interface and Mouse Cursor [f=-000001] Loaded widget: Chili Widget Selector [f=-000001] Loaded widget: Chili Minimap [f=-000001] [Depth of Field::Initialize] removing widget, no shader support [f=-000001] Loaded widget: Depth of Field Shader [f=-000001] Deferred Rendering requires shader support! [f=-000001] Loaded widget: Deferred rendering [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option [f=-000001] Loaded widget: Local Team Colors [f=-000001] Loaded widget: Display Keys 2 [f=-000001] Loaded widget: Save Game Menu [f=-000001] Loaded widget: Specific Unit Reclaimer [f=-000001] Loaded widget: One click weapon handler [f=-000001] Loaded widget: Area-reclaim trees [f=-000001] Loaded widget: Unit Target Command Helper [f=-000001] Loaded widget: Attack Command Helper [f=-000001] Loaded widget: Selection Modkeys [f=-000001] Loaded widget: Chili Global Commands [f=-000001] Loaded widget: Outline No Shader [f=-000001] Loaded widget: Unit Icons [f=-000001] Loaded widget: Terraform Icon Draw [f=-000001] Loaded widget: Noises [f=-000001] Loaded widget: HealthBars [f=-000001] Loaded widget: Chili Commander Upgrade [f=-000001] Loaded widget: Chili Vote Display [f=-000001] Loaded widget: Auto Patrol Nanos [f=-000001] We appear to be in a replay/spectator. Writing stats to file. [f=-000001] Attempting to open LuaUI/Logs/replay_stats/939005/events.log [f=-000001] Loaded widget: SpringRTS Replay Stats [f=-000001] Loaded widget: Unit Marker Zero-K [f=-000001] Loaded widget: Objectives [f=-000001] Loaded widget: EndGame Stats [f=-000001] Loaded widget: Double-Click attack-move [f=-000001] Loaded widget: Cloak Fire State 2 [f=-000001] Loaded widget: BuildETA [f=-000001] Loaded widget: Initial Queue ZK [f=-000001] We appear to be in a replay/spectator, maxing out game speed. [f=-000001] Loaded widget: SpringRTS Replay Speed [f=-000001] Loaded widget: Voice Assistant [f=-000001] Loaded widget: Transport Load Double Tap [f=-000001] Loaded widget: Ghost Site [f=-000001] Loaded widget: Stop Self-D [f=-000001] Loaded widget: Stereo3D [f=-000001] Loaded widget: State Reverse Toggle [f=-000001] Loaded widget: Spectate Selected Team [f=-000001] Loaded widget: SmoothCam [f=-000001] Loaded widget: Smart Bombers [f=-000001] Loaded widget: Simple Settings [f=-000001] Loaded widget: Showeco and Grid Drawer [f=-000001] Loaded widget: Show selected unit range [f=-000001] Loaded widget: Show All Commands v2 [f=-000001] Loaded widget: ReclaimInfo [f=-000001] Loaded widget: Raw Move Issue [f=-000001] Loaded widget: Point Tracker [f=-000001] Loaded widget: Orbit Command [f=-000001] Loaded widget: Music Player [f=-000001] Loaded widget: Morph Finished notification [f=-000001] Loaded widget: Mission Results Handler [f=-000001] Loaded widget: Missile Silo Range [f=-000001] Loaded widget: Missile Silo Commands [f=-000001] Loaded widget: Misc default command replacements [f=-000001] Loaded widget: MinimapEvents [f=-000001] Mex Placement Initialised with 71 spots. [f=-000001] Loaded widget: Mex Placement Handler [f=-000001] Loaded widget: Local Widgets Config [f=-000001] Loaded widget: Keep Target [f=-000001] Loaded widget: In-game Ignore [f=-000001] Loaded widget: In-game Guide [f=-000001] Loaded widget: Highlight Geos [f=-000001] Loaded widget: Haven Handler [f=-000001] Loaded widget: Guard Remove [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input [f=-000001] Loaded widget: Game Analytics Handler [f=-000001] Loaded widget: Galaxy Battle Handler [f=-000001] Loaded widget: Economic Victory Announcer [f=-000001] Loaded widget: Defense Range Zero-K [f=-000001] Loaded widget: Decoration Handler [f=-000001] Loaded widget: MetalFeatures (new) [f=-000001] Loaded widget: Decloak Range [f=-000001] Loaded widget: Darkening [f=-000001] Loaded widget: Context Menu [f=-000001] Loaded widget: Chili Spectator Panels [f=-000001] Loaded widget: Ferry Points [f=-000001] Loaded widget: Chili Selections & CursorTip v2 [f=-000001] Loaded widget: Chili Rejoining Progress Bar [f=-000001] Loaded widget: Chili Nuke Warning [f=-000001] Loaded widget: Chili Inactivity Win [f=-000001] Loaded widget: Easy Facing [f=-000001] Loaded widget: Chili EndGame Window [f=-000001] Loaded widget: Chili Economy Panel Default [f=-000001] Loaded widget: Cheat Sheet [f=-000001] Loaded widget: CameraShake [f=-000001] Loaded widget: Blast Radius [f=-000001] Loaded widget: Autoquit [f=-000001] Loaded widget: Area Attack Tweak [f=-000001] Loaded widget: Antinuke Coverage [f=-000001] Loaded widget: Set Springsettings and Config [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info [f=-000001] Loaded widget: Attack Warning [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing [f=-000001] Loaded widget: Auto Group [f=-000001] Loaded widget: Chili AI Set Start [f=-000001] Loaded widget: NoDuplicateOrders [f=-000001] Projectile Lights (gfx_projectile_lights.lua) - Deferred rendering widget not found. [f=-000001] Loaded widget: Projectile Lights [f=-000001] Loaded widget: Start Point Remover & Comm Selector [f=-000001] Loaded widget: Startup Info and Selector [f=-000001] Loaded widget: Transport AI [f=-000001] Loaded widget: UnitNoStuckInFactory [f=-000001] Loaded widget: Unit Start State [f=-000001] Loaded widget: Smooth Scroll [f=-000001] Loaded widget: Replay control buttons [f=-000001] Loaded widget: Persistent Build Spacing [f=-000001] Loaded widget: Icon Sets [f=-000001] Loaded widget: Attack AoE [f=-000001] Loaded widget: Chili Custom Modoptions Info [f=-000001] Loaded widget: PlanetWars Info [f=-000001] Loaded widget: UnitShapes [f=-000001] Loaded widget: MessageBoxes ZK [f=-000001] Loaded widget: Commands FX [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Stockpiler [f=-000001] Loaded widget: Map Edge Extension [f=-000001] Loaded widget: Lua Metal Decals [f=-000001] Loaded widget: State Icons [f=-000001] Loaded widget: Shield Guard [f=-000001] Loaded widget: Selection Send [f=-000001] Loaded widget: Rank Icons 2 [f=-000001] Loaded widget: Gadget Icons [f=-000001] Loaded widget: AllyCursors [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Building Starter [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Cloaker Guard [f=-000001] Loaded widget: Disable Bad Widgets [f=-000001] Loaded widget: Units on Fire [f=-000001] Loaded widget: Smoke Signals [f=-000001] Loaded widget: LupsManager [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 [f=-000001] Loaded widget: Newton Firezone [f=-000001] Loaded widget: Receive Units Indicator [f=-000001] Loaded widget: Auto-toggle false color vision [f=-000001] Loaded widget: Chili Crude Player List [f=-000001] Loaded widget: Chili Pro Console [f=-000001] Loaded widget: Chili Docking [f=-000001] Loaded widget: HUD Presets [f=-000001] Loaded widget: Lasso Terraform GUI [f=-000001] Loaded widget: Image Preloader [f=-000001] Loaded widget: Chili Core Selector [f=-000001] Loaded widget: Custom Markers [f=-000001] Loaded widget: Select Keys [f=-000001] Loaded widget: Default Group Recall Fix [f=-000001] Loaded widget: Start Boxes [f=-000001] Loaded widget: Restricted Zones [f=-000001] Loaded widget: Pause Screen [f=-000001] Loaded widget: Chili Share menu v1.24 [f=-000001] Loaded widget: Jumpjet GUI [f=-000001] Loaded widget: CustomFormations2 [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. [f=-000001] Error in [Outline Shader] widget: Deferred shading is not enabled or advanced shading is not active [f=-000001] Loading: LuaUI/Widgets/gfx_outline_no_shader.lua [f=-000001] Loaded widget: Outline Shader [f=-000001] Loaded widget: Text To Speech Control [f=-000001] Loaded widget: Persistent Build Height [f=-000001] Loaded widget: Layout Handler [f=-000001] Lua garbage collection rate: 30/s [f=-000001] Loaded widget: GC Control [f=-000001] Loaded widget: Chili Integral Menu [f=-000001] Loaded widget: Color Blindness Correction [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=6892d28e [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=c934f11e [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=a946f860 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=ba929b03 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=95a15783 [f=-000001] [Path] [PathEstimator::ReadFile] hash=95a15783 file="cache/104dev-maintenance/paths/Hide_and_Seek_v03.pe-95a15783.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=6892d28e [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=c934f11e [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=a946f860 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=ba929b03 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=95a15793 [f=-000001] [Path] [PathEstimator::ReadFile] hash=95a15793 file="cache/104dev-maintenance/paths/Hide_and_Seek_v03.pe2-95a15793.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]" [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (416ms, checksum b4191bc7)" [f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={11513,0,0} {chunk,block}Bytes={0,0} [f=-000001] Spectator mode. Widget removed. [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] Opening demofile demos/939005/replay.sdfz [f=-000001] Connection attempt from UnnamedPlayer (spec) [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Linux 64-bit (native)] [f=-000001] [Game::ClientReadNet] added new player UnnamedPlayer (spec) with number 2 to team 0 [f=-000001] -> Connection established (given id 2) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=cab98603ca7bf5f411a3f56d63e96222f30af026d0f83d3755766e16423837d32ebc643366d37549ab2dcaa70c3fddee852b81ef8e5b181aab2388fd5bbda8e6" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Speed set to 20.0 [server] [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=5bd414a001fc02da66ba6bce8c7dd5c5e1acdb76320831f76c72004d1f312449a18d982b23e64df886418402eccd8c3eca40c6b9c76681416d8c5c5b8454b285]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=584507277e9990c59e06aee3e36d7b745911a19a74401cfb2333f94ca323dde9cb2fdcccdf37b2152479dcf670b1137e7eacb33644b0d6bd5c3d3da50f2ac4cd]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[Game::Load][lua{Rules,Gaia}={0x53b52630,(nil)}]" [f=-000001] Spectator UnnamedPlayer (spec) finished loading and is now ingame [f=-000001] Switching to Overhead (TA) style camera [f=-000001] Epicmenu: Switching to Default camera mode [f=-000001] Spectator mode. Widget removed. [f=-000001] Playback paused [f=-000001] Beginning demo playback [f=-000001] GameID: 230d335f22676f38080395de48b97af0 [f=-000001] Connection attempt from TheGoodlander [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] [0] Event [undefined]: TheGoodlander changed status [f=-000001] -> Connection established (given id 0) [f=-000001] Connection attempt from BOMBIK [f=-000001] -> Version: 104.0.1-1544-ge1f249f maintenance [Windows 64-bit (native)] [f=-000001] [0] Event [undefined]: BOMBIK changed status [f=-000001] -> Connection established (given id 1) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="BOMBIK" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=cab98603ca7bf5f411a3f56d63e96222f30af026d0f83d3755766e16423837d32ebc643366d37549ab2dcaa70c3fddee852b81ef8e5b181aab2388fd5bbda8e6" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="BOMBIK" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="TheGoodlander" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=cab98603ca7bf5f411a3f56d63e96222f30af026d0f83d3755766e16423837d32ebc643366d37549ab2dcaa70c3fddee852b81ef8e5b181aab2388fd5bbda8e6" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="TheGoodlander" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="TheGoodlander" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=5bd414a001fc02da66ba6bce8c7dd5c5e1acdb76320831f76c72004d1f312449a18d982b23e64df886418402eccd8c3eca40c6b9c76681416d8c5c5b8454b285]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="TheGoodlander" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=584507277e9990c59e06aee3e36d7b745911a19a74401cfb2333f94ca323dde9cb2fdcccdf37b2152479dcf670b1137e7eacb33644b0d6bd5c3d3da50f2ac4cd]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="TheGoodlander" string="[Game::Load][lua{Rules,Gaia}={0000000102173a90,0000000000000000}]" [f=-000001] Allies: I choose: Engineer! [f=-000001] [Game::ClientReadNet][LOGMSG] sender="BOMBIK" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=5bd414a001fc02da66ba6bce8c7dd5c5e1acdb76320831f76c72004d1f312449a18d982b23e64df886418402eccd8c3eca40c6b9c76681416d8c5c5b8454b285]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="BOMBIK" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=584507277e9990c59e06aee3e36d7b745911a19a74401cfb2333f94ca323dde9cb2fdcccdf37b2152479dcf670b1137e7eacb33644b0d6bd5c3d3da50f2ac4cd]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="BOMBIK" string="[Game::Load][lua{Rules,Gaia}={0000000110ac0ff0,0000000000000000}]" [f=-000001] Allies: I choose: Engineer! [f=-000001] [0] Event [2105,105.009033,4839]: 0 finished unit Engineer Commander [f=-000001] [0] Event [4853,105.004089,2256]: 1 finished unit Engineer Commander [f=0000000] [0] TheGoodlander, team: 0, elo:1373 [f=0000000] [0] BOMBIK, team: 1, elo:1204 [f=0000000] [0] ?, team: 2, elo:0 [f=0000001] Playback continued [f=0000076] [76] Event [4816,105,1984]: 1 finished unit Tank Foundry [f=0000188] [188] Event [2104,105,4608]: 0 finished unit Cloakbot Factory [f=0000188] !transmitlobby @voice@buildUnit@add;cloakcon;Conjurer [f=0000188] !transmitlobby @voice@buildUnit@add;cloakraid;Glaive [f=0000188] !transmitlobby @voice@buildUnit@add;cloakheavyraid;Scythe [f=0000188] !transmitlobby @voice@buildUnit@add;cloakskirm;Ronin [f=0000188] !transmitlobby @voice@buildUnit@add;cloakriot;Reaver [f=0000188] !transmitlobby @voice@buildUnit@add;cloakassault;Knight [f=0000188] !transmitlobby @voice@buildUnit@add;cloakarty;Sling [f=0000188] !transmitlobby @voice@buildUnit@add;cloaksnipe;Phantom [f=0000188] !transmitlobby @voice@buildUnit@add;cloakaa;Gremlin [f=0000188] !transmitlobby @voice@buildUnit@add;cloakbomb;Imp [f=0000188] !transmitlobby @voice@buildUnit@add;cloakjammer;Iris [f=0000188] !transmitlobby @voice@buildUnit@reload [f=0000316] [316] Event [4680,105,2200]: 1 finished unit Metal Extractor [f=0000478] [478] Event [2248,105,4952]: 0 finished unit Metal Extractor [f=0000556] [556] Event [4872,105,2392]: 1 finished unit Metal Extractor [f=0000796] [796] Event [4984,105,2104]: 1 finished unit Metal Extractor [f=0000855] [855] Event [2360,105,4648]: 0 finished unit Metal Extractor [f=0000984] [984] Event [4816,106.32,2012]: 1 finished unit Welder [f=0001045] [1045] Event [2072,105,4872]: 0 finished unit Solar Collector [f=0001300] [1300] Event [1912,105,4840]: 0 finished unit Solar Collector [f=0001366] [1366] Event [4808,105,1608]: 1 finished unit Metal Extractor [f=0001367] [1367] Event [4680,105,2136]: 1 finished unit Solar Collector [f=0001388] [1388] Event [2104.01465,105,4598.3999]: 0 finished unit Conjurer [f=0001600] [1600] Event [1880,105,4632]: 0 finished unit Solar Collector [f=0001663] [1663] Event [4680,105,2264]: 1 finished unit Solar Collector [f=0001760] [1760] Event [2104.01465,105,4598.3999]: 0 finished unit Conjurer [f=0001948] [1948] Event [4808,105,2360]: 1 finished unit Solar Collector [f=0002070] [2070] Event [2536,105,4840]: 0 finished unit Metal Extractor [f=0002138] [2138] Event [2104.01465,105,4598.3999]: 0 finished unit Conjurer [f=0002233] [2233] Event [4920,105,2328]: 1 finished unit Solar Collector [f=0002518] [2518] Event [4968,105,2168]: 1 finished unit Solar Collector [f=0002535] [2535] Event [6072,290.996094,1496]: 1 finished unit Metal Extractor [f=0002866] [2866] Event [5000,105.156174,2040]: 1 finished unit Solar Collector [f=0002985] [2985] Event [4816,106.32,2012]: 1 finished unit Welder [f=0003064] [3064] Event [4968,111.233368,1944]: 1 finished unit Wind/Tidal Generator [f=0003129] [3129] Event [2480,105,4384]: 0 finished unit Radar Tower [f=0003279] [3279] Event [4936,110.228424,1864]: 1 finished unit Wind/Tidal Generator [f=0003471] [3471] Event [2464,105,4448]: 0 finished unit Radar Tower [f=0003481] [3481] Event [4888,112.333374,1784]: 1 finished unit Wind/Tidal Generator [f=0003665] [3665] Event [2392,105,4168]: 0 finished unit Metal Extractor [f=0003816] [3816] Event [2432,105,4448]: 0 finished unit Radar Tower [f=0003922] [3922] Event [4856,106.222229,1704]: 1 finished unit Wind/Tidal Generator [f=0004038] [4038] Event [6200,290.839905,1336]: 1 finished unit Geothermal Generator [f=0004212] [4212] Event [4792,105,1672]: 1 finished unit Solar Collector [f=0004222] [4222] Event [2464,105,4448]: 0 finished unit Sparrow [f=0004222] game_message: Morph complete: Radar Tower -> Sparrow [f=0004222] [4222] Received game_message: Morph complete: Radar Tower -> Sparrow [f=0004662] [4662] Event [4728,105,1592]: 1 finished unit Solar Collector [f=0004912] [4912] Event [4952,125.458755,1752]: 1 finished unit Wind/Tidal Generator [f=0005220] [5220] Event [7000,105,472]: 1 finished unit Metal Extractor [f=0005528] [5528] Event [4808,105,3000]: 1 finished unit Metal Extractor [f=0005646] [5646] Event [5032,141.069336,1720]: 1 finished unit Wind/Tidal Generator [f=0005670] [5670] Event [7016,105,136]: 1 finished unit Metal Extractor [f=0005731] [5731] Event [2104.01465,105,4598.3999]: 0 finished unit Reaver [f=0005796] [5796] Event [5112,153.169403,1704]: 1 finished unit Wind/Tidal Generator [f=0005991] [5991] Event [5192,166.559601,1672]: 1 finished unit Wind/Tidal Generator [f=0006030] [6030] Event [6696,105,72]: 1 finished unit Metal Extractor [f=0006186] [6186] Event [5272,175.169525,1656]: 1 finished unit Wind/Tidal Generator [f=0006216] [6216] Event [5624,105,3400]: 1 finished unit Metal Extractor [f=0006396] [6396] Event [5352,189.28627,1624]: 1 finished unit Wind/Tidal Generator [f=0006591] [6591] Event [5432,203.735733,1608]: 1 finished unit Wind/Tidal Generator [f=0006801] [6801] Event [5512,214.15184,1576]: 1 finished unit Wind/Tidal Generator [f=0006936] [6936] Event [6296,105,3544]: 1 finished unit Metal Extractor [f=0007011] [7011] Event [5592,219.923477,1560]: 1 finished unit Wind/Tidal Generator [f=0007178] [7178] Event [2104.01465,105,4598.3999]: 0 finished unit Reaver [f=0007204] [7204] Event [5565.47266,115.66568,476.300476]: 1 finished unit Engineer Commander [f=0007206] [7206] Event [5672,235.445786,1528]: 1 finished unit Wind/Tidal Generator [f=0007288] [7288] Event [5352,105,520]: 1 finished unit Metal Extractor [f=0007401] [7401] Event [6312,105,3240]: 1 finished unit Metal Extractor [f=0007416] [7416] Event [5752,249.657593,1512]: 1 finished unit Wind/Tidal Generator [f=0007611] [7611] Event [5832,263.509521,1480]: 1 finished unit Wind/Tidal Generator [f=0007677] [7677] Event [5064,105,536]: 1 finished unit Metal Extractor [f=0007688] [7688] Event [4816,106.32,2012]: 1 finished unit Minotaur [f=0007821] [7821] Event [5912,277.619476,1448]: 1 finished unit Wind/Tidal Generator [f=0008031] [8031] Event [5992,290.887451,1432]: 1 finished unit Wind/Tidal Generator [f=0008074] [8074] Event [6600,105,2744]: 1 finished unit Metal Extractor [f=0008241] [8241] Event [6072,290.996094,1400]: 1 finished unit Wind/Tidal Generator [f=0008310] [8310] Event [4816,106.32,2012]: 1 finished unit Kodachi [f=0008502] [8502] Event [2400,105,4112]: 0 finished unit Picket [f=0008834] [8834] Event [4816,106.32,2012]: 1 finished unit Kodachi [f=0008907] [8907] Event [4024,214.504929,1064]: 1 finished unit Metal Extractor [f=0008916] [8916] Event [984,290.996094,5768]: 0 finished unit Geothermal Generator [f=0009263] [9263] Event [2104.01465,105,4598.3999]: 0 finished unit Knight [f=0009358] [9358] Event [4816,106.32,2012]: 1 finished unit Kodachi [f=0009514] [9514] Event [5112,118.655014,2072]: 1 finished unit Caretaker [f=0009701] [9701] Event [4816,106.32,2012]: 1 finished unit Kodachi [f=0009907] [9907] Event [4008,214.321594,1128]: 1 finished unit Solar Collector [f=0009935] [9935] Event [5096,107.858658,2120]: 1 finished unit Caretaker [f=0010007] [10007] Event [1144,290.996094,5768]: 0 finished unit Metal Extractor [f=0010027] [10027] Event [3944,214.267273,1048]: 1 finished unit Solar Collector [f=0010036] [10036] Event [4816,106.32,2012]: 1 finished unit Kodachi [f=0010042] [10042] Event [2168,105.638275,5104]: 0 finished unit Fusion Reactor [f=0010147] [10147] Event [4040,214.484558,984]: 1 finished unit Solar Collector [f=0010194] [10194] Event [2104.01465,105,4598.3999]: 0 finished unit Glaive [f=0010267] [10267] Event [4104,214.301224,1080]: 1 finished unit Solar Collector [f=0010302] [10302] Event [6568,105,2808]: 1 finished unit Wind/Tidal Generator [f=0010349] [10349] Event [2104.01465,105,4598.3999]: 0 finished unit Glaive [f=0010448] [10448] Event [6520,105,2888]: 1 finished unit Wind/Tidal Generator [f=0010460] [10460] Event [2103.88013,105,4240.35254]: 0 lost unit Reaver [f=0010485] [10485] Event [2104.01465,105,4598.3999]: 0 finished unit Glaive [f=0010583] [10583] Event [1915.87439,105,4432.28223]: 1 lost unit Kodachi [f=0010598] [10598] Event [6488,105,2968]: 1 finished unit Wind/Tidal Generator [f=0010599] [10599] Event [2141.57739,105,4375.0752]: 0 lost unit Reaver [f=0010635] [10635] Event [2104.01465,105,4598.3999]: 0 finished unit Glaive [f=0010638] [10638] Event [1889.11523,105,4374.08643]: 0 lost unit Glaive [f=0010638] [10638] Event [1947.87012,105,4534.1709]: 1 lost unit Kodachi [f=0010785] [10785] Event [2104.01465,105,4598.3999]: 0 finished unit Glaive [f=0010853] [10853] Event [6440,105,3048]: 1 finished unit Wind/Tidal Generator [f=0010979] [10979] Event [2055.00684,105,4262.72656]: 1 lost unit Kodachi [f=0011048] [11048] Event [6392,105,3128]: 1 finished unit Wind/Tidal Generator [f=0011178] [11178] Event [2201.14746,105,4683.69824]: 1 lost unit Minotaur [f=0011243] [11243] Event [6376,105,3208]: 1 finished unit Wind/Tidal Generator [f=0011348] [11348] Event [2219.8269,104.991562,4694.50342]: 1 lost unit Kodachi [f=0011423] [11423] Event [6360,105,3288]: 1 finished unit Wind/Tidal Generator [f=0011618] [11618] Event [6344,105,3368]: 1 finished unit Wind/Tidal Generator [f=0011667] [11667] Event [4816,106.32,2012]: 1 finished unit Kodachi [f=0011813] [11813] Event [6328,105,3448]: 1 finished unit Wind/Tidal Generator [f=0011829] [11829] Event [4816,106.32,2012]: 1 finished unit Kodachi [f=0011992] [11992] Event [4816,106.32,2012]: 1 finished unit Kodachi [f=0012023] [12023] Event [6232,105,3512]: 1 finished unit Wind/Tidal Generator [f=0012157] [12157] Event [4816,106.32,2012]: 1 finished unit Kodachi [f=0012233] [12233] Event [6152,105,3496]: 1 finished unit Wind/Tidal Generator [f=0012323] [12323] Event [4816,106.32,2012]: 1 finished unit Kodachi [f=0012338] [12338] Event [2328,105,4824]: 0 finished unit Wind/Tidal Generator [f=0012432] [12432] Event [2360,105,4904]: 0 finished unit Wind/Tidal Generator [f=0012443] [12443] Event [6072,105,3496]: 1 finished unit Wind/Tidal Generator [f=0012488] [12488] Event [4816,106.32,2012]: 1 finished unit Kodachi [f=0012522] [12522] Event [2392,105,4984]: 0 finished unit Wind/Tidal Generator [f=0012558] [12558] Event [2104.01465,105,4598.3999]: 0 finished unit Scythe [f=0012612] [12612] Event [2424,105,5064]: 0 finished unit Wind/Tidal Generator [f=0012623] [12623] Event [5992,105,3480]: 1 finished unit Wind/Tidal Generator [f=0012653] [12653] Event [4816,106.32,2012]: 1 finished unit Kodachi [f=0012702] [12702] Event [2456,105,5144]: 0 finished unit Wind/Tidal Generator [f=0012817] [12817] Event [4816,106.32,2012]: 1 finished unit Kodachi [f=0012817] [12817] Event [5912,105,3480]: 1 finished unit Wind/Tidal Generator [f=0012822] [12822] Event [2504,105,5224]: 0 finished unit Wind/Tidal Generator [f=0012982] [12982] Event [4816,106.32,2012]: 1 finished unit Kodachi [f=0013012] [13012] Event [5832,105,3464]: 1 finished unit Wind/Tidal Generator [f=0013057] [13057] Event [3112,214.504929,1128]: 1 finished unit Metal Extractor [f=0013120] [13120] Event [2232,105,5096]: 0 finished unit Storage [f=0013147] [13147] Event [4816,106.32,2012]: 1 finished unit Kodachi [f=0013207] [13207] Event [5752,105,3464]: 1 finished unit Wind/Tidal Generator [f=0013312] [13312] Event [4816,106.32,2012]: 1 finished unit Kodachi [f=0013319] [13319] Event [2104.01465,105,4598.3999]: 0 finished unit Scythe [f=0013387] [13387] Event [5672,105,3448]: 1 finished unit Wind/Tidal Generator [f=0013477] [13477] Event [4816,106.32,2012]: 1 finished unit Kodachi [f=0013582] [13582] Event [5592,105,3448]: 1 finished unit Wind/Tidal Generator [f=0013642] [13642] Event [4816,106.32,2012]: 1 finished unit Kodachi [f=0013761] [13761] Event [2456,214.185791,1304]: 1 finished unit Metal Extractor [f=0013762] [13762] Event [5544,105,3368]: 1 finished unit Wind/Tidal Generator [f=0013807] [13807] Event [4816,106.32,2012]: 1 finished unit Kodachi [f=0013972] [13972] Event [5464,105,3320]: 1 finished unit Wind/Tidal Generator [f=0014011] [14011] Event [2040,105,4312]: 0 finished unit Gauss [f=0014060] [14060] Event [2104.01465,105,4598.3999]: 0 finished unit Knight [f=0014167] [14167] Event [5384,105,3288]: 1 finished unit Wind/Tidal Generator [f=0014346] [14346] Event [2104,214.457397,1736]: 1 finished unit Metal Extractor [f=0014362] [14362] Event [5304,105,3240]: 1 finished unit Wind/Tidal Generator [f=0014557] [14557] Event [5224,105,3208]: 1 finished unit Wind/Tidal Generator [f=0014752] [14752] Event [5144,105,3160]: 1 finished unit Wind/Tidal Generator [f=0014947] [14947] Event [5064,105,3112]: 1 finished unit Wind/Tidal Generator [f=0015142] [15142] Event [4984,105,3080]: 1 finished unit Wind/Tidal Generator [f=0015166] [15166] Event [4816,106.32,2012]: 1 finished unit Minotaur [f=0015273] [15273] Event [2224.10278,138.740082,2458.91699]: 0 lost unit Scythe [f=0015282] [15282] Event [2255.72974,139.169479,2413.61963]: 0 lost unit Scythe [f=0015352] [15352] Event [4904,105,3032]: 1 finished unit Wind/Tidal Generator [f=0015605] [15605] Event [2456,105,2680]: 1 finished unit Metal Extractor [f=0015674] [15674] Event [1819.45508,105,4138.66895]: 1 lost unit Kodachi [f=0015704] [15704] Event [1825.28284,105.003265,4099.91602]: 0 lost unit Knight [f=0015737] [15737] Event [1956.02026,105,4192.61572]: 1 lost unit Kodachi [f=0015758] [15758] Event [1944,105,4248]: 0 lost unit Stardust [f=0015778] [15778] Event [2035.91711,104.997498,4279.53906]: 0 lost unit Conjurer [f=0015794] [15794] Event [1978.15356,105,4353.94385]: 1 lost unit Kodachi [f=0015819] [15819] Event [1982.93237,105,4453.52686]: 1 lost unit Kodachi [f=0015828] [15828] Event [2040,105.007858,4312]: 0 lost unit Gauss [f=0015888] [15888] Event [2104.01465,105,4598.3999]: 0 lost unit Phantom [f=0015895] [15895] Event [4816,106.32,2012]: 1 finished unit Minotaur [f=0015895] [15895] Event [2048.44629,105,4559.83594]: 1 lost unit Kodachi [f=0015912] [15912] Event [2136.51416,105.000092,4498.78076]: 0 lost unit Conjurer [f=0015932] [15932] Event [2104.01465,104.99913,4598.3999]: 0 lost unit Phantom [f=0015946] [15946] Event [2104.01465,104.998795,4598.3999]: 0 lost unit Phantom [f=0015962] [15962] Event [2104.01465,104.998795,4598.3999]: 0 lost unit Phantom [f=0015976] [15976] Event [2104.01465,104.998856,4598.3999]: 0 lost unit Phantom [f=0015996] [15996] Event [2424,105,2984]: 1 finished unit Metal Extractor [f=0016060] [16060] Event [2024.79883,105,4726.6416]: 1 lost unit Kodachi [f=0016108] [16108] Event [2030.86658,105.003014,4656.33105]: 0 lost unit Glaive [f=0016120] [16120] Event [2021.6676,105,4784.00049]: 1 lost unit Kodachi [f=0016271] [16271] Event [1980.81958,105.001602,4702.02002]: 1 lost unit Kodachi [f=0016457] [16457] Event [4728,105,4152]: 1 finished unit Metal Extractor [f=0016616] [16616] Event [4816,106.32,2012]: 1 finished unit Minotaur [f=0016871] [16871] Event [2104.01465,105,4598.3999]: 0 finished unit Conjurer [f=0016967] [16967] Event [4696,105,4456]: 1 finished unit Metal Extractor [f=0017192] [17192] Event [2312,105,3112]: 1 finished unit Stinger [f=0017248] [17248] Event [2104.01465,105,4598.3999]: 0 finished unit Conjurer [f=0017275] [17275] Event [4816,106.32,2012]: 1 finished unit Emissary [f=0017620] [17620] Event [2504,105,2984]: 1 finished unit Solar Collector [f=0017623] [17623] Event [2104.01465,105,4598.3999]: 0 finished unit Conjurer [f=0017748] [17748] Event [2392,105,3064]: 1 finished unit Solar Collector [f=0017875] [17875] Event [4816,106.32,2012]: 1 finished unit Emissary [f=0017927] [17927] Event [5128,214.083939,5480]: 1 finished unit Metal Extractor [f=0017946] [17946] Event [2344,105,2968]: 1 finished unit Solar Collector [f=0018203] [18203] Event [2456,105,2904]: 1 finished unit Solar Collector [f=0018452] [18452] Event [2472,105,2792]: 1 finished unit Solar Collector [f=0018475] [18475] Event [4816,106.32,2012]: 1 finished unit Emissary [f=0018532] [18532] Event [2546.32324,105,2652.25146]: 1 finished unit Engineer Commander [f=0018557] [18557] Event [4808,214.430237,5928]: 1 finished unit Metal Extractor [f=0018652] [18652] Event [2536,105,2712]: 1 finished unit Solar Collector [f=0018735] [18735] Event [2376,105,2696]: 1 finished unit Solar Collector [f=0018786] [18786] Event [4696,105,4456]: 1 lost unit Metal Extractor [f=0018963] [18963] Event [2400,105,4112]: 0 lost unit Picket [f=0019075] [19075] Event [4816,106.32,2012]: 1 finished unit Emissary [f=0019132] [19132] Event [2104,105,4608]: 0 lost unit Cloakbot Factory [f=0019132] !transmitlobby @voice@buildUnit@remove;cloakcon [f=0019132] !transmitlobby @voice@buildUnit@remove;cloakraid [f=0019132] !transmitlobby @voice@buildUnit@remove;cloakheavyraid [f=0019132] !transmitlobby @voice@buildUnit@remove;cloakskirm [f=0019132] !transmitlobby @voice@buildUnit@remove;cloakriot [f=0019132] !transmitlobby @voice@buildUnit@remove;cloakassault [f=0019132] !transmitlobby @voice@buildUnit@remove;cloakarty [f=0019132] !transmitlobby @voice@buildUnit@remove;cloaksnipe [f=0019132] !transmitlobby @voice@buildUnit@remove;cloakaa [f=0019132] !transmitlobby @voice@buildUnit@remove;cloakbomb [f=0019132] !transmitlobby @voice@buildUnit@remove;cloakjammer [f=0019132] !transmitlobby @voice@buildUnit@reload [f=0019147] [19147] Event [4728,105,4152]: 1 lost unit Metal Extractor [f=0019232] [19232] Event [4136,214.369125,6104]: 1 finished unit Metal Extractor [f=0019264] [19264] Event [2392,105,4168]: 0 lost unit Metal Extractor [f=0019433] Player TheGoodlander left the game: normal quit [f=0019433] [19433] Event [undefined]: TheGoodlander quit [f=0019437] [19437] Event [1884.37537,104.98925,4497.57275]: 0 lost unit Knight [f=0019526] [19526] Event [2195.25024,104.930222,4546.45508]: 0 lost unit Conjurer [f=0019664] [19664] Event [2432,105,4448]: 0 lost unit Radar Tower [f=0019779] [19779] Event [2328.74878,105.008553,4477.99023]: 0 lost unit Conjurer [f=0019789] [19789] Event [2248,105.047531,5176]: 0 finished unit Cerberus [f=0019789] [19789] Event [2344.2229,105.00782,4457.36914]: 0 lost unit Conjurer [f=0020045] [20045] Event [2168,105.638275,5104]: 0 lost unit Fusion Reactor [f=0020290] [20290] Event [2248,105.047531,5176]: 0 lost unit Cerberus [f=0020536] [20536] Event [2346.12378,104.957306,5063.04639]: 0 lost unit Engineer Commander [f=0020632] BOMBIK has forced a win due to dropped opposition. [f=0020632] game_message: TheGoodlander has been destroyed! [f=0020632] [20632] Event [undefined]: TheGoodlander resigned [f=0020632] game_message: BOMBIK wins! [f=0020632] Submitting stats [f=0020632] Automatically exiting in 10 seconds. Move mouse to cancel. [f=0020632] Part| Total Time|Time of the last 0.5s [f=0020632] Draw 14204.49ms 10.07% [f=0020632] Lua::Callins::Synced 8621.17ms 50.65% [f=0020632] Lua::Callins::Unsynced 17749.47ms 12.46% [f=0020632] Lua::CollectGarbage::Synced 333.83ms 0.00% [f=0020632] Lua::CollectGarbage::Unsynced 620.53ms 0.30% [f=0020632] Misc::Profiler::AddTime 59.10ms 0.00% [f=0020632] Sim 28339.34ms 80.36% [f=0020632] [20632] Received game_message: TheGoodlander has been destroyed! [f=0020632] [20632] Received game_message: BOMBIK wins! [f=0020633] [20633] Game End Stats Header: time,allyTeam1_unit_value,allyTeam0_unit_value,team1_unit_value,team0_unit_value,allyTeam1_metal_overdrive,allyTeam0_metal_overdrive,team1_metal_overdrive,team0_metal_overdrive,allyTeam1_metalProduced,allyTeam0_metalProduced,team1_metalProduced,team0_metalProduced,allyTeam1_metalUsed,allyTeam0_metalUsed,team1_metalUsed,team0_metalUsed,allyTeam1_metal_excess,allyTeam0_metal_excess,team1_metal_excess,team0_metal_excess,allyTeam1_damage_dealt,allyTeam0_damage_dealt,team1_damage_dealt,team0_damage_dealt,allyTeam1_unit_value_def,allyTeam0_unit_value_def,team1_unit_value_def,team0_unit_value_def,allyTeam1_energy_income,allyTeam0_energy_income,team1_energy_income,team0_energy_income,allyTeam1_unit_value_other,allyTeam0_unit_value_other,team1_unit_value_other,team0_unit_value_other,allyTeam1_metal_income,allyTeam0_metal_income,team1_metal_income,team0_metal_income,allyTeam1_unit_value_army,allyTeam0_unit_value_army,team1_unit_value_army,team0_unit_value_army,allyTeam1_unit_value_killed,allyTeam0_unit_value_killed,team1_unit_value_killed,team0_unit_value_killed,allyTeam1_unit_value_econ,allyTeam0_unit_value_econ,team1_unit_value_econ,team0_unit_value_econ,allyTeam1_unit_value_lost,allyTeam0_unit_value_lost,team1_unit_value_lost,team0_unit_value_lost,allyTeam1_metal_reclaim,allyTeam0_metal_reclaim,team1_metal_reclaim,team0_metal_reclaim,allyTeam1_damage_received,allyTeam0_damage_received,team1_damage_received,team0_damage_received [f=0020633] [20633] Game End Stats Values: 0,"-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-" [f=0020633] [20633] Game End Stats Values: 1,1275,1275,1275,1275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1275,1275,1275,1275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 [f=0020633] [20633] Game End Stats Values: 2,2165,2075,2165,2075,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7.4666667,7.4666667,7.4666667,7.4666667,1275,1275,1275,1275,5.8671999,5.5999999,5.8671999,5.5999999,0,0,0,0,0,0,0,0,890,800,890,800,0,0,0,0,0,0,0,0,0,0,0,0 [f=0020633] [20633] Game End Stats Values: 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38,10545,5525,10545,5525,3752.8833,1136.92529,3752.8833,1136.92529,0,0,0,0,0,0,0,0,6209.84082,400.847809,6209.84082,400.847809,3874.88745,2402.92603,3874.88745,2402.92603,0,100,0,100,146.333496,85.5286865,146.333496,85.5286865,1505,1385,1505,1385,59.0703545,29.4359932,59.0703545,29.4359932,2550,650,2550,650,2130.83325,2550,2130.83325,2550,6490,3390,6490,3390,4080,3141.17139,4080,3141.17139,10.125,142.533127,10.125,142.533127,4086.35864,4229.32422,4086.35864,4229.32422 [f=0020633] [20633] Game End Stats Values: 39,10635,5645,10635,5645,3991.77612,1217.90186,3991.77612,1217.90186,0,0,0,0,0,0,0,0,6324.09277,400.847809,6324.09277,400.847809,3874.88745,2402.92603,3874.88745,2402.92603,0,100,0,100,162.419342,87.7042389,162.419342,87.7042389,1505,1385,1505,1385,60.8844147,19.4804707,60.8844147,19.4804707,2550,650,2550,650,2130.83325,2550,2130.83325,2550,6580,3510,6580,3510,4080,3141.17139,4080,3141.17139,10.125,142.533127,10.125,142.533127,4086.35864,4229.32422,4086.35864,4229.32422 [f=0020633] [20633] Game End Stats Values: 40,11755,5765,11755,5765,4227.95459,1298.68042,4227.95459,1298.68042,0,0,0,0,0,0,0,0,6653.7583,400.847809,6653.7583,400.847809,3874.88745,2402.92603,3874.88745,2402.92603,420,100,420,100,147.798401,85.7268295,147.798401,85.7268295,1505,1385,1505,1385,61.7722588,19.500597,61.7722588,19.500597,3250,650,3250,650,2130.83325,2550,2130.83325,2550,6580,3630,6580,3630,4080,3141.17139,4080,3141.17139,10.125,147.866623,10.125,147.866623,4086.35864,4229.32422,4086.35864,4229.32422 [f=0020633] [20633] Game End Stats Values: 41,12755,5885,12755,5885,4349.47607,1378.97107,4349.47607,1378.97107,0,0,0,0,0,0,0,0,6655.47412,400.847809,6655.47412,400.847809,3874.88745,2402.92603,3874.88745,2402.92603,420,100,420,100,88.059761,77.3227768,88.059761,77.3227768,1505,1385,1505,1385,54.2174759,24.4346523,54.2174759,24.4346523,3950,650,3950,650,2130.83325,2550,2130.83325,2550,6880,3750,6880,3750,4080,3141.17139,4080,3141.17139,10.125,222.868912,10.125,222.868912,4086.35864,4229.32422,4086.35864,4229.32422 [f=0020633] [20633] Game End Stats Values: 42,12825,5885,12825,5885,4472.75293,1459.94763,4472.75293,1459.94763,0,0,0,0,0,0,0,0,6655.47412,400.847809,6655.47412,400.847809,3874.88745,2402.92603,3874.88745,2402.92603,420,100,420,100,90.3830795,77.0238876,90.3830795,77.0238876,1505,1385,1505,1385,55.5814781,24.4803982,55.5814781,24.4803982,3950,650,3950,650,2130.83325,2550,2130.83325,2550,6950,3750,6950,3750,4080,3141.17139,4080,3141.17139,10.125,297.867371,10.125,297.867371,4086.35864,4229.32422,4086.35864,4229.32422 [f=0020633] [20633] Game End Stats Values: 43,14135,5885,14135,5885,4613.20459,1540.92419,4613.20459,1540.92419,0,0,0,0,0,0,0,0,6655.47412,400.847809,6655.47412,400.847809,4041.36475,2531.93237,4041.36475,2531.93237,420,100,420,100,89.2875443,76.2986832,89.2875443,76.2986832,1905,1385,1905,1385,58.1183739,24.4803982,58.1183739,24.4803982,4650,650,4650,650,2130.83325,2640,2130.83325,2640,7160,3750,7160,3750,4170,3141.17139,4170,3141.17139,10.125,372.862793,10.125,372.862793,4215.36475,4395.80322,4215.36475,4395.80322 [f=0020633] [20633] Game End Stats Values: 44,14835,4895,14835,4895,4805.72607,1620.52576,4805.72607,1620.52576,0,0,0,0,0,0,0,0,7093.5791,400.847809,7093.5791,400.847809,4577.95166,2650.68872,4577.95166,2650.68872,420,0,420,0,93.7408447,76.5222855,93.7408447,76.5222855,1905,1385,1905,1385,60.9495926,24.2997494,60.9495926,24.2997494,5350,650,5350,650,3120.83325,2730,3120.83325,2730,7160,2860,7160,2860,4260,4131.17139,4260,4131.17139,10.125,447.858215,10.125,447.858215,4334.12109,5002.79834,4334.12109,5002.79834 [f=0020633] [20633] Game End Stats Values: 45,14835,6630,14835,6630,5076.17041,1701.50232,5076.17041,1701.50232,0,0,0,0,0,0,0,0,8089.75195,400.847809,8089.75195,400.847809,5074.91406,2650.68872,5074.91406,2650.68872,420,2500,420,2500,136.427399,82.2954636,136.427399,82.2954636,1905,1330,1905,1330,66.4116592,20.4444618,66.4116592,20.4444618,5350,300,5350,300,3885.83325,2730,3885.83325,2730,7160,2500,7160,2500,4260,4896.17139,4260,4896.17139,10.125,477.523071,10.125,477.523071,4334.12109,5521.64893,4334.12109,5521.64893 [f=0020633] [20633] Game End Stats Values: 46,14835,5440,14835,5440,5354.60889,1772.59912,5354.60889,1772.59912,0,0,0,0,0,0,0,0,9093.91797,866.177795,9093.91797,866.177795,7354.91309,2906.31372,7354.91309,2906.31372,420,2500,420,2500,143.863846,70.9678955,143.863846,70.9678955,1905,1330,1905,1330,66.9446335,17.0404816,66.9446335,17.0404816,5350,300,5350,300,4885.83301,2730,4885.83301,2730,7160,1310,7160,1310,4260,6086.17139,4260,6086.17139,10.125,477.523071,10.125,477.523071,4589.74609,9464.40625,4589.74609,9464.40625 [f=0020633] [20633] Game End Stats Values: 47,14835,1525,14835,1525,5609.10791,1817.09143,5609.10791,1817.09143,0,0,0,0,0,0,0,0,9977.37891,1485.49878,9977.37891,1485.49878,8388.43652,3085.68872,8388.43652,3085.68872,420,0,420,0,159.819366,48.4365997,159.819366,48.4365997,1905,55,1905,55,67.9587555,14.2171183,67.9587555,14.2171183,5350,300,5350,300,8660.83301,2730,8660.83301,2730,7160,1170,7160,1170,4260,10001.1719,4260,10001.1719,10.125,477.523071,10.125,477.523071,4777.41309,10693.2881,4777.41309,10693.2881 [f=0020659] [20659] Event [3067.73804,459.156342,4380.86914]: 0 lost unit Sparrow [f=0020776] Player BOMBIK left the game: normal quit [f=0020776] [20776] Event [undefined]: BOMBIK quit [f=0020782] No clients connected, shutting down server [f=0020782] Server shutdown [f=0024740] Autoquit sending quit command. [f=0024740] [QuitAction] user exited to system [f=0024740] [SpringApp::Kill][1] fromRun=1 [f=0024740] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [f=0024740] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0024740] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0024740] [ThreadPool::SetThreadCount][2] workers=0 [f=0024740] [SpringApp::Kill][2] [f=0024740] [Game::KillLua][0] dtor=0 loadscreen=(nil) [f=0024740] [Game::KillLua][3] dtor=0 luaUI=0x538c5190 [f=0024740] Start widgetHandler:Shutdown [f=0024740] Shutdown - SaveOrderList Complete [f=0024740] Writing last game win data [f=0024740] Shutdown - SaveConfigData Complete [f=0024740] Shutdown Widget - Save/Load API [f=0024740] Shutdown Widget - Chili Highlight [f=0024740] Shutdown Widget - Draw After Chili [f=0024740] Shutdown Widget - EPIC Menu [f=0024740] Shutdown Widget - Chili Widget Selector [f=0024740] Shutdown Widget - Chili Minimap [f=0024740] Shutdown Widget - Local Team Colors [f=0024740] Shutdown Widget - Display Keys 2 [f=0024740] Shutdown Widget - Save Game Menu [f=0024740] Shutdown Widget - Unit Icons [f=0024740] Shutdown Widget - Noises [f=0024740] Shutdown Widget - HealthBars [f=0024740] Shutdown Widget - Win Counter [f=0024740] Shutdown Widget - SpringRTS Replay Stats [f=0024740] Shutdown Widget - BuildETA [f=0024740] Shutdown Widget - Modular Comm Info [f=0024740] Shutdown Widget - Stereo3D [f=0024740] Shutdown Widget - Showeco and Grid Drawer [f=0024740] Shutdown Widget - Point Tracker [f=0024740] Shutdown Widget - Music Player [f=0024740] Shutdown Widget - Missile Silo Range [f=0024740] Shutdown Widget - MinimapEvents [f=0024740] Shutdown Widget - Mex Placement Handler [f=0024740] Shutdown Widget - Local Widgets Config [f=0024740] Shutdown Widget - Highlight Geos [f=0024740] Shutdown Widget - Grab Input [f=0024740] Input grabbing is disabled! [f=0024740] Shutdown Widget - MetalFeatures (new) [f=0024740] Shutdown Widget - Darkening [f=0024740] Shutdown Widget - Context Menu [f=0024740] Shutdown Widget - Chili Spectator Panels [f=0024740] Shutdown Widget - Chili Selections & CursorTip v2 [f=0024740] Shutdown Widget - Chili Nuke Warning [f=0024740] Shutdown Widget - Chili EndGame Window [f=0024740] Shutdown Widget - Chili Economy Panel Default [f=0024740] Shutdown Widget - CameraShake [f=0024740] Shutdown Widget - Attack AoE [f=0024740] Shutdown Widget - UnitShapes [f=0024740] Shutdown Widget - Map Edge Extension [f=0024740] Shutdown Widget - Selection Send [f=0024740] Shutdown Widget - LupsManager [f=0024740] Shutdown Widget - Newton Firezone [f=0024740] Shutdown Widget - Chili Pro Console [f=0024740] Shutdown Widget - Lasso Terraform GUI [f=0024740] Shutdown Widget - Lups [f=0024740] Shutdown Widget - Chili Framework [f=0024740] Shutdown Widget - Chili Core Selector [f=0024740] Shutdown Widget - Custom Markers [f=0024740] Shutdown Widget - Select Keys [f=0024740] Shutdown Widget - Pause Screen [f=0024740] Shutdown Widget - Text To Speech Control [f=0024740] Shutdown Widget - Persistent Build Height [f=0024740] Shutdown Widget - Layout Handler [f=0024740] End widgetHandler:Shutdown [f=0024740] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={487787,67812643} {int,ext,rec}Allocs={22817313,0,0} {chunk,block}Bytes={67812643,0} [f=0024740] [Game::KillLua][1] dtor=0 luaGaia=(nil) [f=0024740] [Game::KillLua][2] dtor=0 luaRules=0x53b52630 [f=0024740] Start gadgetHandler:Shutdown [f=0024740] Shutdown - StartSetup [f=0024740] Shutdown - UnitMorph [f=0024740] Shutdown - LupsNanoSpray [f=0024740] Shutdown - Missile Silo Controller [f=0024740] Shutdown - Modular Comm Info [f=0024740] Shutdown - Terrain Texture Handler [f=0024740] Shutdown - UnitCloakShield [f=0024740] Shutdown - Starlight Handler [f=0024740] End gadgetHandler:Shutdown [f=0024740] Start gadgetHandler:Shutdown [f=0024740] Shutdown - Save/Load [f=0024740] Shutdown - Teleport Throw [f=0024740] Shutdown - UnitMorph [f=0024740] Shutdown - Modular Comm Info [f=0024740] Shutdown - Retreat Command [f=0024740] Shutdown - Shockwaves [f=0024740] Shutdown - UnitCloakShield [f=0024740] Shutdown - Lups Cloak FX [f=0024740] Shutdown - Lups [f=0024740] Shutdown - Lups Shield [f=0024740] End gadgetHandler:Shutdown [f=0024740] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={22817342,0,0} {chunk,block}Bytes={0,0} [f=0024740] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={22817342,0,0} {chunk,block}Bytes={0,0} [f=0024740] [Game::KillLua][4] dtor=0 [f=0024740] [Game::~CGame][1] [f=0024740] [Game::KillLua][0] dtor=1 loadscreen=(nil) [f=0024740] [Game::KillLua][3] dtor=1 luaUI=(nil) [f=0024740] [Game::KillLua][1] dtor=1 luaGaia=(nil) [f=0024740] [Game::KillLua][2] dtor=1 luaRules=(nil) [f=0024740] [Game::KillLua][4] dtor=1 [f=0024740] [Game::KillMisc][1] [f=0024740] [Game::KillMisc][2] [f=0024740] [Game::KillMisc][3] [f=0024740] [Game::KillRendering][1] [f=0024740] [3DOParser::Kill] allocated 137 pieces [f=0024740] [S3OParser::Kill] allocated 2783 pieces [f=0024740] [AssParser::Kill] allocated 249 pieces [f=0024740] [Game::KillInterface][1] [f=0024740] [Game::KillInterface][2] [f=0024740] [Game::KillSimulation][1] [f=0024740] [Game::KillSimulation][2] [f=0024740] [CCollisionHandler] dis-/continuous tests: 0/196497 [f=0024740] [Game::KillSimulation][3] [f=0024740] [~CPathCache(28x28)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0024740] [~CPathCache(28x28)] cacheHits=229 hitPercentage=53% numHashColls=0 maxCacheSize=30 [f=0024740] [~CPathCache(56x56)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0024740] [~CPathCache(56x56)] cacheHits=282 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0024740] [~CRectangleOverlapHandler] 0% overlap reduction [f=0024740] [~CRectangleOverlapHandler] 0% overlap reduction [f=0024740] [LosHandler::Kill] raycast instance cache-{hits,misses}={6622,8624}; shared=1%; cached=42% [f=0024740] [Game::KillSimulation][4] [f=0024740] [CommonDefHandler::KillStatic] 3160 sound-set data items added [f=0024740] [Game::~CGame][2] [f=0024740] [Game::~CGame][3] [f=0024740] [SpringApp::Kill][3] [f=0024740] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 259627 bytes sent 138425 bytes recv'd [f=0024740] [SpringApp::Kill][4] font=0x46491aa0 [f=0024740] [SpringApp::Kill][5] [f=0024740] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [VFS] [SpringVFS::DeleteArchives] [VFS] [SpringVFS::DeleteArchives(section=0)] #archives[section]=1 #files[section]=7659 [VFS] archive=/var/lib/zkreplay/Zero-K/packages/6b4e802a5905f62318bfc5fcd092b015.sdp (0x465569c0) [~CPoolArchive] archiveFile="/var/lib/zkreplay/Zero-K/packages/6b4e802a5905f62318bfc5fcd092b015.sdp" numZipFiles=7659 sumInflSize=696810kb sumReadTime=4573ms file="unittextures/factorytank_1.png" indx=7023 inflSize=4103kb readTime=120ms file="scripts/cloakassault.lua" indx=5547 inflSize=7kb readTime=54ms file="scripts/dynknight.lua" indx=5570 inflSize=9kb readTime=50ms file="icons/heavygunshipassault.png" indx=1004 inflSize=64kb readTime=33ms file="bitmaps/loadpictures/skydust.png" indx=510 inflSize=3031kb readTime=32ms file="bitmaps/pd/shield2.png" indx=553 inflSize=119kb readTime=32ms file="unittextures/factorytank_2.png" indx=7024 inflSize=4103kb readTime=29ms file="scripts/factorycloak.lua" indx=5583 inflSize=3kb readTime=27ms file="luarules/gadgets/weapon_projectile_hold.lua" indx=1793 inflSize=2kb readTime=24ms file="unittextures/gauss3_tex1.png" indx=7039 inflSize=1103kb readTime=24ms [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/packages/6b4e802a5905f62318bfc5fcd092b015.sdp] 61179163 bytes cached in 2859 files [VFS] [SpringVFS::DeleteArchives(section=1)] #archives[section]=1 #files[section]=43 [VFS] archive=/var/lib/zkreplay/Zero-K/maps/Hide_and_Seek_v03.sd7 (0x465e4040) [VFS] [SpringVFS::DeleteArchives(section=2)] #archives[section]=3 #files[section]=319 [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz (0x465f0ed0) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/spring/bitmaps.sdz] 1507472 bytes cached in 14 files [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/maphelper.sdz (0x465555f0) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/maphelper.sdz] 14008 bytes cached in 3 files [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz (0x7fc57c07b5b0) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1544-ge1f249f/base/springcontent.sdz] 156539 bytes cached in 66 files [VFS] [SpringVFS::DeleteArchives(section=3)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=4)] #archives[section]=0 #files[section]=130 [VFS] [SpringVFS::DeleteArchives(section=5)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=6)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=7)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=8)] #archives[section]=0 #files[section]=0 [SpringApp::Kill][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=0x1de1d50 (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9]