[DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
Using writeable configuration source: "/tmp/tmp.dq7K0Jp7u8/springsettings.867146.cfg"
LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt
============== ==============
Available:
ArchiveScanner
AutohostInterface
BumpWater
CSMFGroundTextures
CrashHandler
CregSerializer
DecalsDrawerGL4
DynWater
FarTextureHandler
Font
GameServer
GroundMoveType
KeyBindings
LuaSocket
Model
Net
Path
Piece
RoamMeshDrawer
Shader
SkyBox
Sound
Texture
VFS
Enabled:
Sound (Notice)
VFS (Info)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
============== ==============
============== ==============
InputTextGeo = 0.26 0.73 0.02 0.028
MouseDragCircleCommandThreshold = 25
ROAM = 2
RotateLogFiles = 1
TeamHighlight = 0
============== ==============
============== ==============
Spring Engine Version: 104.0.1-1477-g8ecf38a maintenance (Headless)
Build Environment: gcc libstdc++ version 20160609
Compiler Version: gcc-5.4.0 20160609
Operating System: Linux 4.19.0-5-amd64 #1 SMP Debian 4.19.37-5+deb10u2 (2019-08-08) (x86_64)
Hardware Config: Intel(R) Xeon(R) CPU E5-2697 v4 @ 2.30GHz; 1995MB RAM
Binary Word Size: 64-bit (native)
Process Clock: std::chrono::high_resolution_clock
Physical CPU Cores: 1
Logical CPU Cores: 1
============== ==============
[good_fpu_init][STREFLOP_SSE]
SSE 1.0 : 1, SSE 2.0 : 1
SSE 3.0 : 1, SSSE 3.0 : 1
SSE 4.1 : 1, SSE 4.2 : 1
SSE 4.0A: 0, SSE 5.0A: 0
[WatchDog::Install] installed (hang-timeout: 10s)
[WatchDog::RegisterThread] registering controls for thread [main]
[GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz}
[GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window
[GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window
[GR::LogVersionInfo]
SDL version : 0.0.0 (linked) / 2.0.1 (compiled)
GL version :
GL vendor :
GL renderer :
GLSL version:
GLEW version: spring headless stub GLEW version
GPU memory : unknown
SDL swap-int: 0
ARB shader support : 0
GLSL shader support : 0
FBO extension support : 0
NVX GPU mem-info support : 0
ATI GPU mem-info support : 0
NPOT-texture support : 1 (0)
S3TC/DXT1 texture support : 0/0
texture query-LOD support : 1 (0)
MSAA frame-buffer support : 0 (0)
24-bit Z-buffer support : 0 (-)
primitive-restart support : 0 (0)
clip-space control support: 0 (0)
seamless cube-map support : 0 (0)
frag-depth layout support : 0 (-)
max. FBO samples : -1
max. texture size : 2048
max. texture anisotropy level: 0.000000
max. vec4 varyings/attributes: 0/0
max. draw-buffers : 0
max. rec. indices/vertices : 0/0
max. uniform buffer-bindings : 0
max. uniform block-size : 0KB
enable ATI-hacks : 0
compress MIP-maps: 0
[GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
[GR::UpdateGLConfigs]
[GR::UpdateGLGeometry][1] winSize=<1,1>
[GR::UpdateGLGeometry][2] winSize=<8,8>
[GR::InitGLState]
[GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated)
[TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u
[WatchDog::RegisterThread] registering controls for thread [vfsi]
[DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/
[DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/
[DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1477-g8ecf38a/
Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1477-g8ecf38a/base
Scanning: /var/lib/zkreplay/Zero-K/maps
Scanning: /var/lib/zkreplay/Zero-K/games
Scanning: /var/lib/zkreplay/Zero-K/packages
[~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 117ms
[VFS] [SpringVFS::ReserveArchives]
[VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f393401e720 (SpringVFS) global=(nil) (null)
[WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1)
[async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[ThreadPool::SetThreadCount][2] workers=0
[Threading] Main thread CPU affinity mask set: 1
[Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.65.3 OpenSSL/1.1.1c
[Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1)
[Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring
[Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:105:ValidateCaFile():Downloading https://springrts.com/dl/cacert.pem
[Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K
[Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 15467 MB
[f=-000001] [CPreGame] using server IP localhost and port 8452
[f=-000001] [NetProto::InitLocalClient] connecting to local server
[f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/867146/replay.sdfz" for game data...
[f=-000001] [PreGame::StartServerForDemo] starting GameServer
[f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[f=-000001] [UDPListener] successfully bound socket on port 8452
[f=-000001] [PreGame::StartServerForDemo] started GameServer
[f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 357ms
[f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3)
[f=-000001] [PreGame::AddMapArchivesToVFS][server=0x44a2daf0] using map "Vantage v1.2" (loaded=0 cached=0)
[f=-000001] [VFS] [SpringVFS::AddArchive(arName="Vantage v1.2", overwrite=false)] section=1 cached=0
[f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[f=-000001] [PreGame::AddModArchivesToVFS][server=0x44a2daf0] using game "Zero-K v1.8.4.4" (loaded=0 cached=0)
[f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.8.4.4", overwrite=false)] section=0 cached=0
[f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 111ms
[f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 1), creating LoadScreen
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Found new widget "WM Stuff"
[f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[f=-000001] [LuaIntro] Loading widget: WM Stuff
[f=-000001] [LuaIntro] Loading widget: LoadProgress
[f=-000001] [LuaIntro] Loading widget: Main
[f=-000001] [LuaIntro] Loading widget: LoadTexture
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] [LoadScreen::Init] single-threaded
[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (58 MB)"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[f=-000001] Loading UnitDefs_posts
[f=-000001] Loading FeatureDefs_posts
[f=-000001] Loading WeaponDefs_posts
[f=-000001] Loading ArmorDefs_posts
[f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 886ms
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 1044ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 4ms
[f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 55ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[f=-000001] [Init] number of ArmorDefs: 6
[f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 803ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 246ms
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 23ms
[f=-000001] [IPathManager::GetInstance] using HAPFS
[f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[f=-000001] [Init] shadow rendering is disabled (config-value -1)
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[f=-000001] InfoTexture: legacy
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Set ROAM mode to DisplayLists
[f=-000001] [TriNodePool::Resize] to 2097152
[f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 thrPoolSize=2097152 (numThreads=1 shadowPass=0)
[f=-000001] [TriNodePool::Resize] to 2097152
[f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 thrPoolSize=2097152 (numThreads=1 shadowPass=1)
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer"
[f=-000001] Loaded DecalsDrawer: off
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 22ms
[f=-000001] [Game::LoadLua] Lua developer mode disabled
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 59ms
[f=-000001] Synced LuaRules: starting loading
LuaRules: Loaded gadget: API versioning stuff for maps and user widgets
LuaRules: Loaded gadget: Dev Command Checker
LuaRules: Loaded gadget: Save/Load
LuaRules: Loaded gadget: Startbox handler
LuaRules: Loaded gadget: Wanted Speed
LuaRules: Loaded gadget: Metalspot Finder Gadget
LuaRules: Loaded gadget: No Friendly Fire
LuaRules: Loaded gadget: IconGenerator
LuaRules: Loaded gadget: Map Lua Metal Spot Placer
LuaRules: Loaded gadget: Mex Placement
LuaRules: Loaded gadget: Nano Frame Death Handeling
LuaRules: Loaded gadget: Nano Frame Rate Limit
LuaRules: Loaded gadget: No Self-D
LuaRules: Loaded gadget: ShareControl
LuaRules: Loaded gadget: UnitPriority
LuaRules: Loaded gadget: Mex Control with energy link
LuaRules: Loaded gadget: Script notification
LuaRules: Loaded gadget: Antinuke Handler
LuaRules: Loaded gadget: Attributes
LuaRules: Loaded gadget: Boolean Disable
LuaRules: Loaded gadget: Impulse Float Toggle
LuaRules: Loaded gadget: LockOptions
LuaRules: Loaded gadget: Perks
LuaRules: Loaded gadget: Shield Charge
LuaRules: Loaded gadget: StartSetup
LuaRules: Loaded gadget: Stockpile
[f=-000001] Setting morph for custom comms for player: 0
LuaRules: Loaded gadget: UnitMorph
LuaRules: Loaded gadget: AirPlantParents
LuaRules: Loaded gadget: AirTransport_SeaPickup
LuaRules: Loaded gadget: Aircraft Command
LuaRules: Loaded gadget: Aircraft Crashing
LuaRules: Loaded gadget: Allow Builder Hold Fire
LuaRules: Loaded gadget: Area Guard
LuaRules: Loaded gadget: Block Ally and Neutral Attack
LuaRules: Loaded gadget: Block direct control
LuaRules: Loaded gadget: Blocking Tag Implementation
LuaRules: Loaded gadget: Bomber Dive
LuaRules: Loaded gadget: CAI
LuaRules: Loaded gadget: CEG Spawner
LuaRules: Loaded gadget: Capture
LuaRules: Loaded gadget: Carrier Drones
LuaRules: Loaded gadget: Command Raw Move
LuaRules: Loaded gadget: Command Transfer Unit
LuaRules: Loaded gadget: Constructor Auto Assist
LuaRules: Loaded gadget: Control gunship strafe range
LuaRules: Loaded gadget: D-Gun Aim Fix
LuaRules: Loaded gadget: Debris physics
LuaRules: Loaded gadget: Decloak when damaged
LuaRules: Loaded gadget: Dev Commands
LuaRules: Loaded gadget: Disable Buildoptions
LuaRules: Loaded gadget: Dont fire at radar
LuaRules: Loaded gadget: Experience
LuaRules: Loaded gadget: Factory Anti Slacker
LuaRules: Loaded gadget: Factory Stop Production
LuaRules: Loaded gadget: Fall Damage
LuaRules: Loaded gadget: Feature Effects
LuaRules: Loaded gadget: Fire Once command
LuaRules: Loaded gadget: Fog Hidden Effects API
LuaRules: Loaded gadget: Galaxy Campaign Battle Handler
LuaRules: Loaded gadget: GameRules Events
LuaRules: Loaded gadget: Grey Goo
LuaRules: Loaded gadget: Gunship Bugger Off
LuaRules: Loaded gadget: Gunship Climb
LuaRules: Loaded gadget: Gunship Oscillate
LuaRules: Loaded gadget: Gunship Strafe Control
LuaRules: Loaded gadget: Hide Autorepairlevel Command
LuaRules: Loaded gadget: Ignore Gibs
LuaRules: Loaded gadget: Instant Self Destruct
LuaRules: Loaded gadget: Invincibility
LuaRules: Loaded gadget: Jumpjets
LuaRules: Loaded gadget: LUS
LuaRules: Loaded gadget: Lag Monitor
LuaRules: Loaded gadget: LupsNanoSpray
LuaRules: Loaded gadget: Mantis 6282
LuaRules: Loaded gadget: Missile Silo Controller
LuaRules: Loaded gadget: Mod statistics
LuaRules: Loaded gadget: Modular Comm Info
LuaRules: Loaded gadget: Nuke Explosion Chooser
LuaRules: Loaded gadget: One Click Weapon
LuaRules: Loaded gadget: Orbital Drop
LuaRules: Loaded gadget: Overkill Prevention
LuaRules: Loaded gadget: Overkill Prevention Placeholder
LuaRules: Loaded gadget: Paralysis
LuaRules: Loaded gadget: Player extra information
LuaRules: Loaded gadget: Prevent Lab Hax
LuaRules: Loaded gadget: Prevent Landship
LuaRules: Loaded gadget: Prevent turret overshoot
LuaRules: Loaded gadget: Projectile Radar Homing
LuaRules: Loaded gadget: Projectile Retarget
LuaRules: Loaded gadget: Puppy Handler
LuaRules: Loaded gadget: Reclaim HP changer
LuaRules: Loaded gadget: Refuel Pad Handler
LuaRules: Loaded gadget: Regeneration
LuaRules: Loaded gadget: Remove Wait
LuaRules: Loaded gadget: Repair Speed Changer
LuaRules: Loaded gadget: Resign Gadget
LuaRules: Loaded gadget: Retreat Command
LuaRules: Loaded gadget: Rezz Hp changer + effect
LuaRules: Loaded gadget: Share mode
LuaRules: Loaded gadget: Shield Link
LuaRules: Loaded gadget: Shockwaves
LuaRules: Loaded gadget: Show Shooter
LuaRules: Loaded gadget: Spherical LOS
LuaRules: Loaded gadget: Tactical Unit AI
LuaRules: Loaded gadget: Target Features
LuaRules: Loaded gadget: Target Priority
LuaRules: Loaded gadget: Target on the move
LuaRules: Loaded gadget: Teleport Throw
LuaRules: Loaded gadget: Teleporter
LuaRules: Loaded gadget: Terraformers
LuaRules: Loaded gadget: Terrain Texture Handler
LuaRules: Loaded gadget: Time slow v2
LuaRules: Loaded gadget: Torpedo Stay Underwater
LuaRules: Loaded gadget: Transport Load Unload
LuaRules: Loaded gadget: Transport Selected Load
LuaRules: Loaded gadget: Transport Speed
LuaRules: Loaded gadget: TransportAIbuttons
LuaRules: Loaded gadget: Turn Without Interia
LuaRules: Loaded gadget: Typemap Options
LuaRules: Loaded gadget: Unit removal from rezzed structures
LuaRules: Loaded gadget: UnitStealth
LuaRules: Loaded gadget: Units on fire
LuaRules: Loaded gadget: Wade Effects
LuaRules: Loaded gadget: Water Effects
LuaRules: Loaded gadget: Weapon Impulse
LuaRules: Loaded gadget: Weapon Reaim Time
LuaRules: Loaded gadget: api_subdir_gadgets.lua
LuaRules: Loaded gadget: api_widget_events.lua
LuaRules: Loaded gadget: astar.lua
LuaRules: Loaded gadget: init_auto_ready.lua
LuaRules: Loaded gadget: lups_cloak_fx.lua
LuaRules: Loaded gadget: lups_thrusters.lua
LuaRules: Loaded gadget: lups_wrapper.lua
LuaRules: Loaded gadget: weapon_hide_sniper.lua
LuaRules: Loaded gadget: Center Offset and Growth Scale
LuaRules: Loaded gadget: Commander Upgrade
LuaRules: Loaded gadget: CustomUnitShaders
LuaRules: Loaded gadget: Factory exit flatten
LuaRules: Loaded gadget: Game Over
LuaRules: Loaded gadget: On/Off
LuaRules: Loaded gadget: UnitCloakShield
LuaRules: Loaded gadget: Water level modoption
LuaRules: Loaded gadget: Windmill Control
LuaRules: Loaded gadget: Fighter pull-up
LuaRules: Loaded gadget: Energy Drain
LuaRules: Loaded gadget: Chicken control
LuaRules: Loaded gadget: Area Denial
LuaRules: Loaded gadget: Cannot Damage Unit
LuaRules: Loaded gadget: Disallow unit for command targeting
LuaRules: Loaded gadget: Single-Hit Weapon
LuaRules: Loaded gadget: Starlight Handler
LuaRules: Loaded gadget: Noexplode Stopper
LuaRules: Loaded gadget: Unit Explosion Spawner
LuaRules: Loaded gadget: Shield Merge
LuaRules: Loaded gadget: Lups Shield
LuaRules: Loaded gadget: Endgame Graphs
LuaRules: Loaded gadget: Awards
LuaRules: Loaded gadget: Backup allyteam names
LuaRules: Loaded gadget: Gadget Profiler New
LuaRules: Loaded gadget: Gameframe Orders
LuaRules: Loaded gadget: Planet Wars Structures
LuaRules: Loaded gadget: Profiler
LuaRules: Loaded gadget: Zombies!
[f=-000001] Synced LuaRules: finished loading
[f=-000001] Unsynced LuaRules: starting loading
>> Loaded gadget: Dev Command Checker
>> Loaded gadget: Engine Taskbar Stuff
>> Loaded gadget: Save/Load
>> Loaded gadget: Metalspot Finder Gadget
>> Loaded gadget: IconGenerator
>> Loaded gadget: Mex Placement
>> Loaded gadget: Script notification
>> Loaded gadget: StartSetup
>> Loaded gadget: UnitMorph
>> Loaded gadget: AirTransport_SeaPickup
>> Loaded gadget: Aircraft Command
>> Loaded gadget: AutoReadyStartpos
>> Loaded gadget: Block Ally and Neutral Attack
>> Loaded gadget: CAI
>> Loaded gadget: Capture
>> Loaded gadget: Command Raw Move
>> Loaded gadget: Command Transfer Unit
>> Loaded gadget: Constructor Auto Assist
>> Loaded gadget: Dev Commands
>> Loaded gadget: Fog Hidden Effects API
>> Loaded gadget: Galaxy Campaign Battle Handler
>> Loaded gadget: Invincibility
>> Loaded gadget: Jumpjets
>> Loaded gadget: LupsNanoSpray
>> Loaded gadget: Mantis 6282
>> Loaded gadget: Missile Silo Controller
>> Loaded gadget: Modular Comm Info
>> Loaded gadget: One Click Weapon
>> Loaded gadget: Orbital Drop
>> Loaded gadget: Resign Gadget
>> Loaded gadget: Retreat Command
>> Loaded gadget: Share mode
>> Loaded gadget: Shield Link
>> Loaded gadget: Shockwaves
>> Loaded gadget: Target Features
>> Loaded gadget: Target on the move
>> Loaded gadget: Teleport Throw
>> Loaded gadget: Teleporter
>> Loaded gadget: Terraformers
>> Loaded gadget: Terrain Texture Handler
>> Loaded gadget: Thrusters
>> Loaded gadget: Time slow v2
>> Loaded gadget: TransportAIbuttons
>> Loaded gadget: Units on fire
>> Loaded gadget: Widget Events
>> Loaded gadget: api_subdir_gadgets.lua
>> Loaded gadget: api_versioning.lua
>> Loaded gadget: astar.lua
>> Loaded gadget: cmd_areaguard.lua
>> Loaded gadget: cmd_fire_once.lua
>> Loaded gadget: cmd_hide_autorepairlevel.lua
>> Loaded gadget: cmd_onoff.lua
>> Loaded gadget: cmd_remove_wait.lua
>> Loaded gadget: cmd_select_load_helper.lua
>> Loaded gadget: dbg_ceg_spawner.lua
>> Loaded gadget: endgame_graphs.lua
>> Loaded gadget: factory_anti_slacker.lua
>> Loaded gadget: feature_debris_physics.lua
>> Loaded gadget: feature_fx.lua
>> Loaded gadget: game_globallos.lua
>> Loaded gadget: game_lagmonitor.lua
>> Loaded gadget: game_over.lua
>> Loaded gadget: game_perks.lua
>> Loaded gadget: lockunits_modoption.lua
>> Loaded gadget: map_lua_metal_spots.lua
>> Loaded gadget: player_extra_information.lua
>> Loaded gadget: share_control.lua
>> Loaded gadget: start_boxes.lua
>> Loaded gadget: start_teamnames.lua
>> Loaded gadget: start_waterlevel.lua
>> Loaded gadget: typemap_options.lua
>> Loaded gadget: unit_air_plants.lua
>> Loaded gadget: unit_aircraft_crash.lua
>> Loaded gadget: unit_allow_builder_hold_fire.lua
>> Loaded gadget: unit_attributes.lua
>> Loaded gadget: unit_attributes_generic.lua
>> Loaded gadget: unit_block_direct_control.lua
>> Loaded gadget: unit_bomber_dive.lua
>> Loaded gadget: unit_cannot_damage_unit.lua
>> Loaded gadget: unit_carrier_drones.lua
>> Loaded gadget: unit_centeroffset.lua