[DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" Using writeable configuration source: "/tmp/tmp.Awcrgmapsw/springsettings.865262.cfg" LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt ============== ============== Available: ArchiveScanner AutohostInterface BumpWater CSMFGroundTextures CrashHandler CregSerializer DecalsDrawerGL4 DynWater FarTextureHandler Font GameServer GroundMoveType KeyBindings LuaSocket Model Net Path Piece RoamMeshDrawer Shader SkyBox Sound Texture VFS Enabled: Sound (Notice) VFS (Info) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. ============== ============== ============== ============== InputTextGeo = 0.26 0.73 0.02 0.028 MouseDragCircleCommandThreshold = 25 ROAM = 2 RotateLogFiles = 1 TeamHighlight = 0 ============== ============== ============== ============== Spring Engine Version: 104.0.1-1435-g79d77ca maintenance (Headless) Build Environment: gcc libstdc++ version 20160609 Compiler Version: gcc-5.4.0 20160609 Operating System: Linux 4.19.0-5-amd64 #1 SMP Debian 4.19.37-5+deb10u2 (2019-08-08) (x86_64) Hardware Config: Intel(R) Xeon(R) CPU E5-2697 v4 @ 2.30GHz; 1995MB RAM Binary Word Size: 64-bit (native) Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 1 Logical CPU Cores: 1 ============== ============== [good_fpu_init][STREFLOP_SSE] SSE 1.0 : 1, SSE 2.0 : 1 SSE 3.0 : 1, SSSE 3.0 : 1 SSE 4.1 : 1, SSE 4.2 : 1 SSE 4.0A: 0, SSE 5.0A: 0 [WatchDog::Install] installed (hang-timeout: 10s) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz} [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window [GR::LogVersionInfo] SDL version : 0.0.0 (linked) / 2.0.1 (compiled) GL version : GL vendor : GL renderer : GLSL version: GLEW version: spring headless stub GLEW version GPU memory : unknown SDL swap-int: 0 ARB shader support : 0 GLSL shader support : 0 FBO extension support : 0 NVX GPU mem-info support : 0 ATI GPU mem-info support : 0 NPOT-texture support : 1 (0) S3TC/DXT1 texture support : 0/0 texture query-LOD support : 1 (0) MSAA frame-buffer support : 0 (0) 24-bit Z-buffer support : 0 (-) primitive-restart support : 0 (0) clip-space control support: 0 (0) seamless cube-map support : 0 (0) frag-depth layout support : 0 (-) max. FBO samples : -1 max. texture size : 2048 max. texture anisotropy level: 0.000000 max. vec4 varyings/attributes: 0/0 max. draw-buffers : 0 max. rec. indices/vertices : 0/0 max. uniform buffer-bindings : 0 max. uniform block-size : 0KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [GR::UpdateGLConfigs] [GR::UpdateGLGeometry][1] winSize=<1,1> [GR::UpdateGLGeometry][2] winSize=<8,8> [GR::InitGLState] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated) [TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/ Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/base Scanning: /var/lib/zkreplay/Zero-K/maps Scanning: /var/lib/zkreplay/Zero-K/games Scanning: /var/lib/zkreplay/Zero-K/packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 48ms [VFS] [SpringVFS::ReserveArchives] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f033001e540 (SpringVFS) global=(nil) (null) [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [ThreadPool::SetThreadCount][2] workers=0 [Threading] Main thread CPU affinity mask set: 1 [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.65.3 OpenSSL/1.1.1c [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1) [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:105:ValidateCaFile():Downloading https://springrts.com/dl/cacert.pem [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K [Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 15675 MB [f=-000001] [CPreGame] using server IP localhost and port 8452 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/865262/replay.sdfz" for game data... [f=-000001] [PreGame::StartServerForDemo] starting GameServer [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452 [f=-000001] [UDPListener] successfully bound socket on port 8452 [f=-000001] [PreGame::StartServerForDemo] started GameServer [f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 180ms [f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 3 to team 0 (#active=4) [f=-000001] [PreGame::AddMapArchivesToVFS][server=0x451f4d60] using map "Izki Channel v1.0" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Izki Channel v1.0", overwrite=false)] section=1 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [f=-000001] [PreGame::AddModArchivesToVFS][server=0x451f4d60] using game "Zero-K v1.8.4.0" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.8.4.0", overwrite=false)] section=0 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 105ms [f=-000001] [PreGame::UpdateClientNet] received local player number 3 (team 0, allyteam 0), creating LoadScreen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff [f=-000001] [LuaIntro] Loading widget: LoadProgress [f=-000001] [LuaIntro] Loading widget: Main [f=-000001] [LuaIntro] Loading widget: LoadTexture [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::Load][1] globalQuit=0 threaded=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (48 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 867ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 1044ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 2ms [f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 31ms [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [f=-000001] [Init] number of ArmorDefs: 6 [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 676ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 102ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 23ms [f=-000001] [IPathManager::GetInstance] using HAPFS [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [f=-000001] [Init] shadow rendering is disabled (config-value -1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [f=-000001] InfoTexture: legacy [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Set ROAM mode to DisplayLists [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer" [f=-000001] Loaded DecalsDrawer: off [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 23ms [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 62ms [f=-000001] Synced LuaRules: starting loading LuaRules: Loaded gadget: API versioning stuff for maps and user widgets LuaRules: Loaded gadget: Dev Command Checker LuaRules: Loaded gadget: Save/Load LuaRules: Loaded gadget: Startbox handler LuaRules: Loaded gadget: Wanted Speed LuaRules: Loaded gadget: Metalspot Finder Gadget LuaRules: Loaded gadget: s11n gadget LuaRules: Loaded gadget: s11n map feature loader LuaRules: Loaded gadget: No Friendly Fire LuaRules: Loaded gadget: IconGenerator LuaRules: Loaded gadget: Map Lua Metal Spot Placer LuaRules: Loaded gadget: Mex Placement LuaRules: Loaded gadget: Nano Frame Death Handeling LuaRules: Loaded gadget: Nano Frame Rate Limit LuaRules: Loaded gadget: No Self-D LuaRules: Loaded gadget: ShareControl LuaRules: Loaded gadget: UnitPriority LuaRules: Loaded gadget: Mex Control with energy link LuaRules: Loaded gadget: Script notification LuaRules: Loaded gadget: Antinuke Handler LuaRules: Loaded gadget: Attributes LuaRules: Loaded gadget: Boolean Disable LuaRules: Loaded gadget: Impulse Float Toggle LuaRules: Loaded gadget: LockOptions LuaRules: Loaded gadget: Perks LuaRules: Loaded gadget: Shield Charge LuaRules: Loaded gadget: StartSetup LuaRules: Loaded gadget: Stockpile [f=-000001] Setting morph for custom comms for player: 1 [f=-000001] Setting morph for custom comms for player: 0 LuaRules: Loaded gadget: UnitMorph LuaRules: Loaded gadget: AirPlantParents LuaRules: Loaded gadget: AirTransport_SeaPickup LuaRules: Loaded gadget: Aircraft Command LuaRules: Loaded gadget: Aircraft Crashing LuaRules: Loaded gadget: Allow Builder Hold Fire LuaRules: Loaded gadget: Area Guard LuaRules: Loaded gadget: Block Ally and Neutral Attack LuaRules: Loaded gadget: Block direct control LuaRules: Loaded gadget: Blocking Tag Implementation LuaRules: Loaded gadget: Bomber Dive LuaRules: Loaded gadget: CAI LuaRules: Loaded gadget: CEG Spawner LuaRules: Loaded gadget: Capture LuaRules: Loaded gadget: Carrier Drones LuaRules: Loaded gadget: Command Raw Move LuaRules: Loaded gadget: Command Transfer Unit LuaRules: Loaded gadget: Constructor Auto Assist LuaRules: Loaded gadget: Control gunship strafe range LuaRules: Loaded gadget: D-Gun Aim Fix LuaRules: Loaded gadget: Debris physics LuaRules: Loaded gadget: Decloak when damaged LuaRules: Loaded gadget: Dev Commands LuaRules: Loaded gadget: Disable Buildoptions LuaRules: Loaded gadget: Dont fire at radar LuaRules: Loaded gadget: Experience LuaRules: Loaded gadget: Factory Anti Slacker LuaRules: Loaded gadget: Factory Stop Production LuaRules: Loaded gadget: Fall Damage LuaRules: Loaded gadget: Feature Effects LuaRules: Loaded gadget: Fire Once command LuaRules: Loaded gadget: Fog Hidden Effects API LuaRules: Loaded gadget: Galaxy Campaign Battle Handler LuaRules: Loaded gadget: GameRules Events LuaRules: Loaded gadget: Grey Goo LuaRules: Loaded gadget: Gunship Bugger Off LuaRules: Loaded gadget: Gunship Climb LuaRules: Loaded gadget: Gunship Oscillate LuaRules: Loaded gadget: Gunship Strafe Control LuaRules: Loaded gadget: Hide Autorepairlevel Command LuaRules: Loaded gadget: Ignore Gibs LuaRules: Loaded gadget: Instant Self Destruct LuaRules: Loaded gadget: Invincibility LuaRules: Loaded gadget: Jumpjets LuaRules: Loaded gadget: LUS LuaRules: Loaded gadget: Lag Monitor LuaRules: Loaded gadget: LupsNanoSpray LuaRules: Loaded gadget: Mantis 6282 LuaRules: Loaded gadget: Missile Silo Controller LuaRules: Loaded gadget: Mod statistics LuaRules: Loaded gadget: Modular Comm Info LuaRules: Loaded gadget: Nuke Explosion Chooser LuaRules: Loaded gadget: One Click Weapon LuaRules: Loaded gadget: Orbital Drop LuaRules: Loaded gadget: Overkill Prevention LuaRules: Loaded gadget: Overkill Prevention Placeholder LuaRules: Loaded gadget: Paralysis LuaRules: Loaded gadget: Player extra information LuaRules: Loaded gadget: Prevent Lab Hax LuaRules: Loaded gadget: Prevent Landship LuaRules: Loaded gadget: Prevent turret overshoot LuaRules: Loaded gadget: Projectile Radar Homing LuaRules: Loaded gadget: Projectile Retarget LuaRules: Loaded gadget: Puppy Handler LuaRules: Loaded gadget: Reclaim HP changer LuaRules: Loaded gadget: Refuel Pad Handler LuaRules: Loaded gadget: Regeneration LuaRules: Loaded gadget: Remove Wait LuaRules: Loaded gadget: Repair Speed Changer LuaRules: Loaded gadget: Resign Gadget LuaRules: Loaded gadget: Retreat Command LuaRules: Loaded gadget: Rezz Hp changer + effect LuaRules: Loaded gadget: Share mode LuaRules: Loaded gadget: Shield Link LuaRules: Loaded gadget: Shockwaves LuaRules: Loaded gadget: Show Shooter LuaRules: Loaded gadget: Spherical LOS LuaRules: Loaded gadget: Tactical Unit AI LuaRules: Loaded gadget: Target Features LuaRules: Loaded gadget: Target Priority LuaRules: Loaded gadget: Target on the move LuaRules: Loaded gadget: Teleport Throw LuaRules: Loaded gadget: Teleporter LuaRules: Loaded gadget: Terraformers LuaRules: Loaded gadget: Terrain Texture Handler LuaRules: Loaded gadget: Time slow v2 LuaRules: Loaded gadget: Torpedo Stay Underwater LuaRules: Loaded gadget: Transport Load Unload LuaRules: Loaded gadget: Transport Selected Load LuaRules: Loaded gadget: Transport Speed LuaRules: Loaded gadget: TransportAIbuttons LuaRules: Loaded gadget: Turn Without Interia LuaRules: Loaded gadget: Typemap Options LuaRules: Loaded gadget: Unit removal from rezzed structures LuaRules: Loaded gadget: UnitStealth LuaRules: Loaded gadget: Units on fire LuaRules: Loaded gadget: Wade Effects LuaRules: Loaded gadget: Water Effects LuaRules: Loaded gadget: Weapon Impulse LuaRules: Loaded gadget: Weapon Reaim Time LuaRules: Loaded gadget: api_subdir_gadgets.lua LuaRules: Loaded gadget: api_widget_events.lua LuaRules: Loaded gadget: astar.lua LuaRules: Loaded gadget: init_auto_ready.lua LuaRules: Loaded gadget: lups_cloak_fx.lua LuaRules: Loaded gadget: lups_thrusters.lua LuaRules: Loaded gadget: lups_wrapper.lua LuaRules: Loaded gadget: weapon_hide_sniper.lua LuaRules: Loaded gadget: Center Offset and Growth Scale LuaRules: Loaded gadget: Commander Upgrade LuaRules: Loaded gadget: CustomUnitShaders LuaRules: Loaded gadget: Factory exit flatten LuaRules: Loaded gadget: Game Over LuaRules: Loaded gadget: On/Off LuaRules: Loaded gadget: UnitCloakShield LuaRules: Loaded gadget: Water level modoption LuaRules: Loaded gadget: Windmill Control LuaRules: Loaded gadget: Fighter pull-up LuaRules: Loaded gadget: Energy Drain LuaRules: Loaded gadget: Chicken control LuaRules: Loaded gadget: Area Denial LuaRules: Loaded gadget: Cannot Damage Unit LuaRules: Loaded gadget: Disallow unit for command targeting LuaRules: Loaded gadget: Single-Hit Weapon LuaRules: Loaded gadget: Starlight Handler LuaRules: Loaded gadget: Noexplode Stopper LuaRules: Loaded gadget: Unit Explosion Spawner LuaRules: Loaded gadget: Shield Merge LuaRules: Loaded gadget: Lups Shield LuaRules: Loaded gadget: Endgame Graphs LuaRules: Loaded gadget: Awards LuaRules: Loaded gadget: Backup allyteam names LuaRules: Loaded gadget: Gadget Profiler New LuaRules: Loaded gadget: Gameframe Orders LuaRules: Loaded gadget: Planet Wars Structures LuaRules: Loaded gadget: Profiler LuaRules: Loaded gadget: Zombies! [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading >> Loaded gadget: Dev Command Checker >> Loaded gadget: Engine Taskbar Stuff >> Loaded gadget: Save/Load >> Loaded gadget: Metalspot Finder Gadget >> Loaded gadget: IconGenerator >> Loaded gadget: Mex Placement >> Loaded gadget: Script notification >> Loaded gadget: StartSetup >> Loaded gadget: UnitMorph >> Loaded gadget: AirTransport_SeaPickup >> Loaded gadget: Aircraft Command >> Loaded gadget: AutoReadyStartpos >> Loaded gadget: Block Ally and Neutral Attack >> Loaded gadget: CAI >> Loaded gadget: Capture >> Loaded gadget: Command Raw Move >> Loaded gadget: Command Transfer Unit >> Loaded gadget: Constructor Auto Assist >> Loaded gadget: Dev Commands >> Loaded gadget: Fog Hidden Effects API >> Loaded gadget: Galaxy Campaign Battle Handler >> Loaded gadget: Invincibility >> Loaded gadget: Jumpjets >> Loaded gadget: LupsNanoSpray >> Loaded gadget: Mantis 6282 >> Loaded gadget: Missile Silo Controller >> Loaded gadget: Modular Comm Info >> Loaded gadget: One Click Weapon >> Loaded gadget: Orbital Drop >> Loaded gadget: Resign Gadget >> Loaded gadget: Retreat Command >> Loaded gadget: Share mode >> Loaded gadget: Shield Link >> Loaded gadget: Shockwaves >> Loaded gadget: Target Features >> Loaded gadget: Target on the move >> Loaded gadget: Teleport Throw >> Loaded gadget: Teleporter >> Loaded gadget: Terraformers >> Loaded gadget: Terrain Texture Handler >> Loaded gadget: Thrusters >> Loaded gadget: Time slow v2 >> Loaded gadget: TransportAIbuttons >> Loaded gadget: Units on fire >> Loaded gadget: Widget Events >> Loaded gadget: api_subdir_gadgets.lua >> Loaded gadget: api_versioning.lua >> Loaded gadget: astar.lua >> Loaded gadget: cmd_areaguard.lua >> Loaded gadget: cmd_fire_once.lua >> Loaded gadget: cmd_hide_autorepairlevel.lua >> Loaded gadget: cmd_onoff.lua >> Loaded gadget: cmd_remove_wait.lua >> Loaded gadget: cmd_select_load_helper.lua >> Loaded gadget: dbg_ceg_spawner.lua >> Loaded gadget: endgame_graphs.lua >> Loaded gadget: factory_anti_slacker.lua >> Loaded gadget: feature_debris_physics.lua >> Loaded gadget: feature_fx.lua >> Loaded gadget: game_globallos.lua >> Loaded gadget: game_lagmonitor.lua >> Loaded gadget: game_over.lua >> Loaded gadget: game_perks.lua >> Loaded gadget: lockunits_modoption.lua >> Loaded gadget: map_lua_metal_spots.lua >> Loaded gadget: player_extra_information.lua >> Loaded gadget: s11n_gadget_load.lua >> Loaded gadget: share_control.lua >> Loaded gadget: start_boxes.lua >> Loaded gadget: start_teamnames.lua >> Loaded gadget: start_waterlevel.lua >> Loaded gadget: typemap_options.lua >> Loaded gadget: unit_air_plants.lua >> Loaded gadget: unit_aircraft_crash.lua >> Loaded gadget: unit_allow_builder_hold_fire.lua >> Loaded gadget: unit_attributes.lua >> Loaded gadget: unit_attributes_generic.lua >> Loaded gadget: unit_block_direct_control.lua >> Loaded gadget: unit_bomber_dive.lua >> Loaded gadget: unit_cannot_damage_unit.lua >> Loaded gadget: unit_carrier_drones.lua >> Loaded gadget: unit_centeroffset.lua >> Loaded gadget: unit_control_gunship_stafe_range.lua >> Loaded gadget: unit_dont_fire_at_radar.lua >> Loaded gadget: unit_explosion_spawner.lua >> Loaded gadget: unit_factory_flatten.lua >> Loaded gadget: unit_fall_damage.lua >> Loaded gadget: unit_fighter_pullup.lua >> Loaded gadget: unit_gamerules_events.lua >> Loaded gadget: unit_grass_cutter.lua >> Loaded gadget: unit_gunship_climb.lua >> Loaded gadget: unit_gunship_oscillate.lua >> Loaded gadget: unit_impulsefloat_toggle.lua >> Loaded gadget: unit_marketplace.lua >> Loaded gadget: unit_mex_overdrive.lua >> Loaded gadget: unit_overkill_prevention.lua >> Loaded gadget: unit_overkill_prevention_placeholder.lua >> Loaded gadget: unit_planetwars.lua >> Loaded gadget: unit_prevent_lab_hax.lua >> Loaded gadget: unit_prevent_landship.lua >> Loaded gadget: unit_prevent_turret_overshoot.lua >> Loaded gadget: unit_priority.lua >> Loaded gadget: unit_regeneration.lua >> Loaded gadget: unit_removal_from_rezzed_structure.lua >> Loaded gadget: unit_rezz_hp.lua >> Loaded gadget: unit_self_destruct.lua >> Loaded gadget: unit_solar_force_closed.lua >> Loaded gadget: unit_spherical_los.lua >> Loaded gadget: unit_starlight_handler.lua >> Loaded gadget: unit_stealth.lua >> Loaded gadget: unit_target_priority.lua >> Loaded gadget: unit_transport_load_unload.lua >> Loaded gadget: unit_transport_speed.lua >> Loaded gadget: unit_turn_without_interia.lua >> Loaded gadget: unit_untargetable.lua >> Loaded gadget: unit_wanted_speed.lua >> Loaded gadget: unit_water_effects.lua >> Loaded gadget: unit_windmill_control.lua >> Loaded gadget: unit_xp.lua >> Loaded gadget: unit_zombies.lua >> Loaded gadget: wake_fx.lua >> Loaded gadget: weapon_ignore_gibs.lua >> Loaded gadget: weapon_impulse.lua >> Loaded gadget: weapon_noexplode_stopper.lua >> Loaded gadget: weapon_shield_merge.lua >> Loaded gadget: weapon_single_hit.lua >> Loaded gadget: weapon_trail_burnout.lua >> Loaded gadget: Commander Upgrade >> Loaded gadget: UnitCloakShield >> Loaded gadget: Lups Cloak FX >> Loaded gadget: Chicken control >> Loaded gadget: Area Denial >> Loaded gadget: Lups >> Loaded gadget: Lups Shield >> Loaded gadget: Awards >> Loaded gadget: Chicken Spawner >> Loaded gadget: Gadget Profiler New >> Loaded gadget: Gameframe Orders >> Loaded gadget: Profiler [f=-000001] Unsynced LuaRules: finished loading [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI" [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaSocket Support: enabled [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] function_override include [f=-000001] function_override DONE [f=-000001] localWidgets, nil, true, false [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] Spring.GetMyPlayerID(), 3 [f=-000001] Spring.GetMyPlayerID() done, [f=-000001] USE_OLD_CHILI [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 2, This game player count: 2 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] Testing last game's team 1 mapped to this game's team 1 [f=-000001] Testing last game's team 0 mapped to this game's team 0 [f=-000001] All players and teams match from last game, using last game's scores as base [f=-000001] Deferred Rendering: Failed to create bloom buffers! [f=-000001] Deferred Rendering: Failed to create HDR buffer! [f=-000001] Nightvision Shader: GLSL not supported. [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Loaded API widget: Cluster Detection [f=-000001] Loaded API widget: Hacky version fix [f=-000001] Loaded API widget: Shared Functions [f=-000001] Loaded API widget: i18n [f=-000001] Loaded API widget: Win Counter [f=-000001] Loaded API widget: Draw Mouse Build [f=-000001] Loaded API widget: Modular Comm Info [f=-000001] Loaded API widget: Lobby Battle Status [f=-000001] Loaded API widget: CommandInsert [f=-000001] Loaded API widget: Chili Framework [f=-000001] Loaded API widget: Lag (AFK) monitor [f=-000001] Loaded API widget: Lups [f=-000001] Loaded API widget: Pre-Selection Handler [f=-000001] Loaded widget: Chili Highlight [f=-000001] Loaded widget: Save/Load API [f=-000001] Loaded widget: Selection Hierarchy [f=-000001] Loaded widget: Draw After Chili [f=-000001] Hardware mouse-cursor is disabled! [f=-000001] Loaded DecalsDrawer: off [f=-000001] Ground-decal rendering is disabled! [f=-000001] Set maximum particles to: 0 [f=-000001] Set UnitLodDist to 0 [f=-000001] Set UnitIconDist to 0 [f=-000001] Loaded widget: EPIC Menu [f=-000001] Loaded widget: Chili Minimap [f=-000001] Loaded widget: Chili Widget Selector [f=-000001] Loaded widget: Hide Interface and Mouse Cursor [f=-000001] [Depth of Field::Initialize] removing widget, no shader support [f=-000001] Loaded widget: Depth of Field Shader [f=-000001] Deferred Rendering requires shader support! [f=-000001] Loaded widget: Deferred rendering [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option [f=-000001] Loaded widget: Local Team Colors [f=-000001] Loaded widget: Display Keys 2 [f=-000001] Loaded widget: Save Game Menu [f=-000001] Loaded widget: Specific Unit Reclaimer [f=-000001] Loaded widget: Area-reclaim trees [f=-000001] Loaded widget: One click weapon handler [f=-000001] Loaded widget: Unit Target Command Helper [f=-000001] Loaded widget: Attack Command Helper [f=-000001] Loaded widget: Selection Modkeys [f=-000001] Loaded widget: Chili Global Commands [f=-000001] Loaded widget: Outline No Shader [f=-000001] Loaded widget: Chili Commander Upgrade [f=-000001] Loaded widget: HealthBars [f=-000001] Loaded widget: Noises [f=-000001] Loaded widget: Terraform Icon Draw [f=-000001] Loaded widget: Unit Icons [f=-000001] Loaded widget: Chili Vote Display [f=-000001] Loaded widget: Auto Patrol Nanos [f=-000001] Loaded widget: BuildETA [f=-000001] Loaded widget: Cloak Fire State 2 [f=-000001] Loaded widget: Double-Click attack-move [f=-000001] Loaded widget: EndGame Stats [f=-000001] Loaded widget: Objectives [f=-000001] Loaded widget: Unit Marker Zero-K [f=-000001] We appear to be in a replay/spectator. Writing stats to file. [f=-000001] Attempting to open LuaUI/Logs/replay_stats/865262/events.log [f=-000001] Loaded widget: SpringRTS Replay Stats [f=-000001] Loaded widget: Initial Queue ZK [f=-000001] We appear to be in a replay/spectator, maxing out game speed. [f=-000001] Loaded widget: SpringRTS Replay Speed [f=-000001] Loaded widget: Set Springsettings and Config [f=-000001] Loaded widget: Antinuke Coverage [f=-000001] Loaded widget: Area Attack Tweak [f=-000001] Loaded widget: Autoquit [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info [f=-000001] Loaded widget: Blast Radius [f=-000001] Loaded widget: CameraShake [f=-000001] Loaded widget: Cheat Sheet [f=-000001] Loaded widget: Chili Economy Panel Default [f=-000001] Loaded widget: Chili EndGame Window [f=-000001] Loaded widget: Chili Inactivity Win [f=-000001] Loaded widget: Chili Nuke Warning [f=-000001] Loaded widget: Chili Rejoining Progress Bar [f=-000001] Loaded widget: Chili Selections & CursorTip v2 [f=-000001] Loaded widget: Ferry Points [f=-000001] Loaded widget: Chili Spectator Panels [f=-000001] Loaded widget: Context Menu [f=-000001] Loaded widget: Darkening [f=-000001] Loaded widget: Decloak Range [f=-000001] Loaded widget: MetalFeatures (new) [f=-000001] Loaded widget: Decoration Handler [f=-000001] Loaded widget: Defense Range Zero-K [f=-000001] Loaded widget: Economic Victory Announcer [f=-000001] Loaded widget: Galaxy Battle Handler [f=-000001] Loaded widget: Game Analytics Handler [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input [f=-000001] Loaded widget: Guard Remove [f=-000001] Loaded widget: Haven Handler [f=-000001] Loaded widget: Highlight Geos [f=-000001] Loaded widget: In-game Guide [f=-000001] Loaded widget: In-game Ignore [f=-000001] Loaded widget: Keep Target [f=-000001] Loaded widget: Local Widgets Config [f=-000001] Mex Placement Initialised with 24 spots. [f=-000001] Loaded widget: Mex Placement Handler [f=-000001] Loaded widget: MinimapEvents [f=-000001] Loaded widget: Misc default command replacements [f=-000001] Loaded widget: Missile Silo Commands [f=-000001] Loaded widget: Missile Silo Range [f=-000001] Loaded widget: Mission Results Handler [f=-000001] Loaded widget: Morph Finished notification [f=-000001] Loaded widget: Music Player [f=-000001] Loaded widget: Orbit Command [f=-000001] Loaded widget: Point Tracker [f=-000001] Loaded widget: Raw Move Issue [f=-000001] Loaded widget: ReclaimInfo [f=-000001] Loaded widget: Show All Commands v2 [f=-000001] Loaded widget: Show selected unit range [f=-000001] Loaded widget: Showeco and Grid Drawer [f=-000001] Loaded widget: Simple Settings [f=-000001] Loaded widget: Easy Facing [f=-000001] Loaded widget: Smart Bombers [f=-000001] Loaded widget: SmoothCam [f=-000001] Loaded widget: Spectate Selected Team [f=-000001] Loaded widget: State Reverse Toggle [f=-000001] Loaded widget: Stereo3D [f=-000001] Loaded widget: Stop Self-D [f=-000001] Loaded widget: Transport Load Double Tap [f=-000001] Loaded widget: Voice Assistant [f=-000001] Loaded widget: Ghost Site [f=-000001] Loaded widget: Attack Warning [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing [f=-000001] Loaded widget: Auto Group [f=-000001] Loaded widget: Chili AI Set Start [f=-000001] Loaded widget: NoDuplicateOrders [f=-000001] Projectile Lights (gfx_projectile_lights.lua) - Deferred rendering widget not found. [f=-000001] Loaded widget: Projectile Lights [f=-000001] Loaded widget: Start Point Remover & Comm Selector [f=-000001] Loaded widget: Startup Info and Selector [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Stockpiler [f=-000001] Loaded widget: Transport AI [f=-000001] Loaded widget: Attack AoE [f=-000001] Loaded widget: Icon Sets [f=-000001] Loaded widget: Persistent Build Spacing [f=-000001] Loaded widget: Replay control buttons [f=-000001] Loaded widget: Smooth Scroll [f=-000001] Loaded widget: Unit Start State [f=-000001] Loaded widget: UnitNoStuckInFactory [f=-000001] Loaded widget: Chili Custom Modoptions Info [f=-000001] Loaded widget: PlanetWars Info [f=-000001] Loaded widget: Commands FX [f=-000001] Loaded widget: MessageBoxes ZK [f=-000001] Loaded widget: UnitShapes [f=-000001] Loaded widget: Map Edge Extension [f=-000001] Loaded widget: AllyCursors [f=-000001] Loaded widget: Lua Metal Decals [f=-000001] Loaded widget: Gadget Icons [f=-000001] Loaded widget: Rank Icons 2 [f=-000001] Loaded widget: Selection Send [f=-000001] Loaded widget: Shield Guard [f=-000001] Loaded widget: State Icons [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Building Starter [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Cloaker Guard [f=-000001] Loaded widget: Disable Bad Widgets [f=-000001] Loaded widget: LupsManager [f=-000001] Loaded widget: Smoke Signals [f=-000001] Loaded widget: Units on Fire [f=-000001] Loaded widget: Newton Firezone [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 [f=-000001] Loaded widget: Receive Units Indicator [f=-000001] Loaded widget: Auto-toggle false color vision [f=-000001] Loaded widget: Chili Docking [f=-000001] Loaded widget: Chili Pro Console [f=-000001] Loaded widget: Chili Crude Player List [f=-000001] Loaded widget: HUD Presets [f=-000001] Loaded widget: Lasso Terraform GUI [f=-000001] Loaded widget: Image Preloader [f=-000001] Loaded widget: Custom Markers [f=-000001] Loaded widget: Chili Core Selector [f=-000001] Loaded widget: Default Group Recall Fix [f=-000001] Loaded widget: Start Boxes [f=-000001] Loaded widget: Select Keys [f=-000001] Loaded widget: Chili Share menu v1.24 [f=-000001] Loaded widget: Pause Screen [f=-000001] Loaded widget: Restricted Zones [f=-000001] Loaded widget: Jumpjet GUI [f=-000001] Loaded widget: CustomFormations2 [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. [f=-000001] Loaded widget: Chili Integral Menu [f=-000001] Error in [Outline Shader] widget: Deferred shading is not enabled or advanced shading is not active [f=-000001] Loading: LuaUI/Widgets/gfx_outline_no_shader.lua [f=-000001] Loaded widget: Outline Shader [f=-000001] Lua garbage collection rate: 30/s [f=-000001] Loaded widget: GC Control [f=-000001] Loaded widget: Layout Handler [f=-000001] Loaded widget: Persistent Build Height [f=-000001] Loaded widget: Text To Speech Control [f=-000001] Loaded widget: Color Blindness Correction [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0 [f=-000001] [s11n] Loading s11n file... [f=-000001] [s11n] Parsing model... [f=-000001] [s11n] Populating game world... [f=-000001] [s11n] s11n loading complete. [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=7f18a74f [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=ee65e996 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=bdf14672 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=f14e6053 [f=-000001] [Path] [PathEstimator::ReadFile] hash=f14e6053 file="cache/104dev-maintenance/paths/Izki Channel v1.0.pe-f14e6053.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=7f18a74f [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=ee65e996 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=bdf14672 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=f14e6063 [f=-000001] [Path] [PathEstimator::ReadFile] hash=f14e6063 file="cache/104dev-maintenance/paths/Izki Channel v1.0.pe2-f14e6063.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]" [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (805ms, checksum 32f56cef)" [f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={11468,0,0} {chunk,block}Bytes={0,0} [f=-000001] Spectator mode. Widget removed. [f=-000001] Spectator mode. Widget removed. [f=-000001] Playback paused [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] Opening demofile demos/865262/replay.sdfz [f=-000001] Connection attempt from UnnamedPlayer (spec) [f=-000001] -> Version: 104.0.1-1435-g79d77ca maintenance [Linux 64-bit (native)] [f=-000001] [Game::ClientReadNet] added new player UnnamedPlayer (spec) with number 3 to team 0 [f=-000001] -> Connection established (given id 3) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=7be432e9ca82924075e0aaf55d25bde711a69c4fa7a99bc7fd8f24aea0f5932cd20c7b20bbe6e9469303dc77ef19ecb0588f2bd55cf2f89c12ac950799456f2f" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Speed set to 20.0 [server] [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=eaf0fb8efdc95ea4112e46850b2e016a76ec66e98ef9eef509f277e5757cb95f074864c20810d6088d786552746eb084ce572e23598e29509a70b7574efe91d6]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=48047161b14c43164245056ca4e01dfe0433812b75141631ee5b7c03e78a71ef83ac6cb17b26ecd21c5c7d76d1f00dee1fe192bd3bc62d87dea4293f9b556edc]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[Game::Load][lua{Rules,Gaia}={0x52461d60,(nil)}]" [f=-000001] Spectator UnnamedPlayer (spec) finished loading and is now ingame [f=-000001] Switching to Overhead (TA) style camera [f=-000001] Epicmenu: Switching to Default camera mode [f=-000001] Beginning demo playback [f=-000001] GameID: 8b8e885e3481d903662cdee3bf54ffe2 [f=-000001] Connection attempt from PRO_rANDY [f=-000001] -> Version: 104.0.1-1435-g79d77ca maintenance [Windows 32-bit (emulated)] [f=-000001] [0] Event [undefined]: PRO_rANDY changed status [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="PRO_rANDY" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=7be432e9ca82924075e0aaf55d25bde711a69c4fa7a99bc7fd8f24aea0f5932cd20c7b20bbe6e9469303dc77ef19ecb0588f2bd55cf2f89c12ac950799456f2f" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="PRO_rANDY" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Connection attempt from ATOSTIC [f=-000001] -> Version: 104.0.1-1435-g79d77ca maintenance [Windows 32-bit (emulated)] [f=-000001] [0] Event [undefined]: ATOSTIC changed status [f=-000001] -> Connection established (given id 1) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="ATOSTIC" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=7be432e9ca82924075e0aaf55d25bde711a69c4fa7a99bc7fd8f24aea0f5932cd20c7b20bbe6e9469303dc77ef19ecb0588f2bd55cf2f89c12ac950799456f2f" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="ATOSTIC" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="PRO_rANDY" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=eaf0fb8efdc95ea4112e46850b2e016a76ec66e98ef9eef509f277e5757cb95f074864c20810d6088d786552746eb084ce572e23598e29509a70b7574efe91d6]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="PRO_rANDY" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=48047161b14c43164245056ca4e01dfe0433812b75141631ee5b7c03e78a71ef83ac6cb17b26ecd21c5c7d76d1f00dee1fe192bd3bc62d87dea4293f9b556edc]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="PRO_rANDY" string="[Game::Load][lua{Rules,Gaia}={4d818df8,00000000}]" [f=-000001] [Game::ClientReadNet] added new player Aquanim with number 2 to team 0 [f=-000001] > SPRINGIE:User Aquanim|planefighter|7_6|dev_game|True|RSN|Empire|AU [f=-000001] Allies: I choose: WFH! [f=-000001] Connection attempt from Aquanim [f=-000001] -> Version: 104.0.1-1435-g79d77ca maintenance [Windows 32-bit (emulated)] [f=-000001] -> Connection established (given id 2) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Aquanim" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=7be432e9ca82924075e0aaf55d25bde711a69c4fa7a99bc7fd8f24aea0f5932cd20c7b20bbe6e9469303dc77ef19ecb0588f2bd55cf2f89c12ac950799456f2f" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Aquanim" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="ATOSTIC" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=eaf0fb8efdc95ea4112e46850b2e016a76ec66e98ef9eef509f277e5757cb95f074864c20810d6088d786552746eb084ce572e23598e29509a70b7574efe91d6]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="ATOSTIC" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=48047161b14c43164245056ca4e01dfe0433812b75141631ee5b7c03e78a71ef83ac6cb17b26ecd21c5c7d76d1f00dee1fe192bd3bc62d87dea4293f9b556edc]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="ATOSTIC" string="[Game::Load][lua{Rules,Gaia}={41774a78,00000000}]" [f=-000001] Allies: I choose: Recon! [f=-000001] hey!! glhf [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Aquanim" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=eaf0fb8efdc95ea4112e46850b2e016a76ec66e98ef9eef509f277e5757cb95f074864c20810d6088d786552746eb084ce572e23598e29509a70b7574efe91d6]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Aquanim" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=48047161b14c43164245056ca4e01dfe0433812b75141631ee5b7c03e78a71ef83ac6cb17b26ecd21c5c7d76d1f00dee1fe192bd3bc62d87dea4293f9b556edc]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Aquanim" string="[Game::Load][lua{Rules,Gaia}={4fc481d0,00000000}]" [f=-000001] [0] Event [1320,-18.023075,681]: 0 finished unit Engineer Commander [f=-000001] [0] Event [4688,-18.281982,4479]: 1 finished unit Recon Commander [f=0000000] [0] PRO_rANDY, team: 0, elo:3270 [f=0000000] [0] ATOSTIC, team: 1, elo:2652 [f=0000000] [0] ?, team: 2, elo:0 [f=0000000] Playback continued [f=0000004] [4] Event [1184,0,864]: 0 finished unit Shipyard [f=0000004] !transmitlobby @voice@buildUnit@add;shipcon;Mariner [f=0000004] !transmitlobby @voice@buildUnit@add;shipscout;Cutter [f=0000004] !transmitlobby @voice@buildUnit@add;shiptorpraider;Hunter [f=0000004] !transmitlobby @voice@buildUnit@add;subraider;Seawolf [f=0000004] !transmitlobby @voice@buildUnit@add;shipriot;Corsair [f=0000004] !transmitlobby @voice@buildUnit@add;shipskirm;Mistral [f=0000004] !transmitlobby @voice@buildUnit@add;shipassault;Siren [f=0000004] !transmitlobby @voice@buildUnit@add;shiparty;Envoy [f=0000004] !transmitlobby @voice@buildUnit@add;shipaa;Zephyr [f=0000004] !transmitlobby @voice@buildUnit@reload [f=0000028] [28] Event [4680,-23.105682,4344]: 1 finished unit Amphbot Factory [f=0000240] [240] Event [1544,-1,664]: 0 finished unit Metal Extractor [f=0000362] [362] Event [4680.05518,-28.439146,4308]: 1 finished unit Duck [f=0000368] [368] Event [4600,-1,4456]: 1 finished unit Metal Extractor [f=0000480] [480] Event [1448,-1,552]: 0 finished unit Metal Extractor [f=0000547] [547] Event [4680.05518,-28.439146,4308]: 1 finished unit Duck [f=0000646] [646] Event [1192,0,864]: 0 finished unit Mariner [f=0000721] [721] Event [4680.05518,-28.439146,4308]: 1 finished unit Duck [f=0000825] [825] Event [984,16.3617859,600]: 0 finished unit Metal Extractor [f=0000872] [872] Event [4680.05518,-28.439146,4308]: 1 finished unit Duck [f=0000927] [927] Event [1080,0.60098267,584]: 0 finished unit Wind/Tidal Generator [f=0001017] [1017] Event [1160,0,584]: 0 finished unit Wind/Tidal Generator [f=0001035] [1035] Event [4680.05518,-28.439146,4308]: 1 finished unit Duck [f=0001108] [1108] Event [1240,0,568]: 0 finished unit Wind/Tidal Generator [f=0001197] [1197] Event [1320,0,568]: 0 finished unit Wind/Tidal Generator [f=0001224] [1224] Event [4680.05518,-28.439146,4308]: 1 finished unit Duck [f=0001288] [1288] Event [1400,0,568]: 0 finished unit Wind/Tidal Generator [f=0001423] [1423] Event [1448,0,648]: 0 finished unit Wind/Tidal Generator [f=0001513] [1513] Event [1352,0,648]: 0 finished unit Wind/Tidal Generator [f=0001522] [1522] Event [4680.05518,-28.439146,4308]: 1 finished unit Duck [f=0001543] [1543] Event [1192,0,864]: 0 finished unit Hunter [f=0001777] [1777] Event [1192,0,864]: 0 finished unit Hunter [f=0001799] [1799] Event [4696,-1,4568]: 1 finished unit Metal Extractor [f=0001931] [1931] Event [4776,0,4568]: 1 finished unit Wind/Tidal Generator [f=0002022] [2022] Event [1272,0,664]: 0 finished unit Wind/Tidal Generator [f=0002113] [2113] Event [1192,0,664]: 0 finished unit Wind/Tidal Generator [f=0002156] [2156] Event [1192,0,864]: 0 finished unit Hunter [f=0002170] [2170] Event [4856,0,4568]: 1 finished unit Wind/Tidal Generator [f=0002380] [2380] Event [1192,0,864]: 0 finished unit Hunter [f=0002437] [2437] Event [4936,0,4568]: 1 finished unit Wind/Tidal Generator [f=0002586] [2586] Event [4680.05518,-28.439146,4308]: 1 finished unit Conch [f=0002659] [2659] Event [5016,0,4552]: 1 finished unit Wind/Tidal Generator [f=0002861] [2861] Event [5096,10.1833496,4552]: 1 finished unit Wind/Tidal Generator [f=0003056] [3056] Event [1192,0,864]: 0 finished unit Hunter [f=0003218] [3218] Event [1192,0,864]: 0 finished unit Hunter [f=0003262] [3262] Event [5160,19.1362915,4520]: 1 finished unit Metal Extractor [f=0003382] [3382] Event [1595.20337,-85.177063,1622.52881]: 1 lost unit Duck [f=0003383] [3383] Event [1192,0,864]: 0 finished unit Hunter [f=0003422] [3422] Event [1601.85217,1.07962406,1431.0321]: 0 lost unit Hunter [f=0003425] [3425] Event [1704.40137,-85.177063,1598.61572]: 1 lost unit Duck [f=0003450] [3450] Event [1688.33716,-85.285706,1584.10718]: 1 lost unit Duck [f=0003531] [3531] Event [1881.00842,-85.177063,1443.63586]: 1 lost unit Duck [f=0003548] [3548] Event [1192,0,864]: 0 finished unit Hunter [f=0003562] [3562] Event [1721.41467,0,1287.91956]: 0 lost unit Hunter [f=0003618] [3618] Event [1881.98584,0,1512.19031]: 0 lost unit Hunter [f=0003628] [3628] Event [2148.40381,-85.177063,1367.73376]: 1 lost unit Duck [f=0003677] [3677] Event [2307.53662,-85.14505,1298.57166]: 1 lost unit Duck [f=0003849] [3849] Event [1192,0,864]: 0 finished unit Mariner [f=0004141] [4141] Event [3876.16455,-76.612846,1733.52576]: 1 lost unit Duck [f=0004173] [4173] Event [1192,0,864]: 0 finished unit Mariner [f=0004400] [4400] Event [1192,0,864]: 0 finished unit Hunter [f=0004437] [4437] Event [1416,0,728]: 0 finished unit Wind/Tidal Generator [f=0004527] [4527] Event [1496,0,744]: 0 finished unit Wind/Tidal Generator [f=0004539] game_message: ATOSTIC has been destroyed! [f=0004539] [4539] Event [undefined]: ATOSTIC resigned [f=0004539] game_message: PRO_rANDY wins! [f=0004539] Submitting stats [f=0004539] Automatically exiting in 10 seconds. Move mouse to cancel. [f=0004539] Part| Total Time|Time of the last 0.5s [f=0004539] Draw 5565.00ms 15.88% [f=0004539] Lua::Callins::Synced 1260.05ms 11.29% [f=0004539] Lua::Callins::Unsynced 7760.45ms 21.68% [f=0004539] Lua::CollectGarbage::Synced 196.82ms 0.00% [f=0004539] Lua::CollectGarbage::Unsynced 319.85ms 0.60% [f=0004539] Misc::Profiler::AddTime 17.73ms 0.10% [f=0004539] Sim 3501.06ms 44.66% [f=0004539] [4539] Received game_message: ATOSTIC has been destroyed! [f=0004539] [4539] Received game_message: PRO_rANDY wins! [f=0004540] [4540] Game End Stats Header: time,allyTeam1_unit_value,allyTeam0_unit_value,team1_unit_value,team0_unit_value,allyTeam1_metal_overdrive,allyTeam0_metal_overdrive,team1_metal_overdrive,team0_metal_overdrive,allyTeam1_metalProduced,allyTeam0_metalProduced,team1_metalProduced,team0_metalProduced,allyTeam1_metalUsed,allyTeam0_metalUsed,team1_metalUsed,team0_metalUsed,allyTeam1_metal_excess,allyTeam0_metal_excess,team1_metal_excess,team0_metal_excess,allyTeam1_damage_dealt,allyTeam0_damage_dealt,team1_damage_dealt,team0_damage_dealt,allyTeam1_unit_value_def,allyTeam0_unit_value_def,team1_unit_value_def,team0_unit_value_def,allyTeam1_energy_income,allyTeam0_energy_income,team1_energy_income,team0_energy_income,allyTeam1_unit_value_other,allyTeam0_unit_value_other,team1_unit_value_other,team0_unit_value_other,allyTeam1_metal_income,allyTeam0_metal_income,team1_metal_income,team0_metal_income,allyTeam1_unit_value_army,allyTeam0_unit_value_army,team1_unit_value_army,team0_unit_value_army,allyTeam1_unit_value_killed,allyTeam0_unit_value_killed,team1_unit_value_killed,team0_unit_value_killed,allyTeam1_unit_value_econ,allyTeam0_unit_value_econ,team1_unit_value_econ,team0_unit_value_econ,allyTeam1_unit_value_lost,allyTeam0_unit_value_lost,team1_unit_value_lost,team0_unit_value_lost,allyTeam1_metal_reclaim,allyTeam0_metal_reclaim,team1_metal_reclaim,team0_metal_reclaim,allyTeam1_damage_received,allyTeam0_damage_received,team1_damage_received,team0_damage_received [f=0004540] [4540] Game End Stats Values: 0,"-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-" [f=0004540] [4540] Game End Stats Values: 1,1275,1275,1275,1275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1275,1275,1275,1275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 [f=0004540] [4540] Game End Stats Values: 2,2245,2165,2245,2165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7.4666667,7.4666667,7.4666667,7.4666667,2075,2075,2075,2075,5.73333311,6.4000001,5.73333311,6.4000001,80,0,80,0,0,0,0,0,90,90,90,90,0,0,0,0,0,0,0,0,0,0,0,0 [f=0004540] [4540] Game End Stats Values: 3,2485,2545,2485,2545,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,9.46667194,8,9.46667194,2075,2075,2075,2075,8,9.86670494,8,9.86670494,320,200,320,200,0,0,0,0,90,270,90,270,0,0,0,0,0,0.00073125,0,0.00073125,0,0,0,0 [f=0004540] [4540] Game End Stats Values: 4,2645,2720,2645,2720,0,1.50812912,0,1.50812912,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,17.6969357,8,17.6969357,2075,2075,2075,2075,8,12.1007147,8,12.1007147,480,200,480,200,0,0,0,0,90,445,90,445,0,0,0,0,0,0.00315627,0,0.00315627,0,0,0,0 [f=0004540] [4540] Game End Stats Values: 5,2815,2990,2815,2990,0,15.5079718,0,15.5079718,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,20.2369442,8,20.2369442,2075,2075,2075,2075,8,12.9334202,8,12.9334202,560,400,560,400,0,0,0,0,180,515,180,515,0,0,0,0,0,0.00435629,0,0.00435629,0,0,0,0 [f=0004540] [4540] Game End Stats Values: 6,2885,3160,2885,3160,0.73326427,32.2519951,0.73326427,32.2519951,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8.79999924,18.0621815,8.79999924,18.0621815,2075,2075,2075,2075,9.91555214,13.1162691,9.91555214,13.1162691,560,500,560,500,0,0,0,0,250,585,250,585,0,0,0,0,0,0.00435629,0,0.00435629,0,0,0,0 [f=0004540] [4540] Game End Stats Values: 7,3105,3260,3105,3260,1.55225921,51.035511,1.55225921,51.035511,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10.9600019,19.3732929,10.9600019,19.3732929,2075,2075,2075,2075,10.0545998,18.4033489,10.0545998,18.4033489,710,600,710,600,0,0,0,0,320,585,320,585,0,77.266716,0,77.266716,0,0.00435629,0,0.00435629,0,0,0,0 [f=0004540] [4540] Game End Stats Values: 8,3140,3360,3140,3360,10.1439295,58.3663712,10.1439295,58.3663712,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,13.6823912,19.1120834,13.6823912,19.1120834,2075,2075,2075,2075,10.5727797,25.7509594,10.5727797,25.7509594,710,700,710,700,0,0,0,0,355,585,355,585,0,276.200256,0,276.200256,0,0.00435629,0,0.00435629,0,0,0,0 [f=0004540] [4540] Game End Stats Values: 9,2910,3460,2910,3460,27.1874332,64.0092773,27.1874332,64.0092773,0,0,0,0,0,0,0,0,0,0,0,0,283.877411,295.959564,283.877411,295.959564,0,0,0,0,12.4180422,18.0019436,12.4180422,18.0019436,2075,2075,2075,2075,12.4695683,12.376193,12.4695683,12.376193,390,800,390,800,200,240,200,240,445,585,445,585,320,476.200256,320,476.200256,0,0.00435629,0,0.00435629,337.60022,407.97348,337.60022,407.97348 [f=0004540] [4540] Game End Stats Values: 10,2750,3460,2750,3460,49.6564293,70.9458618,49.6564293,70.9458618,0,0,0,0,0,0,0,0,0,0,0,0,455.095886,405.887146,455.095886,405.887146,0,0,0,0,12.653883,23.4535961,12.653883,23.4535961,2075,2075,2075,2075,13.4979343,13.1625967,13.4979343,13.1625967,230,800,230,800,300,320,300,320,445,585,445,585,480,676.200256,480,676.200256,0,17.7563553,0,17.7563553,498.864349,595.314697,498.864349,595.314697 [f=0004540] [4540] Game End Stats Values: 11,2670,3795,2670,3795,70.9259186,79.1962051,70.9259186,79.1962051,0,0,0,0,0,0,0,0,126.956909,0,126.956909,0,473.668732,486.396942,473.668732,486.396942,0,0,0,0,15.0841007,19.4194851,15.0841007,19.4194851,2075,2075,2075,2075,20.2624378,18.3668003,20.2624378,18.3668003,150,1100,150,1100,300,400,300,400,445,620,445,620,662.667114,676.200256,662.667114,676.200256,0,105.006355,0,105.006355,579.374146,613.887573,579.374146,613.887573 [f=0004540] [4540] Game End Stats Values: 12,90,3830,90,3830,74.7412872,79.8501282,74.7412872,79.8501282,0,0,0,0,0,0,0,0,154.772339,0,154.772339,0,473.668732,486.396942,473.668732,486.396942,0,0,0,0,15.2785149,20.6370201,15.2785149,20.6370201,0,2075,0,2075,13.9076843,22.4521351,13.9076843,22.4521351,0,1100,0,1100,300,400,300,400,90,655,90,655,3242.66699,676.200256,3242.66699,676.200256,0,122.006355,0,122.006355,579.374146,613.887573,579.374146,613.887573 [f=0004632] [4632] Event [1592,0,760]: 0 finished unit Wind/Tidal Generator [f=0004733] Player PRO_rANDY left the game: normal quit [f=0004733] [4733] Event [undefined]: PRO_rANDY quit [f=0004782] [4782] Event [1192,0,864]: 0 finished unit Hunter [f=0004802] [4802] Event [2440,-1,1240]: 0 finished unit Metal Extractor [f=0004823] No clients connected, shutting down server [f=0004823] Server shutdown [f=0005112] [5112] Event [1192,0,864]: 0 finished unit Hunter [f=0005244] [5244] Event [2504,-1,1496]: 0 finished unit Metal Extractor [f=0005428] [5428] Event [1192,0,864]: 0 finished unit Hunter [f=0005754] [5754] Event [1192,0,864]: 0 finished unit Hunter [f=0006070] [6070] Event [1192,0,864]: 0 finished unit Hunter [f=0006400] [6400] Event [1192,0,864]: 0 finished unit Hunter [f=0006730] [6730] Event [1192,0,864]: 0 finished unit Hunter [f=0007046] [7046] Event [1192,0,864]: 0 finished unit Hunter [f=0007376] [7376] Event [1192,0,864]: 0 finished unit Hunter [f=0007706] [7706] Event [1192,0,864]: 0 finished unit Hunter [f=0008022] [8022] Event [1192,0,864]: 0 finished unit Hunter [f=0008352] [8352] Event [1192,0,864]: 0 finished unit Hunter [f=0008682] [8682] Event [1192,0,864]: 0 finished unit Hunter [f=0008998] [8998] Event [1192,0,864]: 0 finished unit Hunter [f=0009328] [9328] Event [1192,0,864]: 0 finished unit Hunter [f=0009658] [9658] Event [1192,0,864]: 0 finished unit Hunter [f=0009974] [9974] Event [1192,0,864]: 0 finished unit Hunter [f=0010304] [10304] Event [1192,0,864]: 0 finished unit Hunter [f=0010386] Autoquit sending quit command. [f=0010386] [QuitAction] user exited to system [f=0010386] [SpringApp::Kill][1] fromRun=1 [f=0010386] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [f=0010386] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0010386] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0010386] [ThreadPool::SetThreadCount][2] workers=0 [f=0010386] [SpringApp::Kill][2] [f=0010386] [Game::KillLua][0] dtor=0 loadscreen=(nil) [f=0010386] [Game::KillLua][3] dtor=0 luaUI=0x51e9ef40 [f=0010386] Start widgetHandler:Shutdown [f=0010386] Shutdown - SaveOrderList Complete [f=0010386] Writing last game win data [f=0010386] Shutdown - SaveConfigData Complete [f=0010386] Shutdown Widget - Chili Highlight [f=0010386] Shutdown Widget - Save/Load API [f=0010386] Shutdown Widget - Draw After Chili [f=0010386] Shutdown Widget - EPIC Menu [f=0010386] Shutdown Widget - Chili Minimap [f=0010386] Shutdown Widget - Chili Widget Selector [f=0010386] Shutdown Widget - Local Team Colors [f=0010386] Shutdown Widget - Display Keys 2 [f=0010386] Shutdown Widget - Save Game Menu [f=0010386] Shutdown Widget - HealthBars [f=0010386] Shutdown Widget - Noises [f=0010386] Shutdown Widget - Unit Icons [f=0010386] Shutdown Widget - Win Counter [f=0010386] Shutdown Widget - BuildETA [f=0010386] Shutdown Widget - SpringRTS Replay Stats [f=0010386] Shutdown Widget - Modular Comm Info [f=0010386] Shutdown Widget - CameraShake [f=0010386] Shutdown Widget - Chili Economy Panel Default [f=0010386] Shutdown Widget - Chili EndGame Window [f=0010386] Shutdown Widget - Chili Nuke Warning [f=0010386] Shutdown Widget - Chili Selections & CursorTip v2 [f=0010386] Shutdown Widget - Chili Spectator Panels [f=0010386] Shutdown Widget - Context Menu [f=0010386] Shutdown Widget - Darkening [f=0010386] Shutdown Widget - MetalFeatures (new) [f=0010386] Shutdown Widget - Grab Input [f=0010386] Input grabbing is disabled! [f=0010386] Shutdown Widget - Highlight Geos [f=0010386] Shutdown Widget - Local Widgets Config [f=0010386] Shutdown Widget - Mex Placement Handler [f=0010386] Shutdown Widget - MinimapEvents [f=0010386] Shutdown Widget - Missile Silo Range [f=0010386] Shutdown Widget - Music Player [f=0010386] Shutdown Widget - Point Tracker [f=0010386] Shutdown Widget - Showeco and Grid Drawer [f=0010386] Shutdown Widget - Stereo3D [f=0010386] Shutdown Widget - Attack AoE [f=0010386] Shutdown Widget - Map Edge Extension [f=0010386] Shutdown Widget - Selection Send [f=0010386] Shutdown Widget - LupsManager [f=0010386] Shutdown Widget - Newton Firezone [f=0010386] Shutdown Widget - Chili Pro Console [f=0010386] Shutdown Widget - Lasso Terraform GUI [f=0010386] Shutdown Widget - Chili Framework [f=0010386] Shutdown Widget - Lups [f=0010386] Shutdown Widget - Custom Markers [f=0010386] Shutdown Widget - Chili Core Selector [f=0010386] Shutdown Widget - Pause Screen [f=0010386] Shutdown Widget - Layout Handler [f=0010386] Shutdown Widget - Persistent Build Height [f=0010386] Shutdown Widget - Text To Speech Control [f=0010386] End widgetHandler:Shutdown [f=0010386] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={408133,55915011} {int,ext,rec}Allocs={20565568,0,0} {chunk,block}Bytes={55915011,0} [f=0010386] [Game::KillLua][1] dtor=0 luaGaia=(nil) [f=0010386] [Game::KillLua][2] dtor=0 luaRules=0x52461d60 [f=0010386] Start gadgetHandler:Shutdown [f=0010386] Shutdown - StartSetup [f=0010386] Shutdown - UnitMorph [f=0010386] Shutdown - LupsNanoSpray [f=0010386] Shutdown - Missile Silo Controller [f=0010386] Shutdown - Modular Comm Info [f=0010386] Shutdown - Terrain Texture Handler [f=0010386] Shutdown - UnitCloakShield [f=0010386] Shutdown - Starlight Handler [f=0010386] End gadgetHandler:Shutdown [f=0010386] Start gadgetHandler:Shutdown [f=0010386] Shutdown - Save/Load [f=0010386] Shutdown - UnitMorph [f=0010386] Shutdown - Modular Comm Info [f=0010386] Shutdown - Retreat Command [f=0010386] Shutdown - Shockwaves [f=0010386] Shutdown - Teleport Throw [f=0010386] Shutdown - UnitCloakShield [f=0010386] Shutdown - Lups Cloak FX [f=0010386] Shutdown - Lups [f=0010386] Shutdown - Lups Shield [f=0010386] End gadgetHandler:Shutdown [f=0010386] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={20565597,0,0} {chunk,block}Bytes={0,0} [f=0010386] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={20565597,0,0} {chunk,block}Bytes={0,0} [f=0010386] [Game::KillLua][4] dtor=0 [f=0010386] [Game::~CGame][1] [f=0010386] [Game::KillLua][0] dtor=1 loadscreen=(nil) [f=0010386] [Game::KillLua][3] dtor=1 luaUI=(nil) [f=0010386] [Game::KillLua][1] dtor=1 luaGaia=(nil) [f=0010386] [Game::KillLua][2] dtor=1 luaRules=(nil) [f=0010386] [Game::KillLua][4] dtor=1 [f=0010386] [Game::KillMisc][1] [f=0010386] [Game::KillMisc][2] [f=0010386] [Game::KillMisc][3] [f=0010386] [Game::KillRendering][1] [f=0010386] [3DOParser::Kill] allocated 146 pieces [f=0010386] [S3OParser::Kill] allocated 2704 pieces [f=0010386] [AssParser::Kill] allocated 215 pieces [f=0010386] [Game::KillInterface][1] [f=0010386] [Game::KillInterface][2] [f=0010386] [Game::KillSimulation][1] [f=0010386] [Game::KillSimulation][2] [f=0010386] [CCollisionHandler] dis-/continuous tests: 0/505428 [f=0010386] [Game::KillSimulation][3] [f=0010386] [~CPathCache(24x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0010386] [~CPathCache(24x20)] cacheHits=30 hitPercentage=37% numHashColls=0 maxCacheSize=10 [f=0010386] [~CPathCache(48x40)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0010386] [~CPathCache(48x40)] cacheHits=42 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0010386] [~CRectangleOverlapHandler] 0% overlap reduction [f=0010386] [~CRectangleOverlapHandler] 0% overlap reduction [f=0010386] [LosHandler::Kill] raycast instance cache-{hits,misses}={2310,3032}; shared=4%; cached=39% [f=0010386] [Game::KillSimulation][4] [f=0010386] [CommonDefHandler::KillStatic] 3214 sound-set data items added [f=0010386] [Game::~CGame][2] [f=0010386] [Game::~CGame][3] [f=0010386] [SpringApp::Kill][3] [f=0010386] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 108211 bytes sent 67372 bytes recv'd [f=0010386] [SpringApp::Kill][4] font=0x451657e0 [f=0010386] [SpringApp::Kill][5] [f=0010386] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [VFS] [SpringVFS::DeleteArchives] [VFS] [SpringVFS::DeleteArchives(section=0)] #archives[section]=1 #files[section]=7660 [VFS] archive=/var/lib/zkreplay/Zero-K/packages/9543ed643d4dd3b5f50118f4bb9d3b33.sdp (0x451d37f0) [~CPoolArchive] archiveFile="/var/lib/zkreplay/Zero-K/packages/9543ed643d4dd3b5f50118f4bb9d3b33.sdp" numZipFiles=7660 sumInflSize=694162kb sumReadTime=2584ms file="objects3d/strikecom.dae" indx=5372 inflSize=1500kb readTime=51ms file="objects3d/spideranarchid.s3o" indx=5349 inflSize=168kb readTime=50ms file="objects3d/strikecom_2.dae" indx=5376 inflSize=1499kb readTime=47ms file="objects3d/commsupport.s3o" indx=4940 inflSize=85kb readTime=47ms file="objects3d/commrecon.s3o" indx=4930 inflSize=114kb readTime=42ms file="luarules/utilities/getunitisbuilding.lua" indx=1860 inflSize=3kb readTime=34ms file="objects3d/infiltrator.s3o" indx=5150 inflSize=74kb readTime=33ms file="objects3d/funnelweb.dae" indx=5103 inflSize=1500kb readTime=26ms file="bitmaps/pd/lightningball_purple.png" indx=545 inflSize=32kb readTime=26ms file="luaui/widgets/gui_lasso_terraform.lua" indx=4589 inflSize=59kb readTime=25ms [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/packages/9543ed643d4dd3b5f50118f4bb9d3b33.sdp] 48468705 bytes cached in 2814 files [VFS] [SpringVFS::DeleteArchives(section=1)] #archives[section]=1 #files[section]=78 [VFS] archive=/var/lib/zkreplay/Zero-K/maps/izki_channel_v1.0.sd7 (0x452f54b0) [VFS] [SpringVFS::DeleteArchives(section=2)] #archives[section]=3 #files[section]=319 [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/base/maphelper.sdz (0x451f10c0) [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/base/spring/bitmaps.sdz (0x4530f990) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/base/spring/bitmaps.sdz] 1244250 bytes cached in 13 files [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/base/springcontent.sdz (0x7f033008d9b0) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/base/springcontent.sdz] 157760 bytes cached in 67 files [VFS] [SpringVFS::DeleteArchives(section=3)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=4)] #archives[section]=0 #files[section]=130 [VFS] [SpringVFS::DeleteArchives(section=5)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=6)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=7)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=8)] #archives[section]=0 #files[section]=0 [SpringApp::Kill][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=0x1de0fd0 (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9]