[DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" Using writeable configuration source: "/tmp/tmp.gSRzmX5BLb/springsettings.862531.cfg" LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt ============== ============== Available: ArchiveScanner AutohostInterface BumpWater CSMFGroundTextures CrashHandler CregSerializer DecalsDrawerGL4 DynWater FarTextureHandler Font GameServer GroundMoveType KeyBindings LuaSocket Model Net Path Piece RoamMeshDrawer Shader SkyBox Sound Texture VFS Enabled: Sound (Notice) VFS (Info) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. ============== ============== ============== ============== InputTextGeo = 0.26 0.73 0.02 0.028 MouseDragCircleCommandThreshold = 25 ROAM = 2 RotateLogFiles = 1 TeamHighlight = 0 ============== ============== ============== ============== Spring Engine Version: 104.0.1-1435-g79d77ca maintenance (Headless) Build Environment: gcc libstdc++ version 20160609 Compiler Version: gcc-5.4.0 20160609 Operating System: Linux 4.19.0-5-amd64 #1 SMP Debian 4.19.37-5+deb10u2 (2019-08-08) (x86_64) Hardware Config: Intel(R) Xeon(R) CPU E5-2697 v4 @ 2.30GHz; 1995MB RAM Binary Word Size: 64-bit (native) Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 1 Logical CPU Cores: 1 ============== ============== [good_fpu_init][STREFLOP_SSE] SSE 1.0 : 1, SSE 2.0 : 1 SSE 3.0 : 1, SSSE 3.0 : 1 SSE 4.1 : 1, SSE 4.2 : 1 SSE 4.0A: 0, SSE 5.0A: 0 [WatchDog::Install] installed (hang-timeout: 10s) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz} [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window [GR::LogVersionInfo] SDL version : 0.0.0 (linked) / 2.0.1 (compiled) GL version : GL vendor : GL renderer : GLSL version: GLEW version: spring headless stub GLEW version GPU memory : unknown SDL swap-int: 0 ARB shader support : 0 GLSL shader support : 0 FBO extension support : 0 NVX GPU mem-info support : 0 ATI GPU mem-info support : 0 NPOT-texture support : 1 (0) S3TC/DXT1 texture support : 0/0 texture query-LOD support : 1 (0) MSAA frame-buffer support : 0 (0) 24-bit Z-buffer support : 0 (-) primitive-restart support : 0 (0) clip-space control support: 0 (0) seamless cube-map support : 0 (0) frag-depth layout support : 0 (-) max. FBO samples : -1 max. texture size : 2048 max. texture anisotropy level: 0.000000 max. vec4 varyings/attributes: 0/0 max. draw-buffers : 0 max. rec. indices/vertices : 0/0 max. uniform buffer-bindings : 0 max. uniform block-size : 0KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [GR::UpdateGLConfigs] [GR::UpdateGLGeometry][1] winSize=<1,1> [GR::UpdateGLGeometry][2] winSize=<8,8> [GR::InitGLState] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated) [TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/ Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/base Scanning: /var/lib/zkreplay/Zero-K/maps Scanning: /var/lib/zkreplay/Zero-K/games Scanning: /var/lib/zkreplay/Zero-K/packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 36ms [VFS] [SpringVFS::ReserveArchives] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f525c01e510 (SpringVFS) global=(nil) (null) [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [ThreadPool::SetThreadCount][2] workers=0 [Threading] Main thread CPU affinity mask set: 1 [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.65.3 OpenSSL/1.1.1c [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1) [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:105:ValidateCaFile():Downloading https://springrts.com/dl/cacert.pem [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K [Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 16003 MB [f=-000001] [CPreGame] using server IP localhost and port 8452 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/862531/replay.sdfz" for game data... [f=-000001] [PreGame::StartServerForDemo] starting GameServer [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452 [f=-000001] [UDPListener] successfully bound socket on port 8452 [f=-000001] [PreGame::StartServerForDemo] started GameServer [f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 319ms [f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3) [f=-000001] [PreGame::AddMapArchivesToVFS][server=0x45b2eb50] using map "Mercurial v1.1" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Mercurial v1.1", overwrite=false)] section=1 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [f=-000001] [PreGame::AddModArchivesToVFS][server=0x45b2eb50] using game "Zero-K v1.8.3.5" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.8.3.5", overwrite=false)] section=0 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 181ms [f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 1), creating LoadScreen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff [f=-000001] [LuaIntro] Loading widget: LoadProgress [f=-000001] [LuaIntro] Loading widget: Main [f=-000001] [LuaIntro] Loading widget: LoadTexture [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::Load][1] globalQuit=0 threaded=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (58 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 934ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 1012ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 4ms [f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 39ms [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [f=-000001] [Init] number of ArmorDefs: 6 [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 697ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 101ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 123ms [f=-000001] [IPathManager::GetInstance] using HAPFS [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [f=-000001] [Init] shadow rendering is disabled (config-value -1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [f=-000001] InfoTexture: legacy [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Set ROAM mode to DisplayLists [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer" [f=-000001] Loaded DecalsDrawer: off [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 29ms [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 63ms [f=-000001] Synced LuaRules: starting loading LuaRules: Loaded gadget: API versioning stuff for maps and user widgets LuaRules: Loaded gadget: Dev Command Checker LuaRules: Loaded gadget: Save/Load LuaRules: Loaded gadget: Startbox handler LuaRules: Loaded gadget: Wanted Speed LuaRules: Loaded gadget: Metalspot Finder Gadget LuaRules: Loaded gadget: No Friendly Fire LuaRules: Loaded gadget: IconGenerator LuaRules: Loaded gadget: Map Lua Metal Spot Placer LuaRules: Loaded gadget: Mex Placement LuaRules: Loaded gadget: Nano Frame Death Handeling LuaRules: Loaded gadget: Nano Frame Rate Limit LuaRules: Loaded gadget: No Self-D LuaRules: Loaded gadget: ShareControl LuaRules: Loaded gadget: UnitPriority LuaRules: Loaded gadget: Mex Control with energy link LuaRules: Loaded gadget: Acid Gadget 1.0 LuaRules: Loaded gadget: Script notification LuaRules: Loaded gadget: Antinuke Handler LuaRules: Loaded gadget: Attributes LuaRules: Loaded gadget: Boolean Disable LuaRules: Loaded gadget: Impulse Float Toggle LuaRules: Loaded gadget: LockOptions LuaRules: Loaded gadget: Perks LuaRules: Loaded gadget: Shield Charge LuaRules: Loaded gadget: StartSetup LuaRules: Loaded gadget: Stockpile [f=-000001] Setting morph for custom comms for player: 0 LuaRules: Loaded gadget: UnitMorph LuaRules: Loaded gadget: AirPlantParents LuaRules: Loaded gadget: AirTransport_SeaPickup LuaRules: Loaded gadget: Aircraft Command LuaRules: Loaded gadget: Aircraft Crashing LuaRules: Loaded gadget: Allow Builder Hold Fire LuaRules: Loaded gadget: Area Guard LuaRules: Loaded gadget: Block Ally and Neutral Attack LuaRules: Loaded gadget: Block direct control LuaRules: Loaded gadget: Blocking Tag Implementation LuaRules: Loaded gadget: Bomber Dive LuaRules: Loaded gadget: CAI LuaRules: Loaded gadget: CEG Spawner LuaRules: Loaded gadget: Capture LuaRules: Loaded gadget: Carrier Drones LuaRules: Loaded gadget: Command Raw Move LuaRules: Loaded gadget: Command Transfer Unit LuaRules: Loaded gadget: Constructor Auto Assist LuaRules: Loaded gadget: Control gunship strafe range LuaRules: Loaded gadget: D-Gun Aim Fix LuaRules: Loaded gadget: Debris physics LuaRules: Loaded gadget: Decloak when damaged LuaRules: Loaded gadget: Dev Commands LuaRules: Loaded gadget: Disable Buildoptions LuaRules: Loaded gadget: Dont fire at radar LuaRules: Loaded gadget: Experience LuaRules: Loaded gadget: Factory Anti Slacker LuaRules: Loaded gadget: Factory Stop Production LuaRules: Loaded gadget: Fall Damage LuaRules: Loaded gadget: Feature Effects LuaRules: Loaded gadget: Fire Once command LuaRules: Loaded gadget: Fog Hidden Effects API LuaRules: Loaded gadget: Galaxy Campaign Battle Handler LuaRules: Loaded gadget: GameRules Events LuaRules: Loaded gadget: Grey Goo LuaRules: Loaded gadget: Gunship Bugger Off LuaRules: Loaded gadget: Gunship Climb LuaRules: Loaded gadget: Gunship Oscillate LuaRules: Loaded gadget: Gunship Strafe Control LuaRules: Loaded gadget: Hide Autorepairlevel Command LuaRules: Loaded gadget: Ignore Gibs LuaRules: Loaded gadget: Instant Self Destruct LuaRules: Loaded gadget: Invincibility LuaRules: Loaded gadget: Jumpjets LuaRules: Loaded gadget: LUS LuaRules: Loaded gadget: Lag Monitor LuaRules: Loaded gadget: LupsNanoSpray LuaRules: Loaded gadget: Mantis 6282 LuaRules: Loaded gadget: Missile Silo Controller LuaRules: Loaded gadget: Mod statistics LuaRules: Loaded gadget: Modular Comm Info LuaRules: Loaded gadget: Nuke Explosion Chooser LuaRules: Loaded gadget: One Click Weapon LuaRules: Loaded gadget: Orbital Drop LuaRules: Loaded gadget: Overkill Prevention LuaRules: Loaded gadget: Overkill Prevention Placeholder LuaRules: Loaded gadget: Paralysis LuaRules: Loaded gadget: Player extra information LuaRules: Loaded gadget: Prevent Lab Hax LuaRules: Loaded gadget: Prevent Landship LuaRules: Loaded gadget: Prevent turret overshoot LuaRules: Loaded gadget: Projectile Radar Homing LuaRules: Loaded gadget: Projectile Retarget LuaRules: Loaded gadget: Puppy Handler LuaRules: Loaded gadget: Reclaim HP changer LuaRules: Loaded gadget: Refuel Pad Handler LuaRules: Loaded gadget: Regeneration LuaRules: Loaded gadget: Remove Wait LuaRules: Loaded gadget: Repair Speed Changer LuaRules: Loaded gadget: Resign Gadget LuaRules: Loaded gadget: Retreat Command LuaRules: Loaded gadget: Rezz Hp changer + effect LuaRules: Loaded gadget: Share mode LuaRules: Loaded gadget: Shield Link LuaRules: Loaded gadget: Shockwaves LuaRules: Loaded gadget: Show Shooter LuaRules: Loaded gadget: Spherical LOS LuaRules: Loaded gadget: Tactical Unit AI LuaRules: Loaded gadget: Target Features LuaRules: Loaded gadget: Target Priority LuaRules: Loaded gadget: Target on the move LuaRules: Loaded gadget: Teleport Throw LuaRules: Loaded gadget: Teleporter LuaRules: Loaded gadget: Terraformers LuaRules: Loaded gadget: Terrain Texture Handler LuaRules: Loaded gadget: Time slow v2 LuaRules: Loaded gadget: Torpedo Stay Underwater LuaRules: Loaded gadget: Transport Load Unload LuaRules: Loaded gadget: Transport Selected Load LuaRules: Loaded gadget: Transport Speed LuaRules: Loaded gadget: TransportAIbuttons LuaRules: Loaded gadget: Turn Without Interia LuaRules: Loaded gadget: Typemap Options LuaRules: Loaded gadget: Unit removal from rezzed structures LuaRules: Loaded gadget: UnitStealth LuaRules: Loaded gadget: Units on fire LuaRules: Loaded gadget: Wade Effects LuaRules: Loaded gadget: Water Effects LuaRules: Loaded gadget: Weapon Impulse LuaRules: Loaded gadget: Weapon Reaim Time LuaRules: Loaded gadget: api_subdir_gadgets.lua LuaRules: Loaded gadget: api_widget_events.lua LuaRules: Loaded gadget: astar.lua LuaRules: Loaded gadget: init_auto_ready.lua LuaRules: Loaded gadget: lups_cloak_fx.lua LuaRules: Loaded gadget: lups_thrusters.lua LuaRules: Loaded gadget: lups_wrapper.lua LuaRules: Loaded gadget: weapon_hide_sniper.lua LuaRules: Loaded gadget: Center Offset and Growth Scale LuaRules: Loaded gadget: Commander Upgrade LuaRules: Loaded gadget: CustomUnitShaders LuaRules: Loaded gadget: Factory exit flatten LuaRules: Loaded gadget: Game Over LuaRules: Loaded gadget: On/Off LuaRules: Loaded gadget: UnitCloakShield LuaRules: Loaded gadget: Water level modoption LuaRules: Loaded gadget: Windmill Control LuaRules: Loaded gadget: Fighter pull-up LuaRules: Loaded gadget: Energy Drain LuaRules: Loaded gadget: Chicken control LuaRules: Loaded gadget: Area Denial LuaRules: Loaded gadget: Cannot Damage Unit LuaRules: Loaded gadget: Disallow unit for command targeting LuaRules: Loaded gadget: Single-Hit Weapon LuaRules: Loaded gadget: Starlight Handler LuaRules: Loaded gadget: Noexplode Stopper LuaRules: Loaded gadget: Unit Explosion Spawner LuaRules: Loaded gadget: Shield Merge LuaRules: Loaded gadget: Lups Shield LuaRules: Loaded gadget: Endgame Graphs LuaRules: Loaded gadget: Awards LuaRules: Loaded gadget: Backup allyteam names LuaRules: Loaded gadget: Gadget Profiler New LuaRules: Loaded gadget: Gameframe Orders LuaRules: Loaded gadget: Planet Wars Structures LuaRules: Loaded gadget: Profiler LuaRules: Loaded gadget: Zombies! [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading >> Loaded gadget: Dev Command Checker >> Loaded gadget: Engine Taskbar Stuff >> Loaded gadget: Save/Load >> Loaded gadget: Metalspot Finder Gadget >> Loaded gadget: IconGenerator >> Loaded gadget: Mex Placement >> Loaded gadget: Acid Gadget 1.0 >> Loaded gadget: Script notification >> Loaded gadget: StartSetup >> Loaded gadget: UnitMorph >> Loaded gadget: AirTransport_SeaPickup >> Loaded gadget: Aircraft Command >> Loaded gadget: AutoReadyStartpos >> Loaded gadget: Block Ally and Neutral Attack >> Loaded gadget: CAI >> Loaded gadget: Capture >> Loaded gadget: Command Raw Move >> Loaded gadget: Command Transfer Unit >> Loaded gadget: Constructor Auto Assist >> Loaded gadget: Dev Commands >> Loaded gadget: Fog Hidden Effects API >> Loaded gadget: Galaxy Campaign Battle Handler >> Loaded gadget: Invincibility >> Loaded gadget: Jumpjets >> Loaded gadget: LupsNanoSpray >> Loaded gadget: Mantis 6282 >> Loaded gadget: Missile Silo Controller >> Loaded gadget: Modular Comm Info >> Loaded gadget: One Click Weapon >> Loaded gadget: Orbital Drop >> Loaded gadget: Resign Gadget >> Loaded gadget: Retreat Command >> Loaded gadget: Share mode >> Loaded gadget: Shield Link >> Loaded gadget: Shockwaves >> Loaded gadget: Target Features >> Loaded gadget: Target on the move >> Loaded gadget: Teleport Throw >> Loaded gadget: Teleporter >> Loaded gadget: Terraformers >> Loaded gadget: Terrain Texture Handler >> Loaded gadget: Thrusters >> Loaded gadget: Time slow v2 >> Loaded gadget: TransportAIbuttons >> Loaded gadget: Units on fire >> Loaded gadget: Widget Events >> Loaded gadget: api_subdir_gadgets.lua >> Loaded gadget: api_versioning.lua >> Loaded gadget: astar.lua >> Loaded gadget: cmd_areaguard.lua >> Loaded gadget: cmd_fire_once.lua >> Loaded gadget: cmd_hide_autorepairlevel.lua >> Loaded gadget: cmd_onoff.lua >> Loaded gadget: cmd_remove_wait.lua >> Loaded gadget: cmd_select_load_helper.lua >> Loaded gadget: dbg_ceg_spawner.lua >> Loaded gadget: endgame_graphs.lua >> Loaded gadget: factory_anti_slacker.lua >> Loaded gadget: feature_debris_physics.lua >> Loaded gadget: feature_fx.lua >> Loaded gadget: game_globallos.lua >> Loaded gadget: game_lagmonitor.lua >> Loaded gadget: game_over.lua >> Loaded gadget: game_perks.lua >> Loaded gadget: lockunits_modoption.lua >> Loaded gadget: map_lua_metal_spots.lua >> Loaded gadget: player_extra_information.lua >> Loaded gadget: share_control.lua >> Loaded gadget: start_boxes.lua >> Loaded gadget: start_teamnames.lua >> Loaded gadget: start_waterlevel.lua >> Loaded gadget: typemap_options.lua >> Loaded gadget: unit_air_plants.lua >> Loaded gadget: unit_aircraft_crash.lua >> Loaded gadget: unit_allow_builder_hold_fire.lua >> Loaded gadget: unit_attributes.lua >> Loaded gadget: unit_attributes_generic.lua >> Loaded gadget: unit_block_direct_control.lua >> Loaded gadget: unit_bomber_dive.lua >> Loaded gadget: unit_cannot_damage_unit.lua >> Loaded gadget: unit_carrier_drones.lua >> Loaded gadget: unit_centeroffset.lua >> Loaded gadget: unit_control_gunship_stafe_range.lua >> Loaded gadget: unit_dont_fire_at_radar.lua >> Loaded gadget: unit_explosion_spawner.lua >> Loaded gadget: unit_factory_flatten.lua >> Loaded gadget: unit_fall_damage.lua >> Loaded gadget: unit_fighter_pullup.lua >> Loaded gadget: unit_gamerules_events.lua >> Loaded gadget: unit_grass_cutter.lua >> Loaded gadget: unit_gunship_climb.lua >> Loaded gadget: unit_gunship_oscillate.lua >> Loaded gadget: unit_impulsefloat_toggle.lua >> Loaded gadget: unit_marketplace.lua >> Loaded gadget: unit_mex_overdrive.lua >> Loaded gadget: unit_overkill_prevention.lua >> Loaded gadget: unit_overkill_prevention_placeholder.lua >> Loaded gadget: unit_planetwars.lua >> Loaded gadget: unit_prevent_lab_hax.lua >> Loaded gadget: unit_prevent_landship.lua >> Loaded gadget: unit_prevent_turret_overshoot.lua >> Loaded gadget: unit_priority.lua >> Loaded gadget: unit_regeneration.lua >> Loaded gadget: unit_removal_from_rezzed_structure.lua >> Loaded gadget: unit_rezz_hp.lua >> Loaded gadget: unit_self_destruct.lua >> Loaded gadget: unit_solar_force_closed.lua >> Loaded gadget: unit_spherical_los.lua >> Loaded gadget: unit_starlight_handler.lua >> Loaded gadget: unit_stealth.lua >> Loaded gadget: unit_target_priority.lua >> Loaded gadget: unit_transport_load_unload.lua >> Loaded gadget: unit_transport_speed.lua >> Loaded gadget: unit_turn_without_interia.lua >> Loaded gadget: unit_untargetable.lua >> Loaded gadget: unit_wanted_speed.lua >> Loaded gadget: unit_water_effects.lua >> Loaded gadget: unit_windmill_control.lua >> Loaded gadget: unit_xp.lua >> Loaded gadget: unit_zombies.lua >> Loaded gadget: wake_fx.lua >> Loaded gadget: weapon_ignore_gibs.lua >> Loaded gadget: weapon_impulse.lua >> Loaded gadget: weapon_noexplode_stopper.lua >> Loaded gadget: weapon_shield_merge.lua >> Loaded gadget: weapon_single_hit.lua >> Loaded gadget: weapon_trail_burnout.lua >> Loaded gadget: Commander Upgrade >> Loaded gadget: UnitCloakShield >> Loaded gadget: Lups Cloak FX >> Loaded gadget: Chicken control >> Loaded gadget: Area Denial >> Loaded gadget: Lups >> Loaded gadget: Lups Shield >> Loaded gadget: Awards >> Loaded gadget: Chicken Spawner >> Loaded gadget: Gadget Profiler New >> Loaded gadget: Gameframe Orders >> Loaded gadget: Profiler [f=-000001] Unsynced LuaRules: finished loading [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaGaia)] 70ms [f=-000001] Loaded SYNCED gadget: s11n gadget [f=-000001] Loaded SYNCED gadget: s11n map feature loader [f=-000001] Loaded UNSYNCED gadget: s11n_gadget_load.lua [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI" [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaSocket Support: enabled [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] function_override include [f=-000001] function_override DONE [f=-000001] localWidgets, nil, true, false [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] Spring.GetMyPlayerID(), 2 [f=-000001] Spring.GetMyPlayerID() done, [f=-000001] USE_OLD_CHILI [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 2, This game player count: 2 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] GenTANK was in last game but is now absent, resetting scores [f=-000001] Deferred Rendering: Failed to create bloom buffers! [f=-000001] Deferred Rendering: Failed to create HDR buffer! [f=-000001] Nightvision Shader: GLSL not supported. [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Loaded API widget: i18n [f=-000001] Loaded API widget: Shared Functions [f=-000001] Loaded API widget: Hacky version fix [f=-000001] Loaded API widget: Cluster Detection [f=-000001] Loaded API widget: Win Counter [f=-000001] Loaded API widget: Modular Comm Info [f=-000001] Loaded API widget: Draw Mouse Build [f=-000001] Loaded API widget: Lobby Battle Status [f=-000001] Loaded API widget: CommandInsert [f=-000001] Loaded API widget: Pre-Selection Handler [f=-000001] Loaded API widget: Lups [f=-000001] Loaded API widget: Lag (AFK) monitor [f=-000001] Loaded API widget: Chili Framework [f=-000001] Loaded widget: Selection Hierarchy [f=-000001] Loaded widget: Save/Load API [f=-000001] Loaded widget: Chili Highlight [f=-000001] Loaded widget: Draw After Chili [f=-000001] Hardware mouse-cursor is disabled! [f=-000001] Loaded DecalsDrawer: off [f=-000001] Ground-decal rendering is disabled! [f=-000001] Set maximum particles to: 0 [f=-000001] Set UnitLodDist to 0 [f=-000001] Set UnitIconDist to 0 [f=-000001] Loaded widget: EPIC Menu [f=-000001] Loaded widget: Hide Interface and Mouse Cursor [f=-000001] Loaded widget: Chili Widget Selector [f=-000001] Loaded widget: Chili Minimap [f=-000001] [Depth of Field::Initialize] removing widget, no shader support [f=-000001] Loaded widget: Depth of Field Shader [f=-000001] Deferred Rendering requires shader support! [f=-000001] Loaded widget: Deferred rendering [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option [f=-000001] Loaded widget: Local Team Colors [f=-000001] Loaded widget: Display Keys 2 [f=-000001] Loaded widget: Save Game Menu [f=-000001] Loaded widget: Specific Unit Reclaimer [f=-000001] Loaded widget: One click weapon handler [f=-000001] Loaded widget: Area-reclaim trees [f=-000001] Loaded widget: Unit Target Command Helper [f=-000001] Loaded widget: Attack Command Helper [f=-000001] Loaded widget: Selection Modkeys [f=-000001] Loaded widget: Chili Global Commands [f=-000001] Loaded widget: Outline No Shader [f=-000001] Loaded widget: Unit Icons [f=-000001] Loaded widget: Terraform Icon Draw [f=-000001] Loaded widget: Noises [f=-000001] Loaded widget: HealthBars [f=-000001] Loaded widget: Chili Commander Upgrade [f=-000001] Loaded widget: Chili Vote Display [f=-000001] Loaded widget: Auto Patrol Nanos [f=-000001] We appear to be in a replay/spectator. Writing stats to file. [f=-000001] Attempting to open LuaUI/Logs/replay_stats/862531/events.log [f=-000001] Loaded widget: SpringRTS Replay Stats [f=-000001] Loaded widget: Unit Marker Zero-K [f=-000001] Loaded widget: Objectives [f=-000001] Loaded widget: EndGame Stats [f=-000001] Loaded widget: Double-Click attack-move [f=-000001] Loaded widget: Cloak Fire State 2 [f=-000001] Loaded widget: BuildETA [f=-000001] Loaded widget: Initial Queue ZK [f=-000001] We appear to be in a replay/spectator, maxing out game speed. [f=-000001] Loaded widget: SpringRTS Replay Speed [f=-000001] Loaded widget: Voice Assistant [f=-000001] Loaded widget: Transport Load Double Tap [f=-000001] Loaded widget: Stop Self-D [f=-000001] Loaded widget: Ghost Site [f=-000001] Loaded widget: Stereo3D [f=-000001] Loaded widget: State Reverse Toggle [f=-000001] Loaded widget: Spectate Selected Team [f=-000001] Loaded widget: SmoothCam [f=-000001] Loaded widget: Smart Bombers [f=-000001] Loaded widget: Simple Settings [f=-000001] Loaded widget: Showeco and Grid Drawer [f=-000001] Loaded widget: Show selected unit range [f=-000001] Loaded widget: Show All Commands v2 [f=-000001] Loaded widget: Easy Facing [f=-000001] Loaded widget: ReclaimInfo [f=-000001] Loaded widget: Raw Move Issue [f=-000001] Loaded widget: Point Tracker [f=-000001] Loaded widget: Orbit Command [f=-000001] Loaded widget: Music Player [f=-000001] Loaded widget: Morph Finished notification [f=-000001] Loaded widget: Mission Results Handler [f=-000001] Loaded widget: Missile Silo Range [f=-000001] Loaded widget: Missile Silo Commands [f=-000001] Loaded widget: Misc default command replacements [f=-000001] Loaded widget: MinimapEvents [f=-000001] Mex Placement Initialised with 38 spots. [f=-000001] Loaded widget: Mex Placement Handler [f=-000001] Loaded widget: Local Widgets Config [f=-000001] Loaded widget: Keep Target [f=-000001] Loaded widget: In-game Ignore [f=-000001] Loaded widget: In-game Guide [f=-000001] Loaded widget: Highlight Geos [f=-000001] Loaded widget: Haven Handler [f=-000001] Loaded widget: Guard Remove [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input [f=-000001] Loaded widget: Game Analytics Handler [f=-000001] Loaded widget: Galaxy Battle Handler [f=-000001] Loaded widget: Economic Victory Announcer [f=-000001] Loaded widget: Defense Range Zero-K [f=-000001] Loaded widget: Decoration Handler [f=-000001] Loaded widget: MetalFeatures (new) [f=-000001] Loaded widget: Decloak Range [f=-000001] Loaded widget: Darkening [f=-000001] Loaded widget: Context Menu [f=-000001] Loaded widget: Chili Spectator Panels [f=-000001] Loaded widget: Ferry Points [f=-000001] Loaded widget: Chili Selections & CursorTip v2 [f=-000001] Loaded widget: Chili Rejoining Progress Bar [f=-000001] Loaded widget: Chili Nuke Warning [f=-000001] Loaded widget: Chili Inactivity Win [f=-000001] Loaded widget: Chili EndGame Window [f=-000001] Loaded widget: Chili Economy Panel Default [f=-000001] Loaded widget: Cheat Sheet [f=-000001] Loaded widget: CameraShake [f=-000001] Loaded widget: Blast Radius [f=-000001] Loaded widget: Autoquit [f=-000001] Loaded widget: Area Attack Tweak [f=-000001] Loaded widget: Antinuke Coverage [f=-000001] Loaded widget: Set Springsettings and Config [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info [f=-000001] Loaded widget: Attack Warning [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing [f=-000001] Loaded widget: Auto Group [f=-000001] Loaded widget: Chili AI Set Start [f=-000001] Loaded widget: NoDuplicateOrders [f=-000001] Projectile Lights (gfx_projectile_lights.lua) - Deferred rendering widget not found. [f=-000001] Loaded widget: Projectile Lights [f=-000001] Loaded widget: Start Point Remover & Comm Selector [f=-000001] Loaded widget: Startup Info and Selector [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Stockpiler [f=-000001] Loaded widget: Transport AI [f=-000001] Loaded widget: UnitNoStuckInFactory [f=-000001] Loaded widget: Unit Start State [f=-000001] Loaded widget: Smooth Scroll [f=-000001] Loaded widget: Replay control buttons [f=-000001] Loaded widget: Persistent Build Spacing [f=-000001] Loaded widget: Icon Sets [f=-000001] Loaded widget: Attack AoE [f=-000001] Loaded widget: Chili Custom Modoptions Info [f=-000001] Loaded widget: PlanetWars Info [f=-000001] Loaded widget: MessageBoxes ZK [f=-000001] Loaded widget: Commands FX [f=-000001] Loaded widget: UnitShapes [f=-000001] Loaded widget: Map Edge Extension [f=-000001] Loaded widget: Lua Metal Decals [f=-000001] Loaded widget: State Icons [f=-000001] Loaded widget: Shield Guard [f=-000001] Loaded widget: Selection Send [f=-000001] Loaded widget: Rank Icons 2 [f=-000001] Loaded widget: Gadget Icons [f=-000001] Loaded widget: AllyCursors [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Building Starter [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Cloaker Guard [f=-000001] Loaded widget: Disable Bad Widgets [f=-000001] Loaded widget: Units on Fire [f=-000001] Loaded widget: Smoke Signals [f=-000001] Loaded widget: LupsManager [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 [f=-000001] Loaded widget: Newton Firezone [f=-000001] Loaded widget: Receive Units Indicator [f=-000001] Loaded widget: Auto-toggle false color vision [f=-000001] Loaded widget: Chili Crude Player List [f=-000001] Loaded widget: Chili Pro Console [f=-000001] Loaded widget: Chili Docking [f=-000001] Loaded widget: HUD Presets [f=-000001] Loaded widget: Lasso Terraform GUI [f=-000001] Loaded widget: Image Preloader [f=-000001] Loaded widget: Chili Core Selector [f=-000001] Loaded widget: Custom Markers [f=-000001] Loaded widget: Select Keys [f=-000001] Loaded widget: Default Group Recall Fix [f=-000001] Loaded widget: Start Boxes [f=-000001] Loaded widget: Restricted Zones [f=-000001] Loaded widget: Pause Screen [f=-000001] Loaded widget: Chili Share menu v1.24 [f=-000001] Loaded widget: Jumpjet GUI [f=-000001] Loaded widget: CustomFormations2 [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. [f=-000001] Error in [Outline Shader] widget: Deferred shading is not enabled or advanced shading is not active [f=-000001] Loading: LuaUI/Widgets/gfx_outline_no_shader.lua [f=-000001] Loaded widget: Outline Shader [f=-000001] Loaded widget: Text To Speech Control [f=-000001] Loaded widget: Persistent Build Height [f=-000001] Loaded widget: Layout Handler [f=-000001] Lua garbage collection rate: 30/s [f=-000001] Loaded widget: GC Control [f=-000001] Loaded widget: Chili Integral Menu [f=-000001] Loaded widget: Color Blindness Correction [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0 [f=-000001] [s11n] Loading s11n file... [f=-000001] [s11n] Parsing model... [f=-000001] [s11n] Populating game world... [f=-000001] [s11n] s11n loading complete. [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=e2f8608f [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=4a75f092 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=e5b1cbf9 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=4a761e21 [f=-000001] [Path] [PathEstimator::ReadFile] hash=4a761e21 file="cache/104dev-maintenance/paths/Mercurial v1.1.pe-4a761e21.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=e2f8608f [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=4a75f092 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=e5b1cbf9 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=4a761e31 [f=-000001] [Path] [PathEstimator::ReadFile] hash=4a761e31 file="cache/104dev-maintenance/paths/Mercurial v1.1.pe2-4a761e31.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]" [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (794ms, checksum 67d3e94a)" [f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={11470,0,0} {chunk,block}Bytes={0,0} [f=-000001] Spectator mode. Widget removed. [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] Opening demofile demos/862531/replay.sdfz [f=-000001] Connection attempt from UnnamedPlayer (spec) [f=-000001] -> Version: 104.0.1-1435-g79d77ca maintenance [Linux 64-bit (native)] [f=-000001] [Game::ClientReadNet] added new player UnnamedPlayer (spec) with number 2 to team 0 [f=-000001] -> Connection established (given id 2) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=134ac4ddac6381f91d3e8a31aeed9746749d45ec1b5c363343aa6fb3f03c849c82755442291f348fa9092cd1bb7eff8be8ded1b7f2a6d3a8f2f54970f72de8bf" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Speed set to 20.0 [server] [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=df14b0aa70e688deb2ff6f1e46f1dedd8b3a3c6276ad120684c5839fe9e6fc2359b4b3f56fa2145c042c716fbebb19a90ce665a3c9d51b60dd2256134c6b0b08]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=88bf38a0716945bb9dff7297a900ee6c987fd317791d3f29bc79a8d502866ae0e47b64a259f17bfd774db688fe26044284ac689e56c3f9982784bb9f0a13b0ec]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[Game::Load][lua{Rules,Gaia}={0x53928ca0,0x5a5d8260}]" [f=-000001] Spectator UnnamedPlayer (spec) finished loading and is now ingame [f=-000001] Spectator mode. Widget removed. [f=-000001] Playback paused [f=-000001] Switching to Overhead (TA) style camera [f=-000001] Epicmenu: Switching to Default camera mode [f=-000001] Beginning demo playback [f=-000001] GameID: 3044825ea508f41a8ce784e35fc8eb57 [f=-000001] Connection attempt from mad_kraft [f=-000001] -> Version: 104.0.1-1435-g79d77ca maintenance [Windows 32-bit (emulated)] [f=-000001] [0] Event [undefined]: mad_kraft changed status [f=-000001] -> Connection established (given id 1) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="mad_kraft" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=134ac4ddac6381f91d3e8a31aeed9746749d45ec1b5c363343aa6fb3f03c849c82755442291f348fa9092cd1bb7eff8be8ded1b7f2a6d3a8f2f54970f72de8bf" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="mad_kraft" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Connection attempt from Niarteloc [f=-000001] -> Version: 104.0.1-1435-g79d77ca maintenance [Windows 32-bit (emulated)] [f=-000001] [0] Event [undefined]: Niarteloc changed status [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Niarteloc" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=134ac4ddac6381f91d3e8a31aeed9746749d45ec1b5c363343aa6fb3f03c849c82755442291f348fa9092cd1bb7eff8be8ded1b7f2a6d3a8f2f54970f72de8bf" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Niarteloc" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="mad_kraft" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=df14b0aa70e688deb2ff6f1e46f1dedd8b3a3c6276ad120684c5839fe9e6fc2359b4b3f56fa2145c042c716fbebb19a90ce665a3c9d51b60dd2256134c6b0b08]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="mad_kraft" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=88bf38a0716945bb9dff7297a900ee6c987fd317791d3f29bc79a8d502866ae0e47b64a259f17bfd774db688fe26044284ac689e56c3f9982784bb9f0a13b0ec]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="mad_kraft" string="[Game::Load][lua{Rules,Gaia}={22055c88,3b302218}]" [f=-000001] Allies: I choose: Engineer! [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Niarteloc" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=df14b0aa70e688deb2ff6f1e46f1dedd8b3a3c6276ad120684c5839fe9e6fc2359b4b3f56fa2145c042c716fbebb19a90ce665a3c9d51b60dd2256134c6b0b08]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Niarteloc" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=88bf38a0716945bb9dff7297a900ee6c987fd317791d3f29bc79a8d502866ae0e47b64a259f17bfd774db688fe26044284ac689e56c3f9982784bb9f0a13b0ec]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Niarteloc" string="[Game::Load][lua{Rules,Gaia}={166e0aa8,3ea75420}]" [f=-000001] Allies: I choose: Engineer! [f=-000001] [0] Event [4553,259.787842,1236]: 0 finished unit Engineer Commander [f=-000001] [0] Event [1748,259.881714,5242]: 1 finished unit Engineer Commander [f=0000000] [0] mad_kraft, team: 1, elo:1829 [f=0000000] [0] Niarteloc, team: 0, elo:1450 [f=0000000] [0] ?, team: 2, elo:0 [f=0000000] Playback continued [f=0000010] [10] Event [1592,259.877167,5264]: 1 finished unit Cloakbot Factory [f=0000033] [33] Event [4656,259.436859,1216]: 0 finished unit Tank Foundry [f=0000033] !transmitlobby @voice@buildUnit@add;tankcon;Welder [f=0000033] !transmitlobby @voice@buildUnit@add;tankraid;Kodachi [f=0000033] !transmitlobby @voice@buildUnit@add;tankheavyraid;Blitz [f=0000033] !transmitlobby @voice@buildUnit@add;tankriot;Ogre [f=0000033] !transmitlobby @voice@buildUnit@add;tankassault;Minotaur [f=0000033] !transmitlobby @voice@buildUnit@add;tankheavyassault;Cyclops [f=0000033] !transmitlobby @voice@buildUnit@add;tankarty;Emissary [f=0000033] !transmitlobby @voice@buildUnit@add;tankheavyarty;Tremor [f=0000033] !transmitlobby @voice@buildUnit@add;tankaa;Ettin [f=0000033] !transmitlobby @voice@buildUnit@reload [f=0000256] [256] Event [1800,259.877167,5000]: 1 finished unit Metal Extractor [f=0000270] [270] Event [4344,259.877167,1144]: 0 finished unit Metal Extractor [f=0000446] [446] Event [1800,259.877167,5080]: 1 finished unit Solar Collector [f=0000563] [563] Event [1592.01477,259.877167,5254.3999]: 1 finished unit Conjurer [f=0000680] [680] Event [4656,258.066467,1244]: 0 finished unit Welder [f=0000706] [706] Event [1896,259.877167,5432]: 1 finished unit Metal Extractor [f=0000748] [748] Event [1592.01477,259.877167,5254.3999]: 1 finished unit Glaive [f=0001015] [1015] Event [1896,259.877167,5352]: 1 finished unit Solar Collector [f=0001066] [1066] Event [1592.01477,259.877167,5254.3999]: 1 finished unit Glaive [f=0001155] [1155] Event [4552,153.467026,2280]: 0 finished unit Metal Extractor [f=0001209] [1209] Event [4656,258.066467,1244]: 0 finished unit Kodachi [f=0001402] [1402] Event [1832,259.877167,5224]: 1 finished unit Solar Collector [f=0001473] [1473] Event [1592.01477,259.877167,5254.3999]: 1 finished unit Glaive [f=0001689] [1689] Event [4552,153.467026,2200]: 0 finished unit Solar Collector [f=0001958] [1958] Event [4248,259.877167,712]: 0 finished unit Metal Extractor [f=0002100] [2100] Event [1592.01477,259.877167,5254.3999]: 1 finished unit Conjurer [f=0002259] [2259] Event [4552,153.467026,2360]: 0 finished unit Solar Collector [f=0002347] [2347] Event [4184,259.877167,664]: 0 finished unit Wind/Tidal Generator [f=0002451] [2451] Event [1064,259.877167,5256]: 1 finished unit Metal Extractor [f=0002476] [2476] Event [4656,258.066467,1244]: 0 finished unit Kodachi [f=0002507] [2507] Event [1592.01477,259.877167,5254.3999]: 1 finished unit Glaive [f=0002523] [2523] Event [4248,259.877167,632]: 0 finished unit Wind/Tidal Generator [f=0002628] [2628] Event [648,153.467026,4456]: 1 finished unit Metal Extractor [f=0002635] [2635] Event [4142.35889,102.054672,2262.66089]: 1 lost unit Glaive [f=0002705] [2705] Event [1592.01477,259.877167,5254.3999]: 1 finished unit Glaive [f=0002725] [2725] Event [4328,259.877167,680]: 0 finished unit Wind/Tidal Generator [f=0002902] [2902] Event [1592.01477,259.877167,5254.3999]: 1 finished unit Glaive [f=0002937] [2937] Event [4424,259.877167,680]: 0 finished unit Wind/Tidal Generator [f=0003089] [3089] Event [1080,259.877167,5192]: 1 finished unit Solar Collector [f=0003128] [3128] Event [4656,258.066467,1244]: 0 finished unit Kodachi [f=0003424] [3424] Event [1128,259.877167,5272]: 1 finished unit Solar Collector [f=0003445] [3445] Event [1595.63489,153.467026,3928.80151]: 1 lost unit Glaive [f=0003499] [3499] Event [1541.1217,153.467026,3953.30249]: 1 lost unit Conjurer [f=0003545] [3545] Event [1592.01477,259.877167,5254.3999]: 1 finished unit Conjurer [f=0003559] [3559] Event [1608,153.467026,3864]: 1 lost unit Metal Extractor [f=0003585] [3585] Event [3432,56.5861511,2232]: 0 finished unit Metal Extractor [f=0003713] [3713] Event [1048,259.877167,5320]: 1 finished unit Solar Collector [f=0003862] [3862] Event [1592.01477,259.877167,5254.3999]: 1 finished unit Glaive [f=0003974] [3974] Event [3448,56.5861511,2328]: 0 finished unit Solar Collector [f=0003981] [3981] Event [1000,259.877167,5240]: 1 finished unit Solar Collector [f=0004044] [4044] Event [5080,259.877167,888]: 0 finished unit Metal Extractor [f=0004118] [4118] Event [1592.01477,259.877167,5254.3999]: 1 finished unit Glaive [f=0004206] [4206] Event [4656,258.066467,1244]: 0 finished unit Welder [f=0004243] [4243] Event [1590.65149,153.467026,3501.67285]: 1 lost unit Glaive [f=0004297] [4297] Event [2726.92188,56.5861511,3497.01416]: 1 lost unit Glaive [f=0004332] [4332] Event [1592.01477,259.877167,5254.3999]: 1 finished unit Glaive [f=0004348] [4348] Event [4968,259.877167,872]: 0 finished unit Solar Collector [f=0004405] [4405] Event [2197.60205,44.8005524,3365.56006]: 1 lost unit Glaive [f=0004501] [4501] Event [2407.65137,56.5861511,3640.50439]: 0 lost unit Kodachi [f=0004543] [4543] Event [2167.33545,71.0803604,3571.90308]: 1 lost unit Glaive [f=0004704] [4704] Event [4656,258.066467,1244]: 0 finished unit Kodachi [f=0004728] [4728] Event [5064,259.877167,792]: 0 finished unit Solar Collector [f=0004798] [4798] Event [2504,56.5861511,5000]: 1 finished unit Metal Extractor [f=0004813] [4813] Event [1592.01477,259.877167,5254.3999]: 1 finished unit Conjurer [f=0004888] [4888] Event [640,153.467026,4320]: 1 finished unit Lotus [f=0004968] [4968] Event [1283.4801,153.467026,3421.65381]: 1 lost unit Glaive [f=0004995] [4995] Event [1592.01477,259.877167,5254.3999]: 1 finished unit Glaive [f=0005153] [5153] Event [1592.01477,259.877167,5254.3999]: 1 finished unit Glaive [f=0005210] [5210] Event [4656,258.066467,1244]: 0 finished unit Kodachi [f=0005324] [5324] Event [1592.01477,259.877167,5254.3999]: 1 finished unit Glaive [f=0005474] [5474] Event [2600,56.5861511,5128]: 1 finished unit Metal Extractor [f=0005497] [5497] Event [5496,153.467026,1688]: 0 finished unit Metal Extractor [f=0005671] [5671] Event [1160,259.877167,5048]: 1 finished unit Wind/Tidal Generator [f=0005737] [5737] Event [4656,258.066467,1244]: 0 finished unit Kodachi [f=0005864] [5864] Event [1240,259.877167,5048]: 1 finished unit Wind/Tidal Generator [f=0006028] [6028] Event [1320,259.877167,5048]: 1 finished unit Wind/Tidal Generator [f=0006066] [6066] Event [4216,259.877167,1608]: 0 finished unit Wind/Tidal Generator [f=0006216] [6216] Event [4168,259.877167,1528]: 0 finished unit Wind/Tidal Generator [f=0006225] [6225] Event [3224,56.5861511,2888]: 0 finished unit Metal Extractor [f=0006315] [6315] Event [1400,259.877167,5048]: 1 finished unit Wind/Tidal Generator [f=0006352] [6352] Event [5464,153.467026,2872]: 0 finished unit Metal Extractor [f=0006355] [6355] Event [4656,258.066467,1244]: 0 finished unit Welder [f=0006377] [6377] Event [1696,259.877167,4880]: 1 finished unit Lotus [f=0006381] [6381] Event [4120,259.877167,1448]: 0 finished unit Wind/Tidal Generator [f=0006428] [6428] Event [2792,56.5861511,5256]: 1 finished unit Metal Extractor [f=0006511] [6511] Event [1480,259.877167,5048]: 1 finished unit Wind/Tidal Generator [f=0006551] [6551] Event [3400.64624,56.5861511,2942.2937]: 1 lost unit Glaive [f=0006576] [6576] Event [4072,259.877167,1368]: 0 finished unit Wind/Tidal Generator [f=0006592] [6592] Event [1592.01477,259.877167,5254.3999]: 1 finished unit Knight [f=0006737] [6737] Event [1480,259.877167,5128]: 1 finished unit Wind/Tidal Generator [f=0006744] [6744] Event [1608,153.467026,3864]: 1 lost unit Metal Extractor [f=0006771] [6771] Event [4024,259.877167,1288]: 0 finished unit Wind/Tidal Generator [f=0006798] [6798] Event [1557.84827,153.467026,3894.4978]: 1 lost unit Conjurer [f=0006961] [6961] Event [1400,259.877167,5128]: 1 finished unit Wind/Tidal Generator [f=0006966] [6966] Event [3976,259.877167,1208]: 0 finished unit Wind/Tidal Generator [f=0006987] [6987] Event [4656,258.066467,1244]: 0 finished unit Blitz [f=0007050] [7050] Event [640,153.467026,4320]: 1 lost unit Lotus [f=0007061] [7061] Event [1592.01477,259.877167,5254.3999]: 1 finished unit Conjurer [f=0007104] [7104] Event [648,153.467026,4456]: 1 lost unit Metal Extractor [f=0007110] [7110] Event [3368,56.5861511,3496]: 0 finished unit Metal Extractor [f=0007243] [7243] Event [1592.01477,259.877167,5254.3999]: 1 finished unit Glaive [f=0007254] [7254] Event [1072,259.877167,5040]: 1 finished unit Lotus [f=0007255] [7255] Event [2640,56.5861511,4928]: 1 finished unit Lotus [f=0007304] [7304] Event [4656,258.066467,1244]: 0 finished unit Kodachi [f=0007338] [7338] Event [831.251404,257.149506,4871.6123]: 0 lost unit Kodachi [f=0007397] [7397] Event [1592.01477,259.877167,5254.3999]: 1 finished unit Glaive [f=0007462] [7462] Event [952.93927,259.877167,5002.4375]: 0 lost unit Kodachi [f=0007476] [7476] Event [1072,259.877167,5040]: 1 lost unit Lotus [f=0007510] [7510] Event [3272,56.5861511,2968]: 0 finished unit Solar Collector [f=0007548] [7548] Event [1592.01477,259.877167,5254.3999]: 1 finished unit Glaive [f=0007621] [7621] Event [4656,258.066467,1244]: 0 finished unit Kodachi [f=0007855] [7855] Event [3192,56.5861511,2792]: 0 finished unit Solar Collector [f=0007882] [7882] Event [1896,259.877167,5432]: 1 lost unit Metal Extractor [f=0007896] [7896] Event [1920.83606,259.92868,5546.84619]: 1 lost unit Glaive [f=0007936] [7936] Event [4656,258.066467,1244]: 0 finished unit Kodachi [f=0007944] [7944] Event [1795.88745,259.889862,5509.54297]: 1 lost unit Glaive [f=0008054] [8054] Event [1724.63159,259.877167,5157.32129]: 0 lost unit Kodachi [f=0008168] [8168] Event [1800,259.877167,5000]: 1 lost unit Metal Extractor [f=0008176] [8176] Event [1788.38403,259.593475,4945.70654]: 0 lost unit Kodachi [f=0008208] [8208] Event [2653.2439,56.5861511,5010.45752]: 0 lost unit Kodachi [f=0008303] [8303] Event [4656,258.066467,1244]: 0 finished unit Welder [f=0008418] [8418] Event [1840,131.293869,3952]: 1 finished unit Lotus [f=0008419] [8419] Event [1592.01477,259.877167,5254.3999]: 1 finished unit Knight [f=0008834] [8834] Event [1592.01477,259.877167,5254.3999]: 1 finished unit Conjurer [f=0008850] [8850] Event [1176,259.877167,5352]: 1 finished unit Wind/Tidal Generator [f=0008910] [8910] Event [2776,56.5861511,2648]: 0 finished unit Metal Extractor [f=0008910] [8910] Event [4656,258.066467,1244]: 0 finished unit Blitz [f=0009017] [9017] Event [4696,259.877167,1096]: 0 finished unit Caretaker [f=0009052] [9052] Event [1256,259.877167,5352]: 1 finished unit Wind/Tidal Generator [f=0009080] [9080] Event [1896,258.716888,5432]: 1 finished unit Metal Extractor [f=0009100] [9100] Event [2872,56.5861511,2616]: 0 finished unit Solar Collector [f=0009225] [9225] Event [1336,259.877167,5352]: 1 finished unit Wind/Tidal Generator [f=0009230] [9230] Event [1592.01477,259.877167,5254.3999]: 1 finished unit Glaive [f=0009250] [9250] Event [4648,259.877167,1096]: 0 finished unit Caretaker [f=0009312] [9312] Event [4656,258.066467,1244]: 0 finished unit Kodachi [f=0009373] [9373] Event [2640,56.5861511,4928]: 1 lost unit Lotus [f=0009428] [9428] Event [1416,259.877167,5352]: 1 finished unit Wind/Tidal Generator [f=0009444] [9444] Event [5352,56.5861511,4200]: 0 finished unit Metal Extractor [f=0009458] [9458] Event [2866.40332,56.5861511,4944.49414]: 1 lost unit Conjurer [f=0009472] [9472] Event [2603.20068,56.5861511,5072.45947]: 0 lost unit Kodachi [f=0009476] [9476] Event [2144,76.8126678,4176]: 1 finished unit Lotus [f=0009498] [9498] Event [2398.80029,39.1269722,5124.57764]: 1 lost unit Glaive [f=0009515] [9515] Event [2600,56.5861511,5128]: 1 lost unit Metal Extractor [f=0009530] [9530] Event [4656,258.066467,1244]: 0 finished unit Kodachi [f=0009612] [9612] Event [2792,56.5861511,5256]: 1 lost unit Metal Extractor [f=0009612] [9612] Event [1496,259.877167,5352]: 1 finished unit Wind/Tidal Generator [f=0009644] [9644] Event [1592.01477,259.877167,5254.3999]: 1 finished unit Glaive [f=0009665] [9665] Event [2504,56.5861511,5000]: 1 lost unit Metal Extractor [f=0009679] [9679] Event [1438.87927,259.877167,5406.02393]: 1 finished unit Engineer Commander [f=0009719] [9719] Event [4656,258.066467,1244]: 0 finished unit Kodachi [f=0009864] [9864] Event [1736,259.877167,5352]: 1 finished unit Wind/Tidal Generator [f=0009928] [9928] Event [1592.01477,259.877167,5254.3999]: 1 finished unit Glaive [f=0009942] [9942] Event [4656,258.066467,1244]: 0 finished unit Welder [f=0010042] [10042] Event [1816,259.958954,5352]: 1 finished unit Wind/Tidal Generator [f=0010205] [10205] Event [1816,259.935455,5432]: 1 finished unit Wind/Tidal Generator [f=0010290] [10290] Event [4656,258.066467,1244]: 0 finished unit Blitz [f=0010369] [10369] Event [1736,259.877167,5432]: 1 finished unit Wind/Tidal Generator [f=0010530] [10530] Event [1656,259.877167,5432]: 1 finished unit Wind/Tidal Generator [f=0010557] [10557] Event [4656,258.066467,1244]: 0 finished unit Kodachi [f=0010692] [10692] Event [1576,259.877167,5432]: 1 finished unit Wind/Tidal Generator [f=0010756] [10756] Event [5464,153.467026,2872]: 0 lost unit Metal Extractor [f=0010774] [10774] Event [5304,56.5861511,5608]: 0 finished unit Metal Extractor [f=0010812] [10812] Event [2456,56.5861511,2168]: 0 finished unit Metal Extractor [f=0010843] [10843] Event [4656,258.066467,1244]: 0 finished unit Kodachi [f=0010855] [10855] Event [1496,259.877167,5432]: 1 finished unit Wind/Tidal Generator [f=0010921] [10921] Event [5553.44922,153.467026,2579.86865]: 1 lost unit Glaive [f=0010987] [10987] Event [2315.07446,54.892952,4230.87891]: 0 lost unit Kodachi [f=0011019] [11019] Event [1416,259.877167,5432]: 1 finished unit Wind/Tidal Generator [f=0011048] [11048] Event [4656,258.066467,1244]: 0 finished unit Kodachi [f=0011230] [11230] Event [1336,259.877167,5432]: 1 finished unit Wind/Tidal Generator [f=0011279] [11279] Event [680,153.467026,3288]: 1 finished unit Metal Extractor [f=0011349] [11349] Event [4656,258.066467,1244]: 0 finished unit Welder [f=0011409] [11409] Event [5080,56.5861511,5688]: 0 finished unit Metal Extractor [f=0011445] [11445] Event [1256,259.877167,5432]: 1 finished unit Wind/Tidal Generator [f=0011519] [11519] Event [680,153.467026,3288]: 1 lost unit Metal Extractor [f=0011606] [11606] Event [1176,259.877167,5432]: 1 finished unit Wind/Tidal Generator [f=0011613] [11613] Event [3640,56.5861511,1144]: 0 finished unit Metal Extractor [f=0011697] [11697] Event [4656,258.066467,1244]: 0 finished unit Blitz [f=0011832] [11832] Event [1592.01477,259.877167,5254.3999]: 1 finished unit Knight [f=0011883] [11883] Event [4656,258.066467,1244]: 0 finished unit Kodachi [f=0011981] [11981] Event [2200.30249,65.8260498,4175.16357]: 0 lost unit Kodachi [f=0012069] [12069] Event [4656,258.066467,1244]: 0 finished unit Kodachi [f=0012069] [12069] Event [2144,76.8126678,4176]: 1 lost unit Lotus [f=0012159] [12159] Event [1160,259.877167,5048]: 1 lost unit Wind/Tidal Generator [f=0012195] [12195] Event [1592.01477,259.877167,5254.3999]: 1 finished unit Conjurer [f=0012233] [12233] Event [3544,56.5861511,1016]: 0 finished unit Metal Extractor [f=0012255] [12255] Event [1840,131.293869,3952]: 1 lost unit Lotus [f=0012278] [12278] Event [1049.26794,259.177917,5012.89893]: 1 lost unit Glaive [f=0012281] [12281] Event [4656,258.066467,1244]: 0 finished unit Kodachi [f=0012362] [12362] Event [1608,153.467026,3864]: 1 lost unit Metal Extractor [f=0012421] [12421] Event [1592.01477,259.877167,5254.3999]: 1 finished unit Glaive [f=0012438] [12438] Event [871.286194,259.877167,5041.15186]: 0 lost unit Kodachi [f=0012451] [12451] Event [929.296448,259.784058,4950.42822]: 0 lost unit Kodachi [f=0012453] [12453] Event [1550.47852,153.497635,3853.02563]: 0 lost unit Kodachi [f=0012463] [12463] Event [1544,56.5861511,2344]: 1 finished unit Metal Extractor [f=0012487] [12487] Event [1164.41541,259.606476,4919.83301]: 1 lost unit Knight [f=0012507] [12507] Event [4656,258.066467,1244]: 0 finished unit Welder [f=0012532] [12532] Event [1328.68713,153.467026,3758.52905]: 1 lost unit Conjurer [f=0012592] [12592] Event [1483.40613,153.467026,3957.17603]: 0 lost unit Blitz [f=0012610] [12610] Event [1496,56.5861511,1688]: 0 finished unit Metal Extractor [f=0012629] [12629] Event [1592.01477,259.877167,5254.3999]: 1 finished unit Glaive [f=0012672] [12672] Event [1405.17944,153.467026,4043.42407]: 0 lost unit Kodachi [f=0012715] [12715] Event [1010.73041,260.022064,5123.42139]: 0 lost unit Kodachi [f=0012824] [12824] Event [1592.01477,259.877167,5254.3999]: 1 finished unit Glaive [f=0012939] [12939] Event [3352,56.5861511,888]: 0 finished unit Metal Extractor [f=0013094] [13094] Event [1592.01477,259.877167,5254.3999]: 1 finished unit Ronin [f=0013133] [13133] Event [1424,56.5861511,1904]: 1 finished unit Lotus [f=0013134] [13134] Event [1448,56.5861511,1544]: 0 finished unit Metal Extractor [f=0013313] [13313] Event [2004.69177,100.919136,3799.89307]: 0 lost unit Kodachi [f=0013356] [13356] Event [2407.93945,56.5861511,4159.7749]: 1 lost unit Glaive [f=0013536] [13536] Event [1448,56.5861511,1544]: 0 lost unit Metal Extractor [f=0013555] [13555] Event [1849.41162,129.118362,3711.93652]: 1 lost unit Knight [f=0013614] [13614] Event [1869.60205,125.931366,3964.00684]: 1 lost unit Glaive [f=0013621] [13621] Event [2352,56.5861511,2192]: 0 finished unit Lotus [f=0013657] [13657] Event [1800,258.716888,5000]: 1 finished unit Metal Extractor [f=0013659] [13659] Event [1705.91235,150.871979,3974.10718]: 1 lost unit Glaive [f=0013697] [13697] Event [3448,56.5861511,968]: 0 finished unit Solar Collector [f=0013738] [13738] Event [4656,258.066467,1244]: 0 finished unit Minotaur [f=0013743] [13743] Event [1736.03918,148.093613,3901.7998]: 0 lost unit Kodachi [f=0013796] [13796] Event [1088,56.5861511,2016]: 1 finished unit Lotus [f=0013807] [13807] Event [1527.17773,153.504501,3928.21362]: 1 lost unit Knight [f=0013820] [13820] Event [1496,56.5861511,1688]: 0 lost unit Metal Extractor [f=0013914] [13914] Event [1458.6062,153.467026,4181.72949]: 1 lost unit Ronin [f=0013957] [13957] Event [undefined]: mad_kraft resigned [f=0013957] game_message: mad_kraft has been destroyed! [f=0013957] game_message: Niarteloc wins! [f=0013957] Submitting stats [f=0013957] Automatically exiting in 10 seconds. Move mouse to cancel. [f=0013957] Part| Total Time|Time of the last 0.5s [f=0013957] Draw 11217.48ms 13.70% [f=0013957] Lua::Callins::Synced 5838.69ms 20.46% [f=0013957] Lua::Callins::Unsynced 13120.37ms 12.41% [f=0013957] Lua::CollectGarbage::Synced 329.20ms 0.50% [f=0013957] Lua::CollectGarbage::Unsynced 606.35ms 0.60% [f=0013957] Misc::Profiler::AddTime 47.57ms 0.00% [f=0013957] Sim 17939.86ms 77.95% [f=0013957] [13957] Received game_message: mad_kraft has been destroyed! [f=0013957] [13957] Received game_message: Niarteloc wins! [f=0013958] [13958] Game End Stats Header: time,allyTeam1_unit_value,allyTeam0_unit_value,team1_unit_value,team0_unit_value,allyTeam1_metal_overdrive,allyTeam0_metal_overdrive,team1_metal_overdrive,team0_metal_overdrive,allyTeam1_metalProduced,allyTeam0_metalProduced,team1_metalProduced,team0_metalProduced,allyTeam1_metalUsed,allyTeam0_metalUsed,team1_metalUsed,team0_metalUsed,allyTeam1_metal_excess,allyTeam0_metal_excess,team1_metal_excess,team0_metal_excess,allyTeam1_damage_dealt,allyTeam0_damage_dealt,team1_damage_dealt,team0_damage_dealt,allyTeam1_unit_value_def,allyTeam0_unit_value_def,team1_unit_value_def,team0_unit_value_def,allyTeam1_energy_income,allyTeam0_energy_income,team1_energy_income,team0_energy_income,allyTeam1_unit_value_other,allyTeam0_unit_value_other,team1_unit_value_other,team0_unit_value_other,allyTeam1_metal_income,allyTeam0_metal_income,team1_metal_income,team0_metal_income,allyTeam1_unit_value_army,allyTeam0_unit_value_army,team1_unit_value_army,team0_unit_value_army,allyTeam1_unit_value_killed,allyTeam0_unit_value_killed,team1_unit_value_killed,team0_unit_value_killed,allyTeam1_unit_value_econ,allyTeam0_unit_value_econ,team1_unit_value_econ,team0_unit_value_econ,allyTeam1_unit_value_lost,allyTeam0_unit_value_lost,team1_unit_value_lost,team0_unit_value_lost,allyTeam1_metal_reclaim,allyTeam0_metal_reclaim,team1_metal_reclaim,team0_metal_reclaim,allyTeam1_damage_received,allyTeam0_damage_received,team1_damage_received,team0_damage_received 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30,7855,5310,5310,7855,774.949036,769.446777,769.446777,774.949036,0,0,0,0,0,0,0,0,0,0,0,0,3609.86841,2724.48682,2724.48682,3609.86841,0,90,90,0,36.2294579,46.5065117,46.5065117,36.2294579,2435,2305,2305,2435,34.4469872,14.3681765,14.3681765,34.4469872,2980,1385,1385,2980,2780.33325,2430,2430,2780.33325,2440,1530,1530,2440,2770,3065.33325,3065.33325,2770,0,148.33316,148.33316,0,3281.50757,3807.70068,3807.70068,3281.50757 [f=0013958] [13958] Game End Stats Values: 31,7775,5425,5425,7775,776.684814,816.470398,816.470398,776.684814,0,0,0,0,0,0,0,0,0,0,0,0,3876.42017,3131.55981,3131.55981,3876.42017,0,180,180,0,34.582119,45.282589,45.282589,34.582119,2435,2305,2305,2435,36.262394,14.2349138,14.2349138,36.262394,2810,1410,1410,2810,2845.33325,2600,2600,2845.33325,2530,1530,1530,2530,2940,3130.33325,3130.33325,2940,0,148.33316,148.33316,0,3688.58057,4092.03979,4092.03979,3688.58057 [f=0013958] [13958] Game End Stats Values: 32,8435,4685,4685,8435,810.070374,882.577026,882.577026,810.070374,0,0,0,0,0,0,0,0,0,0,0,0,4404.32568,3496.80713,3496.80713,4404.32568,90,270,270,90,42.7876778,61.2805138,61.2805138,42.7876778,2435,2305,2305,2435,37.1256943,16.4137821,16.4137821,37.1256943,3490,490,490,3490,3765.33325,2950,2950,3765.33325,2420,1620,1620,2420,3290,4050.33325,4050.33325,3290,0,148.33316,148.33316,0,4072.87817,4644.42871,4644.42871,4072.87817 [f=0013958] [13958] Game End Stats Values: 33,8435,4685,4685,8435,813.616028,887.653259,887.653259,813.616028,0,0,0,0,0,0,0,0,0,0,0,0,4404.32568,3496.80713,3496.80713,4404.32568,90,270,270,90,46.9710159,68.1367645,68.1367645,46.9710159,2435,2305,2305,2435,36.7456322,17.8762531,17.8762531,36.7456322,3490,490,490,3490,3765.33325,2950,2950,3765.33325,2420,1620,1620,2420,3290,4050.33325,4050.33325,3290,0,148.33316,148.33316,0,4072.87817,4644.42871,4644.42871,4072.87817 [f=0013995] [13995] Event [1114.80225,56.5295944,1672.2229]: 1 lost unit Conjurer [f=0014069] gg [f=0014109] Spectator mad_kraft left the game: normal quit [f=0014109] [14109] Event [undefined]: mad_kraft quit [f=0014126] [14126] Event [2384,56.5861511,2256]: 0 finished unit Lotus [f=0014247] No clients connected, shutting down server [f=0014247] Server shutdown [f=0014339] [14339] Event [4656,258.066467,1244]: 0 finished unit Blitz [f=0014509] [14509] Event [3560,56.5861511,1096]: 0 finished unit Solar Collector [f=0014537] [14537] Event [1064,56.5861511,456]: 0 finished unit Metal Extractor [f=0014644] [14644] Event [2416,56.5861511,2320]: 0 finished unit Lotus [f=0014663] [14663] Event [4656,258.066467,1244]: 0 finished unit Kodachi [f=0014703] [14703] Event [2546.61792,56.5861511,2280.32007]: 0 finished unit Engineer Commander [f=0014703] game_message: Morph complete: Engineer lvl 1 -> Engineer lvl 2 [f=0014703] [14703] Received game_message: Morph complete: Engineer lvl 1 -> Engineer lvl 2 [f=0014892] [14892] Event [4656,258.066467,1244]: 0 finished unit Kodachi [f=0015122] [15122] Event [4656,258.066467,1244]: 0 finished unit Kodachi [f=0015167] [15167] Event [840,56.5861511,536]: 0 finished unit Metal Extractor [f=0015351] [15351] Event [4656,258.066467,1244]: 0 finished unit Welder [f=0016230] [16230] Event [4656,258.066467,1244]: 0 finished unit Minotaur [f=0016371] [16371] Event [5240,259.877167,976]: 0 finished unit Fusion Reactor [f=0016505] [16505] Event [4656,258.066467,1244]: 0 finished unit Blitz [f=0016650] [16650] Event [4656,258.066467,1244]: 0 finished unit Kodachi [f=0016788] [16788] Event [4656,258.066467,1244]: 0 finished unit Kodachi [f=0016934] [16934] Event [4656,258.066467,1244]: 0 finished unit Kodachi [f=0017093] [17093] Event [4656,258.066467,1244]: 0 finished unit Welder [f=0017630] [17630] Event [4656,258.066467,1244]: 0 finished unit Minotaur [f=0017843] [17843] Event [4656,258.066467,1244]: 0 finished unit Blitz [f=0017974] [17974] Event [4656,258.066467,1244]: 0 finished unit Kodachi [f=0018104] [18104] Event [4656,258.066467,1244]: 0 finished unit Kodachi [f=0018229] [18229] Event [4656,258.066467,1244]: 0 finished unit Kodachi [f=0018375] [18375] Event [4656,258.066467,1244]: 0 finished unit Welder [f=0018490] Autoquit sending quit command. [f=0018490] [QuitAction] user exited to system [f=0018490] [SpringApp::Kill][1] fromRun=1 [f=0018490] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [f=0018490] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0018490] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0018490] [ThreadPool::SetThreadCount][2] workers=0 [f=0018490] [SpringApp::Kill][2] [f=0018490] [Game::KillLua][0] dtor=0 loadscreen=(nil) [f=0018490] [Game::KillLua][3] dtor=0 luaUI=0x5a5e3f20 [f=0018490] Start widgetHandler:Shutdown [f=0018490] Shutdown - SaveOrderList Complete [f=0018490] Writing last game win data [f=0018490] Shutdown - SaveConfigData Complete [f=0018490] Shutdown Widget - Save/Load API [f=0018490] Shutdown Widget - Chili Highlight [f=0018490] Shutdown Widget - Draw After Chili [f=0018490] Shutdown Widget - EPIC Menu [f=0018490] Shutdown Widget - Chili Widget Selector [f=0018490] Shutdown Widget - Chili Minimap [f=0018490] Shutdown Widget - Local Team Colors [f=0018490] Shutdown Widget - Display Keys 2 [f=0018490] Shutdown Widget - Save Game Menu [f=0018490] Shutdown Widget - Unit Icons [f=0018490] Shutdown Widget - Noises [f=0018490] Shutdown Widget - HealthBars [f=0018490] Shutdown Widget - Win Counter [f=0018490] Shutdown Widget - SpringRTS Replay Stats [f=0018490] Shutdown Widget - BuildETA [f=0018490] Shutdown Widget - Modular Comm Info [f=0018490] Shutdown Widget - Stereo3D [f=0018490] Shutdown Widget - Showeco and Grid Drawer [f=0018490] Shutdown Widget - Point Tracker [f=0018490] Shutdown Widget - Music Player [f=0018490] Shutdown Widget - Missile Silo Range [f=0018490] Shutdown Widget - MinimapEvents [f=0018490] Shutdown Widget - Mex Placement Handler [f=0018490] Shutdown Widget - Local Widgets Config [f=0018490] Shutdown Widget - Highlight Geos [f=0018490] Shutdown Widget - Grab Input [f=0018490] Input grabbing is disabled! [f=0018490] Shutdown Widget - MetalFeatures (new) [f=0018490] Shutdown Widget - Darkening [f=0018490] Shutdown Widget - Context Menu [f=0018490] Shutdown Widget - Chili Spectator Panels [f=0018490] Shutdown Widget - Chili Selections & CursorTip v2 [f=0018490] Shutdown Widget - Chili Nuke Warning [f=0018490] Shutdown Widget - Chili EndGame Window [f=0018490] Shutdown Widget - Chili Economy Panel Default [f=0018490] Shutdown Widget - CameraShake [f=0018490] Shutdown Widget - Attack AoE [f=0018490] Shutdown Widget - Map Edge Extension [f=0018490] Shutdown Widget - Selection Send [f=0018490] Shutdown Widget - LupsManager [f=0018490] Shutdown Widget - Newton Firezone [f=0018490] Shutdown Widget - Chili Pro Console [f=0018490] Shutdown Widget - Lasso Terraform GUI [f=0018490] Shutdown Widget - Lups [f=0018490] Shutdown Widget - Chili Framework [f=0018490] Shutdown Widget - Chili Core Selector [f=0018490] Shutdown Widget - Custom Markers [f=0018490] Shutdown Widget - Pause Screen [f=0018490] Shutdown Widget - Text To Speech Control [f=0018490] Shutdown Widget - Persistent Build Height [f=0018490] Shutdown Widget - Layout Handler [f=0018490] End widgetHandler:Shutdown [f=0018490] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={592121,67626655} {int,ext,rec}Allocs={23795536,0,0} {chunk,block}Bytes={67626655,0} [f=0018490] [Game::KillLua][1] dtor=0 luaGaia=0x5a5d8260 [f=0018490] [LuaMemPool::LogStats][handle=LuaGaia (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={355519,53468235} {int,ext,rec}Allocs={23795537,0,0} {chunk,block}Bytes={53468235,0} [f=0018490] [LuaMemPool::LogStats][handle=LuaGaia (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={355519,53468235} {int,ext,rec}Allocs={23795537,0,0} {chunk,block}Bytes={53468235,0} [f=0018490] [Game::KillLua][2] dtor=0 luaRules=0x53928ca0 [f=0018490] Start gadgetHandler:Shutdown [f=0018490] Shutdown - StartSetup [f=0018490] Shutdown - UnitMorph [f=0018490] Shutdown - LupsNanoSpray [f=0018490] Shutdown - Missile Silo Controller [f=0018490] Shutdown - Modular Comm Info [f=0018490] Shutdown - Terrain Texture Handler [f=0018490] Shutdown - UnitCloakShield [f=0018490] Shutdown - Starlight Handler [f=0018490] End gadgetHandler:Shutdown [f=0018490] Start gadgetHandler:Shutdown [f=0018490] Shutdown - Save/Load [f=0018490] Shutdown - UnitMorph [f=0018490] Shutdown - Modular Comm Info [f=0018490] Shutdown - Retreat Command [f=0018490] Shutdown - Shockwaves [f=0018490] Shutdown - Teleport Throw [f=0018490] Shutdown - UnitCloakShield [f=0018490] Shutdown - Lups Cloak FX [f=0018490] Shutdown - Lups [f=0018490] Shutdown - Lups Shield [f=0018490] End gadgetHandler:Shutdown [f=0018490] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={23795567,0,0} {chunk,block}Bytes={0,0} [f=0018490] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={23795567,0,0} {chunk,block}Bytes={0,0} [f=0018490] [Game::KillLua][4] dtor=0 [f=0018490] [Game::~CGame][1] [f=0018490] [Game::KillLua][0] dtor=1 loadscreen=(nil) [f=0018490] [Game::KillLua][3] dtor=1 luaUI=(nil) [f=0018490] [Game::KillLua][1] dtor=1 luaGaia=(nil) [f=0018490] [Game::KillLua][2] dtor=1 luaRules=(nil) [f=0018490] [Game::KillLua][4] dtor=1 [f=0018490] [Game::KillMisc][1] [f=0018490] [Game::KillMisc][2] [f=0018490] [Game::KillMisc][3] [f=0018490] [Game::KillRendering][1] [f=0018490] [3DOParser::Kill] allocated 137 pieces [f=0018490] [S3OParser::Kill] allocated 2720 pieces [f=0018490] [AssParser::Kill] allocated 217 pieces [f=0018490] [Game::KillInterface][1] [f=0018490] [Game::KillInterface][2] [f=0018490] [Game::KillSimulation][1] [f=0018490] [Game::KillSimulation][2] [f=0018490] [CCollisionHandler] dis-/continuous tests: 0/82440 [f=0018490] [Game::KillSimulation][3] [f=0018490] [~CPathCache(24x24)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0018490] [~CPathCache(24x24)] cacheHits=42 hitPercentage=22% numHashColls=0 maxCacheSize=9 [f=0018490] [~CPathCache(48x48)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0018490] [~CPathCache(48x48)] cacheHits=95 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0018490] [~CRectangleOverlapHandler] 0% overlap reduction [f=0018490] [~CRectangleOverlapHandler] 0% overlap reduction [f=0018490] [LosHandler::Kill] raycast instance cache-{hits,misses}={5930,9695}; shared=0%; cached=38% [f=0018490] [Game::KillSimulation][4] [f=0018490] [CommonDefHandler::KillStatic] 3214 sound-set data items added [f=0018490] [Game::~CGame][2] [f=0018490] [Game::~CGame][3] [f=0018490] [SpringApp::Kill][3] [f=0018490] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 194008 bytes sent 148151 bytes recv'd [f=0018490] [SpringApp::Kill][4] font=0x45a467e0 [f=0018490] [SpringApp::Kill][5] [f=0018490] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [VFS] [SpringVFS::DeleteArchives] [VFS] [SpringVFS::DeleteArchives(section=0)] #archives[section]=1 #files[section]=7655 [VFS] archive=/var/lib/zkreplay/Zero-K/packages/3d98c8b413b6215a1869e2214e4c86c6.sdp (0x45b24e00) [~CPoolArchive] archiveFile="/var/lib/zkreplay/Zero-K/packages/3d98c8b413b6215a1869e2214e4c86c6.sdp" numZipFiles=7655 sumInflSize=694292kb sumReadTime=2547ms file="unittextures/factorytank_1.png" indx=7022 inflSize=4103kb readTime=54ms file="bitmaps/loadpictures/commandqueueing.png" indx=493 inflSize=3444kb readTime=44ms file="objects3d/benzcom5.s3o" indx=4861 inflSize=326kb readTime=35ms file="objects3d/spiderriot.s3o" indx=5345 inflSize=134kb readTime=26ms file="luaui/widgets/gui_chili_gesture_menu.lua" indx=4544 inflSize=21kb readTime=26ms file="gamedata/armordefs.lua" indx=837 inflSize=6kb readTime=26ms file="objects3d/catapult.s3o" indx=4876 inflSize=217kb readTime=25ms file="gamedata/modularcomms/testdata.lua" indx=853 inflSize=4kb readTime=25ms file="objects3d/corcomalt.s3o" indx=4964 inflSize=114kb readTime=24ms file="unittextures/factorytank_2.png" indx=7023 inflSize=4103kb readTime=23ms [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/packages/3d98c8b413b6215a1869e2214e4c86c6.sdp] 60058512 bytes cached in 2824 files [VFS] [SpringVFS::DeleteArchives(section=1)] #archives[section]=1 #files[section]=201 [VFS] archive=/var/lib/zkreplay/Zero-K/maps/mercurial_v1.1.sd7 (0x45bb6ec0) [VFS] [SpringVFS::DeleteArchives(section=2)] #archives[section]=3 #files[section]=319 [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/base/maphelper.sdz (0x45ab7e20) [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/base/spring/bitmaps.sdz (0x45bd7930) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/base/spring/bitmaps.sdz] 1244250 bytes cached in 13 files [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/base/springcontent.sdz (0x7f525c01eb20) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/base/springcontent.sdz] 208851 bytes cached in 67 files [VFS] [SpringVFS::DeleteArchives(section=3)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=4)] #archives[section]=0 #files[section]=130 [VFS] [SpringVFS::DeleteArchives(section=5)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=6)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=7)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=8)] #archives[section]=0 #files[section]=0 [SpringApp::Kill][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=0x1de0fd0 (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9]