[DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" Using writeable configuration source: "/tmp/tmp.MdcN4iRQMF/springsettings.848415.cfg" LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt ============== ============== Available: ArchiveScanner AutohostInterface BumpWater CSMFGroundTextures CrashHandler CregSerializer DecalsDrawerGL4 DynWater FarTextureHandler Font GameServer GroundMoveType KeyBindings LuaSocket Model Net Path Piece RoamMeshDrawer Shader SkyBox Sound Texture VFS Enabled: Sound (Notice) VFS (Info) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. ============== ============== ============== ============== InputTextGeo = 0.26 0.73 0.02 0.028 MouseDragCircleCommandThreshold = 25 ROAM = 2 RotateLogFiles = 1 TeamHighlight = 0 ============== ============== ============== ============== Spring Engine Version: 104.0.1-1435-g79d77ca maintenance (Headless) Build Environment: gcc libstdc++ version 20160609 Compiler Version: gcc-5.4.0 20160609 Operating System: Linux 4.19.0-5-amd64 #1 SMP Debian 4.19.37-5+deb10u2 (2019-08-08) (x86_64) Hardware Config: Intel(R) Xeon(R) CPU E5-2697 v4 @ 2.30GHz; 1995MB RAM Binary Word Size: 64-bit (native) Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 1 Logical CPU Cores: 1 ============== ============== [good_fpu_init][STREFLOP_SSE] SSE 1.0 : 1, SSE 2.0 : 1 SSE 3.0 : 1, SSSE 3.0 : 1 SSE 4.1 : 1, SSE 4.2 : 1 SSE 4.0A: 0, SSE 5.0A: 0 [WatchDog::Install] installed (hang-timeout: 10s) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz} [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window [GR::LogVersionInfo] SDL version : 0.0.0 (linked) / 2.0.1 (compiled) GL version : GL vendor : GL renderer : GLSL version: GLEW version: spring headless stub GLEW version GPU memory : unknown SDL swap-int: 0 ARB shader support : 0 GLSL shader support : 0 FBO extension support : 0 NVX GPU mem-info support : 0 ATI GPU mem-info support : 0 NPOT-texture support : 1 (0) S3TC/DXT1 texture support : 0/0 texture query-LOD support : 1 (0) MSAA frame-buffer support : 0 (0) 24-bit Z-buffer support : 0 (-) primitive-restart support : 0 (0) clip-space control support: 0 (0) seamless cube-map support : 0 (0) frag-depth layout support : 0 (-) max. FBO samples : -1 max. texture size : 2048 max. texture anisotropy level: 0.000000 max. vec4 varyings/attributes: 0/0 max. draw-buffers : 0 max. rec. indices/vertices : 0/0 max. uniform buffer-bindings : 0 max. uniform block-size : 0KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [GR::UpdateGLConfigs] [GR::UpdateGLGeometry][1] winSize=<1,1> [GR::UpdateGLGeometry][2] winSize=<8,8> [GR::InitGLState] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated) [TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/ Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/base Scanning: /var/lib/zkreplay/Zero-K/maps Scanning: /var/lib/zkreplay/Zero-K/games Scanning: /var/lib/zkreplay/Zero-K/packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 136ms [VFS] [SpringVFS::ReserveArchives] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7fdf3801e2f0 (SpringVFS) global=(nil) (null) [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [ThreadPool::SetThreadCount][2] workers=0 [Threading] Main thread CPU affinity mask set: 1 [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.65.3 OpenSSL/1.1.1c [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1) [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:105:ValidateCaFile():Downloading https://springrts.com/dl/cacert.pem [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K [Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 17460 MB [f=-000001] [CPreGame] using server IP localhost and port 8452 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/848415/replay.sdfz" for game data... [f=-000001] [PreGame::StartServerForDemo] starting GameServer [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452 [f=-000001] [UDPListener] successfully bound socket on port 8452 [f=-000001] [PreGame::StartServerForDemo] started GameServer [f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 671ms [f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3) [f=-000001] [PreGame::AddMapArchivesToVFS][server=0x45ebb960] using map "Izki Channel v1.0" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Izki Channel v1.0", overwrite=false)] section=1 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [f=-000001] [PreGame::AddModArchivesToVFS][server=0x45ebb960] using game "Zero-K v1.8.3.1" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.8.3.1", overwrite=false)] section=0 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 211ms [f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 0), creating LoadScreen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff [f=-000001] [LuaIntro] Loading widget: LoadProgress [f=-000001] [LuaIntro] Loading widget: Main [f=-000001] [LuaIntro] Loading widget: LoadTexture [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::Load][1] globalQuit=0 threaded=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (48 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 659ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 823ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 7ms [f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 33ms [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [f=-000001] [Init] number of ArmorDefs: 6 [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 784ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 105ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 25ms [f=-000001] [IPathManager::GetInstance] using HAPFS [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [f=-000001] [Init] shadow rendering is disabled (config-value -1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [f=-000001] InfoTexture: legacy [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Set ROAM mode to DisplayLists [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer" [f=-000001] Loaded DecalsDrawer: off [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 28ms [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 184ms [f=-000001] Synced LuaRules: starting loading LuaRules: Loaded gadget: API versioning stuff for maps and user widgets LuaRules: Loaded gadget: Dev Command Checker LuaRules: Loaded gadget: Metalspot Finder Gadget LuaRules: Loaded gadget: Save/Load LuaRules: Loaded gadget: Startbox handler LuaRules: Loaded gadget: Wanted Speed LuaRules: Loaded gadget: s11n gadget LuaRules: Loaded gadget: s11n map feature loader LuaRules: Loaded gadget: No Friendly Fire LuaRules: Loaded gadget: IconGenerator LuaRules: Loaded gadget: Map Lua Metal Spot Placer LuaRules: Loaded gadget: Mex Placement LuaRules: Loaded gadget: Nano Frame Death Handeling LuaRules: Loaded gadget: Nano Frame Rate Limit LuaRules: Loaded gadget: No Self-D LuaRules: Loaded gadget: ShareControl LuaRules: Loaded gadget: UnitPriority LuaRules: Loaded gadget: Mex Control with energy link LuaRules: Loaded gadget: Script notification LuaRules: Loaded gadget: Antinuke Handler LuaRules: Loaded gadget: Attributes LuaRules: Loaded gadget: Boolean Disable LuaRules: Loaded gadget: Impulse Float Toggle LuaRules: Loaded gadget: LockOptions LuaRules: Loaded gadget: Perks LuaRules: Loaded gadget: Shield Charge LuaRules: Loaded gadget: StartSetup LuaRules: Loaded gadget: Stockpile [f=-000001] Setting morph for custom comms for player: 1 [f=-000001] Setting morph for custom comms for player: 0 LuaRules: Loaded gadget: UnitMorph LuaRules: Loaded gadget: AirPlantParents LuaRules: Loaded gadget: AirTransport_SeaPickup LuaRules: Loaded gadget: Aircraft Command LuaRules: Loaded gadget: Aircraft Crashing LuaRules: Loaded gadget: Allow Builder Hold Fire LuaRules: Loaded gadget: Area Guard LuaRules: Loaded gadget: Block Ally and Neutral Attack LuaRules: Loaded gadget: Block direct control LuaRules: Loaded gadget: Blocking Tag Implementation LuaRules: Loaded gadget: Bomber Dive LuaRules: Loaded gadget: CAI LuaRules: Loaded gadget: CEG Spawner LuaRules: Loaded gadget: Capture LuaRules: Loaded gadget: Carrier Drones LuaRules: Loaded gadget: Command Raw Move LuaRules: Loaded gadget: Command Transfer Unit LuaRules: Loaded gadget: Constructor Auto Assist LuaRules: Loaded gadget: Control gunship strafe range LuaRules: Loaded gadget: D-Gun Aim Fix LuaRules: Loaded gadget: Debris physics LuaRules: Loaded gadget: Decloak when damaged LuaRules: Loaded gadget: Dev Commands LuaRules: Loaded gadget: Disable Buildoptions LuaRules: Loaded gadget: Dont fire at radar LuaRules: Loaded gadget: Experience LuaRules: Loaded gadget: Factory Anti Slacker LuaRules: Loaded gadget: Factory Stop Production LuaRules: Loaded gadget: Fall Damage LuaRules: Loaded gadget: Feature Effects LuaRules: Loaded gadget: Fire Once command LuaRules: Loaded gadget: Fog Hidden Effects API LuaRules: Loaded gadget: Galaxy Campaign Battle Handler LuaRules: Loaded gadget: GameRules Events LuaRules: Loaded gadget: Grey Goo LuaRules: Loaded gadget: Gunship Bugger Off LuaRules: Loaded gadget: Gunship Climb LuaRules: Loaded gadget: Gunship Oscillate LuaRules: Loaded gadget: Gunship Strafe Control LuaRules: Loaded gadget: Hide Autorepairlevel Command LuaRules: Loaded gadget: Ignore Gibs LuaRules: Loaded gadget: Instant Self Destruct LuaRules: Loaded gadget: Invincibility LuaRules: Loaded gadget: Jumpjets LuaRules: Loaded gadget: LUS LuaRules: Loaded gadget: Lag Monitor LuaRules: Loaded gadget: LupsNanoSpray LuaRules: Loaded gadget: Mantis 6282 LuaRules: Loaded gadget: Missile Silo Controller LuaRules: Loaded gadget: Mod statistics LuaRules: Loaded gadget: Modular Comm Info LuaRules: Loaded gadget: Nuke Explosion Chooser LuaRules: Loaded gadget: One Click Weapon LuaRules: Loaded gadget: Orbital Drop LuaRules: Loaded gadget: Overkill Prevention LuaRules: Loaded gadget: Overkill Prevention Placeholder LuaRules: Loaded gadget: Paralysis LuaRules: Loaded gadget: Player extra information LuaRules: Loaded gadget: Prevent Lab Hax LuaRules: Loaded gadget: Prevent Landship LuaRules: Loaded gadget: Prevent turret overshoot LuaRules: Loaded gadget: Projectile Radar Homing LuaRules: Loaded gadget: Projectile Retarget LuaRules: Loaded gadget: Puppy Handler LuaRules: Loaded gadget: Reclaim HP changer LuaRules: Loaded gadget: Refuel Pad Handler LuaRules: Loaded gadget: Regeneration LuaRules: Loaded gadget: Remove Wait LuaRules: Loaded gadget: Repair Speed Changer LuaRules: Loaded gadget: Resign Gadget LuaRules: Loaded gadget: Retreat Command LuaRules: Loaded gadget: Rezz Hp changer + effect LuaRules: Loaded gadget: Share mode LuaRules: Loaded gadget: Shield Link LuaRules: Loaded gadget: Shockwaves LuaRules: Loaded gadget: Show Shooter LuaRules: Loaded gadget: Spherical LOS LuaRules: Loaded gadget: Tactical Unit AI LuaRules: Loaded gadget: Target Features LuaRules: Loaded gadget: Target Priority LuaRules: Loaded gadget: Target on the move LuaRules: Loaded gadget: Teleport Throw LuaRules: Loaded gadget: Teleporter LuaRules: Loaded gadget: Terraformers LuaRules: Loaded gadget: Terrain Texture Handler LuaRules: Loaded gadget: Time slow v2 LuaRules: Loaded gadget: Torpedo Stay Underwater LuaRules: Loaded gadget: Transport Load Unload LuaRules: Loaded gadget: Transport Selected Load LuaRules: Loaded gadget: Transport Speed LuaRules: Loaded gadget: TransportAIbuttons LuaRules: Loaded gadget: Turn Without Interia LuaRules: Loaded gadget: Typemap Options LuaRules: Loaded gadget: Unit removal from rezzed structures LuaRules: Loaded gadget: UnitStealth LuaRules: Loaded gadget: Units on fire LuaRules: Loaded gadget: Wade Effects LuaRules: Loaded gadget: Water Effects LuaRules: Loaded gadget: Weapon Impulse LuaRules: Loaded gadget: Weapon Reaim Time LuaRules: Loaded gadget: api_subdir_gadgets.lua LuaRules: Loaded gadget: api_widget_events.lua LuaRules: Loaded gadget: astar.lua LuaRules: Loaded gadget: init_auto_ready.lua LuaRules: Loaded gadget: lups_cloak_fx.lua LuaRules: Loaded gadget: lups_thrusters.lua LuaRules: Loaded gadget: lups_wrapper.lua LuaRules: Loaded gadget: weapon_hide_sniper.lua LuaRules: Loaded gadget: Center Offset and Growth Scale LuaRules: Loaded gadget: Commander Upgrade LuaRules: Loaded gadget: CustomUnitShaders LuaRules: Loaded gadget: Factory exit flatten LuaRules: Loaded gadget: Game Over LuaRules: Loaded gadget: On/Off LuaRules: Loaded gadget: UnitCloakShield LuaRules: Loaded gadget: Water level modoption LuaRules: Loaded gadget: Windmill Control LuaRules: Loaded gadget: Fighter pull-up LuaRules: Loaded gadget: Energy Drain LuaRules: Loaded gadget: Chicken control LuaRules: Loaded gadget: Area Denial LuaRules: Loaded gadget: Cannot Damage Unit LuaRules: Loaded gadget: Disallow unit for command targeting LuaRules: Loaded gadget: Single-Hit Weapon LuaRules: Loaded gadget: Starlight Handler LuaRules: Loaded gadget: Noexplode Stopper LuaRules: Loaded gadget: Unit Explosion Spawner LuaRules: Loaded gadget: Shield Merge LuaRules: Loaded gadget: Lups Shield LuaRules: Loaded gadget: Endgame Graphs LuaRules: Loaded gadget: Awards LuaRules: Loaded gadget: Backup allyteam names LuaRules: Loaded gadget: Gadget Profiler New LuaRules: Loaded gadget: Gameframe Orders LuaRules: Loaded gadget: Planet Wars Structures LuaRules: Loaded gadget: Profiler LuaRules: Loaded gadget: Zombies! [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading >> Loaded gadget: Dev Command Checker >> Loaded gadget: Engine Taskbar Stuff >> Loaded gadget: Metalspot Finder Gadget >> Loaded gadget: Save/Load >> Loaded gadget: IconGenerator >> Loaded gadget: Mex Placement >> Loaded gadget: Script notification >> Loaded gadget: StartSetup >> Loaded gadget: UnitMorph >> Loaded gadget: AirTransport_SeaPickup >> Loaded gadget: Aircraft Command >> Loaded gadget: AutoReadyStartpos >> Loaded gadget: Block Ally and Neutral Attack >> Loaded gadget: CAI >> Loaded gadget: Capture >> Loaded gadget: Command Raw Move >> Loaded gadget: Command Transfer Unit >> Loaded gadget: Constructor Auto Assist >> Loaded gadget: Dev Commands >> Loaded gadget: Fog Hidden Effects API >> Loaded gadget: Galaxy Campaign Battle Handler >> Loaded gadget: Invincibility >> Loaded gadget: Jumpjets >> Loaded gadget: LupsNanoSpray >> Loaded gadget: Mantis 6282 >> Loaded gadget: Missile Silo Controller >> Loaded gadget: Modular Comm Info >> Loaded gadget: One Click Weapon >> Loaded gadget: Orbital Drop >> Loaded gadget: Resign Gadget >> Loaded gadget: Retreat Command >> Loaded gadget: Share mode >> Loaded gadget: Shield Link >> Loaded gadget: Shockwaves >> Loaded gadget: Target Features >> Loaded gadget: Target on the move >> Loaded gadget: Teleport Throw >> Loaded gadget: Teleporter >> Loaded gadget: Terraformers >> Loaded gadget: Terrain Texture Handler >> Loaded gadget: Thrusters >> Loaded gadget: Time slow v2 >> Loaded gadget: TransportAIbuttons >> Loaded gadget: Units on fire >> Loaded gadget: Widget Events >> Loaded gadget: api_subdir_gadgets.lua >> Loaded gadget: api_versioning.lua >> Loaded gadget: astar.lua >> Loaded gadget: cmd_areaguard.lua >> Loaded gadget: cmd_fire_once.lua >> Loaded gadget: cmd_hide_autorepairlevel.lua >> Loaded gadget: cmd_onoff.lua >> Loaded gadget: cmd_remove_wait.lua >> Loaded gadget: cmd_select_load_helper.lua >> Loaded gadget: dbg_ceg_spawner.lua >> Loaded gadget: endgame_graphs.lua >> Loaded gadget: factory_anti_slacker.lua >> Loaded gadget: feature_debris_physics.lua >> Loaded gadget: feature_fx.lua >> Loaded gadget: game_globallos.lua >> Loaded gadget: game_lagmonitor.lua >> Loaded gadget: game_over.lua >> Loaded gadget: game_perks.lua >> Loaded gadget: lockunits_modoption.lua >> Loaded gadget: map_lua_metal_spots.lua >> Loaded gadget: player_extra_information.lua >> Loaded gadget: s11n_gadget_load.lua >> Loaded gadget: share_control.lua >> Loaded gadget: start_boxes.lua >> Loaded gadget: start_teamnames.lua >> Loaded gadget: start_waterlevel.lua >> Loaded gadget: typemap_options.lua >> Loaded gadget: unit_air_plants.lua >> Loaded gadget: unit_aircraft_crash.lua >> Loaded gadget: unit_allow_builder_hold_fire.lua >> Loaded gadget: unit_attributes.lua >> Loaded gadget: unit_attributes_generic.lua >> Loaded gadget: unit_block_direct_control.lua >> Loaded gadget: unit_bomber_dive.lua >> Loaded gadget: unit_cannot_damage_unit.lua >> Loaded gadget: unit_carrier_drones.lua >> Loaded gadget: unit_centeroffset.lua >> Loaded gadget: unit_control_gunship_stafe_range.lua >> Loaded gadget: unit_dont_fire_at_radar.lua >> Loaded gadget: unit_explosion_spawner.lua >> Loaded gadget: unit_factory_flatten.lua >> Loaded gadget: unit_fall_damage.lua >> Loaded gadget: unit_fighter_pullup.lua >> Loaded gadget: unit_gamerules_events.lua >> Loaded gadget: unit_grass_cutter.lua >> Loaded gadget: unit_gunship_climb.lua >> Loaded gadget: unit_gunship_oscillate.lua >> Loaded gadget: unit_impulsefloat_toggle.lua >> Loaded gadget: unit_marketplace.lua >> Loaded gadget: unit_mex_overdrive.lua >> Loaded gadget: unit_overkill_prevention.lua >> Loaded gadget: unit_overkill_prevention_placeholder.lua >> Loaded gadget: unit_planetwars.lua >> Loaded gadget: unit_prevent_lab_hax.lua >> Loaded gadget: unit_prevent_landship.lua >> Loaded gadget: unit_prevent_turret_overshoot.lua >> Loaded gadget: unit_priority.lua >> Loaded gadget: unit_regeneration.lua >> Loaded gadget: unit_removal_from_rezzed_structure.lua >> Loaded gadget: unit_rezz_hp.lua >> Loaded gadget: unit_self_destruct.lua >> Loaded gadget: unit_solar_force_closed.lua >> Loaded gadget: unit_spherical_los.lua >> Loaded gadget: unit_starlight_handler.lua >> Loaded gadget: unit_stealth.lua >> Loaded gadget: unit_target_priority.lua >> Loaded gadget: unit_transport_load_unload.lua >> Loaded gadget: unit_transport_speed.lua >> Loaded gadget: unit_turn_without_interia.lua >> Loaded gadget: unit_untargetable.lua >> Loaded gadget: unit_wanted_speed.lua >> Loaded gadget: unit_water_effects.lua >> Loaded gadget: unit_windmill_control.lua >> Loaded gadget: unit_xp.lua >> Loaded gadget: unit_zombies.lua >> Loaded gadget: wake_fx.lua >> Loaded gadget: weapon_ignore_gibs.lua >> Loaded gadget: weapon_impulse.lua >> Loaded gadget: weapon_noexplode_stopper.lua >> Loaded gadget: weapon_shield_merge.lua >> Loaded gadget: weapon_single_hit.lua >> Loaded gadget: weapon_trail_burnout.lua >> Loaded gadget: Commander Upgrade >> Loaded gadget: UnitCloakShield >> Loaded gadget: Lups Cloak FX >> Loaded gadget: Chicken control >> Loaded gadget: Area Denial >> Loaded gadget: Lups >> Loaded gadget: Lups Shield >> Loaded gadget: Awards >> Loaded gadget: Chicken Spawner >> Loaded gadget: Gadget Profiler New >> Loaded gadget: Gameframe Orders >> Loaded gadget: Profiler [f=-000001] Unsynced LuaRules: finished loading [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI" [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaSocket Support: enabled [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] function_override include [f=-000001] function_override DONE [f=-000001] localWidgets, nil, true, false [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] Spring.GetMyPlayerID(), 2 [f=-000001] Spring.GetMyPlayerID() done, [f=-000001] USE_OLD_CHILI [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 2, This game player count: 2 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] Testing last game's team 1 mapped to this game's team 1 [f=-000001] Kshatriya was in last game but is now absent, resetting scores [f=-000001] Deferred Rendering: Failed to create bloom buffers! [f=-000001] Deferred Rendering: Failed to create HDR buffer! [f=-000001] Nightvision Shader: GLSL not supported. [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Loaded API widget: i18n [f=-000001] Loaded API widget: Shared Functions [f=-000001] Loaded API widget: Hacky version fix [f=-000001] Loaded API widget: Cluster Detection [f=-000001] Loaded API widget: Win Counter [f=-000001] Loaded API widget: Modular Comm Info [f=-000001] Loaded API widget: Draw Mouse Build [f=-000001] Loaded API widget: Lobby Battle Status [f=-000001] Loaded API widget: CommandInsert [f=-000001] Loaded API widget: Pre-Selection Handler [f=-000001] Loaded API widget: Lups [f=-000001] Loaded API widget: Lag (AFK) monitor [f=-000001] Loaded API widget: Chili Framework [f=-000001] Loaded widget: Selection Hierarchy [f=-000001] Loaded widget: Save/Load API [f=-000001] Loaded widget: Chili Highlight [f=-000001] Loaded widget: Draw After Chili [f=-000001] Hardware mouse-cursor is disabled! [f=-000001] Loaded DecalsDrawer: off [f=-000001] Ground-decal rendering is disabled! [f=-000001] Set maximum particles to: 0 [f=-000001] Set UnitLodDist to 0 [f=-000001] Set UnitIconDist to 0 [f=-000001] Loaded widget: EPIC Menu [f=-000001] Loaded widget: Hide Interface and Mouse Cursor [f=-000001] Loaded widget: Chili Widget Selector [f=-000001] Loaded widget: Chili Minimap [f=-000001] [Depth of Field::Initialize] removing widget, no shader support [f=-000001] Loaded widget: Depth of Field Shader [f=-000001] Deferred Rendering requires shader support! [f=-000001] Loaded widget: Deferred rendering [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option [f=-000001] Loaded widget: Local Team Colors [f=-000001] Loaded widget: Display Keys 2 [f=-000001] Loaded widget: Save Game Menu [f=-000001] Loaded widget: Specific Unit Reclaimer [f=-000001] Loaded widget: One click weapon handler [f=-000001] Loaded widget: Area-reclaim trees [f=-000001] Loaded widget: Unit Target Command Helper [f=-000001] Loaded widget: Attack Command Helper [f=-000001] Loaded widget: Selection Modkeys [f=-000001] Loaded widget: Chili Global Commands [f=-000001] Loaded widget: Outline No Shader [f=-000001] Loaded widget: Unit Icons [f=-000001] Loaded widget: Terraform Icon Draw [f=-000001] Loaded widget: Noises [f=-000001] Loaded widget: HealthBars [f=-000001] Loaded widget: Chili Commander Upgrade [f=-000001] Loaded widget: Chili Vote Display [f=-000001] Loaded widget: Auto Patrol Nanos [f=-000001] We appear to be in a replay/spectator. Writing stats to file. [f=-000001] Attempting to open LuaUI/Logs/replay_stats/848415/events.log [f=-000001] Loaded widget: SpringRTS Replay Stats [f=-000001] Loaded widget: Unit Marker Zero-K [f=-000001] Loaded widget: Objectives [f=-000001] Loaded widget: EndGame Stats [f=-000001] Loaded widget: Double-Click attack-move [f=-000001] Loaded widget: Cloak Fire State 2 [f=-000001] Loaded widget: BuildETA [f=-000001] Loaded widget: Initial Queue ZK [f=-000001] We appear to be in a replay/spectator, maxing out game speed. [f=-000001] Loaded widget: SpringRTS Replay Speed [f=-000001] Loaded widget: Voice Assistant [f=-000001] Loaded widget: Transport Load Double Tap [f=-000001] Loaded widget: Stop Self-D [f=-000001] Loaded widget: Ghost Site [f=-000001] Loaded widget: Stereo3D [f=-000001] Loaded widget: State Reverse Toggle [f=-000001] Loaded widget: Spectate Selected Team [f=-000001] Loaded widget: SmoothCam [f=-000001] Loaded widget: Smart Bombers [f=-000001] Loaded widget: Simple Settings [f=-000001] Loaded widget: Showeco and Grid Drawer [f=-000001] Loaded widget: Show selected unit range [f=-000001] Loaded widget: Show All Commands v2 [f=-000001] Loaded widget: Easy Facing [f=-000001] Loaded widget: ReclaimInfo [f=-000001] Loaded widget: Raw Move Issue [f=-000001] Loaded widget: Point Tracker [f=-000001] Loaded widget: Orbit Command [f=-000001] Loaded widget: Music Player [f=-000001] Loaded widget: Morph Finished notification [f=-000001] Loaded widget: Mission Results Handler [f=-000001] Loaded widget: Missile Silo Range [f=-000001] Loaded widget: Missile Silo Commands [f=-000001] Loaded widget: Misc default command replacements [f=-000001] Loaded widget: MinimapEvents [f=-000001] Mex Placement Initialised with 24 spots. [f=-000001] Loaded widget: Mex Placement Handler [f=-000001] Loaded widget: Local Widgets Config [f=-000001] Loaded widget: Keep Target [f=-000001] Loaded widget: In-game Ignore [f=-000001] Loaded widget: In-game Guide [f=-000001] Loaded widget: Highlight Geos [f=-000001] Loaded widget: Haven Handler [f=-000001] Loaded widget: Guard Remove [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input [f=-000001] Loaded widget: Game Analytics Handler [f=-000001] Loaded widget: Galaxy Battle Handler [f=-000001] Loaded widget: Economic Victory Announcer [f=-000001] Loaded widget: Defense Range Zero-K [f=-000001] Loaded widget: Decoration Handler [f=-000001] Loaded widget: MetalFeatures (new) [f=-000001] Loaded widget: Decloak Range [f=-000001] Loaded widget: Darkening [f=-000001] Loaded widget: Context Menu [f=-000001] Loaded widget: Chili Spectator Panels [f=-000001] Loaded widget: Ferry Points [f=-000001] Loaded widget: Chili Selections & CursorTip v2 [f=-000001] Loaded widget: Chili Rejoining Progress Bar [f=-000001] Loaded widget: Chili Nuke Warning [f=-000001] Loaded widget: Chili Inactivity Win [f=-000001] Loaded widget: Chili EndGame Window [f=-000001] Loaded widget: Chili Economy Panel Default [f=-000001] Loaded widget: Cheat Sheet [f=-000001] Loaded widget: CameraShake [f=-000001] Loaded widget: Blast Radius [f=-000001] Loaded widget: Autoquit [f=-000001] Loaded widget: Area Attack Tweak [f=-000001] Loaded widget: Antinuke Coverage [f=-000001] Loaded widget: Set Springsettings and Config [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info [f=-000001] Loaded widget: Attack Warning [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing [f=-000001] Loaded widget: Auto Group [f=-000001] Loaded widget: Chili AI Set Start [f=-000001] Loaded widget: NoDuplicateOrders [f=-000001] Projectile Lights (gfx_projectile_lights.lua) - Deferred rendering widget not found. [f=-000001] Loaded widget: Projectile Lights [f=-000001] Loaded widget: Start Point Remover & Comm Selector [f=-000001] Loaded widget: Startup Info and Selector [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Stockpiler [f=-000001] Loaded widget: Transport AI [f=-000001] Loaded widget: UnitNoStuckInFactory [f=-000001] Loaded widget: Unit Start State [f=-000001] Loaded widget: Smooth Scroll [f=-000001] Loaded widget: Replay control buttons [f=-000001] Loaded widget: Persistent Build Spacing [f=-000001] Loaded widget: Icon Sets [f=-000001] Loaded widget: Attack AoE [f=-000001] Loaded widget: Chili Custom Modoptions Info [f=-000001] Loaded widget: PlanetWars Info [f=-000001] Loaded widget: MessageBoxes ZK [f=-000001] Loaded widget: Commands FX [f=-000001] Loaded widget: UnitShapes [f=-000001] Loaded widget: Map Edge Extension [f=-000001] Loaded widget: Lua Metal Decals [f=-000001] Loaded widget: State Icons [f=-000001] Loaded widget: Shield Guard [f=-000001] Loaded widget: Selection Send [f=-000001] Loaded widget: Rank Icons 2 [f=-000001] Loaded widget: Gadget Icons [f=-000001] Loaded widget: AllyCursors [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Building Starter [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Cloaker Guard [f=-000001] Loaded widget: Disable Bad Widgets [f=-000001] Loaded widget: Units on Fire [f=-000001] Loaded widget: Smoke Signals [f=-000001] Loaded widget: LupsManager [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 [f=-000001] Loaded widget: Newton Firezone [f=-000001] Loaded widget: Receive Units Indicator [f=-000001] Loaded widget: Auto-toggle false color vision [f=-000001] Loaded widget: Chili Crude Player List [f=-000001] Loaded widget: Chili Pro Console [f=-000001] Loaded widget: Chili Docking [f=-000001] Loaded widget: HUD Presets [f=-000001] Loaded widget: Lasso Terraform GUI [f=-000001] Loaded widget: Image Preloader [f=-000001] Loaded widget: Chili Core Selector [f=-000001] Loaded widget: Custom Markers [f=-000001] Loaded widget: Select Keys [f=-000001] Loaded widget: Default Group Recall Fix [f=-000001] Loaded widget: Start Boxes [f=-000001] Loaded widget: Restricted Zones [f=-000001] Loaded widget: Pause Screen [f=-000001] Loaded widget: Chili Share menu v1.24 [f=-000001] Loaded widget: Jumpjet GUI [f=-000001] Loaded widget: CustomFormations2 [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. [f=-000001] Error in [Outline Shader] widget: Deferred shading is not enabled or advanced shading is not active [f=-000001] Loading: LuaUI/Widgets/gfx_outline_no_shader.lua [f=-000001] Loaded widget: Outline Shader [f=-000001] Loaded widget: Text To Speech Control [f=-000001] Loaded widget: Persistent Build Height [f=-000001] Loaded widget: Layout Handler [f=-000001] Lua garbage collection rate: 30/s [f=-000001] Loaded widget: GC Control [f=-000001] Loaded widget: Chili Integral Menu [f=-000001] Loaded widget: Color Blindness Correction [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0 [f=-000001] [s11n] Loading s11n file... [f=-000001] [s11n] Parsing model... [f=-000001] [s11n] Populating game world... [f=-000001] [s11n] s11n loading complete. [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=7f18a74f [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=ee65e996 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=bdf14672 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=f14e6053 [f=-000001] [Path] [PathEstimator::ReadFile] hash=f14e6053 file="cache/104dev-maintenance/paths/Izki Channel v1.0.pe-f14e6053.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=7f18a74f [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=ee65e996 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=bdf14672 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=f14e6063 [f=-000001] [Path] [PathEstimator::ReadFile] hash=f14e6063 file="cache/104dev-maintenance/paths/Izki Channel v1.0.pe2-f14e6063.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]" [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (373ms, checksum 32f56cef)" [f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={11439,0,0} {chunk,block}Bytes={0,0} [f=-000001] Spectator mode. Widget removed. [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] Opening demofile demos/848415/replay.sdfz [f=-000001] Connection attempt from UnnamedPlayer (spec) [f=-000001] -> Version: 104.0.1-1435-g79d77ca maintenance [Linux 64-bit (native)] [f=-000001] [Game::ClientReadNet] added new player UnnamedPlayer (spec) with number 2 to team 0 [f=-000001] -> Connection established (given id 2) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=7be432e9ca82924075e0aaf55d25bde711a69c4fa7a99bc7fd8f24aea0f5932cd20c7b20bbe6e9469303dc77ef19ecb0588f2bd55cf2f89c12ac950799456f2f" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Spectator mode. Widget removed. [f=-000001] Playback paused [f=-000001] Switching to Overhead (TA) style camera [f=-000001] Epicmenu: Switching to Default camera mode [f=-000001] Speed set to 20.0 [server] [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=eaf0fb8efdc95ea4112e46850b2e016a76ec66e98ef9eef509f277e5757cb95f074864c20810d6088d786552746eb084ce572e23598e29509a70b7574efe91d6]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=48047161b14c43164245056ca4e01dfe0433812b75141631ee5b7c03e78a71ef83ac6cb17b26ecd21c5c7d76d1f00dee1fe192bd3bc62d87dea4293f9b556edc]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[Game::Load][lua{Rules,Gaia}={0x52f1e0b0,(nil)}]" [f=-000001] Spectator UnnamedPlayer (spec) finished loading and is now ingame [f=-000001] Beginning demo playback [f=-000001] GameID: 72b2665e4722becadc4c87e94e5162e7 [f=-000001] Connection attempt from PRO_rANDY [f=-000001] -> Version: 104.0.1-1435-g79d77ca maintenance [Windows 32-bit (emulated)] [f=-000001] [0] Event [undefined]: PRO_rANDY changed status [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="PRO_rANDY" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=7be432e9ca82924075e0aaf55d25bde711a69c4fa7a99bc7fd8f24aea0f5932cd20c7b20bbe6e9469303dc77ef19ecb0588f2bd55cf2f89c12ac950799456f2f" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="PRO_rANDY" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Connection attempt from Melkiyon [f=-000001] -> Version: 104.0.1-1435-g79d77ca maintenance [Windows 32-bit (emulated)] [f=-000001] [0] Event [undefined]: Melkiyon changed status [f=-000001] -> Connection established (given id 1) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Melkiyon" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=7be432e9ca82924075e0aaf55d25bde711a69c4fa7a99bc7fd8f24aea0f5932cd20c7b20bbe6e9469303dc77ef19ecb0588f2bd55cf2f89c12ac950799456f2f" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Melkiyon" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="PRO_rANDY" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=eaf0fb8efdc95ea4112e46850b2e016a76ec66e98ef9eef509f277e5757cb95f074864c20810d6088d786552746eb084ce572e23598e29509a70b7574efe91d6]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="PRO_rANDY" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=48047161b14c43164245056ca4e01dfe0433812b75141631ee5b7c03e78a71ef83ac6cb17b26ecd21c5c7d76d1f00dee1fe192bd3bc62d87dea4293f9b556edc]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="PRO_rANDY" string="[Game::Load][lua{Rules,Gaia}={2a5b56f8,00000000}]" [f=-000001] Allies: I choose: B777! [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Melkiyon" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=eaf0fb8efdc95ea4112e46850b2e016a76ec66e98ef9eef509f277e5757cb95f074864c20810d6088d786552746eb084ce572e23598e29509a70b7574efe91d6]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Melkiyon" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=48047161b14c43164245056ca4e01dfe0433812b75141631ee5b7c03e78a71ef83ac6cb17b26ecd21c5c7d76d1f00dee1fe192bd3bc62d87dea4293f9b556edc]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Melkiyon" string="[Game::Load][lua{Rules,Gaia}={1d1bdd18,00000000}]" [f=-000001] fucking sea maps! [f=-000001] I know exactly what you mean... [f=-000001] Allies: I choose: Attack! [f=-000001] want to exit? i dont mind [f=-000001] gl hf [f=-000001] [0] Event [4825,-18.119812,4428]: 0 finished unit Engineer Commander [f=-000001] [0] Event [1419,-21.883339,783]: 1 finished unit Strike Commander [f=0000000] [0] PRO_rANDY, team: 0, elo:3006 [f=0000000] [0] Melkiyon, team: 1, elo:2254 [f=0000000] [0] ?, team: 2, elo:0 [f=0000000] Playback continued [f=0000005] [5] Event [4704,0,4256]: 0 finished unit Shipyard [f=0000005] !transmitlobby @voice@buildUnit@add;shipcon;Mariner [f=0000005] !transmitlobby @voice@buildUnit@add;shipscout;Cutter [f=0000005] !transmitlobby @voice@buildUnit@add;shiptorpraider;Hunter [f=0000005] !transmitlobby @voice@buildUnit@add;subraider;Seawolf [f=0000005] !transmitlobby @voice@buildUnit@add;shipriot;Corsair [f=0000005] !transmitlobby @voice@buildUnit@add;shipskirm;Mistral [f=0000005] !transmitlobby @voice@buildUnit@add;shipassault;Siren [f=0000005] !transmitlobby @voice@buildUnit@add;shiparty;Envoy [f=0000005] !transmitlobby @voice@buildUnit@add;shipaa;Zephyr [f=0000005] !transmitlobby @voice@buildUnit@reload [f=0000079] nah play on [f=0000091] [91] Event [1248,0,944]: 1 finished unit Shipyard [f=0000284] [284] Event [4600,-1,4456]: 0 finished unit Metal Extractor [f=0000510] [510] Event [1544,-1,664]: 1 finished unit Metal Extractor [f=0000569] [569] Event [4696,-1,4568]: 0 finished unit Metal Extractor [f=0000630] [630] Event [1496,0,616]: 1 finished unit Wind/Tidal Generator [f=0000668] [668] Event [4696,0,4255.98779]: 0 finished unit Mariner [f=0000689] [689] Event [4648,0,4504]: 0 finished unit Wind/Tidal Generator [f=0000750] [750] Event [1416,0,616]: 1 finished unit Wind/Tidal Generator [f=0000809] [809] Event [4712,0,4520]: 0 finished unit Wind/Tidal Generator [f=0000900] [900] Event [1336,0,616]: 1 finished unit Wind/Tidal Generator [f=0000917] [917] Event [1256,0,944]: 1 finished unit Mariner [f=0000929] [929] Event [4760,0,4568]: 0 finished unit Wind/Tidal Generator [f=0001143] [1143] Event [1256,-2,944]: 1 finished unit Cutter [f=0001162] [1162] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0001214] [1214] Event [1448,-1,552]: 1 finished unit Metal Extractor [f=0001465] [1465] Event [1592,0,680]: 1 finished unit Wind/Tidal Generator [f=0001484] [1484] Event [1256,-2,944]: 1 finished unit Cutter [f=0001641] [1641] Event [1272,0,648]: 1 finished unit Wind/Tidal Generator [f=0001726] [1726] Event [1544,0,760]: 1 finished unit Wind/Tidal Generator [f=0001770] [1770] Event [5160,19.1362915,4520]: 0 finished unit Metal Extractor [f=0001796] [1796] Event [3704,-1,3880]: 0 finished unit Metal Extractor [f=0001887] [1887] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0001932] [1932] Event [4760,0,4504]: 0 finished unit Wind/Tidal Generator [f=0002020] [2020] Event [1256,-2,944]: 1 finished unit Cutter [f=0002021] [2021] Event [1496,0,840]: 1 finished unit Wind/Tidal Generator [f=0002145] [2145] Event [4824,0,4536]: 0 finished unit Wind/Tidal Generator [f=0002359] [2359] Event [4824,0,4472]: 0 finished unit Wind/Tidal Generator [f=0002363] [2363] Event [1256,-2,944]: 1 finished unit Cutter [f=0002407] [2407] Event [3687.94116,-2,3726.03345]: 1 lost unit Cutter [f=0002483] [2483] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0002508] [2508] Event [984,16.3617859,600]: 1 finished unit Metal Extractor [f=0002562] [2562] Event [4824,0,4600]: 0 finished unit Wind/Tidal Generator [f=0002565] [2565] Event [3640,-1,3624]: 0 finished unit Metal Extractor [f=0002643] [2643] Event [1256,-2,944]: 1 finished unit Cutter [f=0002707] [2707] Event [1597.09436,-2,305.088684]: 1 lost unit Cutter [f=0002717] [2717] Event [4712,0,4472]: 0 finished unit Wind/Tidal Generator [f=0002864] [2864] Event [4808,0,4328]: 0 finished unit Wind/Tidal Generator [f=0002880] [2880] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0003025] [3025] Event [3445.67383,-2,3570.979]: 1 lost unit Cutter [f=0003039] [3039] Event [4808,0,4264]: 0 finished unit Wind/Tidal Generator [f=0003044] [3044] Event [2440,-1,1240]: 1 finished unit Metal Extractor [f=0003140] [3140] Event [3328,128.026825,3104]: 0 finished unit Radar Tower [f=0003182] [3182] Event [1256,0,944]: 1 finished unit Hunter [f=0003209] [3209] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0003283] [3283] Event [236.56398,0,790.556824]: 0 lost unit Hunter [f=0003347] [3347] Event [4792,0,4424]: 0 finished unit Wind/Tidal Generator [f=0003352] [3352] Event [1624,0,744]: 1 finished unit Wind/Tidal Generator [f=0003554] [3554] Event [2504,-1,1496]: 1 finished unit Metal Extractor [f=0003578] [3578] Event [1256,0,944]: 1 finished unit Hunter [f=0003593] [3593] Event [1672,0,824]: 1 finished unit Wind/Tidal Generator [f=0003636] [3636] Event [4696,0,4255.98779]: 0 finished unit Mariner [f=0003793] [3793] Event [1720,0,904]: 1 finished unit Wind/Tidal Generator [f=0003971] [3971] Event [4696,0,4255.98779]: 0 finished unit Mariner [f=0004016] [4016] Event [1256,0,944]: 1 finished unit Hunter [f=0004036] [4036] Event [1784,0,984]: 1 finished unit Wind/Tidal Generator [f=0004146] [4146] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0004148] [4148] Event [2851.47119,-2,1779.58533]: 1 lost unit Cutter [f=0004179] [4179] Event [2680,-1,1432]: 1 finished unit Urchin [f=0004239] [4239] Event [3093.91406,0.87500978,1769.05884]: 1 lost unit Hunter [f=0004326] [4326] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0004379] [4379] Event [1256,0,944]: 1 finished unit Hunter [f=0004506] [4506] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0004616] [4616] Event [4888,0,4504]: 0 finished unit Wind/Tidal Generator [f=0004724] [4724] Event [4888,0,4568]: 0 finished unit Wind/Tidal Generator [f=0004795] [4795] Event [5208,-1,3080]: 0 finished unit Metal Extractor [f=0004828] [4828] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0004856] [4856] Event [1256,0,944]: 1 finished unit Hunter [f=0004862] [4862] Event [936,-1,2056]: 1 finished unit Metal Extractor [f=0005040] [5040] Event [2368,0,2112]: 1 finished unit Radar Tower [f=0005070] [5070] Event [1522.94458,0,2382.82422]: 1 lost unit Hunter [f=0005156] [5156] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0005186] [5186] Event [1256,0,944]: 1 finished unit Hunter [f=0005282] [5282] Event [4872,0,4328]: 0 finished unit Caretaker [f=0005300] [5300] Event [1161.01282,1.85050297,2465.15259]: 1 lost unit Hunter [f=0005311] [5311] Event [1180.24548,0.95837331,2561.42236]: 0 lost unit Hunter [f=0005315] [5315] Event [1324.32703,0,2529.90796]: 0 lost unit Hunter [f=0005316] [5316] Event [5400,-1,2872]: 0 finished unit Metal Extractor [f=0005321] [5321] Event [2632,-1,3096]: 0 finished unit Metal Extractor [f=0005389] [5389] Event [1073.98364,0,2380.77466]: 1 lost unit Hunter [f=0005390] [5390] Event [939.476074,0,2497.44702]: 0 lost unit Hunter [f=0005413] [5413] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0005425] [5425] Event [4936,0,4488]: 0 finished unit Wind/Tidal Generator [f=0005502] [5502] Event [1256,0,944]: 1 finished unit Hunter [f=0005534] [5534] Event [4952,0,4552]: 0 finished unit Wind/Tidal Generator [f=0005551] [5551] Event [744,-1,2248]: 1 lost unit Metal Extractor [f=0005583] [5583] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0005760] [5760] Event [2536,-1,2232]: 1 finished unit Urchin [f=0005763] [5763] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0005832] [5832] Event [1256,0,944]: 1 finished unit Hunter [f=0005917] [5917] Event [2668.68066,0,2296.2478]: 0 lost unit Hunter [f=0005944] [5944] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0005992] [5992] Event [2376,-1,2696]: 0 finished unit Urchin [f=0006001] [6001] Event [2268.41943,-2,2353.53345]: 1 lost unit Cutter [f=0006056] [6056] Event [2199.07397,1.14831805,2169.13232]: 1 lost unit Hunter [f=0006124] [6124] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0006148] [6148] Event [1256,0,944]: 1 finished unit Hunter [f=0006159] [6159] Event [2514.85205,0,2750.71948]: 0 lost unit Hunter [f=0006285] [6285] Event [1240,-1,1304]: 1 finished unit Urchin [f=0006304] [6304] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0006343] [6343] Event [2696,0,3048]: 0 finished unit Wind/Tidal Generator [f=0006354] [6354] Event [2357.72217,0,2532.98999]: 1 lost unit Hunter [f=0006430] [6430] Event [2293.52295,0,2594.43799]: 0 lost unit Hunter [f=0006436] [6436] Event [2160.02588,0,2582.7937]: 1 lost unit Hunter [f=0006462] [6462] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0006483] [6483] Event [4856,0,4264]: 0 finished unit Wind/Tidal Generator [f=0006498] [6498] Event [2536,-1,2232]: 1 lost unit Urchin [f=0006508] [6508] Event [2568,0,3112]: 0 finished unit Wind/Tidal Generator [f=0006545] [6545] Event [1256,0,944]: 1 finished unit Hunter [f=0006594] [6594] Event [2056.08643,2.20711422,2322.29639]: 1 lost unit Hunter [f=0006599] [6599] Event [4920,0,4264]: 0 finished unit Wind/Tidal Generator [f=0006634] [6634] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0006678] [6678] Event [4936,0,4344]: 0 finished unit Wind/Tidal Generator [f=0006702] [6702] Event [2328,-1,2328]: 1 lost unit Urchin [f=0006781] [6781] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0006868] [6868] Event [1256,0,944]: 1 finished unit Hunter [f=0006910] [6910] Event [1808,18.4061584,3552]: 0 finished unit Radar Tower [f=0006916] [6916] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0007020] [7020] Event [2403.125,-84.954887,2220.25415]: 1 lost unit Strike Commander [f=0007051] [7051] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0007102] gg [f=0007187] [7187] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0007202] gg [f=0007222] [7222] Event [1256,0,944]: 1 finished unit Hunter [f=0007263] [7263] Event [undefined]: Melkiyon resigned [f=0007263] game_message: Melkiyon has been destroyed! [f=0007263] game_message: PRO_rANDY wins! [f=0007263] Submitting stats [f=0007263] Automatically exiting in 10 seconds. Move mouse to cancel. [f=0007263] Part| Total Time|Time of the last 0.5s [f=0007263] Draw 7789.47ms 12.31% [f=0007263] Lua::Callins::Synced 2384.46ms 35.61% [f=0007263] Lua::Callins::Unsynced 10882.93ms 15.53% [f=0007263] Lua::CollectGarbage::Synced 193.92ms 0.09% [f=0007263] Lua::CollectGarbage::Unsynced 553.64ms 0.28% [f=0007263] Misc::Profiler::AddTime 29.53ms 0.09% [f=0007263] Sim 6736.19ms 66.67% [f=0007263] [7263] Received game_message: Melkiyon has been destroyed! [f=0007263] [7263] Received game_message: PRO_rANDY wins! [f=0007264] [7264] Game End Stats Header: time,allyTeam1_unit_value,allyTeam0_unit_value,team1_unit_value,team0_unit_value,allyTeam1_metal_overdrive,allyTeam0_metal_overdrive,team1_metal_overdrive,team0_metal_overdrive,allyTeam1_metalProduced,allyTeam0_metalProduced,team1_metalProduced,team0_metalProduced,allyTeam1_metalUsed,allyTeam0_metalUsed,team1_metalUsed,team0_metalUsed,allyTeam1_metal_excess,allyTeam0_metal_excess,team1_metal_excess,team0_metal_excess,allyTeam1_damage_dealt,allyTeam0_damage_dealt,team1_damage_dealt,team0_damage_dealt,allyTeam1_unit_value_def,allyTeam0_unit_value_def,team1_unit_value_def,team0_unit_value_def,allyTeam1_energy_income,allyTeam0_energy_income,team1_energy_income,team0_energy_income,allyTeam1_unit_value_other,allyTeam0_unit_value_other,team1_unit_value_other,team0_unit_value_other,allyTeam1_metal_income,allyTeam0_metal_income,team1_metal_income,team0_metal_income,allyTeam1_unit_value_army,allyTeam0_unit_value_army,team1_unit_value_army,team0_unit_value_army,allyTeam1_unit_value_killed,allyTeam0_unit_value_killed,team1_unit_value_killed,team0_unit_value_killed,allyTeam1_unit_value_econ,allyTeam0_unit_value_econ,team1_unit_value_econ,team0_unit_value_econ,allyTeam1_unit_value_lost,allyTeam0_unit_value_lost,team1_unit_value_lost,team0_unit_value_lost,allyTeam1_metal_reclaim,allyTeam0_metal_reclaim,team1_metal_reclaim,team0_metal_reclaim,allyTeam1_damage_received,allyTeam0_damage_received,team1_damage_received,team0_damage_received [f=0007264] [7264] Game End Stats Values: 0,"-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-" [f=0007264] [7264] Game End Stats Values: 1,1275,1275,1275,1275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1275,1275,1275,1275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 [f=0007264] [7264] Game End Stats Values: 2,2075,2165,2075,2165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7.4666667,7.4666667,7.4666667,7.4666667,2075,2075,2075,2075,5.5999999,6.13333321,5.5999999,6.13333321,0,0,0,0,0,0,0,0,0,90,0,90,0,0,0,0,0,0,0,0,0,0,0,0 [f=0007264] [7264] Game End Stats Values: 3,2235,2525,2235,2525,0.20026439,0.53080106,0.20026439,0.53080106,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8.96000004,8.63999939,8.96000004,8.63999939,2075,2075,2075,2075,7.61335087,9.3687191,7.61335087,9.3687191,0,200,0,200,0,0,0,0,160,250,160,250,0,0,0,0,0,0,0,0,0,0,0,0 [f=0007264] [7264] Game End Stats Values: 4,2630,2660,2630,2660,1.30285597,1.3939898,1.30285597,1.3939898,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,11.5200005,11.4400015,11.5200005,11.4400015,2075,2075,2075,2075,8.47350597,10.0575466,8.47350597,10.0575466,270,300,270,300,0,0,0,0,285,285,285,285,0,0,0,0,0,0,0,0,0,0,0,0 [f=0007264] [7264] Game End Stats Values: 5,2805,2840,2805,2840,8.25961876,4.80165911,8.25961876,4.80165911,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12.8000011,11.6000013,12.8000011,11.6000013,2075,2075,2075,2075,10.4637842,10.2271776,10.4637842,10.2271776,340,300,340,300,0,0,0,0,390,465,390,465,0,0,0,0,0,0,0,0,0,0,0,0 [f=0007264] [7264] Game End Stats Values: 6,2910,3010,2910,3010,19.8775768,5.8842864,19.8775768,5.8842864,0,0,0,0,0,0,0,0,0,0,0,0,14,0,14,0,0,0,0,0,15.6799965,12.4800005,15.6799965,12.4800005,2075,2075,2075,2075,10.7745314,13.9388409,10.7745314,13.9388409,410,400,410,400,0,0,0,0,425,535,425,535,0,0,0,0,0,0,0,0,0,14,0,14 [f=0007264] [7264] Game End Stats Values: 7,3070,3270,3070,3270,36.048008,8.03953362,36.048008,8.03953362,0,0,0,0,0,0,0,0,0,0,0,0,84.1612854,128.362503,84.1612854,128.362503,0,0,0,0,16.3999977,15.0399981,16.3999977,15.0399981,2075,2075,2075,2075,11.7446938,14.5436821,11.7446938,14.5436821,480,500,480,500,0,70,0,70,515,695,515,695,70,0,70,0,0,0,0,0,128.362503,95.4516068,128.362503,95.4516068 [f=0007264] [7264] Game End Stats Values: 8,3020,3530,3020,3530,51.6065521,12.2701187,51.6065521,12.2701187,0,0,0,0,0,0,0,0,0,0,0,0,143.822586,294.089661,143.822586,294.089661,0,0,0,0,16.3999977,18.2399998,16.3999977,18.2399998,2075,2130,2075,2130,13.3039045,16.2820396,13.3039045,16.2820396,340,600,340,600,0,210,0,210,605,800,605,800,210,0,210,0,0,0,0,0,294.089661,160.112915,294.089661,160.112915 [f=0007264] [7264] Game End Stats Values: 9,3380,3565,3380,3565,60.2817116,18.1834641,60.2817116,18.1834641,0,0,0,0,0,0,0,0,0,0,0,0,176.080658,294.089661,176.080658,294.089661,0,0,0,0,16.960001,20.5600014,16.960001,20.5600014,2075,2130,2075,2130,14.5783443,16.3942223,14.5783443,16.3942223,540,600,540,600,100,210,100,210,765,835,765,835,210,100,210,100,0,0,0,0,294.089661,192.370987,294.089661,192.370987 [f=0007264] [7264] Game End Stats Values: 10,3550,3965,3550,3965,71.7627182,26.561533,71.7627182,26.561533,0,0,0,0,0,0,0,0,0,0,0,0,176.080658,345.543945,176.080658,345.543945,0,0,0,0,19.2800007,23.8666706,19.2800007,23.8666706,2075,2130,2075,2130,16.7653999,19.775341,16.7653999,19.775341,640,1000,640,1000,100,210,100,210,835,835,835,835,210,100,210,100,0,55.5009995,0,55.5009995,345.543945,192.370987,345.543945,192.370987 [f=0007264] [7264] Game End Stats Values: 11,3600,4165,3600,4165,94.5145416,35.5139465,94.5145416,35.5139465,0,0,0,0,0,0,0,0,0,0,0,0,187.370987,521.729858,187.370987,521.729858,120,0,120,0,21.1199989,21.2000008,21.1199989,21.2000008,2075,2130,2075,2130,17.5167866,24.0969048,17.5167866,24.0969048,570,1200,570,1200,100,380,100,380,835,835,835,835,380,100,380,100,0,168.001007,0,168.001007,521.729858,279.500031,521.729858,279.500031 [f=0007264] [7264] Game End Stats Values: 12,3790,4525,3790,4525,117.169708,39.3921432,117.169708,39.3921432,0,0,0,0,0,0,0,0,0,0,0,0,187.370987,521.729858,187.370987,521.729858,120,0,120,0,21.2000008,25.1466656,21.2000008,25.1466656,2075,2130,2075,2130,17.6436787,20.8919163,17.6436787,20.8919163,670,1400,670,1400,100,380,100,380,925,995,925,995,380,100,380,100,0,229.501007,0,229.501007,521.729858,279.500031,521.729858,279.500031 [f=0007264] [7264] Game End Stats Values: 13,3545,4685,3545,4685,135.162445,40.6427193,135.162445,40.6427193,0,0,0,0,0,0,0,0,0,0,0,0,411.532257,880.650391,411.532257,880.650391,120,0,120,0,21.2000008,23.6000023,21.2000008,23.6000023,2130,2310,2130,2310,19.1995163,25.8501549,19.1995163,25.8501549,370,1200,370,1200,400,680,400,680,925,1175,925,1175,780,400,780,400,0,342.001007,0,342.001007,915.543945,503.661285,915.543945,503.661285 [f=0007264] [7264] Game End Stats Values: 14,3865,5055,3865,5055,147.396881,43.826416,147.396881,43.826416,0,0,0,0,0,0,0,0,0,0,0,0,472.822571,1047.927,472.822571,1047.927,240,0,240,0,21.2000008,28.0266685,21.2000008,28.0266685,2130,2310,2130,2310,18.81563,26.562254,18.81563,26.562254,570,1500,570,1500,400,723.000061,400,723.000061,925,1245,925,1245,823.000061,400,823.000061,400,0,400.001007,0,400.001007,1082.82056,564.951599,1082.82056,564.951599 [f=0007264] [7264] Game End Stats Values: 15,3915,5175,3915,5175,160.180984,52.3725891,160.180984,52.3725891,0,0,0,0,0,0,0,0,0,0,0,0,706.465881,1336.18396,706.465881,1336.18396,360,120,360,120,21.2000008,26,21.2000008,26,2130,2310,2130,2310,18.8522758,29.586565,18.8522758,29.586565,500,1500,500,1500,600,893.000061,600,893.000061,925,1245,925,1245,993.000061,600,993.000061,600,0,512.500977,0,512.500977,1371.07751,798.59491,1371.07751,798.59491 [f=0007264] [7264] Game End Stats Values: 16,3595,5550,3595,5550,182.406677,57.6952209,182.406677,57.6952209,0,0,0,0,0,0,0,0,0,0,0,0,953.902954,1949.49646,953.902954,1949.49646,240,120,240,120,21.2000008,28.4800014,21.2000008,28.4800014,2130,2310,2130,2310,19.4817142,28.6714516,19.4817142,28.6714516,300,1700,300,1700,700,1347.33337,700,1347.33337,925,1420,925,1420,1447.33337,700,1447.33337,700,0,600.000977,0,600.000977,1992.62476,1048.89294,1992.62476,1048.89294 [f=0007264] [7264] Game End Stats Values: 17,2365,6005,2365,6005,197.018097,64.4999084,197.018097,64.4999084,0,0,0,0,0,0,0,0,433.738251,0,433.738251,0,953.902954,2940.64868,953.902954,2940.64868,240,120,240,120,19.2000008,32.0000038,19.2000008,32.0000038,800,2365,800,2365,17.6407585,22.4536457,17.6407585,22.4536457,400,2100,400,2100,700,2622.3335,700,2622.3335,925,1420,925,1420,2777.3335,700,2777.3335,700,0,600.000977,0,600.000977,3038.77686,1048.89294,3038.77686,1048.89294 [f=0007264] [7264] Game End Stats Values: 18,2465,6005,2465,6005,199.183121,67.0975571,199.183121,67.0975571,0,0,0,0,0,0,0,0,438.261139,0,438.261139,0,953.902954,2940.64868,953.902954,2940.64868,240,120,240,120,15.1999998,32.0000038,15.1999998,32.0000038,800,2365,800,2365,14.7216749,22.8658829,14.7216749,22.8658829,500,2100,500,2100,700,2622.3335,700,2622.3335,925,1420,925,1420,2777.3335,700,2777.3335,700,0,600.000977,0,600.000977,3038.77686,1048.89294,3038.77686,1048.89294 [f=0007312] [7312] Event [936,-1,2056]: 1 lost unit Metal Extractor [f=0007322] [7322] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0007399] Spectator Melkiyon left the game: normal quit [f=0007399] [7399] Event [undefined]: Melkiyon quit [f=0007405] Player PRO_rANDY left the game: normal quit [f=0007405] [7405] Event [undefined]: PRO_rANDY quit [f=0007411] No clients connected, shutting down server [f=0007411] Server shutdown [f=0007456] [7456] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0007591] [7591] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0007737] [7737] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0007903] [7903] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0008056] [8056] Event [648,-1,4776]: 0 finished unit Metal Extractor [f=0008068] [8068] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0008221] [8221] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0008379] [8379] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0008532] [8532] Event [664,-1,4584]: 0 finished unit Metal Extractor [f=0008534] [8534] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0008656] [8656] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0008790] [8790] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0008926] [8926] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0009061] [9061] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0009196] [9196] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0009331] [9331] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0009466] [9466] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0009591] [9591] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0009721] [9721] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0009846] [9846] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0009976] [9976] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0010110] [10110] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0010245] [10245] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0010380] [10380] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0010515] [10515] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0010641] [10641] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0010770] [10770] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0010905] [10905] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0011040] [11040] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0011175] [11175] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0011310] [11310] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0011436] [11436] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0011566] [11566] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0011691] [11691] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0011821] [11821] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0011946] [11946] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0012075] [12075] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0012210] [12210] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0012336] [12336] Event [4696,0,4255.98779]: 0 finished unit Hunter [f=0012402] Autoquit sending quit command. [f=0012402] [QuitAction] user exited to system [f=0012402] [SpringApp::Kill][1] fromRun=1 [f=0012402] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [f=0012402] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0012402] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0012402] [ThreadPool::SetThreadCount][2] workers=0 [f=0012402] [SpringApp::Kill][2] [f=0012402] [Game::KillLua][0] dtor=0 loadscreen=(nil) [f=0012402] [Game::KillLua][3] dtor=0 luaUI=0x52ad6850 [f=0012402] Start widgetHandler:Shutdown [f=0012402] Shutdown - SaveOrderList Complete [f=0012402] Writing last game win data [f=0012402] Shutdown - SaveConfigData Complete [f=0012402] Shutdown Widget - Save/Load API [f=0012402] Shutdown Widget - Chili Highlight [f=0012402] Shutdown Widget - Draw After Chili [f=0012402] Shutdown Widget - EPIC Menu [f=0012402] Shutdown Widget - Chili Widget Selector [f=0012402] Shutdown Widget - Chili Minimap [f=0012402] Shutdown Widget - Local Team Colors [f=0012402] Shutdown Widget - Display Keys 2 [f=0012402] Shutdown Widget - Save Game Menu [f=0012402] Shutdown Widget - Unit Icons [f=0012402] Shutdown Widget - Noises [f=0012402] Shutdown Widget - HealthBars [f=0012402] Shutdown Widget - Win Counter [f=0012402] Shutdown Widget - SpringRTS Replay Stats [f=0012402] Shutdown Widget - BuildETA [f=0012402] Shutdown Widget - Modular Comm Info [f=0012402] Shutdown Widget - Stereo3D [f=0012402] Shutdown Widget - Showeco and Grid Drawer [f=0012402] Shutdown Widget - Point Tracker [f=0012402] Shutdown Widget - Music Player [f=0012402] Shutdown Widget - Missile Silo Range [f=0012402] Shutdown Widget - MinimapEvents [f=0012402] Shutdown Widget - Mex Placement Handler [f=0012402] Shutdown Widget - Local Widgets Config [f=0012402] Shutdown Widget - Highlight Geos [f=0012402] Shutdown Widget - Grab Input [f=0012402] Input grabbing is disabled! [f=0012402] Shutdown Widget - MetalFeatures (new) [f=0012402] Shutdown Widget - Darkening [f=0012402] Shutdown Widget - Context Menu [f=0012402] Shutdown Widget - Chili Spectator Panels [f=0012402] Shutdown Widget - Chili Selections & CursorTip v2 [f=0012402] Shutdown Widget - Chili Nuke Warning [f=0012402] Shutdown Widget - Chili EndGame Window [f=0012402] Shutdown Widget - Chili Economy Panel Default [f=0012402] Shutdown Widget - CameraShake [f=0012402] Shutdown Widget - Attack AoE [f=0012402] Shutdown Widget - Map Edge Extension [f=0012402] Shutdown Widget - Selection Send [f=0012402] Shutdown Widget - LupsManager [f=0012402] Shutdown Widget - Newton Firezone [f=0012402] Shutdown Widget - Chili Pro Console [f=0012402] Shutdown Widget - Lasso Terraform GUI [f=0012402] Shutdown Widget - Lups [f=0012402] Shutdown Widget - Chili Framework [f=0012402] Shutdown Widget - Chili Core Selector [f=0012402] Shutdown Widget - Custom Markers [f=0012402] Shutdown Widget - Pause Screen [f=0012402] Shutdown Widget - Text To Speech Control [f=0012402] Shutdown Widget - Persistent Build Height [f=0012402] Shutdown Widget - Layout Handler [f=0012402] End widgetHandler:Shutdown [f=0012402] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={468115,61213489} {int,ext,rec}Allocs={21600416,0,0} {chunk,block}Bytes={61213489,0} [f=0012402] [Game::KillLua][1] dtor=0 luaGaia=(nil) [f=0012402] [Game::KillLua][2] dtor=0 luaRules=0x52f1e0b0 [f=0012402] Start gadgetHandler:Shutdown [f=0012402] Shutdown - StartSetup [f=0012402] Shutdown - UnitMorph [f=0012402] Shutdown - LupsNanoSpray [f=0012402] Shutdown - Missile Silo Controller [f=0012402] Shutdown - Modular Comm Info [f=0012402] Shutdown - Terrain Texture Handler [f=0012402] Shutdown - UnitCloakShield [f=0012402] Shutdown - Starlight Handler [f=0012402] End gadgetHandler:Shutdown [f=0012402] Start gadgetHandler:Shutdown [f=0012402] Shutdown - Save/Load [f=0012402] Shutdown - UnitMorph [f=0012402] Shutdown - Modular Comm Info [f=0012402] Shutdown - Retreat Command [f=0012402] Shutdown - Shockwaves [f=0012402] Shutdown - Teleport Throw [f=0012402] Shutdown - UnitCloakShield [f=0012402] Shutdown - Lups Cloak FX [f=0012402] Shutdown - Lups [f=0012402] Shutdown - Lups Shield [f=0012402] End gadgetHandler:Shutdown [f=0012402] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={21600445,0,0} {chunk,block}Bytes={0,0} [f=0012402] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={21600445,0,0} {chunk,block}Bytes={0,0} [f=0012402] [Game::KillLua][4] dtor=0 [f=0012402] [Game::~CGame][1] [f=0012402] [Game::KillLua][0] dtor=1 loadscreen=(nil) [f=0012402] [Game::KillLua][3] dtor=1 luaUI=(nil) [f=0012402] [Game::KillLua][1] dtor=1 luaGaia=(nil) [f=0012402] [Game::KillLua][2] dtor=1 luaRules=(nil) [f=0012402] [Game::KillLua][4] dtor=1 [f=0012402] [Game::KillMisc][1] [f=0012402] [Game::KillMisc][2] [f=0012402] [Game::KillMisc][3] [f=0012402] [Game::KillRendering][1] [f=0012402] [3DOParser::Kill] allocated 146 pieces [f=0012402] [S3OParser::Kill] allocated 2702 pieces [f=0012402] [AssParser::Kill] allocated 217 pieces [f=0012402] [Game::KillInterface][1] [f=0012402] [Game::KillInterface][2] [f=0012402] [Game::KillSimulation][1] [f=0012402] [Game::KillSimulation][2] [f=0012402] [CCollisionHandler] dis-/continuous tests: 0/747728 [f=0012402] [Game::KillSimulation][3] [f=0012402] [~CPathCache(24x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0012402] [~CPathCache(24x20)] cacheHits=39 hitPercentage=25% numHashColls=0 maxCacheSize=14 [f=0012402] [~CPathCache(48x40)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0012402] [~CPathCache(48x40)] cacheHits=151 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0012402] [~CRectangleOverlapHandler] 0% overlap reduction [f=0012402] [~CRectangleOverlapHandler] 0% overlap reduction [f=0012402] [LosHandler::Kill] raycast instance cache-{hits,misses}={5766,6303}; shared=0%; cached=48% [f=0012402] [Game::KillSimulation][4] [f=0012402] [CommonDefHandler::KillStatic] 3217 sound-set data items added [f=0012402] [Game::~CGame][2] [f=0012402] [Game::~CGame][3] [f=0012402] [SpringApp::Kill][3] [f=0012402] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 129687 bytes sent 101781 bytes recv'd [f=0012402] [SpringApp::Kill][4] font=0x45dd57e0 [f=0012402] [SpringApp::Kill][5] [f=0012402] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [VFS] [SpringVFS::DeleteArchives] [VFS] [SpringVFS::DeleteArchives(section=0)] #archives[section]=1 #files[section]=7645 [VFS] archive=/var/lib/zkreplay/Zero-K/packages/5d6627968f209b83b97305e2b0f1a5da.sdp (0x45ec1290) [~CPoolArchive] archiveFile="/var/lib/zkreplay/Zero-K/packages/5d6627968f209b83b97305e2b0f1a5da.sdp" numZipFiles=7645 sumInflSize=694261kb sumReadTime=2544ms file="objects3d/funnelweb.dae" indx=5088 inflSize=1500kb readTime=148ms file="bitmaps/loadpictures/reclaimwrecks.png" indx=507 inflSize=2722kb readTime=139ms file="objects3d/strikecom_dead_1.dae" indx=5369 inflSize=1986kb readTime=124ms file="bitmaps/pd/lightningball_purple.png" indx=544 inflSize=32kb readTime=20ms file="objects3d/commrecon.s3o" indx=4915 inflSize=114kb readTime=20ms file="objects3d/strikecom_3.dae" indx=5363 inflSize=1499kb readTime=19ms file="objects3d/strikecom_1.dae" indx=5359 inflSize=1500kb readTime=19ms file="bitmaps/gpl/explosion2/exp00_1.tga" indx=425 inflSize=9kb readTime=18ms file="objects3d/commrecon2.s3o" indx=4916 inflSize=114kb readTime=18ms file="units/amphaa.lua" indx=6518 inflSize=3kb readTime=18ms [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/packages/5d6627968f209b83b97305e2b0f1a5da.sdp] 52046858 bytes cached in 2816 files [VFS] [SpringVFS::DeleteArchives(section=1)] #archives[section]=1 #files[section]=78 [VFS] archive=/var/lib/zkreplay/Zero-K/maps/izki_channel_v1.0.sd7 (0x45f8bfd0) [VFS] [SpringVFS::DeleteArchives(section=2)] #archives[section]=3 #files[section]=319 [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/base/maphelper.sdz (0x45ecc1f0) [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/base/spring/bitmaps.sdz (0x46124840) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/base/spring/bitmaps.sdz] 1244250 bytes cached in 13 files [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/base/springcontent.sdz (0x7fdf3801bad0) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/base/springcontent.sdz] 157760 bytes cached in 67 files [VFS] [SpringVFS::DeleteArchives(section=3)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=4)] #archives[section]=0 #files[section]=130 [VFS] [SpringVFS::DeleteArchives(section=5)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=6)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=7)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=8)] #archives[section]=0 #files[section]=0 [SpringApp::Kill][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=0x1de0fd0 (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9]