[DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" Using writeable configuration source: "/tmp/tmp.n3THR3K9V8/springsettings.843951.cfg" LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt ============== ============== Available: ArchiveScanner AutohostInterface BumpWater CSMFGroundTextures CrashHandler CregSerializer DecalsDrawerGL4 DynWater FarTextureHandler Font GameServer GroundMoveType KeyBindings LuaSocket Model Net Path Piece RoamMeshDrawer Shader SkyBox Sound Texture VFS Enabled: Sound (Notice) VFS (Info) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. ============== ============== ============== ============== InputTextGeo = 0.26 0.73 0.02 0.028 MouseDragCircleCommandThreshold = 25 ROAM = 2 RotateLogFiles = 1 TeamHighlight = 0 ============== ============== ============== ============== Spring Engine Version: 104.0.1-1435-g79d77ca maintenance (Headless) Build Environment: gcc libstdc++ version 20160609 Compiler Version: gcc-5.4.0 20160609 Operating System: Linux 4.19.0-5-amd64 #1 SMP Debian 4.19.37-5+deb10u2 (2019-08-08) (x86_64) Hardware Config: Intel(R) Xeon(R) CPU E5-2697 v4 @ 2.30GHz; 1995MB RAM Binary Word Size: 64-bit (native) Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 1 Logical CPU Cores: 1 ============== ============== [good_fpu_init][STREFLOP_SSE] SSE 1.0 : 1, SSE 2.0 : 1 SSE 3.0 : 1, SSSE 3.0 : 1 SSE 4.1 : 1, SSE 4.2 : 1 SSE 4.0A: 0, SSE 5.0A: 0 [WatchDog::Install] installed (hang-timeout: 10s) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz} [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window [GR::LogVersionInfo] SDL version : 0.0.0 (linked) / 2.0.1 (compiled) GL version : GL vendor : GL renderer : GLSL version: GLEW version: spring headless stub GLEW version GPU memory : unknown SDL swap-int: 0 ARB shader support : 0 GLSL shader support : 0 FBO extension support : 0 NVX GPU mem-info support : 0 ATI GPU mem-info support : 0 NPOT-texture support : 1 (0) S3TC/DXT1 texture support : 0/0 texture query-LOD support : 1 (0) MSAA frame-buffer support : 0 (0) 24-bit Z-buffer support : 0 (-) primitive-restart support : 0 (0) clip-space control support: 0 (0) seamless cube-map support : 0 (0) frag-depth layout support : 0 (-) max. FBO samples : -1 max. texture size : 2048 max. texture anisotropy level: 0.000000 max. vec4 varyings/attributes: 0/0 max. draw-buffers : 0 max. rec. indices/vertices : 0/0 max. uniform buffer-bindings : 0 max. uniform block-size : 0KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [GR::UpdateGLConfigs] [GR::UpdateGLGeometry][1] winSize=<1,1> [GR::UpdateGLGeometry][2] winSize=<8,8> [GR::InitGLState] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated) [TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/ Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/base Scanning: /var/lib/zkreplay/Zero-K/maps Scanning: /var/lib/zkreplay/Zero-K/games Scanning: /var/lib/zkreplay/Zero-K/packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 153ms [VFS] [SpringVFS::ReserveArchives] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f92e001d930 (SpringVFS) global=(nil) (null) [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [ThreadPool::SetThreadCount][2] workers=0 [Threading] Main thread CPU affinity mask set: 1 [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.65.3 OpenSSL/1.1.1c [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1) [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:105:ValidateCaFile():Downloading https://springrts.com/dl/cacert.pem [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K [Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 18089 MB [f=-000001] [CPreGame] using server IP localhost and port 8452 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/843951/replay.sdfz" for game data... [f=-000001] [PreGame::StartServerForDemo] starting GameServer [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452 [f=-000001] [UDPListener] successfully bound socket on port 8452 [f=-000001] [PreGame::StartServerForDemo] started GameServer [f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 403ms [f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3) [f=-000001] [PreGame::AddMapArchivesToVFS][server=0x4500af90] using map "Aurelian v1.0" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Aurelian v1.0", overwrite=false)] section=1 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [f=-000001] [PreGame::AddModArchivesToVFS][server=0x4500af90] using game "Zero-K v1.8.2.7" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.8.2.7", overwrite=false)] section=0 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 117ms [f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 1), creating LoadScreen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff [f=-000001] [LuaIntro] Loading widget: LoadProgress [f=-000001] [LuaIntro] Loading widget: Main [f=-000001] [LuaIntro] Loading widget: LoadTexture [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::Load][1] globalQuit=0 threaded=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (103 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 1048ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 1252ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 0ms [f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 72ms [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [f=-000001] [Init] number of ArmorDefs: 6 [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 864ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 105ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 25ms [f=-000001] [IPathManager::GetInstance] using HAPFS [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [f=-000001] [Init] shadow rendering is disabled (config-value -1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [f=-000001] InfoTexture: legacy [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 4ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Set ROAM mode to DisplayLists [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer" [f=-000001] Loaded DecalsDrawer: off [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 22ms [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 148ms [f=-000001] Synced LuaRules: starting loading LuaRules: Loaded gadget: API versioning stuff for maps and user widgets LuaRules: Loaded gadget: Dev Command Checker LuaRules: Loaded gadget: Metalspot Finder Gadget LuaRules: Loaded gadget: Save/Load LuaRules: Loaded gadget: Startbox handler LuaRules: Loaded gadget: Wanted Speed LuaRules: Loaded gadget: s11n gadget LuaRules: Loaded gadget: s11n map feature loader LuaRules: Loaded gadget: No Friendly Fire LuaRules: Loaded gadget: IconGenerator LuaRules: Loaded gadget: Map Lua Metal Spot Placer LuaRules: Loaded gadget: Mex Placement LuaRules: Loaded gadget: Nano Frame Death Handeling LuaRules: Loaded gadget: Nano Frame Rate Limit LuaRules: Loaded gadget: No Self-D LuaRules: Loaded gadget: ShareControl LuaRules: Loaded gadget: UnitPriority LuaRules: Loaded gadget: Mex Control with energy link LuaRules: Loaded gadget: Script notification LuaRules: Loaded gadget: Antinuke Handler LuaRules: Loaded gadget: Attributes LuaRules: Loaded gadget: Boolean Disable LuaRules: Loaded gadget: Impulse Float Toggle LuaRules: Loaded gadget: LockOptions LuaRules: Loaded gadget: Perks LuaRules: Loaded gadget: Shield Charge LuaRules: Loaded gadget: StartSetup LuaRules: Loaded gadget: Stockpile [f=-000001] Setting morph for custom comms for player: 1 [f=-000001] Setting morph for custom comms for player: 0 LuaRules: Loaded gadget: UnitMorph LuaRules: Loaded gadget: AirPlantParents LuaRules: Loaded gadget: AirTransport_SeaPickup LuaRules: Loaded gadget: Aircraft Command LuaRules: Loaded gadget: Aircraft Crashing LuaRules: Loaded gadget: Allow Builder Hold Fire LuaRules: Loaded gadget: Area Guard LuaRules: Loaded gadget: Block Ally and Neutral Attack LuaRules: Loaded gadget: Block direct control LuaRules: Loaded gadget: Blocking Tag Implementation LuaRules: Loaded gadget: Bomber Dive LuaRules: Loaded gadget: CAI LuaRules: Loaded gadget: CEG Spawner LuaRules: Loaded gadget: Capture LuaRules: Loaded gadget: Carrier Drones LuaRules: Loaded gadget: Command Raw Move LuaRules: Loaded gadget: Command Transfer Unit LuaRules: Loaded gadget: Constructor Auto Assist LuaRules: Loaded gadget: Control gunship strafe range LuaRules: Loaded gadget: D-Gun Aim Fix LuaRules: Loaded gadget: Debris physics LuaRules: Loaded gadget: Decloak when damaged LuaRules: Loaded gadget: Dev Commands LuaRules: Loaded gadget: Disable Buildoptions LuaRules: Loaded gadget: Dont fire at radar LuaRules: Loaded gadget: Experience LuaRules: Loaded gadget: Factory Anti Slacker LuaRules: Loaded gadget: Factory Stop Production LuaRules: Loaded gadget: Fall Damage LuaRules: Loaded gadget: Feature Effects LuaRules: Loaded gadget: Fire Once command LuaRules: Loaded gadget: Fog Hidden Effects API LuaRules: Loaded gadget: Galaxy Campaign Battle Handler LuaRules: Loaded gadget: GameRules Events LuaRules: Loaded gadget: Grey Goo LuaRules: Loaded gadget: Gunship Bugger Off LuaRules: Loaded gadget: Gunship Climb LuaRules: Loaded gadget: Gunship Oscillate LuaRules: Loaded gadget: Gunship Strafe Control LuaRules: Loaded gadget: Hide Autorepairlevel Command LuaRules: Loaded gadget: Ignore Gibs LuaRules: Loaded gadget: Instant Self Destruct LuaRules: Loaded gadget: Invincibility LuaRules: Loaded gadget: Jumpjets LuaRules: Loaded gadget: LUS LuaRules: Loaded gadget: Lag Monitor LuaRules: Loaded gadget: LupsNanoSpray LuaRules: Loaded gadget: Mantis 6282 LuaRules: Loaded gadget: Missile Silo Controller LuaRules: Loaded gadget: Mod statistics LuaRules: Loaded gadget: Modular Comm Info LuaRules: Loaded gadget: Nuke Explosion Chooser LuaRules: Loaded gadget: One Click Weapon LuaRules: Loaded gadget: Orbital Drop LuaRules: Loaded gadget: Overkill Prevention LuaRules: Loaded gadget: Overkill Prevention Placeholder LuaRules: Loaded gadget: Paralysis LuaRules: Loaded gadget: Player extra information LuaRules: Loaded gadget: Prevent Lab Hax LuaRules: Loaded gadget: Prevent Landship LuaRules: Loaded gadget: Prevent turret overshoot LuaRules: Loaded gadget: Projectile Hold LuaRules: Loaded gadget: Projectile Radar Homing LuaRules: Loaded gadget: Projectile Retarget LuaRules: Loaded gadget: Puppy Handler LuaRules: Loaded gadget: Reclaim HP changer LuaRules: Loaded gadget: Refuel Pad Handler LuaRules: Loaded gadget: Regeneration LuaRules: Loaded gadget: Remove Wait LuaRules: Loaded gadget: Repair Speed Changer LuaRules: Loaded gadget: Resign Gadget LuaRules: Loaded gadget: Retreat Command LuaRules: Loaded gadget: Rezz Hp changer + effect LuaRules: Loaded gadget: Share mode LuaRules: Loaded gadget: Shield Link LuaRules: Loaded gadget: Shockwaves LuaRules: Loaded gadget: Show Shooter LuaRules: Loaded gadget: Spherical LOS LuaRules: Loaded gadget: Tactical Unit AI LuaRules: Loaded gadget: Target Features LuaRules: Loaded gadget: Target Priority LuaRules: Loaded gadget: Target on the move LuaRules: Loaded gadget: Teleport Throw LuaRules: Loaded gadget: Teleporter LuaRules: Loaded gadget: Terraformers LuaRules: Loaded gadget: Terrain Texture Handler LuaRules: Loaded gadget: Time slow v2 LuaRules: Loaded gadget: Torpedo Stay Underwater LuaRules: Loaded gadget: Transport Load Unload LuaRules: Loaded gadget: Transport Selected Load LuaRules: Loaded gadget: Transport Speed LuaRules: Loaded gadget: TransportAIbuttons LuaRules: Loaded gadget: Turn Without Interia LuaRules: Loaded gadget: Typemap Options LuaRules: Loaded gadget: Unit removal from rezzed structures LuaRules: Loaded gadget: UnitStealth LuaRules: Loaded gadget: Units on fire LuaRules: Loaded gadget: Wade Effects LuaRules: Loaded gadget: Water Effects LuaRules: Loaded gadget: Weapon Impulse LuaRules: Loaded gadget: Weapon Reaim Time LuaRules: Loaded gadget: api_subdir_gadgets.lua LuaRules: Loaded gadget: api_widget_events.lua LuaRules: Loaded gadget: astar.lua LuaRules: Loaded gadget: init_auto_ready.lua LuaRules: Loaded gadget: lups_cloak_fx.lua LuaRules: Loaded gadget: lups_thrusters.lua LuaRules: Loaded gadget: lups_wrapper.lua LuaRules: Loaded gadget: weapon_hide_sniper.lua LuaRules: Loaded gadget: Center Offset and Growth Scale LuaRules: Loaded gadget: Commander Upgrade LuaRules: Loaded gadget: CustomUnitShaders LuaRules: Loaded gadget: Factory exit flatten LuaRules: Loaded gadget: Game Over LuaRules: Loaded gadget: On/Off LuaRules: Loaded gadget: UnitCloakShield LuaRules: Loaded gadget: Water level modoption LuaRules: Loaded gadget: Windmill Control LuaRules: Loaded gadget: Fighter pull-up LuaRules: Loaded gadget: Energy Drain LuaRules: Loaded gadget: Chicken control LuaRules: Loaded gadget: Area Denial LuaRules: Loaded gadget: Cannot Damage Unit LuaRules: Loaded gadget: Disallow unit for command targeting LuaRules: Loaded gadget: Single-Hit Weapon LuaRules: Loaded gadget: Starlight Handler LuaRules: Loaded gadget: Noexplode Stopper LuaRules: Loaded gadget: Unit Explosion Spawner LuaRules: Loaded gadget: Shield Merge LuaRules: Loaded gadget: Lups Shield LuaRules: Loaded gadget: Endgame Graphs LuaRules: Loaded gadget: Awards LuaRules: Loaded gadget: Backup allyteam names LuaRules: Loaded gadget: Gadget Profiler New LuaRules: Loaded gadget: Gameframe Orders LuaRules: Loaded gadget: Planet Wars Structures LuaRules: Loaded gadget: Profiler LuaRules: Loaded gadget: Zombies! [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading >> Loaded gadget: Dev Command Checker >> Loaded gadget: Engine Taskbar Stuff >> Loaded gadget: Metalspot Finder Gadget >> Loaded gadget: Save/Load >> Loaded gadget: IconGenerator >> Loaded gadget: Mex Placement >> Loaded gadget: Script notification >> Loaded gadget: StartSetup >> Loaded gadget: UnitMorph >> Loaded gadget: AirTransport_SeaPickup >> Loaded gadget: Aircraft Command >> Loaded gadget: AutoReadyStartpos >> Loaded gadget: Block Ally and Neutral Attack >> Loaded gadget: CAI >> Loaded gadget: Capture >> Loaded gadget: Command Raw Move >> Loaded gadget: Command Transfer Unit >> Loaded gadget: Constructor Auto Assist >> Loaded gadget: Dev Commands >> Loaded gadget: Fog Hidden Effects API >> Loaded gadget: Galaxy Campaign Battle Handler >> Loaded gadget: Invincibility >> Loaded gadget: Jumpjets >> Loaded gadget: LupsNanoSpray >> Loaded gadget: Mantis 6282 >> Loaded gadget: Missile Silo Controller >> Loaded gadget: Modular Comm Info >> Loaded gadget: One Click Weapon >> Loaded gadget: Orbital Drop >> Loaded gadget: Resign Gadget >> Loaded gadget: Retreat Command >> Loaded gadget: Share mode >> Loaded gadget: Shield Link >> Loaded gadget: Shockwaves >> Loaded gadget: Target Features >> Loaded gadget: Target on the move >> Loaded gadget: Teleport Throw >> Loaded gadget: Teleporter >> Loaded gadget: Terraformers >> Loaded gadget: Terrain Texture Handler >> Loaded gadget: Thrusters >> Loaded gadget: Time slow v2 >> Loaded gadget: TransportAIbuttons >> Loaded gadget: Units on fire >> Loaded gadget: Widget Events >> Loaded gadget: api_subdir_gadgets.lua >> Loaded gadget: api_versioning.lua >> Loaded gadget: astar.lua >> Loaded gadget: cmd_areaguard.lua >> Loaded gadget: cmd_fire_once.lua >> Loaded gadget: cmd_hide_autorepairlevel.lua >> Loaded gadget: cmd_onoff.lua >> Loaded gadget: cmd_remove_wait.lua >> Loaded gadget: cmd_select_load_helper.lua >> Loaded gadget: dbg_ceg_spawner.lua >> Loaded gadget: endgame_graphs.lua >> Loaded gadget: factory_anti_slacker.lua >> Loaded gadget: feature_debris_physics.lua >> Loaded gadget: feature_fx.lua >> Loaded gadget: game_globallos.lua >> Loaded gadget: game_lagmonitor.lua >> Loaded gadget: game_over.lua >> Loaded gadget: game_perks.lua >> Loaded gadget: lockunits_modoption.lua >> Loaded gadget: map_lua_metal_spots.lua >> Loaded gadget: player_extra_information.lua >> Loaded gadget: s11n_gadget_load.lua >> Loaded gadget: share_control.lua >> Loaded gadget: start_boxes.lua >> Loaded gadget: start_teamnames.lua >> Loaded gadget: start_waterlevel.lua >> Loaded gadget: typemap_options.lua >> Loaded gadget: unit_air_plants.lua >> Loaded gadget: unit_aircraft_crash.lua >> Loaded gadget: unit_allow_builder_hold_fire.lua >> Loaded gadget: unit_attributes.lua >> Loaded gadget: unit_attributes_generic.lua >> Loaded gadget: unit_block_direct_control.lua >> Loaded gadget: unit_bomber_dive.lua >> Loaded gadget: unit_cannot_damage_unit.lua >> Loaded gadget: unit_carrier_drones.lua >> Loaded gadget: unit_centeroffset.lua >> Loaded gadget: unit_control_gunship_stafe_range.lua >> Loaded gadget: unit_dont_fire_at_radar.lua >> Loaded gadget: unit_explosion_spawner.lua >> Loaded gadget: unit_factory_flatten.lua >> Loaded gadget: unit_fall_damage.lua >> Loaded gadget: unit_fighter_pullup.lua >> Loaded gadget: unit_gamerules_events.lua >> Loaded gadget: unit_grass_cutter.lua >> Loaded gadget: unit_gunship_climb.lua >> Loaded gadget: unit_gunship_oscillate.lua >> Loaded gadget: unit_impulsefloat_toggle.lua >> Loaded gadget: unit_marketplace.lua >> Loaded gadget: unit_mex_overdrive.lua >> Loaded gadget: unit_overkill_prevention.lua >> Loaded gadget: unit_overkill_prevention_placeholder.lua >> Loaded gadget: unit_planetwars.lua >> Loaded gadget: unit_prevent_lab_hax.lua >> Loaded gadget: unit_prevent_landship.lua >> Loaded gadget: unit_prevent_turret_overshoot.lua >> Loaded gadget: unit_priority.lua >> Loaded gadget: unit_regeneration.lua >> Loaded gadget: unit_removal_from_rezzed_structure.lua >> Loaded gadget: unit_rezz_hp.lua >> Loaded gadget: unit_self_destruct.lua >> Loaded gadget: unit_solar_force_closed.lua >> Loaded gadget: unit_spherical_los.lua >> Loaded gadget: unit_starlight_handler.lua >> Loaded gadget: unit_stealth.lua >> Loaded gadget: unit_target_priority.lua >> Loaded gadget: unit_transport_load_unload.lua >> Loaded gadget: unit_transport_speed.lua >> Loaded gadget: unit_turn_without_interia.lua >> Loaded gadget: unit_untargetable.lua >> Loaded gadget: unit_wanted_speed.lua >> Loaded gadget: unit_water_effects.lua >> Loaded gadget: unit_windmill_control.lua >> Loaded gadget: unit_xp.lua >> Loaded gadget: unit_zombies.lua >> Loaded gadget: wake_fx.lua >> Loaded gadget: weapon_ignore_gibs.lua >> Loaded gadget: weapon_impulse.lua >> Loaded gadget: weapon_noexplode_stopper.lua >> Loaded gadget: weapon_shield_merge.lua >> Loaded gadget: weapon_single_hit.lua >> Loaded gadget: weapon_trail_burnout.lua >> Loaded gadget: Commander Upgrade >> Loaded gadget: UnitCloakShield >> Loaded gadget: Lups Cloak FX >> Loaded gadget: Chicken control >> Loaded gadget: Area Denial >> Loaded gadget: Lups >> Loaded gadget: Lups Shield >> Loaded gadget: Awards >> Loaded gadget: Chicken Spawner >> Loaded gadget: Gadget Profiler New >> Loaded gadget: Gameframe Orders >> Loaded gadget: Profiler [f=-000001] Unsynced LuaRules: finished loading [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI" [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaSocket Support: enabled [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] function_override include [f=-000001] function_override DONE [f=-000001] localWidgets, nil, true, false [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] Spring.GetMyPlayerID(), 2 [f=-000001] Spring.GetMyPlayerID() done, [f=-000001] USE_OLD_CHILI [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 2, This game player count: 2 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] Testing last game's team 0 mapped to this game's team 0 [f=-000001] Testing last game's team 1 mapped to this game's team 1 [f=-000001] All players and teams match from last game, using last game's scores as base [f=-000001] Deferred Rendering: Failed to create bloom buffers! [f=-000001] Deferred Rendering: Failed to create HDR buffer! [f=-000001] Nightvision Shader: GLSL not supported. [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Loaded API widget: i18n [f=-000001] Loaded API widget: Shared Functions [f=-000001] Loaded API widget: Hacky version fix [f=-000001] Loaded API widget: Cluster Detection [f=-000001] Loaded API widget: Win Counter [f=-000001] Loaded API widget: Modular Comm Info [f=-000001] Loaded API widget: Draw Mouse Build [f=-000001] Loaded API widget: Lobby Battle Status [f=-000001] Loaded API widget: CommandInsert [f=-000001] Loaded API widget: Pre-Selection Handler [f=-000001] Loaded API widget: Lups [f=-000001] Loaded API widget: Lag (AFK) monitor [f=-000001] Loaded API widget: Chili Framework [f=-000001] Loaded widget: Selection Hierarchy [f=-000001] Loaded widget: Save/Load API [f=-000001] Loaded widget: Chili Highlight [f=-000001] Loaded widget: Draw After Chili [f=-000001] Hardware mouse-cursor is disabled! [f=-000001] Loaded DecalsDrawer: off [f=-000001] Ground-decal rendering is disabled! [f=-000001] Set maximum particles to: 0 [f=-000001] Set UnitLodDist to 0 [f=-000001] Set UnitIconDist to 0 [f=-000001] Loaded widget: EPIC Menu [f=-000001] Loaded widget: Hide Interface and Mouse Cursor [f=-000001] Loaded widget: Chili Widget Selector [f=-000001] Loaded widget: Chili Minimap [f=-000001] [Depth of Field::Initialize] removing widget, no shader support [f=-000001] Loaded widget: Depth of Field Shader [f=-000001] Deferred Rendering requires shader support! [f=-000001] Loaded widget: Deferred rendering [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option [f=-000001] Loaded widget: Local Team Colors [f=-000001] Loaded widget: Display Keys 2 [f=-000001] Loaded widget: Save Game Menu [f=-000001] Loaded widget: Specific Unit Reclaimer [f=-000001] Loaded widget: One click weapon handler [f=-000001] Loaded widget: Area-reclaim trees [f=-000001] Loaded widget: Unit Target Command Helper [f=-000001] Loaded widget: Attack Command Helper [f=-000001] Loaded widget: Selection Modkeys [f=-000001] Loaded widget: Chili Global Commands [f=-000001] Loaded widget: Outline No Shader [f=-000001] Loaded widget: Unit Icons [f=-000001] Loaded widget: Terraform Icon Draw [f=-000001] Loaded widget: Noises [f=-000001] Loaded widget: HealthBars [f=-000001] Loaded widget: Chili Commander Upgrade [f=-000001] Loaded widget: Chili Vote Display [f=-000001] Loaded widget: Auto Patrol Nanos [f=-000001] We appear to be in a replay/spectator. Writing stats to file. [f=-000001] Attempting to open LuaUI/Logs/replay_stats/843951/events.log [f=-000001] Loaded widget: SpringRTS Replay Stats [f=-000001] Loaded widget: Unit Marker Zero-K [f=-000001] Loaded widget: Objectives [f=-000001] Loaded widget: EndGame Stats [f=-000001] Loaded widget: Double-Click attack-move [f=-000001] Loaded widget: Cloak Fire State 2 [f=-000001] Loaded widget: BuildETA [f=-000001] Loaded widget: Initial Queue ZK [f=-000001] We appear to be in a replay/spectator, maxing out game speed. [f=-000001] Loaded widget: SpringRTS Replay Speed [f=-000001] Loaded widget: Voice Assistant [f=-000001] Loaded widget: Transport Load Double Tap [f=-000001] Loaded widget: Stop Self-D [f=-000001] Loaded widget: Ghost Site [f=-000001] Loaded widget: Stereo3D [f=-000001] Loaded widget: State Reverse Toggle [f=-000001] Loaded widget: Spectate Selected Team [f=-000001] Loaded widget: SmoothCam [f=-000001] Loaded widget: Smart Bombers [f=-000001] Loaded widget: Simple Settings [f=-000001] Loaded widget: Showeco and Grid Drawer [f=-000001] Loaded widget: Show selected unit range [f=-000001] Loaded widget: Show All Commands v2 [f=-000001] Loaded widget: ReclaimInfo [f=-000001] Loaded widget: Easy Facing [f=-000001] Loaded widget: Raw Move Issue [f=-000001] Loaded widget: Point Tracker [f=-000001] Loaded widget: Orbit Command [f=-000001] Loaded widget: Music Player [f=-000001] Loaded widget: Morph Finished notification [f=-000001] Loaded widget: Mission Results Handler [f=-000001] Loaded widget: Missile Silo Range [f=-000001] Loaded widget: Missile Silo Commands [f=-000001] Loaded widget: Misc default command replacements [f=-000001] Loaded widget: MinimapEvents [f=-000001] Mex Placement Initialised with 30 spots. [f=-000001] Loaded widget: Mex Placement Handler [f=-000001] Loaded widget: Local Widgets Config [f=-000001] Loaded widget: Keep Target [f=-000001] Loaded widget: In-game Ignore [f=-000001] Loaded widget: In-game Guide [f=-000001] Loaded widget: Highlight Geos [f=-000001] Loaded widget: Haven Handler [f=-000001] Loaded widget: Guard Remove [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input [f=-000001] Loaded widget: Game Analytics Handler [f=-000001] Loaded widget: Galaxy Battle Handler [f=-000001] Loaded widget: Economic Victory Announcer [f=-000001] Loaded widget: Defense Range Zero-K [f=-000001] Loaded widget: Decoration Handler [f=-000001] Loaded widget: MetalFeatures (new) [f=-000001] Loaded widget: Decloak Range [f=-000001] Loaded widget: Darkening [f=-000001] Loaded widget: Context Menu [f=-000001] Loaded widget: Chili Spectator Panels [f=-000001] Loaded widget: Ferry Points [f=-000001] Loaded widget: Chili Selections & CursorTip v2 [f=-000001] Loaded widget: Chili Rejoining Progress Bar [f=-000001] Loaded widget: Chili Nuke Warning [f=-000001] Loaded widget: Chili Inactivity Win [f=-000001] Loaded widget: Chili EndGame Window [f=-000001] Loaded widget: Chili Economy Panel Default [f=-000001] Loaded widget: Cheat Sheet [f=-000001] Loaded widget: CameraShake [f=-000001] Loaded widget: Blast Radius [f=-000001] Loaded widget: Autoquit [f=-000001] Loaded widget: Area Attack Tweak [f=-000001] Loaded widget: Antinuke Coverage [f=-000001] Loaded widget: Set Springsettings and Config [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info [f=-000001] Loaded widget: Attack Warning [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing [f=-000001] Loaded widget: Auto Group [f=-000001] Loaded widget: Chili AI Set Start [f=-000001] Loaded widget: NoDuplicateOrders [f=-000001] Projectile Lights (gfx_projectile_lights.lua) - Deferred rendering widget not found. [f=-000001] Loaded widget: Projectile Lights [f=-000001] Loaded widget: Start Point Remover & Comm Selector [f=-000001] Loaded widget: Startup Info and Selector [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Stockpiler [f=-000001] Loaded widget: Transport AI [f=-000001] Loaded widget: UnitNoStuckInFactory [f=-000001] Loaded widget: Unit Start State [f=-000001] Loaded widget: Smooth Scroll [f=-000001] Loaded widget: Replay control buttons [f=-000001] Loaded widget: Persistent Build Spacing [f=-000001] Loaded widget: Icon Sets [f=-000001] Loaded widget: Attack AoE [f=-000001] Loaded widget: Chili Custom Modoptions Info [f=-000001] Loaded widget: PlanetWars Info [f=-000001] Loaded widget: MessageBoxes ZK [f=-000001] Loaded widget: Commands FX [f=-000001] Loaded widget: UnitShapes [f=-000001] Loaded widget: Map Edge Extension [f=-000001] Loaded widget: Lua Metal Decals [f=-000001] Loaded widget: State Icons [f=-000001] Loaded widget: Shield Guard [f=-000001] Loaded widget: Selection Send [f=-000001] Loaded widget: Rank Icons 2 [f=-000001] Loaded widget: Gadget Icons [f=-000001] Loaded widget: AllyCursors [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Building Starter [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Cloaker Guard [f=-000001] Loaded widget: Disable Bad Widgets [f=-000001] Loaded widget: Units on Fire [f=-000001] Loaded widget: Smoke Signals [f=-000001] Loaded widget: LupsManager [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 [f=-000001] Loaded widget: Newton Firezone [f=-000001] Loaded widget: Receive Units Indicator [f=-000001] Loaded widget: Auto-toggle false color vision [f=-000001] Loaded widget: Chili Crude Player List [f=-000001] Loaded widget: Chili Pro Console [f=-000001] Loaded widget: Chili Docking [f=-000001] Loaded widget: HUD Presets [f=-000001] Loaded widget: Lasso Terraform GUI [f=-000001] Loaded widget: Image Preloader [f=-000001] Loaded widget: Chili Core Selector [f=-000001] Loaded widget: Custom Markers [f=-000001] Loaded widget: Select Keys [f=-000001] Loaded widget: Default Group Recall Fix [f=-000001] Loaded widget: Start Boxes [f=-000001] Loaded widget: Restricted Zones [f=-000001] Loaded widget: Pause Screen [f=-000001] Loaded widget: Chili Share menu v1.24 [f=-000001] Loaded widget: Jumpjet GUI [f=-000001] Loaded widget: CustomFormations2 [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. [f=-000001] Error in [Outline Shader] widget: Deferred shading is not enabled or advanced shading is not active [f=-000001] Loading: LuaUI/Widgets/gfx_outline_no_shader.lua [f=-000001] Loaded widget: Outline Shader [f=-000001] Loaded widget: Text To Speech Control [f=-000001] Loaded widget: Persistent Build Height [f=-000001] Loaded widget: Layout Handler [f=-000001] Lua garbage collection rate: 30/s [f=-000001] Loaded widget: GC Control [f=-000001] Loaded widget: Chili Integral Menu [f=-000001] Loaded widget: Color Blindness Correction [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0 [f=-000001] [s11n] Loading s11n file... [f=-000001] [s11n] Parsing model... [f=-000001] [s11n] Populating game world... [f=-000001] [s11n] s11n loading complete. [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=ebd4f4f3 [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=ee65e996 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=a0196a1f [f=-000001] [Path] [PathEstimator::ReadFile] hash=a0196a1f file="cache/104dev-maintenance/paths/Aurelian v1.0.pe-a0196a1f.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=ebd4f4f3 [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=ee65e996 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=a0196a2f [f=-000001] [Path] [PathEstimator::ReadFile] hash=a0196a2f file="cache/104dev-maintenance/paths/Aurelian v1.0.pe2-a0196a2f.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]" [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (1472ms, checksum 9bc0b410)" [f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={11411,0,0} {chunk,block}Bytes={0,0} [f=-000001] Spectator mode. Widget removed. [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] Opening demofile demos/843951/replay.sdfz [f=-000001] Connection attempt from UnnamedPlayer (spec) [f=-000001] -> Version: 104.0.1-1435-g79d77ca maintenance [Linux 64-bit (native)] [f=-000001] [Game::ClientReadNet] added new player UnnamedPlayer (spec) with number 2 to team 0 [f=-000001] -> Connection established (given id 2) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=d6cd09ec06139cbc02254ca03206de2ae8cc2bc2a2c4ad8868c980f0f202598e98dec15f4f63e69b75fe49c46652a83996d8ef0734deb8eb7c8a2412dd49bbc3" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Speed set to 20.0 [server] [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=acf08829f081709fb4cc9204f344dc3eb259667f7fe7474d39001b80399e0eb53eec7344f33d3b5f214fce0a5eae3b4da4364a64d5acd4b269d2dfbdba6de518]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=eed02be7449569093af745c436077108249e84a2e6bfcb47d944f169e3272516ba9b64ec49ff4a5e3ed9e4c9ad414b50f33c8b444434ccdcbb218e3e50a9c6ea]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[Game::Load][lua{Rules,Gaia}={0x524ad600,(nil)}]" [f=-000001] Spectator UnnamedPlayer (spec) finished loading and is now ingame [f=-000001] Spectator mode. Widget removed. [f=-000001] Playback paused [f=-000001] Switching to Overhead (TA) style camera [f=-000001] Epicmenu: Switching to Default camera mode [f=-000001] Beginning demo playback [f=-000001] GameID: f5285b5e0c20d385a37dfddf4596f592 [f=-000001] Connection attempt from exploit [f=-000001] -> Version: 104.0.1-1435-g79d77ca maintenance [Linux 64-bit (native)] [f=-000001] [0] Event [undefined]: exploit changed status [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="exploit" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=d6cd09ec06139cbc02254ca03206de2ae8cc2bc2a2c4ad8868c980f0f202598e98dec15f4f63e69b75fe49c46652a83996d8ef0734deb8eb7c8a2412dd49bbc3" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="exploit" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Connection attempt from Omoiyari [f=-000001] -> Version: 104.0.1-1435-g79d77ca maintenance [Windows 32-bit (emulated)] [f=-000001] [0] Event [undefined]: Omoiyari changed status [f=-000001] -> Connection established (given id 1) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Omoiyari" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=d6cd09ec06139cbc02254ca03206de2ae8cc2bc2a2c4ad8868c980f0f202598e98dec15f4f63e69b75fe49c46652a83996d8ef0734deb8eb7c8a2412dd49bbc3" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Omoiyari" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="exploit" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=acf08829f081709fb4cc9204f344dc3eb259667f7fe7474d39001b80399e0eb53eec7344f33d3b5f214fce0a5eae3b4da4364a64d5acd4b269d2dfbdba6de518]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="exploit" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=eed02be7449569093af745c436077108249e84a2e6bfcb47d944f169e3272516ba9b64ec49ff4a5e3ed9e4c9ad414b50f33c8b444434ccdcbb218e3e50a9c6ea]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="exploit" string="[Game::Load][lua{Rules,Gaia}={0xa2004df0,(nil)}]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Omoiyari" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=acf08829f081709fb4cc9204f344dc3eb259667f7fe7474d39001b80399e0eb53eec7344f33d3b5f214fce0a5eae3b4da4364a64d5acd4b269d2dfbdba6de518]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Omoiyari" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=eed02be7449569093af745c436077108249e84a2e6bfcb47d944f169e3272516ba9b64ec49ff4a5e3ed9e4c9ad414b50f33c8b444434ccdcbb218e3e50a9c6ea]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Omoiyari" string="[Game::Load][lua{Rules,Gaia}={5f268040,00000000}]" [f=-000001] Allies: I choose: Kuti Swapnam! [f=-000001] Allies: I choose: Support! [f=-000001] [0] Event [5077,-15.998657,6733]: 0 finished unit Engineer Commander [f=-000001] [0] Event [1505,-15.997192,2974]: 1 finished unit Recon Commander [f=0000000] [0] Omoiyari, team: 1, elo:2404 [f=0000000] [0] exploit, team: 0, elo:2101 [f=0000000] [0] ?, team: 2, elo:0 [f=0000000] Playback continued [f=0000004] [4] Event [5112,-16.042595,6616]: 0 finished unit Amphbot Factory [f=0000004] !transmitlobby @voice@buildUnit@add;amphcon;Conch [f=0000004] !transmitlobby @voice@buildUnit@add;amphraid;Duck [f=0000004] !transmitlobby @voice@buildUnit@add;amphimpulse;Archer [f=0000004] !transmitlobby @voice@buildUnit@add;amphfloater;Buoy [f=0000004] !transmitlobby @voice@buildUnit@add;amphriot;Scallop [f=0000004] !transmitlobby @voice@buildUnit@add;amphassault;Grizzly [f=0000004] !transmitlobby @voice@buildUnit@add;amphlaunch;Lobster [f=0000004] !transmitlobby @voice@buildUnit@add;amphaa;Angler [f=0000004] !transmitlobby @voice@buildUnit@add;amphbomb;Limpet [f=0000004] !transmitlobby @voice@buildUnit@add;amphtele;Djinn [f=0000004] !transmitlobby @voice@buildUnit@reload [f=0000017] [17] Event [1456,0,3088]: 1 finished unit Shipyard [f=0000284] [284] Event [4952,-1,6584]: 0 finished unit Metal Extractor [f=0000319] [319] Event [1480,-1,2856]: 1 finished unit Metal Extractor [f=0000325] [325] Event [5112.05518,-16.650751,6580]: 0 finished unit Duck [f=0000599] [599] Event [5128,-1,6968]: 0 finished unit Metal Extractor [f=0000702] [702] Event [1608,-1,3240]: 1 finished unit Metal Extractor [f=0000718] [718] Event [1456,0,3080]: 1 finished unit Mariner [f=0000785] [785] Event [5112.05518,-16.650751,6580]: 0 finished unit Conch [f=0000899] [899] Event [5336,-1,6712]: 0 finished unit Metal Extractor [f=0000933] [933] Event [1368,0,3176]: 1 finished unit Wind/Tidal Generator [f=0001032] [1032] Event [5336,0,6792]: 0 finished unit Wind/Tidal Generator [f=0001180] [1180] Event [5336,0,6856]: 0 finished unit Wind/Tidal Generator [f=0001259] [1259] Event [1224,-1,3064]: 1 finished unit Metal Extractor [f=0001301] [1301] Event [5272,0,6904]: 0 finished unit Wind/Tidal Generator [f=0001373] [1373] Event [1288,0,3128]: 1 finished unit Wind/Tidal Generator [f=0001421] [1421] Event [5208,0,6952]: 0 finished unit Wind/Tidal Generator [f=0001542] [1542] Event [5048,0,6952]: 0 finished unit Wind/Tidal Generator [f=0001652] [1652] Event [5112.05518,-16.650751,6580]: 0 finished unit Duck [f=0001661] [1661] Event [4984,0,6872]: 0 finished unit Wind/Tidal Generator [f=0001728] [1728] Event [968,-1,4552]: 1 finished unit Metal Extractor [f=0001772] [1772] Event [4920,0,6792]: 0 finished unit Wind/Tidal Generator [f=0001779] [1779] Event [1272,0,3000]: 1 finished unit Wind/Tidal Generator [f=0001949] [1949] Event [4888,0,6680]: 0 finished unit Wind/Tidal Generator [f=0001956] [1956] Event [1448,0,3208]: 1 finished unit Wind/Tidal Generator [f=0002011] [2011] Event [5112.05518,-16.650751,6580]: 0 finished unit Duck [f=0002125] [2125] Event [4888,0,6584]: 0 finished unit Wind/Tidal Generator [f=0002225] [2225] Event [1456,0,3080]: 1 finished unit Mariner [f=0002259] [2259] Event [5640,-1,5672]: 0 finished unit Metal Extractor [f=0002315] [2315] Event [1352,0,2920]: 1 finished unit Wind/Tidal Generator [f=0002329] [2329] Event [728,-1,5000]: 1 finished unit Metal Extractor [f=0002580] [2580] Event [4872,-1,6456]: 0 finished unit Urchin [f=0002609] [2609] Event [1608,-1,3240]: 1 lost unit Metal Extractor [f=0002653] [2653] Event [1672,-1,2904]: 1 finished unit Urchin [f=0002822] [2822] Event [1224,-1,5256]: 1 finished unit Metal Extractor [f=0002846] [2846] Event [1288,0,3128]: 1 lost unit Wind/Tidal Generator [f=0002883] [2883] Event [5848,-1,5288]: 0 finished unit Metal Extractor [f=0002985] [2985] Event [4760,-1,6536]: 0 finished unit Urchin [f=0003002] [3002] Event [1416,0,2840]: 1 finished unit Wind/Tidal Generator [f=0003128] [3128] Event [1456,0,3080]: 1 finished unit Hunter [f=0003326] [3326] Event [1224,-1,3064]: 1 lost unit Metal Extractor [f=0003359] [3359] Event [1070.51355,-14.768766,3151.56348]: 0 lost unit Duck [f=0003426] [3426] Event [1608,-1,3240]: 1 finished unit Metal Extractor [f=0003453] [3453] Event [6216,-1,5400]: 0 finished unit Metal Extractor [f=0003482] [3482] Event [5224,-1,6424]: 0 finished unit Urchin [f=0003780] [3780] Event [1224,-1,3064]: 1 finished unit Metal Extractor [f=0003787] [3787] Event [1456,0,3080]: 1 finished unit Hunter [f=0003795] [3795] Event [4736,0,6672]: 0 finished unit Radar Tower [f=0003855] [3855] Event [1304,0,3128]: 1 finished unit Wind/Tidal Generator [f=0003968] [3968] Event [5112.05518,-16.650751,6580]: 0 finished unit Scallop [f=0004143] [4143] Event [1736,0,3480]: 1 finished unit Wind/Tidal Generator [f=0004178] [4178] Event [1528,0,3256]: 1 finished unit Wind/Tidal Generator [f=0004248] [4248] Event [1456,0,3080]: 1 finished unit Hunter [f=0004309] [4309] Event [1944,0,3032]: 1 finished unit Wind/Tidal Generator [f=0004331] [4331] Event [1944,0,2952]: 1 finished unit Wind/Tidal Generator [f=0004340] [4340] Event [1736,0,3400]: 1 finished unit Wind/Tidal Generator [f=0004410] [4410] Event [1656,0,3400]: 1 finished unit Wind/Tidal Generator [f=0004434] [4434] Event [5112.05518,-16.650751,6580]: 0 finished unit Conch [f=0004491] [4491] Event [1864,0,3032]: 1 finished unit Wind/Tidal Generator [f=0004532] [4532] Event [5544,-1,4248]: 0 finished unit Metal Extractor [f=0004558] [4558] Event [1656,0,3480]: 1 finished unit Wind/Tidal Generator [f=0004590] [4590] Event [2255.18481,-70.020157,4052.22095]: 0 lost unit Duck [f=0004641] [4641] Event [1864,0,2952]: 1 finished unit Wind/Tidal Generator [f=0004998] [4998] Event [1456,0,3080]: 1 finished unit Hunter [f=0005102] [5102] Event [5192,-1,4200]: 0 finished unit Metal Extractor [f=0005125] [5125] Event [2520,-1,2568]: 1 finished unit Metal Extractor [f=0005129] [5129] Event [3640,-1,7240]: 0 finished unit Metal Extractor [f=0005313] [5313] Event [1304,0,3240]: 1 finished unit Caretaker [f=0005321] [5321] Event [1456,0,3080]: 1 finished unit Hunter [f=0005370] [5370] Event [3953.79639,-0.3978416,4988.09619]: 1 lost unit Hunter [f=0005389] [5389] Event [2904,-1,2344]: 1 finished unit Metal Extractor [f=0005524] [5524] Event [1456,0,3080]: 1 finished unit Hunter [f=0005595] [5595] Event [5320,-1,4344]: 0 finished unit Urchin [f=0005704] [5704] Event [1456,0,3080]: 1 finished unit Hunter [f=0005787] [5787] Event [2808,-1,1976]: 1 finished unit Metal Extractor [f=0005834] [5834] Event [3192,-1,7480]: 0 finished unit Metal Extractor [f=0005884] [5884] Event [1456,0,3080]: 1 finished unit Hunter [f=0006105] [6105] Event [5176,-1,4328]: 0 finished unit Urchin [f=0006142] [6142] Event [5112.05518,-16.650751,6580]: 0 finished unit Scallop [f=0006165] [6165] Event [3944,-1,2648]: 1 finished unit Metal Extractor [f=0006244] [6244] Event [1456,-20,3080]: 1 finished unit Seawolf [f=0006415] [6415] Event [3888,0,2880]: 1 finished unit Radar Tower [f=0006464] [6464] Event [2936,-1,6968]: 0 finished unit Metal Extractor [f=0006572] [6572] Event [1456,0,3080]: 1 finished unit Mariner [f=0006682] [6682] Event [2592,0,4384]: 1 finished unit Radar Tower [f=0006690] [6690] Event [5000,-1,4248]: 0 finished unit Urchin [f=0006856] [6856] Event [4008,-1,3000]: 1 finished unit Metal Extractor [f=0006901] [6901] Event [3032,-1,6840]: 0 finished unit Urchin [f=0006922] [6922] Event [7736,10.2468872,5432]: 0 finished unit Metal Extractor [f=0006933] [6933] Event [1456,-20,3080]: 1 finished unit Seawolf [f=0006955] [6955] Event [1784,0,2856]: 1 finished unit Wind/Tidal Generator [f=0007055] [7055] Event [5112.05518,-16.650751,6580]: 0 finished unit Scallop [f=0007056] [7056] Event [1592,0,3352]: 1 finished unit Wind/Tidal Generator [f=0007094] [7094] Event [2808,-1,4328]: 1 finished unit Metal Extractor [f=0007208] [7208] Event [1704,0,2808]: 1 finished unit Wind/Tidal Generator [f=0007292] [7292] Event [5688,-1,1912]: 1 finished unit Metal Extractor [f=0007389] [7389] Event [1624,0,2760]: 1 finished unit Wind/Tidal Generator [f=0007399] [7399] Event [3144,-1,6856]: 0 finished unit Urchin [f=0007443] [7443] Event [1456,-20,3080]: 1 finished unit Seawolf [f=0007590] [7590] Event [1544,0,2712]: 1 finished unit Wind/Tidal Generator [f=0007737] [7737] Event [3548.06396,0,6345.17725]: 1 lost unit Hunter [f=0007744] [7744] Event [5144,-1,4136]: 0 finished unit Urchin [f=0007800] [7800] Event [3256,-1,6856]: 0 finished unit Urchin [f=0007867] [7867] Event [7432,10.2546692,4616]: 0 finished unit Metal Extractor [f=0007900] [7900] Event [1464,0,2712]: 1 finished unit Wind/Tidal Generator [f=0007929] [7929] Event [3576,10.2468872,760]: 1 finished unit Metal Extractor [f=0007967] [7967] Event [6280,-1,2504]: 1 finished unit Metal Extractor [f=0007969] [7969] Event [1456,-20,3080]: 1 finished unit Seawolf [f=0008096] [8096] Event [2872,-1,4168]: 1 finished unit Urchin [f=0008179] [8179] Event [1456,0,3080]: 1 finished unit Hunter [f=0008250] [8250] Event [3368,-1,6872]: 0 finished unit Urchin [f=0008292] [8292] Event [6496,0,2464]: 1 finished unit Radar Tower [f=0008373] [8373] Event [5640,-1,5672]: 0 lost unit Metal Extractor [f=0008446] [8446] Event [5112.05518,-16.650751,6580]: 0 finished unit Scallop [f=0008501] [8501] Event [5848,-1,5288]: 0 lost unit Metal Extractor [f=0008550] [8550] Event [1432,0,2600]: 1 finished unit Wind/Tidal Generator [f=0008594] [8594] Event [3144,0,7448]: 0 finished unit Wind/Tidal Generator [f=0008601] [8601] Event [2760,10.2468872,456]: 1 finished unit Metal Extractor [f=0008714] [8714] Event [3096,0,7368]: 0 finished unit Wind/Tidal Generator [f=0008714] [8714] Event [1432,0,2520]: 1 finished unit Wind/Tidal Generator [f=0008716] [8716] Event [7368,-1,4792]: 0 finished unit Urchin [f=0008775] [8775] Event [6216,-1,5400]: 0 lost unit Metal Extractor [f=0008834] [8834] Event [3048,0,7288]: 0 finished unit Wind/Tidal Generator [f=0008954] [8954] Event [3000,0,7208]: 0 finished unit Wind/Tidal Generator [f=0009074] [9074] Event [2968,0,7128]: 0 finished unit Wind/Tidal Generator [f=0009099] [9099] Event [5112.05518,-16.650751,6580]: 0 finished unit Conch [f=0009108] [9108] Event [1456,0,3080]: 1 finished unit Siren [f=0009154] [9154] Event [5948.84473,0,5635.89648]: 1 lost unit Hunter [f=0009284] [9284] Event [2920,0,7048]: 0 finished unit Wind/Tidal Generator [f=0009389] [9389] Event [7448,-1,4888]: 0 finished unit Urchin [f=0009431] [9431] Event [5112.05518,-16.650751,6580]: 0 finished unit Conch [f=0009445] [9445] Event [7184.68457,0,5095.21973]: 1 lost unit Hunter [f=0009494] [9494] Event [2872,0,6968]: 0 finished unit Wind/Tidal Generator [f=0009532] [9532] Event [1768,0,2584]: 1 finished unit Caretaker [f=0009565] [9565] Event [1432,0,2440]: 1 finished unit Wind/Tidal Generator [f=0009606] [9606] Event [1352,0,2600]: 1 finished unit Wind/Tidal Generator [f=0009686] [9686] Event [5112.05518,-16.650751,6580]: 0 finished unit Conch [f=0009692] [9692] Event [1352,0,2440]: 1 finished unit Wind/Tidal Generator [f=0009727] [9727] Event [1672.0813,-53.700207,2652]: 1 finished unit Recon Commander [f=0009755] [9755] Event [1352,0,2520]: 1 finished unit Wind/Tidal Generator [f=0009856] [9856] Event [1272,0,2600]: 1 finished unit Wind/Tidal Generator [f=0009882] [9882] Event [1272,0,2440]: 1 finished unit Wind/Tidal Generator [f=0009901] [9901] Event [5112.05518,-16.650751,6580]: 0 finished unit Conch [f=0009950] [9950] Event [1320,0,2792]: 1 finished unit Wind/Tidal Generator [f=0010003] [10003] Event [3016,0,7000]: 0 finished unit Wind/Tidal Generator [f=0010076] [10076] Event [1456,0,3080]: 1 finished unit Siren [f=0010084] [10084] Event [1272,0,2520]: 1 finished unit Wind/Tidal Generator [f=0010109] [10109] Event [3096,0,7016]: 0 finished unit Wind/Tidal Generator [f=0010180] [10180] Event [5112.05518,-16.650751,6580]: 0 finished unit Conch [f=0010205] [10205] Event [1320,0,2712]: 1 finished unit Wind/Tidal Generator [f=0010229] [10229] Event [3176,0,7032]: 0 finished unit Wind/Tidal Generator [f=0010234] [10234] Event [1816,0,2760]: 1 finished unit Caretaker [f=0010246] [10246] Event [7288,-1,4728]: 0 finished unit Urchin [f=0010337] [10337] Event [1240,0,2712]: 1 finished unit Wind/Tidal Generator [f=0010377] [10377] Event [5224,-1,6424]: 0 lost unit Urchin [f=0010379] [10379] Event [3256,0,7064]: 0 finished unit Wind/Tidal Generator [f=0010403] [10403] Event [1456,-4,3080]: 1 finished unit Mistral [f=0010418] [10418] Event [1320,0,2872]: 1 finished unit Wind/Tidal Generator [f=0010472] [10472] Event [5152.99658,-42.065025,6464.95166]: 0 lost unit Conch [f=0010487] [10487] Event [5415.62158,-20,6578.5542]: 1 lost unit Seawolf [f=0010574] [10574] Event [3336,0,7080]: 0 finished unit Wind/Tidal Generator [f=0010574] [10574] Event [1240,0,2792]: 1 finished unit Wind/Tidal Generator [f=0010582] [10582] Event [1240,0,2872]: 1 finished unit Wind/Tidal Generator [f=0010590] [10590] Event [5336,0,6792]: 0 lost unit Wind/Tidal Generator [f=0010645] [10645] Event [5112.05518,-16.650751,6580]: 0 finished unit Scallop [f=0010653] [10653] Event [5272,0,6904]: 0 lost unit Wind/Tidal Generator [f=0010669] [10669] Event [1456,-4,3080]: 1 finished unit Mistral [f=0010739] [10739] Event [3416,0,7096]: 0 finished unit Wind/Tidal Generator [f=0010742] [10742] Event [5336,0,6856]: 0 lost unit Wind/Tidal Generator [f=0010798] [10798] Event [5208,0,6952]: 0 lost unit Wind/Tidal Generator [f=0010856] [10856] Event [1448,0,3400]: 1 finished unit Caretaker [f=0010856] [10856] Event [5013.90137,-16.00174,6840.3916]: 1 lost unit Seawolf [f=0010866] [10866] Event [4984,0,6872]: 0 lost unit Wind/Tidal Generator [f=0010949] [10949] Event [3496,0,7112]: 0 finished unit Wind/Tidal Generator [f=0010960] [10960] Event [1456,-4,3080]: 1 finished unit Mistral [f=0010985] [10985] Event [5100.44189,-15.803655,7000.36572]: 1 lost unit Seawolf [f=0011005] [11005] Event [5112.05518,-16.650751,6580]: 0 finished unit Scallop [f=0011144] [11144] Event [3576,0,7144]: 0 finished unit Wind/Tidal Generator [f=0011151] [11151] Event [1456,0,3080]: 1 finished unit Mariner [f=0011324] [11324] Event [3656,0,7160]: 0 finished unit Wind/Tidal Generator [f=0011336] [11336] Event [3944,-1,2648]: 1 lost unit Metal Extractor [f=0011426] [11426] Event [5112.05518,-16.650751,6580]: 0 finished unit Scallop [f=0011519] [11519] Event [3736,0,7176]: 0 finished unit Wind/Tidal Generator [f=0011631] [11631] Event [1456,0,3080]: 1 finished unit Siren [f=0011670] [11670] Event [1560,0,3576]: 1 finished unit Wind/Tidal Generator [f=0011672] [11672] Event [1800,0,3256]: 1 finished unit Caretaker [f=0011677] [11677] Event [4952,0,6712]: 0 finished unit Wind/Tidal Generator [f=0011689] [11689] Event [3800,-1,2776]: 0 finished unit Urchin [f=0011694] [11694] Event [1864,0,2888]: 1 finished unit Caretaker [f=0011723] [11723] Event [3888,0,2880]: 1 lost unit Radar Tower [f=0011808] [11808] Event [3800,-1,2776]: 0 lost unit Urchin [f=0011866] [11866] Event [4968,0,6792]: 0 finished unit Wind/Tidal Generator [f=0011900] [11900] Event [1496,0,3656]: 1 finished unit Wind/Tidal Generator [f=0011921] [11921] Event [5112.05518,-16.650751,6580]: 0 finished unit Scallop [f=0012046] [12046] Event [4968,0,6840]: 0 finished unit Wind/Tidal Generator [f=0012128] [12128] Event [1456,0,3080]: 1 finished unit Siren [f=0012130] [12130] Event [1448,0,3736]: 1 finished unit Wind/Tidal Generator [f=0012141] [12141] Event [3853.38599,-69.545944,2439.30835]: 0 lost unit Conch [f=0012162] [12162] Event [1384,0,3816]: 1 finished unit Wind/Tidal Generator [f=0012195] [12195] Event [4920,0,6840]: 0 finished unit Wind/Tidal Generator [f=0012279] [12279] Event [1320,0,3896]: 1 finished unit Wind/Tidal Generator [f=0012330] [12330] Event [2592,0,4384]: 1 lost unit Radar Tower [f=0012375] [12375] Event [4872,0,6840]: 0 finished unit Wind/Tidal Generator [f=0012412] [12412] Event [4498.60156,-116.16056,2578.74634]: 0 lost unit Duck [f=0012447] [12447] Event [1256,0,3976]: 1 finished unit Wind/Tidal Generator [f=0012463] [12463] Event [2872,-1,4168]: 1 lost unit Urchin [f=0012493] [12493] Event [5112.05518,-16.650751,6580]: 0 finished unit Scallop [f=0012502] [12502] Event [2808,-1,4328]: 1 lost unit Metal Extractor [f=0012525] [12525] Event [4872,0,6792]: 0 finished unit Wind/Tidal Generator [f=0012528] [12528] Event [1208,0,4056]: 1 finished unit Wind/Tidal Generator [f=0012641] [12641] Event [1144,0,4136]: 1 finished unit Wind/Tidal Generator [f=0012674] [12674] Event [4872,0,6744]: 0 finished unit Wind/Tidal Generator [f=0012732] [12732] Event [1456,0,3080]: 1 finished unit Siren [f=0012791] [12791] Event [2427.23242,-91.875504,3821.89966]: 0 lost unit Scallop [f=0012824] [12824] Event [5000,0,6712]: 0 finished unit Wind/Tidal Generator [f=0012827] [12827] Event [1080,0,4216]: 1 finished unit Wind/Tidal Generator [f=0012863] [12863] Event [1456,0,3080]: 1 finished unit Hunter [f=0012909] [12909] Event [1016,0,4296]: 1 finished unit Wind/Tidal Generator [f=0012910] [12910] Event [968,0,4376]: 1 finished unit Wind/Tidal Generator [f=0012938] [12938] Event [2630.65552,-70.000916,3281.39087]: 0 lost unit Scallop [f=0012968] [12968] Event [1456,0,3080]: 1 finished unit Hunter [f=0012974] [12974] Event [4952,0,6664]: 0 finished unit Wind/Tidal Generator [f=0013018] [13018] Event [7728,9.59320068,5280]: 0 finished unit Radar Tower [f=0013072] [13072] Event [1456,0,3080]: 1 finished unit Hunter [f=0013086] [13086] Event [920,0,4488]: 1 finished unit Wind/Tidal Generator [f=0013124] [13124] Event [5000,0,6664]: 0 finished unit Wind/Tidal Generator [f=0013155] [13155] Event [888,0,4568]: 1 finished unit Wind/Tidal Generator [f=0013174] [13174] Event [1456,0,3080]: 1 finished unit Hunter [f=0013277] [13277] Event [5000,-1,4248]: 0 lost unit Urchin [f=0013282] [13282] Event [1456,0,3080]: 1 finished unit Hunter [f=0013288] [13288] Event [4840,0,6680]: 0 finished unit Wind/Tidal Generator [f=0013324] [13324] Event [856,0,4648]: 1 finished unit Wind/Tidal Generator [f=0013362] [13362] Event [824,0,4728]: 1 finished unit Wind/Tidal Generator [f=0013374] [13374] Event [5584.29297,-70.251434,5748.44336]: 0 lost unit Conch [f=0013431] [13431] Event [776,0,4808]: 1 finished unit Wind/Tidal Generator [f=0013468] [13468] Event [4840,0,6632]: 0 finished unit Wind/Tidal Generator [f=0013500] [13500] Event [1456,-20,3080]: 1 finished unit Seawolf [f=0013527] [13527] Event [744,0,4888]: 1 finished unit Wind/Tidal Generator [f=0013559] [13559] Event [5640,-1,5672]: 0 lost unit Metal Extractor [f=0013618] [13618] Event [4888,0,6632]: 0 finished unit Wind/Tidal Generator [f=0013619] [13619] Event [5112.05518,-16.650751,6580]: 0 finished unit Limpet [f=0013653] [13653] Event [1456,-20,3080]: 1 finished unit Seawolf [f=0013842] [13842] Event [1456,-20,3080]: 1 finished unit Seawolf [f=0013843] [13843] Event [5016,0,6840]: 0 finished unit Wind/Tidal Generator [f=0013989] [13989] Event [5144,-1,4136]: 0 lost unit Urchin [f=0014042] [14042] Event [1456,-20,3080]: 1 finished unit Seawolf [f=0014053] [14053] Event [5016,0,6888]: 0 finished unit Wind/Tidal Generator [f=0014053] [14053] Event [2808,-1,4328]: 1 finished unit Metal Extractor [f=0014069] [14069] Event [5112.05518,-16.650751,6580]: 0 finished unit Limpet [f=0014186] [14186] Event [1456,-20,3080]: 1 finished unit Seawolf [f=0014202] [14202] Event [4968,0,6888]: 0 finished unit Wind/Tidal Generator [f=0014298] [14298] Event [6216,-1,5400]: 0 finished unit Metal Extractor [f=0014375] [14375] Event [1456,-20,3080]: 1 finished unit Seawolf [f=0014397] [14397] Event [1688,0,3560]: 1 finished unit Wind/Tidal Generator [f=0014462] [14462] Event [2560,0,4400]: 1 finished unit Radar Tower [f=0014468] [14468] Event [984,0,4456]: 1 finished unit Wind/Tidal Generator [f=0014512] [14512] Event [5192,-1,4200]: 0 lost unit Metal Extractor [f=0014547] [14547] Event [4920,0,6888]: 0 finished unit Wind/Tidal Generator [f=0014576] [14576] Event [1456,-20,3080]: 1 finished unit Seawolf [f=0014636] [14636] Event [808,0,4968]: 1 finished unit Wind/Tidal Generator [f=0014737] [14737] Event [5176,-1,4328]: 0 lost unit Urchin [f=0014756] [14756] Event [4660.36719,-99.995247,5863.00928]: 0 lost unit Limpet [f=0014768] [14768] Event [1456,-20,3080]: 1 finished unit Seawolf [f=0014778] [14778] Event [1784,0,2968]: 1 finished unit Wind/Tidal Generator [f=0014847] [14847] Event [5016,0,6792]: 0 finished unit Wind/Tidal Generator [f=0014862] [14862] Event [4465.78955,-86.671906,6157.13428]: 0 lost unit Scallop [f=0014921] [14921] Event [5112.05518,-16.650751,6580]: 0 finished unit Scallop [f=0014943] [14943] Event [4388.73291,-96.584885,6075.48047]: 0 lost unit Scallop [f=0014960] [14960] Event [1456,-20,3080]: 1 finished unit Seawolf [f=0014986] [14986] Event [5320,-1,4344]: 0 lost unit Urchin [f=0014993] [14993] Event [808,0,5048]: 1 finished unit Wind/Tidal Generator [f=0014997] [14997] Event [5048,0,7000]: 0 finished unit Wind/Tidal Generator [f=0015002] [15002] Event [888,0,5096]: 1 finished unit Wind/Tidal Generator [f=0015027] [15027] Event [3864,-1,5384]: 0 lost unit Metal Extractor [f=0015036] [15036] Event [4564.16016,-99.864281,6055.354]: 0 lost unit Scallop [f=0015047] [15047] Event [5848,-1,5288]: 0 finished unit Metal Extractor [f=0015078] [15078] Event [4519.82129,-99.56781,5625.45117]: 0 lost unit Limpet [f=0015126] [15126] Event [4617.19092,-101.64642,5970.56982]: 0 lost unit Scallop [f=0015151] [15151] Event [1128,0,5224]: 1 finished unit Wind/Tidal Generator [f=0015162] [15162] Event [5000,0,7000]: 0 finished unit Wind/Tidal Generator [f=0015165] [15165] Event [1456,-20,3080]: 1 finished unit Seawolf [f=0015226] [15226] Event [968,0,5128]: 1 finished unit Wind/Tidal Generator [f=0015243] [15243] Event [1048,0,5176]: 1 finished unit Wind/Tidal Generator [f=0015247] [15247] Event [5544,-1,4248]: 0 lost unit Metal Extractor [f=0015312] [15312] Event [5000,0,6952]: 0 finished unit Wind/Tidal Generator [f=0015370] [15370] Event [4813.90625,-99.135857,6134.84863]: 0 lost unit Scallop [f=0015461] [15461] Event [5096,0,6904]: 0 finished unit Wind/Tidal Generator [f=0015503] [15503] Event [4872,-1,6456]: 0 lost unit Urchin [f=0015547] [15547] Event [4760,-1,6536]: 0 lost unit Urchin [f=0015622] [15622] Event [4888,0,6584]: 0 lost unit Wind/Tidal Generator [f=0015631] [15631] Event [4736,0,6672]: 0 lost unit Radar Tower [f=0015632] [15632] Event [5640,-1,5672]: 0 finished unit Metal Extractor [f=0015681] [15681] Event [3664,0,3120]: 1 finished unit Radar Tower [f=0015683] [15683] Event [3944,-1,2648]: 1 finished unit Metal Extractor [f=0015714] [15714] Event [undefined]: exploit resigned [f=0015714] game_message: exploit has been destroyed! [f=0015714] game_message: Omoiyari wins! [f=0015714] Submitting stats [f=0015714] Automatically exiting in 10 seconds. Move mouse to cancel. [f=0015714] Part| Total Time|Time of the last 0.5s [f=0015714] Draw 11063.72ms 11.89% [f=0015714] Lua::Callins::Synced 7920.07ms 19.72% [f=0015714] Lua::Callins::Unsynced 13644.31ms 11.79% [f=0015714] Lua::CollectGarbage::Synced 518.68ms 0.30% [f=0015714] Lua::CollectGarbage::Unsynced 828.61ms 1.09% [f=0015714] Misc::Profiler::AddTime 56.09ms 0.00% [f=0015714] Sim 26134.01ms 72.94% [f=0015714] [15714] Received game_message: exploit has been destroyed! [f=0015714] [15714] Received game_message: Omoiyari wins! [f=0015715] [15715] Game End Stats Header: 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[f=0015715] [15715] Game End Stats Values: 31,8240,12380,12380,8240,376.434692,287.877869,287.877869,376.434692,0,0,0,0,0,0,0,0,2318.89551,247.053223,247.053223,2318.89551,2046.60535,2299.80273,2299.80273,2046.60535,1440,120,120,1440,45.3600197,66.8000259,66.8000259,45.3600197,2185,3440,3440,2185,52.8476219,39.0278893,39.0278893,52.8476219,2560,5740,5740,2560,1685,2055,2055,1685,2055,3080,3080,2055,2352.50098,1700,1700,2352.50098,415,95.9168015,95.9168015,415,2413.48413,2387.56323,2387.56323,2413.48413 [f=0015715] [15715] Game End Stats Values: 32,8460,13075,13075,8460,464.604065,360.215851,360.215851,464.604065,0,0,0,0,0,0,0,0,2578.95996,247.053223,247.053223,2578.95996,2178.75195,2534.50049,2534.50049,2178.75195,1440,120,120,1440,48.5600166,71.4400406,71.4400406,48.5600166,2185,3440,3440,2185,32.8779564,42.2225342,42.2225342,32.8779564,2710,6400,6400,2710,1685,2096.70117,2096.70117,1685,2125,3115,3115,2125,2394.20215,1700,1700,2394.20215,415,132.166809,132.166809,415,2648.18188,2519.70972,2519.70972,2648.18188 [f=0015715] [15715] Game End Stats Values: 33,8650,13860,13860,8650,554.325989,430.208252,430.208252,554.325989,0,0,0,0,0,0,0,0,2784.63892,247.053223,247.053223,2784.63892,2178.75195,2539.53564,2539.53564,2178.75195,1320,120,120,1320,51.200016,71.600029,71.600029,51.200016,2185,3440,3440,2185,33.2481194,44.932827,44.932827,33.2481194,2860,7060,7060,2860,1685,2216.70117,2216.70117,1685,2285,3240,3240,2285,2514.20215,1700,1700,2514.20215,415,191.666809,191.666809,415,2666.11133,2519.70972,2519.70972,2666.11133 [f=0015715] [15715] Game End Stats Values: 34,8325,14460,14460,8325,652.852844,514.327881,514.327881,652.852844,0,0,0,0,0,0,0,0,3104.67456,247.053223,247.053223,3104.67456,2558.67261,3417.77563,3417.77563,2558.67261,1200,120,120,1200,52.2400169,74.1600266,74.1600266,52.2400169,2185,3495,3495,2185,37.8017731,43.357975,43.357975,37.8017731,2710,7500,7500,2710,1685,2576.70117,2576.70117,1685,2230,3345,3345,2230,2874.20215,1700,1700,2874.20215,451.25,202.916809,202.916809,451.25,3545.45825,2899.63037,2899.63037,3545.45825 [f=0015715] [15715] Game End Stats Values: 35,7285,15075,15075,7285,744.002808,614.566895,614.566895,744.002808,0,0,0,0,0,0,0,0,3283.25024,247.053223,247.053223,3283.25024,2895.96167,4542.69434,4542.69434,2895.96167,1080,120,120,1080,54.4800224,78.0800018,78.0800018,54.4800224,2185,3495,3495,2185,34.0100098,45.3159332,45.3159332,34.0100098,1720,7940,7940,1720,1685,4086.03442,4086.03442,1685,2300,3520,3520,2300,4383.53516,1700,1700,4383.53516,451.25,234.666809,234.666809,451.25,4674.48633,3420.15234,3420.15234,4674.48633 [f=0015715] [15715] Game End Stats Values: 36,6835,14620,14620,6835,835.914551,757.33551,757.33551,835.914551,0,0,0,0,0,0,0,0,3477.95996,422.584595,422.584595,3477.95996,3046.39331,5573.43604,5573.43604,3046.39331,840,120,120,840,57.4571609,82.4000092,82.4000092,57.4571609,2130,3550,3550,2130,33.5679893,48.0191879,48.0191879,33.5679893,1440,7340,7340,1440,1685,4696.03418,4696.03418,1685,2425,3610,3610,2425,4993.53516,2300,2300,4993.53516,451.25,239.166809,239.166809,451.25,5793.15869,3669.53052,3669.53052,5793.15869 [f=0015718] [15718] Event [5112,-16.650751,6616]: 0 lost unit Amphbot Factory [f=0015718] !transmitlobby @voice@buildUnit@remove;amphcon [f=0015718] !transmitlobby @voice@buildUnit@remove;amphraid [f=0015718] !transmitlobby @voice@buildUnit@remove;amphimpulse [f=0015718] !transmitlobby @voice@buildUnit@remove;amphfloater [f=0015718] !transmitlobby @voice@buildUnit@remove;amphriot [f=0015718] !transmitlobby @voice@buildUnit@remove;amphassault [f=0015718] !transmitlobby @voice@buildUnit@remove;amphlaunch [f=0015718] !transmitlobby @voice@buildUnit@remove;amphaa [f=0015718] !transmitlobby @voice@buildUnit@remove;amphbomb [f=0015718] !transmitlobby @voice@buildUnit@remove;amphtele [f=0015718] !transmitlobby @voice@buildUnit@reload [f=0015720] [15720] Event [5112.05518,-17.842886,6580]: 0 lost unit Scallop [f=0015736] [15736] Event [5336,-1,6712]: 0 lost unit Metal Extractor [f=0015739] [15739] Event [6216,-1,5400]: 0 lost unit Metal Extractor [f=0015740] [15740] Event [4919.86084,-16.035042,6584.4585]: 0 lost unit Conch [f=0015748] [15748] Event [5808.67285,-91.853691,4800.49951]: 0 lost unit Scallop [f=0015748] [15748] Event [4952,-1,6584]: 0 lost unit Metal Extractor [f=0015750] [15750] Event [4840,0,6632]: 0 lost unit Wind/Tidal Generator [f=0015751] [15751] Event [5714.69238,-75.897675,5584.91309]: 0 lost unit Conch [f=0015754] [15754] Event [5048,0,6952]: 0 lost unit Wind/Tidal Generator [f=0015762] [15762] Event [5000,0,6664]: 0 lost unit Wind/Tidal Generator [f=0015762] [15762] Event [4952,0,6664]: 0 lost unit Wind/Tidal Generator [f=0015763] [15763] Event [4840,0,6680]: 0 lost unit Wind/Tidal Generator [f=0016025] No clients connected, shutting down server [f=0016025] Server shutdown [f=0019566] Autoquit sending quit command. [f=0019566] [QuitAction] user exited to system [f=0019566] [SpringApp::Kill][1] fromRun=1 [f=0019566] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [f=0019566] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0019566] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0019566] [ThreadPool::SetThreadCount][2] workers=0 [f=0019566] [SpringApp::Kill][2] [f=0019566] [Game::KillLua][0] dtor=0 loadscreen=(nil) [f=0019566] [Game::KillLua][3] dtor=0 luaUI=0x52d39770 [f=0019566] Start widgetHandler:Shutdown [f=0019566] Shutdown - SaveOrderList Complete [f=0019566] Writing last game win data [f=0019566] Shutdown - SaveConfigData Complete [f=0019566] Shutdown Widget - Save/Load API [f=0019566] Shutdown Widget - Chili Highlight [f=0019566] Shutdown Widget - Draw After Chili [f=0019566] Shutdown Widget - EPIC Menu [f=0019566] Shutdown Widget - Chili Widget Selector [f=0019566] Shutdown Widget - Chili Minimap [f=0019566] Shutdown Widget - Local Team Colors [f=0019566] Shutdown Widget - Display Keys 2 [f=0019566] Shutdown Widget - Save Game Menu [f=0019566] Shutdown Widget - Unit Icons [f=0019566] Shutdown Widget - Noises [f=0019566] Shutdown Widget - HealthBars [f=0019566] Shutdown Widget - Win Counter [f=0019566] Shutdown Widget - SpringRTS Replay Stats [f=0019566] Shutdown Widget - BuildETA [f=0019566] Shutdown Widget - Modular Comm Info [f=0019566] Shutdown Widget - Stereo3D [f=0019566] Shutdown Widget - Showeco and Grid Drawer [f=0019566] Shutdown Widget - Point Tracker [f=0019566] Shutdown Widget - Music Player [f=0019566] Shutdown Widget - Missile Silo Range [f=0019566] Shutdown Widget - MinimapEvents [f=0019566] Shutdown Widget - Mex Placement Handler [f=0019566] Shutdown Widget - Local Widgets Config [f=0019566] Shutdown Widget - Highlight Geos [f=0019566] Shutdown Widget - Grab Input [f=0019566] Input grabbing is disabled! [f=0019566] Shutdown Widget - MetalFeatures (new) [f=0019566] Shutdown Widget - Darkening [f=0019566] Shutdown Widget - Context Menu [f=0019566] Shutdown Widget - Chili Spectator Panels [f=0019566] Shutdown Widget - Chili Selections & CursorTip v2 [f=0019566] Shutdown Widget - Chili Nuke Warning [f=0019566] Shutdown Widget - Chili EndGame Window [f=0019566] Shutdown Widget - Chili Economy Panel Default [f=0019566] Shutdown Widget - CameraShake [f=0019566] Shutdown Widget - Attack AoE [f=0019566] Shutdown Widget - Map Edge Extension [f=0019566] Shutdown Widget - Selection Send [f=0019566] Shutdown Widget - LupsManager [f=0019566] Shutdown Widget - Newton Firezone [f=0019566] Shutdown Widget - Chili Pro Console [f=0019566] Shutdown Widget - Lasso Terraform GUI [f=0019566] Shutdown Widget - Lups [f=0019566] Shutdown Widget - Chili Framework [f=0019566] Shutdown Widget - Chili Core Selector [f=0019566] Shutdown Widget - Custom Markers [f=0019566] Shutdown Widget - Pause Screen [f=0019566] Shutdown Widget - Text To Speech Control [f=0019566] Shutdown Widget - Persistent Build Height [f=0019566] Shutdown Widget - Layout Handler [f=0019566] End widgetHandler:Shutdown [f=0019566] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={395449,57036521} {int,ext,rec}Allocs={23668912,0,0} {chunk,block}Bytes={57036521,0} [f=0019566] [Game::KillLua][1] dtor=0 luaGaia=(nil) [f=0019566] [Game::KillLua][2] dtor=0 luaRules=0x524ad600 [f=0019566] Start gadgetHandler:Shutdown [f=0019566] Shutdown - StartSetup [f=0019566] Shutdown - UnitMorph [f=0019566] Shutdown - LupsNanoSpray [f=0019566] Shutdown - Missile Silo Controller [f=0019566] Shutdown - Modular Comm Info [f=0019566] Shutdown - Terrain Texture Handler [f=0019566] Shutdown - UnitCloakShield [f=0019566] Shutdown - Starlight Handler [f=0019566] End gadgetHandler:Shutdown [f=0019566] Start gadgetHandler:Shutdown [f=0019566] Shutdown - Save/Load [f=0019566] Shutdown - UnitMorph [f=0019566] Shutdown - Modular Comm Info [f=0019566] Shutdown - Retreat Command [f=0019566] Shutdown - Shockwaves [f=0019566] Shutdown - Teleport Throw [f=0019566] Shutdown - UnitCloakShield [f=0019566] Shutdown - Lups Cloak FX [f=0019566] Shutdown - Lups [f=0019566] Shutdown - Lups Shield [f=0019566] End gadgetHandler:Shutdown [f=0019566] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={23668941,0,0} {chunk,block}Bytes={0,0} [f=0019566] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={23668941,0,0} {chunk,block}Bytes={0,0} [f=0019566] [Game::KillLua][4] dtor=0 [f=0019566] [Game::~CGame][1] [f=0019566] [Game::KillLua][0] dtor=1 loadscreen=(nil) [f=0019566] [Game::KillLua][3] dtor=1 luaUI=(nil) [f=0019566] [Game::KillLua][1] dtor=1 luaGaia=(nil) [f=0019566] [Game::KillLua][2] dtor=1 luaRules=(nil) [f=0019566] [Game::KillLua][4] dtor=1 [f=0019566] [Game::KillMisc][1] [f=0019566] [Game::KillMisc][2] [f=0019566] [Game::KillMisc][3] [f=0019566] [Game::KillRendering][1] [f=0019566] [3DOParser::Kill] allocated 146 pieces [f=0019566] [S3OParser::Kill] allocated 2761 pieces [f=0019566] [AssParser::Kill] allocated 215 pieces [f=0019566] [Game::KillInterface][1] [f=0019566] [Game::KillInterface][2] [f=0019566] [Game::KillSimulation][1] [f=0019566] [Game::KillSimulation][2] [f=0019566] [CCollisionHandler] dis-/continuous tests: 0/18110 [f=0019566] [Game::KillSimulation][3] [f=0019566] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0019566] [~CPathCache(32x32)] cacheHits=634 hitPercentage=76% numHashColls=0 maxCacheSize=20 [f=0019566] [~CPathCache(64x64)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0019566] [~CPathCache(64x64)] cacheHits=466 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0019566] [~CRectangleOverlapHandler] 0% overlap reduction [f=0019566] [~CRectangleOverlapHandler] 0% overlap reduction [f=0019566] [LosHandler::Kill] raycast instance cache-{hits,misses}={6098,14812}; shared=1%; cached=28% [f=0019566] [Game::KillSimulation][4] [f=0019566] [CommonDefHandler::KillStatic] 3214 sound-set data items added [f=0019566] [Game::~CGame][2] [f=0019566] [Game::~CGame][3] [f=0019566] [SpringApp::Kill][3] [f=0019566] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 205906 bytes sent 655509 bytes recv'd [f=0019566] [SpringApp::Kill][4] font=0x44f8b7e0 [f=0019566] [SpringApp::Kill][5] [f=0019566] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [VFS] [SpringVFS::DeleteArchives] [VFS] [SpringVFS::DeleteArchives(section=0)] #archives[section]=1 #files[section]=7633 [VFS] archive=/var/lib/zkreplay/Zero-K/packages/655b621727e922486140556503d2abbf.sdp (0x44ffa7e0) [~CPoolArchive] archiveFile="/var/lib/zkreplay/Zero-K/packages/655b621727e922486140556503d2abbf.sdp" numZipFiles=7633 sumInflSize=691340kb sumReadTime=2412ms file="bitmaps/loadpictures/commandqueueing.png" indx=493 inflSize=3444kb readTime=136ms file="objects3d/strikecom.dae" indx=5351 inflSize=1500kb readTime=88ms file="gamedata/movedefs.lua" indx=900 inflSize=4kb readTime=29ms file="bitmaps/gpl/gunshotglow.tga" indx=444 inflSize=64kb readTime=22ms file="objects3d/clogger.s3o" indx=4910 inflSize=28kb readTime=22ms file="objects3d/funnelweb.dae" indx=5082 inflSize=1500kb readTime=21ms file="luaui/widgets/gui_chili_share.lua" indx=4545 inflSize=47kb readTime=20ms file="objects3d/ametalextractorlvl1.s3o" indx=4754 inflSize=55kb readTime=20ms file="bitmaps/aasmoketrail.tga" indx=403 inflSize=21kb readTime=20ms file="objects3d/strikecom_3.dae" indx=5357 inflSize=1499kb readTime=19ms [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/packages/655b621727e922486140556503d2abbf.sdp] 51093455 bytes cached in 2821 files [VFS] [SpringVFS::DeleteArchives(section=1)] #archives[section]=1 #files[section]=55 [VFS] archive=/var/lib/zkreplay/Zero-K/maps/aurelian_v1.0.sd7 (0x4510a170) [VFS] [SpringVFS::DeleteArchives(section=2)] #archives[section]=3 #files[section]=319 [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/base/maphelper.sdz (0x44ffab60) [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/base/spring/bitmaps.sdz (0x4542f8b0) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/base/spring/bitmaps.sdz] 1244250 bytes cached in 13 files [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/base/springcontent.sdz (0x7f92e001bcf0) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/base/springcontent.sdz] 157760 bytes cached in 67 files [VFS] [SpringVFS::DeleteArchives(section=3)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=4)] #archives[section]=0 #files[section]=130 [VFS] [SpringVFS::DeleteArchives(section=5)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=6)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=7)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=8)] #archives[section]=0 #files[section]=0 [SpringApp::Kill][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=0x1de0fd0 (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9]