[DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" Using writeable configuration source: "/tmp/tmp.hr2dUFb9bo/springsettings.842635.cfg" LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt ============== ============== Available: ArchiveScanner AutohostInterface BumpWater CSMFGroundTextures CrashHandler CregSerializer DecalsDrawerGL4 DynWater FarTextureHandler Font GameServer GroundMoveType KeyBindings LuaSocket Model Net Path Piece RoamMeshDrawer Shader SkyBox Sound Texture VFS Enabled: Sound (Notice) VFS (Info) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. ============== ============== ============== ============== InputTextGeo = 0.26 0.73 0.02 0.028 MouseDragCircleCommandThreshold = 25 ROAM = 2 RotateLogFiles = 1 TeamHighlight = 0 ============== ============== ============== ============== Spring Engine Version: 104.0.1-1435-g79d77ca maintenance (Headless) Build Environment: gcc libstdc++ version 20160609 Compiler Version: gcc-5.4.0 20160609 Operating System: Linux 4.19.0-5-amd64 #1 SMP Debian 4.19.37-5+deb10u2 (2019-08-08) (x86_64) Hardware Config: Intel(R) Xeon(R) CPU E5-2697 v4 @ 2.30GHz; 1995MB RAM Binary Word Size: 64-bit (native) Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 1 Logical CPU Cores: 1 ============== ============== [good_fpu_init][STREFLOP_SSE] SSE 1.0 : 1, SSE 2.0 : 1 SSE 3.0 : 1, SSSE 3.0 : 1 SSE 4.1 : 1, SSE 4.2 : 1 SSE 4.0A: 0, SSE 5.0A: 0 [WatchDog::Install] installed (hang-timeout: 10s) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz} [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window [GR::LogVersionInfo] SDL version : 0.0.0 (linked) / 2.0.1 (compiled) GL version : GL vendor : GL renderer : GLSL version: GLEW version: spring headless stub GLEW version GPU memory : unknown SDL swap-int: 0 ARB shader support : 0 GLSL shader support : 0 FBO extension support : 0 NVX GPU mem-info support : 0 ATI GPU mem-info support : 0 NPOT-texture support : 1 (0) S3TC/DXT1 texture support : 0/0 texture query-LOD support : 1 (0) MSAA frame-buffer support : 0 (0) 24-bit Z-buffer support : 0 (-) primitive-restart support : 0 (0) clip-space control support: 0 (0) seamless cube-map support : 0 (0) frag-depth layout support : 0 (-) max. FBO samples : -1 max. texture size : 2048 max. texture anisotropy level: 0.000000 max. vec4 varyings/attributes: 0/0 max. draw-buffers : 0 max. rec. indices/vertices : 0/0 max. uniform buffer-bindings : 0 max. uniform block-size : 0KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [GR::UpdateGLConfigs] [GR::UpdateGLGeometry][1] winSize=<1,1> [GR::UpdateGLGeometry][2] winSize=<8,8> [GR::InitGLState] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated) [TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/ Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/base Scanning: /var/lib/zkreplay/Zero-K/maps Scanning: /var/lib/zkreplay/Zero-K/games Scanning: /var/lib/zkreplay/Zero-K/packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 131ms [VFS] [SpringVFS::ReserveArchives] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7fd98001d930 (SpringVFS) global=(nil) (null) [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [ThreadPool::SetThreadCount][2] workers=0 [Threading] Main thread CPU affinity mask set: 1 [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.65.3 OpenSSL/1.1.1c [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1) [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:105:ValidateCaFile():Downloading https://springrts.com/dl/cacert.pem [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K [Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 18171 MB [f=-000001] [CPreGame] using server IP localhost and port 8452 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/842635/replay.sdfz" for game data... [f=-000001] [PreGame::StartServerForDemo] starting GameServer [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452 [f=-000001] [UDPListener] successfully bound socket on port 8452 [f=-000001] [PreGame::StartServerForDemo] started GameServer [f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 479ms [f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3) [f=-000001] [PreGame::AddMapArchivesToVFS][server=0x448dcc20] using map "Thornford 2" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Thornford 2", overwrite=false)] section=1 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [f=-000001] [PreGame::AddModArchivesToVFS][server=0x448dcc20] using game "Zero-K v1.8.2.7" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.8.2.7", overwrite=false)] section=0 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 231ms [f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 1), creating LoadScreen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff [f=-000001] [LuaIntro] Loading widget: LoadProgress [f=-000001] [LuaIntro] Loading widget: Main [f=-000001] [LuaIntro] Loading widget: LoadTexture [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::Load][1] globalQuit=0 threaded=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (79 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 1025ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 1139ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 7ms [f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 78ms [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [f=-000001] [Init] number of ArmorDefs: 6 [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 833ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 110ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 24ms [f=-000001] [IPathManager::GetInstance] using HAPFS [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [f=-000001] [Init] shadow rendering is disabled (config-value -1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [f=-000001] InfoTexture: legacy [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 3ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Set ROAM mode to DisplayLists [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer" [f=-000001] Loaded DecalsDrawer: off [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 24ms [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 62ms [f=-000001] Synced LuaRules: starting loading LuaRules: Loaded gadget: API versioning stuff for maps and user widgets LuaRules: Loaded gadget: Dev Command Checker LuaRules: Loaded gadget: Metalspot Finder Gadget LuaRules: Loaded gadget: Save/Load LuaRules: Loaded gadget: Startbox handler LuaRules: Loaded gadget: Wanted Speed LuaRules: Loaded gadget: s11n gadget LuaRules: Loaded gadget: s11n map feature loader LuaRules: Loaded gadget: No Friendly Fire LuaRules: Loaded gadget: IconGenerator LuaRules: Loaded gadget: Mex Placement LuaRules: Loaded gadget: Nano Frame Death Handeling LuaRules: Loaded gadget: Nano Frame Rate Limit LuaRules: Loaded gadget: No Self-D LuaRules: Loaded gadget: ShareControl LuaRules: Loaded gadget: UnitPriority LuaRules: Loaded gadget: Mex Control with energy link LuaRules: Loaded gadget: Script notification LuaRules: Loaded gadget: Antinuke Handler LuaRules: Loaded gadget: Attributes LuaRules: Loaded gadget: Boolean Disable LuaRules: Loaded gadget: Impulse Float Toggle LuaRules: Loaded gadget: LockOptions LuaRules: Loaded gadget: Perks LuaRules: Loaded gadget: Shield Charge LuaRules: Loaded gadget: StartSetup LuaRules: Loaded gadget: Stockpile LuaRules: Loaded gadget: UnitMorph LuaRules: Loaded gadget: AirPlantParents LuaRules: Loaded gadget: AirTransport_SeaPickup LuaRules: Loaded gadget: Aircraft Command LuaRules: Loaded gadget: Aircraft Crashing LuaRules: Loaded gadget: Allow Builder Hold Fire LuaRules: Loaded gadget: Area Guard LuaRules: Loaded gadget: Block Ally and Neutral Attack LuaRules: Loaded gadget: Block direct control LuaRules: Loaded gadget: Blocking Tag Implementation LuaRules: Loaded gadget: Bomber Dive LuaRules: Loaded gadget: CAI LuaRules: Loaded gadget: CEG Spawner LuaRules: Loaded gadget: Capture LuaRules: Loaded gadget: Carrier Drones LuaRules: Loaded gadget: Command Raw Move LuaRules: Loaded gadget: Command Transfer Unit LuaRules: Loaded gadget: Constructor Auto Assist LuaRules: Loaded gadget: Control gunship strafe range LuaRules: Loaded gadget: D-Gun Aim Fix LuaRules: Loaded gadget: Debris physics LuaRules: Loaded gadget: Decloak when damaged LuaRules: Loaded gadget: Dev Commands LuaRules: Loaded gadget: Disable Buildoptions LuaRules: Loaded gadget: Dont fire at radar LuaRules: Loaded gadget: Experience LuaRules: Loaded gadget: Factory Anti Slacker LuaRules: Loaded gadget: Factory Stop Production LuaRules: Loaded gadget: Fall Damage LuaRules: Loaded gadget: Feature Effects LuaRules: Loaded gadget: Fire Once command LuaRules: Loaded gadget: Fog Hidden Effects API LuaRules: Loaded gadget: Galaxy Campaign Battle Handler LuaRules: Loaded gadget: GameRules Events LuaRules: Loaded gadget: Grey Goo LuaRules: Loaded gadget: Gunship Bugger Off LuaRules: Loaded gadget: Gunship Climb LuaRules: Loaded gadget: Gunship Oscillate LuaRules: Loaded gadget: Gunship Strafe Control LuaRules: Loaded gadget: Hide Autorepairlevel Command LuaRules: Loaded gadget: Ignore Gibs LuaRules: Loaded gadget: Instant Self Destruct LuaRules: Loaded gadget: Invincibility LuaRules: Loaded gadget: Jumpjets LuaRules: Loaded gadget: LUS LuaRules: Loaded gadget: Lag Monitor LuaRules: Loaded gadget: LupsNanoSpray LuaRules: Loaded gadget: Mantis 6282 LuaRules: Loaded gadget: Missile Silo Controller LuaRules: Loaded gadget: Mod statistics LuaRules: Loaded gadget: Modular Comm Info LuaRules: Loaded gadget: Nuke Explosion Chooser LuaRules: Loaded gadget: One Click Weapon LuaRules: Loaded gadget: Orbital Drop LuaRules: Loaded gadget: Overkill Prevention LuaRules: Loaded gadget: Overkill Prevention Placeholder LuaRules: Loaded gadget: Paralysis LuaRules: Loaded gadget: Player extra information LuaRules: Loaded gadget: Prevent Lab Hax LuaRules: Loaded gadget: Prevent Landship LuaRules: Loaded gadget: Prevent turret overshoot LuaRules: Loaded gadget: Projectile Hold LuaRules: Loaded gadget: Projectile Radar Homing LuaRules: Loaded gadget: Projectile Retarget LuaRules: Loaded gadget: Puppy Handler LuaRules: Loaded gadget: Reclaim HP changer LuaRules: Loaded gadget: Refuel Pad Handler LuaRules: Loaded gadget: Regeneration LuaRules: Loaded gadget: Remove Wait LuaRules: Loaded gadget: Repair Speed Changer LuaRules: Loaded gadget: Resign Gadget LuaRules: Loaded gadget: Retreat Command LuaRules: Loaded gadget: Rezz Hp changer + effect LuaRules: Loaded gadget: Share mode LuaRules: Loaded gadget: Shield Link LuaRules: Loaded gadget: Shockwaves LuaRules: Loaded gadget: Show Shooter LuaRules: Loaded gadget: Spherical LOS LuaRules: Loaded gadget: Tactical Unit AI LuaRules: Loaded gadget: Target Features LuaRules: Loaded gadget: Target Priority LuaRules: Loaded gadget: Target on the move LuaRules: Loaded gadget: Teleport Throw LuaRules: Loaded gadget: Teleporter LuaRules: Loaded gadget: Terraformers LuaRules: Loaded gadget: Terrain Texture Handler LuaRules: Loaded gadget: Time slow v2 LuaRules: Loaded gadget: Torpedo Stay Underwater LuaRules: Loaded gadget: Transport Load Unload LuaRules: Loaded gadget: Transport Selected Load LuaRules: Loaded gadget: Transport Speed LuaRules: Loaded gadget: TransportAIbuttons LuaRules: Loaded gadget: Turn Without Interia LuaRules: Loaded gadget: Typemap Options LuaRules: Loaded gadget: Unit removal from rezzed structures LuaRules: Loaded gadget: UnitStealth LuaRules: Loaded gadget: Units on fire LuaRules: Loaded gadget: Wade Effects LuaRules: Loaded gadget: Water Effects LuaRules: Loaded gadget: Weapon Impulse LuaRules: Loaded gadget: Weapon Reaim Time LuaRules: Loaded gadget: api_subdir_gadgets.lua LuaRules: Loaded gadget: api_widget_events.lua LuaRules: Loaded gadget: astar.lua LuaRules: Loaded gadget: init_auto_ready.lua LuaRules: Loaded gadget: lups_cloak_fx.lua LuaRules: Loaded gadget: lups_thrusters.lua LuaRules: Loaded gadget: lups_wrapper.lua LuaRules: Loaded gadget: weapon_hide_sniper.lua LuaRules: Loaded gadget: Center Offset and Growth Scale LuaRules: Loaded gadget: Commander Upgrade LuaRules: Loaded gadget: CustomUnitShaders LuaRules: Loaded gadget: Factory exit flatten LuaRules: Loaded gadget: Game Over LuaRules: Loaded gadget: On/Off LuaRules: Loaded gadget: UnitCloakShield LuaRules: Loaded gadget: Water level modoption LuaRules: Loaded gadget: Windmill Control LuaRules: Loaded gadget: Fighter pull-up LuaRules: Loaded gadget: Energy Drain LuaRules: Loaded gadget: Chicken control LuaRules: Loaded gadget: Area Denial LuaRules: Loaded gadget: Cannot Damage Unit LuaRules: Loaded gadget: Disallow unit for command targeting LuaRules: Loaded gadget: Single-Hit Weapon LuaRules: Loaded gadget: Starlight Handler LuaRules: Loaded gadget: Noexplode Stopper LuaRules: Loaded gadget: Unit Explosion Spawner LuaRules: Loaded gadget: Shield Merge LuaRules: Loaded gadget: Lups Shield LuaRules: Loaded gadget: Endgame Graphs LuaRules: Loaded gadget: Awards LuaRules: Loaded gadget: Backup allyteam names LuaRules: Loaded gadget: Gadget Profiler New LuaRules: Loaded gadget: Gameframe Orders LuaRules: Loaded gadget: Ghetto Feature Placer LuaRules: Loaded gadget: Planet Wars Structures LuaRules: Loaded gadget: Profiler LuaRules: Loaded gadget: Zombies! [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading >> Loaded gadget: Dev Command Checker >> Loaded gadget: Engine Taskbar Stuff >> Loaded gadget: Metalspot Finder Gadget >> Loaded gadget: Save/Load >> Loaded gadget: IconGenerator >> Loaded gadget: Mex Placement >> Loaded gadget: Script notification >> Loaded gadget: StartSetup >> Loaded gadget: UnitMorph >> Loaded gadget: AirTransport_SeaPickup >> Loaded gadget: Aircraft Command >> Loaded gadget: AutoReadyStartpos >> Loaded gadget: Block Ally and Neutral Attack >> Loaded gadget: CAI >> Loaded gadget: Capture >> Loaded gadget: Command Raw Move >> Loaded gadget: Command Transfer Unit >> Loaded gadget: Constructor Auto Assist >> Loaded gadget: Dev Commands >> Loaded gadget: Fog Hidden Effects API >> Loaded gadget: Galaxy Campaign Battle Handler >> Loaded gadget: Invincibility >> Loaded gadget: Jumpjets >> Loaded gadget: LupsNanoSpray >> Loaded gadget: Mantis 6282 >> Loaded gadget: Missile Silo Controller >> Loaded gadget: Modular Comm Info >> Loaded gadget: One Click Weapon >> Loaded gadget: Orbital Drop >> Loaded gadget: Resign Gadget >> Loaded gadget: Retreat Command >> Loaded gadget: Share mode >> Loaded gadget: Shield Link >> Loaded gadget: Shockwaves >> Loaded gadget: Target Features >> Loaded gadget: Target on the move >> Loaded gadget: Teleport Throw >> Loaded gadget: Teleporter >> Loaded gadget: Terraformers >> Loaded gadget: Terrain Texture Handler >> Loaded gadget: Thrusters >> Loaded gadget: Time slow v2 >> Loaded gadget: TransportAIbuttons >> Loaded gadget: Units on fire >> Loaded gadget: Widget Events >> Loaded gadget: api_subdir_gadgets.lua >> Loaded gadget: api_versioning.lua >> Loaded gadget: astar.lua >> Loaded gadget: cmd_areaguard.lua >> Loaded gadget: cmd_fire_once.lua >> Loaded gadget: cmd_hide_autorepairlevel.lua >> Loaded gadget: cmd_onoff.lua >> Loaded gadget: cmd_remove_wait.lua >> Loaded gadget: cmd_select_load_helper.lua >> Loaded gadget: dbg_ceg_spawner.lua >> Loaded gadget: endgame_graphs.lua >> Loaded gadget: factory_anti_slacker.lua >> Loaded gadget: feature_debris_physics.lua >> Loaded gadget: feature_fx.lua >> Loaded gadget: game_globallos.lua >> Loaded gadget: game_lagmonitor.lua >> Loaded gadget: game_over.lua >> Loaded gadget: game_perks.lua >> Loaded gadget: lockunits_modoption.lua >> Loaded gadget: player_extra_information.lua >> Loaded gadget: s11n_gadget_load.lua >> Loaded gadget: share_control.lua >> Loaded gadget: start_boxes.lua >> Loaded gadget: start_teamnames.lua >> Loaded gadget: start_waterlevel.lua >> Loaded gadget: typemap_options.lua >> Loaded gadget: unit_air_plants.lua >> Loaded gadget: unit_aircraft_crash.lua >> Loaded gadget: unit_allow_builder_hold_fire.lua >> Loaded gadget: unit_attributes.lua >> Loaded gadget: unit_attributes_generic.lua >> Loaded gadget: unit_block_direct_control.lua >> Loaded gadget: unit_bomber_dive.lua >> Loaded gadget: unit_cannot_damage_unit.lua >> Loaded gadget: unit_carrier_drones.lua >> Loaded gadget: unit_centeroffset.lua >> Loaded gadget: unit_control_gunship_stafe_range.lua >> Loaded gadget: unit_dont_fire_at_radar.lua >> Loaded gadget: unit_explosion_spawner.lua >> Loaded gadget: unit_factory_flatten.lua >> Loaded gadget: unit_fall_damage.lua >> Loaded gadget: unit_fighter_pullup.lua >> Loaded gadget: unit_gamerules_events.lua >> Loaded gadget: unit_grass_cutter.lua >> Loaded gadget: unit_gunship_climb.lua >> Loaded gadget: unit_gunship_oscillate.lua >> Loaded gadget: unit_impulsefloat_toggle.lua >> Loaded gadget: unit_marketplace.lua >> Loaded gadget: unit_mex_overdrive.lua >> Loaded gadget: unit_overkill_prevention.lua >> Loaded gadget: unit_overkill_prevention_placeholder.lua >> Loaded gadget: unit_planetwars.lua >> Loaded gadget: unit_prevent_lab_hax.lua >> Loaded gadget: unit_prevent_landship.lua >> Loaded gadget: unit_prevent_turret_overshoot.lua >> Loaded gadget: unit_priority.lua >> Loaded gadget: unit_regeneration.lua >> Loaded gadget: unit_removal_from_rezzed_structure.lua >> Loaded gadget: unit_rezz_hp.lua >> Loaded gadget: unit_self_destruct.lua >> Loaded gadget: unit_solar_force_closed.lua >> Loaded gadget: unit_spherical_los.lua >> Loaded gadget: unit_starlight_handler.lua >> Loaded gadget: unit_stealth.lua >> Loaded gadget: unit_target_priority.lua >> Loaded gadget: unit_transport_load_unload.lua >> Loaded gadget: unit_transport_speed.lua >> Loaded gadget: unit_turn_without_interia.lua >> Loaded gadget: unit_untargetable.lua >> Loaded gadget: unit_wanted_speed.lua >> Loaded gadget: unit_water_effects.lua >> Loaded gadget: unit_windmill_control.lua >> Loaded gadget: unit_xp.lua >> Loaded gadget: unit_zombies.lua >> Loaded gadget: wake_fx.lua >> Loaded gadget: weapon_ignore_gibs.lua >> Loaded gadget: weapon_impulse.lua >> Loaded gadget: weapon_noexplode_stopper.lua >> Loaded gadget: weapon_shield_merge.lua >> Loaded gadget: weapon_single_hit.lua >> Loaded gadget: weapon_trail_burnout.lua >> Loaded gadget: Commander Upgrade >> Loaded gadget: UnitCloakShield >> Loaded gadget: Lups Cloak FX >> Loaded gadget: Chicken control >> Loaded gadget: Area Denial >> Loaded gadget: Lups >> Loaded gadget: Lups Shield >> Loaded gadget: Awards >> Loaded gadget: Chicken Spawner >> Loaded gadget: Gadget Profiler New >> Loaded gadget: Gameframe Orders >> Loaded gadget: Ghetto Feature Placer >> Loaded gadget: Profiler [f=-000001] Unsynced LuaRules: finished loading [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaGaia)] 162ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI" [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaSocket Support: enabled [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] function_override include [f=-000001] function_override DONE [f=-000001] localWidgets, nil, true, false [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] Spring.GetMyPlayerID(), 2 [f=-000001] Spring.GetMyPlayerID() done, [f=-000001] USE_OLD_CHILI [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 2, This game player count: 2 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] ATOSTIC was in last game but is now absent, resetting scores [f=-000001] Deferred Rendering: Failed to create bloom buffers! [f=-000001] Deferred Rendering: Failed to create HDR buffer! [f=-000001] Nightvision Shader: GLSL not supported. [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Loaded API widget: i18n [f=-000001] Loaded API widget: Shared Functions [f=-000001] Loaded API widget: Hacky version fix [f=-000001] Loaded API widget: Cluster Detection [f=-000001] Loaded API widget: Win Counter [f=-000001] Loaded API widget: Modular Comm Info [f=-000001] Loaded API widget: Draw Mouse Build [f=-000001] Loaded API widget: Lobby Battle Status [f=-000001] Loaded API widget: CommandInsert [f=-000001] Loaded API widget: Pre-Selection Handler [f=-000001] Loaded API widget: Lups [f=-000001] Loaded API widget: Lag (AFK) monitor [f=-000001] Loaded API widget: Chili Framework [f=-000001] Loaded widget: Selection Hierarchy [f=-000001] Loaded widget: Save/Load API [f=-000001] Loaded widget: Chili Highlight [f=-000001] Loaded widget: Draw After Chili [f=-000001] Hardware mouse-cursor is disabled! [f=-000001] Loaded DecalsDrawer: off [f=-000001] Ground-decal rendering is disabled! [f=-000001] Set maximum particles to: 0 [f=-000001] Set UnitLodDist to 0 [f=-000001] Set UnitIconDist to 0 [f=-000001] Loaded widget: EPIC Menu [f=-000001] Loaded widget: Hide Interface and Mouse Cursor [f=-000001] Loaded widget: Chili Widget Selector [f=-000001] Loaded widget: Chili Minimap [f=-000001] [Depth of Field::Initialize] removing widget, no shader support [f=-000001] Loaded widget: Depth of Field Shader [f=-000001] Deferred Rendering requires shader support! [f=-000001] Loaded widget: Deferred rendering [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option [f=-000001] Loaded widget: Local Team Colors [f=-000001] Loaded widget: Display Keys 2 [f=-000001] Loaded widget: Save Game Menu [f=-000001] Loaded widget: Specific Unit Reclaimer [f=-000001] Loaded widget: One click weapon handler [f=-000001] Loaded widget: Area-reclaim trees [f=-000001] Loaded widget: Unit Target Command Helper [f=-000001] Loaded widget: Attack Command Helper [f=-000001] Loaded widget: Selection Modkeys [f=-000001] Loaded widget: Chili Global Commands [f=-000001] Loaded widget: Outline No Shader [f=-000001] Loaded widget: Unit Icons [f=-000001] Loaded widget: Terraform Icon Draw [f=-000001] Loaded widget: Noises [f=-000001] Loaded widget: HealthBars [f=-000001] Loaded widget: Chili Commander Upgrade [f=-000001] Loaded widget: Chili Vote Display [f=-000001] Loaded widget: Auto Patrol Nanos [f=-000001] We appear to be in a replay/spectator. Writing stats to file. [f=-000001] Attempting to open LuaUI/Logs/replay_stats/842635/events.log [f=-000001] Loaded widget: SpringRTS Replay Stats [f=-000001] Loaded widget: Unit Marker Zero-K [f=-000001] Loaded widget: Objectives [f=-000001] Loaded widget: EndGame Stats [f=-000001] Loaded widget: Double-Click attack-move [f=-000001] Loaded widget: Cloak Fire State 2 [f=-000001] Loaded widget: BuildETA [f=-000001] Loaded widget: Initial Queue ZK [f=-000001] We appear to be in a replay/spectator, maxing out game speed. [f=-000001] Loaded widget: SpringRTS Replay Speed [f=-000001] Loaded widget: Voice Assistant [f=-000001] Loaded widget: Transport Load Double Tap [f=-000001] Loaded widget: Stop Self-D [f=-000001] Loaded widget: Ghost Site [f=-000001] Loaded widget: Stereo3D [f=-000001] Loaded widget: State Reverse Toggle [f=-000001] Loaded widget: Spectate Selected Team [f=-000001] Loaded widget: SmoothCam [f=-000001] Loaded widget: Smart Bombers [f=-000001] Loaded widget: Simple Settings [f=-000001] Loaded widget: Showeco and Grid Drawer [f=-000001] Loaded widget: Show selected unit range [f=-000001] Loaded widget: Show All Commands v2 [f=-000001] Loaded widget: ReclaimInfo [f=-000001] Loaded widget: Easy Facing [f=-000001] Loaded widget: Raw Move Issue [f=-000001] Loaded widget: Point Tracker [f=-000001] Loaded widget: Orbit Command [f=-000001] Loaded widget: Music Player [f=-000001] Loaded widget: Morph Finished notification [f=-000001] Loaded widget: Mission Results Handler [f=-000001] Loaded widget: Missile Silo Range [f=-000001] Loaded widget: Missile Silo Commands [f=-000001] Loaded widget: Misc default command replacements [f=-000001] Loaded widget: MinimapEvents [f=-000001] Mex Placement Initialised with 28 spots. [f=-000001] Loaded widget: Mex Placement Handler [f=-000001] Loaded widget: Local Widgets Config [f=-000001] Loaded widget: Keep Target [f=-000001] Loaded widget: In-game Ignore [f=-000001] Loaded widget: In-game Guide [f=-000001] Loaded widget: Highlight Geos [f=-000001] Loaded widget: Haven Handler [f=-000001] Loaded widget: Guard Remove [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input [f=-000001] Loaded widget: Game Analytics Handler [f=-000001] Loaded widget: Galaxy Battle Handler [f=-000001] Loaded widget: Economic Victory Announcer [f=-000001] Loaded widget: Defense Range Zero-K [f=-000001] Loaded widget: Decoration Handler [f=-000001] Loaded widget: MetalFeatures (new) [f=-000001] Loaded widget: Decloak Range [f=-000001] Loaded widget: Darkening [f=-000001] Loaded widget: Context Menu [f=-000001] Loaded widget: Chili Spectator Panels [f=-000001] Loaded widget: Ferry Points [f=-000001] Loaded widget: Chili Selections & CursorTip v2 [f=-000001] Loaded widget: Chili Rejoining Progress Bar [f=-000001] Loaded widget: Chili Nuke Warning [f=-000001] Loaded widget: Chili Inactivity Win [f=-000001] Loaded widget: Chili EndGame Window [f=-000001] Loaded widget: Chili Economy Panel Default [f=-000001] Loaded widget: Cheat Sheet [f=-000001] Loaded widget: CameraShake [f=-000001] Loaded widget: Blast Radius [f=-000001] Loaded widget: Autoquit [f=-000001] Loaded widget: Area Attack Tweak [f=-000001] Loaded widget: Antinuke Coverage [f=-000001] Loaded widget: Set Springsettings and Config [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info [f=-000001] Loaded widget: Attack Warning [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing [f=-000001] Loaded widget: Auto Group [f=-000001] Loaded widget: Chili AI Set Start [f=-000001] Loaded widget: NoDuplicateOrders [f=-000001] Projectile Lights (gfx_projectile_lights.lua) - Deferred rendering widget not found. [f=-000001] Loaded widget: Projectile Lights [f=-000001] Loaded widget: Start Point Remover & Comm Selector [f=-000001] Loaded widget: Startup Info and Selector [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Stockpiler [f=-000001] Loaded widget: Transport AI [f=-000001] Loaded widget: UnitNoStuckInFactory [f=-000001] Loaded widget: Unit Start State [f=-000001] Loaded widget: Smooth Scroll [f=-000001] Loaded widget: Replay control buttons [f=-000001] Loaded widget: Persistent Build Spacing [f=-000001] Loaded widget: Icon Sets [f=-000001] Loaded widget: Attack AoE [f=-000001] Loaded widget: Chili Custom Modoptions Info [f=-000001] Loaded widget: PlanetWars Info [f=-000001] Loaded widget: MessageBoxes ZK [f=-000001] Loaded widget: Commands FX [f=-000001] Loaded widget: UnitShapes [f=-000001] Loaded widget: Map Edge Extension [f=-000001] Loaded widget: Lua Metal Decals [f=-000001] Loaded widget: State Icons [f=-000001] Loaded widget: Shield Guard [f=-000001] Loaded widget: Selection Send [f=-000001] Loaded widget: Rank Icons 2 [f=-000001] Loaded widget: Gadget Icons [f=-000001] Loaded widget: AllyCursors [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Building Starter [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Cloaker Guard [f=-000001] Loaded widget: Disable Bad Widgets [f=-000001] Loaded widget: Units on Fire [f=-000001] Loaded widget: Smoke Signals [f=-000001] Loaded widget: LupsManager [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 [f=-000001] Loaded widget: Newton Firezone [f=-000001] Loaded widget: Receive Units Indicator [f=-000001] Loaded widget: Auto-toggle false color vision [f=-000001] Loaded widget: Chili Crude Player List [f=-000001] Loaded widget: Chili Pro Console [f=-000001] Loaded widget: Chili Docking [f=-000001] Loaded widget: HUD Presets [f=-000001] Loaded widget: Lasso Terraform GUI [f=-000001] Loaded widget: Image Preloader [f=-000001] Loaded widget: Chili Core Selector [f=-000001] Loaded widget: Custom Markers [f=-000001] Loaded widget: Select Keys [f=-000001] Loaded widget: Default Group Recall Fix [f=-000001] Loaded widget: Start Boxes [f=-000001] Loaded widget: Restricted Zones [f=-000001] Loaded widget: Pause Screen [f=-000001] Loaded widget: Chili Share menu v1.24 [f=-000001] Loaded widget: Jumpjet GUI [f=-000001] Loaded widget: CustomFormations2 [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. [f=-000001] Error in [Outline Shader] widget: Deferred shading is not enabled or advanced shading is not active [f=-000001] Loading: LuaUI/Widgets/gfx_outline_no_shader.lua [f=-000001] Loaded widget: Outline Shader [f=-000001] Loaded widget: Text To Speech Control [f=-000001] Loaded widget: Persistent Build Height [f=-000001] Loaded widget: Layout Handler [f=-000001] Lua garbage collection rate: 30/s [f=-000001] Loaded widget: GC Control [f=-000001] Loaded widget: Chili Integral Menu [f=-000001] Loaded widget: Color Blindness Correction [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0 [f=-000001] [s11n] Loading s11n file... [f=-000001] [s11n] Parsing model... [f=-000001] [s11n] Populating game world... [f=-000001] [s11n] s11n loading complete. [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=faa7a3d4 [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=69a79c93 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=6183c9f6 [f=-000001] [Path] [PathEstimator::ReadFile] hash=6183c9f6 file="cache/104dev-maintenance/paths/Thornford 2.pe-6183c9f6.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=faa7a3d4 [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=69a79c93 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=6183ca06 [f=-000001] [Path] [PathEstimator::ReadFile] hash=6183ca06 file="cache/104dev-maintenance/paths/Thornford 2.pe2-6183ca06.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]" [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (1083ms, checksum 1f2f74f8)" [f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={11413,0,0} {chunk,block}Bytes={0,0} [f=-000001] Spectator mode. Widget removed. [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] Opening demofile demos/842635/replay.sdfz [f=-000001] Connection attempt from UnnamedPlayer (spec) [f=-000001] -> Version: 104.0.1-1435-g79d77ca maintenance [Linux 64-bit (native)] [f=-000001] [Game::ClientReadNet] added new player UnnamedPlayer (spec) with number 2 to team 0 [f=-000001] -> Connection established (given id 2) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=499c70e18bd1f7afda42427396f5279f54a4a852c8695c5536261f9a267b94af4808fb7ccecfcad17f830196360100d41686f535a35c277e2c7886975ef21d83" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Speed set to 20.0 [server] [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=790a30705206c629ff05698703f1a0f0dcf5f77ba21a74868c041ad1c862fa7196e1bb63e88d8119e9f20a5f0e0524d7a16cac3c6c5a47fc8483e0772987d377]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=a6254488ec069a22ee27a8dbfe3b01a830dbbe505ddbd3b08a1be97acc9820b84856bbdfebbe59543b24d248a631b355940ed2dddbdcad0415f39ea942d89603]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[Game::Load][lua{Rules,Gaia}={0x503072f0,0x5e9b6640}]" [f=-000001] Spectator UnnamedPlayer (spec) finished loading and is now ingame [f=-000001] Spectator mode. Widget removed. [f=-000001] Playback paused [f=-000001] Switching to Overhead (TA) style camera [f=-000001] Epicmenu: Switching to Default camera mode [f=-000001] Beginning demo playback [f=-000001] GameID: 7d1a585eb2f5faaa1ab1abf1939337a8 [f=-000001] Connection attempt from erynies [f=-000001] -> Version: 104.0.1-1435-g79d77ca maintenance [Linux 64-bit (native)] [f=-000001] [0] Event [undefined]: erynies changed status [f=-000001] -> Connection established (given id 1) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="erynies" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=499c70e18bd1f7afda42427396f5279f54a4a852c8695c5536261f9a267b94af4808fb7ccecfcad17f830196360100d41686f535a35c277e2c7886975ef21d83" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="erynies" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Connection attempt from maybeimahacker [f=-000001] -> Version: 104.0.1-1435-g79d77ca maintenance [Windows 32-bit (emulated)] [f=-000001] [0] Event [undefined]: maybeimahacker changed status [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="maybeimahacker" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=499c70e18bd1f7afda42427396f5279f54a4a852c8695c5536261f9a267b94af4808fb7ccecfcad17f830196360100d41686f535a35c277e2c7886975ef21d83" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="maybeimahacker" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="erynies" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=790a30705206c629ff05698703f1a0f0dcf5f77ba21a74868c041ad1c862fa7196e1bb63e88d8119e9f20a5f0e0524d7a16cac3c6c5a47fc8483e0772987d377]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="erynies" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=a6254488ec069a22ee27a8dbfe3b01a830dbbe505ddbd3b08a1be97acc9820b84856bbdfebbe59543b24d248a631b355940ed2dddbdcad0415f39ea942d89603]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="erynies" string="[Game::Load][lua{Rules,Gaia}={0xa9d9b020,0xbb1df390}]" [f=-000001] yep, it is still same me [f=-000001] those lsoers try to ban me all the time, one would think they will get tired after 4584357843 attempts [f=-000001] [Game::ClientReadNet][LOGMSG] sender="maybeimahacker" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=790a30705206c629ff05698703f1a0f0dcf5f77ba21a74868c041ad1c862fa7196e1bb63e88d8119e9f20a5f0e0524d7a16cac3c6c5a47fc8483e0772987d377]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="maybeimahacker" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=a6254488ec069a22ee27a8dbfe3b01a830dbbe505ddbd3b08a1be97acc9820b84856bbdfebbe59543b24d248a631b355940ed2dddbdcad0415f39ea942d89603]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="maybeimahacker" string="[Game::Load][lua{Rules,Gaia}={785fb0a8,6a9a8508}]" [f=-000001] Allies: I choose: Engineer! [f=-000001] Allies: I choose: Engineer! [f=-000001] [0] Event [6261,16.9192429,1384]: 0 finished unit Engineer Commander [f=-000001] [0] Event [689,-1.5335693,5885]: 1 finished unit Engineer Commander [f=0000000] [0] erynies, team: 1, elo:1500 [f=0000000] [0] maybeimahacker, team: 0, elo:1353 [f=0000000] [0] ?, team: 2, elo:0 [f=0000000] Playback continued [f=0000046] [46] Event [464,0,5984]: 1 finished unit Shipyard [f=0000098] [98] Event [6376,10.3674088,1368]: 0 finished unit Gunship Plant [f=0000098] !transmitlobby @voice@buildUnit@add;gunshipcon;Wasp [f=0000098] !transmitlobby @voice@buildUnit@add;gunshipbomb;Blastwing [f=0000098] !transmitlobby @voice@buildUnit@add;gunshipemp;Gnat [f=0000098] !transmitlobby @voice@buildUnit@add;gunshipraid;Locust [f=0000098] !transmitlobby @voice@buildUnit@add;gunshipskirm;Harpy [f=0000098] !transmitlobby @voice@buildUnit@add;gunshipheavyskirm;Nimbus [f=0000098] !transmitlobby @voice@buildUnit@add;gunshipassault;Revenant [f=0000098] !transmitlobby @voice@buildUnit@add;gunshipkrow;Krow [f=0000098] !transmitlobby @voice@buildUnit@add;gunshipaa;Trident [f=0000098] !transmitlobby @voice@buildUnit@add;gunshiptrans;Charon [f=0000098] !transmitlobby @voice@buildUnit@add;gunshipheavytrans;Hercules [f=0000098] !transmitlobby @voice@buildUnit@reload [f=0000330] [330] Event [824,3.20892334,5944]: 1 finished unit Metal Extractor [f=0000401] [401] Event [6360,9.72161865,1240]: 0 finished unit Metal Extractor [f=0000557] [557] Event [776,2.89581299,5832]: 1 finished unit Solar Collector [f=0000720] hello there [f=0000838] hey hey [f=0000840] [840] Event [760,8.10127258,5704]: 1 finished unit Metal Extractor [f=0000969] [969] Event [6375,32.3185921,1368]: 0 finished unit Wasp [f=0001024] [1024] Event [6360,9.66682434,1176]: 0 finished unit Solar Collector [f=0001050] [1050] Event [760,10.1756287,5608]: 1 finished unit Wind/Tidal Generator [f=0001089] [1089] Event [456.000031,0,5983.98779]: 1 finished unit Corsair [f=0001260] [1260] Event [776,10.0269012,5496]: 1 finished unit Wind/Tidal Generator [f=0001260] as said, it is still me, so have fun and ask if you want to know something about the game [f=0001468] thanks [f=0001500] or how to counter something, etc [f=0001571] yw. [f=0001634] [1634] Event [792,9.48678589,5400]: 1 finished unit Metal Extractor [f=0001686] cool meeting a dev [f=0001698] [1698] Event [6375,32.3185921,1368]: 0 finished unit Wasp [f=0001829] former [f=0002155] [2155] Event [456.000031,0,5983.98779]: 1 finished unit Corsair [f=0002253] [2253] Event [6424,9.99559021,1496]: 0 finished unit Metal Extractor [f=0002279] [2279] Event [944,12.1638794,5328]: 1 finished unit Lotus [f=0002513] as said, we are not fond of each other, me and zk dev team. I'm not really liking how they love to take credit for other people' [f=0002607] [2607] Event [6392,-0.0395966,1800]: 0 finished unit Metal Extractor [f=0002631] people's work* [f=0002669] [2669] Event [1104,60.2028351,5792]: 1 finished unit Lotus [f=0002812] ah [f=0003270] [3270] Event [1456,74.4884949,5536]: 1 finished unit Radar Tower [f=0003276] [3276] Event [456.000031,0,5983.98779]: 1 finished unit Corsair [f=0003439] [3439] Event [6136,9.99559021,3704]: 0 finished unit Metal Extractor [f=0003732] [3732] Event [6008,7.78816223,3960]: 0 finished unit Metal Extractor [f=0004001] [4001] Event [6136,20.7587585,4184]: 0 finished unit Metal Extractor [f=0004104] [4104] Event [1144,67.8740387,5736]: 1 finished unit Caretaker [f=0004184] [4184] Event [6375,32.3185921,1368]: 0 finished unit Trident [f=0004301] [4301] Event [1151.55725,66.7190552,5638.85547]: 1 finished unit Terraform [f=0004309] [4309] Event [6168,38.4338379,1464]: 0 finished unit Caretaker [f=0004350] this map, for example, have tons of reclaim in form of ruins [f=0004513] so you must use it agressively [f=0004564] [4564] Event [456.000031,0,5983.98779]: 1 finished unit Mariner [f=0004754] [4754] Event [5048,6.08171082,4280]: 0 finished unit Metal Extractor [f=0004945] [4945] Event [984,34.0189819,5688]: 1 finished unit Solar Collector [f=0005144] [5144] Event [776,0,6024]: 1 finished unit Wind/Tidal Generator [f=0005257] [5257] Event [6375,32.3185921,1368]: 0 finished unit Trident [f=0005309] [5309] Event [728,0,6104]: 1 finished unit Wind/Tidal Generator [f=0005474] [5474] Event [680,0,6184]: 1 finished unit Wind/Tidal Generator [f=0005525] [5525] Event [1304,79.9992371,5736]: 1 finished unit Wind/Tidal Generator [f=0005639] [5639] Event [1320,80.1557922,5640]: 1 finished unit Wind/Tidal Generator [f=0005639] [5639] Event [616,0,6264]: 1 finished unit Wind/Tidal Generator [f=0005804] [5804] Event [568,0,6344]: 1 finished unit Wind/Tidal Generator [f=0005896] how would you get around energy constraints early on [f=0005966] [5966] Event [520,0,6424]: 1 finished unit Wind/Tidal Generator [f=0006096] [6096] Event [6071.49072,60.2717972,1418.44275]: 0 finished unit Engineer Commander [f=0006096] game_message: Morph complete: Engineer lvl 1 -> Engineer lvl 2 [f=0006096] [6096] Received game_message: Morph complete: Engineer lvl 1 -> Engineer lvl 2 [f=0006176] [6176] Event [472,0,6504]: 1 finished unit Wind/Tidal Generator [f=0006189] [6189] Event [1131.76648,174.66066,5679.29736]: 0 lost unit Trident [f=0006243] [6243] Event [6184,31.2166443,1352]: 0 finished unit Caretaker [f=0006273] no other chocie than building tons of solars/windgens [f=0006287] [6287] Event [1528,71.1460419,5560]: 1 finished unit Razor [f=0006376] [6376] Event [424,0,6584]: 1 finished unit Wind/Tidal Generator [f=0006566] [6566] Event [360,0,6664]: 1 finished unit Wind/Tidal Generator [f=0006675] [6675] Event [1304,79.9992371,5848]: 1 finished unit Wind/Tidal Generator [f=0006688] geotherms wher epossible are great [f=0006761] [6761] Event [312,0,6744]: 1 finished unit Wind/Tidal Generator [f=0006774] [6774] Event [456.000031,0,5983.98779]: 1 finished unit Mariner [f=0006971] [6971] Event [264,0,6824]: 1 finished unit Wind/Tidal Generator [f=0007035] [7035] Event [6375,32.3185921,1368]: 0 finished unit Locust [f=0007067] ok [f=0007166] [7166] Event [216,0,6904]: 1 finished unit Wind/Tidal Generator [f=0007221] [7221] Event [456.000031,0,5983.98779]: 1 finished unit Mariner [f=0007261] [7261] Event [5960,70.7311707,1304]: 0 finished unit Solar Collector [f=0007291] [7291] Event [6360,9.66682434,1176]: 0 lost unit Solar Collector [f=0007332] [7332] Event [4280,6.88796997,2136]: 0 finished unit Metal Extractor [f=0007376] [7376] Event [168,0,6984]: 1 finished unit Wind/Tidal Generator [f=0007384] [7384] Event [2920,9.94862366,5048]: 0 finished unit Metal Extractor [f=0007410] [7410] Event [6423.09521,103.959824,801.656921]: 0 lost unit Locust [f=0007467] [7467] Event [6424,9.99559021,1496]: 0 lost unit Metal Extractor [f=0007571] [7571] Event [120,0,7064]: 1 finished unit Wind/Tidal Generator [f=0007581] [7581] Event [6392,-1,1800]: 0 lost unit Metal Extractor [f=0007666] [7666] Event [6445.2041,0,1035.0564]: 1 lost unit Corsair [f=0007735] [7735] Event [2920,9.94862366,5048]: 0 lost unit Metal Extractor [f=0007765] [7765] Event [56,0,7144]: 1 finished unit Wind/Tidal Generator [f=0007847] [7847] Event [456.000031,0,5983.98779]: 1 finished unit Corsair [f=0007895] oh this map has water... [f=0007930] [7930] Event [40,0,7048]: 1 finished unit Wind/Tidal Generator [f=0007983] [7983] Event [6375,32.3185921,1368]: 0 finished unit Locust [f=0008013] yep [f=0008095] [8095] Event [40,0,6968]: 1 finished unit Wind/Tidal Generator [f=0008131] [8131] Event [6803.47559,0,1367.84558]: 1 lost unit Corsair [f=0008188] amphbots and hovers are popular hjere [f=0008195] f [f=0008260] [8260] Event [40,0,6888]: 1 finished unit Wind/Tidal Generator [f=0008305] ships not so much [f=0008425] [8425] Event [40,0,6808]: 1 finished unit Wind/Tidal Generator [f=0008535] i just like unpredictablke choices :p [f=0008589] [8589] Event [40,0,6728]: 1 finished unit Wind/Tidal Generator [f=0008683] [8683] Event [3960,9.76858521,1176]: 0 finished unit Metal Extractor [f=0008699] [8699] Event [6951.15381,102.389107,1047.68201]: 0 lost unit Locust [f=0008754] [8754] Event [56,0,6648]: 1 finished unit Wind/Tidal Generator [f=0008759] [8759] Event [3240,8.35176086,4984]: 1 finished unit Razor [f=0008854] [8854] Event [1064,8.72749329,3496]: 1 finished unit Metal Extractor [f=0008919] [8919] Event [56,0,6568]: 1 finished unit Wind/Tidal Generator [f=0009103] [9103] Event [6773.04248,0,1434.07898]: 1 lost unit Corsair [f=0009159] [9159] Event [56,0,6488]: 1 finished unit Wind/Tidal Generator [f=0009164] [9164] Event [2920,9.54248238,5048]: 1 finished unit Metal Extractor [f=0009244] [9244] Event [1176,9.99559021,3240]: 1 finished unit Metal Extractor [f=0009312] [9312] Event [456.000031,-4,5983.98779]: 1 finished unit Zephyr [f=0009338] [9338] Event [56,0,6408]: 1 finished unit Wind/Tidal Generator [f=0009366] [9366] Event [6360,9.26068306,1176]: 0 finished unit Solar Collector [f=0009484] [9484] Event [2136,6.74707031,2920]: 0 finished unit Metal Extractor [f=0009533] [9533] Event [56,0,6328]: 1 finished unit Wind/Tidal Generator [f=0009713] [9713] Event [56,0,6248]: 1 finished unit Wind/Tidal Generator [f=0009878] [9878] Event [120,0,6248]: 1 finished unit Wind/Tidal Generator [f=0010028] [10028] Event [120,0,6328]: 1 finished unit Wind/Tidal Generator [f=0010114] [10114] Event [4296,0,472]: 0 finished unit Wind/Tidal Generator [f=0010178] [10178] Event [120,0,6408]: 1 finished unit Wind/Tidal Generator [f=0010213] [10213] Event [6375,32.3185921,1368]: 0 finished unit Locust [f=0010343] [10343] Event [120,0,6488]: 1 finished unit Wind/Tidal Generator [f=0010423] [10423] Event [1064,9.96427917,3224]: 1 finished unit Razor [f=0010491] the early ernergy problems are source of monicker ''e-stall k'' [f=0010504] [10504] Event [4360,0,472]: 0 finished unit Wind/Tidal Generator [f=0010628] [10628] Event [120,0,6568]: 1 finished unit Wind/Tidal Generator [f=0010649] [10649] Event [3240,9.99559021,6008]: 1 finished unit Metal Extractor [f=0010695] for games between unexperienced people [f=0010803] [10803] Event [1064,11.8351135,3000]: 1 finished unit Metal Extractor [f=0010811] [10811] Event [6375,32.3185921,1368]: 0 finished unit Locust [f=0010852] [10852] Event [456.000031,-4,5983.98779]: 1 finished unit Zephyr [f=0010853] [10853] Event [104,0,6648]: 1 finished unit Wind/Tidal Generator [f=0010871] [10871] Event [4424,0,456]: 0 finished unit Wind/Tidal Generator [f=0010945] most people really udnerestimate how important energy is [f=0011069] [11069] Event [104,0,6728]: 1 finished unit Wind/Tidal Generator [f=0011084] [11084] Event [3000,18.1521149,6136]: 1 finished unit Metal Extractor [f=0011137] [11137] Event [4488,0,456]: 0 finished unit Wind/Tidal Generator [f=0011280] [11280] Event [104,0,6808]: 1 finished unit Wind/Tidal Generator [f=0011346] [11346] Event [4552,0,456]: 0 finished unit Wind/Tidal Generator [f=0011400] [11400] Event [4296,0,472]: 0 lost unit Wind/Tidal Generator [f=0011410] not only to match your demand, but to exceed it - like, so you can use metal when you reclaim huge wreckage field after battle [f=0011488] [11488] Event [104,0,6888]: 1 finished unit Wind/Tidal Generator [f=0011522] [11522] Event [4484.20898,82.3556671,486.235291]: 0 lost unit Wasp [f=0011579] [11579] Event [3496,10.1130066,6136]: 1 finished unit Metal Extractor [f=0011590] [11590] Event [456.000031,0,5983.98779]: 1 finished unit Corsair [f=0011738] [11738] Event [4424,0,456]: 0 lost unit Wind/Tidal Generator [f=0011759] [11759] Event [4488,0,456]: 0 lost unit Wind/Tidal Generator [f=0011767] [11767] Event [104,0,6968]: 1 finished unit Wind/Tidal Generator [f=0011820] [11820] Event [4360,0,472]: 0 lost unit Wind/Tidal Generator [f=0011932] [11932] Event [168,0,7128]: 1 finished unit Wind/Tidal Generator [f=0011954] [11954] Event [4552,0,456]: 0 lost unit Wind/Tidal Generator [f=0011969] and yes, water turbines are much more efficient tyhan solars or windgens [f=0011995] [11995] Event [4616,0,440]: 0 lost unit Wind/Tidal Generator [f=0012058] [12058] Event [6424,9.58944893,1496]: 0 finished unit Metal Extractor [f=0012097] [12097] Event [248,0,7128]: 1 finished unit Wind/Tidal Generator [f=0012262] [12262] Event [328,0,7128]: 1 finished unit Wind/Tidal Generator [f=0012330] [12330] Event [4184,19.9916382,1064]: 0 lost unit Metal Extractor [f=0012341] [12341] Event [456.000031,-4,5983.98779]: 1 finished unit Mistral [f=0012434] [12434] Event [3288,9.63551331,6088]: 1 finished unit Razor [f=0012489] i figured on this map they would [f=0012509] [12509] Event [3960,9.76858521,1176]: 0 lost unit Metal Extractor [f=0012821] [12821] Event [4147.81201,151.934753,597.215088]: 0 lost unit Locust [f=0012916] [12916] Event [4430.08789,101.568344,607.041199]: 0 lost unit Locust [f=0012917] even on maps with micro water eyes it is good to put turbines in them [f=0013225] [13225] Event [3956.8584,15.3856173,5387.13965]: 1 finished unit Engineer Commander [f=0013516] [13516] Event [6224,6.78620911,1008]: 0 finished unit Picket [f=0013549] and be mindful that air start is risky, if enemy catches wind of you having air, you must swap to land, or be smashed by anti-ai [f=0014076] [14076] Event [6320,4.13259888,1040]: 0 finished unit Picket [f=0014180] [14180] Event [5400,0.16392517,6392]: 1 finished unit Metal Extractor [f=0014252] [14252] Event [6368,5.94947052,1088]: 0 finished unit Picket [f=0014322] [14322] Event [6156.89209,63.5372581,1426.01575]: 0 lost unit Trident [f=0014403] [14403] Event [6464,5.66544914,1200]: 0 finished unit Picket [f=0014482] [14482] Event [6224,6.78620911,1008]: 0 lost unit Picket [f=0014546] [14546] Event [6320,4.13259888,1040]: 0 lost unit Picket [f=0014646] [14646] Event [6329.35547,0,917.076416]: 1 lost unit Corsair [f=0014660] [14660] Event [5704,7.14628601,6424]: 1 finished unit Metal Extractor [f=0014922] [14922] Event [456.000031,0,5983.98779]: 1 finished unit Envoy [f=0015112] [15112] Event [408,0,7128]: 1 finished unit Wind/Tidal Generator [f=0015123] [15123] Event [5944,2.25393677,6360]: 1 finished unit Metal Extractor [f=0015191] [15191] Event [5734.62207,15.1472921,6287.33789]: 1 finished unit Engineer Commander [f=0015377] as for pickets, they ar eusefull only in very specific situations [f=0015629] [15629] Event [6280,10.7715816,1240]: 0 finished unit Solar Collector [f=0015747] otherwise, better to just build laser,s or even better, a stinger, faraday and stardust (in important places) [f=0015772] [15772] Event [6280,9.61433411,1160]: 0 finished unit Solar Collector [f=0015959] [15959] Event [5663.69629,147.465637,6011.46875]: 1 finished unit Firefly [f=0016711] [16711] Event [6504,6.31654358,1384]: 0 finished unit Stinger [f=0016751] [16751] Event [456.000031,0,5983.98779]: 1 finished unit Siren [f=0017354] [17354] Event [5048,6.08171082,4280]: 0 lost unit Metal Extractor [f=0017383] [17383] Event [456.000031,0,5983.98779]: 1 finished unit Mariner [f=0017510] [17510] Event [6368,5.94947052,1088]: 0 lost unit Picket [f=0017747] [17747] Event [6152,9.98776245,1064]: 0 lost unit Stinger [f=0017818] [17818] Event [456.000031,0,5983.98779]: 1 finished unit Mariner [f=0017882] [17882] Event [1240,9.52592468,824]: 1 finished unit Metal Extractor [f=0018136] [18136] Event [456.000031,0,5983.98779]: 1 finished unit Mariner [f=0018440] [18440] Event [456.000031,0,5983.98779]: 1 finished unit Corsair [f=0018453] [18453] Event [5048,5.67556477,4280]: 1 finished unit Metal Extractor [f=0018485] [18485] Event [6280,9.60129738,1160]: 0 lost unit Solar Collector [f=0018607] [18607] Event [5230.15771,7.12744856,4281.66357]: 1 finished unit Engineer Commander [f=0018704] [18704] Event [456.000031,-4,5983.98779]: 1 finished unit Mistral [f=0018912] [18912] Event [6375,32.3185921,1368]: 0 finished unit Revenant [f=0018945] [18945] Event [3407.10498,298.519836,2832.56787]: 0 lost unit Wasp [f=0019014] [19014] Event [6008,7.78816223,3960]: 0 lost unit Metal Extractor [f=0019107] [19107] Event [6136,20.7587585,4184]: 0 lost unit Metal Extractor [f=0019143] i feel as if anti-air is slightly op [f=0019247] [19247] Event [6136,9.99559021,3704]: 0 lost unit Metal Extractor [f=0019326] it is very storng for price [f=0019331] [19331] Event [1352,9.99559021,680]: 1 finished unit Razor [f=0019508] [19508] Event [4280,6.41456604,2136]: 0 lost unit Metal Extractor [f=0019579] cause air is very mobile and powerfull if no anti air present [f=0019637] [19637] Event [6549.10352,13.7169266,601.204895]: 0 lost unit Revenant [f=0019734] [19734] Event [456.000031,0,5983.98779]: 1 finished unit Envoy [f=0019790] [19790] Event [6455.896,0,951.730408]: 1 lost unit Corsair [f=0019802] [19802] Event [1496,10.880127,760]: 1 finished unit Metal Extractor [f=0019828] [19828] Event [6108.89209,86.5529633,3878.7041]: 1 finished unit Viper [f=0019906] air factories are pure support ones, start with them is possible, but risdky and hard [f=0019926] [19926] Event [6464,5.66544914,1200]: 0 lost unit Picket [f=0019943] [19943] Event [6360,9.26268578,1176]: 0 lost unit Solar Collector [f=0020082] [20082] Event [6008,7.38201618,3960]: 1 finished unit Metal Extractor [f=0020151] [20151] Event [6349.01123,8.67972183,1120.00232]: 0 lost unit Engineer Commander [f=0020171] [20171] Event [6280,10.3768177,1240]: 0 lost unit Solar Collector [f=0020292] [20292] Event [6136,20.3526077,4184]: 1 finished unit Metal Extractor [f=0020327] [20327] Event [1800,9.0484314,792]: 1 finished unit Metal Extractor [f=0020441] [20441] Event [6360,9.61636162,1240]: 0 lost unit Metal Extractor [f=0020442] [20442] Event [6136,9.58944893,3704]: 1 finished unit Metal Extractor [f=0020525] [20525] Event [456.000031,0,5983.98779]: 1 finished unit Siren [f=0020636] [20636] Event [6168,38.4338379,1464]: 0 lost unit Caretaker [f=0020674] [20674] Event [6184,31.1129646,1352]: 0 lost unit Caretaker [f=0020754] [20754] Event [5960,70.7311707,1304]: 0 lost unit Solar Collector [f=0020789] [20789] Event [456.000031,0,5983.98779]: 1 finished unit Corsair [f=0020891] [20891] Event [6375,32.3161201,1368]: 0 lost unit Locust [f=0020914] [20914] Event [6375,32.2763977,1368]: 0 lost unit Locust [f=0021059] [21059] Event [456.000031,-4,5983.98779]: 1 finished unit Mistral [f=0021138] [21138] Event [6375,32.3108063,1368]: 0 lost unit Locust [f=0021222] [21222] Event [6375,32.2496071,1368]: 0 lost unit Locust [f=0021374] [21374] Event [6375,32.3045006,1368]: 0 lost unit Locust [f=0021386] [21386] Event [6375,32.2777214,1368]: 0 lost unit Locust [f=0021395] [21395] Event [6375,32.2716255,1368]: 0 lost unit Locust [f=0021562] notice that with my zap zap comm attack, I sued air start, but then dropped powerful land unit on your head [f=0021608] [21608] Event [6375,32.2605286,1368]: 0 lost unit Locust [f=0021621] [21621] Event [6376,11.4189453,1368]: 0 lost unit Gunship Plant [f=0021621] !transmitlobby @voice@buildUnit@remove;gunshipcon [f=0021621] !transmitlobby @voice@buildUnit@remove;gunshipbomb [f=0021621] !transmitlobby @voice@buildUnit@remove;gunshipemp [f=0021621] !transmitlobby @voice@buildUnit@remove;gunshipraid [f=0021621] !transmitlobby @voice@buildUnit@remove;gunshipskirm [f=0021621] !transmitlobby @voice@buildUnit@remove;gunshipheavyskirm [f=0021621] !transmitlobby @voice@buildUnit@remove;gunshipassault [f=0021621] !transmitlobby @voice@buildUnit@remove;gunshipkrow [f=0021621] !transmitlobby @voice@buildUnit@remove;gunshipaa [f=0021621] !transmitlobby @voice@buildUnit@remove;gunshiptrans [f=0021621] !transmitlobby @voice@buildUnit@remove;gunshipheavytrans [f=0021621] !transmitlobby @voice@buildUnit@reload [f=0021684] [21684] Event [6320.0083,-4,833.169983]: 1 lost unit Mistral [f=0021751] [21751] Event [3704,9.97210693,1064]: 1 finished unit Metal Extractor [f=0021751] to benefit on the fact that you invested in anti-air [f=0021807] [21807] Event [6504,6.31654358,1384]: 0 lost unit Stinger [f=0021825] game_message: AllyTeam 0 has an overwhelming numerical advantage! [f=0021826] [21826] Received game_message: AllyTeam 0 has an overwhelming numerical advantage! [f=0021919] [21919] Event [456.000031,0,5983.98779]: 1 finished unit Envoy [f=0021962] [21962] Event [6424,9.69342804,1496]: 0 lost unit Metal Extractor [f=0022074] yes [f=0022195] [22195] Event [6094.20215,7.95139551,3987.53174]: 1 finished unit Engineer Commander [f=0022306] [22306] Event [3960,9.36244392,1176]: 1 finished unit Metal Extractor [f=0022541] [22541] Event [456.000031,0,5983.98779]: 1 finished unit Siren [f=0022648] [22648] Event [6053.41797,91.8846207,3925.30933]: 1 finished unit Viper [f=0022814] [22814] Event [456.000031,0,5983.98779]: 1 finished unit Corsair [f=0022843] im not going to make you search for the last extractor [f=0022965] gg [f=0023067] this is very nuanced game. Well, current dev team does what it can to dumb ity down... [f=0023105] [23105] Event [456.000031,-4,5983.98779]: 1 finished unit Mistral [f=0023136] gg [f=0023428] [23428] Event [5434.11475,96.1890335,3258.45801]: 1 finished unit Viper [f=0023440] [23440] Event [3960,6.50228882,1080]: 1 finished unit Razor [f=0023531] game_message: maybeimahacker has been destroyed! [f=0023531] [23531] Event [undefined]: maybeimahacker resigned [f=0023531] game_message: erynies wins! [f=0023531] Submitting stats [f=0023531] Automatically exiting in 10 seconds. Move mouse to cancel. [f=0023531] Part| Total Time|Time of the last 0.5s [f=0023531] Draw 17812.94ms 29.07% [f=0023531] Lua::Callins::Synced 10579.60ms 11.90% [f=0023531] Lua::Callins::Unsynced 19886.36ms 32.54% [f=0023531] Lua::CollectGarbage::Synced 522.52ms 0.20% [f=0023531] Lua::CollectGarbage::Unsynced 1170.22ms 4.37% [f=0023531] Misc::Profiler::AddTime 73.93ms 0.10% [f=0023531] Sim 34837.89ms 34.33% [f=0023531] [23531] Event [2136,6.74707031,2920]: 0 lost unit Metal Extractor [f=0023531] [23531] Received game_message: maybeimahacker has been destroyed! [f=0023531] [23531] Received game_message: erynies wins! [f=0023532] [23532] Game End Stats Header: 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[f=0023532] [23532] Game End Stats Values: 50,90,16690,16690,90,191.381287,2203.03149,2203.03149,191.381287,0,0,0,0,0,0,0,0,9108.55371,2698.05786,2698.05786,9108.55371,2075.78711,9852.61035,9852.61035,2075.78711,0,1580,1580,0,2,73.9239578,73.9239578,2,0,4740,4740,0,5.86666679,53.4701424,53.4701424,5.86666679,0,6710,6710,0,1440,6620.18359,6620.18359,1440,90,3605,3605,90,7811.18359,1521.33325,1521.33325,7811.18359,1778.99304,1269.68518,1269.68518,1778.99304,10167.4893,2118.47632,2118.47632,10167.4893 [f=0023532] [23532] Game End Stats Values: 51,90,18480,18480,90,191.381287,2260.30615,2260.30615,191.381287,0,0,0,0,0,0,0,0,9168.55371,2698.05786,2698.05786,9168.55371,2075.78711,9852.61035,9852.61035,2075.78711,0,1580,1580,0,2,70.2855072,70.2855072,2,0,6440,6440,0,4,52.4850006,52.4850006,4,0,6710,6710,0,1440,6620.18359,6620.18359,1440,90,3695,3695,90,7811.18359,1521.33325,1521.33325,7811.18359,1778.99304,1269.68518,1269.68518,1778.99304,10167.4893,2118.47632,2118.47632,10167.4893 [f=0023532] [23532] Game End Stats Values: 52,90,19355,19355,90,191.381287,2289.62378,2289.62378,191.381287,0,0,0,0,0,0,0,0,9228.55371,2698.05786,2698.05786,9228.55371,2075.78711,9852.61035,9852.61035,2075.78711,0,1580,1580,0,2,66.6470413,66.6470413,2,0,6440,6440,0,4,51.9545288,51.9545288,4,0,7550,7550,0,1440,6620.18359,6620.18359,1440,90,3695,3695,90,7811.18359,1521.33325,1521.33325,7811.18359,1778.99304,1269.68518,1269.68518,1778.99304,10167.4893,2118.47632,2118.47632,10167.4893 [f=0023532] [23532] Game End Stats Values: 53,90,19595,19595,90,191.381287,2330.82544,2330.82544,191.381287,0,0,0,0,0,0,0,0,9288.55371,2698.05786,2698.05786,9288.55371,2075.78711,9900.61133,9900.61133,2075.78711,0,1580,1580,0,2,67.9411316,67.9411316,2,0,6440,6440,0,4,52.7467651,52.7467651,4,0,7790,7790,0,1440,6620.18359,6620.18359,1440,90,3695,3695,90,7811.18359,1521.33325,1521.33325,7811.18359,1778.99304,1269.68518,1269.68518,1778.99304,10215.4902,2118.47632,2118.47632,10215.4902 [f=0023532] [23532] Game End Stats Values: 54,90,19910,19910,90,191.381287,2347.98657,2347.98657,191.381287,0,0,0,0,0,0,0,0,9308.55371,2698.05786,2698.05786,9308.55371,2075.78711,9926.70898,9926.70898,2075.78711,0,1860,1860,0,2,70.1763611,70.1763611,2,0,6440,6440,0,4,53.432209,53.432209,4,0,7790,7790,0,1440,6620.18359,6620.18359,1440,90,3695,3695,90,7811.18359,1521.33325,1521.33325,7811.18359,1778.99304,1269.68518,1269.68518,1778.99304,10241.5879,2118.47632,2118.47632,10241.5879 [f=0023532] [maybeimahacker (replay)] also what does lty mean [f=0023565] but before/if they won'tr suceed, the game cna be played on really many, many ways [f=0023764] Player erynies left the game: normal quit [f=0023764] [23764] Event [undefined]: erynies quit [f=0023819] No clients connected, shutting down server [f=0023819] Server shutdown [f=0023836] [23836] Event [4184,19.9916382,1064]: 1 finished unit Metal Extractor [f=0024021] [24021] Event [456.000031,0,5983.98779]: 1 finished unit Envoy [f=0024208] [24208] Event [5434.11475,96.1890335,3258.45801]: 1 finished unit Viper [f=0024654] [24654] Event [456.000031,0,5983.98779]: 1 finished unit Siren [f=0024771] [24771] Event [5437.51221,12.4390316,3262.12646]: 1 finished unit Engineer Commander [f=0024927] [24927] Event [456.000031,0,5983.98779]: 1 finished unit Corsair [f=0025197] [25197] Event [456.000031,-4,5983.98779]: 1 finished unit Mistral [f=0025228] [25228] Event [5433.979,97.539032,3258.31128]: 1 finished unit Viper [f=0026008] [26008] Event [5433.979,97.539032,3258.31128]: 1 finished unit Viper [f=0026030] [26030] Event [456.000031,0,5983.98779]: 1 finished unit Envoy [f=0026166] [26166] Event [488,0,7128]: 1 finished unit Wind/Tidal Generator [f=0026361] [26361] Event [568,0,7128]: 1 finished unit Wind/Tidal Generator [f=0026541] [26541] Event [648,0,7112]: 1 finished unit Wind/Tidal Generator [f=0026640] [26640] Event [456.000031,0,5983.98779]: 1 finished unit Siren [f=0026721] [26721] Event [728,0,7112]: 1 finished unit Wind/Tidal Generator [f=0026788] [26788] Event [5433.979,97.539032,3258.31128]: 1 finished unit Viper [f=0026906] [26906] Event [456.000031,0,5983.98779]: 1 finished unit Corsair [f=0026916] [26916] Event [808,0,7112]: 1 finished unit Wind/Tidal Generator [f=0027111] [27111] Event [888,0,7112]: 1 finished unit Wind/Tidal Generator [f=0027176] [27176] Event [456.000031,-4,5983.98779]: 1 finished unit Mistral [f=0027306] [27306] Event [968,0,7112]: 1 finished unit Wind/Tidal Generator [f=0027501] [27501] Event [1048,0,7112]: 1 finished unit Wind/Tidal Generator [f=0027666] [27666] Event [1048,0,7016]: 1 finished unit Wind/Tidal Generator [f=0027816] [27816] Event [968,0,7016]: 1 finished unit Wind/Tidal Generator [f=0027981] [27981] Event [888,0,7016]: 1 finished unit Wind/Tidal Generator [f=0028009] [28009] Event [456.000031,0,5983.98779]: 1 finished unit Envoy [f=0028146] [28146] Event [808,0,7016]: 1 finished unit Wind/Tidal Generator [f=0028311] [28311] Event [728,0,7016]: 1 finished unit Wind/Tidal Generator [f=0028476] [28476] Event [648,0,7032]: 1 finished unit Wind/Tidal Generator [f=0028619] [28619] Event [456.000031,0,5983.98779]: 1 finished unit Siren [f=0028641] [28641] Event [568,0,7032]: 1 finished unit Wind/Tidal Generator [f=0028791] [28791] Event [488,0,7032]: 1 finished unit Wind/Tidal Generator [f=0028871] Autoquit sending quit command. [f=0028871] [QuitAction] user exited to system [f=0028871] [SpringApp::Kill][1] fromRun=1 [f=0028871] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [f=0028871] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0028871] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0028871] [ThreadPool::SetThreadCount][2] workers=0 [f=0028871] [SpringApp::Kill][2] [f=0028871] [Game::KillLua][0] dtor=0 loadscreen=(nil) [f=0028871] [Game::KillLua][3] dtor=0 luaUI=0x5e8fe0a0 [f=0028871] Start widgetHandler:Shutdown [f=0028871] Shutdown - SaveOrderList Complete [f=0028871] Writing last game win data [f=0028871] Shutdown - SaveConfigData Complete [f=0028871] Shutdown Widget - Save/Load API [f=0028871] Shutdown Widget - Chili Highlight [f=0028871] Shutdown Widget - Draw After Chili [f=0028871] Shutdown Widget - EPIC Menu [f=0028871] Shutdown Widget - Chili Widget Selector [f=0028871] Shutdown Widget - Chili Minimap [f=0028871] Shutdown Widget - Local Team Colors [f=0028871] Shutdown Widget - Display Keys 2 [f=0028871] Shutdown Widget - Save Game Menu [f=0028871] Shutdown Widget - Unit Icons [f=0028871] Shutdown Widget - Noises [f=0028871] Shutdown Widget - HealthBars [f=0028871] Shutdown Widget - Win Counter [f=0028871] Shutdown Widget - SpringRTS Replay Stats [f=0028871] Shutdown Widget - BuildETA [f=0028871] Shutdown Widget - Modular Comm Info [f=0028871] Shutdown Widget - Stereo3D [f=0028871] Shutdown Widget - Showeco and Grid Drawer [f=0028871] Shutdown Widget - Point Tracker [f=0028871] Shutdown Widget - Music Player [f=0028871] Shutdown Widget - Missile Silo Range [f=0028871] Shutdown Widget - MinimapEvents [f=0028871] Shutdown Widget - Mex Placement Handler [f=0028871] Shutdown Widget - Local Widgets Config [f=0028871] Shutdown Widget - Highlight Geos [f=0028871] Shutdown Widget - Grab Input [f=0028871] Input grabbing is disabled! [f=0028871] Shutdown Widget - MetalFeatures (new) [f=0028871] Shutdown Widget - Darkening [f=0028871] Shutdown Widget - Context Menu [f=0028871] Shutdown Widget - Chili Spectator Panels [f=0028871] Shutdown Widget - Chili Selections & CursorTip v2 [f=0028871] Shutdown Widget - Chili Nuke Warning [f=0028871] Shutdown Widget - Chili EndGame Window [f=0028871] Shutdown Widget - Chili Economy Panel Default [f=0028871] Shutdown Widget - CameraShake [f=0028871] Shutdown Widget - Attack AoE [f=0028871] Shutdown Widget - Map Edge Extension [f=0028871] Shutdown Widget - Selection Send [f=0028871] Shutdown Widget - LupsManager [f=0028871] Shutdown Widget - Newton Firezone [f=0028871] Shutdown Widget - Chili Pro Console [f=0028871] Shutdown Widget - Lasso Terraform GUI [f=0028871] Shutdown Widget - Lups [f=0028871] Shutdown Widget - Chili Framework [f=0028871] Shutdown Widget - Chili Core Selector [f=0028871] Shutdown Widget - Custom Markers [f=0028871] Shutdown Widget - Pause Screen [f=0028871] Shutdown Widget - Text To Speech Control [f=0028871] Shutdown Widget - Persistent Build Height [f=0028871] Shutdown Widget - Layout Handler [f=0028871] End widgetHandler:Shutdown [f=0028871] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={481387,64713212} {int,ext,rec}Allocs={25547567,0,0} {chunk,block}Bytes={64713212,0} [f=0028871] [Game::KillLua][1] dtor=0 luaGaia=0x5e9b6640 [f=0028871] [LuaMemPool::LogStats][handle=LuaGaia (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={414967,59274804} {int,ext,rec}Allocs={25547569,0,0} {chunk,block}Bytes={59274804,0} [f=0028871] [LuaMemPool::LogStats][handle=LuaGaia (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={414967,59274804} {int,ext,rec}Allocs={25547569,0,0} {chunk,block}Bytes={59274804,0} [f=0028871] [Game::KillLua][2] dtor=0 luaRules=0x503072f0 [f=0028871] Start gadgetHandler:Shutdown [f=0028871] Shutdown - StartSetup [f=0028871] Shutdown - UnitMorph [f=0028871] Shutdown - LupsNanoSpray [f=0028871] Shutdown - Missile Silo Controller [f=0028871] Shutdown - Modular Comm Info [f=0028871] Shutdown - Terrain Texture Handler [f=0028871] Shutdown - UnitCloakShield [f=0028871] Shutdown - Starlight Handler [f=0028871] End gadgetHandler:Shutdown [f=0028871] Start gadgetHandler:Shutdown [f=0028871] Shutdown - Save/Load [f=0028871] Shutdown - UnitMorph [f=0028871] Shutdown - Modular Comm Info [f=0028871] Shutdown - Retreat Command [f=0028871] Shutdown - Shockwaves [f=0028871] Shutdown - Teleport Throw [f=0028871] Shutdown - UnitCloakShield [f=0028871] Shutdown - Lups Cloak FX [f=0028871] Shutdown - Lups [f=0028871] Shutdown - Lups Shield [f=0028871] End gadgetHandler:Shutdown [f=0028871] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={25547598,0,0} {chunk,block}Bytes={0,0} [f=0028871] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={25547598,0,0} {chunk,block}Bytes={0,0} [f=0028871] [Game::KillLua][4] dtor=0 [f=0028871] [Game::~CGame][1] [f=0028871] [Game::KillLua][0] dtor=1 loadscreen=(nil) [f=0028871] [Game::KillLua][3] dtor=1 luaUI=(nil) [f=0028871] [Game::KillLua][1] dtor=1 luaGaia=(nil) [f=0028871] [Game::KillLua][2] dtor=1 luaRules=(nil) [f=0028871] [Game::KillLua][4] dtor=1 [f=0028871] [Game::KillMisc][1] [f=0028871] [Game::KillMisc][2] [f=0028871] [Game::KillMisc][3] [f=0028871] [Game::KillRendering][1] [f=0028871] [3DOParser::Kill] allocated 137 pieces [f=0028871] [S3OParser::Kill] allocated 2912 pieces [f=0028871] [AssParser::Kill] allocated 281 pieces [f=0028871] [Game::KillInterface][1] [f=0028871] [Game::KillInterface][2] [f=0028871] [Game::KillSimulation][1] [f=0028871] [Game::KillSimulation][2] [f=0028871] [CCollisionHandler] dis-/continuous tests: 0/1806973 [f=0028871] [Game::KillSimulation][3] [f=0028871] [~CPathCache(28x28)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0028871] [~CPathCache(28x28)] cacheHits=661 hitPercentage=43% numHashColls=0 maxCacheSize=10 [f=0028871] [~CPathCache(56x56)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0028871] [~CPathCache(56x56)] cacheHits=2633 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0028871] [~CRectangleOverlapHandler] 0% overlap reduction [f=0028871] [~CRectangleOverlapHandler] 0% overlap reduction [f=0028871] [LosHandler::Kill] raycast instance cache-{hits,misses}={13713,10583}; shared=3%; cached=54% [f=0028871] [Game::KillSimulation][4] [f=0028871] [CommonDefHandler::KillStatic] 3214 sound-set data items added [f=0028871] [Game::~CGame][2] [f=0028871] [Game::~CGame][3] [f=0028871] [SpringApp::Kill][3] [f=0028871] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 302092 bytes sent 195085 bytes recv'd [f=0028871] [SpringApp::Kill][4] font=0x447f77e0 [f=0028871] [SpringApp::Kill][5] [f=0028871] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [VFS] [SpringVFS::DeleteArchives] [VFS] [SpringVFS::DeleteArchives(section=0)] #archives[section]=1 #files[section]=7633 [VFS] archive=/var/lib/zkreplay/Zero-K/packages/655b621727e922486140556503d2abbf.sdp (0x4359c7c0) [~CPoolArchive] archiveFile="/var/lib/zkreplay/Zero-K/packages/655b621727e922486140556503d2abbf.sdp" numZipFiles=7633 sumInflSize=691340kb sumReadTime=2734ms file="bitmaps/loadpictures/fkeys.png" indx=500 inflSize=4463kb readTime=91ms file="gamedata/unitdefs_pre.lua" indx=913 inflSize=0kb readTime=48ms file="objects3d/tarantula.s3o" indx=5376 inflSize=126kb readTime=31ms file="bitmaps/randdots.tga" indx=568 inflSize=256kb readTime=30ms file="objects3d/strikecom_2.dae" indx=5355 inflSize=1499kb readTime=26ms file="icons/pw_energy2.png" indx=1058 inflSize=3kb readTime=26ms file="objects3d/funnelweb.dae" indx=5082 inflSize=1500kb readTime=22ms file="objects3d/strikecom_3.dae" indx=5357 inflSize=1499kb readTime=21ms file="units/amphassault.lua" indx=6510 inflSize=5kb readTime=21ms file="luaui/widgets/gui_epicmenu.lua" indx=4558 inflSize=99kb readTime=21ms [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/packages/655b621727e922486140556503d2abbf.sdp] 55375686 bytes cached in 2843 files [VFS] [SpringVFS::DeleteArchives(section=1)] #archives[section]=1 #files[section]=118 [VFS] archive=/var/lib/zkreplay/Zero-K/maps/thornford_2.sd7 (0x44962f90) [VFS] [SpringVFS::DeleteArchives(section=2)] #archives[section]=3 #files[section]=319 [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/base/maphelper.sdz (0x448db100) [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/base/spring/bitmaps.sdz (0x44971470) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/base/spring/bitmaps.sdz] 1507472 bytes cached in 14 files [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/base/springcontent.sdz (0x7fd98001bcf0) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/base/springcontent.sdz] 210078 bytes cached in 68 files [VFS] [SpringVFS::DeleteArchives(section=3)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=4)] #archives[section]=0 #files[section]=130 [VFS] [SpringVFS::DeleteArchives(section=5)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=6)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=7)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=8)] #archives[section]=0 #files[section]=0 [SpringApp::Kill][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=0x1de0fd0 (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9]