[DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" Using writeable configuration source: "/tmp/tmp.RxvVDvZH36/springsettings.842622.cfg" LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt ============== ============== Available: ArchiveScanner AutohostInterface BumpWater CSMFGroundTextures CrashHandler CregSerializer DecalsDrawerGL4 DynWater FarTextureHandler Font GameServer GroundMoveType KeyBindings LuaSocket Model Net Path Piece RoamMeshDrawer Shader SkyBox Sound Texture VFS Enabled: Sound (Notice) VFS (Info) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. ============== ============== ============== ============== InputTextGeo = 0.26 0.73 0.02 0.028 MouseDragCircleCommandThreshold = 25 ROAM = 2 RotateLogFiles = 1 TeamHighlight = 0 ============== ============== ============== ============== Spring Engine Version: 104.0.1-1435-g79d77ca maintenance (Headless) Build Environment: gcc libstdc++ version 20160609 Compiler Version: gcc-5.4.0 20160609 Operating System: Linux 4.19.0-5-amd64 #1 SMP Debian 4.19.37-5+deb10u2 (2019-08-08) (x86_64) Hardware Config: Intel(R) Xeon(R) CPU E5-2697 v4 @ 2.30GHz; 1995MB RAM Binary Word Size: 64-bit (native) Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 1 Logical CPU Cores: 1 ============== ============== [good_fpu_init][STREFLOP_SSE] SSE 1.0 : 1, SSE 2.0 : 1 SSE 3.0 : 1, SSSE 3.0 : 1 SSE 4.1 : 1, SSE 4.2 : 1 SSE 4.0A: 0, SSE 5.0A: 0 [WatchDog::Install] installed (hang-timeout: 10s) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz} [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window [GR::LogVersionInfo] SDL version : 0.0.0 (linked) / 2.0.1 (compiled) GL version : GL vendor : GL renderer : GLSL version: GLEW version: spring headless stub GLEW version GPU memory : unknown SDL swap-int: 0 ARB shader support : 0 GLSL shader support : 0 FBO extension support : 0 NVX GPU mem-info support : 0 ATI GPU mem-info support : 0 NPOT-texture support : 1 (0) S3TC/DXT1 texture support : 0/0 texture query-LOD support : 1 (0) MSAA frame-buffer support : 0 (0) 24-bit Z-buffer support : 0 (-) primitive-restart support : 0 (0) clip-space control support: 0 (0) seamless cube-map support : 0 (0) frag-depth layout support : 0 (-) max. FBO samples : -1 max. texture size : 2048 max. texture anisotropy level: 0.000000 max. vec4 varyings/attributes: 0/0 max. draw-buffers : 0 max. rec. indices/vertices : 0/0 max. uniform buffer-bindings : 0 max. uniform block-size : 0KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [GR::UpdateGLConfigs] [GR::UpdateGLGeometry][1] winSize=<1,1> [GR::UpdateGLGeometry][2] winSize=<8,8> [GR::InitGLState] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated) [TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/ Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/base Scanning: /var/lib/zkreplay/Zero-K/maps Scanning: /var/lib/zkreplay/Zero-K/games Scanning: /var/lib/zkreplay/Zero-K/packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 169ms [VFS] [SpringVFS::ReserveArchives] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7fdfb001d930 (SpringVFS) global=(nil) (null) [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [ThreadPool::SetThreadCount][2] workers=0 [Threading] Main thread CPU affinity mask set: 1 [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.65.3 OpenSSL/1.1.1c [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1) [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:105:ValidateCaFile():Downloading https://springrts.com/dl/cacert.pem [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K [Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 18170 MB [f=-000001] [CPreGame] using server IP localhost and port 8452 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/842622/replay.sdfz" for game data... [f=-000001] [PreGame::StartServerForDemo] starting GameServer [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452 [f=-000001] [UDPListener] successfully bound socket on port 8452 [f=-000001] [PreGame::StartServerForDemo] started GameServer [f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 1167ms [f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3) [f=-000001] [PreGame::AddMapArchivesToVFS][server=0x4658dd00] using map "Fairyland 1.31" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Fairyland 1.31", overwrite=false)] section=1 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [f=-000001] [PreGame::AddModArchivesToVFS][server=0x4658dd00] using game "Zero-K v1.8.2.7" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.8.2.7", overwrite=false)] section=0 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 310ms [f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 1), creating LoadScreen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff [f=-000001] [LuaIntro] Loading widget: LoadProgress [f=-000001] [LuaIntro] Loading widget: Main [f=-000001] [LuaIntro] Loading widget: LoadTexture [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::Load][1] globalQuit=0 threaded=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (40 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 686ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 937ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 1ms [f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 38ms [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [f=-000001] [Init] number of ArmorDefs: 6 [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 891ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 105ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 25ms [f=-000001] [IPathManager::GetInstance] using HAPFS [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [f=-000001] [Init] shadow rendering is disabled (config-value -1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [f=-000001] InfoTexture: legacy [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Set ROAM mode to DisplayLists [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer" [f=-000001] Loaded DecalsDrawer: off [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 27ms [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 182ms [f=-000001] Synced LuaRules: starting loading LuaRules: Loaded gadget: API versioning stuff for maps and user widgets LuaRules: Loaded gadget: Dev Command Checker LuaRules: Loaded gadget: Metalspot Finder Gadget LuaRules: Loaded gadget: Save/Load LuaRules: Loaded gadget: Startbox handler LuaRules: Loaded gadget: Wanted Speed LuaRules: Loaded gadget: No Friendly Fire LuaRules: Loaded gadget: IconGenerator LuaRules: Loaded gadget: Mex Placement LuaRules: Loaded gadget: Nano Frame Death Handeling LuaRules: Loaded gadget: Nano Frame Rate Limit LuaRules: Loaded gadget: No Self-D LuaRules: Loaded gadget: ShareControl LuaRules: Loaded gadget: UnitPriority LuaRules: Loaded gadget: Mex Control with energy link LuaRules: Loaded gadget: Script notification LuaRules: Loaded gadget: Antinuke Handler LuaRules: Loaded gadget: Attributes LuaRules: Loaded gadget: Boolean Disable LuaRules: Loaded gadget: Impulse Float Toggle LuaRules: Loaded gadget: LockOptions LuaRules: Loaded gadget: Perks LuaRules: Loaded gadget: Shield Charge LuaRules: Loaded gadget: StartSetup LuaRules: Loaded gadget: Stockpile LuaRules: Loaded gadget: UnitMorph LuaRules: Loaded gadget: AirPlantParents LuaRules: Loaded gadget: AirTransport_SeaPickup LuaRules: Loaded gadget: Aircraft Command LuaRules: Loaded gadget: Aircraft Crashing LuaRules: Loaded gadget: Allow Builder Hold Fire LuaRules: Loaded gadget: Area Guard LuaRules: Loaded gadget: Block Ally and Neutral Attack LuaRules: Loaded gadget: Block direct control LuaRules: Loaded gadget: Blocking Tag Implementation LuaRules: Loaded gadget: Bomber Dive LuaRules: Loaded gadget: CAI LuaRules: Loaded gadget: CEG Spawner LuaRules: Loaded gadget: Capture LuaRules: Loaded gadget: Carrier Drones LuaRules: Loaded gadget: Command Raw Move LuaRules: Loaded gadget: Command Transfer Unit LuaRules: Loaded gadget: Constructor Auto Assist LuaRules: Loaded gadget: Control gunship strafe range LuaRules: Loaded gadget: D-Gun Aim Fix LuaRules: Loaded gadget: Debris physics LuaRules: Loaded gadget: Decloak when damaged LuaRules: Loaded gadget: Dev Commands LuaRules: Loaded gadget: Disable Buildoptions LuaRules: Loaded gadget: Dont fire at radar LuaRules: Loaded gadget: Experience LuaRules: Loaded gadget: Factory Anti Slacker LuaRules: Loaded gadget: Factory Stop Production LuaRules: Loaded gadget: Fall Damage LuaRules: Loaded gadget: Feature Effects LuaRules: Loaded gadget: Fire Once command LuaRules: Loaded gadget: Fog Hidden Effects API LuaRules: Loaded gadget: Galaxy Campaign Battle Handler LuaRules: Loaded gadget: GameRules Events LuaRules: Loaded gadget: Grey Goo LuaRules: Loaded gadget: Gunship Bugger Off LuaRules: Loaded gadget: Gunship Climb LuaRules: Loaded gadget: Gunship Oscillate LuaRules: Loaded gadget: Gunship Strafe Control LuaRules: Loaded gadget: Hide Autorepairlevel Command LuaRules: Loaded gadget: Ignore Gibs LuaRules: Loaded gadget: Instant Self Destruct LuaRules: Loaded gadget: Invincibility LuaRules: Loaded gadget: Jumpjets LuaRules: Loaded gadget: LUS LuaRules: Loaded gadget: Lag Monitor LuaRules: Loaded gadget: LupsNanoSpray LuaRules: Loaded gadget: Mantis 6282 LuaRules: Loaded gadget: Missile Silo Controller LuaRules: Loaded gadget: Mod statistics LuaRules: Loaded gadget: Modular Comm Info LuaRules: Loaded gadget: Nuke Explosion Chooser LuaRules: Loaded gadget: One Click Weapon LuaRules: Loaded gadget: Orbital Drop LuaRules: Loaded gadget: Overkill Prevention LuaRules: Loaded gadget: Overkill Prevention Placeholder LuaRules: Loaded gadget: Paralysis LuaRules: Loaded gadget: Player extra information LuaRules: Loaded gadget: Prevent Lab Hax LuaRules: Loaded gadget: Prevent Landship LuaRules: Loaded gadget: Prevent turret overshoot LuaRules: Loaded gadget: Projectile Hold LuaRules: Loaded gadget: Projectile Radar Homing LuaRules: Loaded gadget: Projectile Retarget LuaRules: Loaded gadget: Puppy Handler LuaRules: Loaded gadget: Reclaim HP changer LuaRules: Loaded gadget: Refuel Pad Handler LuaRules: Loaded gadget: Regeneration LuaRules: Loaded gadget: Remove Wait LuaRules: Loaded gadget: Repair Speed Changer LuaRules: Loaded gadget: Resign Gadget LuaRules: Loaded gadget: Retreat Command LuaRules: Loaded gadget: Rezz Hp changer + effect LuaRules: Loaded gadget: Share mode LuaRules: Loaded gadget: Shield Link LuaRules: Loaded gadget: Shockwaves LuaRules: Loaded gadget: Show Shooter LuaRules: Loaded gadget: Spherical LOS LuaRules: Loaded gadget: Tactical Unit AI LuaRules: Loaded gadget: Target Features LuaRules: Loaded gadget: Target Priority LuaRules: Loaded gadget: Target on the move LuaRules: Loaded gadget: Teleport Throw LuaRules: Loaded gadget: Teleporter LuaRules: Loaded gadget: Terraformers LuaRules: Loaded gadget: Terrain Texture Handler LuaRules: Loaded gadget: Time slow v2 LuaRules: Loaded gadget: Torpedo Stay Underwater LuaRules: Loaded gadget: Transport Load Unload LuaRules: Loaded gadget: Transport Selected Load LuaRules: Loaded gadget: Transport Speed LuaRules: Loaded gadget: TransportAIbuttons LuaRules: Loaded gadget: Turn Without Interia LuaRules: Loaded gadget: Typemap Options LuaRules: Loaded gadget: Unit removal from rezzed structures LuaRules: Loaded gadget: UnitStealth LuaRules: Loaded gadget: Units on fire LuaRules: Loaded gadget: Wade Effects LuaRules: Loaded gadget: Water Effects LuaRules: Loaded gadget: Weapon Impulse LuaRules: Loaded gadget: Weapon Reaim Time LuaRules: Loaded gadget: api_subdir_gadgets.lua LuaRules: Loaded gadget: api_widget_events.lua LuaRules: Loaded gadget: astar.lua LuaRules: Loaded gadget: init_auto_ready.lua LuaRules: Loaded gadget: lups_cloak_fx.lua LuaRules: Loaded gadget: lups_thrusters.lua LuaRules: Loaded gadget: lups_wrapper.lua LuaRules: Loaded gadget: weapon_hide_sniper.lua LuaRules: Loaded gadget: Center Offset and Growth Scale LuaRules: Loaded gadget: Commander Upgrade LuaRules: Loaded gadget: CustomUnitShaders LuaRules: Loaded gadget: Factory exit flatten LuaRules: Loaded gadget: Game Over LuaRules: Loaded gadget: On/Off LuaRules: Loaded gadget: UnitCloakShield LuaRules: Loaded gadget: Water level modoption LuaRules: Loaded gadget: Windmill Control LuaRules: Loaded gadget: Fighter pull-up LuaRules: Loaded gadget: Energy Drain LuaRules: Loaded gadget: Chicken control LuaRules: Loaded gadget: Area Denial LuaRules: Loaded gadget: Cannot Damage Unit LuaRules: Loaded gadget: Disallow unit for command targeting LuaRules: Loaded gadget: Single-Hit Weapon LuaRules: Loaded gadget: Starlight Handler LuaRules: Loaded gadget: Noexplode Stopper LuaRules: Loaded gadget: Unit Explosion Spawner LuaRules: Loaded gadget: Shield Merge LuaRules: Loaded gadget: Lups Shield LuaRules: Loaded gadget: Endgame Graphs LuaRules: Loaded gadget: Awards LuaRules: Loaded gadget: Backup allyteam names LuaRules: Loaded gadget: Gadget Profiler New LuaRules: Loaded gadget: Gameframe Orders LuaRules: Loaded gadget: Planet Wars Structures LuaRules: Loaded gadget: Profiler LuaRules: Loaded gadget: Zombies! [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading >> Loaded gadget: Dev Command Checker >> Loaded gadget: Engine Taskbar Stuff >> Loaded gadget: Metalspot Finder Gadget >> Loaded gadget: Save/Load >> Loaded gadget: IconGenerator >> Loaded gadget: Mex Placement >> Loaded gadget: Script notification >> Loaded gadget: StartSetup >> Loaded gadget: UnitMorph >> Loaded gadget: AirTransport_SeaPickup >> Loaded gadget: Aircraft Command >> Loaded gadget: AutoReadyStartpos >> Loaded gadget: Block Ally and Neutral Attack >> Loaded gadget: CAI >> Loaded gadget: Capture >> Loaded gadget: Command Raw Move >> Loaded gadget: Command Transfer Unit >> Loaded gadget: Constructor Auto Assist >> Loaded gadget: Dev Commands >> Loaded gadget: Fog Hidden Effects API >> Loaded gadget: Galaxy Campaign Battle Handler >> Loaded gadget: Invincibility >> Loaded gadget: Jumpjets >> Loaded gadget: LupsNanoSpray >> Loaded gadget: Mantis 6282 >> Loaded gadget: Missile Silo Controller >> Loaded gadget: Modular Comm Info >> Loaded gadget: One Click Weapon >> Loaded gadget: Orbital Drop >> Loaded gadget: Resign Gadget >> Loaded gadget: Retreat Command >> Loaded gadget: Share mode >> Loaded gadget: Shield Link >> Loaded gadget: Shockwaves >> Loaded gadget: Target Features >> Loaded gadget: Target on the move >> Loaded gadget: Teleport Throw >> Loaded gadget: Teleporter >> Loaded gadget: Terraformers >> Loaded gadget: Terrain Texture Handler >> Loaded gadget: Thrusters >> Loaded gadget: Time slow v2 >> Loaded gadget: TransportAIbuttons >> Loaded gadget: Units on fire >> Loaded gadget: Widget Events >> Loaded gadget: api_subdir_gadgets.lua >> Loaded gadget: api_versioning.lua >> Loaded gadget: astar.lua >> Loaded gadget: cmd_areaguard.lua >> Loaded gadget: cmd_fire_once.lua >> Loaded gadget: cmd_hide_autorepairlevel.lua >> Loaded gadget: cmd_onoff.lua >> Loaded gadget: cmd_remove_wait.lua >> Loaded gadget: cmd_select_load_helper.lua >> Loaded gadget: dbg_ceg_spawner.lua >> Loaded gadget: endgame_graphs.lua >> Loaded gadget: factory_anti_slacker.lua >> Loaded gadget: feature_debris_physics.lua >> Loaded gadget: feature_fx.lua >> Loaded gadget: game_globallos.lua >> Loaded gadget: game_lagmonitor.lua >> Loaded gadget: game_over.lua >> Loaded gadget: game_perks.lua >> Loaded gadget: lockunits_modoption.lua >> Loaded gadget: player_extra_information.lua >> Loaded gadget: share_control.lua >> Loaded gadget: start_boxes.lua >> Loaded gadget: start_teamnames.lua >> Loaded gadget: start_waterlevel.lua >> Loaded gadget: typemap_options.lua >> Loaded gadget: unit_air_plants.lua >> Loaded gadget: unit_aircraft_crash.lua >> Loaded gadget: unit_allow_builder_hold_fire.lua >> Loaded gadget: unit_attributes.lua >> Loaded gadget: unit_attributes_generic.lua >> Loaded gadget: unit_block_direct_control.lua >> Loaded gadget: unit_bomber_dive.lua >> Loaded gadget: unit_cannot_damage_unit.lua >> Loaded gadget: unit_carrier_drones.lua >> Loaded gadget: unit_centeroffset.lua >> Loaded gadget: unit_control_gunship_stafe_range.lua >> Loaded gadget: unit_dont_fire_at_radar.lua >> Loaded gadget: unit_explosion_spawner.lua >> Loaded gadget: unit_factory_flatten.lua >> Loaded gadget: unit_fall_damage.lua >> Loaded gadget: unit_fighter_pullup.lua >> Loaded gadget: unit_gamerules_events.lua >> Loaded gadget: unit_grass_cutter.lua >> Loaded gadget: unit_gunship_climb.lua >> Loaded gadget: unit_gunship_oscillate.lua >> Loaded gadget: unit_impulsefloat_toggle.lua >> Loaded gadget: unit_marketplace.lua >> Loaded gadget: unit_mex_overdrive.lua >> Loaded gadget: unit_overkill_prevention.lua >> Loaded gadget: unit_overkill_prevention_placeholder.lua >> Loaded gadget: unit_planetwars.lua >> Loaded gadget: unit_prevent_lab_hax.lua >> Loaded gadget: unit_prevent_landship.lua >> Loaded gadget: unit_prevent_turret_overshoot.lua >> Loaded gadget: unit_priority.lua >> Loaded gadget: unit_regeneration.lua >> Loaded gadget: unit_removal_from_rezzed_structure.lua >> Loaded gadget: unit_rezz_hp.lua >> Loaded gadget: unit_self_destruct.lua >> Loaded gadget: unit_solar_force_closed.lua >> Loaded gadget: unit_spherical_los.lua >> Loaded gadget: unit_starlight_handler.lua >> Loaded gadget: unit_stealth.lua >> Loaded gadget: unit_target_priority.lua >> Loaded gadget: unit_transport_load_unload.lua >> Loaded gadget: unit_transport_speed.lua >> Loaded gadget: unit_turn_without_interia.lua >> Loaded gadget: unit_untargetable.lua >> Loaded gadget: unit_wanted_speed.lua >> Loaded gadget: unit_water_effects.lua >> Loaded gadget: unit_windmill_control.lua >> Loaded gadget: unit_xp.lua >> Loaded gadget: unit_zombies.lua >> Loaded gadget: wake_fx.lua >> Loaded gadget: weapon_ignore_gibs.lua >> Loaded gadget: weapon_impulse.lua >> Loaded gadget: weapon_noexplode_stopper.lua >> Loaded gadget: weapon_shield_merge.lua >> Loaded gadget: weapon_single_hit.lua >> Loaded gadget: weapon_trail_burnout.lua >> Loaded gadget: Commander Upgrade >> Loaded gadget: UnitCloakShield >> Loaded gadget: Lups Cloak FX >> Loaded gadget: Chicken control >> Loaded gadget: Area Denial >> Loaded gadget: Lups >> Loaded gadget: Lups Shield >> Loaded gadget: Awards >> Loaded gadget: Chicken Spawner >> Loaded gadget: Gadget Profiler New >> Loaded gadget: Gameframe Orders >> Loaded gadget: Profiler [f=-000001] Unsynced LuaRules: finished loading [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaGaia)] 77ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI" [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaSocket Support: enabled [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] function_override include [f=-000001] function_override DONE [f=-000001] localWidgets, nil, true, false [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] Spring.GetMyPlayerID(), 2 [f=-000001] Spring.GetMyPlayerID() done, [f=-000001] USE_OLD_CHILI [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 2, This game player count: 2 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] Testing last game's team 1 mapped to this game's team 1 [f=-000001] erynies was in last game but is now absent, resetting scores [f=-000001] Deferred Rendering: Failed to create bloom buffers! [f=-000001] Deferred Rendering: Failed to create HDR buffer! [f=-000001] Nightvision Shader: GLSL not supported. [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Loaded API widget: Cluster Detection [f=-000001] Loaded API widget: Hacky version fix [f=-000001] Loaded API widget: Shared Functions [f=-000001] Loaded API widget: i18n [f=-000001] Loaded API widget: Win Counter [f=-000001] Loaded API widget: Draw Mouse Build [f=-000001] Loaded API widget: Modular Comm Info [f=-000001] Loaded API widget: Lobby Battle Status [f=-000001] Loaded API widget: CommandInsert [f=-000001] Loaded API widget: Chili Framework [f=-000001] Loaded API widget: Lag (AFK) monitor [f=-000001] Loaded API widget: Lups [f=-000001] Loaded API widget: Pre-Selection Handler [f=-000001] Loaded widget: Chili Highlight [f=-000001] Loaded widget: Save/Load API [f=-000001] Loaded widget: Selection Hierarchy [f=-000001] Loaded widget: Draw After Chili [f=-000001] Hardware mouse-cursor is disabled! [f=-000001] Loaded DecalsDrawer: off [f=-000001] Ground-decal rendering is disabled! [f=-000001] Set maximum particles to: 0 [f=-000001] Set UnitLodDist to 0 [f=-000001] Set UnitIconDist to 0 [f=-000001] Loaded widget: EPIC Menu [f=-000001] Loaded widget: Chili Minimap [f=-000001] Loaded widget: Chili Widget Selector [f=-000001] Loaded widget: Hide Interface and Mouse Cursor [f=-000001] [Depth of Field::Initialize] removing widget, no shader support [f=-000001] Loaded widget: Depth of Field Shader [f=-000001] Deferred Rendering requires shader support! [f=-000001] Loaded widget: Deferred rendering [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option [f=-000001] Loaded widget: Local Team Colors [f=-000001] Loaded widget: Display Keys 2 [f=-000001] Loaded widget: Save Game Menu [f=-000001] Loaded widget: Specific Unit Reclaimer [f=-000001] Loaded widget: Area-reclaim trees [f=-000001] Loaded widget: One click weapon handler [f=-000001] Loaded widget: Unit Target Command Helper [f=-000001] Loaded widget: Attack Command Helper [f=-000001] Loaded widget: Selection Modkeys [f=-000001] Loaded widget: Chili Global Commands [f=-000001] Loaded widget: Outline No Shader [f=-000001] Loaded widget: Chili Commander Upgrade [f=-000001] Loaded widget: HealthBars [f=-000001] Loaded widget: Noises [f=-000001] Loaded widget: Terraform Icon Draw [f=-000001] Loaded widget: Unit Icons [f=-000001] Loaded widget: Chili Vote Display [f=-000001] Loaded widget: Auto Patrol Nanos [f=-000001] Loaded widget: BuildETA [f=-000001] Loaded widget: Cloak Fire State 2 [f=-000001] Loaded widget: Double-Click attack-move [f=-000001] Loaded widget: EndGame Stats [f=-000001] Loaded widget: Objectives [f=-000001] Loaded widget: Unit Marker Zero-K [f=-000001] We appear to be in a replay/spectator. Writing stats to file. [f=-000001] Attempting to open LuaUI/Logs/replay_stats/842622/events.log [f=-000001] Loaded widget: SpringRTS Replay Stats [f=-000001] Loaded widget: Initial Queue ZK [f=-000001] We appear to be in a replay/spectator, maxing out game speed. [f=-000001] Loaded widget: SpringRTS Replay Speed [f=-000001] Loaded widget: Set Springsettings and Config [f=-000001] Loaded widget: Antinuke Coverage [f=-000001] Loaded widget: Area Attack Tweak [f=-000001] Loaded widget: Autoquit [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info [f=-000001] Loaded widget: Blast Radius [f=-000001] Loaded widget: CameraShake [f=-000001] Loaded widget: Cheat Sheet [f=-000001] Loaded widget: Chili Economy Panel Default [f=-000001] Loaded widget: Chili EndGame Window [f=-000001] Loaded widget: Chili Inactivity Win [f=-000001] Loaded widget: Chili Nuke Warning [f=-000001] Loaded widget: Chili Rejoining Progress Bar [f=-000001] Loaded widget: Chili Selections & CursorTip v2 [f=-000001] Loaded widget: Ferry Points [f=-000001] Loaded widget: Chili Spectator Panels [f=-000001] Loaded widget: Context Menu [f=-000001] Loaded widget: Darkening [f=-000001] Loaded widget: Decloak Range [f=-000001] Loaded widget: MetalFeatures (new) [f=-000001] Loaded widget: Decoration Handler [f=-000001] Loaded widget: Defense Range Zero-K [f=-000001] Loaded widget: Economic Victory Announcer [f=-000001] Loaded widget: Galaxy Battle Handler [f=-000001] Loaded widget: Game Analytics Handler [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input [f=-000001] Loaded widget: Guard Remove [f=-000001] Loaded widget: Haven Handler [f=-000001] Loaded widget: Highlight Geos [f=-000001] Loaded widget: In-game Guide [f=-000001] Loaded widget: In-game Ignore [f=-000001] Loaded widget: Keep Target [f=-000001] Loaded widget: Local Widgets Config [f=-000001] Mex Placement Initialised with 24 spots. [f=-000001] Loaded widget: Mex Placement Handler [f=-000001] Loaded widget: MinimapEvents [f=-000001] Loaded widget: Misc default command replacements [f=-000001] Loaded widget: Missile Silo Commands [f=-000001] Loaded widget: Missile Silo Range [f=-000001] Loaded widget: Mission Results Handler [f=-000001] Loaded widget: Morph Finished notification [f=-000001] Loaded widget: Music Player [f=-000001] Loaded widget: Orbit Command [f=-000001] Loaded widget: Point Tracker [f=-000001] Loaded widget: Raw Move Issue [f=-000001] Loaded widget: ReclaimInfo [f=-000001] Loaded widget: Show All Commands v2 [f=-000001] Loaded widget: Show selected unit range [f=-000001] Loaded widget: Showeco and Grid Drawer [f=-000001] Loaded widget: Easy Facing [f=-000001] Loaded widget: Simple Settings [f=-000001] Loaded widget: Smart Bombers [f=-000001] Loaded widget: SmoothCam [f=-000001] Loaded widget: Spectate Selected Team [f=-000001] Loaded widget: State Reverse Toggle [f=-000001] Loaded widget: Stereo3D [f=-000001] Loaded widget: Stop Self-D [f=-000001] Loaded widget: Transport Load Double Tap [f=-000001] Loaded widget: Voice Assistant [f=-000001] Loaded widget: Ghost Site [f=-000001] Loaded widget: Attack Warning [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing [f=-000001] Loaded widget: Auto Group [f=-000001] Loaded widget: Chili AI Set Start [f=-000001] Loaded widget: NoDuplicateOrders [f=-000001] Projectile Lights (gfx_projectile_lights.lua) - Deferred rendering widget not found. [f=-000001] Loaded widget: Projectile Lights [f=-000001] Loaded widget: Start Point Remover & Comm Selector [f=-000001] Loaded widget: Startup Info and Selector [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Stockpiler [f=-000001] Loaded widget: Transport AI [f=-000001] Loaded widget: Attack AoE [f=-000001] Loaded widget: Icon Sets [f=-000001] Loaded widget: Persistent Build Spacing [f=-000001] Loaded widget: Replay control buttons [f=-000001] Loaded widget: Smooth Scroll [f=-000001] Loaded widget: Unit Start State [f=-000001] Loaded widget: UnitNoStuckInFactory [f=-000001] Loaded widget: Chili Custom Modoptions Info [f=-000001] Loaded widget: PlanetWars Info [f=-000001] Loaded widget: Commands FX [f=-000001] Loaded widget: MessageBoxes ZK [f=-000001] Loaded widget: UnitShapes [f=-000001] Loaded widget: Map Edge Extension [f=-000001] Loaded widget: AllyCursors [f=-000001] Loaded widget: Lua Metal Decals [f=-000001] Loaded widget: Gadget Icons [f=-000001] Loaded widget: Rank Icons 2 [f=-000001] Loaded widget: Selection Send [f=-000001] Loaded widget: Shield Guard [f=-000001] Loaded widget: State Icons [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Building Starter [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Cloaker Guard [f=-000001] Loaded widget: Disable Bad Widgets [f=-000001] Loaded widget: LupsManager [f=-000001] Loaded widget: Smoke Signals [f=-000001] Loaded widget: Units on Fire [f=-000001] Loaded widget: Newton Firezone [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 [f=-000001] Loaded widget: Receive Units Indicator [f=-000001] Loaded widget: Auto-toggle false color vision [f=-000001] Loaded widget: Chili Docking [f=-000001] Loaded widget: Chili Pro Console [f=-000001] Loaded widget: Chili Crude Player List [f=-000001] Loaded widget: HUD Presets [f=-000001] Loaded widget: Lasso Terraform GUI [f=-000001] Loaded widget: Image Preloader [f=-000001] Loaded widget: Custom Markers [f=-000001] Loaded widget: Chili Core Selector [f=-000001] Loaded widget: Default Group Recall Fix [f=-000001] Loaded widget: Start Boxes [f=-000001] Loaded widget: Select Keys [f=-000001] Loaded widget: Chili Share menu v1.24 [f=-000001] Loaded widget: Pause Screen [f=-000001] Loaded widget: Restricted Zones [f=-000001] Loaded widget: Jumpjet GUI [f=-000001] Loaded widget: CustomFormations2 [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. [f=-000001] Loaded widget: Chili Integral Menu [f=-000001] Error in [Outline Shader] widget: Deferred shading is not enabled or advanced shading is not active [f=-000001] Loading: LuaUI/Widgets/gfx_outline_no_shader.lua [f=-000001] Loaded widget: Outline Shader [f=-000001] Lua garbage collection rate: 30/s [f=-000001] Loaded widget: GC Control [f=-000001] Loaded widget: Layout Handler [f=-000001] Loaded widget: Persistent Build Height [f=-000001] Loaded widget: Text To Speech Control [f=-000001] Loaded widget: Color Blindness Correction [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=cc5be4fc [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=556a2b80 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=1efa9a0b [f=-000001] [Path] [PathEstimator::ReadFile] hash=1efa9a0b file="cache/104dev-maintenance/paths/Fairyland 1.31.pe-1efa9a0b.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=cc5be4fc [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=556a2b80 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=1efa9a1b [f=-000001] [Path] [PathEstimator::ReadFile] hash=1efa9a1b file="cache/104dev-maintenance/paths/Fairyland 1.31.pe2-1efa9a1b.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]" [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (308ms, checksum fed28b1c)" [f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={11409,0,0} {chunk,block}Bytes={0,0} [f=-000001] Spectator mode. Widget removed. [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] Opening demofile demos/842622/replay.sdfz [f=-000001] Connection attempt from UnnamedPlayer (spec) [f=-000001] -> Version: 104.0.1-1435-g79d77ca maintenance [Linux 64-bit (native)] [f=-000001] [Game::ClientReadNet] added new player UnnamedPlayer (spec) with number 2 to team 0 [f=-000001] -> Connection established (given id 2) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=756187829bd147387711c96be3598b95a2d8eb78586f89c47c6cf417bb8a21de7c0d70555335a261833312d68bf37c201390ddcde719bd2e2747af432b2fe99f" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Speed set to 20.0 [server] [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=db44343e12b787a24efe7450f4244741a392b99a3baa533902b31c0df7e73ccc6ab8f0a8f647d50d7662be8784d95a148b1c2459b3ae7f2518cb8bc1be236146]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=238e56de966cb03670b4fd239636c85c8b6a7432f51087d74639b320dffedb081f8df0e183738b07f03f5a767bc1cfaffe82680e89a762e3c234c0772b462c03]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[Game::Load][lua{Rules,Gaia}={0x52ad9480,0x59f28b60}]" [f=-000001] Spectator UnnamedPlayer (spec) finished loading and is now ingame [f=-000001] Spectator mode. Widget removed. [f=-000001] Playback paused [f=-000001] Switching to Overhead (TA) style camera [f=-000001] Epicmenu: Switching to Default camera mode [f=-000001] Beginning demo playback [f=-000001] GameID: 3917585e2ea9590284d054a1bf54ffe2 [f=-000001] Connection attempt from three_witches [f=-000001] -> Version: 104.0.1-1435-g79d77ca maintenance [Linux 64-bit (native)] [f=-000001] [0] Event [undefined]: three_witches changed status [f=-000001] -> Connection established (given id 1) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="three_witches" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=756187829bd147387711c96be3598b95a2d8eb78586f89c47c6cf417bb8a21de7c0d70555335a261833312d68bf37c201390ddcde719bd2e2747af432b2fe99f" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="three_witches" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Connection attempt from maybeimahacker [f=-000001] -> Version: 104.0.1-1435-g79d77ca maintenance [Windows 32-bit (emulated)] [f=-000001] [0] Event [undefined]: maybeimahacker changed status [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="maybeimahacker" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=756187829bd147387711c96be3598b95a2d8eb78586f89c47c6cf417bb8a21de7c0d70555335a261833312d68bf37c201390ddcde719bd2e2747af432b2fe99f" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="maybeimahacker" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="three_witches" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=db44343e12b787a24efe7450f4244741a392b99a3baa533902b31c0df7e73ccc6ab8f0a8f647d50d7662be8784d95a148b1c2459b3ae7f2518cb8bc1be236146]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="three_witches" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=238e56de966cb03670b4fd239636c85c8b6a7432f51087d74639b320dffedb081f8df0e183738b07f03f5a767bc1cfaffe82680e89a762e3c234c0772b462c03]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="three_witches" string="[Game::Load][lua{Rules,Gaia}={0xa9db2d70,0x77469000}]" [f=-000001] Allies: I choose: Strike! [f=-000001] [Game::ClientReadNet][LOGMSG] sender="maybeimahacker" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=db44343e12b787a24efe7450f4244741a392b99a3baa533902b31c0df7e73ccc6ab8f0a8f647d50d7662be8784d95a148b1c2459b3ae7f2518cb8bc1be236146]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="maybeimahacker" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=238e56de966cb03670b4fd239636c85c8b6a7432f51087d74639b320dffedb081f8df0e183738b07f03f5a767bc1cfaffe82680e89a762e3c234c0772b462c03]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="maybeimahacker" string="[Game::Load][lua{Rules,Gaia}={785fdd00,44fe4520}]" [f=-000001] Allies: I choose: Engineer! [f=-000001] [0] Event [4662,399.984009,427]: 0 finished unit Engineer Commander [f=-000001] [0] Event [429,399.980591,4779]: 1 finished unit Strike Commander [f=0000000] [0] three_witches, team: 1, elo:1581 [f=0000000] [0] maybeimahacker, team: 0, elo:1384 [f=0000000] [0] ?, team: 2, elo:0 [f=0000000] Playback continued [f=0000009] [9] Event [4592,399.978638,576]: 0 finished unit Rover Assembly [f=0000009] !transmitlobby @voice@buildUnit@add;vehcon;Mason [f=0000009] !transmitlobby @voice@buildUnit@add;vehscout;Dart [f=0000009] !transmitlobby @voice@buildUnit@add;vehraid;Scorcher [f=0000009] !transmitlobby @voice@buildUnit@add;vehsupport;Fencer [f=0000009] !transmitlobby @voice@buildUnit@add;vehriot;Ripper [f=0000009] !transmitlobby @voice@buildUnit@add;vehassault;Ravager [f=0000009] !transmitlobby @voice@buildUnit@add;vehcapture;Dominatrix [f=0000009] !transmitlobby @voice@buildUnit@add;veharty;Badger [f=0000009] !transmitlobby @voice@buildUnit@add;vehheavyarty;Impaler [f=0000009] !transmitlobby @voice@buildUnit@add;vehaa;Crasher [f=0000009] !transmitlobby @voice@buildUnit@reload [f=0000013] [13] Event [488,399.978638,4680]: 1 finished unit Gunship Plant [f=0000285] [285] Event [472,399.978638,4888]: 1 finished unit Metal Extractor [f=0000303] [303] Event [4840,399.978638,408]: 0 finished unit Metal Extractor [f=0000405] [405] Event [392,399.978638,4840]: 1 finished unit Wind/Tidal Generator [f=0000525] [525] Event [328,399.978638,4760]: 1 finished unit Wind/Tidal Generator [f=0000613] [613] Event [4648,399.978638,232]: 0 finished unit Metal Extractor [f=0000780] [780] Event [4592.02979,400.623749,593.99231]: 0 finished unit Crasher [f=0000825] [825] Event [296,399.978638,4696]: 1 finished unit Metal Extractor [f=0000968] [968] Event [4840,399.978638,472]: 0 finished unit Solar Collector [f=0001428] i dont play multi much [f=0001455] [1455] Event [4840,399.978638,344]: 0 finished unit Solar Collector [f=0001579] im probably gonna lose [f=0001605] no worries [f=0001643] [1643] Event [904,399.711609,4344]: 1 finished unit Metal Extractor [f=0001654] [1654] Event [4592.02979,400.623749,593.99231]: 0 finished unit Crasher [f=0001971] [1971] Event [864,399.497986,4208]: 1 finished unit Radar Tower [f=0002018] [2018] Event [4648,399.978638,296]: 0 finished unit Solar Collector [f=0002186] [2186] Event [4592.02979,400.623749,593.99231]: 0 finished unit Scorcher [f=0002239] [2239] Event [824,399.978638,4360]: 1 finished unit Wind/Tidal Generator [f=0002492] [2492] Event [744,399.978638,4408]: 1 finished unit Wind/Tidal Generator [f=0002525] campaing is quite good masterclass on every aspect of game, every mission different topic [f=0002587] [2587] Event [4592.02979,400.623749,593.99231]: 0 finished unit Scorcher [f=0002739] [2739] Event [664,399.978638,4440]: 1 finished unit Wind/Tidal Generator [f=0002853] true [f=0002871] it is just harder to get what it is about nwo they replaced mission description with the nonsense [f=0002890] [2890] Event [489,420.862915,4680]: 1 finished unit Hercules [f=0002958] [2958] Event [584,399.978638,4488]: 1 finished unit Wind/Tidal Generator [f=0003027] but in-missions is still ok [f=0003176] [3176] Event [504,399.978638,4536]: 1 finished unit Wind/Tidal Generator [f=0003176] yeah [f=0003310] i used to play alot [f=0003380] [3380] Event [424,399.978638,4568]: 1 finished unit Wind/Tidal Generator [f=0003599] [3599] Event [344,399.978638,4616]: 1 finished unit Wind/Tidal Generator [f=0003845] [3845] Event [375.999359,399.978638,4413.93799]: 1 finished unit Strike Commander [f=0003986] but it was on linux so when i got windows 10 my progress went away [f=0004137] [4137] Event [428.553497,372.868591,4075.34277]: 1 finished unit Terraform [f=0004356] oh [f=0004443] strange change [f=0004535] [4535] Event [4592.02979,400.623749,593.99231]: 0 finished unit Mason [f=0004620] [4620] Event [4648,399.967957,168]: 0 finished unit Solar Collector [f=0004688] people usually don't switch better oeprating system for worse :D [f=0004888] [4888] Event [440,367.181702,3976]: 1 finished unit Stardust [f=0004913] yeah [f=0004914] [4914] Event [4592.02979,400.623749,593.99231]: 0 finished unit Mason [f=0005257] windows 10 was just compatible with more [f=0005280] [5280] Event [4592.02979,400.623749,593.99231]: 0 finished unit Mason [f=0005520] [5520] Event [1001.96521,377.527008,4474.02148]: 1 finished unit Terraform [f=0005593] thats untrue, but whatever suits you ;) [f=0005665] [5665] Event [4592.02979,400.623749,593.99231]: 0 finished unit Mason [f=0005974] (untrue in times of things like DXVK or wine-tkg) [f=0006263] [6263] Event [1096,364.949341,4440]: 1 finished unit Stardust [f=0006539] [6539] Event [692.517944,399.978638,4485.10059]: 1 finished unit Strike Commander [f=0006721] (when you measure how much fps you GAIN by running game through wine, not lose, lol) [f=0006970] lol [f=0006987] [6987] Event [4480,399.978638,768]: 0 finished unit Chainsaw [f=0007299] [7299] Event [4200,399.775696,824]: 0 finished unit Metal Extractor [f=0007480] [7480] Event [4568,399.978638,232]: 0 finished unit Solar Collector [f=0007555] [7555] Event [4200,398.579407,888]: 0 finished unit Solar Collector [f=0007563] (due to efficiency of vulkan api and dxvk being to-vulkan translator) [f=0008012] [8012] Event [4200,398.878479,760]: 0 finished unit Solar Collector [f=0008199] [8199] Event [4280,399.978638,824]: 0 finished unit Solar Collector [f=0008459] [8459] Event [645.845703,399.978638,4586.0752]: 1 finished unit Strike Commander [f=0008604] [8604] Event [4152,397.831726,824]: 0 finished unit Wind/Tidal Generator [f=0008685] [8685] Event [4592.02979,400.623749,593.99231]: 0 finished unit Scorcher [f=0009000] [9000] Event [4728,399.978638,232]: 0 finished unit Solar Collector [f=0009089] [9089] Event [4592.02979,400.623749,593.99231]: 0 finished unit Scorcher [f=0009265] [9265] Event [4280,399.925232,904]: 0 finished unit Solar Collector [f=0009437] [9437] Event [645.845703,399.978638,4586.0752]: 1 finished unit Strike Commander [f=0009479] [9479] Event [4592.02979,400.623749,593.99231]: 0 finished unit Scorcher [f=0009723] tbh at the time i was running this on a laptop so i didnt get good fps anyway [f=0009869] [9869] Event [4592.02979,400.623749,593.99231]: 0 finished unit Scorcher [f=0009973] yea, i can imagine [f=0010089] btw /mapmeshdrawer 0 [f=0010116] [10116] Event [4280,399.957275,744]: 0 finished unit Solar Collector [f=0010161] helps a lot [f=0010259] [10259] Event [4592.02979,400.623749,593.99231]: 0 finished unit Scorcher [f=0010523] it isn't by default like that cause zk devs are dumbies not nowing how spring engine works [f=0010540] [10540] Event [424,249.000549,3240]: 1 finished unit Metal Extractor [f=0010649] [10649] Event [4592.02979,400.623749,593.99231]: 0 finished unit Scorcher [f=0010767] (spring is engine that the game is based on) [f=0010833] the duel thread processor screamed in mercy when i ran it [f=0010900] [10900] Event [184,249.000549,3320]: 1 finished unit Metal Extractor [f=0011110] dual* [f=0011232] [11232] Event [606.972107,249.000549,3388.2627]: 1 finished unit Strike Commander [f=0011419] [11419] Event [788.010986,248.693207,3385.48413]: 1 finished unit Terraform [f=0011541] [11541] Event [4568,399.978638,312]: 0 finished unit Solar Collector [f=0011833] my son was playing this on linux on core2duo machine with 120 FPS, constant :P [f=0012162] [12162] Event [888,263.585205,3384]: 1 finished unit Stardust [f=0012167] [12167] Event [4696,249.000549,1896]: 0 finished unit Metal Extractor [f=0012362] [12362] Event [4920,249.000549,1800]: 0 finished unit Metal Extractor [f=0012447] it is all ins ettings and tweaks [f=0012538] wow [f=0013231] [13231] Event [1944,163.594055,984]: 1 finished unit Metal Extractor [f=0013361] zk settings are legendayr ahrd to navigate, though [f=0013435] zillions of them [f=0013541] [13541] Event [1768,163.861084,1144]: 1 finished unit Metal Extractor [f=0013576] [13576] Event [1908.50928,156.730484,1112.77197]: 1 finished unit Strike Commander [f=0013609] i spent days optimizing the game, at start [f=0013863] [13863] Event [4920,249.000549,1864]: 0 finished unit Solar Collector [f=0013920] what are you running this on? [f=0014151] [14151] Event [4920,249.000549,1736]: 0 finished unit Solar Collector [f=0014330] right now? debian linux, ryzen 1600x, nvidia gtx 1660Ti [f=0014449] so not complaining [f=0014606] nice [f=0014607] but used on many things [f=0014718] [14718] Event [4568,399.946594,152]: 0 finished unit Solar Collector [f=0014949] [14949] Event [3977.64307,348.519348,491.432861]: 0 lost unit Scorcher [f=0015057] [15057] Event [4389.31445,399.978638,593.214355]: 0 lost unit Crasher [f=0015136] [15136] Event [3930.54053,18.8869438,-406.32126]: 1 lost unit Hercules [f=0015178] [15178] Event [4209.80127,393.892975,551.497803]: 0 lost unit Scorcher [f=0015394] [15394] Event [4372.97314,399.568665,600.491272]: 0 lost unit Scorcher [f=0015448] [15448] Event [4376.74658,400.108368,556.546387]: 0 lost unit Crasher [f=0015489] [15489] Event [4480,399.978638,768]: 0 lost unit Chainsaw [f=0015543] [15543] Event [4063.43408,361.352325,670.474426]: 0 lost unit Scorcher [f=0015626] [15626] Event [4592.02979,400.623749,593.99231]: 0 finished unit Scorcher [f=0015628] [15628] Event [4133.77295,380.372589,624.953125]: 0 lost unit Scorcher [f=0015682] [15682] Event [4091.25586,369.023804,598.937561]: 0 lost unit Scorcher [f=0015750] [15750] Event [4592.02979,400.623749,593.99231]: 0 lost unit Scorcher [f=0015764] i have an i7 2600k and r9 280 [f=0015770] [15770] Event [4327.10693,399.960297,573.014221]: 1 finished unit Strike Commander [f=0015779] [15779] Event [4227.4126,396.000519,577.726807]: 0 lost unit Scorcher [f=0015794] [15794] Event [4475.50684,396.604492,683.907593]: 0 lost unit Scorcher [f=0015848] [15848] Event [4426.16553,395.975037,820.101013]: 0 lost unit Scorcher [f=0015859] all used [f=0015887] [15887] Event [4592.02979,400.623749,593.99231]: 0 lost unit Scorcher [f=0015941] zap zap [f=0016010] [16010] Event [4592.02979,400.623749,593.99231]: 0 lost unit Scorcher [f=0016172] [16172] Event [4592.02979,399.978638,593.99231]: 0 lost unit Scorcher [f=0016325] [16325] Event [4592,399.978638,576]: 0 lost unit Rover Assembly [f=0016325] !transmitlobby @voice@buildUnit@remove;vehcon [f=0016325] !transmitlobby @voice@buildUnit@remove;vehscout [f=0016325] !transmitlobby @voice@buildUnit@remove;vehraid [f=0016325] !transmitlobby @voice@buildUnit@remove;vehsupport [f=0016325] !transmitlobby @voice@buildUnit@remove;vehriot [f=0016325] !transmitlobby @voice@buildUnit@remove;vehassault [f=0016325] !transmitlobby @voice@buildUnit@remove;vehcapture [f=0016325] !transmitlobby @voice@buildUnit@remove;veharty [f=0016325] !transmitlobby @voice@buildUnit@remove;vehheavyarty [f=0016325] !transmitlobby @voice@buildUnit@remove;vehaa [f=0016325] !transmitlobby @voice@buildUnit@reload [f=0016346] [16346] Event [4280,399.957275,744]: 0 lost unit Solar Collector [f=0016508] [16508] Event [4648,399.978638,296]: 0 lost unit Solar Collector [f=0016595] [16595] Event [4840,399.978638,408]: 0 lost unit Metal Extractor [f=0016597] dang [f=0016616] more than enough for zk, too :) [f=0016664] [16664] Event [4568,399.978638,312]: 0 lost unit Solar Collector [f=0016748] [16748] Event [4840,399.717407,344]: 0 lost unit Solar Collector [f=0016820] [16820] Event [4280,399.978638,824]: 0 lost unit Solar Collector [f=0016882] [16882] Event [4608,396.261597,912]: 0 lost unit Picket [f=0016928] [16928] Event [4840,399.978638,472]: 0 lost unit Solar Collector [f=0017064] [17064] Event [4704,392.21344,912]: 0 finished unit Picket [f=0017101] [17101] Event [4568,399.978638,232]: 0 lost unit Solar Collector [f=0017133] [17133] Event [4512,398.410339,496]: 1 finished unit Lotus [f=0017211] [17211] Event [4704,392.21344,912]: 0 lost unit Picket [f=0017235] yeah [f=0017236] [17236] Event [4280,399.925232,904]: 0 lost unit Solar Collector [f=0017263] [17263] Event [4800,393.377686,896]: 0 finished unit Picket [f=0017265] [17265] Event [4800,393.377686,896]: 0 lost unit Picket [f=0017378] [17378] Event [4896,396.400452,896]: 0 lost unit Picket [f=0017486] [17486] Event [4755.23682,388.044373,941.092896]: 0 lost unit Mason [f=0017702] [17702] Event [4765.45117,381.098206,985.546204]: 0 lost unit Mason [f=0017703] [17703] Event [4785.69531,378.338501,1000.3349]: 0 lost unit Mason [f=0017891] [17891] Event [4793.06934,385.524719,960.473572]: 0 lost unit Mason [f=0018126] leave my llt alone [f=0018168] [18168] Event [4767.02295,400.323029,288.858765]: 0 lost unit Engineer Commander [f=0018169] :D [f=0018190] [18190] Event [4648,397.601013,232]: 0 lost unit Metal Extractor [f=0018286] [18286] Event [4648,399.664001,168]: 0 lost unit Solar Collector [f=0018319] [18319] Event [4666.4873,397.090179,536.130981]: 1 finished unit Strike Commander [f=0018544] ... [f=0018668] [18668] Event [4200,398.878479,760]: 0 lost unit Solar Collector [f=0018687] [18687] Event [4568,399.946594,152]: 0 lost unit Solar Collector [f=0018758] i never stood a chance, did i [f=0018908] gg [f=0019081] well, was a little too slow with expanding, you [f=0019149] you were* [f=0019303] [19303] Event [4568,397.242432,488]: 1 finished unit Caretaker [f=0019306] as in, i wasn't pushing you at all [f=0019591] so you could have had whole map of mexes already [f=0019895] [19895] Event [4529.49463,396.061493,725.355042]: 1 finished unit Strike Commander [f=0020008] but this comes with experience [f=0020158] scouting is essential, so you can prepare [f=0020393] like, if you know what is coming, you can remedy it [f=0020415] [20415] Event [4920,249.000549,1736]: 0 lost unit Solar Collector [f=0020523] [20523] Event [4920,249.000549,1800]: 0 lost unit Metal Extractor [f=0020576] [20576] Event [4696,249.000549,1896]: 0 lost unit Metal Extractor [f=0020690] [20690] Event [4920,248.572845,1864]: 0 lost unit Solar Collector [f=0020759] or even better, sue things they couldn't do while prearing A, so they can't react to B [f=0021364] thanks [f=0021469] no worries [f=0021848] i will be happy to provide more tips if welcome and needed, albeit you might meet me under different nicknames [f=0022100] me and devs of ZK are not really... fond of each other ;) [f=0022246] [22246] Event [4152,397.831726,824]: 0 lost unit Wind/Tidal Generator [f=0022300] [22300] Event [4200,398.886719,824]: 0 lost unit Metal Extractor [f=0022320] game_message: AllyTeam 0 has an overwhelming numerical advantage! [f=0022321] [22321] Received game_message: AllyTeam 0 has an overwhelming numerical advantage! [f=0022359] [22359] Event [4387.74463,398.459259,825.661133]: 1 finished unit Strike Commander [f=0022375] game_message: maybeimahacker has been destroyed! [f=0022375] [22375] Event [undefined]: maybeimahacker resigned [f=0022375] game_message: three_witches wins! [f=0022375] Submitting stats [f=0022375] Automatically exiting in 10 seconds. Move mouse to cancel. [f=0022375] Part| Total Time|Time of the last 0.5s [f=0022375] Draw 23680.48ms 23.65% [f=0022375] Lua::Callins::Synced 21757.13ms 36.13% [f=0022375] Lua::Callins::Unsynced 29379.15ms 29.44% [f=0022375] Lua::CollectGarbage::Synced 648.39ms 0.00% [f=0022375] Lua::CollectGarbage::Unsynced 1582.67ms 2.50% [f=0022375] Misc::Profiler::AddTime 83.88ms 0.00% [f=0022375] Sim 37046.04ms 42.61% [f=0022375] [22375] Event [4200,398.024902,888]: 0 lost unit Solar Collector [f=0022375] [22375] Received game_message: maybeimahacker has been destroyed! [f=0022375] [22375] Received game_message: three_witches wins! [f=0022376] [22376] Game End Stats Header: time,allyTeam1_unit_value,allyTeam0_unit_value,team1_unit_value,team0_unit_value,allyTeam1_metal_overdrive,allyTeam0_metal_overdrive,team1_metal_overdrive,team0_metal_overdrive,allyTeam1_metalProduced,allyTeam0_metalProduced,team1_metalProduced,team0_metalProduced,allyTeam1_metalUsed,allyTeam0_metalUsed,team1_metalUsed,team0_metalUsed,allyTeam1_metal_excess,allyTeam0_metal_excess,team1_metal_excess,team0_metal_excess,allyTeam1_damage_dealt,allyTeam0_damage_dealt,team1_damage_dealt,team0_damage_dealt,allyTeam1_unit_value_def,allyTeam0_unit_value_def,team1_unit_value_def,team0_unit_value_def,allyTeam1_energy_income,allyTeam0_energy_income,team1_energy_income,team0_energy_income,allyTeam1_unit_value_other,allyTeam0_unit_value_other,team1_unit_value_other,team0_unit_value_other,allyTeam1_metal_income,allyTeam0_metal_income,team1_metal_income,team0_metal_income,allyTeam1_unit_value_army,allyTeam0_unit_value_army,team1_unit_value_army,team0_unit_value_army,allyTeam1_unit_value_killed,allyTeam0_unit_value_killed,team1_unit_value_killed,team0_unit_value_killed,allyTeam1_unit_value_econ,allyTeam0_unit_value_econ,team1_unit_value_econ,team0_unit_value_econ,allyTeam1_unit_value_lost,allyTeam0_unit_value_lost,team1_unit_value_lost,team0_unit_value_lost,allyTeam1_metal_reclaim,allyTeam0_metal_reclaim,team1_metal_reclaim,team0_metal_reclaim,allyTeam1_damage_received,allyTeam0_damage_received,team1_damage_received,team0_damage_received [f=0022376] [22376] Game End Stats Values: 0,"-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-" [f=0022376] [22376] Game End Stats Values: 1,1275,1275,1275,1275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1275,1275,1275,1275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 [f=0022376] [22376] Game End Stats Values: 2,2165,2200,2200,2165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7.4666667,7.4666667,7.4666667,7.4666667,2075,2075,2075,2075,6,6.13333321,6.13333321,6,0,0,0,0,0,0,0,0,90,125,125,90,0,0,0,0,0,0,0,0,0,0,0,0 [f=0022376] [22376] Game End Stats Values: 3,2475,2325,2325,2475,0,0.7503373,0.7503373,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,10.0506639,10.0506639,8,2075,2075,2075,2075,9.0666666,8.18335533,8.18335533,9.0666666,220,0,0,220,0,0,0,0,180,250,250,180,0,0,0,0,0,0,0,0,0,0,0,0 [f=0022376] [22376] Game End Stats Values: 4,2545,2325,2325,2545,0.00089694,4.29346275,4.29346275,0.00089694,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9.46666622,10.6400185,10.6400185,9.46666622,2075,2075,2075,2075,10.0000591,10.236208,10.236208,10.0000591,220,0,0,220,0,0,0,0,250,250,250,250,0,0,0,0,0,0,0,0,0,0,0,0 [f=0022376] [22376] Game End Stats Values: 5,2835,2415,2415,2835,1.63464642,6.56792164,6.56792164,1.63464642,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,11.333333,10.740304,10.740304,11.333333,2075,2075,2075,2075,10.1089163,10.6849642,10.6849642,10.1089163,440,0,0,440,0,0,0,0,320,340,340,320,0,0,0,0,0,0,0,0,0,0,0,0 [f=0022376] [22376] Game End Stats Values: 6,3035,2505,2505,3035,5.13243103,7.34234047,7.34234047,5.13243103,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12.8222218,10.9339018,10.9339018,12.8222218,2075,2130,2130,2075,10.2331867,12.0516291,12.0516291,10.2331867,570,0,0,570,0,0,0,0,390,375,375,390,0,0,0,0,0.0005,0,0,0.0005,0,0,0,0 [f=0022376] [22376] Game End Stats Values: 7,3165,2540,2540,3165,17.4102859,10.5378771,10.5378771,17.4102859,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,19.9777794,13.4170141,13.4170141,19.9777794,2075,2130,2130,2075,10.8187847,12.2130346,12.2130346,10.8187847,700,0,0,700,0,0,0,0,390,410,410,390,0,0,0,0,0.00405001,0,0,0.00405001,0,0,0,0 [f=0022376] [22376] Game End Stats Values: 8,3165,3360,3360,3165,43.3910484,21.3405075,21.3405075,43.3910484,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,15.333334,16.7847023,16.7847023,15.333334,2075,2880,2880,2075,11.7321167,12.7201757,12.7201757,11.7321167,700,0,0,700,0,0,0,0,390,480,480,390,0,0,0,0,0.00506666,0,0,0.00506666,0,0,0,0 [f=0022376] [22376] Game End Stats Values: 9,3165,3465,3465,3165,69.3718109,40.6525078,40.6525078,69.3718109,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,14,21.4246101,21.4246101,14,2075,2880,2880,2075,11.7320518,13.287467,13.287467,11.7320518,700,0,0,700,0,0,0,0,390,585,585,390,0,0,0,0,0.00506666,0,0,0.00506666,0,0,0,0 [f=0022376] [22376] Game End Stats Values: 10,3165,3695,3695,3165,95.3525314,76.6754684,76.6754684,95.3525314,0,0,0,0,0,0,0,0,81.3593445,0,0,81.3593445,0,0,0,0,0,0,0,0,14,23.9469128,23.9469128,14,2075,3110,3110,2075,11.7320518,14.4015322,14.4015322,11.7320518,700,0,0,700,0,0,0,0,390,585,585,390,0,0,0,0,0.00506666,0,0,0.00506666,0,0,0,0 [f=0022376] [22376] Game End Stats Values: 11,3165,3695,3695,3165,117.277321,83.2421875,83.2421875,117.277321,0,0,0,0,0,0,0,0,153.200897,0,0,153.200897,0,0,0,0,0,0,0,0,14,17.7945442,17.7945442,14,2075,3110,3110,2075,11.4616537,12.4377832,12.4377832,11.4616537,700,0,0,700,0,0,0,0,390,585,585,390,0,0,0,0,0.00506666,0,0,0.00506666,0,0,0,0 [f=0022376] [22376] Game End Stats Values: 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End Stats Values: 45,515,9340,9340,515,1683.58777,834.868164,834.868164,1683.58777,0,0,0,0,0,0,0,0,4870.80713,1123.29663,1123.29663,4870.80713,1564.3667,6359.15381,6359.15381,1564.3667,0,750,750,0,9.36092091,20.2869873,20.2869873,9.36092091,0,7645,7645,0,9.91633606,26.8610592,26.8610592,9.91633606,0,0,0,0,0,6194.33301,6194.33301,0,515,945,945,515,6474.33301,763.333313,763.333313,6474.33301,0.00506666,141.000183,141.000183,0.00506666,6615.40674,2690.40283,2690.40283,6615.40674 [f=0022376] [22376] Game End Stats Values: 46,515,10490,10490,515,1710.29883,857.371399,857.371399,1710.29883,0,0,0,0,0,0,0,0,5013.5166,1123.29663,1123.29663,5013.5166,1564.3667,6401.39404,6401.39404,1564.3667,0,750,750,0,9.2451973,19.2494068,19.2494068,9.2451973,0,8795,8795,0,9.51405048,31.5002327,31.5002327,9.51405048,0,0,0,0,0,6194.33301,6194.33301,0,515,945,945,515,6474.33301,763.333313,763.333313,6474.33301,0.00506666,290.999481,290.999481,0.00506666,6657.64697,2690.40283,2690.40283,6657.64697 [f=0022376] [22376] Game End Stats Values: 47,195,10490,10490,195,1730.26636,907.414734,907.414734,1730.26636,0,0,0,0,0,0,0,0,5135.4834,1485.27136,1485.27136,5135.4834,1564.3667,6708.91602,6708.91602,1564.3667,0,750,750,0,6.23448133,24.5329456,24.5329456,6.23448133,0,8795,8795,0,8.13117027,30.3809338,30.3809338,8.13117027,0,0,0,0,0,6514.33301,6514.33301,0,195,945,945,195,6794.33301,763.333313,763.333313,6794.33301,0.00506666,402.502747,402.502747,0.00506666,6977.646,2690.40283,2690.40283,6977.646 [f=0022376] [22376] Game End Stats Values: 48,195,10490,10490,195,1740.93225,962.858154,962.858154,1740.93225,0,0,0,0,0,0,0,0,5206.14746,1938.0415,1938.0415,5206.14746,1564.3667,6708.91602,6708.91602,1564.3667,0,750,750,0,4.02221775,26.2161922,26.2161922,4.02221775,0,8795,8795,0,4.71102238,30.918457,30.918457,4.71102238,0,0,0,0,0,6514.33301,6514.33301,0,195,945,945,195,6794.33301,763.333313,763.333313,6794.33301,0.00506666,511.172729,511.172729,0.00506666,6977.646,2690.40283,2690.40283,6977.646 [f=0022376] [22376] Game End Stats Values: 49,195,10490,10490,195,1751.59204,966.069641,966.069641,1751.59204,0,0,0,0,0,0,0,0,5276.80713,1941.25281,1941.25281,5276.80713,1564.3667,6708.91602,6708.91602,1564.3667,0,750,750,0,4.02014446,26.1975994,26.1975994,4.02014446,0,8795,8795,0,4.7106595,27.725214,27.725214,4.7106595,0,0,0,0,0,6514.33301,6514.33301,0,195,945,945,195,6794.33301,763.333313,763.333313,6794.33301,0.00506666,616.166382,616.166382,0.00506666,6977.646,2690.40283,2690.40283,6977.646 [f=0022376] [22376] Game End Stats Values: 50,195,10490,10490,195,1762.24878,966.069641,966.069641,1762.24878,0,0,0,0,0,0,0,0,5347.46387,1941.25281,1941.25281,5347.46387,1564.3667,6708.91602,6708.91602,1564.3667,0,750,750,0,4.01894426,26.1868362,26.1868362,4.01894426,0,8795,8795,0,4.71044827,29.4444141,29.4444141,4.71044827,0,0,0,0,0,6514.33301,6514.33301,0,195,945,945,195,6794.33301,763.333313,763.333313,6794.33301,0.00506666,766.157227,766.157227,0.00506666,6977.646,2690.40283,2690.40283,6977.646 [f=0022376] [22376] Game End Stats Values: 51,70,11740,11740,70,1767.87549,966.069641,966.069641,1767.87549,0,0,0,0,0,0,0,0,5395.09082,1941.25281,1941.25281,5395.09082,1564.3667,6854.50244,6854.50244,1564.3667,0,750,750,0,3.43929458,25.5621929,25.5621929,3.43929458,0,10045,10045,0,4.32971334,29.9999676,29.9999676,4.32971334,0,0,0,0,0,6639.33301,6639.33301,0,70,945,945,70,6919.33301,763.333313,763.333313,6919.33301,0.00506666,874.817261,874.817261,0.00506666,7133.09033,2690.40283,2690.40283,7133.09033 [f=0022580] Player three_witches left the game: normal quit [f=0022580] [22580] Event [undefined]: three_witches quit [f=0022663] No clients connected, shutting down server [f=0022663] Server shutdown [f=0027361] Autoquit sending quit command. [f=0027361] [QuitAction] user exited to system [f=0027361] [SpringApp::Kill][1] fromRun=1 [f=0027361] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [f=0027361] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0027361] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0027361] [ThreadPool::SetThreadCount][2] workers=0 [f=0027361] [SpringApp::Kill][2] [f=0027361] [Game::KillLua][0] dtor=0 loadscreen=(nil) [f=0027361] [Game::KillLua][3] dtor=0 luaUI=0x52695800 [f=0027361] Start widgetHandler:Shutdown [f=0027361] Shutdown - SaveOrderList Complete [f=0027361] Writing last game win data [f=0027361] Shutdown - SaveConfigData Complete [f=0027361] Shutdown Widget - Chili Highlight [f=0027361] Shutdown Widget - Save/Load API [f=0027361] Shutdown Widget - Draw After Chili [f=0027361] Shutdown Widget - EPIC Menu [f=0027361] Shutdown Widget - Chili Minimap [f=0027361] Shutdown Widget - Chili Widget Selector [f=0027361] Shutdown Widget - Local Team Colors [f=0027361] Shutdown Widget - Display Keys 2 [f=0027361] Shutdown Widget - Save Game Menu [f=0027361] Shutdown Widget - HealthBars [f=0027361] Shutdown Widget - Noises [f=0027361] Shutdown Widget - Unit Icons [f=0027361] Shutdown Widget - Win Counter [f=0027361] Shutdown Widget - BuildETA [f=0027361] Shutdown Widget - SpringRTS Replay Stats [f=0027361] Shutdown Widget - Modular Comm Info [f=0027361] Shutdown Widget - CameraShake [f=0027361] Shutdown Widget - Chili Economy Panel Default [f=0027361] Shutdown Widget - Chili EndGame Window [f=0027361] Shutdown Widget - Chili Nuke Warning [f=0027361] Shutdown Widget - Chili Selections & CursorTip v2 [f=0027361] Shutdown Widget - Chili Spectator Panels [f=0027361] Shutdown Widget - Context Menu [f=0027361] Shutdown Widget - Darkening [f=0027361] Shutdown Widget - MetalFeatures (new) [f=0027361] Shutdown Widget - Grab Input [f=0027361] Input grabbing is disabled! [f=0027361] Shutdown Widget - Highlight Geos [f=0027361] Shutdown Widget - Local Widgets Config [f=0027361] Shutdown Widget - Mex Placement Handler [f=0027361] Shutdown Widget - MinimapEvents [f=0027361] Shutdown Widget - Missile Silo Range [f=0027361] Shutdown Widget - Music Player [f=0027361] Shutdown Widget - Point Tracker [f=0027361] Shutdown Widget - Showeco and Grid Drawer [f=0027361] Shutdown Widget - Stereo3D [f=0027361] Shutdown Widget - Attack AoE [f=0027361] Shutdown Widget - Map Edge Extension [f=0027361] Shutdown Widget - Selection Send [f=0027361] Shutdown Widget - LupsManager [f=0027361] Shutdown Widget - Newton Firezone [f=0027361] Shutdown Widget - Chili Pro Console [f=0027361] Shutdown Widget - Lasso Terraform GUI [f=0027361] Shutdown Widget - Chili Framework [f=0027361] Shutdown Widget - Lups [f=0027361] Shutdown Widget - Custom Markers [f=0027361] Shutdown Widget - Chili Core Selector [f=0027361] Shutdown Widget - Pause Screen [f=0027361] Shutdown Widget - Layout Handler [f=0027361] Shutdown Widget - Persistent Build Height [f=0027361] Shutdown Widget - Text To Speech Control [f=0027361] End widgetHandler:Shutdown [f=0027361] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={393435,54969128} {int,ext,rec}Allocs={26998280,0,0} {chunk,block}Bytes={54969128,0} [f=0027361] [Game::KillLua][1] dtor=0 luaGaia=0x59f28b60 [f=0027361] [LuaMemPool::LogStats][handle=LuaGaia (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={326195,49476698} {int,ext,rec}Allocs={26998282,0,0} {chunk,block}Bytes={49476698,0} [f=0027361] [LuaMemPool::LogStats][handle=LuaGaia (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={326195,49476698} {int,ext,rec}Allocs={26998282,0,0} {chunk,block}Bytes={49476698,0} [f=0027361] [Game::KillLua][2] dtor=0 luaRules=0x52ad9480 [f=0027361] Start gadgetHandler:Shutdown [f=0027361] Shutdown - StartSetup [f=0027361] Shutdown - UnitMorph [f=0027361] Shutdown - LupsNanoSpray [f=0027361] Shutdown - Missile Silo Controller [f=0027361] Shutdown - Modular Comm Info [f=0027361] Shutdown - Terrain Texture Handler [f=0027361] Shutdown - UnitCloakShield [f=0027361] Shutdown - Starlight Handler [f=0027361] End gadgetHandler:Shutdown [f=0027361] Start gadgetHandler:Shutdown [f=0027361] Shutdown - Save/Load [f=0027361] Shutdown - UnitMorph [f=0027361] Shutdown - Modular Comm Info [f=0027361] Shutdown - Retreat Command [f=0027361] Shutdown - Shockwaves [f=0027361] Shutdown - Teleport Throw [f=0027361] Shutdown - UnitCloakShield [f=0027361] Shutdown - Lups Cloak FX [f=0027361] Shutdown - Lups [f=0027361] Shutdown - Lups Shield [f=0027361] End gadgetHandler:Shutdown [f=0027361] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={26998312,0,0} {chunk,block}Bytes={0,0} [f=0027361] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={26998312,0,0} {chunk,block}Bytes={0,0} [f=0027361] [Game::KillLua][4] dtor=0 [f=0027361] [Game::~CGame][1] [f=0027361] [Game::KillLua][0] dtor=1 loadscreen=(nil) [f=0027361] [Game::KillLua][3] dtor=1 luaUI=(nil) [f=0027361] [Game::KillLua][1] dtor=1 luaGaia=(nil) [f=0027361] [Game::KillLua][2] dtor=1 luaRules=(nil) [f=0027361] [Game::KillLua][4] dtor=1 [f=0027361] [Game::KillMisc][1] [f=0027361] [Game::KillMisc][2] [f=0027361] [Game::KillMisc][3] [f=0027361] [Game::KillRendering][1] [f=0027361] [3DOParser::Kill] allocated 137 pieces [f=0027361] [S3OParser::Kill] allocated 2835 pieces [f=0027361] [AssParser::Kill] allocated 242 pieces [f=0027361] [Game::KillInterface][1] [f=0027361] [Game::KillInterface][2] [f=0027361] [Game::KillSimulation][1] [f=0027361] [Game::KillSimulation][2] [f=0027361] [CCollisionHandler] dis-/continuous tests: 0/246755 [f=0027361] [Game::KillSimulation][3] [f=0027361] [~CPathCache(20x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0027361] [~CPathCache(20x20)] cacheHits=12 hitPercentage=34% numHashColls=0 maxCacheSize=13 [f=0027361] [~CPathCache(40x40)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0027361] [~CPathCache(40x40)] cacheHits=116 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0027361] [~CRectangleOverlapHandler] 0% overlap reduction [f=0027361] [~CRectangleOverlapHandler] 0% overlap reduction [f=0027361] [LosHandler::Kill] raycast instance cache-{hits,misses}={488,3648}; shared=3%; cached=9% [f=0027361] [Game::KillSimulation][4] [f=0027361] [CommonDefHandler::KillStatic] 3214 sound-set data items added [f=0027361] [Game::~CGame][2] [f=0027361] [Game::~CGame][3] [f=0027361] [SpringApp::Kill][3] [f=0027361] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 285268 bytes sent 257024 bytes recv'd [f=0027361] [SpringApp::Kill][4] font=0x464a87e0 [f=0027361] [SpringApp::Kill][5] [f=0027361] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [VFS] [SpringVFS::DeleteArchives] [VFS] [SpringVFS::DeleteArchives(section=0)] #archives[section]=1 #files[section]=7633 [VFS] archive=/var/lib/zkreplay/Zero-K/packages/655b621727e922486140556503d2abbf.sdp (0x4524d7c0) [~CPoolArchive] archiveFile="/var/lib/zkreplay/Zero-K/packages/655b621727e922486140556503d2abbf.sdp" numZipFiles=7633 sumInflSize=691340kb sumReadTime=3386ms file="objects3d/strikecom.dae" indx=5351 inflSize=1500kb readTime=141ms file="bitmaps/loadpictures/commandqueueing.png" indx=493 inflSize=3444kb readTime=124ms file="scripts/pw_dropfac.lua" indx=5632 inflSize=1kb readTime=87ms file="bitmaps/cc/redexplo.tga" indx=418 inflSize=64kb readTime=39ms file="luarules/gadgets/weapon_shield_merge.lua" indx=1783 inflSize=11kb readTime=36ms file="scripts/mahlazer.lua" indx=5617 inflSize=11kb readTime=34ms file="luarules/gadgets/unit_command_adder.lua" indx=1682 inflSize=2kb readTime=28ms file="luarules/gadgets/unit_cloak_shield.lua" indx=1681 inflSize=26kb readTime=27ms file="unittextures/factoryveh1.png" indx=7005 inflSize=1077kb readTime=24ms file="objects3d/commsupport3.s3o" indx=4924 inflSize=88kb readTime=23ms [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/packages/655b621727e922486140556503d2abbf.sdp] 55577227 bytes cached in 2829 files [VFS] [SpringVFS::DeleteArchives(section=1)] #archives[section]=1 #files[section]=174 [VFS] archive=/var/lib/zkreplay/Zero-K/maps/fairyland_1.31.sd7 (0x46614440) [VFS] [SpringVFS::DeleteArchives(section=2)] #archives[section]=3 #files[section]=319 [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/base/maphelper.sdz (0x4658c1b0) [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/base/spring/bitmaps.sdz (0x46636c30) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/base/spring/bitmaps.sdz] 1244250 bytes cached in 13 files [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/base/springcontent.sdz (0x7fdfb001bcf0) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/base/springcontent.sdz] 210078 bytes cached in 68 files [VFS] [SpringVFS::DeleteArchives(section=3)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=4)] #archives[section]=0 #files[section]=130 [VFS] [SpringVFS::DeleteArchives(section=5)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=6)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=7)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=8)] #archives[section]=0 #files[section]=0 [SpringApp::Kill][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=0x1de0fd0 (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9]