[DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" Using writeable configuration source: "/tmp/tmp.NwdE76Z3db/springsettings.838312.cfg" LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt ============== ============== Available: ArchiveScanner AutohostInterface BumpWater CSMFGroundTextures CrashHandler CregSerializer DecalsDrawerGL4 DynWater FarTextureHandler Font GameServer GroundMoveType KeyBindings LuaSocket Model Net Path Piece RoamMeshDrawer Shader SkyBox Sound Texture VFS Enabled: Sound (Notice) VFS (Info) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. ============== ============== ============== ============== InputTextGeo = 0.26 0.73 0.02 0.028 MouseDragCircleCommandThreshold = 25 ROAM = 2 RotateLogFiles = 1 TeamHighlight = 0 ============== ============== ============== ============== Spring Engine Version: 104.0.1-1435-g79d77ca maintenance (Headless) Build Environment: gcc libstdc++ version 20160609 Compiler Version: gcc-5.4.0 20160609 Operating System: Linux 4.19.0-5-amd64 #1 SMP Debian 4.19.37-5+deb10u2 (2019-08-08) (x86_64) Hardware Config: Intel(R) Xeon(R) CPU E5-2697 v4 @ 2.30GHz; 1995MB RAM Binary Word Size: 64-bit (native) Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 1 Logical CPU Cores: 1 ============== ============== [good_fpu_init][STREFLOP_SSE] SSE 1.0 : 1, SSE 2.0 : 1 SSE 3.0 : 1, SSSE 3.0 : 1 SSE 4.1 : 1, SSE 4.2 : 1 SSE 4.0A: 0, SSE 5.0A: 0 [WatchDog::Install] installed (hang-timeout: 10s) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz} [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window [GR::LogVersionInfo] SDL version : 0.0.0 (linked) / 2.0.1 (compiled) GL version : GL vendor : GL renderer : GLSL version: GLEW version: spring headless stub GLEW version GPU memory : unknown SDL swap-int: 0 ARB shader support : 0 GLSL shader support : 0 FBO extension support : 0 NVX GPU mem-info support : 0 ATI GPU mem-info support : 0 NPOT-texture support : 1 (0) S3TC/DXT1 texture support : 0/0 texture query-LOD support : 1 (0) MSAA frame-buffer support : 0 (0) 24-bit Z-buffer support : 0 (-) primitive-restart support : 0 (0) clip-space control support: 0 (0) seamless cube-map support : 0 (0) frag-depth layout support : 0 (-) max. FBO samples : -1 max. texture size : 2048 max. texture anisotropy level: 0.000000 max. vec4 varyings/attributes: 0/0 max. draw-buffers : 0 max. rec. indices/vertices : 0/0 max. uniform buffer-bindings : 0 max. uniform block-size : 0KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [GR::UpdateGLConfigs] [GR::UpdateGLGeometry][1] winSize=<1,1> [GR::UpdateGLGeometry][2] winSize=<8,8> [GR::InitGLState] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated) [TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/ Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/base Scanning: /var/lib/zkreplay/Zero-K/maps Scanning: /var/lib/zkreplay/Zero-K/games Scanning: /var/lib/zkreplay/Zero-K/packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 662ms [VFS] [SpringVFS::ReserveArchives] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f97a001d9f0 (SpringVFS) global=(nil) (null) [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [ThreadPool::SetThreadCount][2] workers=0 [Threading] Main thread CPU affinity mask set: 1 [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.65.3 OpenSSL/1.1.1c [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1) [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:105:ValidateCaFile():Downloading https://springrts.com/dl/cacert.pem [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K [Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 18859 MB [f=-000001] [CPreGame] using server IP localhost and port 8452 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/838312/replay.sdfz" for game data... [f=-000001] [PreGame::StartServerForDemo] starting GameServer [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452 [f=-000001] [UDPListener] successfully bound socket on port 8452 [f=-000001] [PreGame::StartServerForDemo] started GameServer [f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 336ms [f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3) [f=-000001] [PreGame::AddMapArchivesToVFS][server=0x45f3bd70] using map "Thornford 2" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Thornford 2", overwrite=false)] section=1 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [f=-000001] [PreGame::AddModArchivesToVFS][server=0x45f3bd70] using game "Zero-K v1.8.2.5" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.8.2.5", overwrite=false)] section=0 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 106ms [f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 0), creating LoadScreen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff [f=-000001] [LuaIntro] Loading widget: LoadProgress [f=-000001] [LuaIntro] Loading widget: Main [f=-000001] [LuaIntro] Loading widget: LoadTexture [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::Load][1] globalQuit=0 threaded=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (79 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 1013ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 1310ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 8ms [f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 76ms [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [f=-000001] [Init] number of ArmorDefs: 6 [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 804ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 114ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 23ms [f=-000001] [IPathManager::GetInstance] using HAPFS [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [f=-000001] [Init] shadow rendering is disabled (config-value -1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [f=-000001] InfoTexture: legacy [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 3ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Set ROAM mode to DisplayLists [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer" [f=-000001] Loaded DecalsDrawer: off [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 25ms [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 62ms [f=-000001] Synced LuaRules: starting loading LuaRules: Loaded gadget: API versioning stuff for maps and user widgets LuaRules: Loaded gadget: Dev Command Checker LuaRules: Loaded gadget: Metalspot Finder Gadget LuaRules: Loaded gadget: Save/Load LuaRules: Loaded gadget: Startbox handler LuaRules: Loaded gadget: Wanted Speed LuaRules: Loaded gadget: s11n gadget LuaRules: Loaded gadget: s11n map feature loader LuaRules: Loaded gadget: No Friendly Fire LuaRules: Loaded gadget: IconGenerator LuaRules: Loaded gadget: Mex Placement LuaRules: Loaded gadget: Nano Frame Death Handeling LuaRules: Loaded gadget: Nano Frame Rate Limit LuaRules: Loaded gadget: No Self-D LuaRules: Loaded gadget: ShareControl LuaRules: Loaded gadget: UnitPriority LuaRules: Loaded gadget: Mex Control with energy link LuaRules: Loaded gadget: Script notification LuaRules: Loaded gadget: Antinuke Handler LuaRules: Loaded gadget: Attributes LuaRules: Loaded gadget: Boolean Disable LuaRules: Loaded gadget: Impulse Float Toggle LuaRules: Loaded gadget: LockOptions LuaRules: Loaded gadget: Perks LuaRules: Loaded gadget: Shield Charge LuaRules: Loaded gadget: StartSetup LuaRules: Loaded gadget: Stockpile [f=-000001] Setting morph for custom comms for player: 1 [f=-000001] Setting morph for custom comms for player: 0 LuaRules: Loaded gadget: UnitMorph LuaRules: Loaded gadget: AirPlantParents LuaRules: Loaded gadget: AirTransport_SeaPickup LuaRules: Loaded gadget: Aircraft Command LuaRules: Loaded gadget: Aircraft Crashing LuaRules: Loaded gadget: Allow Builder Hold Fire LuaRules: Loaded gadget: Area Guard LuaRules: Loaded gadget: Block Ally and Neutral Attack LuaRules: Loaded gadget: Block direct control LuaRules: Loaded gadget: Blocking Tag Implementation LuaRules: Loaded gadget: Bomber Dive LuaRules: Loaded gadget: CAI LuaRules: Loaded gadget: CEG Spawner LuaRules: Loaded gadget: Capture LuaRules: Loaded gadget: Carrier Drones LuaRules: Loaded gadget: Command Raw Move LuaRules: Loaded gadget: Command Transfer Unit LuaRules: Loaded gadget: Constructor Auto Assist LuaRules: Loaded gadget: Control gunship strafe range LuaRules: Loaded gadget: D-Gun Aim Fix LuaRules: Loaded gadget: Debris physics LuaRules: Loaded gadget: Decloak when damaged LuaRules: Loaded gadget: Dev Commands LuaRules: Loaded gadget: Disable Buildoptions LuaRules: Loaded gadget: Dont fire at radar LuaRules: Loaded gadget: Experience LuaRules: Loaded gadget: Factory Anti Slacker LuaRules: Loaded gadget: Factory Stop Production LuaRules: Loaded gadget: Fall Damage LuaRules: Loaded gadget: Feature Effects LuaRules: Loaded gadget: Fire Once command LuaRules: Loaded gadget: Fog Hidden Effects API LuaRules: Loaded gadget: Galaxy Campaign Battle Handler LuaRules: Loaded gadget: GameRules Events LuaRules: Loaded gadget: Grey Goo LuaRules: Loaded gadget: Gunship Bugger Off LuaRules: Loaded gadget: Gunship Climb LuaRules: Loaded gadget: Gunship Oscillate LuaRules: Loaded gadget: Gunship Strafe Control LuaRules: Loaded gadget: Hide Autorepairlevel Command LuaRules: Loaded gadget: Ignore Gibs LuaRules: Loaded gadget: Instant Self Destruct LuaRules: Loaded gadget: Invincibility LuaRules: Loaded gadget: Jumpjets LuaRules: Loaded gadget: LUS LuaRules: Loaded gadget: Lag Monitor LuaRules: Loaded gadget: LupsNanoSpray LuaRules: Loaded gadget: Mantis 6282 LuaRules: Loaded gadget: Missile Silo Controller LuaRules: Loaded gadget: Mod statistics LuaRules: Loaded gadget: Modular Comm Info LuaRules: Loaded gadget: Nuke Explosion Chooser LuaRules: Loaded gadget: One Click Weapon LuaRules: Loaded gadget: Orbital Drop LuaRules: Loaded gadget: Overkill Prevention LuaRules: Loaded gadget: Overkill Prevention Placeholder LuaRules: Loaded gadget: Paralysis LuaRules: Loaded gadget: Player extra information LuaRules: Loaded gadget: Prevent Lab Hax LuaRules: Loaded gadget: Prevent Landship LuaRules: Loaded gadget: Prevent turret overshoot LuaRules: Loaded gadget: Projectile Hold LuaRules: Loaded gadget: Projectile Radar Homing LuaRules: Loaded gadget: Projectile Retarget LuaRules: Loaded gadget: Puppy Handler LuaRules: Loaded gadget: Reclaim HP changer LuaRules: Loaded gadget: Refuel Pad Handler LuaRules: Loaded gadget: Regeneration LuaRules: Loaded gadget: Remove Wait LuaRules: Loaded gadget: Repair Speed Changer LuaRules: Loaded gadget: Resign Gadget LuaRules: Loaded gadget: Retreat Command LuaRules: Loaded gadget: Rezz Hp changer + effect LuaRules: Loaded gadget: Share mode LuaRules: Loaded gadget: Shield Link LuaRules: Loaded gadget: Shockwaves LuaRules: Loaded gadget: Show Shooter LuaRules: Loaded gadget: Spherical LOS LuaRules: Loaded gadget: Tactical Unit AI LuaRules: Loaded gadget: Target Features LuaRules: Loaded gadget: Target Priority LuaRules: Loaded gadget: Target on the move LuaRules: Loaded gadget: Teleport Throw LuaRules: Loaded gadget: Teleporter LuaRules: Loaded gadget: Terraformers LuaRules: Loaded gadget: Terrain Texture Handler LuaRules: Loaded gadget: Time slow v2 LuaRules: Loaded gadget: Torpedo Stay Underwater LuaRules: Loaded gadget: Transport Load Unload LuaRules: Loaded gadget: Transport Selected Load LuaRules: Loaded gadget: Transport Speed LuaRules: Loaded gadget: TransportAIbuttons LuaRules: Loaded gadget: Turn Without Interia LuaRules: Loaded gadget: Typemap Options LuaRules: Loaded gadget: Unit removal from rezzed structures LuaRules: Loaded gadget: UnitStealth LuaRules: Loaded gadget: Units on fire LuaRules: Loaded gadget: Wade Effects LuaRules: Loaded gadget: Water Effects LuaRules: Loaded gadget: Weapon Impulse LuaRules: Loaded gadget: Weapon Reaim Time LuaRules: Loaded gadget: api_subdir_gadgets.lua LuaRules: Loaded gadget: api_widget_events.lua LuaRules: Loaded gadget: astar.lua LuaRules: Loaded gadget: init_auto_ready.lua LuaRules: Loaded gadget: lups_cloak_fx.lua LuaRules: Loaded gadget: lups_thrusters.lua LuaRules: Loaded gadget: lups_wrapper.lua LuaRules: Loaded gadget: weapon_hide_sniper.lua LuaRules: Loaded gadget: Center Offset and Growth Scale LuaRules: Loaded gadget: Commander Upgrade LuaRules: Loaded gadget: CustomUnitShaders LuaRules: Loaded gadget: Factory exit flatten LuaRules: Loaded gadget: Game Over LuaRules: Loaded gadget: On/Off LuaRules: Loaded gadget: UnitCloakShield LuaRules: Loaded gadget: Water level modoption LuaRules: Loaded gadget: Windmill Control LuaRules: Loaded gadget: Fighter pull-up LuaRules: Loaded gadget: Energy Drain LuaRules: Loaded gadget: Chicken control LuaRules: Loaded gadget: Area Denial LuaRules: Loaded gadget: Cannot Damage Unit LuaRules: Loaded gadget: Disallow unit for command targeting LuaRules: Loaded gadget: Single-Hit Weapon LuaRules: Loaded gadget: Starlight Handler LuaRules: Loaded gadget: Noexplode Stopper LuaRules: Loaded gadget: Unit Explosion Spawner LuaRules: Loaded gadget: Shield Merge LuaRules: Loaded gadget: Lups Shield LuaRules: Loaded gadget: Endgame Graphs LuaRules: Loaded gadget: Awards LuaRules: Loaded gadget: Backup allyteam names LuaRules: Loaded gadget: Gadget Profiler New LuaRules: Loaded gadget: Gameframe Orders LuaRules: Loaded gadget: Ghetto Feature Placer LuaRules: Loaded gadget: Planet Wars Structures LuaRules: Loaded gadget: Profiler LuaRules: Loaded gadget: Zombies! [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading >> Loaded gadget: Dev Command Checker >> Loaded gadget: Engine Taskbar Stuff >> Loaded gadget: Metalspot Finder Gadget >> Loaded gadget: Save/Load >> Loaded gadget: IconGenerator >> Loaded gadget: Mex Placement >> Loaded gadget: Script notification >> Loaded gadget: StartSetup >> Loaded gadget: UnitMorph >> Loaded gadget: AirTransport_SeaPickup >> Loaded gadget: Aircraft Command >> Loaded gadget: AutoReadyStartpos >> Loaded gadget: Block Ally and Neutral Attack >> Loaded gadget: CAI >> Loaded gadget: Capture >> Loaded gadget: Command Raw Move >> Loaded gadget: Command Transfer Unit >> Loaded gadget: Constructor Auto Assist >> Loaded gadget: Dev Commands >> Loaded gadget: Fog Hidden Effects API >> Loaded gadget: Galaxy Campaign Battle Handler >> Loaded gadget: Invincibility >> Loaded gadget: Jumpjets >> Loaded gadget: LupsNanoSpray >> Loaded gadget: Mantis 6282 >> Loaded gadget: Missile Silo Controller >> Loaded gadget: Modular Comm Info >> Loaded gadget: One Click Weapon >> Loaded gadget: Orbital Drop >> Loaded gadget: Resign Gadget >> Loaded gadget: Retreat Command >> Loaded gadget: Share mode >> Loaded gadget: Shield Link >> Loaded gadget: Shockwaves >> Loaded gadget: Target Features >> Loaded gadget: Target on the move >> Loaded gadget: Teleport Throw >> Loaded gadget: Teleporter >> Loaded gadget: Terraformers >> Loaded gadget: Terrain Texture Handler >> Loaded gadget: Thrusters >> Loaded gadget: Time slow v2 >> Loaded gadget: TransportAIbuttons >> Loaded gadget: Units on fire >> Loaded gadget: Widget Events >> Loaded gadget: api_subdir_gadgets.lua >> Loaded gadget: api_versioning.lua >> Loaded gadget: astar.lua >> Loaded gadget: cmd_areaguard.lua >> Loaded gadget: cmd_fire_once.lua >> Loaded gadget: cmd_hide_autorepairlevel.lua >> Loaded gadget: cmd_onoff.lua >> Loaded gadget: cmd_remove_wait.lua >> Loaded gadget: cmd_select_load_helper.lua >> Loaded gadget: dbg_ceg_spawner.lua >> Loaded gadget: endgame_graphs.lua >> Loaded gadget: factory_anti_slacker.lua >> Loaded gadget: feature_debris_physics.lua >> Loaded gadget: feature_fx.lua >> Loaded gadget: game_globallos.lua >> Loaded gadget: game_lagmonitor.lua >> Loaded gadget: game_over.lua >> Loaded gadget: game_perks.lua >> Loaded gadget: lockunits_modoption.lua >> Loaded gadget: player_extra_information.lua >> Loaded gadget: s11n_gadget_load.lua >> Loaded gadget: share_control.lua >> Loaded gadget: start_boxes.lua >> Loaded gadget: start_teamnames.lua >> Loaded gadget: start_waterlevel.lua >> Loaded gadget: typemap_options.lua >> Loaded gadget: unit_air_plants.lua >> Loaded gadget: unit_aircraft_crash.lua >> Loaded gadget: unit_allow_builder_hold_fire.lua >> Loaded gadget: unit_attributes.lua >> Loaded gadget: unit_attributes_generic.lua >> Loaded gadget: unit_block_direct_control.lua >> Loaded gadget: unit_bomber_dive.lua >> Loaded gadget: unit_cannot_damage_unit.lua >> Loaded gadget: unit_carrier_drones.lua >> Loaded gadget: unit_centeroffset.lua >> Loaded gadget: unit_control_gunship_stafe_range.lua >> Loaded gadget: unit_dont_fire_at_radar.lua >> Loaded gadget: unit_explosion_spawner.lua >> Loaded gadget: unit_factory_flatten.lua >> Loaded gadget: unit_fall_damage.lua >> Loaded gadget: unit_fighter_pullup.lua >> Loaded gadget: unit_gamerules_events.lua >> Loaded gadget: unit_grass_cutter.lua >> Loaded gadget: unit_gunship_climb.lua >> Loaded gadget: unit_gunship_oscillate.lua >> Loaded gadget: unit_impulsefloat_toggle.lua >> Loaded gadget: unit_marketplace.lua >> Loaded gadget: unit_mex_overdrive.lua >> Loaded gadget: unit_overkill_prevention.lua >> Loaded gadget: unit_overkill_prevention_placeholder.lua >> Loaded gadget: unit_planetwars.lua >> Loaded gadget: unit_prevent_lab_hax.lua >> Loaded gadget: unit_prevent_landship.lua >> Loaded gadget: unit_prevent_turret_overshoot.lua >> Loaded gadget: unit_priority.lua >> Loaded gadget: unit_regeneration.lua >> Loaded gadget: unit_removal_from_rezzed_structure.lua >> Loaded gadget: unit_rezz_hp.lua >> Loaded gadget: unit_self_destruct.lua >> Loaded gadget: unit_solar_force_closed.lua >> Loaded gadget: unit_spherical_los.lua >> Loaded gadget: unit_starlight_handler.lua >> Loaded gadget: unit_stealth.lua >> Loaded gadget: unit_target_priority.lua >> Loaded gadget: unit_transport_load_unload.lua >> Loaded gadget: unit_transport_speed.lua >> Loaded gadget: unit_turn_without_interia.lua >> Loaded gadget: unit_untargetable.lua >> Loaded gadget: unit_wanted_speed.lua >> Loaded gadget: unit_water_effects.lua >> Loaded gadget: unit_windmill_control.lua >> Loaded gadget: unit_xp.lua >> Loaded gadget: unit_zombies.lua >> Loaded gadget: wake_fx.lua >> Loaded gadget: weapon_ignore_gibs.lua >> Loaded gadget: weapon_impulse.lua >> Loaded gadget: weapon_noexplode_stopper.lua >> Loaded gadget: weapon_shield_merge.lua >> Loaded gadget: weapon_single_hit.lua >> Loaded gadget: weapon_trail_burnout.lua >> Loaded gadget: Commander Upgrade >> Loaded gadget: UnitCloakShield >> Loaded gadget: Lups Cloak FX >> Loaded gadget: Chicken control >> Loaded gadget: Area Denial >> Loaded gadget: Lups >> Loaded gadget: Lups Shield >> Loaded gadget: Awards >> Loaded gadget: Chicken Spawner >> Loaded gadget: Gadget Profiler New >> Loaded gadget: Gameframe Orders >> Loaded gadget: Ghetto Feature Placer >> Loaded gadget: Profiler [f=-000001] Unsynced LuaRules: finished loading [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaGaia)] 162ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI" [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaSocket Support: enabled [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] USE_OLD_CHILI [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 2, This game player count: 2 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] playerO1 was in last game but is now absent, resetting scores [f=-000001] Deferred Rendering: Failed to create bloom buffers! [f=-000001] Deferred Rendering: Failed to create HDR buffer! [f=-000001] Nightvision Shader: GLSL not supported. [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Loaded API widget: Cluster Detection [f=-000001] Loaded API widget: Hacky version fix [f=-000001] Loaded API widget: Shared Functions [f=-000001] Loaded API widget: i18n [f=-000001] Loaded API widget: Win Counter [f=-000001] Loaded API widget: Draw Mouse Build [f=-000001] Loaded API widget: Modular Comm Info [f=-000001] Loaded API widget: Lobby Battle Status [f=-000001] Loaded API widget: CommandInsert [f=-000001] Loaded API widget: Chili Framework [f=-000001] Loaded API widget: Lag (AFK) monitor [f=-000001] Loaded API widget: Lups [f=-000001] Loaded API widget: Pre-Selection Handler [f=-000001] Loaded widget: Chili Highlight [f=-000001] Loaded widget: Save/Load API [f=-000001] Loaded widget: Selection Hierarchy [f=-000001] Loaded widget: Draw After Chili [f=-000001] Hardware mouse-cursor is disabled! [f=-000001] Loaded DecalsDrawer: off [f=-000001] Ground-decal rendering is disabled! [f=-000001] Set maximum particles to: 0 [f=-000001] Set UnitLodDist to 0 [f=-000001] Set UnitIconDist to 0 [f=-000001] Loaded widget: EPIC Menu [f=-000001] Loaded widget: Chili Minimap [f=-000001] Loaded widget: Chili Widget Selector [f=-000001] Loaded widget: Hide Interface and Mouse Cursor [f=-000001] [Depth of Field::Initialize] removing widget, no shader support [f=-000001] Loaded widget: Depth of Field Shader [f=-000001] Deferred Rendering requires shader support! [f=-000001] Loaded widget: Deferred rendering [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option [f=-000001] Loaded widget: Local Team Colors [f=-000001] Loaded widget: Display Keys 2 [f=-000001] Loaded widget: Save Game Menu [f=-000001] Loaded widget: Specific Unit Reclaimer [f=-000001] Loaded widget: Area-reclaim trees [f=-000001] Loaded widget: One click weapon handler [f=-000001] Loaded widget: Unit Target Command Helper [f=-000001] Loaded widget: Attack Command Helper [f=-000001] Loaded widget: Selection Modkeys [f=-000001] Loaded widget: Chili Global Commands [f=-000001] Loaded widget: Outline No Shader [f=-000001] Loaded widget: Chili Commander Upgrade [f=-000001] Loaded widget: HealthBars [f=-000001] Loaded widget: Noises [f=-000001] Loaded widget: Terraform Icon Draw [f=-000001] Loaded widget: Unit Icons [f=-000001] Loaded widget: Chili Vote Display [f=-000001] Loaded widget: Auto Patrol Nanos [f=-000001] Loaded widget: BuildETA [f=-000001] Loaded widget: Cloak Fire State 2 [f=-000001] Loaded widget: Double-Click attack-move [f=-000001] Loaded widget: EndGame Stats [f=-000001] Loaded widget: Objectives [f=-000001] Loaded widget: Unit Marker Zero-K [f=-000001] We appear to be in a replay/spectator. Writing stats to file. [f=-000001] Attempting to open LuaUI/Logs/replay_stats/838312/events.log [f=-000001] Loaded widget: SpringRTS Replay Stats [f=-000001] Loaded widget: Initial Queue ZK [f=-000001] We appear to be in a replay/spectator, maxing out game speed. [f=-000001] Loaded widget: SpringRTS Replay Speed [f=-000001] Loaded widget: Set Springsettings and Config [f=-000001] Loaded widget: Antinuke Coverage [f=-000001] Loaded widget: Area Attack Tweak [f=-000001] Loaded widget: Autoquit [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info [f=-000001] Loaded widget: Blast Radius [f=-000001] Loaded widget: CameraShake [f=-000001] Loaded widget: Cheat Sheet [f=-000001] Loaded widget: Chili Economy Panel Default [f=-000001] Loaded widget: Chili EndGame Window [f=-000001] Loaded widget: Chili Inactivity Win [f=-000001] Loaded widget: Chili Nuke Warning [f=-000001] Loaded widget: Chili Rejoining Progress Bar [f=-000001] Loaded widget: Chili Selections & CursorTip v2 [f=-000001] Loaded widget: Ferry Points [f=-000001] Loaded widget: Chili Spectator Panels [f=-000001] Loaded widget: Context Menu [f=-000001] Loaded widget: Darkening [f=-000001] Loaded widget: Decloak Range [f=-000001] Loaded widget: MetalFeatures (new) [f=-000001] Loaded widget: Decoration Handler [f=-000001] Loaded widget: Defense Range Zero-K [f=-000001] Loaded widget: Economic Victory Announcer [f=-000001] Loaded widget: Galaxy Battle Handler [f=-000001] Loaded widget: Game Analytics Handler [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input [f=-000001] Loaded widget: Guard Remove [f=-000001] Loaded widget: Haven Handler [f=-000001] Loaded widget: Highlight Geos [f=-000001] Loaded widget: In-game Guide [f=-000001] Loaded widget: In-game Ignore [f=-000001] Loaded widget: Keep Target [f=-000001] Loaded widget: Local Widgets Config [f=-000001] Mex Placement Initialised with 28 spots. [f=-000001] Loaded widget: Mex Placement Handler [f=-000001] Loaded widget: MinimapEvents [f=-000001] Loaded widget: Misc default command replacements [f=-000001] Loaded widget: Missile Silo Commands [f=-000001] Loaded widget: Missile Silo Range [f=-000001] Loaded widget: Mission Results Handler [f=-000001] Loaded widget: Morph Finished notification [f=-000001] Loaded widget: Music Player [f=-000001] Loaded widget: Orbit Command [f=-000001] Loaded widget: Point Tracker [f=-000001] Loaded widget: Raw Move Issue [f=-000001] Loaded widget: ReclaimInfo [f=-000001] Loaded widget: Show All Commands v2 [f=-000001] Loaded widget: Show selected unit range [f=-000001] Loaded widget: Showeco and Grid Drawer [f=-000001] Loaded widget: Simple Settings [f=-000001] Loaded widget: Smart Bombers [f=-000001] Loaded widget: SmoothCam [f=-000001] Loaded widget: Spectate Selected Team [f=-000001] Loaded widget: Easy Facing [f=-000001] Loaded widget: State Reverse Toggle [f=-000001] Loaded widget: Stereo3D [f=-000001] Loaded widget: Stop Self-D [f=-000001] Loaded widget: Transport Load Double Tap [f=-000001] Loaded widget: Voice Assistant [f=-000001] Loaded widget: Ghost Site [f=-000001] Loaded widget: Attack Warning [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing [f=-000001] Loaded widget: Auto Group [f=-000001] Loaded widget: Chili AI Set Start [f=-000001] Loaded widget: NoDuplicateOrders [f=-000001] Projectile Lights (gfx_projectile_lights.lua) - Deferred rendering widget not found. [f=-000001] Loaded widget: Projectile Lights [f=-000001] Loaded widget: Start Point Remover & Comm Selector [f=-000001] Loaded widget: Startup Info and Selector [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Stockpiler [f=-000001] Loaded widget: Transport AI [f=-000001] Loaded widget: Attack AoE [f=-000001] Loaded widget: Icon Sets [f=-000001] Loaded widget: Persistent Build Spacing [f=-000001] Loaded widget: Replay control buttons [f=-000001] Loaded widget: Smooth Scroll [f=-000001] Loaded widget: Unit Start State [f=-000001] Loaded widget: UnitNoStuckInFactory [f=-000001] Loaded widget: Chili Custom Modoptions Info [f=-000001] Loaded widget: PlanetWars Info [f=-000001] Loaded widget: Commands FX [f=-000001] Loaded widget: MessageBoxes ZK [f=-000001] Loaded widget: UnitShapes [f=-000001] Loaded widget: Map Edge Extension [f=-000001] Loaded widget: AllyCursors [f=-000001] Loaded widget: Lua Metal Decals [f=-000001] Loaded widget: Gadget Icons [f=-000001] Loaded widget: Rank Icons 2 [f=-000001] Loaded widget: Selection Send [f=-000001] Loaded widget: Shield Guard [f=-000001] Loaded widget: State Icons [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Building Starter [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Cloaker Guard [f=-000001] Loaded widget: Disable Bad Widgets [f=-000001] Loaded widget: LupsManager [f=-000001] Loaded widget: Smoke Signals [f=-000001] Loaded widget: Units on Fire [f=-000001] Loaded widget: Newton Firezone [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 [f=-000001] Loaded widget: Receive Units Indicator [f=-000001] Loaded widget: Auto-toggle false color vision [f=-000001] Loaded widget: Chili Docking [f=-000001] Loaded widget: Chili Pro Console [f=-000001] Loaded widget: Chili Crude Player List [f=-000001] Loaded widget: HUD Presets [f=-000001] Loaded widget: Lasso Terraform GUI [f=-000001] Loaded widget: Image Preloader [f=-000001] Loaded widget: Custom Markers [f=-000001] Loaded widget: Chili Core Selector [f=-000001] Loaded widget: Default Group Recall Fix [f=-000001] Loaded widget: Select Keys [f=-000001] Loaded widget: Start Boxes [f=-000001] Loaded widget: Chili Share menu v1.24 [f=-000001] Loaded widget: Pause Screen [f=-000001] Loaded widget: Restricted Zones [f=-000001] Loaded widget: Jumpjet GUI [f=-000001] Loaded widget: CustomFormations2 [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. [f=-000001] Loaded widget: Chili Integral Menu [f=-000001] Error in [Outline Shader] widget: Deferred shading is not enabled or advanced shading is not active [f=-000001] Loading: LuaUI/Widgets/gfx_outline_no_shader.lua [f=-000001] Loaded widget: Outline Shader [f=-000001] Lua garbage collection rate: 30/s [f=-000001] Loaded widget: GC Control [f=-000001] Loaded widget: Layout Handler [f=-000001] Loaded widget: Persistent Build Height [f=-000001] Loaded widget: Text To Speech Control [f=-000001] Loaded widget: Color Blindness Correction [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0 [f=-000001] [s11n] Loading s11n file... [f=-000001] [s11n] Parsing model... [f=-000001] [s11n] Populating game world... [f=-000001] [s11n] s11n loading complete. [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=faa7a3d4 [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=69a79c93 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=6183c9f6 [f=-000001] [Path] [PathEstimator::ReadFile] hash=6183c9f6 file="cache/104dev-maintenance/paths/Thornford 2.pe-6183c9f6.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=faa7a3d4 [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=69a79c93 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=6183ca06 [f=-000001] [Path] [PathEstimator::ReadFile] hash=6183ca06 file="cache/104dev-maintenance/paths/Thornford 2.pe2-6183ca06.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]" [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (1086ms, checksum 1f2f74f8)" [f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={11411,0,0} {chunk,block}Bytes={0,0} [f=-000001] Spectator mode. Widget removed. [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] Opening demofile demos/838312/replay.sdfz [f=-000001] Connection attempt from UnnamedPlayer (spec) [f=-000001] -> Version: 104.0.1-1435-g79d77ca maintenance [Linux 64-bit (native)] [f=-000001] [Game::ClientReadNet] added new player UnnamedPlayer (spec) with number 2 to team 0 [f=-000001] -> Connection established (given id 2) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=499c70e18bd1f7afda42427396f5279f54a4a852c8695c5536261f9a267b94af4808fb7ccecfcad17f830196360100d41686f535a35c277e2c7886975ef21d83" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Speed set to 20.0 [server] [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=790a30705206c629ff05698703f1a0f0dcf5f77ba21a74868c041ad1c862fa7196e1bb63e88d8119e9f20a5f0e0524d7a16cac3c6c5a47fc8483e0772987d377]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=a6254488ec069a22ee27a8dbfe3b01a830dbbe505ddbd3b08a1be97acc9820b84856bbdfebbe59543b24d248a631b355940ed2dddbdcad0415f39ea942d89603]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[Game::Load][lua{Rules,Gaia}={0x51cf22a0,0x61643cf0}]" [f=-000001] Spectator UnnamedPlayer (spec) finished loading and is now ingame [f=-000001] Spectator mode. Widget removed. [f=-000001] Playback paused [f=-000001] Switching to Overhead (TA) style camera [f=-000001] Epicmenu: Switching to Default camera mode [f=-000001] Beginning demo playback [f=-000001] GameID: 98984d5e26b5574301302a8d48b97af0 [f=-000001] Connection attempt from psaniac [f=-000001] -> Version: 104.0.1-1435-g79d77ca maintenance [Windows 32-bit (emulated)] [f=-000001] [0] Event [undefined]: psaniac changed status [f=-000001] -> Connection established (given id 1) [f=-000001] Connection attempt from Kingstad [f=-000001] -> Version: 104.0.1-1435-g79d77ca maintenance [Windows 32-bit (emulated)] [f=-000001] [0] Event [undefined]: Kingstad changed status [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="psaniac" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=499c70e18bd1f7afda42427396f5279f54a4a852c8695c5536261f9a267b94af4808fb7ccecfcad17f830196360100d41686f535a35c277e2c7886975ef21d83" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="psaniac" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Kingstad" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=499c70e18bd1f7afda42427396f5279f54a4a852c8695c5536261f9a267b94af4808fb7ccecfcad17f830196360100d41686f535a35c277e2c7886975ef21d83" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Kingstad" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="psaniac" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=790a30705206c629ff05698703f1a0f0dcf5f77ba21a74868c041ad1c862fa7196e1bb63e88d8119e9f20a5f0e0524d7a16cac3c6c5a47fc8483e0772987d377]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="psaniac" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=a6254488ec069a22ee27a8dbfe3b01a830dbbe505ddbd3b08a1be97acc9820b84856bbdfebbe59543b24d248a631b355940ed2dddbdcad0415f39ea942d89603]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="psaniac" string="[Game::Load][lua{Rules,Gaia}={4a98f500,4a991d50}]" [f=-000001] Allies: I choose: Mobile Caretaker! [f=-000001] Allies: I choose: Victor of Zero-K! [f=-000001] are you doing the DeinFreund thing? [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Kingstad" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=790a30705206c629ff05698703f1a0f0dcf5f77ba21a74868c041ad1c862fa7196e1bb63e88d8119e9f20a5f0e0524d7a16cac3c6c5a47fc8483e0772987d377]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Kingstad" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=a6254488ec069a22ee27a8dbfe3b01a830dbbe505ddbd3b08a1be97acc9820b84856bbdfebbe59543b24d248a631b355940ed2dddbdcad0415f39ea942d89603]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Kingstad" string="[Game::Load][lua{Rules,Gaia}={26e77be0,45bbc928}]" [f=-000001] > Game will be force started in 60 seconds [f=-000001] Allies: I choose: The Administrator! [f=-000001] what does that mean? [f=-000001] > Game will be force started in 40 seconds [f=-000001] the thing where you place your cam just before the timer forces you [f=-000001] > Game will be force started in 20 seconds [f=-000001] I didnt know that was a thing [f=-000001] idk loading was slow [f=-000001] he does that, for some reason [f=-000001] [0] Event [5512,6.95703125,6361]: 0 finished unit Recon Commander [f=-000001] [0] Event [1743,10.4266357,881]: 1 finished unit Recon Commander [f=0000000] [0] Kingstad, team: 0, elo:3058 [f=0000000] [0] psaniac, team: 1, elo:2967 [f=0000000] [0] ?, team: 2, elo:0 [f=0000000] Playback continued [f=0000035] [35] Event [5448,11.8077164,6264]: 0 finished unit Amphbot Factory [f=0000035] !transmitlobby @voice@buildUnit@add;amphcon;Conch [f=0000035] !transmitlobby @voice@buildUnit@add;amphraid;Duck [f=0000035] !transmitlobby @voice@buildUnit@add;amphimpulse;Archer [f=0000035] !transmitlobby @voice@buildUnit@add;amphfloater;Buoy [f=0000035] !transmitlobby @voice@buildUnit@add;amphriot;Scallop [f=0000035] !transmitlobby @voice@buildUnit@add;amphassault;Grizzly [f=0000035] !transmitlobby @voice@buildUnit@add;amphlaunch;Lobster [f=0000035] !transmitlobby @voice@buildUnit@add;amphaa;Angler [f=0000035] !transmitlobby @voice@buildUnit@add;amphbomb;Limpet [f=0000035] !transmitlobby @voice@buildUnit@add;amphtele;Djinn [f=0000035] !transmitlobby @voice@buildUnit@reload [f=0000052] I am indecisive though [f=0000121] [121] Event [1920,19.056221,1104]: 1 finished unit Hovercraft Platform [f=0000314] [314] Event [5400,0.16392517,6392]: 0 finished unit Metal Extractor [f=0000336] it happens to everyone [f=0000477] [477] Event [1800,9.0484314,792]: 1 finished unit Metal Extractor [f=0000550] [550] Event [5448.05518,15.7849827,6228]: 0 finished unit Conch [f=0000586] [586] Event [1920,22.3211823,1072]: 1 finished unit Quill [f=0000659] [659] Event [5704,7.14628601,6424]: 0 finished unit Metal Extractor [f=0000868] [868] Event [1920,22.3211823,1072]: 1 finished unit Dagger [f=0000930] [930] Event [1496,10.880127,760]: 1 finished unit Metal Extractor [f=0001002] [1002] Event [5448.05518,15.7849827,6228]: 0 finished unit Conch [f=0001155] [1155] Event [5568,82.856369,5760]: 0 finished unit Radar Tower [f=0001269] [1269] Event [1920,22.3211823,1072]: 1 finished unit Quill [f=0001394] [1394] Event [1240,9.52592468,824]: 1 finished unit Metal Extractor [f=0001432] [1432] Event [5448.05518,15.7849827,6228]: 0 finished unit Duck [f=0001522] [1522] Event [5320,0,6600]: 0 finished unit Wind/Tidal Generator [f=0001664] [1664] Event [1096,0,600]: 1 finished unit Wind/Tidal Generator [f=0001784] [1784] Event [1176,0,552]: 1 finished unit Wind/Tidal Generator [f=0001789] [1789] Event [5944,2.25393677,6360]: 0 finished unit Metal Extractor [f=0001807] [1807] Event [5448.05518,15.7849827,6228]: 0 finished unit Duck [f=0001825] [1825] Event [5384,0,6616]: 0 finished unit Wind/Tidal Generator [f=0001949] [1949] Event [1256,0,504]: 1 finished unit Wind/Tidal Generator [f=0002078] [2078] Event [5448.05518,15.7849827,6228]: 0 finished unit Duck [f=0002129] [2129] Event [1336,0,456]: 1 finished unit Wind/Tidal Generator [f=0002201] [2201] Event [5448,0,6632]: 0 finished unit Wind/Tidal Generator [f=0002294] [2294] Event [1400,0,424]: 1 finished unit Wind/Tidal Generator [f=0002377] [2377] Event [5512,0,6648]: 0 finished unit Wind/Tidal Generator [f=0002459] [2459] Event [1480,0,424]: 1 finished unit Wind/Tidal Generator [f=0002571] [2571] Event [5576,0,6664]: 0 finished unit Wind/Tidal Generator [f=0002639] [2639] Event [1560,0,440]: 1 finished unit Wind/Tidal Generator [f=0002757] [2757] Event [1920,22.3211823,1072]: 1 finished unit Mace [f=0002766] [2766] Event [5640,0,6680]: 0 finished unit Wind/Tidal Generator [f=0002804] [2804] Event [1640,0,456]: 1 finished unit Wind/Tidal Generator [f=0002984] [2984] Event [1720,0,456]: 1 finished unit Wind/Tidal Generator [f=0003049] [3049] Event [5448.05518,15.7849827,6228]: 0 finished unit Duck [f=0003081] [3081] Event [5720,0,6680]: 0 finished unit Wind/Tidal Generator [f=0003164] [3164] Event [1800,0,472]: 1 finished unit Wind/Tidal Generator [f=0003231] [3231] Event [5720,0,6584]: 0 finished unit Wind/Tidal Generator [f=0003311] [3311] Event [5448.05518,15.7849827,6228]: 0 finished unit Duck [f=0003325] [3325] Event [1920,22.3211823,1072]: 1 finished unit Quill [f=0003329] [3329] Event [1864,0,472]: 1 finished unit Wind/Tidal Generator [f=0003426] [3426] Event [5720,1.33026123,6488]: 0 finished unit Wind/Tidal Generator [f=0003509] [3509] Event [1944,0,488]: 1 finished unit Wind/Tidal Generator [f=0003556] [3556] Event [5448.05518,15.7849827,6228]: 0 finished unit Duck [f=0003689] [3689] Event [2024,0,488]: 1 finished unit Wind/Tidal Generator [f=0003696] [3696] Event [5384,0,6552]: 0 finished unit Wind/Tidal Generator [f=0003728] [3728] Event [1920,22.3211823,1072]: 1 finished unit Quill [f=0003810] [3810] Event [5448.05518,15.7849827,6228]: 0 finished unit Duck [f=0003846] [3846] Event [5416,0,6472]: 0 finished unit Wind/Tidal Generator [f=0003977] [3977] Event [1328,9.62768555,3296]: 1 finished unit Radar Tower [f=0004161] [4161] Event [5816,0,6664]: 0 finished unit Wind/Tidal Generator [f=0004286] [4286] Event [5448.05518,15.7849827,6228]: 0 finished unit Conch [f=0004351] [4351] Event [1064,11.8351135,3000]: 1 finished unit Metal Extractor [f=0004356] [4356] Event [5880,0,6632]: 0 finished unit Wind/Tidal Generator [f=0004366] [4366] Event [5368,7.84295654,6296]: 0 finished unit Caretaker [f=0004409] [4409] Event [1896,9.83120728,840]: 1 finished unit Caretaker [f=0004536] [4536] Event [5944,0,6600]: 0 finished unit Wind/Tidal Generator [f=0004563] [4563] Event [5448.05518,15.7849827,6228]: 0 finished unit Conch [f=0004674] [4674] Event [1176,9.99559021,3240]: 1 finished unit Metal Extractor [f=0004687] [4687] Event [5546.1377,11.125515,6328.45068]: 0 finished unit Terraform [f=0004746] [4746] Event [6008,0,6568]: 0 finished unit Wind/Tidal Generator [f=0004854] [4854] Event [1920,22.3211823,1072]: 1 finished unit Mace [f=0004896] [4896] Event [5928,0,6504]: 0 finished unit Wind/Tidal Generator [f=0004980] [4980] Event [3728,227.826477,4320]: 0 finished unit Radar Tower [f=0004989] [4989] Event [5616,72.4848175,6400]: 0 finished unit Lotus [f=0005067] [5067] Event [1064,8.72749329,3496]: 1 finished unit Metal Extractor [f=0005091] [5091] Event [5864,1.00149536,6424]: 0 finished unit Wind/Tidal Generator [f=0005164] [5164] Event [5448.05518,15.7849827,6228]: 0 finished unit Duck [f=0005299] [5299] Event [5448.05518,15.7849827,6228]: 0 finished unit Duck [f=0005371] [5371] Event [1200,9.47895813,3312]: 1 finished unit Lotus [f=0005417] [5417] Event [1920,22.3211823,1072]: 1 finished unit Dagger [f=0005425] [5425] Event [5696,-5,4928]: 0 finished unit Lotus [f=0005434] [5434] Event [5448.05518,15.7849827,6228]: 0 finished unit Duck [f=0005555] [5555] Event [1920,22.3211823,1072]: 1 finished unit Dagger [f=0005569] [5569] Event [5448.05518,15.7849827,6228]: 0 finished unit Duck [f=0005614] [5614] Event [912.424377,-8.9462976,3053.479]: 0 lost unit Duck [f=0005704] [5704] Event [5448.05518,15.7849827,6228]: 0 finished unit Duck [f=0005754] [5754] Event [1064,11.8351135,3000]: 1 lost unit Metal Extractor [f=0006088] [6088] Event [5936,146.104675,4304]: 0 lost unit Lotus [f=0006169] [6169] Event [5448.05518,15.7849827,6228]: 0 finished unit Buoy [f=0006275] [6275] Event [1920,22.3211823,1072]: 1 finished unit Mace [f=0006403] [6403] Event [744,-1,3048]: 1 finished unit Urchin [f=0006473] [6473] Event [5936,146.104675,4304]: 0 finished unit Lotus [f=0006485] [6485] Event [5119.66504,0,4605.56104]: 1 lost unit Dagger [f=0006579] [6579] Event [6136,20.7587585,4184]: 0 finished unit Metal Extractor [f=0006651] [6651] Event [5448.05518,15.7849827,6228]: 0 finished unit Buoy [f=0006901] [6901] Event [6008,7.78816223,3960]: 0 finished unit Metal Extractor [f=0006953] [6953] Event [1096,0,600]: 1 lost unit Wind/Tidal Generator [f=0006978] [6978] Event [2024,0,488]: 1 lost unit Wind/Tidal Generator [f=0007020] [7020] Event [1944,0,488]: 1 lost unit Wind/Tidal Generator [f=0007050] [7050] Event [1064,11.4289722,3000]: 1 finished unit Metal Extractor [f=0007116] [7116] Event [1256,0,504]: 1 lost unit Wind/Tidal Generator [f=0007130] [7130] Event [1864,0,472]: 1 lost unit Wind/Tidal Generator [f=0007239] [7239] Event [1640,0,456]: 1 lost unit Wind/Tidal Generator [f=0007263] [7263] Event [6136,9.99559021,3704]: 0 finished unit Metal Extractor [f=0007275] [7275] Event [1800,0,472]: 1 lost unit Wind/Tidal Generator [f=0007332] [7332] Event [5528,2.10520935,6440]: 0 finished unit Caretaker [f=0007334] [7334] Event [1560,0,440]: 1 lost unit Wind/Tidal Generator [f=0007357] [7357] Event [1400,0,424]: 1 lost unit Wind/Tidal Generator [f=0007373] [7373] Event [1112,10.0269012,3128]: 1 finished unit Solar Collector [f=0007374] [7374] Event [2845.87842,210.725357,3823.43994]: 0 finished unit Recon Commander [f=0007374] game_message: Morph complete: The Administrator lvl 1 -> The Administrator lvl 2 [f=0007374] [7374] Received game_message: Morph complete: The Administrator lvl 1 -> The Administrator lvl 2 [f=0007387] [7387] Event [1920,22.3211823,1072]: 1 finished unit Mace [f=0007394] [7394] Event [1720,0,456]: 1 lost unit Wind/Tidal Generator [f=0007397] [7397] Event [1740.87744,0,546.245239]: 1 lost unit Dagger [f=0007460] [7460] Event [1336,0,456]: 1 lost unit Wind/Tidal Generator [f=0007501] [7501] Event [1176,0,552]: 1 lost unit Wind/Tidal Generator [f=0007509] [7509] Event [1480,0,424]: 1 lost unit Wind/Tidal Generator [f=0007613] [7613] Event [1080,9.99559021,3240]: 1 finished unit Solar Collector [f=0007621] [7621] Event [1965.99902,0,560.776489]: 1 lost unit Dagger [f=0007633] [7633] Event [1920,22.3211823,1072]: 1 finished unit Quill [f=0007729] [7729] Event [6424,9.99559021,1496]: 1 finished unit Metal Extractor [f=0007747] [7747] Event [6099.70459,42.6291466,1607.62744]: 0 lost unit Duck [f=0007812] [7812] Event [2784,212.961548,3728]: 0 finished unit Radar Tower [f=0007853] [7853] Event [6048,8.40655518,3904]: 0 finished unit Lotus [f=0007907] [7907] Event [5304,0,6648]: 0 finished unit Wind/Tidal Generator [f=0008008] [8008] Event [5576,18.700058,6232]: 0 finished unit Caretaker [f=0008052] [8052] Event [5448.05518,15.7849827,6228]: 0 finished unit Buoy [f=0008074] [8074] Event [6360,9.72161865,1240]: 1 finished unit Metal Extractor [f=0008102] [8102] Event [1080,9.89382935,3384]: 1 finished unit Solar Collector [f=0008116] [8116] Event [5368,0,6664]: 0 finished unit Wind/Tidal Generator [f=0008284] [8284] Event [1920,22.3211823,1072]: 1 finished unit Quill [f=0008422] [8422] Event [5448.05518,15.7849827,6228]: 0 finished unit Buoy [f=0008499] [8499] Event [6392,-0.0395966,1800]: 1 finished unit Metal Extractor [f=0008535] [8535] Event [5512,6.98973083,6360]: 0 finished unit Caretaker [f=0008678] [8678] Event [5448.05518,15.7849827,6228]: 0 finished unit Archer [f=0008745] [8745] Event [6312,4.87623596,1720]: 1 finished unit Solar Collector [f=0008882] [8882] Event [1672,-1,536]: 1 finished unit Urchin [f=0008887] [8887] Event [1240,9.52592468,824]: 1 lost unit Metal Extractor [f=0008967] [8967] Event [5448.05518,15.7849827,6228]: 0 finished unit Buoy [f=0009164] [9164] Event [6592.95996,-6.916563,1383.40601]: 0 lost unit Duck [f=0009179] [9179] Event [5048,6.08171082,4280]: 0 finished unit Metal Extractor [f=0009223] [9223] Event [3704,9.97210693,1064]: 1 finished unit Metal Extractor [f=0009241] [9241] Event [6630.06689,-11.124412,1459.8385]: 0 lost unit Duck [f=0009268] [9268] Event [3437.08179,2.35726142,4006.12891]: 1 lost unit Mace [f=0009330] [9330] Event [6720.27441,-26.489717,1315.21143]: 0 lost unit Duck [f=0009333] [9333] Event [6328,16.0542755,1544]: 1 finished unit Solar Collector [f=0009364] [9364] Event [1920,22.3211823,1072]: 1 finished unit Quill [f=0009399] [9399] Event [6651.5332,-29.404692,1106.78174]: 0 lost unit Duck [f=0009456] [9456] Event [5448.05518,15.7849827,6228]: 0 finished unit Buoy [f=0009859] [9859] Event [3960,9.76858521,1176]: 1 finished unit Metal Extractor [f=0009929] [9929] Event [792,9.48678589,5400]: 1 finished unit Metal Extractor [f=0009935] [9935] Event [1728,25.3927917,1056]: 1 finished unit Lotus [f=0010071] [10071] Event [5448.05518,15.7849827,6228]: 0 finished unit Buoy [f=0010258] [10258] Event [5448.05518,15.7849827,6228]: 0 finished unit Duck [f=0010283] [10283] Event [1240,9.1197834,824]: 1 lost unit Metal Extractor [f=0010325] [10325] Event [6328,11.7098694,1400]: 1 finished unit Solar Collector [f=0010336] [10336] Event [1920,22.3211823,1072]: 1 finished unit Quill [f=0010435] [10435] Event [5448.05518,15.7849827,6228]: 0 finished unit Duck [f=0010501] [10501] Event [4184,19.9916382,1064]: 1 finished unit Metal Extractor [f=0010539] [10539] Event [1099.24829,5.06715584,758.176453]: 0 lost unit Duck [f=0010618] [10618] Event [5448.05518,15.7849827,6228]: 0 finished unit Duck [f=0010739] [10739] Event [1080.90771,-24.915911,565.441956]: 0 lost unit Duck [f=0010794] [10794] Event [5448.05518,15.7849827,6228]: 0 finished unit Duck [f=0010860] [10860] Event [1752,14.2617188,952]: 1 finished unit Caretaker [f=0010956] [10956] Event [888,11.8038025,5448]: 1 finished unit Solar Collector [f=0010976] [10976] Event [5448.05518,15.7849827,6228]: 0 finished unit Duck [f=0011048] [11048] Event [1920,22.3211823,1072]: 1 finished unit Dagger [f=0011103] [11103] Event [2320,28.8526611,1760]: 1 finished unit Radar Tower [f=0011162] [11162] Event [5448.05518,15.7849827,6228]: 0 finished unit Duck [f=0011201] [11201] Event [6280,11.4985199,1272]: 1 finished unit Solar Collector [f=0011237] [11237] Event [856,14.3634796,5592]: 1 finished unit Solar Collector [f=0011239] [11239] Event [2320,28.8526611,1760]: 1 lost unit Radar Tower [f=0011348] [11348] Event [5448.05518,15.7849827,6228]: 0 finished unit Duck [f=0011552] [11552] Event [840,9.19715881,5784]: 1 finished unit Solar Collector [f=0011576] [11576] Event [3496,10.1130066,6136]: 0 finished unit Metal Extractor [f=0011625] [11625] Event [1920,22.3211823,1072]: 1 finished unit Scalpel [f=0011648] [11648] Event [5448.05518,15.7849827,6228]: 0 finished unit Duck [f=0011862] [11862] Event [952,15.9290314,5928]: 1 finished unit Solar Collector [f=0011891] [11891] Event [3240,9.99559021,6008]: 0 finished unit Metal Extractor [f=0011918] [11918] Event [6248,20.7587585,1464]: 1 finished unit Solar Collector [f=0011947] [11947] Event [5448.05518,15.7849827,6228]: 0 finished unit Duck [f=0012074] [12074] Event [1920,22.3211823,1072]: 1 finished unit Scalpel [f=0012135] [12135] Event [5448.05518,15.7849827,6228]: 0 finished unit Duck [f=0012195] [12195] Event [760,8.10127258,5704]: 1 finished unit Metal Extractor [f=0012374] [12374] Event [4088,9.99559021,1176]: 1 finished unit Solar Collector [f=0012407] [12407] Event [6248,16.750946,1576]: 1 finished unit Solar Collector [f=0012424] [12424] Event [1920,22.3211823,1072]: 1 finished unit Scalpel [f=0012484] [12484] Event [5448.05518,15.7849827,6228]: 0 finished unit Limpet [f=0012502] [12502] Event [824,3.20892334,5944]: 1 finished unit Metal Extractor [f=0012513] [12513] Event [2037.81396,48.1470642,1635.84021]: 1 lost unit Scalpel [f=0012545] [12545] Event [3296,9.99559021,5968]: 0 finished unit Lotus [f=0012616] [12616] Event [2712,193.478271,3720]: 0 finished unit Stinger [f=0012685] [12685] Event [1920,22.3211823,1072]: 1 finished unit Scalpel [f=0012687] [12687] Event [6232,18.0268707,1672]: 1 finished unit Solar Collector [f=0012708] [12708] Event [5864,5.58073425,3912]: 0 finished unit Stinger [f=0012745] [12745] Event [1895.96729,48.5910835,1751.42664]: 0 lost unit Buoy [f=0012786] [12786] Event [1240,9.04605484,824]: 1 finished unit Metal Extractor [f=0012788] [12788] Event [5448.05518,15.7849827,6228]: 0 finished unit Limpet [f=0012833] [12833] Event [1737.67712,48.471405,1545.88318]: 0 lost unit Archer [f=0012892] [12892] Event [3912,9.99559021,1240]: 1 finished unit Solar Collector [f=0012897] [12897] Event [3000,18.1521149,6136]: 0 finished unit Metal Extractor [f=0012929] [12929] Event [1920,22.3211823,1072]: 1 finished unit Scalpel [f=0012949] [12949] Event [6232,11.8899078,1768]: 1 finished unit Solar Collector [f=0012960] [12960] Event [1592.61694,85.6432495,1404.72473]: 1 lost unit Scalpel [f=0012999] [12999] Event [1731.36841,46.9218216,1208.46387]: 1 lost unit Scalpel [f=0013026] [13026] Event [5448.05518,15.7849827,6228]: 0 finished unit Conch [f=0013046] [13046] Event [1590.74146,70.5219421,1558.17969]: 0 lost unit Duck [f=0013049] [13049] Event [1597.49976,66.7477798,1579.31409]: 0 lost unit Duck [f=0013050] [13050] Event [1629.02527,64.066803,1568.40283]: 0 lost unit Duck [f=0013107] [13107] Event [1691.15637,65.6591568,1296.76929]: 1 lost unit Scalpel [f=0013154] [13154] Event [1920,22.3211823,1072]: 1 finished unit Scalpel [f=0013155] [13155] Event [1755.96399,45.0417252,1236.31824]: 1 lost unit Scalpel [f=0013171] [13171] Event [5448.05518,15.7849827,6228]: 0 finished unit Conch [f=0013209] [13209] Event [1961.35034,24.535778,1280.64099]: 0 lost unit Buoy [f=0013313] [13313] Event [2153.99097,22.335638,1388.09705]: 0 lost unit Duck [f=0013319] [13319] Event [5448.05518,15.7849827,6228]: 0 finished unit Limpet [f=0013324] [13324] Event [1821.27832,28.1973686,1163.47888]: 1 lost unit Scalpel [f=0013342] [13342] Event [2402.18335,16.8237038,1497.76917]: 0 lost unit Duck [f=0013372] [13372] Event [3784,9.99559021,1176]: 1 finished unit Solar Collector [f=0013424] [13424] Event [1647.04187,61.2259293,1569.30151]: 0 lost unit Duck [f=0013435] [13435] Event [2252.59961,13.7727242,1182.32361]: 1 lost unit Recon Commander [f=0013452] [13452] Event [2337.67773,14.6443491,1302.00916]: 0 lost unit Duck [f=0013458] [13458] Event [2352.13745,15.5192633,1344.25134]: 0 lost unit Duck [f=0013461] [13461] Event [2379.59937,15.5057507,1346.51379]: 0 lost unit Duck [f=0013467] [13467] Event [2752,156.695618,5872]: 0 finished unit Radar Tower [f=0013493] [13493] Event [1920,22.3211823,1072]: 1 finished unit Scalpel [f=0013499] [13499] Event [5448.05518,15.7849827,6228]: 0 finished unit Limpet [f=0013504] [13504] Event [1953.66614,29.1920567,1391.53772]: 0 lost unit Buoy [f=0013535] [13535] Event [undefined]: psaniac resigned [f=0013535] game_message: psaniac has been destroyed! [f=0013535] game_message: Kingstad wins! [f=0013535] Submitting stats [f=0013535] Automatically exiting in 10 seconds. Move mouse to cancel. [f=0013535] Part| Total Time|Time of the last 0.5s [f=0013535] Draw 15011.13ms 13.92% [f=0013535] Lua::Callins::Synced 6234.57ms 21.97% [f=0013535] Lua::Callins::Unsynced 17181.81ms 12.52% [f=0013535] Lua::CollectGarbage::Synced 448.12ms 0.70% [f=0013535] Lua::CollectGarbage::Unsynced 955.87ms 0.80% [f=0013535] Misc::Profiler::AddTime 58.56ms 0.00% [f=0013535] Sim 23020.73ms 76.84% [f=0013535] [13535] Received game_message: psaniac has been destroyed! [f=0013535] [13535] Received game_message: Kingstad wins! [f=0013536] [13536] Game End Stats Header: time,allyTeam1_unit_value,allyTeam0_unit_value,team1_unit_value,team0_unit_value,allyTeam1_metal_overdrive,allyTeam0_metal_overdrive,team1_metal_overdrive,team0_metal_overdrive,allyTeam1_metalProduced,allyTeam0_metalProduced,team1_metalProduced,team0_metalProduced,allyTeam1_metalUsed,allyTeam0_metalUsed,team1_metalUsed,team0_metalUsed,allyTeam1_metal_excess,allyTeam0_metal_excess,team1_metal_excess,team0_metal_excess,allyTeam1_damage_dealt,allyTeam0_damage_dealt,team1_damage_dealt,team0_damage_dealt,allyTeam1_unit_value_def,allyTeam0_unit_value_def,team1_unit_value_def,team0_unit_value_def,allyTeam1_energy_income,allyTeam0_energy_income,team1_energy_income,team0_energy_income,allyTeam1_unit_value_other,allyTeam0_unit_value_other,team1_unit_value_other,team0_unit_value_other,allyTeam1_metal_income,allyTeam0_metal_income,team1_metal_income,team0_metal_income,allyTeam1_unit_value_army,allyTeam0_unit_value_army,team1_unit_value_army,team0_unit_value_army,allyTeam1_unit_value_killed,allyTeam0_unit_value_killed,team1_unit_value_killed,team0_unit_value_killed,allyTeam1_unit_value_econ,allyTeam0_unit_value_econ,team1_unit_value_econ,team0_unit_value_econ,allyTeam1_unit_value_lost,allyTeam0_unit_value_lost,team1_unit_value_lost,team0_unit_value_lost,allyTeam1_metal_reclaim,allyTeam0_metal_reclaim,team1_metal_reclaim,team0_metal_reclaim,allyTeam1_damage_received,allyTeam0_damage_received,team1_damage_received,team0_damage_received [f=0013536] [13536] Game End Stats Values: 0,"-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-" [f=0013536] [13536] Game End Stats Values: 1,1275,1275,1275,1275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1275,1275,1275,1275,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 [f=0013536] [13536] Game End Stats Values: 2,2075,2165,2075,2165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7.4666667,7.4666667,7.4666667,7.4666667,2075,2075,2075,2075,5.5999999,6,5.5999999,6,0,0,0,0,0,0,0,0,0,90,0,90,0,0,0,0,0,0,0,0,0,0,0,0 [f=0013536] [13536] Game End Stats Values: 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32,6785,9195,6785,9195,98.8744812,347.131622,98.8744812,347.131622,0,0,0,0,0,0,0,0,1643.12,20.6642761,1643.12,20.6642761,2643.72046,4385.7417,2643.72046,4385.7417,420,1290,420,1290,47.9999771,28.3748665,47.9999771,28.3748665,1215,3240,1215,3240,37.5582581,37.4999847,37.5582581,37.4999847,2540,3100,2540,3100,2445,3935.6665,2445,3935.6665,2610,1565,2610,1565,3982,2478.3335,3982,2478.3335,1074.16064,1973.97949,1074.16064,1973.97949,4595.35596,2808.10352,4595.35596,2808.10352 [f=0013582] [13582] Event [1719.01697,55.4864616,1257.28564]: 1 lost unit Dagger [f=0013584] [13584] Event [1728,25.460022,1056]: 1 lost unit Lotus [f=0013596] [13596] Event [5888,163.443146,4352]: 0 finished unit Radar Tower [f=0013688] [13688] Event [5448.05518,15.7849827,6228]: 0 finished unit Angler [f=0013788] Player Kingstad left the game: normal quit [f=0013788] [13788] Event [undefined]: Kingstad quit [f=0013826] No clients connected, shutting down server [f=0013826] Server shutdown [f=0014448] [14448] Event [2872,148.492126,5912]: 0 finished unit Stinger [f=0014629] [14629] Event [3472,211.200317,2736]: 0 finished unit Radar Tower [f=0014734] [14734] Event [2816,144.468658,5968]: 0 finished unit Lotus [f=0017502] Autoquit sending quit command. [f=0017502] [QuitAction] user exited to system [f=0017502] [SpringApp::Kill][1] fromRun=1 [f=0017502] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [f=0017502] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0017502] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0017502] [ThreadPool::SetThreadCount][2] workers=0 [f=0017502] [SpringApp::Kill][2] [f=0017502] [Game::KillLua][0] dtor=0 loadscreen=(nil) [f=0017502] [Game::KillLua][3] dtor=0 luaUI=0x56b30350 [f=0017502] Start widgetHandler:Shutdown [f=0017502] Shutdown - SaveOrderList Complete [f=0017502] Writing last game win data [f=0017502] Shutdown - SaveConfigData Complete [f=0017502] Shutdown Widget - Chili Highlight [f=0017502] Shutdown Widget - Save/Load API [f=0017502] Shutdown Widget - Draw After Chili [f=0017502] Shutdown Widget - EPIC Menu [f=0017502] Shutdown Widget - Chili Minimap [f=0017502] Shutdown Widget - Chili Widget Selector [f=0017502] Shutdown Widget - Local Team Colors [f=0017502] Shutdown Widget - Display Keys 2 [f=0017502] Shutdown Widget - Save Game Menu [f=0017502] Shutdown Widget - HealthBars [f=0017502] Shutdown Widget - Noises [f=0017502] Shutdown Widget - Unit Icons [f=0017502] Shutdown Widget - Win Counter [f=0017502] Shutdown Widget - BuildETA [f=0017502] Shutdown Widget - SpringRTS Replay Stats [f=0017502] Shutdown Widget - Modular Comm Info [f=0017502] Shutdown Widget - CameraShake [f=0017502] Shutdown Widget - Chili Economy Panel Default [f=0017502] Shutdown Widget - Chili EndGame Window [f=0017502] Shutdown Widget - Chili Nuke Warning [f=0017502] Shutdown Widget - Chili Selections & CursorTip v2 [f=0017502] Shutdown Widget - Chili Spectator Panels [f=0017502] Shutdown Widget - Context Menu [f=0017502] Shutdown Widget - Darkening [f=0017502] Shutdown Widget - MetalFeatures (new) [f=0017502] Shutdown Widget - Grab Input [f=0017502] Input grabbing is disabled! [f=0017502] Shutdown Widget - Highlight Geos [f=0017502] Shutdown Widget - Local Widgets Config [f=0017502] Shutdown Widget - Mex Placement Handler [f=0017502] Shutdown Widget - MinimapEvents [f=0017502] Shutdown Widget - Missile Silo Range [f=0017502] Shutdown Widget - Music Player [f=0017502] Shutdown Widget - Point Tracker [f=0017502] Shutdown Widget - Showeco and Grid Drawer [f=0017502] Shutdown Widget - Stereo3D [f=0017502] Shutdown Widget - Attack AoE [f=0017502] Shutdown Widget - Map Edge Extension [f=0017502] Shutdown Widget - Selection Send [f=0017502] Shutdown Widget - LupsManager [f=0017502] Shutdown Widget - Newton Firezone [f=0017502] Shutdown Widget - Chili Pro Console [f=0017502] Shutdown Widget - Lasso Terraform GUI [f=0017502] Shutdown Widget - Chili Framework [f=0017502] Shutdown Widget - Lups [f=0017502] Shutdown Widget - Custom Markers [f=0017502] Shutdown Widget - Chili Core Selector [f=0017502] Shutdown Widget - Pause Screen [f=0017502] Shutdown Widget - Layout Handler [f=0017502] Shutdown Widget - Persistent Build Height [f=0017502] Shutdown Widget - Text To Speech Control [f=0017502] End widgetHandler:Shutdown [f=0017502] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={452648,61191516} {int,ext,rec}Allocs={25099231,0,0} {chunk,block}Bytes={61191516,0} [f=0017502] [Game::KillLua][1] dtor=0 luaGaia=0x61643cf0 [f=0017502] [LuaMemPool::LogStats][handle=LuaGaia (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={385568,55704576} {int,ext,rec}Allocs={25099233,0,0} {chunk,block}Bytes={55704576,0} [f=0017502] [LuaMemPool::LogStats][handle=LuaGaia (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={385568,55704576} {int,ext,rec}Allocs={25099233,0,0} {chunk,block}Bytes={55704576,0} [f=0017502] [Game::KillLua][2] dtor=0 luaRules=0x51cf22a0 [f=0017502] Start gadgetHandler:Shutdown [f=0017502] Shutdown - StartSetup [f=0017502] Shutdown - UnitMorph [f=0017502] Shutdown - LupsNanoSpray [f=0017502] Shutdown - Missile Silo Controller [f=0017502] Shutdown - Modular Comm Info [f=0017502] Shutdown - Terrain Texture Handler [f=0017502] Shutdown - UnitCloakShield [f=0017502] Shutdown - Starlight Handler [f=0017502] End gadgetHandler:Shutdown [f=0017502] Start gadgetHandler:Shutdown [f=0017502] Shutdown - Save/Load [f=0017502] Shutdown - UnitMorph [f=0017502] Shutdown - Modular Comm Info [f=0017502] Shutdown - Retreat Command [f=0017502] Shutdown - Shockwaves [f=0017502] Shutdown - Teleport Throw [f=0017502] Shutdown - UnitCloakShield [f=0017502] Shutdown - Lups Cloak FX [f=0017502] Shutdown - Lups [f=0017502] Shutdown - Lups Shield [f=0017502] End gadgetHandler:Shutdown [f=0017502] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={25099262,0,0} {chunk,block}Bytes={0,0} [f=0017502] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={25099262,0,0} {chunk,block}Bytes={0,0} [f=0017502] [Game::KillLua][4] dtor=0 [f=0017502] [Game::~CGame][1] [f=0017502] [Game::KillLua][0] dtor=1 loadscreen=(nil) [f=0017502] [Game::KillLua][3] dtor=1 luaUI=(nil) [f=0017502] [Game::KillLua][1] dtor=1 luaGaia=(nil) [f=0017502] [Game::KillLua][2] dtor=1 luaRules=(nil) [f=0017502] [Game::KillLua][4] dtor=1 [f=0017502] [Game::KillMisc][1] [f=0017502] [Game::KillMisc][2] [f=0017502] [Game::KillMisc][3] [f=0017502] [Game::KillRendering][1] [f=0017502] [3DOParser::Kill] allocated 137 pieces [f=0017502] [S3OParser::Kill] allocated 2765 pieces [f=0017502] [AssParser::Kill] allocated 245 pieces [f=0017502] [Game::KillInterface][1] [f=0017502] [Game::KillInterface][2] [f=0017502] [Game::KillSimulation][1] [f=0017502] [Game::KillSimulation][2] [f=0017502] [CCollisionHandler] dis-/continuous tests: 0/1720207 [f=0017502] [Game::KillSimulation][3] [f=0017502] [~CPathCache(28x28)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0017502] [~CPathCache(28x28)] cacheHits=23 hitPercentage=19% numHashColls=0 maxCacheSize=8 [f=0017502] [~CPathCache(56x56)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0017502] [~CPathCache(56x56)] cacheHits=66 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0017502] [~CRectangleOverlapHandler] 0% overlap reduction [f=0017502] [~CRectangleOverlapHandler] 0% overlap reduction [f=0017502] [LosHandler::Kill] raycast instance cache-{hits,misses}={6723,15178}; shared=4%; cached=27% [f=0017502] [Game::KillSimulation][4] [f=0017502] [CommonDefHandler::KillStatic] 3214 sound-set data items added [f=0017502] [Game::~CGame][2] [f=0017502] [Game::~CGame][3] [f=0017502] [SpringApp::Kill][3] [f=0017502] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 184135 bytes sent 181713 bytes recv'd [f=0017502] [SpringApp::Kill][4] font=0x45e347e0 [f=0017502] [SpringApp::Kill][5] [f=0017502] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [VFS] [SpringVFS::DeleteArchives] [VFS] [SpringVFS::DeleteArchives(section=0)] #archives[section]=1 #files[section]=7626 [VFS] archive=/var/lib/zkreplay/Zero-K/packages/7568e0feb722824f49987d2aa04ce535.sdp (0x45ea3790) [~CPoolArchive] archiveFile="/var/lib/zkreplay/Zero-K/packages/7568e0feb722824f49987d2aa04ce535.sdp" numZipFiles=7626 sumInflSize=691307kb sumReadTime=2840ms file="objects3d/strikecom_4.dae" indx=5351 inflSize=1499kb readTime=120ms file="objects3d/infiltrator.s3o" indx=5121 inflSize=74kb readTime=115ms file="objects3d/funnelweb.dae" indx=5074 inflSize=1500kb readTime=96ms file="bitmaps/cc/bigexplo.tga" indx=405 inflSize=256kb readTime=40ms file="objects3d/shieldfelon.s3o" indx=5273 inflSize=86kb readTime=38ms file="objects3d/spherezeus.s3o" indx=5318 inflSize=118kb readTime=36ms file="objects3d/corcomalt4.s3o" indx=4945 inflSize=114kb readTime=35ms file="objects3d/bantha.s3o" indx=4811 inflSize=433kb readTime=31ms file="objects3d/storm.s3o" indx=5339 inflSize=85kb readTime=29ms file="objects3d/m-8.s3o" indx=5147 inflSize=86kb readTime=27ms [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/packages/7568e0feb722824f49987d2aa04ce535.sdp] 51802075 bytes cached in 2812 files [VFS] [SpringVFS::DeleteArchives(section=1)] #archives[section]=1 #files[section]=118 [VFS] archive=/var/lib/zkreplay/Zero-K/maps/thornford_2.sd7 (0x45fb1160) [VFS] [SpringVFS::DeleteArchives(section=2)] #archives[section]=3 #files[section]=319 [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/base/maphelper.sdz (0x45f25290) [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/base/spring/bitmaps.sdz (0x4614abb0) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/base/spring/bitmaps.sdz] 1507472 bytes cached in 14 files [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/base/springcontent.sdz (0x7f97a0085b30) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1435-g79d77ca/base/springcontent.sdz] 208857 bytes cached in 67 files [VFS] [SpringVFS::DeleteArchives(section=3)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=4)] #archives[section]=0 #files[section]=130 [VFS] [SpringVFS::DeleteArchives(section=5)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=6)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=7)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=8)] #archives[section]=0 #files[section]=0 [SpringApp::Kill][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=0x1de0fd0 (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9]