[DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" Using writeable configuration source: "/tmp/tmp.arF4IL3iCA/springsettings.780314.cfg" LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt ============== ============== Available: ArchiveScanner AutohostInterface BumpWater CSMFGroundTextures CrashHandler CregSerializer DecalsDrawerGL4 DynWater FarTextureHandler Font GameServer GroundMoveType KeyBindings LuaSocket Model Net Path Piece RoamMeshDrawer Shader SkyBox Sound Texture VFS Enabled: Sound (Notice) VFS (Info) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. ============== ============== ============== ============== InputTextGeo = 0.26 0.73 0.02 0.028 MouseDragCircleCommandThreshold = 25 ROAM = 2 RotateLogFiles = 1 TeamHighlight = 0 ============== ============== ============== ============== Spring Engine Version: 104.0.1-1398-g7442945 maintenance (Headless) Build Environment: gcc libstdc++ version 20160609 Compiler Version: gcc-5.4.0 20160609 Operating System: Linux 4.19.0-5-amd64 #1 SMP Debian 4.19.37-5+deb10u2 (2019-08-08) (x86_64) Hardware Config: Intel(R) Xeon(R) CPU E5-2697 v4 @ 2.30GHz; 1995MB RAM Binary Word Size: 64-bit (native) Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 1 Logical CPU Cores: 1 ============== ============== [good_fpu_init][STREFLOP_SSE] SSE 1.0 : 1, SSE 2.0 : 1 SSE 3.0 : 1, SSSE 3.0 : 1 SSE 4.1 : 1, SSE 4.2 : 1 SSE 4.0A: 0, SSE 5.0A: 0 [WatchDog::Install] installed (hang-timeout: 10s) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz} [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window [GR::LogVersionInfo] SDL version : 0.0.0 (linked) / 2.0.1 (compiled) GL version : GL vendor : GL renderer : GLSL version: GLEW version: spring headless stub GLEW version GPU memory : unknown SDL swap-int: 0 ARB shader support : 0 GLSL shader support : 0 FBO extension support : 0 NVX GPU mem-info support : 0 ATI GPU mem-info support : 0 NPOT-texture support : 1 (0) S3TC/DXT1 texture support : 0/0 texture query-LOD support : 1 (0) MSAA frame-buffer support : 0 (0) 24-bit Z-buffer support : 0 (-) primitive-restart support : 0 (0) clip-space control support: 0 (0) seamless cube-map support : 0 (0) frag-depth layout support : 0 (-) max. FBO samples : -1 max. texture size : 2048 max. texture anisotropy level: 0.000000 max. vec4 varyings/attributes: 0/0 max. draw-buffers : 0 max. rec. indices/vertices : 0/0 max. uniform buffer-bindings : 0 max. uniform block-size : 0KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [GR::UpdateGLConfigs] [GR::UpdateGLGeometry][1] winSize=<1,1> [GR::UpdateGLGeometry][2] winSize=<8,8> [GR::InitGLState] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated) [TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1398-g7442945/ Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1398-g7442945/base Scanning: /var/lib/zkreplay/Zero-K/maps Scanning: /var/lib/zkreplay/Zero-K/games Scanning: /var/lib/zkreplay/Zero-K/packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 6ms [VFS] [SpringVFS::ReserveArchives] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f128401c8e0 (SpringVFS) global=(nil) (null) [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [ThreadPool::SetThreadCount][2] workers=0 [Threading] Main thread CPU affinity mask set: 1 [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.65.3 OpenSSL/1.1.1c [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1) [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:105:ValidateCaFile():Downloading https://springrts.com/dl/cacert.pem [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K [Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 24345 MB [f=-000001] [CPreGame] using server IP localhost and port 8452 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/780314/replay.sdfz" for game data... [f=-000001] [PreGame::StartServerForDemo] starting GameServer [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452 [f=-000001] [UDPListener] successfully bound socket on port 8452 [f=-000001] [PreGame::StartServerForDemo] started GameServer [f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 166ms [f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3) [f=-000001] [PreGame::AddMapArchivesToVFS][server=0x4546cf30] using map "Rogues River v1.2" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Rogues River v1.2", overwrite=false)] section=1 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [f=-000001] [PreGame::AddModArchivesToVFS][server=0x4546cf30] using game "Zero-K v1.7.9.5" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.7.9.5", overwrite=false)] section=0 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 95ms [f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 1), creating LoadScreen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff [f=-000001] [LuaIntro] Loading widget: LoadProgress [f=-000001] [LuaIntro] Loading widget: Main [f=-000001] [LuaIntro] Loading widget: LoadTexture [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::Load][1] globalQuit=0 threaded=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (79 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 571ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 674ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 8ms [f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 130ms [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [f=-000001] [Init] number of ArmorDefs: 6 [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 682ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 103ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 23ms [f=-000001] [IPathManager::GetInstance] using HAPFS [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [f=-000001] [Init] shadow rendering is disabled (config-value -1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [f=-000001] InfoTexture: legacy [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 3ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Set ROAM mode to DisplayLists [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer" [f=-000001] Loaded DecalsDrawer: off [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 23ms [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 97ms [f=-000001] Synced LuaRules: starting loading LuaRules: Loaded gadget: Metalspot Finder Gadget LuaRules: Loaded gadget: Save/Load LuaRules: Loaded gadget: Startbox handler LuaRules: Loaded gadget: Wanted Speed LuaRules: Loaded gadget: s11n gadget LuaRules: Loaded gadget: s11n map feature loader LuaRules: Loaded gadget: No Friendly Fire LuaRules: Loaded gadget: IconGenerator LuaRules: Loaded gadget: Map Lua Metal Spot Placer LuaRules: Loaded gadget: Mex Placement LuaRules: Loaded gadget: Nano Frame Death Handeling LuaRules: Loaded gadget: Nano Frame Rate Limit LuaRules: Loaded gadget: No Self-D LuaRules: Loaded gadget: ShareControl LuaRules: Loaded gadget: UnitPriority LuaRules: Loaded gadget: Mex Control with energy link LuaRules: Loaded gadget: Script notification LuaRules: Loaded gadget: Antinuke Handler LuaRules: Loaded gadget: Attributes LuaRules: Loaded gadget: Boolean Disable LuaRules: Loaded gadget: Impulse Float Toggle LuaRules: Loaded gadget: LockOptions LuaRules: Loaded gadget: Perks LuaRules: Loaded gadget: Shield Charge LuaRules: Loaded gadget: StartSetup LuaRules: Loaded gadget: Stockpile [f=-000001] Setting morph for custom comms for player: 1 [f=-000001] Setting morph for custom comms for player: 0 LuaRules: Loaded gadget: UnitMorph LuaRules: Loaded gadget: AirPlantParents LuaRules: Loaded gadget: AirTransport_SeaPickup LuaRules: Loaded gadget: Aircraft Command LuaRules: Loaded gadget: Aircraft Crashing LuaRules: Loaded gadget: Allow Builder Hold Fire LuaRules: Loaded gadget: Area Guard LuaRules: Loaded gadget: Block Ally and Neutral Attack LuaRules: Loaded gadget: Block direct control LuaRules: Loaded gadget: Blocking Tag Implementation LuaRules: Loaded gadget: Bomber Dive LuaRules: Loaded gadget: CAI LuaRules: Loaded gadget: CEG Spawner LuaRules: Loaded gadget: Capture LuaRules: Loaded gadget: Carrier Drones LuaRules: Loaded gadget: Command Raw Move LuaRules: Loaded gadget: Command Transfer Unit LuaRules: Loaded gadget: Constructor Auto Assist LuaRules: Loaded gadget: Control gunship strafe range LuaRules: Loaded gadget: D-Gun Aim Fix LuaRules: Loaded gadget: Debris physics LuaRules: Loaded gadget: Decloak when damaged LuaRules: Loaded gadget: Dev Commands LuaRules: Loaded gadget: Disable Buildoptions LuaRules: Loaded gadget: Dont fire at radar LuaRules: Loaded gadget: Experience LuaRules: Loaded gadget: Factory Anti Slacker LuaRules: Loaded gadget: Factory Stop Production LuaRules: Loaded gadget: Fall Damage LuaRules: Loaded gadget: Feature Effects LuaRules: Loaded gadget: Fire Once command LuaRules: Loaded gadget: Fog Hidden Effects API LuaRules: Loaded gadget: Galaxy Campaign Battle Handler LuaRules: Loaded gadget: GameRules Events LuaRules: Loaded gadget: Grey Goo LuaRules: Loaded gadget: Gunship Bugger Off LuaRules: Loaded gadget: Gunship Climb LuaRules: Loaded gadget: Gunship Oscillate LuaRules: Loaded gadget: Gunship Strafe Control LuaRules: Loaded gadget: Hide Autorepairlevel Command LuaRules: Loaded gadget: Ignore Gibs LuaRules: Loaded gadget: Instant Self Destruct LuaRules: Loaded gadget: Invincibility LuaRules: Loaded gadget: Jumpjets LuaRules: Loaded gadget: LUS LuaRules: Loaded gadget: Lag Monitor LuaRules: Loaded gadget: LupsNanoSpray LuaRules: Loaded gadget: Mantis 6282 LuaRules: Loaded gadget: Missile Silo Controller LuaRules: Loaded gadget: Mod statistics LuaRules: Loaded gadget: Modular Comm Info LuaRules: Loaded gadget: Nuke Explosion Chooser LuaRules: Loaded gadget: One Click Weapon LuaRules: Loaded gadget: Orbital Drop LuaRules: Loaded gadget: Overkill Prevention LuaRules: Loaded gadget: Overkill Prevention Placeholder LuaRules: Loaded gadget: Paralysis LuaRules: Loaded gadget: Player extra information LuaRules: Loaded gadget: Prevent Lab Hax LuaRules: Loaded gadget: Prevent Landship LuaRules: Loaded gadget: Prevent turret overshoot LuaRules: Loaded gadget: Projectile Hold LuaRules: Loaded gadget: Projectile Radar Homing LuaRules: Loaded gadget: Projectile Retarget LuaRules: Loaded gadget: Puppy Handler LuaRules: Loaded gadget: Reclaim HP changer LuaRules: Loaded gadget: Refuel Pad Handler LuaRules: Loaded gadget: Regeneration LuaRules: Loaded gadget: Remove Wait LuaRules: Loaded gadget: Repair Speed Changer LuaRules: Loaded gadget: Resign Gadget LuaRules: Loaded gadget: Retreat Command LuaRules: Loaded gadget: Rezz Hp changer + effect LuaRules: Loaded gadget: Set Nano Piece LuaRules: Loaded gadget: Share mode LuaRules: Loaded gadget: Shield Link LuaRules: Loaded gadget: Shockwaves LuaRules: Loaded gadget: Show Shooter LuaRules: Loaded gadget: Spherical LOS LuaRules: Loaded gadget: Tactical Unit AI LuaRules: Loaded gadget: Target Features LuaRules: Loaded gadget: Target Priority LuaRules: Loaded gadget: Target on the move LuaRules: Loaded gadget: Teleport Throw LuaRules: Loaded gadget: Teleporter LuaRules: Loaded gadget: Terraformers LuaRules: Loaded gadget: Terrain Texture Handler LuaRules: Loaded gadget: Time slow v2 LuaRules: Loaded gadget: Torpedo Stay Underwater LuaRules: Loaded gadget: Transport Load Unload LuaRules: Loaded gadget: Transport Selected Load LuaRules: Loaded gadget: Transport Speed LuaRules: Loaded gadget: TransportAIbuttons LuaRules: Loaded gadget: Turn Without Interia LuaRules: Loaded gadget: Typemap Options LuaRules: Loaded gadget: Unit removal from rezzed structures LuaRules: Loaded gadget: UnitStealth LuaRules: Loaded gadget: Units on fire LuaRules: Loaded gadget: Wade Effects LuaRules: Loaded gadget: Water Effects LuaRules: Loaded gadget: Weapon Impulse LuaRules: Loaded gadget: Weapon Reaim Time LuaRules: Loaded gadget: api_subdir_gadgets.lua LuaRules: Loaded gadget: api_widget_events.lua LuaRules: Loaded gadget: astar.lua LuaRules: Loaded gadget: init_auto_ready.lua LuaRules: Loaded gadget: lups_cloak_fx.lua LuaRules: Loaded gadget: lups_thrusters.lua LuaRules: Loaded gadget: lups_wrapper.lua LuaRules: Loaded gadget: weapon_hide_sniper.lua LuaRules: Loaded gadget: Center Offset and Growth Scale LuaRules: Loaded gadget: Commander Upgrade LuaRules: Loaded gadget: CustomUnitShaders LuaRules: Loaded gadget: Factory exit flatten LuaRules: Loaded gadget: Game Over LuaRules: Loaded gadget: On/Off LuaRules: Loaded gadget: UnitCloakShield LuaRules: Loaded gadget: Water level modoption LuaRules: Loaded gadget: Windmill Control LuaRules: Loaded gadget: Fighter pull-up LuaRules: Loaded gadget: Energy Drain LuaRules: Loaded gadget: Chicken control LuaRules: Loaded gadget: Area Denial LuaRules: Loaded gadget: Cannot Damage Unit LuaRules: Loaded gadget: Disallow unit for command targeting LuaRules: Loaded gadget: Single-Hit Weapon LuaRules: Loaded gadget: Starlight Handler LuaRules: Loaded gadget: Noexplode Stopper LuaRules: Loaded gadget: Unit Explosion Spawner LuaRules: Loaded gadget: Shield Merge LuaRules: Loaded gadget: Lups Shield LuaRules: Loaded gadget: Endgame Graphs LuaRules: Loaded gadget: Awards LuaRules: Loaded gadget: Backup allyteam names LuaRules: Loaded gadget: Gadget Profiler New LuaRules: Loaded gadget: Gameframe Orders LuaRules: Loaded gadget: Planet Wars Structures LuaRules: Loaded gadget: Profiler LuaRules: Loaded gadget: Zombies! [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading >> Loaded gadget: Engine Taskbar Stuff >> Loaded gadget: Metalspot Finder Gadget >> Loaded gadget: Save/Load >> Loaded gadget: IconGenerator >> Loaded gadget: Mex Placement >> Loaded gadget: Script notification >> Loaded gadget: StartSetup >> Loaded gadget: UnitMorph >> Loaded gadget: AirTransport_SeaPickup >> Loaded gadget: Aircraft Command >> Loaded gadget: AutoReadyStartpos >> Loaded gadget: Block Ally and Neutral Attack >> Loaded gadget: CAI >> Loaded gadget: Capture >> Loaded gadget: Command Raw Move >> Loaded gadget: Command Transfer Unit >> Loaded gadget: Constructor Auto Assist >> Loaded gadget: Dev Commands >> Loaded gadget: Fog Hidden Effects API >> Loaded gadget: Galaxy Campaign Battle Handler >> Loaded gadget: Invincibility >> Loaded gadget: Jumpjets >> Loaded gadget: LupsNanoSpray >> Loaded gadget: Mantis 6282 >> Loaded gadget: Missile Silo Controller >> Loaded gadget: Modular Comm Info >> Loaded gadget: One Click Weapon >> Loaded gadget: Orbital Drop >> Loaded gadget: Resign Gadget >> Loaded gadget: Retreat Command >> Loaded gadget: Share mode >> Loaded gadget: Shield Link >> Loaded gadget: Shockwaves >> Loaded gadget: Target Features >> Loaded gadget: Target on the move >> Loaded gadget: Teleport Throw >> Loaded gadget: Teleporter >> Loaded gadget: Terraformers >> Loaded gadget: Terrain Texture Handler >> Loaded gadget: Thrusters >> Loaded gadget: Time slow v2 >> Loaded gadget: TransportAIbuttons >> Loaded gadget: Units on fire >> Loaded gadget: Widget Events >> Loaded gadget: api_subdir_gadgets.lua >> Loaded gadget: astar.lua >> Loaded gadget: cmd_areaguard.lua >> Loaded gadget: cmd_fire_once.lua >> Loaded gadget: cmd_hide_autorepairlevel.lua >> Loaded gadget: cmd_onoff.lua >> Loaded gadget: cmd_remove_wait.lua >> Loaded gadget: cmd_select_load_helper.lua >> Loaded gadget: dbg_ceg_spawner.lua >> Loaded gadget: endgame_graphs.lua >> Loaded gadget: factory_anti_slacker.lua >> Loaded gadget: feature_debris_physics.lua >> Loaded gadget: feature_fx.lua >> Loaded gadget: game_globallos.lua >> Loaded gadget: game_lagmonitor.lua >> Loaded gadget: game_over.lua >> Loaded gadget: game_perks.lua >> Loaded gadget: lockunits_modoption.lua >> Loaded gadget: map_lua_metal_spots.lua >> Loaded gadget: player_extra_information.lua >> Loaded gadget: s11n_gadget_load.lua >> Loaded gadget: share_control.lua >> Loaded gadget: start_boxes.lua >> Loaded gadget: start_teamnames.lua >> Loaded gadget: start_waterlevel.lua >> Loaded gadget: typemap_options.lua >> Loaded gadget: unit_air_plants.lua >> Loaded gadget: unit_aircraft_crash.lua >> Loaded gadget: unit_allow_builder_hold_fire.lua >> Loaded gadget: unit_attributes.lua >> Loaded gadget: unit_attributes_generic.lua >> Loaded gadget: unit_block_direct_control.lua >> Loaded gadget: unit_bomber_dive.lua >> Loaded gadget: unit_cannot_damage_unit.lua >> Loaded gadget: unit_carrier_drones.lua >> Loaded gadget: unit_centeroffset.lua >> Loaded gadget: unit_control_gunship_stafe_range.lua >> Loaded gadget: unit_dont_fire_at_radar.lua >> Loaded gadget: unit_explosion_spawner.lua >> Loaded gadget: unit_factory_flatten.lua >> Loaded gadget: unit_fall_damage.lua >> Loaded gadget: unit_fighter_pullup.lua >> Loaded gadget: unit_gamerules_events.lua >> Loaded gadget: unit_grass_cutter.lua >> Loaded gadget: unit_gunship_climb.lua >> Loaded gadget: unit_gunship_oscillate.lua >> Loaded gadget: unit_impulsefloat_toggle.lua >> Loaded gadget: unit_marketplace.lua >> Loaded gadget: unit_mex_overdrive.lua >> Loaded gadget: unit_overkill_prevention.lua >> Loaded gadget: unit_overkill_prevention_placeholder.lua >> Loaded gadget: unit_planetwars.lua >> Loaded gadget: unit_prevent_lab_hax.lua >> Loaded gadget: unit_prevent_landship.lua >> Loaded gadget: unit_prevent_turret_overshoot.lua >> Loaded gadget: unit_priority.lua >> Loaded gadget: unit_regeneration.lua >> Loaded gadget: unit_removal_from_rezzed_structure.lua >> Loaded gadget: unit_rezz_hp.lua >> Loaded gadget: unit_self_destruct.lua >> Loaded gadget: unit_solar_force_closed.lua >> Loaded gadget: unit_spherical_los.lua >> Loaded gadget: unit_starlight_handler.lua >> Loaded gadget: unit_stealth.lua >> Loaded gadget: unit_target_priority.lua >> Loaded gadget: unit_transport_load_unload.lua >> Loaded gadget: unit_transport_speed.lua >> Loaded gadget: unit_turn_without_interia.lua >> Loaded gadget: unit_untargetable.lua >> Loaded gadget: unit_wanted_speed.lua >> Loaded gadget: unit_water_effects.lua >> Loaded gadget: unit_windmill_control.lua >> Loaded gadget: unit_xp.lua >> Loaded gadget: unit_zombies.lua >> Loaded gadget: wake_fx.lua >> Loaded gadget: weapon_ignore_gibs.lua >> Loaded gadget: weapon_impulse.lua >> Loaded gadget: weapon_noexplode_stopper.lua >> Loaded gadget: weapon_shield_merge.lua >> Loaded gadget: weapon_single_hit.lua >> Loaded gadget: weapon_trail_burnout.lua >> Loaded gadget: Commander Upgrade >> Loaded gadget: UnitCloakShield >> Loaded gadget: Lups Cloak FX >> Loaded gadget: Chicken control >> Loaded gadget: Area Denial >> Loaded gadget: Lups >> Loaded gadget: Lups Shield >> Loaded gadget: Awards >> Loaded gadget: Chicken Spawner >> Loaded gadget: Gadget Profiler New >> Loaded gadget: Gameframe Orders >> Loaded gadget: Profiler [f=-000001] Unsynced LuaRules: finished loading [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI" [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaSocket Support: enabled [f=-000001] Using LUAUI_DIRNAME = LuaUI/ [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 2, This game player count: 2 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] Testing last game's team 1 mapped to this game's team 1 [f=-000001] Benny4537 was in last game but is now absent, resetting scores [f=-000001] Deferred Rendering: Failed to create bloom buffers! [f=-000001] Deferred Rendering: Failed to create HDR buffer! [f=-000001] Nightvision Shader: GLSL not supported. [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Loaded API widget: i18n [f=-000001] Loaded API widget: Shared Functions [f=-000001] Loaded API widget: Hacky version fix [f=-000001] Loaded API widget: Cluster Detection [f=-000001] Loaded API widget: Win Counter [f=-000001] Loaded API widget: Modular Comm Info [f=-000001] Loaded API widget: Draw Mouse Build [f=-000001] Loaded API widget: Lobby Battle Status [f=-000001] Loaded API widget: CommandInsert [f=-000001] Loaded API widget: Pre-Selection Handler [f=-000001] Loaded API widget: Lups [f=-000001] Loaded API widget: Lag (AFK) monitor [f=-000001] Loaded API widget: Chili Framework [f=-000001] Loaded widget: Selection Hierarchy [f=-000001] Loaded widget: Save/Load API [f=-000001] Loaded widget: Chili Highlight [f=-000001] Loaded widget: Draw After Chili [f=-000001] Hardware mouse-cursor is disabled! [f=-000001] Loaded DecalsDrawer: off [f=-000001] Ground-decal rendering is disabled! [f=-000001] Set maximum particles to: 0 [f=-000001] Set UnitLodDist to 0 [f=-000001] Set UnitIconDist to 0 [f=-000001] Loaded widget: EPIC Menu [f=-000001] Loaded widget: Hide Interface and Mouse Cursor [f=-000001] Loaded widget: Chili Widget Selector [f=-000001] Loaded widget: Chili Minimap [f=-000001] [Depth of Field::Initialize] removing widget, no shader support [f=-000001] Loaded widget: Depth of Field Shader [f=-000001] Deferred Rendering requires shader support! [f=-000001] Loaded widget: Deferred rendering [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option [f=-000001] Loaded widget: Local Team Colors [f=-000001] Loaded widget: Display Keys 2 [f=-000001] Loaded widget: Save Game Menu [f=-000001] Loaded widget: Specific Unit Reclaimer [f=-000001] Loaded widget: One click weapon handler [f=-000001] Loaded widget: Area-reclaim trees [f=-000001] Loaded widget: Unit Target Command Helper [f=-000001] Loaded widget: Attack Command Helper [f=-000001] Loaded widget: Selection Modkeys [f=-000001] Loaded widget: Chili Global Commands [f=-000001] Loaded widget: Outline No Shader [f=-000001] Loaded widget: Unit Icons [f=-000001] Loaded widget: Terraform Icon Draw [f=-000001] Loaded widget: Noises [f=-000001] Loaded widget: HealthBars [f=-000001] Loaded widget: Chili Commander Upgrade [f=-000001] Loaded widget: Chili Vote Display [f=-000001] Loaded widget: Auto Patrol Nanos [f=-000001] We appear to be in a replay/spectator. Writing stats to file. [f=-000001] Attempting to open LuaUI/Logs/replay_stats/780314/events.log [f=-000001] Loaded widget: SpringRTS Replay Stats [f=-000001] Loaded widget: Unit Marker Zero-K [f=-000001] Loaded widget: Objectives [f=-000001] Loaded widget: EndGame Stats [f=-000001] Loaded widget: Double-Click attack-move [f=-000001] Loaded widget: Cloak Fire State 2 [f=-000001] Loaded widget: BuildETA [f=-000001] Loaded widget: Ambient Player [f=-000001] Loaded widget: Initial Queue ZK [f=-000001] We appear to be in a replay/spectator, maxing out game speed. [f=-000001] Loaded widget: SpringRTS Replay Speed [f=-000001] Loaded widget: Voice Assistant [f=-000001] Loaded widget: Transport Load Double Tap [f=-000001] Loaded widget: Stop Self-D [f=-000001] Loaded widget: Stereo3D [f=-000001] Loaded widget: State Reverse Toggle [f=-000001] Loaded widget: Spectate Selected Team [f=-000001] Loaded widget: Ghost Site [f=-000001] Loaded widget: SmoothCam [f=-000001] Loaded widget: Smart Bombers [f=-000001] Loaded widget: Easy Facing [f=-000001] Loaded widget: Simple Settings [f=-000001] Loaded widget: Showeco and Grid Drawer [f=-000001] Loaded widget: Show selected unit range [f=-000001] Loaded widget: Show All Commands v2 [f=-000001] Loaded widget: ReclaimInfo [f=-000001] Loaded widget: Raw Move Issue [f=-000001] Loaded widget: Point Tracker [f=-000001] Loaded widget: Orbit Command [f=-000001] Loaded widget: Music Player [f=-000001] Loaded widget: Morph Finished notification [f=-000001] Loaded widget: Mission Results Handler [f=-000001] Loaded widget: Missile Silo Range [f=-000001] Loaded widget: Missile Silo Commands [f=-000001] Loaded widget: Misc default command replacements [f=-000001] Loaded widget: MinimapEvents [f=-000001] Mex Placement Initialised with 36 spots. [f=-000001] Loaded widget: Mex Placement Handler [f=-000001] Loaded widget: Local Widgets Config [f=-000001] Loaded widget: Keep Target [f=-000001] Loaded widget: In-game Ignore [f=-000001] Loaded widget: In-game Guide [f=-000001] Loaded widget: Highlight Geos [f=-000001] Loaded widget: Haven Handler [f=-000001] Loaded widget: Guard Remove [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input [f=-000001] Loaded widget: Game Analytics Handler [f=-000001] Loaded widget: Galaxy Battle Handler [f=-000001] Loaded widget: Economic Victory Announcer [f=-000001] Loaded widget: Defense Range Zero-K [f=-000001] Loaded widget: Decoration Handler [f=-000001] Loaded widget: MetalFeatures (new) [f=-000001] Loaded widget: Decloak Range [f=-000001] Loaded widget: Darkening [f=-000001] Loaded widget: Context Menu [f=-000001] Loaded widget: Chili Spectator Panels [f=-000001] Loaded widget: Ferry Points [f=-000001] Loaded widget: Chili Selections & CursorTip v2 [f=-000001] Loaded widget: Chili Rejoining Progress Bar [f=-000001] Loaded widget: Chili Nuke Warning [f=-000001] Loaded widget: Chili Inactivity Win [f=-000001] Loaded widget: Chili EndGame Window [f=-000001] Loaded widget: Chili Economy Panel Default [f=-000001] Loaded widget: Cheat Sheet [f=-000001] Loaded widget: CameraShake [f=-000001] Loaded widget: Blast Radius [f=-000001] Loaded widget: Autoquit [f=-000001] Loaded widget: Area Attack Tweak [f=-000001] Loaded widget: Antinuke Coverage [f=-000001] Loaded widget: Set Springsettings and Config [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info [f=-000001] Loaded widget: Attack Warning [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing [f=-000001] Loaded widget: Auto Group [f=-000001] Loaded widget: Chili AI Set Start [f=-000001] Loaded widget: NoDuplicateOrders [f=-000001] Projectile Lights (gfx_projectile_lights.lua) - Deferred rendering widget not found. [f=-000001] Loaded widget: Projectile Lights [f=-000001] Loaded widget: Start Point Remover & Comm Selector [f=-000001] Loaded widget: Startup Info and Selector [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Stockpiler [f=-000001] Loaded widget: Transport AI [f=-000001] Loaded widget: UnitNoStuckInFactory [f=-000001] Loaded widget: Unit Start State [f=-000001] Loaded widget: Smooth Scroll [f=-000001] Loaded widget: Chili Custom Modoptions Info [f=-000001] Loaded widget: Replay control buttons [f=-000001] Loaded widget: Recorder (Save) [f=-000001] Loaded widget: Persistent Build Spacing [f=-000001] Loaded widget: Icon Sets [f=-000001] Loaded widget: Attack AoE [f=-000001] Loaded widget: PlanetWars Info [f=-000001] Loaded widget: MessageBoxes ZK [f=-000001] Loaded widget: Commands FX [f=-000001] Loaded widget: UnitShapes [f=-000001] Loaded widget: Map Edge Extension [f=-000001] Loaded widget: Lua Metal Decals [f=-000001] Loaded widget: State Icons [f=-000001] Loaded widget: Shield Guard [f=-000001] Loaded widget: Selection Send [f=-000001] Loaded widget: Rank Icons 2 [f=-000001] Loaded widget: Gadget Icons [f=-000001] Loaded widget: AllyCursors [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Building Starter [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Cloaker Guard [f=-000001] Loaded widget: Disable Bad Widgets [f=-000001] Loaded widget: Units on Fire [f=-000001] Loaded widget: Smoke Signals [f=-000001] Loaded widget: LupsManager [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 [f=-000001] Loaded widget: Newton Firezone [f=-000001] Loaded widget: Receive Units Indicator [f=-000001] Loaded widget: Auto-toggle false color vision [f=-000001] Loaded widget: Chili Crude Player List [f=-000001] Loaded widget: Chili Pro Console [f=-000001] Loaded widget: Chili Docking [f=-000001] Loaded widget: HUD Presets [f=-000001] Loaded widget: Lasso Terraform GUI [f=-000001] Loaded widget: Image Preloader [f=-000001] Loaded widget: Chili Core Selector [f=-000001] Loaded widget: Custom Markers [f=-000001] Loaded widget: Select Keys [f=-000001] Loaded widget: Default Group Recall Fix [f=-000001] Loaded widget: Start Boxes [f=-000001] Loaded widget: Restricted Zones [f=-000001] Loaded widget: Pause Screen [f=-000001] Loaded widget: Chili Share menu v1.24 [f=-000001] Loaded widget: Jumpjet GUI [f=-000001] Loaded widget: CustomFormations2 [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. [f=-000001] Error in [Outline Shader] widget: Deferred shading is not enabled or advanced shading is not active [f=-000001] Loading: LuaUI/Widgets/gfx_outline_no_shader.lua [f=-000001] Loaded widget: Outline Shader [f=-000001] Loaded widget: Text To Speech Control [f=-000001] Loaded widget: Persistent Build Height [f=-000001] Loaded widget: Layout Handler [f=-000001] Lua garbage collection rate: 30/s [f=-000001] Loaded widget: GC Control [f=-000001] Loaded widget: Chili Integral Menu [f=-000001] Loaded widget: Color Blindness Correction [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0 [f=-000001] [s11n] Loading s11n file... [f=-000001] [s11n] Parsing model... [f=-000001] [s11n] Populating game world... [f=-000001] [s11n] s11n loading complete. [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=a8302f9a [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=5abf8ef6 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=24481f [f=-000001] [Path] [PathEstimator::ReadFile] hash=24481f file="cache/104dev-maintenance/paths/Rogues River v1.2.pe-24481f.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=a8302f9a [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=5abf8ef6 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=24482f [f=-000001] [Path] [PathEstimator::ReadFile] hash=24482f file="cache/104dev-maintenance/paths/Rogues River v1.2.pe2-24482f.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]" [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (342ms, checksum 16f7bb79)" [f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={11331,0,0} {chunk,block}Bytes={0,0} [f=-000001] Spectator mode. Widget removed. [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] Opening demofile demos/780314/replay.sdfz [f=-000001] Connection attempt from UnnamedPlayer (spec) [f=-000001] -> Version: 104.0.1-1398-g7442945 maintenance [Linux 64-bit (native)] [f=-000001] [Game::ClientReadNet] added new player UnnamedPlayer (spec) with number 2 to team 0 [f=-000001] Switching to Overhead (TA) style camera [f=-000001] Epicmenu: Switching to Default camera mode [f=-000001] -> Connection established (given id 2) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=c0c5c1ed4ba74ba9196befc1e9250bf79f77e44a299b1000bf484c59f41b9ffdcdda051ef284d9b25a6be95490990b3876a058aceda810dc53b2177d1f5ca992" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Speed set to 20.0 [server] [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=7d023d31eed1008d7496e93b0a06cafbe03d6110e97507b90cfd0add869d8b97c1fbbaad8982b0a8137b751a9cc60a95038ebcec1a44ba08fc3594c74db43900]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=99f57e4875787b261aec9b82ec8662a3463d4b5cec49a7d3c96eee523191c5c0f9e5b0957e655e30c527a0e8f20d74783b1e414b918ae389e07ed182e5d3d086]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[Game::Load][lua{Rules,Gaia}={0x5142c770,(nil)}]" [f=-000001] Spectator UnnamedPlayer (spec) finished loading and is now ingame [f=-000001] Spectator mode. Widget removed. [f=-000001] Playback paused [f=-000001] Beginning demo playback [f=-000001] GameID: c5a89f5da0db95d09bf99c220aab3aa6 [f=-000001] Connection attempt from KingLunchBox [f=-000001] -> Version: 104.0.1-1398-g7442945 maintenance [Windows 32-bit (emulated)] [f=-000001] [0] Event [undefined]: KingLunchBox changed status [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="KingLunchBox" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=c0c5c1ed4ba74ba9196befc1e9250bf79f77e44a299b1000bf484c59f41b9ffdcdda051ef284d9b25a6be95490990b3876a058aceda810dc53b2177d1f5ca992" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="KingLunchBox" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Connection attempt from recneps [f=-000001] -> Version: 104.0.1-1398-g7442945 maintenance [Windows 32-bit (emulated)] [f=-000001] [0] Event [undefined]: recneps changed status [f=-000001] -> Connection established (given id 1) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="recneps" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=c0c5c1ed4ba74ba9196befc1e9250bf79f77e44a299b1000bf484c59f41b9ffdcdda051ef284d9b25a6be95490990b3876a058aceda810dc53b2177d1f5ca992" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="recneps" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="KingLunchBox" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=7d023d31eed1008d7496e93b0a06cafbe03d6110e97507b90cfd0add869d8b97c1fbbaad8982b0a8137b751a9cc60a95038ebcec1a44ba08fc3594c74db43900]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="KingLunchBox" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=99f57e4875787b261aec9b82ec8662a3463d4b5cec49a7d3c96eee523191c5c0f9e5b0957e655e30c527a0e8f20d74783b1e414b918ae389e07ed182e5d3d086]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="KingLunchBox" string="[Game::Load][lua{Rules,Gaia}={7fceb720,00000000}]" [f=-000001] Allies: I choose: Sherman! [f=-000001] [Game::ClientReadNet][LOGMSG] sender="recneps" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=7d023d31eed1008d7496e93b0a06cafbe03d6110e97507b90cfd0add869d8b97c1fbbaad8982b0a8137b751a9cc60a95038ebcec1a44ba08fc3594c74db43900]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="recneps" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=99f57e4875787b261aec9b82ec8662a3463d4b5cec49a7d3c96eee523191c5c0f9e5b0957e655e30c527a0e8f20d74783b1e414b918ae389e07ed182e5d3d086]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="recneps" string="[Game::Load][lua{Rules,Gaia}={32d3d320,00000000}]" [f=-000001] Allies: I choose: Constructor! [f=-000001] hmmm hmm [f=-000001] an ffa map [f=-000001] I've never played ffa [f=-000001] best of luck [f=-000001] yeah, ive played like 4 games of it. definitely worst way to play imo [f=-000001] gl to you too [f=-000001] > Game will be force started in 60 seconds [f=-000001] [0] Event [4193,128,6878]: 0 finished unit Strike Commander [f=-000001] [0] Event [3178,127.998413,149]: 1 finished unit Engineer Commander [f=0000000] [0] recneps, team: 1, elo:2374 [f=0000000] [0] KingLunchBox, team: 0, elo:2288 [f=0000000] [0] ?, team: 2, elo:0 [f=0000000] Playback continued [f=0000007] [7] Event [4096,127.995789,6784]: 0 finished unit Rover Assembly [f=0000007] !transmitlobby @voice@buildUnit@add;vehcon;Mason [f=0000007] !transmitlobby @voice@buildUnit@add;vehscout;Dart [f=0000007] !transmitlobby @voice@buildUnit@add;vehraid;Scorcher [f=0000007] !transmitlobby @voice@buildUnit@add;vehsupport;Fencer [f=0000007] !transmitlobby @voice@buildUnit@add;vehriot;Ripper [f=0000007] !transmitlobby @voice@buildUnit@add;vehassault;Ravager [f=0000007] !transmitlobby @voice@buildUnit@add;vehcapture;Dominatrix [f=0000007] !transmitlobby @voice@buildUnit@add;veharty;Badger [f=0000007] !transmitlobby @voice@buildUnit@add;vehheavyarty;Impaler [f=0000007] !transmitlobby @voice@buildUnit@add;vehaa;Crasher [f=0000007] !transmitlobby @voice@buildUnit@reload [f=0000038] [38] Event [3232,127.995789,240]: 1 finished unit Tank Foundry [f=0000186] [186] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Dart [f=0000240] [240] Event [4264,127.995789,6824]: 0 finished unit Metal Extractor [f=0000271] [271] Event [3096,127.995789,88]: 1 finished unit Metal Extractor [f=0000321] [321] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Dart [f=0000458] [458] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Dart [f=0000495] [495] Event [4344,127.995789,6920]: 0 finished unit Solar Collector [f=0000496] [496] Event [3016,127.995789,168]: 1 finished unit Solar Collector [f=0000661] [661] Event [3232,129.315796,268]: 1 finished unit Kodachi [f=0000781] [781] Event [2920,127.995789,248]: 1 finished unit Solar Collector [f=0000836] [836] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Mason [f=0000868] [868] Event [4424,127.995789,7048]: 0 finished unit Metal Extractor [f=0001251] [1251] Event [4328,127.995789,7048]: 0 finished unit Solar Collector [f=0001329] [1329] Event [2904,127.995789,344]: 1 finished unit Metal Extractor [f=0001504] [1504] Event [4200,127.995789,7080]: 0 finished unit Solar Collector [f=0001660] [1660] Event [3232,129.315796,268]: 1 finished unit Welder [f=0001754] [1754] Event [2824,127.995789,168]: 1 finished unit Solar Collector [f=0001847] [1847] Event [4072,127.995789,7096]: 0 finished unit Metal Extractor [f=0001913] [1913] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Scorcher [f=0002131] [2131] Event [4272,127.995789,6976]: 0 finished unit Lotus [f=0002400] [2400] Event [2744,127.995789,120]: 1 finished unit Metal Extractor [f=0002462] [2462] Event [3232,129.315796,268]: 1 finished unit Kodachi [f=0002677] [2677] Event [4192,127.715729,6432]: 0 finished unit Radar Tower [f=0002815] [2815] Event [4248,69.7180786,344]: 1 finished unit Solar Collector [f=0002900] [2900] Event [2752,79.5601807,6832]: 0 finished unit Lotus [f=0002969] [2969] Event [2768,127.995789,240]: 1 finished unit Lotus [f=0003331] [3331] Event [3072,127.995789,272]: 1 finished unit Radar Tower [f=0003378] [3378] Event [2752,79.5601807,6832]: 0 lost unit Lotus [f=0003430] [3430] Event [4296,70.7983093,408]: 1 finished unit Metal Extractor [f=0003590] [3590] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Dominatrix [f=0003825] [3825] Event [4168,78.4904785,5944]: 0 finished unit Metal Extractor [f=0003881] [3881] Event [4360,69.6296387,328]: 1 finished unit Solar Collector [f=0003950] [3950] Event [3377.26929,69.9317856,1936.6217]: 0 lost unit Dart [f=0004009] [4009] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Scorcher [f=0004030] [4030] Event [3232,129.315796,268]: 1 finished unit Blitz [f=0004086] [4086] Event [3344,127.995789,192]: 1 finished unit Lotus [f=0004350] [4350] Event [3720,75.5719604,5784]: 0 finished unit Metal Extractor [f=0004397] [4397] Event [4464,71.4405518,336]: 1 finished unit Lotus [f=0004420] [4420] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Scorcher [f=0004690] [4690] Event [3232,129.315796,268]: 1 finished unit Kodachi [f=0004710] [4710] Event [4456,70.463501,216]: 1 finished unit Solar Collector [f=0004814] [4814] Event [3616,75.8793945,5552]: 0 finished unit Lotus [f=0004826] [4826] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Scorcher [f=0004961] [4961] Event [4384,69.5580444,192]: 1 finished unit Radar Tower [f=0005282] [5282] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Scorcher [f=0005371] [5371] Event [3232,129.315796,268]: 1 finished unit Kodachi [f=0005395] [5395] Event [3000,77.0122681,1224]: 1 finished unit Metal Extractor [f=0005444] [5444] Event [4256,74.0874329,5776]: 0 finished unit Lotus [f=0005458] [5458] Event [4408,69.5601501,136]: 1 finished unit Metal Extractor [f=0005504] [5504] Event [2736,79.5664673,6752]: 0 finished unit Lotus [f=0005730] [5730] Event [4072,78.8526611,5944]: 0 finished unit Solar Collector [f=0005774] [5774] Event [2976,79.2906494,1344]: 1 finished unit Lotus [f=0005970] [5970] Event [3976,79.1495667,5896]: 0 finished unit Solar Collector [f=0006000] [6000] Event [3080,77.9619446,1304]: 1 finished unit Solar Collector [f=0006069] [6069] Event [3232,129.315796,268]: 1 finished unit Kodachi [f=0006103] [6103] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Mason [f=0006255] [6255] Event [3896,78.5389099,5848]: 0 finished unit Solar Collector [f=0006287] [6287] Event [3208,78.5368042,1352]: 1 finished unit Solar Collector [f=0006340] [6340] Event [368.728821,127.995789,3109.90161]: 0 lost unit Dart [f=0006368] [6368] Event [2872,79.6973572,6776]: 0 finished unit Metal Extractor [f=0006470] [6470] Event [3280,75.6856689,1264]: 1 finished unit Radar Tower [f=0006565] [6565] Event [3232,129.315796,268]: 1 finished unit Kodachi [f=0006570] [6570] Event [3800,76.1341858,5800]: 0 finished unit Solar Collector [f=0006600] [6600] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Scorcher [f=0006836] [6836] Event [3368,78.9284668,1400]: 1 finished unit Solar Collector [f=0006936] [6936] Event [2776,79.6612549,7032]: 0 finished unit Metal Extractor [f=0007015] [7015] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Scorcher [f=0007137] [7137] Event [3448,78.7305298,1384]: 1 finished unit Metal Extractor [f=0007363] [7363] Event [6576,71.7121887,2976]: 1 finished unit Radar Tower [f=0007421] [7421] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Scorcher [f=0007546] [7546] Event [2560,78.9705811,6800]: 0 finished unit Lotus [f=0007574] [7574] Event [3312,75.7930603,5552]: 0 finished unit Lotus [f=0007575] [7575] Event [3440,75.6288147,1536]: 1 finished unit Lotus [f=0007602] [7602] Event [3232,129.315796,268]: 1 finished unit Blitz [f=0007805] [7805] Event [4464,71.4405518,336]: 1 lost unit Lotus [f=0007827] [7827] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Scorcher [f=0007833] [7833] Event [6704,78.0440674,2992]: 1 finished unit Lotus [f=0007836] [7836] Event [3303.64941,78.7384491,1373.66626]: 1 finished unit Engineer Commander [f=0007840] [7840] Event [4296,70.7983093,408]: 1 lost unit Metal Extractor [f=0007851] [7851] Event [4384,69.5580444,192]: 1 lost unit Radar Tower [f=0007927] [7927] Event [4408,69.2202606,136]: 1 lost unit Metal Extractor [f=0008057] [8057] Event [2856,79.697052,7000]: 0 finished unit Solar Collector [f=0008117] [8117] Event [4360,69.7471313,328]: 1 lost unit Solar Collector [f=0008162] [8162] Event [6776,75.5698547,2872]: 1 finished unit Metal Extractor [f=0008233] [8233] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Scorcher [f=0008306] [8306] Event [4248,69.8061981,344]: 1 lost unit Solar Collector [f=0008356] [8356] Event [4456,70.4669189,216]: 1 lost unit Solar Collector [f=0008502] [8502] Event [6856,75.8372803,2920]: 1 finished unit Solar Collector [f=0008536] [8536] Event [2936,80.2129517,6856]: 0 finished unit Solar Collector [f=0008606] [8606] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Mason [f=0008737] [8737] Event [6912,127.995789,4048]: 0 finished unit Lotus [f=0008832] [8832] Event [6888,75.6098633,2792]: 1 finished unit Solar Collector [f=0009000] [9000] Event [1768,69.5706787,5400]: 0 finished unit Metal Extractor [f=0009041] [9041] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Fencer [f=0009072] [9072] Event [6332.9043,77.3800201,586.345215]: 0 lost unit Scorcher [f=0009162] [9162] Event [6197.85059,74.3938599,1116.54285]: 0 lost unit Scorcher [f=0009162] [9162] Event [6968,75.6519775,2856]: 1 finished unit Solar Collector [f=0009290] [9290] Event [6704,127.995789,4176]: 0 finished unit Lotus [f=0009370] [9370] Event [1482.55054,79.2906494,5173.75146]: 0 finished unit Strike Commander [f=0009370] game_message: Morph complete: Sherman lvl 1 -> Sherman lvl 2 [f=0009370] [9370] Received game_message: Morph complete: Sherman lvl 1 -> Sherman lvl 2 [f=0009490] [9490] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Fencer [f=0009497] [9497] Event [7032,77.5892334,2776]: 1 finished unit Metal Extractor [f=0009709] [9709] Event [3232,129.315796,268]: 1 finished unit Emissary [f=0009755] [9755] Event [6824,127.995789,4264]: 0 finished unit Metal Extractor [f=0009765] [9765] Event [6537.55859,74.3371735,2637.51001]: 0 lost unit Scorcher [f=0009775] [9775] Event [5752,17.5595703,6872]: 0 finished unit Metal Extractor [f=0009812] [9812] Event [3632,79.1558838,1360]: 1 finished unit Picket [f=0009871] [9871] Event [6845.28711,72.6030731,2643.68896]: 0 lost unit Scorcher [f=0009874] [9874] Event [6576,71.7121887,2976]: 1 lost unit Radar Tower [f=0009880] [9880] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Mason [f=0009886] [9886] Event [7040,78.8947754,2960]: 1 finished unit Lotus [f=0009932] [9932] Event [2975.6665,79.2564774,6408.2334]: 1 lost unit Blitz [f=0009945] [9945] Event [6675.30029,76.9530182,2972.58252]: 0 lost unit Scorcher [f=0009961] [9961] Event [4500.375,75.5977936,515.520996]: 0 lost unit Scorcher [f=0010017] [10017] Event [2699.38916,79.3630829,6724.21143]: 1 lost unit Kodachi [f=0010044] [10044] Event [4733.76318,75.5593262,247.556885]: 1 lost unit Kodachi [f=0010126] [10126] Event [2736,79.5681458,6752]: 0 lost unit Lotus [f=0010310] [10310] Event [7048,127.995789,4424]: 0 finished unit Metal Extractor [f=0010317] [10317] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Fencer [f=0010317] [10317] Event [3937.99414,79.2927551,1034.27026]: 0 lost unit Scorcher [f=0010320] [10320] Event [3232,129.315796,268]: 1 finished unit Welder [f=0010354] [10354] Event [4045.03491,79.2914276,1113.44653]: 0 lost unit Scorcher [f=0010504] [10504] Event [3646.31006,76.3756027,1271.30688]: 0 lost unit Scorcher [f=0010646] [10646] Event [136,79.2927551,4408]: 0 finished unit Metal Extractor [f=0010766] [10766] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Fencer [f=0010976] [10976] Event [408,79.2927551,4296]: 0 finished unit Metal Extractor [f=0010984] [10984] Event [7096,127.995789,4072]: 0 finished unit Metal Extractor [f=0011153] [11153] Event [6872,17.8396301,5752]: 0 finished unit Metal Extractor [f=0011215] [11215] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Fencer [f=0011235] [11235] Event [3232,129.315796,268]: 1 finished unit Blitz [f=0011485] [11485] Event [3400,127.995789,264]: 1 finished unit Caretaker [f=0011605] [11605] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Mason [f=0011792] [11792] Event [1746.2146,44.0220413,3154.75952]: 1 lost unit Kodachi [f=0011819] [11819] Event [3232,129.315796,268]: 1 finished unit Blitz [f=0011820] [11820] Event [2872,78.0727539,6776]: 0 finished unit Metal Extractor [f=0011894] [11894] Event [3432,127.995789,120]: 1 finished unit Storage [f=0011930] [11930] Event [121.951035,127.995789,3281.5459]: 0 finished unit Strike Commander [f=0011930] game_message: Morph complete: Sherman lvl 2 -> Sherman lvl 3 [f=0011930] [11930] Received game_message: Morph complete: Sherman lvl 2 -> Sherman lvl 3 [f=0012042] [12042] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Fencer [f=0012187] [12187] Event [4264,127.995789,6712]: 0 finished unit Caretaker [f=0012209] [12209] Event [88,127.995789,3096]: 0 finished unit Metal Extractor [f=0012409] [12409] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Fencer [f=0012490] [12490] Event [3232,129.315796,268]: 1 finished unit Blitz [f=0012642] [12642] Event [344,127.995789,2904]: 0 finished unit Metal Extractor [f=0012678] [12678] Event [2752,79.3369751,6608]: 0 finished unit Lotus [f=0012731] [12731] Event [7136,127.42514,3376]: 1 finished unit Picket [f=0012744] [12744] Event [4296,69.478653,408]: 1 finished unit Metal Extractor [f=0013017] [13017] Event [120,127.995789,2744]: 0 finished unit Metal Extractor [f=0013021] [13021] Event [4216,127.995789,6888]: 0 finished unit Caretaker [f=0013089] [13089] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Fencer [f=0013096] [13096] Event [7088,127.157715,3408]: 1 finished unit Lotus [f=0013117] [13117] Event [3232,129.315796,268]: 1 finished unit Blitz [f=0013177] [13177] Event [3944,127.995789,7064]: 0 finished unit Solar Collector [f=0013379] [13379] Event [6904,126.597595,3496]: 0 lost unit Stinger [f=0013421] [13421] Event [272,127.995789,2576]: 0 finished unit Lotus [f=0013423] [13423] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Fencer [f=0013453] [13453] Event [4432,74.4944305,448]: 1 finished unit Lotus [f=0013572] [13572] Event [3816,127.995789,7064]: 0 finished unit Solar Collector [f=0013627] [13627] Event [432,127.995789,2736]: 0 lost unit Lotus [f=0013696] [13696] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Fencer [f=0013789] [13789] Event [7104,127.993683,3472]: 1 finished unit Radar Tower [f=0013790] [13790] Event [3232,129.315796,268]: 1 finished unit Blitz [f=0013837] [13837] Event [7104,127.993683,3472]: 1 lost unit Radar Tower [f=0013873] [13873] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Mason [f=0013937] [13937] Event [4376,68.5738068,216]: 1 finished unit Solar Collector [f=0013949] [13949] Event [6843.70313,127.995789,3836.26709]: 1 lost unit Blitz [f=0013988] [13988] Event [6854.86279,127.995789,3923.67871]: 0 lost unit Fencer [f=0014032] [14032] Event [6782.36279,127.960205,3636.7395]: 1 lost unit Kodachi [f=0014103] [14103] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Fencer [f=0014175] [14175] Event [3688,127.995789,7064]: 0 finished unit Solar Collector [f=0014180] [14180] Event [6786.68848,127.995789,3905.07715]: 0 lost unit Fencer [f=0014215] [14215] Event [211.679169,127.995789,2924.8584]: 1 lost unit Engineer Commander [f=0014235] [14235] Event [4528,74.1083679,304]: 1 finished unit Radar Tower [f=0014238] [14238] Event [344,126.173889,2904]: 0 lost unit Metal Extractor [f=0014284] [14284] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Fencer [f=0014338] [14338] Event [undefined]: recneps resigned [f=0014338] game_message: recneps has been destroyed! [f=0014338] game_message: KingLunchBox wins! [f=0014338] Submitting stats [f=0014338] Automatically exiting in 10 seconds. Move mouse to cancel. [f=0014338] Part| Total Time|Time of the last 0.5s [f=0014338] Draw 13418.58ms 9.29% [f=0014338] Lua::Callins::Synced 8628.22ms 63.94% [f=0014338] Lua::Callins::Unsynced 15319.20ms 10.39% [f=0014338] Lua::CollectGarbage::Synced 498.03ms 0.10% [f=0014338] Lua::CollectGarbage::Unsynced 888.09ms 4.30% [f=0014338] Misc::Profiler::AddTime 52.82ms 0.00% [f=0014338] Sim 19220.72ms 79.72% [f=0014338] [14338] Received game_message: recneps has been destroyed! [f=0014338] [14338] Received game_message: KingLunchBox wins! [f=0014339] [14339] Game End Stats Header: time,allyTeam1_unit_value,allyTeam0_unit_value,team1_unit_value,team0_unit_value,allyTeam1_metal_overdrive,allyTeam0_metal_overdrive,team1_metal_overdrive,team0_metal_overdrive,allyTeam1_metalProduced,allyTeam0_metalProduced,team1_metalProduced,team0_metalProduced,allyTeam1_metalUsed,allyTeam0_metalUsed,team1_metalUsed,team0_metalUsed,allyTeam1_metal_excess,allyTeam0_metal_excess,team1_metal_excess,team0_metal_excess,allyTeam1_damage_dealt,allyTeam0_damage_dealt,team1_damage_dealt,team0_damage_dealt,allyTeam1_unit_value_def,allyTeam0_unit_value_def,team1_unit_value_def,team0_unit_value_def,allyTeam1_energy_income,allyTeam0_energy_income,team1_energy_income,team0_energy_income,allyTeam1_unit_value_other,allyTeam0_unit_value_other,team1_unit_value_other,team0_unit_value_other,allyTeam1_metal_income,allyTeam0_metal_income,team1_metal_income,team0_metal_income,allyTeam1_unit_value_army,allyTeam0_unit_value_army,team1_unit_value_army,team0_unit_value_army,allyTeam1_unit_value_killed,allyTeam0_unit_value_killed,team1_unit_value_killed,team0_unit_value_killed,allyTeam1_unit_value_econ,allyTeam0_unit_value_econ,team1_unit_value_econ,team0_unit_value_econ,allyTeam1_unit_value_lost,allyTeam0_unit_value_lost,team1_unit_value_lost,team0_unit_value_lost,allyTeam1_metal_reclaim,allyTeam0_metal_reclaim,team1_metal_reclaim,team0_metal_reclaim,allyTeam1_damage_received,allyTeam0_damage_received,team1_damage_received,team0_damage_received [f=0014339] [14339] Game End Stats Values: 0,"-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-" [f=0014339] [14339] Game End Stats Values: 1,1200,1200,1200,1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1200,1200,1200,1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 [f=0014339] [14339] Game End Stats Values: 2,2155,2075,2075,2155,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7.4666667,7.4666667,7.4666667,7.4666667,2000,2000,2000,2000,6.4000001,6.13333321,6.13333321,6.4000001,80,0,0,80,0,0,0,0,75,75,75,75,0,0,0,0,0,0,0,0,0,0,0,0 [f=0014339] [14339] Game End Stats Values: 3,2460,2375,2375,2460,0.000685,0.47785759,0.47785759,0.000685,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9.60000038,9.86666679,9.86666679,9.60000038,2000,2000,2000,2000,8.00004578,8.03185749,8.03185749,8.00004578,240,160,160,240,0,0,0,0,220,215,215,220,0,0,0,0,0,0,0,0,0,0,0,0 [f=0014339] [14339] Game End Stats Values: 4,2530,2450,2450,2530,1.42352176,5.25749922,5.25749922,1.42352176,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10.2666664,12,12,10.2666664,2000,2000,2000,2000,10.0948553,8.31864357,8.31864357,10.0948553,240,160,160,240,0,0,0,0,290,290,290,290,0,0,0,0,0,0,0,0,0,0,0,0 [f=0014339] [14339] Game End Stats Values: 5,2600,2720,2720,2600,6.90894699,11.6276236,11.6276236,6.90894699,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,13.0666666,12,12,13.0666666,2000,2000,2000,2000,10.365695,10.2913418,10.2913418,10.365695,240,360,360,240,0,0,0,0,360,360,360,360,0,0,0,0,0,0,0,0,0,0,0,0 [f=0014339] [14339] Game End Stats Values: 6,2895,2720,2720,2895,14.6669064,21.7170143,21.7170143,14.6669064,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,90,0,0,90,14,14,14,14,2000,2000,2000,2000,12.117198,10.6726255,10.6726255,12.117198,370,360,360,370,0,0,0,0,435,360,360,435,0,0,0,0,0,0,0,0,0,0,0,0 [f=0014339] [14339] Game End Stats Values: 7,2950,2955,2955,2950,20.1980972,31.3714905,31.3714905,20.1980972,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,90,0,0,90,14,14,14,14,2055,2000,2000,2055,12.3687468,11.8436317,11.8436317,12.3687468,370,520,520,370,0,0,0,0,435,435,435,435,0,0,0,0,0,0,0,0,0,0,0,0 [f=0014339] [14339] Game End Stats Values: 8,3040,3115,3115,3040,27.826416,43.0802193,43.0802193,27.826416,0,0,0,0,0,0,0,0,0,0,0,0,70.5024948,79.5616837,79.5616837,70.5024948,180,90,90,180,14,15.333333,15.333333,14,2055,2000,2000,2055,12.5085554,12.7805815,12.7805815,12.5085554,370,520,520,370,0,0,0,0,435,505,505,435,0,0,0,0,0,0,0,0,79.5616837,79.4855347,79.4855347,79.5616837 [f=0014339] [14339] Game End Stats Values: 9,3370,3245,3245,3370,38.6782684,56.005146,56.005146,38.6782684,0,0,0,0,0,0,0,0,0,0,0,0,121.051552,166.291077,166.291077,121.051552,90,90,90,90,14,16,16,14,2055,2055,2055,2055,12.7234583,13.3949947,13.3949947,12.7234583,790,520,520,790,0,90,90,0,435,580,580,435,90,0,0,90,0,0,0,0,166.291077,133.753143,133.753143,166.291077 [f=0014339] [14339] Game End Stats Values: 10,3535,3615,3615,3535,44.8035469,64.817482,64.817482,44.8035469,0,0,0,0,0,0,0,0,0,0,0,0,121.051552,277.871857,277.871857,121.051552,90,90,90,90,14,16.5333328,16.5333328,14,2055,2055,2055,2055,13.2083521,14.5874901,14.5874901,13.2083521,880,820,820,880,0,130,130,0,510,650,650,510,130,0,0,130,0,0,0,0,277.871857,140.525604,140.525604,277.871857 [f=0014339] [14339] Game End Stats Values: 11,3740,3795,3795,3740,51.5092163,77.1333694,77.1333694,51.5092163,0,0,0,0,0,0,0,0,0,0,0,0,121.051552,285.397919,285.397919,121.051552,90,270,270,90,14,18,18,14,2055,2055,2055,2055,14.9803772,14.8210592,14.8210592,14.9803772,1010,820,820,1010,0,130,130,0,585,650,650,585,130,0,0,130,0,0,0,0,285.397919,140.525604,140.525604,285.397919 [f=0014339] [14339] Game End Stats Values: 12,3960,4025,4025,3960,54.0610695,92.8049164,92.8049164,54.0610695,0,0,0,0,0,0,0,0,0,0,0,0,121.051552,285.397919,285.397919,121.051552,180,270,270,180,14,18.9333324,18.9333324,14,2055,2055,2055,2055,18.5701275,15.0447693,15.0447693,18.5701275,1140,980,980,1140,0,130,130,0,585,720,720,585,130,0,0,130,36.1666489,0,0,36.1666489,285.397919,140.525604,140.525604,285.397919 [f=0014339] [14339] Game End Stats Values: 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Values: 33,8775,6225,6225,8775,335.950226,567.401001,567.401001,335.950226,0,0,0,0,0,0,0,0,1526.83765,189.575806,189.575806,1526.83765,4150.66846,3220.52051,3220.52051,4150.66846,810,920,920,810,30.8076954,24.6153851,24.6153851,30.8076954,3120,1145,1145,3120,41.8974991,46.5904884,46.5904884,41.8974991,2730,2760,2760,2730,3215,1790.33423,1790.33423,3215,2115,1400,1400,2115,2145.33423,3285,3285,2145.33423,102.334038,30.25,30.25,102.334038,3638.30103,4385.01172,4385.01172,3638.30103 [f=0014354] [14354] Event [600,76.7406311,6568]: 0 finished unit Metal Extractor [f=0014374] [14374] Event [6798.2627,79.2927551,3184.1814]: 1 lost unit Blitz [f=0014419] [14419] Event [464,127.995789,3008]: 0 finished unit Lotus [f=0014474] Spectator recneps left the game: normal quit [f=0014474] [14474] Event [undefined]: recneps quit [f=0014495] [14495] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Fencer [f=0014630] No clients connected, shutting down server [f=0014630] Server shutdown [f=0014664] [14664] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Fencer [f=0014765] [14765] Event [3560,127.995789,7064]: 0 finished unit Solar Collector [f=0014843] [14843] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Fencer [f=0015003] [15003] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Mason [f=0015203] [15203] Event [3432,127.995789,7064]: 0 finished unit Solar Collector [f=0015274] [15274] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Ripper [f=0015569] [15569] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Ravager [f=0015855] [15855] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Ravager [f=0016140] [16140] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Ravager [f=0016424] [16424] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Ravager [f=0016708] [16708] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Ravager [f=0016823] [16823] Event [3064,79.697052,6984]: 0 finished unit Energy Pylon [f=0016863] [16863] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Mason [f=0017133] [17133] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Ripper [f=0017415] [17415] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Ravager [f=0017698] [17698] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Ravager [f=0017983] [17983] Event [4095.99829,128.640884,6766.00781]: 0 finished unit Ravager [f=0018190] Autoquit sending quit command. [f=0018190] [QuitAction] user exited to system [f=0018190] [SpringApp::Kill][1] fromRun=1 [f=0018190] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [f=0018190] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0018190] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0018190] [ThreadPool::SetThreadCount][2] workers=0 [f=0018190] [SpringApp::Kill][2] [f=0018190] [Game::KillLua][0] dtor=0 loadscreen=(nil) [f=0018190] [Game::KillLua][3] dtor=0 luaUI=0x512b6f90 [f=0018190] Start widgetHandler:Shutdown [f=0018190] Shutdown - SaveOrderList Complete [f=0018190] Writing last game win data [f=0018190] Shutdown - SaveConfigData Complete [f=0018190] Shutdown Widget - Save/Load API [f=0018190] Shutdown Widget - Chili Highlight [f=0018190] Shutdown Widget - Draw After Chili [f=0018190] Shutdown Widget - EPIC Menu [f=0018190] Shutdown Widget - Chili Widget Selector [f=0018190] Shutdown Widget - Chili Minimap [f=0018190] Shutdown Widget - Local Team Colors [f=0018190] Shutdown Widget - Display Keys 2 [f=0018190] Shutdown Widget - Save Game Menu [f=0018190] Shutdown Widget - Unit Icons [f=0018190] Shutdown Widget - Noises [f=0018190] Shutdown Widget - HealthBars [f=0018190] Shutdown Widget - Win Counter [f=0018190] Shutdown Widget - SpringRTS Replay Stats [f=0018190] Shutdown Widget - BuildETA [f=0018190] Shutdown Widget - Modular Comm Info [f=0018190] Shutdown Widget - Stereo3D [f=0018190] Shutdown Widget - Showeco and Grid Drawer [f=0018190] Shutdown Widget - Point Tracker [f=0018190] Shutdown Widget - Music Player [f=0018190] Shutdown Widget - Missile Silo Range [f=0018190] Shutdown Widget - MinimapEvents [f=0018190] Shutdown Widget - Mex Placement Handler [f=0018190] Shutdown Widget - Local Widgets Config [f=0018190] Shutdown Widget - Highlight Geos [f=0018190] Shutdown Widget - Grab Input [f=0018190] Input grabbing is disabled! [f=0018190] Shutdown Widget - MetalFeatures (new) [f=0018190] Shutdown Widget - Darkening [f=0018190] Shutdown Widget - Context Menu [f=0018190] Shutdown Widget - Chili Spectator Panels [f=0018190] Shutdown Widget - Chili Selections & CursorTip v2 [f=0018190] Shutdown Widget - Chili Nuke Warning [f=0018190] Shutdown Widget - Chili EndGame Window [f=0018190] Shutdown Widget - Chili Economy Panel Default [f=0018190] Shutdown Widget - CameraShake [f=0018190] Shutdown Widget - Attack AoE [f=0018190] Shutdown Widget - Map Edge Extension [f=0018190] Shutdown Widget - Selection Send [f=0018190] Shutdown Widget - LupsManager [f=0018190] Shutdown Widget - Newton Firezone [f=0018190] Shutdown Widget - Chili Crude Player List [f=0018190] Shutdown Widget - Chili Pro Console [f=0018190] Shutdown Widget - Lasso Terraform GUI [f=0018190] Shutdown Widget - Lups [f=0018190] Shutdown Widget - Chili Framework [f=0018190] Shutdown Widget - Chili Core Selector [f=0018190] Shutdown Widget - Custom Markers [f=0018190] Shutdown Widget - Pause Screen [f=0018190] Shutdown Widget - Text To Speech Control [f=0018190] Shutdown Widget - Persistent Build Height [f=0018190] Shutdown Widget - Layout Handler [f=0018190] End widgetHandler:Shutdown [f=0018190] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={317423,51025341} {int,ext,rec}Allocs={24580988,0,0} {chunk,block}Bytes={51025341,0} [f=0018190] [Game::KillLua][1] dtor=0 luaGaia=(nil) [f=0018190] [Game::KillLua][2] dtor=0 luaRules=0x5142c770 [f=0018190] Start gadgetHandler:Shutdown [f=0018190] Shutdown - StartSetup [f=0018190] Shutdown - UnitMorph [f=0018190] Shutdown - LupsNanoSpray [f=0018190] Shutdown - Missile Silo Controller [f=0018190] Shutdown - Modular Comm Info [f=0018190] Shutdown - Terrain Texture Handler [f=0018190] Shutdown - UnitCloakShield [f=0018190] Shutdown - Starlight Handler [f=0018190] End gadgetHandler:Shutdown [f=0018190] Start gadgetHandler:Shutdown [f=0018190] Shutdown - Save/Load [f=0018190] Shutdown - UnitMorph [f=0018190] Shutdown - Modular Comm Info [f=0018190] Shutdown - Retreat Command [f=0018190] Shutdown - Shockwaves [f=0018190] Shutdown - Teleport Throw [f=0018190] Shutdown - UnitCloakShield [f=0018190] Shutdown - Lups Cloak FX [f=0018190] Shutdown - Lups [f=0018190] Shutdown - Lups Shield [f=0018190] End gadgetHandler:Shutdown [f=0018190] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={24581017,0,0} {chunk,block}Bytes={0,0} [f=0018190] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={24581017,0,0} {chunk,block}Bytes={0,0} [f=0018190] [Game::KillLua][4] dtor=0 [f=0018190] [Game::~CGame][1] [f=0018190] [Game::KillLua][0] dtor=1 loadscreen=(nil) [f=0018190] [Game::KillLua][3] dtor=1 luaUI=(nil) [f=0018190] [Game::KillLua][1] dtor=1 luaGaia=(nil) [f=0018190] [Game::KillLua][2] dtor=1 luaRules=(nil) [f=0018190] [Game::KillLua][4] dtor=1 [f=0018190] [Game::KillMisc][1] [f=0018190] [Game::KillMisc][2] [f=0018190] [Game::KillMisc][3] [f=0018190] [Game::KillRendering][1] [f=0018190] [3DOParser::Kill] allocated 1 pieces [f=0018190] [S3OParser::Kill] allocated 405 pieces [f=0018190] [AssParser::Kill] allocated 85 pieces [f=0018190] [Game::KillInterface][1] [f=0018190] [Game::KillInterface][2] [f=0018190] [Game::KillSimulation][1] [f=0018190] [Game::KillSimulation][2] [f=0018190] [CCollisionHandler] dis-/continuous tests: 0/210879 [f=0018190] [Game::KillSimulation][3] [f=0018190] [~CPathCache(28x28)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0018190] [~CPathCache(28x28)] cacheHits=57 hitPercentage=37% numHashColls=0 maxCacheSize=11 [f=0018190] [~CPathCache(56x56)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0018190] [~CPathCache(56x56)] cacheHits=131 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0018190] [~CRectangleOverlapHandler] 0% overlap reduction [f=0018190] [~CRectangleOverlapHandler] 0% overlap reduction [f=0018190] [LosHandler::Kill] raycast instance cache-{hits,misses}={3626,12125}; shared=1%; cached=22% [f=0018190] [Game::KillSimulation][4] [f=0018190] [CommonDefHandler::KillStatic] 3217 sound-set data items added [f=0018190] [Game::~CGame][2] [f=0018190] [Game::~CGame][3] [f=0018190] [SpringApp::Kill][3] [f=0018190] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 191819 bytes sent 152524 bytes recv'd [f=0018190] [SpringApp::Kill][4] font=0x453667e0 [f=0018190] [SpringApp::Kill][5] [f=0018190] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [VFS] [SpringVFS::DeleteArchives] [VFS] [SpringVFS::DeleteArchives(section=0)] #archives[section]=1 #files[section]=7814 [VFS] archive=/var/lib/zkreplay/Zero-K/packages/17fd631e7d621337d8c4a9c3849165be.sdp (0x453d5640) [~CPoolArchive] archiveFile="/var/lib/zkreplay/Zero-K/packages/17fd631e7d621337d8c4a9c3849165be.sdp" numZipFiles=7814 sumInflSize=694864kb sumReadTime=1637ms file="unittextures/factorytank_1.png" indx=7180 inflSize=4103kb readTime=56ms file="bitmaps/loadpictures/facplop.png" indx=494 inflSize=3075kb readTime=52ms file="luaintro/images/barframe.png" indx=1191 inflSize=34kb readTime=27ms file="unittextures/factorytank_2.png" indx=7181 inflSize=4103kb readTime=24ms file="unittextures/factoryveh1.png" indx=7185 inflSize=1077kb readTime=23ms file="objects3d/strikecom_1.dae" indx=5523 inflSize=1500kb readTime=20ms file="objects3d/strikecom.dae" indx=5521 inflSize=1500kb readTime=17ms file="luarules/configs/rec_order.lua" indx=1285 inflSize=1690kb readTime=14ms file="luarules/utilities/istargetreachable.lua" indx=1858 inflSize=1kb readTime=10ms file="luarules/utilities/lobbystuff.lua" indx=1860 inflSize=0kb readTime=10ms [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/packages/17fd631e7d621337d8c4a9c3849165be.sdp] 45336405 bytes cached in 2700 files [VFS] [SpringVFS::DeleteArchives(section=1)] #archives[section]=1 #files[section]=83 [VFS] archive=/var/lib/zkreplay/Zero-K/maps/rogues_river_v1.2.sd7 (0x454df840) [VFS] [SpringVFS::DeleteArchives(section=2)] #archives[section]=3 #files[section]=319 [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1398-g7442945/base/spring/bitmaps.sdz (0x454f2c80) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1398-g7442945/base/spring/bitmaps.sdz] 1244250 bytes cached in 13 files [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1398-g7442945/base/springcontent.sdz (0x7f1284080170) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1398-g7442945/base/springcontent.sdz] 179081 bytes cached in 71 files [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1398-g7442945/base/maphelper.sdz (0x45456920) [VFS] [SpringVFS::DeleteArchives(section=3)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=4)] #archives[section]=0 #files[section]=130 [VFS] [SpringVFS::DeleteArchives(section=5)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=6)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=7)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=8)] #archives[section]=0 #files[section]=0 [SpringApp::Kill][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=0x1ddff50 (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9]