[DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" Using writeable configuration source: "/tmp/tmp.3uMNxyqrTz/springsettings.772118.cfg" LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt ============== ============== Available: ArchiveScanner AutohostInterface BumpWater CSMFGroundTextures CrashHandler CregSerializer DecalsDrawerGL4 DynWater FarTextureHandler Font GameServer GroundMoveType KeyBindings LuaSocket Model Net Path Piece RoamMeshDrawer Shader SkyBox Sound Texture VFS Enabled: Sound (Notice) VFS (Info) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. ============== ============== ============== ============== InputTextGeo = 0.26 0.73 0.02 0.028 MouseDragCircleCommandThreshold = 25 ROAM = 2 RotateLogFiles = 1 TeamHighlight = 0 ============== ============== ============== ============== Spring Engine Version: 104.0.1-1344-g07bdbaf maintenance (Headless) Build Environment: gcc libstdc++ version 20160609 Compiler Version: gcc-5.4.0 20160609 Operating System: Linux 4.19.0-5-amd64 #1 SMP Debian 4.19.37-5+deb10u2 (2019-08-08) (x86_64) Hardware Config: Intel(R) Xeon(R) CPU E5-2697 v4 @ 2.30GHz; 1995MB RAM Binary Word Size: 64-bit (native) Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 1 Logical CPU Cores: 1 ============== ============== [good_fpu_init][STREFLOP_SSE] SSE 1.0 : 1, SSE 2.0 : 1 SSE 3.0 : 1, SSSE 3.0 : 1 SSE 4.1 : 1, SSE 4.2 : 1 SSE 4.0A: 0, SSE 5.0A: 0 [WatchDog::Install] installed (hang-timeout: 10s) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz} [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window [GR::LogVersionInfo] SDL version : 0.0.0 (linked) / 2.0.1 (compiled) GL version : GL vendor : GL renderer : GLSL version: GLEW version: spring headless stub GLEW version GPU memory : unknown SDL swap-int: 0 ARB shader support : 0 GLSL shader support : 0 FBO extension support : 0 NVX GPU mem-info support : 0 ATI GPU mem-info support : 0 NPOT-texture support : 1 (0) S3TC/DXT1 texture support : 0/0 texture query-LOD support : 1 (0) MSAA frame-buffer support : 0 (0) 24-bit Z-buffer support : 0 (-) primitive-restart support : 0 (0) clip-space control support: 0 (0) seamless cube-map support : 0 (0) frag-depth layout support : 0 (-) max. FBO samples : -1 max. texture size : 2048 max. texture anisotropy level: 0.000000 max. vec4 varyings/attributes: 0/0 max. draw-buffers : 0 max. rec. indices/vertices : 0/0 max. uniform buffer-bindings : 0 max. uniform block-size : 0KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [GR::UpdateGLConfigs] [GR::UpdateGLGeometry][1] winSize=<1,1> [GR::UpdateGLGeometry][2] winSize=<8,8> [GR::InitGLState] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated) [TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1344-g07bdbaf/ Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1344-g07bdbaf/base Scanning: /var/lib/zkreplay/Zero-K/maps Scanning: /var/lib/zkreplay/Zero-K/games Scanning: /var/lib/zkreplay/Zero-K/packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 4ms [VFS] [SpringVFS::ReserveArchives] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f037001bd50 (SpringVFS) global=(nil) (null) [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [ThreadPool::SetThreadCount][2] workers=0 [Threading] Main thread CPU affinity mask set: 1 [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:60:DumpVersion():libcurl 7.61.1 OpenSSL/1.1.1 [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1) [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:105:ValidateCaFile():Downloading https://springrts.com/dl/cacert.pem [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K [Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 26919 MB [f=-000001] [CPreGame] using server IP localhost and port 8452 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/772118/replay.sdfz" for game data... [f=-000001] [PreGame::StartServerForDemo] starting GameServer [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452 [f=-000001] [UDPListener] successfully bound socket on port 8452 [f=-000001] [PreGame::StartServerForDemo] started GameServer [f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 172ms [f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3) [f=-000001] [PreGame::AddMapArchivesToVFS][server=0x44dac850] using map "Badlands 2.1" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Badlands 2.1", overwrite=false)] section=1 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0 [f=-000001] [PreGame::AddModArchivesToVFS][server=0x44dac850] using game "Zero-K v1.7.9.4" (loaded=0 cached=0) [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.7.9.4", overwrite=false)] section=0 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0 [f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0 [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 102ms [f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 0), creating LoadScreen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff [f=-000001] [LuaIntro] Loading widget: LoadProgress [f=-000001] [LuaIntro] Loading widget: Main [f=-000001] [LuaIntro] Loading widget: LoadTexture [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::Load][1] globalQuit=0 threaded=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (25 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 524ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 606ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 1ms [f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 24ms [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [f=-000001] [Init] number of ArmorDefs: 6 [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 709ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 104ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 29ms [f=-000001] [IPathManager::GetInstance] using HAPFS [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [f=-000001] [Init] shadow rendering is disabled (config-value -1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [f=-000001] InfoTexture: legacy [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Set ROAM mode to DisplayLists [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer" [f=-000001] Loaded DecalsDrawer: off [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 34ms [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 66ms [f=-000001] Synced LuaRules: starting loading LuaRules: Loaded gadget: Metalspot Finder Gadget LuaRules: Loaded gadget: Save/Load LuaRules: Loaded gadget: Startbox handler LuaRules: Loaded gadget: Wanted Speed LuaRules: Loaded gadget: No Friendly Fire LuaRules: Loaded gadget: IconGenerator LuaRules: Loaded gadget: Mex Placement LuaRules: Loaded gadget: Nano Frame Death Handeling LuaRules: Loaded gadget: Nano Frame Rate Limit LuaRules: Loaded gadget: No Self-D LuaRules: Loaded gadget: ShareControl LuaRules: Loaded gadget: UnitPriority LuaRules: Loaded gadget: Mex Control with energy link LuaRules: Loaded gadget: Script notification LuaRules: Loaded gadget: Antinuke Handler LuaRules: Loaded gadget: Attributes LuaRules: Loaded gadget: Boolean Disable LuaRules: Loaded gadget: Impulse Float Toggle LuaRules: Loaded gadget: LockOptions LuaRules: Loaded gadget: Perks LuaRules: Loaded gadget: Shield Charge LuaRules: Loaded gadget: StartSetup LuaRules: Loaded gadget: Stockpile [f=-000001] Setting morph for custom comms for player: 1 LuaRules: Loaded gadget: UnitMorph LuaRules: Loaded gadget: AirPlantParents LuaRules: Loaded gadget: AirTransport_SeaPickup LuaRules: Loaded gadget: Aircraft Command LuaRules: Loaded gadget: Aircraft Crashing LuaRules: Loaded gadget: Allow Builder Hold Fire LuaRules: Loaded gadget: Area Guard LuaRules: Loaded gadget: Block Ally and Neutral Attack LuaRules: Loaded gadget: Block direct control LuaRules: Loaded gadget: Blocking Tag Implementation LuaRules: Loaded gadget: Bomber Dive LuaRules: Loaded gadget: CAI LuaRules: Loaded gadget: CEG Spawner LuaRules: Loaded gadget: Capture LuaRules: Loaded gadget: Carrier Drones LuaRules: Loaded gadget: Command Raw Move LuaRules: Loaded gadget: Command Transfer Unit LuaRules: Loaded gadget: Constructor Auto Assist LuaRules: Loaded gadget: Control gunship strafe range LuaRules: Loaded gadget: D-Gun Aim Fix LuaRules: Loaded gadget: Debris physics LuaRules: Loaded gadget: Decloak when damaged LuaRules: Loaded gadget: Dev Commands LuaRules: Loaded gadget: Disable Buildoptions LuaRules: Loaded gadget: Dont fire at radar LuaRules: Loaded gadget: Experience LuaRules: Loaded gadget: Factory Anti Slacker LuaRules: Loaded gadget: Factory Stop Production LuaRules: Loaded gadget: Fall Damage LuaRules: Loaded gadget: Feature Effects LuaRules: Loaded gadget: Fire Once command LuaRules: Loaded gadget: Fog Hidden Effects API LuaRules: Loaded gadget: Galaxy Campaign Battle Handler LuaRules: Loaded gadget: GameRules Events LuaRules: Loaded gadget: Grey Goo LuaRules: Loaded gadget: Gunship Bugger Off LuaRules: Loaded gadget: Gunship Climb LuaRules: Loaded gadget: Gunship Oscillate LuaRules: Loaded gadget: Gunship Strafe Control LuaRules: Loaded gadget: Hide Autorepairlevel Command LuaRules: Loaded gadget: Ignore Gibs LuaRules: Loaded gadget: Instant Self Destruct LuaRules: Loaded gadget: Invincibility LuaRules: Loaded gadget: Jumpjets LuaRules: Loaded gadget: LUS LuaRules: Loaded gadget: Lag Monitor LuaRules: Loaded gadget: LupsNanoSpray LuaRules: Loaded gadget: Mantis 6282 LuaRules: Loaded gadget: Missile Silo Controller LuaRules: Loaded gadget: Mod statistics LuaRules: Loaded gadget: Modular Comm Info LuaRules: Loaded gadget: Nuke Explosion Chooser LuaRules: Loaded gadget: One Click Weapon LuaRules: Loaded gadget: Orbital Drop LuaRules: Loaded gadget: Overkill Prevention LuaRules: Loaded gadget: Overkill Prevention Placeholder LuaRules: Loaded gadget: Paralysis LuaRules: Loaded gadget: Player extra information LuaRules: Loaded gadget: Prevent Lab Hax LuaRules: Loaded gadget: Prevent Landship LuaRules: Loaded gadget: Prevent turret overshoot LuaRules: Loaded gadget: Projectile Hold LuaRules: Loaded gadget: Projectile Radar Homing LuaRules: Loaded gadget: Projectile Retarget LuaRules: Loaded gadget: Puppy Handler LuaRules: Loaded gadget: Reclaim HP changer LuaRules: Loaded gadget: Refuel Pad Handler LuaRules: Loaded gadget: Regeneration LuaRules: Loaded gadget: Remove Wait LuaRules: Loaded gadget: Repair Speed Changer LuaRules: Loaded gadget: Resign Gadget LuaRules: Loaded gadget: Retreat Command LuaRules: Loaded gadget: Rezz Hp changer + effect LuaRules: Loaded gadget: Set Nano Piece LuaRules: Loaded gadget: Share mode LuaRules: Loaded gadget: Shield Link LuaRules: Loaded gadget: Shockwaves LuaRules: Loaded gadget: Show Shooter LuaRules: Loaded gadget: Spherical LOS LuaRules: Loaded gadget: Tactical Unit AI LuaRules: Loaded gadget: Target Features LuaRules: Loaded gadget: Target Priority LuaRules: Loaded gadget: Target on the move LuaRules: Loaded gadget: Teleport Throw LuaRules: Loaded gadget: Teleporter LuaRules: Loaded gadget: Terraformers LuaRules: Loaded gadget: Terrain Texture Handler LuaRules: Loaded gadget: Time slow v2 LuaRules: Loaded gadget: Torpedo Stay Underwater LuaRules: Loaded gadget: Transport Load Unload LuaRules: Loaded gadget: Transport Selected Load LuaRules: Loaded gadget: Transport Speed LuaRules: Loaded gadget: TransportAIbuttons LuaRules: Loaded gadget: Turn Without Interia LuaRules: Loaded gadget: Typemap Options LuaRules: Loaded gadget: Unit removal from rezzed structures LuaRules: Loaded gadget: UnitStealth LuaRules: Loaded gadget: Units on fire LuaRules: Loaded gadget: Wade Effects LuaRules: Loaded gadget: Water Effects LuaRules: Loaded gadget: Weapon Impulse LuaRules: Loaded gadget: Weapon Reaim Time LuaRules: Loaded gadget: api_subdir_gadgets.lua LuaRules: Loaded gadget: api_widget_events.lua LuaRules: Loaded gadget: astar.lua LuaRules: Loaded gadget: feature placer v3 LuaRules: Loaded gadget: init_auto_ready.lua LuaRules: Loaded gadget: lups_cloak_fx.lua LuaRules: Loaded gadget: lups_thrusters.lua LuaRules: Loaded gadget: lups_wrapper.lua LuaRules: Loaded gadget: weapon_hide_sniper.lua LuaRules: Loaded gadget: Center Offset and Growth Scale LuaRules: Loaded gadget: Commander Upgrade LuaRules: Loaded gadget: CustomUnitShaders LuaRules: Loaded gadget: Factory exit flatten LuaRules: Loaded gadget: Game Over LuaRules: Loaded gadget: On/Off LuaRules: Loaded gadget: UnitCloakShield LuaRules: Loaded gadget: Water level modoption LuaRules: Loaded gadget: Windmill Control LuaRules: Loaded gadget: Fighter pull-up LuaRules: Loaded gadget: Energy Drain LuaRules: Loaded gadget: Chicken control LuaRules: Loaded gadget: Area Denial LuaRules: Loaded gadget: Cannot Damage Unit LuaRules: Loaded gadget: Disallow unit for command targeting LuaRules: Loaded gadget: Single-Hit Weapon LuaRules: Loaded gadget: Starlight Handler LuaRules: Loaded gadget: Noexplode Stopper LuaRules: Loaded gadget: Unit Explosion Spawner LuaRules: Loaded gadget: Shield Merge LuaRules: Loaded gadget: Lups Shield LuaRules: Loaded gadget: Endgame Graphs LuaRules: Loaded gadget: Awards LuaRules: Loaded gadget: Backup allyteam names LuaRules: Loaded gadget: Gadget Profiler New LuaRules: Loaded gadget: Gameframe Orders LuaRules: Loaded gadget: Planet Wars Structures LuaRules: Loaded gadget: Profiler LuaRules: Loaded gadget: Zombies! [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading >> Loaded gadget: Engine Taskbar Stuff >> Loaded gadget: Metalspot Finder Gadget >> Loaded gadget: Save/Load >> Loaded gadget: IconGenerator >> Loaded gadget: Mex Placement >> Loaded gadget: Script notification >> Loaded gadget: StartSetup >> Loaded gadget: UnitMorph >> Loaded gadget: AirTransport_SeaPickup >> Loaded gadget: Aircraft Command >> Loaded gadget: AutoReadyStartpos >> Loaded gadget: Block Ally and Neutral Attack >> Loaded gadget: CAI >> Loaded gadget: Capture >> Loaded gadget: Command Raw Move >> Loaded gadget: Command Transfer Unit >> Loaded gadget: Constructor Auto Assist >> Loaded gadget: Dev Commands >> Loaded gadget: Fog Hidden Effects API >> Loaded gadget: Galaxy Campaign Battle Handler >> Loaded gadget: Invincibility >> Loaded gadget: Jumpjets >> Loaded gadget: LupsNanoSpray >> Loaded gadget: Mantis 6282 >> Loaded gadget: Missile Silo Controller >> Loaded gadget: Modular Comm Info >> Loaded gadget: One Click Weapon >> Loaded gadget: Orbital Drop >> Loaded gadget: Resign Gadget >> Loaded gadget: Retreat Command >> Loaded gadget: Share mode >> Loaded gadget: Shield Link >> Loaded gadget: Shockwaves >> Loaded gadget: Target Features >> Loaded gadget: Target on the move >> Loaded gadget: Teleport Throw >> Loaded gadget: Teleporter >> Loaded gadget: Terraformers >> Loaded gadget: Terrain Texture Handler >> Loaded gadget: Thrusters >> Loaded gadget: Time slow v2 >> Loaded gadget: TransportAIbuttons >> Loaded gadget: Units on fire >> Loaded gadget: Widget Events >> Loaded gadget: api_subdir_gadgets.lua >> Loaded gadget: astar.lua >> Loaded gadget: cmd_areaguard.lua >> Loaded gadget: cmd_fire_once.lua >> Loaded gadget: cmd_hide_autorepairlevel.lua >> Loaded gadget: cmd_onoff.lua >> Loaded gadget: cmd_remove_wait.lua >> Loaded gadget: cmd_select_load_helper.lua >> Loaded gadget: dbg_ceg_spawner.lua >> Loaded gadget: endgame_graphs.lua >> Loaded gadget: factory_anti_slacker.lua >> Loaded gadget: feature placer v3 >> Loaded gadget: feature_debris_physics.lua >> Loaded gadget: feature_fx.lua >> Loaded gadget: game_globallos.lua >> Loaded gadget: game_lagmonitor.lua >> Loaded gadget: game_over.lua >> Loaded gadget: game_perks.lua >> Loaded gadget: lockunits_modoption.lua >> Loaded gadget: player_extra_information.lua >> Loaded gadget: share_control.lua >> Loaded gadget: start_boxes.lua >> Loaded gadget: start_teamnames.lua >> Loaded gadget: start_waterlevel.lua >> Loaded gadget: typemap_options.lua >> Loaded gadget: unit_air_plants.lua >> Loaded gadget: unit_aircraft_crash.lua >> Loaded gadget: unit_allow_builder_hold_fire.lua >> Loaded gadget: unit_attributes.lua >> Loaded gadget: unit_attributes_generic.lua >> Loaded gadget: unit_block_direct_control.lua >> Loaded gadget: unit_bomber_dive.lua >> Loaded gadget: unit_cannot_damage_unit.lua >> Loaded gadget: unit_carrier_drones.lua >> Loaded gadget: unit_centeroffset.lua >> Loaded gadget: unit_control_gunship_stafe_range.lua >> Loaded gadget: unit_dont_fire_at_radar.lua >> Loaded gadget: unit_explosion_spawner.lua >> Loaded gadget: unit_factory_flatten.lua >> Loaded gadget: unit_fall_damage.lua >> Loaded gadget: unit_fighter_pullup.lua >> Loaded gadget: unit_gamerules_events.lua >> Loaded gadget: unit_grass_cutter.lua >> Loaded gadget: unit_gunship_climb.lua >> Loaded gadget: unit_gunship_oscillate.lua >> Loaded gadget: unit_impulsefloat_toggle.lua >> Loaded gadget: unit_marketplace.lua >> Loaded gadget: unit_mex_overdrive.lua >> Loaded gadget: unit_overkill_prevention.lua >> Loaded gadget: unit_overkill_prevention_placeholder.lua >> Loaded gadget: unit_planetwars.lua >> Loaded gadget: unit_prevent_lab_hax.lua >> Loaded gadget: unit_prevent_landship.lua >> Loaded gadget: unit_prevent_turret_overshoot.lua >> Loaded gadget: unit_priority.lua >> Loaded gadget: unit_regeneration.lua >> Loaded gadget: unit_removal_from_rezzed_structure.lua >> Loaded gadget: unit_rezz_hp.lua >> Loaded gadget: unit_self_destruct.lua >> Loaded gadget: unit_solar_force_closed.lua >> Loaded gadget: unit_spherical_los.lua >> Loaded gadget: unit_starlight_handler.lua >> Loaded gadget: unit_stealth.lua >> Loaded gadget: unit_target_priority.lua >> Loaded gadget: unit_transport_load_unload.lua >> Loaded gadget: unit_transport_speed.lua >> Loaded gadget: unit_turn_without_interia.lua >> Loaded gadget: unit_untargetable.lua >> Loaded gadget: unit_wanted_speed.lua >> Loaded gadget: unit_water_effects.lua >> Loaded gadget: unit_windmill_control.lua >> Loaded gadget: unit_xp.lua >> Loaded gadget: unit_zombies.lua >> Loaded gadget: wake_fx.lua >> Loaded gadget: weapon_ignore_gibs.lua >> Loaded gadget: weapon_impulse.lua >> Loaded gadget: weapon_noexplode_stopper.lua >> Loaded gadget: weapon_shield_merge.lua >> Loaded gadget: weapon_single_hit.lua >> Loaded gadget: weapon_trail_burnout.lua >> Loaded gadget: Commander Upgrade >> Loaded gadget: UnitCloakShield >> Loaded gadget: Lups Cloak FX >> Loaded gadget: Chicken control >> Loaded gadget: Area Denial >> Loaded gadget: Lups >> Loaded gadget: Lups Shield >> Loaded gadget: Awards >> Loaded gadget: Chicken Spawner >> Loaded gadget: Gadget Profiler New >> Loaded gadget: Gameframe Orders >> Loaded gadget: Profiler [f=-000001] Unsynced LuaRules: finished loading [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI" [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaSocket Support: enabled [f=-000001] Using LUAUI_DIRNAME = LuaUI/ [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 2, This game player count: 2 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] ATOSTIC was in last game but is now absent, resetting scores [f=-000001] Deferred Rendering: Failed to create bloom buffers! [f=-000001] Deferred Rendering: Failed to create HDR buffer! [f=-000001] Nightvision Shader: GLSL not supported. [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Loaded API widget: i18n [f=-000001] Loaded API widget: Shared Functions [f=-000001] Loaded API widget: Hacky version fix [f=-000001] Loaded API widget: Cluster Detection [f=-000001] Loaded API widget: Win Counter [f=-000001] Loaded API widget: Modular Comm Info [f=-000001] Loaded API widget: Draw Mouse Build [f=-000001] Loaded API widget: Lobby Battle Status [f=-000001] Loaded API widget: CommandInsert [f=-000001] Loaded API widget: Pre-Selection Handler [f=-000001] Loaded API widget: Lups [f=-000001] Loaded API widget: Lag (AFK) monitor [f=-000001] Loaded API widget: Chili Framework [f=-000001] Loaded widget: Selection Hierarchy [f=-000001] Loaded widget: Save/Load API [f=-000001] Loaded widget: Chili Highlight [f=-000001] Loaded widget: Draw After Chili [f=-000001] Hardware mouse-cursor is disabled! [f=-000001] Loaded DecalsDrawer: off [f=-000001] Ground-decal rendering is disabled! [f=-000001] Set maximum particles to: 0 [f=-000001] Set UnitLodDist to 0 [f=-000001] Set UnitIconDist to 0 [f=-000001] Loaded widget: EPIC Menu [f=-000001] Loaded widget: Hide Interface and Mouse Cursor [f=-000001] Loaded widget: Chili Widget Selector [f=-000001] Loaded widget: Chili Minimap [f=-000001] [Depth of Field::Initialize] removing widget, no shader support [f=-000001] Loaded widget: Depth of Field Shader [f=-000001] Deferred Rendering requires shader support! [f=-000001] Loaded widget: Deferred rendering [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option [f=-000001] Loaded widget: Local Team Colors [f=-000001] Loaded widget: Display Keys 2 [f=-000001] Loaded widget: Save Game Menu [f=-000001] Loaded widget: Specific Unit Reclaimer [f=-000001] Loaded widget: One click weapon handler [f=-000001] Loaded widget: Area-reclaim trees [f=-000001] Loaded widget: Unit Target Command Helper [f=-000001] Loaded widget: Attack Command Helper [f=-000001] Loaded widget: Selection Modkeys [f=-000001] Loaded widget: Chili Global Commands [f=-000001] Loaded widget: Outline No Shader [f=-000001] Loaded widget: Unit Icons [f=-000001] Loaded widget: Terraform Icon Draw [f=-000001] Loaded widget: Noises [f=-000001] Loaded widget: HealthBars [f=-000001] Loaded widget: Chili Commander Upgrade [f=-000001] Loaded widget: Chili Vote Display [f=-000001] Loaded widget: Auto Patrol Nanos [f=-000001] We appear to be in a replay/spectator. Writing stats to file. [f=-000001] Attempting to open LuaUI/Logs/replay_stats/772118/events.log [f=-000001] Loaded widget: SpringRTS Replay Stats [f=-000001] Loaded widget: Unit Marker Zero-K [f=-000001] Loaded widget: Objectives [f=-000001] Loaded widget: EndGame Stats [f=-000001] Loaded widget: Double-Click attack-move [f=-000001] Loaded widget: Cloak Fire State 2 [f=-000001] Loaded widget: BuildETA [f=-000001] Loaded widget: Initial Queue ZK [f=-000001] We appear to be in a replay/spectator, maxing out game speed. [f=-000001] Loaded widget: SpringRTS Replay Speed [f=-000001] Loaded widget: Voice Assistant [f=-000001] Loaded widget: Transport Load Double Tap [f=-000001] Loaded widget: Stop Self-D [f=-000001] Loaded widget: Ghost Site [f=-000001] Loaded widget: Stereo3D [f=-000001] Loaded widget: State Reverse Toggle [f=-000001] Loaded widget: Easy Facing [f=-000001] Loaded widget: Spectate Selected Team [f=-000001] Loaded widget: SmoothCam [f=-000001] Loaded widget: Smart Bombers [f=-000001] Loaded widget: Simple Settings [f=-000001] Loaded widget: Showeco and Grid Drawer [f=-000001] Loaded widget: Show selected unit range [f=-000001] Loaded widget: Show All Commands v2 [f=-000001] Loaded widget: ReclaimInfo [f=-000001] Loaded widget: Raw Move Issue [f=-000001] Loaded widget: Point Tracker [f=-000001] Loaded widget: Orbit Command [f=-000001] Loaded widget: Music Player [f=-000001] Loaded widget: Morph Finished notification [f=-000001] Loaded widget: Mission Results Handler [f=-000001] Loaded widget: Missile Silo Range [f=-000001] Loaded widget: Missile Silo Commands [f=-000001] Loaded widget: Misc default command replacements [f=-000001] Loaded widget: MinimapEvents [f=-000001] Mex Placement Initialised with 26 spots. [f=-000001] Loaded widget: Mex Placement Handler [f=-000001] Loaded widget: Local Widgets Config [f=-000001] Loaded widget: Keep Target [f=-000001] Loaded widget: In-game Ignore [f=-000001] Loaded widget: In-game Guide [f=-000001] Loaded widget: Highlight Geos [f=-000001] Loaded widget: Haven Handler [f=-000001] Loaded widget: Guard Remove [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input [f=-000001] Loaded widget: Game Analytics Handler [f=-000001] Loaded widget: Galaxy Battle Handler [f=-000001] Loaded widget: Economic Victory Announcer [f=-000001] Loaded widget: Defense Range Zero-K [f=-000001] Loaded widget: Decoration Handler [f=-000001] Loaded widget: MetalFeatures (new) [f=-000001] Loaded widget: Decloak Range [f=-000001] Loaded widget: Darkening [f=-000001] Loaded widget: Context Menu [f=-000001] Loaded widget: Chili Spectator Panels [f=-000001] Loaded widget: Ferry Points [f=-000001] Loaded widget: Chili Selections & CursorTip v2 [f=-000001] Loaded widget: Chili Rejoining Progress Bar [f=-000001] Loaded widget: Chili Nuke Warning [f=-000001] Loaded widget: Chili Inactivity Win [f=-000001] Loaded widget: Chili EndGame Window [f=-000001] Loaded widget: Chili Economy Panel Default [f=-000001] Loaded widget: Cheat Sheet [f=-000001] Loaded widget: CameraShake [f=-000001] Loaded widget: Blast Radius [f=-000001] Loaded widget: Autoquit [f=-000001] Loaded widget: Area Attack Tweak [f=-000001] Loaded widget: Antinuke Coverage [f=-000001] Loaded widget: Set Springsettings and Config [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info [f=-000001] Loaded widget: Attack Warning [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing [f=-000001] Loaded widget: Auto Group [f=-000001] Loaded widget: Chili AI Set Start [f=-000001] Loaded widget: NoDuplicateOrders [f=-000001] Projectile Lights (gfx_projectile_lights.lua) - Deferred rendering widget not found. [f=-000001] Loaded widget: Projectile Lights [f=-000001] Loaded widget: Start Point Remover & Comm Selector [f=-000001] Loaded widget: Startup Info and Selector [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Stockpiler [f=-000001] Loaded widget: Transport AI [f=-000001] Loaded widget: UnitNoStuckInFactory [f=-000001] Loaded widget: Unit Start State [f=-000001] Loaded widget: Smooth Scroll [f=-000001] Loaded widget: Replay control buttons [f=-000001] Loaded widget: Recorder (Save) [f=-000001] Loaded widget: Persistent Build Spacing [f=-000001] Loaded widget: Icon Sets [f=-000001] Loaded widget: Attack AoE [f=-000001] Loaded widget: Chili Custom Modoptions Info [f=-000001] Loaded widget: PlanetWars Info [f=-000001] Loaded widget: MessageBoxes ZK [f=-000001] Loaded widget: Commands FX [f=-000001] Loaded widget: UnitShapes [f=-000001] Loaded widget: Map Edge Extension [f=-000001] Loaded widget: Lua Metal Decals [f=-000001] Loaded widget: State Icons [f=-000001] Loaded widget: Shield Guard [f=-000001] Loaded widget: Selection Send [f=-000001] Loaded widget: Rank Icons 2 [f=-000001] Loaded widget: Gadget Icons [f=-000001] Loaded widget: AllyCursors [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Building Starter [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Cloaker Guard [f=-000001] Loaded widget: Disable Bad Widgets [f=-000001] Loaded widget: Units on Fire [f=-000001] Loaded widget: Smoke Signals [f=-000001] Loaded widget: LupsManager [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 [f=-000001] Loaded widget: Newton Firezone [f=-000001] Loaded widget: Receive Units Indicator [f=-000001] Loaded widget: Auto-toggle false color vision [f=-000001] Loaded widget: Chili Crude Player List [f=-000001] Loaded widget: Chili Pro Console [f=-000001] Loaded widget: Chili Docking [f=-000001] Loaded widget: HUD Presets [f=-000001] Loaded widget: Lasso Terraform GUI [f=-000001] Loaded widget: Image Preloader [f=-000001] Loaded widget: Chili Core Selector [f=-000001] Loaded widget: Custom Markers [f=-000001] Loaded widget: Select Keys [f=-000001] Loaded widget: Start Boxes [f=-000001] Loaded widget: Default Group Recall Fix [f=-000001] Loaded widget: Restricted Zones [f=-000001] Loaded widget: Pause Screen [f=-000001] Loaded widget: Chili Share menu v1.24 [f=-000001] Loaded widget: Jumpjet GUI [f=-000001] Loaded widget: CustomFormations2 [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. [f=-000001] Error in [Outline Shader] widget: Deferred shading is not enabled or advanced shading is not active [f=-000001] Loading: LuaUI/Widgets/gfx_outline_no_shader.lua [f=-000001] Loaded widget: Outline Shader [f=-000001] Loaded widget: Text To Speech Control [f=-000001] Loaded widget: Persistent Build Height [f=-000001] Loaded widget: Layout Handler [f=-000001] Lua garbage collection rate: 30/s [f=-000001] Loaded widget: GC Control [f=-000001] Loaded widget: Chili Integral Menu [f=-000001] Loaded widget: Color Blindness Correction [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0 [f=-000001] placing 0 unit(s) [f=-000001] placing 20 feature(s) [f=-000001] placing 0 building(s) [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=a11efb5e [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=6f767fcb [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=54daffcb [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=2b4f03f0 [f=-000001] [Path] [PathEstimator::ReadFile] hash=2b4f03f0 file="cache/104dev-maintenance/paths/Badlands 2.1.pe-2b4f03f0.zip" (exists=0) [f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] creating PE16 cache with 1 PF thread (3 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 0 of 1024 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 64 of 1024 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 128 of 1024 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 192 of 1024 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 256 of 1024 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 320 of 1024 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 384 of 1024 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 448 of 1024 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 512 of 1024 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 576 of 1024 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 640 of 1024 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 704 of 1024 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 768 of 1024 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 832 of 1024 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 896 of 1024 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 960 of 1024 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] writing PE16 cache-file pe-2b4f03f0" [f=-000001] [Path] [PathEstimator::WriteFile] hash=2b4f03f0 file="cache/104dev-maintenance/paths/Badlands 2.1.pe-2b4f03f0.zip" (exists=0) [f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] written PE16 cache-file pe-2b4f03f0" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=a11efb5e [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=6f767fcb [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=54daffcb [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=2b4f0400 [f=-000001] [Path] [PathEstimator::ReadFile] hash=2b4f0400 file="cache/104dev-maintenance/paths/Badlands 2.1.pe2-2b4f0400.zip" (exists=0) [f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] creating PE32 cache with 1 PF thread (1 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 0 of 256 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 16 of 256 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 32 of 256 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 48 of 256 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 64 of 256 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 80 of 256 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 96 of 256 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 112 of 256 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 128 of 256 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 144 of 256 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 160 of 256 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 176 of 256 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 192 of 256 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 208 of 256 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 224 of 256 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 240 of 256 blocks" [f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] writing PE32 cache-file pe2-2b4f0400" [f=-000001] [Path] [PathEstimator::WriteFile] hash=2b4f0400 file="cache/104dev-maintenance/paths/Badlands 2.1.pe2-2b4f0400.zip" (exists=0) [f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] written PE32 cache-file pe2-2b4f0400" [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (3410ms, checksum 543c6996)" [f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={11467,0,0} {chunk,block}Bytes={0,0} [f=-000001] Spectator mode. Widget removed. [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] Opening demofile demos/772118/replay.sdfz [f=-000001] Connection attempt from UnnamedPlayer (spec) [f=-000001] -> Version: 104.0.1-1344-g07bdbaf maintenance [Linux 64-bit (native)] [f=-000001] [Game::ClientReadNet] added new player UnnamedPlayer (spec) with number 2 to team 0 [f=-000001] Switching to Overhead (TA) style camera [f=-000001] Epicmenu: Switching to Default camera mode [f=-000001] -> Connection established (given id 2) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=93137201eb92abe10abfba6ba83a3bf0273cb78b0a7e775510c34bd5b247817b458adb8962298eec773580e74cb8f7d0d49db8d419c8da2316fd2d6d0c3456a5" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=a0ecc902cc6b596868442d751d221b390f16dea3f25d9a5917b1375492a24cfa5bc1d35b32c8f91fb6bf09d9632430dc954e5876d869172d84c334b9fba4b141" [f=-000001] Speed set to 20.0 [server] [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=abb3403ca85cedf80de048b096ad0094a510cd850b6f4a86b552b222aab691ed51bfd52804cb854683a889157a5f1ddd032727604aab95855b5b9b641beb0bf7]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=a889295a03f4f87624c9a0dec2dc693a1db0374ea6d35b88c801710acf329ff0f494c45e31f0238085f25af37ce53861e66c1c3f4d8b82a9c5f2b472511311b5]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[Game::Load][lua{Rules,Gaia}={0x51005180,(nil)}]" [f=-000001] Spectator UnnamedPlayer (spec) finished loading and is now ingame [f=-000001] Spectator mode. Widget removed. [f=-000001] Playback paused [f=-000001] Beginning demo playback [f=-000001] GameID: 0d64815d95b9677fc4ad3268bf54ffe2 [f=-000001] Connection attempt from Electricboogoloo [f=-000001] -> Version: 104.0.1-1344-g07bdbaf maintenance [Windows 32-bit (emulated)] [f=-000001] [0] Event [undefined]: Electricboogoloo changed status [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Electricboogoloo" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=93137201eb92abe10abfba6ba83a3bf0273cb78b0a7e775510c34bd5b247817b458adb8962298eec773580e74cb8f7d0d49db8d419c8da2316fd2d6d0c3456a5" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Electricboogoloo" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Connection attempt from SkyeVolt [f=-000001] -> Version: 104.0.1-1344-g07bdbaf maintenance [Windows 32-bit (emulated)] [f=-000001] [0] Event [undefined]: SkyeVolt changed status [f=-000001] -> Connection established (given id 1) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="SkyeVolt" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=93137201eb92abe10abfba6ba83a3bf0273cb78b0a7e775510c34bd5b247817b458adb8962298eec773580e74cb8f7d0d49db8d419c8da2316fd2d6d0c3456a5" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="SkyeVolt" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Electricboogoloo" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=abb3403ca85cedf80de048b096ad0094a510cd850b6f4a86b552b222aab691ed51bfd52804cb854683a889157a5f1ddd032727604aab95855b5b9b641beb0bf7]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Electricboogoloo" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=a889295a03f4f87624c9a0dec2dc693a1db0374ea6d35b88c801710acf329ff0f494c45e31f0238085f25af37ce53861e66c1c3f4d8b82a9c5f2b472511311b5]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Electricboogoloo" string="[Game::Load][lua{Rules,Gaia}={4c910c70,00000000}]" [f=-000001] Allies: I choose: Engineer! [f=-000001] [Game::ClientReadNet][LOGMSG] sender="SkyeVolt" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=abb3403ca85cedf80de048b096ad0094a510cd850b6f4a86b552b222aab691ed51bfd52804cb854683a889157a5f1ddd032727604aab95855b5b9b641beb0bf7]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="SkyeVolt" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=a889295a03f4f87624c9a0dec2dc693a1db0374ea6d35b88c801710acf329ff0f494c45e31f0238085f25af37ce53861e66c1c3f4d8b82a9c5f2b472511311b5]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="SkyeVolt" string="[Game::Load][lua{Rules,Gaia}={22aeead8,00000000}]" [f=-000001] Allies: I choose: Commander 1! [f=-000001] > Game will be force started in 60 seconds [f=-000001] [0] Event [3802,58.0795135,442]: 0 finished unit Engineer Commander [f=-000001] [0] Event [694,66.8908691,3590]: 1 finished unit Engineer Commander [f=0000000] [0] Electricboogoloo, team: 0, elo:1858 [f=0000000] [0] SkyeVolt, team: 1, elo:1726 [f=0000000] [0] ?, team: 2, elo:0 [f=0000000] Playback continued [f=0000009] [9] Event [3784,61.9458618,328]: 0 finished unit Gunship Plant [f=0000009] !transmitlobby @voice@buildUnit@add;gunshipcon;Wasp [f=0000009] !transmitlobby @voice@buildUnit@add;gunshipbomb;Blastwing [f=0000009] !transmitlobby @voice@buildUnit@add;gunshipemp;Gnat [f=0000009] !transmitlobby @voice@buildUnit@add;gunshipraid;Locust [f=0000009] !transmitlobby @voice@buildUnit@add;gunshipskirm;Harpy [f=0000009] !transmitlobby @voice@buildUnit@add;gunshipheavyskirm;Nimbus [f=0000009] !transmitlobby @voice@buildUnit@add;gunshipassault;Revenant [f=0000009] !transmitlobby @voice@buildUnit@add;gunshipkrow;Krow [f=0000009] !transmitlobby @voice@buildUnit@add;gunshipaa;Trident [f=0000009] !transmitlobby @voice@buildUnit@add;gunshiptrans;Charon [f=0000009] !transmitlobby @voice@buildUnit@add;gunshipheavytrans;Hercules [f=0000009] !transmitlobby @voice@buildUnit@reload [f=0000058] [58] Event [544,63.453125,3656]: 1 finished unit Shieldbot Factory [f=0000240] [240] Event [3928,59.15625,584]: 0 finished unit Metal Extractor [f=0000264] Allies: whats ur rank? [f=0000481] [481] Event [3912,60.0122681,648]: 0 finished unit Solar Collector [f=0000664] Allies: whats ur level? [f=0000840] [840] Event [3783,81.7592621,328]: 0 finished unit Wasp [f=0001095] [1095] Event [3720,63.453125,936]: 0 finished unit Metal Extractor [f=0001260] [1260] Event [544.018433,64.3091431,3644]: 1 finished unit Convict [f=0001285] [1285] Event [3624,59.15625,200]: 0 finished unit Metal Extractor [f=0001458] [1458] Event [888,63.453125,3672]: 1 finished unit Metal Extractor [f=0001624] [1624] Event [544.018433,64.3091431,3644]: 1 finished unit Convict [f=0001655] [1655] Event [3672,58.2935181,200]: 0 finished unit Wind/Tidal Generator [f=0001680] [1680] Event [904,64.3091431,3608]: 1 finished unit Solar Collector [f=0001761] [1761] Event [3656,62.5903931,936]: 0 finished unit Solar Collector [f=0001884] [1884] Event [3768,74.625,152]: 0 finished unit Wind/Tidal Generator [f=0001950] [1950] Event [952,62.5903931,3688]: 1 finished unit Solar Collector [f=0002233] [2233] Event [3848,116.731018,88]: 0 finished unit Wind/Tidal Generator [f=0002314] [2314] Event [376,60.0122681,3176]: 1 finished unit Metal Extractor [f=0002371] whats ur level [f=0002531] i wanna know [f=0002542] Allies: uh [f=0002599] Allies: 37 [f=0002607] [2607] Event [3928,189.777893,72]: 0 finished unit Wind/Tidal Generator [f=0002636] [2636] Event [3783,81.7592621,328]: 0 finished unit Locust [f=0002681] [2681] Event [3488,63.453125,1104]: 0 finished unit Picket [f=0002705] [2705] Event [512,57.4375,2976]: 1 finished unit Lotus [f=0002929] [2929] Event [168,59.15625,3512]: 1 finished unit Metal Extractor [f=0003015] [3015] Event [4008,251.652893,24]: 0 finished unit Wind/Tidal Generator [f=0003252] Allies: why? [f=0003371] [3371] Event [4072,266.262268,24]: 0 finished unit Wind/Tidal Generator [f=0003389] [3389] Event [3424,64.3091431,1072]: 0 finished unit Picket [f=0003452] [3452] Event [424,67.7466431,4072]: 1 finished unit Storage [f=0003530] [3530] Event [1072,65.171875,3408]: 1 finished unit Lotus [f=0003583] [3583] Event [4072,247.356018,72]: 0 finished unit Wind/Tidal Generator [f=0003646] [3646] Event [600,63.453125,3896]: 1 finished unit Metal Extractor [f=0003766] [3766] Event [472,61.7310181,4072]: 1 finished unit Storage [f=0003784] [3784] Event [4024,228.449768,72]: 0 finished unit Wind/Tidal Generator [f=0003869] [3869] Event [3783,81.7592621,328]: 0 finished unit Locust [f=0004088] [4088] Event [4072,227.590393,120]: 0 finished unit Wind/Tidal Generator [f=0004203] [4203] Event [1152,63.453125,3664]: 1 finished unit Lotus [f=0004423] [4423] Event [4024,201.809143,120]: 0 finished unit Wind/Tidal Generator [f=0004484] [4484] Event [2976,59.15625,592]: 0 finished unit Picket [f=0004577] [4577] Event [664,65.171875,3912]: 1 finished unit Solar Collector [f=0004800] [4800] Event [584,62.5903931,3960]: 1 finished unit Solar Collector [f=0004819] dont talk much? [f=0004926] [4926] Event [3944,62.5903931,520]: 0 finished unit Wind/Tidal Generator [f=0004968] [4968] Event [800,60.875,3152]: 1 finished unit Lotus [f=0005004] or did u press s [f=0005119] what [f=0005122] and enter? [f=0005191] [5191] Event [3976,74.625,424]: 0 finished unit Wind/Tidal Generator [f=0005194] [5194] Event [536,61.7310181,3880]: 1 finished unit Solar Collector [f=0005200] oh [f=0005216] [5216] Event [3783,81.7592621,328]: 0 finished unit Locust [f=0005234] [5234] Event [2960,59.15625,544]: 0 finished unit Picket [f=0005269] there we go [f=0005313] [5313] Event [520,60.875,4072]: 1 finished unit Storage [f=0005325] ok [f=0005408] whats ur level? [f=0005488] [5488] Event [4024,108.137268,344]: 0 finished unit Wind/Tidal Generator [f=0005563] why does it limit chat to team chat even in 1v1 [f=0005715] [5715] Event [872,64.3091431,3736]: 1 finished unit Solar Collector [f=0005718] 37 [f=0005753] [5753] Event [3240,57.4375,312]: 0 finished unit Metal Extractor [f=0005793] [5793] Event [4072,176.887268,312]: 0 finished unit Wind/Tidal Generator [f=0005940] [5940] Event [824,65.171875,3656]: 1 finished unit Solar Collector [f=0005943] [5943] Event [568,61.7310181,4072]: 1 finished unit Storage [f=0005967] ? [f=0005981] [5981] Event [4072,191.5,248]: 0 finished unit Wind/Tidal Generator [f=0006006] oh [f=0006065] nice [f=0006189] [6189] Event [3783,81.7592621,328]: 0 finished unit Locust [f=0006192] [6192] Event [4072,205.246643,168]: 0 finished unit Wind/Tidal Generator [f=0006356] [6356] Event [4024,170.012268,168]: 0 finished unit Wind/Tidal Generator [f=0006415] pls dont clap my cheaks [f=0006520] finnaly i get matched with sombody who is a higher level [f=0006564] dude [f=0006571] [6571] Event [392,60.875,3112]: 1 finished unit Solar Collector [f=0006611] [6611] Event [3976,201.809143,72]: 0 finished unit Wind/Tidal Generator [f=0006695] im level 12 [f=0006766] i think ur fine [f=0006795] [6795] Event [440,60.0122681,3192]: 1 finished unit Solar Collector [f=0006800] [6800] Event [2232,63.453125,504]: 0 finished unit Metal Extractor [f=0006817] llol [f=0006995] [6995] Event [3783,81.7592621,328]: 0 finished unit Locust [f=0007020] [7020] Event [360,60.875,3240]: 1 finished unit Solar Collector [f=0007192] i keep getting noobs for me [f=0007246] [7246] Event [312,58.2935181,3160]: 1 finished unit Solar Collector [f=0007477] [7477] Event [3783,81.7592621,328]: 0 finished unit Locust [f=0007578] about time some people of my class showed up [f=0007650] [7650] Event [184,59.15625,3448]: 1 finished unit Solar Collector [f=0007869] [7869] Event [3783,81.7592621,328]: 0 finished unit Locust [f=0007875] [7875] Event [232,59.15625,3528]: 1 finished unit Solar Collector [f=0008145] [8145] Event [152,59.15625,3576]: 1 finished unit Solar Collector [f=0008146] lamo i get pros eating my ass every day it gets old [f=0008332] [8332] Event [3783,81.7592621,328]: 0 finished unit Locust [f=0008351] lol [f=0008370] [8370] Event [104,58.2935181,3496]: 1 finished unit Solar Collector [f=0008433] i just want to have fun [f=0008489] [8489] Event [544.018433,64.3091431,3644]: 1 finished unit Bandit [f=0008715] [8715] Event [544.018433,64.3091431,3644]: 1 finished unit Bandit [f=0008738] we should switch match making luck XD [f=0008910] [8910] Event [1864,61.7310181,3624]: 1 finished unit Metal Extractor [f=0008955] [8955] Event [544.018433,64.3091431,3644]: 1 finished unit Bandit [f=0008965] [8965] Event [3783,81.7592621,328]: 0 finished unit Locust [f=0009114] i would love to have a challenge [f=0009195] [9195] Event [544.018433,64.3091431,3644]: 1 finished unit Bandit [f=0009331] [9331] Event [2184,62.5903931,520]: 0 finished unit Stinger [f=0009353] i franticly try to teach any new players [f=0009435] [9435] Event [544.018433,64.3091431,3644]: 1 finished unit Bandit [f=0009560] cuz bots are too predictable [f=0009593] i love this game and want it to grow [f=0009634] [9634] Event [3783,81.7592621,328]: 0 finished unit Locust [f=0009675] [9675] Event [544.018433,64.3091431,3644]: 1 finished unit Bandit [f=0009746] oh me too [f=0009780] [9780] Event [2160,62.5903931,480]: 0 finished unit Picket [f=0009867] same [f=0009915] [9915] Event [544.018433,64.3091431,3644]: 1 finished unit Bandit [f=0010005] [10005] Event [2232,61.7310181,2808]: 1 finished unit Metal Extractor [f=0010041] [10041] Event [2248,63.453125,568]: 0 finished unit Solar Collector [f=0010155] [10155] Event [544.018433,64.3091431,3644]: 1 finished unit Bandit [f=0010201] i played the OG TA [f=0010319] [10319] Event [3783,81.7592621,328]: 0 finished unit Locust [f=0010365] [10365] Event [2296,65.171875,472]: 0 finished unit Solar Collector [f=0010408] only 1000 [f=0010492] players [f=0010703] this the remake of the game zero-k [f=0010793] [10793] Event [2200,63.453125,424]: 0 finished unit Solar Collector [f=0010875] [10875] Event [2840,57.4375,3512]: 1 finished unit Metal Extractor [f=0010956] has around i would say 10,000 [f=0010960] [10960] Event [3783,81.7592621,328]: 0 finished unit Locust [f=0011014] im not sure [f=0011646] [11646] Event [3783,81.7592621,328]: 0 finished unit Locust [f=0011721] [11721] Event [1494.63892,61.7310181,520.513794]: 0 finished unit Engineer Commander [f=0011721] game_message: Morph complete: Engineer lvl 1 -> Engineer lvl 2 [f=0011721] [11721] Received game_message: Morph complete: Engineer lvl 1 -> Engineer lvl 2 [f=0011854] [11854] Event [1288,61.7310181,504]: 0 finished unit Metal Extractor [f=0011947] [11947] Event [3320,58.2935181,296]: 0 finished unit Wind/Tidal Generator [f=0011992] [11992] Event [616,63.453125,3832]: 1 finished unit Solar Collector [f=0012018] so uhhh [f=0012095] [12095] Event [3416,58.2935181,264]: 0 finished unit Wind/Tidal Generator [f=0012218] [12218] Event [544.018433,64.3091431,3644]: 1 finished unit Convict [f=0012226] spiders are good on this map ya know? [f=0012245] [12245] Event [3512,58.2935181,232]: 0 finished unit Wind/Tidal Generator [f=0012343] [12343] Event [3783,81.7592621,328]: 0 finished unit Locust [f=0012386] yeah [f=0012435] [12435] Event [609.829468,63.453125,3741.97656]: 1 finished unit Engineer Commander [f=0012465] [12465] Event [1000,60.875,2520]: 1 finished unit Metal Extractor [f=0012488] but i chose shield bots anyway cuz [f=0012518] heh [f=0012560] [12560] Event [3752,60.875,824]: 0 finished unit Wind/Tidal Generator [f=0012598] [12598] Event [544.018433,64.3091431,3644]: 1 finished unit Convict [f=0012710] [12710] Event [3800,61.7310181,744]: 0 finished unit Wind/Tidal Generator [f=0012809] shield are good and also icky [f=0012849] thug + bandit rush is too good [f=0012919] [12919] Event [3832,59.15625,680]: 0 finished unit Wind/Tidal Generator [f=0012959] [12959] Event [1325.42078,63.453125,698.048584]: 0 finished unit Engineer Commander [f=0012959] game_message: Morph complete: Engineer lvl 2 -> Engineer lvl 3 [f=0012959] [12959] Received game_message: Morph complete: Engineer lvl 2 -> Engineer lvl 3 [f=0013078] [13078] Event [3783,81.7592621,328]: 0 finished unit Locust [f=0013380] [13380] Event [1240,58.2935181,1896]: 1 finished unit Metal Extractor [f=0013801] [13801] Event [2024,56.5747681,2120]: 1 finished unit Stardust [f=0013939] [13939] Event [472,61.7310181,3752]: 1 finished unit Caretaker [f=0014020] [14020] Event [3536,62.5903931,1072]: 0 finished unit Picket [f=0014111] [14111] Event [1272,62.5903931,600]: 0 finished unit Gauss [f=0014295] [14295] Event [280,57.4375,1704]: 1 finished unit Metal Extractor [f=0014386] [14386] Event [520,62.5903931,3752]: 1 finished unit Caretaker [f=0014521] [14521] Event [1571.53088,68.5001755,764.421875]: 1 lost unit Bandit [f=0014585] [14585] Event [1837.16614,204.928207,789.035706]: 1 lost unit Bandit [f=0014610] [14610] Event [568,63.453125,3752]: 1 finished unit Caretaker [f=0014647] [14647] Event [3783,81.7592621,328]: 0 finished unit Locust [f=0014815] oh hi [f=0014866] [14866] Event [3115.79224,60.1804276,1342.44067]: 1 lost unit Bandit [f=0014924] [14924] Event [3313.54199,62.5639458,1503.75378]: 1 lost unit Bandit [f=0014938] hello [f=0014952] [14952] Event [616,64.3091431,3752]: 1 finished unit Caretaker [f=0015051] [15051] Event [2948.2251,55.71875,1116.69556]: 1 lost unit Bandit [f=0015116] [15116] Event [3536,62.5903931,1072]: 0 lost unit Picket [f=0015147] [15147] Event [3424,64.3091431,1072]: 0 lost unit Picket [f=0015151] [15151] Event [1712,188.059143,1776]: 1 finished unit Picket [f=0015179] [15179] Event [3454.01855,63.72155,1062.51758]: 1 lost unit Bandit [f=0015181] [15181] Event [3488,63.453125,1104]: 0 lost unit Picket [f=0015193] [15193] Event [3439.4043,63.574398,1045.50232]: 1 lost unit Bandit [f=0015221] Allies: well the gig is up [f=0015282] [15282] Event [3491.5564,62.5903931,1017.59711]: 1 lost unit Bandit [f=0015286] HOLY [f=0015599] BUZZ BUZZ BUZZ BUZZ [f=0015685] [15685] Event [1823.53271,226.575394,2255.77417]: 0 lost unit Locust [f=0015838] not the bees [f=0015856] [15856] Event [360,61.7310181,1592]: 1 finished unit Stardust [f=0015869] [15869] Event [1000,60.875,2520]: 1 lost unit Metal Extractor [f=0015934] OH NO [f=0015960] [15960] Event [1352,62.5903931,568]: 0 finished unit Gauss [f=0016004] [16004] Event [800,60.875,3152]: 1 lost unit Lotus [f=0016031] [16031] Event [896,62.5903931,3280]: 1 lost unit Chainsaw [f=0016083] [16083] Event [3783,81.7592621,328]: 0 finished unit Locust [f=0016110] [16110] Event [1072,65.171875,3408]: 1 lost unit Lotus [f=0016137] [16137] Event [544.018433,64.3091431,3644]: 1 finished unit Vandal [f=0016185] [16185] Event [1060.31812,88.5589828,3584.41309]: 0 lost unit Locust [f=0016203] [16203] Event [544.018433,64.3091431,3644]: 1 finished unit Vandal [f=0016204] [16204] Event [1152,63.453125,3664]: 1 lost unit Lotus [f=0016268] [16268] Event [888,63.453125,3672]: 1 lost unit Metal Extractor [f=0016278] [16278] Event [544.018433,64.3091431,3644]: 1 finished unit Vandal [f=0016312] [16312] Event [616,64.3091431,3752]: 1 lost unit Caretaker [f=0016331] [16331] Event [568,63.0982628,3752]: 1 lost unit Caretaker [f=0016357] [16357] Event [544.018433,64.3702545,3644]: 1 lost unit Vandal [f=0016372] [16372] Event [393.517426,84.2045288,3398.17603]: 0 lost unit Locust [f=0016453] [16453] Event [520,61.8822327,3752]: 1 lost unit Caretaker [f=0016457] [16457] Event [472,61.7310181,3752]: 1 lost unit Caretaker [f=0016469] [16469] Event [544.018433,64.4175568,3644]: 1 lost unit Vandal [f=0016514] [16514] Event [675.939575,63.7694969,3417.10376]: 1 lost unit Vandal [f=0016555] [16555] Event [661.110474,64.5712433,3392.97339]: 1 lost unit Vandal [f=0016584] [16584] Event [699.834778,63.575798,3401.36523]: 1 lost unit Vandal [f=0016640] [16640] Event [351.781158,112.560455,3231.62964]: 0 lost unit Locust [f=0016647] [16647] Event [744,63.453125,3416]: 1 lost unit Thresher [f=0016724] [16724] Event [544.018433,64.3091431,3644]: 1 finished unit Vandal [f=0016788] [16788] Event [512,57.4375,2976]: 1 lost unit Lotus [f=0016808] [16808] Event [376,60.0122681,3176]: 1 lost unit Metal Extractor [f=0016895] [16895] Event [760,64.3091431,3352]: 1 lost unit Hacksaw [f=0016935] [16935] Event [641.564514,63.4801102,3472.2522]: 1 lost unit Vandal [f=0016948] [16948] Event [1230.42346,61.7310181,498.833313]: 0 finished unit Engineer Commander [f=0016948] game_message: Morph complete: Engineer lvl 3 -> Engineer lvl 4 [f=0016948] [16948] Received game_message: Morph complete: Engineer lvl 3 -> Engineer lvl 4 [f=0016979] [16979] Event [544.018433,64.3091431,3644]: 1 finished unit Vandal [f=0016993] [16993] Event [708.955444,62.9555969,3459.38647]: 1 lost unit Convict [f=0017057] [17057] Event [3783,81.7592621,328]: 0 finished unit Locust [f=0017057] [17057] Event [698.127747,63.8661995,3433.63013]: 1 lost unit Convict [f=0017095] [17095] Event [659.324951,64.8291931,3496.58667]: 1 lost unit Vandal [f=0017186] [17186] Event [428.338928,82.5998001,3263.98462]: 0 lost unit Locust [f=0017264] [17264] Event [544.018433,64.3091431,3644]: 1 finished unit Vandal [f=0017284] [17284] Event [339.420074,62.5903931,3440.31543]: 1 lost unit Engineer Commander [f=0017286] [17286] Event [535.149048,86.0408325,3394.00024]: 0 lost unit Locust [f=0017304] [17304] Event [232,56.9832077,3528]: 1 lost unit Solar Collector [f=0017305] [17305] Event [248,60.875,3352]: 1 lost unit Hacksaw [f=0017305] [17305] Event [601.426086,65.3535538,3551.94067]: 1 lost unit Vandal [f=0017444] [17444] Event [544,64.3091431,3656]: 1 lost unit Shieldbot Factory [f=0017490] [17490] Event [168,59.15625,3512]: 1 lost unit Metal Extractor [f=0017505] RIP [f=0017508] [17508] Event [616,64.2246399,3832]: 1 lost unit Solar Collector [f=0017510] [17510] Event [184,58.8991394,3448]: 1 lost unit Solar Collector [f=0017515] [17515] Event [600,63.4607544,3896]: 1 lost unit Metal Extractor [f=0017551] [17551] Event [1160,61.7310181,1752]: 1 finished unit Stardust [f=0017638] [17638] Event [568,61.7310181,4072]: 1 lost unit Storage [f=0017728] never been able to pull that off on a small mapXD [f=0017730] [17730] Event [3783,81.7592621,328]: 0 finished unit Locust [f=0017761] [17761] Event [424,67.7466431,4072]: 1 lost unit Storage [f=0017790] [17790] Event [520,61.0644379,4072]: 1 lost unit Storage [f=0017823] XD [f=0017857] [17857] Event [472,59.9486008,4072]: 1 lost unit Storage [f=0017863] wow [f=0017927] [17927] Event [536,61.7310181,3880]: 1 lost unit Solar Collector [f=0018035] [18035] Event [584,62.6839676,3960]: 1 lost unit Solar Collector [f=0018050] i thought u went spiders [f=0018067] [18067] Event [152,59.15625,3576]: 1 lost unit Solar Collector [f=0018192] [18192] Event [3783,81.7592621,328]: 0 finished unit Locust [f=0018221] [18221] Event [1816,57.4375,2328]: 1 finished unit Thresher [f=0018407] [18407] Event [664,57.4375,888]: 0 finished unit Metal Extractor [f=0018484] [18484] Event [904,64.3091431,3608]: 1 lost unit Solar Collector [f=0018507] [18507] Event [664,65.171875,3912]: 1 lost unit Solar Collector [f=0018548] so i buildt shit tons of star dust near cliffs [f=0018585] [18585] Event [3783,81.7592621,328]: 0 finished unit Locust [f=0018661] [18661] Event [952,62.5903931,3688]: 1 lost unit Solar Collector [f=0018690] [18690] Event [872,64.3757477,3736]: 1 lost unit Solar Collector [f=0018771] [18771] Event [824,65.319046,3656]: 1 lost unit Solar Collector [f=0018791] but now [f=0018827] [18827] Event [200,65.171875,776]: 0 finished unit Metal Extractor [f=0018827] heh [f=0018946] AA comes to play [f=0018990] [18990] Event [3783,81.7592621,328]: 0 finished unit Locust [f=0018993] lol i like to play had but also like to try to break meta [f=0019065] [19065] Event [1608,61.7310181,2328]: 1 finished unit Storage [f=0019096] [19096] Event [440,66.0278931,360]: 0 finished unit Metal Extractor [f=0019218] i hid the factory [f=0019349] heh [f=0019395] [19395] Event [3783,81.7592621,328]: 0 finished unit Locust [f=0019473] you see those pickts at front [f=0019547] u think thats gonna work? [f=0019600] yes [f=0019800] [19800] Event [3783,81.7592621,328]: 0 finished unit Locust [f=0019806] Allies: keep scouts out eraly [f=0019824] ever heard of cloak bots? [f=0020101] [20101] Event [1512,204.387268,2536]: 1 finished unit Hacksaw [f=0020151] [20151] Event [1168.09937,182.930222,2626.80591]: 0 lost unit Locust [f=0020198] [20198] Event [1512,204.387268,2536]: 1 lost unit Hacksaw [f=0020205] [20205] Event [3783,81.7592621,328]: 0 finished unit Locust [f=0020211] [20211] Event [1568,229.389587,2592]: 1 lost unit Radar Tower [f=0020239] [20239] Event [1568,229.409698,2592]: 1 lost unit Radar Tower [f=0020402] [20402] Event [1924.34534,162.034103,2030.74854]: 0 lost unit Locust [f=0020480] [20480] Event [1666.92261,227.00209,2385.40405]: 0 lost unit Locust [f=0020506] [20506] Event [1737.18152,158.500214,2089.05078]: 0 lost unit Locust [f=0020546] [20546] Event [1902.1145,189.701431,2143.88501]: 0 lost unit Locust [f=0020571] [20571] Event [1786.89624,88.849205,2331.90845]: 0 lost unit Locust [f=0020610] [20610] Event [3783,81.7592621,328]: 0 finished unit Locust [f=0020617] [20617] Event [1837.10852,188.77211,2136.58447]: 0 lost unit Locust [f=0020634] [20634] Event [1816,57.4375,2328]: 1 lost unit Thresher [f=0020688] [20688] Event [1965.75488,171.752747,2234.99072]: 0 lost unit Locust [f=0020724] ok [f=0020740] [20740] Event [2024,56.5747681,2120]: 1 lost unit Stardust [f=0020777] gg bro [f=0020801] [20801] Event [1672,56.5747681,2312]: 1 lost unit Hacksaw [f=0020810] [20810] Event [1736.07471,213.660583,1799.03333]: 0 lost unit Locust [f=0020843] u got me [f=0020883] [20883] Event [1712,188.059143,1776]: 1 lost unit Picket [f=0020981] [20981] Event [1589.50513,57.6940842,2239.90381]: 1 lost unit Convict [f=0021015] [21015] Event [3783,81.7592621,328]: 0 finished unit Locust [f=0021039] [21039] Event [1608,61.7310181,2328]: 1 lost unit Storage [f=0021100] [21100] Event [1389.3219,63.2594719,2083.11426]: 1 lost unit Convict [f=0021223] [21223] Event [1240,58.2935181,1896]: 1 lost unit Metal Extractor [f=0021251] never [f=0021306] [21306] Event [1373.59473,173.984955,1668.81604]: 0 lost unit Locust [f=0021377] [21377] Event [1369.28235,165.446198,1846.89185]: 0 lost unit Locust [f=0021409] [21409] Event [1160,61.7310181,1752]: 1 lost unit Stardust [f=0021420] [21420] Event [3783,81.7592621,328]: 0 finished unit Locust [f=0021572] have i been able to pull that off before [f=0021596] [21596] Event [516.308899,144.235901,1408.61169]: 0 finished unit Engineer Commander [f=0021596] [21596] Event [516.308899,144.235901,1408.61169]: 0 lost unit Engineer Commander [f=0021596] game_message: Morph complete: Engineer lvl 4 -> Engineer lvl 5 [f=0021596] [21596] Received game_message: Morph complete: Engineer lvl 4 -> Engineer lvl 5 [f=0021704] [21704] Event [360,61.7310181,1592]: 1 lost unit Stardust [f=0021734] [21734] Event [280,57.1565094,1704]: 1 lost unit Metal Extractor [f=0021802] i have no dam builders XD [f=0021825] [21825] Event [3783,81.7592621,328]: 0 finished unit Locust [f=0021936] i swear [f=0022016] im rank 100 [f=0022130] [22130] Event [2232,61.7310181,2808]: 1 lost unit Metal Extractor [f=0022184] in the ladders [f=0022230] [22230] Event [3783,81.7592621,328]: 0 finished unit Locust [f=0022450] and i get beat by gunships [f=0022470] [22470] Event [2840,57.4375,3512]: 1 lost unit Metal Extractor [f=0022515] EVERY [f=0022580] DAM TIME [f=0022635] [22635] Event [3783,81.7592621,328]: 0 finished unit Locust [f=0022640] holy [f=0022693] detriment [f=0022910] small maps punish gunship [f=0022934] that can be easly broken [f=0022972] [22972] Event [1864,61.7310181,3624]: 1 lost unit Metal Extractor [f=0023040] [23040] Event [3783,81.7592621,328]: 0 finished unit Locust [f=0023180] pls [f=0023301] rematch [f=0023410] ? [f=0023445] [23445] Event [3783,81.7592621,328]: 0 finished unit Locust [f=0023489] sure [f=0023628] ok [f=0023774] c u in match making [f=0023850] [23850] Event [3783,81.7592621,328]: 0 finished unit Locust [f=0023862] but i wont start gunships though XD [f=0023895] game_message: AllyTeam 0 has an overwhelming numerical advantage! [f=0023895] [23895] Received game_message: AllyTeam 0 has an overwhelming numerical advantage! [f=0023900] bwt [f=0023963] btw* [f=0024056] bottom left [f=0024255] [24255] Event [3783,81.7592621,328]: 0 finished unit Locust [f=0024808] [24808] Event [360,60.875,3240]: 1 lost unit Solar Collector [f=0024831] [24831] Event [3783,81.7592621,328]: 0 finished unit Locust [f=0024978] [24978] Event [440,60.0122681,3192]: 1 lost unit Solar Collector [f=0025119] [25119] Event [312,58.3508911,3160]: 1 lost unit Solar Collector [f=0025204] [25204] Event [392,61.0142365,3112]: 1 lost unit Solar Collector [f=0025425] game_message: SkyeVolt has been destroyed! [f=0025425] [25425] Event [undefined]: SkyeVolt resigned [f=0025425] game_message: Electricboogoloo wins! [f=0025425] Submitting stats [f=0025425] Automatically exiting in 10 seconds. Move mouse to cancel. [f=0025425] Part| Total Time|Time of the last 0.5s [f=0025425] Draw 24713.94ms 8.47% [f=0025425] Lua::Callins::Synced 23183.53ms 57.37% [f=0025425] Lua::Callins::Unsynced 31905.36ms 12.55% [f=0025425] Misc::Profiler::AddTime 102.40ms 0.00% [f=0025425] Sim 43577.43ms 82.47% [f=0025425] [25425] Event [104,58.2935181,3496]: 1 lost unit Solar Collector [f=0025425] [25425] Received game_message: SkyeVolt has been destroyed! [f=0025425] [25425] Received game_message: Electricboogoloo wins! [f=0025426] [25426] Game End Stats Header: time,allyTeam1_unit_value,allyTeam0_unit_value,team1_unit_value,team0_unit_value,allyTeam1_metal_overdrive,allyTeam0_metal_overdrive,team1_metal_overdrive,team0_metal_overdrive,allyTeam1_metalProduced,allyTeam0_metalProduced,team1_metalProduced,team0_metalProduced,allyTeam1_metalUsed,allyTeam0_metalUsed,team1_metalUsed,team0_metalUsed,allyTeam1_metal_excess,allyTeam0_metal_excess,team1_metal_excess,team0_metal_excess,allyTeam1_damage_dealt,allyTeam0_damage_dealt,team1_damage_dealt,team0_damage_dealt,allyTeam1_unit_value_def,allyTeam0_unit_value_def,team1_unit_value_def,team0_unit_value_def,allyTeam1_energy_income,allyTeam0_energy_income,team1_energy_income,team0_energy_income,allyTeam1_unit_value_other,allyTeam0_unit_value_other,team1_unit_value_other,team0_unit_value_other,allyTeam1_metal_income,allyTeam0_metal_income,team1_metal_income,team0_metal_income,allyTeam1_unit_value_army,allyTeam0_unit_value_army,team1_unit_value_army,team0_unit_value_army,allyTeam1_unit_value_killed,allyTeam0_unit_value_killed,team1_unit_value_killed,team0_unit_value_killed,allyTeam1_unit_value_econ,allyTeam0_unit_value_econ,team1_unit_value_econ,team0_unit_value_econ,allyTeam1_unit_value_lost,allyTeam0_unit_value_lost,team1_unit_value_lost,team0_unit_value_lost,allyTeam1_metal_reclaim,allyTeam0_metal_reclaim,team1_metal_reclaim,team0_metal_reclaim,allyTeam1_damage_received,allyTeam0_damage_received,team1_damage_received,team0_damage_received 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[25426] Game End Stats Values: 18,4070,5105,4070,5105,152.510254,360.221985,152.510254,360.221985,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1160,400,1160,400,29.6000004,40.5649681,29.6000004,40.5649681,1200,2000,1200,2000,14.1269293,17.5840263,14.1269293,17.5840263,240,1560,240,1560,0,0,0,0,1470,1145,1470,1145,0,0,0,0,0,100.333511,0,100.333511,0,0,0,0 [f=0025426] [25426] Game End Stats Values: 19,4210,5325,4210,5325,192.36615,399.329315,192.36615,399.329315,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1160,400,1160,400,32.6666679,44.2048378,32.6666679,44.2048378,1200,2000,1200,2000,14.646102,16.0934505,14.646102,16.0934505,240,1780,240,1780,0,0,0,0,1610,1145,1610,1145,0,0,0,0,0,100.333511,0,100.333511,0,0,0,0 [f=0025426] [25426] Game End Stats Values: 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Values: 53,350,10815,350,10815,1192.41296,2518.36719,1192.41296,2518.36719,0,0,0,0,0,0,0,0,3948.59302,225.92099,3948.59302,225.92099,7639.8252,8249.34766,7639.8252,8249.34766,0,1520,0,1520,12,46.8900566,12,46.8900566,0,4330,0,4330,2.19963479,24.0347977,2.19963479,24.0347977,0,3100,0,3100,2500,8484.83203,2500,8484.83203,350,1865,350,1865,8807.36523,4480,8807.36523,4480,100.333511,425.780609,100.333511,425.780609,9246.58789,8393.88574,9246.58789,8393.88574 [f=0025426] [25426] Game End Stats Values: 54,350,11035,350,11035,1192.41296,2584.26831,1192.41296,2584.26831,0,0,0,0,0,0,0,0,3978.59302,337.707092,3978.59302,337.707092,7639.8252,8249.34766,7639.8252,8249.34766,0,1520,0,1520,12,44.5615311,12,44.5615311,0,4330,0,4330,2,23.8687458,2,23.8687458,0,3320,0,3320,2500,8484.83203,2500,8484.83203,350,1865,350,1865,8807.36523,4480,8807.36523,4480,100.333511,425.780609,100.333511,425.780609,9246.58789,8393.88574,9246.58789,8393.88574 [f=0025426] [25426] Game End Stats Values: 55,350,11475,350,11475,1192.41296,2650.17261,1192.41296,2650.17261,0,0,0,0,0,0,0,0,4008.59302,458.496429,4008.59302,458.496429,7639.8252,8249.34766,7639.8252,8249.34766,0,1520,0,1520,12,44.7105446,12,44.7105446,0,4330,0,4330,2,23.8689823,2,23.8689823,0,3760,0,3760,2500,8484.83203,2500,8484.83203,350,1865,350,1865,8807.36523,4480,8807.36523,4480,100.333511,425.780609,100.333511,425.780609,9246.58789,8393.88574,9246.58789,8393.88574 [f=0025426] [25426] Game End Stats Values: 56,350,11475,350,11475,1192.41296,2676.58765,1192.41296,2676.58765,0,0,0,0,0,0,0,0,4038.59302,472.695587,4038.59302,472.695587,7639.8252,8352.70703,7639.8252,8352.70703,0,1520,0,1520,8.66666698,45.178257,8.66666698,45.178257,0,4330,0,4330,2,21.2362976,2,21.2362976,0,3760,0,3760,2500,8484.83203,2500,8484.83203,350,1865,350,1865,8807.36523,4480,8807.36523,4480,100.333511,425.780609,100.333511,425.780609,9349.94727,8393.88574,9349.94727,8393.88574 [f=0025426] [25426] Game End Stats Values: 57,140,11695,140,11695,1192.41296,2705.0686,1192.41296,2705.0686,0,0,0,0,0,0,0,0,4068.59302,472.695587,4068.59302,472.695587,7639.8252,8524.22461,7639.8252,8524.22461,0,1520,0,1520,4,45.7409744,4,45.7409744,0,4330,0,4330,2,21.3740864,2,21.3740864,0,3980,0,3980,2500,8694.83203,2500,8694.83203,140,1865,140,1865,9017.36523,4480,9017.36523,4480,100.333511,425.780609,100.333511,425.780609,9525.4082,8393.88574,9525.4082,8393.88574 [f=0025426] [25426] Game End Stats Values: 58,70,11695,70,11695,1192.41296,2738.58716,1192.41296,2738.58716,0,0,0,0,0,0,0,0,4084.59302,472.695587,4084.59302,472.695587,7639.8252,8595.96094,7639.8252,8595.96094,0,1520,0,1520,2.75,48.8729935,2.75,48.8729935,0,4330,0,4330,2,23.6651611,2,23.6651611,0,3980,0,3980,2500,8764.83203,2500,8764.83203,70,1865,70,1865,9087.36523,4480,9087.36523,4480,100.333511,425.780609,100.333511,425.780609,9597.14453,8393.88574,9597.14453,8393.88574 [f=0025469] [SkyeVolt (replay)] outstanding move for going right for the care takers [f=0025558] [SkyeVolt (replay)] nice [f=0025558] Player Electricboogoloo left the game: normal quit [f=0025558] [25558] Event [undefined]: Electricboogoloo quit [f=0025608] Spectator SkyeVolt left the game: normal quit [f=0025608] [25608] Event [undefined]: SkyeVolt quit [f=0025614] No clients connected, shutting down server [f=0025614] Server shutdown [f=0025702] [25702] Event [3173.3252,123.026108,3537.30933]: 0 finished unit Engineer Commander [f=0025702] game_message: Morph complete: Engineer lvl 5 -> Engineer lvl 6 [f=0025702] [25702] Received game_message: Morph complete: Engineer lvl 5 -> Engineer lvl 6 [f=0025762] [25762] Event [3656,57.4375,312]: 0 finished unit Caretaker [f=0025830] [25830] Event [3783,81.7592621,328]: 0 finished unit Locust [f=0026153] [26153] Event [3704,59.15625,312]: 0 finished unit Caretaker [f=0026378] [26378] Event [3783,81.7592621,328]: 0 finished unit Locust [f=0026657] [26657] Event [3704,59.15625,360]: 0 finished unit Caretaker [f=0026921] [26921] Event [3783,81.7592621,328]: 0 finished unit Locust [f=0027171] [27171] Event [3656,57.4375,360]: 0 finished unit Caretaker [f=0027415] [27415] Event [3783,81.7592621,328]: 0 finished unit Locust [f=0027653] [27653] Event [3656,57.4375,408]: 0 finished unit Caretaker [f=0027900] [27900] Event [3783,81.7592621,328]: 0 finished unit Locust [f=0028148] [28148] Event [3704,57.4375,408]: 0 finished unit Caretaker [f=0028428] [28428] Event [3783,81.7592621,328]: 0 finished unit Locust [f=0028691] [28691] Event [3752,58.2935181,408]: 0 finished unit Caretaker [f=0028959] [28959] Event [3783,81.7592621,328]: 0 finished unit Locust [f=0029210] [29210] Event [3800,58.2935181,408]: 0 finished unit Caretaker [f=0029294] Autoquit sending quit command. [f=0029294] [QuitAction] user exited to system [f=0029294] [SpringApp::Kill][1] fromRun=1 [f=0029294] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [f=0029294] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0029294] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0029294] [ThreadPool::SetThreadCount][2] workers=0 [f=0029294] [SpringApp::Kill][2] [f=0029294] [Game::KillLua][0] dtor=0 loadscreen=(nil) [f=0029294] [Game::KillLua][3] dtor=0 luaUI=0x510b3b40 [f=0029294] Start widgetHandler:Shutdown [f=0029294] Shutdown - SaveOrderList Complete [f=0029294] Writing last game win data [f=0029294] Shutdown - SaveConfigData Complete [f=0029294] Shutdown Widget - Save/Load API [f=0029294] Shutdown Widget - Chili Highlight [f=0029294] Shutdown Widget - Draw After Chili [f=0029294] Shutdown Widget - EPIC Menu [f=0029294] Shutdown Widget - Chili Widget Selector [f=0029294] Shutdown Widget - Chili Minimap [f=0029294] Shutdown Widget - Local Team Colors [f=0029294] Shutdown Widget - Display Keys 2 [f=0029294] Shutdown Widget - Save Game Menu [f=0029294] Shutdown Widget - Unit Icons [f=0029294] Shutdown Widget - Noises [f=0029294] Shutdown Widget - HealthBars [f=0029294] Shutdown Widget - Win Counter [f=0029294] Shutdown Widget - SpringRTS Replay Stats [f=0029294] Shutdown Widget - BuildETA [f=0029294] Shutdown Widget - Modular Comm Info [f=0029294] Shutdown Widget - Stereo3D [f=0029294] Shutdown Widget - Showeco and Grid Drawer [f=0029294] Shutdown Widget - Point Tracker [f=0029294] Shutdown Widget - Music Player [f=0029294] Shutdown Widget - Missile Silo Range [f=0029294] Shutdown Widget - MinimapEvents [f=0029294] Shutdown Widget - Mex Placement Handler [f=0029294] Shutdown Widget - Local Widgets Config [f=0029294] Shutdown Widget - Highlight Geos [f=0029294] Shutdown Widget - Grab Input [f=0029294] Input grabbing is disabled! [f=0029294] Shutdown Widget - MetalFeatures (new) [f=0029294] Shutdown Widget - Darkening [f=0029294] Shutdown Widget - Context Menu [f=0029294] Shutdown Widget - Chili Spectator Panels [f=0029294] Shutdown Widget - Chili Selections & CursorTip v2 [f=0029294] Shutdown Widget - Chili Nuke Warning [f=0029294] Shutdown Widget - Chili EndGame Window [f=0029294] Shutdown Widget - Chili Economy Panel Default [f=0029294] Shutdown Widget - CameraShake [f=0029294] Shutdown Widget - Attack AoE [f=0029294] Shutdown Widget - Map Edge Extension [f=0029294] Shutdown Widget - Selection Send [f=0029294] Shutdown Widget - LupsManager [f=0029294] Shutdown Widget - Newton Firezone [f=0029294] Shutdown Widget - Chili Crude Player List [f=0029294] Shutdown Widget - Chili Pro Console [f=0029294] Shutdown Widget - Lasso Terraform GUI [f=0029294] Shutdown Widget - Lups [f=0029294] Shutdown Widget - Chili Framework [f=0029294] Shutdown Widget - Chili Core Selector [f=0029294] Shutdown Widget - Custom Markers [f=0029294] Shutdown Widget - Pause Screen [f=0029294] Shutdown Widget - Text To Speech Control [f=0029294] Shutdown Widget - Persistent Build Height [f=0029294] Shutdown Widget - Layout Handler [f=0029294] End widgetHandler:Shutdown [f=0029294] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={328645,51440455} {int,ext,rec}Allocs={31589468,0,0} {chunk,block}Bytes={51440455,0} [f=0029294] [Game::KillLua][1] dtor=0 luaGaia=(nil) [f=0029294] [Game::KillLua][2] dtor=0 luaRules=0x51005180 [f=0029294] Start gadgetHandler:Shutdown [f=0029294] Shutdown - StartSetup [f=0029294] Shutdown - UnitMorph [f=0029294] Shutdown - LupsNanoSpray [f=0029294] Shutdown - Missile Silo Controller [f=0029294] Shutdown - Modular Comm Info [f=0029294] Shutdown - Terrain Texture Handler [f=0029294] Shutdown - UnitCloakShield [f=0029294] Shutdown - Starlight Handler [f=0029294] End gadgetHandler:Shutdown [f=0029294] Start gadgetHandler:Shutdown [f=0029294] Shutdown - Save/Load [f=0029294] Shutdown - UnitMorph [f=0029294] Shutdown - Modular Comm Info [f=0029294] Shutdown - Retreat Command [f=0029294] Shutdown - Shockwaves [f=0029294] Shutdown - Teleport Throw [f=0029294] Shutdown - UnitCloakShield [f=0029294] Shutdown - Lups Cloak FX [f=0029294] Shutdown - Lups [f=0029294] Shutdown - Lups Shield [f=0029294] End gadgetHandler:Shutdown [f=0029294] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={31589498,0,0} {chunk,block}Bytes={0,0} [f=0029294] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={31589498,0,0} {chunk,block}Bytes={0,0} [f=0029294] [Game::KillLua][4] dtor=0 [f=0029294] [Game::~CGame][1] [f=0029294] [Game::KillLua][0] dtor=1 loadscreen=(nil) [f=0029294] [Game::KillLua][3] dtor=1 luaUI=(nil) [f=0029294] [Game::KillLua][1] dtor=1 luaGaia=(nil) [f=0029294] [Game::KillLua][2] dtor=1 luaRules=(nil) [f=0029294] [Game::KillLua][4] dtor=1 [f=0029294] [Game::KillMisc][1] [f=0029294] [Game::KillMisc][2] [f=0029294] [Game::KillMisc][3] [f=0029294] [Game::KillRendering][1] [f=0029294] [3DOParser::Kill] allocated 1 pieces [f=0029294] [S3OParser::Kill] allocated 451 pieces [f=0029294] [AssParser::Kill] allocated 49 pieces [f=0029294] [Game::KillInterface][1] [f=0029294] [Game::KillInterface][2] [f=0029294] [Game::KillSimulation][1] [f=0029294] [Game::KillSimulation][2] [f=0029294] [CCollisionHandler] dis-/continuous tests: 0/541350 [f=0029294] [Game::KillSimulation][3] [f=0029294] [~CPathCache(16x16)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0029294] [~CPathCache(16x16)] cacheHits=4 hitPercentage=14% numHashColls=0 maxCacheSize=4 [f=0029294] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0029294] [~CPathCache(32x32)] cacheHits=661 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0029294] [~CRectangleOverlapHandler] 0% overlap reduction [f=0029294] [~CRectangleOverlapHandler] 0% overlap reduction [f=0029294] [LosHandler::Kill] raycast instance cache-{hits,misses}={19395,20015}; shared=1%; cached=48% [f=0029294] [Game::KillSimulation][4] [f=0029294] [CommonDefHandler::KillStatic] 3217 sound-set data items added [f=0029294] [Game::~CGame][2] [f=0029294] [Game::~CGame][3] [f=0029294] [SpringApp::Kill][3] [f=0029294] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 306710 bytes sent 197808 bytes recv'd [f=0029294] [SpringApp::Kill][4] font=0x44ccb7a0 [f=0029294] [SpringApp::Kill][5] [f=0029294] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [VFS] [SpringVFS::DeleteArchives] [VFS] [SpringVFS::DeleteArchives(section=0)] #archives[section]=1 #files[section]=7814 [VFS] archive=/var/lib/zkreplay/Zero-K/packages/d7bbfc00705b74b17c594a7a7beed2e4.sdp (0x44e35280) [~CPoolArchive] archiveFile="/var/lib/zkreplay/Zero-K/packages/d7bbfc00705b74b17c594a7a7beed2e4.sdp" numZipFiles=7814 sumInflSize=694863kb sumReadTime=1796ms file="unittextures/tatex/bluenoise200.tga" indx=7501 inflSize=8kb readTime=41ms file="bitmaps/cc/bluering.tga" indx=407 inflSize=256kb readTime=32ms file="unittextures/gauss3_tex1.png" indx=7196 inflSize=1103kb readTime=23ms file="objects3d/gauss.dae" indx=5257 inflSize=1555kb readTime=19ms file="unittextures/tatex/armv3d00.tga" indx=7496 inflSize=8kb readTime=19ms file="luarules/configs/rec_order.lua" indx=1285 inflSize=1690kb readTime=16ms file="unittextures/tatex/bluenoise300.tga" indx=7502 inflSize=8kb readTime=15ms file="unittextures/tatex/bluenoise100.tga" indx=7500 inflSize=8kb readTime=13ms file="unittextures/tatex/beacon100.tga" indx=7498 inflSize=6kb readTime=11ms file="bitmaps/loadpictures/metalandenergy.png" indx=503 inflSize=1541kb readTime=11ms [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/packages/d7bbfc00705b74b17c594a7a7beed2e4.sdp] 34503634 bytes cached in 2702 files [VFS] [SpringVFS::DeleteArchives(section=1)] #archives[section]=1 #files[section]=27 [VFS] archive=/var/lib/zkreplay/Zero-K/maps/badlands_2.1.sd7 (0x44e35650) [VFS] [SpringVFS::DeleteArchives(section=2)] #archives[section]=3 #files[section]=319 [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1344-g07bdbaf/base/spring/bitmaps.sdz (0x44e410b0) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1344-g07bdbaf/base/spring/bitmaps.sdz] 1244250 bytes cached in 13 files [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1344-g07bdbaf/base/springcontent.sdz (0x7f037007ec20) [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1344-g07bdbaf/base/springcontent.sdz] 179081 bytes cached in 71 files [VFS] archive=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1344-g07bdbaf/base/maphelper.sdz (0x44db1170) [VFS] [SpringVFS::DeleteArchives(section=3)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=4)] #archives[section]=0 #files[section]=130 [VFS] [SpringVFS::DeleteArchives(section=5)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=6)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=7)] #archives[section]=0 #files[section]=0 [VFS] [SpringVFS::DeleteArchives(section=8)] #archives[section]=0 #files[section]=0 [SpringApp::Kill][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=0x1d94d50 (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9]