[DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" Using writeable configuration source: "/tmp/tmp.br9PKKjJZ2/springsettings.740855.cfg" LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt ============== ============== Available: ArchiveScanner AutohostInterface BumpWater CSMFGroundTextures CrashHandler CregSerializer DecalsDrawerGL4 DynWater FarTextureHandler Font GameServer GroundMoveType KeyBindings LuaSocket Model Net Path Piece RoamMeshDrawer Shader SkyBox Sound Texture VFS Enabled: Sound (Notice) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. ============== ============== ============== ============== InputTextGeo = 0.26 0.73 0.02 0.028 MouseDragCircleCommandThreshold = 25 ROAM = 2 RotateLogFiles = 1 TeamHighlight = 0 ============== ============== ============== ============== Spring Engine Version: 104.0.1-1251-g69e556f maintenance (Headless) Build Environment: gcc libstdc++ version 20160609 Compiler Version: gcc-5.4.0 20160609 Operating System: Linux 4.19.0-14-amd64 #1 SMP Debian 4.19.171-2 (2021-01-30) (x86_64) Hardware Config: Intel(R) Xeon(R) CPU E5-2697 v4 @ 2.30GHz; 1995MB RAM Binary Word Size: 64-bit (native) Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 1 Logical CPU Cores: 1 ============== ============== [good_fpu_init][STREFLOP_SSE] SSE 1.0 : 1, SSE 2.0 : 1 SSE 3.0 : 1, SSSE 3.0 : 1 SSE 4.1 : 1, SSE 4.2 : 1 SSE 4.0A: 0, SSE 5.0A: 0 [WatchDog::Install] installed (hang-timeout: 10s) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz} [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window [GR::LogVersionInfo] SDL version : 0.0.0 (linked) / 2.0.1 (compiled) GL version : GL vendor : GL renderer : GLSL version: GLEW version: spring headless stub GLEW version GPU memory : unknown SDL swap-int: 0 ARB shader support : 0 GLSL shader support : 0 FBO extension support : 0 NVX GPU mem-info support : 0 ATI GPU mem-info support : 0 NPOT-texture support : 1 (0) S3TC/DXT1 texture support : 0/0 texture query-LOD support : 1 (0) 24-bit Z-buffer support : 0 (-) primitive-restart support : 0 (0) clip-space control support: 0 (0) seamless cube-map support : 0 (0) frag-depth layout support : 0 (-) max. FBO samples : -1 max. texture size : 2048 max. texture anisotropy level: 0.000000 max. vec4 varyings/attributes: 0/0 max. draw-buffers : 0 max. rec. indices/vertices : 0/0 max. uniform buffer-bindings : 0 max. uniform block-size : 0KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [GR::UpdateGLConfigs] [GR::UpdateGLGeometry][1] winSize=<1,1> [GR::UpdateGLGeometry][2] winSize=<8,8> [GR::InitGLState] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated) [TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1251-g69e556f/ Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1251-g69e556f/base Scanning: /var/lib/zkreplay/Zero-K/maps Scanning: /var/lib/zkreplay/Zero-K/games Scanning: /var/lib/zkreplay/Zero-K/packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 27ms [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [ThreadPool::SetThreadCount][2] workers=0 [Threading] Main thread CPU affinity mask set: 1 [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:58:DumpVersion():libcurl 7.61.1 OpenSSL/1.1.1 [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1) [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:103:ValidateCaFile():Downloading https://springrts.com/dl/cacert.pem [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K [Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 4113 MB [f=-000001] [CPreGame] server using IP localhost and port 8452 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/740855/replay.sdfz" for game data... [f=-000001] [PreGame::StartServerForDemo] starting GameServer [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452 [f=-000001] [UDPListener] successfully bound socket on port 8452 [f=-000001] [PreGame::StartServerForDemo] started GameServer [f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 235ms [f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3) [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Izki Channel v1.0 [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.7.6.4 (archive: f35f403427d63965bc3509eba29edccd.sdp) [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 126ms [f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 1), creating LoadScreen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff [f=-000001] [LuaIntro] Loading widget: LoadProgress [f=-000001] [LuaIntro] Loading widget: Main [f=-000001] [LuaIntro] Loading widget: LoadTexture [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (48 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 551ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 619ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 0ms [f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 31ms [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [f=-000001] [Init] number of ArmorDefs: 6 [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 670ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 108ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 25ms [f=-000001] [IPathManager::GetInstance] using HAPFS [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [f=-000001] [Init] shadow rendering is disabled (config-value -1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [f=-000001] InfoTexture: legacy [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Set ROAM mode to DisplayLists [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer" [f=-000001] Loaded DecalsDrawer: off [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 30ms [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 65ms [f=-000001] Synced LuaRules: starting loading LuaRules: Loaded gadget: Metalspot Finder Gadget LuaRules: Loaded gadget: Save/Load LuaRules: Loaded gadget: Startbox handler LuaRules: Loaded gadget: Wanted Speed LuaRules: Loaded gadget: s11n gadget LuaRules: Loaded gadget: s11n map feature loader LuaRules: Loaded gadget: No Friendly Fire LuaRules: Loaded gadget: IconGenerator LuaRules: Loaded gadget: Map Lua Metal Spot Placer LuaRules: Loaded gadget: Mex Placement LuaRules: Loaded gadget: Nano Frame Death Handeling LuaRules: Loaded gadget: Nano Frame Rate Limit LuaRules: Loaded gadget: No Self-D LuaRules: Loaded gadget: ShareControl LuaRules: Loaded gadget: UnitPriority LuaRules: Loaded gadget: Mex Control with energy link LuaRules: Loaded gadget: Script notification LuaRules: Loaded gadget: Antinuke Handler LuaRules: Loaded gadget: Attributes LuaRules: Loaded gadget: Boolean Disable LuaRules: Loaded gadget: Impulse Float Toggle LuaRules: Loaded gadget: LockOptions LuaRules: Loaded gadget: Perks LuaRules: Loaded gadget: Shield Charge LuaRules: Loaded gadget: StartSetup LuaRules: Loaded gadget: Stockpile [f=-000001] Setting morph for custom comms for player: 1 LuaRules: Loaded gadget: UnitMorph LuaRules: Loaded gadget: AirPlantParents LuaRules: Loaded gadget: AirTransport_SeaPickup LuaRules: Loaded gadget: Aircraft Command LuaRules: Loaded gadget: Aircraft Crashing LuaRules: Loaded gadget: Allow Builder Hold Fire LuaRules: Loaded gadget: Area Guard LuaRules: Loaded gadget: Block Ally and Neutral Attack LuaRules: Loaded gadget: Block direct control LuaRules: Loaded gadget: Blocking Tag Implementation LuaRules: Loaded gadget: Bomber Dive LuaRules: Loaded gadget: CAI LuaRules: Loaded gadget: CEG Spawner LuaRules: Loaded gadget: Capture LuaRules: Loaded gadget: Carrier Drones LuaRules: Loaded gadget: Command Raw Move LuaRules: Loaded gadget: Command Transfer Unit LuaRules: Loaded gadget: Constructor Auto Assist LuaRules: Loaded gadget: Control gunship strafe range LuaRules: Loaded gadget: D-Gun Aim Fix LuaRules: Loaded gadget: Debris physics LuaRules: Loaded gadget: Decloak when damaged LuaRules: Loaded gadget: Dev Commands LuaRules: Loaded gadget: Disable Buildoptions LuaRules: Loaded gadget: Dont fire at radar LuaRules: Loaded gadget: Experience LuaRules: Loaded gadget: Factory Anti Slacker LuaRules: Loaded gadget: Factory Stop Production LuaRules: Loaded gadget: Fall Damage LuaRules: Loaded gadget: Feature Effects LuaRules: Loaded gadget: Fog Hidden Effects API LuaRules: Loaded gadget: Galaxy Campaign Battle Handler LuaRules: Loaded gadget: GameRules Events LuaRules: Loaded gadget: Grey Goo LuaRules: Loaded gadget: Gunship Bugger Off LuaRules: Loaded gadget: Gunship Climb LuaRules: Loaded gadget: Gunship Strafe Control LuaRules: Loaded gadget: Hide Autorepairlevel Command LuaRules: Loaded gadget: Ignore Gibs LuaRules: Loaded gadget: Instant Self Destruct LuaRules: Loaded gadget: Invincibility LuaRules: Loaded gadget: Jumpjets LuaRules: Loaded gadget: LUS LuaRules: Loaded gadget: Lag Monitor LuaRules: Loaded gadget: LupsNanoSpray LuaRules: Loaded gadget: Missile Silo Controller LuaRules: Loaded gadget: Mod statistics LuaRules: Loaded gadget: Modular Comm Info LuaRules: Loaded gadget: Nuke Explosion Chooser LuaRules: Loaded gadget: One Click Weapon LuaRules: Loaded gadget: Orbital Drop LuaRules: Loaded gadget: Overkill Prevention LuaRules: Loaded gadget: Overkill Prevention Placeholder LuaRules: Loaded gadget: Paralysis LuaRules: Loaded gadget: Player extra information LuaRules: Loaded gadget: Prevent Lab Hax LuaRules: Loaded gadget: Prevent Landship LuaRules: Loaded gadget: Prevent turret overshoot LuaRules: Loaded gadget: Projectile Hold LuaRules: Loaded gadget: Projectile Radar Homing LuaRules: Loaded gadget: Projectile Retarget LuaRules: Loaded gadget: Puppy Handler LuaRules: Loaded gadget: Reclaim HP changer LuaRules: Loaded gadget: Refuel Pad Handler LuaRules: Loaded gadget: Regeneration LuaRules: Loaded gadget: Remove Wait LuaRules: Loaded gadget: Repair Speed Changer LuaRules: Loaded gadget: Resign Gadget LuaRules: Loaded gadget: Retreat Command LuaRules: Loaded gadget: Rezz Hp changer + effect LuaRules: Loaded gadget: Self destruct blocker LuaRules: Loaded gadget: Set Nano Piece LuaRules: Loaded gadget: Share mode LuaRules: Loaded gadget: Shield Link LuaRules: Loaded gadget: Shockwaves LuaRules: Loaded gadget: Show Shooter LuaRules: Loaded gadget: Spherical LOS LuaRules: Loaded gadget: Tactical Unit AI LuaRules: Loaded gadget: Target Features LuaRules: Loaded gadget: Target Priority LuaRules: Loaded gadget: Target on the move LuaRules: Loaded gadget: Teleport Throw LuaRules: Loaded gadget: Teleporter LuaRules: Loaded gadget: Terraformers LuaRules: Loaded gadget: Terrain Texture Handler LuaRules: Loaded gadget: Time slow v2 LuaRules: Loaded gadget: Torpedo Stay Underwater LuaRules: Loaded gadget: Transport Load Unload LuaRules: Loaded gadget: Transport Selected Load LuaRules: Loaded gadget: Transport Speed LuaRules: Loaded gadget: TransportAIbuttons LuaRules: Loaded gadget: Turn Without Interia LuaRules: Loaded gadget: Typemap Options LuaRules: Loaded gadget: Unit removal from rezzed structures LuaRules: Loaded gadget: UnitStealth LuaRules: Loaded gadget: Units on fire LuaRules: Loaded gadget: Wade Effects LuaRules: Loaded gadget: Water Effects LuaRules: Loaded gadget: Weapon Impulse LuaRules: Loaded gadget: Weapon Reaim Time LuaRules: Loaded gadget: api_subdir_gadgets.lua LuaRules: Loaded gadget: api_widget_events.lua LuaRules: Loaded gadget: astar.lua LuaRules: Loaded gadget: init_auto_ready.lua LuaRules: Loaded gadget: lups_cloak_fx.lua LuaRules: Loaded gadget: lups_thrusters.lua LuaRules: Loaded gadget: lups_wrapper.lua LuaRules: Loaded gadget: weapon_hide_sniper.lua LuaRules: Loaded gadget: Center Offset and Growth Scale LuaRules: Loaded gadget: Commander Upgrade LuaRules: Loaded gadget: CustomUnitShaders LuaRules: Loaded gadget: Factory exit flatten LuaRules: Loaded gadget: Game Over LuaRules: Loaded gadget: UnitCloakShield LuaRules: Loaded gadget: Water level modoption LuaRules: Loaded gadget: Windmill Control LuaRules: Loaded gadget: Fighter pull-up LuaRules: Loaded gadget: Energy Drain LuaRules: Loaded gadget: Chicken control LuaRules: Loaded gadget: Area Denial LuaRules: Loaded gadget: Cannot Damage Unit LuaRules: Loaded gadget: Disallow unit for command targeting LuaRules: Loaded gadget: Single-Hit Weapon LuaRules: Loaded gadget: Starlight Satellite Capture LuaRules: Loaded gadget: Noexplode Stopper LuaRules: Loaded gadget: Unit Explosion Spawner LuaRules: Loaded gadget: Shield Merge LuaRules: Loaded gadget: Lups Shield LuaRules: Loaded gadget: Endgame Graphs LuaRules: Loaded gadget: Awards LuaRules: Loaded gadget: Backup allyteam names LuaRules: Loaded gadget: Gadget Profiler New LuaRules: Loaded gadget: Gameframe Orders LuaRules: Loaded gadget: Planet Wars Structures LuaRules: Loaded gadget: Profiler LuaRules: Loaded gadget: Zombies! [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading >> Loaded gadget: Engine Taskbar Stuff >> Loaded gadget: Metalspot Finder Gadget >> Loaded gadget: Save/Load >> Loaded gadget: IconGenerator >> Loaded gadget: Mex Placement >> Loaded gadget: Script notification >> Loaded gadget: StartSetup >> Loaded gadget: UnitMorph >> Loaded gadget: AirTransport_SeaPickup >> Loaded gadget: Aircraft Command >> Loaded gadget: AutoReadyStartpos >> Loaded gadget: Block Ally and Neutral Attack >> Loaded gadget: CAI >> Loaded gadget: Capture >> Loaded gadget: Command Raw Move >> Loaded gadget: Command Transfer Unit >> Loaded gadget: Constructor Auto Assist >> Loaded gadget: Dev Commands >> Loaded gadget: Fog Hidden Effects API >> Loaded gadget: Galaxy Campaign Battle Handler >> Loaded gadget: Invincibility >> Loaded gadget: Jumpjets >> Loaded gadget: LupsNanoSpray >> Loaded gadget: Missile Silo Controller >> Loaded gadget: Modular Comm Info >> Loaded gadget: One Click Weapon >> Loaded gadget: Orbital Drop >> Loaded gadget: Resign Gadget >> Loaded gadget: Retreat Command >> Loaded gadget: Share mode >> Loaded gadget: Shield Link >> Loaded gadget: Shockwaves >> Loaded gadget: Target Features >> Loaded gadget: Target on the move >> Loaded gadget: Teleport Throw >> Loaded gadget: Teleporter >> Loaded gadget: Terraformers >> Loaded gadget: Terrain Texture Handler >> Loaded gadget: Thrusters >> Loaded gadget: Time slow v2 >> Loaded gadget: TransportAIbuttons >> Loaded gadget: Units on fire >> Loaded gadget: Widget Events >> Loaded gadget: api_subdir_gadgets.lua >> Loaded gadget: astar.lua >> Loaded gadget: cmd_areaguard.lua >> Loaded gadget: cmd_fire_once.lua >> Loaded gadget: cmd_hide_autorepairlevel.lua >> Loaded gadget: cmd_remove_wait.lua >> Loaded gadget: cmd_select_load_helper.lua >> Loaded gadget: dbg_ceg_spawner.lua >> Loaded gadget: endgame_graphs.lua >> Loaded gadget: factory_anti_slacker.lua >> Loaded gadget: feature_debris_physics.lua >> Loaded gadget: feature_fx.lua >> Loaded gadget: game_globallos.lua >> Loaded gadget: game_lagmonitor.lua >> Loaded gadget: game_over.lua >> Loaded gadget: game_perks.lua >> Loaded gadget: lockunits_modoption.lua >> Loaded gadget: map_lua_metal_spots.lua >> Loaded gadget: player_extra_information.lua >> Loaded gadget: s11n_gadget_load.lua >> Loaded gadget: share_control.lua >> Loaded gadget: start_boxes.lua >> Loaded gadget: start_teamnames.lua >> Loaded gadget: start_waterlevel.lua >> Loaded gadget: typemap_options.lua >> Loaded gadget: unit_air_plants.lua >> Loaded gadget: unit_aircraft_crash.lua >> Loaded gadget: unit_allow_builder_hold_fire.lua >> Loaded gadget: unit_attributes.lua >> Loaded gadget: unit_attributes_generic.lua >> Loaded gadget: unit_block_direct_control.lua >> Loaded gadget: unit_bomber_dive.lua >> Loaded gadget: unit_cannot_damage_unit.lua >> Loaded gadget: unit_carrier_drones.lua >> Loaded gadget: unit_centeroffset.lua >> Loaded gadget: unit_control_gunship_stafe_range.lua >> Loaded gadget: unit_dont_fire_at_radar.lua >> Loaded gadget: unit_factory_flatten.lua >> Loaded gadget: unit_fall_damage.lua >> Loaded gadget: unit_fighter_pullup.lua >> Loaded gadget: unit_gamerules_events.lua >> Loaded gadget: unit_grass_cutter.lua >> Loaded gadget: unit_gunship_climb.lua >> Loaded gadget: unit_impulsefloat_toggle.lua >> Loaded gadget: unit_marketplace.lua >> Loaded gadget: unit_mex_overdrive.lua >> Loaded gadget: unit_overkill_prevention.lua >> Loaded gadget: unit_overkill_prevention_placeholder.lua >> Loaded gadget: unit_planetwars.lua >> Loaded gadget: unit_prevent_lab_hax.lua >> Loaded gadget: unit_prevent_landship.lua >> Loaded gadget: unit_prevent_turret_overshoot.lua >> Loaded gadget: unit_priority.lua >> Loaded gadget: unit_regeneration.lua >> Loaded gadget: unit_removal_from_rezzed_structure.lua >> Loaded gadget: unit_rezz_hp.lua >> Loaded gadget: unit_self_destruct.lua >> Loaded gadget: unit_solar_force_closed.lua >> Loaded gadget: unit_spherical_los.lua >> Loaded gadget: unit_starlight_satellite_capture.lua >> Loaded gadget: unit_stealth.lua >> Loaded gadget: unit_target_priority.lua >> Loaded gadget: unit_transport_load_unload.lua >> Loaded gadget: unit_transport_speed.lua >> Loaded gadget: unit_turn_without_interia.lua >> Loaded gadget: unit_untargetable.lua >> Loaded gadget: unit_wanted_speed.lua >> Loaded gadget: unit_water_effects.lua >> Loaded gadget: unit_windmill_control.lua >> Loaded gadget: unit_xp.lua >> Loaded gadget: unit_zombies.lua >> Loaded gadget: wake_fx.lua >> Loaded gadget: weapon_ignore_gibs.lua >> Loaded gadget: weapon_impulse.lua >> Loaded gadget: weapon_noexplode_stopper.lua >> Loaded gadget: weapon_shield_merge.lua >> Loaded gadget: weapon_single_hit.lua >> Loaded gadget: weapon_trail_burnout.lua >> Loaded gadget: Commander Upgrade >> Loaded gadget: UnitCloakShield >> Loaded gadget: Lups Cloak FX >> Loaded gadget: Chicken control >> Loaded gadget: Area Denial >> Loaded gadget: Unit Explosion Spawner >> Loaded gadget: Lups >> Loaded gadget: Lups Shield >> Loaded gadget: Awards >> Loaded gadget: Chicken Spawner >> Loaded gadget: Gadget Profiler New >> Loaded gadget: Gameframe Orders >> Loaded gadget: Profiler [f=-000001] Unsynced LuaRules: finished loading [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI" [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaSocket Support: enabled [f=-000001] Using LUAUI_DIRNAME = LuaUI/ [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 2, This game player count: 2 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] Testing last game's team 0 mapped to this game's team 1 [f=-000001] Elite0398 was in last game but is now absent, resetting scores [f=-000001] Deferred Rendering: Failed to create bloom buffers! [f=-000001] Deferred Rendering: Failed to create HDR buffer! [f=-000001] Nightvision Shader: GLSL not supported. [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Loaded API widget: i18n [f=-000001] Loaded API widget: Shared Functions [f=-000001] Loaded API widget: Hacky version fix [f=-000001] Loaded API widget: Cluster Detection [f=-000001] Loaded API widget: Win Counter [f=-000001] Loaded API widget: Modular Comm Info [f=-000001] Loaded API widget: Draw Mouse Build [f=-000001] Loaded API widget: Lobby Battle Status [f=-000001] Loaded API widget: CommandInsert [f=-000001] Loaded API widget: Pre-Selection Handler [f=-000001] Loaded API widget: Lups [f=-000001] Loaded API widget: Lag (AFK) monitor [f=-000001] Loaded API widget: Chili Framework [f=-000001] Loaded widget: Selection Hierarchy [f=-000001] Loaded widget: Save/Load API [f=-000001] Loaded widget: Chili Highlight [f=-000001] Loaded widget: Draw After Chili [f=-000001] Hardware mouse-cursor is disabled! [f=-000001] Loaded DecalsDrawer: off [f=-000001] Ground-decal rendering is disabled! [f=-000001] Set maximum particles to: 0 [f=-000001] Set UnitLodDist to 0 [f=-000001] Set UnitIconDist to 0 [f=-000001] Loaded widget: EPIC Menu [f=-000001] Loaded widget: Hide Interface and Mouse Cursor [f=-000001] Loaded widget: Chili Widget Selector [f=-000001] Loaded widget: Chili Minimap [f=-000001] [Depth of Field::Initialize] removing widget, no shader support [f=-000001] Loaded widget: Depth of Field Shader [f=-000001] Deferred Rendering requires shader support! [f=-000001] Loaded widget: Deferred rendering [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option [f=-000001] Loaded widget: Local Team Colors [f=-000001] Loaded widget: Display Keys 2 [f=-000001] Loaded widget: Save Game Menu [f=-000001] Loaded widget: Specific Unit Reclaimer [f=-000001] Loaded widget: One click weapon handler [f=-000001] Loaded widget: Area-reclaim trees [f=-000001] Loaded widget: Unit Target Command Helper [f=-000001] Loaded widget: Attack Command Helper [f=-000001] Loaded widget: Selection Modkeys [f=-000001] Loaded widget: Chili Global Commands [f=-000001] Loaded widget: Outline No Shader [f=-000001] Loaded widget: Unit Icons [f=-000001] Loaded widget: Terraform Icon Draw [f=-000001] Loaded widget: Noises [f=-000001] Loaded widget: HealthBars [f=-000001] Loaded widget: Chili Commander Upgrade [f=-000001] Loaded widget: Chili Vote Display [f=-000001] Loaded widget: Auto Patrol Nanos [f=-000001] We appear to be in a replay/spectator. Writing stats to file. [f=-000001] Attempting to open LuaUI/Logs/replay_stats/740855/events.log [f=-000001] Loaded widget: SpringRTS Replay Stats [f=-000001] Loaded widget: Unit Marker Zero-K [f=-000001] Loaded widget: Objectives [f=-000001] Loaded widget: EndGame Stats [f=-000001] Loaded widget: Double-Click attack-move [f=-000001] Loaded widget: Cloak Fire State 2 [f=-000001] Loaded widget: BuildETA [f=-000001] Loaded widget: Initial Queue ZK [f=-000001] We appear to be in a replay/spectator, maxing out game speed. [f=-000001] Loaded widget: SpringRTS Replay Speed [f=-000001] Loaded widget: Mex Placement Handler [f=-000001] Loaded widget: Transport Load Double Tap [f=-000001] Loaded widget: Stop Self-D [f=-000001] Loaded widget: Ghost Site [f=-000001] Loaded widget: Stereo3D [f=-000001] Loaded widget: Spectate Selected Team [f=-000001] Loaded widget: SmoothCam [f=-000001] Loaded widget: Smart Bombers [f=-000001] Loaded widget: MetalFeatures [f=-000001] Loaded widget: Simple Settings [f=-000001] Loaded widget: Showeco and Grid Drawer [f=-000001] Loaded widget: Show selected unit range [f=-000001] Loaded widget: Set Springsettings [f=-000001] Loaded widget: Show All Commands v2 [f=-000001] Loaded widget: ReclaimInfo [f=-000001] Loaded widget: Raw Move Issue [f=-000001] Loaded widget: Point Tracker [f=-000001] Loaded widget: Orbit Command [f=-000001] Loaded widget: Morph Finished notification [f=-000001] Loaded widget: Mission Results Handler [f=-000001] Loaded widget: Missile Silo Range [f=-000001] Loaded widget: Missile Silo Commands [f=-000001] Loaded widget: Misc default command replacements [f=-000001] Loaded widget: MinimapEvents [f=-000001] Loaded widget: Local Widgets Config [f=-000001] Loaded widget: Keep Target [f=-000001] Loaded widget: In-game Ignore [f=-000001] Loaded widget: In-game Guide [f=-000001] Loaded widget: Highlight Geos [f=-000001] Loaded widget: Haven Handler [f=-000001] Loaded widget: Guard Remove [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input [f=-000001] Loaded widget: Game Analytics Handler [f=-000001] Loaded widget: Galaxy Battle Handler [f=-000001] Loaded widget: Economic Victory Announcer [f=-000001] Loaded widget: Defense Range Zero-K [f=-000001] Loaded widget: Decoration Handler [f=-000001] Loaded widget: Decloak Range [f=-000001] Loaded widget: Music Player [f=-000001] Loaded widget: Darkening [f=-000001] Loaded widget: Context Menu [f=-000001] Loaded widget: Chili Spectator Panels [f=-000001] Loaded widget: Ferry Points [f=-000001] Loaded widget: Chili Selections & CursorTip v2 [f=-000001] Loaded widget: Chili Rejoining Progress Bar [f=-000001] Loaded widget: Chili Nuke Warning [f=-000001] Loaded widget: Chili Inactivity Win [f=-000001] Loaded widget: Chili EndGame Window [f=-000001] Loaded widget: Easy Facing [f=-000001] Loaded widget: Chili Economy Panel Default [f=-000001] Loaded widget: Cheat Sheet [f=-000001] Loaded widget: CameraShake [f=-000001] Loaded widget: Blast Radius [f=-000001] Loaded widget: Autoquit [f=-000001] Loaded widget: Area Attack Tweak [f=-000001] Loaded widget: State Reverse Toggle [f=-000001] Loaded widget: Antinuke Coverage [f=-000001] Loaded widget: Voice Assistant [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info [f=-000001] Loaded widget: Attack Warning [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing [f=-000001] Loaded widget: Auto Group [f=-000001] Loaded widget: Chili AI Set Start [f=-000001] Loaded widget: NoDuplicateOrders [f=-000001] Projectile Lights (gfx_projectile_lights.lua) - Deferred rendering widget not found. [f=-000001] Loaded widget: Projectile Lights [f=-000001] Loaded widget: Start Point Remover & Comm Selector [f=-000001] Loaded widget: Startup Info and Selector [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Stockpiler [f=-000001] Loaded widget: Transport AI [f=-000001] Loaded widget: UnitNoStuckInFactory [f=-000001] Loaded widget: Unit Start State [f=-000001] Loaded widget: Smooth Scroll [f=-000001] Loaded widget: Recorder (Save) [f=-000001] Loaded widget: Replay control buttons [f=-000001] Loaded widget: Persistent Build Spacing [f=-000001] Loaded widget: Chili Custom Modoptions Info [f=-000001] Loaded widget: Icon Sets [f=-000001] Loaded widget: Attack AoE [f=-000001] Loaded widget: PlanetWars Info [f=-000001] Loaded widget: MessageBoxes ZK [f=-000001] Loaded widget: Commands FX [f=-000001] Loaded widget: UnitShapes [f=-000001] Loaded widget: Map Edge Extension [f=-000001] Loaded widget: State Icons [f=-000001] Loaded widget: Shield Guard [f=-000001] Loaded widget: Selection Send [f=-000001] Loaded widget: Rank Icons 2 [f=-000001] Loaded widget: Gadget Icons [f=-000001] Loaded widget: AllyCursors [f=-000001] Loaded widget: Disable Bad Widgets [f=-000001] Loaded widget: Lua Metal Decals [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Building Starter [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Cloaker Guard [f=-000001] Loaded widget: Units on Fire [f=-000001] Loaded widget: Smoke Signals [f=-000001] Loaded widget: LupsManager [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 [f=-000001] Loaded widget: Newton Firezone [f=-000001] Loaded widget: Receive Units Indicator [f=-000001] Loaded widget: Auto-toggle false color vision [f=-000001] Loaded widget: Chili Crude Player List [f=-000001] Loaded widget: Chili Pro Console [f=-000001] Loaded widget: Chili Docking [f=-000001] Loaded widget: HUD Presets [f=-000001] Loaded widget: Lasso Terraform GUI [f=-000001] Loaded widget: Image Preloader [f=-000001] Loaded widget: Chili Core Selector [f=-000001] Loaded widget: Custom Markers [f=-000001] Loaded widget: Select Keys [f=-000001] Loaded widget: Default Group Recall Fix [f=-000001] Loaded widget: Start Boxes [f=-000001] Loaded widget: Restricted Zones [f=-000001] Loaded widget: Pause Screen [f=-000001] Loaded widget: Chili Share menu v1.24 [f=-000001] Loaded widget: Jumpjet GUI [f=-000001] Loaded widget: CustomFormations2 [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. [f=-000001] Error in [Outline Shader] widget: Deferred shading is not enabled or advanced shading is not active [f=-000001] Loading: LuaUI/Widgets/gfx_outline_no_shader.lua [f=-000001] Loaded widget: Outline Shader [f=-000001] Loaded widget: Text To Speech Control [f=-000001] Loaded widget: Layout Handler [f=-000001] Lua garbage collection rate: 30/s [f=-000001] Loaded widget: GC Control [f=-000001] Loaded widget: Chili Integral Menu [f=-000001] Loaded widget: Persistent Build Height [f=-000001] Loaded widget: Color Blindness Correction [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0 [f=-000001] [s11n] Loading s11n file... [f=-000001] [s11n] Parsing model... [f=-000001] [s11n] Populating game world... [f=-000001] [s11n] s11n loading complete. [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=92 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=7f18a74f [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=ee65e996 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=bdf14672 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=f14e604b [f=-000001] [Path] [PathEstimator::ReadFile] hash=f14e604b file="cache/104dev-maintenance/paths/Izki Channel v1.0.pe-f14e604b.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=92 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=7f18a74f [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=ee65e996 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=bdf14672 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=f14e605b [f=-000001] [Path] [PathEstimator::ReadFile] hash=f14e605b file="cache/104dev-maintenance/paths/Izki Channel v1.0.pe2-f14e605b.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]" [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (281ms, checksum b6062297)" [f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={11852,0,0} {chunk,block}Bytes={0,0} [f=-000001] Mex Placement Initialised with 24 spots. [f=-000001] Spectator mode. Widget removed. [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] Opening demofile demos/740855/replay.sdfz [f=-000001] Connection attempt from UnnamedPlayer (spec) [f=-000001] -> Version: 104.0.1-1251-g69e556f maintenance [Linux 64-bit (native)] [f=-000001] [Game::ClientReadNet] added new player UnnamedPlayer (spec) with number 2 to team 0 [f=-000001] Switching to Overhead (TA) style camera [f=-000001] Epicmenu: Switching to Default camera mode [f=-000001] -> Connection established (given id 2) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=7be432e9ca82924075e0aaf55d25bde711a69c4fa7a99bc7fd8f24aea0f5932cd20c7b20bbe6e9469303dc77ef19ecb0588f2bd55cf2f89c12ac950799456f2f" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=a0ecc902cc6b596868442d751d221b390f16dea3f25d9a5917b1375492a24cfa5bc1d35b32c8f91fb6bf09d9632430dc954e5876d869172d84c334b9fba4b141" [f=-000001] Speed set to 20.0 [server] [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=eaf0fb8efdc95ea4112e46850b2e016a76ec66e98ef9eef509f277e5757cb95f074864c20810d6088d786552746eb084ce572e23598e29509a70b7574efe91d6]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=48047161b14c43164245056ca4e01dfe0433812b75141631ee5b7c03e78a71ef83ac6cb17b26ecd21c5c7d76d1f00dee1fe192bd3bc62d87dea4293f9b556edc]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[Game::LoadGame][lua{Rules,Gaia}={0x53219e60,(nil)}]" [f=-000001] Spectator UnnamedPlayer (spec) finished loading and is now ingame [f=-000001] Spectator mode. Widget removed. [f=-000001] Playback paused [f=-000001] Beginning demo playback [f=-000001] GameID: 88f6195dbed8bb3516d853a0829dffc7 [f=-000001] Connection attempt from ISD [f=-000001] -> Version: 104.0.1-1251-g69e556f maintenance [Linux 64-bit (native)] [f=-000001] [0] Event [undefined]: ISD changed status [f=-000001] -> Connection established (given id 1) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="ISD" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=7be432e9ca82924075e0aaf55d25bde711a69c4fa7a99bc7fd8f24aea0f5932cd20c7b20bbe6e9469303dc77ef19ecb0588f2bd55cf2f89c12ac950799456f2f" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="ISD" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] Connection attempt from Pozeizeus [f=-000001] -> Version: 104.0.1-1251-g69e556f maintenance [Windows 32-bit (emulated)] [f=-000001] [0] Event [undefined]: Pozeizeus changed status [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Pozeizeus" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=7be432e9ca82924075e0aaf55d25bde711a69c4fa7a99bc7fd8f24aea0f5932cd20c7b20bbe6e9469303dc77ef19ecb0588f2bd55cf2f89c12ac950799456f2f" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Pozeizeus" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="ISD" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=eaf0fb8efdc95ea4112e46850b2e016a76ec66e98ef9eef509f277e5757cb95f074864c20810d6088d786552746eb084ce572e23598e29509a70b7574efe91d6]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="ISD" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=48047161b14c43164245056ca4e01dfe0433812b75141631ee5b7c03e78a71ef83ac6cb17b26ecd21c5c7d76d1f00dee1fe192bd3bc62d87dea4293f9b556edc]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="ISD" string="[Game::LoadGame][lua{Rules,Gaia}={0x8fa82280,(nil)}]" [f=-000001] Allies: I choose: Drone! [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Pozeizeus" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=eaf0fb8efdc95ea4112e46850b2e016a76ec66e98ef9eef509f277e5757cb95f074864c20810d6088d786552746eb084ce572e23598e29509a70b7574efe91d6]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Pozeizeus" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=48047161b14c43164245056ca4e01dfe0433812b75141631ee5b7c03e78a71ef83ac6cb17b26ecd21c5c7d76d1f00dee1fe192bd3bc62d87dea4293f9b556edc]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="Pozeizeus" string="[Game::LoadGame][lua{Rules,Gaia}={1d7e33a0,00000000}]" [f=-000001] Allies: I choose: Strike! [f=-000001] Not you again [f=-000001] [0] Event [1264,-17.274689,598]: 0 finished unit Strike Commander [f=-000001] [0] Event [5238,26.5269775,4475]: 1 finished unit Engineer Commander [f=0000000] [0] ISD, team: 1, elo:1830, userid: 426672 [f=0000000] [0] Pozeizeus, team: 0, elo:1208, userid: 426598 [f=0000000] [0] ?, team: 2, elo:0 [f=0000001] Playback continued [f=0000127] me me me me me [f=0000193] [193] Event [1296,0,400]: 0 finished unit Shipyard [f=0000193] !transmitlobby @voice@buildUnit@add;shipcon;Mariner [f=0000193] !transmitlobby @voice@buildUnit@add;shipscout;Cutter [f=0000193] !transmitlobby @voice@buildUnit@add;shiptorpraider;Hunter [f=0000193] !transmitlobby @voice@buildUnit@add;subraider;Seawolf [f=0000193] !transmitlobby @voice@buildUnit@add;shipriot;Corsair [f=0000193] !transmitlobby @voice@buildUnit@add;shipskirm;Mistral [f=0000193] !transmitlobby @voice@buildUnit@add;shipassault;Siren [f=0000193] !transmitlobby @voice@buildUnit@add;shiparty;Envoy [f=0000193] !transmitlobby @voice@buildUnit@add;shipaa;Zephyr [f=0000193] !transmitlobby @voice@buildUnit@reload [f=0000420] [420] Event [1448,-1,552]: 0 finished unit Metal Extractor [f=0000421] [421] Event [5368,110.440689,4360]: 1 finished unit Gunship Plant [f=0000661] [661] Event [5160,19.1362915,4520]: 1 finished unit Metal Extractor [f=0000723] [723] Event [5238,26.5106354,4475]: 1 finished unit Engineer Commander [f=0000840] [840] Event [984,16.3617859,600]: 0 finished unit Metal Extractor [f=0000910] [910] Event [1304,0,400]: 0 finished unit Mariner [f=0001151] [1151] Event [5368.00146,132.462463,4359]: 1 finished unit Locust [f=0001350] [1350] Event [1544,-1,664]: 0 finished unit Metal Extractor [f=0001428] [1428] Event [5368.00146,132.462463,4359]: 1 finished unit Gnat [f=0001533] [1533] Event [1304,0,400]: 0 finished unit Mariner [f=0001649] [1649] Event [5064,4.21136475,4536]: 1 finished unit Wind/Tidal Generator [f=0002288] [2288] Event [4696,-1,4568]: 1 finished unit Metal Extractor [f=0002318] [2318] Event [1304,0,400]: 0 finished unit Hunter [f=0002526] [2526] Event [5368.00146,132.462463,4359]: 1 finished unit Locust [f=0002716] [2716] Event [1304,0,400]: 0 finished unit Hunter [f=0002769] [2769] Event [4600,-1,4456]: 1 finished unit Metal Extractor [f=0002935] [2935] Event [4648,0,4520]: 1 finished unit Wind/Tidal Generator [f=0003052] [3052] Event [5368.00146,132.462463,4359]: 1 finished unit Gnat [f=0003094] [3094] Event [1304,0,400]: 0 finished unit Hunter [f=0003097] [3097] Event [4792,0,4568]: 1 finished unit Wind/Tidal Generator [f=0003263] [3263] Event [4904,0,4568]: 1 finished unit Wind/Tidal Generator [f=0003342] [3342] Event [5368.00146,132.462463,4359]: 1 finished unit Blastwing [f=0003425] [3425] Event [4968,0,4568]: 1 finished unit Wind/Tidal Generator [f=0003631] [3631] Event [5368.00146,132.462463,4359]: 1 finished unit Blastwing [f=0003654] [3654] Event [4779.84033,-18.001427,4461.64551]: 1 finished unit Terraform [f=0003833] [3833] Event [5368.00146,132.462463,4359]: 1 finished unit Blastwing [f=0003833] [3833] Event [4473.25977,0,4329.62354]: 0 lost unit Hunter [f=0004502] [4502] Event [5368.00146,132.462463,4359]: 1 finished unit Locust [f=0004509] [4509] Event [4680,20,4456]: 1 finished unit Urchin [f=0004730] mate, dont' start with fusion [f=0005065] it is 1000 metaloenergy, you need some eco first [f=0005108] [5108] Event [5080,3.92938232,4472]: 1 finished unit Urchin [f=0005245] [5245] Event [941.369446,58.892128,698.229858]: 1 lost unit Blastwing [f=0005345] [5345] Event [1320,0,616]: 0 finished unit Wind/Tidal Generator [f=0005395] [5395] Event [5368.00146,132.462463,4359]: 1 finished unit Locust [f=0005419] [5419] Event [4637.62646,0,4241.48682]: 0 lost unit Hunter [f=0005442] [5442] Event [1400,0,616]: 0 finished unit Wind/Tidal Generator [f=0005480] [5480] Event [4721.35986,0,4293.81641]: 0 lost unit Hunter [f=0005532] [5532] Event [1400,0,696]: 0 finished unit Wind/Tidal Generator [f=0005622] [5622] Event [1320,0,696]: 0 finished unit Wind/Tidal Generator [f=0005670] [5670] Event [5368.00146,132.462463,4359]: 1 finished unit Gnat [f=0005697] [5697] Event [1320,0,776]: 0 finished unit Wind/Tidal Generator [f=0005776] [5776] Event [4794.63428,-18.224928,4427.91602]: 1 finished unit Terraform [f=0005786] [5786] Event [1400,0,776]: 0 finished unit Wind/Tidal Generator [f=0006046] [6046] Event [1448,-1,552]: 0 finished unit Metal Extractor [f=0006204] [6204] Event [1304,0,400]: 0 finished unit Hunter [f=0006338] [6338] Event [1544,-1,664]: 0 finished unit Metal Extractor [f=0006527] [6527] Event [5368.00146,132.462463,4359]: 1 finished unit Locust [f=0006663] [6663] Event [1164.33557,54.2307014,535.247314]: 1 lost unit Gnat [f=0006678] [6678] Event [4880,34.0607071,4480]: 1 finished unit Faraday [f=0007027] [7027] Event [1304,-4,400]: 0 finished unit Zephyr [f=0007161] [7161] Event [1107.73169,154.054352,370.784576]: 1 lost unit Locust [f=0007209] [7209] Event [1304,-4,400]: 0 lost unit Zephyr [f=0007259] [7259] Event [undefined]: Pozeizeus resigned [f=0007259] game_message: Pozeizeus has been destroyed! [f=0007259] game_message: ISD wins! [f=0007259] Submitting stats [f=0007259] Automatically exiting in 10 seconds. Move mouse to cancel. [f=0007259] Part| Total Time|Time of the last 0.5s [f=0007259] Draw 7519.13ms 6.20% [f=0007259] Lua 13795.65ms 91.80% [f=0007259] Misc::Profiler::AddTime 24.62ms 0.00% [f=0007259] Sim 8511.12ms 87.50% [f=0007259] [7259] Received game_message: Pozeizeus has been destroyed! [f=0007259] [7259] Received game_message: ISD wins! [f=0007260] [7260] Game End Stats Header: time,allyTeam1_unit_value,allyTeam0_unit_value,team1_unit_value,team0_unit_value,allyTeam1_metal_overdrive,allyTeam0_metal_overdrive,team1_metal_overdrive,team0_metal_overdrive,allyTeam1_metalProduced,allyTeam0_metalProduced,team1_metalProduced,team0_metalProduced,allyTeam1_metalUsed,allyTeam0_metalUsed,team1_metalUsed,team0_metalUsed,allyTeam1_metal_excess,allyTeam0_metal_excess,team1_metal_excess,team0_metal_excess,allyTeam1_damage_dealt,allyTeam0_damage_dealt,team1_damage_dealt,team0_damage_dealt,allyTeam1_unit_value_def,allyTeam0_unit_value_def,team1_unit_value_def,team0_unit_value_def,allyTeam1_energy_income,allyTeam0_energy_income,team1_energy_income,team0_energy_income,allyTeam1_unit_value_other,allyTeam0_unit_value_other,team1_unit_value_other,team0_unit_value_other,allyTeam1_metal_income,allyTeam0_metal_income,team1_metal_income,team0_metal_income,allyTeam1_unit_value_army,allyTeam0_unit_value_army,team1_unit_value_army,team0_unit_value_army,allyTeam1_unit_value_killed,allyTeam0_unit_value_killed,team1_unit_value_killed,team0_unit_value_killed,allyTeam1_unit_value_econ,allyTeam0_unit_value_econ,team1_unit_value_econ,team0_unit_value_econ,allyTeam1_unit_value_lost,allyTeam0_unit_value_lost,team1_unit_value_lost,team0_unit_value_lost,allyTeam1_metal_reclaim,allyTeam0_metal_reclaim,team1_metal_reclaim,team0_metal_reclaim,allyTeam1_damage_received,allyTeam0_damage_received,team1_damage_received,team0_damage_received [f=0007260] [7260] Game End Stats Values: 0,"-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-","-" [f=0007260] [7260] Game End Stats Values: 1,1200,1200,1200,1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1200,1200,1200,1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 [f=0007260] [7260] Game End Stats Values: 2,2075,2000,2000,2075,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7.4666667,15.4666777,15.4666777,7.4666667,2000,2000,2000,2000,5.5999999,5.60019493,5.60019493,5.5999999,0,0,0,0,0,0,0,0,75,0,0,75,0,0,0,0,0,0.00302499,0.00302499,0,0,0,0,0 [f=0007260] [7260] Game End Stats Values: 3,2150,2230,2230,2150,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8,8,2000,2155,2155,2000,8.13333321,6.80000019,6.80000019,8.13333321,0,0,0,0,0,0,0,0,150,75,75,150,0,0,0,0,0,0.00302499,0.00302499,0,0,0,0,0 [f=0007260] [7260] Game End Stats Values: 4,2350,2450,2450,2350,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8,8,2000,2155,2155,2000,10,8,8,10,200,220,220,200,0,0,0,0,150,75,75,150,0,0,0,0,0,0.00302499,0.00302499,0,0,0,0,0 [f=0007260] [7260] Game End Stats Values: 5,2625,2575,2575,2625,0,0.6485213,0.6485213,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8.33646393,8.33646393,8,2000,2155,2155,2000,14.3555546,8.04323483,8.04323483,14.3555546,400,310,310,400,0,0,0,0,225,110,110,225,37.3333054,0,0,37.3333054,0,0.00302499,0.00302499,0,0,0,0,0 [f=0007260] [7260] Game End Stats Values: 6,2625,2575,2575,2625,0,5.90715456,5.90715456,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,9.79355431,9.79355431,8,2000,2155,2155,2000,12,8.35057545,8.35057545,12,400,310,310,400,0,0,0,0,225,110,110,225,37.3333054,0,0,37.3333054,0,0.00302499,0.00302499,0,0,0,0,0 [f=0007260] [7260] Game End Stats Values: 7,2725,2870,2870,2725,0,9.32983971,9.32983971,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,10.0531006,10.0531006,8,2000,2155,2155,2000,12,9.82818031,9.82818031,12,500,530,530,500,0,0,0,0,225,185,185,225,37.3333054,0,0,37.3333054,0,0.00302499,0.00302499,0,0,0,0,0 [f=0007260] [7260] Game End Stats Values: 8,2925,3105,3105,2925,0,9.98840904,9.98840904,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,10.1838017,10.1838017,8,2000,2155,2155,2000,12,11.5105715,11.5105715,12,700,620,620,700,0,0,0,0,225,330,330,225,37.3333054,0,0,37.3333054,0,0.00302499,0.00302499,0,0,0,0,0 [f=0007260] [7260] Game End Stats Values: 9,2925,3230,3230,2925,0,13.1495953,13.1495953,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,11.7392788,11.7392788,8,2000,2155,2155,2000,12,12.2107458,12.2107458,12,700,675,675,700,0,0,0,0,225,400,400,225,37.3333054,0,0,37.3333054,0,0.00302499,0.00302499,0,0,0,0,0 [f=0007260] [7260] Game End Stats Values: 10,2825,3340,3340,2825,0,24.6624126,24.6624126,0,0,0,0,0,0,0,0,0,0,0,0,0,37.5187531,100,100,37.5187531,0,0,0,0,8,13.1700315,13.1700315,8,2000,2155,2155,2000,12,15.140852,15.140852,12,600,785,785,600,0,100,100,0,225,400,400,225,137.333313,0,0,137.333313,0,40.403038,40.403038,0,100,37.5187531,37.5187531,100 [f=0007260] [7260] Game End Stats Values: 11,2825,3285,3285,2825,0,33.8294716,33.8294716,0,0,0,0,0,0,0,0,0,96.2504883,0,0,96.2504883,37.5187531,114.233658,114.233658,37.5187531,0,0,0,0,8,14.7381697,14.7381697,8,2000,2155,2155,2000,12,12.9044695,12.9044695,12,600,730,730,600,0,100,100,0,225,400,400,225,137.333313,55,55,137.333313,0,40.403038,40.403038,0,114.675179,37.5187531,37.5187531,114.675179 [f=0007260] [7260] Game End Stats Values: 12,2750,3570,3570,2750,0,42.0489273,42.0489273,0,0,0,0,0,0,0,0,0,276.250488,0,0,276.250488,37.5187531,127.978058,127.978058,37.5187531,0,120,120,0,8,14.8669443,14.8669443,8,2000,2155,2155,2000,12,12.5479631,12.5479631,12,600,895,895,600,0,100,100,0,150,400,400,150,212.333313,110,110,212.333313,0,40.403038,40.403038,0,243.421219,37.5187531,37.5187531,243.421219 [f=0007260] [7260] Game End Stats Values: 13,2710,3855,3855,2710,0,54.3480911,54.3480911,0,0,0,0,0,0,0,0,0,308.250488,0,0,308.250488,92.5187531,215.391998,215.391998,92.5187531,0,240,240,0,8,14.9350443,14.9350443,8,2000,2155,2155,2000,8.53333378,12.8199453,12.8199453,8.53333378,600,1060,1060,600,55,100,100,55,110,400,400,110,287.333313,165,165,287.333313,0,40.403038,40.403038,0,356.117432,92.5187531,92.5187531,356.117432 [f=0007260] [7260] Game End Stats Values: 14,2685,3945,3945,2685,0,68.0455933,68.0455933,0,0,0,0,0,0,0,0,0,308.250488,0,0,308.250488,163.870209,336.359772,336.359772,163.870209,0,240,240,0,11.7600002,14.9465675,14.9465675,11.7600002,2000,2155,2155,2000,8,16.9131641,16.9131641,8,400,1150,1150,400,55,300,300,55,285,400,400,285,487.333313,165,165,487.333313,12.25,101.20327,101.20327,12.25,532.830322,235.221649,235.221649,532.830322 [f=0007260] [7260] Game End Stats Values: 15,2860,3945,3945,2860,2.1810112,72.2033997,72.2033997,2.1810112,0,0,0,0,0,0,0,0,308.250488,0,0,308.250488,163.870209,336.359772,336.359772,163.870209,0,240,240,0,15.1999979,14.9348211,14.9348211,15.1999979,2000,2155,2155,2000,13.0787334,12.2771883,12.2771883,13.0787334,500,1150,1150,500,55,300,300,55,360,400,400,360,487.333313,165,165,487.333313,60.5,101.20327,101.20327,60.5,534.517822,235.221649,235.221649,534.517822 [f=0007260] [7260] Game End Stats Values: 16,2935,4325,4325,2935,4.83919859,82.9603729,82.9603729,4.83919859,0,0,0,0,0,0,0,0,308.250488,0,0,308.250488,334.452881,630.052856,630.052856,334.452881,0,490,490,0,15.1999979,14.9310789,14.9310789,15.1999979,2000,2155,2155,2000,16.2438755,12.7171307,12.7171307,16.2438755,500,1280,1280,500,145,300,300,145,435,400,400,435,554.333252,255,255,554.333252,60.5,101.20327,101.20327,60.5,828.212585,405.803528,405.803528,828.212585 [f=0007260] [7260] Game End Stats Values: 17,3335,4105,4105,3335,6.98475838,98.9749908,98.9749908,6.98475838,0,0,0,0,0,0,0,0,308.250488,0,0,308.250488,599.221008,1359.40405,1359.40405,599.221008,0,490,490,0,12.3999977,13.8561831,13.8561831,12.3999977,2000,2155,2155,2000,10.276371,13.0676403,13.0676403,10.276371,900,1060,1060,900,365,300,300,365,435,400,400,435,554.333252,475,475,554.333252,60.5,101.20327,101.20327,60.5,1557.59192,670.570007,670.570007,1557.59192 [f=0007260] [7260] Game End Stats Values: 18,2935,4105,4105,2935,8.0912981,100.992447,100.992447,8.0912981,0,0,0,0,0,0,0,0,308.250488,0,0,308.250488,652.941223,1419.69775,1419.69775,652.941223,0,490,490,0,15.1999989,13.2338734,13.2338734,15.1999989,2000,2155,2155,2000,12.5532703,13.008728,13.008728,12.5532703,500,1060,1060,500,365,700,700,365,435,400,400,435,954.333252,475,475,954.333252,60.5,101.20327,101.20327,60.5,1618.93872,724.290222,724.290222,1618.93872 [f=0007269] [7269] Event [5368.00146,132.462463,4359]: 1 finished unit Locust [f=0007280] [7280] Event [1488.01062,0,676.012817]: 0 lost unit Mariner [f=0007286] [7286] Event [1400,0,616]: 0 lost unit Wind/Tidal Generator [f=0007298] [7298] Event [1490.92737,0,623.190247]: 0 lost unit Mariner [f=0007299] [7299] Event [1448,-1,552]: 0 lost unit Metal Extractor [f=0007300] [7300] Event [1296,0,400]: 0 lost unit Shipyard [f=0007300] !transmitlobby @voice@buildUnit@remove;shipcon [f=0007300] !transmitlobby @voice@buildUnit@remove;shipscout [f=0007300] !transmitlobby @voice@buildUnit@remove;shiptorpraider [f=0007300] !transmitlobby @voice@buildUnit@remove;subraider [f=0007300] !transmitlobby @voice@buildUnit@remove;shipriot [f=0007300] !transmitlobby @voice@buildUnit@remove;shipskirm [f=0007300] !transmitlobby @voice@buildUnit@remove;shipassault [f=0007300] !transmitlobby @voice@buildUnit@remove;shiparty [f=0007300] !transmitlobby @voice@buildUnit@remove;shipaa [f=0007300] !transmitlobby @voice@buildUnit@reload [f=0007303] [7303] Event [1195.71484,-14.981681,508.134796]: 0 lost unit Strike Commander [f=0007307] [7307] Event [1400,0,696]: 0 lost unit Wind/Tidal Generator [f=0007372] Spectator Pozeizeus left the game: normal quit [f=0007372] [7372] Event [undefined]: Pozeizeus quit [f=0007394] Player ISD left the game: normal quit [f=0007394] [7394] Event [undefined]: ISD quit [f=0007400] No clients connected, shutting down server [f=0007400] Server shutdown [f=0007936] [7936] Event [5368.00146,132.462463,4359]: 1 finished unit Locust [f=0008219] [8219] Event [5368.00146,132.462463,4359]: 1 finished unit Gnat [f=0008880] [8880] Event [5368.00146,132.462463,4359]: 1 finished unit Locust [f=0009555] [9555] Event [5368.00146,132.462463,4359]: 1 finished unit Locust [f=0010230] [10230] Event [5368.00146,132.462463,4359]: 1 finished unit Locust [f=0010514] [10514] Event [5368.00146,132.462463,4359]: 1 finished unit Gnat [f=0011175] [11175] Event [5368.00146,132.462463,4359]: 1 finished unit Locust [f=0011369] Autoquit sending quit command. [f=0011369] [QuitAction] user exited to system [f=0011369] [SpringApp::Kill][1] fromRun=1 [f=0011369] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [f=0011369] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0011369] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0011369] [ThreadPool::SetThreadCount][2] workers=0 [f=0011369] [SpringApp::Kill][2] [f=0011369] [Game::KillLua][0] dtor=0 loadscreen=(nil) [f=0011369] [Game::KillLua][3] dtor=0 luaUI=0x5331d6f0 [f=0011369] Start widgetHandler:Shutdown [f=0011369] Shutdown - SaveOrderList Complete [f=0011369] Writing last game win data [f=0011369] Shutdown - SaveConfigData Complete [f=0011369] Shutdown Widget - Save/Load API [f=0011369] Shutdown Widget - Chili Highlight [f=0011369] Shutdown Widget - Draw After Chili [f=0011369] Shutdown Widget - EPIC Menu [f=0011369] Shutdown Widget - Chili Widget Selector [f=0011369] Shutdown Widget - Chili Minimap [f=0011369] Shutdown Widget - Local Team Colors [f=0011369] Shutdown Widget - Display Keys 2 [f=0011369] Shutdown Widget - Save Game Menu [f=0011369] Shutdown Widget - Unit Icons [f=0011369] Shutdown Widget - Noises [f=0011369] Shutdown Widget - HealthBars [f=0011369] Shutdown Widget - Win Counter [f=0011369] Shutdown Widget - SpringRTS Replay Stats [f=0011369] Shutdown Widget - BuildETA [f=0011369] Shutdown Widget - Modular Comm Info [f=0011369] Shutdown Widget - Mex Placement Handler [f=0011369] Shutdown Widget - Stereo3D [f=0011369] Shutdown Widget - Showeco and Grid Drawer [f=0011369] Shutdown Widget - Point Tracker [f=0011369] Shutdown Widget - Missile Silo Range [f=0011369] Shutdown Widget - MinimapEvents [f=0011369] Shutdown Widget - Local Widgets Config [f=0011369] Shutdown Widget - Highlight Geos [f=0011369] Shutdown Widget - Grab Input [f=0011369] Input grabbing is disabled! [f=0011369] Shutdown Widget - Music Player [f=0011369] Shutdown Widget - Darkening [f=0011369] Shutdown Widget - Context Menu [f=0011369] Shutdown Widget - Chili Spectator Panels [f=0011369] Shutdown Widget - Chili Selections & CursorTip v2 [f=0011369] Shutdown Widget - Chili Nuke Warning [f=0011369] Shutdown Widget - Chili EndGame Window [f=0011369] Shutdown Widget - Chili Economy Panel Default [f=0011369] Shutdown Widget - CameraShake [f=0011369] Shutdown Widget - Attack AoE [f=0011369] Shutdown Widget - Map Edge Extension [f=0011369] Shutdown Widget - Selection Send [f=0011369] Shutdown Widget - LupsManager [f=0011369] Shutdown Widget - Newton Firezone [f=0011369] Shutdown Widget - Chili Crude Player List [f=0011369] Shutdown Widget - Chili Pro Console [f=0011369] Shutdown Widget - Lasso Terraform GUI [f=0011369] Shutdown Widget - Lups [f=0011369] Shutdown Widget - Chili Framework [f=0011369] Shutdown Widget - Chili Core Selector [f=0011369] Shutdown Widget - Custom Markers [f=0011369] Shutdown Widget - Pause Screen [f=0011369] Shutdown Widget - Text To Speech Control [f=0011369] Shutdown Widget - Layout Handler [f=0011369] Shutdown Widget - Persistent Build Height [f=0011369] End widgetHandler:Shutdown [f=0011369] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={503000,63211084} {int,ext,rec}Allocs={17931351,0,0} {chunk,block}Bytes={63211084,0} [f=0011369] [Game::KillLua][1] dtor=0 luaGaia=(nil) [f=0011369] [Game::KillLua][2] dtor=0 luaRules=0x53219e60 [f=0011369] Start gadgetHandler:Shutdown [f=0011369] Shutdown - StartSetup [f=0011369] Shutdown - UnitMorph [f=0011369] Shutdown - LupsNanoSpray [f=0011369] Shutdown - Missile Silo Controller [f=0011369] Shutdown - Modular Comm Info [f=0011369] Shutdown - Terrain Texture Handler [f=0011369] Shutdown - UnitCloakShield [f=0011369] End gadgetHandler:Shutdown [f=0011369] Start gadgetHandler:Shutdown [f=0011369] Shutdown - Save/Load [f=0011369] Shutdown - UnitMorph [f=0011369] Shutdown - Modular Comm Info [f=0011369] Shutdown - Retreat Command [f=0011369] Shutdown - Shockwaves [f=0011369] Shutdown - Teleport Throw [f=0011369] Shutdown - UnitCloakShield [f=0011369] Shutdown - Lups Cloak FX [f=0011369] Shutdown - Lups [f=0011369] Shutdown - Lups Shield [f=0011369] End gadgetHandler:Shutdown [f=0011369] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={17931377,0,0} {chunk,block}Bytes={0,0} [f=0011369] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={17931377,0,0} {chunk,block}Bytes={0,0} [f=0011369] [Game::KillLua][4] dtor=0 [f=0011369] [Game::~CGame][1] [f=0011369] [Game::KillLua][0] dtor=1 loadscreen=(nil) [f=0011369] [Game::KillLua][3] dtor=1 luaUI=(nil) [f=0011369] [Game::KillLua][1] dtor=1 luaGaia=(nil) [f=0011369] [Game::KillLua][2] dtor=1 luaRules=(nil) [f=0011369] [Game::KillLua][4] dtor=1 [f=0011369] [Game::KillMisc][1] [f=0011369] [Game::KillMisc][2] [f=0011369] [Game::KillMisc][3] [f=0011369] [Game::KillRendering][1] [f=0011369] [3DOParser::Kill] allocated 28 pieces [f=0011369] [S3OParser::Kill] allocated 186 pieces [f=0011369] [AssParser::Kill] allocated 34 pieces [f=0011369] [Game::KillInterface][1] [f=0011369] [Game::KillInterface][2] [f=0011369] [Game::KillSimulation][1] [f=0011369] [Game::KillSimulation][2] [f=0011369] [CCollisionHandler] dis-/continuous tests: 31/760220 [f=0011369] [Game::KillSimulation][3] [f=0011369] [~CPathCache(24x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0011369] [~CPathCache(24x20)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=3 [f=0011369] [~CPathCache(48x40)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0011369] [~CPathCache(48x40)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0011369] [~CRectangleOverlapHandler] 0% overlap reduction [f=0011369] [~CRectangleOverlapHandler] 0% overlap reduction [f=0011369] [LosHandler::Kill] raycast instance cache-{hits,misses}={5272,4176}; shared=0%; cached=56% [f=0011369] [Game::KillSimulation][4] [f=0011369] [CommonDefHandler::KillStatic] 3232 sound-set data items added [f=0011369] [Game::~CGame][2] [f=0011369] [Game::~CGame][3] [f=0011369] [SpringApp::Kill][3] [f=0011369] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 119842 bytes sent 67413 bytes recv'd [f=0011369] [SpringApp::Kill][4] font=0x45e9b210 [f=0011369] [SpringApp::Kill][5] [f=0011369] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1251-g69e556f/base/spring/bitmaps.sdz] 1244250 bytes cached in 13 files [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1251-g69e556f/base/springcontent.sdz] 179081 bytes cached in 71 files [~CPoolArchive] archiveFile="/var/lib/zkreplay/Zero-K/packages/f35f403427d63965bc3509eba29edccd.sdp" numZipFiles=7797 sumInflSize=693875kb sumReadTime=2054ms file="luaui/configs/icontypes.lua" indx=2960 inflSize=23kb readTime=34ms file="bitmaps/loadpictures/communication.png" indx=491 inflSize=2799kb readTime=23ms file="luarules/gadgets/lups_flame_jitter.lua" indx=1641 inflSize=6kb readTime=23ms file="luaui/widgets/gui_darkening.lua" indx=4713 inflSize=3kb readTime=23ms file="objects3d/strikecom.dae" indx=5509 inflSize=1500kb readTime=18ms file="objects3d/f-1.s3o" indx=5211 inflSize=51kb readTime=17ms file="luaintro/images/barframe.png" indx=1190 inflSize=34kb readTime=14ms file="luarules/configs/rec_order.lua" indx=1284 inflSize=1690kb readTime=14ms file="lups/lups.cfg" indx=4861 inflSize=1kb readTime=14ms file="gamedata/icontypes.lua" indx=840 inflSize=0kb readTime=13ms [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/packages/f35f403427d63965bc3509eba29edccd.sdp] 31627556 bytes cached in 2655 files [SpringApp::Kill][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=0x1d517b0 (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9]