[DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" Using writeable configuration source: "/tmp/tmp.iasUx6ZbiV/springsettings.739966.cfg" LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt ============== ============== Available: ArchiveScanner AutohostInterface BumpWater CSMFGroundTextures CrashHandler CregSerializer DecalsDrawerGL4 DynWater FarTextureHandler Font GameServer GroundMoveType KeyBindings LuaSocket Model Net Path Piece RoamMeshDrawer Shader SkyBox Sound Texture VFS Enabled: Sound (Notice) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. ============== ============== ============== ============== InputTextGeo = 0.26 0.73 0.02 0.028 MouseDragCircleCommandThreshold = 25 ROAM = 2 RotateLogFiles = 1 TeamHighlight = 0 ============== ============== ============== ============== Spring Engine Version: 104.0.1-1251-g69e556f maintenance (Headless) Build Environment: gcc libstdc++ version 20160609 Compiler Version: gcc-5.4.0 20160609 Operating System: Linux 4.19.0-14-amd64 #1 SMP Debian 4.19.171-2 (2021-01-30) (x86_64) Hardware Config: Intel(R) Xeon(R) CPU E5-2697 v4 @ 2.30GHz; 1995MB RAM Binary Word Size: 64-bit (native) Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 1 Logical CPU Cores: 1 ============== ============== [good_fpu_init][STREFLOP_SSE] SSE 1.0 : 1, SSE 2.0 : 1 SSE 3.0 : 1, SSSE 3.0 : 1 SSE 4.1 : 1, SSE 4.2 : 1 SSE 4.0A: 0, SSE 5.0A: 0 [WatchDog::Install] installed (hang-timeout: 10s) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz} [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window [GR::LogVersionInfo] SDL version : 0.0.0 (linked) / 2.0.1 (compiled) GL version : GL vendor : GL renderer : GLSL version: GLEW version: spring headless stub GLEW version GPU memory : unknown SDL swap-int: 0 ARB shader support : 0 GLSL shader support : 0 FBO extension support : 0 NVX GPU mem-info support : 0 ATI GPU mem-info support : 0 NPOT-texture support : 1 (0) S3TC/DXT1 texture support : 0/0 texture query-LOD support : 1 (0) 24-bit Z-buffer support : 0 (-) primitive-restart support : 0 (0) clip-space control support: 0 (0) seamless cube-map support : 0 (0) frag-depth layout support : 0 (-) max. FBO samples : -1 max. texture size : 2048 max. texture anisotropy level: 0.000000 max. vec4 varyings/attributes: 0/0 max. draw-buffers : 0 max. rec. indices/vertices : 0/0 max. uniform buffer-bindings : 0 max. uniform block-size : 0KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [GR::UpdateGLConfigs] [GR::UpdateGLGeometry][1] winSize=<1,1> [GR::UpdateGLGeometry][2] winSize=<8,8> [GR::InitGLState] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated) [TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1251-g69e556f/ Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1251-g69e556f/base Scanning: /var/lib/zkreplay/Zero-K/maps Scanning: /var/lib/zkreplay/Zero-K/games Scanning: /var/lib/zkreplay/Zero-K/packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 26ms [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [ThreadPool::SetThreadCount][2] workers=0 [Threading] Main thread CPU affinity mask set: 1 [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:58:DumpVersion():libcurl 7.61.1 OpenSSL/1.1.1 [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1) [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:103:ValidateCaFile():Downloading https://springrts.com/dl/cacert.pem [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K [Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 4088 MB [f=-000001] [CPreGame] server using IP localhost and port 8452 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/739966/replay.sdfz" for game data... [f=-000001] [PreGame::StartServerForDemo] starting GameServer [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452 [f=-000001] [UDPListener] successfully bound socket on port 8452 [f=-000001] [PreGame::StartServerForDemo] started GameServer [f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 233ms [f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 3 to team 0 (#active=4) [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Red Comet v1.3 [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.7.6.4 (archive: f35f403427d63965bc3509eba29edccd.sdp) [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 127ms [f=-000001] [PreGame::UpdateClientNet] received local player number 3 (team 0, allyteam 0), creating LoadScreen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff [f=-000001] [LuaIntro] Loading widget: LoadProgress [f=-000001] [LuaIntro] Loading widget: Main [f=-000001] [LuaIntro] Loading widget: LoadTexture [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (38 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 526ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 594ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 0ms [f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 26ms [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [f=-000001] [Init] number of ArmorDefs: 6 [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 672ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 106ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 24ms [f=-000001] [IPathManager::GetInstance] using HAPFS [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [f=-000001] [Init] shadow rendering is disabled (config-value -1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [f=-000001] InfoTexture: legacy [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Set ROAM mode to DisplayLists [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer" [f=-000001] Loaded DecalsDrawer: off [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 37ms [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 69ms [f=-000001] Synced LuaRules: starting loading LuaRules: Loaded gadget: Metalspot Finder Gadget LuaRules: Loaded gadget: Save/Load LuaRules: Loaded gadget: Startbox handler LuaRules: Loaded gadget: Wanted Speed LuaRules: Loaded gadget: No Friendly Fire LuaRules: Loaded gadget: IconGenerator LuaRules: Loaded gadget: Mex Placement LuaRules: Loaded gadget: Nano Frame Death Handeling LuaRules: Loaded gadget: Nano Frame Rate Limit LuaRules: Loaded gadget: No Self-D LuaRules: Loaded gadget: ShareControl LuaRules: Loaded gadget: UnitPriority LuaRules: Loaded gadget: Mex Control with energy link LuaRules: Loaded gadget: Script notification LuaRules: Loaded gadget: Antinuke Handler LuaRules: Loaded gadget: Attributes LuaRules: Loaded gadget: Boolean Disable LuaRules: Loaded gadget: Impulse Float Toggle LuaRules: Loaded gadget: LockOptions LuaRules: Loaded gadget: Perks LuaRules: Loaded gadget: Shield Charge LuaRules: Loaded gadget: StartSetup LuaRules: Loaded gadget: Stockpile LuaRules: Loaded gadget: UnitMorph LuaRules: Loaded gadget: AirPlantParents LuaRules: Loaded gadget: AirTransport_SeaPickup LuaRules: Loaded gadget: Aircraft Command LuaRules: Loaded gadget: Aircraft Crashing LuaRules: Loaded gadget: Allow Builder Hold Fire LuaRules: Loaded gadget: Area Guard LuaRules: Loaded gadget: Block Ally and Neutral Attack LuaRules: Loaded gadget: Block direct control LuaRules: Loaded gadget: Blocking Tag Implementation LuaRules: Loaded gadget: Bomber Dive LuaRules: Loaded gadget: CAI LuaRules: Loaded gadget: CEG Spawner LuaRules: Loaded gadget: Capture LuaRules: Loaded gadget: Carrier Drones LuaRules: Loaded gadget: Command Raw Move LuaRules: Loaded gadget: Command Transfer Unit LuaRules: Loaded gadget: Constructor Auto Assist LuaRules: Loaded gadget: Control gunship strafe range LuaRules: Loaded gadget: D-Gun Aim Fix LuaRules: Loaded gadget: Debris physics LuaRules: Loaded gadget: Decloak when damaged LuaRules: Loaded gadget: Dev Commands LuaRules: Loaded gadget: Disable Buildoptions LuaRules: Loaded gadget: Dont fire at radar LuaRules: Loaded gadget: Experience LuaRules: Loaded gadget: Factory Anti Slacker LuaRules: Loaded gadget: Factory Stop Production LuaRules: Loaded gadget: Fall Damage LuaRules: Loaded gadget: Feature Effects LuaRules: Loaded gadget: Fog Hidden Effects API LuaRules: Loaded gadget: Galaxy Campaign Battle Handler LuaRules: Loaded gadget: GameRules Events LuaRules: Loaded gadget: Grey Goo LuaRules: Loaded gadget: Gunship Bugger Off LuaRules: Loaded gadget: Gunship Climb LuaRules: Loaded gadget: Gunship Strafe Control LuaRules: Loaded gadget: Hide Autorepairlevel Command LuaRules: Loaded gadget: Ignore Gibs LuaRules: Loaded gadget: Instant Self Destruct LuaRules: Loaded gadget: Invincibility LuaRules: Loaded gadget: Jumpjets LuaRules: Loaded gadget: LUS LuaRules: Loaded gadget: Lag Monitor LuaRules: Loaded gadget: LupsNanoSpray LuaRules: Loaded gadget: Missile Silo Controller LuaRules: Loaded gadget: Mod statistics LuaRules: Loaded gadget: Modular Comm Info LuaRules: Loaded gadget: Nuke Explosion Chooser LuaRules: Loaded gadget: One Click Weapon LuaRules: Loaded gadget: Orbital Drop LuaRules: Loaded gadget: Overkill Prevention LuaRules: Loaded gadget: Overkill Prevention Placeholder LuaRules: Loaded gadget: Paralysis LuaRules: Loaded gadget: Player extra information LuaRules: Loaded gadget: Prevent Lab Hax LuaRules: Loaded gadget: Prevent Landship LuaRules: Loaded gadget: Prevent turret overshoot LuaRules: Loaded gadget: Projectile Hold LuaRules: Loaded gadget: Projectile Radar Homing LuaRules: Loaded gadget: Projectile Retarget LuaRules: Loaded gadget: Puppy Handler LuaRules: Loaded gadget: Reclaim HP changer LuaRules: Loaded gadget: Refuel Pad Handler LuaRules: Loaded gadget: Regeneration LuaRules: Loaded gadget: Remove Wait LuaRules: Loaded gadget: Repair Speed Changer LuaRules: Loaded gadget: Resign Gadget LuaRules: Loaded gadget: Retreat Command LuaRules: Loaded gadget: Rezz Hp changer + effect LuaRules: Loaded gadget: Self destruct blocker LuaRules: Loaded gadget: Set Nano Piece LuaRules: Loaded gadget: Share mode LuaRules: Loaded gadget: Shield Link LuaRules: Loaded gadget: Shockwaves LuaRules: Loaded gadget: Show Shooter LuaRules: Loaded gadget: Spherical LOS LuaRules: Loaded gadget: Tactical Unit AI LuaRules: Loaded gadget: Target Features LuaRules: Loaded gadget: Target Priority LuaRules: Loaded gadget: Target on the move LuaRules: Loaded gadget: Teleport Throw LuaRules: Loaded gadget: Teleporter LuaRules: Loaded gadget: Terraformers LuaRules: Loaded gadget: Terrain Texture Handler LuaRules: Loaded gadget: Time slow v2 LuaRules: Loaded gadget: Torpedo Stay Underwater LuaRules: Loaded gadget: Transport Load Unload LuaRules: Loaded gadget: Transport Selected Load LuaRules: Loaded gadget: Transport Speed LuaRules: Loaded gadget: TransportAIbuttons LuaRules: Loaded gadget: Turn Without Interia LuaRules: Loaded gadget: Typemap Options LuaRules: Loaded gadget: Unit removal from rezzed structures LuaRules: Loaded gadget: UnitStealth LuaRules: Loaded gadget: Units on fire LuaRules: Loaded gadget: Wade Effects LuaRules: Loaded gadget: Water Effects LuaRules: Loaded gadget: Weapon Impulse LuaRules: Loaded gadget: Weapon Reaim Time LuaRules: Loaded gadget: api_subdir_gadgets.lua LuaRules: Loaded gadget: api_widget_events.lua LuaRules: Loaded gadget: astar.lua LuaRules: Loaded gadget: init_auto_ready.lua LuaRules: Loaded gadget: lups_cloak_fx.lua LuaRules: Loaded gadget: lups_thrusters.lua LuaRules: Loaded gadget: lups_wrapper.lua LuaRules: Loaded gadget: weapon_hide_sniper.lua LuaRules: Loaded gadget: Center Offset and Growth Scale LuaRules: Loaded gadget: Commander Upgrade LuaRules: Loaded gadget: CustomUnitShaders LuaRules: Loaded gadget: Factory exit flatten LuaRules: Loaded gadget: Game Over LuaRules: Loaded gadget: UnitCloakShield LuaRules: Loaded gadget: Water level modoption LuaRules: Loaded gadget: Windmill Control LuaRules: Loaded gadget: Fighter pull-up LuaRules: Loaded gadget: Energy Drain LuaRules: Loaded gadget: Chicken control LuaRules: Loaded gadget: Area Denial LuaRules: Loaded gadget: Cannot Damage Unit LuaRules: Loaded gadget: Disallow unit for command targeting LuaRules: Loaded gadget: Single-Hit Weapon LuaRules: Loaded gadget: Starlight Satellite Capture LuaRules: Loaded gadget: Noexplode Stopper LuaRules: Loaded gadget: Unit Explosion Spawner LuaRules: Loaded gadget: Shield Merge LuaRules: Loaded gadget: Lups Shield LuaRules: Loaded gadget: Endgame Graphs LuaRules: Loaded gadget: Awards LuaRules: Loaded gadget: Backup allyteam names LuaRules: Loaded gadget: Gadget Profiler New LuaRules: Loaded gadget: Gameframe Orders LuaRules: Loaded gadget: Planet Wars Structures LuaRules: Loaded gadget: Profiler LuaRules: Loaded gadget: Zombies! [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading >> Loaded gadget: Engine Taskbar Stuff >> Loaded gadget: Metalspot Finder Gadget >> Loaded gadget: Save/Load >> Loaded gadget: IconGenerator >> Loaded gadget: Mex Placement >> Loaded gadget: Script notification >> Loaded gadget: StartSetup >> Loaded gadget: UnitMorph >> Loaded gadget: AirTransport_SeaPickup >> Loaded gadget: Aircraft Command >> Loaded gadget: AutoReadyStartpos >> Loaded gadget: Block Ally and Neutral Attack >> Loaded gadget: CAI >> Loaded gadget: Capture >> Loaded gadget: Command Raw Move >> Loaded gadget: Command Transfer Unit >> Loaded gadget: Constructor Auto Assist >> Loaded gadget: Dev Commands >> Loaded gadget: Fog Hidden Effects API >> Loaded gadget: Galaxy Campaign Battle Handler >> Loaded gadget: Invincibility >> Loaded gadget: Jumpjets >> Loaded gadget: LupsNanoSpray >> Loaded gadget: Missile Silo Controller >> Loaded gadget: Modular Comm Info >> Loaded gadget: One Click Weapon >> Loaded gadget: Orbital Drop >> Loaded gadget: Resign Gadget >> Loaded gadget: Retreat Command >> Loaded gadget: Share mode >> Loaded gadget: Shield Link >> Loaded gadget: Shockwaves >> Loaded gadget: Target Features >> Loaded gadget: Target on the move >> Loaded gadget: Teleport Throw >> Loaded gadget: Teleporter >> Loaded gadget: Terraformers >> Loaded gadget: Terrain Texture Handler >> Loaded gadget: Thrusters >> Loaded gadget: Time slow v2 >> Loaded gadget: TransportAIbuttons >> Loaded gadget: Units on fire >> Loaded gadget: Widget Events >> Loaded gadget: api_subdir_gadgets.lua >> Loaded gadget: astar.lua >> Loaded gadget: cmd_areaguard.lua >> Loaded gadget: cmd_fire_once.lua >> Loaded gadget: cmd_hide_autorepairlevel.lua >> Loaded gadget: cmd_remove_wait.lua >> Loaded gadget: cmd_select_load_helper.lua >> Loaded gadget: dbg_ceg_spawner.lua >> Loaded gadget: endgame_graphs.lua >> Loaded gadget: factory_anti_slacker.lua >> Loaded gadget: feature_debris_physics.lua >> Loaded gadget: feature_fx.lua >> Loaded gadget: game_globallos.lua >> Loaded gadget: game_lagmonitor.lua >> Loaded gadget: game_over.lua >> Loaded gadget: game_perks.lua >> Loaded gadget: lockunits_modoption.lua >> Loaded gadget: player_extra_information.lua >> Loaded gadget: share_control.lua >> Loaded gadget: start_boxes.lua >> Loaded gadget: start_teamnames.lua >> Loaded gadget: start_waterlevel.lua >> Loaded gadget: typemap_options.lua >> Loaded gadget: unit_air_plants.lua >> Loaded gadget: unit_aircraft_crash.lua >> Loaded gadget: unit_allow_builder_hold_fire.lua >> Loaded gadget: unit_attributes.lua >> Loaded gadget: unit_attributes_generic.lua >> Loaded gadget: unit_block_direct_control.lua >> Loaded gadget: unit_bomber_dive.lua >> Loaded gadget: unit_cannot_damage_unit.lua >> Loaded gadget: unit_carrier_drones.lua >> Loaded gadget: unit_centeroffset.lua >> Loaded gadget: unit_control_gunship_stafe_range.lua >> Loaded gadget: unit_dont_fire_at_radar.lua >> Loaded gadget: unit_factory_flatten.lua >> Loaded gadget: unit_fall_damage.lua >> Loaded gadget: unit_fighter_pullup.lua >> Loaded gadget: unit_gamerules_events.lua >> Loaded gadget: unit_grass_cutter.lua >> Loaded gadget: unit_gunship_climb.lua >> Loaded gadget: unit_impulsefloat_toggle.lua >> Loaded gadget: unit_marketplace.lua >> Loaded gadget: unit_mex_overdrive.lua >> Loaded gadget: unit_overkill_prevention.lua >> Loaded gadget: unit_overkill_prevention_placeholder.lua >> Loaded gadget: unit_planetwars.lua >> Loaded gadget: unit_prevent_lab_hax.lua >> Loaded gadget: unit_prevent_landship.lua >> Loaded gadget: unit_prevent_turret_overshoot.lua >> Loaded gadget: unit_priority.lua >> Loaded gadget: unit_regeneration.lua >> Loaded gadget: unit_removal_from_rezzed_structure.lua >> Loaded gadget: unit_rezz_hp.lua >> Loaded gadget: unit_self_destruct.lua >> Loaded gadget: unit_solar_force_closed.lua >> Loaded gadget: unit_spherical_los.lua >> Loaded gadget: unit_starlight_satellite_capture.lua >> Loaded gadget: unit_stealth.lua >> Loaded gadget: unit_target_priority.lua >> Loaded gadget: unit_transport_load_unload.lua >> Loaded gadget: unit_transport_speed.lua >> Loaded gadget: unit_turn_without_interia.lua >> Loaded gadget: unit_untargetable.lua >> Loaded gadget: unit_wanted_speed.lua >> Loaded gadget: unit_water_effects.lua >> Loaded gadget: unit_windmill_control.lua >> Loaded gadget: unit_xp.lua >> Loaded gadget: unit_zombies.lua >> Loaded gadget: wake_fx.lua >> Loaded gadget: weapon_ignore_gibs.lua >> Loaded gadget: weapon_impulse.lua >> Loaded gadget: weapon_noexplode_stopper.lua >> Loaded gadget: weapon_shield_merge.lua >> Loaded gadget: weapon_single_hit.lua >> Loaded gadget: weapon_trail_burnout.lua >> Loaded gadget: Commander Upgrade >> Loaded gadget: UnitCloakShield >> Loaded gadget: Lups Cloak FX >> Loaded gadget: Chicken control >> Loaded gadget: Area Denial >> Loaded gadget: Unit Explosion Spawner >> Loaded gadget: Lups >> Loaded gadget: Lups Shield >> Loaded gadget: Awards >> Loaded gadget: Chicken Spawner >> Loaded gadget: Gadget Profiler New >> Loaded gadget: Gameframe Orders >> Loaded gadget: Profiler [f=-000001] Unsynced LuaRules: finished loading [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI" [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaSocket Support: enabled [f=-000001] Using LUAUI_DIRNAME = LuaUI/ [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 2, This game player count: 2 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] esainane was in last game but is now absent, resetting scores [f=-000001] Deferred Rendering: Failed to create bloom buffers! [f=-000001] Deferred Rendering: Failed to create HDR buffer! [f=-000001] Nightvision Shader: GLSL not supported. [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Loaded API widget: i18n [f=-000001] Loaded API widget: Shared Functions [f=-000001] Loaded API widget: Hacky version fix [f=-000001] Loaded API widget: Cluster Detection [f=-000001] Loaded API widget: Win Counter [f=-000001] Loaded API widget: Modular Comm Info [f=-000001] Loaded API widget: Draw Mouse Build [f=-000001] Loaded API widget: Lobby Battle Status [f=-000001] Loaded API widget: CommandInsert [f=-000001] Loaded API widget: Pre-Selection Handler [f=-000001] Loaded API widget: Lups [f=-000001] Loaded API widget: Lag (AFK) monitor [f=-000001] Loaded API widget: Chili Framework [f=-000001] Loaded widget: Selection Hierarchy [f=-000001] Loaded widget: Save/Load API [f=-000001] Loaded widget: Chili Highlight [f=-000001] Loaded widget: Draw After Chili [f=-000001] Hardware mouse-cursor is disabled! [f=-000001] Loaded DecalsDrawer: off [f=-000001] Ground-decal rendering is disabled! [f=-000001] Set maximum particles to: 0 [f=-000001] Set UnitLodDist to 0 [f=-000001] Set UnitIconDist to 0 [f=-000001] Loaded widget: EPIC Menu [f=-000001] Loaded widget: Hide Interface and Mouse Cursor [f=-000001] Loaded widget: Chili Widget Selector [f=-000001] Loaded widget: Chili Minimap [f=-000001] [Depth of Field::Initialize] removing widget, no shader support [f=-000001] Loaded widget: Depth of Field Shader [f=-000001] Deferred Rendering requires shader support! [f=-000001] Loaded widget: Deferred rendering [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option [f=-000001] Loaded widget: Local Team Colors [f=-000001] Loaded widget: Display Keys 2 [f=-000001] Loaded widget: Save Game Menu [f=-000001] Loaded widget: Specific Unit Reclaimer [f=-000001] Loaded widget: One click weapon handler [f=-000001] Loaded widget: Area-reclaim trees [f=-000001] Loaded widget: Unit Target Command Helper [f=-000001] Loaded widget: Attack Command Helper [f=-000001] Loaded widget: Selection Modkeys [f=-000001] Loaded widget: Chili Global Commands [f=-000001] Loaded widget: Outline No Shader [f=-000001] Loaded widget: Unit Icons [f=-000001] Loaded widget: Terraform Icon Draw [f=-000001] Loaded widget: Noises [f=-000001] Loaded widget: HealthBars [f=-000001] Loaded widget: Chili Commander Upgrade [f=-000001] Loaded widget: Chili Vote Display [f=-000001] Loaded widget: Auto Patrol Nanos [f=-000001] We appear to be in a replay/spectator. Writing stats to file. [f=-000001] Attempting to open LuaUI/Logs/replay_stats/739966/events.log [f=-000001] Loaded widget: SpringRTS Replay Stats [f=-000001] Loaded widget: Unit Marker Zero-K [f=-000001] Loaded widget: Objectives [f=-000001] Loaded widget: EndGame Stats [f=-000001] Loaded widget: Double-Click attack-move [f=-000001] Loaded widget: Cloak Fire State 2 [f=-000001] Loaded widget: BuildETA [f=-000001] Loaded widget: Initial Queue ZK [f=-000001] We appear to be in a replay/spectator, maxing out game speed. [f=-000001] Loaded widget: SpringRTS Replay Speed [f=-000001] Loaded widget: Mex Placement Handler [f=-000001] Loaded widget: Transport Load Double Tap [f=-000001] Loaded widget: Stop Self-D [f=-000001] Loaded widget: Ghost Site [f=-000001] Loaded widget: Stereo3D [f=-000001] Loaded widget: Spectate Selected Team [f=-000001] Loaded widget: SmoothCam [f=-000001] Loaded widget: Smart Bombers [f=-000001] Loaded widget: MetalFeatures [f=-000001] Loaded widget: Simple Settings [f=-000001] Loaded widget: Showeco and Grid Drawer [f=-000001] Loaded widget: Show selected unit range [f=-000001] Loaded widget: Set Springsettings [f=-000001] Loaded widget: Show All Commands v2 [f=-000001] Loaded widget: ReclaimInfo [f=-000001] Loaded widget: Raw Move Issue [f=-000001] Loaded widget: Point Tracker [f=-000001] Loaded widget: Orbit Command [f=-000001] Loaded widget: Morph Finished notification [f=-000001] Loaded widget: Mission Results Handler [f=-000001] Loaded widget: Missile Silo Range [f=-000001] Loaded widget: Missile Silo Commands [f=-000001] Loaded widget: Misc default command replacements [f=-000001] Loaded widget: MinimapEvents [f=-000001] Loaded widget: Local Widgets Config [f=-000001] Loaded widget: Keep Target [f=-000001] Loaded widget: In-game Ignore [f=-000001] Loaded widget: In-game Guide [f=-000001] Loaded widget: Highlight Geos [f=-000001] Loaded widget: Haven Handler [f=-000001] Loaded widget: Guard Remove [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input [f=-000001] Loaded widget: Game Analytics Handler [f=-000001] Loaded widget: Galaxy Battle Handler [f=-000001] Loaded widget: Economic Victory Announcer [f=-000001] Loaded widget: Defense Range Zero-K [f=-000001] Loaded widget: Decoration Handler [f=-000001] Loaded widget: Decloak Range [f=-000001] Loaded widget: Music Player [f=-000001] Loaded widget: Darkening [f=-000001] Loaded widget: Context Menu [f=-000001] Loaded widget: Chili Spectator Panels [f=-000001] Loaded widget: Ferry Points [f=-000001] Loaded widget: Chili Selections & CursorTip v2 [f=-000001] Loaded widget: Chili Rejoining Progress Bar [f=-000001] Loaded widget: Chili Nuke Warning [f=-000001] Loaded widget: Chili Inactivity Win [f=-000001] Loaded widget: Chili EndGame Window [f=-000001] Loaded widget: Chili Economy Panel Default [f=-000001] Loaded widget: Easy Facing [f=-000001] Loaded widget: Cheat Sheet [f=-000001] Loaded widget: CameraShake [f=-000001] Loaded widget: Blast Radius [f=-000001] Loaded widget: Autoquit [f=-000001] Loaded widget: Area Attack Tweak [f=-000001] Loaded widget: State Reverse Toggle [f=-000001] Loaded widget: Antinuke Coverage [f=-000001] Loaded widget: Voice Assistant [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info [f=-000001] Loaded widget: Attack Warning [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing [f=-000001] Loaded widget: Auto Group [f=-000001] Loaded widget: Chili AI Set Start [f=-000001] Loaded widget: NoDuplicateOrders [f=-000001] Projectile Lights (gfx_projectile_lights.lua) - Deferred rendering widget not found. [f=-000001] Loaded widget: Projectile Lights [f=-000001] Loaded widget: Start Point Remover & Comm Selector [f=-000001] Loaded widget: Startup Info and Selector [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Stockpiler [f=-000001] Loaded widget: Transport AI [f=-000001] Loaded widget: UnitNoStuckInFactory [f=-000001] Loaded widget: Unit Start State [f=-000001] Loaded widget: Smooth Scroll [f=-000001] Loaded widget: Recorder (Save) [f=-000001] Loaded widget: Replay control buttons [f=-000001] Loaded widget: Chili Custom Modoptions Info [f=-000001] Loaded widget: Persistent Build Spacing [f=-000001] Loaded widget: Icon Sets [f=-000001] Loaded widget: Attack AoE [f=-000001] Loaded widget: PlanetWars Info [f=-000001] Loaded widget: MessageBoxes ZK [f=-000001] Loaded widget: Commands FX [f=-000001] Loaded widget: UnitShapes [f=-000001] Loaded widget: Map Edge Extension [f=-000001] Loaded widget: State Icons [f=-000001] Loaded widget: Shield Guard [f=-000001] Loaded widget: Selection Send [f=-000001] Loaded widget: Rank Icons 2 [f=-000001] Loaded widget: Gadget Icons [f=-000001] Loaded widget: AllyCursors [f=-000001] Loaded widget: Disable Bad Widgets [f=-000001] Loaded widget: Lua Metal Decals [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Building Starter [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Cloaker Guard [f=-000001] Loaded widget: Units on Fire [f=-000001] Loaded widget: Smoke Signals [f=-000001] Loaded widget: LupsManager [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 [f=-000001] Loaded widget: Newton Firezone [f=-000001] Loaded widget: Receive Units Indicator [f=-000001] Loaded widget: Auto-toggle false color vision [f=-000001] Loaded widget: Chili Crude Player List [f=-000001] Loaded widget: Chili Pro Console [f=-000001] Loaded widget: Chili Docking [f=-000001] Loaded widget: HUD Presets [f=-000001] Loaded widget: Lasso Terraform GUI [f=-000001] Loaded widget: Image Preloader [f=-000001] Loaded widget: Chili Core Selector [f=-000001] Loaded widget: Custom Markers [f=-000001] Loaded widget: Select Keys [f=-000001] Loaded widget: Default Group Recall Fix [f=-000001] Loaded widget: Start Boxes [f=-000001] Loaded widget: Restricted Zones [f=-000001] Loaded widget: Pause Screen [f=-000001] Loaded widget: Chili Share menu v1.24 [f=-000001] Loaded widget: Jumpjet GUI [f=-000001] Loaded widget: CustomFormations2 [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. [f=-000001] Error in [Outline Shader] widget: Deferred shading is not enabled or advanced shading is not active [f=-000001] Loading: LuaUI/Widgets/gfx_outline_no_shader.lua [f=-000001] Loaded widget: Outline Shader [f=-000001] Loaded widget: Text To Speech Control [f=-000001] Loaded widget: Layout Handler [f=-000001] Lua garbage collection rate: 30/s [f=-000001] Loaded widget: GC Control [f=-000001] Loaded widget: Chili Integral Menu [f=-000001] Loaded widget: Persistent Build Height [f=-000001] Loaded widget: Color Blindness Correction [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=92 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=1fe750e5 [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=1d1bdd06 [f=-000001] [Path] [PathEstimator::ReadFile] hash=1d1bdd06 file="cache/104dev-maintenance/paths/Red Comet v1.3.pe-1d1bdd06.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=92 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=1fe750e5 [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=1d1bdd16 [f=-000001] [Path] [PathEstimator::ReadFile] hash=1d1bdd16 file="cache/104dev-maintenance/paths/Red Comet v1.3.pe2-1d1bdd16.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]" [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (174ms, checksum 3e56c4d6)" [f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={11852,0,0} {chunk,block}Bytes={0,0} [f=-000001] Mex Placement Initialised with 40 spots. [f=-000001] Spectator mode. Widget removed. [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] Opening demofile demos/739966/replay.sdfz [f=-000001] Connection attempt from UnnamedPlayer (spec) [f=-000001] -> Version: 104.0.1-1251-g69e556f maintenance [Linux 64-bit (native)] [f=-000001] [Game::ClientReadNet] added new player UnnamedPlayer (spec) with number 3 to team 0 [f=-000001] Switching to Overhead (TA) style camera [f=-000001] Epicmenu: Switching to Default camera mode [f=-000001] -> Connection established (given id 3) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=575e1192c0772625cd4576520c0e65f0d61ccbc9d2a59395827d0712d6e3a1b86c7a8eecb353a37eec28450d26a6a3c02b3d6f63a3c59dfc29f759fdfc6587c1" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=a0ecc902cc6b596868442d751d221b390f16dea3f25d9a5917b1375492a24cfa5bc1d35b32c8f91fb6bf09d9632430dc954e5876d869172d84c334b9fba4b141" [f=-000001] Speed set to 20.0 [server] [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=cf7c22bf147958077b6afc4fcb71951b016e2aa609b76d572f9ec6c868f83ade13783bd7dab15fa81fbc42e21f8cfa11192a80f7a52a2983aacd884932bcce84]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=740ecd6edb31c62bbe778d1fd772cc0cbc778e16879831857152c8d933b578b75099ce6b6230aea2877556d526f52d4512a902fcd7f386d00f918c154fd18a86]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[Game::LoadGame][lua{Rules,Gaia}={0x52240ff0,(nil)}]" [f=-000001] Spectator UnnamedPlayer (spec) finished loading and is now ingame [f=-000001] Spectator mode. Widget removed. [f=-000001] Playback paused [f=-000001] Beginning demo playback [f=-000001] GameID: ef04175d1826f71a86729cec829dffc7 [f=-000001] Connection attempt from GagaGotcho [f=-000001] -> Version: 104.0.1-1251-g69e556f maintenance [Windows 32-bit (emulated)] [f=-000001] [0] Event [undefined]: GagaGotcho changed status [f=-000001] -> Connection established (given id 1) [f=-000001] Connection attempt from lord_muffe [f=-000001] -> Version: 104.0.1-1251-g69e556f maintenance [Windows 32-bit (emulated)] [f=-000001] [0] Event [undefined]: lord_muffe changed status [f=-000001] -> Connection established (given id 0) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="GagaGotcho" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=575e1192c0772625cd4576520c0e65f0d61ccbc9d2a59395827d0712d6e3a1b86c7a8eecb353a37eec28450d26a6a3c02b3d6f63a3c59dfc29f759fdfc6587c1" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="GagaGotcho" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="lord_muffe" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=575e1192c0772625cd4576520c0e65f0d61ccbc9d2a59395827d0712d6e3a1b86c7a8eecb353a37eec28450d26a6a3c02b3d6f63a3c59dfc29f759fdfc6587c1" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="lord_muffe" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet] added new player furiousNugget with number 2 to team 0 [f=-000001] > SPRINGIE:User furiousNugget|staticheavyradar|3_3|donator_0|False|||CA [f=-000001] Connection attempt from furiousNugget [f=-000001] -> Version: 104.0.1-1251-g69e556f maintenance [Windows 32-bit (emulated)] [f=-000001] -> Connection established (given id 2) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="furiousNugget" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=575e1192c0772625cd4576520c0e65f0d61ccbc9d2a59395827d0712d6e3a1b86c7a8eecb353a37eec28450d26a6a3c02b3d6f63a3c59dfc29f759fdfc6587c1" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="furiousNugget" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="GagaGotcho" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=cf7c22bf147958077b6afc4fcb71951b016e2aa609b76d572f9ec6c868f83ade13783bd7dab15fa81fbc42e21f8cfa11192a80f7a52a2983aacd884932bcce84]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="GagaGotcho" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=740ecd6edb31c62bbe778d1fd772cc0cbc778e16879831857152c8d933b578b75099ce6b6230aea2877556d526f52d4512a902fcd7f386d00f918c154fd18a86]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="GagaGotcho" string="[Game::LoadGame][lua{Rules,Gaia}={1df4a540,00000000}]" [f=-000001] Allies: I choose: Engineer! [f=-000001] [Game::ClientReadNet][LOGMSG] sender="lord_muffe" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=cf7c22bf147958077b6afc4fcb71951b016e2aa609b76d572f9ec6c868f83ade13783bd7dab15fa81fbc42e21f8cfa11192a80f7a52a2983aacd884932bcce84]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="lord_muffe" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=740ecd6edb31c62bbe778d1fd772cc0cbc778e16879831857152c8d933b578b75099ce6b6230aea2877556d526f52d4512a902fcd7f386d00f918c154fd18a86]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="lord_muffe" string="[Game::LoadGame][lua{Rules,Gaia}={1e8ccd78,00000000}]" [f=-000001] Allies: I choose: Guardian! [f=-000001] [0] Event [5474,199.562988,2012]: 0 finished unit Guardian Commander [f=-000001] [0] Event [438,199.580566,3035]: 1 finished unit Engineer Commander [f=0000000] [0] lord_muffe, team: 0, elo:1677, userid: 402002 [f=0000000] [0] GagaGotcho, team: 1, elo:1179, userid: 413622 [f=0000000] [0] ?, team: 2, elo:0 [f=0000001] Playback continued [f=0000020] [20] Event [520,199.562531,2872]: 1 finished unit Amphbot Factory [f=0000060] [Game::ClientReadNet][LOGMSG] sender="furiousNugget" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=cf7c22bf147958077b6afc4fcb71951b016e2aa609b76d572f9ec6c868f83ade13783bd7dab15fa81fbc42e21f8cfa11192a80f7a52a2983aacd884932bcce84]" [f=0000095] hello [f=0000104] [Game::ClientReadNet][LOGMSG] sender="furiousNugget" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=740ecd6edb31c62bbe778d1fd772cc0cbc778e16879831857152c8d933b578b75099ce6b6230aea2877556d526f52d4512a902fcd7f386d00f918c154fd18a86]" [f=0000104] [Game::ClientReadNet][LOGMSG] sender="furiousNugget" string="[Game::LoadGame][lua{Rules,Gaia}={07b2f058,00000000}]" [f=0000271] [271] Event [600,199.562531,3208]: 1 finished unit Metal Extractor [f=0000278] [278] Event [5416,199.562531,1992]: 0 finished unit Metal Extractor [f=0000465] [465] Event [5328,199.562531,1984]: 0 finished unit Rover Assembly [f=0000465] !transmitlobby @voice@buildUnit@add;vehcon;Mason [f=0000465] !transmitlobby @voice@buildUnit@add;vehscout;Dart [f=0000465] !transmitlobby @voice@buildUnit@add;vehraid;Scorcher [f=0000465] !transmitlobby @voice@buildUnit@add;vehsupport;Fencer [f=0000465] !transmitlobby @voice@buildUnit@add;vehriot;Ripper [f=0000465] !transmitlobby @voice@buildUnit@add;vehassault;Ravager [f=0000465] !transmitlobby @voice@buildUnit@add;vehcapture;Dominatrix [f=0000465] !transmitlobby @voice@buildUnit@add;veharty;Badger [f=0000465] !transmitlobby @voice@buildUnit@add;vehheavyarty;Impaler [f=0000465] !transmitlobby @voice@buildUnit@add;vehaa;Crasher [f=0000465] !transmitlobby @voice@buildUnit@reload [f=0000511] [511] Event [280,199.562531,2904]: 1 finished unit Metal Extractor [f=0000638] [638] Event [556,199.562531,2872]: 1 finished unit Duck [f=0000678] hi :) [f=0000789] [789] Event [5400,199.562531,2088]: 0 finished unit Solar Collector [f=0000887] [887] Event [556,199.562531,2872]: 1 finished unit Duck [f=0000916] [916] Event [88,199.562531,2872]: 1 finished unit Solar Collector [f=0000970] I am very drunk so just dont think I am bad [f=0001005] [1005] Event [5400,199.562531,1880]: 0 finished unit Solar Collector [f=0001030] Yes. [f=0001141] [1141] Event [88,199.562531,2952]: 1 finished unit Solar Collector [f=0001149] [1149] Event [556,199.562531,2872]: 1 finished unit Duck [f=0001163] how r u [f=0001177] [1177] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Scorcher [f=0001229] [1229] Event [5440,199.562531,1936]: 0 finished unit Radar Tower [f=0001453] [1453] Event [88,199.562531,3032]: 1 finished unit Solar Collector [f=0001481] im very bad, so feel free to think im drunk ^^ [f=0001491] [1491] Event [556,199.562531,2872]: 1 finished unit Duck [f=0001579] [1579] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Scorcher [f=0001635] [1635] Event [5640,199.562531,2280]: 0 finished unit Metal Extractor [f=0001689] laaaaoo [f=0001770] [1770] Event [88,199.562531,3112]: 1 finished unit Solar Collector [f=0001775] lmao- [f=0001877] [1877] Event [5576,199.562531,2296]: 0 finished unit Solar Collector [f=0001901] Fair trade [f=0002041] [2041] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Scorcher [f=0002112] :D [f=0002165] [2165] Event [88,199.562531,3192]: 1 finished unit Solar Collector [f=0002291] [2291] Event [5656,199.562531,2360]: 0 finished unit Solar Collector [f=0002476] [2476] Event [152,199.562531,2856]: 1 finished unit Storage [f=0002579] [2579] Event [556,199.562531,2872]: 1 finished unit Conch [f=0002621] [2621] Event [3593.93604,199.562531,1856.68115]: 0 lost unit Scorcher [f=0002662] [2662] Event [5720,199.562531,2280]: 0 finished unit Solar Collector [f=0002791] [2791] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Fencer [f=0003125] [3125] Event [5664,199.562531,2240]: 0 finished unit Lotus [f=0003308] [3308] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Mason [f=0003405] [3405] Event [556,199.562531,2872]: 1 finished unit Conch [f=0003607] where r u loool [f=0003672] [3672] Event [800,199.562531,2640]: 1 finished unit Lotus [f=0003686] [3686] Event [5394.59668,199.562531,1510.31665]: 1 lost unit Duck [f=0003740] [3740] Event [5499.06348,199.802689,1567.65796]: 1 lost unit Duck [f=0003744] [3744] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Fencer [f=0003829] [3829] Event [5387.92285,199.562531,1652.25671]: 1 lost unit Duck [f=0003838] [3838] Event [328,199.562531,2632]: 1 finished unit Stardust [f=0003912] [3912] Event [5344.2915,199.564316,1665.5719]: 1 lost unit Duck [f=0004133] [4133] Event [968,199.562531,3464]: 1 finished unit Metal Extractor [f=0004193] [4193] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Fencer [f=0004433] [4433] Event [5960,199.562531,3000]: 0 finished unit Metal Extractor [f=0004642] [4642] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Fencer [f=0004657] [4657] Event [1360,199.562531,2720]: 1 finished unit Lotus [f=0004882] [4882] Event [776,199.562531,3128]: 1 finished unit Stardust [f=0005010] [5010] Event [1784,199.562531,2904]: 1 finished unit Metal Extractor [f=0005176] [5176] Event [556,199.562531,2872]: 1 finished unit Duck [f=0005220] [5220] Event [5880,199.562531,1192]: 0 finished unit Metal Extractor [f=0005303] [5303] Event [5928,199.562531,3928]: 0 finished unit Metal Extractor [f=0005492] [5492] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ripper [f=0005598] [5598] Event [88,199.562531,3272]: 1 finished unit Solar Collector [f=0005654] [5654] Event [556,199.562531,2872]: 1 finished unit Duck [f=0005663] [5663] Event [2000,199.562531,2832]: 1 finished unit Lotus [f=0005745] [5745] Event [5544,199.562531,904]: 0 finished unit Metal Extractor [f=0005933] [5933] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Fencer [f=0005977] [5977] Event [2376,199.562531,3144]: 1 finished unit Metal Extractor [f=0006015] [6015] Event [88,199.562531,3352]: 1 finished unit Solar Collector [f=0006035] [6035] Event [5272,199.562531,3896]: 0 finished unit Metal Extractor [f=0006064] [6064] Event [556,199.562531,2872]: 1 finished unit Duck [f=0006330] [6330] Event [5192,199.562531,632]: 0 finished unit Metal Extractor [f=0006382] [6382] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Fencer [f=0006456] [6456] Event [88,199.562531,3432]: 1 finished unit Solar Collector [f=0006483] [6483] Event [200.645218,199.562531,2461.70117]: 0 lost unit Scorcher [f=0006486] [6486] Event [5208,199.562531,3864]: 0 finished unit Solar Collector [f=0006536] [6536] Event [61.03405,199.562531,2627.61743]: 0 lost unit Scorcher [f=0006598] [6598] Event [2408,199.562531,3352]: 1 finished unit Metal Extractor [f=0006600] [6600] Event [5128,199.562531,600]: 0 finished unit Solar Collector [f=0006648] [6648] Event [2624,199.562531,2560]: 1 finished unit Lotus [f=0006762] [6762] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Mason [f=0006825] [6825] Event [5128,199.562531,680]: 0 finished unit Solar Collector [f=0006833] [6833] Event [556,199.562531,2872]: 1 finished unit Archer [f=0006936] [6936] Event [5208,199.562531,3944]: 0 finished unit Solar Collector [f=0007109] [7109] Event [5200,199.562531,576]: 0 finished unit Lotus [f=0007139] [7139] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Mason [f=0007394] [7394] Event [5184,199.562531,688]: 0 finished unit Lotus [f=0007404] [7404] Event [2808,199.562531,2664]: 1 finished unit Metal Extractor [f=0007425] [7425] Event [3120,199.562531,2688]: 1 finished unit Lotus [f=0007489] [7489] Event [5264,199.562531,3840]: 0 finished unit Lotus [f=0007512] [7512] Event [556,199.562531,2872]: 1 finished unit Archer [f=0007682] [7682] Event [136,199.562531,2632]: 1 finished unit Stardust [f=0007810] [7810] Event [5768,199.562531,2184]: 0 finished unit Wind/Tidal Generator [f=0008031] [8031] Event [3208,199.562531,2904]: 1 finished unit Metal Extractor [f=0008033] [8033] Event [5784,199.562531,2104]: 0 finished unit Wind/Tidal Generator [f=0008044] [8044] Event [5264,199.562531,3968]: 0 finished unit Lotus [f=0008141] [8141] Event [5560,199.562531,1960]: 0 finished unit Caretaker [f=0008160] [8160] Event [556,199.562531,2872]: 1 finished unit Archer [f=0008190] [8190] Event [5784,199.562531,2024]: 0 finished unit Wind/Tidal Generator [f=0008205] [8205] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0008261] [8261] Event [3600,199.562531,3104]: 1 finished unit Lotus [f=0008349] [8349] Event [216,199.562531,2712]: 1 finished unit Caretaker [f=0008389] [8389] Event [5344,199.562531,3840]: 0 finished unit Radar Tower [f=0008438] [8438] Event [5800,199.562531,1944]: 0 finished unit Wind/Tidal Generator [f=0008575] [8575] Event [5560,199.562531,2072]: 0 finished unit Caretaker [f=0008616] [8616] Event [556,199.562531,2872]: 1 finished unit Archer [f=0008639] [8639] Event [168,199.562531,2920]: 1 finished unit Solar Collector [f=0008693] [8693] Event [5800,199.562531,1864]: 0 finished unit Wind/Tidal Generator [f=0008713] [8713] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0008751] [8751] Event [3512,199.562531,3352]: 1 finished unit Metal Extractor [f=0008842] [8842] Event [168,199.562531,3000]: 1 finished unit Solar Collector [f=0008948] [8948] Event [5816,199.562531,1784]: 0 finished unit Wind/Tidal Generator [f=0009005] [9005] Event [3656,199.562531,3064]: 1 lost unit Stardust [f=0009027] [9027] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ripper [f=0009075] [9075] Event [5816,199.562531,1704]: 0 finished unit Wind/Tidal Generator [f=0009087] [9087] Event [168,199.562531,3080]: 1 finished unit Solar Collector [f=0009255] [9255] Event [4376,199.562531,1192]: 0 finished unit Metal Extractor [f=0009288] [9288] Event [4328,199.562531,3992]: 0 finished unit Metal Extractor [f=0009325] [9325] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0009337] [9337] Event [5832,199.562531,1624]: 0 finished unit Wind/Tidal Generator [f=0009359] [9359] Event [3600,199.562531,3104]: 1 lost unit Lotus [f=0009592] [9592] Event [5832,199.562531,1544]: 0 finished unit Wind/Tidal Generator [f=0009635] [9635] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0009718] [9718] Event [3512,199.562531,3352]: 1 lost unit Metal Extractor [f=0009773] [9773] Event [3208,199.562531,2904]: 1 lost unit Metal Extractor [f=0009862] [9862] Event [5848,199.562531,1464]: 0 finished unit Wind/Tidal Generator [f=0009927] [9927] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ripper [f=0009927] [9927] Event [3120,199.562531,2688]: 1 lost unit Lotus [f=0009940] [9940] Event [3784,199.562531,952]: 0 finished unit Metal Extractor [f=0009968] [9968] Event [3256.52734,199.578949,2965.45972]: 1 lost unit Duck [f=0010038] [10038] Event [3408,199.562531,2416]: 1 lost unit Lotus [f=0010042] [10042] Event [3696,208.379517,3360]: 0 finished unit Radar Tower [f=0010089] ack [f=0010151] [10151] Event [3363.87402,199.562531,2891.11157]: 1 lost unit Duck [f=0010156] [10156] Event [3445.323,199.562531,3073.73218]: 1 lost unit Archer [f=0010161] [10161] Event [3451.18042,199.547653,3040.89746]: 1 lost unit Archer [f=0010163] [10163] Event [5848,199.562531,1384]: 0 finished unit Wind/Tidal Generator [f=0010217] [10217] Event [3508.14063,199.323441,3078.40234]: 1 lost unit Archer [f=0010232] [10232] Event [3459.68945,199.562531,2902.72363]: 1 lost unit Duck [f=0010260] [10260] Event [3520.49219,199.382584,3099.17163]: 1 lost unit Archer [f=0010274] [10274] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0010352] [10352] Event [3736,199.562531,744]: 0 finished unit Metal Extractor [f=0010447] [10447] Event [5864,199.562531,1304]: 0 finished unit Wind/Tidal Generator [f=0010536] [10536] Event [3000.00293,199.562531,2781.62134]: 1 lost unit Conch [f=0010567] [10567] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0010577] lmao [f=0010617] [10617] Event [2914.34595,200.347733,3206.15063]: 1 lost unit Conch [f=0010633] may be gg [f=0010731] [10731] Event [5832,199.562531,1176]: 0 finished unit Wind/Tidal Generator [f=0010765] [10765] Event [2808,199.562531,2664]: 1 lost unit Metal Extractor [f=0010829] sorry for unsatisfyinh win [f=0010834] [10834] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ripper [f=0010985] [10985] Event [2624,199.562531,2560]: 1 lost unit Lotus [f=0011001] [11001] Event [5752,199.562531,1096]: 0 finished unit Wind/Tidal Generator [f=0011004] its cool :) [f=0011055] [11055] Event [3352,199.562531,1432]: 0 finished unit Metal Extractor [f=0011114] [11114] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0011271] [11271] Event [5688,199.562531,1016]: 0 finished unit Wind/Tidal Generator [f=0011306] [11306] Event [2376,199.562531,3144]: 1 lost unit Metal Extractor [f=0011343] [11343] Event [2408,199.562531,3352]: 1 lost unit Metal Extractor [f=0011379] my heartrate is through the roof ^^ [f=0011399] [11399] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0011536] lol [f=0011541] [11541] Event [5608,199.562531,936]: 0 finished unit Wind/Tidal Generator [f=0011578] good [f=0011580] [11580] Event [2936,199.562531,1208]: 0 finished unit Metal Extractor [f=0011652] thats good [f=0011674] [11674] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ripper [f=0011698] [11698] Event [2000,199.562531,2832]: 1 lost unit Lotus [f=0011793] [11793] Event [1784,199.562531,2904]: 1 lost unit Metal Extractor [f=0011826] [11826] Event [5480,199.562531,888]: 0 finished unit Wind/Tidal Generator [f=0011954] [11954] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0012015] [12015] Event [2904,199.562531,1608]: 0 finished unit Metal Extractor [f=0012095] [12095] Event [5400,199.562531,824]: 0 finished unit Wind/Tidal Generator [f=0012239] [12239] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0012365] [12365] Event [5320,199.562531,776]: 0 finished unit Wind/Tidal Generator [f=0012477] [12477] Event [5496,199.562531,2008]: 0 finished unit Caretaker [f=0012609] [12609] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ripper [f=0012635] [12635] Event [5240,199.562531,712]: 0 finished unit Wind/Tidal Generator [f=0012702] [12702] Event [968,199.562531,3464]: 1 lost unit Metal Extractor [f=0012755] [12755] Event [5480,199.562531,2136]: 0 finished unit Caretaker [f=0012780] [12780] Event [2632,199.562531,744]: 0 finished unit Metal Extractor [f=0012831] [12831] Event [556,199.562531,2872]: 1 finished unit Grizzly [f=0012889] [12889] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0013007] [13007] Event [5432,199.562531,2232]: 0 finished unit Caretaker [f=0013066] [13066] Event [720,199.562531,3344]: 1 finished unit Aegis [f=0013124] [13124] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0013210] [13210] Event [776,199.562531,3128]: 1 lost unit Stardust [f=0013260] [13260] Event [556,199.562531,2872]: 1 finished unit Conch [f=0013283] [13283] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ripper [f=0013308] [13308] Event [1107.15308,199.562531,3591.24634]: 0 lost unit Fencer [f=0013331] [13331] Event [720,199.562531,3344]: 1 lost unit Aegis [f=0013397] [13397] Event [2272,199.562531,3024]: 0 finished unit Radar Tower [f=0013453] [13453] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0013496] [13496] Event [1093.92163,199.562531,3361.29639]: 0 lost unit Ripper [f=0013614] [13614] Event [556,199.562531,2872]: 1 finished unit Conch [f=0013618] [13618] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0013668] [13668] Event [970.184937,199.411804,3520.44336]: 0 lost unit Fencer [f=0013722] [13722] Event [839.932007,199.562531,3527.86938]: 0 lost unit Fencer [f=0013769] [13769] Event [1360,199.562531,2720]: 1 lost unit Lotus [f=0013778] [13778] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ripper [f=0013784] [13784] Event [878.661499,199.562683,3359.50415]: 0 lost unit Fencer [f=0013863] [13863] Event [351.909637,199.562531,2988.47729]: 0 lost unit Ravager [f=0013883] [13883] Event [1554.55505,199.307693,2582.17554]: 1 lost unit Conch [f=0013897] [13897] Event [328,199.562531,2632]: 1 lost unit Stardust [f=0013932] [13932] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0013954] [13954] Event [469.311646,198.928436,2544.13574]: 0 lost unit Ravager [f=0013966] [13966] Event [370.133179,199.719818,2428.68115]: 0 lost unit Ravager [f=0014034] [14034] Event [447.561493,199.562531,2939.16187]: 0 lost unit Ravager [f=0014097] [14097] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0014165] [14165] Event [800,199.480957,2640]: 1 lost unit Lotus [f=0014192] [14192] Event [1192.83801,199.562531,3546.19043]: 0 lost unit Fencer [f=0014198] [14198] Event [928,199.74472,2992]: 1 finished unit Picket [f=0014204] [14204] Event [971.119507,199.562531,2629.83813]: 0 lost unit Ravager [f=0014256] [14256] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ripper [f=0014276] [14276] Event [1229.8363,199.562531,3473.52344]: 0 lost unit Fencer [f=0014276] [14276] Event [928,199.74472,2992]: 1 lost unit Picket [f=0014299] dont build picket n lasers [f=0014327] [14327] Event [835.089233,199.477585,2943.70044]: 1 lost unit Conch [f=0014397] [14397] Event [913.830933,199.562531,2835.66187]: 0 lost unit Ripper [f=0014408] just stardust nromall [f=0014411] [14411] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0014485] [14485] Event [875.153015,199.412354,2774.93848]: 1 lost unit Grizzly [f=0014565] [14565] Event [4312,199.562531,1944]: 0 finished unit Metal Extractor [f=0014574] [14574] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0014614] [14614] Event [600,199.562531,3208]: 1 lost unit Metal Extractor [f=0014729] [14729] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ripper [f=0014812] [14812] Event [520,199.345703,2872]: 1 lost unit Amphbot Factory [f=0014891] [14891] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0015030] [15030] Event [280,199.562531,2904]: 1 lost unit Metal Extractor [f=0015056] [15056] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0015063] [15063] Event [842.804626,198.884705,3033.05298]: 1 lost unit Engineer Commander [f=0015211] [15211] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ripper [f=0015313] [15313] Event [168,199.433136,3000]: 1 lost unit Solar Collector [f=0015354] rematch? [f=0015371] [15371] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0015386] [15386] Event [152,199.567383,2856]: 1 lost unit Storage [f=0015445] [15445] Event [88,199.432068,3192]: 1 lost unit Solar Collector [f=0015479] [15479] Event [168,199.573212,3080]: 1 lost unit Solar Collector [f=0015536] [15536] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0015590] hmmm [f=0015606] [15606] Event [88,199.539886,3432]: 1 lost unit Solar Collector [f=0015643] [15643] Event [88,199.562531,3272]: 1 lost unit Solar Collector [f=0015662] [15662] Event [88,199.528656,3352]: 1 lost unit Solar Collector [f=0015690] [15690] Event [80,199.562531,3608]: 1 lost unit Fusion Reactor [f=0015696] [15696] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ripper [f=0015717] [15717] Event [88,199.562683,3112]: 1 lost unit Solar Collector [f=0015727] sure :) [f=0015824] i try different tactic [f=0015866] [15866] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0016031] [16031] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0016045] [16045] Event [88,199.433289,3032]: 1 lost unit Solar Collector [f=0016081] [16081] Event [216,199.562531,2712]: 1 lost unit Caretaker [f=0016110] game_message: AllyTeam 0 has an overwhelming numerical advantage! [f=0016110] [16110] Received game_message: AllyTeam 0 has an overwhelming numerical advantage! [f=0016142] [16142] Event [168,199.43512,2920]: 1 lost unit Solar Collector [f=0016190] [16190] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ripper [f=0016201] i mst work at lab but not for 10 hour s [f=0016360] [16360] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0016394] [16394] Event [undefined]: GagaGotcho resigned [f=0016394] game_message: GagaGotcho has been destroyed! [f=0016394] game_message: lord_muffe wins! [f=0016394] Submitting stats [f=0016394] Automatically exiting in 10 seconds. Move mouse to cancel. [f=0016394] Part| Total Time|Time of the last 0.5s [f=0016394] Draw 22177.89ms 31.17% [f=0016394] Lua 41839.53ms 44.76% [f=0016394] Misc::Profiler::AddTime 81.60ms 0.10% [f=0016394] Sim 28562.77ms 45.75% [f=0016394] [16394] Received game_message: GagaGotcho has been destroyed! [f=0016394] [16394] Received game_message: lord_muffe wins! [f=0016395] [16395] Game End Stats Header: 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[f=0016395] [16395] Game End Stats Values: 33,5420,10890,5420,10890,269.113556,838.865356,269.113556,838.865356,0,0,0,0,0,0,0,0,36.4047852,234.989105,36.4047852,234.989105,3282.7522,6392.17236,3282.7522,6392.17236,220,450,220,450,30,52.7955284,30,52.7955284,2180,3120,2180,3120,13.1676493,44.8659821,13.1676493,44.8659821,2000,4790,2000,4790,2960,4124.75,2960,4124.75,1020,2530,1020,2530,4252.08301,2960,4252.08301,2960,104.666878,357.663666,104.666878,357.663666,6616.22021,3425.05298,6616.22021,3425.05298 [f=0016395] [16395] Game End Stats Values: 34,2545,11705,2545,11705,309.062805,861.971497,309.062805,861.971497,0,0,0,0,0,0,0,0,36.4047852,234.989105,36.4047852,234.989105,3282.7522,7881.04199,3282.7522,7881.04199,220,450,220,450,30,49.7115974,30,49.7115974,1380,3120,1380,3120,18.1866455,45.3200798,18.1866455,45.3200798,0,5530,0,5530,2960,6999.75,2960,6999.75,945,2605,945,2605,7127.08301,2960,7127.08301,2960,200.999268,357.663666,200.999268,357.663666,8105.08984,3611.31567,8105.08984,3611.31567 [f=0016395] [16395] Game End Stats Values: 35,1270,12445,1270,12445,327.822144,882.174377,327.822144,882.174377,0,0,0,0,0,0,0,0,265.189789,234.989105,265.189789,234.989105,3576.58179,8497.67676,3576.58179,8497.67676,220,450,220,450,26.9333324,47.3532944,26.9333324,47.3532944,180,3120,180,3120,14.9171467,46.1926193,14.9171467,46.1926193,0,6270,0,6270,2960,8274.75,2960,8274.75,870,2605,870,2605,8402.08301,2960,8402.08301,2960,326.333893,357.663666,326.333893,357.663666,8723.20117,3934.45801,8723.20117,3934.45801 [f=0016395] [16395] Game End Stats Values: 36,680,13185,680,13185,327.822144,911.414124,327.822144,911.414124,0,0,0,0,0,0,0,0,811.023621,234.989105,811.023621,234.989105,3576.58179,9302.32324,3576.58179,9302.32324,220,450,220,450,7.19999981,59.5445747,7.19999981,59.5445747,180,3120,180,3120,3.08888769,46.7950783,3.08888769,46.7950783,0,7010,0,7010,2960,9075.75098,2960,9075.75098,280,2605,280,2605,9203.08398,2960,9203.08398,2960,333.000763,357.663666,333.000763,357.663666,9561.63867,3951.49365,9561.63867,3951.49365 [f=0016395] [16395] Game End Stats Values: 37,360,13925,360,13925,327.822144,994.275696,327.822144,994.275696,0,0,0,0,0,0,0,0,841.023621,234.989105,841.023621,234.989105,3670.04321,9663.85352,3670.04321,9663.85352,220,450,220,450,5.73333311,75.4870148,5.73333311,75.4870148,0,3120,0,3120,2,50.3698616,2,50.3698616,0,7750,0,7750,2960,9395.75098,2960,9395.75098,140,2605,140,2605,9523.08398,2960,9523.08398,2960,333.000763,357.663666,333.000763,357.663666,9932.75977,4044.95508,9932.75977,4044.95508 [f=0016395] [16395] Game End Stats Values: 38,360,14175,360,14175,327.822144,1033.90503,327.822144,1033.90503,0,0,0,0,0,0,0,0,855.023621,234.989105,855.023621,234.989105,3670.04321,9671.20313,3670.04321,9671.20313,220,450,220,450,2.57142854,74.9832382,2.57142854,74.9832382,0,3120,0,3120,2,50.5070915,2,50.5070915,0,8000,0,8000,2960,9395.75098,2960,9395.75098,140,2605,140,2605,9523.08398,2960,9523.08398,2960,333.000763,357.663666,333.000763,357.663666,9940.10938,4044.95508,9940.10938,4044.95508 [f=0016438] [16438] Event [88,199.562531,2872]: 1 lost unit Solar Collector [f=0016442] [16442] Event [136,199.562531,2632]: 1 lost unit Stardust [f=0016443] [16443] Event [88,199.546814,2952]: 1 lost unit Solar Collector [f=0016520] Spectator GagaGotcho left the game: normal quit [f=0016520] [16520] Event [undefined]: GagaGotcho quit [f=0016525] [16525] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0016555] Player lord_muffe left the game: normal quit [f=0016555] [16555] Event [undefined]: lord_muffe quit [f=0016655] No clients connected, shutting down server [f=0016655] Server shutdown [f=0016685] [16685] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ripper [f=0016855] [16855] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0017020] [17020] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0017179] [17179] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ripper [f=0017341] [17341] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0017500] [17500] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0017660] [17660] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ripper [f=0017815] [17815] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0017979] [17979] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0018139] [18139] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ripper [f=0018294] [18294] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0018459] [18459] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0018619] [18619] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ripper [f=0018789] [18789] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0018954] [18954] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0019126] [19126] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ripper [f=0019325] [19325] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0019480] [19480] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0019639] [19639] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ripper [f=0019795] [19795] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0019959] [19959] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0020119] [20119] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ripper [f=0020280] [20280] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0020439] [20439] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0020598] [20598] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ripper [f=0020754] [20754] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0020918] [20918] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0021078] [21078] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ripper [f=0021249] [21249] Event [5310.00781,200.207626,1984.02966]: 0 finished unit Ravager [f=0021329] Autoquit sending quit command. [f=0021329] [QuitAction] user exited to system [f=0021329] [SpringApp::Kill][1] fromRun=1 [f=0021329] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [f=0021329] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0021329] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0021329] [ThreadPool::SetThreadCount][2] workers=0 [f=0021329] [SpringApp::Kill][2] [f=0021329] [Game::KillLua][0] dtor=0 loadscreen=(nil) [f=0021329] [Game::KillLua][3] dtor=0 luaUI=0x52a310d0 [f=0021329] Start widgetHandler:Shutdown [f=0021329] Shutdown - SaveOrderList Complete [f=0021329] Writing last game win data [f=0021329] Shutdown - SaveConfigData Complete [f=0021329] Shutdown Widget - Save/Load API [f=0021329] Shutdown Widget - Chili Highlight [f=0021329] Shutdown Widget - Draw After Chili [f=0021329] Shutdown Widget - EPIC Menu [f=0021329] Shutdown Widget - Chili Widget Selector [f=0021329] Shutdown Widget - Chili Minimap [f=0021329] Shutdown Widget - Local Team Colors [f=0021329] Shutdown Widget - Display Keys 2 [f=0021329] Shutdown Widget - Save Game Menu [f=0021329] Shutdown Widget - Unit Icons [f=0021329] Shutdown Widget - Noises [f=0021329] Shutdown Widget - HealthBars [f=0021329] Shutdown Widget - Win Counter [f=0021329] Shutdown Widget - SpringRTS Replay Stats [f=0021329] Shutdown Widget - BuildETA [f=0021329] Shutdown Widget - Modular Comm Info [f=0021329] Shutdown Widget - Mex Placement Handler [f=0021329] Shutdown Widget - Stereo3D [f=0021329] Shutdown Widget - Showeco and Grid Drawer [f=0021329] Shutdown Widget - Point Tracker [f=0021329] Shutdown Widget - Missile Silo Range [f=0021329] Shutdown Widget - MinimapEvents [f=0021329] Shutdown Widget - Local Widgets Config [f=0021329] Shutdown Widget - Highlight Geos [f=0021329] Shutdown Widget - Grab Input [f=0021329] Input grabbing is disabled! [f=0021329] Shutdown Widget - Music Player [f=0021329] Shutdown Widget - Darkening [f=0021329] Shutdown Widget - Context Menu [f=0021329] Shutdown Widget - Chili Spectator Panels [f=0021329] Shutdown Widget - Chili Selections & CursorTip v2 [f=0021329] Shutdown Widget - Chili Nuke Warning [f=0021329] Shutdown Widget - Chili EndGame Window [f=0021329] Shutdown Widget - Chili Economy Panel Default [f=0021329] Shutdown Widget - CameraShake [f=0021329] Shutdown Widget - Attack AoE [f=0021329] Shutdown Widget - Map Edge Extension [f=0021329] Shutdown Widget - Selection Send [f=0021329] Shutdown Widget - LupsManager [f=0021329] Shutdown Widget - Newton Firezone [f=0021329] Shutdown Widget - Chili Crude Player List [f=0021329] Shutdown Widget - Chili Pro Console [f=0021329] Shutdown Widget - Lasso Terraform GUI [f=0021329] Shutdown Widget - Lups [f=0021329] Shutdown Widget - Chili Framework [f=0021329] Shutdown Widget - Chili Core Selector [f=0021329] Shutdown Widget - Custom Markers [f=0021329] Shutdown Widget - Pause Screen [f=0021329] Shutdown Widget - Text To Speech Control [f=0021329] Shutdown Widget - Layout Handler [f=0021329] Shutdown Widget - Persistent Build Height [f=0021329] End widgetHandler:Shutdown [f=0021329] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={294204,48118622} {int,ext,rec}Allocs={25097993,0,0} {chunk,block}Bytes={48118622,0} [f=0021329] [Game::KillLua][1] dtor=0 luaGaia=(nil) [f=0021329] [Game::KillLua][2] dtor=0 luaRules=0x52240ff0 [f=0021329] Start gadgetHandler:Shutdown [f=0021329] Shutdown - StartSetup [f=0021329] Shutdown - UnitMorph [f=0021329] Shutdown - LupsNanoSpray [f=0021329] Shutdown - Missile Silo Controller [f=0021329] Shutdown - Modular Comm Info [f=0021329] Shutdown - Terrain Texture Handler [f=0021329] Shutdown - UnitCloakShield [f=0021329] End gadgetHandler:Shutdown [f=0021329] Start gadgetHandler:Shutdown [f=0021329] Shutdown - Save/Load [f=0021329] Shutdown - UnitMorph [f=0021329] Shutdown - Modular Comm Info [f=0021329] Shutdown - Retreat Command [f=0021329] Shutdown - Shockwaves [f=0021329] Shutdown - Teleport Throw [f=0021329] Shutdown - UnitCloakShield [f=0021329] Shutdown - Lups Cloak FX [f=0021329] Shutdown - Lups [f=0021329] Shutdown - Lups Shield [f=0021329] End gadgetHandler:Shutdown [f=0021329] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={25098020,0,0} {chunk,block}Bytes={0,0} [f=0021329] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={25098020,0,0} {chunk,block}Bytes={0,0} [f=0021329] [Game::KillLua][4] dtor=0 [f=0021329] [Game::~CGame][1] [f=0021329] [Game::KillLua][0] dtor=1 loadscreen=(nil) [f=0021329] [Game::KillLua][3] dtor=1 luaUI=(nil) [f=0021329] [Game::KillLua][1] dtor=1 luaGaia=(nil) [f=0021329] [Game::KillLua][2] dtor=1 luaRules=(nil) [f=0021329] [Game::KillLua][4] dtor=1 [f=0021329] [Game::KillMisc][1] [f=0021329] [Game::KillMisc][2] [f=0021329] [Game::KillMisc][3] [f=0021329] [Game::KillRendering][1] [f=0021329] [3DOParser::Kill] allocated 1 pieces [f=0021329] [S3OParser::Kill] allocated 416 pieces [f=0021329] [AssParser::Kill] allocated 25 pieces [f=0021329] [Game::KillInterface][1] [f=0021329] [Game::KillInterface][2] [f=0021329] [Game::KillSimulation][1] [f=0021329] [Game::KillSimulation][2] [f=0021329] [CCollisionHandler] dis-/continuous tests: 0/116310 [f=0021329] [Game::KillSimulation][3] [f=0021329] [~CPathCache(24x16)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0021329] [~CPathCache(24x16)] cacheHits=38 hitPercentage=31% numHashColls=0 maxCacheSize=8 [f=0021329] [~CPathCache(48x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0021329] [~CPathCache(48x32)] cacheHits=170 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0021329] [~CRectangleOverlapHandler] 0% overlap reduction [f=0021329] [~CRectangleOverlapHandler] 0% overlap reduction [f=0021329] [LosHandler::Kill] raycast instance cache-{hits,misses}={2778,8936}; shared=3%; cached=21% [f=0021329] [Game::KillSimulation][4] [f=0021329] [CommonDefHandler::KillStatic] 3232 sound-set data items added [f=0021329] [Game::~CGame][2] [f=0021329] [Game::~CGame][3] [f=0021329] [SpringApp::Kill][3] [f=0021329] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 224882 bytes sent 152544 bytes recv'd [f=0021329] [SpringApp::Kill][4] font=0x45ce1210 [f=0021329] [SpringApp::Kill][5] [f=0021329] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1251-g69e556f/base/spring/bitmaps.sdz] 1244250 bytes cached in 13 files [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1251-g69e556f/base/springcontent.sdz] 179081 bytes cached in 71 files [~CPoolArchive] archiveFile="/var/lib/zkreplay/Zero-K/packages/f35f403427d63965bc3509eba29edccd.sdp" numZipFiles=7797 sumInflSize=693875kb sumReadTime=2115ms file="unittextures/factoryveh1.png" indx=7172 inflSize=1077kb readTime=23ms file="bitmaps/loadpictures/cloaking.png" indx=489 inflSize=3633kb readTime=18ms file="luaui/images/commands/bold/sprint.png" indx=3211 inflSize=5kb readTime=16ms file="luarules/configs/rec_order.lua" indx=1284 inflSize=1690kb readTime=15ms file="luaui/widgets/chili_old/headers/links.lua" indx=4289 inflSize=3kb readTime=14ms file="luaui/widgets/gui_jumpjets.lua" indx=4729 inflSize=9kb readTime=12ms file="bitmaps/other/light_blue.png" indx=520 inflSize=12kb readTime=12ms file="luaui/images/commands/bold/cancelupgrade.png" indx=3184 inflSize=6kb readTime=12ms file="luaui/widgets/unit_shapes.lua" indx=4837 inflSize=23kb readTime=11ms file="luaui/widgets/gui_chili_space_waster.lua" indx=4706 inflSize=1kb readTime=11ms [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/packages/f35f403427d63965bc3509eba29edccd.sdp] 34866678 bytes cached in 2689 files [SpringApp::Kill][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=0x1d517b0 (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9]