[DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" Using writeable configuration source: "/tmp/tmp.fhX3H3bwIL/springsettings.739442.cfg" LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt ============== ============== Available: ArchiveScanner AutohostInterface BumpWater CSMFGroundTextures CrashHandler CregSerializer DecalsDrawerGL4 DynWater FarTextureHandler Font GameServer GroundMoveType KeyBindings LuaSocket Model Net Path Piece RoamMeshDrawer Shader SkyBox Sound Texture VFS Enabled: Sound (Notice) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. ============== ============== ============== ============== InputTextGeo = 0.26 0.73 0.02 0.028 MouseDragCircleCommandThreshold = 25 ROAM = 2 RotateLogFiles = 1 TeamHighlight = 0 ============== ============== ============== ============== Spring Engine Version: 104.0.1-1251-g69e556f maintenance (Headless) Build Environment: gcc libstdc++ version 20160609 Compiler Version: gcc-5.4.0 20160609 Operating System: Linux 4.19.0-14-amd64 #1 SMP Debian 4.19.171-2 (2021-01-30) (x86_64) Hardware Config: Intel(R) Xeon(R) CPU E5-2697 v4 @ 2.30GHz; 1995MB RAM Binary Word Size: 64-bit (native) Process Clock: std::chrono::high_resolution_clock Physical CPU Cores: 1 Logical CPU Cores: 1 ============== ============== [good_fpu_init][STREFLOP_SSE] SSE 1.0 : 1, SSE 2.0 : 1 SSE 3.0 : 1, SSSE 3.0 : 1 SSE 4.1 : 1, SSE 4.2 : 1 SSE 4.0A: 0, SSE 5.0A: 0 [WatchDog::Install] installed (hang-timeout: 10s) [WatchDog::RegisterThread] registering controls for thread [main] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz} [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window [GR::LogVersionInfo] SDL version : 0.0.0 (linked) / 2.0.1 (compiled) GL version : GL vendor : GL renderer : GLSL version: GLEW version: spring headless stub GLEW version GPU memory : unknown SDL swap-int: 0 ARB shader support : 0 GLSL shader support : 0 FBO extension support : 0 NVX GPU mem-info support : 0 ATI GPU mem-info support : 0 NPOT-texture support : 1 (0) S3TC/DXT1 texture support : 0/0 texture query-LOD support : 1 (0) 24-bit Z-buffer support : 0 (-) primitive-restart support : 0 (0) clip-space control support: 0 (0) seamless cube-map support : 0 (0) frag-depth layout support : 0 (-) max. FBO samples : -1 max. texture size : 2048 max. texture anisotropy level: 0.000000 max. vec4 varyings/attributes: 0/0 max. draw-buffers : 0 max. rec. indices/vertices : 0/0 max. uniform buffer-bindings : 0 max. uniform block-size : 0KB enable ATI-hacks : 0 compress MIP-maps: 0 [GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0) [GR::UpdateGLConfigs] [GR::UpdateGLGeometry][1] winSize=<1,1> [GR::UpdateGLGeometry][2] winSize=<8,8> [GR::InitGLState] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated) [TexMemPool::Resize] poolSize=268435456u allocSize=0u texCount=0u [WatchDog::RegisterThread] registering controls for thread [vfsi] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/" [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/ [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1251-g69e556f/ Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1251-g69e556f/base Scanning: /var/lib/zkreplay/Zero-K/maps Scanning: /var/lib/zkreplay/Zero-K/games Scanning: /var/lib/zkreplay/Zero-K/packages [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 25ms [WatchDog::DeregisterThread] deregistering controls for thread [vfsi] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [ThreadPool::SetThreadCount][2] workers=0 [Threading] Main thread CPU affinity mask set: 1 [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:58:DumpVersion():libcurl 7.61.1 OpenSSL/1.1.1 [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:42:GetTLSBackend():SSL backend #0: 'openssl' (ID: 1) [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/.spring [Info] ../../tools/pr-downloader/src/Downloader/CurlWrapper.cpp:103:ValidateCaFile():Downloading https://springrts.com/dl/cacert.pem [Info] ../../tools/pr-downloader/src/FileSystem/FileSystem.cpp:194:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K [Info] ../../tools/pr-downloader/src/pr-downloader.cpp:173:DownloadSetConfig():Free disk space: 4077 MB [f=-000001] [CPreGame] server using IP localhost and port 8452 [f=-000001] [NetProto::InitLocalClient] connecting to local server [f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/739442/replay.sdfz" for game data... [f=-000001] [PreGame::StartServerForDemo] starting GameServer [f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452 [f=-000001] [UDPListener] successfully bound socket on port 8452 [f=-000001] [PreGame::StartServerForDemo] started GameServer [f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 228ms [f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3) [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using map: Otago 1.1 [f=-000001] [PreGame::AddGameSetupArchivesToVFS] using game: Zero-K v1.7.6.4 (archive: f35f403427d63965bc3509eba29edccd.sdp) [f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 122ms [f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 0), creating LoadScreen [f=-000001] [LuaIntro] Searching for new Widgets [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/ [f=-000001] [LuaIntro] Found new widget "SpringLogo" [f=-000001] [LuaIntro] Found new widget "LoadTexture" [f=-000001] [LuaIntro] Found new widget "LoadProgress" [f=-000001] [LuaIntro] Found new widget "Main" [f=-000001] [LuaIntro] Found new widget "Music" [f=-000001] [LuaIntro] Found new widget "WM Stuff" [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=-000001] [LuaIntro] Loading widget: WM Stuff [f=-000001] [LuaIntro] Loading widget: LoadProgress [f=-000001] [LuaIntro] Loading widget: Main [f=-000001] [LuaIntro] Loading widget: LoadTexture [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=-000001] [LoadScreen::Init] single-threaded [f=-000001] [WatchDog::RegisterThread] registering controls for thread [load] [f=-000001] [Game::LoadGame][1] globalQuit=0 threaded=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (87 MB)" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions" [f=-000001] Loading UnitDefs_posts [f=-000001] Loading FeatureDefs_posts [f=-000001] Loading WeaponDefs_posts [f=-000001] Loading ArmorDefs_posts [f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 509ms [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 583ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions" [f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 0ms [f=-000001] [Game::LoadGame][2] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh" [f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 98ms [f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs" [f=-000001] [Init] number of ArmorDefs: 6 [f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj; [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky" [f=-000001] [Game::LoadGame][3] globalQuit=0 forcedQuit=0 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 686ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 114ms [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions" [f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 25ms [f=-000001] [IPathManager::GetInstance] using HAPFS [f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler" [f=-000001] [Init] shadow rendering is disabled (config-value -1) [f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler" [f=-000001] InfoTexture: legacy [f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles" [f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures" [f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 4ms [f=-000001] Switching to ROAM Mesh Rendering [f=-000001] Set ROAM mode to DisplayLists [f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer" [f=-000001] Loaded DecalsDrawer: off [f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures" [f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water" [f=-000001] [Game::LoadGame][4] globalQuit=0 forcedQuit=0 [f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 30ms [f=-000001] [Game::LoadLua] Lua developer mode disabled [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 80ms [f=-000001] Synced LuaRules: starting loading LuaRules: Loaded gadget: Metalspot Finder Gadget LuaRules: Loaded gadget: Save/Load LuaRules: Loaded gadget: Startbox handler LuaRules: Loaded gadget: Wanted Speed LuaRules: Loaded gadget: No Friendly Fire LuaRules: Loaded gadget: IconGenerator LuaRules: Loaded gadget: Mex Placement LuaRules: Loaded gadget: Nano Frame Death Handeling LuaRules: Loaded gadget: Nano Frame Rate Limit LuaRules: Loaded gadget: No Self-D LuaRules: Loaded gadget: ShareControl LuaRules: Loaded gadget: UnitPriority LuaRules: Loaded gadget: Mex Control with energy link LuaRules: Loaded gadget: Script notification LuaRules: Loaded gadget: Antinuke Handler LuaRules: Loaded gadget: Attributes LuaRules: Loaded gadget: Boolean Disable LuaRules: Loaded gadget: Impulse Float Toggle LuaRules: Loaded gadget: LockOptions LuaRules: Loaded gadget: Perks LuaRules: Loaded gadget: Shield Charge LuaRules: Loaded gadget: StartSetup LuaRules: Loaded gadget: Stockpile LuaRules: Loaded gadget: UnitMorph LuaRules: Loaded gadget: AirPlantParents LuaRules: Loaded gadget: AirTransport_SeaPickup LuaRules: Loaded gadget: Aircraft Command LuaRules: Loaded gadget: Aircraft Crashing LuaRules: Loaded gadget: Allow Builder Hold Fire LuaRules: Loaded gadget: Area Guard LuaRules: Loaded gadget: Block Ally and Neutral Attack LuaRules: Loaded gadget: Block direct control LuaRules: Loaded gadget: Blocking Tag Implementation LuaRules: Loaded gadget: Bomber Dive LuaRules: Loaded gadget: CAI LuaRules: Loaded gadget: CEG Spawner LuaRules: Loaded gadget: Capture LuaRules: Loaded gadget: Carrier Drones LuaRules: Loaded gadget: Command Raw Move LuaRules: Loaded gadget: Command Transfer Unit LuaRules: Loaded gadget: Constructor Auto Assist LuaRules: Loaded gadget: Control gunship strafe range LuaRules: Loaded gadget: D-Gun Aim Fix LuaRules: Loaded gadget: Debris physics LuaRules: Loaded gadget: Decloak when damaged LuaRules: Loaded gadget: Dev Commands LuaRules: Loaded gadget: Disable Buildoptions LuaRules: Loaded gadget: Dont fire at radar LuaRules: Loaded gadget: Experience LuaRules: Loaded gadget: Factory Anti Slacker LuaRules: Loaded gadget: Factory Stop Production LuaRules: Loaded gadget: Fall Damage LuaRules: Loaded gadget: Feature Effects LuaRules: Loaded gadget: Fog Hidden Effects API LuaRules: Loaded gadget: Galaxy Campaign Battle Handler LuaRules: Loaded gadget: GameRules Events LuaRules: Loaded gadget: Grey Goo LuaRules: Loaded gadget: Gunship Bugger Off LuaRules: Loaded gadget: Gunship Climb LuaRules: Loaded gadget: Gunship Strafe Control LuaRules: Loaded gadget: Hide Autorepairlevel Command LuaRules: Loaded gadget: Ignore Gibs LuaRules: Loaded gadget: Instant Self Destruct LuaRules: Loaded gadget: Invincibility LuaRules: Loaded gadget: Jumpjets LuaRules: Loaded gadget: LUS LuaRules: Loaded gadget: Lag Monitor LuaRules: Loaded gadget: LupsNanoSpray LuaRules: Loaded gadget: Mexes LuaRules: Loaded gadget: Missile Silo Controller LuaRules: Loaded gadget: Mod statistics LuaRules: Loaded gadget: Modular Comm Info LuaRules: Loaded gadget: Nuke Explosion Chooser LuaRules: Loaded gadget: One Click Weapon LuaRules: Loaded gadget: Orbital Drop LuaRules: Loaded gadget: Overkill Prevention LuaRules: Loaded gadget: Overkill Prevention Placeholder LuaRules: Loaded gadget: Paralysis LuaRules: Loaded gadget: Player extra information LuaRules: Loaded gadget: Prevent Lab Hax LuaRules: Loaded gadget: Prevent Landship LuaRules: Loaded gadget: Prevent turret overshoot LuaRules: Loaded gadget: Projectile Hold LuaRules: Loaded gadget: Projectile Radar Homing LuaRules: Loaded gadget: Projectile Retarget LuaRules: Loaded gadget: Puppy Handler LuaRules: Loaded gadget: Reclaim HP changer LuaRules: Loaded gadget: Refuel Pad Handler LuaRules: Loaded gadget: Regeneration LuaRules: Loaded gadget: Remove Wait LuaRules: Loaded gadget: Repair Speed Changer LuaRules: Loaded gadget: Resign Gadget LuaRules: Loaded gadget: Retreat Command LuaRules: Loaded gadget: Rezz Hp changer + effect LuaRules: Loaded gadget: Self destruct blocker LuaRules: Loaded gadget: Set Nano Piece LuaRules: Loaded gadget: Share mode LuaRules: Loaded gadget: Shield Link LuaRules: Loaded gadget: Shockwaves LuaRules: Loaded gadget: Show Shooter LuaRules: Loaded gadget: Spherical LOS LuaRules: Loaded gadget: Tactical Unit AI LuaRules: Loaded gadget: Target Features LuaRules: Loaded gadget: Target Priority LuaRules: Loaded gadget: Target on the move LuaRules: Loaded gadget: Teleport Throw LuaRules: Loaded gadget: Teleporter LuaRules: Loaded gadget: Terraformers LuaRules: Loaded gadget: Terrain Texture Handler LuaRules: Loaded gadget: Time slow v2 LuaRules: Loaded gadget: Torpedo Stay Underwater LuaRules: Loaded gadget: Transport Load Unload LuaRules: Loaded gadget: Transport Selected Load LuaRules: Loaded gadget: Transport Speed LuaRules: Loaded gadget: TransportAIbuttons LuaRules: Loaded gadget: Turn Without Interia LuaRules: Loaded gadget: Typemap Options LuaRules: Loaded gadget: Unit removal from rezzed structures LuaRules: Loaded gadget: UnitStealth LuaRules: Loaded gadget: Units on fire LuaRules: Loaded gadget: Wade Effects LuaRules: Loaded gadget: Water Effects LuaRules: Loaded gadget: Weapon Impulse LuaRules: Loaded gadget: Weapon Reaim Time LuaRules: Loaded gadget: api_subdir_gadgets.lua LuaRules: Loaded gadget: api_widget_events.lua LuaRules: Loaded gadget: astar.lua LuaRules: Loaded gadget: init_auto_ready.lua LuaRules: Loaded gadget: lups_cloak_fx.lua LuaRules: Loaded gadget: lups_thrusters.lua LuaRules: Loaded gadget: lups_wrapper.lua LuaRules: Loaded gadget: weapon_hide_sniper.lua LuaRules: Loaded gadget: Center Offset and Growth Scale LuaRules: Loaded gadget: Commander Upgrade LuaRules: Loaded gadget: CustomUnitShaders LuaRules: Loaded gadget: Factory exit flatten LuaRules: Loaded gadget: Game Over LuaRules: Loaded gadget: UnitCloakShield LuaRules: Loaded gadget: Water level modoption LuaRules: Loaded gadget: Windmill Control LuaRules: Loaded gadget: Fighter pull-up LuaRules: Loaded gadget: Energy Drain LuaRules: Loaded gadget: Chicken control LuaRules: Loaded gadget: Area Denial LuaRules: Loaded gadget: Cannot Damage Unit LuaRules: Loaded gadget: Disallow unit for command targeting LuaRules: Loaded gadget: Single-Hit Weapon LuaRules: Loaded gadget: Starlight Satellite Capture LuaRules: Loaded gadget: Noexplode Stopper LuaRules: Loaded gadget: Unit Explosion Spawner LuaRules: Loaded gadget: Shield Merge LuaRules: Loaded gadget: Lups Shield LuaRules: Loaded gadget: Endgame Graphs LuaRules: Loaded gadget: Awards LuaRules: Loaded gadget: Backup allyteam names LuaRules: Loaded gadget: Gadget Profiler New LuaRules: Loaded gadget: Gameframe Orders LuaRules: Loaded gadget: Planet Wars Structures LuaRules: Loaded gadget: Profiler LuaRules: Loaded gadget: Zombies! [f=-000001] Synced LuaRules: finished loading [f=-000001] Unsynced LuaRules: starting loading >> Loaded gadget: Engine Taskbar Stuff >> Loaded gadget: Metalspot Finder Gadget >> Loaded gadget: Save/Load >> Loaded gadget: IconGenerator >> Loaded gadget: Mex Placement >> Loaded gadget: Script notification >> Loaded gadget: StartSetup >> Loaded gadget: UnitMorph >> Loaded gadget: AirTransport_SeaPickup >> Loaded gadget: Aircraft Command >> Loaded gadget: AutoReadyStartpos >> Loaded gadget: Block Ally and Neutral Attack >> Loaded gadget: CAI >> Loaded gadget: Capture >> Loaded gadget: Command Raw Move >> Loaded gadget: Command Transfer Unit >> Loaded gadget: Constructor Auto Assist >> Loaded gadget: Dev Commands >> Loaded gadget: Fog Hidden Effects API >> Loaded gadget: Galaxy Campaign Battle Handler >> Loaded gadget: Invincibility >> Loaded gadget: Jumpjets >> Loaded gadget: LupsNanoSpray >> Loaded gadget: Mexes >> Loaded gadget: Missile Silo Controller >> Loaded gadget: Modular Comm Info >> Loaded gadget: One Click Weapon >> Loaded gadget: Orbital Drop >> Loaded gadget: Resign Gadget >> Loaded gadget: Retreat Command >> Loaded gadget: Share mode >> Loaded gadget: Shield Link >> Loaded gadget: Shockwaves >> Loaded gadget: Target Features >> Loaded gadget: Target on the move >> Loaded gadget: Teleport Throw >> Loaded gadget: Teleporter >> Loaded gadget: Terraformers >> Loaded gadget: Terrain Texture Handler >> Loaded gadget: Thrusters >> Loaded gadget: Time slow v2 >> Loaded gadget: TransportAIbuttons >> Loaded gadget: Units on fire >> Loaded gadget: Widget Events >> Loaded gadget: api_subdir_gadgets.lua >> Loaded gadget: astar.lua >> Loaded gadget: cmd_areaguard.lua >> Loaded gadget: cmd_fire_once.lua >> Loaded gadget: cmd_hide_autorepairlevel.lua >> Loaded gadget: cmd_remove_wait.lua >> Loaded gadget: cmd_select_load_helper.lua >> Loaded gadget: dbg_ceg_spawner.lua >> Loaded gadget: endgame_graphs.lua >> Loaded gadget: factory_anti_slacker.lua >> Loaded gadget: feature_debris_physics.lua >> Loaded gadget: feature_fx.lua >> Loaded gadget: game_globallos.lua >> Loaded gadget: game_lagmonitor.lua >> Loaded gadget: game_over.lua >> Loaded gadget: game_perks.lua >> Loaded gadget: lockunits_modoption.lua >> Loaded gadget: player_extra_information.lua >> Loaded gadget: share_control.lua >> Loaded gadget: start_boxes.lua >> Loaded gadget: start_teamnames.lua >> Loaded gadget: start_waterlevel.lua >> Loaded gadget: typemap_options.lua >> Loaded gadget: unit_air_plants.lua >> Loaded gadget: unit_aircraft_crash.lua >> Loaded gadget: unit_allow_builder_hold_fire.lua >> Loaded gadget: unit_attributes.lua >> Loaded gadget: unit_attributes_generic.lua >> Loaded gadget: unit_block_direct_control.lua >> Loaded gadget: unit_bomber_dive.lua >> Loaded gadget: unit_cannot_damage_unit.lua >> Loaded gadget: unit_carrier_drones.lua >> Loaded gadget: unit_centeroffset.lua >> Loaded gadget: unit_control_gunship_stafe_range.lua >> Loaded gadget: unit_dont_fire_at_radar.lua >> Loaded gadget: unit_factory_flatten.lua >> Loaded gadget: unit_fall_damage.lua >> Loaded gadget: unit_fighter_pullup.lua >> Loaded gadget: unit_gamerules_events.lua >> Loaded gadget: unit_grass_cutter.lua >> Loaded gadget: unit_gunship_climb.lua >> Loaded gadget: unit_impulsefloat_toggle.lua >> Loaded gadget: unit_marketplace.lua >> Loaded gadget: unit_mex_overdrive.lua >> Loaded gadget: unit_overkill_prevention.lua >> Loaded gadget: unit_overkill_prevention_placeholder.lua >> Loaded gadget: unit_planetwars.lua >> Loaded gadget: unit_prevent_lab_hax.lua >> Loaded gadget: unit_prevent_landship.lua >> Loaded gadget: unit_prevent_turret_overshoot.lua >> Loaded gadget: unit_priority.lua >> Loaded gadget: unit_regeneration.lua >> Loaded gadget: unit_removal_from_rezzed_structure.lua >> Loaded gadget: unit_rezz_hp.lua >> Loaded gadget: unit_self_destruct.lua >> Loaded gadget: unit_solar_force_closed.lua >> Loaded gadget: unit_spherical_los.lua >> Loaded gadget: unit_starlight_satellite_capture.lua >> Loaded gadget: unit_stealth.lua >> Loaded gadget: unit_target_priority.lua >> Loaded gadget: unit_transport_load_unload.lua >> Loaded gadget: unit_transport_speed.lua >> Loaded gadget: unit_turn_without_interia.lua >> Loaded gadget: unit_untargetable.lua >> Loaded gadget: unit_wanted_speed.lua >> Loaded gadget: unit_water_effects.lua >> Loaded gadget: unit_windmill_control.lua >> Loaded gadget: unit_xp.lua >> Loaded gadget: unit_zombies.lua >> Loaded gadget: wake_fx.lua >> Loaded gadget: weapon_ignore_gibs.lua >> Loaded gadget: weapon_impulse.lua >> Loaded gadget: weapon_noexplode_stopper.lua >> Loaded gadget: weapon_shield_merge.lua >> Loaded gadget: weapon_single_hit.lua >> Loaded gadget: weapon_trail_burnout.lua >> Loaded gadget: Commander Upgrade >> Loaded gadget: UnitCloakShield >> Loaded gadget: Lups Cloak FX >> Loaded gadget: Chicken control >> Loaded gadget: Area Denial >> Loaded gadget: Unit Explosion Spawner >> Loaded gadget: Lups >> Loaded gadget: Lups Shield >> Loaded gadget: Awards >> Loaded gadget: Chicken Spawner >> Loaded gadget: Gadget Profiler New >> Loaded gadget: Gameframe Orders >> Loaded gadget: Profiler [f=-000001] Unsynced LuaRules: finished loading [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia" [f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaGaia)] 73ms [f=-000001] Loaded SYNCED gadget: feature placer v3 [f=-000001] Loaded UNSYNCED gadget: feature placer v3 [f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI" [f=-000001] LuaUI Entry Point: "luaui.lua" [f=-000001] LuaSocket Support: enabled [f=-000001] Using LUAUI_DIRNAME = LuaUI/ [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt [f=-000001] LuaUI: bound F11 to the widget selector [f=-000001] LuaUI: bound CTRL+F11 to tweak mode [f=-000001] Loading last game win data [f=-000001] Resetting win data [f=-000001] Last game player count: 2, This game player count: 2 [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3 [f=-000001] Player and team counts match, continuing [f=-000001] Testing last game's team 0 mapped to this game's team 1 [f=-000001] Testing last game's team 1 mapped to this game's team 0 [f=-000001] All players and teams match from last game, using last game's scores as base [f=-000001] Deferred Rendering: Failed to create bloom buffers! [f=-000001] Deferred Rendering: Failed to create HDR buffer! [f=-000001] Nightvision Shader: GLSL not supported. [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Hardware is incompatible with Xray shader requirements [f=-000001] Loaded API widget: i18n [f=-000001] Loaded API widget: Shared Functions [f=-000001] Loaded API widget: Hacky version fix [f=-000001] Loaded API widget: Cluster Detection [f=-000001] Loaded API widget: Win Counter [f=-000001] Loaded API widget: Modular Comm Info [f=-000001] Loaded API widget: Draw Mouse Build [f=-000001] Loaded API widget: Lobby Battle Status [f=-000001] Loaded API widget: CommandInsert [f=-000001] Loaded API widget: Pre-Selection Handler [f=-000001] Loaded API widget: Lups [f=-000001] Loaded API widget: Lag (AFK) monitor [f=-000001] Loaded API widget: Chili Framework [f=-000001] Loaded widget: Selection Hierarchy [f=-000001] Loaded widget: Save/Load API [f=-000001] Loaded widget: Chili Highlight [f=-000001] Loaded widget: Draw After Chili [f=-000001] Hardware mouse-cursor is disabled! [f=-000001] Loaded DecalsDrawer: off [f=-000001] Ground-decal rendering is disabled! [f=-000001] Set maximum particles to: 0 [f=-000001] Set UnitLodDist to 0 [f=-000001] Set UnitIconDist to 0 [f=-000001] Loaded widget: EPIC Menu [f=-000001] Loaded widget: Hide Interface and Mouse Cursor [f=-000001] Loaded widget: Chili Widget Selector [f=-000001] Loaded widget: Chili Minimap [f=-000001] [Depth of Field::Initialize] removing widget, no shader support [f=-000001] Loaded widget: Depth of Field Shader [f=-000001] Deferred Rendering requires shader support! [f=-000001] Loaded widget: Deferred rendering [f=-000001] Mexspot Fetcher fetching [f=-000001] Loaded widget: Mexspot Fetcher [f=-000001] Team highlighting: Disabled [f=-000001] Loaded widget: Teamhighlight option [f=-000001] Loaded widget: Local Team Colors [f=-000001] Loaded widget: Display Keys 2 [f=-000001] Loaded widget: Save Game Menu [f=-000001] Loaded widget: Specific Unit Reclaimer [f=-000001] Loaded widget: One click weapon handler [f=-000001] Loaded widget: Area-reclaim trees [f=-000001] Loaded widget: Unit Target Command Helper [f=-000001] Loaded widget: Attack Command Helper [f=-000001] Loaded widget: Selection Modkeys [f=-000001] Loaded widget: Chili Global Commands [f=-000001] Loaded widget: Outline No Shader [f=-000001] Loaded widget: Unit Icons [f=-000001] Loaded widget: Terraform Icon Draw [f=-000001] Loaded widget: Noises [f=-000001] Loaded widget: HealthBars [f=-000001] Loaded widget: Chili Commander Upgrade [f=-000001] Loaded widget: Chili Vote Display [f=-000001] Loaded widget: Auto Patrol Nanos [f=-000001] We appear to be in a replay/spectator. Writing stats to file. [f=-000001] Attempting to open LuaUI/Logs/replay_stats/739442/events.log [f=-000001] Loaded widget: SpringRTS Replay Stats [f=-000001] Loaded widget: Unit Marker Zero-K [f=-000001] Loaded widget: Objectives [f=-000001] Loaded widget: EndGame Stats [f=-000001] Loaded widget: Double-Click attack-move [f=-000001] Loaded widget: Cloak Fire State 2 [f=-000001] Loaded widget: BuildETA [f=-000001] Loaded widget: Initial Queue ZK [f=-000001] We appear to be in a replay/spectator, maxing out game speed. [f=-000001] Loaded widget: SpringRTS Replay Speed [f=-000001] Loaded widget: Mex Placement Handler [f=-000001] Loaded widget: Transport Load Double Tap [f=-000001] Loaded widget: Stop Self-D [f=-000001] Loaded widget: Ghost Site [f=-000001] Loaded widget: Stereo3D [f=-000001] Loaded widget: Spectate Selected Team [f=-000001] Loaded widget: SmoothCam [f=-000001] Loaded widget: Smart Bombers [f=-000001] Loaded widget: MetalFeatures [f=-000001] Loaded widget: Simple Settings [f=-000001] Loaded widget: Showeco and Grid Drawer [f=-000001] Loaded widget: Show selected unit range [f=-000001] Loaded widget: Set Springsettings [f=-000001] Loaded widget: Show All Commands v2 [f=-000001] Loaded widget: ReclaimInfo [f=-000001] Loaded widget: Raw Move Issue [f=-000001] Loaded widget: Point Tracker [f=-000001] Loaded widget: Orbit Command [f=-000001] Loaded widget: Morph Finished notification [f=-000001] Loaded widget: Mission Results Handler [f=-000001] Loaded widget: Missile Silo Range [f=-000001] Loaded widget: Missile Silo Commands [f=-000001] Loaded widget: Misc default command replacements [f=-000001] Loaded widget: MinimapEvents [f=-000001] Loaded widget: Local Widgets Config [f=-000001] Loaded widget: Debug Mouse to Mexes Portable [f=-000001] Loaded widget: Keep Target [f=-000001] Loaded widget: In-game Ignore [f=-000001] Loaded widget: In-game Guide [f=-000001] Loaded widget: Highlight Geos [f=-000001] Loaded widget: Haven Handler [f=-000001] Loaded widget: Guard Remove [f=-000001] Input grabbing is enabled! [f=-000001] Input grabbing is enabled! [f=-000001] Loaded widget: Grab Input [f=-000001] Loaded widget: Game Analytics Handler [f=-000001] Loaded widget: Galaxy Battle Handler [f=-000001] Loaded widget: Economic Victory Announcer [f=-000001] Loaded widget: Defense Range Zero-K [f=-000001] Loaded widget: Decoration Handler [f=-000001] Loaded widget: Decloak Range [f=-000001] Loaded widget: Music Player [f=-000001] Loaded widget: Darkening [f=-000001] Loaded widget: Context Menu [f=-000001] Loaded widget: Chili Spectator Panels [f=-000001] Loaded widget: Ferry Points [f=-000001] Loaded widget: Chili Selections & CursorTip v2 [f=-000001] Loaded widget: Chili Rejoining Progress Bar [f=-000001] Loaded widget: Chili Nuke Warning [f=-000001] Loaded widget: Chili Inactivity Win [f=-000001] Loaded widget: Chili EndGame Window [f=-000001] Loaded widget: Chili Economy Panel Default [f=-000001] Loaded widget: Easy Facing [f=-000001] Loaded widget: Cheat Sheet [f=-000001] Loaded widget: CameraShake [f=-000001] Loaded widget: Blast Radius [f=-000001] Loaded widget: Autoquit [f=-000001] Loaded widget: Area Attack Tweak [f=-000001] Loaded widget: State Reverse Toggle [f=-000001] Loaded widget: Antinuke Coverage [f=-000001] Loaded widget: Voice Assistant [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info [f=-000001] Loaded widget: Attack Warning [f=-000001] Spectator mode detected. Removed: Auto First Build Facing [f=-000001] Loaded widget: Auto First Build Facing [f=-000001] Loaded widget: Auto Group [f=-000001] Loaded widget: Chili AI Set Start [f=-000001] Loaded widget: NoDuplicateOrders [f=-000001] Projectile Lights (gfx_projectile_lights.lua) - Deferred rendering widget not found. [f=-000001] Loaded widget: Projectile Lights [f=-000001] Loaded widget: Start Point Remover & Comm Selector [f=-000001] Loaded widget: Startup Info and Selector [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Stockpiler [f=-000001] Loaded widget: Transport AI [f=-000001] Loaded widget: UnitNoStuckInFactory [f=-000001] Loaded widget: Unit Start State [f=-000001] Loaded widget: Smooth Scroll [f=-000001] Loaded widget: Recorder (Save) [f=-000001] Loaded widget: Replay control buttons [f=-000001] Loaded widget: Chili Custom Modoptions Info [f=-000001] Loaded widget: Persistent Build Spacing [f=-000001] Loaded widget: Icon Sets [f=-000001] Loaded widget: Attack AoE [f=-000001] Loaded widget: PlanetWars Info [f=-000001] Loaded widget: MessageBoxes ZK [f=-000001] Loaded widget: Commands FX [f=-000001] Loaded widget: UnitShapes [f=-000001] Loaded widget: Map Edge Extension [f=-000001] Loaded widget: State Icons [f=-000001] Loaded widget: Shield Guard [f=-000001] Loaded widget: Selection Send [f=-000001] Loaded widget: Lua GeoVents V1.01 [f=-000001] Loaded widget: Rank Icons 2 [f=-000001] Loaded widget: Gadget Icons [f=-000001] Loaded widget: AllyCursors [f=-000001] Loaded widget: Disable Bad Widgets [f=-000001] Loaded widget: Lua Metal Decals [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Building Starter [f=-000001] : disabled for spectators [f=-000001] Loaded widget: Cloaker Guard [f=-000001] Loaded widget: Units on Fire [f=-000001] Loaded widget: Smoke Signals [f=-000001] Loaded widget: LupsManager [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 [f=-000001] Loaded widget: Newton Firezone [f=-000001] Loaded widget: Receive Units Indicator [f=-000001] Loaded widget: Auto-toggle false color vision [f=-000001] Loaded widget: Chili Crude Player List [f=-000001] Loaded widget: Chili Pro Console [f=-000001] Loaded widget: Chili Docking [f=-000001] Loaded widget: HUD Presets [f=-000001] Loaded widget: Lasso Terraform GUI [f=-000001] Loaded widget: Image Preloader [f=-000001] Loaded widget: Chili Core Selector [f=-000001] Loaded widget: Custom Markers [f=-000001] Loaded widget: Select Keys [f=-000001] Loaded widget: Default Group Recall Fix [f=-000001] Loaded widget: Start Boxes [f=-000001] Loaded widget: Restricted Zones [f=-000001] Loaded widget: Pause Screen [f=-000001] Loaded widget: Chili Share menu v1.24 [f=-000001] Loaded widget: Jumpjet GUI [f=-000001] Loaded widget: CustomFormations2 [f=-000001] SetSunLighting [f=-000001] Loaded widget: Sun and Atmosphere Handler. [f=-000001] Error in [Outline Shader] widget: Deferred shading is not enabled or advanced shading is not active [f=-000001] Loading: LuaUI/Widgets/gfx_outline_no_shader.lua [f=-000001] Loaded widget: Outline Shader [f=-000001] Loaded widget: Text To Speech Control [f=-000001] Loaded widget: Layout Handler [f=-000001] Lua garbage collection rate: 30/s [f=-000001] Loaded widget: GC Control [f=-000001] Loaded widget: Chili Integral Menu [f=-000001] Loaded widget: Persistent Build Height [f=-000001] Loaded widget: Color Blindness Correction [f=-000001] Removed 'GC at >100MB': disabled. [f=-000001] Loaded widget: GC at >300MB [f=-000001] Writing last game win data [f=-000001] LuaUI v0.3 [f=-000001] [Game::LoadGame][5] globalQuit=0 forcedQuit=0 [f=-000001] placing 0 unit(s) [f=-000001] placing 1669 feature(s) [f=-000001] placing 0 building(s) [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=92 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=f9e0b841 [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=f6aa76c9 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=edbfb891 [f=-000001] [Path] [PathEstimator::ReadFile] hash=edbfb891 file="cache/104dev-maintenance/paths/Otago 1.1.pe-edbfb891.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]" [f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32 [f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=92 [f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=f9e0b841 [f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=37560093 [f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c5de8888 [f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=f6aa76c9 [f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=edbfb8a1 [f=-000001] [Path] [PathEstimator::ReadFile] hash=edbfb8a1 file="cache/104dev-maintenance/paths/Otago 1.1.pe2-edbfb8a1.zip" (exists=1) [f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]" [f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (437ms, checksum 1cbbe856)" [f=-000001] [Game::LoadGame][6] globalQuit=0 forcedQuit=0 [f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={11855,0,0} {chunk,block}Bytes={0,0} [f=-000001] Mex Placement Initialised with 36 spots. [f=-000001] Spectator mode. Widget removed. [f=-000001] UpdateInterfacePreset, minimapRight [f=-000001] Opening demofile demos/739442/replay.sdfz [f=-000001] Connection attempt from UnnamedPlayer (spec) [f=-000001] -> Version: 104.0.1-1251-g69e556f maintenance [Linux 64-bit (native)] [f=-000001] [Game::ClientReadNet] added new player UnnamedPlayer (spec) with number 2 to team 0 [f=-000001] Switching to Overhead (TA) style camera [f=-000001] Epicmenu: Switching to Default camera mode [f=-000001] -> Connection established (given id 2) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=26fb0eb3458c3ab5d5b99086492c651da0bdb82ba6008c24a1c43631a74edce787c6ef9e13b110f74bf713f9c4cac739cb43f2a7d11798711cf5b2fa3d876347" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=a0ecc902cc6b596868442d751d221b390f16dea3f25d9a5917b1375492a24cfa5bc1d35b32c8f91fb6bf09d9632430dc954e5876d869172d84c334b9fba4b141" [f=-000001] Speed set to 20.0 [server] [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=22b99e2e5c5eb7b2ec1156520a58b4bd1b34a29109815358309bc057d5075a1f73514f6b9ebea5818df9c2305f356ae626e9a3364d1092e9a2be7a17e2e29bcd]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=1a3b4abac095a68360df2868475144af7d5c28546a96eb8f2ef537a8fc4cd2323800bad73c280a9fceb9e94a7787e02c40a6e7c0e608977b81173b5ed500af44]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="UnnamedPlayer (spec)" string="[Game::LoadGame][lua{Rules,Gaia}={0x51a4b100,0x517d9f70}]" [f=-000001] Spectator UnnamedPlayer (spec) finished loading and is now ingame [f=-000001] Spectator mode. Widget removed. [f=-000001] Playback paused [f=-000001] Beginning demo playback [f=-000001] GameID: d51d155d6ce9b07b3d2839b3a2355d66 [f=-000001] Connection attempt from warofwar2011 [f=-000001] -> Version: 104.0.1-1251-g69e556f maintenance [Windows 32-bit (emulated)] [f=-000001] [0] Event [undefined]: warofwar2011 changed status [f=-000001] -> Connection established (given id 0) [f=-000001] Connection attempt from ZeMecharaptor [f=-000001] -> Version: 104.0.1-1251-g69e556f maintenance [Windows 32-bit (emulated)] [f=-000001] [0] Event [undefined]: ZeMecharaptor changed status [f=-000001] -> Connection established (given id 1) [f=-000001] [Game::ClientReadNet][LOGMSG] sender="warofwar2011" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=26fb0eb3458c3ab5d5b99086492c651da0bdb82ba6008c24a1c43631a74edce787c6ef9e13b110f74bf713f9c4cac739cb43f2a7d11798711cf5b2fa3d876347" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="warofwar2011" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="ZeMecharaptor" string="[PreGame::GameDataReceived][map-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=26fb0eb3458c3ab5d5b99086492c651da0bdb82ba6008c24a1c43631a74edce787c6ef9e13b110f74bf713f9c4cac739cb43f2a7d11798711cf5b2fa3d876347" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="ZeMecharaptor" string="[PreGame::GameDataReceived][mod-checksums] server=10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 client=f7404aa961d500a755dcc7800a1b7521c692a561150e526a6287cd6d0b653299f7876b4f2b1ac3c7226a872326565e2e301f547b568f5a333f37a63407309fac" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="warofwar2011" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=22b99e2e5c5eb7b2ec1156520a58b4bd1b34a29109815358309bc057d5075a1f73514f6b9ebea5818df9c2305f356ae626e9a3364d1092e9a2be7a17e2e29bcd]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="warofwar2011" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=1a3b4abac095a68360df2868475144af7d5c28546a96eb8f2ef537a8fc4cd2323800bad73c280a9fceb9e94a7787e02c40a6e7c0e608977b81173b5ed500af44]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="warofwar2011" string="[Game::LoadGame][lua{Rules,Gaia}={5358ecc8,441df428}]" [f=-000001] Allies: I choose: Guardian! [f=-000001] [Game::ClientReadNet][LOGMSG] sender="ZeMecharaptor" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=22b99e2e5c5eb7b2ec1156520a58b4bd1b34a29109815358309bc057d5075a1f73514f6b9ebea5818df9c2305f356ae626e9a3364d1092e9a2be7a17e2e29bcd]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="ZeMecharaptor" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=1a3b4abac095a68360df2868475144af7d5c28546a96eb8f2ef537a8fc4cd2323800bad73c280a9fceb9e94a7787e02c40a6e7c0e608977b81173b5ed500af44]" [f=-000001] [Game::ClientReadNet][LOGMSG] sender="ZeMecharaptor" string="[Game::LoadGame][lua{Rules,Gaia}={1e04a058,40398e50}]" [f=-000001] Allies: I choose: Strike! [f=-000001] [0] Event [726,24.5102539,5439]: 0 finished unit Guardian Commander [f=-000001] [0] Event [7985,20.7421875,1304]: 1 finished unit Strike Commander [f=0000000] [0] warofwar2011, team: 0, elo:1100, userid: 280901 [f=0000000] [0] ZeMecharaptor, team: 1, elo:1100, userid: 472783 [f=0000000] [0] ?, team: 2, elo:0 [f=0000000] Playback continued [f=0000058] [58] Event [8120,20.2228622,1320]: 1 finished unit Gunship Plant [f=0000420] [420] Event [920,23.3825073,5480]: 0 finished unit Metal Extractor [f=0000601] [601] Event [8328,21.5912781,888]: 1 finished unit Metal Extractor [f=0000720] [720] Event [888,21.0830688,5192]: 0 finished unit Metal Extractor [f=0000930] [930] Event [640,20.8872833,5016]: 0 finished unit Cloakbot Factory [f=0000930] !transmitlobby @voice@buildUnit@add;cloakcon;Conjurer [f=0000930] !transmitlobby @voice@buildUnit@add;cloakraid;Glaive [f=0000930] !transmitlobby @voice@buildUnit@add;cloakheavyraid;Scythe [f=0000930] !transmitlobby @voice@buildUnit@add;cloakskirm;Ronin [f=0000930] !transmitlobby @voice@buildUnit@add;cloakriot;Reaver [f=0000930] !transmitlobby @voice@buildUnit@add;cloakassault;Knight [f=0000930] !transmitlobby @voice@buildUnit@add;cloakarty;Sling [f=0000930] !transmitlobby @voice@buildUnit@add;cloaksnipe;Phantom [f=0000930] !transmitlobby @voice@buildUnit@add;cloakaa;Gremlin [f=0000930] !transmitlobby @voice@buildUnit@add;cloakbomb;Imp [f=0000930] !transmitlobby @voice@buildUnit@add;cloakjammer;Iris [f=0000930] !transmitlobby @voice@buildUnit@reload [f=0000947] [947] Event [8119,41.2008553,1320]: 1 finished unit Wasp [f=0001635] [1635] Event [776,22.4077454,5320]: 0 finished unit Energy Pylon [f=0001801] [1801] Event [7536,27.7064514,2016]: 1 finished unit Lotus [f=0001906] [1906] Event [568,24.0073547,5288]: 0 finished unit Solar Collector [f=0001916] [1916] Event [649.599976,20.558197,5016]: 0 finished unit Conjurer [f=0002161] [2161] Event [568,26.4151001,5368]: 0 finished unit Solar Collector [f=0002219] [2219] Event [8280,20.2416077,1176]: 1 finished unit Wind/Tidal Generator [f=0002256] [2256] Event [8119,41.2008553,1320]: 1 finished unit Wasp [f=0002286] [2286] Event [649.599976,20.558197,5016]: 0 finished unit Conjurer [f=0002446] [2446] Event [568,28.3312988,5448]: 0 finished unit Solar Collector [f=0002663] [2663] Event [649.599976,20.558197,5016]: 0 finished unit Conjurer [f=0002669] [2669] Event [8264,20.0333252,1288]: 1 finished unit Wind/Tidal Generator [f=0002670] [2670] Event [648,26.440094,5448]: 0 finished unit Solar Collector [f=0003010] [3010] Event [648,24.6405334,5368]: 0 finished unit Solar Collector [f=0003039] [3039] Event [7680,30.8140259,2208]: 1 finished unit Lotus [f=0003040] [3040] Event [649.599976,20.558197,5016]: 0 finished unit Conjurer [f=0003170] [3170] Event [8424,20.2082825,1208]: 1 finished unit Wind/Tidal Generator [f=0003552] [3552] Event [648,23.1075745,5288]: 0 finished unit Solar Collector [f=0003557] [3557] Event [649.599976,20.558197,5016]: 0 finished unit Conjurer [f=0003560] [3560] Event [8392,20.3749084,1112]: 1 finished unit Wind/Tidal Generator [f=0003942] [3942] Event [8392,20.0916443,1272]: 1 finished unit Wind/Tidal Generator [f=0004295] [4295] Event [488,25.8235779,5288]: 0 finished unit Solar Collector [f=0004468] [4468] Event [649.599976,20.558197,5016]: 0 finished unit Conjurer [f=0004595] [4595] Event [8536,20.4165649,1160]: 1 finished unit Wind/Tidal Generator [f=0004602] [4602] Event [1528,30.8556824,3960]: 0 finished unit Stardust [f=0004827] [4827] Event [8208,29.7976074,2624]: 1 finished unit Lotus [f=0004842] [4842] Event [8119,41.2008553,1320]: 1 finished unit Locust [f=0005151] [5151] Event [8344,20.0999756,1208]: 1 finished unit Wind/Tidal Generator [f=0005152] [5152] Event [488,29.8892517,5368]: 0 finished unit Solar Collector [f=0005678] [5678] Event [1608,25.7819214,4040]: 0 finished unit Stardust [f=0005701] [5701] Event [649.599976,20.558197,5016]: 0 finished unit Conjurer [f=0006244] [6244] Event [488,32.2720032,5448]: 0 finished unit Solar Collector [f=0006504] [6504] Event [8248,22.2911072,888]: 1 finished unit Energy Pylon [f=0006643] [6643] Event [1672,26.6233826,4104]: 0 finished unit Stardust [f=0006695] [6695] Event [8496,34.7797241,2720]: 1 finished unit Lotus [f=0006758] [6758] Event [649.599976,20.558197,5016]: 0 finished unit Conjurer [f=0007028] [7028] Event [8264.27734,22.5706158,772.330872]: 1 finished unit Strike Commander [f=0007162] [7162] Event [649.599976,20.558197,5016]: 0 finished unit Conjurer [f=0007217] [7217] Event [8216,24.4822388,504]: 1 finished unit Metal Extractor [f=0007283] [7283] Event [8119,41.2008553,1320]: 1 finished unit Locust [f=0008074] [8074] Event [1541.65308,20.2680874,5901.95703]: 0 lost unit Conjurer [f=0008191] [8191] Event [1521.40979,20.51334,5882.55713]: 0 lost unit Conjurer [f=0008221] [8221] Event [6720,29.2060852,1008]: 1 finished unit Lotus [f=0008322] [8322] Event [649.599976,20.558197,5016]: 0 finished unit Conjurer [f=0008334] [8334] Event [1624,20.1166382,5944]: 0 lost unit Metal Extractor [f=0008387] [8387] Event [1048,26.1568298,3432]: 0 finished unit Stardust [f=0008605] [8605] Event [8119,41.2008553,1320]: 1 finished unit Locust [f=0009159] [9159] Event [776,22.4077454,5320]: 0 lost unit Energy Pylon [f=0009164] [9164] Event [6624,22.9492798,704]: 1 finished unit Lotus [f=0009298] [9298] Event [920,24.9717484,5480]: 0 lost unit Metal Extractor [f=0009380] [9380] Event [936,21.5896492,5112]: 0 lost unit Hacksaw [f=0009426] [9426] Event [792,21.0080872,5144]: 0 lost unit Thresher [f=0009625] [9625] Event [920,26.4900818,3368]: 0 finished unit Stardust [f=0009735] [9735] Event [894.856445,21.7127132,5092.88037]: 0 lost unit Conjurer [f=0009742] [9742] Event [936,22.0929413,5128]: 0 lost unit Hacksaw [f=0009900] [9900] Event [876.107361,21.2821751,5070.71631]: 0 lost unit Conjurer [f=0009907] [9907] Event [936,22.0929413,5128]: 0 lost unit Hacksaw [f=0010021] [10021] Event [8119,41.2008553,1320]: 1 finished unit Locust [f=0010118] [10118] Event [1042.81262,28.8393002,5184.11328]: 0 lost unit Conjurer [f=0010129] [10129] Event [6496,26.5150757,304]: 1 finished unit Lotus [f=0010539] [10539] Event [6992,453.519135,1648]: 1 finished unit Advanced Radar [f=0010895] [10895] Event [8119,41.2008553,1320]: 1 finished unit Locust [f=0010907] [10907] Event [760,37.1791382,3272]: 0 finished unit Stardust [f=0010907] [10907] Event [696.054199,122.066467,5056.72363]: 1 lost unit Locust [f=0011151] [11151] Event [649.599976,20.558197,5016]: 0 finished unit Conjurer [f=0011551] [11551] Event [649.599976,20.558197,5016]: 0 finished unit Conjurer [f=0011685] [11685] Event [8119,41.2008553,1320]: 1 finished unit Wasp [f=0011938] [11938] Event [649.599976,20.558197,5016]: 0 finished unit Conjurer [f=0013055] [13055] Event [1104,34.5047913,5280]: 0 lost unit Advanced Radar [f=0013123] [13123] Event [888,21.0830688,5192]: 0 lost unit Metal Extractor [f=0013222] [13222] Event [735.13031,13.0747795,5347.7832]: 0 lost unit Conjurer [f=0013271] Player warofwar2011 left the game: normal quit [f=0013271] [13271] Event [undefined]: warofwar2011 quit [f=0013288] [13288] Event [732.444397,15.4957142,5382.65625]: 0 lost unit Conjurer [f=0013394] [13394] Event [776,11.0325327,5320]: 0 lost unit Energy Pylon [f=0013657] ZeMecharaptor has forced a win due to dropped opposition. [f=0013657] game_message: warofwar2011 has been destroyed! [f=0013657] [13657] Event [undefined]: warofwar2011 resigned [f=0013657] game_message: ZeMecharaptor wins! [f=0013657] Submitting stats [f=0013657] Automatically exiting in 10 seconds. Move mouse to cancel. [f=0013657] Part| Total Time|Time of the last 0.5s [f=0013657] Draw 12647.10ms 11.11% [f=0013657] Lua 20854.54ms 69.05% [f=0013657] Misc::Profiler::AddTime 44.06ms 0.10% [f=0013657] Sim 19116.31ms 79.66% [f=0013657] [13657] Received game_message: warofwar2011 has been destroyed! [f=0013657] [13657] Received game_message: ZeMecharaptor wins! [f=0013658] [13658] Game End Stats Header: 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25,5355,4405,5355,4405,143.665161,455.117828,143.665161,455.117828,0,0,0,0,0,0,0,0,0,0,0,0,1455.09558,81.8603973,1455.09558,81.8603973,630,1100,630,1100,14.3766117,26,14.3766117,26,2730,2000,2730,2000,11.6298075,8.19999886,11.6298075,8.19999886,1400,600,1400,600,977.499878,0,977.499878,0,595,705,595,705,0,977.499878,0,977.499878,0,0.00208333,0,0.00208333,89.53582,1767.53674,89.53582,1767.53674 [f=0013658] [13658] Game End Stats Values: 26,5355,4745,5355,4745,173.607254,455.117828,173.607254,455.117828,0,0,0,0,0,0,0,0,0,0,0,0,1498.56055,219.999741,1498.56055,219.999741,630,1320,630,1320,19.5052834,26,19.5052834,26,2730,2000,2730,2000,12.3961401,8.19999886,12.3961401,8.19999886,1400,720,1400,720,977.499878,220,977.499878,220,595,705,595,705,220,977.499878,220,977.499878,0,0.00208333,0,0.00208333,227.675171,1811.00171,227.675171,1811.00171 [f=0013658] [13658] Game End Stats Values: 27,5615,4865,5615,4865,203.540207,455.117828,203.540207,455.117828,0,0,0,0,0,0,0,0,0,0,0,0,1498.56055,219.999741,1498.56055,219.999741,630,1320,630,1320,19.6708412,26,19.6708412,26,2730,2000,2730,2000,12.3955288,11.5889225,12.3955288,11.5889225,1660,840,1660,840,977.499878,220,977.499878,220,595,705,595,705,220,977.499878,220,977.499878,0,55.6688843,0,55.6688843,227.675171,1811.00171,227.675171,1811.00171 [f=0013658] [13658] Game End Stats Values: 28,5615,4985,5615,4985,214.65036,455.117828,214.65036,455.117828,0,0,0,0,0,0,0,0,0,0,0,0,1498.56055,219.999741,1498.56055,219.999741,630,1320,630,1320,18.6130772,26,18.6130772,26,2730,2000,2730,2000,14.1406755,10.1443949,14.1406755,10.1443949,1660,960,1660,960,977.499878,220,977.499878,220,595,705,595,705,265,977.499878,265,977.499878,0,80.002037,0,80.002037,227.675171,1811.00171,227.675171,1811.00171 [f=0013658] [13658] Game End Stats Values: 29,5615,4985,5615,4985,232.02446,455.117828,232.02446,455.117828,0,0,0,0,0,0,0,0,0,0,0,0,1498.56055,219.999741,1498.56055,219.999741,630,1320,630,1320,18.3596592,26,18.3596592,26,2730,2000,2730,2000,11.5582733,8.19999886,11.5582733,8.19999886,1660,960,1660,960,977.499878,220,977.499878,220,595,705,595,705,265,977.499878,265,977.499878,0,80.002037,0,80.002037,227.675171,1811.00171,227.675171,1811.00171 [f=0013658] [13658] Game End Stats Values: 30,5615,4985,5615,4985,235.197891,455.117828,235.197891,455.117828,0,0,0,0,0,0,0,0,0,0,0,0,1515.6062,219.999741,1515.6062,219.999741,630,1320,630,1320,13.3423738,26,13.3423738,26,2730,2000,2730,2000,10.6115608,8.19999886,10.6115608,8.19999886,1660,960,1660,960,977.499878,220,977.499878,220,595,705,595,705,265,977.499878,265,977.499878,0,80.002037,0,80.002037,227.675171,1828.04736,227.675171,1828.04736 [f=0013658] [13658] Game End Stats Values: 31,5615,4670,5615,4670,235.197891,455.117828,235.197891,455.117828,0,0,0,0,0,0,0,0,0,0,0,0,2040.34521,219.999741,2040.34521,219.999741,630,1320,630,1320,12.1618366,24.1333332,12.1618366,24.1333332,2730,2000,2730,2000,10.3999996,6.58666706,10.3999996,6.58666706,1660,720,1660,720,1799.49487,220,1799.49487,220,595,630,595,630,265,1799.49487,265,1799.49487,0,80.002037,0,80.002037,227.675171,2355.57837,227.675171,2355.57837 [f=0013658] [13658] Game End Stats Values: 32,5615,4670,5615,4670,238.286606,455.117828,238.286606,455.117828,0,0,0,0,0,0,0,0,0,0,0,0,2261.03369,219.999741,2261.03369,219.999741,630,1320,630,1320,14.6242914,18,14.6242914,18,2730,2000,2730,2000,10.9147863,6,10.9147863,6,1660,720,1660,720,1799.49487,220,1799.49487,220,595,630,595,630,265,1799.49487,265,1799.49487,0,80.002037,0,80.002037,227.675171,2576.26685,227.675171,2576.26685 [f=0013659] [13659] Event [640,20.558197,5016]: 0 lost unit Cloakbot Factory [f=0013659] !transmitlobby @voice@buildUnit@remove;cloakcon [f=0013659] !transmitlobby @voice@buildUnit@remove;cloakraid [f=0013659] !transmitlobby @voice@buildUnit@remove;cloakheavyraid [f=0013659] !transmitlobby @voice@buildUnit@remove;cloakskirm [f=0013659] !transmitlobby @voice@buildUnit@remove;cloakriot [f=0013659] !transmitlobby @voice@buildUnit@remove;cloakassault [f=0013659] !transmitlobby @voice@buildUnit@remove;cloakarty [f=0013659] !transmitlobby @voice@buildUnit@remove;cloaksnipe [f=0013659] !transmitlobby @voice@buildUnit@remove;cloakaa [f=0013659] !transmitlobby @voice@buildUnit@remove;cloakbomb [f=0013659] !transmitlobby @voice@buildUnit@remove;cloakjammer [f=0013659] !transmitlobby @voice@buildUnit@reload [f=0013684] [13684] Event [568,24.1286621,5288]: 0 lost unit Solar Collector [f=0013695] [13695] Event [648,23.08564,5288]: 0 lost unit Solar Collector [f=0013706] [13706] Event [648,24.4923992,5368]: 0 lost unit Solar Collector [f=0013706] [13706] Event [648,26.5237541,5448]: 0 lost unit Solar Collector [f=0013769] [13769] Event [8808,21.1247253,1416]: 1 finished unit Metal Extractor [f=0013803] [13803] Event [7432,20.4332275,456]: 1 finished unit Energy Pylon [f=0013979] No clients connected, shutting down server [f=0013979] Server shutdown [f=0014095] [14095] Event [8536,20.0249939,1592]: 1 finished unit Energy Pylon [f=0014589] [14589] Event [8824,20.1999512,1848]: 1 finished unit Metal Extractor [f=0014667] [14667] Event [7016,20.0916443,152]: 1 finished unit Metal Extractor [f=0015209] [15209] Event [7496,20.0416565,136]: 1 finished unit Metal Extractor [f=0017649] [17649] Event [8640,25.0487671,808]: 1 finished unit Fusion Reactor [f=0018458] Autoquit sending quit command. [f=0018458] [QuitAction] user exited to system [f=0018458] [SpringApp::Kill][1] fromRun=1 [f=0018458] [ThreadPool::SetThreadCount][1] wanted=0 current=1 maximum=1 (init=1) [f=0018458] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0018458] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms [f=0018458] [ThreadPool::SetThreadCount][2] workers=0 [f=0018458] [SpringApp::Kill][2] [f=0018458] [Game::KillLua][0] dtor=0 loadscreen=(nil) [f=0018458] [Game::KillLua][3] dtor=0 luaUI=0x5191f220 [f=0018458] Start widgetHandler:Shutdown [f=0018458] Shutdown - SaveOrderList Complete [f=0018458] Writing last game win data [f=0018458] Shutdown - SaveConfigData Complete [f=0018458] Shutdown Widget - Save/Load API [f=0018458] Shutdown Widget - Chili Highlight [f=0018458] Shutdown Widget - Draw After Chili [f=0018458] Shutdown Widget - EPIC Menu [f=0018458] Shutdown Widget - Chili Widget Selector [f=0018458] Shutdown Widget - Chili Minimap [f=0018458] Shutdown Widget - Local Team Colors [f=0018458] Shutdown Widget - Display Keys 2 [f=0018458] Shutdown Widget - Save Game Menu [f=0018458] Shutdown Widget - Unit Icons [f=0018458] Shutdown Widget - Noises [f=0018458] Shutdown Widget - HealthBars [f=0018458] Shutdown Widget - Win Counter [f=0018458] Shutdown Widget - SpringRTS Replay Stats [f=0018458] Shutdown Widget - BuildETA [f=0018458] Shutdown Widget - Modular Comm Info [f=0018458] Shutdown Widget - Mex Placement Handler [f=0018458] Shutdown Widget - Stereo3D [f=0018458] Shutdown Widget - Showeco and Grid Drawer [f=0018458] Shutdown Widget - Point Tracker [f=0018458] Shutdown Widget - Missile Silo Range [f=0018458] Shutdown Widget - MinimapEvents [f=0018458] Shutdown Widget - Local Widgets Config [f=0018458] Shutdown Widget - Highlight Geos [f=0018458] Shutdown Widget - Grab Input [f=0018458] Input grabbing is disabled! [f=0018458] Shutdown Widget - Music Player [f=0018458] Shutdown Widget - Darkening [f=0018458] Shutdown Widget - Context Menu [f=0018458] Shutdown Widget - Chili Spectator Panels [f=0018458] Shutdown Widget - Chili Selections & CursorTip v2 [f=0018458] Shutdown Widget - Chili Nuke Warning [f=0018458] Shutdown Widget - Chili EndGame Window [f=0018458] Shutdown Widget - Chili Economy Panel Default [f=0018458] Shutdown Widget - CameraShake [f=0018458] Shutdown Widget - Attack AoE [f=0018458] Shutdown Widget - Map Edge Extension [f=0018458] Shutdown Widget - Selection Send [f=0018458] Shutdown Widget - LupsManager [f=0018458] Shutdown Widget - Newton Firezone [f=0018458] Shutdown Widget - Chili Crude Player List [f=0018458] Shutdown Widget - Chili Pro Console [f=0018458] Shutdown Widget - Lasso Terraform GUI [f=0018458] Shutdown Widget - Lups [f=0018458] Shutdown Widget - Chili Framework [f=0018458] Shutdown Widget - Chili Core Selector [f=0018458] Shutdown Widget - Custom Markers [f=0018458] Shutdown Widget - Pause Screen [f=0018458] Shutdown Widget - Text To Speech Control [f=0018458] Shutdown Widget - Layout Handler [f=0018458] Shutdown Widget - Persistent Build Height [f=0018458] End widgetHandler:Shutdown [f=0018458] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={534417,68061644} {int,ext,rec}Allocs={19115843,0,0} {chunk,block}Bytes={68061644,0} [f=0018458] [Game::KillLua][1] dtor=0 luaGaia=0x517d9f70 [f=0018458] [LuaMemPool::LogStats][handle=LuaGaia (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={451733,60039934} {int,ext,rec}Allocs={19115843,0,0} {chunk,block}Bytes={60039934,0} [f=0018458] [LuaMemPool::LogStats][handle=LuaGaia (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={451733,60039934} {int,ext,rec}Allocs={19115843,0,0} {chunk,block}Bytes={60039934,0} [f=0018458] [Game::KillLua][2] dtor=0 luaRules=0x51a4b100 [f=0018458] Start gadgetHandler:Shutdown [f=0018458] Shutdown - StartSetup [f=0018458] Shutdown - UnitMorph [f=0018458] Shutdown - LupsNanoSpray [f=0018458] Shutdown - Missile Silo Controller [f=0018458] Shutdown - Modular Comm Info [f=0018458] Shutdown - Terrain Texture Handler [f=0018458] Shutdown - UnitCloakShield [f=0018458] End gadgetHandler:Shutdown [f=0018458] Start gadgetHandler:Shutdown [f=0018458] Shutdown - Save/Load [f=0018458] Shutdown - UnitMorph [f=0018458] Shutdown - Modular Comm Info [f=0018458] Shutdown - Retreat Command [f=0018458] Shutdown - Shockwaves [f=0018458] Shutdown - Teleport Throw [f=0018458] Shutdown - UnitCloakShield [f=0018458] Shutdown - Lups Cloak FX [f=0018458] Shutdown - Lups [f=0018458] Shutdown - Lups Shield [f=0018458] End gadgetHandler:Shutdown [f=0018458] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={19115870,0,0} {chunk,block}Bytes={0,0} [f=0018458] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=18446744073709551615 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={19115870,0,0} {chunk,block}Bytes={0,0} [f=0018458] [Game::KillLua][4] dtor=0 [f=0018458] [Game::~CGame][1] [f=0018458] [Game::KillLua][0] dtor=1 loadscreen=(nil) [f=0018458] [Game::KillLua][3] dtor=1 luaUI=(nil) [f=0018458] [Game::KillLua][1] dtor=1 luaGaia=(nil) [f=0018458] [Game::KillLua][2] dtor=1 luaRules=(nil) [f=0018458] [Game::KillLua][4] dtor=1 [f=0018458] [Game::KillMisc][1] [f=0018458] [Game::KillMisc][2] [f=0018458] [Game::KillMisc][3] [f=0018458] [Game::KillRendering][1] [f=0018458] [3DOParser::Kill] allocated 1 pieces [f=0018458] [S3OParser::Kill] allocated 190 pieces [f=0018458] [AssParser::Kill] allocated 60 pieces [f=0018458] [Game::KillInterface][1] [f=0018458] [Game::KillInterface][2] [f=0018458] [Game::KillSimulation][1] [f=0018458] [Game::KillSimulation][2] [f=0018458] [CCollisionHandler] dis-/continuous tests: 0/32585 [f=0018458] [Game::KillSimulation][3] [f=0018458] [~CPathCache(36x24)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0018458] [~CPathCache(36x24)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=2 [f=0018458] [~CPathCache(72x48)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0 [f=0018458] [~CPathCache(72x48)] cacheHits=347 hitPercentage=0% numHashColls=0 maxCacheSize=201 [f=0018458] [~CRectangleOverlapHandler] 0% overlap reduction [f=0018458] [~CRectangleOverlapHandler] 0% overlap reduction [f=0018458] [LosHandler::Kill] raycast instance cache-{hits,misses}={4834,5164}; shared=3%; cached=46% [f=0018458] [Game::KillSimulation][4] [f=0018458] [CommonDefHandler::KillStatic] 3232 sound-set data items added [f=0018458] [Game::~CGame][2] [f=0018458] [Game::~CGame][3] [f=0018458] [SpringApp::Kill][3] [f=0018458] [NetProto::~CNetProtocol] [LocalConnection::Statistics] 192274 bytes sent 87407 bytes recv'd [f=0018458] [SpringApp::Kill][4] font=0x458b8210 [f=0018458] [SpringApp::Kill][5] [f=0018458] [SpringApp::Kill][6] [SpringApp::Kill][7] [LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules: [LuaSocket] TCP_CONNECT ALLOW * -1 [LuaSocket] TCP_LISTEN ALLOW * -1 [LuaSocket] UDP_LISTEN ALLOW * -1 [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1251-g69e556f/base/spring/bitmaps.sdz] 1244250 bytes cached in 13 files [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/104.0.1-1251-g69e556f/base/springcontent.sdz] 231326 bytes cached in 72 files [~CPoolArchive] archiveFile="/var/lib/zkreplay/Zero-K/packages/f35f403427d63965bc3509eba29edccd.sdp" numZipFiles=7797 sumInflSize=693875kb sumReadTime=2025ms file="luarules/configs/rec_order.lua" indx=1284 inflSize=1690kb readTime=33ms file="bitmaps/loadpictures/skydust.png" indx=507 inflSize=3031kb readTime=31ms file="bitmaps/pd/shield2.png" indx=549 inflSize=119kb readTime=30ms file="bitmaps/other/poof.png" indx=524 inflSize=18kb readTime=22ms file="luaui/widgets/gui_persistent_build_height.lua" indx=4737 inflSize=13kb readTime=22ms file="bitmaps/cc/bigexplo.tga" indx=405 inflSize=256kb readTime=18ms file="objects3d/strikecom.dae" indx=5509 inflSize=1500kb readTime=17ms file="luaui/widgets/chili/skins/evolved/panel_0110_small.png" indx=4098 inflSize=5kb readTime=16ms file="luaui/widgets/api_chili_widgetselector.lua" indx=3867 inflSize=10kb readTime=16ms file="bitmaps/gpl/wakelarge.png" indx=476 inflSize=124kb readTime=15ms [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/packages/f35f403427d63965bc3509eba29edccd.sdp] 32993064 bytes cached in 2666 files [SpringApp::Kill][8] [WatchDog::DeregisterThread] deregistering controls for thread [main] [WatchDog::Uninstall][1] hangDetectorThread=0x1d517b0 (joinable=1) [WatchDog::Uninstall][2] [WatchDog::Uninstall][3] [SpringApp::Kill][9]