[t=00:00:00.000000] [CpuId] found 1 cores and 1 logical cpus (mask: 0x1) of type general
[t=00:00:00.000063] [CpuId] setting logical cpu affinity mask to 0x1
[t=00:00:00.008235] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.008278] Using writeable configuration source: "/tmp/tmp.X3TfMvvR5a/springsettings.1644679.cfg"
[t=00:00:00.012985] LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt
[t=00:00:00.013047] ============== ==============
[t=00:00:00.013058]
[A] ArchiveScanner
[A] AutohostInterface
[A] BumpWater
[A] CSMFGroundTextures
[A] CrashHandler
[A] CregSerializer
[A] DecalsDrawerGL4
[A] DynWater
[A] Font
[A] GameServer
[A] GroundMoveType
[A] KeyBindings
[A] LuaSocket
[A] Model
[A] Net
[A] Path
[A] Piece
[A] RoamMeshDrawer
[A] Shader
[A] SkyBox
[A] Sound
[A] Texture
[A] VFS
[E] Sound (Notice)
[E] VFS (Info)
[t=00:00:00.013068]
[t=00:00:00.013077] Enable or disable log sections using the LogSections configuration key
[t=00:00:00.013086] or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.013095] Use "none" to disable the default log sections.
[t=00:00:00.013103] ============== ==============
[t=00:00:00.013113] ============== ==============
[t=00:00:00.013169] InputTextGeo = 0.26 0.73 0.02 0.028
[t=00:00:00.013180] MouseDragCircleCommandThreshold = 25
[t=00:00:00.013189] ROAM = 2
[t=00:00:00.013199] RotateLogFiles = 1
[t=00:00:00.013209] TeamHighlight = 0
[t=00:00:00.013219] ============== ==============
[t=00:00:00.013229] ============== ==============
[t=00:00:00.013239] Spring Engine Version: 105.1.1-1774-g5e966db BAR105 (Headless)
[t=00:00:00.013249] Build Environment: gcc libstdc++ version 20210427
[t=00:00:00.013259] Compiler Version: gcc-11.1.0
[t=00:00:00.013281] Operating System: Linux 4.19.0-16-amd64 #1 SMP Debian 4.19.181-1 (2021-03-19) (x86_64)
[t=00:00:00.013457] Hardware Config: AMD EPYC 7601 32-Core Processor; 1995MB RAM
[t=00:00:00.013469] Binary Word Size: 64-bit (native)
[t=00:00:00.013478] Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.013488] Physical CPU Cores: 1
[t=00:00:00.013498] Logical CPU Cores: 1
[t=00:00:00.013506] ============== ==============
[t=00:00:00.013572] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.013582] SSE 1.0 : 1, SSE 2.0 : 1
[t=00:00:00.013591] SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.013600] SSE 4.1 : 1, SSE 4.2 : 1
[t=00:00:00.013609] SSE 4.0A: 1, SSE 5.0A: 0
[t=00:00:00.064700] [WatchDog::Install] installed (hang-timeout: 60s)
[t=00:00:00.064738] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.064790] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz}
[t=00:00:00.064824] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window
[t=00:00:00.064849] [GR::SetWindowAttributes][1] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<8,8>
[t=00:00:00.064860] [GR::SetWindowAttributes][2] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<400,400>
[t=00:00:00.064902] [GR::LogVersionInfo]
[t=00:00:00.064912] SDL version : 0.0.0 (linked) / 2.0.8 (compiled)
[t=00:00:00.064921] GL version :
[t=00:00:00.064930] GL vendor :
[t=00:00:00.064940] GL renderer :
[t=00:00:00.064949] GLSL version:
[t=00:00:00.064958] GLEW version: spring headless stub GLEW version
[t=00:00:00.064968] GPU memory : unknown
[t=00:00:00.064977] SDL swap-int: 0
[t=00:00:00.064986] SDL driver : headless stub
[t=00:00:00.064995]
[t=00:00:00.065004] Initialized OpenGL Context: 0.0 (Compat)
[t=00:00:00.065013] GLSL shader support : 0
[t=00:00:00.065022] GL4 support : 0
[t=00:00:00.065031] FBO extension support : 0
[t=00:00:00.065040] NVX GPU mem-info support : 0
[t=00:00:00.065080] ATI GPU mem-info support : 0
[t=00:00:00.065090] NPOT-texture support : 1 (0)
[t=00:00:00.065099] S3TC/DXT1 texture support : 0/0
[t=00:00:00.065108] texture query-LOD support : 1 (0)
[t=00:00:00.065117] MSAA frame-buffer support : 0 (0)
[t=00:00:00.065126] Z-buffer depth : 16 (-)
[t=00:00:00.065135] primitive-restart support : 0 (0)
[t=00:00:00.065144] clip-space control support: 0 (0)
[t=00:00:00.065154] seamless cube-map support : 0 (0)
[t=00:00:00.065162] frag-depth layout support : 0 (0)
[t=00:00:00.065171] persistent maps support : 0 (0)
[t=00:00:00.065181] explicit attribs location : 0 (0)
[t=00:00:00.065189] multi draw indirect : 0 (-)
[t=00:00:00.065198] array textures : 0 (-)
[t=00:00:00.065207] buffer copy support : 0 (-)
[t=00:00:00.065216] indirect draw : 0 (-)
[t=00:00:00.065225] base instance : 0 (-)
[t=00:00:00.065234]
[t=00:00:00.065243] max. FBO samples : -1
[t=00:00:00.065253] max. FS/program texture slots : 8/8
[t=00:00:00.065262] max. texture size : 2048
[t=00:00:00.065272] max. texture anisotropy level : 0.000000
[t=00:00:00.065282] max. vec4 varyings/attributes : 0/0
[t=00:00:00.065291] max. draw-buffers : 0
[t=00:00:00.065299] max. rec. indices/vertices : 0/0
[t=00:00:00.065309] max. uniform buffer-bindings : 0
[t=00:00:00.065317] max. uniform block-size : 0KB
[t=00:00:00.065326] max. storage buffer-bindings : 0
[t=00:00:00.065335] max. storage block-size : 0MB
[t=00:00:00.065344]
[t=00:00:00.065353] enable AMD-hacks : 0
[t=00:00:00.065362] compress MIP-maps: 0
[t=00:00:00.066258] [GR::UpdateGLConfigs]
[t=00:00:00.066290] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.066304] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=8.000000, vsy=8.000000, ssx=8.000000, ssy=8.000000, screenPosX=0, screenPosY=0
[t=00:00:00.066314] [GR::UpdateGLGeometry][2] winSize=<8,8>
[t=00:00:00.066323] [GR::InitGLState]
[t=00:00:00.066334] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated)
[t=00:00:00.284091] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.291950] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.297912] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.298439] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/
[t=00:00:00.298462] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/
[t=00:00:00.298478] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1774-g5e966db/
[t=00:00:00.859241] Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1774-g5e966db/base
[t=00:00:00.895802] Scanning: /var/lib/zkreplay/Zero-K/maps
[t=00:00:00.930586] Scanning: /var/lib/zkreplay/Zero-K/games
[t=00:00:00.930895] Scanning: /var/lib/zkreplay/Zero-K/packages
[t=00:00:00.947953] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 100ms
[t=00:00:00.948448] [VFS] [SpringVFS::ReserveArchives]
[t=00:00:00.948606] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.957516] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f40300134a0 (SpringVFS) global=(nil) (null)
[t=00:00:00.957540] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:00.962976] [ThreadPool::SetThreadCount][1] wanted=1 current=1 maximum=1 (init=1)
[t=00:00:00.963009] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.963020] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.963030] [ThreadPool::SetThreadCount][2] workers=0
[t=00:00:00.963509] [Threading] Main thread CPU affinity mask set: 0x1
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:31:DumpVersion():libcurl 7.86.0 OpenSSL/1.1.1s
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:79:ConfigureCertificates():CURLOPT_CAINFO is /etc/ssl/certs/ca-certificates.crt (can be overriden by PRD_SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:81:ConfigureCertificates():CURLOPT_CAPATH is /etc/ssl/certs (can be overriden by PRD_SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:202:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:187:DownloadSetConfig():Free disk space: 1048 MB
[t=00:00:00.990663][f=-000001] [CPreGame] using server IP localhost and port 8452
[t=00:00:00.991477][f=-000001] [NetProto::InitLocalClient] connecting to local server
[t=00:00:00.991678][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1644679/replay.sdfz" for game data...
[t=00:00:01.218109][f=-000001] [PreGame::StartServerForDemo] starting GameServer
[t=00:00:01.229057][f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[t=00:00:01.229186][f=-000001] [UDPListener] successfully bound socket on port 8452
[t=00:00:01.275390][f=-000001] [PreGame::StartServerForDemo] started GameServer
[t=00:00:01.275721][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 284ms
[t=00:00:01.276342][f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 3 to team 0 (#active=4)
[t=00:00:01.323901][f=-000001] [PreGame::AddMapArchivesToVFS][server=0x5634b55ac700] using map "Rainbow Comet v1.24" (loaded=0 cached=0)
[t=00:00:01.325680][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Rainbow Comet v1.24", overwrite=false)] section=1 cached=0
[t=00:00:01.328288][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:01.328717][f=-000001] [PreGame::AddModArchivesToVFS][server=0x5634b55ac700] using game "Zero-K v1.11.5.0" (loaded=0 cached=0)
[t=00:00:01.329864][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.11.5.0", overwrite=false)] section=0 cached=0
[t=00:00:01.340687][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:01.341281][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:01.354154][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 77ms
[t=00:00:01.354658][f=-000001] [PreGame::UpdateClientNet] received local player number 3 (team 0, allyteam 1), creating LoadScreen
[t=00:00:01.364659][f=-000001] forceSingleThreaded, false
[t=00:00:01.753545][f=-000001] [LuaIntro] Searching for new Widgets
[t=00:00:01.754357][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[t=00:00:01.754488][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[t=00:00:01.754547][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[t=00:00:01.754602][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[t=00:00:01.754655][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[t=00:00:01.755975][f=-000001] [LuaIntro] Found new widget "SpringLogo"
[t=00:00:01.756497][f=-000001] [LuaIntro] Found new widget "LoadTexture"
[t=00:00:01.756984][f=-000001] [LuaIntro] Found new widget "LoadProgress"
[t=00:00:01.759792][f=-000001] [LuaIntro] Found new widget "Main"
[t=00:00:01.761979][f=-000001] [LuaIntro] Found new widget "Music"
[t=00:00:01.764529][f=-000001] [LuaIntro] Found new widget "WM Stuff"
[t=00:00:01.764558][f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[t=00:00:01.765041][f=-000001] [LuaIntro] Loading widget: WM Stuff
[t=00:00:01.774736][f=-000001] [LuaIntro] Loading widget: LoadProgress
[t=00:00:01.777179][f=-000001] [LuaIntro] Loading widget: Main
[t=00:00:01.778604][f=-000001] [LuaIntro] Loading widget: LoadTexture
[t=00:00:01.779051][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[t=00:00:01.780442][f=-000001] [LoadScreen::Init] single-threaded
[t=00:00:01.780537][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[t=00:00:02.433763][f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[t=00:00:02.437213][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[t=00:00:02.628495][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[t=00:00:02.670934][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (77 MB)"
[t=00:00:03.649250][f=-000001] [~ScopedOnceTimer][Game::LoadMap] 1213ms
[t=00:00:03.650712][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[t=00:00:04.023432][f=-000001] Loading UnitDefs_posts
[t=00:00:04.223606][f=-000001] Loading FeatureDefs_posts
[t=00:00:04.247455][f=-000001] Loading WeaponDefs_posts
[t=00:00:04.276306][f=-000001] Loading ArmorDefs_posts
[t=00:00:04.298932][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 629ms
[t=00:00:04.357046][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 707ms
[t=00:00:04.357702][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[t=00:00:04.840314][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[t=00:00:04.847570][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 8ms
[t=00:00:04.847595][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[t=00:00:04.847956][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[t=00:00:04.849657][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[t=00:00:04.853746][f=-000001] [Init] number of ArmorDefs: 5
[t=00:00:05.508433][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[t=00:00:05.611663][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[t=00:00:05.862500][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[t=00:00:05.865144][f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[t=00:00:05.865532][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[t=00:00:06.284897][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 419ms
[t=00:00:06.284949][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[t=00:00:06.376648][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 91ms
[t=00:00:06.376706][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[t=00:00:06.445287][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 68ms
[t=00:00:07.527241][f=-000001] [Path] TK CPathManager::InitStatic: 1 threads available (MT requests=1, MT updates=1)
[t=00:00:07.533119][f=-000001] [IPathManager::GetInstance] using HAPFS
[t=00:00:07.533524][f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[t=00:00:07.544920][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Models"
[t=00:00:14.698849][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[t=00:00:14.719854][f=-000001] [Init] shadow rendering is disabled (config-value -1)
[t=00:00:14.719915][f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[t=00:00:14.721455][f=-000001] InfoTexture: legacy
[t=00:00:14.721486][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[t=00:00:14.723889][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[t=00:00:15.483527][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[t=00:00:15.500471][f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms
[t=00:00:15.500527][f=-000001] Switching to ROAM Mesh Rendering
[t=00:00:15.501791][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:15.795634][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
[t=00:00:15.799985][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:16.121293][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
[t=00:00:16.189001][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GrassDrawer"
[t=00:00:16.200535][f=-000001] Loaded DecalsDrawer: off
[t=00:00:16.200591][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[t=00:00:16.201367][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[t=00:00:17.124610][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[t=00:00:17.138074][f=-000001] [LoadScreen::SetLoadMessage] text="Finalizing Models"
[t=00:00:17.147337][f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[t=00:00:17.330155][f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 13ms
[t=00:00:17.332602][f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0
[t=00:00:17.332629][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
[t=00:00:17.662664][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:17.662714][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=108
[t=00:00:17.662724][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=71bee0d
[t=00:00:17.662735][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=4fb14714
[t=00:00:17.662744][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:17.662752][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:17.662761][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=4ba3d7d1
[t=00:00:17.673040][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:17.673102][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=108
[t=00:00:17.673113][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=71bee0d
[t=00:00:17.673125][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=4fb14714
[t=00:00:17.673135][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:17.673145][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:17.673157][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=4ba3d7e1
[t=00:00:17.673170][f=-000001] [Path] TK CPathManager::Finalize PathFinder 0x0x5634bab1ff70 has BLOCKSIZE 1
[t=00:00:17.679106][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:17.679138][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=108
[t=00:00:17.679154][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=71bee0d
[t=00:00:17.679167][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=4fb14714
[t=00:00:17.679179][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:17.679190][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=4ba3d537
[t=00:00:17.683267][f=-000001] [Path] [PathEstimator::ReadFile] hash=4ba3d537 file="cache/105dev-BAR105/paths/Rainbow Comet v1.24.pe-4ba3d537.zip" (exists=1)
[t=00:00:17.687008][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]"
[t=00:00:17.694448][f=-000001] Path cache (48, 64) initialized.
[t=00:00:17.694487][f=-000001] Path cache (48, 64) initialized.
[t=00:00:17.700227][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:17.700263][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=108
[t=00:00:17.700275][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=71bee0d
[t=00:00:17.700285][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=4fb14714
[t=00:00:17.700294][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:17.700304][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=4ba3d547
[t=00:00:17.872153][f=-000001] [Path] [PathEstimator::ReadFile] hash=4ba3d547 file="cache/105dev-BAR105/paths/Rainbow Comet v1.24.pe2-4ba3d547.zip" (exists=1)
[t=00:00:17.873205][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]"
[t=00:00:17.875282][f=-000001] Path cache (24, 32) initialized.
[t=00:00:17.875315][f=-000001] Path cache (24, 32) initialized.
[t=00:00:17.875357][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (542ms, checksum 1fd4fcd6)"
[t=00:00:17.875578][f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0
[t=00:00:17.875595][f=-000001] [Game::LoadLua] Lua developer mode disabled
[t=00:00:17.875606][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[t=00:00:17.977166][f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 53ms
[t=00:00:17.991294][f=-000001] Synced LuaRules: starting loading
[t=00:00:18.751858][f=-000001] GAMESIDE_LAVACONF, LuaRules/Configs/LavaConf/Rainbow Comet v1.24.lua
Loaded gadget: API versioning stuff for maps and user widgets
Loaded gadget: Dev Command Checker
Loaded gadget: Map Lua Metal Spot Placer
[t=00:00:20.522688][f=-000001] Map Terrain Generation
[t=00:00:20.522736][f=-000001] Random Seed, 1877456
[t=00:00:20.522750][f=-000001] Wave generation complete
[t=00:00:20.524874][f=-000001] Draw points, 13, factor, 0.82035893
[t=00:00:20.586787][f=-000001] Voronoi generation complete
[t=00:00:20.591020][f=-000001] Terrain structure complete
[t=00:00:21.637394][f=-000001] Edge processing complete
[t=00:00:21.637449][f=-000001] ApplyLineDistanceFunc
[t=00:00:23.885629][f=-000001] Tier propagation complete
[t=00:00:24.855899][f=-000001] Height application complete
[t=00:00:37.912892][f=-000001] Smoothing complete
[t=00:00:38.607971][f=-000001] Map terrain complete
[t=00:00:39.374698][f=-000001] Metal generation complete
Loaded gadget: Map Terrain Generator
Loaded gadget: Save/Load
Loaded gadget: Startbox handler
Loaded gadget: Wanted Speed
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: No Friendly Fire
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Nano Frame Death Handeling
Loaded gadget: Nano Frame Rate Limit
Loaded gadget: No Self-D
Loaded gadget: ShareControl
Loaded gadget: UnitPriority
Loaded gadget: Mex Control with energy link
Loaded gadget: Map Lava Gadget 2.4
Loaded gadget: Script notification
Loaded gadget: Antinuke Handler
Loaded gadget: Attributes
Loaded gadget: Attributes Generic
Loaded gadget: Auto-Target Lookahead
Loaded gadget: Bait Prevention
Loaded gadget: Boolean Disable
Loaded gadget: Impulse Float Toggle
Loaded gadget: LockOptions
Loaded gadget: Perks
Loaded gadget: Shield Charge
Loaded gadget: StartSetup
Loaded gadget: Stockpile
Loaded gadget: Teleport Throw
Loaded gadget: UnitMorph
Loaded gadget: Zenith Skyline Checker
Loaded gadget: AirPlantParents
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: Aircraft Crashing
Loaded gadget: Allow Builder Hold Fire
Loaded gadget: Area Guard
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Block direct control
Loaded gadget: Blocking Tag Implementation
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: CEG Spawner
Loaded gadget: Capture
Loaded gadget: Carrier Drones
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Commander Skin Renderer
Loaded gadget: Constructor Auto Assist
Loaded gadget: Control gunship strafe range
Loaded gadget: D-Gun Aim Fix
Loaded gadget: Debris physics
Loaded gadget: Decloak when damaged
Loaded gadget: Dev Commands
Loaded gadget: Disable Buildoptions
Loaded gadget: Dont fire at radar
Loaded gadget: Experience
Loaded gadget: Factory Anti Slacker
Loaded gadget: Factory Parent Marker
Loaded gadget: Factory Plate
Loaded gadget: Factory Stop Production
Loaded gadget: Fall Damage
Loaded gadget: Feature Effects
Loaded gadget: Fire Once command
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: GameID GameRulesParam
Loaded gadget: GameRules Events
Loaded gadget: Generic Plate Command
Loaded gadget: Grey Goo
Loaded gadget: Gunship Bugger Off
Loaded gadget: Gunship Oscillate
Loaded gadget: Gunship Strafe Control
Loaded gadget: Hide Autorepairlevel Command
Loaded gadget: Ignore Gibs
Loaded gadget: Instant Self Destruct
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LUS
Loaded gadget: Lag Monitor
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Mod statistics
Loaded gadget: Modular Comm Info
Loaded gadget: Nuke Explosion Chooser
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Overkill Prevention
Loaded gadget: Overkill Prevention Placeholder
Loaded gadget: Paralysis
Loaded gadget: Player extra information
Loaded gadget: Prevent Lab Hax
Loaded gadget: Prevent turret overshoot
Loaded gadget: Projectile Gravity
Loaded gadget: Projectile Radar Homing
Loaded gadget: Projectile Retarget
Loaded gadget: Proximity Targetting
Loaded gadget: Puppy Handler
Loaded gadget: Radar Wobble Control
Loaded gadget: Reclaim HP changer
Loaded gadget: Refuel Pad Handler
Loaded gadget: Regeneration
Loaded gadget: Remove Wait
Loaded gadget: Repair Speed Changer
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Rezz Hp changer + effect
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Show Shooter
Loaded gadget: Spherical LOS
Loaded gadget: Static Con Unsticker
Loaded gadget: Structure death flatten fix
Loaded gadget: Synced LOD
Loaded gadget: Tactical Unit AI
Loaded gadget: Target Features
Loaded gadget: Target Priority
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Time slow v2
Loaded gadget: Torpedo Stay Underwater
Loaded gadget: Transport Load Unload
Loaded gadget: Transport Selected Load
Loaded gadget: Transport Speed
Loaded gadget: TransportAIbuttons
Loaded gadget: Turn Without Interia
Loaded gadget: Typemap Options
Loaded gadget: Unit removal from rezzed structures
Loaded gadget: UnitStealth
Loaded gadget: Units on fire
Loaded gadget: Wade Effects
Loaded gadget: Ward Fire
Loaded gadget: Water Effects
Loaded gadget: Weapon Impulse
Loaded gadget: Weapon Reaim Time
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_widget_events.lua
Loaded gadget: astar.lua
Loaded gadget: init_auto_ready.lua
Loaded gadget: lups_cloak_fx.lua
Loaded gadget: lups_nano_spray.lua
Loaded gadget: lups_thrusters.lua
Loaded gadget: lups_wrapper.lua
Loaded gadget: map_texture_generator.lua
Loaded gadget: randommapgen_texture.lua
Loaded gadget: weapon_hide_sniper.lua
Loaded gadget: Center Offset and Growth Scale
Loaded gadget: Commander Upgrade
Loaded gadget: CustomUnitShaders
Loaded gadget: Factory exit flatten
Loaded gadget: Game Over
Loaded gadget: On/Off
Loaded gadget: UnitCloakShield
Loaded gadget: Water level modoption
Loaded gadget: Windmill Control
Loaded gadget: Fighter pull-up
Loaded gadget: Energy Drain
Loaded gadget: Share mode
Loaded gadget: Chicken control
Loaded gadget: Area Denial
Loaded gadget: Cannot Damage Unit
Loaded gadget: Disallow unit for command targeting
Loaded gadget: Single-Hit Weapon
Loaded gadget: Starlight Handler
Loaded gadget: Noexplode Stopper
Loaded gadget: Unit Explosion Spawner
Loaded gadget: Economy Multiplier Handicap
Loaded gadget: Map Border
Loaded gadget: Shield Merge
Loaded gadget: Lups Shield
Loaded gadget: Endgame Graphs
Loaded gadget: Awards
Loaded gadget: Backup allyteam names
Loaded gadget: Gadget Profiler New
Loaded gadget: Gameframe Orders
Loaded gadget: Planet Wars Structures
Loaded gadget: Profiler
Loaded gadget: Zombies!
[t=00:00:40.147889][f=-000001] Synced LuaRules: finished loading
[t=00:00:40.197013][f=-000001] Unsynced LuaRules: starting loading
[t=00:00:40.550565][f=-000001] GAMESIDE_LAVACONF, LuaRules/Configs/LavaConf/Rainbow Comet v1.24.lua
Loaded gadget: Dev Command Checker
Loaded gadget: Engine Taskbar Stuff
Loaded gadget: Map Terrain Generator
Loaded gadget: Save/Load
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Map Lava Gadget 2.4
Loaded gadget: Script notification
Loaded gadget: StartSetup
Loaded gadget: Teleport Throw
Loaded gadget: UnitMorph
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: AutoReadyStartpos
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: Capture
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Dev Commands
Loaded gadget: Factory Parent Marker
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: Generic Plate Command
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Modular Comm Info
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Proximity Targetting
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Target Features
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Thrusters
Loaded gadget: Time slow v2
Loaded gadget: TransportAIbuttons
Loaded gadget: Units on fire
Loaded gadget: Widget Events
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_versioning.lua
Loaded gadget: astar.lua
Loaded gadget: cmd_areaguard.lua
Loaded gadget: cmd_hide_autorepairlevel.lua
Loaded gadget: cmd_onoff.lua
Loaded gadget: cmd_remove_wait.lua
Loaded gadget: cmd_select_load_helper.lua
Loaded gadget: dbg_ceg_spawner.lua
Loaded gadget: dbg_size_changer.lua
Loaded gadget: endgame_graphs.lua