[t=00:00:00.000000] [CpuId] found 1 cores and 1 logical cpus (mask: 0x1) of type general
[t=00:00:00.000057] [CpuId] setting logical cpu affinity mask to 0x1
[t=00:00:00.010152] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.010187] Using writeable configuration source: "/tmp/tmp.0Kmrvcwc6L/springsettings.1644182.cfg"
[t=00:00:00.016292] LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt
[t=00:00:00.016344] ============== ==============
[t=00:00:00.016355]
[A] ArchiveScanner
[A] AutohostInterface
[A] BumpWater
[A] CSMFGroundTextures
[A] CrashHandler
[A] CregSerializer
[A] DecalsDrawerGL4
[A] DynWater
[A] Font
[A] GameServer
[A] GroundMoveType
[A] KeyBindings
[A] LuaSocket
[A] Model
[A] Net
[A] Path
[A] Piece
[A] RoamMeshDrawer
[A] Shader
[A] SkyBox
[A] Sound
[A] Texture
[A] VFS
[E] Sound (Notice)
[E] VFS (Info)
[t=00:00:00.016365]
[t=00:00:00.016374] Enable or disable log sections using the LogSections configuration key
[t=00:00:00.016383] or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.016392] Use "none" to disable the default log sections.
[t=00:00:00.016401] ============== ==============
[t=00:00:00.016411] ============== ==============
[t=00:00:00.016464] InputTextGeo = 0.26 0.73 0.02 0.028
[t=00:00:00.016474] MouseDragCircleCommandThreshold = 25
[t=00:00:00.016484] ROAM = 2
[t=00:00:00.016494] RotateLogFiles = 1
[t=00:00:00.016504] TeamHighlight = 0
[t=00:00:00.016514] ============== ==============
[t=00:00:00.016523] ============== ==============
[t=00:00:00.016532] Spring Engine Version: 105.1.1-1774-g5e966db BAR105 (Headless)
[t=00:00:00.016542] Build Environment: gcc libstdc++ version 20210427
[t=00:00:00.016551] Compiler Version: gcc-11.1.0
[t=00:00:00.016573] Operating System: Linux 4.19.0-16-amd64 #1 SMP Debian 4.19.181-1 (2021-03-19) (x86_64)
[t=00:00:00.016747] Hardware Config: AMD EPYC 7601 32-Core Processor; 1995MB RAM
[t=00:00:00.016758] Binary Word Size: 64-bit (native)
[t=00:00:00.016765] Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.016774] Physical CPU Cores: 1
[t=00:00:00.016781] Logical CPU Cores: 1
[t=00:00:00.016790] ============== ==============
[t=00:00:00.016854] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.016864] SSE 1.0 : 1, SSE 2.0 : 1
[t=00:00:00.016873] SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.016883] SSE 4.1 : 1, SSE 4.2 : 1
[t=00:00:00.016891] SSE 4.0A: 1, SSE 5.0A: 0
[t=00:00:00.063825] [WatchDog::Install] installed (hang-timeout: 60s)
[t=00:00:00.063860] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.063891] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz}
[t=00:00:00.063925] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window
[t=00:00:00.063955] [GR::SetWindowAttributes][1] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<8,8>
[t=00:00:00.063970] [GR::SetWindowAttributes][2] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<400,400>
[t=00:00:00.064024] [GR::LogVersionInfo]
[t=00:00:00.064039] SDL version : 0.0.0 (linked) / 2.0.8 (compiled)
[t=00:00:00.064050] GL version :
[t=00:00:00.064063] GL vendor :
[t=00:00:00.064077] GL renderer :
[t=00:00:00.064089] GLSL version:
[t=00:00:00.064099] GLEW version: spring headless stub GLEW version
[t=00:00:00.064108] GPU memory : unknown
[t=00:00:00.064118] SDL swap-int: 0
[t=00:00:00.064127] SDL driver : headless stub
[t=00:00:00.064136]
[t=00:00:00.064146] Initialized OpenGL Context: 0.0 (Compat)
[t=00:00:00.064154] GLSL shader support : 0
[t=00:00:00.064164] GL4 support : 0
[t=00:00:00.064173] FBO extension support : 0
[t=00:00:00.064181] NVX GPU mem-info support : 0
[t=00:00:00.064220] ATI GPU mem-info support : 0
[t=00:00:00.064231] NPOT-texture support : 1 (0)
[t=00:00:00.064240] S3TC/DXT1 texture support : 0/0
[t=00:00:00.064249] texture query-LOD support : 1 (0)
[t=00:00:00.064258] MSAA frame-buffer support : 0 (0)
[t=00:00:00.064267] Z-buffer depth : 16 (-)
[t=00:00:00.064276] primitive-restart support : 0 (0)
[t=00:00:00.064285] clip-space control support: 0 (0)
[t=00:00:00.064294] seamless cube-map support : 0 (0)
[t=00:00:00.064303] frag-depth layout support : 0 (0)
[t=00:00:00.064312] persistent maps support : 0 (0)
[t=00:00:00.064321] explicit attribs location : 0 (0)
[t=00:00:00.064330] multi draw indirect : 0 (-)
[t=00:00:00.064339] array textures : 0 (-)
[t=00:00:00.064348] buffer copy support : 0 (-)
[t=00:00:00.064357] indirect draw : 0 (-)
[t=00:00:00.064366] base instance : 0 (-)
[t=00:00:00.064375]
[t=00:00:00.064384] max. FBO samples : -1
[t=00:00:00.064393] max. FS/program texture slots : 8/8
[t=00:00:00.064402] max. texture size : 2048
[t=00:00:00.064413] max. texture anisotropy level : 0.000000
[t=00:00:00.064422] max. vec4 varyings/attributes : 0/0
[t=00:00:00.064431] max. draw-buffers : 0
[t=00:00:00.064440] max. rec. indices/vertices : 0/0
[t=00:00:00.064449] max. uniform buffer-bindings : 0
[t=00:00:00.064458] max. uniform block-size : 0KB
[t=00:00:00.064466] max. storage buffer-bindings : 0
[t=00:00:00.064475] max. storage block-size : 0MB
[t=00:00:00.064484]
[t=00:00:00.064493] enable AMD-hacks : 0
[t=00:00:00.064503] compress MIP-maps: 0
[t=00:00:00.065342] [GR::UpdateGLConfigs]
[t=00:00:00.065371] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.065384] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=8.000000, vsy=8.000000, ssx=8.000000, ssy=8.000000, screenPosX=0, screenPosY=0
[t=00:00:00.065394] [GR::UpdateGLGeometry][2] winSize=<8,8>
[t=00:00:00.065404] [GR::InitGLState]
[t=00:00:00.065476] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated)
[t=00:00:00.253691] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.276219] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.285193] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.285726] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/
[t=00:00:00.285749] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/
[t=00:00:00.285764] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1774-g5e966db/
[t=00:00:00.823352] Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1774-g5e966db/base
[t=00:00:00.828625] Scanning: /var/lib/zkreplay/Zero-K/maps
[t=00:00:00.868501] Scanning: /var/lib/zkreplay/Zero-K/games
[t=00:00:00.868913] Scanning: /var/lib/zkreplay/Zero-K/packages
[t=00:00:00.939780] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 118ms
[t=00:00:00.941601] [VFS] [SpringVFS::ReserveArchives]
[t=00:00:00.941844] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.957448] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f59500134a0 (SpringVFS) global=(nil) (null)
[t=00:00:00.957479] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:00.964844] [ThreadPool::SetThreadCount][1] wanted=1 current=1 maximum=1 (init=1)
[t=00:00:00.964957] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.964972] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.964997] [ThreadPool::SetThreadCount][2] workers=0
[t=00:00:00.965023] [Threading] Main thread CPU affinity mask set: 0x1
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:31:DumpVersion():libcurl 7.86.0 OpenSSL/1.1.1s
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:79:ConfigureCertificates():CURLOPT_CAINFO is /etc/ssl/certs/ca-certificates.crt (can be overriden by PRD_SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:81:ConfigureCertificates():CURLOPT_CAPATH is /etc/ssl/certs (can be overriden by PRD_SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:202:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:187:DownloadSetConfig():Free disk space: 1036 MB
[t=00:00:00.997075][f=-000001] [CPreGame] using server IP localhost and port 8452
[t=00:00:00.997804][f=-000001] [NetProto::InitLocalClient] connecting to local server
[t=00:00:00.997996][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1644182/replay.sdfz" for game data...
[t=00:00:01.251987][f=-000001] [PreGame::StartServerForDemo] starting GameServer
[t=00:00:01.262950][f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[t=00:00:01.263092][f=-000001] [UDPListener] successfully bound socket on port 8452
[t=00:00:01.281079][f=-000001] [PreGame::StartServerForDemo] started GameServer
[t=00:00:01.281277][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 283ms
[t=00:00:01.282118][f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 4 to team 0 (#active=5)
[t=00:00:01.353202][f=-000001] [PreGame::AddMapArchivesToVFS][server=0x561c8c004fa0] using map "Random Plateaus v1.1" (loaded=0 cached=0)
[t=00:00:01.354957][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Random Plateaus v1.1", overwrite=false)] section=1 cached=0
[t=00:00:01.359786][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:01.360822][f=-000001] [PreGame::AddModArchivesToVFS][server=0x561c8c004fa0] using game "Zero-K v1.11.5.0" (loaded=0 cached=0)
[t=00:00:01.361955][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.11.5.0", overwrite=false)] section=0 cached=0
[t=00:00:01.372058][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:01.372437][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:01.385795][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 103ms
[t=00:00:01.386295][f=-000001] [PreGame::UpdateClientNet] received local player number 4 (team 0, allyteam 0), creating LoadScreen
[t=00:00:01.402335][f=-000001] forceSingleThreaded, false
[t=00:00:01.824637][f=-000001] [LuaIntro] Searching for new Widgets
[t=00:00:01.825262][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[t=00:00:01.825379][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[t=00:00:01.825437][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[t=00:00:01.825490][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[t=00:00:01.825543][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[t=00:00:01.826781][f=-000001] [LuaIntro] Found new widget "SpringLogo"
[t=00:00:01.827292][f=-000001] [LuaIntro] Found new widget "LoadTexture"
[t=00:00:01.827775][f=-000001] [LuaIntro] Found new widget "LoadProgress"
[t=00:00:01.830461][f=-000001] [LuaIntro] Found new widget "Main"
[t=00:00:01.832317][f=-000001] [LuaIntro] Found new widget "Music"
[t=00:00:01.835400][f=-000001] [LuaIntro] Found new widget "WM Stuff"
[t=00:00:01.835429][f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[t=00:00:01.835899][f=-000001] [LuaIntro] Loading widget: WM Stuff
[t=00:00:01.846285][f=-000001] [LuaIntro] Loading widget: LoadProgress
[t=00:00:01.848484][f=-000001] [LuaIntro] Loading widget: Main
[t=00:00:01.849513][f=-000001] [LuaIntro] Loading widget: LoadTexture
[t=00:00:01.849821][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[t=00:00:01.850735][f=-000001] [LoadScreen::Init] single-threaded
[t=00:00:01.850787][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[t=00:00:02.570688][f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[t=00:00:02.579379][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[t=00:00:02.763737][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[t=00:00:02.786351][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (40 MB)"
[t=00:00:03.033577][f=-000001] [~ScopedOnceTimer][Game::LoadMap] 431ms
[t=00:00:03.033633][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[t=00:00:03.371510][f=-000001] Loading UnitDefs_posts
[t=00:00:03.532873][f=-000001] Loading FeatureDefs_posts
[t=00:00:03.560920][f=-000001] Loading WeaponDefs_posts
[t=00:00:03.584380][f=-000001] Loading ArmorDefs_posts
[t=00:00:03.604196][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 516ms
[t=00:00:03.678300][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 644ms
[t=00:00:03.678443][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[t=00:00:04.156437][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[t=00:00:04.164233][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 9ms
[t=00:00:04.164257][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[t=00:00:04.164654][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[t=00:00:04.166116][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[t=00:00:04.169006][f=-000001] [Init] number of ArmorDefs: 5
[t=00:00:04.834788][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[t=00:00:04.938125][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[t=00:00:05.180524][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[t=00:00:05.184291][f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[t=00:00:05.184683][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[t=00:00:05.638769][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 454ms
[t=00:00:05.638814][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[t=00:00:05.735540][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 96ms
[t=00:00:05.735583][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[t=00:00:05.756984][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 21ms
[t=00:00:06.633298][f=-000001] [Path] TK CPathManager::InitStatic: 1 threads available (MT requests=1, MT updates=1)
[t=00:00:06.641729][f=-000001] [IPathManager::GetInstance] using HAPFS
[t=00:00:06.643539][f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[t=00:00:06.667226][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Models"
[t=00:00:12.918556][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[t=00:00:12.929275][f=-000001] [Init] shadow rendering is disabled (config-value -1)
[t=00:00:12.929313][f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[t=00:00:12.930283][f=-000001] InfoTexture: legacy
[t=00:00:12.930306][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[t=00:00:12.931974][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[t=00:00:13.196346][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[t=00:00:13.198547][f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms
[t=00:00:13.198568][f=-000001] Switching to ROAM Mesh Rendering
[t=00:00:13.200065][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:13.414108][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
[t=00:00:13.416172][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:13.667579][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
[t=00:00:13.754927][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GrassDrawer"
[t=00:00:13.769767][f=-000001] Loaded DecalsDrawer: off
[t=00:00:13.769813][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[t=00:00:13.770602][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[t=00:00:14.686033][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[t=00:00:14.705041][f=-000001] [LoadScreen::SetLoadMessage] text="Finalizing Models"
[t=00:00:14.706468][f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[t=00:00:14.901206][f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 13ms
[t=00:00:14.903556][f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0
[t=00:00:14.903587][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
[t=00:00:14.914728][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:14.914810][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=108
[t=00:00:14.914825][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=c0d7efef
[t=00:00:14.914838][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=cae48057
[t=00:00:14.914850][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=a5e7e603
[t=00:00:14.914861][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:14.914872][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=31a4595f
[t=00:00:14.921312][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:14.921398][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=108
[t=00:00:14.921414][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=c0d7efef
[t=00:00:14.921428][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=cae48057
[t=00:00:14.921442][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=a5e7e603
[t=00:00:14.921456][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:14.921470][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=31a4596f
[t=00:00:14.921487][f=-000001] [Path] TK CPathManager::Finalize PathFinder 0x0x561c91598eb0 has BLOCKSIZE 1
[t=00:00:14.924972][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:14.925026][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=108
[t=00:00:14.925038][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=c0d7efef
[t=00:00:14.925050][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=cae48057
[t=00:00:14.925061][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=a5e7e603
[t=00:00:14.925072][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=31a456c5
[t=00:00:14.929774][f=-000001] [Path] [PathEstimator::ReadFile] hash=31a456c5 file="cache/105dev-BAR105/paths/Random Plateaus v1.1.pe-31a456c5.zip" (exists=1)
[t=00:00:14.930898][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]"
[t=00:00:14.935229][f=-000001] Path cache (40, 40) initialized.
[t=00:00:14.935278][f=-000001] Path cache (40, 40) initialized.
[t=00:00:14.938853][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:14.938893][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=108
[t=00:00:14.938905][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=c0d7efef
[t=00:00:14.938915][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=cae48057
[t=00:00:14.938924][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=a5e7e603
[t=00:00:14.938934][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=31a456d5
[t=00:00:15.019848][f=-000001] [Path] [PathEstimator::ReadFile] hash=31a456d5 file="cache/105dev-BAR105/paths/Random Plateaus v1.1.pe2-31a456d5.zip" (exists=1)
[t=00:00:15.020466][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]"
[t=00:00:15.021696][f=-000001] Path cache (20, 20) initialized.
[t=00:00:15.021726][f=-000001] Path cache (20, 20) initialized.
[t=00:00:15.021742][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (117ms, checksum 06bcb304)"
[t=00:00:15.021945][f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0
[t=00:00:15.021963][f=-000001] [Game::LoadLua] Lua developer mode disabled
[t=00:00:15.021976][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[t=00:00:15.155996][f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 59ms
[t=00:00:15.156901][f=-000001] Synced LuaRules: starting loading
[t=00:00:15.906554][f=-000001] GAMESIDE_LAVACONF, LuaRules/Configs/LavaConf/Random Plateaus v1.1.lua
Loaded gadget: API versioning stuff for maps and user widgets
Loaded gadget: Dev Command Checker
[t=00:00:17.725276][f=-000001] Map Terrain Generation
[t=00:00:17.725321][f=-000001] Random Seed, 4627393
[t=00:00:17.725416][f=-000001] Wave generation complete
[t=00:00:17.725443][f=-000001] Draw points, 12, factor, 0.83901292
[t=00:00:17.778419][f=-000001] Voronoi generation complete
[t=00:00:17.779703][f=-000001] std, 220.593124, bucketWidth, 80.6265106
[t=00:00:17.783490][f=-000001] Terrain structure complete
[t=00:00:32.539478][f=-000001] Edge processing complete
[t=00:00:32.540619][f=-000001] ApplyLineDistanceFunc
[t=00:00:33.590147][f=-000001] Tier propagation complete
[t=00:00:41.648524][f=-000001] Height application complete
[t=00:00:48.565993][f=-000001] Smoothing complete
[t=00:00:49.057853][f=-000001] Map terrain complete
[t=00:00:49.260680][f=-000001] Metal generation complete
Loaded gadget: Map Terrain Generator
Loaded gadget: Save/Load
Loaded gadget: Startbox handler
Loaded gadget: Wanted Speed
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: No Friendly Fire
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Nano Frame Death Handeling
Loaded gadget: Nano Frame Rate Limit
Loaded gadget: No Self-D
Loaded gadget: ShareControl
Loaded gadget: UnitPriority
Loaded gadget: Mex Control with energy link
Loaded gadget: Map Lava Gadget 2.4
Loaded gadget: Script notification
Loaded gadget: Antinuke Handler
Loaded gadget: Attributes
Loaded gadget: Attributes Generic
Loaded gadget: Auto-Target Lookahead
Loaded gadget: Bait Prevention
Loaded gadget: Boolean Disable
Loaded gadget: Impulse Float Toggle
Loaded gadget: LockOptions
Loaded gadget: Perks
Loaded gadget: Shield Charge
Loaded gadget: StartSetup
Loaded gadget: Stockpile
Loaded gadget: Teleport Throw
[t=00:00:49.309424][f=-000001] Setting morph for custom comms for player: 1
[t=00:00:49.309475][f=-000001] Setting morph for custom comms for player: 0
Loaded gadget: UnitMorph
Loaded gadget: Zenith Skyline Checker
Loaded gadget: AirPlantParents
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: Aircraft Crashing
Loaded gadget: Allow Builder Hold Fire
Loaded gadget: Area Guard
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Block direct control
Loaded gadget: Blocking Tag Implementation
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: CEG Spawner
Loaded gadget: Capture
Loaded gadget: Carrier Drones
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Commander Skin Renderer
Loaded gadget: Constructor Auto Assist
Loaded gadget: Control gunship strafe range
Loaded gadget: D-Gun Aim Fix
Loaded gadget: Debris physics
Loaded gadget: Decloak when damaged
Loaded gadget: Dev Commands
Loaded gadget: Disable Buildoptions
Loaded gadget: Dont fire at radar
Loaded gadget: Experience
Loaded gadget: Factory Anti Slacker
Loaded gadget: Factory Parent Marker
Loaded gadget: Factory Plate
Loaded gadget: Factory Stop Production
Loaded gadget: Fall Damage
Loaded gadget: Feature Effects
Loaded gadget: Fire Once command
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: GameID GameRulesParam
Loaded gadget: GameRules Events
Loaded gadget: Generic Plate Command
Loaded gadget: Grey Goo
Loaded gadget: Gunship Bugger Off
Loaded gadget: Gunship Oscillate
Loaded gadget: Gunship Strafe Control
Loaded gadget: Hide Autorepairlevel Command
Loaded gadget: Ignore Gibs
Loaded gadget: Instant Self Destruct
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LUS
Loaded gadget: Lag Monitor
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Mod statistics
Loaded gadget: Modular Comm Info
Loaded gadget: Nuke Explosion Chooser
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Overkill Prevention
Loaded gadget: Overkill Prevention Placeholder
Loaded gadget: Paralysis
Loaded gadget: Player extra information
Loaded gadget: Prevent Lab Hax
Loaded gadget: Prevent turret overshoot
Loaded gadget: Projectile Gravity
Loaded gadget: Projectile Radar Homing
Loaded gadget: Projectile Retarget
Loaded gadget: Proximity Targetting
Loaded gadget: Puppy Handler
Loaded gadget: Radar Wobble Control
Loaded gadget: Reclaim HP changer
Loaded gadget: Refuel Pad Handler
Loaded gadget: Regeneration
Loaded gadget: Remove Wait
Loaded gadget: Repair Speed Changer
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Rezz Hp changer + effect
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Show Shooter
Loaded gadget: Spherical LOS
Loaded gadget: Static Con Unsticker
Loaded gadget: Structure death flatten fix
Loaded gadget: Synced LOD
Loaded gadget: Tactical Unit AI
Loaded gadget: Target Features
Loaded gadget: Target Priority
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Time slow v2
Loaded gadget: Torpedo Stay Underwater
Loaded gadget: Transport Load Unload
Loaded gadget: Transport Selected Load
Loaded gadget: Transport Speed
Loaded gadget: TransportAIbuttons
Loaded gadget: Turn Without Interia
Loaded gadget: Typemap Options
Loaded gadget: Unit removal from rezzed structures
Loaded gadget: UnitStealth
Loaded gadget: Units on fire
Loaded gadget: Wade Effects
Loaded gadget: Ward Fire
Loaded gadget: Water Effects
Loaded gadget: Weapon Impulse
Loaded gadget: Weapon Reaim Time
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_widget_events.lua
Loaded gadget: astar.lua
Loaded gadget: init_auto_ready.lua
Loaded gadget: lups_cloak_fx.lua
Loaded gadget: lups_nano_spray.lua
Loaded gadget: lups_thrusters.lua
Loaded gadget: lups_wrapper.lua
Loaded gadget: map_texture_generator.lua
Loaded gadget: randommapgen_texture.lua
Loaded gadget: weapon_hide_sniper.lua
Loaded gadget: Center Offset and Growth Scale
Loaded gadget: Commander Upgrade
Loaded gadget: CustomUnitShaders
Loaded gadget: Factory exit flatten
Loaded gadget: Game Over
Loaded gadget: On/Off
Loaded gadget: UnitCloakShield
Loaded gadget: Water level modoption
Loaded gadget: Windmill Control
Loaded gadget: Fighter pull-up
Loaded gadget: Energy Drain
Loaded gadget: Share mode
Loaded gadget: Chicken control
Loaded gadget: WaterParams
Loaded gadget: Wind generation
Loaded gadget: Area Denial
Loaded gadget: Cannot Damage Unit
Loaded gadget: Disallow unit for command targeting
Loaded gadget: Single-Hit Weapon
Loaded gadget: Starlight Handler
Loaded gadget: Noexplode Stopper
Loaded gadget: Unit Explosion Spawner
Loaded gadget: Economy Multiplier Handicap
Loaded gadget: Map Border
Loaded gadget: Shield Merge
Loaded gadget: Lups Shield
Loaded gadget: Endgame Graphs
Loaded gadget: Awards
Loaded gadget: Backup allyteam names
Loaded gadget: Gadget Profiler New
Loaded gadget: Gameframe Orders
Loaded gadget: Planet Wars Structures
Loaded gadget: Profiler
Loaded gadget: Zombies!
[t=00:00:49.917351][f=-000001] Synced LuaRules: finished loading
[t=00:00:49.948284][f=-000001] Unsynced LuaRules: starting loading
[t=00:00:50.260473][f=-000001] GAMESIDE_LAVACONF, LuaRules/Configs/LavaConf/Random Plateaus v1.1.lua
Loaded gadget: Dev Command Checker
Loaded gadget: Engine Taskbar Stuff
Loaded gadget: Map Terrain Generator
Loaded gadget: Save/Load
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Map Lava Gadget 2.4
Loaded gadget: Script notification
Loaded gadget: StartSetup
Loaded gadget: Teleport Throw
Loaded gadget: UnitMorph
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: AutoReadyStartpos
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: Capture
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Dev Commands
Loaded gadget: Factory Parent Marker
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: Generic Plate Command
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Modular Comm Info
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Proximity Targetting
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Target Features
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Thrusters
Loaded gadget: Time slow v2
Loaded gadget: TransportAIbuttons
Loaded gadget: Units on fire
Loaded gadget: Widget Events
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_versioning.lua
Loaded gadget: astar.lua
Loaded gadget: cmd_areaguard.lua
Loaded gadget: cmd_hide_autorepairlevel.lua
Loaded gadget: cmd_onoff.lua
Loaded gadget: cmd_remove_wait.lua
Loaded gadget: cmd_select_load_helper.lua
Loaded gadget: dbg_ceg_spawner.lua
Loaded gadget: dbg_size_changer.lua