[t=00:00:00.000000] [CpuId] found 1 cores and 1 logical cpus (mask: 0x1) of type general
[t=00:00:00.000060] [CpuId] setting logical cpu affinity mask to 0x1
[t=00:00:00.007948] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.007982] Using writeable configuration source: "/tmp/tmp.RiUcSDRN4P/springsettings.1627486.cfg"
[t=00:00:00.013520] LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt
[t=00:00:00.013571] ============== ==============
[t=00:00:00.013582]
[A] ArchiveScanner
[A] AutohostInterface
[A] BumpWater
[A] CSMFGroundTextures
[A] CrashHandler
[A] CregSerializer
[A] DecalsDrawerGL4
[A] DynWater
[A] Font
[A] GameServer
[A] GroundMoveType
[A] KeyBindings
[A] LuaSocket
[A] Model
[A] Net
[A] Path
[A] Piece
[A] RoamMeshDrawer
[A] Shader
[A] SkyBox
[A] Sound
[A] Texture
[A] VFS
[E] Sound (Notice)
[E] VFS (Info)
[t=00:00:00.013592]
[t=00:00:00.013601] Enable or disable log sections using the LogSections configuration key
[t=00:00:00.013610] or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.013620] Use "none" to disable the default log sections.
[t=00:00:00.013629] ============== ==============
[t=00:00:00.013638] ============== ==============
[t=00:00:00.013695] InputTextGeo = 0.26 0.73 0.02 0.028
[t=00:00:00.013705] MouseDragCircleCommandThreshold = 25
[t=00:00:00.013715] ROAM = 2
[t=00:00:00.013725] RotateLogFiles = 1
[t=00:00:00.013734] TeamHighlight = 0
[t=00:00:00.013745] ============== ==============
[t=00:00:00.013753] ============== ==============
[t=00:00:00.013763] Spring Engine Version: 105.1.1-1696-g311f4e2 BAR105 (Headless)
[t=00:00:00.013773] Build Environment: gcc libstdc++ version 20210427
[t=00:00:00.013782] Compiler Version: gcc-11.1.0
[t=00:00:00.013804] Operating System: Linux 4.19.0-16-amd64 #1 SMP Debian 4.19.181-1 (2021-03-19) (x86_64)
[t=00:00:00.013971] Hardware Config: AMD EPYC 7601 32-Core Processor; 1995MB RAM
[t=00:00:00.013982] Binary Word Size: 64-bit (native)
[t=00:00:00.013992] Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.014001] Physical CPU Cores: 1
[t=00:00:00.014010] Logical CPU Cores: 1
[t=00:00:00.014019] ============== ==============
[t=00:00:00.014084] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.014093] SSE 1.0 : 1, SSE 2.0 : 1
[t=00:00:00.014102] SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.014111] SSE 4.1 : 1, SSE 4.2 : 1
[t=00:00:00.014120] SSE 4.0A: 1, SSE 5.0A: 0
[t=00:00:00.068833] [WatchDog::Install] installed (hang-timeout: 60s)
[t=00:00:00.068875] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.068927] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz}
[t=00:00:00.068960] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window
[t=00:00:00.068985] [GR::SetWindowAttributes][1] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<8,8>
[t=00:00:00.068996] [GR::SetWindowAttributes][2] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<400,400>
[t=00:00:00.069033] [GR::LogVersionInfo]
[t=00:00:00.069043] SDL version : 0.0.0 (linked) / 2.0.8 (compiled)
[t=00:00:00.069053] GL version :
[t=00:00:00.069062] GL vendor :
[t=00:00:00.069070] GL renderer :
[t=00:00:00.069080] GLSL version:
[t=00:00:00.069089] GLEW version: spring headless stub GLEW version
[t=00:00:00.069098] GPU memory : unknown
[t=00:00:00.069107] SDL swap-int: 0
[t=00:00:00.069116] SDL driver : headless stub
[t=00:00:00.069125]
[t=00:00:00.069135] Initialized OpenGL Context: 0.0 (Compat)
[t=00:00:00.069144] GLSL shader support : 0
[t=00:00:00.069153] GL4 support : 0
[t=00:00:00.069162] FBO extension support : 0
[t=00:00:00.069171] NVX GPU mem-info support : 0
[t=00:00:00.069222] ATI GPU mem-info support : 0
[t=00:00:00.069232] NPOT-texture support : 1 (0)
[t=00:00:00.069242] S3TC/DXT1 texture support : 0/0
[t=00:00:00.069251] texture query-LOD support : 1 (0)
[t=00:00:00.069260] MSAA frame-buffer support : 0 (0)
[t=00:00:00.069269] Z-buffer depth : 16 (-)
[t=00:00:00.069279] primitive-restart support : 0 (0)
[t=00:00:00.069287] clip-space control support: 0 (0)
[t=00:00:00.069296] seamless cube-map support : 0 (0)
[t=00:00:00.069305] frag-depth layout support : 0 (0)
[t=00:00:00.069314] persistent maps support : 0 (0)
[t=00:00:00.069324] explicit attribs location : 0 (0)
[t=00:00:00.069332] multi draw indirect : 0 (-)
[t=00:00:00.069341] array textures : 0 (-)
[t=00:00:00.069350]
[t=00:00:00.069359] max. FBO samples : -1
[t=00:00:00.069369] max. FS/program texture slots : 8/8
[t=00:00:00.069378] max. texture size : 2048
[t=00:00:00.069394] max. texture anisotropy level : 0.000000
[t=00:00:00.069403] max. vec4 varyings/attributes : 0/0
[t=00:00:00.069413] max. draw-buffers : 0
[t=00:00:00.069422] max. rec. indices/vertices : 0/0
[t=00:00:00.069431] max. uniform buffer-bindings : 0
[t=00:00:00.069489] max. uniform block-size : 0KB
[t=00:00:00.069498] max. storage buffer-bindings : 0
[t=00:00:00.069507] max. storage block-size : 0MB
[t=00:00:00.069516]
[t=00:00:00.069525] enable AMD-hacks : 0
[t=00:00:00.069534] compress MIP-maps: 0
[t=00:00:00.070316] [GR::UpdateGLConfigs]
[t=00:00:00.070338] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.070352] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=8.000000, vsy=8.000000, ssx=8.000000, ssy=8.000000, screenPosX=0, screenPosY=0
[t=00:00:00.070449] [GR::UpdateGLGeometry][2] winSize=<8,8>
[t=00:00:00.070461] [GR::InitGLState]
[t=00:00:00.070471] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated)
[t=00:00:00.276578] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.284968] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.290934] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.291464] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/
[t=00:00:00.291486] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/
[t=00:00:00.291502] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1696-g311f4e2/
[t=00:00:00.733974] Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1696-g311f4e2/base
[t=00:00:00.738186] Scanning: /var/lib/zkreplay/Zero-K/maps
[t=00:00:00.770973] Scanning: /var/lib/zkreplay/Zero-K/games
[t=00:00:00.771253] Scanning: /var/lib/zkreplay/Zero-K/packages
[t=00:00:00.825192] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 92ms
[t=00:00:00.825265] [VFS] [SpringVFS::ReserveArchives]
[t=00:00:00.825837] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.833794] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f849c010160 (SpringVFS) global=(nil) (null)
[t=00:00:00.833819] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:00.838958] [ThreadPool::SetThreadCount][1] wanted=1 current=1 maximum=1 (init=1)
[t=00:00:00.838990] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.839002] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.839013] [ThreadPool::SetThreadCount][2] workers=0
[t=00:00:00.839380] [Threading] Main thread CPU affinity mask set: 0x1
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:30:DumpVersion():libcurl 7.86.0 OpenSSL/1.1.1s
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:78:ConfigureCertificates():CURLOPT_CAINFO is /etc/ssl/certs/ca-certificates.crt (can be overriden by SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAPATH is /etc/ssl/certs (can be overriden by SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:202:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:187:DownloadSetConfig():Free disk space: 1052 MB
[t=00:00:00.861522][f=-000001] [CPreGame] using server IP localhost and port 8452
[t=00:00:00.862252][f=-000001] [NetProto::InitLocalClient] connecting to local server
[t=00:00:00.862574][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1627486/replay.sdfz" for game data...
[t=00:00:01.088689][f=-000001] [PreGame::StartServerForDemo] starting GameServer
[t=00:00:01.097916][f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[t=00:00:01.098031][f=-000001] [UDPListener] successfully bound socket on port 8452
[t=00:00:01.106997][f=-000001] [PreGame::StartServerForDemo] started GameServer
[t=00:00:01.107078][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 244ms
[t=00:00:01.107660][f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 3 to team 0 (#active=4)
[t=00:00:01.166000][f=-000001] [PreGame::AddMapArchivesToVFS][server=0x55bf93aa9f10] using map "Rainbow Comet v1.24" (loaded=0 cached=0)
[t=00:00:01.167875][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Rainbow Comet v1.24", overwrite=false)] section=1 cached=0
[t=00:00:01.170675][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:01.171369][f=-000001] [PreGame::AddModArchivesToVFS][server=0x55bf93aa9f10] using game "Zero-K v1.11.4.1" (loaded=0 cached=0)
[t=00:00:01.172518][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.11.4.1", overwrite=false)] section=0 cached=0
[t=00:00:01.181682][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:01.182326][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:01.194600][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 86ms
[t=00:00:01.195114][f=-000001] [PreGame::UpdateClientNet] received local player number 3 (team 0, allyteam 1), creating LoadScreen
[t=00:00:01.202485][f=-000001] forceSingleThreaded, false
[t=00:00:01.560921][f=-000001] [LuaIntro] Searching for new Widgets
[t=00:00:01.561910][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[t=00:00:01.562017][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[t=00:00:01.562065][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[t=00:00:01.562109][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[t=00:00:01.562363][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[t=00:00:01.566038][f=-000001] [LuaIntro] Found new widget "SpringLogo"
[t=00:00:01.567924][f=-000001] [LuaIntro] Found new widget "LoadTexture"
[t=00:00:01.569567][f=-000001] [LuaIntro] Found new widget "LoadProgress"
[t=00:00:01.573648][f=-000001] [LuaIntro] Found new widget "Main"
[t=00:00:01.575594][f=-000001] [LuaIntro] Found new widget "Music"
[t=00:00:01.578202][f=-000001] [LuaIntro] Found new widget "WM Stuff"
[t=00:00:01.578231][f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[t=00:00:01.578703][f=-000001] [LuaIntro] Loading widget: WM Stuff
[t=00:00:01.588276][f=-000001] [LuaIntro] Loading widget: LoadProgress
[t=00:00:01.590414][f=-000001] [LuaIntro] Loading widget: Main
[t=00:00:01.591322][f=-000001] [LuaIntro] Loading widget: LoadTexture
[t=00:00:01.591571][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[t=00:00:01.592417][f=-000001] [LoadScreen::Init] single-threaded
[t=00:00:01.592470][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[t=00:00:02.157087][f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[t=00:00:02.165589][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[t=00:00:02.323276][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[t=00:00:02.370851][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (77 MB)"
[t=00:00:03.264842][f=-000001] [~ScopedOnceTimer][Game::LoadMap] 1100ms
[t=00:00:03.267676][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[t=00:00:03.624072][f=-000001] Loading UnitDefs_posts
[t=00:00:03.858361][f=-000001] Loading FeatureDefs_posts
[t=00:00:03.881994][f=-000001] Loading WeaponDefs_posts
[t=00:00:03.904402][f=-000001] Loading ArmorDefs_posts
[t=00:00:03.925878][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 624ms
[t=00:00:03.983465][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 716ms
[t=00:00:03.983513][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[t=00:00:04.382538][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[t=00:00:04.387747][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 7ms
[t=00:00:04.388089][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[t=00:00:04.388117][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[t=00:00:04.390116][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[t=00:00:04.393478][f=-000001] [Init] number of ArmorDefs: 5
[t=00:00:05.177019][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[t=00:00:05.253026][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[t=00:00:05.423538][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[t=00:00:05.425399][f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[t=00:00:05.425451][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[t=00:00:06.064647][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 639ms
[t=00:00:06.064672][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[t=00:00:06.171291][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 106ms
[t=00:00:06.171335][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[t=00:00:06.196921][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 25ms
[t=00:00:06.973480][f=-000001] [Path] TK CPathManager::InitStatic: 1 threads available (MT requests=1, MT updates=1)
[t=00:00:06.977951][f=-000001] [IPathManager::GetInstance] using HAPFS
[t=00:00:06.978971][f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[t=00:00:06.990182][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Models"
[t=00:00:13.540508][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[t=00:00:13.557895][f=-000001] [Init] shadow rendering is disabled (config-value -1)
[t=00:00:13.557939][f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[t=00:00:13.559833][f=-000001] InfoTexture: legacy
[t=00:00:13.559860][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[t=00:00:13.562532][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[t=00:00:14.336108][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[t=00:00:14.352568][f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms
[t=00:00:14.353415][f=-000001] Switching to ROAM Mesh Rendering
[t=00:00:14.355582][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:14.519401][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
[t=00:00:14.519469][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:14.740910][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
[t=00:00:14.886060][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GrassDrawer"
[t=00:00:14.900290][f=-000001] Loaded DecalsDrawer: off
[t=00:00:14.900345][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[t=00:00:14.901346][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[t=00:00:15.701720][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[t=00:00:15.715630][f=-000001] [LoadScreen::SetLoadMessage] text="Finalizing Models"
[t=00:00:15.716547][f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[t=00:00:15.883077][f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 11ms
[t=00:00:15.884426][f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0
[t=00:00:15.884447][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
[t=00:00:16.242902][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:16.242946][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=108
[t=00:00:16.242958][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=71bee0d
[t=00:00:16.242968][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=4fb14714
[t=00:00:16.242979][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:16.242989][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:16.242999][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=4ba3d7d1
[t=00:00:16.251770][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:16.251809][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=108
[t=00:00:16.251818][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=71bee0d
[t=00:00:16.251826][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=4fb14714
[t=00:00:16.251834][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:16.251843][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:16.251851][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=4ba3d7e1
[t=00:00:16.251861][f=-000001] [Path] TK CPathManager::Finalize PathFinder 0x0x55bf98c91450 has BLOCKSIZE 1
[t=00:00:16.256887][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:16.256900][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=108
[t=00:00:16.256908][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=71bee0d
[t=00:00:16.256916][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=4fb14714
[t=00:00:16.256925][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:16.256933][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=4ba3d537
[t=00:00:16.260800][f=-000001] [Path] [PathEstimator::ReadFile] hash=4ba3d537 file="cache/105dev-BAR105/paths/Rainbow Comet v1.24.pe-4ba3d537.zip" (exists=1)
[t=00:00:16.263646][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]"
[t=00:00:16.272230][f=-000001] Path cache (48, 64) initialized.
[t=00:00:16.272258][f=-000001] Path cache (48, 64) initialized.
[t=00:00:16.278181][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:16.278211][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=108
[t=00:00:16.278222][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=71bee0d
[t=00:00:16.278232][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=4fb14714
[t=00:00:16.278242][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:16.278251][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=4ba3d547
[t=00:00:16.447840][f=-000001] [Path] [PathEstimator::ReadFile] hash=4ba3d547 file="cache/105dev-BAR105/paths/Rainbow Comet v1.24.pe2-4ba3d547.zip" (exists=1)
[t=00:00:16.448631][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]"
[t=00:00:16.450656][f=-000001] Path cache (24, 32) initialized.
[t=00:00:16.450676][f=-000001] Path cache (24, 32) initialized.
[t=00:00:16.450708][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (565ms, checksum 1fd4fcd6)"
[t=00:00:16.451096][f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0
[t=00:00:16.451346][f=-000001] [Game::LoadLua] Lua developer mode disabled
[t=00:00:16.451364][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[t=00:00:16.550333][f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 48ms
[t=00:00:16.550856][f=-000001] Synced LuaRules: starting loading
[t=00:00:17.386653][f=-000001] GAMESIDE_LAVACONF, LuaRules/Configs/LavaConf/Rainbow Comet v1.24.lua
Loaded gadget: API versioning stuff for maps and user widgets
Loaded gadget: Dev Command Checker
Loaded gadget: Map Lua Metal Spot Placer
[t=00:00:18.873236][f=-000001] Map Terrain Generation
[t=00:00:18.873271][f=-000001] Random Seed, 5626896
[t=00:00:18.873283][f=-000001] Wave generation complete
[t=00:00:18.875465][f=-000001] Draw points, 11, factor, 0.89939541
[t=00:00:18.915285][f=-000001] Voronoi generation complete
[t=00:00:18.917611][f=-000001] Terrain structure complete
[t=00:00:19.802537][f=-000001] Edge processing complete
[t=00:00:19.802579][f=-000001] ApplyLineDistanceFunc
[t=00:00:21.929742][f=-000001] Tier propagation complete
[t=00:00:23.005572][f=-000001] Height application complete
[t=00:00:36.861749][f=-000001] Smoothing complete
[t=00:00:37.507556][f=-000001] Map terrain complete
[t=00:00:38.944685][f=-000001] Metal generation complete
Loaded gadget: Map Terrain Generator
Loaded gadget: Save/Load
Loaded gadget: Startbox handler
Loaded gadget: Wanted Speed
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: No Friendly Fire
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Nano Frame Death Handeling
Loaded gadget: Nano Frame Rate Limit
Loaded gadget: No Self-D
Loaded gadget: ShareControl
Loaded gadget: UnitPriority
Loaded gadget: Mex Control with energy link
Loaded gadget: Map Lava Gadget 2.4
Loaded gadget: Script notification
Loaded gadget: Antinuke Handler
Loaded gadget: Attributes
Loaded gadget: Attributes Generic
Loaded gadget: Auto-Target Lookahead
Loaded gadget: Bait Prevention
Loaded gadget: Boolean Disable
Loaded gadget: Impulse Float Toggle
Loaded gadget: LockOptions
Loaded gadget: Perks
Loaded gadget: Shield Charge
Loaded gadget: StartSetup
Loaded gadget: Stockpile
Loaded gadget: Teleport Throw
[t=00:00:39.014144][f=-000001] Setting morph for custom comms for player: 1
[t=00:00:39.014670][f=-000001] Setting morph for custom comms for player: 0
Loaded gadget: UnitMorph
Loaded gadget: Zenith Skyline Checker
Loaded gadget: AirPlantParents
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: Aircraft Crashing
Loaded gadget: Allow Builder Hold Fire
Loaded gadget: Area Guard
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Block direct control
Loaded gadget: Blocking Tag Implementation
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: CEG Spawner
Loaded gadget: Capture
Loaded gadget: Carrier Drones
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Commander Skin Renderer
Loaded gadget: Constructor Auto Assist
Loaded gadget: Control gunship strafe range
Loaded gadget: D-Gun Aim Fix
Loaded gadget: Debris physics
Loaded gadget: Decloak when damaged
Loaded gadget: Dev Commands
Loaded gadget: Disable Buildoptions
Loaded gadget: Dont fire at radar
Loaded gadget: Experience
Loaded gadget: Factory Anti Slacker
Loaded gadget: Factory Parent Marker
Loaded gadget: Factory Plate
Loaded gadget: Factory Stop Production
Loaded gadget: Fall Damage
Loaded gadget: Feature Effects
Loaded gadget: Fire Once command
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: GameID GameRulesParam
Loaded gadget: GameRules Events
Loaded gadget: Generic Plate Command
Loaded gadget: Grey Goo
Loaded gadget: Gunship Bugger Off
Loaded gadget: Gunship Oscillate
Loaded gadget: Gunship Strafe Control
Loaded gadget: Hide Autorepairlevel Command
Loaded gadget: Ignore Gibs
Loaded gadget: Instant Self Destruct
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LUS
Loaded gadget: Lag Monitor
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Mod statistics
Loaded gadget: Modular Comm Info
Loaded gadget: Nuke Explosion Chooser
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Overkill Prevention
Loaded gadget: Overkill Prevention Placeholder
Loaded gadget: Paralysis
Loaded gadget: Player extra information
Loaded gadget: Prevent Lab Hax
Loaded gadget: Prevent turret overshoot
Loaded gadget: Projectile Gravity
Loaded gadget: Projectile Radar Homing
Loaded gadget: Projectile Retarget
Loaded gadget: Proximity Targetting
Loaded gadget: Puppy Handler
Loaded gadget: Radar Wobble Control
Loaded gadget: Reclaim HP changer
Loaded gadget: Refuel Pad Handler
Loaded gadget: Regeneration
Loaded gadget: Remove Wait
Loaded gadget: Repair Speed Changer
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Rezz Hp changer + effect
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Show Shooter
Loaded gadget: Spherical LOS
Loaded gadget: Static Con Unsticker
Loaded gadget: Structure death flatten fix
Loaded gadget: Synced LOD
Loaded gadget: Tactical Unit AI
Loaded gadget: Target Features
Loaded gadget: Target Priority
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Time slow v2
Loaded gadget: Torpedo Stay Underwater
Loaded gadget: Transport Load Unload
Loaded gadget: Transport Selected Load
Loaded gadget: Transport Speed
Loaded gadget: TransportAIbuttons
Loaded gadget: Turn Without Interia
Loaded gadget: Typemap Options
Loaded gadget: Unit removal from rezzed structures
Loaded gadget: UnitStealth
Loaded gadget: Units on fire
Loaded gadget: Wade Effects
Loaded gadget: Ward Fire
Loaded gadget: Water Effects
Loaded gadget: Weapon Impulse
Loaded gadget: Weapon Reaim Time
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_widget_events.lua
Loaded gadget: astar.lua
Loaded gadget: init_auto_ready.lua
Loaded gadget: lups_cloak_fx.lua
Loaded gadget: lups_nano_spray.lua
Loaded gadget: lups_thrusters.lua
Loaded gadget: lups_wrapper.lua
Loaded gadget: map_texture_generator.lua
Loaded gadget: randommapgen_texture.lua
Loaded gadget: weapon_hide_sniper.lua
Loaded gadget: Center Offset and Growth Scale
Loaded gadget: Commander Upgrade
Loaded gadget: CustomUnitShaders
Loaded gadget: Factory exit flatten
Loaded gadget: Game Over
Loaded gadget: On/Off
Loaded gadget: UnitCloakShield
Loaded gadget: Water level modoption
Loaded gadget: Windmill Control
Loaded gadget: Fighter pull-up
Loaded gadget: Energy Drain
Loaded gadget: Share mode
Loaded gadget: Chicken control
Loaded gadget: Area Denial
Loaded gadget: Cannot Damage Unit
Loaded gadget: Disallow unit for command targeting
Loaded gadget: Single-Hit Weapon
Loaded gadget: Starlight Handler
Loaded gadget: Noexplode Stopper
Loaded gadget: Unit Explosion Spawner
Loaded gadget: Economy Multiplier Handicap
Loaded gadget: Map Border
Loaded gadget: Shield Merge
Loaded gadget: Lups Shield
Loaded gadget: Endgame Graphs
Loaded gadget: Awards
Loaded gadget: Backup allyteam names
Loaded gadget: Gadget Profiler New
Loaded gadget: Gameframe Orders
Loaded gadget: Planet Wars Structures
Loaded gadget: Profiler
Loaded gadget: Zombies!
[t=00:00:39.652968][f=-000001] Synced LuaRules: finished loading
[t=00:00:39.694529][f=-000001] Unsynced LuaRules: starting loading
[t=00:00:40.064522][f=-000001] GAMESIDE_LAVACONF, LuaRules/Configs/LavaConf/Rainbow Comet v1.24.lua
Loaded gadget: Dev Command Checker
Loaded gadget: Engine Taskbar Stuff
Loaded gadget: Map Terrain Generator
Loaded gadget: Save/Load
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Map Lava Gadget 2.4
Loaded gadget: Script notification
Loaded gadget: StartSetup
Loaded gadget: Teleport Throw
Loaded gadget: UnitMorph
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: AutoReadyStartpos
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: Capture
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Dev Commands
Loaded gadget: Factory Parent Marker
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: Generic Plate Command
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Modular Comm Info
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Proximity Targetting
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Target Features
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Thrusters
Loaded gadget: Time slow v2
Loaded gadget: TransportAIbuttons
Loaded gadget: Units on fire
Loaded gadget: Widget Events
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_versioning.lua
Loaded gadget: astar.lua
Loaded gadget: cmd_areaguard.lua
Loaded gadget: cmd_hide_autorepairlevel.lua
Loaded gadget: cmd_onoff.lua
Loaded gadget: cmd_remove_wait.lua
Loaded gadget: cmd_select_load_helper.lua
Loaded gadget: dbg_ceg_spawner.lua
Loaded gadget: dbg_size_changer.lua
Loaded gadget: endgame_graphs.lua