[t=00:00:00.000000] [CpuId] found 1 cores and 1 logical cpus (mask: 0x1) of type general
[t=00:00:00.000051] [CpuId] setting logical cpu affinity mask to 0x1
[t=00:00:00.006177] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.006203] Using writeable configuration source: "/tmp/tmp.hgJB5yEEqI/springsettings.1626890.cfg"
[t=00:00:00.011059] LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt
[t=00:00:00.011097] ============== ==============
[t=00:00:00.011106]
[A] ArchiveScanner
[A] AutohostInterface
[A] BumpWater
[A] CSMFGroundTextures
[A] CrashHandler
[A] CregSerializer
[A] DecalsDrawerGL4
[A] DynWater
[A] Font
[A] GameServer
[A] GroundMoveType
[A] KeyBindings
[A] LuaSocket
[A] Model
[A] Net
[A] Path
[A] Piece
[A] RoamMeshDrawer
[A] Shader
[A] SkyBox
[A] Sound
[A] Texture
[A] VFS
[E] Sound (Notice)
[E] VFS (Info)
[t=00:00:00.011114]
[t=00:00:00.011121] Enable or disable log sections using the LogSections configuration key
[t=00:00:00.011129] or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.011137] Use "none" to disable the default log sections.
[t=00:00:00.011144] ============== ==============
[t=00:00:00.011152] ============== ==============
[t=00:00:00.011196] InputTextGeo = 0.26 0.73 0.02 0.028
[t=00:00:00.011204] MouseDragCircleCommandThreshold = 25
[t=00:00:00.011212] ROAM = 2
[t=00:00:00.011239] RotateLogFiles = 1
[t=00:00:00.011249] TeamHighlight = 0
[t=00:00:00.011257] ============== ==============
[t=00:00:00.011265] ============== ==============
[t=00:00:00.011272] Spring Engine Version: 105.1.1-1696-g311f4e2 BAR105 (Headless)
[t=00:00:00.011280] Build Environment: gcc libstdc++ version 20210427
[t=00:00:00.011288] Compiler Version: gcc-11.1.0
[t=00:00:00.011306] Operating System: Linux 4.19.0-16-amd64 #1 SMP Debian 4.19.181-1 (2021-03-19) (x86_64)
[t=00:00:00.011439] Hardware Config: AMD EPYC 7601 32-Core Processor; 1995MB RAM
[t=00:00:00.011449] Binary Word Size: 64-bit (native)
[t=00:00:00.011457] Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.011464] Physical CPU Cores: 1
[t=00:00:00.011472] Logical CPU Cores: 1
[t=00:00:00.011479] ============== ==============
[t=00:00:00.011532] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.011539] SSE 1.0 : 1, SSE 2.0 : 1
[t=00:00:00.011547] SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.011554] SSE 4.1 : 1, SSE 4.2 : 1
[t=00:00:00.011562] SSE 4.0A: 1, SSE 5.0A: 0
[t=00:00:00.054655] [WatchDog::Install] installed (hang-timeout: 60s)
[t=00:00:00.054686] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.054717] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz}
[t=00:00:00.054749] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window
[t=00:00:00.054774] [GR::SetWindowAttributes][1] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<8,8>
[t=00:00:00.054784] [GR::SetWindowAttributes][2] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<400,400>
[t=00:00:00.054824] [GR::LogVersionInfo]
[t=00:00:00.054834] SDL version : 0.0.0 (linked) / 2.0.8 (compiled)
[t=00:00:00.054843] GL version :
[t=00:00:00.054852] GL vendor :
[t=00:00:00.054861] GL renderer :
[t=00:00:00.054870] GLSL version:
[t=00:00:00.054879] GLEW version: spring headless stub GLEW version
[t=00:00:00.054889] GPU memory : unknown
[t=00:00:00.054898] SDL swap-int: 0
[t=00:00:00.054907] SDL driver : headless stub
[t=00:00:00.054916]
[t=00:00:00.054925] Initialized OpenGL Context: 0.0 (Compat)
[t=00:00:00.054935] GLSL shader support : 0
[t=00:00:00.054944] GL4 support : 0
[t=00:00:00.054953] FBO extension support : 0
[t=00:00:00.054962] NVX GPU mem-info support : 0
[t=00:00:00.054999] ATI GPU mem-info support : 0
[t=00:00:00.055009] NPOT-texture support : 1 (0)
[t=00:00:00.055018] S3TC/DXT1 texture support : 0/0
[t=00:00:00.055028] texture query-LOD support : 1 (0)
[t=00:00:00.055037] MSAA frame-buffer support : 0 (0)
[t=00:00:00.055046] Z-buffer depth : 16 (-)
[t=00:00:00.055055] primitive-restart support : 0 (0)
[t=00:00:00.055064] clip-space control support: 0 (0)
[t=00:00:00.055073] seamless cube-map support : 0 (0)
[t=00:00:00.055082] frag-depth layout support : 0 (0)
[t=00:00:00.055091] persistent maps support : 0 (0)
[t=00:00:00.055100] explicit attribs location : 0 (0)
[t=00:00:00.055109] multi draw indirect : 0 (-)
[t=00:00:00.055117] array textures : 0 (-)
[t=00:00:00.055126]
[t=00:00:00.055136] max. FBO samples : -1
[t=00:00:00.055145] max. FS/program texture slots : 8/8
[t=00:00:00.055154] max. texture size : 2048
[t=00:00:00.055166] max. texture anisotropy level : 0.000000
[t=00:00:00.055175] max. vec4 varyings/attributes : 0/0
[t=00:00:00.055184] max. draw-buffers : 0
[t=00:00:00.055193] max. rec. indices/vertices : 0/0
[t=00:00:00.055202] max. uniform buffer-bindings : 0
[t=00:00:00.055211] max. uniform block-size : 0KB
[t=00:00:00.055255] max. storage buffer-bindings : 0
[t=00:00:00.055267] max. storage block-size : 0MB
[t=00:00:00.055275]
[t=00:00:00.055284] enable AMD-hacks : 0
[t=00:00:00.055294] compress MIP-maps: 0
[t=00:00:00.056079] [GR::UpdateGLConfigs]
[t=00:00:00.056106] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.056120] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=8.000000, vsy=8.000000, ssx=8.000000, ssy=8.000000, screenPosX=0, screenPosY=0
[t=00:00:00.056129] [GR::UpdateGLGeometry][2] winSize=<8,8>
[t=00:00:00.056138] [GR::InitGLState]
[t=00:00:00.056149] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated)
[t=00:00:00.242923] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.251453] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.257466] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.257899] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/
[t=00:00:00.257918] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/
[t=00:00:00.257931] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1696-g311f4e2/
[t=00:00:00.814434] Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1696-g311f4e2/base
[t=00:00:00.818623] Scanning: /var/lib/zkreplay/Zero-K/maps
[t=00:00:00.888565] Scanning: /var/lib/zkreplay/Zero-K/games
[t=00:00:00.888841] Scanning: /var/lib/zkreplay/Zero-K/packages
[t=00:00:00.910408] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 96ms
[t=00:00:00.911078] [VFS] [SpringVFS::ReserveArchives]
[t=00:00:00.911530] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.920519] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7fc8b0010160 (SpringVFS) global=(nil) (null)
[t=00:00:00.920539] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:00.926446] [ThreadPool::SetThreadCount][1] wanted=1 current=1 maximum=1 (init=1)
[t=00:00:00.926472] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.926483] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.926493] [ThreadPool::SetThreadCount][2] workers=0
[t=00:00:00.926906] [Threading] Main thread CPU affinity mask set: 0x1
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:30:DumpVersion():libcurl 7.86.0 OpenSSL/1.1.1s
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:78:ConfigureCertificates():CURLOPT_CAINFO is /etc/ssl/certs/ca-certificates.crt (can be overriden by SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAPATH is /etc/ssl/certs (can be overriden by SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:202:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:187:DownloadSetConfig():Free disk space: 1080 MB
[t=00:00:00.950978][f=-000001] [CPreGame] using server IP localhost and port 8452
[t=00:00:00.951408][f=-000001] [NetProto::InitLocalClient] connecting to local server
[t=00:00:00.951518][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1626890/replay.sdfz" for game data...
[t=00:00:01.104795][f=-000001] [PreGame::StartServerForDemo] starting GameServer
[t=00:00:01.113971][f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[t=00:00:01.114006][f=-000001] [UDPListener] successfully bound socket on port 8452
[t=00:00:01.127926][f=-000001] [PreGame::StartServerForDemo] started GameServer
[t=00:00:01.127988][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 176ms
[t=00:00:01.128484][f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3)
[t=00:00:01.180442][f=-000001] [PreGame::AddMapArchivesToVFS][server=0x55c86dbcc290] using map "Rainbow Comet v1.24" (loaded=0 cached=0)
[t=00:00:01.181549][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Rainbow Comet v1.24", overwrite=false)] section=1 cached=0
[t=00:00:01.183845][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:01.184413][f=-000001] [PreGame::AddModArchivesToVFS][server=0x55c86dbcc290] using game "Zero-K v1.11.4.1" (loaded=0 cached=0)
[t=00:00:01.185620][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.11.4.1", overwrite=false)] section=0 cached=0
[t=00:00:01.196388][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:01.196810][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:01.209326][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 80ms
[t=00:00:01.209890][f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 0), creating LoadScreen
[t=00:00:01.255409][f=-000001] forceSingleThreaded, false
[t=00:00:01.572426][f=-000001] [LuaIntro] Searching for new Widgets
[t=00:00:01.573020][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[t=00:00:01.573129][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[t=00:00:01.573189][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[t=00:00:01.573244][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[t=00:00:01.573297][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[t=00:00:01.574493][f=-000001] [LuaIntro] Found new widget "SpringLogo"
[t=00:00:01.575010][f=-000001] [LuaIntro] Found new widget "LoadTexture"
[t=00:00:01.575529][f=-000001] [LuaIntro] Found new widget "LoadProgress"
[t=00:00:01.578500][f=-000001] [LuaIntro] Found new widget "Main"
[t=00:00:01.580537][f=-000001] [LuaIntro] Found new widget "Music"
[t=00:00:01.583270][f=-000001] [LuaIntro] Found new widget "WM Stuff"
[t=00:00:01.583296][f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[t=00:00:01.583688][f=-000001] [LuaIntro] Loading widget: WM Stuff
[t=00:00:01.592730][f=-000001] [LuaIntro] Loading widget: LoadProgress
[t=00:00:01.594709][f=-000001] [LuaIntro] Loading widget: Main
[t=00:00:01.595745][f=-000001] [LuaIntro] Loading widget: LoadTexture
[t=00:00:01.596038][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[t=00:00:01.596881][f=-000001] [LoadScreen::Init] single-threaded
[t=00:00:01.596930][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[t=00:00:02.156779][f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[t=00:00:02.162395][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[t=00:00:02.297151][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[t=00:00:02.345053][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (77 MB)"
[t=00:00:03.248226][f=-000001] [~ScopedOnceTimer][Game::LoadMap] 1086ms
[t=00:00:03.249586][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[t=00:00:03.592463][f=-000001] Loading UnitDefs_posts
[t=00:00:03.750756][f=-000001] Loading FeatureDefs_posts
[t=00:00:03.774225][f=-000001] Loading WeaponDefs_posts
[t=00:00:03.796242][f=-000001] Loading ArmorDefs_posts
[t=00:00:03.814697][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 547ms
[t=00:00:03.867831][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 619ms
[t=00:00:03.867872][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[t=00:00:04.283386][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[t=00:00:04.291178][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 9ms
[t=00:00:04.291204][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[t=00:00:04.291561][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[t=00:00:04.293032][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[t=00:00:04.296629][f=-000001] [Init] number of ArmorDefs: 5
[t=00:00:04.924938][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[t=00:00:05.004835][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[t=00:00:05.229846][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[t=00:00:05.244012][f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[t=00:00:05.244043][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[t=00:00:05.874773][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 630ms
[t=00:00:05.874800][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[t=00:00:05.964044][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 89ms
[t=00:00:05.964090][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[t=00:00:05.987369][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 23ms
[t=00:00:06.803270][f=-000001] [Path] TK CPathManager::InitStatic: 1 threads available (MT requests=1, MT updates=1)
[t=00:00:06.811143][f=-000001] [IPathManager::GetInstance] using HAPFS
[t=00:00:06.812157][f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[t=00:00:06.823042][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Models"
[t=00:00:13.220967][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[t=00:00:13.237370][f=-000001] [Init] shadow rendering is disabled (config-value -1)
[t=00:00:13.237401][f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[t=00:00:13.238701][f=-000001] InfoTexture: legacy
[t=00:00:13.238717][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[t=00:00:13.241519][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[t=00:00:13.920108][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[t=00:00:13.935972][f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms
[t=00:00:13.936006][f=-000001] Switching to ROAM Mesh Rendering
[t=00:00:13.937777][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:14.166207][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
[t=00:00:14.169765][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:14.493821][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
[t=00:00:14.569440][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GrassDrawer"
[t=00:00:14.580303][f=-000001] Loaded DecalsDrawer: off
[t=00:00:14.580628][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[t=00:00:14.581324][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[t=00:00:15.520459][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[t=00:00:15.534106][f=-000001] [LoadScreen::SetLoadMessage] text="Finalizing Models"
[t=00:00:15.535292][f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[t=00:00:15.689324][f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 13ms
[t=00:00:15.690656][f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0
[t=00:00:15.690677][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
[t=00:00:16.007528][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:16.007569][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=108
[t=00:00:16.007582][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=71bee0d
[t=00:00:16.007594][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=4fb14714
[t=00:00:16.007604][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:16.007616][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:16.007626][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=4ba3d7d1
[t=00:00:16.047428][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:16.047470][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=108
[t=00:00:16.047482][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=71bee0d
[t=00:00:16.047493][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=4fb14714
[t=00:00:16.047504][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:16.047515][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:16.047525][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=4ba3d7e1
[t=00:00:16.047537][f=-000001] [Path] TK CPathManager::Finalize PathFinder 0x0x55c872df0dc0 has BLOCKSIZE 1
[t=00:00:16.053112][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:16.053130][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=108
[t=00:00:16.053140][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=71bee0d
[t=00:00:16.053151][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=4fb14714
[t=00:00:16.053161][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:16.053172][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=4ba3d537
[t=00:00:16.058326][f=-000001] [Path] [PathEstimator::ReadFile] hash=4ba3d537 file="cache/105dev-BAR105/paths/Rainbow Comet v1.24.pe-4ba3d537.zip" (exists=1)
[t=00:00:16.061514][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]"
[t=00:00:16.069431][f=-000001] Path cache (48, 64) initialized.
[t=00:00:16.069455][f=-000001] Path cache (48, 64) initialized.
[t=00:00:16.075058][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:16.075080][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=108
[t=00:00:16.075091][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=71bee0d
[t=00:00:16.075102][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=4fb14714
[t=00:00:16.075112][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:16.075122][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=4ba3d547
[t=00:00:16.227727][f=-000001] [Path] [PathEstimator::ReadFile] hash=4ba3d547 file="cache/105dev-BAR105/paths/Rainbow Comet v1.24.pe2-4ba3d547.zip" (exists=1)
[t=00:00:16.228793][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]"
[t=00:00:16.230717][f=-000001] Path cache (24, 32) initialized.
[t=00:00:16.230733][f=-000001] Path cache (24, 32) initialized.
[t=00:00:16.230757][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (539ms, checksum 1fd4fcd6)"
[t=00:00:16.231130][f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0
[t=00:00:16.231383][f=-000001] [Game::LoadLua] Lua developer mode disabled
[t=00:00:16.231403][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[t=00:00:16.334100][f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 48ms
[t=00:00:16.334529][f=-000001] Synced LuaRules: starting loading
[t=00:00:17.014493][f=-000001] GAMESIDE_LAVACONF, LuaRules/Configs/LavaConf/Rainbow Comet v1.24.lua
Loaded gadget: API versioning stuff for maps and user widgets
Loaded gadget: Dev Command Checker
Loaded gadget: Map Lua Metal Spot Placer
[t=00:00:18.469715][f=-000001] Map Terrain Generation
[t=00:00:18.469747][f=-000001] Random Seed, 3809548
[t=00:00:18.469758][f=-000001] Wave generation complete
[t=00:00:18.471384][f=-000001] Draw points, 12, factor, 0.86917937
[t=00:00:18.551736][f=-000001] Voronoi generation complete
[t=00:00:18.554468][f=-000001] Terrain structure complete
[t=00:00:19.582787][f=-000001] Edge processing complete
[t=00:00:19.582832][f=-000001] ApplyLineDistanceFunc
[t=00:00:21.595991][f=-000001] Tier propagation complete
[t=00:00:22.523366][f=-000001] Height application complete
[t=00:00:34.980386][f=-000001] Smoothing complete
[t=00:00:35.937057][f=-000001] Map terrain complete
[t=00:00:36.904623][f=-000001] Metal generation complete
Loaded gadget: Map Terrain Generator
Loaded gadget: Save/Load
Loaded gadget: Startbox handler
Loaded gadget: Wanted Speed
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: No Friendly Fire
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Nano Frame Death Handeling
Loaded gadget: Nano Frame Rate Limit
Loaded gadget: No Self-D
Loaded gadget: ShareControl
Loaded gadget: UnitPriority
Loaded gadget: Mex Control with energy link
Loaded gadget: Map Lava Gadget 2.4
Loaded gadget: Script notification
Loaded gadget: Antinuke Handler
Loaded gadget: Attributes
Loaded gadget: Attributes Generic
Loaded gadget: Auto-Target Lookahead
Loaded gadget: Bait Prevention
Loaded gadget: Boolean Disable
Loaded gadget: Impulse Float Toggle
Loaded gadget: LockOptions
Loaded gadget: Perks
Loaded gadget: Shield Charge
Loaded gadget: StartSetup
Loaded gadget: Stockpile
Loaded gadget: Teleport Throw
[t=00:00:36.969718][f=-000001] Setting morph for custom comms for player: 1
[t=00:00:36.970160][f=-000001] Setting morph for custom comms for player: 0
Loaded gadget: UnitMorph
Loaded gadget: Zenith Skyline Checker
Loaded gadget: AirPlantParents
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: Aircraft Crashing
Loaded gadget: Allow Builder Hold Fire
Loaded gadget: Area Guard
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Block direct control
Loaded gadget: Blocking Tag Implementation
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: CEG Spawner
Loaded gadget: Capture
Loaded gadget: Carrier Drones
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Commander Skin Renderer
Loaded gadget: Constructor Auto Assist
Loaded gadget: Control gunship strafe range
Loaded gadget: D-Gun Aim Fix
Loaded gadget: Debris physics
Loaded gadget: Decloak when damaged
Loaded gadget: Dev Commands
Loaded gadget: Disable Buildoptions
Loaded gadget: Dont fire at radar
Loaded gadget: Experience
Loaded gadget: Factory Anti Slacker
Loaded gadget: Factory Parent Marker
Loaded gadget: Factory Plate
Loaded gadget: Factory Stop Production
Loaded gadget: Fall Damage
Loaded gadget: Feature Effects
Loaded gadget: Fire Once command
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: GameID GameRulesParam
Loaded gadget: GameRules Events
Loaded gadget: Generic Plate Command
Loaded gadget: Grey Goo
Loaded gadget: Gunship Bugger Off
Loaded gadget: Gunship Oscillate
Loaded gadget: Gunship Strafe Control
Loaded gadget: Hide Autorepairlevel Command
Loaded gadget: Ignore Gibs
Loaded gadget: Instant Self Destruct
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LUS
Loaded gadget: Lag Monitor
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Mod statistics
Loaded gadget: Modular Comm Info
Loaded gadget: Nuke Explosion Chooser
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Overkill Prevention
Loaded gadget: Overkill Prevention Placeholder
Loaded gadget: Paralysis
Loaded gadget: Player extra information
Loaded gadget: Prevent Lab Hax
Loaded gadget: Prevent turret overshoot
Loaded gadget: Projectile Gravity
Loaded gadget: Projectile Radar Homing
Loaded gadget: Projectile Retarget
Loaded gadget: Proximity Targetting
Loaded gadget: Puppy Handler
Loaded gadget: Radar Wobble Control
Loaded gadget: Reclaim HP changer
Loaded gadget: Refuel Pad Handler
Loaded gadget: Regeneration
Loaded gadget: Remove Wait
Loaded gadget: Repair Speed Changer
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Rezz Hp changer + effect
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Show Shooter
Loaded gadget: Spherical LOS
Loaded gadget: Static Con Unsticker
Loaded gadget: Structure death flatten fix
Loaded gadget: Synced LOD
Loaded gadget: Tactical Unit AI
Loaded gadget: Target Features
Loaded gadget: Target Priority
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Time slow v2
Loaded gadget: Torpedo Stay Underwater
Loaded gadget: Transport Load Unload
Loaded gadget: Transport Selected Load
Loaded gadget: Transport Speed
Loaded gadget: TransportAIbuttons
Loaded gadget: Turn Without Interia
Loaded gadget: Typemap Options
Loaded gadget: Unit removal from rezzed structures
Loaded gadget: UnitStealth
Loaded gadget: Units on fire
Loaded gadget: Wade Effects
Loaded gadget: Ward Fire
Loaded gadget: Water Effects
Loaded gadget: Weapon Impulse
Loaded gadget: Weapon Reaim Time
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_widget_events.lua
Loaded gadget: astar.lua
Loaded gadget: init_auto_ready.lua
Loaded gadget: lups_cloak_fx.lua
Loaded gadget: lups_nano_spray.lua
Loaded gadget: lups_thrusters.lua
Loaded gadget: lups_wrapper.lua
Loaded gadget: map_texture_generator.lua
Loaded gadget: randommapgen_texture.lua
Loaded gadget: weapon_hide_sniper.lua
Loaded gadget: Center Offset and Growth Scale
Loaded gadget: Commander Upgrade
Loaded gadget: CustomUnitShaders
Loaded gadget: Factory exit flatten
Loaded gadget: Game Over
Loaded gadget: On/Off
Loaded gadget: UnitCloakShield
Loaded gadget: Water level modoption
Loaded gadget: Windmill Control
Loaded gadget: Fighter pull-up
Loaded gadget: Energy Drain
Loaded gadget: Share mode
Loaded gadget: Chicken control
Loaded gadget: Area Denial
Loaded gadget: Cannot Damage Unit
Loaded gadget: Disallow unit for command targeting
Loaded gadget: Single-Hit Weapon
Loaded gadget: Starlight Handler
Loaded gadget: Noexplode Stopper
Loaded gadget: Unit Explosion Spawner
Loaded gadget: Economy Multiplier Handicap
Loaded gadget: Map Border
Loaded gadget: Shield Merge
Loaded gadget: Lups Shield
Loaded gadget: Endgame Graphs
Loaded gadget: Awards
Loaded gadget: Backup allyteam names
Loaded gadget: Gadget Profiler New
Loaded gadget: Gameframe Orders
Loaded gadget: Planet Wars Structures
Loaded gadget: Profiler
Loaded gadget: Zombies!
[t=00:00:37.790993][f=-000001] Synced LuaRules: finished loading
[t=00:00:37.841344][f=-000001] Unsynced LuaRules: starting loading
[t=00:00:38.192568][f=-000001] GAMESIDE_LAVACONF, LuaRules/Configs/LavaConf/Rainbow Comet v1.24.lua
Loaded gadget: Dev Command Checker
Loaded gadget: Engine Taskbar Stuff
Loaded gadget: Map Terrain Generator
Loaded gadget: Save/Load
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Map Lava Gadget 2.4
Loaded gadget: Script notification
Loaded gadget: StartSetup
Loaded gadget: Teleport Throw
Loaded gadget: UnitMorph
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: AutoReadyStartpos
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: Capture
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Dev Commands
Loaded gadget: Factory Parent Marker
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: Generic Plate Command
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Modular Comm Info
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Proximity Targetting
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Target Features
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Thrusters
Loaded gadget: Time slow v2
Loaded gadget: TransportAIbuttons
Loaded gadget: Units on fire
Loaded gadget: Widget Events
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_versioning.lua
Loaded gadget: astar.lua
Loaded gadget: cmd_areaguard.lua
Loaded gadget: cmd_hide_autorepairlevel.lua
Loaded gadget: cmd_onoff.lua
Loaded gadget: cmd_remove_wait.lua
Loaded gadget: cmd_select_load_helper.lua
Loaded gadget: dbg_ceg_spawner.lua
Loaded gadget: dbg_size_changer.lua
Loaded gadget: endgame_graphs.lua