[t=00:00:00.000000] [CpuId] found 1 cores and 1 logical cpus (mask: 0x1) of type general
[t=00:00:00.000056] [CpuId] setting logical cpu affinity mask to 0x1
[t=00:00:00.009115] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.009145] Using writeable configuration source: "/tmp/tmp.Gknbuu72zl/springsettings.1626444.cfg"
[t=00:00:00.015268] LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt
[t=00:00:00.015694] ============== ==============
[t=00:00:00.015710]
[A] ArchiveScanner
[A] AutohostInterface
[A] BumpWater
[A] CSMFGroundTextures
[A] CrashHandler
[A] CregSerializer
[A] DecalsDrawerGL4
[A] DynWater
[A] Font
[A] GameServer
[A] GroundMoveType
[A] KeyBindings
[A] LuaSocket
[A] Model
[A] Net
[A] Path
[A] Piece
[A] RoamMeshDrawer
[A] Shader
[A] SkyBox
[A] Sound
[A] Texture
[A] VFS
[E] Sound (Notice)
[E] VFS (Info)
[t=00:00:00.015719]
[t=00:00:00.015728] Enable or disable log sections using the LogSections configuration key
[t=00:00:00.015737] or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.015746] Use "none" to disable the default log sections.
[t=00:00:00.015755] ============== ==============
[t=00:00:00.015765] ============== ==============
[t=00:00:00.015818] InputTextGeo = 0.26 0.73 0.02 0.028
[t=00:00:00.015828] MouseDragCircleCommandThreshold = 25
[t=00:00:00.015838] ROAM = 2
[t=00:00:00.015848] RotateLogFiles = 1
[t=00:00:00.015857] TeamHighlight = 0
[t=00:00:00.015867] ============== ==============
[t=00:00:00.015877] ============== ==============
[t=00:00:00.015886] Spring Engine Version: 105.1.1-1696-g311f4e2 BAR105 (Headless)
[t=00:00:00.015896] Build Environment: gcc libstdc++ version 20210427
[t=00:00:00.015905] Compiler Version: gcc-11.1.0
[t=00:00:00.015926] Operating System: Linux 4.19.0-16-amd64 #1 SMP Debian 4.19.181-1 (2021-03-19) (x86_64)
[t=00:00:00.016097] Hardware Config: AMD EPYC 7601 32-Core Processor; 1995MB RAM
[t=00:00:00.016109] Binary Word Size: 64-bit (native)
[t=00:00:00.016118] Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.016127] Physical CPU Cores: 1
[t=00:00:00.016136] Logical CPU Cores: 1
[t=00:00:00.016145] ============== ==============
[t=00:00:00.016208] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.016217] SSE 1.0 : 1, SSE 2.0 : 1
[t=00:00:00.016226] SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.016235] SSE 4.1 : 1, SSE 4.2 : 1
[t=00:00:00.016245] SSE 4.0A: 1, SSE 5.0A: 0
[t=00:00:00.112497] [WatchDog::Install] installed (hang-timeout: 60s)
[t=00:00:00.112525] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.112554] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz}
[t=00:00:00.112588] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window
[t=00:00:00.112793] [GR::SetWindowAttributes][1] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<8,8>
[t=00:00:00.112808] [GR::SetWindowAttributes][2] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<400,400>
[t=00:00:00.112843] [GR::LogVersionInfo]
[t=00:00:00.112852] SDL version : 0.0.0 (linked) / 2.0.8 (compiled)
[t=00:00:00.112862] GL version :
[t=00:00:00.112870] GL vendor :
[t=00:00:00.112880] GL renderer :
[t=00:00:00.112889] GLSL version:
[t=00:00:00.112898] GLEW version: spring headless stub GLEW version
[t=00:00:00.112907] GPU memory : unknown
[t=00:00:00.112924] SDL swap-int: 0
[t=00:00:00.112934] SDL driver : headless stub
[t=00:00:00.112943]
[t=00:00:00.112953] Initialized OpenGL Context: 0.0 (Compat)
[t=00:00:00.112961] GLSL shader support : 0
[t=00:00:00.112971] GL4 support : 0
[t=00:00:00.112980] FBO extension support : 0
[t=00:00:00.112988] NVX GPU mem-info support : 0
[t=00:00:00.113019] ATI GPU mem-info support : 0
[t=00:00:00.113028] NPOT-texture support : 1 (0)
[t=00:00:00.113037] S3TC/DXT1 texture support : 0/0
[t=00:00:00.113047] texture query-LOD support : 1 (0)
[t=00:00:00.113055] MSAA frame-buffer support : 0 (0)
[t=00:00:00.113064] Z-buffer depth : 16 (-)
[t=00:00:00.113073] primitive-restart support : 0 (0)
[t=00:00:00.113082] clip-space control support: 0 (0)
[t=00:00:00.113091] seamless cube-map support : 0 (0)
[t=00:00:00.113100] frag-depth layout support : 0 (0)
[t=00:00:00.113109] persistent maps support : 0 (0)
[t=00:00:00.113118] explicit attribs location : 0 (0)
[t=00:00:00.113127] multi draw indirect : 0 (-)
[t=00:00:00.113136] array textures : 0 (-)
[t=00:00:00.113144]
[t=00:00:00.113154] max. FBO samples : -1
[t=00:00:00.113163] max. FS/program texture slots : 8/8
[t=00:00:00.113172] max. texture size : 2048
[t=00:00:00.113183] max. texture anisotropy level : 0.000000
[t=00:00:00.113192] max. vec4 varyings/attributes : 0/0
[t=00:00:00.113201] max. draw-buffers : 0
[t=00:00:00.113210] max. rec. indices/vertices : 0/0
[t=00:00:00.113219] max. uniform buffer-bindings : 0
[t=00:00:00.113228] max. uniform block-size : 0KB
[t=00:00:00.113236] max. storage buffer-bindings : 0
[t=00:00:00.113246] max. storage block-size : 0MB
[t=00:00:00.113254]
[t=00:00:00.113263] enable AMD-hacks : 0
[t=00:00:00.113272] compress MIP-maps: 0
[t=00:00:00.114989] [GR::UpdateGLConfigs]
[t=00:00:00.115017] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.115031] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=8.000000, vsy=8.000000, ssx=8.000000, ssy=8.000000, screenPosX=0, screenPosY=0
[t=00:00:00.115041] [GR::UpdateGLGeometry][2] winSize=<8,8>
[t=00:00:00.115050] [GR::InitGLState]
[t=00:00:00.115277] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated)
[t=00:00:00.962010] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.990969] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.998207] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.998922] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/
[t=00:00:00.998949] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/
[t=00:00:00.998966] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1696-g311f4e2/
[t=00:00:01.386664] Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1696-g311f4e2/base
[t=00:00:01.390913] Scanning: /var/lib/zkreplay/Zero-K/maps
[t=00:00:01.423752] Scanning: /var/lib/zkreplay/Zero-K/games
[t=00:00:01.424017] Scanning: /var/lib/zkreplay/Zero-K/packages
[t=00:00:01.455213] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 69ms
[t=00:00:01.455985] [VFS] [SpringVFS::ReserveArchives]
[t=00:00:01.456486] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:01.459155] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7fe2d4013c00 (SpringVFS) global=(nil) (null)
[t=00:00:01.459179] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:01.463800] [ThreadPool::SetThreadCount][1] wanted=1 current=1 maximum=1 (init=1)
[t=00:00:01.463892] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:01.463905] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:01.463913] [ThreadPool::SetThreadCount][2] workers=0
[t=00:00:01.463932] [Threading] Main thread CPU affinity mask set: 0x1
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:30:DumpVersion():libcurl 7.86.0 OpenSSL/1.1.1s
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:78:ConfigureCertificates():CURLOPT_CAINFO is /etc/ssl/certs/ca-certificates.crt (can be overriden by SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAPATH is /etc/ssl/certs (can be overriden by SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:202:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:187:DownloadSetConfig():Free disk space: 1108 MB
[t=00:00:01.491558][f=-000001] [CPreGame] using server IP localhost and port 8452
[t=00:00:01.491737][f=-000001] [NetProto::InitLocalClient] connecting to local server
[t=00:00:01.492014][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1626444/replay.sdfz" for game data...
[t=00:00:01.639834][f=-000001] [PreGame::StartServerForDemo] starting GameServer
[t=00:00:01.676005][f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[t=00:00:01.676039][f=-000001] [UDPListener] successfully bound socket on port 8452
[t=00:00:01.680290][f=-000001] [PreGame::StartServerForDemo] started GameServer
[t=00:00:01.680320][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 188ms
[t=00:00:01.680848][f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 3 to team 0 (#active=4)
[t=00:00:01.743083][f=-000001] [PreGame::AddMapArchivesToVFS][server=0x55bf8fb546d0] using map "Faultline v1.0" (loaded=0 cached=0)
[t=00:00:01.744630][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Faultline v1.0", overwrite=false)] section=1 cached=0
[t=00:00:01.746786][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:01.747077][f=-000001] [PreGame::AddModArchivesToVFS][server=0x55bf8fb546d0] using game "Zero-K v1.11.4.1" (loaded=0 cached=0)
[t=00:00:01.748008][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.11.4.1", overwrite=false)] section=0 cached=0
[t=00:00:01.757988][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:01.758472][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:01.773067][f=-000001] [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1696-g311f4e2/base/maphelper.sdz] 34584 bytes cached in 9 files
[t=00:00:01.825241][f=-000001] [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1696-g311f4e2/base/springcontent.sdz] 847220 bytes cached in 190 files
[t=00:00:01.914305][f=-000001] [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1696-g311f4e2/base/spring/bitmaps.sdz] 5947433 bytes cached in 131 files
[t=00:00:01.918201][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 237ms
[t=00:00:01.926168][f=-000001] [PreGame::UpdateClientNet] received local player number 3 (team 0, allyteam 1), creating LoadScreen
[t=00:00:01.951099][f=-000001] forceSingleThreaded, false
[t=00:00:02.204214][f=-000001] [LuaIntro] Searching for new Widgets
[t=00:00:02.204656][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[t=00:00:02.204766][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[t=00:00:02.204825][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[t=00:00:02.204880][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[t=00:00:02.204933][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[t=00:00:02.206164][f=-000001] [LuaIntro] Found new widget "SpringLogo"
[t=00:00:02.206679][f=-000001] [LuaIntro] Found new widget "LoadTexture"
[t=00:00:02.207161][f=-000001] [LuaIntro] Found new widget "LoadProgress"
[t=00:00:02.210760][f=-000001] [LuaIntro] Found new widget "Main"
[t=00:00:02.213493][f=-000001] [LuaIntro] Found new widget "Music"
[t=00:00:02.216100][f=-000001] [LuaIntro] Found new widget "WM Stuff"
[t=00:00:02.216129][f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[t=00:00:02.217499][f=-000001] [LuaIntro] Loading widget: WM Stuff
[t=00:00:02.278728][f=-000001] [LuaIntro] Loading widget: LoadProgress
[t=00:00:02.281286][f=-000001] [LuaIntro] Loading widget: Main
[t=00:00:02.282340][f=-000001] [LuaIntro] Loading widget: LoadTexture
[t=00:00:02.282644][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[t=00:00:02.283590][f=-000001] [LoadScreen::Init] single-threaded
[t=00:00:02.283645][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[t=00:00:02.798288][f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[t=00:00:02.800708][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[t=00:00:02.953811][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[t=00:00:03.037298][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (48 MB)"
[t=00:00:04.020153][f=-000001] [~ScopedOnceTimer][Game::LoadMap] 1215ms
[t=00:00:04.025413][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[t=00:00:04.350152][f=-000001] Loading UnitDefs_posts
[t=00:00:04.506429][f=-000001] Loading FeatureDefs_posts
[t=00:00:04.527499][f=-000001] Loading WeaponDefs_posts
[t=00:00:04.546870][f=-000001] Loading ArmorDefs_posts
[t=00:00:04.573565][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 521ms
[t=00:00:04.623682][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 599ms
[t=00:00:04.623726][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[t=00:00:05.019677][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[t=00:00:05.029642][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 11ms
[t=00:00:05.029674][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[t=00:00:05.030049][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[t=00:00:05.031045][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[t=00:00:05.034282][f=-000001] [Init] number of ArmorDefs: 5
[t=00:00:05.667976][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[t=00:00:05.763696][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[t=00:00:05.883572][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[t=00:00:05.887590][f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[t=00:00:05.887615][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[t=00:00:06.499441][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 611ms
[t=00:00:06.499469][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[t=00:00:06.598284][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 98ms
[t=00:00:06.598458][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[t=00:00:06.618770][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 20ms
[t=00:00:07.390800][f=-000001] [Path] TK CPathManager::InitStatic: 1 threads available (MT requests=1, MT updates=1)
[t=00:00:07.394442][f=-000001] [IPathManager::GetInstance] using HAPFS
[t=00:00:07.395420][f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[t=00:00:07.406353][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Models"
[t=00:00:13.878205][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[t=00:00:13.891126][f=-000001] [Init] shadow rendering is disabled (config-value -1)
[t=00:00:13.891158][f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[t=00:00:13.892146][f=-000001] InfoTexture: legacy
[t=00:00:13.892172][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[t=00:00:13.893891][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[t=00:00:14.856908][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[t=00:00:14.872336][f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms
[t=00:00:14.872389][f=-000001] Switching to ROAM Mesh Rendering
[t=00:00:14.873924][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:15.170246][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
[t=00:00:15.171892][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:15.386853][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
[t=00:00:15.435700][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GrassDrawer"
[t=00:00:15.447173][f=-000001] Loaded DecalsDrawer: off
[t=00:00:15.447207][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[t=00:00:15.448135][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[t=00:00:16.297383][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[t=00:00:16.309792][f=-000001] [LoadScreen::SetLoadMessage] text="Finalizing Models"
[t=00:00:16.310818][f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[t=00:00:16.460670][f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 10ms
[t=00:00:16.462260][f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0
[t=00:00:16.462280][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
[t=00:00:16.479414][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:16.479486][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=108
[t=00:00:16.479498][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=4403964a
[t=00:00:16.479509][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=d99b42e9
[t=00:00:16.479520][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:16.479530][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:16.479540][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=12757be3
[t=00:00:16.485481][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:16.485557][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=108
[t=00:00:16.485572][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=4403964a
[t=00:00:16.485588][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=d99b42e9
[t=00:00:16.485602][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:16.485616][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:16.485631][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=12757bf3
[t=00:00:16.485648][f=-000001] [Path] TK CPathManager::Finalize PathFinder 0x0x55bf9541e8d0 has BLOCKSIZE 1
[t=00:00:16.488795][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:16.488808][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=108
[t=00:00:16.488817][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=4403964a
[t=00:00:16.488825][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=d99b42e9
[t=00:00:16.488833][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:16.488841][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=12757949
[t=00:00:16.492271][f=-000001] [Path] [PathEstimator::ReadFile] hash=12757949 file="cache/105dev-BAR105/paths/Faultline v1.0.pe-12757949.zip" (exists=1)
[t=00:00:16.493457][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]"
[t=00:00:16.500833][f=-000001] Path cache (40, 48) initialized.
[t=00:00:16.500858][f=-000001] Path cache (40, 48) initialized.
[t=00:00:16.504140][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:16.504158][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=108
[t=00:00:16.504168][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=4403964a
[t=00:00:16.504179][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=d99b42e9
[t=00:00:16.504189][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:16.504200][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=12757959
[t=00:00:16.598796][f=-000001] [Path] [PathEstimator::ReadFile] hash=12757959 file="cache/105dev-BAR105/paths/Faultline v1.0.pe2-12757959.zip" (exists=1)
[t=00:00:16.599463][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]"
[t=00:00:16.601983][f=-000001] Path cache (20, 24) initialized.
[t=00:00:16.602001][f=-000001] Path cache (20, 24) initialized.
[t=00:00:16.602021][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (139ms, checksum b46ee80d)"
[t=00:00:16.602416][f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0
[t=00:00:16.602435][f=-000001] [Game::LoadLua] Lua developer mode disabled
[t=00:00:16.602446][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[t=00:00:16.718648][f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 68ms
[t=00:00:16.719349][f=-000001] Synced LuaRules: starting loading
[t=00:00:17.382029][f=-000001] GAMESIDE_LAVACONF, LuaRules/Configs/LavaConf/Faultline v1.0.lua
Loaded gadget: API versioning stuff for maps and user widgets
Loaded gadget: Dev Command Checker
Loaded gadget: Map Seed Generator
Loaded gadget: Save/Load
[t=00:00:18.884914][f=-000001] ###MAPSEED###
[t=00:00:18.885143][f=-000001] 5318415
Loaded gadget: Startbox handler
Loaded gadget: Wanted Speed
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: No Friendly Fire
Loaded gadget: IconGenerator
Loaded gadget: Map Lua Metal Spot Placer
Loaded gadget: Mex Placement
Loaded gadget: Nano Frame Death Handeling
Loaded gadget: Nano Frame Rate Limit
Loaded gadget: No Self-D
Loaded gadget: ShareControl
Loaded gadget: UnitPriority
Loaded gadget: Mex Control with energy link
Loaded gadget: Map Lava Gadget 2.4
Loaded gadget: Script notification
Loaded gadget: Antinuke Handler
Loaded gadget: Attributes
Loaded gadget: Attributes Generic
Loaded gadget: Auto-Target Lookahead
Loaded gadget: Bait Prevention
Loaded gadget: Boolean Disable
Loaded gadget: Impulse Float Toggle
Loaded gadget: LockOptions
Loaded gadget: Perks
Loaded gadget: Shield Charge
Loaded gadget: StartSetup
Loaded gadget: Stockpile
Loaded gadget: Teleport Throw
[t=00:00:18.919006][f=-000001] Setting morph for custom comms for player: 1
[t=00:00:18.919058][f=-000001] Setting morph for custom comms for player: 0
Loaded gadget: UnitMorph
Loaded gadget: Zenith Skyline Checker
Loaded gadget: AirPlantParents
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: Aircraft Crashing
Loaded gadget: Allow Builder Hold Fire
Loaded gadget: Area Guard
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Block direct control
Loaded gadget: Blocking Tag Implementation
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: CEG Spawner
Loaded gadget: Capture
Loaded gadget: Carrier Drones
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Commander Skin Renderer
Loaded gadget: Constructor Auto Assist
Loaded gadget: Control gunship strafe range
Loaded gadget: D-Gun Aim Fix
Loaded gadget: Debris physics
Loaded gadget: Decloak when damaged
Loaded gadget: Dev Commands
Loaded gadget: Disable Buildoptions
Loaded gadget: Dont fire at radar
Loaded gadget: Experience
Loaded gadget: Factory Anti Slacker
Loaded gadget: Factory Parent Marker
Loaded gadget: Factory Plate
Loaded gadget: Factory Stop Production
Loaded gadget: Fall Damage
Loaded gadget: Feature Effects
Loaded gadget: Fire Once command
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: GameID GameRulesParam
Loaded gadget: GameRules Events
Loaded gadget: Generic Plate Command
Loaded gadget: Grey Goo
Loaded gadget: Gunship Bugger Off
Loaded gadget: Gunship Oscillate
Loaded gadget: Gunship Strafe Control
Loaded gadget: Hide Autorepairlevel Command
Loaded gadget: Ignore Gibs
Loaded gadget: Instant Self Destruct
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LUS
Loaded gadget: Lag Monitor
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Mod statistics
Loaded gadget: Modular Comm Info
Loaded gadget: Nuke Explosion Chooser
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Overkill Prevention
Loaded gadget: Overkill Prevention Placeholder
Loaded gadget: Paralysis
Loaded gadget: Player extra information
Loaded gadget: Prevent Lab Hax
Loaded gadget: Prevent turret overshoot
Loaded gadget: Projectile Gravity
Loaded gadget: Projectile Radar Homing
Loaded gadget: Projectile Retarget
Loaded gadget: Proximity Targetting
Loaded gadget: Puppy Handler
Loaded gadget: Radar Wobble Control
Loaded gadget: Reclaim HP changer
Loaded gadget: Refuel Pad Handler
Loaded gadget: Regeneration
Loaded gadget: Remove Wait
Loaded gadget: Repair Speed Changer
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Rezz Hp changer + effect
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Show Shooter
Loaded gadget: Spherical LOS
Loaded gadget: Static Con Unsticker
Loaded gadget: Structure death flatten fix
Loaded gadget: Synced LOD
Loaded gadget: Tactical Unit AI
Loaded gadget: Target Features
Loaded gadget: Target Priority
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Time slow v2
Loaded gadget: Torpedo Stay Underwater
Loaded gadget: Transport Load Unload
Loaded gadget: Transport Selected Load
Loaded gadget: Transport Speed
Loaded gadget: TransportAIbuttons
Loaded gadget: Turn Without Interia
Loaded gadget: Typemap Options
Loaded gadget: Unit removal from rezzed structures
Loaded gadget: UnitStealth
Loaded gadget: Units on fire
Loaded gadget: Wade Effects
Loaded gadget: Ward Fire
Loaded gadget: Water Effects
Loaded gadget: Weapon Impulse
Loaded gadget: Weapon Reaim Time
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_widget_events.lua
Loaded gadget: astar.lua
Loaded gadget: init_auto_ready.lua
Loaded gadget: lups_cloak_fx.lua
Loaded gadget: lups_nano_spray.lua
Loaded gadget: lups_thrusters.lua
Loaded gadget: lups_wrapper.lua
Loaded gadget: weapon_hide_sniper.lua
Loaded gadget: Center Offset and Growth Scale
Loaded gadget: Commander Upgrade
Loaded gadget: CustomUnitShaders
Loaded gadget: Factory exit flatten
Loaded gadget: Game Over
Loaded gadget: On/Off
Loaded gadget: UnitCloakShield
Loaded gadget: Water level modoption
Loaded gadget: Windmill Control
Loaded gadget: Fighter pull-up
Loaded gadget: Energy Drain
Loaded gadget: Share mode
Loaded gadget: Chicken control
Loaded gadget: Area Denial
Loaded gadget: Cannot Damage Unit
Loaded gadget: Disallow unit for command targeting
Loaded gadget: Single-Hit Weapon
Loaded gadget: Starlight Handler
Loaded gadget: Noexplode Stopper
Loaded gadget: Unit Explosion Spawner
Loaded gadget: Economy Multiplier Handicap
Loaded gadget: Map Border
Loaded gadget: Shield Merge
Loaded gadget: Lups Shield
Loaded gadget: Endgame Graphs
Loaded gadget: Awards
Loaded gadget: Backup allyteam names
Loaded gadget: Gadget Profiler New
Loaded gadget: Gameframe Orders
Loaded gadget: Planet Wars Structures
Loaded gadget: Profiler
Loaded gadget: Zombies!
[t=00:00:19.376021][f=-000001] Synced LuaRules: finished loading
[t=00:00:19.398701][f=-000001] Unsynced LuaRules: starting loading
[t=00:00:19.697860][f=-000001] GAMESIDE_LAVACONF, LuaRules/Configs/LavaConf/Faultline v1.0.lua
Loaded gadget: Dev Command Checker
Loaded gadget: Engine Taskbar Stuff
Loaded gadget: Map Seed Generator
Loaded gadget: Save/Load
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Map Lava Gadget 2.4
Loaded gadget: Script notification
Loaded gadget: StartSetup
Loaded gadget: Teleport Throw
Loaded gadget: UnitMorph
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: AutoReadyStartpos
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: Capture
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Dev Commands
Loaded gadget: Factory Parent Marker
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: Generic Plate Command
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Modular Comm Info
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Proximity Targetting
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Target Features
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Thrusters
Loaded gadget: Time slow v2
Loaded gadget: TransportAIbuttons
Loaded gadget: Units on fire
Loaded gadget: Widget Events
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_versioning.lua
Loaded gadget: astar.lua
Loaded gadget: cmd_areaguard.lua
Loaded gadget: cmd_hide_autorepairlevel.lua
Loaded gadget: cmd_onoff.lua
Loaded gadget: cmd_remove_wait.lua
Loaded gadget: cmd_select_load_helper.lua
Loaded gadget: dbg_ceg_spawner.lua
Loaded gadget: dbg_size_changer.lua
Loaded gadget: endgame_graphs.lua
Loaded gadget: factory_anti_slacker.lua
Loaded gadget: feature_debris_physics.lua