[t=00:00:00.000000] [CpuId] found 1 cores and 1 logical cpus (mask: 0x1) of type general
[t=00:00:00.000061] [CpuId] setting logical cpu affinity mask to 0x1
[t=00:00:00.010384] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.010420] Using writeable configuration source: "/tmp/tmp.yL8jEEBiCr/springsettings.1607258.cfg"
[t=00:00:00.016973] LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt
[t=00:00:00.017021] ============== ==============
[t=00:00:00.017033]
[A] ArchiveScanner
[A] AutohostInterface
[A] BumpWater
[A] CSMFGroundTextures
[A] CrashHandler
[A] CregSerializer
[A] DecalsDrawerGL4
[A] DynWater
[A] Font
[A] GameServer
[A] GroundMoveType
[A] KeyBindings
[A] LuaSocket
[A] Model
[A] Net
[A] Path
[A] Piece
[A] RoamMeshDrawer
[A] Shader
[A] SkyBox
[A] Sound
[A] Texture
[A] VFS
[E] Sound (Notice)
[E] VFS (Info)
[t=00:00:00.017044]
[t=00:00:00.017054] Enable or disable log sections using the LogSections configuration key
[t=00:00:00.017064] or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.017073] Use "none" to disable the default log sections.
[t=00:00:00.017084] ============== ==============
[t=00:00:00.017094] ============== ==============
[t=00:00:00.017157] InputTextGeo = 0.26 0.73 0.02 0.028
[t=00:00:00.017169] MouseDragCircleCommandThreshold = 25
[t=00:00:00.017179] ROAM = 2
[t=00:00:00.017190] RotateLogFiles = 1
[t=00:00:00.017201] TeamHighlight = 0
[t=00:00:00.017212] ============== ==============
[t=00:00:00.017222] ============== ==============
[t=00:00:00.017232] Spring Engine Version: 105.1.1-1696-g311f4e2 BAR105 (Headless)
[t=00:00:00.017243] Build Environment: gcc libstdc++ version 20210427
[t=00:00:00.017254] Compiler Version: gcc-11.1.0
[t=00:00:00.017276] Operating System: Linux 4.19.0-16-amd64 #1 SMP Debian 4.19.181-1 (2021-03-19) (x86_64)
[t=00:00:00.017452] Hardware Config: AMD EPYC 7601 32-Core Processor; 1995MB RAM
[t=00:00:00.017463] Binary Word Size: 64-bit (native)
[t=00:00:00.017473] Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.017482] Physical CPU Cores: 1
[t=00:00:00.017491] Logical CPU Cores: 1
[t=00:00:00.017500] ============== ==============
[t=00:00:00.017564] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.017573] SSE 1.0 : 1, SSE 2.0 : 1
[t=00:00:00.017582] SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.017591] SSE 4.1 : 1, SSE 4.2 : 1
[t=00:00:00.017600] SSE 4.0A: 1, SSE 5.0A: 0
[t=00:00:00.102275] [WatchDog::Install] installed (hang-timeout: 60s)
[t=00:00:00.102300] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.102331] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz}
[t=00:00:00.102359] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window
[t=00:00:00.102611] [GR::SetWindowAttributes][1] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<8,8>
[t=00:00:00.102626] [GR::SetWindowAttributes][2] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<400,400>
[t=00:00:00.102657] [GR::LogVersionInfo]
[t=00:00:00.102668] SDL version : 0.0.0 (linked) / 2.0.8 (compiled)
[t=00:00:00.102688] GL version :
[t=00:00:00.102697] GL vendor :
[t=00:00:00.102705] GL renderer :
[t=00:00:00.102714] GLSL version:
[t=00:00:00.102722] GLEW version: spring headless stub GLEW version
[t=00:00:00.102730] GPU memory : unknown
[t=00:00:00.102739] SDL swap-int: 0
[t=00:00:00.102747] SDL driver : headless stub
[t=00:00:00.102755]
[t=00:00:00.102764] Initialized OpenGL Context: 0.0 (Compat)
[t=00:00:00.102772] GLSL shader support : 0
[t=00:00:00.102781] GL4 support : 0
[t=00:00:00.102789] FBO extension support : 0
[t=00:00:00.102797] NVX GPU mem-info support : 0
[t=00:00:00.102825] ATI GPU mem-info support : 0
[t=00:00:00.102834] NPOT-texture support : 1 (0)
[t=00:00:00.102842] S3TC/DXT1 texture support : 0/0
[t=00:00:00.102851] texture query-LOD support : 1 (0)
[t=00:00:00.102859] MSAA frame-buffer support : 0 (0)
[t=00:00:00.102867] Z-buffer depth : 16 (-)
[t=00:00:00.102876] primitive-restart support : 0 (0)
[t=00:00:00.102884] clip-space control support: 0 (0)
[t=00:00:00.102892] seamless cube-map support : 0 (0)
[t=00:00:00.102900] frag-depth layout support : 0 (0)
[t=00:00:00.102909] persistent maps support : 0 (0)
[t=00:00:00.102917] explicit attribs location : 0 (0)
[t=00:00:00.102925] multi draw indirect : 0 (-)
[t=00:00:00.102934] array textures : 0 (-)
[t=00:00:00.102942]
[t=00:00:00.102951] max. FBO samples : -1
[t=00:00:00.102959] max. FS/program texture slots : 8/8
[t=00:00:00.102967] max. texture size : 2048
[t=00:00:00.102978] max. texture anisotropy level : 0.000000
[t=00:00:00.102987] max. vec4 varyings/attributes : 0/0
[t=00:00:00.102995] max. draw-buffers : 0
[t=00:00:00.103003] max. rec. indices/vertices : 0/0
[t=00:00:00.103012] max. uniform buffer-bindings : 0
[t=00:00:00.103020] max. uniform block-size : 0KB
[t=00:00:00.103028] max. storage buffer-bindings : 0
[t=00:00:00.103036] max. storage block-size : 0MB
[t=00:00:00.103045]
[t=00:00:00.103053] enable AMD-hacks : 0
[t=00:00:00.103061] compress MIP-maps: 0
[t=00:00:00.104872] [GR::UpdateGLConfigs]
[t=00:00:00.104900] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.104914] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=8.000000, vsy=8.000000, ssx=8.000000, ssy=8.000000, screenPosX=0, screenPosY=0
[t=00:00:00.104924] [GR::UpdateGLGeometry][2] winSize=<8,8>
[t=00:00:00.104934] [GR::InitGLState]
[t=00:00:00.105649] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated)
[t=00:00:00.914812] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.948959] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.957044] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.957514] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/
[t=00:00:00.957535] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/
[t=00:00:00.957549] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1696-g311f4e2/
[t=00:00:01.246924] Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1696-g311f4e2/base
[t=00:00:01.252075] Scanning: /var/lib/zkreplay/Zero-K/maps
[t=00:00:01.334352] Scanning: /var/lib/zkreplay/Zero-K/games
[t=00:00:01.334633] Scanning: /var/lib/zkreplay/Zero-K/packages
[t=00:00:01.368020] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 122ms
[t=00:00:01.369146] [VFS] [SpringVFS::ReserveArchives]
[t=00:00:01.369374] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:01.372459] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7fb2ac01c180 (SpringVFS) global=(nil) (null)
[t=00:00:01.372491] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:01.379750] [ThreadPool::SetThreadCount][1] wanted=1 current=1 maximum=1 (init=1)
[t=00:00:01.379861] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:01.379876] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:01.379886] [ThreadPool::SetThreadCount][2] workers=0
[t=00:00:01.380251] [Threading] Main thread CPU affinity mask set: 0x1
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:30:DumpVersion():libcurl 7.86.0 OpenSSL/1.1.1s
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:78:ConfigureCertificates():CURLOPT_CAINFO is /etc/ssl/certs/ca-certificates.crt (can be overriden by SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAPATH is /etc/ssl/certs (can be overriden by SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:202:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:187:DownloadSetConfig():Free disk space: 1675 MB
[t=00:00:01.408275][f=-000001] [CPreGame] using server IP localhost and port 8452
[t=00:00:01.408539][f=-000001] [NetProto::InitLocalClient] connecting to local server
[t=00:00:01.408673][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1607258/replay.sdfz" for game data...
[t=00:00:01.563160][f=-000001] [PreGame::StartServerForDemo] starting GameServer
[t=00:00:01.574561][f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[t=00:00:01.574589][f=-000001] [UDPListener] successfully bound socket on port 8452
[t=00:00:01.590004][f=-000001] [PreGame::StartServerForDemo] started GameServer
[t=00:00:01.590124][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 181ms
[t=00:00:01.590815][f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 3 to team 0 (#active=4)
[t=00:00:01.646788][f=-000001] [PreGame::AddMapArchivesToVFS][server=0x555e0ab1f2a0] using map "Gecko Isle Remake v1.2" (loaded=0 cached=0)
[t=00:00:01.648309][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Gecko Isle Remake v1.2", overwrite=false)] section=1 cached=0
[t=00:00:01.650749][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:01.651120][f=-000001] [PreGame::AddModArchivesToVFS][server=0x555e0ab1f2a0] using game "Zero-K v1.11.4.0" (loaded=0 cached=0)
[t=00:00:01.652404][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.11.4.0", overwrite=false)] section=0 cached=0
[t=00:00:01.661948][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:01.662493][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:01.677444][f=-000001] [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1696-g311f4e2/base/maphelper.sdz] 34584 bytes cached in 9 files
[t=00:00:01.716944][f=-000001] [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1696-g311f4e2/base/springcontent.sdz] 847220 bytes cached in 190 files
[t=00:00:01.819613][f=-000001] [~CBufferedArchive][name=/var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1696-g311f4e2/base/spring/bitmaps.sdz] 5947433 bytes cached in 131 files
[t=00:00:01.820315][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 229ms
[t=00:00:01.820856][f=-000001] [PreGame::UpdateClientNet] received local player number 3 (team 0, allyteam 0), creating LoadScreen
[t=00:00:01.830129][f=-000001] forceSingleThreaded, false
[t=00:00:07.259506][f=-000001] Spring.GetMapOptions Selected mapOptions: Waterdamage:, nil, WaterLevel:, nil, Roads:, nil
[t=00:00:07.576242][f=-000001] [LuaIntro] Searching for new Widgets
[t=00:00:07.576827][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[t=00:00:07.576929][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[t=00:00:07.576978][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[t=00:00:07.577022][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[t=00:00:07.577065][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[t=00:00:07.578190][f=-000001] [LuaIntro] Found new widget "SpringLogo"
[t=00:00:07.578723][f=-000001] [LuaIntro] Found new widget "LoadTexture"
[t=00:00:07.579211][f=-000001] [LuaIntro] Found new widget "LoadProgress"
[t=00:00:07.582208][f=-000001] [LuaIntro] Found new widget "Main"
[t=00:00:07.583622][f=-000001] [LuaIntro] Found new widget "Music"
[t=00:00:07.585983][f=-000001] [LuaIntro] Found new widget "WM Stuff"
[t=00:00:07.586017][f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[t=00:00:07.586492][f=-000001] [LuaIntro] Loading widget: WM Stuff
[t=00:00:07.595513][f=-000001] [LuaIntro] Loading widget: LoadProgress
[t=00:00:07.597596][f=-000001] [LuaIntro] Loading widget: Main
[t=00:00:07.598749][f=-000001] [LuaIntro] Loading widget: LoadTexture
[t=00:00:07.599048][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[t=00:00:07.599885][f=-000001] [LoadScreen::Init] single-threaded
[t=00:00:07.599941][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[t=00:00:08.123091][f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[t=00:00:08.126182][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[t=00:00:08.269326][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[t=00:00:08.300037][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (116 MB)"
[t=00:00:08.884558][f=-000001] [~ScopedOnceTimer][Game::LoadMap] 759ms
[t=00:00:08.887045][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[t=00:00:09.319086][f=-000001] Loading UnitDefs_posts
[t=00:00:09.490320][f=-000001] Loading FeatureDefs_posts
[t=00:00:09.520111][f=-000001] Loading WeaponDefs_posts
[t=00:00:09.540302][f=-000001] Loading ArmorDefs_posts
[t=00:00:09.572517][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 619ms
[t=00:00:09.656871][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 770ms
[t=00:00:09.656914][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[t=00:00:10.041288][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[t=00:00:10.050387][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 11ms
[t=00:00:10.050410][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[t=00:00:10.050425][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[t=00:00:10.052742][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[t=00:00:10.056082][f=-000001] [Init] number of ArmorDefs: 5
[t=00:00:10.606048][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[t=00:00:10.681071][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[t=00:00:10.835662][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[t=00:00:10.837766][f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[t=00:00:10.837791][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[t=00:00:11.409284][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 571ms
[t=00:00:11.409314][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[t=00:00:11.504513][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 95ms
[t=00:00:11.504550][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[t=00:00:11.547437][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 42ms
[t=00:00:12.225533][f=-000001] [Path] TK CPathManager::InitStatic: 1 threads available (MT requests=1, MT updates=1)
[t=00:00:12.229230][f=-000001] [IPathManager::GetInstance] using HAPFS
[t=00:00:12.230140][f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[t=00:00:12.242689][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Models"
[t=00:00:18.014421][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[t=00:00:18.030507][f=-000001] [Init] shadow rendering is disabled (config-value -1)
[t=00:00:18.030543][f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[t=00:00:18.031813][f=-000001] InfoTexture: legacy
[t=00:00:18.031834][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[t=00:00:18.034005][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[t=00:00:18.477459][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[t=00:00:18.498318][f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 8ms
[t=00:00:18.498350][f=-000001] Switching to ROAM Mesh Rendering
[t=00:00:18.499898][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:18.713292][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
[t=00:00:18.713334][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:18.922665][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
[t=00:00:19.211571][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GrassDrawer"
[t=00:00:19.223443][f=-000001] Loaded DecalsDrawer: off
[t=00:00:19.223466][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[t=00:00:19.224311][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[t=00:00:19.961455][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[t=00:00:19.973900][f=-000001] [LoadScreen::SetLoadMessage] text="Finalizing Models"
[t=00:00:19.974548][f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[t=00:00:20.125797][f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 11ms
[t=00:00:20.127154][f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0
[t=00:00:20.127174][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
[t=00:00:20.565799][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:20.565835][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=108
[t=00:00:20.565845][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=1e267fcf
[t=00:00:20.565854][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=c00c5815
[t=00:00:20.565863][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:20.565871][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:20.565879][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=d3097a94
[t=00:00:20.579106][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:20.579155][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=108
[t=00:00:20.579166][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=1e267fcf
[t=00:00:20.579176][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=c00c5815
[t=00:00:20.579482][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:20.579499][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:20.579509][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=d3097aa4
[t=00:00:20.579520][f=-000001] [Path] TK CPathManager::Finalize PathFinder 0x0x555e11471550 has BLOCKSIZE 1
[t=00:00:20.588100][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:20.588119][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=108
[t=00:00:20.588129][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=1e267fcf
[t=00:00:20.588150][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=c00c5815
[t=00:00:20.588161][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:20.588171][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=d30977fa
[t=00:00:20.593175][f=-000001] [Path] [PathEstimator::ReadFile] hash=d30977fa file="cache/105dev-BAR105/paths/Gecko Isle Remake v1.2.pe-d30977fa.zip" (exists=1)
[t=00:00:20.595476][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]"
[t=00:00:20.616200][f=-000001] Path cache (64, 72) initialized.
[t=00:00:20.616233][f=-000001] Path cache (64, 72) initialized.
[t=00:00:20.623972][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:20.623997][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=108
[t=00:00:20.624006][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=1e267fcf
[t=00:00:20.624015][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=c00c5815
[t=00:00:20.624023][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:20.624043][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=d309780a
[t=00:00:20.847923][f=-000001] [Path] [PathEstimator::ReadFile] hash=d309780a file="cache/105dev-BAR105/paths/Gecko Isle Remake v1.2.pe2-d309780a.zip" (exists=1)
[t=00:00:20.848843][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]"
[t=00:00:20.853631][f=-000001] Path cache (32, 36) initialized.
[t=00:00:20.853653][f=-000001] Path cache (32, 36) initialized.
[t=00:00:20.853681][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (725ms, checksum ee714d22)"
[t=00:00:20.853945][f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0
[t=00:00:20.853965][f=-000001] [Game::LoadLua] Lua developer mode disabled
[t=00:00:20.853976][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[t=00:00:20.948112][f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 42ms
[t=00:00:20.949473][f=-000001] Synced LuaRules: starting loading
[t=00:00:23.062770][f=-000001] Spring.GetMapOptions Selected mapOptions: Waterdamage:, nil, WaterLevel:, nil, Roads:, nil
Loaded gadget: API versioning stuff for maps and user widgets
Loaded gadget: Dev Command Checker
Loaded gadget: Save/Load
Loaded gadget: Startbox handler
Loaded gadget: Wanted Speed
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: No Friendly Fire
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Nano Frame Death Handeling
Loaded gadget: Nano Frame Rate Limit
Loaded gadget: No Self-D
Loaded gadget: ShareControl
Loaded gadget: UnitPriority
Loaded gadget: Mex Control with energy link
Loaded gadget: Script notification
Loaded gadget: Antinuke Handler
Loaded gadget: Attributes
Loaded gadget: Attributes Generic
Loaded gadget: Auto-Target Lookahead
Loaded gadget: Bait Prevention
Loaded gadget: Boolean Disable
Loaded gadget: Impulse Float Toggle
Loaded gadget: LockOptions
Loaded gadget: Perks
Loaded gadget: Shield Charge
Loaded gadget: StartSetup
Loaded gadget: Stockpile
Loaded gadget: Teleport Throw
[t=00:00:23.317015][f=-000001] Setting morph for custom comms for player: 0
Loaded gadget: UnitMorph
Loaded gadget: Zenith Skyline Checker
Loaded gadget: AirPlantParents
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: Aircraft Crashing
Loaded gadget: Allow Builder Hold Fire
Loaded gadget: Area Guard
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Block direct control
Loaded gadget: Blocking Tag Implementation
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: CEG Spawner
Loaded gadget: Capture
Loaded gadget: Carrier Drones
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Commander Skin Renderer
Loaded gadget: Constructor Auto Assist
Loaded gadget: Control gunship strafe range
Loaded gadget: D-Gun Aim Fix
Loaded gadget: Debris physics
Loaded gadget: Decloak when damaged
Loaded gadget: Dev Commands
Loaded gadget: Disable Buildoptions
Loaded gadget: Dont fire at radar
Loaded gadget: Experience
Loaded gadget: Factory Anti Slacker
Loaded gadget: Factory Parent Marker
Loaded gadget: Factory Plate
Loaded gadget: Factory Stop Production
Loaded gadget: Fall Damage
Loaded gadget: Feature Effects
Loaded gadget: Fire Once command
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: GameID GameRulesParam
Loaded gadget: GameRules Events
Loaded gadget: Generic Plate Command
Loaded gadget: Grey Goo
Loaded gadget: Gunship Bugger Off
Loaded gadget: Gunship Oscillate
Loaded gadget: Gunship Strafe Control
Loaded gadget: Hide Autorepairlevel Command
Loaded gadget: Ignore Gibs
Loaded gadget: Instant Self Destruct
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LUS
Loaded gadget: Lag Monitor
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Mod statistics
Loaded gadget: Modular Comm Info
Loaded gadget: Nuke Explosion Chooser
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Overkill Prevention
Loaded gadget: Overkill Prevention Placeholder
Loaded gadget: Paralysis
Loaded gadget: Player extra information
Loaded gadget: Prevent Lab Hax
Loaded gadget: Prevent turret overshoot
Loaded gadget: Projectile Gravity
Loaded gadget: Projectile Radar Homing
Loaded gadget: Projectile Retarget
Loaded gadget: Proximity Targetting
Loaded gadget: Puppy Handler
Loaded gadget: Radar Wobble Control
Loaded gadget: Reclaim HP changer
Loaded gadget: Refuel Pad Handler
Loaded gadget: Regeneration
Loaded gadget: Remove Wait
Loaded gadget: Repair Speed Changer
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Rezz Hp changer + effect
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Show Shooter
Loaded gadget: Spherical LOS
Loaded gadget: Static Con Unsticker
Loaded gadget: Structure death flatten fix
Loaded gadget: Synced LOD
Loaded gadget: Tactical Unit AI
Loaded gadget: Target Features
Loaded gadget: Target Priority
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Time slow v2
Loaded gadget: Torpedo Stay Underwater
Loaded gadget: Transport Load Unload
Loaded gadget: Transport Selected Load
Loaded gadget: Transport Speed
Loaded gadget: TransportAIbuttons
Loaded gadget: Turn Without Interia
Loaded gadget: Typemap Options
Loaded gadget: Unit removal from rezzed structures
Loaded gadget: UnitStealth
Loaded gadget: Units on fire
Loaded gadget: Wade Effects
Loaded gadget: Ward Fire
Loaded gadget: Water Effects
Loaded gadget: Weapon Impulse
Loaded gadget: Weapon Reaim Time
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_widget_events.lua
Loaded gadget: astar.lua
Loaded gadget: init_auto_ready.lua
Loaded gadget: lups_cloak_fx.lua
Loaded gadget: lups_nano_spray.lua
Loaded gadget: lups_thrusters.lua
Loaded gadget: lups_wrapper.lua
Loaded gadget: weapon_hide_sniper.lua
Loaded gadget: Center Offset and Growth Scale
Loaded gadget: Commander Upgrade
Loaded gadget: CustomUnitShaders
Loaded gadget: Factory exit flatten
Loaded gadget: Game Over
Loaded gadget: On/Off
Loaded gadget: UnitCloakShield
Loaded gadget: Water level modoption
Loaded gadget: Windmill Control
Loaded gadget: Fighter pull-up
Loaded gadget: Energy Drain
Loaded gadget: Share mode
Loaded gadget: Chicken control
Loaded gadget: Area Denial
Loaded gadget: Cannot Damage Unit
Loaded gadget: Disallow unit for command targeting
Loaded gadget: Single-Hit Weapon
Loaded gadget: Starlight Handler
Loaded gadget: Noexplode Stopper
Loaded gadget: Unit Explosion Spawner
Loaded gadget: Economy Multiplier Handicap
Loaded gadget: Map Border
Loaded gadget: Shield Merge
Loaded gadget: Lups Shield
Loaded gadget: Endgame Graphs
Loaded gadget: Awards
Loaded gadget: Backup allyteam names
Loaded gadget: Gadget Profiler New
Loaded gadget: Gameframe Orders
Loaded gadget: Planet Wars Structures
Loaded gadget: Profiler
Loaded gadget: Zombies!
[t=00:00:23.912838][f=-000001] Synced LuaRules: finished loading
[t=00:00:23.938021][f=-000001] Unsynced LuaRules: starting loading
Loaded gadget: Dev Command Checker
Loaded gadget: Engine Taskbar Stuff
Loaded gadget: Save/Load
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Script notification
Loaded gadget: StartSetup
Loaded gadget: Teleport Throw
Loaded gadget: UnitMorph
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: AutoReadyStartpos
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: Capture
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Dev Commands
Loaded gadget: Factory Parent Marker
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: Generic Plate Command
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Modular Comm Info
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Proximity Targetting
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Target Features
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Thrusters
Loaded gadget: Time slow v2
Loaded gadget: TransportAIbuttons
Loaded gadget: Units on fire
Loaded gadget: Widget Events
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_versioning.lua
Loaded gadget: astar.lua
Loaded gadget: cmd_areaguard.lua
Loaded gadget: cmd_hide_autorepairlevel.lua
Loaded gadget: cmd_onoff.lua
Loaded gadget: cmd_remove_wait.lua
Loaded gadget: cmd_select_load_helper.lua
Loaded gadget: dbg_ceg_spawner.lua
Loaded gadget: dbg_size_changer.lua
Loaded gadget: endgame_graphs.lua
Loaded gadget: factory_anti_slacker.lua
Loaded gadget: feature_debris_physics.lua
Loaded gadget: feature_fx.lua
Loaded gadget: game_globallos.lua
Loaded gadget: game_id.lua
Loaded gadget: game_lagmonitor.lua
Loaded gadget: game_map_border.lua