[t=00:00:00.000000] [CpuId] found 1 cores and 1 logical cpus (mask: 0x1) of type general
[t=00:00:00.000049] [CpuId] setting logical cpu affinity mask to 0x1
[t=00:00:00.011383] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.011437] Using writeable configuration source: "/tmp/tmp.xo4hD5WXN8/springsettings.1594674.cfg"
[t=00:00:00.020679] LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt
[t=00:00:00.021035] ============== ==============
[t=00:00:00.021064]
[A] ArchiveScanner
[A] AutohostInterface
[A] BumpWater
[A] CSMFGroundTextures
[A] CrashHandler
[A] CregSerializer
[A] DecalsDrawerGL4
[A] DynWater
[A] Font
[A] GameServer
[A] GroundMoveType
[A] KeyBindings
[A] LuaSocket
[A] Model
[A] Net
[A] Path
[A] Piece
[A] RoamMeshDrawer
[A] Shader
[A] SkyBox
[A] Sound
[A] Texture
[A] VFS
[E] Sound (Notice)
[E] VFS (Info)
[t=00:00:00.021074]
[t=00:00:00.021083] Enable or disable log sections using the LogSections configuration key
[t=00:00:00.021092] or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.021101] Use "none" to disable the default log sections.
[t=00:00:00.021110] ============== ==============
[t=00:00:00.021120] ============== ==============
[t=00:00:00.021178] InputTextGeo = 0.26 0.73 0.02 0.028
[t=00:00:00.021189] MouseDragCircleCommandThreshold = 25
[t=00:00:00.021199] ROAM = 2
[t=00:00:00.021209] RotateLogFiles = 1
[t=00:00:00.021219] TeamHighlight = 0
[t=00:00:00.021228] ============== ==============
[t=00:00:00.021238] ============== ==============
[t=00:00:00.021247] Spring Engine Version: 105.1.1-1485-g78f9a2c BAR105 (Headless)
[t=00:00:00.021257] Build Environment: gcc libstdc++ version 20210427
[t=00:00:00.021267] Compiler Version: gcc-11.1.0
[t=00:00:00.021289] Operating System: Linux 4.19.0-16-amd64 #1 SMP Debian 4.19.181-1 (2021-03-19) (x86_64)
[t=00:00:00.021461] Hardware Config: AMD EPYC 7601 32-Core Processor; 1995MB RAM
[t=00:00:00.021474] Binary Word Size: 64-bit (native)
[t=00:00:00.021483] Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.021492] Physical CPU Cores: 1
[t=00:00:00.021501] Logical CPU Cores: 1
[t=00:00:00.021510] ============== ==============
[t=00:00:00.021577] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.021586] SSE 1.0 : 1, SSE 2.0 : 1
[t=00:00:00.021595] SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.021604] SSE 4.1 : 1, SSE 4.2 : 1
[t=00:00:00.021613] SSE 4.0A: 1, SSE 5.0A: 0
[t=00:00:00.022803] [WatchDog::Install] installed (hang-timeout: 60s)
[t=00:00:00.022821] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.022843] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz}
[t=00:00:00.022873] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window
[t=00:00:00.022898] [GR::SetWindowAttributes][1] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<8,8>
[t=00:00:00.022909] [GR::SetWindowAttributes][2] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<400,400>
[t=00:00:00.022947] [GR::LogVersionInfo]
[t=00:00:00.022957] SDL version : 0.0.0 (linked) / 2.0.8 (compiled)
[t=00:00:00.022966] GL version :
[t=00:00:00.022975] GL vendor :
[t=00:00:00.022984] GL renderer :
[t=00:00:00.022993] GLSL version:
[t=00:00:00.023002] GLEW version: spring headless stub GLEW version
[t=00:00:00.023011] GPU memory : unknown
[t=00:00:00.023019] SDL swap-int: 0
[t=00:00:00.023029] SDL driver : headless stub
[t=00:00:00.023254]
[t=00:00:00.023272] Initialized OpenGL Context: 0.0 (Compat)
[t=00:00:00.023281] GLSL shader support : 0
[t=00:00:00.023290] GL4 support : 0
[t=00:00:00.023299] FBO extension support : 0
[t=00:00:00.023308] NVX GPU mem-info support : 0
[t=00:00:00.023349] ATI GPU mem-info support : 0
[t=00:00:00.023359] NPOT-texture support : 1 (0)
[t=00:00:00.023368] S3TC/DXT1 texture support : 0/0
[t=00:00:00.023377] texture query-LOD support : 1 (0)
[t=00:00:00.023386] MSAA frame-buffer support : 0 (0)
[t=00:00:00.023395] Z-buffer depth : 16 (-)
[t=00:00:00.023404] primitive-restart support : 0 (0)
[t=00:00:00.023413] clip-space control support: 0 (0)
[t=00:00:00.023422] seamless cube-map support : 0 (0)
[t=00:00:00.023431] frag-depth layout support : 0 (0)
[t=00:00:00.023440] persistent maps support : 0 (0)
[t=00:00:00.023449] explicit attribs location : 0 (0)
[t=00:00:00.023473] multi draw indirect : 0 (-)
[t=00:00:00.023483]
[t=00:00:00.023492] max. FBO samples : -1
[t=00:00:00.023501] max. FS/program texture slots : 8/8
[t=00:00:00.023510] max. texture size : 2048
[t=00:00:00.023521] max. texture anisotropy level : 0.000000
[t=00:00:00.023531] max. vec4 varyings/attributes : 0/0
[t=00:00:00.023539] max. draw-buffers : 0
[t=00:00:00.023549] max. rec. indices/vertices : 0/0
[t=00:00:00.023558] max. uniform buffer-bindings : 0
[t=00:00:00.023566] max. uniform block-size : 0KB
[t=00:00:00.023575] max. storage buffer-bindings : 0
[t=00:00:00.023584] max. storage block-size : 0MB
[t=00:00:00.023593]
[t=00:00:00.023602] enable AMD-hacks : 0
[t=00:00:00.023611] compress MIP-maps: 0
[t=00:00:00.025065] [GR::UpdateGLConfigs]
[t=00:00:00.025096] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.025112] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=8.000000, vsy=8.000000, ssx=8.000000, ssy=8.000000, screenPosX=0, screenPosY=0
[t=00:00:00.025123] [GR::UpdateGLGeometry][2] winSize=<8,8>
[t=00:00:00.025133] [GR::InitGLState]
[t=00:00:00.025144] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated)
[t=00:00:00.339498] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.359399] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.370832] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.371697] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/
[t=00:00:00.371728] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/
[t=00:00:00.371745] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1485-g78f9a2c/
[t=00:00:00.484322] Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1485-g78f9a2c/base
[t=00:00:00.491360] Scanning: /var/lib/zkreplay/Zero-K/maps
[t=00:00:00.607337] Scanning: /var/lib/zkreplay/Zero-K/games
[t=00:00:00.607822] Scanning: /var/lib/zkreplay/Zero-K/packages
[t=00:00:00.637366] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 155ms
[t=00:00:00.637918] [VFS] [SpringVFS::ReserveArchives]
[t=00:00:00.638800] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.649379] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f0b3000e8e0 (SpringVFS) global=(nil) (null)
[t=00:00:00.649406] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:00.666499] [ThreadPool::SetThreadCount][1] wanted=1 current=1 maximum=1 (init=1)
[t=00:00:00.666537] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.666549] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.666560] [ThreadPool::SetThreadCount][2] workers=0
[t=00:00:00.666599] [Threading] Main thread CPU affinity mask set: 1
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:30:DumpVersion():libcurl 7.86.0 OpenSSL/1.1.1s
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:78:ConfigureCertificates():CURLOPT_CAINFO is /etc/ssl/certs/ca-certificates.crt (can be overriden by SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAPATH is /etc/ssl/certs (can be overriden by SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:201:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:185:DownloadSetConfig():Free disk space: 2063 MB
[t=00:00:00.717375][f=-000001] [CPreGame] using server IP localhost and port 8452
[t=00:00:00.717861][f=-000001] [NetProto::InitLocalClient] connecting to local server
[t=00:00:00.718067][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1594674/replay.sdfz" for game data...
[t=00:00:00.939299][f=-000001] [PreGame::StartServerForDemo] starting GameServer
[t=00:00:00.955476][f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[t=00:00:00.955515][f=-000001] [UDPListener] successfully bound socket on port 8452
[t=00:00:01.012895][f=-000001] [PreGame::StartServerForDemo] started GameServer
[t=00:00:01.013171][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 295ms
[t=00:00:01.015631][f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 3 to team 0 (#active=4)
[t=00:00:01.098862][f=-000001] [PreGame::AddMapArchivesToVFS][server=0x563238068500] using map "Scaryland v1.02" (loaded=0 cached=0)
[t=00:00:01.101541][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Scaryland v1.02", overwrite=false)] section=1 cached=0
[t=00:00:01.106134][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:01.112118][f=-000001] [PreGame::AddModArchivesToVFS][server=0x563238068500] using game "Zero-K v1.11.3.1" (loaded=0 cached=0)
[t=00:00:01.113484][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.11.3.1", overwrite=false)] section=0 cached=0
[t=00:00:01.126875][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:01.127589][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:01.142559][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 126ms
[t=00:00:01.144648][f=-000001] [PreGame::UpdateClientNet] received local player number 3 (team 0, allyteam 0), creating LoadScreen
[t=00:00:01.152545][f=-000001] forceSingleThreaded, false
[t=00:00:03.173945][f=-000001] [LuaIntro] Searching for new Widgets
[t=00:00:03.174529][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[t=00:00:03.175104][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[t=00:00:03.175181][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[t=00:00:03.175268][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[t=00:00:03.175330][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[t=00:00:03.176546][f=-000001] [LuaIntro] Found new widget "SpringLogo"
[t=00:00:03.177127][f=-000001] [LuaIntro] Found new widget "LoadTexture"
[t=00:00:03.177678][f=-000001] [LuaIntro] Found new widget "LoadProgress"
[t=00:00:03.182050][f=-000001] [LuaIntro] Found new widget "Main"
[t=00:00:03.184757][f=-000001] [LuaIntro] Found new widget "Music"
[t=00:00:03.188637][f=-000001] [LuaIntro] Found new widget "WM Stuff"
[t=00:00:03.188671][f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[t=00:00:03.189225][f=-000001] [LuaIntro] Loading widget: WM Stuff
[t=00:00:03.202660][f=-000001] [LuaIntro] Loading widget: LoadProgress
[t=00:00:03.208629][f=-000001] [LuaIntro] Loading widget: Main
[t=00:00:03.210030][f=-000001] [LuaIntro] Loading widget: LoadTexture
[t=00:00:03.210362][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[t=00:00:03.218787][f=-000001] [LoadScreen::Init] single-threaded
[t=00:00:03.218874][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[t=00:00:03.279797][f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[t=00:00:03.279836][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[t=00:00:03.438081][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[t=00:00:03.449673][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (40 MB)"
[t=00:00:03.720781][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[t=00:00:04.233807][f=-000001] Loading UnitDefs_posts
[t=00:00:04.420162][f=-000001] Loading FeatureDefs_posts
[t=00:00:04.500357][f=-000001] Loading WeaponDefs_posts
[t=00:00:04.522892][f=-000001] Loading ArmorDefs_posts
[t=00:00:04.549546][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 791ms
[t=00:00:04.613933][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 901ms
[t=00:00:04.613977][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[t=00:00:04.844879][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[t=00:00:04.853719][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 11ms
[t=00:00:04.854114][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[t=00:00:04.854147][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[t=00:00:04.855587][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[t=00:00:04.859937][f=-000001] [Init] number of ArmorDefs: 5
[t=00:00:05.241655][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[t=00:00:05.322892][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[t=00:00:05.471245][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[t=00:00:05.478813][f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[t=00:00:05.478848][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[t=00:00:06.202629][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 723ms
[t=00:00:06.202668][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[t=00:00:06.356378][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 153ms
[t=00:00:06.356419][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[t=00:00:06.380735][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 24ms
[t=00:00:07.388358][f=-000001] [Path] TK CPathManager::InitStatic: 1 threads available (MT requests=1, MT updates=1)
[t=00:00:07.398924][f=-000001] [IPathManager::GetInstance] using TKPFS
[t=00:00:07.399588][f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[t=00:00:07.415203][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Models"
[t=00:00:13.697969][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[t=00:00:13.706292][f=-000001] [Init] shadow rendering is disabled (config-value -1)
[t=00:00:13.706332][f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[t=00:00:13.708097][f=-000001] InfoTexture: legacy
[t=00:00:13.708122][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[t=00:00:13.710045][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[t=00:00:13.818382][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[t=00:00:13.827416][f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 8ms
[t=00:00:13.827457][f=-000001] Switching to ROAM Mesh Rendering
[t=00:00:13.828159][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:14.063154][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
[t=00:00:14.084545][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:14.335386][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
[t=00:00:14.378960][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GrassDrawer"
[t=00:00:14.390528][f=-000001] Loaded DecalsDrawer: off
[t=00:00:14.390581][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[t=00:00:14.392542][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[t=00:00:14.977293][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[t=00:00:14.990589][f=-000001] [LoadScreen::SetLoadMessage] text="Finalizing Models"
[t=00:00:14.991256][f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[t=00:00:15.179655][f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 18ms
[t=00:00:15.181165][f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0
[t=00:00:15.181199][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
[t=00:00:15.190760][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:15.190804][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:15.190817][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=edce664e
[t=00:00:15.190829][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=eefb1158
[t=00:00:15.190841][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c9b6b62a
[t=00:00:15.190852][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:15.190864][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=a68030e4
[t=00:00:15.196306][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:15.196362][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:15.196374][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=edce664e
[t=00:00:15.196385][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=eefb1158
[t=00:00:15.196396][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=c9b6b62a
[t=00:00:15.196407][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:15.196419][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=a68030f4
[t=00:00:15.196431][f=-000001] [Path] TK CPathManager::Finalize PathFinder 0x0x563241e9d330 has BLOCKSIZE 1
[t=00:00:15.199972][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:15.199995][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:15.200005][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=edce664e
[t=00:00:15.200014][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=eefb1158
[t=00:00:15.200458][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=c9b6b62a
[t=00:00:15.200478][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=a6802e4a
[t=00:00:15.205978][f=-000001] [Path] [PathEstimator::ReadFile] hash=a6802e4a file="cache/105dev-BAR105/paths/Scaryland v1.02.pe-a6802e4a.zip" (exists=1)
[t=00:00:15.207166][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]"
[t=00:00:15.214694][f=-000001] Path cache (40, 40) initialized.
[t=00:00:15.214721][f=-000001] Path cache (40, 40) initialized.
[t=00:00:15.217486][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:15.217508][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:15.217522][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=edce664e
[t=00:00:15.217534][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=eefb1158
[t=00:00:15.217545][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=c9b6b62a
[t=00:00:15.217556][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=a6802e5a
[t=00:00:15.317052][f=-000001] [Path] [PathEstimator::ReadFile] hash=a6802e5a file="cache/105dev-BAR105/paths/Scaryland v1.02.pe2-a6802e5a.zip" (exists=1)
[t=00:00:15.318488][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]"
[t=00:00:15.320535][f=-000001] Path cache (20, 20) initialized.
[t=00:00:15.320555][f=-000001] Path cache (20, 20) initialized.
[t=00:00:15.320568][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (139ms, checksum d5868fb9)"
[t=00:00:15.320622][f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0
[t=00:00:15.320635][f=-000001] [Game::LoadLua] Lua developer mode disabled
[t=00:00:15.320656][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[t=00:00:15.486637][f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 50ms
[t=00:00:15.487207][f=-000001] Synced LuaRules: starting loading
Loaded gadget: API versioning stuff for maps and user widgets
Loaded gadget: Dev Command Checker
Loaded gadget: Save/Load
Loaded gadget: Startbox handler
Loaded gadget: Wanted Speed
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: No Friendly Fire
Loaded gadget: IconGenerator
Loaded gadget: Map Lua Metal Spot Placer
Loaded gadget: Mex Placement
Loaded gadget: Nano Frame Death Handeling
Loaded gadget: Nano Frame Rate Limit
Loaded gadget: No Self-D
Loaded gadget: ShareControl
Loaded gadget: UnitPriority
Loaded gadget: Mex Control with energy link
Loaded gadget: Acid Gadget 1.0
Loaded gadget: Script notification
Loaded gadget: Antinuke Handler
Loaded gadget: Attributes
Loaded gadget: Attributes Generic
Loaded gadget: Auto-Target Lookahead
Loaded gadget: Bait Prevention
Loaded gadget: Boolean Disable
Loaded gadget: Impulse Float Toggle
Loaded gadget: LockOptions
Loaded gadget: Perks
Loaded gadget: Shield Charge
Loaded gadget: StartSetup
Loaded gadget: Stockpile
Loaded gadget: Teleport Throw
[t=00:00:17.786714][f=-000001] Setting morph for custom comms for player: 1
Loaded gadget: UnitMorph
Loaded gadget: Zenith Skyline Checker
Loaded gadget: AirPlantParents
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: Aircraft Crashing
Loaded gadget: Allow Builder Hold Fire
Loaded gadget: Area Guard
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Block direct control
Loaded gadget: Blocking Tag Implementation
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: CEG Spawner
Loaded gadget: Capture
Loaded gadget: Carrier Drones
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Commander Skin Renderer
Loaded gadget: Constructor Auto Assist
Loaded gadget: Control gunship strafe range
Loaded gadget: D-Gun Aim Fix
Loaded gadget: Debris physics
Loaded gadget: Decloak when damaged
Loaded gadget: Dev Commands
Loaded gadget: Disable Buildoptions
Loaded gadget: Dont fire at radar
Loaded gadget: Experience
Loaded gadget: Factory Anti Slacker
Loaded gadget: Factory Parent Marker
Loaded gadget: Factory Plate
Loaded gadget: Factory Stop Production
Loaded gadget: Fall Damage
Loaded gadget: Feature Effects
Loaded gadget: Fire Once command
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: GameID GameRulesParam
Loaded gadget: GameRules Events
Loaded gadget: Generic Plate Command
Loaded gadget: Grey Goo
Loaded gadget: Gunship Bugger Off
Loaded gadget: Gunship Oscillate
Loaded gadget: Gunship Strafe Control
Loaded gadget: Hide Autorepairlevel Command
Loaded gadget: Ignore Gibs
Loaded gadget: Instant Self Destruct
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LUS
Loaded gadget: Lag Monitor
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Mod statistics
Loaded gadget: Modular Comm Info
Loaded gadget: Nuke Explosion Chooser
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Overkill Prevention
Loaded gadget: Overkill Prevention Placeholder
Loaded gadget: Paralysis
Loaded gadget: Player extra information
Loaded gadget: Prevent Lab Hax
Loaded gadget: Prevent turret overshoot
Loaded gadget: Projectile Gravity
Loaded gadget: Projectile Radar Homing
Loaded gadget: Projectile Retarget
Loaded gadget: Proximity Targetting
Loaded gadget: Puppy Handler
Loaded gadget: Radar Wobble Control
Loaded gadget: Reclaim HP changer
Loaded gadget: Refuel Pad Handler
Loaded gadget: Regeneration
Loaded gadget: Remove Wait
Loaded gadget: Repair Speed Changer
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Rezz Hp changer + effect
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Show Shooter
Loaded gadget: Spherical LOS
Loaded gadget: Static Con Unsticker
Loaded gadget: Structure death flatten fix
Loaded gadget: Synced LOD
Loaded gadget: Tactical Unit AI
Loaded gadget: Target Features
Loaded gadget: Target Priority
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Time slow v2
Loaded gadget: Torpedo Stay Underwater
Loaded gadget: Transport Load Unload
Loaded gadget: Transport Selected Load
Loaded gadget: Transport Speed
Loaded gadget: TransportAIbuttons
Loaded gadget: Turn Without Interia
Loaded gadget: Typemap Options
Loaded gadget: Unit removal from rezzed structures
Loaded gadget: UnitStealth
Loaded gadget: Units on fire
Loaded gadget: Wade Effects
Loaded gadget: Ward Fire
Loaded gadget: Water Effects
Loaded gadget: Weapon Impulse
Loaded gadget: Weapon Reaim Time
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_widget_events.lua
Loaded gadget: astar.lua
Loaded gadget: init_auto_ready.lua
Loaded gadget: lups_cloak_fx.lua
Loaded gadget: lups_nano_spray.lua
Loaded gadget: lups_thrusters.lua
Loaded gadget: lups_wrapper.lua
Loaded gadget: weapon_hide_sniper.lua
Loaded gadget: Center Offset and Growth Scale
Loaded gadget: Commander Upgrade
Loaded gadget: CustomUnitShaders
Loaded gadget: Factory exit flatten
Loaded gadget: Game Over
Loaded gadget: On/Off
Loaded gadget: UnitCloakShield
Loaded gadget: Water level modoption
Loaded gadget: Windmill Control
Loaded gadget: Fighter pull-up
Loaded gadget: Energy Drain
Loaded gadget: Share mode
Loaded gadget: Chicken control
Loaded gadget: Area Denial
Loaded gadget: Cannot Damage Unit
Loaded gadget: Disallow unit for command targeting
Loaded gadget: Single-Hit Weapon
Loaded gadget: Starlight Handler
Loaded gadget: Noexplode Stopper
Loaded gadget: Unit Explosion Spawner
Loaded gadget: Economy Multiplier Handicap
Loaded gadget: Map Border
Loaded gadget: Shield Merge
Loaded gadget: Lups Shield
Loaded gadget: Endgame Graphs
Loaded gadget: Awards
Loaded gadget: Backup allyteam names
Loaded gadget: Gadget Profiler New
Loaded gadget: Gameframe Orders
Loaded gadget: Ghetto Feature Placer
Loaded gadget: Planet Wars Structures
Loaded gadget: Profiler
Loaded gadget: Zombies!
[t=00:00:18.366930][f=-000001] Synced LuaRules: finished loading
[t=00:00:18.386757][f=-000001] Unsynced LuaRules: starting loading
Loaded gadget: Dev Command Checker
Loaded gadget: Engine Taskbar Stuff
Loaded gadget: Save/Load
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Acid Gadget 1.0
Loaded gadget: Script notification
Loaded gadget: StartSetup
Loaded gadget: Teleport Throw
Loaded gadget: UnitMorph
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: AutoReadyStartpos
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: Capture
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Dev Commands
Loaded gadget: Factory Parent Marker
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: Generic Plate Command
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Modular Comm Info
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Proximity Targetting
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Target Features
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Thrusters
Loaded gadget: Time slow v2
Loaded gadget: TransportAIbuttons
Loaded gadget: Units on fire
Loaded gadget: Widget Events
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_versioning.lua
Loaded gadget: astar.lua
Loaded gadget: cmd_areaguard.lua
Loaded gadget: cmd_hide_autorepairlevel.lua
Loaded gadget: cmd_onoff.lua
Loaded gadget: cmd_remove_wait.lua
Loaded gadget: cmd_select_load_helper.lua
Loaded gadget: dbg_ceg_spawner.lua
Loaded gadget: dbg_size_changer.lua
Loaded gadget: endgame_graphs.lua
Loaded gadget: factory_anti_slacker.lua
Loaded gadget: feature_debris_physics.lua
Loaded gadget: feature_fx.lua