[t=00:00:00.000000] [CpuId] found 1 cores and 1 logical cpus (mask: 0x1) of type general
[t=00:00:00.000062] [CpuId] setting logical cpu affinity mask to 0x1
[t=00:00:00.008150] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.008182] Using writeable configuration source: "/tmp/tmp.iddmmnFs0q/springsettings.1593844.cfg"
[t=00:00:00.012706] LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt
[t=00:00:00.012747] ============== ==============
[t=00:00:00.012758]
[A] ArchiveScanner
[A] AutohostInterface
[A] BumpWater
[A] CSMFGroundTextures
[A] CrashHandler
[A] CregSerializer
[A] DecalsDrawerGL4
[A] DynWater
[A] Font
[A] GameServer
[A] GroundMoveType
[A] KeyBindings
[A] LuaSocket
[A] Model
[A] Net
[A] Path
[A] Piece
[A] RoamMeshDrawer
[A] Shader
[A] SkyBox
[A] Sound
[A] Texture
[A] VFS
[E] Sound (Notice)
[E] VFS (Info)
[t=00:00:00.012767]
[t=00:00:00.012777] Enable or disable log sections using the LogSections configuration key
[t=00:00:00.012786] or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.012795] Use "none" to disable the default log sections.
[t=00:00:00.012804] ============== ==============
[t=00:00:00.012813] ============== ==============
[t=00:00:00.012866] InputTextGeo = 0.26 0.73 0.02 0.028
[t=00:00:00.012877] MouseDragCircleCommandThreshold = 25
[t=00:00:00.012886] ROAM = 2
[t=00:00:00.012896] RotateLogFiles = 1
[t=00:00:00.012905] TeamHighlight = 0
[t=00:00:00.012916] ============== ==============
[t=00:00:00.012925] ============== ==============
[t=00:00:00.012934] Spring Engine Version: 105.1.1-1485-g78f9a2c BAR105 (Headless)
[t=00:00:00.012944] Build Environment: gcc libstdc++ version 20210427
[t=00:00:00.012953] Compiler Version: gcc-11.1.0
[t=00:00:00.012975] Operating System: Linux 4.19.0-16-amd64 #1 SMP Debian 4.19.181-1 (2021-03-19) (x86_64)
[t=00:00:00.013119] Hardware Config: AMD EPYC 7601 32-Core Processor; 1995MB RAM
[t=00:00:00.013131] Binary Word Size: 64-bit (native)
[t=00:00:00.013140] Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.013150] Physical CPU Cores: 1
[t=00:00:00.013158] Logical CPU Cores: 1
[t=00:00:00.013167] ============== ==============
[t=00:00:00.013231] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.013240] SSE 1.0 : 1, SSE 2.0 : 1
[t=00:00:00.013249] SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.013258] SSE 4.1 : 1, SSE 4.2 : 1
[t=00:00:00.013268] SSE 4.0A: 1, SSE 5.0A: 0
[t=00:00:00.014487] [WatchDog::Install] installed (hang-timeout: 60s)
[t=00:00:00.014506] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.014534] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz}
[t=00:00:00.014565] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window
[t=00:00:00.014589] [GR::SetWindowAttributes][1] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<8,8>
[t=00:00:00.014599] [GR::SetWindowAttributes][2] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<400,400>
[t=00:00:00.014636] [GR::LogVersionInfo]
[t=00:00:00.014645] SDL version : 0.0.0 (linked) / 2.0.8 (compiled)
[t=00:00:00.014654] GL version :
[t=00:00:00.014664] GL vendor :
[t=00:00:00.014673] GL renderer :
[t=00:00:00.014682] GLSL version:
[t=00:00:00.014691] GLEW version: spring headless stub GLEW version
[t=00:00:00.014700] GPU memory : unknown
[t=00:00:00.014709] SDL swap-int: 0
[t=00:00:00.014718] SDL driver : headless stub
[t=00:00:00.014727]
[t=00:00:00.014736] Initialized OpenGL Context: 0.0 (Compat)
[t=00:00:00.014745] GLSL shader support : 0
[t=00:00:00.014755] GL4 support : 0
[t=00:00:00.014764] FBO extension support : 0
[t=00:00:00.014772] NVX GPU mem-info support : 0
[t=00:00:00.014800] ATI GPU mem-info support : 0
[t=00:00:00.014810] NPOT-texture support : 1 (0)
[t=00:00:00.014819] S3TC/DXT1 texture support : 0/0
[t=00:00:00.014829] texture query-LOD support : 1 (0)
[t=00:00:00.014838] MSAA frame-buffer support : 0 (0)
[t=00:00:00.014847] Z-buffer depth : 16 (-)
[t=00:00:00.014856] primitive-restart support : 0 (0)
[t=00:00:00.014865] clip-space control support: 0 (0)
[t=00:00:00.014874] seamless cube-map support : 0 (0)
[t=00:00:00.014883] frag-depth layout support : 0 (0)
[t=00:00:00.014892] persistent maps support : 0 (0)
[t=00:00:00.014901] explicit attribs location : 0 (0)
[t=00:00:00.014910] multi draw indirect : 0 (-)
[t=00:00:00.014919]
[t=00:00:00.014928] max. FBO samples : -1
[t=00:00:00.014937] max. FS/program texture slots : 8/8
[t=00:00:00.014946] max. texture size : 2048
[t=00:00:00.014958] max. texture anisotropy level : 0.000000
[t=00:00:00.014967] max. vec4 varyings/attributes : 0/0
[t=00:00:00.014976] max. draw-buffers : 0
[t=00:00:00.014985] max. rec. indices/vertices : 0/0
[t=00:00:00.014994] max. uniform buffer-bindings : 0
[t=00:00:00.015003] max. uniform block-size : 0KB
[t=00:00:00.015012] max. storage buffer-bindings : 0
[t=00:00:00.015021] max. storage block-size : 0MB
[t=00:00:00.015030]
[t=00:00:00.015039] enable AMD-hacks : 0
[t=00:00:00.015048] compress MIP-maps: 0
[t=00:00:00.015717] [GR::UpdateGLConfigs]
[t=00:00:00.015744] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.015757] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=8.000000, vsy=8.000000, ssx=8.000000, ssy=8.000000, screenPosX=0, screenPosY=0
[t=00:00:00.015768] [GR::UpdateGLGeometry][2] winSize=<8,8>
[t=00:00:00.015777] [GR::InitGLState]
[t=00:00:00.015787] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated)
[t=00:00:00.180701] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.184496] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.189801] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.190351] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/
[t=00:00:00.190376] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/
[t=00:00:00.190392] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1485-g78f9a2c/
[t=00:00:00.224105] Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1485-g78f9a2c/base
[t=00:00:00.224991] Scanning: /var/lib/zkreplay/Zero-K/maps
[t=00:00:00.228138] Scanning: /var/lib/zkreplay/Zero-K/games
[t=00:00:00.228413] Scanning: /var/lib/zkreplay/Zero-K/packages
[t=00:00:00.236875] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 12ms
[t=00:00:00.236897] [VFS] [SpringVFS::ReserveArchives]
[t=00:00:00.237060] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.240812] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f299400e8e0 (SpringVFS) global=(nil) (null)
[t=00:00:00.240832] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:00.240938] [ThreadPool::SetThreadCount][1] wanted=1 current=1 maximum=1 (init=1)
[t=00:00:00.240958] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.240969] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.240978] [ThreadPool::SetThreadCount][2] workers=0
[t=00:00:00.240997] [Threading] Main thread CPU affinity mask set: 1
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:30:DumpVersion():libcurl 7.86.0 OpenSSL/1.1.1s
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:78:ConfigureCertificates():CURLOPT_CAINFO is /etc/ssl/certs/ca-certificates.crt (can be overriden by SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAPATH is /etc/ssl/certs (can be overriden by SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:201:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:185:DownloadSetConfig():Free disk space: 2120 MB
[t=00:00:00.246374][f=-000001] [CPreGame] using server IP localhost and port 8452
[t=00:00:00.246407][f=-000001] [NetProto::InitLocalClient] connecting to local server
[t=00:00:00.246424][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1593844/replay.sdfz" for game data...
[t=00:00:00.390565][f=-000001] [PreGame::StartServerForDemo] starting GameServer
[t=00:00:00.394619][f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[t=00:00:00.394650][f=-000001] [UDPListener] successfully bound socket on port 8452
[t=00:00:00.397943][f=-000001] [PreGame::StartServerForDemo] started GameServer
[t=00:00:00.397996][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 151ms
[t=00:00:00.398020][f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3)
[t=00:00:00.445561][f=-000001] [PreGame::AddMapArchivesToVFS][server=0x5585961aab10] using map "Random Plateaus v1.1" (loaded=0 cached=0)
[t=00:00:00.446777][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Random Plateaus v1.1", overwrite=false)] section=1 cached=0
[t=00:00:00.451116][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:00.451735][f=-000001] [PreGame::AddModArchivesToVFS][server=0x5585961aab10] using game "Zero-K v1.11.3.1" (loaded=0 cached=0)
[t=00:00:00.452900][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.11.3.1", overwrite=false)] section=0 cached=0
[t=00:00:00.463712][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.463923][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:00.473724][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 75ms
[t=00:00:00.473963][f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 0), creating LoadScreen
[t=00:00:00.480012][f=-000001] forceSingleThreaded, false
[t=00:00:00.552962][f=-000001] [LuaIntro] Searching for new Widgets
[t=00:00:00.553173][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[t=00:00:00.553292][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[t=00:00:00.553620][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[t=00:00:00.553683][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[t=00:00:00.553735][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[t=00:00:00.554833][f=-000001] [LuaIntro] Found new widget "SpringLogo"
[t=00:00:00.555323][f=-000001] [LuaIntro] Found new widget "LoadTexture"
[t=00:00:00.555787][f=-000001] [LuaIntro] Found new widget "LoadProgress"
[t=00:00:00.558540][f=-000001] [LuaIntro] Found new widget "Main"
[t=00:00:00.560693][f=-000001] [LuaIntro] Found new widget "Music"
[t=00:00:00.562704][f=-000001] [LuaIntro] Found new widget "WM Stuff"
[t=00:00:00.562732][f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[t=00:00:00.563185][f=-000001] [LuaIntro] Loading widget: WM Stuff
[t=00:00:00.567750][f=-000001] [LuaIntro] Loading widget: LoadProgress
[t=00:00:00.568982][f=-000001] [LuaIntro] Loading widget: Main
[t=00:00:00.569972][f=-000001] [LuaIntro] Loading widget: LoadTexture
[t=00:00:00.570256][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[t=00:00:00.571049][f=-000001] [LoadScreen::Init] single-threaded
[t=00:00:00.571175][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[t=00:00:00.576324][f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[t=00:00:00.576366][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[t=00:00:00.732651][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[t=00:00:00.754464][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (40 MB)"
[t=00:00:01.082680][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[t=00:00:01.541739][f=-000001] Loading UnitDefs_posts
[t=00:00:01.723456][f=-000001] Loading FeatureDefs_posts
[t=00:00:01.803878][f=-000001] Loading WeaponDefs_posts
[t=00:00:01.827879][f=-000001] Loading ArmorDefs_posts
[t=00:00:01.852233][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 700ms
[t=00:00:01.925153][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 856ms
[t=00:00:01.927891][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[t=00:00:02.204021][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[t=00:00:02.213180][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 10ms
[t=00:00:02.213630][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[t=00:00:02.213651][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[t=00:00:02.215356][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[t=00:00:02.219264][f=-000001] [Init] number of ArmorDefs: 5
[t=00:00:02.500093][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[t=00:00:02.603885][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[t=00:00:02.731633][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[t=00:00:02.735735][f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[t=00:00:02.735764][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[t=00:00:03.192991][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 457ms
[t=00:00:03.193026][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[t=00:00:03.288015][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 94ms
[t=00:00:03.288057][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[t=00:00:03.311548][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 23ms
[t=00:00:04.032033][f=-000001] [Path] TK CPathManager::InitStatic: 1 threads available (MT requests=1, MT updates=1)
[t=00:00:04.035708][f=-000001] [IPathManager::GetInstance] using TKPFS
[t=00:00:04.036508][f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[t=00:00:04.052558][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Models"
[t=00:00:09.447849][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[t=00:00:09.457783][f=-000001] [Init] shadow rendering is disabled (config-value -1)
[t=00:00:09.457811][f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[t=00:00:09.459835][f=-000001] InfoTexture: legacy
[t=00:00:09.459857][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[t=00:00:09.462329][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[t=00:00:09.606623][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[t=00:00:09.608567][f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms
[t=00:00:09.608587][f=-000001] Switching to ROAM Mesh Rendering
[t=00:00:09.609465][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:09.885942][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
[t=00:00:09.888021][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:10.137087][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
[t=00:00:10.176425][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GrassDrawer"
[t=00:00:10.233879][f=-000001] Loaded DecalsDrawer: off
[t=00:00:10.237867][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[t=00:00:10.242444][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[t=00:00:10.780596][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[t=00:00:10.794045][f=-000001] [LoadScreen::SetLoadMessage] text="Finalizing Models"
[t=00:00:10.794828][f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[t=00:00:10.974699][f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 11ms
[t=00:00:10.976784][f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0
[t=00:00:10.976813][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
[t=00:00:10.986043][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:10.986112][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:10.986123][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=5af8b9be
[t=00:00:10.986133][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=56bf2e35
[t=00:00:10.986142][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=a5e7e603
[t=00:00:10.986152][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:10.986162][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=579fd10a
[t=00:00:10.998886][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:10.998983][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:10.998993][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=5af8b9be
[t=00:00:10.999001][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=56bf2e35
[t=00:00:10.999010][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=a5e7e603
[t=00:00:10.999018][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:10.999027][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=579fd11a
[t=00:00:10.999037][f=-000001] [Path] TK CPathManager::Finalize PathFinder 0x0x55859e8ce040 has BLOCKSIZE 1
[t=00:00:11.002231][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:11.002265][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:11.002275][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=5af8b9be
[t=00:00:11.002284][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=56bf2e35
[t=00:00:11.002456][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=a5e7e603
[t=00:00:11.002471][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=579fce70
[t=00:00:11.008924][f=-000001] [Path] [PathEstimator::ReadFile] hash=579fce70 file="cache/105dev-BAR105/paths/Random Plateaus v1.1.pe-579fce70.zip" (exists=1)
[t=00:00:11.010063][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]"
[t=00:00:11.014796][f=-000001] Path cache (40, 40) initialized.
[t=00:00:11.014819][f=-000001] Path cache (40, 40) initialized.
[t=00:00:11.017975][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:11.018002][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:11.018015][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=5af8b9be
[t=00:00:11.018026][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=56bf2e35
[t=00:00:11.018038][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=a5e7e603
[t=00:00:11.018049][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=579fce80
[t=00:00:11.107527][f=-000001] [Path] [PathEstimator::ReadFile] hash=579fce80 file="cache/105dev-BAR105/paths/Random Plateaus v1.1.pe2-579fce80.zip" (exists=1)
[t=00:00:11.108191][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]"
[t=00:00:11.109122][f=-000001] Path cache (20, 20) initialized.
[t=00:00:11.109136][f=-000001] Path cache (20, 20) initialized.
[t=00:00:11.109149][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (132ms, checksum 06bcb304)"
[t=00:00:11.109188][f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0
[t=00:00:11.109199][f=-000001] [Game::LoadLua] Lua developer mode disabled
[t=00:00:11.109218][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[t=00:00:11.280359][f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 47ms
[t=00:00:11.280953][f=-000001] Synced LuaRules: starting loading
Loaded gadget: API versioning stuff for maps and user widgets
Loaded gadget: Dev Command Checker
[t=00:00:13.456722][f=-000001] Map Terrain Generation
[t=00:00:13.456775][f=-000001] Random Seed, 9489124
[t=00:00:13.456863][f=-000001] Wave generation complete
[t=00:00:13.459948][f=-000001] Draw points, 11, factor, 0.83622587
[t=00:00:13.567090][f=-000001] Voronoi generation complete
[t=00:00:13.568292][f=-000001] std, 61.8155403, bucketWidth, 46.9619293
[t=00:00:13.571968][f=-000001] Terrain structure complete
[t=00:00:36.220701][f=-000001] Edge processing complete
[t=00:00:36.222492][f=-000001] ApplyLineDistanceFunc
[t=00:00:37.468032][f=-000001] Tier propagation complete
[t=00:00:45.582888][f=-000001] Height application complete
[t=00:00:53.050260][f=-000001] Smoothing complete
[t=00:00:53.460887][f=-000001] Map terrain complete
[t=00:00:53.683417][f=-000001] Metal generation complete
Loaded gadget: Map Terrain Generator
Loaded gadget: Save/Load
Loaded gadget: Startbox handler
Loaded gadget: Wanted Speed
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: No Friendly Fire
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Nano Frame Death Handeling
Loaded gadget: Nano Frame Rate Limit
Loaded gadget: No Self-D
Loaded gadget: ShareControl
Loaded gadget: UnitPriority
Loaded gadget: Mex Control with energy link
Loaded gadget: Script notification
Loaded gadget: Antinuke Handler
Loaded gadget: Attributes
Loaded gadget: Attributes Generic
Loaded gadget: Auto-Target Lookahead
Loaded gadget: Bait Prevention
Loaded gadget: Boolean Disable
Loaded gadget: Impulse Float Toggle
Loaded gadget: LockOptions
Loaded gadget: Perks
Loaded gadget: Shield Charge
Loaded gadget: StartSetup
Loaded gadget: Stockpile
Loaded gadget: Teleport Throw
[t=00:00:53.850910][f=-000001] Setting morph for custom comms for player: 1
Loaded gadget: UnitMorph
Loaded gadget: Zenith Skyline Checker
Loaded gadget: AirPlantParents
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: Aircraft Crashing
Loaded gadget: Allow Builder Hold Fire
Loaded gadget: Area Guard
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Block direct control
Loaded gadget: Blocking Tag Implementation
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: CEG Spawner
Loaded gadget: Capture
Loaded gadget: Carrier Drones
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Commander Skin Renderer
Loaded gadget: Constructor Auto Assist
Loaded gadget: Control gunship strafe range
Loaded gadget: D-Gun Aim Fix
Loaded gadget: Debris physics
Loaded gadget: Decloak when damaged
Loaded gadget: Dev Commands
Loaded gadget: Disable Buildoptions
Loaded gadget: Dont fire at radar
Loaded gadget: Experience
Loaded gadget: Factory Anti Slacker
Loaded gadget: Factory Parent Marker
Loaded gadget: Factory Plate
Loaded gadget: Factory Stop Production
Loaded gadget: Fall Damage
Loaded gadget: Feature Effects
Loaded gadget: Fire Once command
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: GameID GameRulesParam
Loaded gadget: GameRules Events
Loaded gadget: Generic Plate Command
Loaded gadget: Grey Goo
Loaded gadget: Gunship Bugger Off
Loaded gadget: Gunship Oscillate
Loaded gadget: Gunship Strafe Control
Loaded gadget: Hide Autorepairlevel Command
Loaded gadget: Ignore Gibs
Loaded gadget: Instant Self Destruct
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LUS
Loaded gadget: Lag Monitor
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Mod statistics
Loaded gadget: Modular Comm Info
Loaded gadget: Nuke Explosion Chooser
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Overkill Prevention
Loaded gadget: Overkill Prevention Placeholder
Loaded gadget: Paralysis
Loaded gadget: Player extra information
Loaded gadget: Prevent Lab Hax
Loaded gadget: Prevent turret overshoot
Loaded gadget: Projectile Gravity
Loaded gadget: Projectile Radar Homing
Loaded gadget: Projectile Retarget
Loaded gadget: Proximity Targetting
Loaded gadget: Puppy Handler
Loaded gadget: Radar Wobble Control
Loaded gadget: Reclaim HP changer
Loaded gadget: Refuel Pad Handler
Loaded gadget: Regeneration
Loaded gadget: Remove Wait
Loaded gadget: Repair Speed Changer
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Rezz Hp changer + effect
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Show Shooter
Loaded gadget: Spherical LOS
Loaded gadget: Static Con Unsticker
Loaded gadget: Structure death flatten fix
Loaded gadget: Synced LOD
Loaded gadget: Tactical Unit AI
Loaded gadget: Target Features
Loaded gadget: Target Priority
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Time slow v2
Loaded gadget: Torpedo Stay Underwater
Loaded gadget: Transport Load Unload
Loaded gadget: Transport Selected Load
Loaded gadget: Transport Speed
Loaded gadget: TransportAIbuttons
Loaded gadget: Turn Without Interia
Loaded gadget: Typemap Options
Loaded gadget: Unit removal from rezzed structures
Loaded gadget: UnitStealth
Loaded gadget: Units on fire
Loaded gadget: Wade Effects
Loaded gadget: Ward Fire
Loaded gadget: Water Effects
Loaded gadget: Weapon Impulse
Loaded gadget: Weapon Reaim Time
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_widget_events.lua
Loaded gadget: astar.lua
Loaded gadget: init_auto_ready.lua
Loaded gadget: lups_cloak_fx.lua
Loaded gadget: lups_nano_spray.lua
Loaded gadget: lups_thrusters.lua
Loaded gadget: lups_wrapper.lua
Loaded gadget: map_texture_generator.lua
Loaded gadget: randommapgen_texture.lua
Loaded gadget: weapon_hide_sniper.lua
Loaded gadget: Center Offset and Growth Scale
Loaded gadget: Commander Upgrade
Loaded gadget: CustomUnitShaders
Loaded gadget: Factory exit flatten
Loaded gadget: Game Over
Loaded gadget: On/Off
Loaded gadget: UnitCloakShield
Loaded gadget: Water level modoption
Loaded gadget: Windmill Control
Loaded gadget: Fighter pull-up
Loaded gadget: Energy Drain
Loaded gadget: Share mode
Loaded gadget: Chicken control
Loaded gadget: WaterParams
Loaded gadget: Wind generation
Loaded gadget: Area Denial
Loaded gadget: Cannot Damage Unit
Loaded gadget: Disallow unit for command targeting
Loaded gadget: Single-Hit Weapon
Loaded gadget: Starlight Handler
Loaded gadget: Noexplode Stopper
Loaded gadget: Unit Explosion Spawner
Loaded gadget: Economy Multiplier Handicap
Loaded gadget: Map Border
Loaded gadget: Shield Merge
Loaded gadget: Lups Shield
Loaded gadget: Endgame Graphs
Loaded gadget: Awards
Loaded gadget: Backup allyteam names
Loaded gadget: Gadget Profiler New
Loaded gadget: Gameframe Orders
Loaded gadget: Planet Wars Structures
Loaded gadget: Profiler
Loaded gadget: Zombies!
[t=00:00:54.519299][f=-000001] Synced LuaRules: finished loading
[t=00:00:54.579145][f=-000001] Unsynced LuaRules: starting loading
Loaded gadget: Dev Command Checker
Loaded gadget: Engine Taskbar Stuff
Loaded gadget: Map Terrain Generator
Loaded gadget: Save/Load
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Script notification
Loaded gadget: StartSetup
Loaded gadget: Teleport Throw
Loaded gadget: UnitMorph
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: AutoReadyStartpos
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: Capture
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Dev Commands
Loaded gadget: Factory Parent Marker
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: Generic Plate Command
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Modular Comm Info
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Proximity Targetting
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Target Features
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Thrusters
Loaded gadget: Time slow v2
Loaded gadget: TransportAIbuttons
Loaded gadget: Units on fire
Loaded gadget: Widget Events
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_versioning.lua
Loaded gadget: astar.lua
Loaded gadget: cmd_areaguard.lua
Loaded gadget: cmd_hide_autorepairlevel.lua
Loaded gadget: cmd_onoff.lua
Loaded gadget: cmd_remove_wait.lua
Loaded gadget: cmd_select_load_helper.lua
Loaded gadget: dbg_ceg_spawner.lua
Loaded gadget: dbg_size_changer.lua
Loaded gadget: endgame_graphs.lua
Loaded gadget: factory_anti_slacker.lua