[t=00:00:00.000000] [CpuId] found 1 cores and 1 logical cpus (mask: 0x1) of type general
[t=00:00:00.000053] [CpuId] setting logical cpu affinity mask to 0x1
[t=00:00:00.010084] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.010121] Using writeable configuration source: "/tmp/tmp.NG1g81XsD5/springsettings.1591900.cfg"
[t=00:00:00.014670] LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt
[t=00:00:00.014980] ============== ==============
[t=00:00:00.014999]
[A] ArchiveScanner
[A] AutohostInterface
[A] BumpWater
[A] CSMFGroundTextures
[A] CrashHandler
[A] CregSerializer
[A] DecalsDrawerGL4
[A] DynWater
[A] Font
[A] GameServer
[A] GroundMoveType
[A] KeyBindings
[A] LuaSocket
[A] Model
[A] Net
[A] Path
[A] Piece
[A] RoamMeshDrawer
[A] Shader
[A] SkyBox
[A] Sound
[A] Texture
[A] VFS
[E] Sound (Notice)
[E] VFS (Info)
[t=00:00:00.015010]
[t=00:00:00.015020] Enable or disable log sections using the LogSections configuration key
[t=00:00:00.015030] or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.015040] Use "none" to disable the default log sections.
[t=00:00:00.015050] ============== ==============
[t=00:00:00.015061] ============== ==============
[t=00:00:00.015120] InputTextGeo = 0.26 0.73 0.02 0.028
[t=00:00:00.015131] MouseDragCircleCommandThreshold = 25
[t=00:00:00.015142] ROAM = 2
[t=00:00:00.015153] RotateLogFiles = 1
[t=00:00:00.015163] TeamHighlight = 0
[t=00:00:00.015174] ============== ==============
[t=00:00:00.015184] ============== ==============
[t=00:00:00.015194] Spring Engine Version: 105.1.1-1485-g78f9a2c BAR105 (Headless)
[t=00:00:00.015205] Build Environment: gcc libstdc++ version 20210427
[t=00:00:00.015215] Compiler Version: gcc-11.1.0
[t=00:00:00.015238] Operating System: Linux 4.19.0-16-amd64 #1 SMP Debian 4.19.181-1 (2021-03-19) (x86_64)
[t=00:00:00.015408] Hardware Config: AMD EPYC 7601 32-Core Processor; 1995MB RAM
[t=00:00:00.015420] Binary Word Size: 64-bit (native)
[t=00:00:00.015430] Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.015441] Physical CPU Cores: 1
[t=00:00:00.015451] Logical CPU Cores: 1
[t=00:00:00.015461] ============== ==============
[t=00:00:00.015526] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.015537] SSE 1.0 : 1, SSE 2.0 : 1
[t=00:00:00.015548] SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.015558] SSE 4.1 : 1, SSE 4.2 : 1
[t=00:00:00.015568] SSE 4.0A: 1, SSE 5.0A: 0
[t=00:00:00.016933] [WatchDog::Install] installed (hang-timeout: 60s)
[t=00:00:00.016953] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.016987] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz}
[t=00:00:00.017023] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window
[t=00:00:00.017050] [GR::SetWindowAttributes][1] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<8,8>
[t=00:00:00.017062] [GR::SetWindowAttributes][2] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<400,400>
[t=00:00:00.017101] [GR::LogVersionInfo]
[t=00:00:00.017113] SDL version : 0.0.0 (linked) / 2.0.8 (compiled)
[t=00:00:00.017123] GL version :
[t=00:00:00.017133] GL vendor :
[t=00:00:00.017143] GL renderer :
[t=00:00:00.017153] GLSL version:
[t=00:00:00.017163] GLEW version: spring headless stub GLEW version
[t=00:00:00.017174] GPU memory : unknown
[t=00:00:00.017184] SDL swap-int: 0
[t=00:00:00.017194] SDL driver : headless stub
[t=00:00:00.017204]
[t=00:00:00.017215] Initialized OpenGL Context: 0.0 (Compat)
[t=00:00:00.017225] GLSL shader support : 0
[t=00:00:00.017235] GL4 support : 0
[t=00:00:00.017245] FBO extension support : 0
[t=00:00:00.017254] NVX GPU mem-info support : 0
[t=00:00:00.017285] ATI GPU mem-info support : 0
[t=00:00:00.017296] NPOT-texture support : 1 (0)
[t=00:00:00.017306] S3TC/DXT1 texture support : 0/0
[t=00:00:00.017316] texture query-LOD support : 1 (0)
[t=00:00:00.017327] MSAA frame-buffer support : 0 (0)
[t=00:00:00.017337] Z-buffer depth : 16 (-)
[t=00:00:00.017347] primitive-restart support : 0 (0)
[t=00:00:00.017357] clip-space control support: 0 (0)
[t=00:00:00.017367] seamless cube-map support : 0 (0)
[t=00:00:00.017377] frag-depth layout support : 0 (0)
[t=00:00:00.017387] persistent maps support : 0 (0)
[t=00:00:00.017397] explicit attribs location : 0 (0)
[t=00:00:00.017407] multi draw indirect : 0 (-)
[t=00:00:00.017417]
[t=00:00:00.017427] max. FBO samples : -1
[t=00:00:00.017437] max. FS/program texture slots : 8/8
[t=00:00:00.017447] max. texture size : 2048
[t=00:00:00.017460] max. texture anisotropy level : 0.000000
[t=00:00:00.017470] max. vec4 varyings/attributes : 0/0
[t=00:00:00.017481] max. draw-buffers : 0
[t=00:00:00.017490] max. rec. indices/vertices : 0/0
[t=00:00:00.017501] max. uniform buffer-bindings : 0
[t=00:00:00.017511] max. uniform block-size : 0KB
[t=00:00:00.017521] max. storage buffer-bindings : 0
[t=00:00:00.017531] max. storage block-size : 0MB
[t=00:00:00.017540]
[t=00:00:00.017551] enable AMD-hacks : 0
[t=00:00:00.017561] compress MIP-maps: 0
[t=00:00:00.018497] [GR::UpdateGLConfigs]
[t=00:00:00.018525] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.018539] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=8.000000, vsy=8.000000, ssx=8.000000, ssy=8.000000, screenPosX=0, screenPosY=0
[t=00:00:00.018550] [GR::UpdateGLGeometry][2] winSize=<8,8>
[t=00:00:00.018561] [GR::InitGLState]
[t=00:00:00.018572] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated)
[t=00:00:00.236613] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.240094] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.247541] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.248264] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/
[t=00:00:00.248291] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/
[t=00:00:00.248307] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1485-g78f9a2c/
[t=00:00:00.285252] Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1485-g78f9a2c/base
[t=00:00:00.286159] Scanning: /var/lib/zkreplay/Zero-K/maps
[t=00:00:00.312959] Scanning: /var/lib/zkreplay/Zero-K/games
[t=00:00:00.313244] Scanning: /var/lib/zkreplay/Zero-K/packages
[t=00:00:00.327907] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 42ms
[t=00:00:00.327933] [VFS] [SpringVFS::ReserveArchives]
[t=00:00:00.328122] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.332146] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7fc3e800e8e0 (SpringVFS) global=(nil) (null)
[t=00:00:00.332167] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:00.332288] [ThreadPool::SetThreadCount][1] wanted=1 current=1 maximum=1 (init=1)
[t=00:00:00.332309] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.332321] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.332331] [ThreadPool::SetThreadCount][2] workers=0
[t=00:00:00.332351] [Threading] Main thread CPU affinity mask set: 1
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:30:DumpVersion():libcurl 7.86.0 OpenSSL/1.1.1s
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:78:ConfigureCertificates():CURLOPT_CAINFO is /etc/ssl/certs/ca-certificates.crt (can be overriden by SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAPATH is /etc/ssl/certs (can be overriden by SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:201:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:185:DownloadSetConfig():Free disk space: 2102 MB
[t=00:00:00.338171][f=-000001] [CPreGame] using server IP localhost and port 8452
[t=00:00:00.338206][f=-000001] [NetProto::InitLocalClient] connecting to local server
[t=00:00:00.338224][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1591900/replay.sdfz" for game data...
[t=00:00:00.508459][f=-000001] [PreGame::StartServerForDemo] starting GameServer
[t=00:00:00.512139][f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[t=00:00:00.512172][f=-000001] [UDPListener] successfully bound socket on port 8452
[t=00:00:00.518709][f=-000001] [PreGame::StartServerForDemo] started GameServer
[t=00:00:00.518771][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 180ms
[t=00:00:00.518799][f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 3 to team 0 (#active=4)
[t=00:00:00.577665][f=-000001] [PreGame::AddMapArchivesToVFS][server=0x55de6ecd3b50] using map "Skate Park v1.00" (loaded=0 cached=0)
[t=00:00:00.579009][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Skate Park v1.00", overwrite=false)] section=1 cached=0
[t=00:00:00.580515][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:00.581143][f=-000001] [PreGame::AddModArchivesToVFS][server=0x55de6ecd3b50] using game "Zero-K v1.11.3.1" (loaded=0 cached=0)
[t=00:00:00.582468][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.11.3.1", overwrite=false)] section=0 cached=0
[t=00:00:00.593831][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.594065][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:00.604471][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 85ms
[t=00:00:00.604659][f=-000001] [PreGame::UpdateClientNet] received local player number 3 (team 0, allyteam 1), creating LoadScreen
[t=00:00:00.610673][f=-000001] forceSingleThreaded, false
[t=00:00:06.106829][f=-000001] [LuaIntro] Searching for new Widgets
[t=00:00:06.107673][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[t=00:00:06.108193][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[t=00:00:06.108261][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[t=00:00:06.108316][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[t=00:00:06.108368][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[t=00:00:06.109465][f=-000001] [LuaIntro] Found new widget "SpringLogo"
[t=00:00:06.109973][f=-000001] [LuaIntro] Found new widget "LoadTexture"
[t=00:00:06.110444][f=-000001] [LuaIntro] Found new widget "LoadProgress"
[t=00:00:06.113742][f=-000001] [LuaIntro] Found new widget "Main"
[t=00:00:06.116132][f=-000001] [LuaIntro] Found new widget "Music"
[t=00:00:06.118471][f=-000001] [LuaIntro] Found new widget "WM Stuff"
[t=00:00:06.118504][f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[t=00:00:06.119068][f=-000001] [LuaIntro] Loading widget: WM Stuff
[t=00:00:06.132311][f=-000001] [LuaIntro] Loading widget: LoadProgress
[t=00:00:06.134916][f=-000001] [LuaIntro] Loading widget: Main
[t=00:00:06.136830][f=-000001] [LuaIntro] Loading widget: LoadTexture
[t=00:00:06.137350][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[t=00:00:06.138749][f=-000001] [LoadScreen::Init] single-threaded
[t=00:00:06.138902][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[t=00:00:06.186352][f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[t=00:00:06.186398][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[t=00:00:06.378015][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[t=00:00:06.395217][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (58 MB)"
[t=00:00:08.516574][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[t=00:00:08.853159][f=-000001] Loading UnitDefs_posts
[t=00:00:09.049557][f=-000001] Loading FeatureDefs_posts
[t=00:00:09.081788][f=-000001] Loading WeaponDefs_posts
[t=00:00:09.104395][f=-000001] Loading ArmorDefs_posts
[t=00:00:09.130203][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 579ms
[t=00:00:09.212601][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 699ms
[t=00:00:09.212647][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[t=00:00:09.314183][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[t=00:00:09.314444][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 0ms
[t=00:00:09.314461][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[t=00:00:09.314473][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[t=00:00:09.315702][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[t=00:00:09.317725][f=-000001] [Init] number of ArmorDefs: 5
[t=00:00:09.519485][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[t=00:00:09.531155][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[t=00:00:09.671181][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[t=00:00:09.673076][f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[t=00:00:09.673100][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[t=00:00:10.181593][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 508ms
[t=00:00:10.181633][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[t=00:00:10.283159][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 101ms
[t=00:00:10.283208][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[t=00:00:10.306825][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 23ms
[t=00:00:10.936626][f=-000001] [Path] TK CPathManager::InitStatic: 1 threads available (MT requests=1, MT updates=1)
[t=00:00:10.956744][f=-000001] [IPathManager::GetInstance] using TKPFS
[t=00:00:10.963885][f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[t=00:00:11.027382][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Models"
[t=00:00:16.664827][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[t=00:00:16.674234][f=-000001] [Init] shadow rendering is disabled (config-value -1)
[t=00:00:16.674259][f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[t=00:00:16.675599][f=-000001] InfoTexture: legacy
[t=00:00:16.675618][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[t=00:00:16.677525][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[t=00:00:16.785819][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[t=00:00:16.788263][f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms
[t=00:00:16.788286][f=-000001] Switching to ROAM Mesh Rendering
[t=00:00:16.789693][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:17.043850][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
[t=00:00:17.058337][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:17.299813][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
[t=00:00:17.444104][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GrassDrawer"
[t=00:00:17.456734][f=-000001] Loaded DecalsDrawer: off
[t=00:00:17.456767][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[t=00:00:17.457813][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[t=00:00:17.928441][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[t=00:00:17.947130][f=-000001] [LoadScreen::SetLoadMessage] text="Finalizing Models"
[t=00:00:17.947693][f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[t=00:00:18.113646][f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 10ms
[t=00:00:18.115362][f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0
[t=00:00:18.115383][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
[t=00:00:18.125832][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:18.125882][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:18.125894][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=292b6ecc
[t=00:00:18.125906][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=f49c4ed
[t=00:00:18.125917][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:18.125928][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:18.125938][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=2d4bd667
[t=00:00:18.133294][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:18.133343][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:18.133355][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=292b6ecc
[t=00:00:18.133366][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=f49c4ed
[t=00:00:18.133378][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:18.133389][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:18.133400][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=2d4bd677
[t=00:00:18.133415][f=-000001] [Path] TK CPathManager::Finalize PathFinder 0x0x55de77fe4870 has BLOCKSIZE 1
[t=00:00:18.138186][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:18.138231][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:18.138241][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=292b6ecc
[t=00:00:18.138252][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=f49c4ed
[t=00:00:18.138536][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:18.138553][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=2d4bd3cd
[t=00:00:18.143560][f=-000001] [Path] [PathEstimator::ReadFile] hash=2d4bd3cd file="cache/105dev-BAR105/paths/Skate Park v1.00.pe-2d4bd3cd.zip" (exists=1)
[t=00:00:18.144811][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]"
[t=00:00:18.154191][f=-000001] Path cache (48, 48) initialized.
[t=00:00:18.154244][f=-000001] Path cache (48, 48) initialized.
[t=00:00:18.158625][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:18.158647][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:18.158658][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=292b6ecc
[t=00:00:18.158669][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=f49c4ed
[t=00:00:18.158679][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:18.158689][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=2d4bd3dd
[t=00:00:18.326741][f=-000001] [Path] [PathEstimator::ReadFile] hash=2d4bd3dd file="cache/105dev-BAR105/paths/Skate Park v1.00.pe2-2d4bd3dd.zip" (exists=1)
[t=00:00:18.328325][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]"
[t=00:00:18.330693][f=-000001] Path cache (24, 24) initialized.
[t=00:00:18.330717][f=-000001] Path cache (24, 24) initialized.
[t=00:00:18.330737][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (215ms, checksum 57493460)"
[t=00:00:18.330797][f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0
[t=00:00:18.330817][f=-000001] [Game::LoadLua] Lua developer mode disabled
[t=00:00:18.330839][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[t=00:00:18.491111][f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 50ms
[t=00:00:18.491604][f=-000001] Synced LuaRules: starting loading
Loaded gadget: API versioning stuff for maps and user widgets
Loaded gadget: Dev Command Checker
Loaded gadget: Save/Load
Loaded gadget: Startbox handler
Loaded gadget: Wanted Speed
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: No Friendly Fire
Loaded gadget: IconGenerator
Loaded gadget: Map Lua Metal Spot Placer
Loaded gadget: Mex Placement
Loaded gadget: Nano Frame Death Handeling
Loaded gadget: Nano Frame Rate Limit
Loaded gadget: No Self-D
Loaded gadget: ShareControl
Loaded gadget: UnitPriority
Loaded gadget: Mex Control with energy link
Loaded gadget: Script notification
Loaded gadget: Antinuke Handler
Loaded gadget: Attributes
Loaded gadget: Attributes Generic
Loaded gadget: Auto-Target Lookahead
Loaded gadget: Bait Prevention
Loaded gadget: Boolean Disable
Loaded gadget: Impulse Float Toggle
Loaded gadget: LockOptions
Loaded gadget: Perks
Loaded gadget: Shield Charge
Loaded gadget: StartSetup
Loaded gadget: Stockpile
Loaded gadget: Teleport Throw
[t=00:00:20.711876][f=-000001] Setting morph for custom comms for player: 1
[t=00:00:20.711924][f=-000001] Setting morph for custom comms for player: 0
Loaded gadget: UnitMorph
Loaded gadget: Zenith Skyline Checker
Loaded gadget: AirPlantParents
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: Aircraft Crashing
Loaded gadget: Allow Builder Hold Fire
Loaded gadget: Area Guard
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Block direct control
Loaded gadget: Blocking Tag Implementation
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: CEG Spawner
Loaded gadget: Capture
Loaded gadget: Carrier Drones
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Commander Skin Renderer
Loaded gadget: Constructor Auto Assist
Loaded gadget: Control gunship strafe range
Loaded gadget: D-Gun Aim Fix
Loaded gadget: Debris physics
Loaded gadget: Decloak when damaged
Loaded gadget: Dev Commands
Loaded gadget: Disable Buildoptions
Loaded gadget: Dont fire at radar
Loaded gadget: Experience
Loaded gadget: Factory Anti Slacker
Loaded gadget: Factory Parent Marker
Loaded gadget: Factory Plate
Loaded gadget: Factory Stop Production
Loaded gadget: Fall Damage
Loaded gadget: Feature Effects
Loaded gadget: Fire Once command
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: GameID GameRulesParam
Loaded gadget: GameRules Events
Loaded gadget: Generic Plate Command
Loaded gadget: Grey Goo
Loaded gadget: Gunship Bugger Off
Loaded gadget: Gunship Oscillate
Loaded gadget: Gunship Strafe Control
Loaded gadget: Hide Autorepairlevel Command
Loaded gadget: Ignore Gibs
Loaded gadget: Instant Self Destruct
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LUS
Loaded gadget: Lag Monitor
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Mod statistics
Loaded gadget: Modular Comm Info
Loaded gadget: Nuke Explosion Chooser
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Overkill Prevention
Loaded gadget: Overkill Prevention Placeholder
Loaded gadget: Paralysis
Loaded gadget: Player extra information
Loaded gadget: Prevent Lab Hax
Loaded gadget: Prevent turret overshoot
Loaded gadget: Projectile Gravity
Loaded gadget: Projectile Radar Homing
Loaded gadget: Projectile Retarget
Loaded gadget: Proximity Targetting
Loaded gadget: Puppy Handler
Loaded gadget: Radar Wobble Control
Loaded gadget: Reclaim HP changer
Loaded gadget: Refuel Pad Handler
Loaded gadget: Regeneration
Loaded gadget: Remove Wait
Loaded gadget: Repair Speed Changer
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Rezz Hp changer + effect
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Show Shooter
Loaded gadget: Spherical LOS
Loaded gadget: Static Con Unsticker
Loaded gadget: Structure death flatten fix
Loaded gadget: Synced LOD
Loaded gadget: Tactical Unit AI
Loaded gadget: Target Features
Loaded gadget: Target Priority
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Time slow v2
Loaded gadget: Torpedo Stay Underwater
Loaded gadget: Transport Load Unload
Loaded gadget: Transport Selected Load
Loaded gadget: Transport Speed
Loaded gadget: TransportAIbuttons
Loaded gadget: Turn Without Interia
Loaded gadget: Typemap Options
Loaded gadget: Unit removal from rezzed structures
Loaded gadget: UnitStealth
Loaded gadget: Units on fire
Loaded gadget: Wade Effects
Loaded gadget: Ward Fire
Loaded gadget: Water Effects
Loaded gadget: Weapon Impulse
Loaded gadget: Weapon Reaim Time
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_widget_events.lua
Loaded gadget: astar.lua
Loaded gadget: init_auto_ready.lua
Loaded gadget: lups_cloak_fx.lua
Loaded gadget: lups_nano_spray.lua
Loaded gadget: lups_thrusters.lua
Loaded gadget: lups_wrapper.lua
Loaded gadget: weapon_hide_sniper.lua
Loaded gadget: Center Offset and Growth Scale
Loaded gadget: Commander Upgrade
Loaded gadget: CustomUnitShaders
Loaded gadget: Factory exit flatten
Loaded gadget: Game Over
Loaded gadget: On/Off
Loaded gadget: UnitCloakShield
Loaded gadget: Water level modoption
Loaded gadget: Windmill Control
Loaded gadget: Fighter pull-up
Loaded gadget: Energy Drain
Loaded gadget: Share mode
Loaded gadget: Chicken control
Loaded gadget: Area Denial
Loaded gadget: Cannot Damage Unit
Loaded gadget: Disallow unit for command targeting
Loaded gadget: Single-Hit Weapon
Loaded gadget: Starlight Handler
Loaded gadget: Noexplode Stopper
Loaded gadget: Unit Explosion Spawner
Loaded gadget: Economy Multiplier Handicap
Loaded gadget: Map Border
Loaded gadget: Shield Merge
Loaded gadget: Lups Shield
Loaded gadget: Endgame Graphs
Loaded gadget: Awards
Loaded gadget: Backup allyteam names
Loaded gadget: Gadget Profiler New
Loaded gadget: Gameframe Orders
Loaded gadget: Planet Wars Structures
Loaded gadget: Profiler
Loaded gadget: Zombies!
[t=00:00:21.251547][f=-000001] Synced LuaRules: finished loading
[t=00:00:21.272740][f=-000001] Unsynced LuaRules: starting loading
Loaded gadget: Dev Command Checker
Loaded gadget: Engine Taskbar Stuff
Loaded gadget: Save/Load
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Script notification
Loaded gadget: StartSetup
Loaded gadget: Teleport Throw
Loaded gadget: UnitMorph
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: AutoReadyStartpos
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: Capture
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Dev Commands
Loaded gadget: Factory Parent Marker
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: Generic Plate Command
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Modular Comm Info
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Proximity Targetting
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Target Features
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Thrusters
Loaded gadget: Time slow v2
Loaded gadget: TransportAIbuttons
Loaded gadget: Units on fire
Loaded gadget: Widget Events
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_versioning.lua
Loaded gadget: astar.lua
Loaded gadget: cmd_areaguard.lua
Loaded gadget: cmd_hide_autorepairlevel.lua
Loaded gadget: cmd_onoff.lua
Loaded gadget: cmd_remove_wait.lua
Loaded gadget: cmd_select_load_helper.lua
Loaded gadget: dbg_ceg_spawner.lua
Loaded gadget: dbg_size_changer.lua
Loaded gadget: endgame_graphs.lua
Loaded gadget: factory_anti_slacker.lua
Loaded gadget: feature_debris_physics.lua
Loaded gadget: feature_fx.lua
Loaded gadget: game_globallos.lua
Loaded gadget: game_id.lua
Loaded gadget: game_lagmonitor.lua