[t=00:00:00.000000] [CpuId] found 1 cores and 1 logical cpus (mask: 0x1) of type general
[t=00:00:00.000048] [CpuId] setting logical cpu affinity mask to 0x1
[t=00:00:00.009481] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.009516] Using writeable configuration source: "/tmp/tmp.X3ZWZgZFdj/springsettings.1591525.cfg"
[t=00:00:00.014072] LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt
[t=00:00:00.014119] ============== ==============
[t=00:00:00.014131]
[A] ArchiveScanner
[A] AutohostInterface
[A] BumpWater
[A] CSMFGroundTextures
[A] CrashHandler
[A] CregSerializer
[A] DecalsDrawerGL4
[A] DynWater
[A] Font
[A] GameServer
[A] GroundMoveType
[A] KeyBindings
[A] LuaSocket
[A] Model
[A] Net
[A] Path
[A] Piece
[A] RoamMeshDrawer
[A] Shader
[A] SkyBox
[A] Sound
[A] Texture
[A] VFS
[E] Sound (Notice)
[E] VFS (Info)
[t=00:00:00.014141]
[t=00:00:00.014152] Enable or disable log sections using the LogSections configuration key
[t=00:00:00.014162] or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.014172] Use "none" to disable the default log sections.
[t=00:00:00.014182] ============== ==============
[t=00:00:00.014193] ============== ==============
[t=00:00:00.014253] InputTextGeo = 0.26 0.73 0.02 0.028
[t=00:00:00.014265] MouseDragCircleCommandThreshold = 25
[t=00:00:00.014275] ROAM = 2
[t=00:00:00.014286] RotateLogFiles = 1
[t=00:00:00.014296] TeamHighlight = 0
[t=00:00:00.014308] ============== ==============
[t=00:00:00.014318] ============== ==============
[t=00:00:00.014329] Spring Engine Version: 105.1.1-1485-g78f9a2c BAR105 (Headless)
[t=00:00:00.014339] Build Environment: gcc libstdc++ version 20210427
[t=00:00:00.014350] Compiler Version: gcc-11.1.0
[t=00:00:00.014373] Operating System: Linux 4.19.0-16-amd64 #1 SMP Debian 4.19.181-1 (2021-03-19) (x86_64)
[t=00:00:00.014546] Hardware Config: AMD EPYC 7601 32-Core Processor; 1995MB RAM
[t=00:00:00.014559] Binary Word Size: 64-bit (native)
[t=00:00:00.014570] Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.014581] Physical CPU Cores: 1
[t=00:00:00.014591] Logical CPU Cores: 1
[t=00:00:00.014601] ============== ==============
[t=00:00:00.014665] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.014676] SSE 1.0 : 1, SSE 2.0 : 1
[t=00:00:00.014686] SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.014696] SSE 4.1 : 1, SSE 4.2 : 1
[t=00:00:00.014706] SSE 4.0A: 1, SSE 5.0A: 0
[t=00:00:00.016048] [WatchDog::Install] installed (hang-timeout: 60s)
[t=00:00:00.016070] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.016098] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz}
[t=00:00:00.016132] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window
[t=00:00:00.016160] [GR::SetWindowAttributes][1] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<8,8>
[t=00:00:00.016171] [GR::SetWindowAttributes][2] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<400,400>
[t=00:00:00.016213] [GR::LogVersionInfo]
[t=00:00:00.016224] SDL version : 0.0.0 (linked) / 2.0.8 (compiled)
[t=00:00:00.016234] GL version :
[t=00:00:00.016244] GL vendor :
[t=00:00:00.016254] GL renderer :
[t=00:00:00.016264] GLSL version:
[t=00:00:00.016275] GLEW version: spring headless stub GLEW version
[t=00:00:00.016285] GPU memory : unknown
[t=00:00:00.016295] SDL swap-int: 0
[t=00:00:00.016305] SDL driver : headless stub
[t=00:00:00.016315]
[t=00:00:00.016326] Initialized OpenGL Context: 0.0 (Compat)
[t=00:00:00.016339] GLSL shader support : 0
[t=00:00:00.016351] GL4 support : 0
[t=00:00:00.016363] FBO extension support : 0
[t=00:00:00.016375] NVX GPU mem-info support : 0
[t=00:00:00.016411] ATI GPU mem-info support : 0
[t=00:00:00.016423] NPOT-texture support : 1 (0)
[t=00:00:00.016436] S3TC/DXT1 texture support : 0/0
[t=00:00:00.016446] texture query-LOD support : 1 (0)
[t=00:00:00.016455] MSAA frame-buffer support : 0 (0)
[t=00:00:00.016465] Z-buffer depth : 16 (-)
[t=00:00:00.016474] primitive-restart support : 0 (0)
[t=00:00:00.016483] clip-space control support: 0 (0)
[t=00:00:00.016492] seamless cube-map support : 0 (0)
[t=00:00:00.016501] frag-depth layout support : 0 (0)
[t=00:00:00.016511] persistent maps support : 0 (0)
[t=00:00:00.016520] explicit attribs location : 0 (0)
[t=00:00:00.016529] multi draw indirect : 0 (-)
[t=00:00:00.016538]
[t=00:00:00.016547] max. FBO samples : -1
[t=00:00:00.016557] max. FS/program texture slots : 8/8
[t=00:00:00.016566] max. texture size : 2048
[t=00:00:00.016578] max. texture anisotropy level : 0.000000
[t=00:00:00.016588] max. vec4 varyings/attributes : 0/0
[t=00:00:00.016597] max. draw-buffers : 0
[t=00:00:00.016606] max. rec. indices/vertices : 0/0
[t=00:00:00.016615] max. uniform buffer-bindings : 0
[t=00:00:00.016624] max. uniform block-size : 0KB
[t=00:00:00.016633] max. storage buffer-bindings : 0
[t=00:00:00.016642] max. storage block-size : 0MB
[t=00:00:00.016651]
[t=00:00:00.016660] enable AMD-hacks : 0
[t=00:00:00.016670] compress MIP-maps: 0
[t=00:00:00.017539] [GR::UpdateGLConfigs]
[t=00:00:00.017564] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.017578] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=8.000000, vsy=8.000000, ssx=8.000000, ssy=8.000000, screenPosX=0, screenPosY=0
[t=00:00:00.017588] [GR::UpdateGLGeometry][2] winSize=<8,8>
[t=00:00:00.017597] [GR::InitGLState]
[t=00:00:00.017608] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated)
[t=00:00:00.213890] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.217761] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.223668] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.224199] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/
[t=00:00:00.224222] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/
[t=00:00:00.224237] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1485-g78f9a2c/
[t=00:00:00.267890] Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1485-g78f9a2c/base
[t=00:00:00.268942] Scanning: /var/lib/zkreplay/Zero-K/maps
[t=00:00:00.306851] Scanning: /var/lib/zkreplay/Zero-K/games
[t=00:00:00.307221] Scanning: /var/lib/zkreplay/Zero-K/packages
[t=00:00:00.325646] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 57ms
[t=00:00:00.325706] [VFS] [SpringVFS::ReserveArchives]
[t=00:00:00.325992] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.330411] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f4b6400e8e0 (SpringVFS) global=(nil) (null)
[t=00:00:00.330444] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:00.330624] [ThreadPool::SetThreadCount][1] wanted=1 current=1 maximum=1 (init=1)
[t=00:00:00.330673] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.330687] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.330699] [ThreadPool::SetThreadCount][2] workers=0
[t=00:00:00.330725] [Threading] Main thread CPU affinity mask set: 1
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:30:DumpVersion():libcurl 7.86.0 OpenSSL/1.1.1s
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:78:ConfigureCertificates():CURLOPT_CAINFO is /etc/ssl/certs/ca-certificates.crt (can be overriden by SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAPATH is /etc/ssl/certs (can be overriden by SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:201:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:185:DownloadSetConfig():Free disk space: 2090 MB
[t=00:00:00.337675][f=-000001] [CPreGame] using server IP localhost and port 8452
[t=00:00:00.337730][f=-000001] [NetProto::InitLocalClient] connecting to local server
[t=00:00:00.337752][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1591525/replay.sdfz" for game data...
[t=00:00:00.507211][f=-000001] [PreGame::StartServerForDemo] starting GameServer
[t=00:00:00.510907][f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[t=00:00:00.510943][f=-000001] [UDPListener] successfully bound socket on port 8452
[t=00:00:00.517939][f=-000001] [PreGame::StartServerForDemo] started GameServer
[t=00:00:00.518057][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 180ms
[t=00:00:00.518088][f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 5 to team 0 (#active=6)
[t=00:00:00.567587][f=-000001] [PreGame::AddMapArchivesToVFS][server=0x55848c5c2ee0] using map "Faultline v1.0" (loaded=0 cached=0)
[t=00:00:00.568795][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Faultline v1.0", overwrite=false)] section=1 cached=0
[t=00:00:00.570356][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:00.570982][f=-000001] [PreGame::AddModArchivesToVFS][server=0x55848c5c2ee0] using game "Zero-K v1.11.3.1" (loaded=0 cached=0)
[t=00:00:00.572155][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.11.3.1", overwrite=false)] section=0 cached=0
[t=00:00:00.582760][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.583029][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:00.592745][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 74ms
[t=00:00:00.592933][f=-000001] [PreGame::UpdateClientNet] received local player number 5 (team 0, allyteam 1), creating LoadScreen
[t=00:00:00.598106][f=-000001] forceSingleThreaded, false
[t=00:00:00.635258][f=-000001] [LuaIntro] Searching for new Widgets
[t=00:00:00.635300][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[t=00:00:00.635394][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[t=00:00:00.635451][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[t=00:00:00.635505][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[t=00:00:00.635558][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[t=00:00:00.636512][f=-000001] [LuaIntro] Found new widget "SpringLogo"
[t=00:00:00.636925][f=-000001] [LuaIntro] Found new widget "LoadTexture"
[t=00:00:00.637314][f=-000001] [LuaIntro] Found new widget "LoadProgress"
[t=00:00:00.640045][f=-000001] [LuaIntro] Found new widget "Main"
[t=00:00:00.642050][f=-000001] [LuaIntro] Found new widget "Music"
[t=00:00:00.644016][f=-000001] [LuaIntro] Found new widget "WM Stuff"
[t=00:00:00.644056][f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[t=00:00:00.644634][f=-000001] [LuaIntro] Loading widget: WM Stuff
[t=00:00:00.649198][f=-000001] [LuaIntro] Loading widget: LoadProgress
[t=00:00:00.650485][f=-000001] [LuaIntro] Loading widget: Main
[t=00:00:00.651634][f=-000001] [LuaIntro] Loading widget: LoadTexture
[t=00:00:00.651945][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[t=00:00:00.652654][f=-000001] [LoadScreen::Init] single-threaded
[t=00:00:00.652676][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[t=00:00:00.676879][f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[t=00:00:00.676956][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[t=00:00:00.807310][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[t=00:00:00.907547][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (48 MB)"
[t=00:00:02.079083][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[t=00:00:02.488224][f=-000001] Loading UnitDefs_posts
[t=00:00:02.649884][f=-000001] Loading FeatureDefs_posts
[t=00:00:02.704799][f=-000001] Loading WeaponDefs_posts
[t=00:00:02.727088][f=-000001] Loading ArmorDefs_posts
[t=00:00:02.781192][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 658ms
[t=00:00:02.838202][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 772ms
[t=00:00:02.841215][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[t=00:00:03.041380][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[t=00:00:03.042137][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 0ms
[t=00:00:03.043317][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[t=00:00:03.043343][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[t=00:00:03.045257][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[t=00:00:03.049230][f=-000001] [Init] number of ArmorDefs: 5
[t=00:00:03.375751][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[t=00:00:03.450857][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[t=00:00:03.582523][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[t=00:00:03.592067][f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[t=00:00:03.592094][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[t=00:00:04.052246][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 460ms
[t=00:00:04.052284][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[t=00:00:04.147885][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 95ms
[t=00:00:04.147930][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[t=00:00:04.172131][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 24ms
[t=00:00:05.021234][f=-000001] [Path] TK CPathManager::InitStatic: 1 threads available (MT requests=1, MT updates=1)
[t=00:00:05.055178][f=-000001] [IPathManager::GetInstance] using TKPFS
[t=00:00:05.065728][f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[t=00:00:05.076344][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Models"
[t=00:00:11.087466][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[t=00:00:11.098481][f=-000001] [Init] shadow rendering is disabled (config-value -1)
[t=00:00:11.098518][f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[t=00:00:11.100329][f=-000001] InfoTexture: legacy
[t=00:00:11.100350][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[t=00:00:11.103043][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[t=00:00:12.103486][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[t=00:00:12.109962][f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms
[t=00:00:12.109988][f=-000001] Switching to ROAM Mesh Rendering
[t=00:00:12.110964][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:12.402765][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
[t=00:00:12.404122][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:12.649974][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
[t=00:00:12.695125][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GrassDrawer"
[t=00:00:12.741588][f=-000001] Loaded DecalsDrawer: off
[t=00:00:12.742071][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[t=00:00:12.742805][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[t=00:00:13.235131][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[t=00:00:13.246835][f=-000001] [LoadScreen::SetLoadMessage] text="Finalizing Models"
[t=00:00:13.247366][f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[t=00:00:13.422902][f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 11ms
[t=00:00:13.424444][f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0
[t=00:00:13.424466][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
[t=00:00:13.434047][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:13.434084][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:13.434098][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=e1423984
[t=00:00:13.434109][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=2f38024b
[t=00:00:13.434119][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:13.434129][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:13.434139][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=550de7d
[t=00:00:13.440140][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:13.440186][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:13.440196][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=e1423984
[t=00:00:13.440207][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=2f38024b
[t=00:00:13.440216][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:13.440226][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:13.440237][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=550de8d
[t=00:00:13.440248][f=-000001] [Path] TK CPathManager::Finalize PathFinder 0x0x55849551a6b0 has BLOCKSIZE 1
[t=00:00:13.444425][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:13.444446][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:13.444457][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=e1423984
[t=00:00:13.444467][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=2f38024b
[t=00:00:13.444641][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:13.444656][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=550dbe3
[t=00:00:13.449517][f=-000001] [Path] [PathEstimator::ReadFile] hash=550dbe3 file="cache/105dev-BAR105/paths/Faultline v1.0.pe-550dbe3.zip" (exists=1)
[t=00:00:13.450797][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]"
[t=00:00:13.458995][f=-000001] Path cache (40, 48) initialized.
[t=00:00:13.459038][f=-000001] Path cache (40, 48) initialized.
[t=00:00:13.462672][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:13.462689][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:13.462700][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=e1423984
[t=00:00:13.462711][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=2f38024b
[t=00:00:13.462721][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:13.462731][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=550dbf3
[t=00:00:13.568941][f=-000001] [Path] [PathEstimator::ReadFile] hash=550dbf3 file="cache/105dev-BAR105/paths/Faultline v1.0.pe2-550dbf3.zip" (exists=1)
[t=00:00:13.569691][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]"
[t=00:00:13.572101][f=-000001] Path cache (20, 24) initialized.
[t=00:00:13.572121][f=-000001] Path cache (20, 24) initialized.
[t=00:00:13.572135][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (147ms, checksum b46ee80d)"
[t=00:00:13.572187][f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0
[t=00:00:13.572208][f=-000001] [Game::LoadLua] Lua developer mode disabled
[t=00:00:13.572228][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[t=00:00:13.745614][f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 50ms
[t=00:00:13.746305][f=-000001] Synced LuaRules: starting loading
Loaded gadget: API versioning stuff for maps and user widgets
Loaded gadget: Dev Command Checker
Loaded gadget: Map Seed Generator
Loaded gadget: Save/Load
[t=00:00:16.064013][f=-000001] ###MAPSEED###
[t=00:00:16.064078][f=-000001] 4469068
Loaded gadget: Startbox handler
Loaded gadget: Wanted Speed
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: No Friendly Fire
Loaded gadget: IconGenerator
Loaded gadget: Map Lua Metal Spot Placer
Loaded gadget: Mex Placement
Loaded gadget: Nano Frame Death Handeling
Loaded gadget: Nano Frame Rate Limit
Loaded gadget: No Self-D
Loaded gadget: ShareControl
Loaded gadget: UnitPriority
Loaded gadget: Mex Control with energy link
Loaded gadget: Script notification
Loaded gadget: Antinuke Handler
Loaded gadget: Attributes
Loaded gadget: Attributes Generic
Loaded gadget: Auto-Target Lookahead
Loaded gadget: Bait Prevention
Loaded gadget: Boolean Disable
Loaded gadget: Impulse Float Toggle
Loaded gadget: LockOptions
Loaded gadget: Perks
Loaded gadget: Shield Charge
Loaded gadget: StartSetup
Loaded gadget: Stockpile
Loaded gadget: Teleport Throw
[t=00:00:16.116619][f=-000001] Setting morph for custom comms for player: 0
Loaded gadget: UnitMorph
Loaded gadget: Zenith Skyline Checker
Loaded gadget: AirPlantParents
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: Aircraft Crashing
Loaded gadget: Allow Builder Hold Fire
Loaded gadget: Area Guard
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Block direct control
Loaded gadget: Blocking Tag Implementation
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: CEG Spawner
Loaded gadget: Capture
Loaded gadget: Carrier Drones
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Commander Skin Renderer
Loaded gadget: Constructor Auto Assist
Loaded gadget: Control gunship strafe range
Loaded gadget: D-Gun Aim Fix
Loaded gadget: Debris physics
Loaded gadget: Decloak when damaged
Loaded gadget: Dev Commands
Loaded gadget: Disable Buildoptions
Loaded gadget: Dont fire at radar
Loaded gadget: Experience
Loaded gadget: Factory Anti Slacker
Loaded gadget: Factory Parent Marker
Loaded gadget: Factory Plate
Loaded gadget: Factory Stop Production
Loaded gadget: Fall Damage
Loaded gadget: Feature Effects
Loaded gadget: Fire Once command
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: GameID GameRulesParam
Loaded gadget: GameRules Events
Loaded gadget: Generic Plate Command
Loaded gadget: Grey Goo
Loaded gadget: Gunship Bugger Off
Loaded gadget: Gunship Oscillate
Loaded gadget: Gunship Strafe Control
Loaded gadget: Hide Autorepairlevel Command
Loaded gadget: Ignore Gibs
Loaded gadget: Instant Self Destruct
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LUS
Loaded gadget: Lag Monitor
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Mod statistics
Loaded gadget: Modular Comm Info
Loaded gadget: Nuke Explosion Chooser
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Overkill Prevention
Loaded gadget: Overkill Prevention Placeholder
Loaded gadget: Paralysis
Loaded gadget: Player extra information
Loaded gadget: Prevent Lab Hax
Loaded gadget: Prevent turret overshoot
Loaded gadget: Projectile Gravity
Loaded gadget: Projectile Radar Homing
Loaded gadget: Projectile Retarget
Loaded gadget: Proximity Targetting
Loaded gadget: Puppy Handler
Loaded gadget: Radar Wobble Control
Loaded gadget: Reclaim HP changer
Loaded gadget: Refuel Pad Handler
Loaded gadget: Regeneration
Loaded gadget: Remove Wait
Loaded gadget: Repair Speed Changer
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Rezz Hp changer + effect
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Show Shooter
Loaded gadget: Spherical LOS
Loaded gadget: Static Con Unsticker
Loaded gadget: Structure death flatten fix
Loaded gadget: Synced LOD
Loaded gadget: Tactical Unit AI
Loaded gadget: Target Features
Loaded gadget: Target Priority
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Time slow v2
Loaded gadget: Torpedo Stay Underwater
Loaded gadget: Transport Load Unload
Loaded gadget: Transport Selected Load
Loaded gadget: Transport Speed
Loaded gadget: TransportAIbuttons
Loaded gadget: Turn Without Interia
Loaded gadget: Typemap Options
Loaded gadget: Unit removal from rezzed structures
Loaded gadget: UnitStealth
Loaded gadget: Units on fire
Loaded gadget: Wade Effects
Loaded gadget: Ward Fire
Loaded gadget: Water Effects
Loaded gadget: Weapon Impulse
Loaded gadget: Weapon Reaim Time
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_widget_events.lua
Loaded gadget: astar.lua
Loaded gadget: init_auto_ready.lua
Loaded gadget: lups_cloak_fx.lua
Loaded gadget: lups_nano_spray.lua
Loaded gadget: lups_thrusters.lua
Loaded gadget: lups_wrapper.lua
Loaded gadget: weapon_hide_sniper.lua
Loaded gadget: Center Offset and Growth Scale
Loaded gadget: Commander Upgrade
Loaded gadget: CustomUnitShaders
Loaded gadget: Factory exit flatten
Loaded gadget: Game Over
Loaded gadget: On/Off
Loaded gadget: UnitCloakShield
Loaded gadget: Water level modoption
Loaded gadget: Windmill Control
Loaded gadget: Fighter pull-up
Loaded gadget: Energy Drain
Loaded gadget: Share mode
Loaded gadget: Chicken control
Loaded gadget: Area Denial
Loaded gadget: Cannot Damage Unit
Loaded gadget: Disallow unit for command targeting
Loaded gadget: Single-Hit Weapon
Loaded gadget: Starlight Handler
Loaded gadget: Noexplode Stopper
Loaded gadget: Unit Explosion Spawner
Loaded gadget: Economy Multiplier Handicap
Loaded gadget: Map Border
Loaded gadget: Shield Merge
Loaded gadget: Lups Shield
Loaded gadget: Endgame Graphs
Loaded gadget: Awards
Loaded gadget: Backup allyteam names
Loaded gadget: Gadget Profiler New
Loaded gadget: Gameframe Orders
Loaded gadget: Planet Wars Structures
Loaded gadget: Profiler
Loaded gadget: Zombies!
[t=00:00:16.553287][f=-000001] Synced LuaRules: finished loading
[t=00:00:16.573791][f=-000001] Unsynced LuaRules: starting loading
Loaded gadget: Dev Command Checker
Loaded gadget: Engine Taskbar Stuff
Loaded gadget: Map Seed Generator
Loaded gadget: Save/Load
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Script notification
Loaded gadget: StartSetup
Loaded gadget: Teleport Throw
Loaded gadget: UnitMorph
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: AutoReadyStartpos
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: Capture
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Dev Commands
Loaded gadget: Factory Parent Marker
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: Generic Plate Command
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Modular Comm Info
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Proximity Targetting
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Target Features
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Thrusters
Loaded gadget: Time slow v2
Loaded gadget: TransportAIbuttons
Loaded gadget: Units on fire
Loaded gadget: Widget Events
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_versioning.lua
Loaded gadget: astar.lua
Loaded gadget: cmd_areaguard.lua
Loaded gadget: cmd_hide_autorepairlevel.lua
Loaded gadget: cmd_onoff.lua
Loaded gadget: cmd_remove_wait.lua
Loaded gadget: cmd_select_load_helper.lua
Loaded gadget: dbg_ceg_spawner.lua
Loaded gadget: dbg_size_changer.lua
Loaded gadget: endgame_graphs.lua
Loaded gadget: factory_anti_slacker.lua
Loaded gadget: feature_debris_physics.lua
Loaded gadget: feature_fx.lua
Loaded gadget: game_globallos.lua