[t=00:00:00.000000] [CpuId] found 1 cores and 1 logical cpus (mask: 0x1) of type general
[t=00:00:00.000055] [CpuId] setting logical cpu affinity mask to 0x1
[t=00:00:00.010525] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.010562] Using writeable configuration source: "/tmp/tmp.ejU7OsjASo/springsettings.1590356.cfg"
[t=00:00:00.014968] LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt
[t=00:00:00.015571] ============== ==============
[t=00:00:00.015588]
[A] ArchiveScanner
[A] AutohostInterface
[A] BumpWater
[A] CSMFGroundTextures
[A] CrashHandler
[A] CregSerializer
[A] DecalsDrawerGL4
[A] DynWater
[A] Font
[A] GameServer
[A] GroundMoveType
[A] KeyBindings
[A] LuaSocket
[A] Model
[A] Net
[A] Path
[A] Piece
[A] RoamMeshDrawer
[A] Shader
[A] SkyBox
[A] Sound
[A] Texture
[A] VFS
[E] Sound (Notice)
[E] VFS (Info)
[t=00:00:00.015599]
[t=00:00:00.015609] Enable or disable log sections using the LogSections configuration key
[t=00:00:00.015620] or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.015630] Use "none" to disable the default log sections.
[t=00:00:00.015640] ============== ==============
[t=00:00:00.015650] ============== ==============
[t=00:00:00.015708] InputTextGeo = 0.26 0.73 0.02 0.028
[t=00:00:00.015720] MouseDragCircleCommandThreshold = 25
[t=00:00:00.015731] ROAM = 2
[t=00:00:00.015742] RotateLogFiles = 1
[t=00:00:00.015752] TeamHighlight = 0
[t=00:00:00.015763] ============== ==============
[t=00:00:00.015773] ============== ==============
[t=00:00:00.015784] Spring Engine Version: 105.1.1-1485-g78f9a2c BAR105 (Headless)
[t=00:00:00.015794] Build Environment: gcc libstdc++ version 20210427
[t=00:00:00.015805] Compiler Version: gcc-11.1.0
[t=00:00:00.015828] Operating System: Linux 4.19.0-16-amd64 #1 SMP Debian 4.19.181-1 (2021-03-19) (x86_64)
[t=00:00:00.016027] Hardware Config: AMD EPYC 7601 32-Core Processor; 1995MB RAM
[t=00:00:00.016042] Binary Word Size: 64-bit (native)
[t=00:00:00.016053] Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.016063] Physical CPU Cores: 1
[t=00:00:00.016073] Logical CPU Cores: 1
[t=00:00:00.016083] ============== ==============
[t=00:00:00.016148] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.016159] SSE 1.0 : 1, SSE 2.0 : 1
[t=00:00:00.016169] SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.016179] SSE 4.1 : 1, SSE 4.2 : 1
[t=00:00:00.016189] SSE 4.0A: 1, SSE 5.0A: 0
[t=00:00:00.019781] [WatchDog::Install] installed (hang-timeout: 60s)
[t=00:00:00.019802] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.019829] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz}
[t=00:00:00.019862] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window
[t=00:00:00.019983] [GR::SetWindowAttributes][1] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<8,8>
[t=00:00:00.020001] [GR::SetWindowAttributes][2] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<400,400>
[t=00:00:00.020035] [GR::LogVersionInfo]
[t=00:00:00.020045] SDL version : 0.0.0 (linked) / 2.0.8 (compiled)
[t=00:00:00.020054] GL version :
[t=00:00:00.020063] GL vendor :
[t=00:00:00.020072] GL renderer :
[t=00:00:00.020081] GLSL version:
[t=00:00:00.020090] GLEW version: spring headless stub GLEW version
[t=00:00:00.020100] GPU memory : unknown
[t=00:00:00.020109] SDL swap-int: 0
[t=00:00:00.020117] SDL driver : headless stub
[t=00:00:00.020127]
[t=00:00:00.020136] Initialized OpenGL Context: 0.0 (Compat)
[t=00:00:00.020146] GLSL shader support : 0
[t=00:00:00.020154] GL4 support : 0
[t=00:00:00.020163] FBO extension support : 0
[t=00:00:00.020172] NVX GPU mem-info support : 0
[t=00:00:00.020203] ATI GPU mem-info support : 0
[t=00:00:00.020213] NPOT-texture support : 1 (0)
[t=00:00:00.020222] S3TC/DXT1 texture support : 0/0
[t=00:00:00.020231] texture query-LOD support : 1 (0)
[t=00:00:00.020240] MSAA frame-buffer support : 0 (0)
[t=00:00:00.020250] Z-buffer depth : 16 (-)
[t=00:00:00.020258] primitive-restart support : 0 (0)
[t=00:00:00.020268] clip-space control support: 0 (0)
[t=00:00:00.020277] seamless cube-map support : 0 (0)
[t=00:00:00.020286] frag-depth layout support : 0 (0)
[t=00:00:00.020295] persistent maps support : 0 (0)
[t=00:00:00.020304] explicit attribs location : 0 (0)
[t=00:00:00.020313] multi draw indirect : 0 (-)
[t=00:00:00.020322]
[t=00:00:00.020331] max. FBO samples : -1
[t=00:00:00.020340] max. FS/program texture slots : 8/8
[t=00:00:00.020349] max. texture size : 2048
[t=00:00:00.020360] max. texture anisotropy level : 0.000000
[t=00:00:00.020369] max. vec4 varyings/attributes : 0/0
[t=00:00:00.020378] max. draw-buffers : 0
[t=00:00:00.020387] max. rec. indices/vertices : 0/0
[t=00:00:00.020396] max. uniform buffer-bindings : 0
[t=00:00:00.020405] max. uniform block-size : 0KB
[t=00:00:00.020414] max. storage buffer-bindings : 0
[t=00:00:00.020423] max. storage block-size : 0MB
[t=00:00:00.020432]
[t=00:00:00.020441] enable AMD-hacks : 0
[t=00:00:00.020450] compress MIP-maps: 0
[t=00:00:00.021616] [GR::UpdateGLConfigs]
[t=00:00:00.021639] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.021652] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=8.000000, vsy=8.000000, ssx=8.000000, ssy=8.000000, screenPosX=0, screenPosY=0
[t=00:00:00.021663] [GR::UpdateGLGeometry][2] winSize=<8,8>
[t=00:00:00.021672] [GR::InitGLState]
[t=00:00:00.021874] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated)
[t=00:00:00.690465] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.720996] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.730212] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.730755] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/
[t=00:00:00.730779] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/
[t=00:00:00.730795] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1485-g78f9a2c/
[t=00:00:00.872741] Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1485-g78f9a2c/base
[t=00:00:00.877005] Scanning: /var/lib/zkreplay/Zero-K/maps
[t=00:00:00.963269] Scanning: /var/lib/zkreplay/Zero-K/games
[t=00:00:00.963534] Scanning: /var/lib/zkreplay/Zero-K/packages
[t=00:00:00.979214] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 109ms
[t=00:00:00.979615] [VFS] [SpringVFS::ReserveArchives]
[t=00:00:00.979773] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.990196] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f5178010d70 (SpringVFS) global=(nil) (null)
[t=00:00:00.990216] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:01.001131] [ThreadPool::SetThreadCount][1] wanted=1 current=1 maximum=1 (init=1)
[t=00:00:01.001159] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:01.001170] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:01.001179] [ThreadPool::SetThreadCount][2] workers=0
[t=00:00:01.001201] [Threading] Main thread CPU affinity mask set: 1
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:30:DumpVersion():libcurl 7.86.0 OpenSSL/1.1.1s
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:78:ConfigureCertificates():CURLOPT_CAINFO is /etc/ssl/certs/ca-certificates.crt (can be overriden by SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAPATH is /etc/ssl/certs (can be overriden by SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:201:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:185:DownloadSetConfig():Free disk space: 2432 MB
[t=00:00:01.022432][f=-000001] [CPreGame] using server IP localhost and port 8452
[t=00:00:01.023313][f=-000001] [NetProto::InitLocalClient] connecting to local server
[t=00:00:01.023461][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1590356/replay.sdfz" for game data...
[t=00:00:01.173236][f=-000001] [PreGame::StartServerForDemo] starting GameServer
[t=00:00:01.185020][f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[t=00:00:01.185054][f=-000001] [UDPListener] successfully bound socket on port 8452
[t=00:00:01.195978][f=-000001] [PreGame::StartServerForDemo] started GameServer
[t=00:00:01.196050][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 172ms
[t=00:00:01.196546][f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 4 to team 0 (#active=5)
[t=00:00:01.257027][f=-000001] [PreGame::AddMapArchivesToVFS][server=0x55cc5cda8d40] using map "Rainbow Comet v1.24" (loaded=0 cached=0)
[t=00:00:01.258305][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Rainbow Comet v1.24", overwrite=false)] section=1 cached=0
[t=00:00:01.260692][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:01.261309][f=-000001] [PreGame::AddModArchivesToVFS][server=0x55cc5cda8d40] using game "Zero-K v1.11.3.0" (loaded=0 cached=0)
[t=00:00:01.262713][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.11.3.0", overwrite=false)] section=0 cached=0
[t=00:00:01.274819][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:01.275993][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:01.287397][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 90ms
[t=00:00:01.287754][f=-000001] [PreGame::UpdateClientNet] received local player number 4 (team 0, allyteam 0), creating LoadScreen
[t=00:00:01.318323][f=-000001] forceSingleThreaded, false
[t=00:00:01.410868][f=-000001] [LuaIntro] Searching for new Widgets
[t=00:00:01.410902][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[t=00:00:01.410993][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[t=00:00:01.411049][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[t=00:00:01.411102][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[t=00:00:01.411154][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[t=00:00:01.412283][f=-000001] [LuaIntro] Found new widget "SpringLogo"
[t=00:00:01.412787][f=-000001] [LuaIntro] Found new widget "LoadTexture"
[t=00:00:01.413260][f=-000001] [LuaIntro] Found new widget "LoadProgress"
[t=00:00:01.416081][f=-000001] [LuaIntro] Found new widget "Main"
[t=00:00:01.417440][f=-000001] [LuaIntro] Found new widget "Music"
[t=00:00:01.419372][f=-000001] [LuaIntro] Found new widget "WM Stuff"
[t=00:00:01.419400][f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[t=00:00:01.419856][f=-000001] [LuaIntro] Loading widget: WM Stuff
[t=00:00:01.426255][f=-000001] [LuaIntro] Loading widget: LoadProgress
[t=00:00:01.428126][f=-000001] [LuaIntro] Loading widget: Main
[t=00:00:01.429095][f=-000001] [LuaIntro] Loading widget: LoadTexture
[t=00:00:01.429382][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[t=00:00:01.430630][f=-000001] [LoadScreen::Init] single-threaded
[t=00:00:01.430650][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[t=00:00:01.457159][f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[t=00:00:01.457203][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[t=00:00:01.617886][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[t=00:00:01.665280][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (77 MB)"
[t=00:00:02.576509][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[t=00:00:02.947561][f=-000001] Loading UnitDefs_posts
[t=00:00:03.124911][f=-000001] Loading FeatureDefs_posts
[t=00:00:03.168534][f=-000001] Loading WeaponDefs_posts
[t=00:00:03.190268][f=-000001] Loading ArmorDefs_posts
[t=00:00:03.211269][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 605ms
[t=00:00:03.262827][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 698ms
[t=00:00:03.262876][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[t=00:00:03.401176][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[t=00:00:03.401447][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 0ms
[t=00:00:03.401464][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[t=00:00:03.401475][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[t=00:00:03.402530][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[t=00:00:03.405360][f=-000001] [Init] number of ArmorDefs: 5
[t=00:00:03.680564][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[t=00:00:03.727919][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[t=00:00:03.864934][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[t=00:00:03.867931][f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[t=00:00:03.867962][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[t=00:00:04.318455][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 450ms
[t=00:00:04.318503][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[t=00:00:04.415937][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 97ms
[t=00:00:04.415986][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[t=00:00:04.478006][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 62ms
[t=00:00:05.268031][f=-000001] [Path] TK CPathManager::InitStatic: 1 threads available (MT requests=1, MT updates=1)
[t=00:00:05.272495][f=-000001] [IPathManager::GetInstance] using TKPFS
[t=00:00:05.273099][f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[t=00:00:05.281017][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Models"
[t=00:00:10.884910][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[t=00:00:10.893599][f=-000001] [Init] shadow rendering is disabled (config-value -1)
[t=00:00:10.893647][f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[t=00:00:10.895178][f=-000001] InfoTexture: legacy
[t=00:00:10.895200][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[t=00:00:10.896833][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[t=00:00:11.641571][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[t=00:00:11.693658][f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 13ms
[t=00:00:11.693704][f=-000001] Switching to ROAM Mesh Rendering
[t=00:00:11.695255][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:11.956138][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
[t=00:00:11.958012][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:12.188479][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
[t=00:00:12.286708][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GrassDrawer"
[t=00:00:12.296278][f=-000001] Loaded DecalsDrawer: off
[t=00:00:12.296304][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[t=00:00:12.297467][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[t=00:00:12.781156][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[t=00:00:12.792073][f=-000001] [LoadScreen::SetLoadMessage] text="Finalizing Models"
[t=00:00:12.792941][f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[t=00:00:12.956274][f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 12ms
[t=00:00:12.958329][f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0
[t=00:00:12.958354][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
[t=00:00:12.972850][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:12.972893][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:12.972905][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=52f804e
[t=00:00:12.972916][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:12.972927][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:12.972937][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:12.972947][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=9f7fb793
[t=00:00:12.982439][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:12.982489][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:12.982500][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=52f804e
[t=00:00:12.982509][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:12.982519][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:12.982529][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:12.982540][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=9f7fb7a3
[t=00:00:12.982551][f=-000001] [Path] TK CPathManager::Finalize PathFinder 0x0x55cc6503d7d0 has BLOCKSIZE 1
[t=00:00:12.989063][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:12.989090][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:12.989100][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=52f804e
[t=00:00:12.989110][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:12.989302][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:12.989317][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=9f7fb4f9
[t=00:00:12.992599][f=-000001] [Path] [PathEstimator::ReadFile] hash=9f7fb4f9 file="cache/105dev-BAR105/paths/Rainbow Comet v1.24.pe-9f7fb4f9.zip" (exists=1)
[t=00:00:12.993759][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]"
[t=00:00:13.001466][f=-000001] Path cache (48, 64) initialized.
[t=00:00:13.001499][f=-000001] Path cache (48, 64) initialized.
[t=00:00:13.007351][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:13.007374][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:13.007385][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=52f804e
[t=00:00:13.007396][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:13.007406][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:13.007416][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=9f7fb509
[t=00:00:13.169990][f=-000001] [Path] [PathEstimator::ReadFile] hash=9f7fb509 file="cache/105dev-BAR105/paths/Rainbow Comet v1.24.pe2-9f7fb509.zip" (exists=1)
[t=00:00:13.170584][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]"
[t=00:00:13.172534][f=-000001] Path cache (24, 32) initialized.
[t=00:00:13.172553][f=-000001] Path cache (24, 32) initialized.
[t=00:00:13.172567][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (214ms, checksum 1fd4fcd6)"
[t=00:00:13.172635][f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0
[t=00:00:13.172648][f=-000001] [Game::LoadLua] Lua developer mode disabled
[t=00:00:13.172670][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[t=00:00:13.354946][f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 98ms
[t=00:00:13.355559][f=-000001] Synced LuaRules: starting loading
Loaded gadget: API versioning stuff for maps and user widgets
Loaded gadget: Dev Command Checker
Loaded gadget: Map Lua Metal Spot Placer
[t=00:00:15.506855][f=-000001] Map Terrain Generation
[t=00:00:15.506891][f=-000001] Random Seed, 9558773
[t=00:00:15.506905][f=-000001] Wave generation complete
[t=00:00:15.507929][f=-000001] Draw points, 14, factor, 0.80468595
[t=00:00:15.583338][f=-000001] Voronoi generation complete
[t=00:00:15.585874][f=-000001] Terrain structure complete
[t=00:00:17.265456][f=-000001] Edge processing complete
[t=00:00:17.266389][f=-000001] ApplyLineDistanceFunc
[t=00:00:19.733374][f=-000001] Tier propagation complete
[t=00:00:20.791768][f=-000001] Height application complete
[t=00:00:34.771449][f=-000001] Smoothing complete
[t=00:00:35.319459][f=-000001] Map terrain complete
[t=00:00:36.185267][f=-000001] Metal generation complete
Loaded gadget: Map Terrain Generator
Loaded gadget: Save/Load
Loaded gadget: Startbox handler
Loaded gadget: Wanted Speed
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: No Friendly Fire
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Nano Frame Death Handeling
Loaded gadget: Nano Frame Rate Limit
Loaded gadget: No Self-D
Loaded gadget: ShareControl
Loaded gadget: UnitPriority
Loaded gadget: Mex Control with energy link
Loaded gadget: Script notification
Loaded gadget: Antinuke Handler
Loaded gadget: Attributes
Loaded gadget: Attributes Generic
Loaded gadget: Auto-Target Lookahead
Loaded gadget: Bait Prevention
Loaded gadget: Boolean Disable
Loaded gadget: Impulse Float Toggle
Loaded gadget: LockOptions
Loaded gadget: Perks
Loaded gadget: Shield Charge
Loaded gadget: StartSetup
Loaded gadget: Stockpile
Loaded gadget: Teleport Throw
[t=00:00:36.387787][f=-000001] Setting morph for custom comms for player: 0
Loaded gadget: UnitMorph
Loaded gadget: Zenith Skyline Checker
Loaded gadget: AirPlantParents
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: Aircraft Crashing
Loaded gadget: Allow Builder Hold Fire
Loaded gadget: Area Guard
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Block direct control
Loaded gadget: Blocking Tag Implementation
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: CEG Spawner
Loaded gadget: Capture
Loaded gadget: Carrier Drones
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Commander Skin Renderer
Loaded gadget: Constructor Auto Assist
Loaded gadget: Control gunship strafe range
Loaded gadget: D-Gun Aim Fix
Loaded gadget: Debris physics
Loaded gadget: Decloak when damaged
Loaded gadget: Dev Commands
Loaded gadget: Disable Buildoptions
Loaded gadget: Dont fire at radar
Loaded gadget: Experience
Loaded gadget: Factory Anti Slacker
Loaded gadget: Factory Parent Marker
Loaded gadget: Factory Plate
Loaded gadget: Factory Stop Production
Loaded gadget: Fall Damage
Loaded gadget: Feature Effects
Loaded gadget: Fire Once command
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: GameID GameRulesParam
Loaded gadget: GameRules Events
Loaded gadget: Generic Plate Command
Loaded gadget: Grey Goo
Loaded gadget: Gunship Bugger Off
Loaded gadget: Gunship Oscillate
Loaded gadget: Gunship Strafe Control
Loaded gadget: Hide Autorepairlevel Command
Loaded gadget: Ignore Gibs
Loaded gadget: Instant Self Destruct
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LUS
Loaded gadget: Lag Monitor
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Mod statistics
Loaded gadget: Modular Comm Info
Loaded gadget: Nuke Explosion Chooser
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Overkill Prevention
Loaded gadget: Overkill Prevention Placeholder
Loaded gadget: Paralysis
Loaded gadget: Player extra information
Loaded gadget: Prevent Lab Hax
Loaded gadget: Prevent turret overshoot
Loaded gadget: Projectile Gravity
Loaded gadget: Projectile Radar Homing
Loaded gadget: Projectile Retarget
Loaded gadget: Proximity Targetting
Loaded gadget: Puppy Handler
Loaded gadget: Radar Wobble Control
Loaded gadget: Reclaim HP changer
Loaded gadget: Refuel Pad Handler
Loaded gadget: Regeneration
Loaded gadget: Remove Wait
Loaded gadget: Repair Speed Changer
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Rezz Hp changer + effect
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Show Shooter
Loaded gadget: Spherical LOS
Loaded gadget: Static Con Unsticker
Loaded gadget: Structure death flatten fix
Loaded gadget: Synced LOD
Loaded gadget: Tactical Unit AI
Loaded gadget: Target Features
Loaded gadget: Target Priority
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Time slow v2
Loaded gadget: Torpedo Stay Underwater
Loaded gadget: Transport Load Unload
Loaded gadget: Transport Selected Load
Loaded gadget: Transport Speed
Loaded gadget: TransportAIbuttons
Loaded gadget: Turn Without Interia
Loaded gadget: Typemap Options
Loaded gadget: Unit removal from rezzed structures
Loaded gadget: UnitStealth
Loaded gadget: Units on fire
Loaded gadget: Wade Effects
Loaded gadget: Ward Fire
Loaded gadget: Water Effects
Loaded gadget: Weapon Impulse
Loaded gadget: Weapon Reaim Time
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_widget_events.lua
Loaded gadget: astar.lua
Loaded gadget: init_auto_ready.lua
Loaded gadget: lups_cloak_fx.lua
Loaded gadget: lups_nano_spray.lua
Loaded gadget: lups_thrusters.lua
Loaded gadget: lups_wrapper.lua
Loaded gadget: map_texture_generator.lua
Loaded gadget: randommapgen_texture.lua
Loaded gadget: weapon_hide_sniper.lua
Loaded gadget: Center Offset and Growth Scale
Loaded gadget: Commander Upgrade
Loaded gadget: CustomUnitShaders
Loaded gadget: Factory exit flatten
Loaded gadget: Game Over
Loaded gadget: On/Off
Loaded gadget: UnitCloakShield
Loaded gadget: Water level modoption
Loaded gadget: Windmill Control
Loaded gadget: Fighter pull-up
Loaded gadget: Energy Drain
Loaded gadget: Share mode
Loaded gadget: Chicken control
Loaded gadget: Area Denial
Loaded gadget: Cannot Damage Unit
Loaded gadget: Disallow unit for command targeting
Loaded gadget: Single-Hit Weapon
Loaded gadget: Starlight Handler
Loaded gadget: Noexplode Stopper
Loaded gadget: Unit Explosion Spawner
Loaded gadget: Economy Multiplier Handicap
Loaded gadget: Map Border
Loaded gadget: Shield Merge
Loaded gadget: Lups Shield
Loaded gadget: Endgame Graphs
Loaded gadget: Awards
Loaded gadget: Backup allyteam names
Loaded gadget: Gadget Profiler New
Loaded gadget: Gameframe Orders
Loaded gadget: Planet Wars Structures
Loaded gadget: Profiler
Loaded gadget: Zombies!
[t=00:00:37.013768][f=-000001] Synced LuaRules: finished loading
[t=00:00:37.053163][f=-000001] Unsynced LuaRules: starting loading
Loaded gadget: Dev Command Checker
Loaded gadget: Engine Taskbar Stuff
Loaded gadget: Map Terrain Generator
Loaded gadget: Save/Load
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Script notification
Loaded gadget: StartSetup
Loaded gadget: Teleport Throw
Loaded gadget: UnitMorph
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: AutoReadyStartpos
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: Capture
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Dev Commands
Loaded gadget: Factory Parent Marker
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: Generic Plate Command
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Modular Comm Info
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Proximity Targetting
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Target Features
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Thrusters
Loaded gadget: Time slow v2
Loaded gadget: TransportAIbuttons
Loaded gadget: Units on fire
Loaded gadget: Widget Events
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_versioning.lua
Loaded gadget: astar.lua
Loaded gadget: cmd_areaguard.lua
Loaded gadget: cmd_hide_autorepairlevel.lua
Loaded gadget: cmd_onoff.lua
Loaded gadget: cmd_remove_wait.lua
Loaded gadget: cmd_select_load_helper.lua
Loaded gadget: dbg_ceg_spawner.lua
Loaded gadget: dbg_size_changer.lua
Loaded gadget: endgame_graphs.lua
Loaded gadget: factory_anti_slacker.lua
Loaded gadget: feature_debris_physics.lua