[t=00:00:00.000000] [CpuId] found 1 cores and 1 logical cpus (mask: 0x1) of type general
[t=00:00:00.000104] [CpuId] setting logical cpu affinity mask to 0x1
[t=00:00:00.011448] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.011484] Using writeable configuration source: "/tmp/tmp.qswUxB1ROf/springsettings.1590248.cfg"
[t=00:00:00.022850] LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt
[t=00:00:00.023068] ============== ==============
[t=00:00:00.023085]
[A] ArchiveScanner
[A] AutohostInterface
[A] BumpWater
[A] CSMFGroundTextures
[A] CrashHandler
[A] CregSerializer
[A] DecalsDrawerGL4
[A] DynWater
[A] Font
[A] GameServer
[A] GroundMoveType
[A] KeyBindings
[A] LuaSocket
[A] Model
[A] Net
[A] Path
[A] Piece
[A] RoamMeshDrawer
[A] Shader
[A] SkyBox
[A] Sound
[A] Texture
[A] VFS
[E] Sound (Notice)
[E] VFS (Info)
[t=00:00:00.023096]
[t=00:00:00.023107] Enable or disable log sections using the LogSections configuration key
[t=00:00:00.023117] or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.023127] Use "none" to disable the default log sections.
[t=00:00:00.023137] ============== ==============
[t=00:00:00.023148] ============== ==============
[t=00:00:00.023214] InputTextGeo = 0.26 0.73 0.02 0.028
[t=00:00:00.023226] MouseDragCircleCommandThreshold = 25
[t=00:00:00.023237] ROAM = 2
[t=00:00:00.023248] RotateLogFiles = 1
[t=00:00:00.023258] TeamHighlight = 0
[t=00:00:00.023270] ============== ==============
[t=00:00:00.023280] ============== ==============
[t=00:00:00.023291] Spring Engine Version: 105.1.1-1485-g78f9a2c BAR105 (Headless)
[t=00:00:00.023301] Build Environment: gcc libstdc++ version 20210427
[t=00:00:00.023311] Compiler Version: gcc-11.1.0
[t=00:00:00.023335] Operating System: Linux 4.19.0-16-amd64 #1 SMP Debian 4.19.181-1 (2021-03-19) (x86_64)
[t=00:00:00.023502] Hardware Config: AMD EPYC 7601 32-Core Processor; 1995MB RAM
[t=00:00:00.023516] Binary Word Size: 64-bit (native)
[t=00:00:00.023528] Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.023538] Physical CPU Cores: 1
[t=00:00:00.023548] Logical CPU Cores: 1
[t=00:00:00.023558] ============== ==============
[t=00:00:00.023622] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.023632] SSE 1.0 : 1, SSE 2.0 : 1
[t=00:00:00.023642] SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.023653] SSE 4.1 : 1, SSE 4.2 : 1
[t=00:00:00.023663] SSE 4.0A: 1, SSE 5.0A: 0
[t=00:00:00.026011] [WatchDog::Install] installed (hang-timeout: 60s)
[t=00:00:00.026032] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.026054] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz}
[t=00:00:00.026087] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window
[t=00:00:00.026112] [GR::SetWindowAttributes][1] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<8,8>
[t=00:00:00.026123] [GR::SetWindowAttributes][2] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<400,400>
[t=00:00:00.026156] [GR::LogVersionInfo]
[t=00:00:00.026166] SDL version : 0.0.0 (linked) / 2.0.8 (compiled)
[t=00:00:00.026175] GL version :
[t=00:00:00.026184] GL vendor :
[t=00:00:00.026193] GL renderer :
[t=00:00:00.026202] GLSL version:
[t=00:00:00.026211] GLEW version: spring headless stub GLEW version
[t=00:00:00.026220] GPU memory : unknown
[t=00:00:00.026230] SDL swap-int: 0
[t=00:00:00.026238] SDL driver : headless stub
[t=00:00:00.026247]
[t=00:00:00.026257] Initialized OpenGL Context: 0.0 (Compat)
[t=00:00:00.026266] GLSL shader support : 0
[t=00:00:00.026275] GL4 support : 0
[t=00:00:00.026284] FBO extension support : 0
[t=00:00:00.026293] NVX GPU mem-info support : 0
[t=00:00:00.026322] ATI GPU mem-info support : 0
[t=00:00:00.026331] NPOT-texture support : 1 (0)
[t=00:00:00.026340] S3TC/DXT1 texture support : 0/0
[t=00:00:00.026349] texture query-LOD support : 1 (0)
[t=00:00:00.026359] MSAA frame-buffer support : 0 (0)
[t=00:00:00.026368] Z-buffer depth : 16 (-)
[t=00:00:00.026377] primitive-restart support : 0 (0)
[t=00:00:00.026386] clip-space control support: 0 (0)
[t=00:00:00.026395] seamless cube-map support : 0 (0)
[t=00:00:00.026404] frag-depth layout support : 0 (0)
[t=00:00:00.026413] persistent maps support : 0 (0)
[t=00:00:00.026422] explicit attribs location : 0 (0)
[t=00:00:00.026431] multi draw indirect : 0 (-)
[t=00:00:00.026439]
[t=00:00:00.026449] max. FBO samples : -1
[t=00:00:00.026459] max. FS/program texture slots : 8/8
[t=00:00:00.026467] max. texture size : 2048
[t=00:00:00.026479] max. texture anisotropy level : 0.000000
[t=00:00:00.026488] max. vec4 varyings/attributes : 0/0
[t=00:00:00.026497] max. draw-buffers : 0
[t=00:00:00.026506] max. rec. indices/vertices : 0/0
[t=00:00:00.026515] max. uniform buffer-bindings : 0
[t=00:00:00.026524] max. uniform block-size : 0KB
[t=00:00:00.026533] max. storage buffer-bindings : 0
[t=00:00:00.026542] max. storage block-size : 0MB
[t=00:00:00.026551]
[t=00:00:00.026560] enable AMD-hacks : 0
[t=00:00:00.026569] compress MIP-maps: 0
[t=00:00:00.028037] [GR::UpdateGLConfigs]
[t=00:00:00.028092] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.028109] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=8.000000, vsy=8.000000, ssx=8.000000, ssy=8.000000, screenPosX=0, screenPosY=0
[t=00:00:00.028119] [GR::UpdateGLGeometry][2] winSize=<8,8>
[t=00:00:00.028143] [GR::InitGLState]
[t=00:00:00.028366] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated)
[t=00:00:00.822348] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.862562] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.875039] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.876245] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/
[t=00:00:00.876274] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/
[t=00:00:00.876291] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1485-g78f9a2c/
[t=00:00:01.029957] Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1485-g78f9a2c/base
[t=00:00:01.034471] Scanning: /var/lib/zkreplay/Zero-K/maps
[t=00:00:01.097071] Scanning: /var/lib/zkreplay/Zero-K/games
[t=00:00:01.097329] Scanning: /var/lib/zkreplay/Zero-K/packages
[t=00:00:01.112781] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 84ms
[t=00:00:01.112804] [VFS] [SpringVFS::ReserveArchives]
[t=00:00:01.112969] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:01.121598] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f66c8010d70 (SpringVFS) global=(nil) (null)
[t=00:00:01.121619] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:01.134440] [ThreadPool::SetThreadCount][1] wanted=1 current=1 maximum=1 (init=1)
[t=00:00:01.134474] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:01.134485] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:01.134495] [ThreadPool::SetThreadCount][2] workers=0
[t=00:00:01.134894] [Threading] Main thread CPU affinity mask set: 1
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:30:DumpVersion():libcurl 7.86.0 OpenSSL/1.1.1s
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:78:ConfigureCertificates():CURLOPT_CAINFO is /etc/ssl/certs/ca-certificates.crt (can be overriden by SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAPATH is /etc/ssl/certs (can be overriden by SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:201:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:185:DownloadSetConfig():Free disk space: 2442 MB
[t=00:00:01.153733][f=-000001] [CPreGame] using server IP localhost and port 8452
[t=00:00:01.154486][f=-000001] [NetProto::InitLocalClient] connecting to local server
[t=00:00:01.154599][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1590248/replay.sdfz" for game data...
[t=00:00:01.382052][f=-000001] [PreGame::StartServerForDemo] starting GameServer
[t=00:00:01.396853][f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[t=00:00:01.397337][f=-000001] [UDPListener] successfully bound socket on port 8452
[t=00:00:01.410937][f=-000001] [PreGame::StartServerForDemo] started GameServer
[t=00:00:01.411035][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 256ms
[t=00:00:01.411573][f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3)
[t=00:00:01.462770][f=-000001] [PreGame::AddMapArchivesToVFS][server=0x5609306b1690] using map "Mecharavaged v1.01" (loaded=0 cached=0)
[t=00:00:01.464125][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Mecharavaged v1.01", overwrite=false)] section=1 cached=0
[t=00:00:01.467890][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:01.468610][f=-000001] [PreGame::AddModArchivesToVFS][server=0x5609306b1690] using game "Zero-K v1.11.3.0" (loaded=0 cached=0)
[t=00:00:01.469784][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.11.3.0", overwrite=false)] section=0 cached=0
[t=00:00:01.480157][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:01.480583][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:01.491108][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 79ms
[t=00:00:01.491620][f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 0), creating LoadScreen
[t=00:00:01.508112][f=-000001] forceSingleThreaded, false
[t=00:00:02.948909][f=-000001] [LuaIntro] Searching for new Widgets
[t=00:00:02.949412][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[t=00:00:02.949511][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[t=00:00:02.949568][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[t=00:00:02.949621][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[t=00:00:02.949673][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[t=00:00:02.950749][f=-000001] [LuaIntro] Found new widget "SpringLogo"
[t=00:00:02.951327][f=-000001] [LuaIntro] Found new widget "LoadTexture"
[t=00:00:02.951889][f=-000001] [LuaIntro] Found new widget "LoadProgress"
[t=00:00:02.954173][f=-000001] [LuaIntro] Found new widget "Main"
[t=00:00:02.956298][f=-000001] [LuaIntro] Found new widget "Music"
[t=00:00:02.958706][f=-000001] [LuaIntro] Found new widget "WM Stuff"
[t=00:00:02.958736][f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[t=00:00:02.959196][f=-000001] [LuaIntro] Loading widget: WM Stuff
[t=00:00:02.967221][f=-000001] [LuaIntro] Loading widget: LoadProgress
[t=00:00:02.969134][f=-000001] [LuaIntro] Loading widget: Main
[t=00:00:02.970133][f=-000001] [LuaIntro] Loading widget: LoadTexture
[t=00:00:02.970420][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[t=00:00:02.971413][f=-000001] [LoadScreen::Init] single-threaded
[t=00:00:02.971484][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[t=00:00:02.979815][f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[t=00:00:02.979860][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[t=00:00:03.146799][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[t=00:00:03.159906][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (58 MB)"
[t=00:00:03.488103][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[t=00:00:03.899901][f=-000001] Loading UnitDefs_posts
[t=00:00:04.115264][f=-000001] Loading FeatureDefs_posts
[t=00:00:04.178834][f=-000001] Loading WeaponDefs_posts
[t=00:00:04.202278][f=-000001] Loading ArmorDefs_posts
[t=00:00:04.228001][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 713ms
[t=00:00:04.288323][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 800ms
[t=00:00:04.288370][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[t=00:00:04.470752][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[t=00:00:04.471081][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 0ms
[t=00:00:04.472734][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[t=00:00:04.472759][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[t=00:00:04.474242][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[t=00:00:04.477597][f=-000001] [Init] number of ArmorDefs: 5
[t=00:00:04.769320][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[t=00:00:04.833290][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[t=00:00:04.962803][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[t=00:00:04.966656][f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[t=00:00:04.966966][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[t=00:00:05.457766][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 490ms
[t=00:00:05.457826][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[t=00:00:05.556655][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 98ms
[t=00:00:05.556726][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[t=00:00:05.586038][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 29ms
[t=00:00:06.431647][f=-000001] [Path] TK CPathManager::InitStatic: 1 threads available (MT requests=1, MT updates=1)
[t=00:00:06.446193][f=-000001] [IPathManager::GetInstance] using TKPFS
[t=00:00:06.456147][f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[t=00:00:06.484789][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Models"
[t=00:00:12.086371][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[t=00:00:12.095821][f=-000001] [Init] shadow rendering is disabled (config-value -1)
[t=00:00:12.095851][f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[t=00:00:12.096555][f=-000001] InfoTexture: legacy
[t=00:00:12.096577][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[t=00:00:12.097950][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[t=00:00:12.221629][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[t=00:00:12.223884][f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms
[t=00:00:12.223901][f=-000001] Switching to ROAM Mesh Rendering
[t=00:00:12.224727][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:12.461058][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
[t=00:00:12.462525][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:12.678497][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
[t=00:00:12.734534][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GrassDrawer"
[t=00:00:12.804860][f=-000001] Loaded DecalsDrawer: off
[t=00:00:12.805032][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[t=00:00:12.806195][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[t=00:00:13.260694][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[t=00:00:13.272789][f=-000001] [LoadScreen::SetLoadMessage] text="Finalizing Models"
[t=00:00:13.273362][f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[t=00:00:13.444158][f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 10ms
[t=00:00:13.445522][f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0
[t=00:00:13.445545][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
[t=00:00:13.457008][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:13.457050][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:13.457064][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=813e967f
[t=00:00:13.457076][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=65c9cf3a
[t=00:00:13.457087][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:13.457099][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:13.457110][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=dbdf0867
[t=00:00:13.464664][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:13.464716][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:13.464728][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=813e967f
[t=00:00:13.464739][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=65c9cf3a
[t=00:00:13.464750][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:13.464761][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:13.464776][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=dbdf0877
[t=00:00:13.464792][f=-000001] [Path] TK CPathManager::Finalize PathFinder 0x0x560939d726f0 has BLOCKSIZE 1
[t=00:00:13.469690][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:13.469717][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:13.469729][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=813e967f
[t=00:00:13.469740][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=65c9cf3a
[t=00:00:13.469759][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:13.469771][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=dbdf05cd
[t=00:00:13.475187][f=-000001] [Path] [PathEstimator::ReadFile] hash=dbdf05cd file="cache/105dev-BAR105/paths/Mecharavaged v1.01.pe-dbdf05cd.zip" (exists=1)
[t=00:00:13.476271][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]"
[t=00:00:13.485339][f=-000001] Path cache (48, 48) initialized.
[t=00:00:13.485370][f=-000001] Path cache (48, 48) initialized.
[t=00:00:13.489893][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:13.489916][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:13.489927][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=813e967f
[t=00:00:13.489937][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=65c9cf3a
[t=00:00:13.489948][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:13.489957][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=dbdf05dd
[t=00:00:13.620572][f=-000001] [Path] [PathEstimator::ReadFile] hash=dbdf05dd file="cache/105dev-BAR105/paths/Mecharavaged v1.01.pe2-dbdf05dd.zip" (exists=1)
[t=00:00:13.621162][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]"
[t=00:00:13.623571][f=-000001] Path cache (24, 24) initialized.
[t=00:00:13.623591][f=-000001] Path cache (24, 24) initialized.
[t=00:00:13.623606][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (177ms, checksum acdc3f49)"
[t=00:00:13.623665][f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0
[t=00:00:13.623677][f=-000001] [Game::LoadLua] Lua developer mode disabled
[t=00:00:13.623698][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[t=00:00:13.763368][f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 48ms
[t=00:00:13.763938][f=-000001] Synced LuaRules: starting loading
[t=00:00:14.857024][f=-000001] Setting up autohandicap
[t=00:00:14.857289][f=-000001] yanom, spectator, false, allyTeamID, 0, customKeys.elo, , 1949, nil
[t=00:00:14.857345][f=-000001] kaboom1984, spectator, false, allyTeamID, 1, customKeys.elo, , 1611, nil
[t=00:00:14.857364][f=-000001] Team 0, 1, 1949
[t=00:00:14.857376][f=-000001] Team 1, 1, 1611
[t=00:00:14.857412][f=-000001] firstAllyTeamMean, 1949
[t=00:00:14.857425][f=-000001] secondAllyTeamMean, 1611
[t=00:00:14.857478][f=-000001] lowerWinChance, 0.12502468
[t=00:00:14.857495][f=-000001] autoHandicapValue, 1.14999998
Loaded gadget: API versioning stuff for maps and user widgets
Loaded gadget: Dev Command Checker
Loaded gadget: Save/Load
Loaded gadget: Startbox handler
Loaded gadget: Wanted Speed
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: No Friendly Fire
Loaded gadget: IconGenerator
Loaded gadget: Map Lua Metal Spot Placer
Loaded gadget: Mex Placement
Loaded gadget: Nano Frame Death Handeling
Loaded gadget: Nano Frame Rate Limit
Loaded gadget: No Self-D
Loaded gadget: ShareControl
Loaded gadget: UnitPriority
Loaded gadget: Mex Control with energy link
Loaded gadget: Script notification
Loaded gadget: Antinuke Handler
Loaded gadget: Attributes
Loaded gadget: Attributes Generic
Loaded gadget: Auto-Target Lookahead
Loaded gadget: Bait Prevention
Loaded gadget: Boolean Disable
Loaded gadget: Impulse Float Toggle
Loaded gadget: LockOptions
Loaded gadget: Perks
Loaded gadget: Shield Charge
Loaded gadget: StartSetup
Loaded gadget: Stockpile
Loaded gadget: Teleport Throw
[t=00:00:15.986807][f=-000001] Setting morph for custom comms for player: 1
[t=00:00:15.986854][f=-000001] Setting morph for custom comms for player: 0
Loaded gadget: UnitMorph
Loaded gadget: Zenith Skyline Checker
Loaded gadget: AirPlantParents
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: Aircraft Crashing
Loaded gadget: Allow Builder Hold Fire
Loaded gadget: Area Guard
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Block direct control
Loaded gadget: Blocking Tag Implementation
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: CEG Spawner
Loaded gadget: Capture
Loaded gadget: Carrier Drones
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Commander Skin Renderer
Loaded gadget: Constructor Auto Assist
Loaded gadget: Control gunship strafe range
Loaded gadget: D-Gun Aim Fix
Loaded gadget: Debris physics
Loaded gadget: Decloak when damaged
Loaded gadget: Dev Commands
Loaded gadget: Disable Buildoptions
Loaded gadget: Dont fire at radar
Loaded gadget: Experience
Loaded gadget: Factory Anti Slacker
Loaded gadget: Factory Parent Marker
Loaded gadget: Factory Plate
Loaded gadget: Factory Stop Production
Loaded gadget: Fall Damage
Loaded gadget: Feature Effects
Loaded gadget: Fire Once command
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: GameID GameRulesParam
Loaded gadget: GameRules Events
Loaded gadget: Generic Plate Command
Loaded gadget: Grey Goo
Loaded gadget: Gunship Bugger Off
Loaded gadget: Gunship Oscillate
Loaded gadget: Gunship Strafe Control
Loaded gadget: Hide Autorepairlevel Command
Loaded gadget: Ignore Gibs
Loaded gadget: Instant Self Destruct
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LUS
Loaded gadget: Lag Monitor
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Mod statistics
Loaded gadget: Modular Comm Info
Loaded gadget: Nuke Explosion Chooser
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Overkill Prevention
Loaded gadget: Overkill Prevention Placeholder
Loaded gadget: Paralysis
Loaded gadget: Player extra information
Loaded gadget: Prevent Lab Hax
Loaded gadget: Prevent turret overshoot
Loaded gadget: Projectile Gravity
Loaded gadget: Projectile Radar Homing
Loaded gadget: Projectile Retarget
Loaded gadget: Proximity Targetting
Loaded gadget: Puppy Handler
Loaded gadget: Radar Wobble Control
Loaded gadget: Reclaim HP changer
Loaded gadget: Refuel Pad Handler
Loaded gadget: Regeneration
Loaded gadget: Remove Wait
Loaded gadget: Repair Speed Changer
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Rezz Hp changer + effect
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Show Shooter
Loaded gadget: Spherical LOS
Loaded gadget: Static Con Unsticker
Loaded gadget: Structure death flatten fix
Loaded gadget: Synced LOD
Loaded gadget: Tactical Unit AI
Loaded gadget: Target Features
Loaded gadget: Target Priority
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Time slow v2
Loaded gadget: Torpedo Stay Underwater
Loaded gadget: Transport Load Unload
Loaded gadget: Transport Selected Load
Loaded gadget: Transport Speed
Loaded gadget: TransportAIbuttons
Loaded gadget: Turn Without Interia
Loaded gadget: Typemap Options
Loaded gadget: Unit removal from rezzed structures
Loaded gadget: UnitStealth
Loaded gadget: Units on fire
Loaded gadget: Wade Effects
Loaded gadget: Ward Fire
Loaded gadget: Water Effects
Loaded gadget: Weapon Impulse
Loaded gadget: Weapon Reaim Time
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_widget_events.lua
Loaded gadget: astar.lua
Loaded gadget: init_auto_ready.lua
Loaded gadget: lups_cloak_fx.lua
Loaded gadget: lups_nano_spray.lua
Loaded gadget: lups_thrusters.lua
Loaded gadget: lups_wrapper.lua
Loaded gadget: weapon_hide_sniper.lua
Loaded gadget: Center Offset and Growth Scale
Loaded gadget: Commander Upgrade
Loaded gadget: CustomUnitShaders
Loaded gadget: Factory exit flatten
Loaded gadget: Game Over
Loaded gadget: On/Off
Loaded gadget: UnitCloakShield
Loaded gadget: Water level modoption
Loaded gadget: Windmill Control
Loaded gadget: Fighter pull-up
Loaded gadget: Energy Drain
Loaded gadget: Share mode
Loaded gadget: Chicken control
Loaded gadget: Area Denial
Loaded gadget: Cannot Damage Unit
Loaded gadget: Disallow unit for command targeting
Loaded gadget: Single-Hit Weapon
Loaded gadget: Starlight Handler
Loaded gadget: Noexplode Stopper
Loaded gadget: Unit Explosion Spawner
Loaded gadget: Economy Multiplier Handicap
Loaded gadget: Map Border
Loaded gadget: Shield Merge
Loaded gadget: Lups Shield
Loaded gadget: Endgame Graphs
Loaded gadget: Awards
Loaded gadget: Backup allyteam names
Loaded gadget: Gadget Profiler New
Loaded gadget: Gameframe Orders
Loaded gadget: Planet Wars Structures
Loaded gadget: Profiler
Loaded gadget: Zombies!
[t=00:00:16.438636][f=-000001] Synced LuaRules: finished loading
[t=00:00:16.460392][f=-000001] Unsynced LuaRules: starting loading
Loaded gadget: Dev Command Checker
Loaded gadget: Engine Taskbar Stuff
Loaded gadget: Save/Load
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Script notification
Loaded gadget: StartSetup
Loaded gadget: Teleport Throw
Loaded gadget: UnitMorph
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: AutoReadyStartpos
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: Capture
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Dev Commands
Loaded gadget: Factory Parent Marker
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: Generic Plate Command
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Modular Comm Info
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Proximity Targetting
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Target Features
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Thrusters
Loaded gadget: Time slow v2
Loaded gadget: TransportAIbuttons
Loaded gadget: Units on fire
Loaded gadget: Widget Events
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_versioning.lua
Loaded gadget: astar.lua
Loaded gadget: cmd_areaguard.lua
Loaded gadget: cmd_hide_autorepairlevel.lua
Loaded gadget: cmd_onoff.lua
Loaded gadget: cmd_remove_wait.lua
Loaded gadget: cmd_select_load_helper.lua
Loaded gadget: dbg_ceg_spawner.lua
Loaded gadget: dbg_size_changer.lua
Loaded gadget: endgame_graphs.lua
Loaded gadget: factory_anti_slacker.lua
Loaded gadget: feature_debris_physics.lua
Loaded gadget: feature_fx.lua
Loaded gadget: game_globallos.lua