[t=00:00:00.000000] [CpuId] found 1 cores and 1 logical cpus (mask: 0x1) of type general
[t=00:00:00.000318] [CpuId] setting logical cpu affinity mask to 0x1
[t=00:00:00.010762] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.010795] Using writeable configuration source: "/tmp/tmp.Z55qL63NIV/springsettings.1564913.cfg"
[t=00:00:00.017734] LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt
[t=00:00:00.018004] ============== ==============
[t=00:00:00.018020]
[A] ArchiveScanner
[A] AutohostInterface
[A] BumpWater
[A] CSMFGroundTextures
[A] CrashHandler
[A] CregSerializer
[A] DecalsDrawerGL4
[A] DynWater
[A] Font
[A] GameServer
[A] GroundMoveType
[A] KeyBindings
[A] LuaSocket
[A] Model
[A] Net
[A] Path
[A] Piece
[A] RoamMeshDrawer
[A] Shader
[A] SkyBox
[A] Sound
[A] Texture
[A] VFS
[E] Sound (Notice)
[E] VFS (Info)
[t=00:00:00.018029]
[t=00:00:00.018045] Enable or disable log sections using the LogSections configuration key
[t=00:00:00.018054] or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.018063] Use "none" to disable the default log sections.
[t=00:00:00.018072] ============== ==============
[t=00:00:00.018082] ============== ==============
[t=00:00:00.018135] InputTextGeo = 0.26 0.73 0.02 0.028
[t=00:00:00.018145] MouseDragCircleCommandThreshold = 25
[t=00:00:00.018155] ROAM = 2
[t=00:00:00.018164] RotateLogFiles = 1
[t=00:00:00.018173] TeamHighlight = 0
[t=00:00:00.018184] ============== ==============
[t=00:00:00.018193] ============== ==============
[t=00:00:00.018202] Spring Engine Version: 105.1.1-1485-g78f9a2c BAR105 (Headless)
[t=00:00:00.018212] Build Environment: gcc libstdc++ version 20210427
[t=00:00:00.018221] Compiler Version: gcc-11.1.0
[t=00:00:00.018242] Operating System: Linux 4.19.0-16-amd64 #1 SMP Debian 4.19.181-1 (2021-03-19) (x86_64)
[t=00:00:00.018404] Hardware Config: AMD EPYC 7601 32-Core Processor; 1995MB RAM
[t=00:00:00.018416] Binary Word Size: 64-bit (native)
[t=00:00:00.018425] Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.018434] Physical CPU Cores: 1
[t=00:00:00.018443] Logical CPU Cores: 1
[t=00:00:00.018451] ============== ==============
[t=00:00:00.018516] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.018525] SSE 1.0 : 1, SSE 2.0 : 1
[t=00:00:00.018534] SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.018543] SSE 4.1 : 1, SSE 4.2 : 1
[t=00:00:00.018552] SSE 4.0A: 1, SSE 5.0A: 0
[t=00:00:00.021643] [WatchDog::Install] installed (hang-timeout: 60s)
[t=00:00:00.021663] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.021684] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz}
[t=00:00:00.021716] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window
[t=00:00:00.021740] [GR::SetWindowAttributes][1] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<8,8>
[t=00:00:00.021751] [GR::SetWindowAttributes][2] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<400,400>
[t=00:00:00.021782] [GR::LogVersionInfo]
[t=00:00:00.021792] SDL version : 0.0.0 (linked) / 2.0.8 (compiled)
[t=00:00:00.021801] GL version :
[t=00:00:00.021810] GL vendor :
[t=00:00:00.021819] GL renderer :
[t=00:00:00.021827] GLSL version:
[t=00:00:00.021837] GLEW version: spring headless stub GLEW version
[t=00:00:00.021845] GPU memory : unknown
[t=00:00:00.021854] SDL swap-int: 0
[t=00:00:00.021863] SDL driver : headless stub
[t=00:00:00.021872]
[t=00:00:00.021882] Initialized OpenGL Context: 0.0 (Compat)
[t=00:00:00.021891] GLSL shader support : 0
[t=00:00:00.021899] GL4 support : 0
[t=00:00:00.021908] FBO extension support : 0
[t=00:00:00.021917] NVX GPU mem-info support : 0
[t=00:00:00.021956] ATI GPU mem-info support : 0
[t=00:00:00.021966] NPOT-texture support : 1 (0)
[t=00:00:00.021975] S3TC/DXT1 texture support : 0/0
[t=00:00:00.021984] texture query-LOD support : 1 (0)
[t=00:00:00.021993] MSAA frame-buffer support : 0 (0)
[t=00:00:00.022002] Z-buffer depth : 16 (-)
[t=00:00:00.022011] primitive-restart support : 0 (0)
[t=00:00:00.022020] clip-space control support: 0 (0)
[t=00:00:00.022029] seamless cube-map support : 0 (0)
[t=00:00:00.022039] frag-depth layout support : 0 (0)
[t=00:00:00.022047] persistent maps support : 0 (0)
[t=00:00:00.022056] explicit attribs location : 0 (0)
[t=00:00:00.022065] multi draw indirect : 0 (-)
[t=00:00:00.022074]
[t=00:00:00.022083] max. FBO samples : -1
[t=00:00:00.022092] max. FS/program texture slots : 8/8
[t=00:00:00.022101] max. texture size : 2048
[t=00:00:00.022112] max. texture anisotropy level : 0.000000
[t=00:00:00.022121] max. vec4 varyings/attributes : 0/0
[t=00:00:00.022131] max. draw-buffers : 0
[t=00:00:00.022139] max. rec. indices/vertices : 0/0
[t=00:00:00.022148] max. uniform buffer-bindings : 0
[t=00:00:00.022157] max. uniform block-size : 0KB
[t=00:00:00.022166] max. storage buffer-bindings : 0
[t=00:00:00.022175] max. storage block-size : 0MB
[t=00:00:00.022184]
[t=00:00:00.022192] enable AMD-hacks : 0
[t=00:00:00.022201] compress MIP-maps: 0
[t=00:00:00.023331] [GR::UpdateGLConfigs]
[t=00:00:00.023353] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.023366] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=8.000000, vsy=8.000000, ssx=8.000000, ssy=8.000000, screenPosX=0, screenPosY=0
[t=00:00:00.023381] [GR::UpdateGLGeometry][2] winSize=<8,8>
[t=00:00:00.023391] [GR::InitGLState]
[t=00:00:00.023801] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated)
[t=00:00:00.706333] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.729228] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.738851] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.739395] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/
[t=00:00:00.739420] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/
[t=00:00:00.739435] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1485-g78f9a2c/
[t=00:00:00.925140] Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1485-g78f9a2c/base
[t=00:00:00.930698] Scanning: /var/lib/zkreplay/Zero-K/maps
[t=00:00:00.963434] Scanning: /var/lib/zkreplay/Zero-K/games
[t=00:00:00.963741] Scanning: /var/lib/zkreplay/Zero-K/packages
[t=00:00:00.979688] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 57ms
[t=00:00:00.980278] [VFS] [SpringVFS::ReserveArchives]
[t=00:00:00.980433] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:01.018030] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f3db801c7d0 (SpringVFS) global=(nil) (null)
[t=00:00:01.018057] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:01.027390] [ThreadPool::SetThreadCount][1] wanted=1 current=1 maximum=1 (init=1)
[t=00:00:01.027424] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:01.027435] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:01.027445] [ThreadPool::SetThreadCount][2] workers=0
[t=00:00:01.027866] [Threading] Main thread CPU affinity mask set: 1
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:30:DumpVersion():libcurl 7.86.0 OpenSSL/1.1.1s
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:78:ConfigureCertificates():CURLOPT_CAINFO is /etc/ssl/certs/ca-certificates.crt (can be overriden by SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAPATH is /etc/ssl/certs (can be overriden by SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:201:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:185:DownloadSetConfig():Free disk space: 3409 MB
[t=00:00:01.053194][f=-000001] [CPreGame] using server IP localhost and port 8452
[t=00:00:01.053822][f=-000001] [NetProto::InitLocalClient] connecting to local server
[t=00:00:01.053946][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1564913/replay.sdfz" for game data...
[t=00:00:01.247610][f=-000001] [PreGame::StartServerForDemo] starting GameServer
[t=00:00:01.261073][f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[t=00:00:01.261109][f=-000001] [UDPListener] successfully bound socket on port 8452
[t=00:00:01.274086][f=-000001] [PreGame::StartServerForDemo] started GameServer
[t=00:00:01.274189][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 220ms
[t=00:00:01.274652][f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 3 to team 0 (#active=4)
[t=00:00:01.322832][f=-000001] [PreGame::AddMapArchivesToVFS][server=0x5595a36d51d0] using map "Random Plateaus v1.1" (loaded=0 cached=0)
[t=00:00:01.324041][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Random Plateaus v1.1", overwrite=false)] section=1 cached=0
[t=00:00:01.328326][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:01.328837][f=-000001] [PreGame::AddModArchivesToVFS][server=0x5595a36d51d0] using game "Zero-K v1.11.1.0" (loaded=0 cached=0)
[t=00:00:01.329905][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.11.1.0", overwrite=false)] section=0 cached=0
[t=00:00:01.340216][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:01.340673][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:01.351442][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 76ms
[t=00:00:01.351963][f=-000001] [PreGame::UpdateClientNet] received local player number 3 (team 0, allyteam 1), creating LoadScreen
[t=00:00:01.366319][f=-000001] forceSingleThreaded, false
[t=00:00:01.467746][f=-000001] [LuaIntro] Searching for new Widgets
[t=00:00:01.467822][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[t=00:00:01.467947][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[t=00:00:01.468012][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[t=00:00:01.468072][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[t=00:00:01.468130][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[t=00:00:01.469664][f=-000001] [LuaIntro] Found new widget "SpringLogo"
[t=00:00:01.470374][f=-000001] [LuaIntro] Found new widget "LoadTexture"
[t=00:00:01.470951][f=-000001] [LuaIntro] Found new widget "LoadProgress"
[t=00:00:01.474711][f=-000001] [LuaIntro] Found new widget "Main"
[t=00:00:01.477543][f=-000001] [LuaIntro] Found new widget "Music"
[t=00:00:01.479773][f=-000001] [LuaIntro] Found new widget "WM Stuff"
[t=00:00:01.479807][f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[t=00:00:01.480284][f=-000001] [LuaIntro] Loading widget: WM Stuff
[t=00:00:01.492020][f=-000001] [LuaIntro] Loading widget: LoadProgress
[t=00:00:01.493926][f=-000001] [LuaIntro] Loading widget: Main
[t=00:00:01.494906][f=-000001] [LuaIntro] Loading widget: LoadTexture
[t=00:00:01.495200][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[t=00:00:01.496043][f=-000001] [LoadScreen::Init] single-threaded
[t=00:00:01.496063][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[t=00:00:01.508908][f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[t=00:00:01.508957][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[t=00:00:01.660404][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[t=00:00:01.681854][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (40 MB)"
[t=00:00:01.945549][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[t=00:00:02.428950][f=-000001] Loading UnitDefs_posts
[t=00:00:02.676966][f=-000001] Loading FeatureDefs_posts
[t=00:00:02.714128][f=-000001] Loading WeaponDefs_posts
[t=00:00:02.786963][f=-000001] Loading ArmorDefs_posts
[t=00:00:02.818435][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 855ms
[t=00:00:02.896883][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 953ms
[t=00:00:02.896951][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[t=00:00:03.126712][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[t=00:00:03.127311][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 0ms
[t=00:00:03.127770][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[t=00:00:03.127795][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[t=00:00:03.129343][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[t=00:00:03.133023][f=-000001] [Init] number of ArmorDefs: 5
[t=00:00:03.378285][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[t=00:00:03.435878][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[t=00:00:03.580828][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[t=00:00:03.585734][f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[t=00:00:03.586046][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[t=00:00:04.065906][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 479ms
[t=00:00:04.066262][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[t=00:00:04.163466][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 97ms
[t=00:00:04.163519][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[t=00:00:04.191329][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 27ms
[t=00:00:04.992436][f=-000001] [Path] TK CPathManager::InitStatic: 1 threads available (MT requests=1, MT updates=1)
[t=00:00:04.995997][f=-000001] [IPathManager::GetInstance] using TKPFS
[t=00:00:04.996952][f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[t=00:00:05.006920][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Models"
[t=00:00:10.761196][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[t=00:00:10.769303][f=-000001] [Init] shadow rendering is disabled (config-value -1)
[t=00:00:10.769349][f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[t=00:00:10.770706][f=-000001] InfoTexture: legacy
[t=00:00:10.770736][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[t=00:00:10.772658][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[t=00:00:10.947555][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[t=00:00:10.950312][f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms
[t=00:00:10.950352][f=-000001] Switching to ROAM Mesh Rendering
[t=00:00:10.950887][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:11.241513][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
[t=00:00:11.256658][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:11.504621][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
[t=00:00:11.547169][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GrassDrawer"
[t=00:00:11.558895][f=-000001] Loaded DecalsDrawer: off
[t=00:00:11.558933][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[t=00:00:11.560165][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[t=00:00:12.177231][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[t=00:00:12.189427][f=-000001] [LoadScreen::SetLoadMessage] text="Finalizing Models"
[t=00:00:12.189871][f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[t=00:00:12.363888][f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 10ms
[t=00:00:12.365510][f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0
[t=00:00:12.365540][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
[t=00:00:12.373901][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:12.373955][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:12.373969][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=5af8b9be
[t=00:00:12.373981][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=56bf2e35
[t=00:00:12.373993][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=a5e7e603
[t=00:00:12.374004][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:12.374015][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=579fd10a
[t=00:00:12.379426][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:12.379483][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:12.379520][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=5af8b9be
[t=00:00:12.379532][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=56bf2e35
[t=00:00:12.379543][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=a5e7e603
[t=00:00:12.379554][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:12.379566][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=579fd11a
[t=00:00:12.379594][f=-000001] [Path] TK CPathManager::Finalize PathFinder 0x0x5595abf55280 has BLOCKSIZE 1
[t=00:00:12.383154][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:12.383184][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:12.383196][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=5af8b9be
[t=00:00:12.383208][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=56bf2e35
[t=00:00:12.383385][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=a5e7e603
[t=00:00:12.383402][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=579fce70
[t=00:00:12.390606][f=-000001] [Path] [PathEstimator::ReadFile] hash=579fce70 file="cache/105dev-BAR105/paths/Random Plateaus v1.1.pe-579fce70.zip" (exists=1)
[t=00:00:12.391771][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]"
[t=00:00:12.396493][f=-000001] Path cache (40, 40) initialized.
[t=00:00:12.396541][f=-000001] Path cache (40, 40) initialized.
[t=00:00:12.399822][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:12.399852][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:12.399865][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=5af8b9be
[t=00:00:12.399878][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=56bf2e35
[t=00:00:12.399892][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=a5e7e603
[t=00:00:12.399906][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=579fce80
[t=00:00:12.494423][f=-000001] [Path] [PathEstimator::ReadFile] hash=579fce80 file="cache/105dev-BAR105/paths/Random Plateaus v1.1.pe2-579fce80.zip" (exists=1)
[t=00:00:12.495343][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]"
[t=00:00:12.496483][f=-000001] Path cache (20, 20) initialized.
[t=00:00:12.496505][f=-000001] Path cache (20, 20) initialized.
[t=00:00:12.496520][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (130ms, checksum 06bcb304)"
[t=00:00:12.496593][f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0
[t=00:00:12.496610][f=-000001] [Game::LoadLua] Lua developer mode disabled
[t=00:00:12.496661][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[t=00:00:12.650844][f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 55ms
[t=00:00:12.651490][f=-000001] Synced LuaRules: starting loading
Loaded gadget: API versioning stuff for maps and user widgets
Loaded gadget: Dev Command Checker
[t=00:00:14.930295][f=-000001] Map Terrain Generation
[t=00:00:14.930496][f=-000001] Random Seed, 5047591
[t=00:00:14.930634][f=-000001] Wave generation complete
[t=00:00:14.931958][f=-000001] Draw points, 8, factor, 0.9757269
[t=00:00:14.991150][f=-000001] Voronoi generation complete
[t=00:00:14.992007][f=-000001] std, 104.606094, bucketWidth, 101.183205
[t=00:00:14.994333][f=-000001] Terrain structure complete
[t=00:00:22.949854][f=-000001] Edge processing complete
[t=00:00:22.951141][f=-000001] ApplyLineDistanceFunc
[t=00:00:24.153124][f=-000001] Tier propagation complete
[t=00:00:32.236121][f=-000001] Height application complete
[t=00:00:39.697397][f=-000001] Smoothing complete
[t=00:00:40.017003][f=-000001] Map terrain complete
[t=00:00:40.204996][f=-000001] Metal generation complete
Loaded gadget: Map Terrain Generator
Loaded gadget: Save/Load
Loaded gadget: Startbox handler
Loaded gadget: Wanted Speed
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: No Friendly Fire
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Nano Frame Death Handeling
Loaded gadget: Nano Frame Rate Limit
Loaded gadget: No Self-D
Loaded gadget: ShareControl
Loaded gadget: UnitPriority
Loaded gadget: Mex Control with energy link
Loaded gadget: Script notification
Loaded gadget: Antinuke Handler
Loaded gadget: Attributes
Loaded gadget: Attributes Generic
Loaded gadget: Auto-Target Lookahead
Loaded gadget: Bait Prevention
Loaded gadget: Boolean Disable
Loaded gadget: Impulse Float Toggle
Loaded gadget: LockOptions
Loaded gadget: Perks
Loaded gadget: Shield Charge
Loaded gadget: StartSetup
Loaded gadget: Stockpile
Loaded gadget: Teleport Throw
[t=00:00:40.247643][f=-000001] Setting morph for custom comms for player: 0
Loaded gadget: UnitMorph
Loaded gadget: Zenith Skyline Checker
Loaded gadget: AirPlantParents
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: Aircraft Crashing
Loaded gadget: Allow Builder Hold Fire
Loaded gadget: Area Guard
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Block direct control
Loaded gadget: Blocking Tag Implementation
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: CEG Spawner
Loaded gadget: Capture
Loaded gadget: Carrier Drones
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Commander Skin Renderer
Loaded gadget: Constructor Auto Assist
Loaded gadget: Control gunship strafe range
Loaded gadget: D-Gun Aim Fix
Loaded gadget: Debris physics
Loaded gadget: Decloak when damaged
Loaded gadget: Dev Commands
Loaded gadget: Disable Buildoptions
Loaded gadget: Dont fire at radar
Loaded gadget: Experience
Loaded gadget: Factory Anti Slacker
Loaded gadget: Factory Parent Marker
Loaded gadget: Factory Plate
Loaded gadget: Factory Stop Production
Loaded gadget: Fall Damage
Loaded gadget: Feature Effects
Loaded gadget: Fire Once command
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: GameID GameRulesParam
Loaded gadget: GameRules Events
Loaded gadget: Generic Plate Command
Loaded gadget: Grey Goo
Loaded gadget: Gunship Bugger Off
Loaded gadget: Gunship Oscillate
Loaded gadget: Gunship Strafe Control
Loaded gadget: Hide Autorepairlevel Command
Loaded gadget: Ignore Gibs
Loaded gadget: Instant Self Destruct
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LUS
Loaded gadget: Lag Monitor
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Mod statistics
Loaded gadget: Modular Comm Info
Loaded gadget: Nuke Explosion Chooser
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Overkill Prevention
Loaded gadget: Overkill Prevention Placeholder
Loaded gadget: Paralysis
Loaded gadget: Player extra information
Loaded gadget: Prevent Lab Hax
Loaded gadget: Prevent Landship
Loaded gadget: Prevent turret overshoot
Loaded gadget: Projectile Gravity
Loaded gadget: Projectile Radar Homing
Loaded gadget: Projectile Retarget
Loaded gadget: Proximity Targetting
Loaded gadget: Puppy Handler
Loaded gadget: Radar Wobble Control
Loaded gadget: Reclaim HP changer
Loaded gadget: Refuel Pad Handler
Loaded gadget: Regeneration
Loaded gadget: Remove Wait
Loaded gadget: Repair Speed Changer
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Rezz Hp changer + effect
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Show Shooter
Loaded gadget: Spherical LOS
Loaded gadget: Static Con Unsticker
Loaded gadget: Structure death flatten fix
Loaded gadget: Synced LOD
Loaded gadget: Tactical Unit AI
Loaded gadget: Target Features
Loaded gadget: Target Priority
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Time slow v2
Loaded gadget: Torpedo Stay Underwater
Loaded gadget: Transport Load Unload
Loaded gadget: Transport Selected Load
Loaded gadget: Transport Speed
Loaded gadget: TransportAIbuttons
Loaded gadget: Turn Without Interia
Loaded gadget: Typemap Options
Loaded gadget: Unit removal from rezzed structures
Loaded gadget: UnitStealth
Loaded gadget: Units on fire
Loaded gadget: Wade Effects
Loaded gadget: Ward Fire
Loaded gadget: Water Effects
Loaded gadget: Weapon Impulse
Loaded gadget: Weapon Reaim Time
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_widget_events.lua
Loaded gadget: astar.lua
Loaded gadget: init_auto_ready.lua
Loaded gadget: lups_cloak_fx.lua
Loaded gadget: lups_nano_spray.lua
Loaded gadget: lups_thrusters.lua
Loaded gadget: lups_wrapper.lua
Loaded gadget: map_texture_generator.lua
Loaded gadget: randommapgen_texture.lua
Loaded gadget: weapon_hide_sniper.lua
Loaded gadget: Center Offset and Growth Scale
Loaded gadget: Commander Upgrade
Loaded gadget: CustomUnitShaders
Loaded gadget: Factory exit flatten
Loaded gadget: Game Over
Loaded gadget: On/Off
Loaded gadget: UnitCloakShield
Loaded gadget: Water level modoption
Loaded gadget: Windmill Control
Loaded gadget: Fighter pull-up
Loaded gadget: Energy Drain
Loaded gadget: Share mode
Loaded gadget: Chicken control
Loaded gadget: WaterParams
Loaded gadget: Wind generation
Loaded gadget: Area Denial
Loaded gadget: Cannot Damage Unit
Loaded gadget: Disallow unit for command targeting
Loaded gadget: Single-Hit Weapon
Loaded gadget: Starlight Handler
Loaded gadget: Noexplode Stopper
Loaded gadget: Unit Explosion Spawner
Loaded gadget: Economy Multiplier Handicap
Loaded gadget: Map Border
Loaded gadget: Shield Merge
Loaded gadget: Lups Shield
Loaded gadget: Endgame Graphs
Loaded gadget: Awards
Loaded gadget: Backup allyteam names
Loaded gadget: Gadget Profiler New
Loaded gadget: Gameframe Orders
Loaded gadget: Planet Wars Structures
Loaded gadget: Profiler
Loaded gadget: Zombies!
[t=00:00:40.852746][f=-000001] Synced LuaRules: finished loading
[t=00:00:40.924481][f=-000001] Unsynced LuaRules: starting loading
Loaded gadget: Dev Command Checker
Loaded gadget: Engine Taskbar Stuff
Loaded gadget: Map Terrain Generator
Loaded gadget: Save/Load
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Script notification
Loaded gadget: StartSetup
Loaded gadget: Teleport Throw
Loaded gadget: UnitMorph
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: AutoReadyStartpos
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: Capture
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Dev Commands
Loaded gadget: Factory Parent Marker
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: Generic Plate Command
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Modular Comm Info
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Proximity Targetting
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Target Features
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Thrusters
Loaded gadget: Time slow v2
Loaded gadget: TransportAIbuttons
Loaded gadget: Units on fire
Loaded gadget: Widget Events
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_versioning.lua
Loaded gadget: astar.lua
Loaded gadget: cmd_areaguard.lua
Loaded gadget: cmd_hide_autorepairlevel.lua
Loaded gadget: cmd_onoff.lua
Loaded gadget: cmd_remove_wait.lua
Loaded gadget: cmd_select_load_helper.lua
Loaded gadget: dbg_ceg_spawner.lua
Loaded gadget: dbg_size_changer.lua
Loaded gadget: endgame_graphs.lua