[t=00:00:00.000000] [CpuId] found 1 cores and 1 logical cpus (mask: 0x1) of type general
[t=00:00:00.000048] [CpuId] setting logical cpu affinity mask to 0x1
[t=00:00:00.011336] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.011375] Using writeable configuration source: "/tmp/tmp.UcZFfvykoz/springsettings.1564791.cfg"
[t=00:00:00.019260] LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt
[t=00:00:00.019535] ============== ==============
[t=00:00:00.019549]
[A] ArchiveScanner
[A] AutohostInterface
[A] BumpWater
[A] CSMFGroundTextures
[A] CrashHandler
[A] CregSerializer
[A] DecalsDrawerGL4
[A] DynWater
[A] Font
[A] GameServer
[A] GroundMoveType
[A] KeyBindings
[A] LuaSocket
[A] Model
[A] Net
[A] Path
[A] Piece
[A] RoamMeshDrawer
[A] Shader
[A] SkyBox
[A] Sound
[A] Texture
[A] VFS
[E] Sound (Notice)
[E] VFS (Info)
[t=00:00:00.019559]
[t=00:00:00.019568] Enable or disable log sections using the LogSections configuration key
[t=00:00:00.019577] or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.019586] Use "none" to disable the default log sections.
[t=00:00:00.019601] ============== ==============
[t=00:00:00.019611] ============== ==============
[t=00:00:00.019667] InputTextGeo = 0.26 0.73 0.02 0.028
[t=00:00:00.019677] MouseDragCircleCommandThreshold = 25
[t=00:00:00.019687] ROAM = 2
[t=00:00:00.019696] RotateLogFiles = 1
[t=00:00:00.019706] TeamHighlight = 0
[t=00:00:00.019716] ============== ==============
[t=00:00:00.019725] ============== ==============
[t=00:00:00.019735] Spring Engine Version: 105.1.1-1485-g78f9a2c BAR105 (Headless)
[t=00:00:00.019744] Build Environment: gcc libstdc++ version 20210427
[t=00:00:00.019755] Compiler Version: gcc-11.1.0
[t=00:00:00.019776] Operating System: Linux 4.19.0-16-amd64 #1 SMP Debian 4.19.181-1 (2021-03-19) (x86_64)
[t=00:00:00.020016] Hardware Config: AMD EPYC 7601 32-Core Processor; 1995MB RAM
[t=00:00:00.020031] Binary Word Size: 64-bit (native)
[t=00:00:00.020041] Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.020050] Physical CPU Cores: 1
[t=00:00:00.020059] Logical CPU Cores: 1
[t=00:00:00.020068] ============== ==============
[t=00:00:00.020133] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.020142] SSE 1.0 : 1, SSE 2.0 : 1
[t=00:00:00.020151] SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.020161] SSE 4.1 : 1, SSE 4.2 : 1
[t=00:00:00.020169] SSE 4.0A: 1, SSE 5.0A: 0
[t=00:00:00.022546] [WatchDog::Install] installed (hang-timeout: 60s)
[t=00:00:00.022569] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.022593] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz}
[t=00:00:00.022630] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window
[t=00:00:00.022658] [GR::SetWindowAttributes][1] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<8,8>
[t=00:00:00.022669] [GR::SetWindowAttributes][2] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<400,400>
[t=00:00:00.022705] [GR::LogVersionInfo]
[t=00:00:00.022715] SDL version : 0.0.0 (linked) / 2.0.8 (compiled)
[t=00:00:00.022725] GL version :
[t=00:00:00.022735] GL vendor :
[t=00:00:00.022745] GL renderer :
[t=00:00:00.022755] GLSL version:
[t=00:00:00.022765] GLEW version: spring headless stub GLEW version
[t=00:00:00.022776] GPU memory : unknown
[t=00:00:00.022785] SDL swap-int: 0
[t=00:00:00.022795] SDL driver : headless stub
[t=00:00:00.022805]
[t=00:00:00.022816] Initialized OpenGL Context: 0.0 (Compat)
[t=00:00:00.022826] GLSL shader support : 0
[t=00:00:00.022836] GL4 support : 0
[t=00:00:00.022846] FBO extension support : 0
[t=00:00:00.022856] NVX GPU mem-info support : 0
[t=00:00:00.022888] ATI GPU mem-info support : 0
[t=00:00:00.022899] NPOT-texture support : 1 (0)
[t=00:00:00.022909] S3TC/DXT1 texture support : 0/0
[t=00:00:00.022920] texture query-LOD support : 1 (0)
[t=00:00:00.022930] MSAA frame-buffer support : 0 (0)
[t=00:00:00.022940] Z-buffer depth : 16 (-)
[t=00:00:00.022951] primitive-restart support : 0 (0)
[t=00:00:00.022961] clip-space control support: 0 (0)
[t=00:00:00.022972] seamless cube-map support : 0 (0)
[t=00:00:00.022982] frag-depth layout support : 0 (0)
[t=00:00:00.022992] persistent maps support : 0 (0)
[t=00:00:00.023002] explicit attribs location : 0 (0)
[t=00:00:00.023014] multi draw indirect : 0 (-)
[t=00:00:00.023026]
[t=00:00:00.023038] max. FBO samples : -1
[t=00:00:00.023051] max. FS/program texture slots : 8/8
[t=00:00:00.023062] max. texture size : 2048
[t=00:00:00.023078] max. texture anisotropy level : 0.000000
[t=00:00:00.023090] max. vec4 varyings/attributes : 0/0
[t=00:00:00.023099] max. draw-buffers : 0
[t=00:00:00.023108] max. rec. indices/vertices : 0/0
[t=00:00:00.023117] max. uniform buffer-bindings : 0
[t=00:00:00.023126] max. uniform block-size : 0KB
[t=00:00:00.023135] max. storage buffer-bindings : 0
[t=00:00:00.023145] max. storage block-size : 0MB
[t=00:00:00.023153]
[t=00:00:00.023162] enable AMD-hacks : 0
[t=00:00:00.023171] compress MIP-maps: 0
[t=00:00:00.024356] [GR::UpdateGLConfigs]
[t=00:00:00.024440] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.024460] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=8.000000, vsy=8.000000, ssx=8.000000, ssy=8.000000, screenPosX=0, screenPosY=0
[t=00:00:00.024517] [GR::UpdateGLGeometry][2] winSize=<8,8>
[t=00:00:00.024528] [GR::InitGLState]
[t=00:00:00.024730] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated)
[t=00:00:00.920084] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.960045] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.967999] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.968552] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/
[t=00:00:00.968576] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/
[t=00:00:00.968592] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1485-g78f9a2c/
[t=00:00:01.110276] Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1485-g78f9a2c/base
[t=00:00:01.111671] Scanning: /var/lib/zkreplay/Zero-K/maps
[t=00:00:01.152241] Scanning: /var/lib/zkreplay/Zero-K/games
[t=00:00:01.152574] Scanning: /var/lib/zkreplay/Zero-K/packages
[t=00:00:01.168146] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 58ms
[t=00:00:01.168572] [VFS] [SpringVFS::ReserveArchives]
[t=00:00:01.168723] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:01.183617] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f2db801c7d0 (SpringVFS) global=(nil) (null)
[t=00:00:01.183647] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:01.187591] [ThreadPool::SetThreadCount][1] wanted=1 current=1 maximum=1 (init=1)
[t=00:00:01.187622] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:01.187633] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:01.187642] [ThreadPool::SetThreadCount][2] workers=0
[t=00:00:01.187662] [Threading] Main thread CPU affinity mask set: 1
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:30:DumpVersion():libcurl 7.86.0 OpenSSL/1.1.1s
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:78:ConfigureCertificates():CURLOPT_CAINFO is /etc/ssl/certs/ca-certificates.crt (can be overriden by SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAPATH is /etc/ssl/certs (can be overriden by SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:201:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:185:DownloadSetConfig():Free disk space: 3418 MB
[t=00:00:01.237296][f=-000001] [CPreGame] using server IP localhost and port 8452
[t=00:00:01.237807][f=-000001] [NetProto::InitLocalClient] connecting to local server
[t=00:00:01.237945][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1564791/replay.sdfz" for game data...
[t=00:00:01.395842][f=-000001] [PreGame::StartServerForDemo] starting GameServer
[t=00:00:01.406392][f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[t=00:00:01.406524][f=-000001] [UDPListener] successfully bound socket on port 8452
[t=00:00:01.415354][f=-000001] [PreGame::StartServerForDemo] started GameServer
[t=00:00:01.415448][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 177ms
[t=00:00:01.415600][f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 4 to team 0 (#active=5)
[t=00:00:01.490040][f=-000001] [PreGame::AddMapArchivesToVFS][server=0x55d02e6339d0] using map "CrossRoads v1.0.3" (loaded=0 cached=0)
[t=00:00:01.491873][f=-000001] [VFS] [SpringVFS::AddArchive(arName="CrossRoads v1.0.3", overwrite=false)] section=1 cached=0
[t=00:00:01.494326][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:01.494834][f=-000001] [PreGame::AddModArchivesToVFS][server=0x55d02e6339d0] using game "Zero-K v1.11.1.0" (loaded=0 cached=0)
[t=00:00:01.495938][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.11.1.0", overwrite=false)] section=0 cached=0
[t=00:00:01.507284][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:01.507670][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:01.519733][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 104ms
[t=00:00:01.520458][f=-000001] [PreGame::UpdateClientNet] received local player number 4 (team 0, allyteam 0), creating LoadScreen
[t=00:00:01.527559][f=-000001] forceSingleThreaded, false
[t=00:00:01.669503][f=-000001] [LuaIntro] Searching for new Widgets
[t=00:00:01.669537][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[t=00:00:01.669632][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[t=00:00:01.669688][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[t=00:00:01.669825][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[t=00:00:01.669886][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[t=00:00:01.671504][f=-000001] [LuaIntro] Found new widget "SpringLogo"
[t=00:00:01.672028][f=-000001] [LuaIntro] Found new widget "LoadTexture"
[t=00:00:01.672502][f=-000001] [LuaIntro] Found new widget "LoadProgress"
[t=00:00:01.674693][f=-000001] [LuaIntro] Found new widget "Main"
[t=00:00:01.677293][f=-000001] [LuaIntro] Found new widget "Music"
[t=00:00:01.679390][f=-000001] [LuaIntro] Found new widget "WM Stuff"
[t=00:00:01.679432][f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[t=00:00:01.679923][f=-000001] [LuaIntro] Loading widget: WM Stuff
[t=00:00:01.690053][f=-000001] [LuaIntro] Loading widget: LoadProgress
[t=00:00:01.692317][f=-000001] [LuaIntro] Loading widget: Main
[t=00:00:01.693544][f=-000001] [LuaIntro] Loading widget: LoadTexture
[t=00:00:01.693836][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[t=00:00:01.694501][f=-000001] [LoadScreen::Init] single-threaded
[t=00:00:01.694838][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[t=00:00:01.699538][f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[t=00:00:01.699579][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[t=00:00:01.823088][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[t=00:00:01.917490][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (40 MB)"
[t=00:00:06.497549][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[t=00:00:06.801241][f=-000001] Loading UnitDefs_posts
[t=00:00:06.986391][f=-000001] Loading FeatureDefs_posts
[t=00:00:07.015144][f=-000001] Loading WeaponDefs_posts
[t=00:00:07.039300][f=-000001] Loading ArmorDefs_posts
[t=00:00:07.059534][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 537ms
[t=00:00:07.111927][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 615ms
[t=00:00:07.111976][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[t=00:00:07.205071][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[t=00:00:07.205340][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 0ms
[t=00:00:07.205356][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[t=00:00:07.205367][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[t=00:00:07.206103][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[t=00:00:07.207452][f=-000001] [Init] number of ArmorDefs: 5
[t=00:00:07.391200][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[t=00:00:07.448160][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[t=00:00:07.554583][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[t=00:00:07.574499][f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[t=00:00:07.574555][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[t=00:00:08.085486][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 510ms
[t=00:00:08.085549][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[t=00:00:08.208299][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 122ms
[t=00:00:08.208375][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[t=00:00:08.240169][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 31ms
[t=00:00:08.947882][f=-000001] [Path] TK CPathManager::InitStatic: 1 threads available (MT requests=1, MT updates=1)
[t=00:00:08.977513][f=-000001] [IPathManager::GetInstance] using TKPFS
[t=00:00:08.986322][f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[t=00:00:08.998304][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Models"
[t=00:00:14.508501][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[t=00:00:14.515087][f=-000001] [Init] shadow rendering is disabled (config-value -1)
[t=00:00:14.515117][f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[t=00:00:14.516221][f=-000001] InfoTexture: legacy
[t=00:00:14.516250][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[t=00:00:14.518231][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[t=00:00:15.568966][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[t=00:00:15.571010][f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms
[t=00:00:15.571039][f=-000001] Switching to ROAM Mesh Rendering
[t=00:00:15.572198][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:15.800449][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
[t=00:00:15.804997][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:16.083007][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
[t=00:00:16.125500][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GrassDrawer"
[t=00:00:16.134538][f=-000001] Loaded DecalsDrawer: off
[t=00:00:16.134591][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[t=00:00:16.135925][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[t=00:00:16.687654][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[t=00:00:16.699807][f=-000001] [LoadScreen::SetLoadMessage] text="Finalizing Models"
[t=00:00:16.700164][f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[t=00:00:16.881965][f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 11ms
[t=00:00:16.883778][f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0
[t=00:00:16.883816][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
[t=00:00:16.892320][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:16.892374][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:16.892388][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=8ecbd6ac
[t=00:00:16.892401][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:16.892413][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:16.892424][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:16.892438][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=291c0df1
[t=00:00:16.898109][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:16.898178][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:16.898199][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=8ecbd6ac
[t=00:00:16.898214][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:16.898233][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:16.898247][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:16.898263][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=291c0e01
[t=00:00:16.898280][f=-000001] [Path] TK CPathManager::Finalize PathFinder 0x0x55d03df5ca80 has BLOCKSIZE 1
[t=00:00:16.901776][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:16.901815][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:16.901827][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=8ecbd6ac
[t=00:00:16.901839][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:16.902087][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:16.902103][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=291c0b57
[t=00:00:16.907184][f=-000001] [Path] [PathEstimator::ReadFile] hash=291c0b57 file="cache/105dev-BAR105/paths/CrossRoads v1.0.3.pe-291c0b57.zip" (exists=1)
[t=00:00:16.908510][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]"
[t=00:00:16.916573][f=-000001] Path cache (40, 40) initialized.
[t=00:00:16.916615][f=-000001] Path cache (40, 40) initialized.
[t=00:00:16.919695][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:16.919724][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:16.919737][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=8ecbd6ac
[t=00:00:16.919749][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:16.919760][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:16.919772][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=291c0b67
[t=00:00:17.023678][f=-000001] [Path] [PathEstimator::ReadFile] hash=291c0b67 file="cache/105dev-BAR105/paths/CrossRoads v1.0.3.pe2-291c0b67.zip" (exists=1)
[t=00:00:17.024431][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]"
[t=00:00:17.026618][f=-000001] Path cache (20, 20) initialized.
[t=00:00:17.026643][f=-000001] Path cache (20, 20) initialized.
[t=00:00:17.026660][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (142ms, checksum 68d21380)"
[t=00:00:17.026727][f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0
[t=00:00:17.026741][f=-000001] [Game::LoadLua] Lua developer mode disabled
[t=00:00:17.026769][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[t=00:00:17.227333][f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 122ms
[t=00:00:17.227974][f=-000001] Synced LuaRules: starting loading
Loaded gadget: API versioning stuff for maps and user widgets
Loaded gadget: Dev Command Checker
Loaded gadget: Save/Load
Loaded gadget: Startbox handler
Loaded gadget: Wanted Speed
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: No Friendly Fire
Loaded gadget: IconGenerator
Loaded gadget: Map Lua Metal Spot Placer
Loaded gadget: Mex Placement
Loaded gadget: Nano Frame Death Handeling
Loaded gadget: Nano Frame Rate Limit
Loaded gadget: No Self-D
Loaded gadget: ShareControl
Loaded gadget: UnitPriority
Loaded gadget: Mex Control with energy link
Loaded gadget: Script notification
Loaded gadget: Antinuke Handler
Loaded gadget: Attributes
Loaded gadget: Attributes Generic
Loaded gadget: Auto-Target Lookahead
Loaded gadget: Bait Prevention
Loaded gadget: Boolean Disable
Loaded gadget: Impulse Float Toggle
Loaded gadget: LockOptions
Loaded gadget: Perks
Loaded gadget: Shield Charge
Loaded gadget: StartSetup
Loaded gadget: Stockpile
Loaded gadget: Teleport Throw
[t=00:00:19.359124][f=-000001] Setting morph for custom comms for player: 1
[t=00:00:19.359204][f=-000001] Setting morph for custom comms for player: 0
Loaded gadget: UnitMorph
Loaded gadget: Zenith Skyline Checker
Loaded gadget: AirPlantParents
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: Aircraft Crashing
Loaded gadget: Allow Builder Hold Fire
Loaded gadget: Area Guard
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Block direct control
Loaded gadget: Blocking Tag Implementation
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: CEG Spawner
Loaded gadget: Capture
Loaded gadget: Carrier Drones
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Commander Skin Renderer
Loaded gadget: Constructor Auto Assist
Loaded gadget: Control gunship strafe range
Loaded gadget: D-Gun Aim Fix
Loaded gadget: Debris physics
Loaded gadget: Decloak when damaged
Loaded gadget: Dev Commands
Loaded gadget: Disable Buildoptions
Loaded gadget: Dont fire at radar
Loaded gadget: Experience
Loaded gadget: Factory Anti Slacker
Loaded gadget: Factory Parent Marker
Loaded gadget: Factory Plate
Loaded gadget: Factory Stop Production
Loaded gadget: Fall Damage
Loaded gadget: Feature Effects
Loaded gadget: Fire Once command
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: GameID GameRulesParam
Loaded gadget: GameRules Events
Loaded gadget: Generic Plate Command
Loaded gadget: Grey Goo
Loaded gadget: Gunship Bugger Off
Loaded gadget: Gunship Oscillate
Loaded gadget: Gunship Strafe Control
Loaded gadget: Hide Autorepairlevel Command
Loaded gadget: Ignore Gibs
Loaded gadget: Instant Self Destruct
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LUS
Loaded gadget: Lag Monitor
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Mod statistics
Loaded gadget: Modular Comm Info
Loaded gadget: Nuke Explosion Chooser
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Overkill Prevention
Loaded gadget: Overkill Prevention Placeholder
Loaded gadget: Paralysis
Loaded gadget: Player extra information
Loaded gadget: Prevent Lab Hax
Loaded gadget: Prevent Landship
Loaded gadget: Prevent turret overshoot
Loaded gadget: Projectile Gravity
Loaded gadget: Projectile Radar Homing
Loaded gadget: Projectile Retarget
Loaded gadget: Proximity Targetting
Loaded gadget: Puppy Handler
Loaded gadget: Radar Wobble Control
Loaded gadget: Reclaim HP changer
Loaded gadget: Refuel Pad Handler
Loaded gadget: Regeneration
Loaded gadget: Remove Wait
Loaded gadget: Repair Speed Changer
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Rezz Hp changer + effect
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Show Shooter
Loaded gadget: Spherical LOS
Loaded gadget: Static Con Unsticker
Loaded gadget: Structure death flatten fix
Loaded gadget: Synced LOD
Loaded gadget: Tactical Unit AI
Loaded gadget: Target Features
Loaded gadget: Target Priority
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Time slow v2
Loaded gadget: Torpedo Stay Underwater
Loaded gadget: Transport Load Unload
Loaded gadget: Transport Selected Load
Loaded gadget: Transport Speed
Loaded gadget: TransportAIbuttons
Loaded gadget: Turn Without Interia
Loaded gadget: Typemap Options
Loaded gadget: Unit removal from rezzed structures
Loaded gadget: UnitStealth
Loaded gadget: Units on fire
Loaded gadget: Wade Effects
Loaded gadget: Ward Fire
Loaded gadget: Water Effects
Loaded gadget: Weapon Impulse
Loaded gadget: Weapon Reaim Time
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_widget_events.lua
Loaded gadget: astar.lua
Loaded gadget: init_auto_ready.lua
Loaded gadget: lups_cloak_fx.lua
Loaded gadget: lups_nano_spray.lua
Loaded gadget: lups_thrusters.lua
Loaded gadget: lups_wrapper.lua
Loaded gadget: weapon_hide_sniper.lua
Loaded gadget: Center Offset and Growth Scale
Loaded gadget: Commander Upgrade
Loaded gadget: CustomUnitShaders
Loaded gadget: Factory exit flatten
Loaded gadget: Game Over
Loaded gadget: On/Off
Loaded gadget: UnitCloakShield
Loaded gadget: Water level modoption
Loaded gadget: Map Wind
Loaded gadget: Windmill Control
Loaded gadget: Fighter pull-up
Loaded gadget: Energy Drain
Loaded gadget: Share mode
Loaded gadget: Chicken control
Loaded gadget: Area Denial
Loaded gadget: Cannot Damage Unit
Loaded gadget: Disallow unit for command targeting
Loaded gadget: Single-Hit Weapon
Loaded gadget: Starlight Handler
Loaded gadget: Noexplode Stopper
Loaded gadget: Unit Explosion Spawner
Loaded gadget: Economy Multiplier Handicap
Loaded gadget: Map Border
Loaded gadget: Shield Merge
Loaded gadget: Lups Shield
Loaded gadget: Endgame Graphs
Loaded gadget: Awards
Loaded gadget: Backup allyteam names
Loaded gadget: Gadget Profiler New
Loaded gadget: Gameframe Orders
Loaded gadget: Planet Wars Structures
Loaded gadget: Profiler
Loaded gadget: Zombies!
[t=00:00:19.893651][f=-000001] Synced LuaRules: finished loading
[t=00:00:19.913821][f=-000001] Unsynced LuaRules: starting loading
Loaded gadget: Dev Command Checker
Loaded gadget: Engine Taskbar Stuff
Loaded gadget: Save/Load
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Script notification
Loaded gadget: StartSetup
Loaded gadget: Teleport Throw
Loaded gadget: UnitMorph
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: AutoReadyStartpos
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: Capture
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Dev Commands
Loaded gadget: Factory Parent Marker
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: Generic Plate Command
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Modular Comm Info
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Proximity Targetting
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Target Features
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Thrusters
Loaded gadget: Time slow v2
Loaded gadget: TransportAIbuttons
Loaded gadget: Units on fire
Loaded gadget: Widget Events
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_versioning.lua
Loaded gadget: astar.lua
Loaded gadget: cmd_areaguard.lua
Loaded gadget: cmd_hide_autorepairlevel.lua
Loaded gadget: cmd_onoff.lua
Loaded gadget: cmd_remove_wait.lua
Loaded gadget: cmd_select_load_helper.lua
Loaded gadget: dbg_ceg_spawner.lua
Loaded gadget: dbg_size_changer.lua
Loaded gadget: endgame_graphs.lua
Loaded gadget: factory_anti_slacker.lua
Loaded gadget: feature_debris_physics.lua
Loaded gadget: feature_fx.lua
Loaded gadget: game_globallos.lua