[t=00:00:00.000000] [CpuId] found 1 cores and 1 logical cpus (mask: 0x1) of type general
[t=00:00:00.000067] [CpuId] setting logical cpu affinity mask to 0x1
[t=00:00:00.011592] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.011640] Using writeable configuration source: "/tmp/tmp.OV0g4Jky1v/springsettings.1564053.cfg"
[t=00:00:00.020639] LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt
[t=00:00:00.020696] ============== ==============
[t=00:00:00.020712]
[A] ArchiveScanner
[A] AutohostInterface
[A] BumpWater
[A] CSMFGroundTextures
[A] CrashHandler
[A] CregSerializer
[A] DecalsDrawerGL4
[A] DynWater
[A] Font
[A] GameServer
[A] GroundMoveType
[A] KeyBindings
[A] LuaSocket
[A] Model
[A] Net
[A] Path
[A] Piece
[A] RoamMeshDrawer
[A] Shader
[A] SkyBox
[A] Sound
[A] Texture
[A] VFS
[E] Sound (Notice)
[E] VFS (Info)
[t=00:00:00.020724]
[t=00:00:00.020734] Enable or disable log sections using the LogSections configuration key
[t=00:00:00.020744] or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.020754] Use "none" to disable the default log sections.
[t=00:00:00.020764] ============== ==============
[t=00:00:00.020776] ============== ==============
[t=00:00:00.020834] InputTextGeo = 0.26 0.73 0.02 0.028
[t=00:00:00.020846] MouseDragCircleCommandThreshold = 25
[t=00:00:00.020857] ROAM = 2
[t=00:00:00.020867] RotateLogFiles = 1
[t=00:00:00.020878] TeamHighlight = 0
[t=00:00:00.020889] ============== ==============
[t=00:00:00.020899] ============== ==============
[t=00:00:00.020910] Spring Engine Version: 105.1.1-1485-g78f9a2c BAR105 (Headless)
[t=00:00:00.020921] Build Environment: gcc libstdc++ version 20210427
[t=00:00:00.020931] Compiler Version: gcc-11.1.0
[t=00:00:00.020954] Operating System: Linux 4.19.0-16-amd64 #1 SMP Debian 4.19.181-1 (2021-03-19) (x86_64)
[t=00:00:00.021144] Hardware Config: AMD EPYC 7601 32-Core Processor; 1995MB RAM
[t=00:00:00.021157] Binary Word Size: 64-bit (native)
[t=00:00:00.021168] Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.021178] Physical CPU Cores: 1
[t=00:00:00.021188] Logical CPU Cores: 1
[t=00:00:00.021199] ============== ==============
[t=00:00:00.021264] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.021275] SSE 1.0 : 1, SSE 2.0 : 1
[t=00:00:00.021285] SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.021295] SSE 4.1 : 1, SSE 4.2 : 1
[t=00:00:00.021305] SSE 4.0A: 1, SSE 5.0A: 0
[t=00:00:00.023691] [WatchDog::Install] installed (hang-timeout: 60s)
[t=00:00:00.023713] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.023737] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz}
[t=00:00:00.023773] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window
[t=00:00:00.023801] [GR::SetWindowAttributes][1] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<8,8>
[t=00:00:00.024088] [GR::SetWindowAttributes][2] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<400,400>
[t=00:00:00.024142] [GR::LogVersionInfo]
[t=00:00:00.024158] SDL version : 0.0.0 (linked) / 2.0.8 (compiled)
[t=00:00:00.024172] GL version :
[t=00:00:00.024184] GL vendor :
[t=00:00:00.024196] GL renderer :
[t=00:00:00.024207] GLSL version:
[t=00:00:00.024220] GLEW version: spring headless stub GLEW version
[t=00:00:00.024234] GPU memory : unknown
[t=00:00:00.024246] SDL swap-int: 0
[t=00:00:00.024258] SDL driver : headless stub
[t=00:00:00.024269]
[t=00:00:00.024282] Initialized OpenGL Context: 0.0 (Compat)
[t=00:00:00.024295] GLSL shader support : 0
[t=00:00:00.024307] GL4 support : 0
[t=00:00:00.024320] FBO extension support : 0
[t=00:00:00.024334] NVX GPU mem-info support : 0
[t=00:00:00.024542] ATI GPU mem-info support : 0
[t=00:00:00.024555] NPOT-texture support : 1 (0)
[t=00:00:00.024567] S3TC/DXT1 texture support : 0/0
[t=00:00:00.024579] texture query-LOD support : 1 (0)
[t=00:00:00.024591] MSAA frame-buffer support : 0 (0)
[t=00:00:00.024603] Z-buffer depth : 16 (-)
[t=00:00:00.024615] primitive-restart support : 0 (0)
[t=00:00:00.024627] clip-space control support: 0 (0)
[t=00:00:00.024639] seamless cube-map support : 0 (0)
[t=00:00:00.024651] frag-depth layout support : 0 (0)
[t=00:00:00.024663] persistent maps support : 0 (0)
[t=00:00:00.024674] explicit attribs location : 0 (0)
[t=00:00:00.024686] multi draw indirect : 0 (-)
[t=00:00:00.024698]
[t=00:00:00.024711] max. FBO samples : -1
[t=00:00:00.024723] max. FS/program texture slots : 8/8
[t=00:00:00.024734] max. texture size : 2048
[t=00:00:00.024750] max. texture anisotropy level : 0.000000
[t=00:00:00.024762] max. vec4 varyings/attributes : 0/0
[t=00:00:00.024774] max. draw-buffers : 0
[t=00:00:00.024787] max. rec. indices/vertices : 0/0
[t=00:00:00.024799] max. uniform buffer-bindings : 0
[t=00:00:00.024812] max. uniform block-size : 0KB
[t=00:00:00.024824] max. storage buffer-bindings : 0
[t=00:00:00.024836] max. storage block-size : 0MB
[t=00:00:00.024848]
[t=00:00:00.024859] enable AMD-hacks : 0
[t=00:00:00.024872] compress MIP-maps: 0
[t=00:00:00.025943] [GR::UpdateGLConfigs]
[t=00:00:00.025969] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.025984] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=8.000000, vsy=8.000000, ssx=8.000000, ssy=8.000000, screenPosX=0, screenPosY=0
[t=00:00:00.025996] [GR::UpdateGLGeometry][2] winSize=<8,8>
[t=00:00:00.026006] [GR::InitGLState]
[t=00:00:00.026204] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated)
[t=00:00:00.726072] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.752202] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.759721] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.760300] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/
[t=00:00:00.760326] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/
[t=00:00:00.760342] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1485-g78f9a2c/
[t=00:00:00.904149] Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1485-g78f9a2c/base
[t=00:00:00.909569] Scanning: /var/lib/zkreplay/Zero-K/maps
[t=00:00:00.946322] Scanning: /var/lib/zkreplay/Zero-K/games
[t=00:00:00.946685] Scanning: /var/lib/zkreplay/Zero-K/packages
[t=00:00:00.964042] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 61ms
[t=00:00:00.964455] [VFS] [SpringVFS::ReserveArchives]
[t=00:00:00.964643] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.975899] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f4de8010d00 (SpringVFS) global=(nil) (null)
[t=00:00:00.975926] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:00.982172] [ThreadPool::SetThreadCount][1] wanted=1 current=1 maximum=1 (init=1)
[t=00:00:00.982218] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.982231] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.982241] [ThreadPool::SetThreadCount][2] workers=0
[t=00:00:00.982657] [Threading] Main thread CPU affinity mask set: 1
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:30:DumpVersion():libcurl 7.86.0 OpenSSL/1.1.1s
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:78:ConfigureCertificates():CURLOPT_CAINFO is /etc/ssl/certs/ca-certificates.crt (can be overriden by SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAPATH is /etc/ssl/certs (can be overriden by SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:201:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:185:DownloadSetConfig():Free disk space: 1742 MB
[t=00:00:01.036772][f=-000001] [CPreGame] using server IP localhost and port 8452
[t=00:00:01.037358][f=-000001] [NetProto::InitLocalClient] connecting to local server
[t=00:00:01.037547][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1564053/replay.sdfz" for game data...
[t=00:00:01.223275][f=-000001] [PreGame::StartServerForDemo] starting GameServer
[t=00:00:01.229473][f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[t=00:00:01.229745][f=-000001] [UDPListener] successfully bound socket on port 8452
[t=00:00:01.236038][f=-000001] [PreGame::StartServerForDemo] started GameServer
[t=00:00:01.236113][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 198ms
[t=00:00:01.236692][f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3)
[t=00:00:01.318162][f=-000001] [PreGame::AddMapArchivesToVFS][server=0x559d0b05ddc0] using map "Gecko Isle Remake v1.2" (loaded=0 cached=0)
[t=00:00:01.319525][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Gecko Isle Remake v1.2", overwrite=false)] section=1 cached=0
[t=00:00:01.321692][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:01.322182][f=-000001] [PreGame::AddModArchivesToVFS][server=0x559d0b05ddc0] using game "Zero-K v1.11.1.0" (loaded=0 cached=0)
[t=00:00:01.323356][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.11.1.0", overwrite=false)] section=0 cached=0
[t=00:00:01.334483][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:01.335104][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:01.346728][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 110ms
[t=00:00:01.347397][f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 1), creating LoadScreen
[t=00:00:01.354105][f=-000001] forceSingleThreaded, false
[t=00:00:07.583081][f=-000001] Spring.GetMapOptions Selected mapOptions: Waterdamage:, nil, WaterLevel:, nil, Roads:, nil
[t=00:00:07.759069][f=-000001] [LuaIntro] Searching for new Widgets
[t=00:00:07.759106][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[t=00:00:07.759211][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[t=00:00:07.759272][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[t=00:00:07.759348][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[t=00:00:07.759407][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[t=00:00:07.760649][f=-000001] [LuaIntro] Found new widget "SpringLogo"
[t=00:00:07.761247][f=-000001] [LuaIntro] Found new widget "LoadTexture"
[t=00:00:07.761803][f=-000001] [LuaIntro] Found new widget "LoadProgress"
[t=00:00:07.763873][f=-000001] [LuaIntro] Found new widget "Main"
[t=00:00:07.765429][f=-000001] [LuaIntro] Found new widget "Music"
[t=00:00:07.767373][f=-000001] [LuaIntro] Found new widget "WM Stuff"
[t=00:00:07.767404][f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[t=00:00:07.767866][f=-000001] [LuaIntro] Loading widget: WM Stuff
[t=00:00:07.778152][f=-000001] [LuaIntro] Loading widget: LoadProgress
[t=00:00:07.780347][f=-000001] [LuaIntro] Loading widget: Main
[t=00:00:07.781359][f=-000001] [LuaIntro] Loading widget: LoadTexture
[t=00:00:07.781731][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[t=00:00:07.782380][f=-000001] [LoadScreen::Init] single-threaded
[t=00:00:07.782397][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[t=00:00:07.787357][f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[t=00:00:07.787405][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[t=00:00:07.928813][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[t=00:00:08.000481][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (116 MB)"
[t=00:00:08.661588][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[t=00:00:09.177967][f=-000001] Loading UnitDefs_posts
[t=00:00:09.422327][f=-000001] Loading FeatureDefs_posts
[t=00:00:09.450122][f=-000001] Loading WeaponDefs_posts
[t=00:00:09.499591][f=-000001] Loading ArmorDefs_posts
[t=00:00:09.524976][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 788ms
[t=00:00:09.608150][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 947ms
[t=00:00:09.608194][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[t=00:00:09.782243][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[t=00:00:09.782642][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 0ms
[t=00:00:09.783431][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[t=00:00:09.783453][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[t=00:00:09.785457][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[t=00:00:09.789702][f=-000001] [Init] number of ArmorDefs: 5
[t=00:00:10.120978][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[t=00:00:10.134098][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[t=00:00:10.310669][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[t=00:00:10.320339][f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[t=00:00:10.320381][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[t=00:00:10.805056][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 484ms
[t=00:00:10.805105][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[t=00:00:10.903587][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 98ms
[t=00:00:10.903633][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[t=00:00:10.927607][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 23ms
[t=00:00:11.769004][f=-000001] [Path] TK CPathManager::InitStatic: 1 threads available (MT requests=1, MT updates=1)
[t=00:00:11.773492][f=-000001] [IPathManager::GetInstance] using TKPFS
[t=00:00:11.774214][f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[t=00:00:11.785243][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Models"
[t=00:00:17.091104][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[t=00:00:17.097725][f=-000001] [Init] shadow rendering is disabled (config-value -1)
[t=00:00:17.097757][f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[t=00:00:17.099050][f=-000001] InfoTexture: legacy
[t=00:00:17.099075][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[t=00:00:17.100849][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[t=00:00:17.387133][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[t=00:00:17.402396][f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 3ms
[t=00:00:17.402438][f=-000001] Switching to ROAM Mesh Rendering
[t=00:00:17.403652][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:17.557590][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
[t=00:00:17.557660][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:17.844518][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
[t=00:00:18.008765][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GrassDrawer"
[t=00:00:18.019060][f=-000001] Loaded DecalsDrawer: off
[t=00:00:18.019096][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[t=00:00:18.020124][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[t=00:00:18.552893][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[t=00:00:18.565938][f=-000001] [LoadScreen::SetLoadMessage] text="Finalizing Models"
[t=00:00:18.566245][f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[t=00:00:18.768762][f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 10ms
[t=00:00:18.770223][f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0
[t=00:00:18.770246][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
[t=00:00:18.790558][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:18.790618][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:18.790632][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=9ed7e96
[t=00:00:18.790644][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=d8f21bc4
[t=00:00:18.790655][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:18.790667][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:18.790755][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=d7b63d08
[t=00:00:18.804891][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:18.804953][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:18.804966][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=9ed7e96
[t=00:00:18.804977][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=d8f21bc4
[t=00:00:18.804988][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:18.804999][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:18.805011][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=d7b63d18
[t=00:00:18.805023][f=-000001] [Path] TK CPathManager::Finalize PathFinder 0x0x559d145d0c90 has BLOCKSIZE 1
[t=00:00:18.814146][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:18.814181][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:18.814194][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=9ed7e96
[t=00:00:18.814208][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=d8f21bc4
[t=00:00:18.814446][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:18.814463][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=d7b63a6e
[t=00:00:18.820309][f=-000001] [Path] [PathEstimator::ReadFile] hash=d7b63a6e file="cache/105dev-BAR105/paths/Gecko Isle Remake v1.2.pe-d7b63a6e.zip" (exists=1)
[t=00:00:18.821350][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]"
[t=00:00:18.870127][f=-000001] Path cache (64, 72) initialized.
[t=00:00:18.870173][f=-000001] Path cache (64, 72) initialized.
[t=00:00:18.879378][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:18.879414][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:18.879433][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=9ed7e96
[t=00:00:18.879444][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=d8f21bc4
[t=00:00:18.879462][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:18.879472][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=d7b63a7e
[t=00:00:19.123967][f=-000001] [Path] [PathEstimator::ReadFile] hash=d7b63a7e file="cache/105dev-BAR105/paths/Gecko Isle Remake v1.2.pe2-d7b63a7e.zip" (exists=1)
[t=00:00:19.124635][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]"
[t=00:00:19.129378][f=-000001] Path cache (32, 36) initialized.
[t=00:00:19.129406][f=-000001] Path cache (32, 36) initialized.
[t=00:00:19.129442][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (359ms, checksum ee714d22)"
[t=00:00:19.129534][f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0
[t=00:00:19.129545][f=-000001] [Game::LoadLua] Lua developer mode disabled
[t=00:00:19.129554][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[t=00:00:19.350450][f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 55ms
[t=00:00:19.351213][f=-000001] Synced LuaRules: starting loading
[t=00:00:21.428575][f=-000001] Spring.GetMapOptions Selected mapOptions: Waterdamage:, nil, WaterLevel:, nil, Roads:, nil
Loaded gadget: API versioning stuff for maps and user widgets
Loaded gadget: Dev Command Checker
Loaded gadget: Save/Load
Loaded gadget: Startbox handler
Loaded gadget: Wanted Speed
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: No Friendly Fire
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Nano Frame Death Handeling
Loaded gadget: Nano Frame Rate Limit
Loaded gadget: No Self-D
Loaded gadget: ShareControl
Loaded gadget: UnitPriority
Loaded gadget: Mex Control with energy link
Loaded gadget: Script notification
Loaded gadget: Antinuke Handler
Loaded gadget: Attributes
Loaded gadget: Attributes Generic
Loaded gadget: Auto-Target Lookahead
Loaded gadget: Bait Prevention
Loaded gadget: Boolean Disable
Loaded gadget: Impulse Float Toggle
Loaded gadget: LockOptions
Loaded gadget: Perks
Loaded gadget: Shield Charge
Loaded gadget: StartSetup
Loaded gadget: Stockpile
Loaded gadget: Teleport Throw
Loaded gadget: UnitMorph
Loaded gadget: Zenith Skyline Checker
Loaded gadget: AirPlantParents
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: Aircraft Crashing
Loaded gadget: Allow Builder Hold Fire
Loaded gadget: Area Guard
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Block direct control
Loaded gadget: Blocking Tag Implementation
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: CEG Spawner
Loaded gadget: Capture
Loaded gadget: Carrier Drones
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Commander Skin Renderer
Loaded gadget: Constructor Auto Assist
Loaded gadget: Control gunship strafe range
Loaded gadget: D-Gun Aim Fix
Loaded gadget: Debris physics
Loaded gadget: Decloak when damaged
Loaded gadget: Dev Commands
Loaded gadget: Disable Buildoptions
Loaded gadget: Dont fire at radar
Loaded gadget: Experience
Loaded gadget: Factory Anti Slacker
Loaded gadget: Factory Parent Marker
Loaded gadget: Factory Plate
Loaded gadget: Factory Stop Production
Loaded gadget: Fall Damage
Loaded gadget: Feature Effects
Loaded gadget: Fire Once command
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: GameID GameRulesParam
Loaded gadget: GameRules Events
Loaded gadget: Generic Plate Command
Loaded gadget: Grey Goo
Loaded gadget: Gunship Bugger Off
Loaded gadget: Gunship Oscillate
Loaded gadget: Gunship Strafe Control
Loaded gadget: Hide Autorepairlevel Command
Loaded gadget: Ignore Gibs
Loaded gadget: Instant Self Destruct
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LUS
Loaded gadget: Lag Monitor
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Mod statistics
Loaded gadget: Modular Comm Info
Loaded gadget: Nuke Explosion Chooser
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Overkill Prevention
Loaded gadget: Overkill Prevention Placeholder
Loaded gadget: Paralysis
Loaded gadget: Player extra information
Loaded gadget: Prevent Lab Hax
Loaded gadget: Prevent Landship
Loaded gadget: Prevent turret overshoot
Loaded gadget: Projectile Gravity
Loaded gadget: Projectile Radar Homing
Loaded gadget: Projectile Retarget
Loaded gadget: Proximity Targetting
Loaded gadget: Puppy Handler
Loaded gadget: Radar Wobble Control
Loaded gadget: Reclaim HP changer
Loaded gadget: Refuel Pad Handler
Loaded gadget: Regeneration
Loaded gadget: Remove Wait
Loaded gadget: Repair Speed Changer
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Rezz Hp changer + effect
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Show Shooter
Loaded gadget: Spherical LOS
Loaded gadget: Static Con Unsticker
Loaded gadget: Structure death flatten fix
Loaded gadget: Synced LOD
Loaded gadget: Tactical Unit AI
Loaded gadget: Target Features
Loaded gadget: Target Priority
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Time slow v2
Loaded gadget: Torpedo Stay Underwater
Loaded gadget: Transport Load Unload
Loaded gadget: Transport Selected Load
Loaded gadget: Transport Speed
Loaded gadget: TransportAIbuttons
Loaded gadget: Turn Without Interia
Loaded gadget: Typemap Options
Loaded gadget: Unit removal from rezzed structures
Loaded gadget: UnitStealth
Loaded gadget: Units on fire
Loaded gadget: Wade Effects
Loaded gadget: Ward Fire
Loaded gadget: Water Effects
Loaded gadget: Weapon Impulse
Loaded gadget: Weapon Reaim Time
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_widget_events.lua
Loaded gadget: astar.lua
Loaded gadget: init_auto_ready.lua
Loaded gadget: lups_cloak_fx.lua
Loaded gadget: lups_nano_spray.lua
Loaded gadget: lups_thrusters.lua
Loaded gadget: lups_wrapper.lua
Loaded gadget: weapon_hide_sniper.lua
Loaded gadget: Center Offset and Growth Scale
Loaded gadget: Commander Upgrade
Loaded gadget: CustomUnitShaders
Loaded gadget: Factory exit flatten
Loaded gadget: Game Over
Loaded gadget: On/Off
Loaded gadget: UnitCloakShield
Loaded gadget: Water level modoption
Loaded gadget: Windmill Control
Loaded gadget: Fighter pull-up
Loaded gadget: Energy Drain
Loaded gadget: Share mode
Loaded gadget: Chicken control
Loaded gadget: Area Denial
Loaded gadget: Cannot Damage Unit
Loaded gadget: Disallow unit for command targeting
Loaded gadget: Single-Hit Weapon
Loaded gadget: Starlight Handler
Loaded gadget: Noexplode Stopper
Loaded gadget: Unit Explosion Spawner
Loaded gadget: Economy Multiplier Handicap
Loaded gadget: Map Border
Loaded gadget: Shield Merge
Loaded gadget: Lups Shield
Loaded gadget: Endgame Graphs
Loaded gadget: Awards
Loaded gadget: Backup allyteam names
Loaded gadget: Gadget Profiler New
Loaded gadget: Gameframe Orders
Loaded gadget: Planet Wars Structures
Loaded gadget: Profiler
Loaded gadget: Zombies!
[t=00:00:22.282070][f=-000001] Synced LuaRules: finished loading
[t=00:00:22.303684][f=-000001] Unsynced LuaRules: starting loading
Loaded gadget: Dev Command Checker
Loaded gadget: Engine Taskbar Stuff
Loaded gadget: Save/Load
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Script notification
Loaded gadget: StartSetup
Loaded gadget: Teleport Throw
Loaded gadget: UnitMorph
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: AutoReadyStartpos
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: Capture
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Dev Commands
Loaded gadget: Factory Parent Marker
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: Generic Plate Command
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Modular Comm Info
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Proximity Targetting
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Target Features
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Thrusters
Loaded gadget: Time slow v2
Loaded gadget: TransportAIbuttons
Loaded gadget: Units on fire
Loaded gadget: Widget Events
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_versioning.lua
Loaded gadget: astar.lua
Loaded gadget: cmd_areaguard.lua
Loaded gadget: cmd_hide_autorepairlevel.lua
Loaded gadget: cmd_onoff.lua
Loaded gadget: cmd_remove_wait.lua
Loaded gadget: cmd_select_load_helper.lua
Loaded gadget: dbg_ceg_spawner.lua
Loaded gadget: dbg_size_changer.lua
Loaded gadget: endgame_graphs.lua
Loaded gadget: factory_anti_slacker.lua
Loaded gadget: feature_debris_physics.lua
Loaded gadget: feature_fx.lua
Loaded gadget: game_globallos.lua
Loaded gadget: game_id.lua
Loaded gadget: game_lagmonitor.lua