[t=00:00:00.000000] [CpuId] found 1 cores and 1 logical cpus (mask: 0x1) of type general
[t=00:00:00.000060] [CpuId] setting logical cpu affinity mask to 0x1
[t=00:00:00.009739] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.009773] Using writeable configuration source: "/tmp/tmp.XX8XYGlw7l/springsettings.1561476.cfg"
[t=00:00:00.016358] LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt
[t=00:00:00.016410] ============== ==============
[t=00:00:00.016422]
[A] ArchiveScanner
[A] AutohostInterface
[A] BumpWater
[A] CSMFGroundTextures
[A] CrashHandler
[A] CregSerializer
[A] DecalsDrawerGL4
[A] DynWater
[A] Font
[A] GameServer
[A] GroundMoveType
[A] KeyBindings
[A] LuaSocket
[A] Model
[A] Net
[A] Path
[A] Piece
[A] RoamMeshDrawer
[A] Shader
[A] SkyBox
[A] Sound
[A] Texture
[A] VFS
[E] Sound (Notice)
[E] VFS (Info)
[t=00:00:00.016433]
[t=00:00:00.016443] Enable or disable log sections using the LogSections configuration key
[t=00:00:00.016453] or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.016463] Use "none" to disable the default log sections.
[t=00:00:00.016472] ============== ==============
[t=00:00:00.016483] ============== ==============
[t=00:00:00.016545] InputTextGeo = 0.26 0.73 0.02 0.028
[t=00:00:00.016556] MouseDragCircleCommandThreshold = 25
[t=00:00:00.016567] ROAM = 2
[t=00:00:00.016578] RotateLogFiles = 1
[t=00:00:00.016589] TeamHighlight = 0
[t=00:00:00.016599] ============== ==============
[t=00:00:00.016609] ============== ==============
[t=00:00:00.016619] Spring Engine Version: 105.1.1-1485-g78f9a2c BAR105 (Headless)
[t=00:00:00.016631] Build Environment: gcc libstdc++ version 20210427
[t=00:00:00.016642] Compiler Version: gcc-11.1.0
[t=00:00:00.016664] Operating System: Linux 4.19.0-16-amd64 #1 SMP Debian 4.19.181-1 (2021-03-19) (x86_64)
[t=00:00:00.016836] Hardware Config: AMD EPYC 7601 32-Core Processor; 1995MB RAM
[t=00:00:00.016848] Binary Word Size: 64-bit (native)
[t=00:00:00.016858] Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.016869] Physical CPU Cores: 1
[t=00:00:00.016879] Logical CPU Cores: 1
[t=00:00:00.016889] ============== ==============
[t=00:00:00.016953] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.016963] SSE 1.0 : 1, SSE 2.0 : 1
[t=00:00:00.016973] SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.016983] SSE 4.1 : 1, SSE 4.2 : 1
[t=00:00:00.016993] SSE 4.0A: 1, SSE 5.0A: 0
[t=00:00:00.018612] [WatchDog::Install] installed (hang-timeout: 60s)
[t=00:00:00.018631] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.018661] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz}
[t=00:00:00.018696] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window
[t=00:00:00.018723] [GR::SetWindowAttributes][1] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<8,8>
[t=00:00:00.018735] [GR::SetWindowAttributes][2] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<400,400>
[t=00:00:00.018774] [GR::LogVersionInfo]
[t=00:00:00.018785] SDL version : 0.0.0 (linked) / 2.0.8 (compiled)
[t=00:00:00.018795] GL version :
[t=00:00:00.018805] GL vendor :
[t=00:00:00.018817] GL renderer :
[t=00:00:00.018829] GLSL version:
[t=00:00:00.018843] GLEW version: spring headless stub GLEW version
[t=00:00:00.018855] GPU memory : unknown
[t=00:00:00.018866] SDL swap-int: 0
[t=00:00:00.018876] SDL driver : headless stub
[t=00:00:00.018886]
[t=00:00:00.018896] Initialized OpenGL Context: 0.0 (Compat)
[t=00:00:00.018906] GLSL shader support : 0
[t=00:00:00.018916] GL4 support : 0
[t=00:00:00.018926] FBO extension support : 0
[t=00:00:00.018936] NVX GPU mem-info support : 0
[t=00:00:00.018969] ATI GPU mem-info support : 0
[t=00:00:00.018980] NPOT-texture support : 1 (0)
[t=00:00:00.018990] S3TC/DXT1 texture support : 0/0
[t=00:00:00.019001] texture query-LOD support : 1 (0)
[t=00:00:00.019011] MSAA frame-buffer support : 0 (0)
[t=00:00:00.019021] Z-buffer depth : 16 (-)
[t=00:00:00.019031] primitive-restart support : 0 (0)
[t=00:00:00.019042] clip-space control support: 0 (0)
[t=00:00:00.019052] seamless cube-map support : 0 (0)
[t=00:00:00.019062] frag-depth layout support : 0 (0)
[t=00:00:00.019073] persistent maps support : 0 (0)
[t=00:00:00.019083] explicit attribs location : 0 (0)
[t=00:00:00.019093] multi draw indirect : 0 (-)
[t=00:00:00.019103]
[t=00:00:00.019113] max. FBO samples : -1
[t=00:00:00.019124] max. FS/program texture slots : 8/8
[t=00:00:00.019134] max. texture size : 2048
[t=00:00:00.019147] max. texture anisotropy level : 0.000000
[t=00:00:00.019157] max. vec4 varyings/attributes : 0/0
[t=00:00:00.019167] max. draw-buffers : 0
[t=00:00:00.019177] max. rec. indices/vertices : 0/0
[t=00:00:00.019187] max. uniform buffer-bindings : 0
[t=00:00:00.019197] max. uniform block-size : 0KB
[t=00:00:00.019207] max. storage buffer-bindings : 0
[t=00:00:00.019216] max. storage block-size : 0MB
[t=00:00:00.019226]
[t=00:00:00.019236] enable AMD-hacks : 0
[t=00:00:00.019246] compress MIP-maps: 0
[t=00:00:00.020039] [GR::UpdateGLConfigs]
[t=00:00:00.020067] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.020082] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=8.000000, vsy=8.000000, ssx=8.000000, ssy=8.000000, screenPosX=0, screenPosY=0
[t=00:00:00.020093] [GR::UpdateGLGeometry][2] winSize=<8,8>
[t=00:00:00.020103] [GR::InitGLState]
[t=00:00:00.020114] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated)
[t=00:00:00.233058] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.240652] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.246226] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.246761] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/
[t=00:00:00.246783] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/
[t=00:00:00.246798] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1485-g78f9a2c/
[t=00:00:00.285651] Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1485-g78f9a2c/base
[t=00:00:00.286542] Scanning: /var/lib/zkreplay/Zero-K/maps
[t=00:00:00.314652] Scanning: /var/lib/zkreplay/Zero-K/games
[t=00:00:00.315082] Scanning: /var/lib/zkreplay/Zero-K/packages
[t=00:00:00.330515] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 44ms
[t=00:00:00.330538] [VFS] [SpringVFS::ReserveArchives]
[t=00:00:00.330835] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.334622] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f1e34010d10 (SpringVFS) global=(nil) (null)
[t=00:00:00.334641] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:00.334747] [ThreadPool::SetThreadCount][1] wanted=1 current=1 maximum=1 (init=1)
[t=00:00:00.334768] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.334780] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.334790] [ThreadPool::SetThreadCount][2] workers=0
[t=00:00:00.334810] [Threading] Main thread CPU affinity mask set: 1
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:30:DumpVersion():libcurl 7.86.0 OpenSSL/1.1.1s
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:78:ConfigureCertificates():CURLOPT_CAINFO is /etc/ssl/certs/ca-certificates.crt (can be overriden by SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAPATH is /etc/ssl/certs (can be overriden by SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:201:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:185:DownloadSetConfig():Free disk space: 1822 MB
[t=00:00:00.340010][f=-000001] [CPreGame] using server IP localhost and port 8452
[t=00:00:00.340041][f=-000001] [NetProto::InitLocalClient] connecting to local server
[t=00:00:00.340059][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1561476/replay.sdfz" for game data...
[t=00:00:00.483061][f=-000001] [PreGame::StartServerForDemo] starting GameServer
[t=00:00:00.486562][f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[t=00:00:00.486594][f=-000001] [UDPListener] successfully bound socket on port 8452
[t=00:00:00.489925][f=-000001] [PreGame::StartServerForDemo] started GameServer
[t=00:00:00.489995][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 149ms
[t=00:00:00.490022][f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3)
[t=00:00:00.536906][f=-000001] [PreGame::AddMapArchivesToVFS][server=0x5589a25c3f40] using map "CrossRoads v1.0.3" (loaded=0 cached=0)
[t=00:00:00.538047][f=-000001] [VFS] [SpringVFS::AddArchive(arName="CrossRoads v1.0.3", overwrite=false)] section=1 cached=0
[t=00:00:00.539709][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:00.540260][f=-000001] [PreGame::AddModArchivesToVFS][server=0x5589a25c3f40] using game "Zero-K v1.11.1.0" (loaded=0 cached=0)
[t=00:00:00.541330][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.11.1.0", overwrite=false)] section=0 cached=0
[t=00:00:00.552346][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.552562][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:00.563183][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 73ms
[t=00:00:00.563381][f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 1), creating LoadScreen
[t=00:00:00.569280][f=-000001] forceSingleThreaded, false
[t=00:00:00.607420][f=-000001] [LuaIntro] Searching for new Widgets
[t=00:00:00.607455][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[t=00:00:00.607546][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[t=00:00:00.607603][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[t=00:00:00.607655][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[t=00:00:00.607707][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[t=00:00:00.608789][f=-000001] [LuaIntro] Found new widget "SpringLogo"
[t=00:00:00.609295][f=-000001] [LuaIntro] Found new widget "LoadTexture"
[t=00:00:00.609758][f=-000001] [LuaIntro] Found new widget "LoadProgress"
[t=00:00:00.613018][f=-000001] [LuaIntro] Found new widget "Main"
[t=00:00:00.615646][f=-000001] [LuaIntro] Found new widget "Music"
[t=00:00:00.617951][f=-000001] [LuaIntro] Found new widget "WM Stuff"
[t=00:00:00.617981][f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[t=00:00:00.618432][f=-000001] [LuaIntro] Loading widget: WM Stuff
[t=00:00:00.623600][f=-000001] [LuaIntro] Loading widget: LoadProgress
[t=00:00:00.624833][f=-000001] [LuaIntro] Loading widget: Main
[t=00:00:00.626202][f=-000001] [LuaIntro] Loading widget: LoadTexture
[t=00:00:00.626483][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[t=00:00:00.627095][f=-000001] [LoadScreen::Init] single-threaded
[t=00:00:00.627109][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[t=00:00:00.632494][f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[t=00:00:00.632538][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[t=00:00:00.759272][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[t=00:00:00.854253][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (40 MB)"
[t=00:00:05.509034][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[t=00:00:05.842061][f=-000001] Loading UnitDefs_posts
[t=00:00:05.996490][f=-000001] Loading FeatureDefs_posts
[t=00:00:06.028608][f=-000001] Loading WeaponDefs_posts
[t=00:00:06.053705][f=-000001] Loading ArmorDefs_posts
[t=00:00:06.081160][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 547ms
[t=00:00:06.137742][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 630ms
[t=00:00:06.137797][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[t=00:00:06.244693][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[t=00:00:06.245085][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 0ms
[t=00:00:06.245105][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[t=00:00:06.245117][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[t=00:00:06.246316][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[t=00:00:06.248017][f=-000001] [Init] number of ArmorDefs: 5
[t=00:00:06.450645][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[t=00:00:06.513029][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[t=00:00:06.625135][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[t=00:00:06.627802][f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[t=00:00:06.627830][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[t=00:00:07.112019][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 484ms
[t=00:00:07.112069][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[t=00:00:07.208282][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 96ms
[t=00:00:07.208329][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[t=00:00:07.231704][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 23ms
[t=00:00:07.962893][f=-000001] [Path] TK CPathManager::InitStatic: 1 threads available (MT requests=1, MT updates=1)
[t=00:00:07.967179][f=-000001] [IPathManager::GetInstance] using TKPFS
[t=00:00:07.968087][f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[t=00:00:07.988205][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Models"
[t=00:00:13.398796][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[t=00:00:13.409111][f=-000001] [Init] shadow rendering is disabled (config-value -1)
[t=00:00:13.409139][f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[t=00:00:13.411028][f=-000001] InfoTexture: legacy
[t=00:00:13.411051][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[t=00:00:13.413497][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[t=00:00:14.437467][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[t=00:00:14.439626][f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms
[t=00:00:14.439652][f=-000001] Switching to ROAM Mesh Rendering
[t=00:00:14.440398][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:14.704154][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
[t=00:00:14.728166][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:14.935890][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
[t=00:00:15.002987][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GrassDrawer"
[t=00:00:15.012307][f=-000001] Loaded DecalsDrawer: off
[t=00:00:15.012342][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[t=00:00:15.012894][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[t=00:00:15.532050][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[t=00:00:15.543558][f=-000001] [LoadScreen::SetLoadMessage] text="Finalizing Models"
[t=00:00:15.544119][f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[t=00:00:15.735866][f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 11ms
[t=00:00:15.737535][f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0
[t=00:00:15.737559][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
[t=00:00:15.745615][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:15.745666][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:15.745679][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=8ecbd6ac
[t=00:00:15.745691][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:15.745702][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:15.745714][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:15.745726][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=291c0df1
[t=00:00:15.751106][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:15.751161][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:15.751173][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=8ecbd6ac
[t=00:00:15.751184][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:15.751195][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:15.751207][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:15.751218][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=291c0e01
[t=00:00:15.751231][f=-000001] [Path] TK CPathManager::Finalize PathFinder 0x0x5589b1b9dd80 has BLOCKSIZE 1
[t=00:00:15.754752][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:15.754781][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:15.754793][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=8ecbd6ac
[t=00:00:15.754804][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:15.754988][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:15.755005][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=291c0b57
[t=00:00:15.761466][f=-000001] [Path] [PathEstimator::ReadFile] hash=291c0b57 file="cache/105dev-BAR105/paths/CrossRoads v1.0.3.pe-291c0b57.zip" (exists=1)
[t=00:00:15.762644][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]"
[t=00:00:15.770156][f=-000001] Path cache (40, 40) initialized.
[t=00:00:15.770201][f=-000001] Path cache (40, 40) initialized.
[t=00:00:15.773297][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:15.773319][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:15.773331][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=8ecbd6ac
[t=00:00:15.773344][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:15.773355][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:15.773366][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=291c0b67
[t=00:00:15.871648][f=-000001] [Path] [PathEstimator::ReadFile] hash=291c0b67 file="cache/105dev-BAR105/paths/CrossRoads v1.0.3.pe2-291c0b67.zip" (exists=1)
[t=00:00:15.872284][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]"
[t=00:00:15.874249][f=-000001] Path cache (20, 20) initialized.
[t=00:00:15.874268][f=-000001] Path cache (20, 20) initialized.
[t=00:00:15.874283][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (136ms, checksum 68d21380)"
[t=00:00:15.874333][f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0
[t=00:00:15.874345][f=-000001] [Game::LoadLua] Lua developer mode disabled
[t=00:00:15.874367][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[t=00:00:16.053413][f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 105ms
[t=00:00:16.053977][f=-000001] Synced LuaRules: starting loading
Loaded gadget: API versioning stuff for maps and user widgets
Loaded gadget: Dev Command Checker
Loaded gadget: Save/Load
Loaded gadget: Startbox handler
Loaded gadget: Wanted Speed
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: No Friendly Fire
Loaded gadget: IconGenerator
Loaded gadget: Map Lua Metal Spot Placer
Loaded gadget: Mex Placement
Loaded gadget: Nano Frame Death Handeling
Loaded gadget: Nano Frame Rate Limit
Loaded gadget: No Self-D
Loaded gadget: ShareControl
Loaded gadget: UnitPriority
Loaded gadget: Mex Control with energy link
Loaded gadget: Script notification
Loaded gadget: Antinuke Handler
Loaded gadget: Attributes
Loaded gadget: Attributes Generic
Loaded gadget: Auto-Target Lookahead
Loaded gadget: Bait Prevention
Loaded gadget: Boolean Disable
Loaded gadget: Impulse Float Toggle
Loaded gadget: LockOptions
Loaded gadget: Perks
Loaded gadget: Shield Charge
Loaded gadget: StartSetup
Loaded gadget: Stockpile
Loaded gadget: Teleport Throw
Loaded gadget: UnitMorph
Loaded gadget: Zenith Skyline Checker
Loaded gadget: AirPlantParents
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: Aircraft Crashing
Loaded gadget: Allow Builder Hold Fire
Loaded gadget: Area Guard
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Block direct control
Loaded gadget: Blocking Tag Implementation
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: CEG Spawner
Loaded gadget: Capture
Loaded gadget: Carrier Drones
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Commander Skin Renderer
Loaded gadget: Constructor Auto Assist
Loaded gadget: Control gunship strafe range
Loaded gadget: D-Gun Aim Fix
Loaded gadget: Debris physics
Loaded gadget: Decloak when damaged
Loaded gadget: Dev Commands
Loaded gadget: Disable Buildoptions
Loaded gadget: Dont fire at radar
Loaded gadget: Experience
Loaded gadget: Factory Anti Slacker
Loaded gadget: Factory Parent Marker
Loaded gadget: Factory Plate
Loaded gadget: Factory Stop Production
Loaded gadget: Fall Damage
Loaded gadget: Feature Effects
Loaded gadget: Fire Once command
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: GameID GameRulesParam
Loaded gadget: GameRules Events
Loaded gadget: Generic Plate Command
Loaded gadget: Grey Goo
Loaded gadget: Gunship Bugger Off
Loaded gadget: Gunship Oscillate
Loaded gadget: Gunship Strafe Control
Loaded gadget: Hide Autorepairlevel Command
Loaded gadget: Ignore Gibs
Loaded gadget: Instant Self Destruct
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LUS
Loaded gadget: Lag Monitor
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Mod statistics
Loaded gadget: Modular Comm Info
Loaded gadget: Nuke Explosion Chooser
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Overkill Prevention
Loaded gadget: Overkill Prevention Placeholder
Loaded gadget: Paralysis
Loaded gadget: Player extra information
Loaded gadget: Prevent Lab Hax
Loaded gadget: Prevent Landship
Loaded gadget: Prevent turret overshoot
Loaded gadget: Projectile Gravity
Loaded gadget: Projectile Radar Homing
Loaded gadget: Projectile Retarget
Loaded gadget: Proximity Targetting
Loaded gadget: Puppy Handler
Loaded gadget: Radar Wobble Control
Loaded gadget: Reclaim HP changer
Loaded gadget: Refuel Pad Handler
Loaded gadget: Regeneration
Loaded gadget: Remove Wait
Loaded gadget: Repair Speed Changer
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Rezz Hp changer + effect
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Show Shooter
Loaded gadget: Spherical LOS
Loaded gadget: Static Con Unsticker
Loaded gadget: Structure death flatten fix
Loaded gadget: Synced LOD
Loaded gadget: Tactical Unit AI
Loaded gadget: Target Features
Loaded gadget: Target Priority
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Time slow v2
Loaded gadget: Torpedo Stay Underwater
Loaded gadget: Transport Load Unload
Loaded gadget: Transport Selected Load
Loaded gadget: Transport Speed
Loaded gadget: TransportAIbuttons
Loaded gadget: Turn Without Interia
Loaded gadget: Typemap Options
Loaded gadget: Unit removal from rezzed structures
Loaded gadget: UnitStealth
Loaded gadget: Units on fire
Loaded gadget: Wade Effects
Loaded gadget: Ward Fire
Loaded gadget: Water Effects
Loaded gadget: Weapon Impulse
Loaded gadget: Weapon Reaim Time
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_widget_events.lua
Loaded gadget: astar.lua
Loaded gadget: init_auto_ready.lua
Loaded gadget: lups_cloak_fx.lua
Loaded gadget: lups_nano_spray.lua
Loaded gadget: lups_thrusters.lua
Loaded gadget: lups_wrapper.lua
Loaded gadget: weapon_hide_sniper.lua
Loaded gadget: Center Offset and Growth Scale
Loaded gadget: Commander Upgrade
Loaded gadget: CustomUnitShaders
Loaded gadget: Factory exit flatten
Loaded gadget: Game Over
Loaded gadget: On/Off
Loaded gadget: UnitCloakShield
Loaded gadget: Water level modoption
Loaded gadget: Map Wind
Loaded gadget: Windmill Control
Loaded gadget: Fighter pull-up
Loaded gadget: Energy Drain
Loaded gadget: Share mode
Loaded gadget: Chicken control
Loaded gadget: Area Denial
Loaded gadget: Cannot Damage Unit
Loaded gadget: Disallow unit for command targeting
Loaded gadget: Single-Hit Weapon
Loaded gadget: Starlight Handler
Loaded gadget: Noexplode Stopper
Loaded gadget: Unit Explosion Spawner
Loaded gadget: Economy Multiplier Handicap
Loaded gadget: Map Border
Loaded gadget: Shield Merge
Loaded gadget: Lups Shield
Loaded gadget: Endgame Graphs
Loaded gadget: Awards
Loaded gadget: Backup allyteam names
Loaded gadget: Gadget Profiler New
Loaded gadget: Gameframe Orders
Loaded gadget: Planet Wars Structures
Loaded gadget: Profiler
Loaded gadget: Zombies!
[t=00:00:18.669668][f=-000001] Synced LuaRules: finished loading
[t=00:00:18.694033][f=-000001] Unsynced LuaRules: starting loading
Loaded gadget: Dev Command Checker
Loaded gadget: Engine Taskbar Stuff
Loaded gadget: Save/Load
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Script notification
Loaded gadget: StartSetup
Loaded gadget: Teleport Throw
Loaded gadget: UnitMorph
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: AutoReadyStartpos
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: Capture
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Dev Commands
Loaded gadget: Factory Parent Marker
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: Generic Plate Command
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Modular Comm Info
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Proximity Targetting
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Target Features
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Thrusters
Loaded gadget: Time slow v2
Loaded gadget: TransportAIbuttons
Loaded gadget: Units on fire
Loaded gadget: Widget Events
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_versioning.lua
Loaded gadget: astar.lua
Loaded gadget: cmd_areaguard.lua
Loaded gadget: cmd_hide_autorepairlevel.lua
Loaded gadget: cmd_onoff.lua
Loaded gadget: cmd_remove_wait.lua
Loaded gadget: cmd_select_load_helper.lua
Loaded gadget: dbg_ceg_spawner.lua
Loaded gadget: dbg_size_changer.lua
Loaded gadget: endgame_graphs.lua
Loaded gadget: factory_anti_slacker.lua
Loaded gadget: feature_debris_physics.lua
Loaded gadget: feature_fx.lua
Loaded gadget: game_globallos.lua