[t=00:00:00.000000] [CpuId] found 1 cores and 1 logical cpus (mask: 0x1) of type general
[t=00:00:00.000060] [CpuId] setting logical cpu affinity mask to 0x1
[t=00:00:00.013312] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.013354] Using writeable configuration source: "/tmp/tmp.OfZQQLvFnn/springsettings.1560670.cfg"
[t=00:00:00.019310] LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt
[t=00:00:00.019992] ============== ==============
[t=00:00:00.020013]
[A] ArchiveScanner
[A] AutohostInterface
[A] BumpWater
[A] CSMFGroundTextures
[A] CrashHandler
[A] CregSerializer
[A] DecalsDrawerGL4
[A] DynWater
[A] Font
[A] GameServer
[A] GroundMoveType
[A] KeyBindings
[A] LuaSocket
[A] Model
[A] Net
[A] Path
[A] Piece
[A] RoamMeshDrawer
[A] Shader
[A] SkyBox
[A] Sound
[A] Texture
[A] VFS
[E] Sound (Notice)
[E] VFS (Info)
[t=00:00:00.020024]
[t=00:00:00.020034] Enable or disable log sections using the LogSections configuration key
[t=00:00:00.020044] or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.020054] Use "none" to disable the default log sections.
[t=00:00:00.020064] ============== ==============
[t=00:00:00.020075] ============== ==============
[t=00:00:00.020150] InputTextGeo = 0.26 0.73 0.02 0.028
[t=00:00:00.020162] MouseDragCircleCommandThreshold = 25
[t=00:00:00.020173] ROAM = 2
[t=00:00:00.020184] RotateLogFiles = 1
[t=00:00:00.020194] TeamHighlight = 0
[t=00:00:00.020205] ============== ==============
[t=00:00:00.020215] ============== ==============
[t=00:00:00.020226] Spring Engine Version: 105.1.1-1485-g78f9a2c BAR105 (Headless)
[t=00:00:00.020237] Build Environment: gcc libstdc++ version 20210427
[t=00:00:00.020247] Compiler Version: gcc-11.1.0
[t=00:00:00.020271] Operating System: Linux 4.19.0-16-amd64 #1 SMP Debian 4.19.181-1 (2021-03-19) (x86_64)
[t=00:00:00.020449] Hardware Config: AMD EPYC 7601 32-Core Processor; 1995MB RAM
[t=00:00:00.020463] Binary Word Size: 64-bit (native)
[t=00:00:00.020473] Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.020484] Physical CPU Cores: 1
[t=00:00:00.020494] Logical CPU Cores: 1
[t=00:00:00.020503] ============== ==============
[t=00:00:00.020570] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.020580] SSE 1.0 : 1, SSE 2.0 : 1
[t=00:00:00.020590] SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.020601] SSE 4.1 : 1, SSE 4.2 : 1
[t=00:00:00.020610] SSE 4.0A: 1, SSE 5.0A: 0
[t=00:00:00.022616] [WatchDog::Install] installed (hang-timeout: 60s)
[t=00:00:00.022639] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.022670] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz}
[t=00:00:00.022706] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window
[t=00:00:00.022733] [GR::SetWindowAttributes][1] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<8,8>
[t=00:00:00.022744] [GR::SetWindowAttributes][2] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<400,400>
[t=00:00:00.022782] [GR::LogVersionInfo]
[t=00:00:00.022793] SDL version : 0.0.0 (linked) / 2.0.8 (compiled)
[t=00:00:00.022803] GL version :
[t=00:00:00.022813] GL vendor :
[t=00:00:00.022823] GL renderer :
[t=00:00:00.022833] GLSL version:
[t=00:00:00.022843] GLEW version: spring headless stub GLEW version
[t=00:00:00.022852] GPU memory : unknown
[t=00:00:00.022863] SDL swap-int: 0
[t=00:00:00.022872] SDL driver : headless stub
[t=00:00:00.022882]
[t=00:00:00.022892] Initialized OpenGL Context: 0.0 (Compat)
[t=00:00:00.022902] GLSL shader support : 0
[t=00:00:00.022912] GL4 support : 0
[t=00:00:00.022922] FBO extension support : 0
[t=00:00:00.022932] NVX GPU mem-info support : 0
[t=00:00:00.022964] ATI GPU mem-info support : 0
[t=00:00:00.022974] NPOT-texture support : 1 (0)
[t=00:00:00.022985] S3TC/DXT1 texture support : 0/0
[t=00:00:00.022995] texture query-LOD support : 1 (0)
[t=00:00:00.023005] MSAA frame-buffer support : 0 (0)
[t=00:00:00.023014] Z-buffer depth : 16 (-)
[t=00:00:00.023024] primitive-restart support : 0 (0)
[t=00:00:00.023034] clip-space control support: 0 (0)
[t=00:00:00.023044] seamless cube-map support : 0 (0)
[t=00:00:00.023054] frag-depth layout support : 0 (0)
[t=00:00:00.023064] persistent maps support : 0 (0)
[t=00:00:00.023074] explicit attribs location : 0 (0)
[t=00:00:00.023084] multi draw indirect : 0 (-)
[t=00:00:00.023094]
[t=00:00:00.023104] max. FBO samples : -1
[t=00:00:00.023114] max. FS/program texture slots : 8/8
[t=00:00:00.023124] max. texture size : 2048
[t=00:00:00.023136] max. texture anisotropy level : 0.000000
[t=00:00:00.023146] max. vec4 varyings/attributes : 0/0
[t=00:00:00.023156] max. draw-buffers : 0
[t=00:00:00.023166] max. rec. indices/vertices : 0/0
[t=00:00:00.023176] max. uniform buffer-bindings : 0
[t=00:00:00.023186] max. uniform block-size : 0KB
[t=00:00:00.023196] max. storage buffer-bindings : 0
[t=00:00:00.023206] max. storage block-size : 0MB
[t=00:00:00.023216]
[t=00:00:00.023226] enable AMD-hacks : 0
[t=00:00:00.023236] compress MIP-maps: 0
[t=00:00:00.028710] [GR::UpdateGLConfigs]
[t=00:00:00.028758] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.028776] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=8.000000, vsy=8.000000, ssx=8.000000, ssy=8.000000, screenPosX=0, screenPosY=0
[t=00:00:00.028787] [GR::UpdateGLGeometry][2] winSize=<8,8>
[t=00:00:00.028798] [GR::InitGLState]
[t=00:00:00.029626] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated)
[t=00:00:00.848686] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.884436] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.901195] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.902071] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/
[t=00:00:00.902100] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/
[t=00:00:00.902116] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1485-g78f9a2c/
[t=00:00:01.065701] Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1485-g78f9a2c/base
[t=00:00:01.066961] Scanning: /var/lib/zkreplay/Zero-K/maps
[t=00:00:01.145038] Scanning: /var/lib/zkreplay/Zero-K/games
[t=00:00:01.148779] Scanning: /var/lib/zkreplay/Zero-K/packages
[t=00:00:06.741826] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 5678ms
[t=00:00:06.742451] [VFS] [SpringVFS::ReserveArchives]
[t=00:00:06.742664] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:06.752368] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f7c8801c0a0 (SpringVFS) global=(nil) (null)
[t=00:00:06.752402] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:06.759131] [ThreadPool::SetThreadCount][1] wanted=1 current=1 maximum=1 (init=1)
[t=00:00:06.759177] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:06.759188] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:06.759197] [ThreadPool::SetThreadCount][2] workers=0
[t=00:00:06.759559] [Threading] Main thread CPU affinity mask set: 1
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:30:DumpVersion():libcurl 7.86.0 OpenSSL/1.1.1s
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:78:ConfigureCertificates():CURLOPT_CAINFO is /etc/ssl/certs/ca-certificates.crt (can be overriden by SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAPATH is /etc/ssl/certs (can be overriden by SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:201:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:185:DownloadSetConfig():Free disk space: 2101 MB
[t=00:00:06.793887][f=-000001] [CPreGame] using server IP localhost and port 8452
[t=00:00:06.794374][f=-000001] [NetProto::InitLocalClient] connecting to local server
[t=00:00:06.794626][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1560670/replay.sdfz" for game data...
[t=00:00:06.949801][f=-000001] [PreGame::StartServerForDemo] starting GameServer
[t=00:00:06.961301][f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[t=00:00:06.961605][f=-000001] [UDPListener] successfully bound socket on port 8452
[t=00:00:06.965871][f=-000001] [PreGame::StartServerForDemo] started GameServer
[t=00:00:06.965908][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 171ms
[t=00:00:06.966543][f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3)
[t=00:00:07.019705][f=-000001] [PreGame::AddMapArchivesToVFS][server=0x556df771dea0] using map "Skate Park v1.00" (loaded=0 cached=0)
[t=00:00:07.021129][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Skate Park v1.00", overwrite=false)] section=1 cached=0
[t=00:00:07.022344][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:07.024547][f=-000001] [PreGame::AddModArchivesToVFS][server=0x556df771dea0] using game "Zero-K v1.11.1.0" (loaded=0 cached=0)
[t=00:00:07.025771][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.11.1.0", overwrite=false)] section=0 cached=0
[t=00:00:07.038301][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:07.038493][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:13.002259][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 6035ms
[t=00:00:13.010351][f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 0), creating LoadScreen
[t=00:00:13.025174][f=-000001] forceSingleThreaded, false
[t=00:00:18.474120][f=-000001] [LuaIntro] Searching for new Widgets
[t=00:00:18.474705][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[t=00:00:18.474808][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[t=00:00:18.474866][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[t=00:00:18.474920][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[t=00:00:18.474974][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[t=00:00:18.476303][f=-000001] [LuaIntro] Found new widget "SpringLogo"
[t=00:00:18.476912][f=-000001] [LuaIntro] Found new widget "LoadTexture"
[t=00:00:18.477425][f=-000001] [LuaIntro] Found new widget "LoadProgress"
[t=00:00:18.480294][f=-000001] [LuaIntro] Found new widget "Main"
[t=00:00:18.482275][f=-000001] [LuaIntro] Found new widget "Music"
[t=00:00:18.484716][f=-000001] [LuaIntro] Found new widget "WM Stuff"
[t=00:00:18.484747][f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[t=00:00:18.485282][f=-000001] [LuaIntro] Loading widget: WM Stuff
[t=00:00:18.497104][f=-000001] [LuaIntro] Loading widget: LoadProgress
[t=00:00:18.499466][f=-000001] [LuaIntro] Loading widget: Main
[t=00:00:18.500917][f=-000001] [LuaIntro] Loading widget: LoadTexture
[t=00:00:18.501210][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[t=00:00:18.501838][f=-000001] [LoadScreen::Init] single-threaded
[t=00:00:18.501905][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[t=00:00:18.522696][f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[t=00:00:18.522748][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[t=00:00:18.662801][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[t=00:00:18.673525][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (58 MB)"
[t=00:00:20.707550][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[t=00:00:21.062757][f=-000001] Loading UnitDefs_posts
[t=00:00:21.238037][f=-000001] Loading FeatureDefs_posts
[t=00:00:21.270592][f=-000001] Loading WeaponDefs_posts
[t=00:00:21.296808][f=-000001] Loading ArmorDefs_posts
[t=00:00:21.319992][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 588ms
[t=00:00:21.374211][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 669ms
[t=00:00:21.374254][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[t=00:00:21.470116][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[t=00:00:21.470375][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 0ms
[t=00:00:21.470392][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[t=00:00:21.470403][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[t=00:00:21.471631][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[t=00:00:21.473866][f=-000001] [Init] number of ArmorDefs: 5
[t=00:00:21.715544][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[t=00:00:21.727694][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[t=00:00:21.829835][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[t=00:00:21.831482][f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[t=00:00:21.831507][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[t=00:00:22.292082][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 460ms
[t=00:00:22.292132][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[t=00:00:22.391220][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 99ms
[t=00:00:22.391265][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[t=00:00:22.415390][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 24ms
[t=00:00:23.079083][f=-000001] [Path] TK CPathManager::InitStatic: 1 threads available (MT requests=1, MT updates=1)
[t=00:00:23.089102][f=-000001] [IPathManager::GetInstance] using TKPFS
[t=00:00:23.092773][f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[t=00:00:23.131074][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Models"
[t=00:00:28.997360][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[t=00:00:29.007986][f=-000001] [Init] shadow rendering is disabled (config-value -1)
[t=00:00:29.008017][f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[t=00:00:29.009418][f=-000001] InfoTexture: legacy
[t=00:00:29.009440][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[t=00:00:29.011360][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[t=00:00:29.144847][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[t=00:00:29.147756][f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms
[t=00:00:29.147795][f=-000001] Switching to ROAM Mesh Rendering
[t=00:00:29.148760][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:29.380752][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
[t=00:00:29.391962][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:29.611968][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
[t=00:00:29.724107][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GrassDrawer"
[t=00:00:29.736574][f=-000001] Loaded DecalsDrawer: off
[t=00:00:29.736824][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[t=00:00:29.737964][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[t=00:00:30.370213][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[t=00:00:30.381268][f=-000001] [LoadScreen::SetLoadMessage] text="Finalizing Models"
[t=00:00:30.381811][f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[t=00:00:30.542856][f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 9ms
[t=00:00:30.544260][f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0
[t=00:00:30.544281][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
[t=00:00:30.554603][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:30.554655][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:30.554666][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=292b6ecc
[t=00:00:30.554677][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=f49c4ed
[t=00:00:30.554687][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:30.554698][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:30.554708][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=2d4bd667
[t=00:00:30.561847][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:30.561890][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:30.561901][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=292b6ecc
[t=00:00:30.561912][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=f49c4ed
[t=00:00:30.561922][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:30.561932][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:30.561942][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=2d4bd677
[t=00:00:30.561954][f=-000001] [Path] TK CPathManager::Finalize PathFinder 0x0x556e00a34020 has BLOCKSIZE 1
[t=00:00:30.566786][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:30.566813][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:30.566823][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=292b6ecc
[t=00:00:30.566835][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=f49c4ed
[t=00:00:30.567063][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:30.567078][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=2d4bd3cd
[t=00:00:30.573427][f=-000001] [Path] [PathEstimator::ReadFile] hash=2d4bd3cd file="cache/105dev-BAR105/paths/Skate Park v1.00.pe-2d4bd3cd.zip" (exists=0)
[t=00:00:30.573780][f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] creating PE16 cache with 1 PF thread"
[t=00:00:30.667440][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 0 of 2304 blocks"
[t=00:00:30.822341][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 144 of 2304 blocks"
[t=00:00:30.966753][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 288 of 2304 blocks"
[t=00:00:31.077888][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 432 of 2304 blocks"
[t=00:00:31.200474][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 576 of 2304 blocks"
[t=00:00:31.368009][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 720 of 2304 blocks"
[t=00:00:31.540657][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 864 of 2304 blocks"
[t=00:00:31.722704][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1008 of 2304 blocks"
[t=00:00:31.882508][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1152 of 2304 blocks"
[t=00:00:32.026832][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1296 of 2304 blocks"
[t=00:00:32.177459][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1440 of 2304 blocks"
[t=00:00:32.355317][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1584 of 2304 blocks"
[t=00:00:32.499972][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1728 of 2304 blocks"
[t=00:00:32.607570][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1872 of 2304 blocks"
[t=00:00:32.721652][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 2016 of 2304 blocks"
[t=00:00:32.869557][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 2160 of 2304 blocks"
[t=00:00:32.958097][f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] writing PE16 cache-file pe-2d4bd3cd"
[t=00:00:32.958577][f=-000001] [Path] [PathEstimator::WriteFile] hash=2d4bd3cd file="cache/105dev-BAR105/paths/Skate Park v1.00.pe-2d4bd3cd.zip" (exists=0)
[t=00:00:33.108355][f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] written PE16 cache-file pe-2d4bd3cd"
[t=00:00:33.113554][f=-000001] Path cache (48, 48) initialized.
[t=00:00:33.113579][f=-000001] Path cache (48, 48) initialized.
[t=00:00:33.118843][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:33.118867][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:33.118878][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=292b6ecc
[t=00:00:33.118889][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=f49c4ed
[t=00:00:33.118971][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:33.118991][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=2d4bd3dd
[t=00:00:33.276245][f=-000001] [Path] [PathEstimator::ReadFile] hash=2d4bd3dd file="cache/105dev-BAR105/paths/Skate Park v1.00.pe2-2d4bd3dd.zip" (exists=0)
[t=00:00:33.276621][f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] creating PE32 cache with 1 PF thread"
[t=00:00:33.353550][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 0 of 576 blocks"
[t=00:00:33.359068][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 36 of 576 blocks"
[t=00:00:33.364184][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 72 of 576 blocks"
[t=00:00:33.369272][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 108 of 576 blocks"
[t=00:00:33.374554][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 144 of 576 blocks"
[t=00:00:33.381091][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 180 of 576 blocks"
[t=00:00:33.388347][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 216 of 576 blocks"
[t=00:00:33.394181][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 252 of 576 blocks"
[t=00:00:33.399264][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 288 of 576 blocks"
[t=00:00:33.405198][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 324 of 576 blocks"
[t=00:00:33.410436][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 360 of 576 blocks"
[t=00:00:33.416011][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 396 of 576 blocks"
[t=00:00:33.421072][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 432 of 576 blocks"
[t=00:00:33.426122][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 468 of 576 blocks"
[t=00:00:33.431351][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 504 of 576 blocks"
[t=00:00:33.436839][f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 540 of 576 blocks"
[t=00:00:33.439266][f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] writing PE32 cache-file pe2-2d4bd3dd"
[t=00:00:33.439691][f=-000001] [Path] [PathEstimator::WriteFile] hash=2d4bd3dd file="cache/105dev-BAR105/paths/Skate Park v1.00.pe2-2d4bd3dd.zip" (exists=0)
[t=00:00:33.456981][f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] written PE32 cache-file pe2-2d4bd3dd"
[t=00:00:33.458061][f=-000001] Path cache (24, 24) initialized.
[t=00:00:33.458080][f=-000001] Path cache (24, 24) initialized.
[t=00:00:33.458094][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (2913ms, checksum 57493460)"
[t=00:00:33.458133][f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0
[t=00:00:33.458154][f=-000001] [Game::LoadLua] Lua developer mode disabled
[t=00:00:33.458165][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[t=00:00:33.577264][f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 50ms
[t=00:00:33.577907][f=-000001] Synced LuaRules: starting loading
Loaded gadget: API versioning stuff for maps and user widgets
Loaded gadget: Dev Command Checker
Loaded gadget: Save/Load
Loaded gadget: Startbox handler
Loaded gadget: Wanted Speed
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: No Friendly Fire
Loaded gadget: IconGenerator
Loaded gadget: Map Lua Metal Spot Placer
Loaded gadget: Mex Placement
Loaded gadget: Nano Frame Death Handeling
Loaded gadget: Nano Frame Rate Limit
Loaded gadget: No Self-D
Loaded gadget: ShareControl
Loaded gadget: UnitPriority
Loaded gadget: Mex Control with energy link
Loaded gadget: Script notification
Loaded gadget: Antinuke Handler
Loaded gadget: Attributes
Loaded gadget: Attributes Generic
Loaded gadget: Auto-Target Lookahead
Loaded gadget: Bait Prevention
Loaded gadget: Boolean Disable
Loaded gadget: Impulse Float Toggle
Loaded gadget: LockOptions
Loaded gadget: Perks
Loaded gadget: Shield Charge
Loaded gadget: StartSetup
Loaded gadget: Stockpile
Loaded gadget: Teleport Throw
[t=00:00:35.674584][f=-000001] Setting morph for custom comms for player: 1
[t=00:00:35.674949][f=-000001] Setting morph for custom comms for player: 0
Loaded gadget: UnitMorph
Loaded gadget: Zenith Skyline Checker
Loaded gadget: AirPlantParents
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: Aircraft Crashing
Loaded gadget: Allow Builder Hold Fire
Loaded gadget: Area Guard
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Block direct control
Loaded gadget: Blocking Tag Implementation
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: CEG Spawner
Loaded gadget: Capture
Loaded gadget: Carrier Drones
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Commander Skin Renderer
Loaded gadget: Constructor Auto Assist
Loaded gadget: Control gunship strafe range
Loaded gadget: D-Gun Aim Fix
Loaded gadget: Debris physics
Loaded gadget: Decloak when damaged
Loaded gadget: Dev Commands
Loaded gadget: Disable Buildoptions
Loaded gadget: Dont fire at radar
Loaded gadget: Experience
Loaded gadget: Factory Anti Slacker
Loaded gadget: Factory Parent Marker
Loaded gadget: Factory Plate
Loaded gadget: Factory Stop Production
Loaded gadget: Fall Damage
Loaded gadget: Feature Effects
Loaded gadget: Fire Once command
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: GameID GameRulesParam
Loaded gadget: GameRules Events
Loaded gadget: Generic Plate Command
Loaded gadget: Grey Goo
Loaded gadget: Gunship Bugger Off
Loaded gadget: Gunship Oscillate
Loaded gadget: Gunship Strafe Control
Loaded gadget: Hide Autorepairlevel Command
Loaded gadget: Ignore Gibs
Loaded gadget: Instant Self Destruct
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LUS
Loaded gadget: Lag Monitor
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Mod statistics
Loaded gadget: Modular Comm Info
Loaded gadget: Nuke Explosion Chooser
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Overkill Prevention
Loaded gadget: Overkill Prevention Placeholder
Loaded gadget: Paralysis
Loaded gadget: Player extra information
Loaded gadget: Prevent Lab Hax
Loaded gadget: Prevent Landship
Loaded gadget: Prevent turret overshoot
Loaded gadget: Projectile Gravity
Loaded gadget: Projectile Radar Homing
Loaded gadget: Projectile Retarget
Loaded gadget: Proximity Targetting
Loaded gadget: Puppy Handler
Loaded gadget: Radar Wobble Control
Loaded gadget: Reclaim HP changer
Loaded gadget: Refuel Pad Handler
Loaded gadget: Regeneration
Loaded gadget: Remove Wait
Loaded gadget: Repair Speed Changer
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Rezz Hp changer + effect
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Show Shooter
Loaded gadget: Spherical LOS
Loaded gadget: Static Con Unsticker
Loaded gadget: Structure death flatten fix
Loaded gadget: Synced LOD
Loaded gadget: Tactical Unit AI
Loaded gadget: Target Features
Loaded gadget: Target Priority
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Time slow v2
Loaded gadget: Torpedo Stay Underwater
Loaded gadget: Transport Load Unload
Loaded gadget: Transport Selected Load
Loaded gadget: Transport Speed
Loaded gadget: TransportAIbuttons
Loaded gadget: Turn Without Interia
Loaded gadget: Typemap Options
Loaded gadget: Unit removal from rezzed structures
Loaded gadget: UnitStealth
Loaded gadget: Units on fire
Loaded gadget: Wade Effects
Loaded gadget: Ward Fire
Loaded gadget: Water Effects
Loaded gadget: Weapon Impulse
Loaded gadget: Weapon Reaim Time
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_widget_events.lua
Loaded gadget: astar.lua
Loaded gadget: init_auto_ready.lua
Loaded gadget: lups_cloak_fx.lua
Loaded gadget: lups_nano_spray.lua
Loaded gadget: lups_thrusters.lua
Loaded gadget: lups_wrapper.lua
Loaded gadget: weapon_hide_sniper.lua
Loaded gadget: Center Offset and Growth Scale
Loaded gadget: Commander Upgrade
Loaded gadget: CustomUnitShaders
Loaded gadget: Factory exit flatten
Loaded gadget: Game Over
Loaded gadget: On/Off
Loaded gadget: UnitCloakShield
Loaded gadget: Water level modoption
Loaded gadget: Windmill Control
Loaded gadget: Fighter pull-up
Loaded gadget: Energy Drain
Loaded gadget: Share mode
Loaded gadget: Chicken control
Loaded gadget: Area Denial
Loaded gadget: Cannot Damage Unit
Loaded gadget: Disallow unit for command targeting
Loaded gadget: Single-Hit Weapon
Loaded gadget: Starlight Handler
Loaded gadget: Noexplode Stopper
Loaded gadget: Unit Explosion Spawner
Loaded gadget: Economy Multiplier Handicap
Loaded gadget: Map Border
Loaded gadget: Shield Merge
Loaded gadget: Lups Shield
Loaded gadget: Endgame Graphs
Loaded gadget: Awards
Loaded gadget: Backup allyteam names
Loaded gadget: Gadget Profiler New
Loaded gadget: Gameframe Orders
Loaded gadget: Planet Wars Structures
Loaded gadget: Profiler
Loaded gadget: Zombies!
[t=00:00:36.146134][f=-000001] Synced LuaRules: finished loading
[t=00:00:36.165500][f=-000001] Unsynced LuaRules: starting loading
Loaded gadget: Dev Command Checker
Loaded gadget: Engine Taskbar Stuff
Loaded gadget: Save/Load
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Script notification
Loaded gadget: StartSetup
Loaded gadget: Teleport Throw
Loaded gadget: UnitMorph
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: AutoReadyStartpos
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: Capture
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Dev Commands
Loaded gadget: Factory Parent Marker
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: Generic Plate Command
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Modular Comm Info
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Proximity Targetting
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Target Features
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Thrusters
Loaded gadget: Time slow v2
Loaded gadget: TransportAIbuttons
Loaded gadget: Units on fire
Loaded gadget: Widget Events
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_versioning.lua
Loaded gadget: astar.lua
Loaded gadget: cmd_areaguard.lua
Loaded gadget: cmd_hide_autorepairlevel.lua
Loaded gadget: cmd_onoff.lua
Loaded gadget: cmd_remove_wait.lua
Loaded gadget: cmd_select_load_helper.lua
Loaded gadget: dbg_ceg_spawner.lua
Loaded gadget: dbg_size_changer.lua
Loaded gadget: endgame_graphs.lua
Loaded gadget: factory_anti_slacker.lua
Loaded gadget: feature_debris_physics.lua
Loaded gadget: feature_fx.lua
Loaded gadget: game_globallos.lua
Loaded gadget: game_id.lua