[t=00:00:00.000000] [CpuId] found 1 cores and 1 logical cpus (mask: 0x1) of type general
[t=00:00:00.000055] [CpuId] setting logical cpu affinity mask to 0x1
[t=00:00:00.012112] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.012166] Using writeable configuration source: "/tmp/tmp.BQurM8UWdv/springsettings.1555090.cfg"
[t=00:00:00.024127] LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt
[t=00:00:00.026704] ============== ==============
[t=00:00:00.026741]
[A] ArchiveScanner
[A] AutohostInterface
[A] BumpWater
[A] CSMFGroundTextures
[A] CrashHandler
[A] CregSerializer
[A] DecalsDrawerGL4
[A] DynWater
[A] Font
[A] GameServer
[A] GroundMoveType
[A] KeyBindings
[A] LuaSocket
[A] Model
[A] Net
[A] Path
[A] Piece
[A] RoamMeshDrawer
[A] Shader
[A] SkyBox
[A] Sound
[A] Texture
[A] VFS
[E] Sound (Notice)
[E] VFS (Info)
[t=00:00:00.026753]
[t=00:00:00.026763] Enable or disable log sections using the LogSections configuration key
[t=00:00:00.026773] or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.026783] Use "none" to disable the default log sections.
[t=00:00:00.026793] ============== ==============
[t=00:00:00.026804] ============== ==============
[t=00:00:00.026876] InputTextGeo = 0.26 0.73 0.02 0.028
[t=00:00:00.026888] MouseDragCircleCommandThreshold = 25
[t=00:00:00.026899] ROAM = 2
[t=00:00:00.026910] RotateLogFiles = 1
[t=00:00:00.026921] TeamHighlight = 0
[t=00:00:00.026933] ============== ==============
[t=00:00:00.026943] ============== ==============
[t=00:00:00.026954] Spring Engine Version: 105.1.1-1485-g78f9a2c BAR105 (Headless)
[t=00:00:00.026965] Build Environment: gcc libstdc++ version 20210427
[t=00:00:00.026976] Compiler Version: gcc-11.1.0
[t=00:00:00.026999] Operating System: Linux 4.19.0-16-amd64 #1 SMP Debian 4.19.181-1 (2021-03-19) (x86_64)
[t=00:00:00.027202] Hardware Config: AMD EPYC 7601 32-Core Processor; 1995MB RAM
[t=00:00:00.027215] Binary Word Size: 64-bit (native)
[t=00:00:00.027226] Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.027237] Physical CPU Cores: 1
[t=00:00:00.027247] Logical CPU Cores: 1
[t=00:00:00.027257] ============== ==============
[t=00:00:00.027323] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.027333] SSE 1.0 : 1, SSE 2.0 : 1
[t=00:00:00.027344] SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.027354] SSE 4.1 : 1, SSE 4.2 : 1
[t=00:00:00.027364] SSE 4.0A: 1, SSE 5.0A: 0
[t=00:00:00.032785] [WatchDog::Install] installed (hang-timeout: 60s)
[t=00:00:00.032812] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.032835] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz}
[t=00:00:00.032867] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window
[t=00:00:00.032892] [GR::SetWindowAttributes][1] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<8,8>
[t=00:00:00.032903] [GR::SetWindowAttributes][2] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<400,400>
[t=00:00:00.032937] [GR::LogVersionInfo]
[t=00:00:00.032947] SDL version : 0.0.0 (linked) / 2.0.8 (compiled)
[t=00:00:00.032957] GL version :
[t=00:00:00.032966] GL vendor :
[t=00:00:00.032976] GL renderer :
[t=00:00:00.032985] GLSL version:
[t=00:00:00.032995] GLEW version: spring headless stub GLEW version
[t=00:00:00.033004] GPU memory : unknown
[t=00:00:00.033014] SDL swap-int: 0
[t=00:00:00.033023] SDL driver : headless stub
[t=00:00:00.033032]
[t=00:00:00.033042] Initialized OpenGL Context: 0.0 (Compat)
[t=00:00:00.033052] GLSL shader support : 0
[t=00:00:00.033061] GL4 support : 0
[t=00:00:00.033070] FBO extension support : 0
[t=00:00:00.033080] NVX GPU mem-info support : 0
[t=00:00:00.033112] ATI GPU mem-info support : 0
[t=00:00:00.033122] NPOT-texture support : 1 (0)
[t=00:00:00.033132] S3TC/DXT1 texture support : 0/0
[t=00:00:00.033141] texture query-LOD support : 1 (0)
[t=00:00:00.033151] MSAA frame-buffer support : 0 (0)
[t=00:00:00.033160] Z-buffer depth : 16 (-)
[t=00:00:00.033170] primitive-restart support : 0 (0)
[t=00:00:00.033179] clip-space control support: 0 (0)
[t=00:00:00.033189] seamless cube-map support : 0 (0)
[t=00:00:00.033198] frag-depth layout support : 0 (0)
[t=00:00:00.033207] persistent maps support : 0 (0)
[t=00:00:00.033217] explicit attribs location : 0 (0)
[t=00:00:00.033226] multi draw indirect : 0 (-)
[t=00:00:00.033236]
[t=00:00:00.033245] max. FBO samples : -1
[t=00:00:00.033255] max. FS/program texture slots : 8/8
[t=00:00:00.033264] max. texture size : 2048
[t=00:00:00.033276] max. texture anisotropy level : 0.000000
[t=00:00:00.033286] max. vec4 varyings/attributes : 0/0
[t=00:00:00.033296] max. draw-buffers : 0
[t=00:00:00.033305] max. rec. indices/vertices : 0/0
[t=00:00:00.033315] max. uniform buffer-bindings : 0
[t=00:00:00.033324] max. uniform block-size : 0KB
[t=00:00:00.033333] max. storage buffer-bindings : 0
[t=00:00:00.033343] max. storage block-size : 0MB
[t=00:00:00.033352]
[t=00:00:00.033362] enable AMD-hacks : 0
[t=00:00:00.033371] compress MIP-maps: 0
[t=00:00:00.034629] [GR::UpdateGLConfigs]
[t=00:00:00.034656] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.034669] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=8.000000, vsy=8.000000, ssx=8.000000, ssy=8.000000, screenPosX=0, screenPosY=0
[t=00:00:00.034680] [GR::UpdateGLGeometry][2] winSize=<8,8>
[t=00:00:00.034689] [GR::InitGLState]
[t=00:00:00.034992] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated)
[t=00:00:00.851039] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.941070] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.955524] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.956903] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/
[t=00:00:00.956944] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/
[t=00:00:00.956963] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1485-g78f9a2c/
[t=00:00:01.144844] Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1485-g78f9a2c/base
[t=00:00:01.150826] Scanning: /var/lib/zkreplay/Zero-K/maps
[t=00:00:01.187119] Scanning: /var/lib/zkreplay/Zero-K/games
[t=00:00:01.187552] Scanning: /var/lib/zkreplay/Zero-K/packages
[t=00:00:01.216314] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 73ms
[t=00:00:01.216348] [VFS] [SpringVFS::ReserveArchives]
[t=00:00:01.216625] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:01.262992] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f46f801c7d0 (SpringVFS) global=(nil) (null)
[t=00:00:01.263026] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:01.274306] [ThreadPool::SetThreadCount][1] wanted=1 current=1 maximum=1 (init=1)
[t=00:00:01.274348] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:01.274361] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:01.274371] [ThreadPool::SetThreadCount][2] workers=0
[t=00:00:01.274804] [Threading] Main thread CPU affinity mask set: 1
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:30:DumpVersion():libcurl 7.86.0 OpenSSL/1.1.1s
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:78:ConfigureCertificates():CURLOPT_CAINFO is /etc/ssl/certs/ca-certificates.crt (can be overriden by SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAPATH is /etc/ssl/certs (can be overriden by SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:201:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:185:DownloadSetConfig():Free disk space: 2368 MB
[t=00:00:01.301137][f=-000001] [CPreGame] using server IP localhost and port 8452
[t=00:00:01.301582][f=-000001] [NetProto::InitLocalClient] connecting to local server
[t=00:00:01.301618][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1555090/replay.sdfz" for game data...
[t=00:00:01.481698][f=-000001] [PreGame::StartServerForDemo] starting GameServer
[t=00:00:01.490282][f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[t=00:00:01.490321][f=-000001] [UDPListener] successfully bound socket on port 8452
[t=00:00:01.500232][f=-000001] [PreGame::StartServerForDemo] started GameServer
[t=00:00:01.500315][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 198ms
[t=00:00:01.501480][f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3)
[t=00:00:01.548930][f=-000001] [PreGame::AddMapArchivesToVFS][server=0x55ec87376cd0] using map "Reptilian Battlefield v1.11" (loaded=0 cached=0)
[t=00:00:01.550330][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Reptilian Battlefield v1.11", overwrite=false)] section=1 cached=0
[t=00:00:01.552813][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:01.553361][f=-000001] [PreGame::AddModArchivesToVFS][server=0x55ec87376cd0] using game "Zero-K v1.11.1.0" (loaded=0 cached=0)
[t=00:00:01.554439][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.11.1.0", overwrite=false)] section=0 cached=0
[t=00:00:01.565414][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:01.565598][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:01.577032][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 75ms
[t=00:00:01.577392][f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 1), creating LoadScreen
[t=00:00:01.584180][f=-000001] forceSingleThreaded, false
[t=00:00:01.675967][f=-000001] [LuaIntro] Searching for new Widgets
[t=00:00:01.676002][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[t=00:00:01.676092][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[t=00:00:01.676149][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[t=00:00:01.676202][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[t=00:00:01.676254][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[t=00:00:01.677305][f=-000001] [LuaIntro] Found new widget "SpringLogo"
[t=00:00:01.677794][f=-000001] [LuaIntro] Found new widget "LoadTexture"
[t=00:00:01.678288][f=-000001] [LuaIntro] Found new widget "LoadProgress"
[t=00:00:01.680543][f=-000001] [LuaIntro] Found new widget "Main"
[t=00:00:01.683204][f=-000001] [LuaIntro] Found new widget "Music"
[t=00:00:01.685144][f=-000001] [LuaIntro] Found new widget "WM Stuff"
[t=00:00:01.685176][f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[t=00:00:01.685788][f=-000001] [LuaIntro] Loading widget: WM Stuff
[t=00:00:01.695643][f=-000001] [LuaIntro] Loading widget: LoadProgress
[t=00:00:01.697388][f=-000001] [LuaIntro] Loading widget: Main
[t=00:00:01.698791][f=-000001] [LuaIntro] Loading widget: LoadTexture
[t=00:00:01.699078][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[t=00:00:01.699738][f=-000001] [LoadScreen::Init] single-threaded
[t=00:00:01.699760][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[t=00:00:01.746245][f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[t=00:00:01.746289][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[t=00:00:01.895990][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[t=00:00:01.942626][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (40 MB)"
[t=00:00:03.760556][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[t=00:00:04.146320][f=-000001] Loading UnitDefs_posts
[t=00:00:04.343996][f=-000001] Loading FeatureDefs_posts
[t=00:00:04.399651][f=-000001] Loading WeaponDefs_posts
[t=00:00:04.420958][f=-000001] Loading ArmorDefs_posts
[t=00:00:04.443918][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 659ms
[t=00:00:04.502146][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 742ms
[t=00:00:04.502395][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[t=00:00:04.671351][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[t=00:00:04.671621][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 0ms
[t=00:00:04.672052][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[t=00:00:04.672072][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[t=00:00:04.673368][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[t=00:00:04.676759][f=-000001] [Init] number of ArmorDefs: 5
[t=00:00:04.909584][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[t=00:00:04.966052][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[t=00:00:05.101314][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[t=00:00:05.104271][f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[t=00:00:05.104307][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[t=00:00:05.594795][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 490ms
[t=00:00:05.594857][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[t=00:00:05.725144][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 130ms
[t=00:00:05.725195][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[t=00:00:05.749608][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 24ms
[t=00:00:06.631615][f=-000001] [Path] TK CPathManager::InitStatic: 1 threads available (MT requests=1, MT updates=1)
[t=00:00:06.635013][f=-000001] [IPathManager::GetInstance] using TKPFS
[t=00:00:06.635993][f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[t=00:00:06.648628][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Models"
[t=00:00:12.205117][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[t=00:00:12.219699][f=-000001] [Init] shadow rendering is disabled (config-value -1)
[t=00:00:12.219739][f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[t=00:00:12.221556][f=-000001] InfoTexture: legacy
[t=00:00:12.221580][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[t=00:00:12.223724][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[t=00:00:12.778046][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[t=00:00:12.780150][f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms
[t=00:00:12.780180][f=-000001] Switching to ROAM Mesh Rendering
[t=00:00:12.783772][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:12.989644][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
[t=00:00:12.991862][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:13.201308][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
[t=00:00:13.347783][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GrassDrawer"
[t=00:00:13.359327][f=-000001] Loaded DecalsDrawer: off
[t=00:00:13.359365][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[t=00:00:13.360627][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[t=00:00:13.833414][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[t=00:00:13.843870][f=-000001] [LoadScreen::SetLoadMessage] text="Finalizing Models"
[t=00:00:13.844435][f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[t=00:00:14.015690][f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 10ms
[t=00:00:14.017193][f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0
[t=00:00:14.017216][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
[t=00:00:14.024340][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:14.024391][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:14.024403][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=cb4891f4
[t=00:00:14.024414][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:14.024425][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:14.024435][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:14.024446][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=6598c939
[t=00:00:14.029693][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:14.029744][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:14.029754][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=cb4891f4
[t=00:00:14.029764][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:14.029774][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:14.029784][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:14.029794][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=6598c949
[t=00:00:14.029805][f=-000001] [Path] TK CPathManager::Finalize PathFinder 0x0x55ec95506d60 has BLOCKSIZE 1
[t=00:00:14.033207][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:14.033233][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:14.033244][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=cb4891f4
[t=00:00:14.033255][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:14.033427][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:14.033443][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=6598c69f
[t=00:00:14.040251][f=-000001] [Path] [PathEstimator::ReadFile] hash=6598c69f file="cache/105dev-BAR105/paths/Reptilian Battlefield v1.11.pe-6598c69f.zip" (exists=1)
[t=00:00:14.041334][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]"
[t=00:00:14.047452][f=-000001] Path cache (40, 40) initialized.
[t=00:00:14.047486][f=-000001] Path cache (40, 40) initialized.
[t=00:00:14.050505][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:14.050528][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:14.050539][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=cb4891f4
[t=00:00:14.050549][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:14.050559][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:14.050569][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=6598c6af
[t=00:00:14.136036][f=-000001] [Path] [PathEstimator::ReadFile] hash=6598c6af file="cache/105dev-BAR105/paths/Reptilian Battlefield v1.11.pe2-6598c6af.zip" (exists=1)
[t=00:00:14.136785][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]"
[t=00:00:14.138633][f=-000001] Path cache (20, 20) initialized.
[t=00:00:14.138654][f=-000001] Path cache (20, 20) initialized.
[t=00:00:14.138668][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (121ms, checksum b7d73c76)"
[t=00:00:14.138721][f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0
[t=00:00:14.138744][f=-000001] [Game::LoadLua] Lua developer mode disabled
[t=00:00:14.138755][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[t=00:00:14.274370][f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 48ms
[t=00:00:14.275040][f=-000001] Synced LuaRules: starting loading
Loaded gadget: API versioning stuff for maps and user widgets
Loaded gadget: Dev Command Checker
Loaded gadget: Save/Load
Loaded gadget: Startbox handler
Loaded gadget: Wanted Speed
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: No Friendly Fire
Loaded gadget: IconGenerator
Loaded gadget: Map Lua Metal Spot Placer
Loaded gadget: Mex Placement
Loaded gadget: Nano Frame Death Handeling
Loaded gadget: Nano Frame Rate Limit
Loaded gadget: No Self-D
Loaded gadget: ShareControl
Loaded gadget: UnitPriority
Loaded gadget: Mex Control with energy link
Loaded gadget: Script notification
Loaded gadget: Antinuke Handler
Loaded gadget: Attributes
Loaded gadget: Attributes Generic
Loaded gadget: Auto-Target Lookahead
Loaded gadget: Bait Prevention
Loaded gadget: Boolean Disable
Loaded gadget: Impulse Float Toggle
Loaded gadget: LockOptions
Loaded gadget: Perks
Loaded gadget: Shield Charge
Loaded gadget: StartSetup
Loaded gadget: Stockpile
Loaded gadget: Teleport Throw
[t=00:00:16.622757][f=-000001] Setting morph for custom comms for player: 1
[t=00:00:16.622815][f=-000001] Setting morph for custom comms for player: 0
Loaded gadget: UnitMorph
Loaded gadget: Zenith Skyline Checker
Loaded gadget: AirPlantParents
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: Aircraft Crashing
Loaded gadget: Allow Builder Hold Fire
Loaded gadget: Area Guard
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Block direct control
Loaded gadget: Blocking Tag Implementation
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: CEG Spawner
Loaded gadget: Capture
Loaded gadget: Carrier Drones
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Commander Skin Renderer
Loaded gadget: Constructor Auto Assist
Loaded gadget: Control gunship strafe range
Loaded gadget: D-Gun Aim Fix
Loaded gadget: Debris physics
Loaded gadget: Decloak when damaged
Loaded gadget: Dev Commands
Loaded gadget: Disable Buildoptions
Loaded gadget: Dont fire at radar
Loaded gadget: Experience
Loaded gadget: Factory Anti Slacker
Loaded gadget: Factory Parent Marker
Loaded gadget: Factory Plate
Loaded gadget: Factory Stop Production
Loaded gadget: Fall Damage
Loaded gadget: Feature Effects
Loaded gadget: Fire Once command
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: GameID GameRulesParam
Loaded gadget: GameRules Events
Loaded gadget: Generic Plate Command
Loaded gadget: Grey Goo
Loaded gadget: Gunship Bugger Off
Loaded gadget: Gunship Oscillate
Loaded gadget: Gunship Strafe Control
Loaded gadget: Hide Autorepairlevel Command
Loaded gadget: Ignore Gibs
Loaded gadget: Instant Self Destruct
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LUS
Loaded gadget: Lag Monitor
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Mod statistics
Loaded gadget: Modular Comm Info
Loaded gadget: Nuke Explosion Chooser
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Overkill Prevention
Loaded gadget: Overkill Prevention Placeholder
Loaded gadget: Paralysis
Loaded gadget: Player extra information
Loaded gadget: Prevent Lab Hax
Loaded gadget: Prevent Landship
Loaded gadget: Prevent turret overshoot
Loaded gadget: Projectile Gravity
Loaded gadget: Projectile Radar Homing
Loaded gadget: Projectile Retarget
Loaded gadget: Proximity Targetting
Loaded gadget: Puppy Handler
Loaded gadget: Radar Wobble Control
Loaded gadget: Reclaim HP changer
Loaded gadget: Refuel Pad Handler
Loaded gadget: Regeneration
Loaded gadget: Remove Wait
Loaded gadget: Repair Speed Changer
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Rezz Hp changer + effect
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Show Shooter
Loaded gadget: Spherical LOS
Loaded gadget: Static Con Unsticker
Loaded gadget: Structure death flatten fix
Loaded gadget: Synced LOD
Loaded gadget: Tactical Unit AI
Loaded gadget: Target Features
Loaded gadget: Target Priority
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Time slow v2
Loaded gadget: Torpedo Stay Underwater
Loaded gadget: Transport Load Unload
Loaded gadget: Transport Selected Load
Loaded gadget: Transport Speed
Loaded gadget: TransportAIbuttons
Loaded gadget: Turn Without Interia
Loaded gadget: Typemap Options
Loaded gadget: Unit removal from rezzed structures
Loaded gadget: UnitStealth
Loaded gadget: Units on fire
Loaded gadget: Wade Effects
Loaded gadget: Ward Fire
Loaded gadget: Water Effects
Loaded gadget: Weapon Impulse
Loaded gadget: Weapon Reaim Time
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_widget_events.lua
Loaded gadget: astar.lua
Loaded gadget: init_auto_ready.lua
Loaded gadget: lups_cloak_fx.lua
Loaded gadget: lups_nano_spray.lua
Loaded gadget: lups_thrusters.lua
Loaded gadget: lups_wrapper.lua
Loaded gadget: weapon_hide_sniper.lua
Loaded gadget: Center Offset and Growth Scale
Loaded gadget: Commander Upgrade
Loaded gadget: CustomUnitShaders
Loaded gadget: Factory exit flatten
Loaded gadget: Game Over
Loaded gadget: On/Off
Loaded gadget: UnitCloakShield
Loaded gadget: Water level modoption
Loaded gadget: Windmill Control
Loaded gadget: Fighter pull-up
Loaded gadget: Energy Drain
Loaded gadget: Share mode
Loaded gadget: Chicken control
Loaded gadget: Area Denial
Loaded gadget: Cannot Damage Unit
Loaded gadget: Disallow unit for command targeting
Loaded gadget: Single-Hit Weapon
Loaded gadget: Starlight Handler
Loaded gadget: Noexplode Stopper
Loaded gadget: Unit Explosion Spawner
Loaded gadget: Economy Multiplier Handicap
Loaded gadget: Map Border
Loaded gadget: Shield Merge
Loaded gadget: Lups Shield
Loaded gadget: Endgame Graphs
Loaded gadget: Awards
Loaded gadget: Backup allyteam names
Loaded gadget: Gadget Profiler New
Loaded gadget: Gameframe Orders
Loaded gadget: Planet Wars Structures
Loaded gadget: Profiler
Loaded gadget: Zombies!
[t=00:00:17.065069][f=-000001] Synced LuaRules: finished loading
[t=00:00:17.087706][f=-000001] Unsynced LuaRules: starting loading
Loaded gadget: Dev Command Checker
Loaded gadget: Engine Taskbar Stuff
Loaded gadget: Save/Load
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Script notification
Loaded gadget: StartSetup
Loaded gadget: Teleport Throw
Loaded gadget: UnitMorph
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: AutoReadyStartpos
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: Capture
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Dev Commands
Loaded gadget: Factory Parent Marker
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: Generic Plate Command
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Modular Comm Info
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Proximity Targetting
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Target Features
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Thrusters
Loaded gadget: Time slow v2
Loaded gadget: TransportAIbuttons
Loaded gadget: Units on fire
Loaded gadget: Widget Events
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_versioning.lua
Loaded gadget: astar.lua
Loaded gadget: cmd_areaguard.lua
Loaded gadget: cmd_hide_autorepairlevel.lua
Loaded gadget: cmd_onoff.lua
Loaded gadget: cmd_remove_wait.lua
Loaded gadget: cmd_select_load_helper.lua
Loaded gadget: dbg_ceg_spawner.lua
Loaded gadget: dbg_size_changer.lua
Loaded gadget: endgame_graphs.lua
Loaded gadget: factory_anti_slacker.lua
Loaded gadget: feature_debris_physics.lua
Loaded gadget: feature_fx.lua
Loaded gadget: game_globallos.lua
Loaded gadget: game_id.lua