[t=00:00:00.000000] [CpuId] found 1 cores and 1 logical cpus (mask: 0x1) of type general
[t=00:00:00.000054] [CpuId] setting logical cpu affinity mask to 0x1
[t=00:00:00.010843] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.010876] Using writeable configuration source: "/tmp/tmp.6qoqrxUhwH/springsettings.1542794.cfg"
[t=00:00:00.016170] LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt
[t=00:00:00.016219] ============== ==============
[t=00:00:00.016230]
[A] ArchiveScanner
[A] AutohostInterface
[A] BumpWater
[A] CSMFGroundTextures
[A] CrashHandler
[A] CregSerializer
[A] DecalsDrawerGL4
[A] DynWater
[A] Font
[A] GameServer
[A] GroundMoveType
[A] KeyBindings
[A] LuaSocket
[A] Model
[A] Net
[A] Path
[A] Piece
[A] RoamMeshDrawer
[A] Shader
[A] SkyBox
[A] Sound
[A] Texture
[A] VFS
[E] Sound (Notice)
[E] VFS (Info)
[t=00:00:00.016239]
[t=00:00:00.016248] Enable or disable log sections using the LogSections configuration key
[t=00:00:00.016257] or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.016266] Use "none" to disable the default log sections.
[t=00:00:00.016274] ============== ==============
[t=00:00:00.016284] ============== ==============
[t=00:00:00.016340] InputTextGeo = 0.26 0.73 0.02 0.028
[t=00:00:00.016351] MouseDragCircleCommandThreshold = 25
[t=00:00:00.016360] ROAM = 2
[t=00:00:00.016369] RotateLogFiles = 1
[t=00:00:00.016379] TeamHighlight = 0
[t=00:00:00.016389] ============== ==============
[t=00:00:00.016398] ============== ==============
[t=00:00:00.016407] Spring Engine Version: 105.1.1-1393-gfffa38b BAR105 (Headless)
[t=00:00:00.016417] Build Environment: gcc libstdc++ version 20210427
[t=00:00:00.016426] Compiler Version: gcc-11.1.0
[t=00:00:00.016448] Operating System: Linux 4.19.0-16-amd64 #1 SMP Debian 4.19.181-1 (2021-03-19) (x86_64)
[t=00:00:00.016629] Hardware Config: AMD EPYC 7601 32-Core Processor; 1995MB RAM
[t=00:00:00.016641] Binary Word Size: 64-bit (native)
[t=00:00:00.016650] Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.016660] Physical CPU Cores: 1
[t=00:00:00.016669] Logical CPU Cores: 1
[t=00:00:00.016678] ============== ==============
[t=00:00:00.016743] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.016752] SSE 1.0 : 1, SSE 2.0 : 1
[t=00:00:00.016761] SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.016770] SSE 4.1 : 1, SSE 4.2 : 1
[t=00:00:00.016779] SSE 4.0A: 1, SSE 5.0A: 0
[t=00:00:00.018866] [WatchDog::Install] installed (hang-timeout: 10s)
[t=00:00:00.018886] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.018913] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz}
[t=00:00:00.018945] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window
[t=00:00:00.018967] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window
[t=00:00:00.018991] [GR::SetWindowAttributes][1] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<8,8>
[t=00:00:00.019001] [GR::SetWindowAttributes][2] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<400,400>
[t=00:00:00.019275] [GR::LogVersionInfo]
[t=00:00:00.019290] SDL version : 0.0.0 (linked) / 2.0.8 (compiled)
[t=00:00:00.019299] GL version :
[t=00:00:00.019308] GL vendor :
[t=00:00:00.019317] GL renderer :
[t=00:00:00.019326] GLSL version:
[t=00:00:00.019342] GLEW version: spring headless stub GLEW version
[t=00:00:00.019351] GPU memory : unknown
[t=00:00:00.019360] SDL swap-int: 0
[t=00:00:00.019369] SDL driver : headless stub
[t=00:00:00.019378]
[t=00:00:00.019387] Initialized OpenGL Context: 0.0 (Compat)
[t=00:00:00.019396] GLSL shader support : 0
[t=00:00:00.019405] GL4 support : 0
[t=00:00:00.019434] FBO extension support : 0
[t=00:00:00.019444] NVX GPU mem-info support : 0
[t=00:00:00.019452] ATI GPU mem-info support : 0
[t=00:00:00.019462] NPOT-texture support : 1 (0)
[t=00:00:00.019471] S3TC/DXT1 texture support : 0/0
[t=00:00:00.019480] texture query-LOD support : 1 (0)
[t=00:00:00.019489] MSAA frame-buffer support : 0 (0)
[t=00:00:00.019498] Z-buffer depth : 16 (-)
[t=00:00:00.019507] primitive-restart support : 0 (0)
[t=00:00:00.019515] clip-space control support: 0 (0)
[t=00:00:00.019524] seamless cube-map support : 0 (0)
[t=00:00:00.019534] frag-depth layout support : 0 (0)
[t=00:00:00.019542] persistent maps support : 0 (0)
[t=00:00:00.019552] explicit attribs location : 0 (0)
[t=00:00:00.019560] multi draw indirect : 0 (-)
[t=00:00:00.019569]
[t=00:00:00.019578] max. FBO samples : -1
[t=00:00:00.019587] max. FS/program texture slots : 8/8
[t=00:00:00.019596] max. texture size : 2048
[t=00:00:00.019608] max. texture anisotropy level : 0.000000
[t=00:00:00.019617] max. vec4 varyings/attributes : 0/0
[t=00:00:00.019626] max. draw-buffers : 0
[t=00:00:00.019635] max. rec. indices/vertices : 0/0
[t=00:00:00.019644] max. uniform buffer-bindings : 0
[t=00:00:00.019653] max. uniform block-size : 0KB
[t=00:00:00.019662] max. storage buffer-bindings : 0
[t=00:00:00.019671] max. storage block-size : 0MB
[t=00:00:00.019680]
[t=00:00:00.019689] enable AMD-hacks : 0
[t=00:00:00.019698] compress MIP-maps: 0
[t=00:00:00.021073] [GR::UpdateGLConfigs]
[t=00:00:00.021097] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.021110] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=8.000000, vsy=8.000000, ssx=8.000000, ssy=8.000000, screenPosX=0, screenPosY=0
[t=00:00:00.021121] [GR::UpdateGLGeometry][2] winSize=<8,8>
[t=00:00:00.021130] [GR::InitGLState]
[t=00:00:00.021140] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated)
[t=00:00:00.644679] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.673889] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.688204] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.689251] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/
[t=00:00:00.689358] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/
[t=00:00:00.689381] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1393-gfffa38b/
[t=00:00:00.846262] Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1393-gfffa38b/base
[t=00:00:00.849534] Scanning: /var/lib/zkreplay/Zero-K/maps
[t=00:00:00.883094] Scanning: /var/lib/zkreplay/Zero-K/games
[t=00:00:00.883464] Scanning: /var/lib/zkreplay/Zero-K/packages
[t=00:00:00.899611] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 55ms
[t=00:00:00.901603] [VFS] [SpringVFS::ReserveArchives]
[t=00:00:00.902544] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.917234] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f8678008750 (SpringVFS) global=(nil) (null)
[t=00:00:00.917257] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:00.922132] [ThreadPool::SetThreadCount][1] wanted=1 current=1 maximum=1 (init=1)
[t=00:00:00.922171] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.922183] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.922192] [ThreadPool::SetThreadCount][2] workers=0
[t=00:00:00.922623] [Threading] Main thread CPU affinity mask set: 1
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:32:DumpVersion():libcurl 7.83.1 OpenSSL/1.1.1o
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAINFO is /etc/ssl/certs/ca-certificates.crt (can be overriden by SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:81:ConfigureCertificates():CURLOPT_CAPATH is /etc/ssl/certs (can be overriden by SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:189:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:182:DownloadSetConfig():Free disk space: 2654 MB
[t=00:00:00.969731][f=-000001] [CPreGame] using server IP localhost and port 8452
[t=00:00:00.970044][f=-000001] [NetProto::InitLocalClient] connecting to local server
[t=00:00:00.970862][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1542794/replay.sdfz" for game data...
[t=00:00:01.141433][f=-000001] [PreGame::StartServerForDemo] starting GameServer
[t=00:00:01.151891][f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[t=00:00:01.151923][f=-000001] [UDPListener] successfully bound socket on port 8452
[t=00:00:01.160127][f=-000001] [PreGame::StartServerForDemo] started GameServer
[t=00:00:01.160226][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 189ms
[t=00:00:01.161030][f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 3 to team 0 (#active=4)
[t=00:00:01.220232][f=-000001] [PreGame::AddMapArchivesToVFS][server=0x5635869d7330] using map "Rainbow Comet v1.22" (loaded=0 cached=0)
[t=00:00:01.225545][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Rainbow Comet v1.22", overwrite=false)] section=1 cached=0
[t=00:00:01.227032][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:01.227530][f=-000001] [PreGame::AddModArchivesToVFS][server=0x5635869d7330] using game "Zero-K v1.10.12.2" (loaded=0 cached=0)
[t=00:00:01.228720][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.10.12.2", overwrite=false)] section=0 cached=0
[t=00:00:01.239979][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:01.240381][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:01.251303][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 90ms
[t=00:00:01.251617][f=-000001] [PreGame::UpdateClientNet] received local player number 3 (team 0, allyteam 0), creating LoadScreen
[t=00:00:01.258363][f=-000001] forceSingleThreaded, false
[t=00:00:01.346302][f=-000001] [LuaIntro] Searching for new Widgets
[t=00:00:01.346336][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[t=00:00:01.346428][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[t=00:00:01.346483][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[t=00:00:01.346536][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[t=00:00:01.346588][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[t=00:00:01.347701][f=-000001] [LuaIntro] Found new widget "SpringLogo"
[t=00:00:01.348204][f=-000001] [LuaIntro] Found new widget "LoadTexture"
[t=00:00:01.348676][f=-000001] [LuaIntro] Found new widget "LoadProgress"
[t=00:00:01.361695][f=-000001] [LuaIntro] Found new widget "Main"
[t=00:00:01.373700][f=-000001] [LuaIntro] Found new widget "Music"
[t=00:00:01.375545][f=-000001] [LuaIntro] Found new widget "WM Stuff"
[t=00:00:01.375576][f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[t=00:00:01.376038][f=-000001] [LuaIntro] Loading widget: WM Stuff
[t=00:00:01.382246][f=-000001] [LuaIntro] Loading widget: LoadProgress
[t=00:00:01.384037][f=-000001] [LuaIntro] Loading widget: Main
[t=00:00:01.385091][f=-000001] [LuaIntro] Loading widget: LoadTexture
[t=00:00:01.385386][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[t=00:00:01.386035][f=-000001] [LoadScreen::Init] single-threaded
[t=00:00:01.386053][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[t=00:00:01.408836][f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[t=00:00:01.408876][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[t=00:00:01.566121][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[t=00:00:01.615948][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (77 MB)"
[t=00:00:02.604644][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[t=00:00:03.076418][f=-000001] Loading UnitDefs_posts
[t=00:00:03.265936][f=-000001] Loading FeatureDefs_posts
[t=00:00:03.298796][f=-000001] Loading WeaponDefs_posts
[t=00:00:03.318082][f=-000001] Loading ArmorDefs_posts
[t=00:00:03.339631][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 708ms
[t=00:00:03.393645][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 793ms
[t=00:00:03.393688][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[t=00:00:03.528076][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[t=00:00:03.528384][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 0ms
[t=00:00:03.528738][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[t=00:00:03.528777][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[t=00:00:03.534594][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[t=00:00:03.562858][f=-000001] [Init] number of ArmorDefs: 5
[t=00:00:03.787068][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[t=00:00:03.849100][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[t=00:00:03.960106][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[t=00:00:03.962569][f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[t=00:00:03.962603][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[t=00:00:04.409507][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 446ms
[t=00:00:04.409556][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[t=00:00:04.551196][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 141ms
[t=00:00:04.551415][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[t=00:00:04.577974][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 26ms
[t=00:00:05.423416][f=-000001] [Path] TK CPathManager::InitStatic: 1 threads available (MT requests=1, MT updates=1)
[t=00:00:05.428334][f=-000001] [IPathManager::GetInstance] using TKPFS
[t=00:00:05.429201][f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[t=00:00:05.439058][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Models"
[t=00:00:11.287722][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[t=00:00:11.296356][f=-000001] [Init] shadow rendering is disabled (config-value -1)
[t=00:00:11.296388][f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[t=00:00:11.297747][f=-000001] InfoTexture: legacy
[t=00:00:11.297768][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[t=00:00:11.299150][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[t=00:00:12.102512][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[t=00:00:12.117592][f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 3ms
[t=00:00:12.117628][f=-000001] Switching to ROAM Mesh Rendering
[t=00:00:12.118599][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:12.348896][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
[t=00:00:12.351850][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:12.612236][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
[t=00:00:12.740850][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GrassDrawer"
[t=00:00:12.750562][f=-000001] Loaded DecalsDrawer: off
[t=00:00:12.750602][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[t=00:00:12.751780][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[t=00:00:13.252142][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[t=00:00:13.262169][f=-000001] [LoadScreen::SetLoadMessage] text="Finalizing Models"
[t=00:00:13.262743][f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[t=00:00:13.410185][f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 11ms
[t=00:00:13.411755][f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0
[t=00:00:13.411779][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
[t=00:00:13.426833][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:13.426881][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:13.426892][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=dd814c28
[t=00:00:13.426903][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:13.426913][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:13.426924][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:13.426934][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=77d1836d
[t=00:00:13.437461][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:13.437504][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:13.437515][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=dd814c28
[t=00:00:13.437525][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:13.437535][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:13.437545][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:13.437555][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=77d1837d
[t=00:00:13.437567][f=-000001] [Path] TK CPathManager::Finalize PathFinder 0x0x56358efe1c30 has BLOCKSIZE 1
[t=00:00:13.443539][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:13.443567][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:13.443577][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=dd814c28
[t=00:00:13.443587][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:13.443596][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:13.443607][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=77d180d3
[t=00:00:13.448908][f=-000001] [Path] [PathEstimator::ReadFile] hash=77d180d3 file="cache/105dev-BAR105/paths/Rainbow Comet v1.22.pe-77d180d3.zip" (exists=1)
[t=00:00:13.450225][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]"
[t=00:00:13.458439][f=-000001] Path cache (48, 64) initialized.
[t=00:00:13.458478][f=-000001] Path cache (48, 64) initialized.
[t=00:00:13.464488][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:13.464521][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:13.464534][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=dd814c28
[t=00:00:13.464544][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:13.464553][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:13.464563][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=77d180e3
[t=00:00:13.643902][f=-000001] [Path] [PathEstimator::ReadFile] hash=77d180e3 file="cache/105dev-BAR105/paths/Rainbow Comet v1.22.pe2-77d180e3.zip" (exists=1)
[t=00:00:13.644686][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]"
[t=00:00:13.646573][f=-000001] Path cache (24, 32) initialized.
[t=00:00:13.646593][f=-000001] Path cache (24, 32) initialized.
[t=00:00:13.646607][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (234ms, checksum 1fd4fcd6)"
[t=00:00:13.646678][f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0
[t=00:00:13.646691][f=-000001] [Game::LoadLua] Lua developer mode disabled
[t=00:00:13.646702][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[t=00:00:13.797283][f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 53ms
[t=00:00:13.797991][f=-000001] Synced LuaRules: starting loading
Loaded gadget: API versioning stuff for maps and user widgets
Loaded gadget: Dev Command Checker
Loaded gadget: Map Lua Metal Spot Placer
[t=00:00:16.186121][f=-000001] Map Terrain Generation
[t=00:00:16.186166][f=-000001] Random Seed, 6056101
[t=00:00:16.186181][f=-000001] Wave generation complete
[t=00:00:16.187478][f=-000001] Draw points, 10, factor, 0.94345313
[t=00:00:16.219809][f=-000001] Voronoi generation complete
[t=00:00:16.221938][f=-000001] Terrain structure complete
[t=00:00:18.073368][f=-000001] Edge processing complete
[t=00:00:18.074612][f=-000001] ApplyLineDistanceFunc
[t=00:00:20.699971][f=-000001] Tier propagation complete
[t=00:00:21.898920][f=-000001] Height application complete
[t=00:00:36.680440][f=-000001] Smoothing complete
[t=00:00:37.144762][f=-000001] Map terrain complete
[t=00:00:37.830793][f=-000001] Metal generation complete
Loaded gadget: Map Terrain Generator
Loaded gadget: Save/Load
Loaded gadget: Startbox handler
Loaded gadget: Wanted Speed
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: No Friendly Fire
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Nano Frame Death Handeling
Loaded gadget: Nano Frame Rate Limit
Loaded gadget: No Self-D
Loaded gadget: ShareControl
Loaded gadget: UnitPriority
Loaded gadget: Mex Control with energy link
Loaded gadget: Script notification
Loaded gadget: Antinuke Handler
Loaded gadget: Attributes
Loaded gadget: Attributes Generic
Loaded gadget: Auto-Target Lookahead
Loaded gadget: Bait Prevention
Loaded gadget: Boolean Disable
Loaded gadget: Impulse Float Toggle
Loaded gadget: LockOptions
Loaded gadget: Perks
Loaded gadget: Shield Charge
Loaded gadget: StartSetup
Loaded gadget: Stockpile
Loaded gadget: Teleport Throw
[t=00:00:38.011192][f=-000001] Setting morph for custom comms for player: 1
[t=00:00:38.011243][f=-000001] Setting morph for custom comms for player: 0
Loaded gadget: UnitMorph
Loaded gadget: Zenith Skyline Checker
Loaded gadget: AirPlantParents
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: Aircraft Crashing
Loaded gadget: Allow Builder Hold Fire
Loaded gadget: Area Guard
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Block direct control
Loaded gadget: Blocking Tag Implementation
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: CEG Spawner
Loaded gadget: Capture
Loaded gadget: Carrier Drones
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Commander Skin Renderer
Loaded gadget: Constructor Auto Assist
Loaded gadget: Control gunship strafe range
Loaded gadget: D-Gun Aim Fix
Loaded gadget: Debris physics
Loaded gadget: Decloak when damaged
Loaded gadget: Dev Commands
Loaded gadget: Disable Buildoptions
Loaded gadget: Dont fire at radar
Loaded gadget: Experience
Loaded gadget: Factory Anti Slacker
Loaded gadget: Factory Parent Marker
Loaded gadget: Factory Plate
Loaded gadget: Factory Stop Production
Loaded gadget: Fall Damage
Loaded gadget: Feature Effects
Loaded gadget: Fire Once command
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: GameRules Events
Loaded gadget: Generic Plate Command
Loaded gadget: Grey Goo
Loaded gadget: Gunship Bugger Off
Loaded gadget: Gunship Oscillate
Loaded gadget: Gunship Strafe Control
Loaded gadget: Hide Autorepairlevel Command
Loaded gadget: Ignore Gibs
Loaded gadget: Instant Self Destruct
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LUS
Loaded gadget: Lag Monitor
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Mod statistics
Loaded gadget: Modular Comm Info
Loaded gadget: Nuke Explosion Chooser
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Overkill Prevention
Loaded gadget: Overkill Prevention Placeholder
Loaded gadget: Paralysis
Loaded gadget: Player extra information
Loaded gadget: Prevent Lab Hax
Loaded gadget: Prevent Landship
Loaded gadget: Prevent turret overshoot
Loaded gadget: Projectile Gravity
Loaded gadget: Projectile Radar Homing
Loaded gadget: Projectile Retarget
Loaded gadget: Proximity Targetting
Loaded gadget: Puppy Handler
Loaded gadget: Radar Wobble Control
Loaded gadget: Reclaim HP changer
Loaded gadget: Refuel Pad Handler
Loaded gadget: Regeneration
Loaded gadget: Remove Wait
Loaded gadget: Repair Speed Changer
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Rezz Hp changer + effect
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Show Shooter
Loaded gadget: Spherical LOS
Loaded gadget: Static Con Unsticker
Loaded gadget: Structure death flatten fix
Loaded gadget: Synced LOD
Loaded gadget: Tactical Unit AI
Loaded gadget: Target Features
Loaded gadget: Target Priority
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Time slow v2
Loaded gadget: Torpedo Stay Underwater
Loaded gadget: Transport Load Unload
Loaded gadget: Transport Selected Load
Loaded gadget: Transport Speed
Loaded gadget: TransportAIbuttons
Loaded gadget: Turn Without Interia
Loaded gadget: Typemap Options
Loaded gadget: Unit removal from rezzed structures
Loaded gadget: UnitStealth
Loaded gadget: Units on fire
Loaded gadget: Wade Effects
Loaded gadget: Ward Fire
Loaded gadget: Water Effects
Loaded gadget: Weapon Impulse
Loaded gadget: Weapon Reaim Time
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_widget_events.lua
Loaded gadget: astar.lua
Loaded gadget: init_auto_ready.lua
Loaded gadget: lups_cloak_fx.lua
Loaded gadget: lups_nano_spray.lua
Loaded gadget: lups_thrusters.lua
Loaded gadget: lups_wrapper.lua
Loaded gadget: map_texture_generator.lua
Loaded gadget: randommapgen_texture.lua
Loaded gadget: weapon_hide_sniper.lua
Loaded gadget: Center Offset and Growth Scale
Loaded gadget: Commander Upgrade
Loaded gadget: CustomUnitShaders
Loaded gadget: Factory exit flatten
Loaded gadget: Game Over
Loaded gadget: On/Off
Loaded gadget: UnitCloakShield
Loaded gadget: Water level modoption
Loaded gadget: Windmill Control
Loaded gadget: Fighter pull-up
Loaded gadget: Energy Drain
Loaded gadget: Share mode
Loaded gadget: Chicken control
Loaded gadget: Area Denial
Loaded gadget: Cannot Damage Unit
Loaded gadget: Disallow unit for command targeting
Loaded gadget: Single-Hit Weapon
Loaded gadget: Starlight Handler
Loaded gadget: Noexplode Stopper
Loaded gadget: Unit Explosion Spawner
Loaded gadget: Economy Multiplier Handicap
Loaded gadget: Map Border
Loaded gadget: Shield Merge
Loaded gadget: Lups Shield
Loaded gadget: Endgame Graphs
Loaded gadget: Awards
Loaded gadget: Backup allyteam names
Loaded gadget: Gadget Profiler New
Loaded gadget: Gameframe Orders
Loaded gadget: Planet Wars Structures
Loaded gadget: Profiler
Loaded gadget: Zombies!
[t=00:00:38.619401][f=-000001] Synced LuaRules: finished loading
[t=00:00:38.673091][f=-000001] Unsynced LuaRules: starting loading
Loaded gadget: Dev Command Checker
Loaded gadget: Engine Taskbar Stuff
Loaded gadget: Map Terrain Generator
Loaded gadget: Save/Load
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Script notification
Loaded gadget: StartSetup
Loaded gadget: Teleport Throw
Loaded gadget: UnitMorph
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: AutoReadyStartpos
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: Capture
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Dev Commands
Loaded gadget: Factory Parent Marker
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: Generic Plate Command
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Modular Comm Info
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Proximity Targetting
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Target Features
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Thrusters
Loaded gadget: Time slow v2
Loaded gadget: TransportAIbuttons
Loaded gadget: Units on fire
Loaded gadget: Widget Events
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_versioning.lua
Loaded gadget: astar.lua
Loaded gadget: cmd_areaguard.lua
Loaded gadget: cmd_hide_autorepairlevel.lua
Loaded gadget: cmd_onoff.lua
Loaded gadget: cmd_remove_wait.lua
Loaded gadget: cmd_select_load_helper.lua
Loaded gadget: dbg_ceg_spawner.lua
Loaded gadget: dbg_size_changer.lua
Loaded gadget: endgame_graphs.lua
Loaded gadget: factory_anti_slacker.lua
Loaded gadget: feature_debris_physics.lua