[t=00:00:00.000000] [CpuId] found 1 cores and 1 logical cpus (mask: 0x1) of type general
[t=00:00:00.000056] [CpuId] setting logical cpu affinity mask to 0x1
[t=00:00:00.009503] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.009543] Using writeable configuration source: "/tmp/tmp.U4f7Uwiop0/springsettings.1540719.cfg"
[t=00:00:00.015250] LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt
[t=00:00:00.015296] ============== ==============
[t=00:00:00.015307]
[A] ArchiveScanner
[A] AutohostInterface
[A] BumpWater
[A] CSMFGroundTextures
[A] CrashHandler
[A] CregSerializer
[A] DecalsDrawerGL4
[A] DynWater
[A] Font
[A] GameServer
[A] GroundMoveType
[A] KeyBindings
[A] LuaSocket
[A] Model
[A] Net
[A] Path
[A] Piece
[A] RoamMeshDrawer
[A] Shader
[A] SkyBox
[A] Sound
[A] Texture
[A] VFS
[E] Sound (Notice)
[E] VFS (Info)
[t=00:00:00.015317]
[t=00:00:00.015326] Enable or disable log sections using the LogSections configuration key
[t=00:00:00.015335] or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.015344] Use "none" to disable the default log sections.
[t=00:00:00.015352] ============== ==============
[t=00:00:00.015362] ============== ==============
[t=00:00:00.015418] InputTextGeo = 0.26 0.73 0.02 0.028
[t=00:00:00.015428] MouseDragCircleCommandThreshold = 25
[t=00:00:00.015438] ROAM = 2
[t=00:00:00.015448] RotateLogFiles = 1
[t=00:00:00.015457] TeamHighlight = 0
[t=00:00:00.015467] ============== ==============
[t=00:00:00.015476] ============== ==============
[t=00:00:00.015486] Spring Engine Version: 105.1.1-1393-gfffa38b BAR105 (Headless)
[t=00:00:00.015496] Build Environment: gcc libstdc++ version 20210427
[t=00:00:00.015506] Compiler Version: gcc-11.1.0
[t=00:00:00.015528] Operating System: Linux 4.19.0-16-amd64 #1 SMP Debian 4.19.181-1 (2021-03-19) (x86_64)
[t=00:00:00.015688] Hardware Config: AMD EPYC 7601 32-Core Processor; 1995MB RAM
[t=00:00:00.015700] Binary Word Size: 64-bit (native)
[t=00:00:00.015709] Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.015719] Physical CPU Cores: 1
[t=00:00:00.015728] Logical CPU Cores: 1
[t=00:00:00.015737] ============== ==============
[t=00:00:00.015801] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.015811] SSE 1.0 : 1, SSE 2.0 : 1
[t=00:00:00.015820] SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.015829] SSE 4.1 : 1, SSE 4.2 : 1
[t=00:00:00.015838] SSE 4.0A: 1, SSE 5.0A: 0
[t=00:00:00.016981] [WatchDog::Install] installed (hang-timeout: 10s)
[t=00:00:00.017023] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.017050] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz}
[t=00:00:00.017084] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window
[t=00:00:00.017106] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window
[t=00:00:00.017130] [GR::SetWindowAttributes][1] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<8,8>
[t=00:00:00.017141] [GR::SetWindowAttributes][2] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<400,400>
[t=00:00:00.017211] [GR::LogVersionInfo]
[t=00:00:00.017223] SDL version : 0.0.0 (linked) / 2.0.8 (compiled)
[t=00:00:00.017233] GL version :
[t=00:00:00.017241] GL vendor :
[t=00:00:00.017250] GL renderer :
[t=00:00:00.017260] GLSL version:
[t=00:00:00.017269] GLEW version: spring headless stub GLEW version
[t=00:00:00.017278] GPU memory : unknown
[t=00:00:00.017287] SDL swap-int: 0
[t=00:00:00.017296] SDL driver : headless stub
[t=00:00:00.017305]
[t=00:00:00.017315] Initialized OpenGL Context: 0.0 (Compat)
[t=00:00:00.017324] GLSL shader support : 0
[t=00:00:00.017333] GL4 support : 0
[t=00:00:00.017362] FBO extension support : 0
[t=00:00:00.017372] NVX GPU mem-info support : 0
[t=00:00:00.017381] ATI GPU mem-info support : 0
[t=00:00:00.017390] NPOT-texture support : 1 (0)
[t=00:00:00.017399] S3TC/DXT1 texture support : 0/0
[t=00:00:00.017408] texture query-LOD support : 1 (0)
[t=00:00:00.017417] MSAA frame-buffer support : 0 (0)
[t=00:00:00.017439] Z-buffer depth : 16 (-)
[t=00:00:00.017449] primitive-restart support : 0 (0)
[t=00:00:00.017458] clip-space control support: 0 (0)
[t=00:00:00.017467] seamless cube-map support : 0 (0)
[t=00:00:00.017476] frag-depth layout support : 0 (0)
[t=00:00:00.017485] persistent maps support : 0 (0)
[t=00:00:00.017494] explicit attribs location : 0 (0)
[t=00:00:00.017503] multi draw indirect : 0 (-)
[t=00:00:00.017513]
[t=00:00:00.017522] max. FBO samples : -1
[t=00:00:00.017531] max. FS/program texture slots : 8/8
[t=00:00:00.017540] max. texture size : 2048
[t=00:00:00.017551] max. texture anisotropy level : 0.000000
[t=00:00:00.017561] max. vec4 varyings/attributes : 0/0
[t=00:00:00.017570] max. draw-buffers : 0
[t=00:00:00.017579] max. rec. indices/vertices : 0/0
[t=00:00:00.017588] max. uniform buffer-bindings : 0
[t=00:00:00.017597] max. uniform block-size : 0KB
[t=00:00:00.017606] max. storage buffer-bindings : 0
[t=00:00:00.017615] max. storage block-size : 0MB
[t=00:00:00.017624]
[t=00:00:00.017634] enable AMD-hacks : 0
[t=00:00:00.017643] compress MIP-maps: 0
[t=00:00:00.018477] [GR::UpdateGLConfigs]
[t=00:00:00.018504] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.018518] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=8.000000, vsy=8.000000, ssx=8.000000, ssy=8.000000, screenPosX=0, screenPosY=0
[t=00:00:00.018528] [GR::UpdateGLGeometry][2] winSize=<8,8>
[t=00:00:00.018538] [GR::InitGLState]
[t=00:00:00.018548] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated)
[t=00:00:00.210256] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.213949] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.220251] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.220806] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/
[t=00:00:00.220829] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/
[t=00:00:00.220844] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1393-gfffa38b/
[t=00:00:00.263881] Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1393-gfffa38b/base
[t=00:00:00.264926] Scanning: /var/lib/zkreplay/Zero-K/maps
[t=00:00:00.305301] Scanning: /var/lib/zkreplay/Zero-K/games
[t=00:00:00.305618] Scanning: /var/lib/zkreplay/Zero-K/packages
[t=00:00:00.318203] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 54ms
[t=00:00:00.318225] [VFS] [SpringVFS::ReserveArchives]
[t=00:00:00.318380] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.321731] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f4f70008750 (SpringVFS) global=(nil) (null)
[t=00:00:00.321748] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:00.321850] [ThreadPool::SetThreadCount][1] wanted=1 current=1 maximum=1 (init=1)
[t=00:00:00.321870] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.321881] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.321890] [ThreadPool::SetThreadCount][2] workers=0
[t=00:00:00.321910] [Threading] Main thread CPU affinity mask set: 1
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:32:DumpVersion():libcurl 7.83.1 OpenSSL/1.1.1o
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAINFO is /etc/ssl/certs/ca-certificates.crt (can be overriden by SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:81:ConfigureCertificates():CURLOPT_CAPATH is /etc/ssl/certs (can be overriden by SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:189:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:182:DownloadSetConfig():Free disk space: 2626 MB
[t=00:00:00.326580][f=-000001] [CPreGame] using server IP localhost and port 8452
[t=00:00:00.326610][f=-000001] [NetProto::InitLocalClient] connecting to local server
[t=00:00:00.326626][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1540719/replay.sdfz" for game data...
[t=00:00:00.480528][f=-000001] [PreGame::StartServerForDemo] starting GameServer
[t=00:00:00.483974][f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[t=00:00:00.484002][f=-000001] [UDPListener] successfully bound socket on port 8452
[t=00:00:00.492325][f=-000001] [PreGame::StartServerForDemo] started GameServer
[t=00:00:00.492412][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 165ms
[t=00:00:00.492442][f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 5 to team 0 (#active=6)
[t=00:00:00.542315][f=-000001] [PreGame::AddMapArchivesToVFS][server=0x55774cab8d40] using map "Eye of Horus v13" (loaded=0 cached=0)
[t=00:00:00.543458][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Eye of Horus v13", overwrite=false)] section=1 cached=0
[t=00:00:00.544309][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:00.544738][f=-000001] [PreGame::AddModArchivesToVFS][server=0x55774cab8d40] using game "Zero-K v1.10.12.2" (loaded=0 cached=0)
[t=00:00:00.545795][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.10.12.2", overwrite=false)] section=0 cached=0
[t=00:00:00.556278][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.556484][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:00.567061][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 74ms
[t=00:00:00.567233][f=-000001] [PreGame::UpdateClientNet] received local player number 5 (team 0, allyteam 0), creating LoadScreen
[t=00:00:00.574165][f=-000001] forceSingleThreaded, false
[t=00:00:00.628073][f=-000001] [LuaIntro] Searching for new Widgets
[t=00:00:00.628107][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[t=00:00:00.628201][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[t=00:00:00.628256][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[t=00:00:00.628309][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[t=00:00:00.628363][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[t=00:00:00.629417][f=-000001] [LuaIntro] Found new widget "SpringLogo"
[t=00:00:00.630018][f=-000001] [LuaIntro] Found new widget "LoadTexture"
[t=00:00:00.630503][f=-000001] [LuaIntro] Found new widget "LoadProgress"
[t=00:00:00.633515][f=-000001] [LuaIntro] Found new widget "Main"
[t=00:00:00.635783][f=-000001] [LuaIntro] Found new widget "Music"
[t=00:00:00.637676][f=-000001] [LuaIntro] Found new widget "WM Stuff"
[t=00:00:00.637738][f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[t=00:00:00.638208][f=-000001] [LuaIntro] Loading widget: WM Stuff
[t=00:00:00.643785][f=-000001] [LuaIntro] Loading widget: LoadProgress
[t=00:00:00.645074][f=-000001] [LuaIntro] Loading widget: Main
[t=00:00:00.646570][f=-000001] [LuaIntro] Loading widget: LoadTexture
[t=00:00:00.646862][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[t=00:00:00.647708][f=-000001] [LoadScreen::Init] single-threaded
[t=00:00:00.647728][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[t=00:00:00.653867][f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[t=00:00:00.653909][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[t=00:00:00.777756][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[t=00:00:00.900296][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (68 MB)"
[t=00:00:01.814781][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[t=00:00:02.217517][f=-000001] Loading UnitDefs_posts
[t=00:00:02.383527][f=-000001] Loading FeatureDefs_posts
[t=00:00:02.465193][f=-000001] Loading WeaponDefs_posts
[t=00:00:02.490191][f=-000001] Loading ArmorDefs_posts
[t=00:00:02.513508][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 666ms
[t=00:00:02.571188][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 773ms
[t=00:00:02.573836][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[t=00:00:02.721323][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[t=00:00:02.726363][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 5ms
[t=00:00:02.729737][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[t=00:00:02.729771][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[t=00:00:02.738952][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[t=00:00:02.779690][f=-000001] [Init] number of ArmorDefs: 5
[t=00:00:03.027135][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[t=00:00:03.093754][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[t=00:00:03.217757][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[t=00:00:03.221738][f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[t=00:00:03.221765][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[t=00:00:03.660709][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 438ms
[t=00:00:03.660758][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[t=00:00:03.808436][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 147ms
[t=00:00:03.808509][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[t=00:00:03.832221][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 23ms
[t=00:00:04.600083][f=-000001] [Path] TK CPathManager::InitStatic: 1 threads available (MT requests=1, MT updates=1)
[t=00:00:04.632575][f=-000001] [IPathManager::GetInstance] using TKPFS
[t=00:00:04.636514][f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[t=00:00:04.654670][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Models"
[t=00:00:09.733229][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[t=00:00:09.743668][f=-000001] [Init] shadow rendering is disabled (config-value -1)
[t=00:00:09.743698][f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[t=00:00:09.745608][f=-000001] InfoTexture: legacy
[t=00:00:09.745633][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[t=00:00:09.748131][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[t=00:00:11.485631][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[t=00:00:11.496873][f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms
[t=00:00:11.496921][f=-000001] Switching to ROAM Mesh Rendering
[t=00:00:11.497882][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:11.649073][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
[t=00:00:11.657222][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:11.902102][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
[t=00:00:11.976271][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GrassDrawer"
[t=00:00:12.049850][f=-000001] Loaded DecalsDrawer: off
[t=00:00:12.053844][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[t=00:00:12.065780][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[t=00:00:12.502488][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[t=00:00:12.516852][f=-000001] [LoadScreen::SetLoadMessage] text="Finalizing Models"
[t=00:00:12.518106][f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[t=00:00:12.693548][f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 12ms
[t=00:00:12.695383][f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0
[t=00:00:12.695406][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
[t=00:00:12.707832][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:12.707875][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:12.707889][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=b6f6871a
[t=00:00:12.707902][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:12.707914][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:12.707926][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:12.707937][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=5146be5f
[t=00:00:12.716627][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:12.716684][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:12.716696][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=b6f6871a
[t=00:00:12.716707][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:12.716718][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:12.716730][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:12.716741][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=5146be6f
[t=00:00:12.716754][f=-000001] [Path] TK CPathManager::Finalize PathFinder 0x0x5577574e4d40 has BLOCKSIZE 1
[t=00:00:12.722004][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:12.722038][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:12.722051][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=b6f6871a
[t=00:00:12.722062][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:12.722073][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:12.722085][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=5146bbc5
[t=00:00:12.730810][f=-000001] [Path] [PathEstimator::ReadFile] hash=5146bbc5 file="cache/105dev-BAR105/paths/Eye of Horus v13.pe-5146bbc5.zip" (exists=1)
[t=00:00:12.732255][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]"
[t=00:00:12.764160][f=-000001] Path cache (48, 56) initialized.
[t=00:00:12.764196][f=-000001] Path cache (48, 56) initialized.
[t=00:00:12.769308][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:12.769340][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:12.769352][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=b6f6871a
[t=00:00:12.769363][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:12.769374][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:12.769384][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=5146bbd5
[t=00:00:12.923949][f=-000001] [Path] [PathEstimator::ReadFile] hash=5146bbd5 file="cache/105dev-BAR105/paths/Eye of Horus v13.pe2-5146bbd5.zip" (exists=1)
[t=00:00:12.924555][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]"
[t=00:00:12.927340][f=-000001] Path cache (24, 28) initialized.
[t=00:00:12.927360][f=-000001] Path cache (24, 28) initialized.
[t=00:00:12.927375][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (231ms, checksum 47c16372)"
[t=00:00:12.927439][f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0
[t=00:00:12.927451][f=-000001] [Game::LoadLua] Lua developer mode disabled
[t=00:00:12.927462][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[t=00:00:13.054952][f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 46ms
[t=00:00:13.055519][f=-000001] Synced LuaRules: starting loading
Loaded gadget: API versioning stuff for maps and user widgets
Loaded gadget: Dev Command Checker
Loaded gadget: Save/Load
Loaded gadget: Startbox handler
Loaded gadget: Wanted Speed
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: No Friendly Fire
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Nano Frame Death Handeling
Loaded gadget: Nano Frame Rate Limit
Loaded gadget: No Self-D
Loaded gadget: ShareControl
Loaded gadget: UnitPriority
Loaded gadget: Mex Control with energy link
Loaded gadget: Script notification
Loaded gadget: Antinuke Handler
Loaded gadget: Attributes
Loaded gadget: Attributes Generic
Loaded gadget: Auto-Target Lookahead
Loaded gadget: Bait Prevention
Loaded gadget: Boolean Disable
Loaded gadget: Impulse Float Toggle
Loaded gadget: LockOptions
Loaded gadget: Perks
Loaded gadget: Shield Charge
Loaded gadget: StartSetup
Loaded gadget: Stockpile
Loaded gadget: Teleport Throw
[t=00:00:15.265518][f=-000001] Setting morph for custom comms for player: 1
Loaded gadget: UnitMorph
Loaded gadget: Zenith Skyline Checker
Loaded gadget: AirPlantParents
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: Aircraft Crashing
Loaded gadget: Allow Builder Hold Fire
Loaded gadget: Area Guard
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Block direct control
Loaded gadget: Blocking Tag Implementation
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: CEG Spawner
Loaded gadget: Capture
Loaded gadget: Carrier Drones
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Commander Skin Renderer
Loaded gadget: Constructor Auto Assist
Loaded gadget: Control gunship strafe range
Loaded gadget: D-Gun Aim Fix
Loaded gadget: Debris physics
Loaded gadget: Decloak when damaged
Loaded gadget: Dev Commands
Loaded gadget: Disable Buildoptions
Loaded gadget: Dont fire at radar
Loaded gadget: Experience
Loaded gadget: Factory Anti Slacker
Loaded gadget: Factory Parent Marker
Loaded gadget: Factory Plate
Loaded gadget: Factory Stop Production
Loaded gadget: Fall Damage
Loaded gadget: Feature Effects
Loaded gadget: Fire Once command
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: GameRules Events
Loaded gadget: Generic Plate Command
Loaded gadget: Grey Goo
Loaded gadget: Gunship Bugger Off
Loaded gadget: Gunship Oscillate
Loaded gadget: Gunship Strafe Control
Loaded gadget: Hide Autorepairlevel Command
Loaded gadget: Ignore Gibs
Loaded gadget: Instant Self Destruct
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LUS
Loaded gadget: Lag Monitor
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Mod statistics
Loaded gadget: Modular Comm Info
Loaded gadget: Nuke Explosion Chooser
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Overkill Prevention
Loaded gadget: Overkill Prevention Placeholder
Loaded gadget: Paralysis
Loaded gadget: Player extra information
Loaded gadget: Prevent Lab Hax
Loaded gadget: Prevent Landship
Loaded gadget: Prevent turret overshoot
Loaded gadget: Projectile Gravity
Loaded gadget: Projectile Radar Homing
Loaded gadget: Projectile Retarget
Loaded gadget: Proximity Targetting
Loaded gadget: Puppy Handler
Loaded gadget: Radar Wobble Control
Loaded gadget: Reclaim HP changer
Loaded gadget: Refuel Pad Handler
Loaded gadget: Regeneration
Loaded gadget: Remove Wait
Loaded gadget: Repair Speed Changer
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Rezz Hp changer + effect
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Show Shooter
Loaded gadget: Spherical LOS
Loaded gadget: Static Con Unsticker
Loaded gadget: Structure death flatten fix
Loaded gadget: Synced LOD
Loaded gadget: Tactical Unit AI
Loaded gadget: Target Features
Loaded gadget: Target Priority
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Time slow v2
Loaded gadget: Torpedo Stay Underwater
Loaded gadget: Transport Load Unload
Loaded gadget: Transport Selected Load
Loaded gadget: Transport Speed
Loaded gadget: TransportAIbuttons
Loaded gadget: Turn Without Interia
Loaded gadget: Typemap Options
Loaded gadget: Unit removal from rezzed structures
Loaded gadget: UnitStealth
Loaded gadget: Units on fire
Loaded gadget: Wade Effects
Loaded gadget: Ward Fire
Loaded gadget: Water Effects
Loaded gadget: Weapon Impulse
Loaded gadget: Weapon Reaim Time
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_widget_events.lua
Loaded gadget: astar.lua
Loaded gadget: init_auto_ready.lua
Loaded gadget: lups_cloak_fx.lua
Loaded gadget: lups_nano_spray.lua
Loaded gadget: lups_thrusters.lua
Loaded gadget: lups_wrapper.lua
Loaded gadget: weapon_hide_sniper.lua
Loaded gadget: Center Offset and Growth Scale
Loaded gadget: Commander Upgrade
Loaded gadget: CustomUnitShaders
Loaded gadget: Factory exit flatten
Loaded gadget: Game Over
Loaded gadget: On/Off
Loaded gadget: UnitCloakShield
Loaded gadget: Water level modoption
Loaded gadget: Windmill Control
Loaded gadget: Fighter pull-up
Loaded gadget: Energy Drain
Loaded gadget: Share mode
Loaded gadget: Chicken control
Loaded gadget: Area Denial
Loaded gadget: Cannot Damage Unit
Loaded gadget: Disallow unit for command targeting
Loaded gadget: Single-Hit Weapon
Loaded gadget: Starlight Handler
Loaded gadget: Noexplode Stopper
Loaded gadget: Unit Explosion Spawner
Loaded gadget: Economy Multiplier Handicap
Loaded gadget: Map Border
Loaded gadget: Shield Merge
Loaded gadget: Lups Shield
Loaded gadget: Endgame Graphs
Loaded gadget: Awards
Loaded gadget: Backup allyteam names
Loaded gadget: Gadget Profiler New
Loaded gadget: Gameframe Orders
Loaded gadget: Planet Wars Structures
Loaded gadget: Profiler
Loaded gadget: Zombies!
[t=00:00:15.730812][f=-000001] Synced LuaRules: finished loading
[t=00:00:15.749423][f=-000001] Unsynced LuaRules: starting loading
Loaded gadget: Dev Command Checker
Loaded gadget: Engine Taskbar Stuff
Loaded gadget: Save/Load
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Script notification
Loaded gadget: StartSetup
Loaded gadget: Teleport Throw
Loaded gadget: UnitMorph
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: AutoReadyStartpos
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: Capture
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Dev Commands
Loaded gadget: Factory Parent Marker
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: Generic Plate Command
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Modular Comm Info
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Proximity Targetting
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Target Features
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Thrusters
Loaded gadget: Time slow v2
Loaded gadget: TransportAIbuttons
Loaded gadget: Units on fire
Loaded gadget: Widget Events
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_versioning.lua
Loaded gadget: astar.lua
Loaded gadget: cmd_areaguard.lua
Loaded gadget: cmd_hide_autorepairlevel.lua
Loaded gadget: cmd_onoff.lua
Loaded gadget: cmd_remove_wait.lua
Loaded gadget: cmd_select_load_helper.lua
Loaded gadget: dbg_ceg_spawner.lua
Loaded gadget: dbg_size_changer.lua
Loaded gadget: endgame_graphs.lua
Loaded gadget: factory_anti_slacker.lua
Loaded gadget: feature_debris_physics.lua
Loaded gadget: feature_fx.lua
Loaded gadget: game_globallos.lua
Loaded gadget: game_lagmonitor.lua
Loaded gadget: game_map_border.lua
Loaded gadget: game_over.lua