[t=00:00:00.000000] [CpuId] found 1 cores and 1 logical cpus (mask: 0x1) of type general
[t=00:00:00.000060] [CpuId] setting logical cpu affinity mask to 0x1
[t=00:00:00.009993] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.010038] Using writeable configuration source: "/tmp/tmp.UuPE3xKJYI/springsettings.1535151.cfg"
[t=00:00:00.014273] LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt
[t=00:00:00.014318] ============== ==============
[t=00:00:00.014328]
[A] ArchiveScanner
[A] AutohostInterface
[A] BumpWater
[A] CSMFGroundTextures
[A] CrashHandler
[A] CregSerializer
[A] DecalsDrawerGL4
[A] DynWater
[A] Font
[A] GameServer
[A] GroundMoveType
[A] KeyBindings
[A] LuaSocket
[A] Model
[A] Net
[A] Path
[A] Piece
[A] RoamMeshDrawer
[A] Shader
[A] SkyBox
[A] Sound
[A] Texture
[A] VFS
[E] Sound (Notice)
[E] VFS (Info)
[t=00:00:00.014338]
[t=00:00:00.014347] Enable or disable log sections using the LogSections configuration key
[t=00:00:00.014356] or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.014365] Use "none" to disable the default log sections.
[t=00:00:00.014374] ============== ==============
[t=00:00:00.014383] ============== ==============
[t=00:00:00.014438] InputTextGeo = 0.26 0.73 0.02 0.028
[t=00:00:00.014448] MouseDragCircleCommandThreshold = 25
[t=00:00:00.014458] ROAM = 2
[t=00:00:00.014468] RotateLogFiles = 1
[t=00:00:00.014478] TeamHighlight = 0
[t=00:00:00.014487] ============== ==============
[t=00:00:00.014496] ============== ==============
[t=00:00:00.014506] Spring Engine Version: 105.1.1-1393-gfffa38b BAR105 (Headless)
[t=00:00:00.014516] Build Environment: gcc libstdc++ version 20210427
[t=00:00:00.014526] Compiler Version: gcc-11.1.0
[t=00:00:00.014548] Operating System: Linux 4.19.0-16-amd64 #1 SMP Debian 4.19.181-1 (2021-03-19) (x86_64)
[t=00:00:00.014716] Hardware Config: AMD EPYC 7601 32-Core Processor; 1995MB RAM
[t=00:00:00.014728] Binary Word Size: 64-bit (native)
[t=00:00:00.014737] Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.014747] Physical CPU Cores: 1
[t=00:00:00.014756] Logical CPU Cores: 1
[t=00:00:00.014765] ============== ==============
[t=00:00:00.014829] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.014839] SSE 1.0 : 1, SSE 2.0 : 1
[t=00:00:00.014848] SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.014857] SSE 4.1 : 1, SSE 4.2 : 1
[t=00:00:00.014866] SSE 4.0A: 1, SSE 5.0A: 0
[t=00:00:00.017020] [WatchDog::Install] installed (hang-timeout: 10s)
[t=00:00:00.017044] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.017067] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz}
[t=00:00:00.017101] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window
[t=00:00:00.017123] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window
[t=00:00:00.017147] [GR::SetWindowAttributes][1] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<8,8>
[t=00:00:00.017157] [GR::SetWindowAttributes][2] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<400,400>
[t=00:00:00.017389] [GR::LogVersionInfo]
[t=00:00:00.017403] SDL version : 0.0.0 (linked) / 2.0.8 (compiled)
[t=00:00:00.017413] GL version :
[t=00:00:00.017422] GL vendor :
[t=00:00:00.017431] GL renderer :
[t=00:00:00.017440] GLSL version:
[t=00:00:00.017449] GLEW version: spring headless stub GLEW version
[t=00:00:00.017458] GPU memory : unknown
[t=00:00:00.017467] SDL swap-int: 0
[t=00:00:00.017476] SDL driver : headless stub
[t=00:00:00.017491]
[t=00:00:00.017501] Initialized OpenGL Context: 0.0 (Compat)
[t=00:00:00.017510] GLSL shader support : 0
[t=00:00:00.017519] GL4 support : 0
[t=00:00:00.017550] FBO extension support : 0
[t=00:00:00.017559] NVX GPU mem-info support : 0
[t=00:00:00.017568] ATI GPU mem-info support : 0
[t=00:00:00.017578] NPOT-texture support : 1 (0)
[t=00:00:00.017587] S3TC/DXT1 texture support : 0/0
[t=00:00:00.017596] texture query-LOD support : 1 (0)
[t=00:00:00.017605] MSAA frame-buffer support : 0 (0)
[t=00:00:00.017614] Z-buffer depth : 16 (-)
[t=00:00:00.017623] primitive-restart support : 0 (0)
[t=00:00:00.017632] clip-space control support: 0 (0)
[t=00:00:00.017641] seamless cube-map support : 0 (0)
[t=00:00:00.017650] frag-depth layout support : 0 (0)
[t=00:00:00.017659] persistent maps support : 0 (0)
[t=00:00:00.017668] explicit attribs location : 0 (0)
[t=00:00:00.017677] multi draw indirect : 0 (-)
[t=00:00:00.017685]
[t=00:00:00.017698] max. FBO samples : -1
[t=00:00:00.017710] max. FS/program texture slots : 8/8
[t=00:00:00.017720] max. texture size : 2048
[t=00:00:00.017732] max. texture anisotropy level : 0.000000
[t=00:00:00.017741] max. vec4 varyings/attributes : 0/0
[t=00:00:00.017750] max. draw-buffers : 0
[t=00:00:00.017758] max. rec. indices/vertices : 0/0
[t=00:00:00.017768] max. uniform buffer-bindings : 0
[t=00:00:00.017776] max. uniform block-size : 0KB
[t=00:00:00.017786] max. storage buffer-bindings : 0
[t=00:00:00.017795] max. storage block-size : 0MB
[t=00:00:00.017803]
[t=00:00:00.017812] enable AMD-hacks : 0
[t=00:00:00.017821] compress MIP-maps: 0
[t=00:00:00.018933] [GR::UpdateGLConfigs]
[t=00:00:00.018963] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.018983] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=8.000000, vsy=8.000000, ssx=8.000000, ssy=8.000000, screenPosX=0, screenPosY=0
[t=00:00:00.019003] [GR::UpdateGLGeometry][2] winSize=<8,8>
[t=00:00:00.019017] [GR::InitGLState]
[t=00:00:00.019030] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated)
[t=00:00:00.707711] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.729597] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.739702] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.740386] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/
[t=00:00:00.740411] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/
[t=00:00:00.740430] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1393-gfffa38b/
[t=00:00:00.903257] Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1393-gfffa38b/base
[t=00:00:00.907817] Scanning: /var/lib/zkreplay/Zero-K/maps
[t=00:00:00.946699] Scanning: /var/lib/zkreplay/Zero-K/games
[t=00:00:00.951783] Scanning: /var/lib/zkreplay/Zero-K/packages
[t=00:00:00.985820] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 83ms
[t=00:00:00.986240] [VFS] [SpringVFS::ReserveArchives]
[t=00:00:00.986399] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.996054] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f93b0008750 (SpringVFS) global=(nil) (null)
[t=00:00:00.996080] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:01.001017] [ThreadPool::SetThreadCount][1] wanted=1 current=1 maximum=1 (init=1)
[t=00:00:01.001049] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:01.001061] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:01.001070] [ThreadPool::SetThreadCount][2] workers=0
[t=00:00:01.001438] [Threading] Main thread CPU affinity mask set: 1
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:32:DumpVersion():libcurl 7.83.1 OpenSSL/1.1.1o
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAINFO is /etc/ssl/certs/ca-certificates.crt (can be overriden by SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:81:ConfigureCertificates():CURLOPT_CAPATH is /etc/ssl/certs (can be overriden by SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:189:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:182:DownloadSetConfig():Free disk space: 2756 MB
[t=00:00:01.022767][f=-000001] [CPreGame] using server IP localhost and port 8452
[t=00:00:01.023191][f=-000001] [NetProto::InitLocalClient] connecting to local server
[t=00:00:01.023219][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1535151/replay.sdfz" for game data...
[t=00:00:01.233586][f=-000001] [PreGame::StartServerForDemo] starting GameServer
[t=00:00:01.244667][f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[t=00:00:01.244791][f=-000001] [UDPListener] successfully bound socket on port 8452
[t=00:00:01.257000][f=-000001] [PreGame::StartServerForDemo] started GameServer
[t=00:00:01.257206][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 233ms
[t=00:00:01.257553][f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3)
[t=00:00:01.318769][f=-000001] [PreGame::AddMapArchivesToVFS][server=0x5602cfe8cc70] using map "Rainbow Comet v1.22" (loaded=0 cached=0)
[t=00:00:01.320242][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Rainbow Comet v1.22", overwrite=false)] section=1 cached=0
[t=00:00:01.321882][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:01.322404][f=-000001] [PreGame::AddModArchivesToVFS][server=0x5602cfe8cc70] using game "Zero-K v1.10.12.2" (loaded=0 cached=0)
[t=00:00:01.323686][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.10.12.2", overwrite=false)] section=0 cached=0
[t=00:00:01.335401][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:01.335824][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:01.347617][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 90ms
[t=00:00:01.347964][f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 1), creating LoadScreen
[t=00:00:01.357990][f=-000001] forceSingleThreaded, false
[t=00:00:01.457794][f=-000001] [LuaIntro] Searching for new Widgets
[t=00:00:01.457840][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[t=00:00:01.457954][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[t=00:00:01.458014][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[t=00:00:01.458072][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[t=00:00:01.458129][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[t=00:00:01.459354][f=-000001] [LuaIntro] Found new widget "SpringLogo"
[t=00:00:01.460016][f=-000001] [LuaIntro] Found new widget "LoadTexture"
[t=00:00:01.460597][f=-000001] [LuaIntro] Found new widget "LoadProgress"
[t=00:00:01.464328][f=-000001] [LuaIntro] Found new widget "Main"
[t=00:00:01.466861][f=-000001] [LuaIntro] Found new widget "Music"
[t=00:00:01.468951][f=-000001] [LuaIntro] Found new widget "WM Stuff"
[t=00:00:01.468984][f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[t=00:00:01.469572][f=-000001] [LuaIntro] Loading widget: WM Stuff
[t=00:00:01.476367][f=-000001] [LuaIntro] Loading widget: LoadProgress
[t=00:00:01.478463][f=-000001] [LuaIntro] Loading widget: Main
[t=00:00:01.479720][f=-000001] [LuaIntro] Loading widget: LoadTexture
[t=00:00:01.480034][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[t=00:00:01.480843][f=-000001] [LoadScreen::Init] single-threaded
[t=00:00:01.480866][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[t=00:00:01.490129][f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[t=00:00:01.490170][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[t=00:00:01.699023][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[t=00:00:01.749545][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (77 MB)"
[t=00:00:02.702569][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[t=00:00:03.147952][f=-000001] Loading UnitDefs_posts
[t=00:00:03.368094][f=-000001] Loading FeatureDefs_posts
[t=00:00:03.392405][f=-000001] Loading WeaponDefs_posts
[t=00:00:03.415751][f=-000001] Loading ArmorDefs_posts
[t=00:00:03.435384][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 711ms
[t=00:00:03.503124][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 801ms
[t=00:00:03.503166][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[t=00:00:03.650487][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[t=00:00:03.650765][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 0ms
[t=00:00:03.651291][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[t=00:00:03.651309][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[t=00:00:03.652685][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[t=00:00:03.655546][f=-000001] [Init] number of ArmorDefs: 5
[t=00:00:03.905268][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[t=00:00:03.953487][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[t=00:00:04.087373][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[t=00:00:04.090319][f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[t=00:00:04.090353][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[t=00:00:04.550540][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 460ms
[t=00:00:04.550599][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[t=00:00:04.646298][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 95ms
[t=00:00:04.646351][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[t=00:00:04.672114][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 25ms
[t=00:00:05.456229][f=-000001] [Path] TK CPathManager::InitStatic: 1 threads available (MT requests=1, MT updates=1)
[t=00:00:05.460046][f=-000001] [IPathManager::GetInstance] using TKPFS
[t=00:00:05.460372][f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[t=00:00:05.469451][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Models"
[t=00:00:11.420865][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[t=00:00:11.428836][f=-000001] [Init] shadow rendering is disabled (config-value -1)
[t=00:00:11.428892][f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[t=00:00:11.430170][f=-000001] InfoTexture: legacy
[t=00:00:11.430200][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[t=00:00:11.431679][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[t=00:00:12.246883][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[t=00:00:12.258484][f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 2ms
[t=00:00:12.258528][f=-000001] Switching to ROAM Mesh Rendering
[t=00:00:12.259333][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:12.416853][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
[t=00:00:12.416910][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:12.748844][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
[t=00:00:12.858220][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GrassDrawer"
[t=00:00:12.868418][f=-000001] Loaded DecalsDrawer: off
[t=00:00:12.868452][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[t=00:00:12.869816][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[t=00:00:13.399562][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[t=00:00:13.410538][f=-000001] [LoadScreen::SetLoadMessage] text="Finalizing Models"
[t=00:00:13.411177][f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[t=00:00:13.584463][f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 12ms
[t=00:00:13.585983][f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0
[t=00:00:13.586006][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
[t=00:00:13.599243][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:13.599285][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:13.599297][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=dd814c28
[t=00:00:13.599310][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:13.599322][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:13.599333][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:13.599345][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=77d1836d
[t=00:00:13.608710][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:13.608760][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:13.608771][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=dd814c28
[t=00:00:13.608781][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:13.608791][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:13.608800][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:13.608810][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=77d1837d
[t=00:00:13.608822][f=-000001] [Path] TK CPathManager::Finalize PathFinder 0x0x5602d84404c0 has BLOCKSIZE 1
[t=00:00:13.614698][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:13.614736][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:13.614746][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=dd814c28
[t=00:00:13.614756][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:13.614765][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:13.614776][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=77d180d3
[t=00:00:13.621027][f=-000001] [Path] [PathEstimator::ReadFile] hash=77d180d3 file="cache/105dev-BAR105/paths/Rainbow Comet v1.22.pe-77d180d3.zip" (exists=1)
[t=00:00:13.622084][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]"
[t=00:00:13.630300][f=-000001] Path cache (48, 64) initialized.
[t=00:00:13.630339][f=-000001] Path cache (48, 64) initialized.
[t=00:00:13.636300][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:13.636330][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:13.636342][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=dd814c28
[t=00:00:13.636353][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:13.636362][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:13.636372][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=77d180e3
[t=00:00:13.800270][f=-000001] [Path] [PathEstimator::ReadFile] hash=77d180e3 file="cache/105dev-BAR105/paths/Rainbow Comet v1.22.pe2-77d180e3.zip" (exists=1)
[t=00:00:13.801044][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]"
[t=00:00:13.802904][f=-000001] Path cache (24, 32) initialized.
[t=00:00:13.802923][f=-000001] Path cache (24, 32) initialized.
[t=00:00:13.802947][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (216ms, checksum 1fd4fcd6)"
[t=00:00:13.803011][f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0
[t=00:00:13.803024][f=-000001] [Game::LoadLua] Lua developer mode disabled
[t=00:00:13.803035][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[t=00:00:13.996490][f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 102ms
[t=00:00:13.997216][f=-000001] Synced LuaRules: starting loading
[t=00:00:15.004334][f=-000001] Setting up autohandicap
[t=00:00:15.004386][f=-000001] goldenzone, spectator, false, allyTeamID, 1, customKeys.elo, , 1661, nil
[t=00:00:15.004411][f=-000001] HistidineStar, spectator, false, allyTeamID, 0, customKeys.elo, , 2227, nil
[t=00:00:15.004425][f=-000001] Team 0, 1, 2227
[t=00:00:15.004437][f=-000001] Team 1, 1, 1661
[t=00:00:15.004449][f=-000001] firstAllyTeamMean, 2227
[t=00:00:15.004460][f=-000001] secondAllyTeamMean, 1661
[t=00:00:15.005973][f=-000001] lowerWinChance, 0.03703485
[t=00:00:15.005997][f=-000001] autoHandicapValue, 1.25
Loaded gadget: API versioning stuff for maps and user widgets
Loaded gadget: Dev Command Checker
Loaded gadget: Map Lua Metal Spot Placer
[t=00:00:16.198716][f=-000001] Map Terrain Generation
[t=00:00:16.198764][f=-000001] Random Seed, 3948159
[t=00:00:16.198778][f=-000001] Wave generation complete
[t=00:00:16.198800][f=-000001] Draw points, 13, factor, 0.8234179
[t=00:00:16.241656][f=-000001] Voronoi generation complete
[t=00:00:16.244390][f=-000001] Terrain structure complete
[t=00:00:18.697266][f=-000001] Edge processing complete
[t=00:00:18.698668][f=-000001] ApplyLineDistanceFunc
[t=00:00:21.139516][f=-000001] Tier propagation complete
[t=00:00:22.299991][f=-000001] Height application complete
[t=00:00:37.141007][f=-000001] Smoothing complete
[t=00:00:37.639624][f=-000001] Map terrain complete
[t=00:00:38.470822][f=-000001] Metal generation complete
Loaded gadget: Map Terrain Generator
Loaded gadget: Save/Load
Loaded gadget: Startbox handler
Loaded gadget: Wanted Speed
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: No Friendly Fire
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Nano Frame Death Handeling
Loaded gadget: Nano Frame Rate Limit
Loaded gadget: No Self-D
Loaded gadget: ShareControl
Loaded gadget: UnitPriority
Loaded gadget: Mex Control with energy link
Loaded gadget: Script notification
Loaded gadget: Antinuke Handler
Loaded gadget: Attributes
Loaded gadget: Attributes Generic
Loaded gadget: Auto-Target Lookahead
Loaded gadget: Bait Prevention
Loaded gadget: Boolean Disable
Loaded gadget: Impulse Float Toggle
Loaded gadget: LockOptions
Loaded gadget: Perks
Loaded gadget: Shield Charge
Loaded gadget: StartSetup
Loaded gadget: Stockpile
Loaded gadget: Teleport Throw
[t=00:00:38.686583][f=-000001] Setting morph for custom comms for player: 0
Loaded gadget: UnitMorph
Loaded gadget: Zenith Skyline Checker
Loaded gadget: AirPlantParents
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: Aircraft Crashing
Loaded gadget: Allow Builder Hold Fire
Loaded gadget: Area Guard
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Block direct control
Loaded gadget: Blocking Tag Implementation
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: CEG Spawner
Loaded gadget: Capture
Loaded gadget: Carrier Drones
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Commander Skin Renderer
Loaded gadget: Constructor Auto Assist
Loaded gadget: Control gunship strafe range
Loaded gadget: D-Gun Aim Fix
Loaded gadget: Debris physics
Loaded gadget: Decloak when damaged
Loaded gadget: Dev Commands
Loaded gadget: Disable Buildoptions
Loaded gadget: Dont fire at radar
Loaded gadget: Experience
Loaded gadget: Factory Anti Slacker
Loaded gadget: Factory Parent Marker
Loaded gadget: Factory Plate
Loaded gadget: Factory Stop Production
Loaded gadget: Fall Damage
Loaded gadget: Feature Effects
Loaded gadget: Fire Once command
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: GameRules Events
Loaded gadget: Generic Plate Command
Loaded gadget: Grey Goo
Loaded gadget: Gunship Bugger Off
Loaded gadget: Gunship Oscillate
Loaded gadget: Gunship Strafe Control
Loaded gadget: Hide Autorepairlevel Command
Loaded gadget: Ignore Gibs
Loaded gadget: Instant Self Destruct
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LUS
Loaded gadget: Lag Monitor
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Mod statistics
Loaded gadget: Modular Comm Info
Loaded gadget: Nuke Explosion Chooser
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Overkill Prevention
Loaded gadget: Overkill Prevention Placeholder
Loaded gadget: Paralysis
Loaded gadget: Player extra information
Loaded gadget: Prevent Lab Hax
Loaded gadget: Prevent Landship
Loaded gadget: Prevent turret overshoot
Loaded gadget: Projectile Gravity
Loaded gadget: Projectile Radar Homing
Loaded gadget: Projectile Retarget
Loaded gadget: Proximity Targetting
Loaded gadget: Puppy Handler
Loaded gadget: Radar Wobble Control
Loaded gadget: Reclaim HP changer
Loaded gadget: Refuel Pad Handler
Loaded gadget: Regeneration
Loaded gadget: Remove Wait
Loaded gadget: Repair Speed Changer
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Rezz Hp changer + effect
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Show Shooter
Loaded gadget: Spherical LOS
Loaded gadget: Static Con Unsticker
Loaded gadget: Structure death flatten fix
Loaded gadget: Synced LOD
Loaded gadget: Tactical Unit AI
Loaded gadget: Target Features
Loaded gadget: Target Priority
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Time slow v2
Loaded gadget: Torpedo Stay Underwater
Loaded gadget: Transport Load Unload
Loaded gadget: Transport Selected Load
Loaded gadget: Transport Speed
Loaded gadget: TransportAIbuttons
Loaded gadget: Turn Without Interia
Loaded gadget: Typemap Options
Loaded gadget: Unit removal from rezzed structures
Loaded gadget: UnitStealth
Loaded gadget: Units on fire
Loaded gadget: Wade Effects
Loaded gadget: Ward Fire
Loaded gadget: Water Effects
Loaded gadget: Weapon Impulse
Loaded gadget: Weapon Reaim Time
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_widget_events.lua
Loaded gadget: astar.lua
Loaded gadget: init_auto_ready.lua
Loaded gadget: lups_cloak_fx.lua
Loaded gadget: lups_nano_spray.lua
Loaded gadget: lups_thrusters.lua
Loaded gadget: lups_wrapper.lua
Loaded gadget: map_texture_generator.lua
Loaded gadget: randommapgen_texture.lua
Loaded gadget: weapon_hide_sniper.lua
Loaded gadget: Center Offset and Growth Scale
Loaded gadget: Commander Upgrade
Loaded gadget: CustomUnitShaders
Loaded gadget: Factory exit flatten
Loaded gadget: Game Over
Loaded gadget: On/Off
Loaded gadget: UnitCloakShield
Loaded gadget: Water level modoption
Loaded gadget: Windmill Control
Loaded gadget: Fighter pull-up
Loaded gadget: Energy Drain
Loaded gadget: Share mode
Loaded gadget: Chicken control
Loaded gadget: Area Denial
Loaded gadget: Cannot Damage Unit
Loaded gadget: Disallow unit for command targeting
Loaded gadget: Single-Hit Weapon
Loaded gadget: Starlight Handler
Loaded gadget: Noexplode Stopper
Loaded gadget: Unit Explosion Spawner
Loaded gadget: Economy Multiplier Handicap
Loaded gadget: Map Border
Loaded gadget: Shield Merge
Loaded gadget: Lups Shield
Loaded gadget: Endgame Graphs
Loaded gadget: Awards
Loaded gadget: Backup allyteam names
Loaded gadget: Gadget Profiler New
Loaded gadget: Gameframe Orders
Loaded gadget: Planet Wars Structures
Loaded gadget: Profiler
Loaded gadget: Zombies!
[t=00:00:39.295129][f=-000001] Synced LuaRules: finished loading
[t=00:00:39.343518][f=-000001] Unsynced LuaRules: starting loading
Loaded gadget: Dev Command Checker
Loaded gadget: Engine Taskbar Stuff
Loaded gadget: Map Terrain Generator
Loaded gadget: Save/Load
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Script notification
Loaded gadget: StartSetup
Loaded gadget: Teleport Throw
Loaded gadget: UnitMorph
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: AutoReadyStartpos
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: Capture
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Dev Commands
Loaded gadget: Factory Parent Marker
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: Generic Plate Command
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Modular Comm Info
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Proximity Targetting
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Target Features
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Thrusters
Loaded gadget: Time slow v2
Loaded gadget: TransportAIbuttons
Loaded gadget: Units on fire
Loaded gadget: Widget Events
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_versioning.lua
Loaded gadget: astar.lua
Loaded gadget: cmd_areaguard.lua
Loaded gadget: cmd_hide_autorepairlevel.lua
Loaded gadget: cmd_onoff.lua
Loaded gadget: cmd_remove_wait.lua
Loaded gadget: cmd_select_load_helper.lua
Loaded gadget: dbg_ceg_spawner.lua
Loaded gadget: dbg_size_changer.lua
Loaded gadget: endgame_graphs.lua