[t=00:00:00.000000] [CpuId] found 1 cores and 1 logical cpus (mask: 0x1) of type general
[t=00:00:00.000056] [CpuId] setting logical cpu affinity mask to 0x1
[t=00:00:00.009548] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.009587] Using writeable configuration source: "/tmp/tmp.NVFBmnrPZw/springsettings.1527939.cfg"
[t=00:00:00.018829] LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt
[t=00:00:00.018878] ============== ==============
[t=00:00:00.018890]
[A] ArchiveScanner
[A] AutohostInterface
[A] BumpWater
[A] CSMFGroundTextures
[A] CrashHandler
[A] CregSerializer
[A] DecalsDrawerGL4
[A] DynWater
[A] Font
[A] GameServer
[A] GroundMoveType
[A] KeyBindings
[A] LuaSocket
[A] Model
[A] Net
[A] Path
[A] Piece
[A] RoamMeshDrawer
[A] Shader
[A] SkyBox
[A] Sound
[A] Texture
[A] VFS
[E] Sound (Notice)
[E] VFS (Info)
[t=00:00:00.018899]
[t=00:00:00.018909] Enable or disable log sections using the LogSections configuration key
[t=00:00:00.018917] or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.018927] Use "none" to disable the default log sections.
[t=00:00:00.018936] ============== ==============
[t=00:00:00.018946] ============== ==============
[t=00:00:00.019003] InputTextGeo = 0.26 0.73 0.02 0.028
[t=00:00:00.019014] MouseDragCircleCommandThreshold = 25
[t=00:00:00.019024] ROAM = 2
[t=00:00:00.019033] RotateLogFiles = 1
[t=00:00:00.019043] TeamHighlight = 0
[t=00:00:00.019053] ============== ==============
[t=00:00:00.019062] ============== ==============
[t=00:00:00.019072] Spring Engine Version: 105.1.1-1393-gfffa38b BAR105 (Headless)
[t=00:00:00.019081] Build Environment: gcc libstdc++ version 20210427
[t=00:00:00.019091] Compiler Version: gcc-11.1.0
[t=00:00:00.019113] Operating System: Linux 4.19.0-16-amd64 #1 SMP Debian 4.19.181-1 (2021-03-19) (x86_64)
[t=00:00:00.019286] Hardware Config: AMD EPYC 7601 32-Core Processor; 1995MB RAM
[t=00:00:00.019298] Binary Word Size: 64-bit (native)
[t=00:00:00.019307] Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.019316] Physical CPU Cores: 1
[t=00:00:00.019326] Logical CPU Cores: 1
[t=00:00:00.019335] ============== ==============
[t=00:00:00.019399] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.019408] SSE 1.0 : 1, SSE 2.0 : 1
[t=00:00:00.019417] SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.019426] SSE 4.1 : 1, SSE 4.2 : 1
[t=00:00:00.019436] SSE 4.0A: 1, SSE 5.0A: 0
[t=00:00:00.021007] [WatchDog::Install] installed (hang-timeout: 10s)
[t=00:00:00.021028] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.021061] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz}
[t=00:00:00.021093] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window
[t=00:00:00.021114] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window
[t=00:00:00.021138] [GR::SetWindowAttributes][1] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<8,8>
[t=00:00:00.021148] [GR::SetWindowAttributes][2] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<400,400>
[t=00:00:00.021406] [GR::LogVersionInfo]
[t=00:00:00.021420] SDL version : 0.0.0 (linked) / 2.0.8 (compiled)
[t=00:00:00.021429] GL version :
[t=00:00:00.021438] GL vendor :
[t=00:00:00.021447] GL renderer :
[t=00:00:00.021456] GLSL version:
[t=00:00:00.021465] GLEW version: spring headless stub GLEW version
[t=00:00:00.021475] GPU memory : unknown
[t=00:00:00.021484] SDL swap-int: 0
[t=00:00:00.021493] SDL driver : headless stub
[t=00:00:00.021502]
[t=00:00:00.021511] Initialized OpenGL Context: 0.0 (Compat)
[t=00:00:00.021520] GLSL shader support : 0
[t=00:00:00.021529] GL4 support : 0
[t=00:00:00.021559] FBO extension support : 0
[t=00:00:00.021569] NVX GPU mem-info support : 0
[t=00:00:00.021578] ATI GPU mem-info support : 0
[t=00:00:00.021587] NPOT-texture support : 1 (0)
[t=00:00:00.021596] S3TC/DXT1 texture support : 0/0
[t=00:00:00.021605] texture query-LOD support : 1 (0)
[t=00:00:00.021615] MSAA frame-buffer support : 0 (0)
[t=00:00:00.021623] Z-buffer depth : 16 (-)
[t=00:00:00.021632] primitive-restart support : 0 (0)
[t=00:00:00.021641] clip-space control support: 0 (0)
[t=00:00:00.021650] seamless cube-map support : 0 (0)
[t=00:00:00.021659] frag-depth layout support : 0 (0)
[t=00:00:00.021668] persistent maps support : 0 (0)
[t=00:00:00.021677] explicit attribs location : 0 (0)
[t=00:00:00.021686] multi draw indirect : 0 (-)
[t=00:00:00.021695]
[t=00:00:00.021704] max. FBO samples : -1
[t=00:00:00.021713] max. FS/program texture slots : 8/8
[t=00:00:00.021722] max. texture size : 2048
[t=00:00:00.021734] max. texture anisotropy level : 0.000000
[t=00:00:00.021742] max. vec4 varyings/attributes : 0/0
[t=00:00:00.021751] max. draw-buffers : 0
[t=00:00:00.021760] max. rec. indices/vertices : 0/0
[t=00:00:00.021769] max. uniform buffer-bindings : 0
[t=00:00:00.021778] max. uniform block-size : 0KB
[t=00:00:00.021787] max. storage buffer-bindings : 0
[t=00:00:00.021796] max. storage block-size : 0MB
[t=00:00:00.021805]
[t=00:00:00.021814] enable AMD-hacks : 0
[t=00:00:00.021823] compress MIP-maps: 0
[t=00:00:00.022161] [GR::UpdateGLConfigs]
[t=00:00:00.022183] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.022196] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=8.000000, vsy=8.000000, ssx=8.000000, ssy=8.000000, screenPosX=0, screenPosY=0
[t=00:00:00.022206] [GR::UpdateGLGeometry][2] winSize=<8,8>
[t=00:00:00.022215] [GR::InitGLState]
[t=00:00:00.022225] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated)
[t=00:00:00.802389] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.856820] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.869429] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.870494] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/
[t=00:00:00.870694] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/
[t=00:00:00.870712] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1393-gfffa38b/
[t=00:00:01.031561] Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1393-gfffa38b/base
[t=00:00:01.036965] Scanning: /var/lib/zkreplay/Zero-K/maps
[t=00:00:01.073438] Scanning: /var/lib/zkreplay/Zero-K/games
[t=00:00:01.074071] Scanning: /var/lib/zkreplay/Zero-K/packages
[t=00:00:01.125640] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 95ms
[t=00:00:01.126510] [VFS] [SpringVFS::ReserveArchives]
[t=00:00:01.126663] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:01.134923] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f318c008750 (SpringVFS) global=(nil) (null)
[t=00:00:01.134960] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:01.140595] [ThreadPool::SetThreadCount][1] wanted=1 current=1 maximum=1 (init=1)
[t=00:00:01.140651] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:01.140664] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:01.140675] [ThreadPool::SetThreadCount][2] workers=0
[t=00:00:01.140696] [Threading] Main thread CPU affinity mask set: 1
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:32:DumpVersion():libcurl 7.83.1 OpenSSL/1.1.1o
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAINFO is /etc/ssl/certs/ca-certificates.crt (can be overriden by SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:81:ConfigureCertificates():CURLOPT_CAPATH is /etc/ssl/certs (can be overriden by SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:189:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:182:DownloadSetConfig():Free disk space: 2873 MB
[t=00:00:01.158190][f=-000001] [CPreGame] using server IP localhost and port 8452
[t=00:00:01.158616][f=-000001] [NetProto::InitLocalClient] connecting to local server
[t=00:00:01.158643][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1527939/replay.sdfz" for game data...
[t=00:00:01.336304][f=-000001] [PreGame::StartServerForDemo] starting GameServer
[t=00:00:01.352290][f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[t=00:00:01.352649][f=-000001] [UDPListener] successfully bound socket on port 8452
[t=00:00:01.391431][f=-000001] [PreGame::StartServerForDemo] started GameServer
[t=00:00:01.391509][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 232ms
[t=00:00:01.391693][f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3)
[t=00:00:01.441739][f=-000001] [PreGame::AddMapArchivesToVFS][server=0x55caf5a84e20] using map "Random Plateaus v1.1" (loaded=0 cached=0)
[t=00:00:01.442932][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Random Plateaus v1.1", overwrite=false)] section=1 cached=0
[t=00:00:01.447283][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:01.447973][f=-000001] [PreGame::AddModArchivesToVFS][server=0x55caf5a84e20] using game "Zero-K v1.10.12.2" (loaded=0 cached=0)
[t=00:00:01.449102][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.10.12.2", overwrite=false)] section=0 cached=0
[t=00:00:01.459461][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:01.459986][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:01.470281][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 78ms
[t=00:00:01.470590][f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 1), creating LoadScreen
[t=00:00:01.475605][f=-000001] forceSingleThreaded, false
[t=00:00:01.569757][f=-000001] [LuaIntro] Searching for new Widgets
[t=00:00:01.569801][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[t=00:00:01.569902][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[t=00:00:01.569959][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[t=00:00:01.570014][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[t=00:00:01.570067][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[t=00:00:01.571201][f=-000001] [LuaIntro] Found new widget "SpringLogo"
[t=00:00:01.571752][f=-000001] [LuaIntro] Found new widget "LoadTexture"
[t=00:00:01.572273][f=-000001] [LuaIntro] Found new widget "LoadProgress"
[t=00:00:01.575504][f=-000001] [LuaIntro] Found new widget "Main"
[t=00:00:01.579155][f=-000001] [LuaIntro] Found new widget "Music"
[t=00:00:01.581643][f=-000001] [LuaIntro] Found new widget "WM Stuff"
[t=00:00:01.581691][f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[t=00:00:01.582211][f=-000001] [LuaIntro] Loading widget: WM Stuff
[t=00:00:01.590257][f=-000001] [LuaIntro] Loading widget: LoadProgress
[t=00:00:01.592300][f=-000001] [LuaIntro] Loading widget: Main
[t=00:00:01.593567][f=-000001] [LuaIntro] Loading widget: LoadTexture
[t=00:00:01.593878][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[t=00:00:01.595074][f=-000001] [LoadScreen::Init] single-threaded
[t=00:00:01.595098][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[t=00:00:01.603944][f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[t=00:00:01.604001][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[t=00:00:01.772082][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[t=00:00:01.789843][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (40 MB)"
[t=00:00:02.017542][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[t=00:00:02.406812][f=-000001] Loading UnitDefs_posts
[t=00:00:02.609807][f=-000001] Loading FeatureDefs_posts
[t=00:00:02.695108][f=-000001] Loading WeaponDefs_posts
[t=00:00:02.721790][f=-000001] Loading ArmorDefs_posts
[t=00:00:02.742787][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 707ms
[t=00:00:02.799267][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 783ms
[t=00:00:02.799325][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[t=00:00:02.954901][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[t=00:00:02.955181][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 0ms
[t=00:00:02.955640][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[t=00:00:02.955659][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[t=00:00:02.956440][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[t=00:00:02.959545][f=-000001] [Init] number of ArmorDefs: 5
[t=00:00:03.186489][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[t=00:00:03.245790][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[t=00:00:03.384992][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[t=00:00:03.388981][f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[t=00:00:03.389018][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[t=00:00:03.862915][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 473ms
[t=00:00:03.862962][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[t=00:00:03.979043][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 116ms
[t=00:00:03.979949][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[t=00:00:04.038372][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 58ms
[t=00:00:04.796052][f=-000001] [Path] TK CPathManager::InitStatic: 1 threads available (MT requests=1, MT updates=1)
[t=00:00:04.800235][f=-000001] [IPathManager::GetInstance] using TKPFS
[t=00:00:04.800980][f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[t=00:00:04.809021][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Models"
[t=00:00:10.095958][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[t=00:00:10.105488][f=-000001] [Init] shadow rendering is disabled (config-value -1)
[t=00:00:10.105527][f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[t=00:00:10.107935][f=-000001] InfoTexture: legacy
[t=00:00:10.107959][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[t=00:00:10.110030][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[t=00:00:10.243983][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[t=00:00:10.246126][f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms
[t=00:00:10.246152][f=-000001] Switching to ROAM Mesh Rendering
[t=00:00:10.247157][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:10.508995][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
[t=00:00:10.510440][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:10.732450][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
[t=00:00:10.833296][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GrassDrawer"
[t=00:00:10.843051][f=-000001] Loaded DecalsDrawer: off
[t=00:00:10.843115][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[t=00:00:10.844456][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[t=00:00:11.334845][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[t=00:00:11.347213][f=-000001] [LoadScreen::SetLoadMessage] text="Finalizing Models"
[t=00:00:11.348085][f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[t=00:00:11.537536][f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 11ms
[t=00:00:11.539101][f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0
[t=00:00:11.539130][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
[t=00:00:11.547861][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:11.547913][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:11.547927][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=5af8b9be
[t=00:00:11.547938][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=56bf2e35
[t=00:00:11.547950][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=a5e7e603
[t=00:00:11.547961][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:11.547973][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=579fd10a
[t=00:00:11.553323][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:11.553382][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:11.553394][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=5af8b9be
[t=00:00:11.553405][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=56bf2e35
[t=00:00:11.553416][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=a5e7e603
[t=00:00:11.553428][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:11.553439][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=579fd11a
[t=00:00:11.553453][f=-000001] [Path] TK CPathManager::Finalize PathFinder 0x0x55cafdf1ac50 has BLOCKSIZE 1
[t=00:00:11.556535][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:11.556563][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:11.556576][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=5af8b9be
[t=00:00:11.556587][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=56bf2e35
[t=00:00:11.556599][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=a5e7e603
[t=00:00:11.556610][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=579fce70
[t=00:00:11.562156][f=-000001] [Path] [PathEstimator::ReadFile] hash=579fce70 file="cache/105dev-BAR105/paths/Random Plateaus v1.1.pe-579fce70.zip" (exists=1)
[t=00:00:11.563101][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]"
[t=00:00:11.568204][f=-000001] Path cache (40, 40) initialized.
[t=00:00:11.568242][f=-000001] Path cache (40, 40) initialized.
[t=00:00:11.571374][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:11.571415][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:11.571426][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=5af8b9be
[t=00:00:11.571437][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=56bf2e35
[t=00:00:11.571448][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=a5e7e603
[t=00:00:11.571458][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=579fce80
[t=00:00:11.656616][f=-000001] [Path] [PathEstimator::ReadFile] hash=579fce80 file="cache/105dev-BAR105/paths/Random Plateaus v1.1.pe2-579fce80.zip" (exists=1)
[t=00:00:11.657380][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]"
[t=00:00:11.658464][f=-000001] Path cache (20, 20) initialized.
[t=00:00:11.658481][f=-000001] Path cache (20, 20) initialized.
[t=00:00:11.658496][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (119ms, checksum 06bcb304)"
[t=00:00:11.658558][f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0
[t=00:00:11.658571][f=-000001] [Game::LoadLua] Lua developer mode disabled
[t=00:00:11.658582][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[t=00:00:11.793753][f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 50ms
[t=00:00:11.794417][f=-000001] Synced LuaRules: starting loading
Loaded gadget: API versioning stuff for maps and user widgets
Loaded gadget: Dev Command Checker
[t=00:00:14.097628][f=-000001] Map Terrain Generation
[t=00:00:14.097764][f=-000001] Random Seed, 6641923
[t=00:00:14.097866][f=-000001] Wave generation complete
[t=00:00:14.098319][f=-000001] Draw points, 7, factor, 1.00666928
[t=00:00:14.125446][f=-000001] Voronoi generation complete
[t=00:00:14.126318][f=-000001] std, 31.8540916, bucketWidth, 39.0653
[t=00:00:14.128948][f=-000001] Terrain structure complete
[t=00:00:19.165520][f=-000001] Edge processing complete
[t=00:00:19.166659][f=-000001] ApplyLineDistanceFunc
[t=00:00:20.378765][f=-000001] Tier propagation complete
[t=00:00:28.550990][f=-000001] Height application complete
[t=00:00:35.845838][f=-000001] Smoothing complete
[t=00:00:36.102908][f=-000001] Map terrain complete
[t=00:00:36.255053][f=-000001] Metal generation complete
Loaded gadget: Map Terrain Generator
Loaded gadget: Save/Load
Loaded gadget: Startbox handler
Loaded gadget: Wanted Speed
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: No Friendly Fire
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Nano Frame Death Handeling
Loaded gadget: Nano Frame Rate Limit
Loaded gadget: No Self-D
Loaded gadget: ShareControl
Loaded gadget: UnitPriority
Loaded gadget: Mex Control with energy link
Loaded gadget: Script notification
Loaded gadget: Antinuke Handler
Loaded gadget: Attributes
Loaded gadget: Attributes Generic
Loaded gadget: Auto-Target Lookahead
Loaded gadget: Bait Prevention
Loaded gadget: Boolean Disable
Loaded gadget: Impulse Float Toggle
Loaded gadget: LockOptions
Loaded gadget: Perks
Loaded gadget: Shield Charge
Loaded gadget: StartSetup
Loaded gadget: Stockpile
Loaded gadget: Teleport Throw
[t=00:00:36.297365][f=-000001] Setting morph for custom comms for player: 1
[t=00:00:36.297415][f=-000001] Setting morph for custom comms for player: 0
Loaded gadget: UnitMorph
Loaded gadget: Zenith Skyline Checker
Loaded gadget: AirPlantParents
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: Aircraft Crashing
Loaded gadget: Allow Builder Hold Fire
Loaded gadget: Area Guard
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Block direct control
Loaded gadget: Blocking Tag Implementation
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: CEG Spawner
Loaded gadget: Capture
Loaded gadget: Carrier Drones
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Commander Skin Renderer
Loaded gadget: Constructor Auto Assist
Loaded gadget: Control gunship strafe range
Loaded gadget: D-Gun Aim Fix
Loaded gadget: Debris physics
Loaded gadget: Decloak when damaged
Loaded gadget: Dev Commands
Loaded gadget: Disable Buildoptions
Loaded gadget: Dont fire at radar
Loaded gadget: Experience
Loaded gadget: Factory Anti Slacker
Loaded gadget: Factory Parent Marker
Loaded gadget: Factory Plate
Loaded gadget: Factory Stop Production
Loaded gadget: Fall Damage
Loaded gadget: Feature Effects
Loaded gadget: Fire Once command
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: GameRules Events
Loaded gadget: Generic Plate Command
Loaded gadget: Grey Goo
Loaded gadget: Gunship Bugger Off
Loaded gadget: Gunship Oscillate
Loaded gadget: Gunship Strafe Control
Loaded gadget: Hide Autorepairlevel Command
Loaded gadget: Ignore Gibs
Loaded gadget: Instant Self Destruct
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LUS
Loaded gadget: Lag Monitor
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Mod statistics
Loaded gadget: Modular Comm Info
Loaded gadget: Nuke Explosion Chooser
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Overkill Prevention
Loaded gadget: Overkill Prevention Placeholder
Loaded gadget: Paralysis
Loaded gadget: Player extra information
Loaded gadget: Prevent Lab Hax
Loaded gadget: Prevent Landship
Loaded gadget: Prevent turret overshoot
Loaded gadget: Projectile Gravity
Loaded gadget: Projectile Radar Homing
Loaded gadget: Projectile Retarget
Loaded gadget: Proximity Targetting
Loaded gadget: Puppy Handler
Loaded gadget: Radar Wobble Control
Loaded gadget: Reclaim HP changer
Loaded gadget: Refuel Pad Handler
Loaded gadget: Regeneration
Loaded gadget: Remove Wait
Loaded gadget: Repair Speed Changer
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Rezz Hp changer + effect
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Show Shooter
Loaded gadget: Spherical LOS
Loaded gadget: Static Con Unsticker
Loaded gadget: Structure death flatten fix
Loaded gadget: Synced LOD
Loaded gadget: Tactical Unit AI
Loaded gadget: Target Features
Loaded gadget: Target Priority
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Time slow v2
Loaded gadget: Torpedo Stay Underwater
Loaded gadget: Transport Load Unload
Loaded gadget: Transport Selected Load
Loaded gadget: Transport Speed
Loaded gadget: TransportAIbuttons
Loaded gadget: Turn Without Interia
Loaded gadget: Typemap Options
Loaded gadget: Unit removal from rezzed structures
Loaded gadget: UnitStealth
Loaded gadget: Units on fire
Loaded gadget: Wade Effects
Loaded gadget: Ward Fire
Loaded gadget: Water Effects
Loaded gadget: Weapon Impulse
Loaded gadget: Weapon Reaim Time
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_widget_events.lua
Loaded gadget: astar.lua
Loaded gadget: init_auto_ready.lua
Loaded gadget: lups_cloak_fx.lua
Loaded gadget: lups_nano_spray.lua
Loaded gadget: lups_thrusters.lua
Loaded gadget: lups_wrapper.lua
Loaded gadget: map_texture_generator.lua
Loaded gadget: randommapgen_texture.lua
Loaded gadget: weapon_hide_sniper.lua
Loaded gadget: Center Offset and Growth Scale
Loaded gadget: Commander Upgrade
Loaded gadget: CustomUnitShaders
Loaded gadget: Factory exit flatten
Loaded gadget: Game Over
Loaded gadget: On/Off
Loaded gadget: UnitCloakShield
Loaded gadget: Water level modoption
Loaded gadget: Windmill Control
Loaded gadget: Fighter pull-up
Loaded gadget: Energy Drain
Loaded gadget: Share mode
Loaded gadget: Chicken control
Loaded gadget: WaterParams
Loaded gadget: Wind generation
Loaded gadget: Area Denial
Loaded gadget: Cannot Damage Unit
Loaded gadget: Disallow unit for command targeting
Loaded gadget: Single-Hit Weapon
Loaded gadget: Starlight Handler
Loaded gadget: Noexplode Stopper
Loaded gadget: Unit Explosion Spawner
Loaded gadget: Economy Multiplier Handicap
Loaded gadget: Map Border
Loaded gadget: Shield Merge
Loaded gadget: Lups Shield
Loaded gadget: Endgame Graphs
Loaded gadget: Awards
Loaded gadget: Backup allyteam names
Loaded gadget: Gadget Profiler New
Loaded gadget: Gameframe Orders
Loaded gadget: Planet Wars Structures
Loaded gadget: Profiler
Loaded gadget: Zombies!
[t=00:00:36.841675][f=-000001] Synced LuaRules: finished loading
[t=00:00:36.874032][f=-000001] Unsynced LuaRules: starting loading
Loaded gadget: Dev Command Checker
Loaded gadget: Engine Taskbar Stuff
Loaded gadget: Map Terrain Generator
Loaded gadget: Save/Load
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Script notification
Loaded gadget: StartSetup
Loaded gadget: Teleport Throw
Loaded gadget: UnitMorph
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: AutoReadyStartpos
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: Capture
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Dev Commands
Loaded gadget: Factory Parent Marker
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: Generic Plate Command
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Modular Comm Info
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Proximity Targetting
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Target Features
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Thrusters
Loaded gadget: Time slow v2
Loaded gadget: TransportAIbuttons
Loaded gadget: Units on fire
Loaded gadget: Widget Events
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_versioning.lua
Loaded gadget: astar.lua
Loaded gadget: cmd_areaguard.lua
Loaded gadget: cmd_hide_autorepairlevel.lua
Loaded gadget: cmd_onoff.lua
Loaded gadget: cmd_remove_wait.lua
Loaded gadget: cmd_select_load_helper.lua
Loaded gadget: dbg_ceg_spawner.lua
Loaded gadget: dbg_size_changer.lua
Loaded gadget: endgame_graphs.lua
Loaded gadget: factory_anti_slacker.lua