[t=00:00:00.000000] [CpuId] found 1 cores and 1 logical cpus (mask: 0x1) of type general
[t=00:00:00.000335] [CpuId] setting logical cpu affinity mask to 0x1
[t=00:00:00.011096] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.011139] Using writeable configuration source: "/tmp/tmp.7oG7C6a5ds/springsettings.1524555.cfg"
[t=00:00:00.016742] LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt
[t=00:00:00.017198] ============== ==============
[t=00:00:00.017217]
[A] ArchiveScanner
[A] AutohostInterface
[A] BumpWater
[A] CSMFGroundTextures
[A] CrashHandler
[A] CregSerializer
[A] DecalsDrawerGL4
[A] DynWater
[A] Font
[A] GameServer
[A] GroundMoveType
[A] KeyBindings
[A] LuaSocket
[A] Model
[A] Net
[A] Path
[A] Piece
[A] RoamMeshDrawer
[A] Shader
[A] SkyBox
[A] Sound
[A] Texture
[A] VFS
[E] Sound (Notice)
[E] VFS (Info)
[t=00:00:00.017228]
[t=00:00:00.017238] Enable or disable log sections using the LogSections configuration key
[t=00:00:00.017248] or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.017258] Use "none" to disable the default log sections.
[t=00:00:00.017268] ============== ==============
[t=00:00:00.017280] ============== ==============
[t=00:00:00.017348] InputTextGeo = 0.26 0.73 0.02 0.028
[t=00:00:00.017362] MouseDragCircleCommandThreshold = 25
[t=00:00:00.017373] ROAM = 2
[t=00:00:00.017384] RotateLogFiles = 1
[t=00:00:00.017394] TeamHighlight = 0
[t=00:00:00.017405] ============== ==============
[t=00:00:00.017415] ============== ==============
[t=00:00:00.017426] Spring Engine Version: 105.1.1-1393-gfffa38b BAR105 (Headless)
[t=00:00:00.017438] Build Environment: gcc libstdc++ version 20210427
[t=00:00:00.017448] Compiler Version: gcc-11.1.0
[t=00:00:00.017471] Operating System: Linux 4.19.0-16-amd64 #1 SMP Debian 4.19.181-1 (2021-03-19) (x86_64)
[t=00:00:00.017705] Hardware Config: AMD EPYC 7601 32-Core Processor; 1995MB RAM
[t=00:00:00.017720] Binary Word Size: 64-bit (native)
[t=00:00:00.017730] Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.017741] Physical CPU Cores: 1
[t=00:00:00.017752] Logical CPU Cores: 1
[t=00:00:00.017762] ============== ==============
[t=00:00:00.017832] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.017842] SSE 1.0 : 1, SSE 2.0 : 1
[t=00:00:00.017852] SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.017863] SSE 4.1 : 1, SSE 4.2 : 1
[t=00:00:00.017873] SSE 4.0A: 1, SSE 5.0A: 0
[t=00:00:00.019599] [WatchDog::Install] installed (hang-timeout: 10s)
[t=00:00:00.019620] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.019650] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz}
[t=00:00:00.019688] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window
[t=00:00:00.019712] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window
[t=00:00:00.019740] [GR::SetWindowAttributes][1] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<8,8>
[t=00:00:00.019752] [GR::SetWindowAttributes][2] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<400,400>
[t=00:00:00.019975] [GR::LogVersionInfo]
[t=00:00:00.019993] SDL version : 0.0.0 (linked) / 2.0.8 (compiled)
[t=00:00:00.020003] GL version :
[t=00:00:00.020013] GL vendor :
[t=00:00:00.020023] GL renderer :
[t=00:00:00.020033] GLSL version:
[t=00:00:00.020044] GLEW version: spring headless stub GLEW version
[t=00:00:00.020053] GPU memory : unknown
[t=00:00:00.020063] SDL swap-int: 0
[t=00:00:00.020074] SDL driver : headless stub
[t=00:00:00.020084]
[t=00:00:00.020094] Initialized OpenGL Context: 0.0 (Compat)
[t=00:00:00.020104] GLSL shader support : 0
[t=00:00:00.020114] GL4 support : 0
[t=00:00:00.020146] FBO extension support : 0
[t=00:00:00.020156] NVX GPU mem-info support : 0
[t=00:00:00.020166] ATI GPU mem-info support : 0
[t=00:00:00.020176] NPOT-texture support : 1 (0)
[t=00:00:00.020186] S3TC/DXT1 texture support : 0/0
[t=00:00:00.020196] texture query-LOD support : 1 (0)
[t=00:00:00.020206] MSAA frame-buffer support : 0 (0)
[t=00:00:00.020216] Z-buffer depth : 16 (-)
[t=00:00:00.020226] primitive-restart support : 0 (0)
[t=00:00:00.020237] clip-space control support: 0 (0)
[t=00:00:00.020246] seamless cube-map support : 0 (0)
[t=00:00:00.020256] frag-depth layout support : 0 (0)
[t=00:00:00.020266] persistent maps support : 0 (0)
[t=00:00:00.020276] explicit attribs location : 0 (0)
[t=00:00:00.020286] multi draw indirect : 0 (-)
[t=00:00:00.020296]
[t=00:00:00.020306] max. FBO samples : -1
[t=00:00:00.020317] max. FS/program texture slots : 8/8
[t=00:00:00.020326] max. texture size : 2048
[t=00:00:00.020339] max. texture anisotropy level : 0.000000
[t=00:00:00.020349] max. vec4 varyings/attributes : 0/0
[t=00:00:00.020359] max. draw-buffers : 0
[t=00:00:00.020369] max. rec. indices/vertices : 0/0
[t=00:00:00.020379] max. uniform buffer-bindings : 0
[t=00:00:00.020389] max. uniform block-size : 0KB
[t=00:00:00.020398] max. storage buffer-bindings : 0
[t=00:00:00.020408] max. storage block-size : 0MB
[t=00:00:00.020418]
[t=00:00:00.020429] enable AMD-hacks : 0
[t=00:00:00.020439] compress MIP-maps: 0
[t=00:00:00.025174] [GR::UpdateGLConfigs]
[t=00:00:00.025216] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.025233] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=8.000000, vsy=8.000000, ssx=8.000000, ssy=8.000000, screenPosX=0, screenPosY=0
[t=00:00:00.025244] [GR::UpdateGLGeometry][2] winSize=<8,8>
[t=00:00:00.025255] [GR::InitGLState]
[t=00:00:00.025266] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated)
[t=00:00:00.743987] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.764353] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.772405] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.772967] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/
[t=00:00:00.772991] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/
[t=00:00:00.773007] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1393-gfffa38b/
[t=00:00:00.970831] Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1393-gfffa38b/base
[t=00:00:00.975040] Scanning: /var/lib/zkreplay/Zero-K/maps
[t=00:00:01.003739] Scanning: /var/lib/zkreplay/Zero-K/games
[t=00:00:01.004055] Scanning: /var/lib/zkreplay/Zero-K/packages
[t=00:00:01.019664] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 50ms
[t=00:00:01.020067] [VFS] [SpringVFS::ReserveArchives]
[t=00:00:01.020280] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:01.030106] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f5274011540 (SpringVFS) global=(nil) (null)
[t=00:00:01.030127] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:01.058956] [ThreadPool::SetThreadCount][1] wanted=1 current=1 maximum=1 (init=1)
[t=00:00:01.059001] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:01.059014] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:01.059024] [ThreadPool::SetThreadCount][2] workers=0
[t=00:00:01.059046] [Threading] Main thread CPU affinity mask set: 1
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:32:DumpVersion():libcurl 7.83.1 OpenSSL/1.1.1o
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAINFO is /etc/ssl/certs/ca-certificates.crt (can be overriden by SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:81:ConfigureCertificates():CURLOPT_CAPATH is /etc/ssl/certs (can be overriden by SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:189:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:182:DownloadSetConfig():Free disk space: 2884 MB
[t=00:00:01.078557][f=-000001] [CPreGame] using server IP localhost and port 8452
[t=00:00:01.078752][f=-000001] [NetProto::InitLocalClient] connecting to local server
[t=00:00:01.078777][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1524555/replay.sdfz" for game data...
[t=00:00:01.245005][f=-000001] [PreGame::StartServerForDemo] starting GameServer
[t=00:00:01.252182][f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[t=00:00:01.252277][f=-000001] [UDPListener] successfully bound socket on port 8452
[t=00:00:01.256419][f=-000001] [PreGame::StartServerForDemo] started GameServer
[t=00:00:01.256451][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 177ms
[t=00:00:01.256701][f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3)
[t=00:00:01.319820][f=-000001] [PreGame::AddMapArchivesToVFS][server=0x558de4be0c50] using map "Doldrums v2.3" (loaded=0 cached=0)
[t=00:00:01.320939][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Doldrums v2.3", overwrite=false)] section=1 cached=0
[t=00:00:01.322109][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:01.322649][f=-000001] [PreGame::AddModArchivesToVFS][server=0x558de4be0c50] using game "Zero-K v1.10.12.2" (loaded=0 cached=0)
[t=00:00:01.323852][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.10.12.2", overwrite=false)] section=0 cached=0
[t=00:00:01.334624][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:01.335087][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:01.345858][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 89ms
[t=00:00:01.346167][f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 0), creating LoadScreen
[t=00:00:01.352412][f=-000001] forceSingleThreaded, false
[t=00:00:01.438672][f=-000001] [LuaIntro] Searching for new Widgets
[t=00:00:01.438709][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[t=00:00:01.438801][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[t=00:00:01.438859][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[t=00:00:01.438913][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[t=00:00:01.438967][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[t=00:00:01.440012][f=-000001] [LuaIntro] Found new widget "SpringLogo"
[t=00:00:01.440508][f=-000001] [LuaIntro] Found new widget "LoadTexture"
[t=00:00:01.440974][f=-000001] [LuaIntro] Found new widget "LoadProgress"
[t=00:00:01.443226][f=-000001] [LuaIntro] Found new widget "Main"
[t=00:00:01.445343][f=-000001] [LuaIntro] Found new widget "Music"
[t=00:00:01.447247][f=-000001] [LuaIntro] Found new widget "WM Stuff"
[t=00:00:01.447275][f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[t=00:00:01.447732][f=-000001] [LuaIntro] Loading widget: WM Stuff
[t=00:00:01.453915][f=-000001] [LuaIntro] Loading widget: LoadProgress
[t=00:00:01.455716][f=-000001] [LuaIntro] Loading widget: Main
[t=00:00:01.456707][f=-000001] [LuaIntro] Loading widget: LoadTexture
[t=00:00:01.457001][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[t=00:00:01.457664][f=-000001] [LoadScreen::Init] single-threaded
[t=00:00:01.457682][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[t=00:00:01.494847][f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[t=00:00:01.494910][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[t=00:00:01.638714][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[t=00:00:01.693518][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (58 MB)"
[t=00:00:02.772028][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[t=00:00:03.261628][f=-000001] Loading UnitDefs_posts
[t=00:00:03.450236][f=-000001] Loading FeatureDefs_posts
[t=00:00:03.512793][f=-000001] Loading WeaponDefs_posts
[t=00:00:03.536684][f=-000001] Loading ArmorDefs_posts
[t=00:00:03.562033][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 722ms
[t=00:00:03.620723][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 852ms
[t=00:00:03.620781][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[t=00:00:03.764571][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[t=00:00:03.765090][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 0ms
[t=00:00:03.765451][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[t=00:00:03.765480][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[t=00:00:03.766979][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[t=00:00:03.770415][f=-000001] [Init] number of ArmorDefs: 5
[t=00:00:04.038572][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[t=00:00:04.104973][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[t=00:00:04.221745][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[t=00:00:04.224903][f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[t=00:00:04.224941][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[t=00:00:04.681198][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 456ms
[t=00:00:04.681255][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[t=00:00:04.777433][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 96ms
[t=00:00:04.777488][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[t=00:00:04.800508][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 23ms
[t=00:00:05.638451][f=-000001] [Path] TK CPathManager::InitStatic: 1 threads available (MT requests=1, MT updates=1)
[t=00:00:05.643617][f=-000001] [IPathManager::GetInstance] using TKPFS
[t=00:00:05.644129][f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[t=00:00:05.656309][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Models"
[t=00:00:10.811176][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[t=00:00:10.820695][f=-000001] [Init] shadow rendering is disabled (config-value -1)
[t=00:00:10.820720][f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[t=00:00:10.822471][f=-000001] InfoTexture: legacy
[t=00:00:10.822492][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[t=00:00:10.824381][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[t=00:00:11.845567][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[t=00:00:11.856708][f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms
[t=00:00:11.856750][f=-000001] Switching to ROAM Mesh Rendering
[t=00:00:11.857842][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:12.056251][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
[t=00:00:12.059580][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:12.273654][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
[t=00:00:12.381324][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GrassDrawer"
[t=00:00:12.391605][f=-000001] Loaded DecalsDrawer: off
[t=00:00:12.391977][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[t=00:00:12.393442][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[t=00:00:12.882955][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[t=00:00:12.893491][f=-000001] [LoadScreen::SetLoadMessage] text="Finalizing Models"
[t=00:00:12.894132][f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[t=00:00:13.047067][f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 10ms
[t=00:00:13.048668][f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0
[t=00:00:13.048691][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
[t=00:00:13.066902][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:13.066938][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:13.066951][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=2ea366d7
[t=00:00:13.066961][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:13.066972][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:13.066982][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:13.066993][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=c8f39e1c
[t=00:00:13.074177][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:13.074218][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:13.074229][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=2ea366d7
[t=00:00:13.074239][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:13.074249][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:13.074258][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:13.074268][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=c8f39e2c
[t=00:00:13.074279][f=-000001] [Path] TK CPathManager::Finalize PathFinder 0x0x558dedeb9ca0 has BLOCKSIZE 1
[t=00:00:13.078615][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:13.078634][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:13.078645][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=2ea366d7
[t=00:00:13.078655][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:13.078665][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:13.078674][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=c8f39b82
[t=00:00:13.085835][f=-000001] [Path] [PathEstimator::ReadFile] hash=c8f39b82 file="cache/105dev-BAR105/paths/Doldrums v2.3.pe-c8f39b82.zip" (exists=1)
[t=00:00:13.089722][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]"
[t=00:00:13.103367][f=-000001] Path cache (48, 48) initialized.
[t=00:00:13.103399][f=-000001] Path cache (48, 48) initialized.
[t=00:00:13.107777][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:13.107797][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:13.107808][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=2ea366d7
[t=00:00:13.107818][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:13.107828][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:13.107838][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=c8f39b92
[t=00:00:13.226988][f=-000001] [Path] [PathEstimator::ReadFile] hash=c8f39b92 file="cache/105dev-BAR105/paths/Doldrums v2.3.pe2-c8f39b92.zip" (exists=1)
[t=00:00:13.227785][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]"
[t=00:00:13.230127][f=-000001] Path cache (24, 24) initialized.
[t=00:00:13.230146][f=-000001] Path cache (24, 24) initialized.
[t=00:00:13.230160][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (181ms, checksum da7cc7e1)"
[t=00:00:13.230221][f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0
[t=00:00:13.230234][f=-000001] [Game::LoadLua] Lua developer mode disabled
[t=00:00:13.230244][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[t=00:00:13.368644][f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 47ms
[t=00:00:13.369471][f=-000001] Synced LuaRules: starting loading
Loaded gadget: API versioning stuff for maps and user widgets
Loaded gadget: Dev Command Checker
Loaded gadget: Save/Load
Loaded gadget: Startbox handler
Loaded gadget: Wanted Speed
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: No Friendly Fire
Loaded gadget: IconGenerator
Loaded gadget: Map Lua Metal Spot Placer
Loaded gadget: Mex Placement
Loaded gadget: Nano Frame Death Handeling
Loaded gadget: Nano Frame Rate Limit
Loaded gadget: No Self-D
Loaded gadget: ShareControl
Loaded gadget: UnitPriority
Loaded gadget: Mex Control with energy link
Loaded gadget: Script notification
Loaded gadget: Antinuke Handler
Loaded gadget: Attributes
Loaded gadget: Attributes Generic
Loaded gadget: Auto-Target Lookahead
Loaded gadget: Bait Prevention
Loaded gadget: Boolean Disable
Loaded gadget: Impulse Float Toggle
Loaded gadget: LockOptions
Loaded gadget: Perks
Loaded gadget: Shield Charge
Loaded gadget: StartSetup
Loaded gadget: Stockpile
Loaded gadget: Teleport Throw
[t=00:00:15.440957][f=-000001] Setting morph for custom comms for player: 0
Loaded gadget: UnitMorph
Loaded gadget: Zenith Skyline Checker
Loaded gadget: AirPlantParents
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: Aircraft Crashing
Loaded gadget: Allow Builder Hold Fire
Loaded gadget: Area Guard
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Block direct control
Loaded gadget: Blocking Tag Implementation
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: CEG Spawner
Loaded gadget: Capture
Loaded gadget: Carrier Drones
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Commander Skin Renderer
Loaded gadget: Constructor Auto Assist
Loaded gadget: Control gunship strafe range
Loaded gadget: D-Gun Aim Fix
Loaded gadget: Debris physics
Loaded gadget: Decloak when damaged
Loaded gadget: Dev Commands
Loaded gadget: Disable Buildoptions
Loaded gadget: Dont fire at radar
Loaded gadget: Experience
Loaded gadget: Factory Anti Slacker
Loaded gadget: Factory Parent Marker
Loaded gadget: Factory Plate
Loaded gadget: Factory Stop Production
Loaded gadget: Fall Damage
Loaded gadget: Feature Effects
Loaded gadget: Fire Once command
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: GameRules Events
Loaded gadget: Generic Plate Command
Loaded gadget: Grey Goo
Loaded gadget: Gunship Bugger Off
Loaded gadget: Gunship Oscillate
Loaded gadget: Gunship Strafe Control
Loaded gadget: Hide Autorepairlevel Command
Loaded gadget: Ignore Gibs
Loaded gadget: Instant Self Destruct
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LUS
Loaded gadget: Lag Monitor
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Mod statistics
Loaded gadget: Modular Comm Info
Loaded gadget: Nuke Explosion Chooser
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Overkill Prevention
Loaded gadget: Overkill Prevention Placeholder
Loaded gadget: Paralysis
Loaded gadget: Player extra information
Loaded gadget: Prevent Lab Hax
Loaded gadget: Prevent Landship
Loaded gadget: Prevent turret overshoot
Loaded gadget: Projectile Gravity
Loaded gadget: Projectile Radar Homing
Loaded gadget: Projectile Retarget
Loaded gadget: Proximity Targetting
Loaded gadget: Puppy Handler
Loaded gadget: Radar Wobble Control
Loaded gadget: Reclaim HP changer
Loaded gadget: Refuel Pad Handler
Loaded gadget: Regeneration
Loaded gadget: Remove Wait
Loaded gadget: Repair Speed Changer
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Rezz Hp changer + effect
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Show Shooter
Loaded gadget: Spherical LOS
Loaded gadget: Static Con Unsticker
Loaded gadget: Structure death flatten fix
Loaded gadget: Synced LOD
Loaded gadget: Tactical Unit AI
Loaded gadget: Target Features
Loaded gadget: Target Priority
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Time slow v2
Loaded gadget: Torpedo Stay Underwater
Loaded gadget: Transport Load Unload
Loaded gadget: Transport Selected Load
Loaded gadget: Transport Speed
Loaded gadget: TransportAIbuttons
Loaded gadget: Turn Without Interia
Loaded gadget: Typemap Options
Loaded gadget: Unit removal from rezzed structures
Loaded gadget: UnitStealth
Loaded gadget: Units on fire
Loaded gadget: Wade Effects
Loaded gadget: Ward Fire
Loaded gadget: Water Effects
Loaded gadget: Weapon Impulse
Loaded gadget: Weapon Reaim Time
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_widget_events.lua
Loaded gadget: astar.lua
Loaded gadget: init_auto_ready.lua
Loaded gadget: lups_cloak_fx.lua
Loaded gadget: lups_nano_spray.lua
Loaded gadget: lups_thrusters.lua
Loaded gadget: lups_wrapper.lua
Loaded gadget: weapon_hide_sniper.lua
Loaded gadget: Center Offset and Growth Scale
Loaded gadget: Commander Upgrade
Loaded gadget: CustomUnitShaders
Loaded gadget: Factory exit flatten
Loaded gadget: Game Over
Loaded gadget: On/Off
Loaded gadget: UnitCloakShield
Loaded gadget: Water level modoption
Loaded gadget: Windmill Control
Loaded gadget: Fighter pull-up
Loaded gadget: Energy Drain
Loaded gadget: Share mode
Loaded gadget: Chicken control
Loaded gadget: Area Denial
Loaded gadget: Cannot Damage Unit
Loaded gadget: Disallow unit for command targeting
Loaded gadget: Single-Hit Weapon
Loaded gadget: Starlight Handler
Loaded gadget: Noexplode Stopper
Loaded gadget: Unit Explosion Spawner
Loaded gadget: Economy Multiplier Handicap
Loaded gadget: Map Border
Loaded gadget: Shield Merge
Loaded gadget: Lups Shield
Loaded gadget: Endgame Graphs
Loaded gadget: Awards
Loaded gadget: Backup allyteam names
Loaded gadget: Gadget Profiler New
Loaded gadget: Gameframe Orders
Loaded gadget: Planet Wars Structures
Loaded gadget: Profiler
Loaded gadget: Zombies!
[t=00:00:15.896932][f=-000001] Synced LuaRules: finished loading
[t=00:00:15.915548][f=-000001] Unsynced LuaRules: starting loading
Loaded gadget: Dev Command Checker
Loaded gadget: Engine Taskbar Stuff
Loaded gadget: Save/Load
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Script notification
Loaded gadget: StartSetup
Loaded gadget: Teleport Throw
Loaded gadget: UnitMorph
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: AutoReadyStartpos
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: Capture
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Dev Commands
Loaded gadget: Factory Parent Marker
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: Generic Plate Command
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Modular Comm Info
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Proximity Targetting
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Target Features
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Thrusters
Loaded gadget: Time slow v2
Loaded gadget: TransportAIbuttons
Loaded gadget: Units on fire
Loaded gadget: Widget Events
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_versioning.lua
Loaded gadget: astar.lua
Loaded gadget: cmd_areaguard.lua
Loaded gadget: cmd_hide_autorepairlevel.lua
Loaded gadget: cmd_onoff.lua
Loaded gadget: cmd_remove_wait.lua
Loaded gadget: cmd_select_load_helper.lua
Loaded gadget: dbg_ceg_spawner.lua
Loaded gadget: dbg_size_changer.lua
Loaded gadget: endgame_graphs.lua
Loaded gadget: factory_anti_slacker.lua
Loaded gadget: feature_debris_physics.lua
Loaded gadget: feature_fx.lua
Loaded gadget: game_globallos.lua
Loaded gadget: game_lagmonitor.lua
Loaded gadget: game_map_border.lua