[t=00:00:00.000000] [CpuId] found 1 cores and 1 logical cpus (mask: 0x1) of type general
[t=00:00:00.000057] [CpuId] setting logical cpu affinity mask to 0x1
[t=00:00:00.009987] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.010052] Using writeable configuration source: "/tmp/tmp.cKU5Nlr8VD/springsettings.1506199.cfg"
[t=00:00:00.021429] LogOutput initialized. Logging to /var/lib/zkreplay/Zero-K/infolog.txt
[t=00:00:00.021509] ============== ==============
[t=00:00:00.021521]
[A] ArchiveScanner
[A] AutohostInterface
[A] BumpWater
[A] CSMFGroundTextures
[A] CrashHandler
[A] CregSerializer
[A] DecalsDrawerGL4
[A] DynWater
[A] Font
[A] GameServer
[A] GroundMoveType
[A] KeyBindings
[A] LuaSocket
[A] Model
[A] Net
[A] Path
[A] Piece
[A] RoamMeshDrawer
[A] Shader
[A] SkyBox
[A] Sound
[A] Texture
[A] VFS
[E] Sound (Notice)
[E] VFS (Info)
[t=00:00:00.021531]
[t=00:00:00.021540] Enable or disable log sections using the LogSections configuration key
[t=00:00:00.021549] or the SPRING_LOG_SECTIONS environment variable (both comma separated).
[t=00:00:00.021558] Use "none" to disable the default log sections.
[t=00:00:00.021567] ============== ==============
[t=00:00:00.021576] ============== ==============
[t=00:00:00.021648] InputTextGeo = 0.26 0.73 0.02 0.028
[t=00:00:00.021661] MouseDragCircleCommandThreshold = 25
[t=00:00:00.021673] ROAM = 2
[t=00:00:00.021684] RotateLogFiles = 1
[t=00:00:00.021694] TeamHighlight = 0
[t=00:00:00.021704] ============== ==============
[t=00:00:00.021712] ============== ==============
[t=00:00:00.021727] Spring Engine Version: 105.1.1-1367-g9450136 BAR105 (Headless)
[t=00:00:00.021740] Build Environment: gcc libstdc++ version 20210427
[t=00:00:00.021750] Compiler Version: gcc-11.1.0
[t=00:00:00.021774] Operating System: Linux 4.19.0-16-amd64 #1 SMP Debian 4.19.181-1 (2021-03-19) (x86_64)
[t=00:00:00.021940] Hardware Config: AMD EPYC 7601 32-Core Processor; 1995MB RAM
[t=00:00:00.021952] Binary Word Size: 64-bit (native)
[t=00:00:00.021961] Process Clock: std::chrono::high_resolution_clock
[t=00:00:00.021970] Physical CPU Cores: 1
[t=00:00:00.021984] Logical CPU Cores: 1
[t=00:00:00.021993] ============== ==============
[t=00:00:00.022059] [good_fpu_init][STREFLOP_SSE]
[t=00:00:00.022069] SSE 1.0 : 1, SSE 2.0 : 1
[t=00:00:00.022078] SSE 3.0 : 1, SSSE 3.0 : 1
[t=00:00:00.022086] SSE 4.1 : 1, SSE 4.2 : 1
[t=00:00:00.022096] SSE 4.0A: 1, SSE 5.0A: 0
[t=00:00:00.023502] [WatchDog::Install] installed (hang-timeout: 10s)
[t=00:00:00.023521] [WatchDog::RegisterThread] registering controls for thread [main]
[t=00:00:00.023591] [GL::CheckAvailableVideoModes] desktop={640x480x24bpp@100Hz} current={640x480x24bpp@100Hz}
[t=00:00:00.023626] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for main window
[t=00:00:00.023648] [GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="") for hidden window
[t=00:00:00.023672] [GR::SetWindowAttributes][1] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<8,8>
[t=00:00:00.023682] [GR::SetWindowAttributes][2] cfgFullScreen=0 numDisplays=0 winPos=<0,32> newRes=<400,400>
[t=00:00:00.023714] [GR::LogVersionInfo]
[t=00:00:00.023724] SDL version : 0.0.0 (linked) / 2.0.8 (compiled)
[t=00:00:00.023733] GL version :
[t=00:00:00.023742] GL vendor :
[t=00:00:00.023751] GL renderer :
[t=00:00:00.023760] GLSL version:
[t=00:00:00.023769] GLEW version: spring headless stub GLEW version
[t=00:00:00.023778] GPU memory : unknown
[t=00:00:00.023787] SDL swap-int: 0
[t=00:00:00.023796] SDL driver : headless stub
[t=00:00:00.023805]
[t=00:00:00.023814] Initialized OpenGL Context: 0.0 (Compat)
[t=00:00:00.023823] GLSL shader support : 0
[t=00:00:00.023831] GL4 support : 0
[t=00:00:00.023918] FBO extension support : 0
[t=00:00:00.023931] NVX GPU mem-info support : 0
[t=00:00:00.023942] ATI GPU mem-info support : 0
[t=00:00:00.023953] NPOT-texture support : 1 (0)
[t=00:00:00.023965] S3TC/DXT1 texture support : 0/0
[t=00:00:00.023975] texture query-LOD support : 1 (0)
[t=00:00:00.023985] MSAA frame-buffer support : 0 (0)
[t=00:00:00.023995] Z-buffer depth : 16 (-)
[t=00:00:00.024005] primitive-restart support : 0 (0)
[t=00:00:00.024015] clip-space control support: 0 (0)
[t=00:00:00.024025] seamless cube-map support : 0 (0)
[t=00:00:00.024035] frag-depth layout support : 0 (0)
[t=00:00:00.024045] persistent maps support : 0 (0)
[t=00:00:00.024055] explicit attribs location : 0 (0)
[t=00:00:00.024065] multi draw indirect : 0 (-)
[t=00:00:00.024075]
[t=00:00:00.024085] max. FBO samples : -1
[t=00:00:00.024095] max. FS/program texture slots : 8/8
[t=00:00:00.024105] max. texture size : 2048
[t=00:00:00.024125] max. texture anisotropy level : 0.000000
[t=00:00:00.024135] max. vec4 varyings/attributes : 0/0
[t=00:00:00.024146] max. draw-buffers : 0
[t=00:00:00.024156] max. rec. indices/vertices : 0/0
[t=00:00:00.024165] max. uniform buffer-bindings : 0
[t=00:00:00.024175] max. uniform block-size : 0KB
[t=00:00:00.024185] max. storage buffer-bindings : 0
[t=00:00:00.024195] max. storage block-size : 0MB
[t=00:00:00.024205]
[t=00:00:00.024216] enable AMD-hacks : 0
[t=00:00:00.024225] compress MIP-maps: 0
[t=00:00:00.025164] [GR::UpdateGLConfigs]
[t=00:00:00.025188] [GR::UpdateGLGeometry][1] winSize=<1,1>
[t=00:00:00.025205] [GR::UpdateScreenMatrices] vpx=0.000000, vpy=0.000000, vsx=8.000000, vsy=8.000000, ssx=8.000000, ssy=8.000000, screenPosX=0, screenPosY=0
[t=00:00:00.025231] [GR::UpdateGLGeometry][2] winSize=<8,8>
[t=00:00:00.025243] [GR::InitGLState]
[t=00:00:00.025257] [GR::LogDisplayMode] display-mode set to 8x8x24bpp@100Hz (windowed::decorated)
[t=00:00:00.232068] [TexMemPool::Resize] poolSize=536870912u allocSize=0u texCount=0u
[t=00:00:00.236421] [WatchDog::RegisterThread] registering controls for thread [vfsi]
[t=00:00:00.242667] [DataDirLocater::FindWriteableDataDir] using writeable data-directory "/var/lib/zkreplay/Zero-K/"
[t=00:00:00.243196] [DataDirLocater::FilterUsableDataDirs] using read-write data directory: /var/lib/zkreplay/Zero-K/
[t=00:00:00.243219] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/.spring/
[t=00:00:00.243234] [DataDirLocater::FilterUsableDataDirs] using read-only data directory: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1367-g9450136/
[t=00:00:00.280538] Scanning: /var/lib/zkreplay/Zero-K/engine/linux64/105.1.1-1367-g9450136/base
[t=00:00:00.282608] Scanning: /var/lib/zkreplay/Zero-K/maps
[t=00:00:00.312660] Scanning: /var/lib/zkreplay/Zero-K/games
[t=00:00:00.312992] Scanning: /var/lib/zkreplay/Zero-K/packages
[t=00:00:00.326133] [~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 45ms
[t=00:00:00.326161] [VFS] [SpringVFS::ReserveArchives]
[t=00:00:00.326316] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.329885] [VFS] [VFSHandler::SetGlobalInstanceRaw] handler=0x7f31c8013500 (SpringVFS) global=(nil) (null)
[t=00:00:00.329909] [WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
[t=00:00:00.330086] [ThreadPool::SetThreadCount][1] wanted=1 current=1 maximum=1 (init=1)
[t=00:00:00.330108] [async=0] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.330119] [async=1] threads=1 tasks=0 {sum,avg}{exec,wait}time={{0.000, 0.000}, {0.000, 0.000}}ms
[t=00:00:00.330128] [ThreadPool::SetThreadCount][2] workers=0
[t=00:00:00.330148] [Threading] Main thread CPU affinity mask set: 1
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:32:DumpVersion():libcurl 7.83.1 OpenSSL/1.1.1o
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:80:ConfigureCertificates():CURLOPT_CAINFO is /etc/ssl/certs/ca-certificates.crt (can be overriden by SSL_CERT_FILE env variable)
[Info] /spring/tools/pr-downloader/src/Downloader/CurlWrapper.cpp:81:ConfigureCertificates():CURLOPT_CAPATH is /etc/ssl/certs (can be overriden by SSL_CERT_DIR env variable)
[Info] /spring/tools/pr-downloader/src/FileSystem/FileSystem.cpp:189:setWritePath():Using filesystem-writepath: /var/lib/zkreplay/Zero-K
[Info] /spring/tools/pr-downloader/src/pr-downloader.cpp:182:DownloadSetConfig():Free disk space: 3318 MB
[t=00:00:00.335724][f=-000001] [CPreGame] using server IP localhost and port 8452
[t=00:00:00.335765][f=-000001] [NetProto::InitLocalClient] connecting to local server
[t=00:00:00.335782][f=-000001] [PreGame::ReadDataFromDemo] pre-scanning demo file "demos/1506199/replay.sdfz" for game data...
[t=00:00:00.475293][f=-000001] [PreGame::StartServerForDemo] starting GameServer
[t=00:00:00.478282][f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address ::1 (localhost) on port 8452
[t=00:00:00.478314][f=-000001] [UDPListener] successfully bound socket on port 8452
[t=00:00:00.483078][f=-000001] [PreGame::StartServerForDemo] started GameServer
[t=00:00:00.483138][f=-000001] [~ScopedOnceTimer][PreGame::ReadDataFromDemo] 147ms
[t=00:00:00.483165][f=-000001] [PreGame::UpdateClientNet] added new player "UnnamedPlayer (spec)" with number 2 to team 0 (#active=3)
[t=00:00:00.530613][f=-000001] [PreGame::AddMapArchivesToVFS][server=0x56095f5f1ca0] using map "Reptilian Battlefield v1.11" (loaded=0 cached=0)
[t=00:00:00.531850][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Reptilian Battlefield v1.11", overwrite=false)] section=1 cached=0
[t=00:00:00.533135][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Map Helper v1", overwrite=false)] section=2 cached=0
[t=00:00:00.533560][f=-000001] [PreGame::AddModArchivesToVFS][server=0x56095f5f1ca0] using game "Zero-K v1.10.11.3" (loaded=0 cached=0)
[t=00:00:00.534680][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Zero-K v1.10.11.3", overwrite=false)] section=0 cached=0
[t=00:00:00.546542][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring content v1", overwrite=false)] section=2 cached=0
[t=00:00:00.546748][f=-000001] [VFS] [SpringVFS::AddArchive(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
[t=00:00:00.557226][f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 74ms
[t=00:00:00.557415][f=-000001] [PreGame::UpdateClientNet] received local player number 2 (team 0, allyteam 1), creating LoadScreen
[t=00:00:00.603851][f=-000001] [LuaIntro] Searching for new Widgets
[t=00:00:00.603886][f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[t=00:00:00.604125][f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[t=00:00:00.604182][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[t=00:00:00.604235][f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[t=00:00:00.604317][f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[t=00:00:00.605387][f=-000001] [LuaIntro] Found new widget "SpringLogo"
[t=00:00:00.605881][f=-000001] [LuaIntro] Found new widget "LoadTexture"
[t=00:00:00.606345][f=-000001] [LuaIntro] Found new widget "LoadProgress"
[t=00:00:00.609272][f=-000001] [LuaIntro] Found new widget "Main"
[t=00:00:00.611544][f=-000001] [LuaIntro] Found new widget "Music"
[t=00:00:00.613640][f=-000001] [LuaIntro] Found new widget "WM Stuff"
[t=00:00:00.613679][f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[t=00:00:00.614432][f=-000001] [LuaIntro] Loading widget: WM Stuff
[t=00:00:00.620299][f=-000001] [LuaIntro] Loading widget: LoadProgress
[t=00:00:00.621757][f=-000001] [LuaIntro] Loading widget: Main
[t=00:00:00.622912][f=-000001] [LuaIntro] Loading widget: LoadTexture
[t=00:00:00.623226][f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[t=00:00:00.623954][f=-000001] [LoadScreen::Init] single-threaded
[t=00:00:00.623996][f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
[t=00:00:00.659215][f=-000001] [Game::Load][1] globalQuit=0 threaded=0
[t=00:00:00.659851][f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
[t=00:00:00.784513][f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[t=00:00:00.843956][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (40 MB)"
[t=00:00:02.746833][f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
[t=00:00:03.114425][f=-000001] Loading UnitDefs_posts
[t=00:00:03.295016][f=-000001] Loading FeatureDefs_posts
[t=00:00:03.355896][f=-000001] Loading WeaponDefs_posts
[t=00:00:03.383658][f=-000001] Loading ArmorDefs_posts
[t=00:00:03.410035][f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 632ms
[t=00:00:03.472654][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 741ms
[t=00:00:03.475533][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
[t=00:00:03.698011][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
[t=00:00:03.699108][f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 1ms
[t=00:00:03.699684][f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
[t=00:00:03.699724][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
[t=00:00:03.701434][f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
[t=00:00:03.705553][f=-000001] [Init] number of ArmorDefs: 5
[t=00:00:03.994561][f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
[t=00:00:04.039446][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
[t=00:00:04.188845][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
[t=00:00:04.194200][f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
[t=00:00:04.194251][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
[t=00:00:04.653621][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 459ms
[t=00:00:04.654286][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
[t=00:00:04.749952][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 95ms
[t=00:00:04.749998][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
[t=00:00:04.773695][f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 23ms
[t=00:00:05.462396][f=-000001] [Path] TK CPathManager::InitStatic: 1 threads available
[t=00:00:05.466693][f=-000001] [IPathManager::GetInstance] using TKPFS
[t=00:00:05.467348][f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
[t=00:00:05.479298][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Models"
[t=00:00:10.635421][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
[t=00:00:10.644231][f=-000001] [Init] shadow rendering is disabled (config-value -1)
[t=00:00:10.644257][f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
[t=00:00:10.646246][f=-000001] InfoTexture: legacy
[t=00:00:10.646265][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
[t=00:00:10.648846][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
[t=00:00:11.179759][f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
[t=00:00:11.181478][f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 1ms
[t=00:00:11.181500][f=-000001] Switching to ROAM Mesh Rendering
[t=00:00:11.182502][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:11.339031][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=0)
[t=00:00:11.340830][f=-000001] [TriNodePool::Resize] to 2097152
[t=00:00:11.583386][f=-000001] [TriNodePool::InitPools] newPoolSize=2097152 PoolSize=2097152 (shadowPass=1)
[t=00:00:11.628924][f=-000001] [LoadScreen::SetLoadMessage] text="Creating GrassDrawer"
[t=00:00:11.639823][f=-000001] Loaded DecalsDrawer: off
[t=00:00:11.639854][f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
[t=00:00:11.641099][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
[t=00:00:12.092466][f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
[t=00:00:12.106418][f=-000001] [LoadScreen::SetLoadMessage] text="Finalizing Models"
[t=00:00:12.107237][f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
[t=00:00:12.291120][f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 12ms
[t=00:00:12.292911][f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0
[t=00:00:12.292934][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
[t=00:00:12.301655][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:12.301708][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:12.301720][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=cb4891f4
[t=00:00:12.301731][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:12.301741][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:12.301752][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:12.301762][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=6598c939
[t=00:00:12.306882][f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:12.306932][f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:12.306943][f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=cb4891f4
[t=00:00:12.306953][f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:12.306963][f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:12.306972][f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
[t=00:00:12.306983][f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=6598c949
[t=00:00:12.306994][f=-000001] [Path] TK CPathManager::Finalize PathFinder 0x0x56096d731a40 has BLOCKSIZE 1
[t=00:00:12.310071][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=16
[t=00:00:12.310088][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:12.310100][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=cb4891f4
[t=00:00:12.310110][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:12.310119][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:12.310129][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=6598c69f
[t=00:00:12.316117][f=-000001] [Path] [PathEstimator::ReadFile] hash=6598c69f file="cache/105dev-BAR105/paths/Reptilian Battlefield v1.11.pe-6598c69f.zip" (exists=1)
[t=00:00:12.317269][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [16]"
[t=00:00:12.324571][f=-000001] Path cache (40, 40) initialized.
[t=00:00:12.324600][f=-000001] Path cache (40, 40) initialized.
[t=00:00:12.327729][f=-000001] [Path] [PathingState::CalcHash][Init] BLOCK_SIZE=32
[t=00:00:12.327754][f=-000001] [Path] [PathingState::CalcHash][Init] PATHESTIMATOR_VERSION=106
[t=00:00:12.327765][f=-000001] [Path] [PathingState::CalcHash][Init] heightMapChecksum=cb4891f4
[t=00:00:12.327775][f=-000001] [Path] [PathingState::CalcHash][Init] typeMapChecksum=a5799497
[t=00:00:12.327786][f=-000001] [Path] [PathingState::CalcHash][Init] moveDefChecksum=f4d69f9a
[t=00:00:12.327795][f=-000001] [Path] [PathingState::CalcHash][Init] estimatorHashCode=6598c6af
[t=00:00:12.418881][f=-000001] [Path] [PathEstimator::ReadFile] hash=6598c6af file="cache/105dev-BAR105/paths/Reptilian Battlefield v1.11.pe2-6598c6af.zip" (exists=1)
[t=00:00:12.419695][f=-000001] [LoadScreen::SetLoadMessage] text="Reading Estimate PathCosts [32]"
[t=00:00:12.421507][f=-000001] Path cache (20, 20) initialized.
[t=00:00:12.421524][f=-000001] Path cache (20, 20) initialized.
[t=00:00:12.421538][f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (128ms, checksum b7d73c76)"
[t=00:00:12.421586][f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0
[t=00:00:12.421617][f=-000001] [Game::LoadLua] Lua developer mode disabled
[t=00:00:12.421629][f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
[t=00:00:12.615269][f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 120ms
[t=00:00:12.616585][f=-000001] Synced LuaRules: starting loading
[t=00:00:13.649621][f=-000001] Setting up autohandicap
[t=00:00:13.649673][f=-000001] dawidzawadka, spectator, false, allyTeamID, 1, customKeys.elo, , 1692, nil
[t=00:00:13.649697][f=-000001] AO, spectator, false, allyTeamID, 0, customKeys.elo, , 2314, nil
[t=00:00:13.649711][f=-000001] Team 0, 1, 2314
[t=00:00:13.649723][f=-000001] Team 1, 1, 1692
[t=00:00:13.649734][f=-000001] firstAllyTeamMean, 2314
[t=00:00:13.649746][f=-000001] secondAllyTeamMean, 1692
[t=00:00:13.651309][f=-000001] lowerWinChance, 0.02710601
[t=00:00:13.651353][f=-000001] autoHandicapValue, 1.25
Loaded gadget: API versioning stuff for maps and user widgets
Loaded gadget: Dev Command Checker
Loaded gadget: Save/Load
Loaded gadget: Startbox handler
Loaded gadget: Wanted Speed
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: No Friendly Fire
Loaded gadget: IconGenerator
Loaded gadget: Map Lua Metal Spot Placer
Loaded gadget: Mex Placement
Loaded gadget: Nano Frame Death Handeling
Loaded gadget: Nano Frame Rate Limit
Loaded gadget: No Self-D
Loaded gadget: ShareControl
Loaded gadget: UnitPriority
Loaded gadget: Mex Control with energy link
Loaded gadget: Script notification
Loaded gadget: Antinuke Handler
Loaded gadget: Attributes
Loaded gadget: Attributes Generic
Loaded gadget: Auto-Target Lookahead
Loaded gadget: Bait Prevention
Loaded gadget: Boolean Disable
Loaded gadget: Impulse Float Toggle
Loaded gadget: LockOptions
Loaded gadget: Perks
Loaded gadget: Shield Charge
Loaded gadget: StartSetup
Loaded gadget: Stockpile
Loaded gadget: Teleport Throw
[t=00:00:14.683660][f=-000001] Setting morph for custom comms for player: 1
[t=00:00:14.683712][f=-000001] Setting morph for custom comms for player: 0
Loaded gadget: UnitMorph
Loaded gadget: Zenith Skyline Checker
Loaded gadget: AirPlantParents
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: Aircraft Crashing
Loaded gadget: Allow Builder Hold Fire
Loaded gadget: Area Guard
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Block direct control
Loaded gadget: Blocking Tag Implementation
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: CEG Spawner
Loaded gadget: Capture
Loaded gadget: Carrier Drones
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Commander Skin Renderer
Loaded gadget: Constructor Auto Assist
Loaded gadget: Control gunship strafe range
Loaded gadget: D-Gun Aim Fix
Loaded gadget: Debris physics
Loaded gadget: Decloak when damaged
Loaded gadget: Dev Commands
Loaded gadget: Disable Buildoptions
Loaded gadget: Dont fire at radar
Loaded gadget: Experience
Loaded gadget: Factory Anti Slacker
Loaded gadget: Factory Parent Marker
Loaded gadget: Factory Plate
Loaded gadget: Factory Stop Production
Loaded gadget: Fall Damage
Loaded gadget: Feature Effects
Loaded gadget: Fire Once command
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: GameRules Events
Loaded gadget: Generic Plate Command
Loaded gadget: Grey Goo
Loaded gadget: Gunship Bugger Off
Loaded gadget: Gunship Oscillate
Loaded gadget: Gunship Strafe Control
Loaded gadget: Hide Autorepairlevel Command
Loaded gadget: Ignore Gibs
Loaded gadget: Instant Self Destruct
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LUS
Loaded gadget: Lag Monitor
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Mod statistics
Loaded gadget: Modular Comm Info
Loaded gadget: Nuke Explosion Chooser
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Overkill Prevention
Loaded gadget: Overkill Prevention Placeholder
Loaded gadget: Paralysis
Loaded gadget: Player extra information
Loaded gadget: Prevent Lab Hax
Loaded gadget: Prevent Landship
Loaded gadget: Prevent turret overshoot
Loaded gadget: Projectile Gravity
Loaded gadget: Projectile Radar Homing
Loaded gadget: Projectile Retarget
Loaded gadget: Proximity Targetting
Loaded gadget: Puppy Handler
Loaded gadget: Radar Wobble Control
Loaded gadget: Reclaim HP changer
Loaded gadget: Refuel Pad Handler
Loaded gadget: Regeneration
Loaded gadget: Remove Wait
Loaded gadget: Repair Speed Changer
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Rezz Hp changer + effect
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Show Shooter
Loaded gadget: Spherical LOS
Loaded gadget: Static Con Unsticker
Loaded gadget: Structure death flatten fix
Loaded gadget: Synced LOD
Loaded gadget: Tactical Unit AI
Loaded gadget: Target Features
Loaded gadget: Target Priority
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Time slow v2
Loaded gadget: Torpedo Stay Underwater
Loaded gadget: Transport Load Unload
Loaded gadget: Transport Selected Load
Loaded gadget: Transport Speed
Loaded gadget: TransportAIbuttons
Loaded gadget: Turn Without Interia
Loaded gadget: Typemap Options
Loaded gadget: Unit removal from rezzed structures
Loaded gadget: UnitStealth
Loaded gadget: Units on fire
Loaded gadget: Wade Effects
Loaded gadget: Ward Fire
Loaded gadget: Water Effects
Loaded gadget: Weapon Impulse
Loaded gadget: Weapon Reaim Time
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_widget_events.lua
Loaded gadget: astar.lua
Loaded gadget: init_auto_ready.lua
Loaded gadget: lups_cloak_fx.lua
Loaded gadget: lups_nano_spray.lua
Loaded gadget: lups_thrusters.lua
Loaded gadget: lups_wrapper.lua
Loaded gadget: weapon_hide_sniper.lua
Loaded gadget: Center Offset and Growth Scale
Loaded gadget: Commander Upgrade
Loaded gadget: CustomUnitShaders
Loaded gadget: Factory exit flatten
Loaded gadget: Game Over
Loaded gadget: On/Off
Loaded gadget: UnitCloakShield
Loaded gadget: Water level modoption
Loaded gadget: Windmill Control
Loaded gadget: Fighter pull-up
Loaded gadget: Energy Drain
Loaded gadget: Share mode
Loaded gadget: Chicken control
Loaded gadget: Area Denial
Loaded gadget: Cannot Damage Unit
Loaded gadget: Disallow unit for command targeting
Loaded gadget: Single-Hit Weapon
Loaded gadget: Starlight Handler
Loaded gadget: Noexplode Stopper
Loaded gadget: Unit Explosion Spawner
Loaded gadget: Economy Multiplier Handicap
Loaded gadget: Map Border
Loaded gadget: Shield Merge
Loaded gadget: Lups Shield
Loaded gadget: Endgame Graphs
Loaded gadget: Awards
Loaded gadget: Backup allyteam names
Loaded gadget: Gadget Profiler New
Loaded gadget: Gameframe Orders
Loaded gadget: Planet Wars Structures
Loaded gadget: Profiler
Loaded gadget: Zombies!
[t=00:00:15.027100][f=-000001] Synced LuaRules: finished loading
[t=00:00:15.048465][f=-000001] Unsynced LuaRules: starting loading
Loaded gadget: Dev Command Checker
Loaded gadget: Engine Taskbar Stuff
Loaded gadget: Save/Load
Loaded gadget: Metalspot Finder Gadget
Loaded gadget: IconGenerator
Loaded gadget: Mex Placement
Loaded gadget: Script notification
Loaded gadget: StartSetup
Loaded gadget: Teleport Throw
Loaded gadget: UnitMorph
Loaded gadget: AirTransport_SeaPickup
Loaded gadget: Aircraft Command
Loaded gadget: AutoReadyStartpos
Loaded gadget: Block Ally and Neutral Attack
Loaded gadget: Buggeroff Params
Loaded gadget: CAI
Loaded gadget: Capture
Loaded gadget: Command Raw Move
Loaded gadget: Command Transfer Unit
Loaded gadget: Constructor Auto Assist
Loaded gadget: Dev Commands
Loaded gadget: Factory Parent Marker
Loaded gadget: Fog Hidden Effects API
Loaded gadget: Galaxy Campaign Battle Handler
Loaded gadget: Generic Plate Command
Loaded gadget: Invincibility
Loaded gadget: Jumpjets
Loaded gadget: LupsNanoSpray
Loaded gadget: Mantis 6282
Loaded gadget: Missile Silo Controller
Loaded gadget: Modular Comm Info
Loaded gadget: One Click Weapon
Loaded gadget: Orbital Drop
Loaded gadget: Proximity Targetting
Loaded gadget: Resign Gadget
Loaded gadget: Retreat Command
Loaded gadget: Shield Link
Loaded gadget: Shockwaves
Loaded gadget: Target Features
Loaded gadget: Target on the move
Loaded gadget: Teleporter
Loaded gadget: Terraformers
Loaded gadget: Terrain Texture Handler
Loaded gadget: Thrusters
Loaded gadget: Time slow v2
Loaded gadget: TransportAIbuttons
Loaded gadget: Units on fire
Loaded gadget: Widget Events
Loaded gadget: api_subdir_gadgets.lua
Loaded gadget: api_versioning.lua
Loaded gadget: astar.lua
Loaded gadget: cmd_areaguard.lua
Loaded gadget: cmd_hide_autorepairlevel.lua
Loaded gadget: cmd_onoff.lua
Loaded gadget: cmd_remove_wait.lua
Loaded gadget: cmd_select_load_helper.lua
Loaded gadget: dbg_ceg_spawner.lua
Loaded gadget: dbg_size_changer.lua
Loaded gadget: endgame_graphs.lua
Loaded gadget: factory_anti_slacker.lua
Loaded gadget: feature_debris_physics.lua
Loaded gadget: feature_fx.lua
Loaded gadget: game_globallos.lua